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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Fozzie
C C P C C P Alliance
4675

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Posted - 2013.03.27 18:00:00 -
[1] - Quote
One more thread today before I start the Easter vacation (Iceland is awesome).
And it's Navy Cruiser time! We're going to be doing a comprehensive pass on the Navy Cruisers as well as the already announced Navy Frigates in Odyssey. These ships are getting significantly larger changes than the frigates as you'll quickly notice. Within themselves there is a split between the more speed oriented (Omen, Osprey, Exequror, Scythe) and more tank oriented (Augoror, Caracal, Vexor, Stabber) but considering their excellent agility and general playstyle we'll probably toss them all under the "Attack" line whenever the ship lines come up.
All of these are of course open to feedback and change, we're still early in the Odyssey development cycle so there's lots of time to iterate before release.
Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts. For comparison, here's the unskilled align times of a few other ships (yes this means all the Navy Cruisers will be very agile): Incursus: 4.49s Thrasher: 6.21s Thorax: 7.66s Rupture: 8.46s Hurricane: 12.49s
Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Osprey Navy Issue: This one flies much like a Caracal with even better speed and agility, and has the most mids of any offensive-minded cruiser, giving options for tank or utility. The comparison with the Hookbill is intentional. Cruiser skill bonuses: 10% bonus to Kinetic missile damage, 5% to Explosive, Thermal and EM missile damage 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5(+1) H, 6(+1) M, 4(+1) L, 2 turrets, 4 launchers Fittings: 630(+90) PWG, 450(+85) CPU Defense (shields / armor / hull) : 2550(+1143) / 1800(+850) / 2100(+903) Shield Recharge Time: 1250s(+100) Capacitor (amount / recharge rate / average cap per second): 1450(+388) / 482.5s(+101.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54) Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km(+7.5) / 310(-1) / 8(+2) Sensor strength: 19(+3) Gravimetric Signature radius: 115(+3) Cargo capacity: 460(-25)
Exequror Navy Issue: Keeping the same role for this one, as a high damage blasterboat with the two damage bonuses. Adding an extra highslot and turret increases damage even further. It's fast and hard hitting but the lack of the Thorax's tracking bonus hurts. Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 340(+60) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 25(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200)
Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices. Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage Slot layout: 5(-1) H, 5(+1) M, 5(+2) L, 4(+1) Turrets, 4(+1) Launchers Fittings: 745 PWG, 400(+125) CPU Defense (shields / armor / hull) : 2400(+1000) / 1950(+910) / 1950(+730) Shield Recharge Time: 1250s(-100) Capacitor (amount / recharge rate / average cap per second): 1275(+213) / 425s(+43.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+12.5) / 345 / 7 Sensor strength: 16(+3) Ladar Signature radius: 90 Cargo capacity: 440
Augoror Navy Issue: Ends up flying like a modified Maller. The lack of resist bonus hurts for fleets but the HP bonus is better for pure buffer tanking. Quite skill intensive thanks to the 25% bonus, but the flipside is standard Amarr cruiser laser damage with only 3 turrets worth of cap use and the two utility highs. Cruiser skill bonuses: 25% bonus to Medium Energy Turret damage 10% bonus to Armor hitpoints Slot layout: 5 H, 3 M, 7 L, 3 turrets (-2) Fittings: 1150(+265) PWG, 320(+10) CPU Defense (shields / armor / hull) : 1600(-450) / 3100(+287) / 1700(+221) Shield Recharge Time: 1250s (-1000) Capacitor (amount / recharge rate / average cap per second): 1500 / 475s(-16.25) / 3.157(+0.1) Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s) Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(-28) / 7(+1) Sensor strength: 19(+6) Radar Signature radius: 120(-12) Cargo capacity: 480(+230)
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius ... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
738
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Posted - 2013.03.27 18:03:00 -
[2] - Quote
First Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Intex Encapor
22
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Posted - 2013.03.27 18:04:00 -
[3] - Quote
quite the shakeup you have there. should yield some fun new ways of flying. |

Thelonious Blake
23
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Posted - 2013.03.27 18:04:00 -
[4] - Quote
ooooooh |

Vaju Enki
Secular Wisdom
562
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Posted - 2013.03.27 18:05:00 -
[5] - Quote
Cool. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4000
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Posted - 2013.03.27 18:05:00 -
[6] - Quote
Thanks Fozzie! I can't wait to fly the new Scythe!
Vice Secretary of the 7th Council of Stellar Management.
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Recoil IV
Not Another One Man Corp
98
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Posted - 2013.03.27 18:06:00 -
[7] - Quote
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose
scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/ |

TheButcherPete
The James Gang R O G U E
236
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Posted - 2013.03.27 18:10:00 -
[8] - Quote
yay, the Navy Vexor again surpasses the Ishtar is usefulness
:3 Bzzt.
GÖÑ Punkturis GÖÑ |

Sugar Kyle
The humbleless Crew
213
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Posted - 2013.03.27 18:14:00 -
[9] - Quote
And adding yet more mass to another Minmatar ship, slowing them down because their agility and speed, one of their racial features is now bad? Tilde soaked words from something kinda like a pirate. |

