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CCP Fozzie
C C P C C P Alliance
4675

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Posted - 2013.03.27 18:00:00 -
[1] - Quote
One more thread today before I start the Easter vacation (Iceland is awesome).
And it's Navy Cruiser time! We're going to be doing a comprehensive pass on the Navy Cruisers as well as the already announced Navy Frigates in Odyssey. These ships are getting significantly larger changes than the frigates as you'll quickly notice. Within themselves there is a split between the more speed oriented (Omen, Osprey, Exequror, Scythe) and more tank oriented (Augoror, Caracal, Vexor, Stabber) but considering their excellent agility and general playstyle we'll probably toss them all under the "Attack" line whenever the ship lines come up.
All of these are of course open to feedback and change, we're still early in the Odyssey development cycle so there's lots of time to iterate before release.
Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts. For comparison, here's the unskilled align times of a few other ships (yes this means all the Navy Cruisers will be very agile): Incursus: 4.49s Thrasher: 6.21s Thorax: 7.66s Rupture: 8.46s Hurricane: 12.49s
Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Osprey Navy Issue: This one flies much like a Caracal with even better speed and agility, and has the most mids of any offensive-minded cruiser, giving options for tank or utility. The comparison with the Hookbill is intentional. Cruiser skill bonuses: 10% bonus to Kinetic missile damage, 5% to Explosive, Thermal and EM missile damage 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5(+1) H, 6(+1) M, 4(+1) L, 2 turrets, 4 launchers Fittings: 630(+90) PWG, 450(+85) CPU Defense (shields / armor / hull) : 2550(+1143) / 1800(+850) / 2100(+903) Shield Recharge Time: 1250s(+100) Capacitor (amount / recharge rate / average cap per second): 1450(+388) / 482.5s(+101.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54) Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km(+7.5) / 310(-1) / 8(+2) Sensor strength: 19(+3) Gravimetric Signature radius: 115(+3) Cargo capacity: 460(-25)
Exequror Navy Issue: Keeping the same role for this one, as a high damage blasterboat with the two damage bonuses. Adding an extra highslot and turret increases damage even further. It's fast and hard hitting but the lack of the Thorax's tracking bonus hurts. Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 340(+60) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 25(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200)
Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices. Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage Slot layout: 5(-1) H, 5(+1) M, 5(+2) L, 4(+1) Turrets, 4(+1) Launchers Fittings: 745 PWG, 400(+125) CPU Defense (shields / armor / hull) : 2400(+1000) / 1950(+910) / 1950(+730) Shield Recharge Time: 1250s(-100) Capacitor (amount / recharge rate / average cap per second): 1275(+213) / 425s(+43.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+12.5) / 345 / 7 Sensor strength: 16(+3) Ladar Signature radius: 90 Cargo capacity: 440
Augoror Navy Issue: Ends up flying like a modified Maller. The lack of resist bonus hurts for fleets but the HP bonus is better for pure buffer tanking. Quite skill intensive thanks to the 25% bonus, but the flipside is standard Amarr cruiser laser damage with only 3 turrets worth of cap use and the two utility highs. Cruiser skill bonuses: 25% bonus to Medium Energy Turret damage 10% bonus to Armor hitpoints Slot layout: 5 H, 3 M, 7 L, 3 turrets (-2) Fittings: 1150(+265) PWG, 320(+10) CPU Defense (shields / armor / hull) : 1600(-450) / 3100(+287) / 1700(+221) Shield Recharge Time: 1250s (-1000) Capacitor (amount / recharge rate / average cap per second): 1500 / 475s(-16.25) / 3.157(+0.1) Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s) Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(-28) / 7(+1) Sensor strength: 19(+6) Radar Signature radius: 120(-12) Cargo capacity: 480(+230)
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius ... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
738
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Posted - 2013.03.27 18:03:00 -
[2] - Quote
First Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Intex Encapor
22
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Posted - 2013.03.27 18:04:00 -
[3] - Quote
quite the shakeup you have there. should yield some fun new ways of flying. |

Thelonious Blake
23
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Posted - 2013.03.27 18:04:00 -
[4] - Quote
ooooooh |

Vaju Enki
Secular Wisdom
562
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Posted - 2013.03.27 18:05:00 -
[5] - Quote
Cool. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4000
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Posted - 2013.03.27 18:05:00 -
[6] - Quote
Thanks Fozzie! I can't wait to fly the new Scythe!
Vice Secretary of the 7th Council of Stellar Management.
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Recoil IV
Not Another One Man Corp
98
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Posted - 2013.03.27 18:06:00 -
[7] - Quote
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose
scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/ |

TheButcherPete
The James Gang R O G U E
236
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Posted - 2013.03.27 18:10:00 -
[8] - Quote
yay, the Navy Vexor again surpasses the Ishtar is usefulness
:3 Bzzt.
GÖÑ Punkturis GÖÑ |

Sugar Kyle
The humbleless Crew
213
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Posted - 2013.03.27 18:14:00 -
[9] - Quote
And adding yet more mass to another Minmatar ship, slowing them down because their agility and speed, one of their racial features is now bad? Tilde soaked words from something kinda like a pirate. |

Smoking Blunts
ZC Industries Dark Stripes
375
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Posted - 2013.03.27 18:16:00 -
[10] - Quote
stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty. OMG when can i get a pic here
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MeBiatch
Republic University Minmatar Republic
900
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Posted - 2013.03.27 18:21:00 -
[11] - Quote
Sweet... These are the best changes so far... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Destoya
Sniggerdly Pandemic Legion
65
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Posted - 2013.03.27 18:22:00 -
[12] - Quote
Hnggggg, thanks Fozzie |

Litt Up
Litt Nothing and Nobody
1
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Posted - 2013.03.27 18:22:00 -
[13] - Quote
Disregard my other post RE: the sfi in your other thread.
Thanks for doing the good working Fozzie, I only hope that Sort Dragon will find this game interesting and enjoyable to play by the time we vote on whether or not he should represent those of us that do play in Iceland.
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JEFFRAIDER
Sniggerdly Pandemic Legion
129
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Posted - 2013.03.27 18:23:00 -
[14] - Quote
you sexy piece of **** |

Two step
Aperture Harmonics K162
3461
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Posted - 2013.03.27 18:25:00 -
[15] - Quote
My comment from the CSM forums:
Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
212
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Posted - 2013.03.27 18:26:00 -
[16] - Quote
Smoking Blunts wrote:stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty.
Yay, let's buff the shield HP and reduce the armour HP on a ship which is getting a mass increase. Way to make a nice versatile ship into a crap brawler AND crap at kiting. Makes perfect sense.
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Krell Kroenen
Miner Intimidation
129
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Posted - 2013.03.27 18:29:00 -
[17] - Quote
I look forward to trying out the Scythe Fleet Issue, though I wish my Fleet Stabber wasn't gaining all that extra weight but maybe it won't be so bad. If anything these are the most exciting changes I have seen in a long time and I am enjoying the smile it has brought me. |

Tsubutai
Red Federation RvB - RED Federation
178
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Posted - 2013.03.27 18:30:00 -
[18] - Quote
The minmatar hulls look a little underwhelming, although it'll be hard to say for certain until modified fitting tools are released. The Caldari and Gallente hulls both look great, though, as does the NOmen; I'm less sure about the Augoror. |

Jitami This
School of Applied Knowledge Caldari State
0
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Posted - 2013.03.27 18:31:00 -
[19] - Quote
Is there any point in training T2 ships any more? |

MeBiatch
Republic University Minmatar Republic
900
|
Posted - 2013.03.27 18:34:00 -
[20] - Quote
JEFFRAIDER wrote:edit:
Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices. Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage
this is not good btw
Personally I would get rid of the split bonus and give the ship a damage bonus to projectiles... That way you can get great alpha or good dps but not be able to kite since no falloff bonus... Like a munin... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zimmy Zeta
Red Federation RvB - RED Federation
13125
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Posted - 2013.03.27 18:35:00 -
[21] - Quote
Augoror gets a 25% damage bonus per level? 
Is this a typo? Please don't feed me. |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
21
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Posted - 2013.03.27 18:36:00 -
[22] - Quote
FIRST. |

Beaver Retriever
Science and Trade Institute Caldari State
17
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Posted - 2013.03.27 18:40:00 -
[23] - Quote
I feel the Omen could use even more love than this.
Either a bonus to grid, speed, or both. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1426
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Posted - 2013.03.27 18:45:00 -
[24] - Quote
Zimmy Zeta wrote:Augoror gets a 25% damage bonus per level?  Ends up being worth 6.75 turrets. Compare to a Maller which has 6.25 effective turrets. (E: At Amarr Cruiser V) I support Malcanis and Psychotic Monk for CSM8. |

Marcel Devereux
Aideron Robotics
203
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Posted - 2013.03.27 18:46:00 -
[25] - Quote
I think you meant for the Exequror Navy Issue's speed to be 270 and not 255. It being the slowest doesn't seem right. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1098
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Posted - 2013.03.27 18:47:00 -
[26] - Quote
Why would I fly an Osprey over a missile Scythe. The Scythe gets:
The same number of launchers. 10% damage bonus on any damage type, not just kinetic. Significantly more PG. Bigger Drone bay. Is faster. Has a smaller sig radius.
You nee to rethink the Scythe. Shield boost and 5% damage per level would be my vote. |

MeBiatch
Republic University Minmatar Republic
900
|
Posted - 2013.03.27 18:47:00 -
[27] - Quote
Zimmy Zeta wrote:Augoror gets a 25% damage bonus per level?  Is this a typo?
Only 3 turrets Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hoarr
Asgard. Exodus.
112
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Posted - 2013.03.27 18:48:00 -
[28] - Quote
Escobar Slim III wrote:FIRST.
Lol.
These are some awesome changes. Navy vexor looks sexy as does the Nomen, but HOT DAMN, DAT NAVY CARACAL. HAM navy caracal going to be obscenely good. |

Tsubutai
Red Federation RvB - RED Federation
178
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Posted - 2013.03.27 18:51:00 -
[29] - Quote
BTW, Fozzie, did you mean for the Navy Osprey to only have four launchers? That would give it less dps than the T1 caracal, even when using kinetic missiles... |

Liang Nuren
Heretic Army Atrocitas
3231
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Posted - 2013.03.27 18:55:00 -
[30] - Quote
CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
There are not enough likes on the planet for this. Like, Like, Like, Like, Like, Like, Like... \o/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
3231
|
Posted - 2013.03.27 18:57:00 -
[31] - Quote
Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose
scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/
The new NOmen is going to be baller amazing. It's My New Ship.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Pinky Feldman
Gank Bangers Moar Tears
502
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Posted - 2013.03.27 18:58:00 -
[32] - Quote
Two step wrote:My comment from the CSM forums:
Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something.
The nomen really needs the low slot for tank, especially considering its losing some of its raw HP. Dual webs on a laser boat that gets an optimal range bonus is just silly. That change would make more sense on the Augoror Navy, since it would follow Amarr traditional lowslot layout where ships such as the Sac or Vengeance that get tank bonuses have an extra mid at the cost of a low compared to their counterparts. But honestly, i'm pretty happy with both Amarr cruisers.
The moar you cry the less you pee |

Omnathious Deninard
Extrinsic Operations
738
|
Posted - 2013.03.27 19:05:00 -
[33] - Quote
The Vexor seems a little tight on CPU for a drone ship, could use a bit more. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Alexa Coates
Federation Navy Assembly Group LLC
319
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Posted - 2013.03.27 19:05:00 -
[34] - Quote
Holy hell the navy exeq and vex changes are amazing.
Buying 10 of each in prep for the price spike. That's a Templar, an Amarr fighter used by carriers. |

Quontor Zarrkos
Pwn 'N Play Nulli Secunda
8
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Posted - 2013.03.27 19:05:00 -
[35] - Quote
The new navy augoror is quite a kick in the nuts for the phantasm Hopefully those pirate cruisers can get their rebalancing pass soon as well 
I don't like the SFI changes, it should be more of an armor ship, always has been imo without the falloff bonus but with the tracking one for fighting up close. So why increase its shields? Also, I don't like the increase in signature radius, minmatar ships should have the smallest sig radius among the races imo to reflect their 'evasiveness' and give them a bit more speedtanking ability.
I like what's happening to the navy caracal and the optimal bonus on the navy omen! (puts the zealot in a bad spot as a side-effect though).
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
693
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Posted - 2013.03.27 19:05:00 -
[36] - Quote
CCP Fozzie wrote:Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.!
Why don't you use all at lvl V for ALL things?
Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills?
What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean.
BYDI (Shadow cartel) Recruitment open!
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Kagura Nikon
Mentally Assured Destruction Whores in space
29
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Posted - 2013.03.27 19:08:00 -
[37] - Quote
Sorry, but the Stabber Fleet issue does not feel minmatarish at all! Its awkward to make him into some sort of fleet rupture instead of a proper stabber.
All cruisers got good speed increase and the stabber became just a standard mobility ship. As I said, not a minmatar thing, and I hate when the racial identities are raped. |

Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
90
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Posted - 2013.03.27 19:08:00 -
[38] - Quote
Will we get new ship models? Osprey and Exqueror navy REALLY don-¦t look like combat ships. |

taminara
Tash-Murkon Aerospace
0
|
Posted - 2013.03.27 19:08:00 -
[39] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote:Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.! Why don't you use all at lvl V for ALL things? Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills? What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean.
It's so that you can plug the raw stats in to eveHQ or similar... |

Michael Harari
Genos Occidere HYDRA RELOADED
505
|
Posted - 2013.03.27 19:08:00 -
[40] - Quote
Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose
scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/
How is the omen navy bad? |

Rina Kondur
Fweddit I Whip My Slaves Back and Forth
28
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Posted - 2013.03.27 19:08:00 -
[41] - Quote
Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose
Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship.
Two step wrote:My comment from the CSM forums:
Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something.
Please don't touch the Navy Omen slot lay out. It's prefect for what it is. |

Davion Falcon
Those Once Loyal
44
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Posted - 2013.03.27 19:10:00 -
[42] - Quote
So the new Scythe effectively has only one ship bonus as opposed to the two that the rest get.
Anyone else feel like Minmatar ship/weapons are getting thoroughly **** on as of late? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2013.03.27 19:11:00 -
[43] - Quote
taminara wrote:Garviel Tarrant wrote:CCP Fozzie wrote:Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.! Why don't you use all at lvl V for ALL things? Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills? What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean. It's so that you can plug the raw stats in to eveHQ or similar...
Who the **** uses eve HQ?
Also you should change the maller to be more like the Augoror -1 gun increase damage bonus and give it a utility high for nos. BYDI (Shadow cartel) Recruitment open!
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Tawa Suyo
The Tuskers
72
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Posted - 2013.03.27 19:11:00 -
[44] - Quote
Any particular reason you decided to make the scythe continue to use the flawed (and in the process of being phased out) split weapon system and left out the caldari rail boat?
Wouldn't it make more sense to have the Navy Osprey as an optimal bonussed hybrid sniper (as opposed to the NExequerors brawling hybrids) and have the Scythe Fleet as the fast missile platform? |

Pesadel0
the muppets DARKNESS.
66
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Posted - 2013.03.27 19:18:00 -
[45] - Quote
Thank you for the sfi nerf. Really why nerf it giving it shield and taking the armor? and taking cpu off? |

Antillie Sa'Kan
Forging Industries Silent Infinity
26
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Posted - 2013.03.27 19:20:00 -
[46] - Quote
Jitami This wrote:Is there any point in training T2 ships any more?
In some cases very little with how buffed up some of the T1 hulls are now. However I am sure this will change once CCP starts to rebalance the T2 hulls. I hope they look at Interceptors once they are done with Command Ships and Tech 1 Battleships. |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
439
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Posted - 2013.03.27 19:29:00 -
[47] - Quote
Garviel Tarrant wrote:Who the **** uses eve HQ?
I do, far superior to EFT IMO. |

X4me1eoH
Reverse Side.
56
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Posted - 2013.03.27 19:30:00 -
[48] - Quote
Navy cruisers better than HACs? :facepalm: |

Zilero
Love Squad Confederation of xXPIZZAXx
60
|
Posted - 2013.03.27 19:31:00 -
[49] - Quote
In light of the earlier proposed TE changes, please provide the Stabber Fleet Issue with a bonus to falloff.
Thanks! |

Zarnak Wulf
In Exile. Imperial Outlaws.
1100
|
Posted - 2013.03.27 19:33:00 -
[50] - Quote
Chiming in with the 'leave the SFI alone' crowd. It is no longer the go-to medium beast it once was. I can consistently kill them in rail T1 Vexors!
I also support the idea of a Caldari hybrid faction Cruiser - currently there are zero. And do we really need/ want 3 of 8 faction cruisers to spam missiles?
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Viribus
Love Squad Confederation of xXPIZZAXx
124
|
Posted - 2013.03.27 19:40:00 -
[51] - Quote
I don't get the navy vexor change. The whole gimmick with that ship was that it could fit drones and guns, and out-dps an ishtar (or even a deimos) in a glass cannon fit. Now it's reworked to just be an inferior Ishtar.
Same story with the omen navy, loses DPS to become a faster but much weaker zealot, and is given a consolation prize of a big drone bay that has absolutely no synergy with an optimal-bonused mid-range ship.
What's so hard about giving faction ships their own strengths and roles instead of just making them bargain basement HACs? |

Viribus
Love Squad Confederation of xXPIZZAXx
124
|
Posted - 2013.03.27 19:43:00 -
[52] - Quote
Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship.
And in exchange it gets its tank and DPS massively nerfed |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
668
|
Posted - 2013.03.27 19:47:00 -
[53] - Quote
Thoughts:
-Most of them sound great!
-Can you please PLEASE not nerf the stabber fleet issue's mass? It's my absolute favourite ship and it seems quite balanced in comparison with the other boats even without the mass change.
-Osprey needs a badass model like the hookbill has if you are going to make it like a hookbill ;) |

Klarion Sythis
Quantum Cats Syndicate Samurai Pizza Cats
170
|
Posted - 2013.03.27 19:48:00 -
[54] - Quote
Very excited to get a hold of these. |

xBabykiller
D00M. Northern Coalition.
0
|
Posted - 2013.03.27 19:54:00 -
[55] - Quote
please please please please DONT NERF TE !!!! |

Karl Planck
Heretic Army Atrocitas
313
|
Posted - 2013.03.27 19:56:00 -
[56] - Quote
Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed
so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine.
Also, navy exquerer is going to be hilarious. Proud CEO of Heretic Army and loyal servent to Mother Amamake. COME AT ME BRO! Forums: http://forum.heretic-army.biz/index.php-á Killboard: http://kb.heretic-army.biz/ Follow me on twitter @KarlPlanck |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
54
|
Posted - 2013.03.27 20:02:00 -
[57] - Quote
there a reason the nomen has less armor than the flabber? |

Viribus
Love Squad Confederation of xXPIZZAXx
124
|
Posted - 2013.03.27 20:04:00 -
[58] - Quote
Karl Planck wrote:Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed so wrong it hurts. DPS gets a slight bonus (not including drones)
Current bonus is an effective 50% bonus to DPS
New bonus is a 50% flat bonus to damage
And it loses a gun
Do the math |

Iam Widdershins
project nemesis
789
|
Posted - 2013.03.27 20:05:00 -
[59] - Quote
My concerns with these changes, which are by-and-large pretty good, is the absolute slap in the face given to the Omen Navy Issue.
Currently it has a -7.5 rate of fire bonus and 5 turrets, giving it the equivalent damage of 8 turrets with the cap usage of 4. After these changes it will have the equivalent damage of 6 turrets with the same cap usage, gaining only an optimal range increase in compensation -- one that it must share with the already-popular Zealot.
Additional speed notwithstanding, this just doesn't feel like a great change to me. Sure, it has drones over the Zealot, but the Zealot was already popular over the Nomen when it had 40 meters of dronebay and only 4% less gun damage; when it gains only 10 meters of dronebay and the Zealot outguns it by 39% with the same optimal bonus, I don't think this is going to change much.
Nor do I think that "we will deal with the Zealot in a future balance pass" is a very good excuse for this. I can't think why anyone would complain that the Zealot isn't a very decently balanced ship. Lobbying for your right to delete your signature |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 20:06:00 -
[60] - Quote
Posting to say how much I hate heavy drones, and how inappropriate they are for a cruiser or BC since they're so slow.
When will it end.
Edit: And not even enough bay for one wave of spares. Bring it up to whatever the ishtar has, or stop the madness and give it double bonus to medium drones or something like you should be doing to all of these drone cruisers. |

Iam Widdershins
project nemesis
790
|
Posted - 2013.03.27 20:10:00 -
[61] - Quote
Viribus wrote:Current bonus is an effective 50% bonus to DPS
New bonus is a 50% flat bonus to damage
And it loses a gun
Do the math
Current bonus is actually a 60% bonus to DPS, not 50%. (1 / (1 - 0.075*5)) = (1 / (1 - 0.375)) = 1 / 0.625 = 1.6 Lobbying for your right to delete your signature |

Michael Harari
Genos Occidere HYDRA RELOADED
507
|
Posted - 2013.03.27 20:13:00 -
[62] - Quote
Iam Widdershins wrote:My concerns with these changes, which are by-and-large pretty good, is the absolute slap in the face given to the Omen Navy Issue.
Currently it has a -7.5 rate of fire bonus and 5 turrets, giving it the equivalent damage of 8 turrets with the cap usage of 4. After these changes it will have the equivalent damage of 6 turrets with the same cap usage, gaining only an optimal range increase in compensation -- one that it must share with the already-popular Zealot.
Additional speed notwithstanding, this just doesn't feel like a great change to me. Sure, it has drones over the Zealot, but the Zealot was already popular over the Nomen when it had 40 meters of dronebay and only 4% less gun damage; when it gains only 10 meters of dronebay and the Zealot outguns it by 39% with the same optimal bonus, I don't think this is going to change much.
Nor do I think that "we will deal with the Zealot in a future balance pass" is a very good excuse for this. I can't think why anyone would complain that the Zealot isn't a very decently balanced ship.
I was expecting to see something along the lines of "We think the Omen Navy Issue is a great example of a fairly solid navy cruiser to begin with, so we just gave it a tad bit of speed and tweaked its hitpoints a little leaving its function largely intact." That's something that I would be interested in flying in the future and would expect to see flying around.
I forgot the ONI already has 7.5 rof%/level, so losing a gun and going up to 10% damage/level is not the best trade |

Luc Chastot
Gentleman's Corp
271
|
Posted - 2013.03.27 20:14:00 -
[63] - Quote
I am really looking forward to flying that Vexor, looks beautiful and should feel like a proper drone boat. Make it idiot-proof and someone will make a better idiot. |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
94
|
Posted - 2013.03.27 20:14:00 -
[64] - Quote
omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
669
|
Posted - 2013.03.27 20:17:00 -
[65] - Quote
Iam Widdershins wrote:My concerns with these changes, which are by-and-large pretty good, is the absolute slap in the face given to the Omen Navy Issue.
Currently it has a -7.5 rate of fire bonus and 5 turrets, giving it the equivalent damage of 8 turrets with the cap usage of 4. After these changes it will have the equivalent damage of 6 turrets with the same cap usage, gaining only an optimal range increase in compensation -- one that it must share with the already-popular Zealot.
Additional speed notwithstanding, this just doesn't feel like a great change to me. Sure, it has drones over the Zealot, but the Zealot was already popular over the Nomen when it had 40 meters of dronebay and only 4% less gun damage; when it gains only 10 meters of dronebay and the Zealot outguns it by 39% with the same optimal bonus, I don't think this is going to change much.
Nor do I think that "we will deal with the Zealot in a future balance pass" is a very good excuse for this. I can't think why anyone would complain that the Zealot isn't a very decently balanced ship.
I was expecting to see something along the lines of "We think the Omen Navy Issue is a great example of a fairly solid navy cruiser to begin with, so we just gave it a tad bit of speed and tweaked its hitpoints a little leaving its function largely intact." That's something that I would be interested in flying in the future and would expect to see flying around.
With this in mind, I would like to see the omen remain similar to as it is now as well. I haven't flown it much, but keeping it different from the zealot should be important. |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
36
|
Posted - 2013.03.27 20:17:00 -
[66] - Quote
Minmatar really are getting nerfed to ****. I'm dreading when hacs get the rebalancing treatment (slower vagas?). Minmatar are getting slower, and will be hurt by the nerf to Tracking Enhancers as well.
The whole point of Minmatar is to be fast glass cannons and it seems like they are becoming slow, poorly tanked brawlers.
SFI is also used somewhat effectively as a heavy tackler in ahacs, which will almost become non-existent now due to the nerf to armor.
What Minmatar are supposed to be as a race needs to be re-looked at by Fozzy, because all I have seen is bad things coming to Minmatar ships. Every Minmatar ships re-balance is a dissapointment.... "Insert Philosophical Statement Here" |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
669
|
Posted - 2013.03.27 20:18:00 -
[67] - Quote
Tsubutai wrote:BTW, Fozzie, did you mean for the Navy Osprey to only have four launchers? That would give it less dps than the T1 caracal, even when using kinetic missiles...
Considering 260m/s and 6 mids, seems quite fair. Kiting potential of the boat will be crazy.
Bosquit wrote:Minmatar really are getting nerfed to ****. I'm dreading when hacs get the rebalancing treatment (slower vagas?). Minmatar are getting slower, and will be hurt by the nerf to Tracking Enhancers as well.
The whole point of Minmatar is to be fast glass cannons and it seems like they are becoming slow, poorly tanked brawlers.
SFI is also used somewhat effectively as a heavy tackler in ahacs, which will almost become non-existent now due to the nerf to armor.
What Minmatar are supposed to be as a race needs to be re-looked at by Fozzy, because all I have seen is bad things coming to Minmatar ships. Every Minmatar ships re-balance is a dissapointment....
This is my concern as well. The SFI was one of the best AHAC tacklers, nerfing its mass and decreasing it's armor is not the best way to reinforce this role. Is it possible to reconsider this Fozzie?
(I was thinking it should even be faster than it currently is...) |

Recoil IV
Not Another One Man Corp
99
|
Posted - 2013.03.27 20:18:00 -
[68] - Quote
when can we expect battleships,navy battleship,pirate battleships and t2 battleships to be reworked?they need that too. |

BadAssMcKill
Love Squad Confederation of xXPIZZAXx
197
|
Posted - 2013.03.27 20:20:00 -
[69] - Quote
Exequror Navy Issue looks really good though I feel like it could use a little bit more grid Starships were meant to fly~ |

Zarnak Wulf
In Exile. Imperial Outlaws.
1102
|
Posted - 2013.03.27 20:21:00 -
[70] - Quote
Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
The Navy Aug is the new Amarr brawler:
6.75 effective Turrets 2 medium Neuts AB Medium cap booster Scram 1600 mm plate EANM x 2 DC HS x 2 TE Trimarks x 3
The current NOmen is not going to be able to compete with that. They HAD to go Sniper with it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 20:23:00 -
[71] - Quote
Zarnak Wulf wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL. The Navy Aug is the new Amarr brawler: 6.75 effective Turrets 2 medium Neuts AB Medium cap booster Scram 1600 mm plate EANM x 2 DC HS x 2 TE Trimarks x 3 The current NOmen is not going to be able to compete with that. They HAD to go Sniper with it.
Any yet it can only fit focused medium beams. Lol @ no mids brawler. |

Bienator II
madmen of the skies
1614
|
Posted - 2013.03.27 20:31:00 -
[72] - Quote
i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
36
|
Posted - 2013.03.27 20:35:00 -
[73] - Quote
Bienator II wrote:i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board.
Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. "Insert Philosophical Statement Here" |

BadFC
BadFleet
1
|
Posted - 2013.03.27 20:37:00 -
[74] - Quote
Omen Navy Issue shouldn't lose that extra low slot, because it's an armor tanking ship... derp.
Armor ships are supposed to get face raped and walk away, so making them faster, while leaving everything else would be helpful, but i get the idea you're going to make the ships faster, and then buff tracking on other ships/modules, so they are easier to hit them.
In the end, I just really don't want to lose that extra low slot on the Omen... |

