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Thread Statistics | Show CCP posts - 1 post(s) |
Klymer
Hedion University Amarr Empire
156
|
Posted - 2013.03.12 03:44:00 -
[151] - Quote
forum pvp = best pvp |
Andski
GoonWaffe Goonswarm Federation
7040
|
Posted - 2013.03.12 04:01:00 -
[152] - Quote
Klymer wrote:Paying customers don't belong?
Not if they're looking to play this game like they do every other MMO: grind grind grind grind grind, get bored, cash out ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Andski
GoonWaffe Goonswarm Federation
7040
|
Posted - 2013.03.12 04:04:00 -
[153] - Quote
Elysium Foxx wrote:Oh dear, the amount of goontoon responses to other non-goon character responses is just pathetic. I guess they truely do have nothing better to do than troll gd while mining spod in nullbear-land. Amusing indeed.
did you know that spod is literally the worst thing to mine in the game ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Apocryphal Noise
Science and Trade Institute Caldari State
16
|
Posted - 2013.03.12 04:19:00 -
[154] - Quote
You're sadly misinformed about the current state of nullsec politik. Your ignorance aside there's one huge difference between the person making isk in null and the person making isk in high sec; Tomorrow, someone can turn off their faucet. While that level 4 agent will always be there with unwavering resolve, space changes hands, blops gangs move in, alliances crumble. If you're suggesting that CCP is biased in favor of the content creators I'd say you might be onto something. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3550
|
Posted - 2013.03.12 04:51:00 -
[155] - Quote
Apocryphal Noise wrote:You're sadly misinformed about the current state of nullsec politik. Your ignorance aside there's one huge difference between the person making isk in null and the person making isk in high sec; Tomorrow, someone can turn off their faucet. While that level 4 agent will always be there with unwavering resolve, space changes hands, blops gangs move in, alliances crumble. If you're suggesting that CCP is biased in favor of the content creators I'd say you might be onto something. Heh, black ops gangs. Hehhh
AFK cloaking is balanced though. I am a nullsec zealot. |
Mina Sebiestar
Mactabilis Simplex Cursus
293
|
Posted - 2013.03.12 07:02:00 -
[156] - Quote
Incursions did nothing to 0.0 in all reality they just acted as breaking point for ppl that was sick and tired of mindless blob after blob and boredom to move and have some fun w/o anyone whipping them on the back.
Even now after buff they are a mere shadow of what they wore i have yet to see 200-500 ppl per system like it was,but 0.0 still have problem...you can remove them from high altogether and nerf l4 that would create critical mass of players and FORCE move them to 0.0.
And that would solve nothing bar enforcing enormous hoarding of isk and goods like always.
I get that if you want for grunt to go "yes sir yes" hi need more meat on the bone but that don't rly address issues of static isk volcanoes stagnant game play force projection with ease among other things...it is SOV and hi sec will not help in making it good nerfed or buffed,or what i am reading here is that 0.0 is not about pvp action and epc xxx death xxx,but rather who can pve / bot better.!
IMO. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Malcanis
Vanishing Point. The Initiative.
8098
|
Posted - 2013.03.12 07:48:00 -
[157] - Quote
Sariah Kion wrote:One of the most glaring issues facing EVE is the terrible SOV mechanics which promote stagnation and isk hording and put "gf" pvp as an ancient memory.
I started to ask myself why do these null sec carebears continually come to the forums and complain about high sec and its pending destruction of this great pvp game when the SOV mechanics and system have done more harm to pvp then anything in high sec at current or in the future.
The answer is fairly obvious. These null sec alliances whom have blued up 70% of SOV space love their empires filled with isk spigots attached to moons giving them enormous passively earned wealth. They love to shoot their wealthy rats without a care in the world making more isk than mission runners in high sec. Lets not forget how much isk they earn shooting up dead space complexes without any worry about pvp. They can mine without any risk and reap the benefits. Hell no they dont want that to change. Instead they focus their energies on taking MORE by trying to lay the blame for the state of pvp in the game at the doorsteps of high sec.
I argue that may of the loudmouthed null bear trolls on this forum are more risk averse than many of the targets of their sharp tongued attacks. They are not looking for "change" to better EVE, bring about more pvp or bring balance to the game as a whole, they are simply looking for more isk and power.
