| Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 19:53:00 -
[301] - Quote
As a side note, why not some Navy cruisers of the other T1 hulls? I think a Navy Arbitrator would be damned sexy! |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 19:55:00 -
[302] - Quote
Pelea Ming wrote:Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better.
I know, and your central theme is wrong. Scorch barely reaches out to unbonused unoverheated T2 point range.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 20:07:00 -
[303] - Quote
Liang Nuren wrote:Pelea Ming wrote:Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better. I know, and your central theme is wrong. Scorch barely reaches out to unbonused unoverheated T2 point range. -Liang on a ship with hull range boosts, it works very nicely, especially if you throw on a mod to give that range abit of a push. |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 20:27:00 -
[304] - Quote
HPL without a range bonus barely gets to 30km with lots of pushing. The fact that you aren't using beams doesn't mean that there isn't a completely valid use case for them. People didn't use 650 Arty Canes either, despite the fact they were overwhelmingly better than 425mm AC canes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:28:00 -
[305] - Quote
Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. BYDI (Shadow cartel) Recruitment open!
|

Ranger 1
Ranger Corp
3848
|
Posted - 2013.03.29 20:45:00 -
[306] - Quote
Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high.
As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:54:00 -
[307] - Quote
Ranger 1 wrote:Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high. As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong.
1. utility high only has a job on kiters to neut down frigates. The navy omen however 1. doesn't have any cap. 2. doesn't have any fittings to fit a med neut. 2. " if it has to rely on it's "tank" you've done something wrong" So you're only going to fight slow blaster boats? This isn't a frigate.. A lot of its targets are going to have comparable range and speed.. So yes tank matters.
Don't be bad. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 21:44:00 -
[308] - Quote
Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad..
The useless high slot isn't that big of a deal. I'll probably put an auto targeter in it for the extra (drone) targets, or maybe a salvager for all the sweet sweet T2 salvage. The commentary about armor tankers not kiting is pure bullshit, though I'll readily admit the tank is a bit light on it. It's not that big of a deal to me though - likely because I'm used to flying around in 10k EHP "cruiser" hulls. The thing that I think is most concerning is the very low natural DPS. It's a really big deal, and I don't know whether or not it'll be enough to really make the ship generally worthwhile. If it's not, I'm sure the dev team will make another balancing pass to smooth out the wrinkles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
160
|
Posted - 2013.03.29 21:45:00 -
[309] - Quote
I'm fairly sure this change to the Navy Omen is for the benifit of fleet warfare. In fact, a Navy Omen is better at being a armor-heavy assault ship compared to a Stabber fleet Issue. Having used them in those lame and played out fleets and having lead such fleets. I can attest to its effectiveness.
As far as solo. I've used both armor and shield Omen Navy Issues with success. I do prefer the shield version but I use both setups to kite. When using the armor version I always use a cap booster because I get very upset when I lose cap to death. Also, I use neuts on both setups. On the armor version and in general. Neuts can be a good substitute for a stasis webifier. Either in turning off a frigates propulsion module or capping them for the second needed to warp off.
Now. I used the shield and armor solo Zealot 1 year ago or so. Personally, I have always felt that a Zealot would be alot better if it had drones. If this change goes threw then I will be using a armor-Navy Omen with a AAR, armor plate and cap booster. Basically a copy of the Zealot, but better based on the proposed changes.
Anyway. I've also used the Scyth and Osprey faction ships solo. Personally, I would love some more power grid on that Scyth and maybe the Osprey can get a bonus to shield hit points per level? Kinda like the Augoror. Otherwise, everything seems ok. Oh! Give the Stabber Fleet Issue a 50/50 drone bay. Might as well v0v
- killz |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 21:48:00 -
[310] - Quote
Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that?
Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier))
Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75))
Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.5 / 1))
Current nomen gets 8 effective turrets (5 * (1 / 0.625))
Garviel Tarrant wrote:Ignore that, he is bad.
lmao learn 2 math SCURB |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 21:50:00 -
[311] - Quote
Viribus wrote:Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier)) Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75)) Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.25 / 1)) Current nomen gets 8 effective turrets (5 * (1 / 0.625)) Garviel Tarrant wrote:Ignore that, he is bad.
lmao learn 2 math SCURB
You're totally right, i thought it lost the utility high slot, not the gun.
Quote: The commentary about armor tankers not kiting is pure bullshit
i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:00:00 -
[312] - Quote
Garviel Tarrant wrote: i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught
All kiting ships need to be able to deal with getting caught. I'm not sure why you think that armor tanking is any different there?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 22:02:00 -
[313] - Quote
Viribus wrote:Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier)) Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75)) Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.5 / 1)) Then this completely proves my reservations about it's DPS cut being to significant.
-edited to fix quotes- |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:09:00 -
[314] - Quote
If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:15:00 -
[315] - Quote
Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate
290 DPS at what range again? Does that include drones?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:21:00 -
[316] - Quote
Liang Nuren wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate 290 DPS at what range again? Does that include drones? -Liang
35km, a flight of warrior IIs is a whopping 80 dps (which still doesn't bring it up to even the turret DPS of the current NOmen), any bigger drones are useless if you're kiting |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 22:21:00 -
[317] - Quote
Liang Nuren wrote:Garviel Tarrant wrote: i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught
All kiting ships need to be able to deal with getting caught. I'm not sure why you think that armor tanking is any different there? -Liang
And your 10k ehp kiters can?
Armor kiting needs it more because they are slower and less agile thus more likely to get caught, simple as that. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:23:00 -
[318] - Quote
Yeah, they deal with being caught quite well actually. Even the armor tanked ones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:24:00 -
[319] - Quote
Viribus wrote:Liang Nuren wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate 290 DPS at what range again? Does that include drones? -Liang 35km, a flight of warrior IIs is a whopping 80 dps (which still doesn't bring it up to even the turret DPS of the current NOmen), any bigger drones are useless if you're kiting
Ok, so we're talking about 370 DPS at 35-40km? Which frigate was doing that much DPS at that range again?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 22:24:00 -
[320] - Quote
Liang, I appreciate that your attempting to play the role of devil's advocate here, but all your points so far about this specifically were addressed earlier in the thread and agreed upon to be counter to what your raising them as. |