BadFC
BadFleet
1
|
Posted - 2013.03.27 20:38:00 -
[75] - Quote
Bienator II wrote:i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board.
This! |

Arteriamus
Mercurialis Inc. RAZOR Alliance
5
|
Posted - 2013.03.27 20:40:00 -
[76] - Quote
CCP Fozzie wrote:One more thread today before I start the Easter vacation (Iceland is awesome).
And it's Navy Cruiser time! We're going to be doing a comprehensive pass on the Navy Cruisers as well as the already
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius
New launcher group? faster firing light launcher for cruisers? |

Del Vikus
Gradient Electus Matari
36
|
Posted - 2013.03.27 20:43:00 -
[77] - Quote
Really confused at your choices for the Minmatar ships.
Giving bonuses to other ships = YAY!
Nerfing the one good Navy ship = ???
This is one of those instances where you actually don't need to take a step back, you know?
Also, the decision to "redeem" the split weapon bonuses on the Scythe has resulted in...two weapon bonuses? You know that when a hull only receives two hardcoded bonuses, and when both of those bonuses are for different weapons, you realize that is still "split", right?
Am I missing something, or did you mean something else besides "redeem"? Because I don't see a whole lot of that happening here. |

Vrat Briner
Steel Lion Inc
0
|
Posted - 2013.03.27 20:43:00 -
[78] - Quote
Quote:Exequror Navy Issue: Keeping the same role for this one, as a high damage blasterboat with the two damage bonuses. Adding an extra highslot and turret increases damage even further. It's fast and hard hitting but the lack of the Thorax's tracking bonus hurts. Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 340(+60) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 25(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200)
+1 turret, +1 med, +1 low and +70 PG and +60 CPU? Seriously? At the moment you only can fit Ions if you're going to armour tank (or neutrons, if you're going shild tank it) and you do not have any free resources left at all, and you're adding ONE MORE turret and med slot with only 70 PG and 60 CPU??? Again, seriously? Are we supposed to fit electron blasters on it? |

BadFC
BadFleet
1
|
Posted - 2013.03.27 20:44:00 -
[79] - Quote
Iam Widdershins wrote:My concerns with these changes, which are by-and-large pretty good, is the absolute slap in the face given to the Omen Navy Issue.
I was expecting to see something along the lines of "We think the Omen Navy Issue is a great example of a fairly solid navy cruiser to begin with, so we just gave it a tad bit of speed and tweaked its hitpoints a little leaving its function largely intact." That's something that I would be interested in flying in the future and would expect to see flying around..
This is exactly how I feel. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
672
|
Posted - 2013.03.27 20:47:00 -
[80] - Quote
Arteriamus wrote:CCP Fozzie wrote:One more thread today before I start the Easter vacation (Iceland is awesome).
And it's Navy Cruiser time! We're going to be doing a comprehensive pass on the Navy Cruisers as well as the already
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius
New launcher group? faster firing light launcher for cruisers?
Assault Launchers have been renamed to Rapid Light Launchers since around this time last year. ;)
Del Vikus wrote:
Also, the decision to "redeem" the split weapon bonuses on the Scythe has resulted in...two weapon bonuses? You know that when a hull only receives two hardcoded bonuses, and when both of those bonuses are for different weapons, you realize that is still "split", right?
Am I missing something, or did you mean something else besides "redeem"? Because I don't see a whole lot of that happening here.
this is an underlying concern for me as well. Perhaps just keep it a missile platform. |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
40
|
Posted - 2013.03.27 20:49:00 -
[81] - Quote
Del Vikus wrote:Really confused at your choices for the Minmatar ships.
Giving bonuses to other ships = YAY!
Nerfing the one good Navy ship = ???
This is one of those instances where you actually don't need to take a step back, you know?
Also, the decision to "redeem" the split weapon bonuses on the Scythe has resulted in...two weapon bonuses? You know that when a hull only receives two hardcoded bonuses, and when both of those bonuses are for different weapons, you realize that is still "split", right?
Am I missing something, or did you mean something else besides "redeem"? Because I don't see a whole lot of that happening here.
Split guns are bad and will always be bad. True it offers more in terms of fitting variability, but it also severely gimps the hull itself. Most other ships will get 2 bonuses, while the Scythe is essentially getting one, which makes no sense.
I expected ships like the Scythe to fill a hole between T2 logistics, and T1 logistics. Offering just a small bonus that would make sense for the increase in price. I mean don't the factions ever use logistics ships? "Insert Philosophical Statement Here" |

Francis Podkill
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.03.27 20:49:00 -
[82] - Quote
This is awesome. Now its time to show the faction frigs/cruisers (sansha/blood/guristas) some much-deserved love. |

Liang Nuren
Heretic Army Atrocitas
3231
|
Posted - 2013.03.27 20:51:00 -
[83] - Quote
I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
672
|
Posted - 2013.03.27 20:54:00 -
[84] - Quote
Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang
Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. |

Liang Nuren
Heretic Army Atrocitas
3231
|
Posted - 2013.03.27 20:56:00 -
[85] - Quote
Warde Guildencrantz wrote:Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful.
They aren't extremely similar.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Justified Chaos
1176
|
Posted - 2013.03.27 21:06:00 -
[86] - Quote
ENI +1. Quite a bit more than I would have asked for. The 50 ENIs I have in storage are being dusted of now! VNI +1. Big, fat Tristan.
Both have been buffed more than I would have thought. |

Herren Varno
Perkone Caldari State
9
|
Posted - 2013.03.27 21:07:00 -
[87] - Quote
The SFI was a well balanced and great ship to fly with clear strengths and weaknesses - that has already been stealth nerfed by the cruiser buff. Now a nerf to sig, armour and agility, and we get...a shield increase for that?!
We don't need another shield brawler/fail kiter. Sig tanking is supposed to be a cornerstone of Minmatar defence and the SFI is the epitome of this for cruiser sized ships. These nerfs make no sense at all. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
673
|
Posted - 2013.03.27 21:08:00 -
[88] - Quote
Liang Nuren wrote:Warde Guildencrantz wrote:Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. They aren't extremely similar. -Liang
Quote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Zealot Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage per level, 5% to medium energy turret rate of fire per level 10% bonus to Medium Energy Turret optimal range, 5% to medium energy turret capacitor use Slot layout: 5 H, 3 M, 7 L, 5 turrets Fittings: 1180 PWG, 320 CPU Defense (shields / armor / hull) : 984 / 2250 /1688 Shield Recharge Time: 1250s Capacitor (amount / recharge rate / average cap per second): 1500 / 335s Mobility (max velocity / align time): 209 / 9.7s Drones (bandwidth / bay): 0 Targeting (max targeting range / Scan Resolution ): 55km / 306/ Sensor strength: 13 Radar Signature radius: 125 Cargo capacity: 240
aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better. |

X Gallentius
Justified Chaos
1176
|
Posted - 2013.03.27 21:09:00 -
[89] - Quote
Bosquit wrote:Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. The trend is to give every single ship something different w.r.t bonus and performance. No ship is simply a better version of another ship anymore. So, these bonuses make perfect sense. |

Michael Harari
Genos Occidere HYDRA RELOADED
507
|
Posted - 2013.03.27 21:15:00 -
[90] - Quote
The scythe needs a 3rd bonus, otherwise its the same issue split weapon systems have always had.
I suggest 3% sig reduction/level |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
673
|
Posted - 2013.03.27 21:18:00 -
[91] - Quote
Michael Harari wrote:The scythe needs a 3rd bonus, otherwise its the same issue split weapon systems have always had.
I suggest 3% sig reduction/level
already has 90 signature radius, that's almost destroyer level |

Rina Kondur
Fweddit I Whip My Slaves Back and Forth
31
|
Posted - 2013.03.27 21:20:00 -
[92] - Quote
Warde Guildencrantz wrote:aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better.
I guess it's okay to completely disregard the Zealot has more fitting along with an extra turret and other bonuses. What's wrong if it's somewhat similar? It's going be a great low barrier entry hull for people looking to try AHACs like Zealots without requiring the huge amount of ISK and skill points needed to do so.
Not every hull has to be great for solo. I love seeing some of these more suited for fleets, such as the Omen Navy. I don't agree with adding more drones to it and removing a turret, but that's not our call. I'd rather see the drones completely removed and the turret added back in.
As the changes stand now I see it becoming the choice for people with links and implants for solo. A fast cruiser with two flights of drones. These things will have ECM drones out the ass if you see them in solo/small gang. They'll just jam and kite you all day. More of that is not helping solo/small gang stuff. |

Liang Nuren
Heretic Army Atrocitas
3235
|
Posted - 2013.03.27 21:26:00 -
[93] - Quote
Warde Guildencrantz wrote: aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better.
The difference between the two are staggering: - The NOmen trades 38% gun DPS (way more if you include overheat) for a drone bay. - The NOmen trades tank for speed and mobility. - The NOmen is seriously weak on capacitor.
I don't see how the NOmen is really stepping on the Zealot's toes here.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Sieg oder Valhalla
The Advent of Faith
3
|
Posted - 2013.03.27 21:27:00 -
[94] - Quote
What did the Navy Omen Issue ever do to you, Fozzie? There's no reason to go and **** it like that. |

Liang Nuren
Heretic Army Atrocitas
3235
|
Posted - 2013.03.27 21:27:00 -
[95] - Quote
Rina Kondur wrote:I don't agree with adding more drones to it and removing a turret, but that's not our call. I'd rather see the drones completely removed and the turret added back in.
I'd really like to see it keep the 25m^3 drone bay and increase the fittings space some. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deerin
Murientor Tribe Defiant Legacy
64
|
Posted - 2013.03.27 21:28:00 -
[96] - Quote
Why are you guys complaining about scythe!!!!
10% bonus to Medium Projectile Turret rate of fire
Do you know what this means?
Thats 8 effective turrets for you.
Also it will go 2400+ without any boosts, snakes just with MWD.
It will be like a Cyna without falloff bonus....and you guys are complaining??
Oh....you can also fit it as a missile ship if you want it that way too!!! |

Pesadel0
the muppets DARKNESS.
67
|
Posted - 2013.03.27 21:31:00 -
[97] - Quote
Deerin wrote:Why are you guys complaining about scythe!!!!
10% bonus to Medium Projectile Turret rate of fire
Do you know what this means?
Thats 8 effective turrets for you.
Also it will go 2400+ without any boosts, snakes just with MWD.
It will be like a Cyna without falloff bonus....and you guys are complaining??
Oh....you can also fit it as a missile ship if you want it that way too!!!
I think what we are complaining is that they nerfed the *** out of the SFI for no aparent reason.. |

Richard Bong
GoonWaffe Goonswarm Federation
41
|
Posted - 2013.03.27 21:31:00 -
[98] - Quote
Warde Guildencrantz wrote:
Stuff
The Zealot has 5 turrets, better fitting, and T2 resists, it will not be replaced by the N-Omen.
The N-Omen has 1 less gun and a utility high and a flight of drones. It will either be a cruiser that can participate in AHAC fleets with Amarr Cruiser IV or a small gang DPS ship.
There is a bit of overlap but they do not fill the same slot. I think this is a good thing for the N-Omen.
[ASK] Me about drive by thread shitting! |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
674
|
Posted - 2013.03.27 21:33:00 -
[99] - Quote
Rina Kondur wrote:Warde Guildencrantz wrote:aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better. I guess it's okay to completely disregard the Zealot has more fitting along with an extra turret and other bonuses. What's wrong if it's somewhat similar? It's going be a great low barrier entry hull for people looking to try AHACs like Zealots without requiring the huge amount of ISK and skill points needed to do so. Not every hull has to be great for solo. I love seeing some of these more suited for fleets, such as the Omen Navy. I don't agree with adding more drones to it and removing a turret, but that's not our call. I'd rather see the drones completely removed and the turret added back in. As the changes stand now I see it becoming the choice for people with links and implants for solo. A fast cruiser with two flights of drones. These things will have ECM drones out the ass if you see them in solo/small gang. They'll just jam and kite you all day. More of that is not helping solo/small gang stuff.
the other bonus is gets is capacitor use of guns, and I already said it has better cap. the problem with it being similar is that the more expensive one is not worth getting if the cheaper one does everything the expensive one does at almost the exact same efficiency.
I will drop the topic though, since I barely fly these ships myself, you guys probably know more regarding them than I do. |

Pinky Feldman
Gank Bangers Moar Tears
502
|
Posted - 2013.03.27 21:34:00 -
[100] - Quote
X Gallentius wrote:Bosquit wrote:Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. The trend is to give every single ship something different w.r.t bonus and performance. No ship is simply a better version of another ship anymore. So, these bonuses make perfect sense.
Well said, X Gal.
An optimal range bonus for the Nomen adds much needed change to the Meta for solo, small gang, and larger fleet doctrines, since right now its just a more expensive, slightly better Maller. The loss in DPS makes sense in the context of "Currently ships with good range do too much dmg" changes ie: the Drake. Though, it still feels odd that the raw gun DPS is the least out of all T1 Amarr cruisers now. Maybe more drone bandwidth? *Shrugs*
Having less armour than the SFI is a bit silly as well.
Anyways Fozzie, it sounds like you guys are going to be doing some serious changes to the game Meta and I hope you guys go through with some of the more drastic changes despite player protests. Mixing up the game meta is great because of the explosion of PVP that happens as groups test whats good and develop counters of their own.
The moar you cry the less you pee |

Rynnik
In Exile. Imperial Outlaws.
71
|
Posted - 2013.03.27 21:35:00 -
[101] - Quote
We waited so long for a 3 mid Amarr laser frig and finally got one with the Tormentor and Executioner. I was really hoping for a 4 mid Amarr laser cruiser with this balance pass. I understood why you left the Omen and Maller at 3 mids. But now we are looking at 5 Amarr laser cruisers (Omen, Navy Omen, Maller, Navy Aug, Zealot) all with exactly the same 5-3-7 slot layout! Please consider changing this.
Looking at the options we REALLY don't want to open the can of worms that a kiting shield NOmen would be with 4 mids, and being as shield tanking would negate one of the Navy Augs bonuses immediately it seems like the best candidate. Lose a low slot and gain a mid or if you are really afraid of the obvious laser, dual-neut, full tackle + cap booster monster that would follow then drop one of the utility highs to a mid. Either way it would be a real shame to go through all this balancing and leave all 5 laser cruisers with identical slots - please think about switching something around to get to a 4 mid count. |

Quontor Zarrkos
Pwn 'N Play Nulli Secunda
10
|
Posted - 2013.03.27 21:38:00 -
[102] - Quote
I really agree with you here on the fact that all the amarr laser cruisers now have the same slot layout! I'm also eagerly waiting for the phantasm rebalance as it's the only laser ship with a 'native' shield tank. And a shield tanked kiting NOmen/phantasm would actually be really cool imo, it would be a monster, but it'd be cool as a kiting ship after the TE nerf that hits the minie kiting ships so hard. Scorch is awesome regardless, fozzie will probably hit that as well with his nerfbat, or buff long range guns/ammo as right now the long range ammo for shortrange guns is all overpowered as hell. |

BadFC
BadFleet
1
|
Posted - 2013.03.27 21:42:00 -
[103] - Quote
Pinky Feldman wrote: Anyways Fozzie, it sounds like you guys are going to be doing some serious changes to the game Meta and I hope you guys go through with some of the more drastic changes despite player protests.
Yeah, because moar tears are legendary for their use of t1 faction cruisers... derp. |

WInter Borne
Cold Station 12 Surely You're Joking
53
|
Posted - 2013.03.27 21:43:00 -
[104] - Quote
I havent had a chance to read the entire thread, but shouldn't the Navy Caracal get a -5% bonus to explosion radius? Or do I have the equation variables upside down? |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
41
|
Posted - 2013.03.27 21:44:00 -
[105] - Quote
Pinky Feldman wrote:X Gallentius wrote:Bosquit wrote:Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. The trend is to give every single ship something different w.r.t bonus and performance. No ship is simply a better version of another ship anymore. So, these bonuses make perfect sense. Well said, X Gal. An optimal range bonus for the Nomen adds much needed change to the Meta for solo, small gang, and larger fleet doctrines, since right now its just a more expensive, slightly better Maller. The loss in DPS makes sense in the context of "Currently ships with good range do too much dmg" changes ie: the Drake. Though, it still feels odd that the raw gun DPS is the least out of all T1 Amarr cruisers now. Maybe more drone bandwidth? *Shrugs* Having less armour than the SFI is a bit silly as well. Anyways Fozzie, it sounds like you guys are going to be doing some serious changes to the game Meta and I hope you guys go through with some of the more drastic changes despite player protests. Mixing up the game meta is great because of the explosion of PVP that happens as groups test whats good and develop counters of their own.
Totally don't agree with either of you. The Navy faction ships are not supposed to be some unique line of ships. They are supposed to represent a counter to Capsuleers ships by adding improvements that the Navy's have added, essentially making them slightly better versions of their T1 counterparts.
I mean what are we gonna get when we get the Faction Battlecruisers, Blaster Drakes, Missile Hurricanes. There aren't supposed to be completely different ships, there supposed to be something that represents an improvement from T1 but not as specialized or good as T2.
When they went and made T1 logistics, they should have committed to making Faction Logistics as well, or they should change the hulls in my opinion. "Insert Philosophical Statement Here" |

Maegor Stark
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.03.27 21:50:00 -
[106] - Quote
wait,
Quote:5% bonus to Heavy Assault and Heavy Missile explosion radius
that's supposed to be a -5, right? Since explosion radius decreases damage against small targets? |

Psigno Jenny
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.27 21:54:00 -
[107] - Quote
Escobar Slim III wrote:FIRST.
I love you.
|

Iam Widdershins
project nemesis
793
|
Posted - 2013.03.27 21:56:00 -
[108] - Quote
Liang Nuren wrote:Warde Guildencrantz wrote:Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. They aren't extremely similar. -Liang
You're right, one of them does nearly 40% more damage with guns and has EHP, and the other one goes kind of fast and has a flight of drones that are pretty useless for an optimal bonused ship.
I didn't think anyone would seriously be concerned that the Zealot would be obsoleted by the changes to the Nomen. Quite the opposite, I think the Nomen is very nearly useless on release because the Zealot already exists. Lobbying for your right to delete your signature |

BadFC
BadFleet
2
|
Posted - 2013.03.27 22:03:00 -
[109] - Quote
Bosquit wrote:
When they went and made T1 logistics, they should have committed to making Faction Logistics as well, or they should change the hulls in my opinion.
Sorta.
But I think the t1 logistics bonuses should have gone to the faction versions, instead of the basic version that just anyone can manufacture...
In my mind, the progression should be a legitimate t1 > faction>t2.
It's beside the point, but it might be interesting if FW got some sort of 'enlistment' bonuses that made these ships a little better when used in the faction warfare part of the game... |

BadFC
BadFleet
2
|
Posted - 2013.03.27 22:05:00 -
[110] - Quote
Iam Widdershins wrote:Liang Nuren wrote:Warde Guildencrantz wrote:Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. They aren't extremely similar. -Liang You're right, one of them does nearly 40% more damage with guns and has EHP, and the other one goes kind of fast and has a flight of drones that are pretty useless for an optimal bonused ship. I didn't think anyone would seriously be concerned that the Zealot would be obsoleted by the changes to the Nomen. Quite the opposite, I think the Nomen is very nearly useless on release because the Zealot already exists.
I agree. |

X Gallentius
Justified Chaos
1178
|
Posted - 2013.03.27 22:07:00 -
[111] - Quote
Bosquit wrote: Totally don't agree with either of you. The Navy faction ships are not supposed to be some unique line of ships. They are supposed to represent a counter to Capsuleers ships by adding improvements that the Navy's have added, essentially making them slightly better versions of their T1 counterparts.
Example: Comets are better overall frigates, but they are slower than the atron. They can't rep as much as the incursus. They don't have as many drones as the tristan. None of these ships has the same set of bonuses.
|

Anaphylacti
SniggWaffe YOUR VOTES DON'T COUNT
5
|
Posted - 2013.03.27 22:14:00 -
[112] - Quote
CCP Fozzie wrote: Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices.
This worked so well for the Naga...
R.I.P. Torp Naga the best ship that never was. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.27 22:18:00 -
[113] - Quote
exqueror navy issue is lacking a lot of armour here its not able to structure tank quite like an frigate can like the enyo. Navy omen i am confused about its role if you look at the zealot they are very similar same optimal range bonus.... Also the sensor strength creep is too much 21 is better than a drake........ 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
580
|
Posted - 2013.03.27 22:21:00 -
[114] - Quote
Anaphylacti wrote:CCP Fozzie wrote: Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices.
This worked so well for the Naga... R.I.P. Torp Naga the best ship that never was.
Not this **** again. |

Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.03.27 22:25:00 -
[115] - Quote
I like the focus on extreme combat doctrines for that faction and it basically feels like one faction attack cruiser and one faction combat cruiser.
As for specifics
ENI is slower but seems to be most agile will need to see how that plays out. Feels a little low on powergrid to fit say ions or 200mm rails + moderate armour tank like 800mm plate, am almost certain to be using a LSE.
Navy Vexor, really nasty brawler and I like the focus on drone bonuses but losing the equivalent of 4.25 turrets for a single heavy drone seems a bit harsh and even with the speed and tracking bonus I have concerns as to how effectively even mediums can apply damage to a fast cruiser when it is not webbed and scrammed. Hopefully more changes to drones are coming, but I still would prefer four unbonused turret hardpoints as back up.
|

Aeril Malkyre
Knights of the Ouroboros
211
|
Posted - 2013.03.27 22:25:00 -
[116] - Quote
Adding myself to 'whaaaaat is going on with the Stabber?' If the mass was outlier in your formulas and needed brought in line, I might understand. But an armor reduction, mass increase, and shield increase looks scatter-shot. What's your intent for the hull? Paired with the TE opt/fall reduction, you're looking at a tackler/brawler that's now slower and has to get closer to effect DPS. Minmatar have speed and low sig radius. Both of which are going the other direction on this hull.
Then there's the Scythe. The buffs are awesome. But the split weapons system is still split. Even if your intent is either/or, it's a hull with two opposing bonuses. On top of the fact that it has absolutely zero to do with its logi predecessor. The Republic Fleet looked at the old girl and said "Well, logistics is nice, but what we need is more guns"? Echoing the 'I thought the faction was just supposed to be a slightly fancier version of the T1?' confusion.
The old fluff text calls it a mini-Typhoon. Most are pretty sure you're going to turn the Typhoon into the Minmatar missile BS. So if the Scythe is going down the combat road instead of logi, start the trend now. Missiles, and I'd push for a shield boost bonus. falls in line with the new Cyclone.
Really, I think we'd all benefit from some more discussion of design intent with these two. |

chris elliot
EG CORP Talocan United
157
|
Posted - 2013.03.27 22:28:00 -
[117] - Quote
Jonas Sukarala wrote: Also the sensor strength creep is too much 21 is better than a drake........
Sensor creep is a good thing. Ecm is broken as hell so anything to help even it out a bit is a good thing. Especially when he is adding drone flights to everything. |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.27 22:29:00 -
[118] - Quote
Very excited to see the birth of the first true drone boat (dual bonused drones), but I really think you ought to consider higher bonused medium drones over heavies IF this ship is to be a cruiser-killer. However, if the design intent is to fly heavies (and the Ishtar will get reworked for bonuses more sentry-oriented, leaving the "cruiser-killer" moniker to the Vexor), then I think the bonuses are appropriate for that.
I'd love to see more boats become true drone boats, and there's some great ideas floating around these forums about both ship changes and the long-overdue drone ones.
Also, I fear the NOmen will supplant or even replace the Zealot for the premier long-ranged laser platform, but I'm sure you guys ave considered that knowing what you know and having the T2 HAC crystal ball handy.
Overall, very good work, but maybe figure something else out with the dual type damage bonus on the SFI and perhaps a little more differentiation with the ONI and the Caracal. |

Labceh
Little Willies
12
|
Posted - 2013.03.27 22:29:00 -
[119] - Quote
It's been mentioned several times already however I feel the need to say it once more. As of late, Minmatar ships seem to have been getting the short end of the stick. What are your visions with the Minmatar line-up? I'm really confused with the direction you guys are taking and would like some clarification.
When I joined the game, Minmatar ships were fast, fought in fall-off and possessed very good damage despite having much weaker tanks. Recently, with the latest patches, their align time have been on par (or sometimes even worse) as the other ships in their category (I mean really.. the omen aligns faster than the scythe?). They deal less damage and have a terribly hard time to apply any of it; they are still unable to brawl with other ship types within their category since they simply lack the tank.
The scythe will be receiving awful bonuses where only one can be useful at a time. It can equip projectiles, it can shoot missiles, it can shield tank, it can armour tank but it sure as hell isn't good at any of them. Period. The stabber deals with the same problem.
FIX IT.
Labceh |

X Gallentius
Justified Chaos
1178
|
Posted - 2013.03.27 22:30:00 -
[120] - Quote
Jonas Sukarala wrote:exqueror navy issue is lacking a lot of armour here its not able to structure tank quite like an frigate can like the enyo ENI: 782 dps without drones, not overheated. 1000 dps overheated with drones, and stupidfast (3 km/s overheated). It's going to die in a fire quite a bit, but each death will be glorious. |

X Gallentius
Justified Chaos
1179
|
Posted - 2013.03.27 22:34:00 -
[121] - Quote
Aeril Malkyre wrote: Echoing the 'I thought the faction was just supposed to be a slightly fancier version of the T1?' confusion.
This has never been the case with the Tier 1 Navy Cruisers. For example, the ENI has always been a faster version of the thorax, not a better logistics ship. |

Allandri
Liandri Industrial Liandri Covenant
32
|
Posted - 2013.03.27 22:39:00 -
[122] - Quote
Hull tanking Navy Vexor sounds like fun |

Denuo Secus
151
|
Posted - 2013.03.27 22:49:00 -
[123] - Quote
Love the range bonus on the Navy Omen! It's a solo PvP, more flexible version of the Zealot <3 |

Alexa Coates
Federation Navy Assembly Group LLC
319
|
Posted - 2013.03.27 23:03:00 -
[124] - Quote
I just fit up a navy exec and it does 500 dps even with 4 guns. That extra slot+extra gun is gonna be ~insane~ That's a Templar, an Amarr fighter used by carriers. |

Lee Dalton
Sniggerdly Pandemic Legion
18
|
Posted - 2013.03.27 23:06:00 -
[125] - Quote
REMOVED |

Cage Man
180
|
Posted - 2013.03.27 23:10:00 -
[126] - Quote
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Recoil IV
Not Another One Man Corp
99
|
Posted - 2013.03.27 23:10:00 -
[127] - Quote
Psigno Jenny wrote:Escobar Slim III wrote:FIRST. I love you.
how the **** can you look so ugly? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 23:14:00 -
[128] - Quote
Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's
You mean railguns right. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3225
|
Posted - 2013.03.27 23:39:00 -
[129] - Quote
So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?
I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet). Day 0 advice for new players: Day 0 Advice for New Players |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.03.27 23:45:00 -
[130] - Quote
Whoah! Crazy stuff, gonna need some time to absorb this |

Aglais
Liberation Army Li3 Federation
192
|
Posted - 2013.03.27 23:49:00 -
[131] - Quote
TrouserDeagle wrote:Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's You mean railguns right.
I'll take two missile boats over a dedicated rail boat any day, forever.
At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun. |

MeBiatch
Republic University Minmatar Republic
900
|
Posted - 2013.03.27 23:49:00 -
[132] - Quote
i would prefer the ENI keep 4 turrets but increase the bonus instead as 1. the fittings are already tight and i am not sure 70 extra pg is enough. 2. a rate of fire bonus sucks up alot of cap from a blaster boat so less guns to shoot means less cap used. Also i would instead of adding a high slot put on a 5th mid slot this will let you shield gank setup if you want or full tackle on the mids and armor on the low...
Quote:Exequror Navy Issue: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret rate of fire Slot layout: 4 H, 5 M(+2), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 350(+70) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 50(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200) Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Joelleaveek
Center for Advanced Studies Gallente Federation
206
|
Posted - 2013.03.27 23:50:00 -
[133] - Quote
I like all these changes with the exception of the Fleet Scythe. the bonuses mean you have to pick one method of damage dealing over the other, meaning the ship effectively gets only one bonus. |