Its a shame. If these null care bears would put as much effort into changing the real mechanic that can bring null sec back to life instead of engaging in the only pvp they wish to engage in at this point which is forum pvp. Turn that energy into changing SOV and it would benefit EVERYONE in the game and would draw people into null because they would have a fighting chance.
Unfortunately they are not interested in such a noble endeavor. They will merely keep on hiding the fact they are the ones who truly are the care bears hiding form the good fight behind terrible mechanics all the while acting the full part of hypocrite while pointing the finger at the "risk averse" high sec'er as the doom of everything good and righteous in EVE.
Null bears, you are not fooling anyone and only serve to make yourselves and your alliances look even more foolish than they currently look.
I don't know if you maybe somehow missed it, but we've been complaining about sov mechanics and moon balance like crazy.
For years.
These forums being as they are, I'm sure you'd be able to dig out a couple of posts by "nullseccers" defending the current sov system, but for every one you could produce there will be literally a thousand excoriating it.
Pretty much the same for the current moon balance.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Tippia
Sunshine and Lollipops
13201
|
Posted - 2013.03.12 07:57:00 -
[158] - Quote
Mina Sebiestar wrote:Even now after buff they are a mere shadow of what they wore i have yet to see 200-500 ppl per system like it was,but 0.0 still have problem...you can remove them from high altogether and nerf l4 that would create critical mass of players and FORCE move them to 0.0. No, it wouldn't, because those players are not security-mobile.
The problem is that those players who are willing to move have absolutely no reason to do so GÇö in fact, the game mechanics pretty consistently discourage them from getting out of highsec because it's simply not worth it on an individual level. That's the problem we're trying to solve, and it's a problem that has to be dealt with alongside the sov issue. Thinking that one takes precedence over the other is to be blind to both issues.
Sov (and moons and the complete lack of strategic power projection) represent a set of problems for alliances; industry and the like is a problem for the alliance members. Fixing one without the other fixes nothing. On the individual level, one of the key issues is the (often unbeatable) baseline set by highsecGǪ
GǪbut again, that's on the individual level. Setting up some kind of opposition between this discussion about highsec baselines and sov is to completely misidentify the levels on which the problems operate, which means a complete misidentification (and, in the OP's case, misrepresentation) of the problems themselves. Vote Malcanis for CSM8. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
205
|
Posted - 2013.03.12 08:14:00 -
[159] - Quote
Primary Me wrote:Or they realise that the problems off null-sec are multi faceted and that they are too complex to be discussed in one debate. There are issues with industry, POSes, sov mechanics and moon mining, and these will need to be discussed/debated as seperate entities, otherwise the problem is just too large to even contemplate fixing. Still, I'm sure that won't stop you replying with some sort of 'No YOU, Null bear!' nonsense and then having this thread locked for ranting
In my experience, whenever the problem is "too big to be discussed in one debate", that's exactly what it needs. Not a debate about details such as industry, POSes and more, but a debate about "What do we even want Null Sec to be?" Everything else can be fixed, but only after we answer this one basic question. I've seen plenty of people referring to what they want, but they all (yours trully included) seem to have vastly differing opinions about what null should be in the first place. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1098
|
Posted - 2013.03.12 08:28:00 -
[160] - Quote
Andski wrote: i didn't know we had 70% of nullsec blued
Maybe you should log in sometime, then. EvE is like prison.-á It's a place when bad people go to learn how to become even worse people. |
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Josef Djugashvilis
Acme Mining Corporation
1063
|
Posted - 2013.03.12 08:36:00 -
[161] - Quote
One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game' This is not a signature. |
Andski
GoonWaffe Goonswarm Federation
7047
|
Posted - 2013.03.12 08:38:00 -
[162] - Quote
Katran Luftschreck wrote:Andski wrote: i didn't know we had 70% of nullsec blued Maybe you should log in sometime, then.
maybe you should stop reading en24 because well we're not blue to anywhere near 70% of nullsec ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Andski
GoonWaffe Goonswarm Federation
7047
|
Posted - 2013.03.12 08:39:00 -
[163] - Quote
Josef Djugashvilis wrote:One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game'
for eve to function as a holistic entity no region of space should provide everything you need for free
so yeah, hisec needs to be changed for eve to function as a "holistic entity" rather than being "hisec online" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Goldnut Sachs
6
|
Posted - 2013.03.12 08:40:00 -
[164] - Quote
en24 hearts and minds of highsec |
Yonis Kador
KADORCORP
288
|
Posted - 2013.03.12 08:47:00 -
[165] - Quote
Zhade Lezte wrote:...since Eve needs more ISK sinks, increasing the costs of NPC station slot usage is another nerf to highsec. If coupled with a PoS revamp and these PoS became the preferred way to build things, it would be less a nerf than a change of gameplay, since both null and high would be using PoS and on generally equal footing.
