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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

X Gallentius
Justified Chaos
1179
|
Posted - 2013.03.27 22:34:00 -
[121] - Quote
Aeril Malkyre wrote: Echoing the 'I thought the faction was just supposed to be a slightly fancier version of the T1?' confusion.
This has never been the case with the Tier 1 Navy Cruisers. For example, the ENI has always been a faster version of the thorax, not a better logistics ship. |

Allandri
Liandri Industrial Liandri Covenant
32
|
Posted - 2013.03.27 22:39:00 -
[122] - Quote
Hull tanking Navy Vexor sounds like fun |

Denuo Secus
151
|
Posted - 2013.03.27 22:49:00 -
[123] - Quote
Love the range bonus on the Navy Omen! It's a solo PvP, more flexible version of the Zealot <3 |

Alexa Coates
Federation Navy Assembly Group LLC
319
|
Posted - 2013.03.27 23:03:00 -
[124] - Quote
I just fit up a navy exec and it does 500 dps even with 4 guns. That extra slot+extra gun is gonna be ~insane~ That's a Templar, an Amarr fighter used by carriers. |

Lee Dalton
Sniggerdly Pandemic Legion
18
|
Posted - 2013.03.27 23:06:00 -
[125] - Quote
REMOVED |

Cage Man
180
|
Posted - 2013.03.27 23:10:00 -
[126] - Quote
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Recoil IV
Not Another One Man Corp
99
|
Posted - 2013.03.27 23:10:00 -
[127] - Quote
Psigno Jenny wrote:Escobar Slim III wrote:FIRST. I love you.
how the **** can you look so ugly? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 23:14:00 -
[128] - Quote
Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's
You mean railguns right. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3225
|
Posted - 2013.03.27 23:39:00 -
[129] - Quote
So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?
I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet). Day 0 advice for new players: Day 0 Advice for New Players |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.03.27 23:45:00 -
[130] - Quote
Whoah! Crazy stuff, gonna need some time to absorb this |

Aglais
Liberation Army Li3 Federation
192
|
Posted - 2013.03.27 23:49:00 -
[131] - Quote
TrouserDeagle wrote:Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's You mean railguns right.
I'll take two missile boats over a dedicated rail boat any day, forever.
At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun. |

MeBiatch
Republic University Minmatar Republic
900
|
Posted - 2013.03.27 23:49:00 -
[132] - Quote
i would prefer the ENI keep 4 turrets but increase the bonus instead as 1. the fittings are already tight and i am not sure 70 extra pg is enough. 2. a rate of fire bonus sucks up alot of cap from a blaster boat so less guns to shoot means less cap used. Also i would instead of adding a high slot put on a 5th mid slot this will let you shield gank setup if you want or full tackle on the mids and armor on the low...
Quote:Exequror Navy Issue: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret rate of fire Slot layout: 4 H, 5 M(+2), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 350(+70) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 50(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200) Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Joelleaveek
Center for Advanced Studies Gallente Federation
206
|
Posted - 2013.03.27 23:50:00 -
[133] - Quote
I like all these changes with the exception of the Fleet Scythe. the bonuses mean you have to pick one method of damage dealing over the other, meaning the ship effectively gets only one bonus. |

Omnathious Deninard
Extrinsic Operations
738
|
Posted - 2013.03.27 23:51:00 -
[134] - Quote
Mara Rinn wrote:So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?
I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet). I saw the tracking boost and the velocity boost and thought "huh heavy drones might be usable here" Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Rabbit P
Ministry of War Amarr Empire
4
|
Posted - 2013.03.27 23:53:00 -
[135] - Quote
CCP Fozzie wrote:One more thread today before I start the Easter vacation (Iceland is awesome).
Augoror Navy Issue: Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)
I haven't seen any Augoror Navy Issue dance in the space beforce. It should be 0.48(-0.11) |