Omnathious Deninard
Extrinsic Operations
738
|
Posted - 2013.03.27 23:51:00 -
[134] - Quote
Mara Rinn wrote:So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?
I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet). I saw the tracking boost and the velocity boost and thought "huh heavy drones might be usable here" Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Rabbit P
Ministry of War Amarr Empire
4
|
Posted - 2013.03.27 23:53:00 -
[135] - Quote
CCP Fozzie wrote:One more thread today before I start the Easter vacation (Iceland is awesome).
Augoror Navy Issue: Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)
I haven't seen any Augoror Navy Issue dance in the space beforce. It should be 0.48(-0.11) |

Spliffsan
Interwebs Cooter Explosion Fatal Ascension
6
|
Posted - 2013.03.28 00:04:00 -
[136] - Quote
Sweet rather than make new ships, just re-skin the ones you have... awesome job CCP pat yourself on the back. Your work's done pack it up and go home, job well done!! |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.28 00:06:00 -
[137] - Quote
Aglais wrote:TrouserDeagle wrote:Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's You mean railguns right. I'll take two missile boats over a dedicated rail boat any day, forever. At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun. I'm more inclined to argue FOR a Caldari Navy Issue that'd have a hybrid-turret bonus. Since Caldari normally opt for optimal range bonuses, CCP could simply add another turret like they did with the Ferox to keep the hull competitive with its damage output. And I'm not sure if you've flown them before, but loading up one of those +optimal hybrid boats with Neutrons with Null makes it an absolute beast. Alternatively, you could always load something like CNAM or Void and push out that optimal for better damage application range.
Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration. |

Bouh Revetoile
TIPIAKS
266
|
Posted - 2013.03.28 00:47:00 -
[138] - Quote
Maximus Andendare wrote:Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration. As good as a railgun caldari navy ship could be, you can see that amarr forgoe their drones secondary weapon to focus on their other traits : insane armor tank. In the same fashion, caldari navy ships focus on their primary weapon with one fast attack navy ship, and one favoring defense. Caldari are also the superior shield race, and the 6 slots on the Osprey Navy Issue will make it an insanely robust shield ship, or an utility (EWAR) ship.
Changes are really big. The ENI will almost have Brutix dps with catalyst tank ; this is actually scary !
Lots of these changes are scary infact : - Navy Vexor with speed bonused heavy drones, or tracking sentries ; - Navy Osprey with hilarious speed and 6 mid slots ! - Navy Caracal with almost Drake dps ; - Navy Omen with destroyer speed and optimale bonused lasers ; - Navy Auguror's insane tank with 2 utility high slots ; - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
In fact, they all get other classes ability, be it dps, mobility or tank, and sometime many of these abilities. I'm afraid of what they will do to frigates in fact and AF most notably ; but frigate signature may be enough to protect them from these beasts.
Stabber Fleet Issue was certainly the best navy cruiser, so the changes are not that big. Mass increase is equivalent to a 800mm Titanium plate (meta2). Considering the recent addition of armor honeycombing skill, its stats when 1600mm plated will be the same as before armor rebalance. |

Michael Harari
Genos Occidere HYDRA RELOADED
520
|
Posted - 2013.03.28 00:58:00 -
[139] - Quote
Bouh Revetoile wrote: - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
Wat. Its got 6 launchers or 6 guns. Max of 6+1.5 or 1.5+6. Thats not insane damage at all. Its the same dps as the current stabber. Less actually |

Namamai
Stimulus Rote Kapelle
79
|
Posted - 2013.03.28 01:18:00 -
[140] - Quote
Looks good :) One quick question: AugororNI on TQ has 2579 hull. Changing to 1700 is -879 hull HP, and the added 287 armor (430 with Amarr Cruiser V) doesn't seem to compensate for that. Can you confirm that this is the correct number? |

MisterNick
The Sagan Clan Pax Romana Alliance
222
|
Posted - 2013.03.28 01:23:00 -
[141] - Quote
Dat Navy Vexor.
Paper Ishtar for far less money? i'll take that trade. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Heribeck Weathers
The Executioners Capital Punishment.
33
|
Posted - 2013.03.28 01:30:00 -
[142] - Quote
I like the speed increase on all of these, but i feel like the Scyth-FI and the Osprey-NI arnt going to be able to kill anything with such crummy DPS, I kinda imagine these ships being used in fleets rather than kiting around like crummy cynables solo, it would be nice if they reflected a fleet ship more, they are navy ships after all.
Also make the Ospry a blaster boat with shield HP per lvl, rather than a more kity carical, and the caricalNI be a more brawly carical.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.28 01:33:00 -
[143] - Quote
Why the insane Nomen nerf, was it really that good because I sure as hell didn't get much mileage out of them before they died. A full 25% gun dps hit for the Nomen, do you think that 5 more light drones makes up for that? It goes from having 8 turret equivalent to a mere 6 .. why the hell don't you just molest it like vanilla Omen/Prophecy, make it into some silly drone boat and be done with it.
Just let one of them, in this case I guess that is the Aug, be a gun boat.
PS: What is the utility high on Nomen supposed to be for considering the obvious kiting paradigm? And where do you expect it gets cap to do anything other than kill a frig before needing to safe up to recharge, mandatory capbooster? Mind giving it a 4th mid if that is the case? PPS: Bricks are awesome! Love me some bricks .. oh wai ...
Nice potential for diversity in Gallente, Caldari and Minmatar revisions but both the Amarr hulls are rammed so far up the pigeon hole that the sun shall never reflect in their golden skins .. sadness.
PPPS: At least the Slicer came out relatively unscathed, fearing for what will happen to the big dogs though if this is what CCP's thinking comes down to with regards to Amarr hulls.
Scythe looks like pure fun though, options for that one are through the roof. About time the misunderstood weapon split was addressed and given a proper showcase .. will be whines about "oh noes, my skill points!" but can't be helped 
Bouh Revetoile wrote:...- Navy Omen with destroyer speed and optimale bonused lasers... Dessie mobility AND damage, exact same damage as the Coercer only with ~2x the Range or so, unbonused drones are a liability, always has been so wouldn't rely on them to do much of anything (distractions can be gold though). |

Berluth Luthian
14th Legion Eternal Evocations
48
|
Posted - 2013.03.28 01:54:00 -
[144] - Quote
So wouldn't the dual 10% bonuses and a BCU and a gyro net better dps than two separate 5% bonuses and 2 damage mods with a stacking penalty?
Plus you get to pick the damage type. |

Jack Pharris
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2013.03.28 02:17:00 -
[145] - Quote
It seems somewhat odd from a lore perspective for the navy issue versions of Logistics ships to be combat ships. although if you don't see room for them between T1 and T2 logistics cruisers that's understandable. |

Aerandria
Royal Caldari Imperial Guard Imperium Directive
2
|
Posted - 2013.03.28 02:17:00 -
[146] - Quote
Vrat Briner wrote:Quote:Exequror Navy Issue: Keeping the same role for this one, as a high damage blasterboat with the two damage bonuses. Adding an extra highslot and turret increases damage even further. It's fast and hard hitting but the lack of the Thorax's tracking bonus hurts. Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets Fittings: 830(+70) PWG, 340(+60) CPU Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863) Shield Recharge Time: 1250s(-200) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74) Drones (bandwidth / bay): 25(+5) / 25(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1) Sensor strength: 18(+3) Magnetometric Signature radius: 110(+2) Cargo capacity: 465 (+200) +1 turret, +1 med, +1 low and +70 PG and +60 CPU? Seriously? At the moment you only can fit Ions if you're going to armour tank (or neutrons, if you're going shield tank it) and you do not have any free resources left at all, and you're adding ONE MORE turret and med slot with only 70 PG and 60 CPU??? Again, seriously? Are we supposed to fit electron blasters on it?
Consider this:
The current thorax has 5H, 4M, and 5L with 830PG and 330CPU. The new Nexe has 5H, 4M, 6L with 830PG and 340CPU.
The thorax isn't hard to fit. The new Nexe will have an additional low and 10CPU. That's incredibly easy to fit.
It's also got dramatically more EHP across the board than the thorax, its slightly faster, way more agile, much smaller sig, stronger cap, better sensor, better shield recharge, and more dps. In exchange for all that awesome it downgrades from medium drones to small and lacks the awesome tracking of the thorax, but its got the mids for a web or two so this isn't in any way crippling as far as I can tell.
I dunno what you're looking I'm looking at a ship that appears to be better than the thorax at basically everything, and I personally really like the current thorax... |

The VC's
Spack Force 5
127
|
Posted - 2013.03.28 02:18:00 -
[147] - Quote
Nomen damage bonus and turret loss is nice. Less cap use and about 20-30 sec more overheat, roughly.
Less crystals to buy too. |

Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 03:13:00 -
[148] - Quote
Two problems:
1. Why in gods name are you doing a split weapon system on the Scythe, when you said "we want to get rid of the split weapon bonuses" Are you senile?
2. You've increased the shield and decreased the armour on the SFI, this is the opposite of what you should do. It's also the opposite of what should happen should you increase the mass, SFI's aren't that uber awesome, they're just the only faction cruiser that worked, leave it the **** alone. Vote Item Heck One for CSM8 |

Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 03:19:00 -
[149] - Quote
Zilero wrote:In light of the earlier proposed TE changes, please provide the Stabber Fleet Issue with a bonus to falloff.
Thanks!
The SFI is not a kiting platform ffs, you have the stabber and the Vaga for that, you should be orbiting at 500-1k with the SFI out tracking people.
L2goddamn play. Vote Item Heck One for CSM8 |
|

CCP Fozzie
C C P C C P Alliance
4726

|
Posted - 2013.03.28 03:36:00 -
[150] - Quote
Quick update, I made a copy error when making up this post. The Augoror Navy Issue should have 2550 hull hp. OP is updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Destoya
Sniggerdly Pandemic Legion
65
|
Posted - 2013.03.28 04:01:00 -
[151] - Quote
Akturous wrote:
1. Why in gods name are you doing a split weapon system on the Scythe, when you said "we want to get rid of the split weapon bonuses" Are you senile?
.
I have a feeling Fozzie just made it that way knowing it sucked just to appease the multitude of forum whiners from making the Hurricane/Cyclone single weapon ships. A kind of "look, this is how split weapons turn out, here you go, be happy" moment.
Of course there's a good amount of time so I wouldn't be surprised to see a buff in some way, as the new scythe FI seems worse than its counterparts from other factions. On the other hand, I could be wrong because that 5-5-5 slot layout does look really really sexy.
I also feel like the Stabber Fleet Issue doesnt need a nerf at all, it performs pretty well in it's current state, definitely looks to be competitive with the updated versions of the other navy cruisers. |

Arronicus
vintas industries Mistakes Were Made.
456
|
Posted - 2013.03.28 04:11:00 -
[152] - Quote
Why in the world was the drone bay stripped off the Caracal Navy Issue? |

Lenier Chenal
Anomalous Existence Existential Anxiety
29
|
Posted - 2013.03.28 04:17:00 -
[153] - Quote
The Myrm needs heavy/sentry 5 drones now, no reason it shouldn't. Now there are 2 cruisers with the ability to use 5 sentry/heavy drones. |

MeBiatch
Republic University Minmatar Republic
900
|
Posted - 2013.03.28 04:22:00 -
[154] - Quote
Arronicus wrote:Why in the world was the drone bay stripped off the Caracal Navy Issue?
look at its role... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Rhnra Pahineh
Wet Every Time
1
|
Posted - 2013.03.28 04:28:00 -
[155] - Quote
I don't understand why the navy version of the support cruisers are not support cruisers them self... Can anybody explain it to me? |

Streya Jormagdnir
Alexylva Paradox
167
|
Posted - 2013.03.28 04:34:00 -
[156] - Quote
Zarnak Wulf wrote:Why would I fly an Osprey over a missile Scythe. The Scythe gets:
The same number of launchers. 10% damage bonus on any damage type, not just kinetic. Significantly more PG. Bigger Drone bay. Is faster. Has a smaller sig radius.
You nee to rethink the Scythe. Shield boost and 5% damage per level would be my vote.
Keep your filthy, sour, unsatisfying shield boost bonuses away from my shield/armor-ambiguous Minmatar ships!  I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.28 04:38:00 -
[157] - Quote
Lenier Chenal wrote:The Myrm needs heavy/sentry 5 drones now, no reason it shouldn't. Now there are 2 cruisers with the ability to use 5 sentry/heavy drones. No, it'd compete far too much with upcoming Eos if it did, and the damage would be out of balance with its five turrets and large tank. In fact, the Myrm's tank is the advantage over the Navy Vexor. The Navy Vexor, while being a dps powerhouse, and probably a little more survivable due to the ability to dps from range with the drones, it's still going to be a glass cannon, and all that dps means nothing when the ship is dead.
Now, of course we can debate whether the Gallente active tanking role was really needed on both rebalanced BCs, since the Myrm or Brutix should have received something that makes it more fleet-friendly. But as it stands now, the Myrm is going to have the tank/soloing advantage over the Navy Vexor easily.
Besides, not all ships need to have the same in order to be competitive. You gotta realize that CCP doesn't make "one sausage" in different lengths. Each ship represents a different flavor of sausage altogether, and that gives choices, and choices for games are what make the game interesting, fun and unique.
|

Lenier Chenal
Anomalous Existence Existential Anxiety
29
|
Posted - 2013.03.28 04:47:00 -
[158] - Quote
Maximus Andendare wrote:Lenier Chenal wrote:The Myrm needs heavy/sentry 5 drones now, no reason it shouldn't. Now there are 2 cruisers with the ability to use 5 sentry/heavy drones. No, it'd compete far too much with upcoming Eos if it did, and the damage would be out of balance with its five turrets and large tank. In fact, the Myrm's tank is the advantage over the Navy Vexor. The Navy Vexor, while being a dps powerhouse, and probably a little more survivable due to the ability to dps from range with the drones, it's still going to be a glass cannon, and all that dps means nothing when the ship is dead. Now, of course we can debate whether the Gallente active tanking role was really needed on both rebalanced BCs, since the Myrm or Brutix should have received something that makes it more fleet-friendly. But as it stands now, the Myrm is going to have the tank/soloing advantage over the Navy Vexor easily. Besides, not all ships need to have the same in order to be competitive. You gotta realize that CCP doesn't make "one sausage" in different lengths. Each ship represents a different flavor of sausage altogether, and that gives choices, and choices for games are what make the game interesting, fun and unique.
It just doesn't make sense. Make the Gila and the NV have 4 drones, but let the larger ship have 5. Even it out DPS/role wise, but at least let it make sense. |

Deerin
Murientor Tribe Defiant Legacy
67
|
Posted - 2013.03.28 05:48:00 -
[159] - Quote
Michael Harari wrote:Bouh Revetoile wrote: - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
Wat. Its got 6 launchers or 6 guns. Max of 6+1.5 or 1.5+6. Thats not insane damage at all. Its the same dps as the current stabber. Less actually
No
Again:
It gets a %10 RATE OF FIRE bonus.
That means the duration is multiplied with 0.5 at Minmatar cruiser level 5.
Thats 8 effective turrets for you.
The ship goes 2400 with a single MWD and its guns outdps a cyna.
Scythe has effectively 4 damage bonuses, split in 2 for each weapon type. |

Prometheus Exenthal
mnemonic.
505
|
Posted - 2013.03.28 05:50:00 -
[160] - Quote
Looks good to me!
The big winners (imo) are Navy Exeq (a proper Thorax), Fleet Scythe (Like NExeq, only faster and more versatile), and Amarr.
The NOsprey I think is a bit overrated atm, and will probably be link-bait and some lame ewar platform. The Navy Caracal has been doing the same job for a while now, and it just got better.
The Navy Vexor *improved*, but I still wish it had more turrets (and a bonus) over the extra drone. When I fight Vexor hulls, first thing I do is kill the heavies, so relying on them sucks. On the plus side, it's super agile now with utility highs. The Navy Exeq is now a hero Thorax. It's as close to a T1 Deimos as you can get without flying a Vigilant. DPS is great, speed is great, cap is great, tank is workable. Will fly (and die).
The Fleet Stabber hasn't changed, still a solid ship. The Fleet Scythe is now like.. pretty cool. It's not the highest damage dealing or tanking, but it does a whole lot pretty good. 600+dps is easily achievable, and it's tiny. It tanks equally well with armor or shields, whereas armor means you have so many mids for something like dual-prop (tiny hull) AND a couple webs etc etc. It's damn quick/agile too!
The Navy Omen is now the proper T1 version of what the Zealot will hopefully become. Fast + range, with frig defenses. The Navy Augoror is just an all around decent ship now. Utility highs + good damage + good speed/agility + good tank. Will fly (and die). Kinda makes sense (lore-wise) to pair Amarr (with fast+ranged ships) to counter Minmatar ships like the Vagabond. -áwww.promsrage.com |

Tor'en
Rebel Legion
1
|
Posted - 2013.03.28 06:18:00 -
[161] - Quote
Some really nice changes and mostly quite good, as after the buff to T1 cruisers Faction versions really were de-facto nerfed.
The new Nomen looks awesome and I'm looking forward to it especially.
However the unfortunate trend with Minmatar continues and I really don't understand why this hate. I know that there was a time with winmatar that was getting quite silly but to do a complete 180deg and to continue to ignore all the comments in regards to them is just really dissapointing.
Lets face it the Stabber is by far the worst T1 cruiser (and the changes are like re-arranging deck chairs on Titanic) and while Rupture and Bellicose are ok, both are sub par in comparison to other races.
The less said about the Hurricane the better. PG nerf is just plain annoying and general speed nerf across the board makes Minmatar just way too compromised. Cyclone is probably the only example of Minmatar done right, but overal it is also far from great.
And now the poor SFI. Seriously there was nothing wrong with it, so why mess with agility/mass. It just doesn't compute that the agility is brought on par with other races and the increase in signature radius make the signature tanking impossible. (The one thing I really liked with some more creative fits are the AB sig tanked ones which increasingly are more and more difficult due to tendency to make everything not ballanced, but simply uniform.
The attempt with split weapons on Scythe is pretty shite IMHO, as it tries to be too many things at one and as a result there are better alternatives. Please make it a focused ship, missiles or guns, and can the idea of diversity through split systems.
I am just said that the trend is to crate much of a muchness, and as a result Minmatar are constantly the ones getting the short end of the stick. Probably this post will also be ignored, but at least I tried. :) |

Goldensaver
Marsuud And Sons Industries
166
|
Posted - 2013.03.28 06:21:00 -
[162] - Quote
Really excited about the NOmen. But I am wondering why it gets a utility high like the Slicer. Nobody I know ever uses that bloody high, because it doesn't do anything outside of scram range. Regardless though, it'll be a great high speed kiting ship. Probably get ~3km/s out of it without links/boosts/implants, and have 30-40km range with pulse. I'm liking that thought. The DPS is a little low, but workable considering the range.
The NAugoror is looking like a fantastic Maller. Huge tank, great in a brawl, an extra low. I can't wait to undock that nasty.
The Navy Vexor looks to be getting a nice buff. 5 heavies/sentries with speed/tracking bonuses will make it a big threat on the battlefield. I wouldn't be surprised if a miniature slowcat style doctrine was adopted with these... or maybe I would be considering the poor damage application of sentries on small ships, the poor rep level/range of unbonused medium reps, and the cost of the hulls. Regardless though, nice droneboat.
That ScytheFI is looking nasty. 8 effective guns on a hull that fast is going to be a menace on the battlefield, and just to mix things up you can even go with 6 effective launchers and do the kite thing. Still, it'll be a threat for sure.
StabberFI was hardly changed. Some tiny nerfs, but overall it's about the same ship. The mass change is hardly noticable compared to pre-honeycombing armour SFI's.
The NExequoror is going to be nasty. I'm glad I'm in the process of training up T2 blasters. It's looking like a great ship to fly. I think it'll be a lot of fun.
OspreyNI is looking a little lacklustre. It's quick, but the damage is a bit low. I'll give it a shot before passing judgement, but I think it could use a bit more damage seeing as it only matches the ScytheFI for damage (when using kinetic. Worse with any other damage type) and is a good bit slower (20m/s base). Perhaps the extra mid makes up for it, but we'll see how it turns out.
The Navy Caracal is looking downright fantastic for a brawler. Great damage output at 8 effective launchers, with a heavy shield tank and a reduction to explosion radius will make it a fantastic ship. It should be applying damage well to Destroyers with HAMS, and even be hitting frigates decently with them. It'll be a big threat to anything it gets close (though not too close) to. The 15km range on HAMS will make it a good threat within its effective range.
Overall, fantastic changes. I can't wait for this to arrive. I'm really looking forward to most of the ships. |

Roime
Shiva Furnace
2372
|
Posted - 2013.03.28 06:23:00 -
[163] - Quote
Rhnra Pahineh wrote:I don't understand why the navy version of the support cruisers are not support cruisers them self... Can anybody explain it to me?
Would be cool to have Navy logis, but maybe they'd be better as T2 Navy ships?
-á- All I really wanted was to build a castle among the stars - |

Goldensaver
Marsuud And Sons Industries
166
|
Posted - 2013.03.28 06:30:00 -
[164] - Quote
Tor'en wrote:
And now the poor SFI. Seriously there was nothing wrong with it, so why mess with agility/mass. It just doesn't compute that the agility is brought on par with other races and the increase in signature radius make the signature tanking impossible. (The one thing I really liked with some more creative fits are the AB sig tanked ones which increasingly are more and more difficult due to tendency to make everything not ballanced, but simply uniform.
The attempt with split weapons on Scythe is pretty shite IMHO, as it tries to be too many things at one and as a result there are better alternatives. Please make it a focused ship, missiles or guns, and can the idea of diversity through split systems.
I am just said that the trend is to crate much of a muchness, and as a result Minmatar are constantly the ones getting the short end of the stick. Probably this post will also be ignored, but at least I tried. :)
Seriously. Don't get why people are losing it over the StabberFI changes, and the ScytheFI is probably going to be great.
StabberFI: People complaining about the armour value nerf completely boggle my mind. It's 61 armour. That's almost nothing. Really. It doesn't even total over 80 with all skills applied. That much armour is nothing. The sig radius changes are almost negligible. It's a smaller difference than the sizes between frigates. It's still one of the smaller cruisers, and it gets to sport a pretty solid tank, and move decently quick to boot. And as for the mass increase, if you're armour tanking your SFI then there's almost no change from before the Armour Honeycombing skill was introduced. And it was fine before that skill, so I don't see where the big deal is. The only thing I see being a *real* nerf is the 2 CPU due to how tight some of the fits I have seen can be, and that's easily compensated by going to meta.
ScytheFI: Looks like it's going to be fine to me. The only difficulty will be damage application at range without a falloff bonus, but it gets an effective 8 guns and goes really ******* fast. It'll be great for kiting. And as for the missile variant, it'll also be really ******* fast, and will do equal damage in all types to a Navy Osprey shooting Kinetic. The only thing the Osprey has on the ScytheFI is missile velocity (so range) and one mid (tank, if you're actually getting close enough to be shot...) They both might have a decent role, but I think the ScytheFI will pull it off better, personally. I think the ScytheFI will be just fine, all said and done. |

Ashina Sito
Center for Advanced Studies Gallente Federation
51
|
Posted - 2013.03.28 07:05:00 -
[165] - Quote
CCP Fozzie wrote:
Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195)
Let us know what you think!
Bleah!
Not sure where being able to fly with 5 heavy drones make this ship worth using. It would if almost all of the gun damage was not taken away. There is no need in Eve for a crappier version of the Ishtar or Gila... use one of those ships instead, the extra ISK spent is worth it.
With these changes...
Your running around after dropping ether Heavys or Sentrys doing damage while getting caught because your armor tank is dragging down your mobility and speed.
Or
The other choice seems to be the Gallente version of the "Coward's Ship" AKA the Vagabond except you get to some actual damage with your drones and have no defenses against frigs. \0/
Using as a kiting ship with heavys or sentrys it will fail, if your target can't kill you they will kill your dones and you don't have the drone bay for 5 25m3 replacements. If they don't shoot at your drones you (or they) will kite out of range of the sentrys and not be able to deploy a second set because of the lack of drone space (an Ishtar can do this). If your using heavys then your opponent is outrunning them even with the +25% speed, the tracking does not help in that situation since drones MWD, approach, stop, fire and now the drones transversal is though the roof on the MWDing ship and they all miss. If you have the ship web/scrammed then your not kiting .
Not sure why anyone would want to fly this over a Vexor. I can get more DPS out of the Vexor, since I get I get drone and gun damage. The extra tank is nice but dead things don't shoot so I would rather have the greater DPS. On top of that the Vexor splits damage between guns and drones (a destructible weapon) which means I have more flexibility in damage application (and Ewar) and if my drones go down I still have my guns to kill stuff with. On top of all that it is a cheaper platform to fly.
Vexor > Navy Vexor. More damage, more flexibility, better damage application and cheaper.
Why am I flying a Navy Vexor then?
Note: if the Navy Vex is going to replace the Ishtar and the Ishtar is going to be the T2 version of the OMGWTFPWNDPS boat that the Vexor is then all this is moot. |

Valleria Darkmoon
Heretic Army Atrocitas
115
|
Posted - 2013.03.28 07:29:00 -
[166] - Quote
DAT OMEN.
I literally double fist pumped in the air when I read the bonuses. |

McBrideCZ
Callide Vulpis Curatores Veritatis Alliance
6
|
Posted - 2013.03.28 07:32:00 -
[167] - Quote
Overall, changes looks good, but why is the Omen Navy Issue so low on defense? Keep 1800 shield, buff armor from 2250 to 2750.
|

White Drop
True Horde Smile 'n' Wave
2
|
Posted - 2013.03.28 08:49:00 -
[168] - Quote
Why do you nerf such nice minmatar ships? It was hard to get advantage with Fleet stabber, not it won't be better. |

Onnen Mentar
Murientor Tribe Defiant Legacy
42
|
Posted - 2013.03.28 09:43:00 -
[169] - Quote
The changes look pretty ok. The fleet scythe really needs more powergrid though. |

To mare
Advanced Technology
179
|
Posted - 2013.03.28 09:43:00 -
[170] - Quote
the 10% to projectile rof on the scythe seems too good to be true and make the missile bonus totally useless especially with 4/4 turret/launcher and 5 highs, the Nomen change of role from DPS machine to kite ships its strange, since when that its amarr gamestyle?
and to all the ppl complaining about this new cruisers vs T2 ships keep in mind T2 still have to be rebalancesd
|