Smoking Blunts
ZC Industries Dark Stripes
375
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Posted - 2013.03.27 18:16:00 -
[10] - Quote
stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty. OMG when can i get a pic here
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MeBiatch
Republic University Minmatar Republic
900
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Posted - 2013.03.27 18:21:00 -
[11] - Quote
Sweet... These are the best changes so far... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Destoya
Sniggerdly Pandemic Legion
65
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Posted - 2013.03.27 18:22:00 -
[12] - Quote
Hnggggg, thanks Fozzie |

Litt Up
Litt Nothing and Nobody
1
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Posted - 2013.03.27 18:22:00 -
[13] - Quote
Disregard my other post RE: the sfi in your other thread.
Thanks for doing the good working Fozzie, I only hope that Sort Dragon will find this game interesting and enjoyable to play by the time we vote on whether or not he should represent those of us that do play in Iceland.
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JEFFRAIDER
Sniggerdly Pandemic Legion
129
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Posted - 2013.03.27 18:23:00 -
[14] - Quote
you sexy piece of **** |

Two step
Aperture Harmonics K162
3461
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Posted - 2013.03.27 18:25:00 -
[15] - Quote
My comment from the CSM forums:
Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
212
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Posted - 2013.03.27 18:26:00 -
[16] - Quote
Smoking Blunts wrote:stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty.
Yay, let's buff the shield HP and reduce the armour HP on a ship which is getting a mass increase. Way to make a nice versatile ship into a crap brawler AND crap at kiting. Makes perfect sense.
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Krell Kroenen
Miner Intimidation
129
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Posted - 2013.03.27 18:29:00 -
[17] - Quote
I look forward to trying out the Scythe Fleet Issue, though I wish my Fleet Stabber wasn't gaining all that extra weight but maybe it won't be so bad. If anything these are the most exciting changes I have seen in a long time and I am enjoying the smile it has brought me. |

Tsubutai
Red Federation RvB - RED Federation
178
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Posted - 2013.03.27 18:30:00 -
[18] - Quote
The minmatar hulls look a little underwhelming, although it'll be hard to say for certain until modified fitting tools are released. The Caldari and Gallente hulls both look great, though, as does the NOmen; I'm less sure about the Augoror. |

Jitami This
School of Applied Knowledge Caldari State
0
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Posted - 2013.03.27 18:31:00 -
[19] - Quote
Is there any point in training T2 ships any more? |

MeBiatch
Republic University Minmatar Republic
900
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Posted - 2013.03.27 18:34:00 -
[20] - Quote
JEFFRAIDER wrote:edit:
Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices. Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage
this is not good btw
Personally I would get rid of the split bonus and give the ship a damage bonus to projectiles... That way you can get great alpha or good dps but not be able to kite since no falloff bonus... Like a munin... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zimmy Zeta
Red Federation RvB - RED Federation
13125
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Posted - 2013.03.27 18:35:00 -
[21] - Quote
Augoror gets a 25% damage bonus per level? 
Is this a typo? Please don't feed me. |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
21
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Posted - 2013.03.27 18:36:00 -
[22] - Quote
FIRST. |

Beaver Retriever
Science and Trade Institute Caldari State
17
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Posted - 2013.03.27 18:40:00 -
[23] - Quote
I feel the Omen could use even more love than this.
Either a bonus to grid, speed, or both. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1426
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Posted - 2013.03.27 18:45:00 -
[24] - Quote
Zimmy Zeta wrote:Augoror gets a 25% damage bonus per level?  Ends up being worth 6.75 turrets. Compare to a Maller which has 6.25 effective turrets. (E: At Amarr Cruiser V) I support Malcanis and Psychotic Monk for CSM8. |

Marcel Devereux
Aideron Robotics
203
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Posted - 2013.03.27 18:46:00 -
[25] - Quote
I think you meant for the Exequror Navy Issue's speed to be 270 and not 255. It being the slowest doesn't seem right. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1098
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Posted - 2013.03.27 18:47:00 -
[26] - Quote
Why would I fly an Osprey over a missile Scythe. The Scythe gets:
The same number of launchers. 10% damage bonus on any damage type, not just kinetic. Significantly more PG. Bigger Drone bay. Is faster. Has a smaller sig radius.
You nee to rethink the Scythe. Shield boost and 5% damage per level would be my vote. |

MeBiatch
Republic University Minmatar Republic
900
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Posted - 2013.03.27 18:47:00 -
[27] - Quote
Zimmy Zeta wrote:Augoror gets a 25% damage bonus per level?  Is this a typo?
Only 3 turrets Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hoarr
Asgard. Exodus.
112
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Posted - 2013.03.27 18:48:00 -
[28] - Quote
Escobar Slim III wrote:FIRST.
Lol.
These are some awesome changes. Navy vexor looks sexy as does the Nomen, but HOT DAMN, DAT NAVY CARACAL. HAM navy caracal going to be obscenely good. |

Tsubutai
Red Federation RvB - RED Federation
178
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Posted - 2013.03.27 18:51:00 -
[29] - Quote
BTW, Fozzie, did you mean for the Navy Osprey to only have four launchers? That would give it less dps than the T1 caracal, even when using kinetic missiles... |

Liang Nuren
Heretic Army Atrocitas
3231
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Posted - 2013.03.27 18:55:00 -
[30] - Quote
CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
There are not enough likes on the planet for this. Like, Like, Like, Like, Like, Like, Like... \o/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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