Spliffsan
Interwebs Cooter Explosion Fatal Ascension
6
|
Posted - 2013.03.28 00:04:00 -
[136] - Quote
Sweet rather than make new ships, just re-skin the ones you have... awesome job CCP pat yourself on the back. Your work's done pack it up and go home, job well done!! |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.28 00:06:00 -
[137] - Quote
Aglais wrote:TrouserDeagle wrote:Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's You mean railguns right. I'll take two missile boats over a dedicated rail boat any day, forever. At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun. I'm more inclined to argue FOR a Caldari Navy Issue that'd have a hybrid-turret bonus. Since Caldari normally opt for optimal range bonuses, CCP could simply add another turret like they did with the Ferox to keep the hull competitive with its damage output. And I'm not sure if you've flown them before, but loading up one of those +optimal hybrid boats with Neutrons with Null makes it an absolute beast. Alternatively, you could always load something like CNAM or Void and push out that optimal for better damage application range.
Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration. |

Bouh Revetoile
TIPIAKS
266
|
Posted - 2013.03.28 00:47:00 -
[138] - Quote
Maximus Andendare wrote:Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration. As good as a railgun caldari navy ship could be, you can see that amarr forgoe their drones secondary weapon to focus on their other traits : insane armor tank. In the same fashion, caldari navy ships focus on their primary weapon with one fast attack navy ship, and one favoring defense. Caldari are also the superior shield race, and the 6 slots on the Osprey Navy Issue will make it an insanely robust shield ship, or an utility (EWAR) ship.
Changes are really big. The ENI will almost have Brutix dps with catalyst tank ; this is actually scary !
Lots of these changes are scary infact : - Navy Vexor with speed bonused heavy drones, or tracking sentries ; - Navy Osprey with hilarious speed and 6 mid slots ! - Navy Caracal with almost Drake dps ; - Navy Omen with destroyer speed and optimale bonused lasers ; - Navy Auguror's insane tank with 2 utility high slots ; - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
In fact, they all get other classes ability, be it dps, mobility or tank, and sometime many of these abilities. I'm afraid of what they will do to frigates in fact and AF most notably ; but frigate signature may be enough to protect them from these beasts.
Stabber Fleet Issue was certainly the best navy cruiser, so the changes are not that big. Mass increase is equivalent to a 800mm Titanium plate (meta2). Considering the recent addition of armor honeycombing skill, its stats when 1600mm plated will be the same as before armor rebalance. |

Michael Harari
Genos Occidere HYDRA RELOADED
520
|
Posted - 2013.03.28 00:58:00 -
[139] - Quote
Bouh Revetoile wrote: - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
Wat. Its got 6 launchers or 6 guns. Max of 6+1.5 or 1.5+6. Thats not insane damage at all. Its the same dps as the current stabber. Less actually |

Namamai
Stimulus Rote Kapelle
79
|
Posted - 2013.03.28 01:18:00 -
[140] - Quote
Looks good :) One quick question: AugororNI on TQ has 2579 hull. Changing to 1700 is -879 hull HP, and the added 287 armor (430 with Amarr Cruiser V) doesn't seem to compensate for that. Can you confirm that this is the correct number? |

MisterNick
The Sagan Clan Pax Romana Alliance
222
|
Posted - 2013.03.28 01:23:00 -
[141] - Quote
Dat Navy Vexor.
Paper Ishtar for far less money? i'll take that trade. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Heribeck Weathers
The Executioners Capital Punishment.
33
|
Posted - 2013.03.28 01:30:00 -
[142] - Quote
I like the speed increase on all of these, but i feel like the Scyth-FI and the Osprey-NI arnt going to be able to kill anything with such crummy DPS, I kinda imagine these ships being used in fleets rather than kiting around like crummy cynables solo, it would be nice if they reflected a fleet ship more, they are navy ships after all.
Also make the Ospry a blaster boat with shield HP per lvl, rather than a more kity carical, and the caricalNI be a more brawly carical.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.28 01:33:00 -
[143] - Quote
Why the insane Nomen nerf, was it really that good because I sure as hell didn't get much mileage out of them before they died. A full 25% gun dps hit for the Nomen, do you think that 5 more light drones makes up for that? It goes from having 8 turret equivalent to a mere 6 .. why the hell don't you just molest it like vanilla Omen/Prophecy, make it into some silly drone boat and be done with it.
Just let one of them, in this case I guess that is the Aug, be a gun boat.
PS: What is the utility high on Nomen supposed to be for considering the obvious kiting paradigm? And where do you expect it gets cap to do anything other than kill a frig before needing to safe up to recharge, mandatory capbooster? Mind giving it a 4th mid if that is the case? PPS: Bricks are awesome! Love me some bricks .. oh wai ...
Nice potential for diversity in Gallente, Caldari and Minmatar revisions but both the Amarr hulls are rammed so far up the pigeon hole that the sun shall never reflect in their golden skins .. sadness.
PPPS: At least the Slicer came out relatively unscathed, fearing for what will happen to the big dogs though if this is what CCP's thinking comes down to with regards to Amarr hulls.
Scythe looks like pure fun though, options for that one are through the roof. About time the misunderstood weapon split was addressed and given a proper showcase .. will be whines about "oh noes, my skill points!" but can't be helped 
Bouh Revetoile wrote:...- Navy Omen with destroyer speed and optimale bonused lasers... Dessie mobility AND damage, exact same damage as the Coercer only with ~2x the Range or so, unbonused drones are a liability, always has been so wouldn't rely on them to do much of anything (distractions can be gold though). |