Kagura Nikon
Mentally Assured Destruction Whores in space
35
|
Posted - 2013.03.28 09:47:00 -
[171] - Quote
Goldensaver wrote:Tor'en wrote:
And now the poor SFI. Seriously there was nothing wrong with it, so why mess with agility/mass. It just doesn't compute that the agility is brought on par with other races and the increase in signature radius make the signature tanking impossible. (The one thing I really liked with some more creative fits are the AB sig tanked ones which increasingly are more and more difficult due to tendency to make everything not ballanced, but simply uniform.
The attempt with split weapons on Scythe is pretty shite IMHO, as it tries to be too many things at one and as a result there are better alternatives. Please make it a focused ship, missiles or guns, and can the idea of diversity through split systems.
I am just said that the trend is to crate much of a muchness, and as a result Minmatar are constantly the ones getting the short end of the stick. Probably this post will also be ignored, but at least I tried. :)
Seriously. Don't get why people are losing it over the StabberFI changes, and the ScytheFI is probably going to be great. StabberFI: People complaining about the armour value nerf completely boggle my mind. It's 61 armour. That's almost nothing. Really. It doesn't even total over 80 with all skills applied. That much armour is nothing. The sig radius changes are almost negligible. It's a smaller difference than the sizes between frigates. It's still one of the smaller cruisers, and it gets to sport a pretty solid tank, and move decently quick to boot. And as for the mass increase, if you're armour tanking your SFI then there's almost no change from before the Armour Honeycombing skill was introduced. And it was fine before that skill, so I don't see where the big deal is. The only thing I see being a *real* nerf is the 2 CPU due to how tight some of the fits I have seen can be, and that's easily compensated by going to meta. ScytheFI: Looks like it's going to be fine to me. The only difficulty will be damage application at range without a falloff bonus, but it gets an effective 8 guns and goes really ******* fast. It'll be great for kiting. And as for the missile variant, it'll also be really ******* fast, and will do equal damage in all types to a Navy Osprey shooting Kinetic. The only thing the Osprey has on the ScytheFI is missile velocity (so range) and one mid (tank, if you're actually getting close enough to be shot...) They both might have a decent role, but I think the ScytheFI will pull it off better, personally. I think the ScytheFI will be just fine, all said and done.
Did you comapre its final speed? Its a minmatar ships that is SLOW compared to the new values of others. And there has been already some time that minmatar ships are not the most agile anymore, in fact they are 3rd on thta now. All other cruisers were massively buffed on speed. The stabber gained mass instead.
In fact the ships are entirely upside down. THe omen play like a minmatar ship and the stabber plays like an amarr ship (but without the Hitpoints and capacitor to do that)
Te problem is not on being powerful oir not, it is that its loosing the minmatar flavor and role. Minmatar are supposed to be weaker hitpoint wise have less capacitor etc.. but be the most agile. The game was conceptualzied this way and that has been raped bit by bit.
Is that to nerf minmatar? So why not simply reduce all AC dps by 5% and keep minmatar beign the fastest and most agile race as it should conceptually be? |

Castellan Garran Crowe
Luna Oscura University The Nightingales of Hades
1
|
Posted - 2013.03.28 09:49:00 -
[172] - Quote
CCP Fozzie,
This is probably and irrelevant question but, since you guys are working on the Navy Frigates and now the Navy Cruisers, is there any sort of plan or possibility of seeing Navy Destroyers and/or Battlecruisers? |

Buzzmong
Aliastra Gallente Federation
250
|
Posted - 2013.03.28 10:07:00 -
[173] - Quote
Crikey, the Navy ships are going to be a bit good aren't they? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.28 10:11:00 -
[174] - Quote
Buzzmong wrote:Crikey, the Navy ships are going to be a bit good aren't they?
yep and now for pirate cruisers? please Fozzie :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
55
|
Posted - 2013.03.28 10:14:00 -
[175] - Quote
I have been playing EVE for six months. When I started out I chose Minmatar because I heard they were a bit fragile but fast.
I bitterly regret that decision, as Minmatar ships have continue to recieve one nerf after another. I realised the writing was on the wall a few days ago, and am now training Caldari/Missiles, then Amarr/Lasers, but I am very very pissed that I now basically have to start all over again.
I wouldn't mind so much if the really shite Minmatar ships got buffed, but that didn't happen.
My SFI won't be replaced when it eventually gets killed.
Don't Panic.
|

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
41
|
Posted - 2013.03.28 11:12:00 -
[176] - Quote
Speedkermit Damo wrote:I have been playing EVE for six months. When I started out I chose Minmatar because I heard they were a bit fragile but fast.
I bitterly regret that decision, as Minmatar ships have continued to receive one nerf after another. I realised the writing was on the wall a few days ago, and am now training Caldari/Missiles, then Amarr/Lasers, but I am very very pissed that I now basically have to start all over again.
I wouldn't mind so much if the really shite Minmatar ships got buffed, but that didn't happen.
My SFI won't be replaced when it eventually gets killed.
Fellow minnie bro, our ships might be pulled back in line with the recent nerfs, but our duct-tape-awesomeness is still there.
Still there are hardly any other ships avoiding hostile comfy zones aswell as flexmater, master of being less worse in any reachable spot than any ship they are fighting. Cane might not be the second-in-line amongst the battlecruisers anymore, but that neut is good as ever, stabber was a weak ship, it's getting fixed, ruptures are still hilarious with AC-neut-nanofits, vagabonds are still bossy and the fleet stabber does almost exactly the same as pre-honeycombing -- given that the change in armorhp is insignificant once one slapped a 1600 plate on there. At least I feel that way for nearly all minmatarships (rifter+stabber aside)
HOLY CRAP THIS NAVY OMEN! awesome \o/, come at me bro, I kite you and got warriors/hornet ec-300s on board!
other navy cruisers, can't say much, flew none of them besides the fleet stabber and the navy omen before. |

Lina Halid
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.28 11:13:00 -
[177] - Quote
Machiavelli's Nemesis wrote:Smoking Blunts wrote:stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty. Yay, let's buff the shield HP and reduce the armour HP on a ship which is getting a mass increase. Way to make a nice versatile ship into a crap brawler AND crap at kiting. Makes perfect sense.
I doubt Fozzie has flown those ships in any really tight combat situation so I bet you'll see even more odd ideas from him... Not that I don't appreciate his work. But sometimes it's become obvious he doesn't understand all the game's aspects equally good. |

Kagura Nikon
Mentally Assured Destruction Whores in space
36
|
Posted - 2013.03.28 11:24:00 -
[178] - Quote
Lina Halid wrote:Machiavelli's Nemesis wrote:Smoking Blunts wrote:stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase.
might work better with a reduction in shield hp and a slight buff to armour hp that will fit with the mass penalty. Yay, let's buff the shield HP and reduce the armour HP on a ship which is getting a mass increase. Way to make a nice versatile ship into a crap brawler AND crap at kiting. Makes perfect sense. I doubt Fozzie has flown those ships in any really tight combat situation so I bet you'll see even more odd ideas from him... Not that I don't appreciate his work. But sometimes it's become obvious he doesn't understand all the game's aspects equally good.
dont complain.. in past we had a dev that I shall not name that balanced capital missiles with a huge explosion radius and said that dreads should use target painter to achieve all their DPS against other dreads. Detail being that dreads are immune to e-War, including target painters . That was an extreme example of never playing the game |

Lina Halid
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.28 11:40:00 -
[179] - Quote
Goldensaver wrote:Tor'en wrote:
And now the poor SFI. Seriously there was nothing wrong with it, so why mess with agility/mass. It just doesn't compute that the agility is brought on par with other races and the increase in signature radius make the signature tanking impossible. (The one thing I really liked with some more creative fits are the AB sig tanked ones which increasingly are more and more difficult due to tendency to make everything not ballanced, but simply uniform.
The attempt with split weapons on Scythe is pretty shite IMHO, as it tries to be too many things at one and as a result there are better alternatives. Please make it a focused ship, missiles or guns, and can the idea of diversity through split systems.
I am just said that the trend is to crate much of a muchness, and as a result Minmatar are constantly the ones getting the short end of the stick. Probably this post will also be ignored, but at least I tried. :)
Seriously. Don't get why people are losing it over the StabberFI changes, and the ScytheFI is probably going to be great. StabberFI: People complaining about the armour value nerf completely boggle my mind. It's 61 armour. That's almost nothing. Really. It doesn't even total over 80 with all skills applied. That much armour is nothing. The sig radius changes are almost negligible. It's a smaller difference than the sizes between frigates. It's still one of the smaller cruisers, and it gets to sport a pretty solid tank, and move decently quick to boot. And as for the mass increase, if you're armour tanking your SFI then there's almost no change from before the Armour Honeycombing skill was introduced. And it was fine before that skill, so I don't see where the big deal is. The only thing I see being a *real* nerf is the 2 CPU due to how tight some of the fits I have seen can be, and that's easily compensated by going to meta. ScytheFI: Looks like it's going to be fine to me. The only difficulty will be damage application at range without a falloff bonus, but it gets an effective 8 guns and goes really ******* fast. It'll be great for kiting. And as for the missile variant, it'll also be really ******* fast, and will do equal damage in all types to a Navy Osprey shooting Kinetic. The only thing the Osprey has on the ScytheFI is missile velocity (so range) and one mid (tank, if you're actually getting close enough to be shot...) They both might have a decent role, but I think the ScytheFI will pull it off better, personally. I think the ScytheFI will be just fine, all said and done.
Man, I don't wanna be rude, but it's become really obvious out of your post that you don't understand something. Let's see, nowdays I use my StabberFI as a cheap vaga in my solo roams. Its speed is 2834 m/s and 1st fall-off is 26km with barrage. Its dps sucks on this distance to kill anything but frigate-size ships, but kills are kills, and it's a good fun anyway.
After StabberFI will become 1M tonns heavier and TE be nerfed... Well, I can forget about it as a solo roamer. I hope you'll understand my logic. |

Cameron Cahill
Out of Chaos. Space Immigration
203
|
Posted - 2013.03.28 11:52:00 -
[180] - Quote
+1 to the navy omen changes, except for the hp, considering the sfi has more armour without the penaly to shield amount that the omen has. Surely it would be better with the ammar ship having more armour and less shield than its minmatar counterpart, not less of both. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.28 11:54:00 -
[181] - Quote
Lina Halid wrote:Man, I don't wanna be rude... You have no right to even make that statement since you are basing your assessment on a fit/style that on paper (ie. before TE's were broken) was niche at best. Four mids and Six lows .. wonder which rack it was intended to use for tank, you should try it, probably even godlier now that plates have lost a heap of mass .. deadly as hell thanks to being able to completely ignore relative speeds due to its mad tracking and having that infinitely important fourth mid.
And that is how one is rude .. politely.
Cameron Cahill wrote:+1 to the navy omen changes, except for the hp, considering the sfi has more armour without the penaly to shield amount that the omen has. Surely it would be better with the ammar ship having more armour and less shield than its minmatar counterpart, not less of both.
E: also have to agree with all the fleet stabber is fine as it is posts considering it will suffer from the TE nerf. Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...)  |

Spugg Galdon
APOCALYPSE LEGION
282
|
Posted - 2013.03.28 11:57:00 -
[182] - Quote
I've been looking forward to these changes and can positivly say I just soiled myself with excitment.
NAugoror looks great.
NOmen looks great
NExeqerer looks increadible
NVexor looks great
SFI nothing has changed. Still fantastic
FIScythe is great. Utterly unpredictable and powerful in any arrangement. A true swiss army knife. Hit the nail on the head.
NCaracal has a great difference from it's "Civilian" counterpart. Two sides of the same coin.
But the NOsprey is the only one I don't like. It looks great as a cruiser sized Hookbill but I feel this is the only ship in the Navy Cruiser lineup that isn't offering the "Other Side" to their factions weaponology. I would have liked this ship to be a Hybrid boat. This way Caldari would get their "Thorax" but in their style. The currently proposed NOsprey will work very well but we can aready do this with the Caracal and the Cerb (lol) is also a bit too similar. I would prefer the diversity of having a dedicated Caldari Navy Hybrid cruiser.
That is all. You still get a thumbs up |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
44
|
Posted - 2013.03.28 11:57:00 -
[183] - Quote
I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely no diversity, but to me when it comes to Navy ships they should follow the racial trend. The Navy ships represent improved versions of ships, that represent what that race does the best. These changes, while slightly interesting, don't properly represent what each race has to offer. "Insert Philosophical Statement Here" |

Bosquit
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
44
|
Posted - 2013.03.28 11:59:00 -
[184] - Quote
Spugg Galdon wrote: SFI nothing has changed. Still fantastic
The mass increase, combined with TE nerf, and changing tank to almost completely shield changes this ship a ton. They have made it from a heavy tackle in ahacs/ kiting solo ship, into a brawler that is fairly mediocre.
"Insert Philosophical Statement Here" |

Traidir
Hedion University Amarr Empire
56
|
Posted - 2013.03.28 12:03:00 -
[185] - Quote
Ignore everyone who says that the Scythe ("effectively") only has 1 bonus... The thing they are failing to recognize is that it's a 50% bonus... to both systems... and one of those bonuses is to rate of fire... as opposed to one being 25% (dmg) and one being 33% bonus (rof). So instead of a single total 1.25/.75=1.67 (or 67%) bonus to just one weapon system folks have a choice of either 100% bonus to turret dps or a 50% bonus missile dmg (and on top of all this, there's still 1 high slot left). This lets folks fly as either a high dps gun ship (which requires positional advantage to properly apply damage) or a moderate dps missile boat (which doesn't rely on position for damage as long as it can stay in range). This reflects Minmatar fitting versatility nicely.
You might consider pointing this out in your OP (since it keeps coming up).
That being said, the Minmatar align times are awful; a race that relies on "Skirmish Warfare", versatility, and positional advantage should not be bottoming the charts on combat agility. The Scythe I can understand given the significant tanking boost. It's the Stabber's speed that perplexes me considering its tracking bonus. Given the massive boosts to max speed that you've given to all the other navy hulls, wouldn't it be logical to help the stabber dictate terms with more speed/agi (better matching it's base hull and Minmatar philosophy on the whole)? It seems to me like the sig rad and max speed of the Scythe and Stabber should be reversed.
You say:
CCP Fozzie wrote:Stabber Fleet Issue: Role stays the same, as this ship works very well. To get a better idea of where you're coming from: specifically, what role do you see it filling at the moment? (others 1, 2, 3 seem to think tackler / bumper / anti-frigate support vessel... does this reflect your own view?). With all these other navy ships becoming nearly as fast or faster, roles 1 and 2 can potentially be filled by other ships. That leaves anti-frigte support. And with the tracking enhancer nerf coming, applied dps to frigate sized targets will not be as easy to keep at high speeds. Requiring either, A.) not using the stabber's full speed (in which case, why have it?), or B.) consuming a mid with a tracking computer. Either way, if you expect this ship to continue to fulfill its role as it has in the past, something needs to change: probably the tracking bonus. |

Lina Halid
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.28 12:04:00 -
[186] - Quote
Veshta Yoshida wrote:Lina Halid wrote:Man, I don't wanna be rude... You have no right to even make that statement since you are basing your assessment on a fit/style that on paper (ie. before TE's were broken) was niche at best. Four mids and Six lows .. wonder which rack it was intended to use for tank, you should try it, probably even godlier now that plates have lost a heap of mass .. deadly as hell thanks to being able to completely ignore relative speeds due to its mad tracking and having that infinitely important fourth mid. And that is how one is rude .. politely. Cameron Cahill wrote:+1 to the navy omen changes, except for the hp, considering the sfi has more armour without the penaly to shield amount that the omen has. Surely it would be better with the ammar ship having more armour and less shield than its minmatar counterpart, not less of both.
E: also have to agree with all the fleet stabber is fine as it is posts considering it will suffer from the TE nerf. Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...) 
Man, I use what ships are suited to my prefarable style of playing. Give me a few more as good as StabberFI now for the same money, and you may do anything you wish with it... |

Lina Halid
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.28 12:21:00 -
[187] - Quote
Traidir wrote:To get a better idea of where you're coming from: specifically, what role do you see it filling at the moment? (others 1, 2, 3 seem to think tackler / bumper / anti-frigate support vessel... does this reflect your own view?). With all these other navy ships becoming nearly as fast or faster, roles 1 and 2 can potentially be filled by other ships. That leaves anti-frigte support. And with the tracking enhancer nerf coming, applied dps to frigate sized targets will not be as easy to keep at high speeds. Requiring either, A.) not using the stabber's full speed (in which case, why have it?), or B.) consuming a mid with a tracking computer. Either way, if you expect this ship to continue to fulfill its role as it has in the past, something needs to change: probably the tracking bonus.
Tracking bonus for StabberFI is working as intendent because it doesn't have a high slot for neutralizer to fight frigs in a close combat. That's where a tracking bonus helps. |

LarpingBard
Str8ngeBrew STR8NGE BREW
4
|
Posted - 2013.03.28 12:29:00 -
[188] - Quote
I don't like how the Osprey is nothing like it's t1 hull. Perhaps a different spin on its original form, but making the Osprey into a super Caracal just always felt weird. |

Alek Row
Silent Step
6
|
Posted - 2013.03.28 12:39:00 -
[189] - Quote
I'm having a difficult time to understand all this changes.
Why the penalties on mass in what is supposed to be the the *fast* race? Making the ships ab/mwd slower. Will you reduce armor/shields on ships with the 5% resist bonuses which is also a racial thing. Bit idiotic isn't it? I understand that speed is important, and differences between ships should be small, but shouldn't that be valid when talking about resists or drone racial stuff?
Having a balanced "jack of all trades" is really difficult to achieve, usually you have ships without a role or/and without a tank or/and without substancial damage in their window of engagement or/and less ways of maintaining that same window (generic, not only about this changes to faction cruisers).
Where are you heading with Minmatar ships as a whole with the rebalance? I don't get it.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.28 12:47:00 -
[190] - Quote
why has the osprey navy issue got turrets? a bit odd i think Make it more like a navy moa version would be nice perhaps with a hit-point bonus instead of the resists like you have with the augoror - maller. And more speed and mobility. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Ager Agemo
Imperial Collective
253
|
Posted - 2013.03.28 13:15:00 -
[191] - Quote
Awesome for the caracal navy isssue and the Vexor, but if the caracal loses all its drones, it will do less damage than the normal caracal...
maybe could change its ROF bonus to 7.5% or add 1 launcher? otherwise the explosion radius bonus is not worth it, given most of time targets are already scrammed and webbed and thus hit by full damage. |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
56
|
Posted - 2013.03.28 13:16:00 -
[192] - Quote
Veshta Yoshida wrote:Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...) 
I was going to ***** and complain, but after seeing the numbers for myself...........dat speed.
Fozzie, I will get a sex change so that I can bear your children........if you juggle around the slots to get a 4th mid on the nomen.
|

Jerick Ludhowe
The Scope Gallente Federation
425
|
Posted - 2013.03.28 13:35:00 -
[193] - Quote
exe navy issue is going to be godly with dual webs and a 4 slot armor buffer tank +2x mag stabs. It's essentially going to be a higher dps cookie cutter armor rax. |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:02:00 -
[194] - Quote
The ONI suffers from just being a bad zealot. Suggestion: Change the bonus to 10% damage and then 5% range/5% tracking per level. Its damage is also pretty poor, but its ok for its bonuses I think. -1 low, +1 mid. This opens up a TON of fitting options (dual prop with cap booster, full tackle with cap booster, dual web, lse w web, etc) and differentiates it from the zealot.
The nosprey suffers from doing less damage than the t1 caracal Suggestion: +1 launcher hardpoint, -1 turret hardpoint
The scythe suffers from having only 1 real bonus and not enough damage. Suggestion: +1 launcher hardpoint, +1 turret hardpoint, 2nd bonus of something like +1 sensor strength/level
Navy cara has no fitting room Suggestion:+10% cpu and grid |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
60
|
Posted - 2013.03.28 14:08:00 -
[195] - Quote
Swap the utility high on the NOmen for a mid and I'll fly it for the rest of time? Both of the Amarr ships look fun, they both offer something different to what Amarr currently has which I like a lot.
Can't wait to try these out on the test server |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
|
Posted - 2013.03.28 15:01:00 -
[196] - Quote
CCP Fozzie wrote: Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers Fittings: 715 PWG(+35), 465(+50) CPU Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35) Shield Recharge Time: 1250s (-600) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2) Drones (bandwidth / bay): 0(-15) / 0(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7 Sensor strength: 21(+3) Gravimetric Signature radius: 125(-5) Cargo capacity: 450(+200)
Let us know what you think!
I think I like it... a lot.
5% bonus to Heavy Assault and Heavy Missile explosion radius  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.28 15:13:00 -
[197] - Quote
Michael Harari wrote:...Suggestion: Change the bonus to 10% damage and then 5% range/5% tracking per level. Its damage is also pretty poor, but its ok for its bonuses I think. -1 low, +1 mid. This opens up a TON of fitting options (dual prop with cap booster, full tackle with cap booster, dual web, lse w web, etc) and differentiates it from the zealot... Full support. Proposed concept is just way too restrictive in terms of fitting/style options whereas a split track/range bonus opens up brawling (which it is barred from due to having no damage) while helping with the kiting to boot .. fourth mid would be lovely, but not sure both suggested changes are necessary to open up its pigeon hole .. ie. might be overkill, bordering on OP.
Any Zeal/Slicer pilot will confirm that no amount of weapon range will help you if get a tick, only tracking or a web (or TD and in limited situations a neut) can do that .. but perhaps that is the reason for curious drone bump, another forced decision - dishonour drones. |

Rab See
Fool Mental Junket
12
|
Posted - 2013.03.28 15:20:00 -
[198] - Quote
Somewhat amazed. Nice ships more or less now.
StabFI getting double nerfed - TEs and mass - its now a fairly sad panda (or I am)
SycFi gets a single bonus - all others double bonus (can we have stats on the use of these - I have never seen one in combat)
Given the impact of TE changes coming along at the same time as these, its getting a bit 'anti-matar'. Not that I mind the TE changes much, but the game of Kiting is dying. One wonders why Matar are getting generally ground down - while others boosted. Did a dev decide that the 'get in, do some damage - get out' philosophy (kiting by any other name) shouldn't exist?
---
I always wonder why I see such sexy ewar bonuses on other races ships, but never get web bonuses on Matari boats (leaving out the loki/recons). I know webs are powerful, but the SycFi might get something with a small range or strength web hit as its second bonus - or, given its nice missile option - a painter bonus? Just please dont mistake its either/or for an 'and'. One bonus at a time only.
|

Karak Bol
Crepuscular
67
|
Posted - 2013.03.28 15:29:00 -
[199] - Quote
+1 for giving Caldari a Navy Hybrid boat. How about +10% per lvl Optimal Range and +10% damage per lvl, along with switching the numbers of Turrets and Launcher Slots. That way the people who wanted the Ferox to have Damage instead of Optimal could have their cake and the NOsprey could be either Blaster or Rail boat. |

Goldensaver
Marsuud And Sons Industries
167
|
Posted - 2013.03.28 16:05:00 -
[200] - Quote
Rab See wrote:Somewhat amazed. Nice ships more or less now.
StabFI getting double nerfed - TEs and mass - its now a fairly sad panda (or I am)
SycFi gets a single bonus - all others double bonus (can we have stats on the use of these - I have never seen one in combat)
Given the impact of TE changes coming along at the same time as these, its getting a bit 'anti-matar'. Not that I mind the TE changes much, but the game of Kiting is dying. One wonders why Matar are getting generally ground down - while others boosted. Did a dev decide that the 'get in, do some damage - get out' philosophy (kiting by any other name) shouldn't exist?
---
I always wonder why I see such sexy ewar bonuses on other races ships, but never get web bonuses on Matari boats (leaving out the loki/recons). I know webs are powerful, but the SycFi might get something with a small range or strength web hit as its second bonus - or, given its nice missile option - a painter bonus? Just please dont mistake its either/or for an 'and'. One bonus at a time only.
The ScytheFI gets a single bonus to each weapon system... that is a double bonus by default. It gets 2x DPS by way of a 50% reduction in the duration of projectile turrets, giving it 8 effective turrets.
The StabberFI gets a tiny bit more mass. It's a reversion to before Armour honeycombing if you fly an armour SFI, and only actually a nerf if you fly a shield SFI.
It's really not as bad as people are making it out to be. |

Michael Harari
Genos Occidere HYDRA RELOADED
533
|
Posted - 2013.03.28 16:25:00 -
[201] - Quote
The ScytheFI gets a single bonus to each weapon system... that is a double bonus by default. It gets 2x DPS by way of a 50% reduction in the duration of projectile turrets, giving it 8 effective turrets.
It's really not as bad as people are making it out to be.[/quote]
Its a double bonus in the same way the caracal getting a bonus to kinetic and every other damage type is a quad bonus.
|

kraiklyn Asatru
T.R.I.A.D
215
|
Posted - 2013.03.28 16:26:00 -
[202] - Quote
Thats not what it says, where the hell do you get this. 50% from... 5x 10%? Thats still doesnt equate to 8 turrets at skill lvl 0 You are bad at math and common sense.
In reality after the currents changes you will see minmatar ship gradually disappear from lowsec. Yes the. SFI does well atm, it used to great, after T1 buff it changed to just well, as it can compete with the popular T1 cruisers where as the regular stabber can't compete, so that made it the cruiser to fly for any minmatar. Now it becomes less agile and has an increased sig, taking away the thing that allowed it to compete versus better armor tanking T1 cruisers, that compared to he weird shield addition and its already poor dps this cruiser will become the new rifter, aka near useless and good at nothing. The scythe willl be like cynabal, except where a cynabal kites this thing will need to brawl to do any dps, which it cant. So it will just die like any cynabal that gets caught.
Basically after this rebalance any minmatar pilot in lowsec will be forced to reskill to another race since no viable competitive cruiser will remain. I don't smind rebalancing but geez think about what ships are to be used for. |

Goldensaver
Marsuud And Sons Industries
167
|
Posted - 2013.03.28 16:35:00 -
[203] - Quote
Michael Harari wrote:Goldensaver wrote:
The ScytheFI gets a single bonus to each weapon system... that is a double bonus by default. It gets 2x DPS by way of a 50% reduction in the duration of projectile turrets, giving it 8 effective turrets.
It's really not as bad as people are making it out to be.
Its a double bonus in the same way the caracal getting a bonus to kinetic and every other damage type is a quad bonus.
If we're doing it that way, then the ScytheFI gets 8 bonuses in one because it gets the double bonus (10% RoF per level) and that applies to all damage types because Projectiles get ammo for all damage types.
kraiklyn Asatru wrote:Thats not what it says, where the hell do you get this. 50% from... 5x 10%? Thats still doesnt equate to 8 turrets at skill lvl 0 You are bad at math and common sense.
In reality after the currents changes you will see minmatar ship gradually disappear from lowsec. Yes the. SFI does well atm, it used to great, after T1 buff it changed to just well, as it can compete with the popular T1 cruisers where as the regular stabber can't compete, so that made it the cruiser to fly for any minmatar. Now it becomes less agile and has an increased sig, taking away the thing that allowed it to compete versus better armor tanking T1 cruisers, that compared to he weird shield addition and its already poor dps this cruiser will become the new rifter, aka near useless and good at nothing. The scythe willl be like cynabal, except where a cynabal kites this thing will need to brawl to do any dps, which it cant. So it will just die like any cynabal that gets caught.
Basically after this rebalance any minmatar pilot in lowsec will be forced to reskill to another race since no viable competitive cruiser will remain. I don't smind rebalancing but geez think about what ships are to be used for. Well, it's because 4 turrets with a 50% bonus to rate of fire is equivalent to 4 bonuses firing as fast as 8. yeah. They're shooting twice as fast, because the duration is 1/2. 8 effective guns. It's going to put out a lot of damage, and be fast. It'll be solid. The missile bonus... not quite as good, but still decent. |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.28 16:44:00 -
[204] - Quote
kraiklyn Asatru wrote:Thats not what it says, where the hell do you get this. 50% from... 5x 10%? Thats still doesnt equate to 8 turrets at skill lvl 0 You are bad at math and common sense.
In reality after the currents changes you will see minmatar ship gradually disappear from lowsec. Yes the. SFI does well atm, it used to great, after T1 buff it changed to just well, as it can compete with the popular T1 cruisers where as the regular stabber can't compete, so that made it the cruiser to fly for any minmatar. Now it becomes less agile and has an increased sig, taking away the thing that allowed it to compete versus better armor tanking T1 cruisers, that compared to he weird shield addition and its already poor dps this cruiser will become the new rifter, aka near useless and good at nothing. The scythe willl be like cynabal, except where a cynabal kites this thing will need to brawl to do any dps, which it cant. So it will just die like any cynabal that gets caught.
Basically after this rebalance any minmatar pilot in lowsec will be forced to reskill to another race since no viable competitive cruiser will remain. I don't smind rebalancing but geez think about what ships are to be used for. It's always funny to see whenever any ship balance changes come out all the people that post with the "sky is falling" mentality. "Nobody is gonna fly X ship (unless you keep it in its current OP state)."
I'm not calling you out specifically; you are in a long line of posters who claim that their FOTM ship is gonna dry up, ironically, by allowing the other ships to gain parity with the "current" OP leader. The real issue is that these posters want to keep their superiority advantage, but that's not a particularly realistic expectation, so they turn to scary language and fear mongering. Everyone claimed HML nerf would make the Drake extinct or that nobody was going to even undock in a Cane without its two utility high slots. But guess what: people still fly these and others post-rebalancing.
Life will go on. Pilots will still find each other. Ships will still explode. This isn't their first rodeo, nor will it be their last.
|