Major Killz
160
|
Posted - 2013.03.29 22:27:00 -
[321] - Quote
Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate
Still does more damage than a Cynabal at 20,000m or more. Also, I do believe I would do 3 heat sinks and that would be 320 damage per second (with scorch) or something.
I do believe the drop in damage is worth the increase in range and less capacitor usage. One of my biggest issues with the Navy Omen was capacitor.
Also I would have lows like this for a armor setup solo:
- heat sink x3 - AAR x1 - 800mm x1 - 1x Adaptive
Overall the ship will do 500 damage per second and 40, 000 ehp or something. Maybe more I dont know for sure.
The shield setup wont be much different from what we're able to put together now. I really wish this ship had 4 mid slots.
- killz |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:37:00 -
[322] - Quote
Major Killz wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate Still does more damage than a Cynabal at 20,000m or more. Also, I do believe I would do 3 heat sinks and that would be 320 damage per second (with scorch) or something. I do believe the drop in damage is worth the increase in range and less capacitor usage. One of my biggest issues with the Navy Omen was capacitor. Also I would have lows like this for a armor setup solo: - heat sink x3 - AAR x1 - 800mm x1 - 1x Adaptive Overall the ship will do 500 damage per second and 40, 000 ehp or something. Maybe more I dont know for sure. The shield setup wont be much different from what we're able to put together now. I really wish this ship had 4 mid slots. - killz
The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 380 dps at 20km |

Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.29 22:59:00 -
[323] - Quote
Ranger 1 wrote:Castellan Garran Crowe wrote:I am worried about the Caracal Navy Issue, I plugged the changes into EvE HQ, and changing the Kinetic Damage Bonus to a Rate of Fire bonus dropped its DPS by about 120, now i don't know if it is a glitch with EvE HQ or that's whats actually going to happen if they implement this change, so I am not overly happy with that if that's the case il just stick to flying normal Caracal's as they will be way better as you can do the same DPS as this change from Point range. Caracal: Ok it is obviously a Kitter with Heavies or HAM's because of the range bonus. Caracal Navy Issue: Supposed to be more of a Brawler, so if its not doing more damage up close their is no point in having it as the Normal Caracal will kick its ass every time. CCP Fozzie wrote::Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers Fittings: 715 PWG(+35), 465(+50) CPU Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35) Shield Recharge Time: 1250s (-600) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2) Drones (bandwidth / bay): 0(-15) / 0(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7 Sensor strength: 21(+3) Gravimetric Signature radius: 125(-5) Cargo capacity: 450(+200)
CCP Fozzie, you said as quoted above "Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting." so how is this thing going to perform well in Brawling with Terrible DPS, if its just and EvE HQ coding fault then tell me so I can quit worrying about this thing going to be weak. Thank You Fozzie A ROF bonus ends up with considerably more damage than a straight damage bonus.
I don't know about that but i know you end up reloading (10sec) also more often than with just straight damage buff...
My problem is that while every other ship either keeps or gets more drones Navy Caracal is actually losing ALL 3 of them, why? I have mine usually fitted with HAM's and drones even with just 3 of them were many times what saved me from certain death either by ecm drones or warrior 2's. Without them if i'm caught there will be nothing i can do as i'm slow as a brick too, every other ships has more options. |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:59:00 -
[324] - Quote
Pelea Ming wrote:Liang, I appreciate that your attempting to play the role of devil's advocate here, but all your points so far about this specifically were addressed earlier in the thread and agreed upon to be counter to what your raising them as.
I'm not playing the devil's advocate here. You're campaigning for changes to the plan on a platform of ignorance. There may be things wrong with the popularity of long range platforms, but there's way more wrong with people's perceptions rather than a problem with Scorch, Barrage, or Null. In a very real way, people's (mis)perceptions will greatly magnify a perceived imbalance. And sometimes, that imbalance really doesn't exist (or is relatively small). There are countless times in the history of Eve that this has happened.
If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 23:00:00 -
[325] - Quote
Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 23:06:00 -
[326] - Quote
Liang Nuren wrote:Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose! -Liang
Well as long as we're comparing apples and oranges, a Caracal does 300 dps out to 90km, and is obviously the superior ship
Clearly your extensive pvp experiences of camping the Ossogur gate 23/7 shining through |

The Sinister
SKUNKWORKZ STRATEGIC SERVICES Fuzzy Nut Attack Squirrels
2
|
Posted - 2013.03.29 23:08:00 -
[327] - Quote
I think the Scythe FI is ok, because even with that 50% rate of fire bonus the 4 guns will not pass 500 DPS with T2 Fitting. Also I do think it needs to be a full Gun ship and not a Missile ship so that missile damage bonus should be taken out, maybe replace it with a tracking speed bonus or a shield boosting bonus. So that it gets 2 bonuses aplyed like all the other cruisers in this list.
Note: That all the other cruisers in this list will have 2 bonuses and the Scythe FI will only have 1 at same time unless u fit mixed guns and missiles wich is what they suposedly wanted to change in the first place. |

Major Killz
160
|
Posted - 2013.03.29 23:08:00 -
[328] - Quote
True on the capacitor reduction bonus.
As far as damage.
Based on what I quoted above I believe my argument is correct. As with these changes the ship will start out damaging a Cynabal at 20,000m. Also, why would anyone use barrage when you can use faction ammunition at that range and do the same overall damage but more effective damage because of damage type 
I suppose faction ammunition does run out. v0v Beyond 24,000m I can understand that though...
- killz |

Ranger 1
Ranger Corp
3848
|
Posted - 2013.03.29 23:11:00 -
[329] - Quote
Garviel Tarrant wrote:Ranger 1 wrote:Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high. As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong. 1. utility high only has a job on kiters to neut down frigates. The navy omen however 1. doesn't have any cap. 2. doesn't have any fittings to fit a med neut. 2. " if it has to rely on it's "tank" you've done something wrong" So you're only going to fight slow blaster boats? This isn't a frigate.. A lot of its targets are going to have comparable range and speed.. So yes tank matters. Don't be bad.
1: Correct, it is used to deal with frigates (along with drones). 1: It will obviously use a cap booster in most fits. 2: I've already said that fittings may need to be adjusted, as although a small neut is a possibility it is a bit problematic... and storylines are somewhat expensive and hard to find.
2: Pick your targets, and if kiting always try to pick targets slower than you. Fortunately this boat has excellent speed and slots to boost it considerably... although a case could be made for a moderate tank that would be sufficient after whittling down your opponent during the chase.
I will agree with you that fittings and cap "may" need to be looked at, but that is exactly what this time is for. But I think that the intention is for most viable fittings to involve at least a small cap booster and we should take that into consideration. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 23:25:00 -
[330] - Quote
Liang Nuren wrote: If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great.
-Liang
I tried to EFT warrior it earlier.. you get way better dps since the optimal range bonus lets you use multi freq
However its pretty much impossible to fit because lolbeams and has virtually no cap because lolbeams. BYDI (Shadow cartel) Recruitment open!
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
| First page | Previous page | Next page | Last page |