This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.
As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems.
Ironically, the biggest issue for me though is that this idea will adversely affect player fluidity, which in turn adversely affects pgc. Instead of possibly playing a multi-regional, far-reaching game, everyone will be instead be tethered to a single point in space, reducing their sphere of influence. When a belt is mined out, it respawns emaciated. That process alone will ensure that relocating your high-sec POS becomes a frequent requirement. If I had to relocate my POS, every time I relocated myself in this game, that's all I'd do. I suspect part of the problem here is that in null no such freedom of movement is an option so restricting high sec in the same way seems to make perfect sense.
When I think about all the freightering, POS relocating, fuel purchasing, and other new logistics required under a move high sec industry to POS's plan, for the same isk, there's no conclusion to be made other than it's a game-changing nerf to high sec. So when I see you guys denying this or worse, calling it a buff, I just think someone needs to call you out on that.
YK "He who fights and runs away lives to fight another day." |
Josef Djugashvilis
Acme Mining Corporation
1063
|
Posted - 2013.03.12 08:53:00 -
[166] - Quote
Andski wrote:Josef Djugashvilis wrote:One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game' for eve to function as a holistic entity no region of space should provide everything you need for free so yeah, hisec needs to be changed for eve to function as a "holistic entity" rather than being "hisec online"
For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.
Eve, in my opinion, needs more game-play reasons to interact across all security levels, not less.
PS. Well done Andski for responding without resorting to your usual goon-speak - sock puppet, NPC alt, pubbie, wretch, etc. This is not a signature. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1098
|
Posted - 2013.03.12 08:55:00 -
[167] - Quote
EvilweaselSA wrote:ideas are judged by the caliber of their supporters and opponents
This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa.
EvE is like prison.-á It's a place when bad people go to learn how to become even worse people. |
Malcanis
Vanishing Point. The Initiative.
8100
|
Posted - 2013.03.12 09:04:00 -
[168] - Quote
Katran Luftschreck wrote:EvilweaselSA wrote:ideas are judged by the caliber of their supporters and opponents This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa.
So you think fixing tech moons would be bad for everyone else in EVE? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
M5 Tuttle
The Shadow Plague Fidelas Constans
49
|
Posted - 2013.03.12 09:09:00 -
[169] - Quote
You guys are getting trolled pretty hard here I think. You know how I know?
Article 1) NPC Alt complaining about sock puppets. Article 2) OP doesn't know what "SOV" is. Article 3) OP's posts are all something like "MMMM, yes you're replying to me. That must mean I'm right about something. MMMM yes reply more, and harder." Article 4) Its ******* obvious. |
March rabbit
No Name No Pain
587
|
Posted - 2013.03.12 09:25:00 -
[170] - Quote
Andski wrote: buffing hisec caused a rush of players out of null
apparently you don't really have news for anyone
it was buffing highsec or it was wars of goons....
All we know that people choose to live in high-sec than join some 0.0 "player friendly" alliances |
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Frying Doom
Zat's Affiliated Traders
1895
|
Posted - 2013.03.12 09:29:00 -
[171] - Quote
Yonis Kador wrote:Zhade Lezte wrote:...since Eve needs more ISK sinks, increasing the costs of NPC station slot usage is another nerf to highsec. If coupled with a PoS revamp and these PoS became the preferred way to build things, it would be less a nerf than a change of gameplay, since both null and high would be using PoS and on generally equal footing. This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell. As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems. Ironically, the biggest issue for me though is that this idea will adversely affect player fluidity, which in turn adversely affects pgc. Instead of possibly playing a multi-regional, far-reaching game, everyone will be instead be tethered to a single point in space, reducing their sphere of influence. When a belt is mined out, it respawns emaciated. That process alone will ensure that relocating your high-sec POS becomes a frequent requirement. If I had to relocate my POS, every time I relocated myself in this game, that's all I'd do. I suspect part of the problem here is that in null no such freedom of movement is an option so restricting high sec in the same way seems to make perfect sense. When I think about all the freightering, POS relocating, fuel purchasing, and other new logistics required under a move high sec industry to POS's plan, for the same isk, there's no conclusion to be made other than it's a game-changing nerf to high sec. So when I see you guys denying this or worse, calling it a buff, I just think someone needs to call you out on that. YK I was going to ask you to actually read the posts again and then I noticed the YK and realized myself and many others have been over this inaccurate drivel you keep spouting, time and time again. Yes someone might fall for your sensationalizing of the threads but in all honesty those that do can probably only write with crayon.