Flyingleanpocket
Amarrian Vengeance 24eme Legion Etrangere
26
|
Posted - 2013.03.28 16:45:00 -
[205] - Quote
Here lies Nomen.
Once a glorious weapon of the empire, now reduced to a oversized and overweight slicer. Complications from TE nerf proved fatal. Attempts were made to resuscitate with lower fitting demands, however the DPS loss was too severe to overcome.
|

kraiklyn Asatru
T.R.I.A.D
215
|
Posted - 2013.03.28 16:55:00 -
[206] - Quote
Maximus Andendare wrote:kraiklyn Asatru wrote:Thats not what it says, where the hell do you get this. 50% from... 5x 10%? Thats still doesnt equate to 8 turrets at skill lvl 0 You are bad at math and common sense.
In reality after the currents changes you will see minmatar ship gradually disappear from lowsec. Yes the. SFI does well atm, it used to great, after T1 buff it changed to just well, as it can compete with the popular T1 cruisers where as the regular stabber can't compete, so that made it the cruiser to fly for any minmatar. Now it becomes less agile and has an increased sig, taking away the thing that allowed it to compete versus better armor tanking T1 cruisers, that compared to he weird shield addition and its already poor dps this cruiser will become the new rifter, aka near useless and good at nothing. The scythe willl be like cynabal, except where a cynabal kites this thing will need to brawl to do any dps, which it cant. So it will just die like any cynabal that gets caught.
Basically after this rebalance any minmatar pilot in lowsec will be forced to reskill to another race since no viable competitive cruiser will remain. I don't smind rebalancing but geez think about what ships are to be used for. It's always funny to see whenever any ship balance changes come out all the people that post with the "sky is falling" mentality. "Nobody is gonna fly X ship (unless you keep it in its current OP state)." I'm not calling you out specifically; you are in a long line of posters who claim that their FOTM ship is gonna dry up, ironically, by allowing the other ships to gain parity with the "current" OP leader. The real issue is that these posters want to keep their superiority advantage, but that's not a particularly realistic expectation, so they turn to scary language and fear mongering. Everyone claimed HML nerf would make the Drake extinct or that nobody was going to even undock in a Cane without its two utility high slots. But guess what: people still fly these and others post-rebalancing. Life will go on. Pilots will still find each other. Ships will still explode. This isn't their first rodeo, nor will it be their last.
The SFI is already no longer OP, if you fly cruisers you'd know that. It already last that to T1 cruisers that are hakf the price. Just look at the stabber itself, noone flies it. Ships go the way of the dodo when there are other ships that can do the same but better, as an Ahac lite the SFI already has heavy competition. Nerfing it simply isnt needed. |

Frost 3
Desertus Caterva The Interstellar Trade n Terror Alliance
23
|
Posted - 2013.03.28 17:12:00 -
[207] - Quote
Quote:Osprey Navy Issue: This one flies much like a Caracal with even better speed and agility, and has the most mids of any offensive-minded cruiser, giving options for tank or utility. The comparison with the Hookbill is intentional. Cruiser skill bonuses: 10% bonus to Kinetic missile damage, 5% to Explosive, Thermal and EM missile damage 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5(+1) H, 6(+1) M, 4(+1) L, 2 turrets, 4 launchers Fittings: 630(+90) PWG, 450(+85) CPU Defense (shields / armor / hull) : 2550(+1143) / 1800(+850) / 2100(+903) Shield Recharge Time: 1250s(+100) Capacitor (amount / recharge rate / average cap per second): 1450(+388) / 482.5s(+101.25) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54) Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km(+7.5) / 310(-1) / 8(+2) Sensor strength: 19(+3) Gravimetric Signature radius: 115(+3) Cargo capacity: 460(-25)
lets take the osprey.... a logistics t1 cruiser then forget its purpose and try and get people to use it for something else.... why ot stick to a single purpose for this hull make a more expensive version of a t1 logi with better bonuses maybe bonuses in logistics skill
no matter how hard you ty no one will take this ship seriously as a combat cruiser. same with the Auguror |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
16
|
Posted - 2013.03.28 17:29:00 -
[208] - Quote
To all of those that complain about the Scy NI it seems to me that its going to be a pretty awesome ship to fly in fleets, and viable in solo roams.
Pros
-Fast - 280 m/s that's only 8m/s slower then the stabber at cruiser 5 with much better dps or projection
-Versatile - You can run this as a fast kiting shield ship or an uber armor utility ship (uber on the utility not the armor), a heavier fast tackle or anywhere in-between. Also both weapon systems and bonus allow for damage type flexibility.
-Surprise - People will be so baffled that your actually flying a navy scythe they will either confuse you with a regular scythe and primary you or dismiss you as flying a useless ship.
Cons
-Not as cool looking as the SFI
-Fittings could be tight depending on how its setup the CPU and PG might need a look at
-People will be angry at you for not repping them
My 2 Cents |

Goldensaver
Marsuud And Sons Industries
167
|
Posted - 2013.03.28 17:31:00 -
[209] - Quote
kraiklyn Asatru wrote: Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
Here:
CCP Fozzie wrote: Scythe Fleet Issue: This is my attempt to redeem the Minmatar split weapons tradition. Instead of forcing both weapon systems it gives both as viable choices. Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage Slot layout: 5(-1) H, 5(+1) M, 5(+2) L, 4(+1) Turrets, 4(+1) Launchers Fittings: 745 PWG, 400(+125) CPU Defense (shields / armor / hull) : 2400(+1000) / 1950(+910) / 1950(+730) Shield Recharge Time: 1250s(-100) Capacitor (amount / recharge rate / average cap per second): 1275(+213) / 425s(+43.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+12.5) / 345 / 7 Sensor strength: 16(+3) Ladar Signature radius: 90 Cargo capacity: 440
10% per level means at level 5 it's 50%. 50% rate of fire means half the duration. If it would normally fire once every second, it's now firing once every .5 seconds, meaning it's firing twice every second. So it's doubling the damage output at level 5. 4 turrets is effectively 8. |

Sakkar Arenith
Amarrian Vengeance 24eme Legion Etrangere
48
|
Posted - 2013.03.28 17:52:00 -
[210] - Quote
wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. |

kraiklyn Asatru
T.R.I.A.D
215
|
Posted - 2013.03.28 17:52:00 -
[211] - Quote
Aah i get it thanks. Guess that makes it more viable than I thought, so I guess the idea it to make a gank and run like hell ship. I can support that. |

Liang Nuren
Heretic Army Atrocitas
3247
|
Posted - 2013.03.28 17:53:00 -
[212] - Quote
Damage bonuses multiply hardpoints by (1+dmg_bonus). Rate of fire bonuses divide by (1-dmg_bonus).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3247
|
Posted - 2013.03.28 17:57:00 -
[213] - Quote
Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change.
Yes, we do. This is a very needed role that is currently completely unfilled in the game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Goldensaver
Marsuud And Sons Industries
167
|
Posted - 2013.03.28 17:57:00 -
[214] - Quote
kraiklyn Asatru wrote:Aah i get it thanks. Guess that makes it more viable than I thought, so I guess the idea it to make a gank and run like hell ship. I can support that. Yeah, I'm interested to see how it turns out. I think it'll be good, and pretty fun to fly. I like the gankboat idea.
Liang Nuren wrote:Damage bonuses multiply hardpoints by (1+dmg_bonus). Rate of fire bonuses divide by (1-dmg_bonus).
-Liang Thanks. You described it better than I did. I was stumbling over the words to describe how ROF bonuses work. |

Goldensaver
Marsuud And Sons Industries
167
|
Posted - 2013.03.28 17:59:00 -
[215] - Quote
Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. |

Mord Raven
Phrike Squadron
4
|
Posted - 2013.03.28 18:00:00 -
[216] - Quote
Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change.
If you fit the new Navy Omen like you fit your Slicers I would't be surprised at all if gets tackled and popped in seconds. |

Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 18:03:00 -
[217] - Quote
Jacid wrote:To all of those that complain about the Scy NI it seems to me that its going to be a pretty awesome ship to fly in fleets, and viable in solo roams.
Pros
-Fast - 280 m/s that's only 8m/s slower then the stabber at cruiser 5 with much better dps or projection
-Versatile - You can run this as a fast kiting shield ship or an uber armor utility ship (uber on the utility not the armor), a heavier fast tackle or anywhere in-between. Also both weapon systems and bonus allow for damage type flexibility.
-Surprise - People will be so baffled that your actually flying a navy scythe they will either confuse you with a regular scythe and primary you or dismiss you as flying a useless ship.
Cons
-Not as cool looking as the SFI
-Fittings could be tight depending on how its setup the CPU and PG might need a look at
-People will be angry at you for not repping them
My 2 Cents
except that the Nomen is better at being an stabber than the fleet stabber |

Unsuccessful At Everything
The Troll Bridge
2979
|
Posted - 2013.03.28 18:14:00 -
[218] - Quote
Fozzie....that Omen Navy Issue.....
makes me want to have your babies.
I want that ship NOW. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Durrr
In Exile. Imperial Outlaws.
23
|
Posted - 2013.03.28 18:21:00 -
[219] - Quote
Bosquit wrote:Minmatar really are getting nerfed to ****. I'm dreading when hacs get the rebalancing treatment (slower vagas?). Minmatar are getting slower, and will be hurt by the nerf to Tracking Enhancers as well.
The whole point of Minmatar is to be fast glass cannons and it seems like they are becoming slow, poorly tanked brawlers.
SFI is also used somewhat effectively as a heavy tackler in ahacs, which will almost become non-existent now due to the nerf to armor.
What Minmatar are supposed to be as a race needs to be re-looked at by Fozzy, because all I have seen is bad things coming to Minmatar ships. Every Minmatar ships re-balance is a dissapointment....
Really? Retribution was the first time I thought about flying a bellicose or breacher. After Odyssey, I look forward to the new Scythe FI as well. |

Durrr
In Exile. Imperial Outlaws.
23
|
Posted - 2013.03.28 18:22:00 -
[220] - Quote
Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!?
While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so. |

Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 18:23:00 -
[221] - Quote
Durrr wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!? While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so.
In fact CCP inverted Omen and Stabber in this iteration it seems |

Huttan Funaila
Terminal Radioactivity
171
|
Posted - 2013.03.28 18:27:00 -
[222] - Quote
CCP Fozzie wrote:Vexor Navy Issue: [snip] 10% bonus to drone hitpoints, damage and mining yield [snip]
The VNI was the only faction ship that kept the mining bonus from the T1 cruisers (neither the ONI nor SFI had the bonus carried over from the base ship). The mining bonus for Vexors, Scythes and Ospreys were removed in the past. Is there any reason to keep it for the VNI? Other than perhaps a trivia question several years down the road (like the Guardian-Vexor)? |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
96
|
Posted - 2013.03.28 18:33:00 -
[223] - Quote
Durrr wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!? While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so.
what part about the nomen do you think will be fine? the part where it gets webed from loki linked bitches? or the part where it caps its self out? maybe its the part where the nomen is able to use 1 less ancillary current router than it currently uses.
or the classic amarr argument, web or scram cause the nos will be completely insufficient to keep all those 4 guns running so you HAVE to use cap booster.
|

Mord Raven
Phrike Squadron
4
|
Posted - 2013.03.28 18:36:00 -
[224] - Quote
Flyinghotpocket wrote:Durrr wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!? While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so. what part about the nomen do you think will be fine? the part where it gets webed from loki linked bitches? or the part where it caps its self out? maybe its the part where the nomen is able to use 1 less ancillary current router than it currently uses. or the classic amarr argument, web or scram cause the nos will be completely insufficient to keep all those 4 guns running so you HAVE to use cap booster.
Fit a cap booster in the third mid? |

Sakkar Arenith
Amarrian Vengeance 24eme Legion Etrangere
49
|
Posted - 2013.03.28 18:38:00 -
[225] - Quote
Flyinghotpocket wrote:Durrr wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!? While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so. what part about the nomen do you think will be fine? the part where it gets webed from loki linked bitches? or the part where it caps its self out? maybe its the part where the nomen is able to use 1 less ancillary current router than it currently uses. or the classic amarr argument, web or scram cause the nos will be completely insufficient to keep all those 4 guns running so you HAVE to use cap booster.
Well obviously youre forgetting that 350 EM dps are totally op vs the poor rusty SFI or vexors.
I mean its not like they could match that dps, while being faster, cap stable, have 40% more ehp.
Totally balanced...
|

The RUS Hunter
The WIzards of the Eyes
6
|
Posted - 2013.03.28 18:49:00 -
[226] - Quote
Some really bitter Amarr in here, some really bitter minnie in here, over all you qq nerds need to chill out, these are the first pass changes, instead of raging, write your thoughts out and propose numbers.
No Flyingnerdragepockets either. |

Mord Raven
Phrike Squadron
4
|
Posted - 2013.03.28 18:53:00 -
[227] - Quote
Sakkar Arenith wrote:Flyinghotpocket wrote:Durrr wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL.
wth the stabber fleet has more sensor strength a omen navy. ?!!?!?!?!!?!?!!!!?!?!?!?!??!!? While I believe the new NOmen will be fine, I do agree that the Matari are historically dead last on sensor strength, and should remain so. what part about the nomen do you think will be fine? the part where it gets webed from loki linked bitches? or the part where it caps its self out? maybe its the part where the nomen is able to use 1 less ancillary current router than it currently uses. or the classic amarr argument, web or scram cause the nos will be completely insufficient to keep all those 4 guns running so you HAVE to use cap booster. Well obviously youre forgetting that 350 EM dps are totally op vs the poor rusty SFI or vexors. I mean its not like they could match that dps, while being faster, cap stable, have 40% more ehp. Totally balanced...
Once again, judging by how you fit and fly your brawling slicers, if you fit the navy omen by the same philosophy I understand that you think it is crap in comparison to the other navy cruisers. You are not taking advantage of the ships strenghts. The new omen is a kiting ship. Try it out with your slicer sometime. |

Ersahi Kir
Freelance Mining Company
53
|
Posted - 2013.03.28 18:56:00 -
[228] - Quote
I'm calling it now.
Before release the scythe fleet issue will be changed.
7.5% medium turret fire rate per level OR 10% medium turret damage per level 10% explosive missile damage per level, possibly adding 5% for the other damage types
There's no way 8 effective turrets on the scythe FI is going live. |

Durrr
In Exile. Imperial Outlaws.
23
|
Posted - 2013.03.28 19:05:00 -
[229] - Quote
To mare wrote:the 10% to projectile rof on the scythe seems too good to be true and make the missile bonus totally useless especially with 4/4 turret/launcher and 5 highs, the Nomen change of role from DPS machine to kite ships its strange, since when that its amarr gamestyle?
and to all the ppl complaining about this new cruisers vs T2 ships keep in mind T2 still have to be rebalancesd
The idea might be close range projectiles (think cynabal) or kitey missiles. Missiles typically shouldn't have the same damage potential as they hit far easier. |

Sakkar Arenith
Amarrian Vengeance 24eme Legion Etrangere
49
|
Posted - 2013.03.28 19:10:00 -
[230] - Quote
Quote:
Once again, judging by how you fit and fly your brawling slicers, if you fit the navy omen by the same philosophy I understand that you think it is crap in comparison to the other navy cruisers. You are not taking advantage of the ships strengths. The new omen is a kiting ship. Try it out with your slicer sometime.
/sigh
not sure if being trolled or just stupid...
You do realize that one can have multiple fittings, right, i know its awild concept to someone flying the same 2x TD kiting slasher 23/7, but i assure you, its possible.
The proposed nomen simply doesnt work as it is intended to, its basically a ****** zealot with less cap and two less low slots, and going by the fact that booster alts are ubiquitous nowadays, AND by general fail stats compared to other cruisers in that very lineup (SFI), it simply cant.
The kiting idea would be neat if applied to a panicking shield tanking ******, but if matched by even a somewhat decent pilot the nomen will burn 10/10 times because nothing it has cant be easily hard countered by coockie cutter SFI/vexor fits.
|

Durrr
In Exile. Imperial Outlaws.
23
|
Posted - 2013.03.28 19:19:00 -
[231] - Quote
kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus. |

Ersahi Kir
Freelance Mining Company
53
|
Posted - 2013.03.28 19:28:00 -
[232] - Quote
Durrr wrote:kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus.
For the mathematically challenged:
5% bonus to RoF per level = 25% @ level 5 = 33.3% damage bonus 7.5% bonus to RoF per level = 37.5% @ level 5 = 60% damage bonus 10% bonus to RoF per level = 50% @ level 5 = 100% damage bonus 20% bonus to RoF per level = 100% @ level 5 = infinity damage...before reloading time or capacitor drain is factored in
If the scythe fleet issue does go live I can't wait for the scythe + scythe FI blobs raping everything. They may even let a scim or two in.
Frigate destruction with rapid lights, cruiser+ destruction with missiles or guns, plus remote reps everywhere. The carnage will be glorious. |

Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 19:30:00 -
[233] - Quote
Durrr wrote:kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus.
its easier when you explain taht 50% rof bonus does not mean the ROF is increased 50%. But that the time between shots is reduced in 50%. The nomenclature that CCP use is not precise and cause confusion a lot. |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
16
|
Posted - 2013.03.28 19:35:00 -
[234] - Quote
Ersahi Kir wrote:Durrr wrote:kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus. For the mathematically challenged: 5% bonus to RoF per level = 25% @ level 5 = 33.3% damage bonus 7.5% bonus to RoF per level = 37.5% @ level 5 = 60% damage bonus 10% bonus to RoF per level = 50% @ level 5 = 100% damage bonus 20% bonus to RoF per level = 100% @ level 5 = infinity damage...before reloading time or capacitor drain is factored in If the scythe fleet issue does go live I can't wait for the scythe + scythe FI blobs raping everything. They may even let a scim or two in. Frigate destruction with rapid lights, cruiser+ destruction with missiles or guns, plus remote reps everywhere. The carnage will be glorious.
Agreed thats why i'm thankful for all these Scythe haters keeping Scythe prices down |

Mord Raven
Phrike Squadron
4
|
Posted - 2013.03.28 19:59:00 -
[235] - Quote
Sakkar Arenith wrote:Quote:
Once again, judging by how you fit and fly your brawling slicers, if you fit the navy omen by the same philosophy I understand that you think it is crap in comparison to the other navy cruisers. You are not taking advantage of the ships strengths. The new omen is a kiting ship. Try it out with your slicer sometime.
/sigh not sure if being trolled or just stupid... You do realize that one can have multiple fittings, right, i know its awild concept to someone flying the same 2x TD kiting slasher 23/7, but i assure you, its possible. The proposed nomen simply doesnt work as it is intended to, its basically a ****** zealot with less cap and two less low slots, and going by the fact that booster alts are ubiquitous nowadays, AND by general fail stats compared to other cruisers in that very lineup (SFI), it simply cant. The kiting idea would be neat if applied to a panicking shield tanking ******, but if matched by even a somewhat decent pilot the nomen will burn 10/10 times because nothing it has cant be easily hard countered by coockie cutter SFI/vexor fits.
What is your point with multiple fittings? One can fit a vagabond as an armor buffed brawler or a myrmidon as a shield tanked kiter. One simply wonGÇÖt because those fits are subpar to the intended roles of the ships, just as your idea on how to fit the navy omen is subpar to the intended role of the ship. You mention the navy omen as a giant slicer that will be pointed and popped in seconds, taking a quick look on how you fly your slicers concludes that you intend to fit the navy omen as a brawler, which it is not intended to be. The right fit combined with it's speed makes it really hard to catch if flown right, so I disagree with it being easy to catch and pop. Or exactly how did you intend to fly the ship now again? |

Mord Raven
Phrike Squadron
4
|
Posted - 2013.03.28 20:06:00 -
[236] - Quote
DP |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
60
|
Posted - 2013.03.28 20:08:00 -
[237] - Quote
Sakkar Arenith wrote: And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change.
'Man's got a point...
These ships aside, it would be nice to see some cruiser sized platforms where there is a reason to chose the long ranged turret weapons. Arty are about the only thing I ever see as they have alpha, can't recall the last time I saw anyone use Medium beams or rails for anything other than low level mission running. |

Durrr
In Exile. Imperial Outlaws.
23
|
Posted - 2013.03.28 20:39:00 -
[238] - Quote
Kagura Nikon wrote:Durrr wrote:kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus. its easier when you explain taht 50% rof bonus does not mean the ROF is increased 50%. But that the time between shots is reduced in 50%. The nomenclature that CCP use is not precise and cause confusion a lot.
Good point |

Ranger 1
Ranger Corp
3838
|
Posted - 2013.03.28 21:11:00 -
[239] - Quote
Goldensaver wrote:kraiklyn Asatru wrote:Aah i get it thanks. Guess that makes it more viable than I thought, so I guess the idea it to make a gank and run like hell ship. I can support that. Yeah, I'm interested to see how it turns out. I think it'll be good, and pretty fun to fly. I like the gankboat idea. Liang Nuren wrote:Damage bonuses multiply hardpoints by (1+dmg_bonus). Rate of fire bonuses divide by (1-dmg_bonus).
-Liang Thanks. You described it better than I did. I was stumbling over the words to describe how ROF bonuses work. You were very patient and did a good job. A lot of people just don't think the whole ROF advantage through very well (not dissing, I used to do the same thing).
I'm rather looking forward to using an extreme arty fit for POP and run duty. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3838
|
Posted - 2013.03.28 21:23:00 -
[240] - Quote
Mr Floydy wrote:Sakkar Arenith wrote: And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change.
'Man's got a point... These ships aside, it would be nice to see some cruiser sized platforms where there is a reason to chose the long ranged turret weapons. Arty are about the only thing I ever see as they have alpha, can't recall the last time I saw anyone use Medium beams or rails for anything other than low level mission running. I know what you mean, but that problem is probably best resolved by fixing the long range weapon system rather than tweaking individual ships. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3839
|
Posted - 2013.03.28 21:31:00 -
[241] - Quote
Just a side note here.
A lot of people seem to think Minmatar are getting roughed up pretty hard lately, but you need to be realistic.
Most Minmatar ships that actually saw any use were head and shoulders above the rest of the pack. It only makes sense that where other (subpar) ships are getting boosted the FOTM Minmatar ships will get modest nerfs (and I do mean modest) to bring them all into line. If they boosted the formerly subpar ship all the way up to match the OP Minmatar best of breed the end result would be invalidating the need for BC and T2 AHacs.
All of these hulls are well on their way to having their own, fully justified, niches and levels of play... well balanced against each other.
Let's also not forget that the several Minmatar hulls that were formerly unused because THEY were considered subpar have been buffed the point where they are amazingly fun to fly for the first time as well (Breacher comes to mind, among others)... so lets drop the martyr act from this point on. It really doesn't have any substance to it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Deerin
Murientor Tribe Defiant Legacy
72
|
Posted - 2013.03.28 21:42:00 -
[242] - Quote
Ersahi Kir wrote:I'm calling it now.
Before release the scythe fleet issue will be changed.
7.5% medium turret fire rate per level OR 10% medium turret damage per level 10% explosive missile damage per level, possibly adding 5% for the other damage types
There's no way 8 effective turrets on the scythe FI is going live.
I actually like the idea of 10% med turret damage. Would have a similar alpha damage as muninn with arties. Would need a LOT more PG to put 720's on though.
One more note on SciFi is the signature radius: It is 90. Its AB speed will be over 900m/s.
In its current state it can also serve as a tweed armor ship with a lot of ewar.....or it can form its own genre as tweed shield doctrine. |

Ranger 1
Ranger Corp
3839
|
Posted - 2013.03.28 21:44:00 -
[243] - Quote
Deerin wrote:Ersahi Kir wrote:I'm calling it now.
Before release the scythe fleet issue will be changed.
7.5% medium turret fire rate per level OR 10% medium turret damage per level 10% explosive missile damage per level, possibly adding 5% for the other damage types
There's no way 8 effective turrets on the scythe FI is going live. I actually like the idea of 10% med turret damage. Would have a similar alpha damage as muninn with arties. Would need a LOT more PG to put 720's on though. One more note on SciFi is the signature radius: It is 90. Its AB speed will be over 900m/s. In its current state it can also serve as a tweed armor ship with a lot of ewar.....or it can form its own genre as tweed shield doctrine. I'm being dense... tweed? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
151
|
Posted - 2013.03.28 22:36:00 -
[244] - Quote
VNI needs more CPU. So does my ishtar, now that I think about it. |

MOL0TOK
Heralds of Vengeance The Nightingales of Hades
680
|
Posted - 2013.03.28 23:30:00 -
[245] - Quote
You want kill Navy Omen??? I see 4 turrets with 50% DAMAGE, but now 5 turrets with 37,5% ROF more better! I see 50m3 drone bay but how you be use 5 medium drones with optimal bonuse of turrets after 4 december patch? I see redused capacitor recharge and no bonuses to turrets capacitor use. Hands off from Omen Navy! -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
96
|
Posted - 2013.03.29 00:19:00 -
[246] - Quote
The RUS Hunter wrote:Some really bitter Amarr in here, some really bitter minnie in here, over all you qq nerds need to chill out, these are the first pass changes, instead of raging, write your thoughts out and propose numbers.
No Flyingnerdragepockets either. how about ill let you know when something is being changed with the tengu, until then nobody cares to read anything you have to say.
some dude wrote:
What is your point with multiple fittings? One can fit a vagabond as an armor buffed brawler or a myrmidon as a shield tanked kiter. One simply wonGÇÖt because those fits are subpar to the intended roles of the ships, just as your idea on how to fit the navy omen is subpar to the intended role of the ship. You mention the navy omen as a giant slicer that will be pointed and popped in seconds, taking a quick look on how you fly your slicers concludes that you intend to fit the navy omen as a brawler, which it is not intended to be. The right fit combined with it's speed makes it really hard to catch if flown right, so I disagree with it being easy to catch and pop. That in combination with it's range bonus makes it a solid kiter. Or exactly how did you intend to fly the ship now again?
propose me a realistic fit for the nomen, cause i all i can think of for the mids is microwarp, long point, cap injector, lets explain WHY. 1 13ms faster than stabber fleet(yes we are going to use its RIVAL ship) with loki linked ships (yes everything is loki linked, nobody flies without them, i dont care if you do) so yeah no real speed evasion, mass is nearly identical infact the nomen is heavier 2 no real means of capacitor regeneration so you can fire you guns for 30 seconds or use a cap injector, No one is going to kite at 18km with a pimp nos cuz hey guess why? well most cruiser t2 long range ammo can hit that far, 18km. 3 lets take it beyond the 20km, with no viable tank and devoting all lows to speed and turrent mods LIKE A NORMAL SLICER(but unable to really fit speed mods it will most likely be fitting reactor controls for 'big guns to kite with'), it will die to a light flight of hobs in probably under a minute or 2 at most. 4 something about loosing turrent dps and me not wanting to explain on the 15 page of this thread the ROF/DMG bonus relationship |