Berluth Luthian
14th Legion Eternal Evocations
48
|
Posted - 2013.03.28 01:54:00 -
[144] - Quote
So wouldn't the dual 10% bonuses and a BCU and a gyro net better dps than two separate 5% bonuses and 2 damage mods with a stacking penalty?
Plus you get to pick the damage type. |

Jack Pharris
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2013.03.28 02:17:00 -
[145] - Quote
It seems somewhat odd from a lore perspective for the navy issue versions of Logistics ships to be combat ships. although if you don't see room for them between T1 and T2 logistics cruisers that's understandable. |

Aerandria
Royal Caldari Imperial Guard Imperium Directive
2
|
Posted - 2013.03.28 02:17:00 -
[146] - Quote
Vrat Briner wrote:Quote:Exequror Navy Issue: Keeping the same role for this one, as a high damage blasterboat with the two damage bonuses. Adding an extra highslot and turret increases damage even further. It's fast and hard hitting but the lack of the Thorax's tracking bonus hurts. Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 340(+60) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 25(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200) +1 turret, +1 med, +1 low and +70 PG and +60 CPU? Seriously? At the moment you only can fit Ions if you're going to armour tank (or neutrons, if you're going shield tank it) and you do not have any free resources left at all, and you're adding ONE MORE turret and med slot with only 70 PG and 60 CPU??? Again, seriously? Are we supposed to fit electron blasters on it?
Consider this:
The current thorax has 5H, 4M, and 5L with 830PG and 330CPU. The new Nexe has 5H, 4M, 6L with 830PG and 340CPU.
The thorax isn't hard to fit. The new Nexe will have an additional low and 10CPU. That's incredibly easy to fit.
It's also got dramatically more EHP across the board than the thorax, its slightly faster, way more agile, much smaller sig, stronger cap, better sensor, better shield recharge, and more dps. In exchange for all that awesome it downgrades from medium drones to small and lacks the awesome tracking of the thorax, but its got the mids for a web or two so this isn't in any way crippling as far as I can tell.
I dunno what you're looking I'm looking at a ship that appears to be better than the thorax at basically everything, and I personally really like the current thorax... |

The VC's
Spack Force 5
127
|
Posted - 2013.03.28 02:18:00 -
[147] - Quote
Nomen damage bonus and turret loss is nice. Less cap use and about 20-30 sec more overheat, roughly.
Less crystals to buy too. |

Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 03:13:00 -
[148] - Quote
Two problems:
1. Why in gods name are you doing a split weapon system on the Scythe, when you said "we want to get rid of the split weapon bonuses" Are you senile?
2. You've increased the shield and decreased the armour on the SFI, this is the opposite of what you should do. It's also the opposite of what should happen should you increase the mass, SFI's aren't that uber awesome, they're just the only faction cruiser that worked, leave it the **** alone. Vote Item Heck One for CSM8 |

Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 03:19:00 -
[149] - Quote
Zilero wrote:In light of the earlier proposed TE changes, please provide the Stabber Fleet Issue with a bonus to falloff.
Thanks!
The SFI is not a kiting platform ffs, you have the stabber and the Vaga for that, you should be orbiting at 500-1k with the SFI out tracking people.
L2goddamn play. Vote Item Heck One for CSM8 |
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CCP Fozzie
C C P C C P Alliance
4726

|
Posted - 2013.03.28 03:36:00 -
[150] - Quote
Quick update, I made a copy error when making up this post. The Augoror Navy Issue should have 2550 hull hp. OP is updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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