So give the mindless drivel a rest or if you want we can just copy and paste the same replies as before.
Edit: Actually I will just copy and paste this one, seems about as worth my time as I can be bothered. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Frying Doom
Zat's Affiliated Traders
1895
|
Posted - 2013.03.12 09:31:00 -
[172] - Quote
Malcanis wrote:Katran Luftschreck wrote:EvilweaselSA wrote:ideas are judged by the caliber of their supporters and opponents This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa. So you think fixing tech moons would be bad for everyone else in EVE? Yes it will be a travesty.
If they are not placed into a closed off system that only I can enter. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Tippia
Sunshine and Lollipops
13210
|
Posted - 2013.03.12 10:10:00 -
[173] - Quote
Yonis Kador wrote:This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Good. That would mean the game becomes a lot more balanced GÇö a common reason to apply such nerfs.
Quote:Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell. Not really, since POSes aren't that expensive on an individual level, and since the profit from T1 will remain largely unchanged if all you're doing is moving people into POSes (and setting similar slot prices on NPC stations).
Quote:As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems. GǪbut that's not what anyone is suggesting. In fact, those new players are going to be burdened with public slot costs since a part of the rebalancing is to make those comparable in expense to owning and running a POS or an outpost. Vote Malcanis for CSM8. |
Digits Kho
Gerodian Academy Solar Citizens
0
|
Posted - 2013.03.12 11:05:00 -
[174] - Quote
my expirience in the past 2 and a half moths of this game : HIgh sec : not a whole lot of money , got my ass handed to me mainly by npcs, ran in to a few gank atempts on me cuz of wars. Very safe still id say overall
Low sec: more money than high sec but still not much higher cuz of camps and so on, many gank atempts, had my ass handed to me about once a week. Too much risk and not worth it rly
Null sec ( moved in recently): 13 gank atempts on the way there ( 44 jumps), lots of isk / hour compared to high and low but also hard to find needed modules /ships and they are alot more expensive, paranoia lvl 6 cuz of the neutrals and negetive standings flying or cloaked in the systems, got my ass handed to me just recently. Risky place but the isk makes up for it |
monkfish2345
D'reg The Methodical Alliance
24
|
Posted - 2013.03.12 11:06:00 -
[175] - Quote
A little confused how this thread ever came to be.
Everyone (including CCP) knows sov is a broken system. The made a massive change to it a few years ago, which as we can all see now was not the solution they were hoping for.
rather than have another wild punt for a fix, they are trying to get it right. and it is finally coming to the top of their agenda for things that can be implemented.
Recently the amount of pressure for change coming from the player base has risen significantly. and that is understandable and good. hopefully the changes will be soon, maybe even the summer patch, but i'd rather they got it right, that suffer another few years.
All that said, I fully support those which want to see a rebalancing between high and null space, personally i'd rather see high sec income nerfed slightly (to combat inflation) and null buffed to be slightly more worthwhile than high due to risk.
the end result we really want to see is where people will build where they live, null or high. but it also needs to make sense for their to be some trade. however even this is a problem right now, as it makes more sense to export minerals from null that to import from high. If that can be reversed, then things will be looking pretty good.
i think... |
Malcanis
Vanishing Point. The Initiative.
8101
|
Posted - 2013.03.12 11:18:00 -
[176] - Quote
Tippia wrote:Yonis Kador wrote:This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Good. That would mean the game becomes a lot more balanced GÇö a common reason to apply such nerfs. Quote:Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell. Not really, since POSes aren't that expensive on an individual level, and since the profit from T1 will remain largely unchanged if all you're doing is moving people into POSes (and setting similar slot prices on NPC stations). Quote:As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems. GǪbut that's not what anyone is suggesting. In fact, those new players are going to be burdened with public slot costs since a part of the rebalancing is to make those comparable in expense to owning and running a POS or an outpost.