Mord Raven
Phrike Squadron
5
|
Posted - 2013.03.29 00:33:00 -
[247] - Quote
Flyinghotpocket wrote:The RUS Hunter wrote:Some really bitter Amarr in here, some really bitter minnie in here, over all you qq nerds need to chill out, these are the first pass changes, instead of raging, write your thoughts out and propose numbers.
No Flyingnerdragepockets either. how about ill let you know when something is being changed with the tengu, until then nobody cares to read anything you have to say. some dude wrote:
What is your point with multiple fittings? One can fit a vagabond as an armor buffed brawler or a myrmidon as a shield tanked kiter. One simply wonGÇÖt because those fits are subpar to the intended roles of the ships, just as your idea on how to fit the navy omen is subpar to the intended role of the ship. You mention the navy omen as a giant slicer that will be pointed and popped in seconds, taking a quick look on how you fly your slicers concludes that you intend to fit the navy omen as a brawler, which it is not intended to be. The right fit combined with it's speed makes it really hard to catch if flown right, so I disagree with it being easy to catch and pop. That in combination with it's range bonus makes it a solid kiter. Or exactly how did you intend to fly the ship now again?
propose me a realistic fit for the nomen, cause i all i can think of for the mids is microwarp, long point, cap injector, lets explain WHY. 1 13ms faster than stabber fleet(yes we are going to use its RIVAL ship) with loki linked ships (yes everything is loki linked, nobody flies without them, i dont care if you do) so yeah no real speed evasion, mass is nearly identical infact the nomen is heavier 2 no real means of capacitor regeneration so you can fire you guns for 30 seconds or use a cap injector, No one is going to kite at 18km with a pimp nos cuz hey guess why? well most cruiser t2 long range ammo can hit that far, 18km. 3 lets take it beyond the 20km, with no viable tank and devoting all lows to speed and turrent mods LIKE A NORMAL SLICER(but unable to really fit speed mods it will most likely be fitting reactor controls for 'big guns to kite with'), it will die to a light flight of hobs in probably under a minute or 2 at most. 4 something about loosing turrent dps and me not wanting to explain on the 15 page of this thread the ROF/DMG bonus relationship
[Omen Navy Issue, Odyssey] Heat Sink II Heat Sink II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Damage Control II
Warp Disruptor II Experimental 10MN Microwarpdrive I Small Capacitor Booster II
Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Rig Slot Medium Rig Slot
1. It's inevitable that some ships is going to catch up to it. You want it to fly around the battlefield unharmed? Pick your fights. 2. Capacitor Booster. 3. You've got two sets of Warrior II flights yourself. Kill the drones that's attacking you? 4. Besides, lower rate of fire means less capacitor use.
|

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
98
|
Posted - 2013.03.29 00:42:00 -
[248] - Quote
some dude wrote:
[Omen Navy Issue, Odyssey] Heat Sink II Heat Sink II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Damage Control II
Warp Disruptor II Experimental 10MN Microwarpdrive I Small Capacitor Booster II
Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Rig Slot Medium Rig Slot
1. It's inevitable that some ships is going to catch up to it. You want it to fly around the battlefield unharmed? Pick your fights. 2. Capacitor Booster. 3. You can have two sets of Warrior II flights yourself. Kill the drones that's attacking you? 4. Besides, lower rate of fire means less capacitor use.
Ok so PREbuff omen is brought back in a bad way.
1 Thx for stating the obvious captain 2 Thx for stating the obvious captain 3 what ? who uses warrior IIs anymore? its all about the OP hornet ec 300 4 read back on the first 13 pages of this thread about cap use relationship with old nomen vs new nomen.
|

Mord Raven
Phrike Squadron
5
|
Posted - 2013.03.29 00:51:00 -
[249] - Quote
Flyinghotpocket wrote:
Ok so PREbuff omen is brought back in a bad way.
1 Thx for stating the obvious captain 2 Thx for stating the obvious captain 3 what ? who uses warrior IIs anymore? its all about the OP hornet ec 300 4 read back on the first 13 pages of this thread about cap use relationship with old nomen vs new nomen.
Explain what you feel is bad. You know in an argument it is good to put forth your view right? And stating the obvious is never too obvious when it comes to certain people, know what I'm saying?
You can hold two flights of light drones, bring your ECM drones as well if you love them so much. Have you actually tried fitting the ship yourself or read about the changes to it? |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
98
|
Posted - 2013.03.29 01:05:00 -
[250] - Quote
Mord Raven wrote:Flyinghotpocket wrote:
Ok so PREbuff omen is brought back in a bad way.
1 Thx for stating the obvious captain 2 Thx for stating the obvious captain 3 what ? who uses warrior IIs anymore? its all about the OP hornet ec 300 4 read back on the first 13 pages of this thread about cap use relationship with old nomen vs new nomen.
Explain what you feel is bad. You know in an argument it is good to put forth your view right? And stating the obvious is never too obvious when it comes to certain people, know what I'm saying? Do you no what you are saying?
Mord Raven wrote: You can hold two flights of light drones, bring your ECM drones as well if you love them so much. Have you actually tried fitting the ship yourself or read about the changes to it?
have you actually practiced flying ships outside of the world of preplanning?
|

Mord Raven
Phrike Squadron
5
|
Posted - 2013.03.29 01:15:00 -
[251] - Quote
Flyinghotpocket wrote: have you actually practiced flying ships outside of the world of preplanning?
No I don't know exactly how the new omen will perform in the field and neither do you. I am just breaking down some of your arguments because I feel you are whining without a reason. |

Pinky Denmark
The Cursed Navy
352
|
Posted - 2013.03.29 02:22:00 -
[252] - Quote
My only concern is the Fleet Stabber having a 10% bonus to tracking pr level. This ship is a strict no fly zone for anything smaller than a cruiser. I like the game to have anti-frigate ships available but upto 50% better tracking with autocannons really makes it impossible to come close to with small ships and still capable of going up against bigger ships. I'd be way more comfortable with 7,5% instead - It is still a substantial tracking bonus and combined with less fall-off on Tracking Enhancers I believe they can perform very well in their role without slaughtering any type of frigate (Even AFs) almost before people get to yell "point" on comms...
Pinky |

Heribeck Weathers
The Executioners Capital Punishment.
33
|
Posted - 2013.03.29 02:47:00 -
[253] - Quote
Pinky Denmark wrote:My only concern is the Fleet Stabber having a 10% bonus to tracking pr level. This ship is a strict no fly zone for anything smaller than a cruiser. I like the game to have anti-frigate ships available but upto 50% better tracking with autocannons really makes it impossible to come close to with small ships and still capable of going up against bigger ships. I'd be way more comfortable with 7,5% instead - It is still a substantial tracking bonus and combined with less fall-off on Tracking Enhancers I believe they can perform very well in their role without slaughtering any type of frigate (Even AFs) almost before people get to yell "point" on comms...
Pinky
Show me where the SFI touched you
Armor SFi has abismal range on its guns, and shield one has crap tank, it has big weaknesses you can take advantge of if you try. |

Drunken Bum
School of Applied Knowledge Caldari State
57
|
Posted - 2013.03.29 03:31:00 -
[254] - Quote
No more split weapon systems please and thank you. That ship still wont get flown. Exequoruouruouruorururorrr still looks useless. |

Alek Row
Silent Step
6
|
Posted - 2013.03.29 03:32:00 -
[255] - Quote
Ranger 1 wrote:Just a side note here. ( ... )
I understand and I agree with it. I also understand that it's difficult to get it right the first time It's great fun to have more choices, to see other ships that weren't used until now.
The fleet stabber is not really a stabber, it's more like a rupture, and ~10% of mass is a lot. It really needs it that much? So are we supposed to run in straight line but unable to turn? (exaggeration I know)
Rifter, Punisher, Jaguar, you'll have a lot of problems convincing me that this balance is flawless.
CCP track record on balance is also not very good is it? What really bothers me is that it took 10 years to make a full re-balance act. There is a thread somewhere about a faction cruiser (phantasm?) that had been in the dust for the past 4 years, FOUR !!! I think they are still waiting for the meta-game to settle on that one.
Just concerned with the time they will take to fix the new broken stuff, words are easily said than done. (and 1 PG will not fix it ) |

Viribus
Love Squad Confederation of xXPIZZAXx
126
|
Posted - 2013.03.29 05:34:00 -
[256] - Quote
Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank |

Castellan Garran Crowe
Luna Oscura University The Nightingales of Hades
2
|
Posted - 2013.03.29 06:16:00 -
[257] - Quote
I am worried about the Caracal Navy Issue, I plugged the changes into EvE HQ, and changing the Kinetic Damage Bonus to a Rate of Fire bonus dropped its DPS by about 120, now i don't know if it is a glitch with EvE HQ or that's whats actually going to happen if they implement this change, so I am not overly happy with that if that's the case il just stick to flying normal Caracal's as they will be way better as you can do the same DPS as this change from Point range.
Caracal: Ok it is obviously a Kitter with Heavies or HAM's because of the range bonus. Caracal Navy Issue: Supposed to be more of a Brawler, so if its not doing more damage up close their is no point in having it as the Normal Caracal will kick its ass every time.
CCP Fozzie wrote::Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers Fittings: 715 PWG(+35), 465(+50) CPU Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35) Shield Recharge Time: 1250s (-600) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2) Drones (bandwidth / bay): 0(-15) / 0(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7 Sensor strength: 21(+3) Gravimetric Signature radius: 125(-5) Cargo capacity: 450(+200)
CCP Fozzie, you said as quoted above "Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting." so how is this thing going to perform well in Brawling with Terrible DPS, if its just and EvE HQ coding fault then tell me so I can quit worrying about this thing going to be weak.
Thank You Fozzie |

Ranger 1
Ranger Corp
3843
|
Posted - 2013.03.29 06:32:00 -
[258] - Quote
Alek Row wrote:Ranger 1 wrote:Just a side note here. ( ... )
I understand and I agree with it. I also understand that it's difficult to get it right the first time It's great fun to have more choices, to see other ships that weren't used until now. The fleet stabber is not really a stabber, it's more like a rupture, and ~10% of mass is a lot. It really needs it that much? So are we supposed to run in straight line but unable to turn? (exaggeration I know) Rifter, Punisher, Jaguar, you'll have a lot of problems convincing me that this balance is flawless. CCP track record on balance is also not very good is it? What really bothers me is that it took 10 years to make a full re-balance act. There is a thread somewhere about a faction cruiser (phantasm?) that had been in the dust for the past 4 years, FOUR !!! I think they are still waiting for the meta-game to settle on that one. Just concerned with the time they will take to fix the new broken stuff, words are easily said than done. (and 1 PG will not fix it ) Good post, but actually their recent track record on balance has been excellent... we are already getting fine tuning and the first pass isn't complete yet.
One other point, half of the ships you mention haven't even been balanced yet... they will however be the next groups up to bat. One thing at a time.
I'll agree that the Rifter may need further tweaking (it's a bit of a problem child currently) however the Punisher fulfills it's role quite well despite what EFT jockey's would have you believe. Not every ship needs to be a 1v1 beast, and in small gangs Punishers beat the tar out of groups of supposedly better ships if flown and fitted correctly.... and if I need to hold a point on a larger ship while being hammered on by drones there are few other T1 frigates I'd rather be in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jon Marburg
The Executioners Capital Punishment.
39
|
Posted - 2013.03.29 06:32:00 -
[259] - Quote
You really should split them up and balance some as combat and others as attack.
I really wish I could see how T2 will be balanced as well, because right now I can't understand the rational in a lot of these changes. Navy Omen and Zealot seem really similar now. Same with the Navy Vexor and Ishtar. And then no idea what was going on with the Fleet Stabber changes as they'er kind of all over the place.
I thought Navy was suppose to be an improvement on the primary role of the T1 hull, T2 was suppose to be a variation/specialization of the T1 role, and then Pirate was a further improvement on Navy along with special bonuses. With these changes Navy is just a midpoint to T2.
Navy Omen should be harder hitting, tougher, faster Omen. The quintessential brawling cruiser. Zealot should get similar improvements as the Navy Omen, but make a sacrifices in one area (i.e. drones) in order to completely specialize in another (i.e. range). It should be the quintessential sniping cruiser.
Navy Vexor should be harder hitting, tougher, faster Vexor. The best possible drone/hybrid cruiser. Ishtar should get similar improvements as the Navy Vexor, but make a sacrifices in one area (i.e. guns) in order to completely specialize in another (i.e. drones). It should be the quintessential drone cruiser.
Fleet Stabber should be harder hitting, tougher, faster Stabber. The best possible fast attack cruiser. Vagabond should get similar improvements as the Fleet Stabber, but make a sacrifices in one area (i.e. tank) in order to completely specialize in another (i.e. kiting). It should be the quintessential kiting cruiser. (Personally, vagabond seems to fill the Navy role much better than the SFI after the Stabber changes)
I can go into detail in regards to specific changes later if you agree with my understanding of the T1, T2, Navy dynamic.
|

Ranger 1
Ranger Corp
3843
|
Posted - 2013.03.29 06:35:00 -
[260] - Quote
Castellan Garran Crowe wrote:I am worried about the Caracal Navy Issue, I plugged the changes into EvE HQ, and changing the Kinetic Damage Bonus to a Rate of Fire bonus dropped its DPS by about 120, now i don't know if it is a glitch with EvE HQ or that's whats actually going to happen if they implement this change, so I am not overly happy with that if that's the case il just stick to flying normal Caracal's as they will be way better as you can do the same DPS as this change from Point range. Caracal: Ok it is obviously a Kitter with Heavies or HAM's because of the range bonus. Caracal Navy Issue: Supposed to be more of a Brawler, so if its not doing more damage up close their is no point in having it as the Normal Caracal will kick its ass every time. CCP Fozzie wrote::Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers Fittings: 715 PWG(+35), 465(+50) CPU Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35) Shield Recharge Time: 1250s (-600) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2) Drones (bandwidth / bay): 0(-15) / 0(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7 Sensor strength: 21(+3) Gravimetric Signature radius: 125(-5) Cargo capacity: 450(+200)
CCP Fozzie, you said as quoted above "Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting." so how is this thing going to perform well in Brawling with Terrible DPS, if its just and EvE HQ coding fault then tell me so I can quit worrying about this thing going to be weak. Thank You Fozzie A ROF bonus ends up with considerably more damage than a straight damage bonus. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3843
|
Posted - 2013.03.29 06:39:00 -
[261] - Quote
Quote:I thought Navy was suppose to be an improvement on the primary role of the T1 hull
I think people need to get this out of their heads, there will be a lot less confusion that way. 
Ships of the same general class that are simply better versions obsolete their counter parts, and they are wisely trying to avoid that. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

MystLynx
Garoun Investment Bank Gallente Federation
15
|
Posted - 2013.03.29 06:45:00 -
[262] - Quote
Balancing does not mean you're forced to change ship stats.
DONT TOUCH MA FLABBER!
Seriously, let it how its, it is fine. |

PavlikX
You are in da lock
48
|
Posted - 2013.03.29 07:31:00 -
[263] - Quote
No navy logists. :( |

Nikuno
Atomic Heroes The G0dfathers
119
|
Posted - 2013.03.29 08:29:00 -
[264] - Quote
Jon Marburg wrote:
Navy Vexor should be harder hitting, tougher, faster Vexor. The best possible drone/hybrid cruiser. Ishtar should get similar improvements as the Navy Vexor, but make a sacrifices in one area (i.e. guns) in order to completely specialize in another (i.e. drones). It should be the quintessential drone cruiser.
In the absence of bonuses, and even then with only 2 turret slots, the navy vexor will almost never fit hybrids. It will be a drone boat that uses it's highs for utility, and if that's all good then it'll fit projectiles due to the non-cap/easier fitting side. The extra dps from guns will be something it really shouldn't be thinking about unless there's nothing else worth fitting. I'd say it's already where you want the Ishtar to be. |

Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.03.29 08:44:00 -
[265] - Quote
The Omen Navy Issue is actually getting nerfed quite a bit.
Current: 7.5% increase ROF per level + 5 turrets
37.5% reduction in firing time = 60% more dps.
5 x 1.6 = 8 Effective Turret DPS
Future: 10% damage + 4 turrets
4 x 1.5 = 6 Effective Turret DPS.
The high ROF made the Omen Navy Issue great with a flight of light drones made it on par with the Zealot, with the Zealot excelling at long range, while Omen Navy Issue was more of a close range brawler.
With the significant nerf to the Omen's dps it no longer has a place. The utility slot more range and extra drones in no way make up for a 33% loss in turret damage potential.
Infact the Omen Navy Issue will be inferior to a regular Omen which has 5 turrets at 25% reduction in firing time = 6.67 effecctive turret DPS.
RIP Omen Navy Issue. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.29 12:49:00 -
[266] - Quote
Mord Raven wrote:...[Omen Navy Issue, Odyssey]... And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple.
Compare it to the Slicer where brawling fits works: - Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank. - Dps/EHP ratio as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps .. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut?
The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes.
In short: One fit does not a good ship design make, quite the opposite.
|

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
57
|
Posted - 2013.03.29 13:11:00 -
[267] - Quote
Veshta Yoshida wrote:Mord Raven wrote:...[Omen Navy Issue, Odyssey]... And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple. Compare it to the Slicer where brawling fits works: - Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank. - Dps/targetEHP ratio (180+/~5k) as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps, ratio is ~225dps/40-50kHp.. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut? The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes. In short: One fit does not a good ship design make, quite the opposite.
A 4th mid would help it in that regard.
Also in favor of quad light pulse. 
|

Mord Raven
Phrike Squadron
5
|
Posted - 2013.03.29 15:17:00 -
[268] - Quote
Veshta Yoshida wrote:Mord Raven wrote:...[Omen Navy Issue, Odyssey]... And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple. Compare it to the Slicer where brawling fits works: - Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank. - Dps/targetEHP ratio (180+/~5k) as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps, ratio is ~225dps/40-50kHp.. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut? The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes. In short: One fit does not a good ship design make, quite the opposite.
Threw down that fit in a hurry and didn't account for the fact that the new omen has 4 guns instead of 5. Which essentially gives it even more freedom in fitting. But the philosophy is the same.
I can totally understand what you are saying. I guess it boils down to whether one thinks a ship should be able to have different roles depending on the fitting. I don't mind that some ships are highly specialized filling a certain niche and I really love the concept of the ship solely as a speedy and agile kiter. Compare the new omen with the vagabond for example. I believe that the navy omen as a kiter fills a gap where we have no equivalents, whereas I can think of many ships with higher DPS/more EHP that do better jobs as brawlers. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.29 15:46:00 -
[269] - Quote
I know the fit was a grab-bag type of thing, looks viable enough though. As said variations will be in the lows, think that TE's will see heavy use if only to be able track anything when burning.
Yeah, but Vagabond is T2 = Specialized, Navy should supposedly follow the T1 paradigm which has a broader scope but with individual focus. If Navy was meant to follow T2 dogma rather than T1 then they'll have to redesign pretty much all the frigs as they all excel in multiple roles/configs.
I am all for having a ship that can kite in the Amarr line-up (if I take off the RP hat that is ), new vanilla Omen does a pretty good job at that as well .. but not if it is at the expense of all other options as proposed.. |

Sakkar Arenith
Amarrian Vengeance 24eme Legion Etrangere
51
|
Posted - 2013.03.29 16:13:00 -
[270] - Quote
Veshta Yoshida wrote:I know the fit was a grab-bag type of thing, looks viable enough though. As said variations will be in the lows, think that TE's will see heavy use if only to be able track anything when burning. Yeah, but Vagabond is T2 = Specialized, Navy should supposedly follow the T1 paradigm which has a broader scope but with individual focus. If Navy was meant to follow T2 dogma rather than T1 then they'll have to redesign pretty much all the frigs as they all excel in multiple roles/configs. I am all for having a ship that can kite in the Amarr line-up (if I take off the RP hat that is  ), new vanilla Omen does a pretty good job at that as well .. but not if it is at the expense of all other options as proposed..
I would technically be fine is the proposed Nomen would have ONE viable setup, but I just dont see it.
The entire idea of kiting is undermined by bad dps, cap instability and the fact that its counter parts are basically just as fast or faster than even a specialized nomen will be. Keeping out of tackle against a semi decent pilot is a pipe dream.
If you were to give us 35km long points and an additional 80m/s it would work as a kiter, but as is, it doesnt work.
By the way it is proposed now, it seems like a bad alternative for an oracle, that does everything worse, and costs more. |

Bouh Revetoile
TIPIAKS
266
|
Posted - 2013.03.29 16:25:00 -
[271] - Quote
Veshta Yoshida wrote:The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes. Quad light beam with gleam have better tracking than focused medium pulse (and in fact the same tracking than heavy ion blasters with void) ; maybe not enough yet ? |

X Gallentius
Justified Chaos
1190
|
Posted - 2013.03.29 16:47:00 -
[272] - Quote
In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
|

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
19
|
Posted - 2013.03.29 17:02:00 -
[273] - Quote
X Gallentius wrote:In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
The NAugeror looks sexy on paper i have yet to see how it fits together but it seems like it does solid DPS fair projection, 2x utility highs and awesome tank for a ship of its class. The current Naug is really only use for bait in my experiences because its DPS is laughable. Its weakness of the new version seems to be the amarr curse of 3 medium slots means your builds are either going to be neut/nos for utility highs and then web scram mwd or 2x neuts cap boosters scram and mwd. I think its going to be tight fitting in the CPU department at first glance. |

Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 17:04:00 -
[274] - Quote
X Gallentius wrote:In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 17:10:00 -
[275] - Quote
Karl Planck wrote:Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine. Also, navy exquerer is going to be hilarious. umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage. |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 17:16:00 -
[276] - Quote
Bosquit wrote:Bienator II wrote:i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board. Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. I agree with this as well, I've always rather enjoyed that if I wanted a step up from a non faction hull without the various involvements of T2 hulls I could simply grab the navy variant... making them so drastically different from the original seems to be a very odd way to go from game history and story. |

X Gallentius
Justified Chaos
1192
|
Posted - 2013.03.29 17:47:00 -
[277] - Quote
Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen?
@ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 17:48:00 -
[278] - Quote
Bosquit wrote:I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely no diversity, but to me when it comes to Navy ships they should follow the racial trend. The Navy ships represent improved versions of ships, that represent what that race does the best. These changes, while slightly interesting, don't properly represent what each race has to offer. Once again, I agree, when I started playing this game back on 2010 (I know, not a long time, but to me it's a decent chunk of time), I liked that the slicer took on the base of the Executioner and improved on it, and ditto for Omen and NOmen. This seems like a rather odd change up, especially when your making the NOmen have completely lower armor tank then opposing racial number. I don't argue that with these changes it's going to make a pretty nice kiting ship, and I have nothing against kiting doctrine, I've played with it abit myself and enjoyed it... I just don't like stepping away from what I percieve as traditional roles of Navy ships compared to their normal counterparts. |

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.03.29 17:51:00 -
[279] - Quote
Pelea Ming wrote:Karl Planck wrote:Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine. Also, navy exquerer is going to be hilarious. umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage.
Your math is wrong. It was 8 effective. Dps nerf is huge. So is the speed boost and range boost. It is no longer the melting machine it was before.
If I were an amarrian I would be complaining about naug. It will have crazy ehp...but that's it. Might make a decent cyno ship.
I think these changes are too bold. Huge power creep danger. You should be careful before applying these changes fozzie |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 17:54:00 -
[280] - Quote
Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! |

Bouh Revetoile
TIPIAKS
266
|
Posted - 2013.03.29 18:02:00 -
[281] - Quote
Pelea Ming wrote:Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate. |

Spugg Galdon
APOCALYPSE LEGION
282
|
Posted - 2013.03.29 18:13:00 -
[282] - Quote
Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
In my view the problem of Scorch is simply too much damage and tracking. If Scorch recieved a damage and tracking nerf (not much) beams with multi freaks would be attractive.
The current TE nerf will actually make Arties more attractive to AC's at the 24km range area.
Failguns still need help but this is mostly due to Hybrid ammo not getting the iteration promised two god damn years ago! |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 18:26:00 -
[283] - Quote
Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? |

Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
93
|
Posted - 2013.03.29 18:32:00 -
[284] - Quote
OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg dealing plus more drones plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 18:33:00 -
[285] - Quote
Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that?
Ignore that, he is bad.
BYDI (Shadow cartel) Recruitment open!
|

Jon Joringer
Zero-K
22
|
Posted - 2013.03.29 18:35:00 -
[286] - Quote
As with others (and I because I love the ship as it is now), I have to voice my opinion that the Stabber Fleet Issue changes seem bizarre.
First: logically, the changes don't make sense. +Sig, +Shields, -Armor and yet +Mass. I don't agree with the changes, but if they must be, at least change the +Mass to -Mass so it makes sense.
Second: the ship works really well currently. It thrives in a close-range, armor/AB low sig+speed tanking role, out-tracking the competition with its bonus (that also gives it frigate protection due to the lack of utility highs or drones). Why add more mass, reduce armor, add more sig and more shields? It's a bit contradictory to its role.
Third: with the recent cruiser changes, I've found that it's really only capable of brawling with the other cruisers, instead of being more than capable like it once was. I don't mean to say that a navy cruiser should be a 'win' button against T1 cruisers, but it should be a significant leg up. A nerf (however small it is) isn't what the ship needs right now.
I won't comment on the other navy cruisers because I don't fly them. Without real experience in the ship, my opinions would be purely theoretical, which isn't really helpful. |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 18:41:00 -
[287] - Quote
Deerin wrote:
Your math is wrong. It was 8 effective. Dps nerf is huge. So is the speed boost and range boost. It is no longer the melting machine it was before.
If I were an amarrian I would be complaining about naug. It will have crazy ehp...but that's it. Might make a decent cyno ship.
I think these changes are too bold. Huge power creep danger. You should be careful before applying these changes fozzie
thank you for the correction, and with that, I have to agree that giving it range over the dps loss isn't that much of an advantage, as it's not gaining enough speed and range to compete effectively versus other kite fits. |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 18:42:00 -
[288] - Quote
Bouh Revetoile wrote:Pelea Ming wrote:Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate. Exactly |

Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 18:50:00 -
[289] - Quote
X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship.
After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

X Gallentius
Justified Chaos
1192
|
Posted - 2013.03.29 18:53:00 -
[290] - Quote
Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question.  |

Meditril
T.R.I.A.D
249
|
Posted - 2013.03.29 19:01:00 -
[291] - Quote
I am really looking foreward for the new Scythe Fleet Issue. |

Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 19:02:00 -
[292] - Quote
X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question.  Doh, sorry, misread your original question. 
I personally do prefer it over the proposed NOmen, but that's mostly because I am not a big fan of kiting tactics. I'm really going to have to try the NOmen on the test server before I make up my mind about it in relation to other ships. In the hands of a pilot skilled at kiting I can see it being very effective (especially in groups) but I am a little concerned about it's damage potential and ability to maintain the necessary range window. I think it will be okay, but I'll not commit to that until I test. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 19:10:00 -
[293] - Quote
Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly
Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 19:15:00 -
[294] - Quote
Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
53
|
Posted - 2013.03.29 19:17:00 -
[295] - Quote
Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one.
Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Spugg Galdon
APOCALYPSE LEGION
282
|
Posted - 2013.03.29 19:19:00 -
[296] - Quote
X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question. 
The new ANI will looks to be almost the same as the current ONI. It does however, achieve the same tank as a 1600 plate current ONI does with an 800 plate and it's also faster than the current ONI with better cap due to less weapons and utility high slot. Essentially, the ANI is replacing the ONI and the new ONI is bringing a kiting steup to the Amarr line up (as far as I can tell)
|

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 19:23:00 -
[297] - Quote
Spugg Galdon wrote:X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question.  The new ANI will looks to be almost the same as the current ONI. It does however, achieve the same tank as a 1600 plate current ONI does with an 800 plate and it's also faster than the current ONI with better cap due to less weapons and utility high slot. Essentially, the ANI is replacing the ONI and the new ONI is bringing a kiting steup to the Amarr line up (as far as I can tell) Thank you for that comparison, I had managed to miss it, in which case I withdraw my nonexistant arguments against the change to the NIA since this makes the NIA comparable to the Maller as a brawler... I am however still not liking that the NOmen isn't being stacked up against the Omen as an attack ship but instead being turned into a rather questionable kite platform. |

Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 19:41:00 -
[298] - Quote
Jonas Sukarala wrote:Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from.
You know, it wouldn't hurt my feelings at all if the Osprey Navy Issue got the same split weapon treatment as the Scythe did, just with bonuses to Rails "and" missiles damage. It would require a complete rework though. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
19
|
Posted - 2013.03.29 19:42:00 -
[299] - Quote
What they did to the Nomen is interesting it will be no longer the poor mans zealot thats to be certain however its now faster then a SFI with better align time, damage projection and the drones add utility. Its a ship you would fly completely different the the current Nomen. |

Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 19:44:00 -
[300] - Quote
Ranger 1 wrote:Jonas Sukarala wrote:Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from. You know, it wouldn't hurt my feelings at all if the Osprey Navy Issue got the same split weapon treatment as the Scythe did, just with bonuses to Rails "and" missiles damage. It would require a complete rework though. It's actually something that makes me sad as well despite that personally I don't prefer blasters, that Caldari is receiving so little love for it's blaster boats (and, yes, amarr for it's missile boats despite that I prefer lasers over missiles). These races have a secondary weapon system for a reason I'd always felt that that shouldn't be ignored, but rather taken advantage of. |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 19:53:00 -
[301] - Quote
As a side note, why not some Navy cruisers of the other T1 hulls? I think a Navy Arbitrator would be damned sexy! |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 19:55:00 -
[302] - Quote
Pelea Ming wrote:Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better.
I know, and your central theme is wrong. Scorch barely reaches out to unbonused unoverheated T2 point range.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 20:07:00 -
[303] - Quote
Liang Nuren wrote:Pelea Ming wrote:Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better. I know, and your central theme is wrong. Scorch barely reaches out to unbonused unoverheated T2 point range. -Liang on a ship with hull range boosts, it works very nicely, especially if you throw on a mod to give that range abit of a push. |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 20:27:00 -
[304] - Quote
HPL without a range bonus barely gets to 30km with lots of pushing. The fact that you aren't using beams doesn't mean that there isn't a completely valid use case for them. People didn't use 650 Arty Canes either, despite the fact they were overwhelmingly better than 425mm AC canes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:28:00 -
[305] - Quote
Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. BYDI (Shadow cartel) Recruitment open!
|

Ranger 1
Ranger Corp
3848
|
Posted - 2013.03.29 20:45:00 -
[306] - Quote
Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high.
As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:54:00 -
[307] - Quote
Ranger 1 wrote:Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high. As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong.
1. utility high only has a job on kiters to neut down frigates. The navy omen however 1. doesn't have any cap. 2. doesn't have any fittings to fit a med neut. 2. " if it has to rely on it's "tank" you've done something wrong" So you're only going to fight slow blaster boats? This isn't a frigate.. A lot of its targets are going to have comparable range and speed.. So yes tank matters.
Don't be bad. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 21:44:00 -
[308] - Quote
Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad..
The useless high slot isn't that big of a deal. I'll probably put an auto targeter in it for the extra (drone) targets, or maybe a salvager for all the sweet sweet T2 salvage. The commentary about armor tankers not kiting is pure bullshit, though I'll readily admit the tank is a bit light on it. It's not that big of a deal to me though - likely because I'm used to flying around in 10k EHP "cruiser" hulls. The thing that I think is most concerning is the very low natural DPS. It's a really big deal, and I don't know whether or not it'll be enough to really make the ship generally worthwhile. If it's not, I'm sure the dev team will make another balancing pass to smooth out the wrinkles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
160
|
Posted - 2013.03.29 21:45:00 -
[309] - Quote
I'm fairly sure this change to the Navy Omen is for the benifit of fleet warfare. In fact, a Navy Omen is better at being a armor-heavy assault ship compared to a Stabber fleet Issue. Having used them in those lame and played out fleets and having lead such fleets. I can attest to its effectiveness.
As far as solo. I've used both armor and shield Omen Navy Issues with success. I do prefer the shield version but I use both setups to kite. When using the armor version I always use a cap booster because I get very upset when I lose cap to death. Also, I use neuts on both setups. On the armor version and in general. Neuts can be a good substitute for a stasis webifier. Either in turning off a frigates propulsion module or capping them for the second needed to warp off.
Now. I used the shield and armor solo Zealot 1 year ago or so. Personally, I have always felt that a Zealot would be alot better if it had drones. If this change goes threw then I will be using a armor-Navy Omen with a AAR, armor plate and cap booster. Basically a copy of the Zealot, but better based on the proposed changes.
Anyway. I've also used the Scyth and Osprey faction ships solo. Personally, I would love some more power grid on that Scyth and maybe the Osprey can get a bonus to shield hit points per level? Kinda like the Augoror. Otherwise, everything seems ok. Oh! Give the Stabber Fleet Issue a 50/50 drone bay. Might as well v0v
- killz |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 21:48:00 -
[310] - Quote
Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that?
Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier))
Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75))
Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.5 / 1))
Current nomen gets 8 effective turrets (5 * (1 / 0.625))
Garviel Tarrant wrote:Ignore that, he is bad.
lmao learn 2 math SCURB |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 21:50:00 -
[311] - Quote
Viribus wrote:Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier)) Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75)) Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.25 / 1)) Current nomen gets 8 effective turrets (5 * (1 / 0.625)) Garviel Tarrant wrote:Ignore that, he is bad.
lmao learn 2 math SCURB
You're totally right, i thought it lost the utility high slot, not the gun.
Quote: The commentary about armor tankers not kiting is pure bullshit
i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:00:00 -
[312] - Quote
Garviel Tarrant wrote: i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught
All kiting ships need to be able to deal with getting caught. I'm not sure why you think that armor tanking is any different there?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 22:02:00 -
[313] - Quote
Viribus wrote:Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier)) Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75)) Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.5 / 1)) Then this completely proves my reservations about it's DPS cut being to significant.
-edited to fix quotes- |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:09:00 -
[314] - Quote
If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:15:00 -
[315] - Quote
Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate
290 DPS at what range again? Does that include drones?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:21:00 -
[316] - Quote
Liang Nuren wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate 290 DPS at what range again? Does that include drones? -Liang
35km, a flight of warrior IIs is a whopping 80 dps (which still doesn't bring it up to even the turret DPS of the current NOmen), any bigger drones are useless if you're kiting |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 22:21:00 -
[317] - Quote
Liang Nuren wrote:Garviel Tarrant wrote: i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught
All kiting ships need to be able to deal with getting caught. I'm not sure why you think that armor tanking is any different there? -Liang
And your 10k ehp kiters can?
Armor kiting needs it more because they are slower and less agile thus more likely to get caught, simple as that. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:23:00 -
[318] - Quote
Yeah, they deal with being caught quite well actually. Even the armor tanked ones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:24:00 -
[319] - Quote
Viribus wrote:Liang Nuren wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate 290 DPS at what range again? Does that include drones? -Liang 35km, a flight of warrior IIs is a whopping 80 dps (which still doesn't bring it up to even the turret DPS of the current NOmen), any bigger drones are useless if you're kiting
Ok, so we're talking about 370 DPS at 35-40km? Which frigate was doing that much DPS at that range again?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.29 22:24:00 -
[320] - Quote
Liang, I appreciate that your attempting to play the role of devil's advocate here, but all your points so far about this specifically were addressed earlier in the thread and agreed upon to be counter to what your raising them as. |

Major Killz
160
|
Posted - 2013.03.29 22:27:00 -
[321] - Quote
Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate
Still does more damage than a Cynabal at 20,000m or more. Also, I do believe I would do 3 heat sinks and that would be 320 damage per second (with scorch) or something.
I do believe the drop in damage is worth the increase in range and less capacitor usage. One of my biggest issues with the Navy Omen was capacitor.
Also I would have lows like this for a armor setup solo:
- heat sink x3 - AAR x1 - 800mm x1 - 1x Adaptive
Overall the ship will do 500 damage per second and 40, 000 ehp or something. Maybe more I dont know for sure.
The shield setup wont be much different from what we're able to put together now. I really wish this ship had 4 mid slots.
- killz |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 22:37:00 -
[322] - Quote
Major Killz wrote:Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate Still does more damage than a Cynabal at 20,000m or more. Also, I do believe I would do 3 heat sinks and that would be 320 damage per second (with scorch) or something. I do believe the drop in damage is worth the increase in range and less capacitor usage. One of my biggest issues with the Navy Omen was capacitor. Also I would have lows like this for a armor setup solo: - heat sink x3 - AAR x1 - 800mm x1 - 1x Adaptive Overall the ship will do 500 damage per second and 40, 000 ehp or something. Maybe more I dont know for sure. The shield setup wont be much different from what we're able to put together now. I really wish this ship had 4 mid slots. - killz
The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 380 dps at 20km |

Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.29 22:59:00 -
[323] - Quote
Ranger 1 wrote:Castellan Garran Crowe wrote:I am worried about the Caracal Navy Issue, I plugged the changes into EvE HQ, and changing the Kinetic Damage Bonus to a Rate of Fire bonus dropped its DPS by about 120, now i don't know if it is a glitch with EvE HQ or that's whats actually going to happen if they implement this change, so I am not overly happy with that if that's the case il just stick to flying normal Caracal's as they will be way better as you can do the same DPS as this change from Point range. Caracal: Ok it is obviously a Kitter with Heavies or HAM's because of the range bonus. Caracal Navy Issue: Supposed to be more of a Brawler, so if its not doing more damage up close their is no point in having it as the Normal Caracal will kick its ass every time. CCP Fozzie wrote::Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers Fittings: 715 PWG(+35), 465(+50) CPU Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35) Shield Recharge Time: 1250s (-600) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2) Drones (bandwidth / bay): 0(-15) / 0(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7 Sensor strength: 21(+3) Gravimetric Signature radius: 125(-5) Cargo capacity: 450(+200)
CCP Fozzie, you said as quoted above "Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting." so how is this thing going to perform well in Brawling with Terrible DPS, if its just and EvE HQ coding fault then tell me so I can quit worrying about this thing going to be weak. Thank You Fozzie A ROF bonus ends up with considerably more damage than a straight damage bonus.
I don't know about that but i know you end up reloading (10sec) also more often than with just straight damage buff...
My problem is that while every other ship either keeps or gets more drones Navy Caracal is actually losing ALL 3 of them, why? I have mine usually fitted with HAM's and drones even with just 3 of them were many times what saved me from certain death either by ecm drones or warrior 2's. Without them if i'm caught there will be nothing i can do as i'm slow as a brick too, every other ships has more options. |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 22:59:00 -
[324] - Quote
Pelea Ming wrote:Liang, I appreciate that your attempting to play the role of devil's advocate here, but all your points so far about this specifically were addressed earlier in the thread and agreed upon to be counter to what your raising them as.
I'm not playing the devil's advocate here. You're campaigning for changes to the plan on a platform of ignorance. There may be things wrong with the popularity of long range platforms, but there's way more wrong with people's perceptions rather than a problem with Scorch, Barrage, or Null. In a very real way, people's (mis)perceptions will greatly magnify a perceived imbalance. And sometimes, that imbalance really doesn't exist (or is relatively small). There are countless times in the history of Eve that this has happened.
If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 23:00:00 -
[325] - Quote
Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 23:06:00 -
[326] - Quote
Liang Nuren wrote:Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose! -Liang
Well as long as we're comparing apples and oranges, a Caracal does 300 dps out to 90km, and is obviously the superior ship
Clearly your extensive pvp experiences of camping the Ossogur gate 23/7 shining through |

The Sinister
SKUNKWORKZ STRATEGIC SERVICES Fuzzy Nut Attack Squirrels
2
|
Posted - 2013.03.29 23:08:00 -
[327] - Quote
I think the Scythe FI is ok, because even with that 50% rate of fire bonus the 4 guns will not pass 500 DPS with T2 Fitting. Also I do think it needs to be a full Gun ship and not a Missile ship so that missile damage bonus should be taken out, maybe replace it with a tracking speed bonus or a shield boosting bonus. So that it gets 2 bonuses aplyed like all the other cruisers in this list.
Note: That all the other cruisers in this list will have 2 bonuses and the Scythe FI will only have 1 at same time unless u fit mixed guns and missiles wich is what they suposedly wanted to change in the first place. |

Major Killz
160
|
Posted - 2013.03.29 23:08:00 -
[328] - Quote
True on the capacitor reduction bonus.
As far as damage.
Based on what I quoted above I believe my argument is correct. As with these changes the ship will start out damaging a Cynabal at 20,000m. Also, why would anyone use barrage when you can use faction ammunition at that range and do the same overall damage but more effective damage because of damage type 
I suppose faction ammunition does run out. v0v Beyond 24,000m I can understand that though...
- killz |

Ranger 1
Ranger Corp
3848
|
Posted - 2013.03.29 23:11:00 -
[329] - Quote
Garviel Tarrant wrote:Ranger 1 wrote:Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high. As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong. 1. utility high only has a job on kiters to neut down frigates. The navy omen however 1. doesn't have any cap. 2. doesn't have any fittings to fit a med neut. 2. " if it has to rely on it's "tank" you've done something wrong" So you're only going to fight slow blaster boats? This isn't a frigate.. A lot of its targets are going to have comparable range and speed.. So yes tank matters. Don't be bad.
1: Correct, it is used to deal with frigates (along with drones). 1: It will obviously use a cap booster in most fits. 2: I've already said that fittings may need to be adjusted, as although a small neut is a possibility it is a bit problematic... and storylines are somewhat expensive and hard to find.
2: Pick your targets, and if kiting always try to pick targets slower than you. Fortunately this boat has excellent speed and slots to boost it considerably... although a case could be made for a moderate tank that would be sufficient after whittling down your opponent during the chase.
I will agree with you that fittings and cap "may" need to be looked at, but that is exactly what this time is for. But I think that the intention is for most viable fittings to involve at least a small cap booster and we should take that into consideration. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 23:25:00 -
[330] - Quote
Liang Nuren wrote: If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great.
-Liang
I tried to EFT warrior it earlier.. you get way better dps since the optimal range bonus lets you use multi freq
However its pretty much impossible to fit because lolbeams and has virtually no cap because lolbeams. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 23:34:00 -
[331] - Quote
Viribus wrote:Liang Nuren wrote:Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose! -Liang Well as long as we're comparing apples and oranges, a Caracal does 300 dps out to 90km, and is obviously the superior ship Clearly your extensive pvp experiences of camping the Ossogur gate 23/7 shining through
The Cynabal is considered really good and people even talk about how great its damage is. The NOmen does 20 less DPS at twice the range before the equal sized drone bays are considered. How's that apples and oranges except that it doesn't support your view that the NOmen won't be worth flying unless it's WTFOP?
Also, bring your new NCaracal against my new NOmen. That'd be funny.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 23:38:00 -
[332] - Quote
Liang Nuren wrote:Viribus wrote:Liang Nuren wrote:Viribus wrote: The new NOmen will actually use slightly more cap than the current one, since the current one gets a cap use reduction to offset the higher RoF
EDIT: What kind of cynabal is this, one that doesn't use damage mods? A standard 2x TE 2x gyro cynabal with 425s and barrage does 300 dps at 20km
So 280 DPS at 40km vs 300 DPS at 20km? Gee, I wonder which one I would choose! -Liang Well as long as we're comparing apples and oranges, a Caracal does 300 dps out to 90km, and is obviously the superior ship Clearly your extensive pvp experiences of camping the Ossogur gate 23/7 shining through The Cynabal is considered really good and people even talk about how great its damage is. The NOmen does 20 less DPS at twice the range before the equal sized drone bays are considered. How's that apples and oranges except that it doesn't support your view that the NOmen won't be worth flying unless it's WTFOP? Also, bring your new NCaracal against my new NOmen. That'd be funny. -Liang
How about we compare something that matters, like the old NOmen and the new NOmen (hint, the old NOmen wins)
Also I was talking about the regular T1 caracal
Please try to read
Seriously I don't understand the hilarious mental gymnastics you're doing to justify why a faction cruiser does less DPS than its T1 counterpart |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 23:44:00 -
[333] - Quote
Viribus wrote: How about we compare something that matters, like the old NOmen and the new NOmen (hint, the old NOmen wins)
Also I was talking about the regular T1 caracal
Please try to read
Seriously I don't understand the hilarious mental gymnastics you're doing to justify why a faction cruiser does less DPS than its T1 counterpart
Ok: - New NOmen vs Old NOmen: New NOmen wins because the old NOmen does 0 DPS at the ranges the new NOmen is comfortable with. - T1 Caracal vs new NOmen: New NOmen obliterates it because ~missiles~ - NCaracal vs New NOmen: New NOmen obliterates it because ~missiles~ - Faction cruiser dealing less than T1 counterpart: How much DPS is the Omen doing at 40km again? Oh.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.03.29 23:56:00 -
[334] - Quote
Ahahaha okay so we're doing this thing where comparisons only happen in a hypothetical where only one ship has every advantage?
Well I don't know what else to expect from heretics lmao
Time to get scooped by an orca and jump out of this thread |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.30 00:00:00 -
[335] - Quote
No, we're apparently doing this thing where you say some bullshit and then try to throw more bullshit into the air to distract us from the original bullshit thing you said. I guess the game plan is to make there be so much bullshit in the air that you look like you somehow have a clue what's going on. I don't know what else I'd expect from Confederation of xXxxXxXXXxXXxxXxxxxXxxXXXxXXxXXxXxxX.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.03.30 00:03:00 -
[336] - Quote
No one is going to fly the NOmen since its dps potential has been nerfed to awful damage, that even the tech 1 version beats it. Its a bad joke.
Proof: 37.5% ROF bonus = -37.5% reduction in firing time in game mechanics
So 100% firing time -> 62.5% firing time
DPS = Damage/time
100% Damage / 62.5% time = 1.6 x DPS
5 turrets x 1.6 = 8 Effective Turret DPS. - Current NOMEN
Now a 50% damage bonus equates to 50% bonus in DPS
150% damage / 100% time = 1.5 DPS
Now 4 turrests x 1.5 = 6 Effective Turret DPS - Proposed NOMEN
Now look at the Regular Tech 1 Omen
25% reduction firing time:
100% damage / 75% time = 1.33 dps
5 x 1.33 = 6.67 Effective turret DPS - Regular Tech 1 Omen
The Navy Omen will be awful, it will do less damage than its tech 1 version. Use more capacitor as well. No one will fly this piece of crap when you have the tech 1 omen and the zealot.
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.30 00:12:00 -
[337] - Quote
Soon Shin wrote: The Navy Omen will be awful, it will do less damage than its tech 1 version. Use more capacitor as well. No one will fly this piece of crap when you have the tech 1 omen and the zealot.
If you are going to compare the old NOmen to the new NOmen, please make sure to do it correctly. Yes, absolutely the turret DPS has been lowered. However, the drone DPS has been raised and that's something that should be considered. It's also been made faster and will have an optimal range bonus.
I am slightly concerned by the low DPS myself, but I am very confident that if the DPS is actually too low in play testing then the designers will up the DPS (or otherwise address the problem).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.03.30 00:17:00 -
[338] - Quote
Liang Nuren wrote:Soon Shin wrote: The Navy Omen will be awful, it will do less damage than its tech 1 version. Use more capacitor as well. No one will fly this piece of crap when you have the tech 1 omen and the zealot.
If you are going to compare the old NOmen to the new NOmen, please make sure to do it correctly. Yes, absolutely the turret DPS has been lowered. However, the drone DPS has been raised and that's something that should be considered. It's also been made faster and will have an optimal range bonus. I am slightly concerned by the low DPS myself, but I am very confident that if the DPS is actually too low in play testing then the designers will up the DPS (or otherwise address the problem). -Liang
Realistically you would not use medium drones. Otherwise frigs will speed tank them, kill them, then kill you by getting under the tracking of your guns.
Besides in terms of damage application and travel time,the dps difference of 5 medium drones over 5 light drones will no way compensate for the loss of 2 effective turret DPS.
The range bonus just turns the Navy Omen into a zealot, a much inferior zealot. The current NOMEN has a purpose compared to the zealot in close range brawling. Ranged combat is Zealot's specialty. I am a firm believer in making ships excel at different things rather than them stepping on the abilities of other ships. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 00:20:00 -
[339] - Quote
Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me. BYDI (Shadow cartel) Recruitment open!
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Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.03.30 00:23:00 -
[340] - Quote
Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Exactly, ask anyone which is the better ship the current Nomen or the Cynabal.
9/10 will say the Cynabal is better than the current Nomen.
After the changes are made 10/10 will say the Cynabal is better than the proposed Nomen.
No one will fly the Nomen, if you want a ranged attack cruiser go fly the Zealot does way more dps.
|

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.30 00:26:00 -
[341] - Quote
Soon Shin wrote:
Realistically you would not use medium drones. Otherwise frigs will speed tank them, kill them, then kill you by getting under the tracking of your guns.
Besides in terms of damage application and travel time,the dps difference of 5 medium drones over 5 light drones will no way compensate for the loss of 2 effective turret DPS.
The range bonus just turns the Navy Omen into a zealot, a much inferior zealot. The current NOMEN has a purpose compared to the zealot in close range brawling. Ranged combat is Zealot's specialty. I am a firm believer in making ships excel at different things rather than them stepping on the abilities of other ships.
I think that it's worth reading what the designers have said in the past. Fozzie and (I think?) Rise have both gone on the record (as players) as being confused why people with 75m^3 bandwidth would use only 50m^3 at any given time. I'm highly confident that the 50m^3 drone bay is incorrectly weighted for the NOmen. However, you can't just ignore the change. That's every bit as wrong as having an incorrect tuning variable.
I also like how you say that you like having ships excel at different things and then demand (yet another another another another another another another) medium laser brawling platform. Apparently all the other choices out there didn't do that already. 
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Major Killz
160
|
Posted - 2013.03.30 00:28:00 -
[342] - Quote
Whether or not the Navy Omen will be popular or not is not important to me and other than esthetics. I dont particularly like the ship.
With that said.
The proposed shield-Omen Navy would have around 25,000 effective hit points and the shield-Omen has around 17,000 effective hit points.
The diffirence in turret damage between the 2 ships is around 50 - 60 damage per second. When drone damage is applied. The difference in damage is around 80 - 90 damage per second. That's with faction multifrequency by the way.
Comparatively. The difference in effective hitpoints seems substantial; more so than damage.
Anyway.
We wont really know whether or not the ship becomes popular untill the changes are live on TRANQ I suppose...
- killz |

Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.30 00:28:00 -
[343] - Quote
Garviel Tarrant wrote:Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me.
The normal Omen is crippled in kiting situations. The new NOmen is able to make full use of warp disruptor range and has much better damage projection. People don't rave about the raw damage output of the Oracle - they rave about it's projection. It's damage isn't bad, but it's the projection that makes it win. The new NOmen has that projection. It's just a matter of tweaking the DPS.
I mean, don't get me wrong - I think the DPS feels low too. But I'm very confident that I will destroy everyone I come across with the NOmen - just like everyone does with the damage anemic LML Condor.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Major Killz
160
|
Posted - 2013.03.30 00:32:00 -
[344] - Quote
Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me.
Nope.
There was just a straight comparison in damage projection and application with another ship that is known to skirmish well.
Nothing more, nothing less.
I would not use a shield version of this ship or Cynabal when I can fly a Talos unless I was bored. Clearly there are other consideration but that is semantics and I expect people not to be ret@rded.
- killz |

Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.30 00:38:00 -
[345] - Quote
Soon Shin wrote:Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be. Exactly, ask anyone which is the better ship the current Nomen or the Cynabal. 9/10 will say the Cynabal is better than the current Nomen. After the changes are made 10/10 will say the Cynabal is better than the proposed Nomen. No one will fly the Nomen, if you want a ranged attack cruiser go fly the Zealot does way more dps.
You are forgetting that Cynabal is definitely getting nerfed soon and after those changes maybe 5/10 will say cynabal is the better one -_- |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 01:21:00 -
[346] - Quote
Major Killz wrote:Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me. Nope. There was just a straight comparison in damage projection and application with another ship that is known to skirmish well. Nothing more, nothing less. I would not use a shield version of this ship or Cynabal when I can fly a Talos unless I was bored. Clearly there are other considerations but that's semantics and I expect people not to be ret@rded. I dont want to go into speculative engagements and outcomes. I leave that to terribubble pilots to do. EDIT: also I have flown the shield-Zealot solo. The effective hit points of that ship is p bad. Under 28,000m the current Navy Omen does alot better. The propose Omen Navy would preform much the same and by the way. Drones are a good thing, you know, damage drones or EC-300's. - killz
Ok i would just like to point out for the record that i do not in any way shape or form condone the use of shield Zealots as i view them as an abomination.
And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else. BYDI (Shadow cartel) Recruitment open!
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Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
42
|
Posted - 2013.03.30 02:03:00 -
[347] - Quote
So there are two kind of people here....
A) those who kite and go wtfomg thanks for that NOmen, with cherries B) But it only has three midslotz and ONLY 300dps in pointrange, linked or not, i don't know hot to pilot, gimme more turrets!!!111!
For B, take the new auguror and drop your crying. scrubs.
Btw, new shieldomen does around the same thing a shieldzealot does.... And got a 4secs align. CAN YOU KITE WITH THAT? |