A more new-player friendly method of reducing the public slot subsidy than simply raising prices might be to significantly increase production times (and maybe reduce the maximum number that a single character could use at any one time). A new player doesn't really care if it takes 20 minutes or 40 minutes for him to make a T1 frigate in a station or a few thousand Scourge Heavy for his L3 Mission Drake or whatever. Neither will he care if the maximum number of station slots he can use is limited to 5.
But that sort of change necessitates CCP making POS less dreadful to use. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Josilin du Guesclin
University of Caille Gallente Federation
1
|
Posted - 2013.03.12 11:25:00 -
[177] - Quote
Andski wrote:see hiseccers are against an industry revamp to nullsec because it would be contrary to their goal of amassing as much isk as possible before cashing out of the game
an industry revamp in 0.0 would mean that a large number of the items consumed in 0.0 would be produced there, with only low-end minerals being imported from hisec
naturally, hisec producers don't wish to compete with their nullsec counterparts
Of course, the other message being pushed by many nullsec folks is that nullsec mining should be profitable when extracting 'hisec' minerals as well as the current 'null' ones. As I've not seen much in the way of argument from nullsec types that these two changes are mutually exclusive, it seems to me that they are all good with the idea that nullsec imports nothing from highsec and produces all goods locally. That means that ISK will flow in only one direction - out of highsec - until highsec lacks the wealth to buy the shiny goodies that require nullsec, lowsec, and WH imports, at which point highsec will have a third world economy, but without the sweatshops putting some small amount of money into its economy.
The only real question is whether people are advocating this out of malice, lack of foresight, or both.
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Andski
GoonWaffe Goonswarm Federation
7048
|
Posted - 2013.03.12 11:38:00 -
[178] - Quote
Josef Djugashvilis wrote:For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.
That's not what anyone is suggesting by any means. Nullsec will depend on hisec economically no matter what you do, since the vast majority of ice and lowends will continue to be mined there. It will continue to be dependent on hisec politically - aside from the majority of GSF and TEST members, most members of nullsec alliances spend the first months of their game experience in hisec.
Currently, we can't even supply the ammo needed by the CFC through manufacturing in Deklein, even if we dedicated the entire region to manufacturing it. We had to lock down half of the region's manufacturing slots for a month or two in order to process existing stockpiles of POS fuel into blocks before the Crucible release, and that's in the one of the most developed regions in 0.0. Does that sound acceptable to you? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Josilin du Guesclin
University of Caille Gallente Federation
1
|
Posted - 2013.03.12 11:42:00 -
[179] - Quote
Tippia wrote:Sentamon wrote:Oh look, once again we have the usual null crowd trying to convince everyone that null income sucks yet they're scared to do anything to risk their isk faucets and grip on power.-áincome isn't particularly a factor and that it would be nice if more things were at risk in null. Fixed. Nonsense. If income really wasn't particularly a factor you'd be out there mining all those low-end ores that you have, but which aren't very attractive and are best left to highsec to provide because they'll do it for less than the hourly rate nullbears expect.
The thing that strikes me on roams through nullsec is how empty it is, and how underexploited it is - there are sites full of high-grade ores (so the miners aren't even cherry-picking all the good stuff) and mountains of 'high-sec' ore, and systems that clearly haven't had any of their combat sites cleared for a week or more (so if they're being worked over at all, it's by cherry-picking only the highest hourly rate sites).
No, nullbears and null PvPers when they're 'bearing it up are clearly very sensitive to income rates. If they weren't they'd actually compete with highsec rock miners, but as that'd involve a hit in their income, they aren't.
Now, it's probably correct to say that for the null pvpers "they are not very interested in income for its own sake", just as you can say that for pvpers anywhere and the people who buy shiny ships because they're shiny all over New Eden. But claiming that they don't particularly care about income is just BS.
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Josilin du Guesclin
University of Caille Gallente Federation
1
|
Posted - 2013.03.12 11:49:00 -
[180] - Quote
Josef Djugashvilis wrote: For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.
I agree. I don't think a great many people are advocating putting a pile of tech moons in high sec, etc. Those that are are as misguided as those that want to make nullsec alliances self-sufficient.
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