Goldensaver
Marsuud And Sons Industries
169
|
Posted - 2013.03.30 02:17:00 -
[348] - Quote
Garviel Tarrant wrote: And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else.
I've noticed a lot of people talk about the fitting on the NOmen saying that it's too low. I don't really see the issues.
[Omen, Sniper] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN Microwarpdrive I Warp Disruptor II Small Capacitor Booster II, Navy Cap Booster 400
Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M
Medium Ancillary Current Router I Medium Auxiliary Thrusters I Medium Ancillary Current Router I
This is a fit on the current Omen, no implants, nothing else. Just what you see there, all level 5.
Current Omen, stolen shamelessly from the other T1 cruiser thread (the only change coming up is mass, so that aside, exact same thing):
CCP Fozzie wrote: Omen: Amarr Cruiser bonuses: -5% medium energy turret rate of fire and -10% medium energy turret capacitor use per level Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers Fittings: 925 PWG, 315 CPU Defense (shields / armor / hull): 1200 / 1700 / 1500 Capacitor (amount / recharge rate / cap per second): 1475 / 526 s / 2.8 Mobility (max velocity / agility / mass / align time): 235 / 0.51 / 11050000 (-600,000) / 5.3s (-0.3) Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 6 Sensor strength: 15 Radar Signature radius: 115
The new NOmen:
CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
The new NOmen gets 40 more PG and 20 more CPU, and gets one less gun. The fit I posted, minus one ACR is 1% over grid, 2% over CPU. With the 20 more CPU and 40 more grid alone it would fit. With 1 less gun it'll be doable with lower skills.
Just to go to a fitting heavy fit, I think you could go with a 4 HS, 2 TE, 1 DCU fit and still make it fit. I also think you could drop both ACRs as well. Medium beams will fit just fine. I won't say it's the best fit, I'm just showing that it'll be easy to fit Beams on the new NOmen. I doubt that you'll have any issues fitting a long range beamer at all.
Now if you want to cram on oversized plates, or give a solid tank, you'll have to make sacrifices. But that was always the intent when dealing with sniper ships. To fit a proper sniper you have to sacrifice tank. To fit an adequate tank, you have to sacrifice effectiveness. |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.30 02:31:00 -
[349] - Quote
Liang Nuren wrote:Pelea Ming wrote:Liang, I appreciate that your attempting to play the role of devil's advocate here, but all your points so far about this specifically were addressed earlier in the thread and agreed upon to be counter to what your raising them as. I'm not playing the devil's advocate here. You're campaigning for changes to the plan on a platform of ignorance. There may be things wrong with the popularity of long range platforms, but there's way more wrong with people's perceptions rather than a problem with Scorch, Barrage, or Null. In a very real way, people's (mis)perceptions will greatly magnify a perceived imbalance. And sometimes, that imbalance really doesn't exist (or is relatively small). There are countless times in the history of Eve that this has happened. If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great. -Liang But that's the point, instead of giving it a range buff to be able to use scorch at range, it'd be better to instead give it a tracking speed buff to beams and use the weapon intended for ranged combat instead. |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.30 02:36:00 -
[350] - Quote
Soon Shin wrote:Liang Nuren wrote:Soon Shin wrote: The Navy Omen will be awful, it will do less damage than its tech 1 version. Use more capacitor as well. No one will fly this piece of crap when you have the tech 1 omen and the zealot.
If you are going to compare the old NOmen to the new NOmen, please make sure to do it correctly. Yes, absolutely the turret DPS has been lowered. However, the drone DPS has been raised and that's something that should be considered. It's also been made faster and will have an optimal range bonus. I am slightly concerned by the low DPS myself, but I am very confident that if the DPS is actually too low in play testing then the designers will up the DPS (or otherwise address the problem). -Liang Realistically you would not use medium drones. Otherwise frigs will speed tank them, kill them, then kill you by getting under the tracking of your guns. Besides in terms of damage application and travel time,the dps difference of 5 medium drones over 5 light drones will no way compensate for the loss of 2 effective turret DPS. The range bonus just turns the Navy Omen into a zealot, a much inferior zealot. The current NOMEN has a purpose compared to the zealot in close range brawling. Ranged combat is Zealot's specialty. I am a firm believer in making ships excel at different things rather than them stepping on the abilities of other ships. EDIT: also the NOMEN will field only one more medium drone than the tech 1 Omen. Wow such a big difference. Completely agree with this assessment. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 02:37:00 -
[351] - Quote
Goldensaver wrote:Garviel Tarrant wrote: And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else.
I've noticed a lot of people talk about the fitting on the NOmen saying that it's too low. I don't really see the issues. [Omen, Sniper] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II Experimental 10MN Microwarpdrive I Warp Disruptor II Small Capacitor Booster II, Navy Cap Booster 400 Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Medium Ancillary Current Router I Medium Auxiliary Thrusters I Medium Ancillary Current Router I This is a fit on the current Omen, no implants, nothing else. Just what you see there, all level 5. Current Omen, stolen shamelessly from the other T1 cruiser thread (the only change coming up is mass, so that aside, exact same thing): CCP Fozzie wrote: Omen: Amarr Cruiser bonuses: -5% medium energy turret rate of fire and -10% medium energy turret capacitor use per level Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers Fittings: 925 PWG, 315 CPU Defense (shields / armor / hull): 1200 / 1700 / 1500 Capacitor (amount / recharge rate / cap per second): 1475 / 526 s / 2.8 Mobility (max velocity / agility / mass / align time): 235 / 0.51 / 11050000 (-600,000) / 5.3s (-0.3) Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 6 Sensor strength: 15 Radar Signature radius: 115
The new NOmen: CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
The new NOmen gets 40 more PG and 20 more CPU, and gets one less gun. The fit I posted, minus one ACR is 1% over grid, 2% over CPU. With the 20 more CPU and 40 more grid alone it would fit. With 1 less gun it'll be doable with lower skills. Just to go to a fitting heavy fit, I think you could go with a 4 HS, 2 TE, 1 DCU fit and still make it fit. I also think you could drop both ACRs as well. Medium beams will fit just fine. I won't say it's the best fit, I'm just showing that it'll be easy to fit Beams on the new NOmen. I doubt that you'll have any issues fitting a long range beamer at all. Now if you want to cram on oversized plates, or give a solid tank, you'll have to make sacrifices. But that was always the intent when dealing with sniper ships. To fit a proper sniper you have to sacrifice tank. To fit an adequate tank, you have to sacrifice effectiveness.
Yea i want to fit beams AND have more than 15k ehp....
And having cap would also be nice (It rather needs a medium cap booster to run beams)
BYDI (Shadow cartel) Recruitment open!
|

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.30 02:39:00 -
[352] - Quote
Liang Nuren wrote:Soon Shin wrote:
Realistically you would not use medium drones. Otherwise frigs will speed tank them, kill them, then kill you by getting under the tracking of your guns.
Besides in terms of damage application and travel time,the dps difference of 5 medium drones over 5 light drones will no way compensate for the loss of 2 effective turret DPS.
The range bonus just turns the Navy Omen into a zealot, a much inferior zealot. The current NOMEN has a purpose compared to the zealot in close range brawling. Ranged combat is Zealot's specialty. I am a firm believer in making ships excel at different things rather than them stepping on the abilities of other ships.
I think that it's worth reading what the designers have said in the past. Fozzie and (I think?) Rise have both gone on the record (as players) as being confused why people with 75m^3 bandwidth would use only 50m^3 at any given time. I'm highly confident that the 50m^3 drone bay is incorrectly weighted for the NOmen. However, you can't just ignore the change. That's every bit as wrong as having an incorrect tuning variable. I also like how you say that you like having ships excel at different things and then demand (yet another another another another another another another) medium laser brawling platform. Apparently all the other choices out there didn't do that already.  -Liang no, I'm not arguing for another brawling platform, I'm saying if you want it to be a ranged dps boat, then set it up with buffs that would make beams worth using with it. Even specify on the buffs that they are for beams, and not just energy turrets in general. |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.30 02:44:00 -
[353] - Quote
Goldensaver wrote:Garviel Tarrant wrote: And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else.
I've noticed a lot of people talk about the fitting on the NOmen saying that it's too low. I don't really see the issues. [Omen, Sniper] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II Experimental 10MN Microwarpdrive I Warp Disruptor II Small Capacitor Booster II, Navy Cap Booster 400 Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Medium Ancillary Current Router I Medium Auxiliary Thrusters I Medium Ancillary Current Router I This is a fit on the current Omen, no implants, nothing else. Just what you see there, all level 5. Current Omen, stolen shamelessly from the other T1 cruiser thread (the only change coming up is mass, so that aside, exact same thing): CCP Fozzie wrote: Omen: Amarr Cruiser bonuses: -5% medium energy turret rate of fire and -10% medium energy turret capacitor use per level Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers Fittings: 925 PWG, 315 CPU Defense (shields / armor / hull): 1200 / 1700 / 1500 Capacitor (amount / recharge rate / cap per second): 1475 / 526 s / 2.8 Mobility (max velocity / agility / mass / align time): 235 / 0.51 / 11050000 (-600,000) / 5.3s (-0.3) Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 6 Sensor strength: 15 Radar Signature radius: 115
The new NOmen: CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
The new NOmen gets 40 more PG and 20 more CPU, and gets one less gun. The fit I posted, minus one ACR is 1% over grid, 2% over CPU. With the 20 more CPU and 40 more grid alone it would fit. With 1 less gun it'll be doable with lower skills. Just to go to a fitting heavy fit, I think you could go with a 4 HS, 2 TE, 1 DCU fit and still make it fit. I also think you could drop both ACRs as well. Medium beams will fit just fine. I won't say it's the best fit, I'm just showing that it'll be easy to fit Beams on the new NOmen. I doubt that you'll have any issues fitting a long range beamer at all. Now if you want to cram on oversized plates, or give a solid tank, you'll have to make sacrifices. But that was always the intent when dealing with sniper ships. To fit a proper sniper you have to sacrifice tank. To fit an adequate tank, you have to sacrifice effectiveness. The problem with this is that even with a cap booster, the beams will suck it dry even before someone manages to get a nuet on it, it needs some cap love to be a proper beam platform. |

Goldensaver
Marsuud And Sons Industries
169
|
Posted - 2013.03.30 02:57:00 -
[354] - Quote
Garviel Tarrant wrote: Yea i want to fit beams AND have more than 15k ehp....
And having cap would also be nice (It rather needs a medium cap booster to run beams)
Yeah, but that almost fits with 1 more gun and 20 less CPU and 40 less PG that the Omen gets. With 25 (20+electronics 5) + 27.8 (the CPU of a Heavy beam with max skills) = 52.8 more CPU and 50 (40+engineering 5) + 223.2 (the PG of a Heavy beam at max skills) = 273.2 more PG to spare, I think you can trade the small cap booster for a medium (10 more CPU and 160 more PG). So even after putting in a medium cap booster, it'll fit with one ACR. Then (I think) you can put on a second ACR and fit this:
New NOmen:
3x Heat sink 2x TE 1x DCU 1x 800mm Tungsten plates
10MW Experimental MWD Medium Cap booster Warp Disruptor
4x Heavy Beam Laser
2x ACR 1x *random rig choice*
You might have to meta the DCU or the disruptor, but it should all fit, I think. I'll have to actually do the math, but I think it should.
I'll post later with the math all done.
*edit*
Pelea Ming wrote: The problem with this is that even with a cap booster, the beams will suck it dry even before someone manages to get a nuet on it, it needs some cap love to be a proper beam platform.
It's got pretty good cap with just the booster, and the trick when using beams that will get over 30km range with MF is to not get in range to be neuted. The cap should be adequate. |

Goldensaver
Marsuud And Sons Industries
169
|
Posted - 2013.03.30 03:16:00 -
[355] - Quote
Goldensaver wrote: I'll post later with the math all done.
Did the math.
3x heat sink II 2x tracking enhancer II 1x 800mm tungsten plate 1x DCUII
10MN Meta MWD Warp Disruptor II Medium Cap booster II
4x Heavy Beam Laser II
2x ACR 1x rig of choice
All level V, the total comes to 180 spare PG and 15 spare CPU, approx. Too lazy to run the numbers now, but that leaves enough space to spare to put on a T2 plate instead of meta 4.
You can sacrifice a TE to put on an ANP if you want more tank, but then you're losing range and tracking. You can drop a heat sink, but again, you lose damage that way. If you get a genolution set, I think you can remove an ACR and have 2 rigs of choice. Again, I did the math for the first bit, too lazy to do it with the Geno, so I'm not sure.
So yeah, not too difficult to fit a beam NOmen post patch with a medium cap booster... assuming you have good enough skills, and are willing to make sacrifices. |

Mirei Jun
Right to Rule Test Alliance Please Ignore
44
|
Posted - 2013.03.30 06:02:00 -
[356] - Quote
The Navy Vexor got a massive beat down from the nerf bat.
It is currently a true beast at 5 turrets and 4 drones. The speed and tracking bonuses to drones will not make up for the huge loss of DPS. This ship is able to deal decent damage at range but then becomes a major threat in optimal. After these changes it will simply deal decent damage at range. What gives this ship balance is its dismal PG. To get max DPS you have to sacrifice a lot.
You could give it MORE DRONES, and bring back the Guardian Vexor proper. Alternatively you could kick its turret slots back up, or give it a flat Hyrbid damage bonus.
If these changes go through there will be no reason to fly it.
MJ |

Alyssa Haginen
State War Academy Caldari State
0
|
Posted - 2013.03.30 06:03:00 -
[357] - Quote
Omen Navy Issue: "much like a giant Slicer"..love it..as long as it has the slicer's interceptor traits.
Osprey Navy Issue: Without some sort of fix a HAM fit is useless against frigs. What the hell happened to tracking computers for missiles. That was the good part of the missile re balance update for HAM's. Without it all heavy assault missile fit ships are lacking on damage to small targets. Even if they are webbed and the AB fit frigs can tank double webbed.
Exequror Navy Issue: Good ship
Scythe Fleet Issue: Most people will fly this projectile fit or heavy missile fit.
Augoror Navy Issue: Take off the useless 15m3 drone bay and include more power, cpu, or cap for more neuting potential.
Caracal Navy Issue: I think a HAM fit version of this might have a chance to kill a frig and should also prove just how crap the explosion radius is on HAMS in general.
Vexor Navy Issue: Very nice, +25m3 on the drone bay
Stabber Fleet Issue: No longer the go to navy cruiser for every role. |

Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
93
|
Posted - 2013.03.30 09:06:00 -
[358] - Quote
Ranger 1 wrote:Jonas Sukarala wrote:Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from. You know, it wouldn't hurt my feelings at all if the Osprey Navy Issue got the same split weapon treatment as the Scythe did, just with bonuses to Rails "and" missiles damage. It would require a complete rework though.
And even with turret bonus and turrets the nosprey would be still weaker than the scythe fleet, because it has only bonused kinetic missiles with 10% (scythe fleet can deal EVERY dmg type with 10% bunus), slower and only 3 drones (Scythe fleet has 5 drones). The comparison scythe fleet--->nosprey lacks completely any balance. THIS nosprey is absolutely useless in comparison to scythe fleet. |

Pesadel0
the muppets DARKNESS.
69
|
Posted - 2013.03.30 09:06:00 -
[359] - Quote
Quote:Stabber Fleet Issue: Role stays the same, as this ship works very well. Overall the mass increase means a decrease in power but it will remain a very strong ship. Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 10% bonus to Medium Projectile Turret tracking speed Slot layout: 5 H, 4 M, 6 L, 5 turrets, 3 launchers Fittings: 950 PWG, 310(-2) CPU Defense (shields / armor / hull) : 2250(+206) / 2700(-61) / 2250(-94) Shield Recharge Time: 1250s Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-3.25) / 3(+0.08) Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92) Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 305 / 6 Sensor strength: 18(+2) Ladar Signature radius: 100(+6) Cargo capacity: 450(+75)
Could you please tell us what is the "supposed" role in the SFI because with 6 low slots and the ability to armor thanks decently it is a very good armor tanker and brawler , so why give it shield amount? and take armour? Further more why take it off CPU when the usually fits i have to put implants for cpu? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
152
|
Posted - 2013.03.30 10:29:00 -
[360] - Quote
CCP Fozzie wrote: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage
Shouldn't these bonuses be equal? 50% ROF is a bit ridiculous, even more than these 50% damage bonuses I'm seeing thrown around these days (that combat BC nerf was so underwhelming). I'm thinking this ship should be 6 highs, 3/3 or 4/4 hardpoints, and maybe give it more sensible bonuses and increase the dronebay. I don't really get the split weapons hate. Current typhoon is good at split weapons (compared to other tier 1 BS, obviously tier 3s are much better actual ships because they all have ridiculous fittings and hp). Make it like that, but I guess shield rather than armour if you want. Old merlin was pretty good too, in my opinion. A bunch of the gallente drone ships could be considered split weapons, and they'll be good once you fix drones. If you ignore the full-****** 0 tank setups with 10 damage mods and a shield extender, they're pretty good in tank setups compared to other ships because they do more damage, but they can't use damage mods as efficiently because they benefit less. The versatility thing is pretty cool, but I don't think the eft plebs will ever see it. |

Pelea Ming
Prostitutes Are Always Wlling
29
|
Posted - 2013.03.30 13:45:00 -
[361] - Quote
Thank you VERY much, Goldensaver, you have helped save me from being just another "Oh noes, it's a nerf!" QQer! I fully approve of these fits and look forward VERY much to screwing someone over with them in the future!
https://forums.eveonline.com/default.aspx?g=posts&m=2813835#post2813835
https://forums.eveonline.com/default.aspx?g=posts&m=2813866#post2813866 |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
551
|
Posted - 2013.03.30 14:22:00 -
[362] - Quote
As damage support for a larger gang against an immobile enemy, sure .. 2xTEII + Beams has about half the tracking of a HPL using Conflag and no TE's .. and he is burning two rigs and one implant slot just to fit it .. good luck making that work 
But if damage support is what you want, then why not use on of the BC's or even the vanilla Omen w. beams. Kiting mandates as much tracking as feasible which invariably means short range guns with long range ammo (pulse+scorch).
Kind of saddens me that people seem to accept it as a one trick pony and trying desperately to find some way of making it work though .. had no idea that Eve had fallen so far into the linked FoTM mindset that an obviously inferior design would be considered good simply because it ticks the "Use T3 Booster" and "Catch me if you can" boxes.
Petition to CCP: You did an excellent job at drawing up the ship plans, 'attack ship' and what not .. perhaps it is time you sat down and did the same for the races as the overlaps are muddying the waters to such an extent that racial flavour/differences are being erased (hull bonuses, stats and weapon ranges). Having 'one of each' available for every faction works beautifully for theme park games that caters solely to the absent minded, casual player but Eve is supposedly deeper and more involved .. at least that is why I stuck around as the learning cliff, once conquered, revealed heaps of stuff to do/learn .. why should future generations bother with the climb if everything is available at the base camp?
|

Major Killz
160
|
Posted - 2013.03.30 15:01:00 -
[363] - Quote
As far as long range turrets are concerned. Provided a vessel using long range turrets is engaging another vessel of the same class or above. They should not have any issue tracking and applying damage to said ships.
I have used the rail-Deimos with alot of success and have had much experience with the artillery-Hurricane. I'm fairly sure long range turrets work well and I have lost ships to such lame.
Also. In the past I did participate in a rail-Brutix fleet. Bored and always innovative. My bros and I decided that if a artillery-Hurricane can work, why not rail-Brutix? However, we thought to use a beam habinger at first but capacitor became an issue.
And I now use a rail-Harpy and artillery-Thrasher to counter omnipresent tracking disruptoring frigates. I also plan on soloing alot more with the Muninn instead of the Vagabond.
I remember when nullisecunda started using railgun Proteus. I know 4 commanders who were chating about using them before Nullisecuda tried them. Clearly they worked really well. However, alpha is just to serious to ignore. Otherwise Protues doctrines would be the normal.
To sum things up.
All long range turrets seem to work well at skirmishing and in large FLEET engagements.
- killz |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
697
|
Posted - 2013.03.30 16:25:00 -
[364] - Quote
Mirei Jun wrote:The Navy Vexor got a massive beat down from the nerf bat.
It is currently a true beast at 5 turrets and 4 heavy/medium drones. The speed and tracking bonuses to drones will not make up for the huge loss of DPS. This ship is able to deal decent damage at range but then becomes a major threat in optimal. After these changes it will simply deal decent damage at range. What gives this ship balance is its dismal PG. To get max DPS you have to sacrifice a lot.
You could give it MORE DRONES, and bring back the Guardian Vexor proper (This would be truly unique and fun!). Alternatively you could kick its turret slots back up, or give it a flat Hyrbid damage bonus.
This situation proves change is not good simply for it's own sake. Remember, "if it ain't broke don't fix it.".
If these initially proposed changes go through there will be no reason to fly it anymore.
MJ
It can get a 50k tank, Good dps that it can apply even to frigates, lots of neuting
And the best, truly mindboglingly awesome aligntimes. BYDI (Shadow cartel) Recruitment open!
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1119
|
Posted - 2013.03.30 16:55:00 -
[365] - Quote
The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.
Navy Omen will be to the Zealot what the Stabber is to the Vagabond. (Stabber had not been successful so far)
Navy Osprey is still silly weak next to a missile Scythe. |

Maximus Andendare
Future Corps Sleeper Social Club
104
|
Posted - 2013.03.30 17:11:00 -
[366] - Quote
Zarnak Wulf wrote:Navy Osprey is still silly weak next to a missile Scythe. All the more reason to turn one of the Caldari Navy ships into a hybrid platform. Caldari blaster boats have been gaining a lot of use recently, and it just makes more sense for each races' flavor to get represented instead of "long range" and "short range" flavor variety, which, obviously, is not flavor.
|

Goldensaver
Marsuud And Sons Industries
171
|
Posted - 2013.03.30 17:50:00 -
[367] - Quote
Veshta Yoshida wrote:As damage support for a larger gang against an immobile enemy, sure .. 2xTEII + Beams has about half the tracking of a HPL using Conflag and no TE's .. and he is burning two rigs and one implant slot just to fit it .. good luck making that work  But if damage support is what you want, then why not use on of the BC's or even the vanilla Omen w. beams. Kiting mandates as much tracking as feasible which invariably means short range guns with long range ammo (pulse+scorch). Kind of saddens me that people seem to accept it as a one trick pony and trying desperately to find some way of making it work though .. had no idea that Eve had fallen so far into the linked FoTM mindset that an obviously inferior design would be considered good simply because it ticks the "Use T3 Booster" and "Catch me if you can" boxes. Petition to CCP: You did an excellent job at drawing up the ship plans, 'attack ship' and what not .. perhaps it is time you sat down and did the same for the races as the overlaps are muddying the waters to such an extent that racial flavour/differences are being erased (hull bonuses, stats and weapon ranges). Having 'one of each' available for every faction works beautifully for theme park games that caters solely to the absent minded, casual player but Eve is supposedly deeper and more involved .. at least that is why I stuck around as the learning cliff, once conquered, revealed heaps of stuff to do/learn .. why should future generations bother with the climb if everything is available at the base camp?
I'll admit, in closer ranges one is better off using the HPL with Scorch fit than Heavy Beams with INMF. It uses less capacitor and has more than double the tracking (applied damage) and gets 329DPS (44+8.2km) versus the beams 361DPS (29+16km). However out to longer ranges the Beam fit will become much better, and will have extraordinary range. It makes a good fire support ship, and is smaller and faster than a Harbinger. It'll also be able to fit where a battlecruiser cannot (medium plexes, for example). It'll have a better time applying damage to cruiser and under ships than a beam Oracle as well, so that's a decent reason to use the NOmen instead of the Oracle.
I'll agree, the Beam NOmen won't have a good many uses, and the Pulse NOmen will be better in most reasonable ranges. To be honest, I only put the fit together to prove that the new NOmen has the fitting to use beams. Also, it only needed 2 rigs, or a rig and some implants. It didn't need 2 rigs and an implant unless you specifically tried to fit a heavier tank.
Also, it isn't just a one trick pony. I currently have an Omen fit that goes over 2.5km/s (without fleet, snakes, etc.) It gets 29km range with Pulses. The new NOmen will have 30m/s higher base speed as well as be lighter than the post patch Omen, let alone the pre-patch Omen. I should be able to get 3km/s out of it easily. So I don't even need to check the "Use T3 booster" box, it's fast enough without. But I know I'm blathering on about its one obvious role.
Its other role is a middling long range platform. It isn't as heavy as a Harbinger which will give you a heavy range platform, but with the optimal range bonus it'll certainly trade tank for range. It also has a smaller sig and can go faster, allowing it to speed tank somewhat versus the Harbinger. It'll be lighter, faster, and longer range versus the Harbinger, though at the cost of damage and tank. I don't know if it'll see too much use in this regard, but it does have a role there.
But honestly, I can't wait to be putting out 320 DPS to 44km optimal range while travelling over 3km/s, or probably 4-5km/s if I get snakes and overheat. |

darkness reins
The Church of Awesome Caldari State Capturing
1
|
Posted - 2013.03.30 18:29:00 -
[368] - Quote
Vexor navy issue looks nice although only reason to train ishtar now is better resists and larger drone bay. Seems odd that a faction cruiser has more drone bandwidth as a bc(myrmidon) and the same bandeidth as a dominix. I hope you have something special lined up for the domi fielding 10 drones would be nice. Also you may wanna rework myms drone bonus's as vni overshadow the mym completely. |

X Gallentius
Justified Chaos
1192
|
Posted - 2013.03.30 18:44:00 -
[369] - Quote
Zarnak Wulf wrote:The Navy Vexor is what every drone aficionado has been begging for. It will be strange flying a Gallente ship with such a large engagement envelope. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
145
|
Posted - 2013.03.30 18:47:00 -
[370] - Quote
darkness reins wrote:Vexor navy issue looks nice although only reason to train ishtar now is better resists and larger drone bay. Seems odd that a faction cruiser has more drone bandwidth as a bc(myrmidon) and the same bandeidth as a dominix. I hope you have something special lined up for the domi fielding 10 drones would be nice. Also you may wanna rework myms drone bonus's as vni overshadow the mym completely. Five heavy drones don't do a whole lot of damage on their own. The myrmidon has turrets to help the four heavy drones it has. The dominix has six bonused turrets in addition to five heavy drones.
I don't like such a large reliance on easily destroyed sources of damage. However, the exequeror navy issue looks like fun and is an interesting alternative to the deimos and vigilant. I wear my sunglasses at night. |

Zircon Dasher
176
|
Posted - 2013.03.30 19:19:00 -
[371] - Quote
Zarnak Wulf wrote:The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.
Not sure its quite as nice as this implies.
OP is vague on what "drone speed" means. It might be MWD or it might mean Orbit. Tracking gain is half of the Tristan's. But if the orbit speed increases it just offsets proportionately (roughly).
Still, by comparison to the current NVex it will be nice.....dat speed/agility!!!
Will have to wait to see where it fits in the Tranq ecosystem (after everything else gets a pass+polish) before I jump for joy. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
145
|
Posted - 2013.03.30 19:24:00 -
[372] - Quote
Zircon Dasher wrote:Zarnak Wulf wrote:The Navy Vexor is what every drone aficionado has been begging for. The drones will have the speed, endurance, and damage output that the Algos offers. It will also have the Tristan's tracking bonus which is VERY powerful.
Not sure its quite as nice as this implies. OP is vague on what "drone speed" means. It might be MWD or it might mean Orbit. Tracking gain is half of the Tristan's. But if the orbit speed increases it just offsets proportionately (roughly). Still, by comparison to the current NVex it will be nice.....dat speed/agility!!!  Will have to wait to see where it fits in the Tranq ecosystem (after everything else gets a pass+polish) before I jump for joy. To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at. I wear my sunglasses at night. |

Zircon Dasher
177
|
Posted - 2013.03.30 19:31:00 -
[373] - Quote
Perihelion Olenard wrote: To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at.
It was my impression that the two speeds are separate 'variables". Totally could be wrong here though. If you have info that proves otherwise I would appreciate a link! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
145
|
Posted - 2013.03.30 19:33:00 -
[374] - Quote
Zircon Dasher wrote:Perihelion Olenard wrote: To me the 5% bonus to drone velocity per level means their base velocity, which also affects their MWD speed. They'll be able to orbit faster when their MWD is off being harder to hit by their target, and they'll have a boost to catch up to what they want to shoot at. It was my impression that the two speeds are separate 'variables". Totally could be wrong here though. If you have info that proves otherwise I would appreciate a link! Maybe, but I was assuming their MWD operates in the same way the module does for our ships. Or, the ship bonus applies to both speeds. We'll have to see I guess. I wear my sunglasses at night. |

Liang Nuren
Heretic Army Atrocitas
3257
|
Posted - 2013.03.30 20:19:00 -
[375] - Quote
Zarnak Wulf wrote: Navy Omen will be to the Zealot what the Stabber is to the Vagabond. (Stabber had not been successful so far)
After a couple of hours to sit around and play with the NOmen stats (now that GDC is over): - The damage with HPL is just a bit too low, and damage with FMP is just terrible. The newly improved drone bay is obviously meant to help alleviate that, but I don't think it'll work out so well in practice. - The Navy Omen is obviously meant to work with HPL (see FMP comment above), but it's fittings are just too tight for good workable fits (despite the +5 PG). - The Navy Omen is probably pretty decent on capacitor. The 4 turrets are just under equivalent to 3/5s of today's NOmen cap use. It'll be hard to know for sure until I fly it personally. - The Navy Omen looks to be faster and more agile than the Omen.
My gut feeling says the drone bay should be scaled back to 25m^3 and the damage bonus should be improved to 15%/level with marginally improved fittings. It loses theoretical DPS to the current version (201*1.5+158 = 460 DPS) but gains it in practical DPS (201*1.75+79=430). Either way, I'm sure we'll see how it performs for sure once things hit the test server.
-Liang
Ed: The new NOmen in it's current configuration actually still outdamages the Zealot (in theory) at 460 DPS vs 450 DPS. The NOmen I suggest would be outdamaged by the Zealot but would have a 25m^3 drone bay for frigate defense. It'd be a trade off (raw damage + kite damage vs frigate defense).
Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
552
|
Posted - 2013.03.30 21:12:00 -
[376] - Quote
Liang Nuren wrote:...Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest. Who suggests that? The complaint that I (assuming you include me in that group ) have raised/support is that is too narrow in its scope to a point where brawling is not even possible/viable .. big difference between "making it into.." and "allowing for...".
The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days.
Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down  |

Bouh Revetoile
TIPIAKS
266
|
Posted - 2013.03.30 21:24:00 -
[377] - Quote
Veshta Yoshida wrote:The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days. Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down  Maybe the ship would become too powerful if it was able to brawl and kite : brawl mean firepower and staying power ; kite mean super speed and projection ; being good at both is not very good IMO.
That may be the problem with the Stabber FI BTW : it's a super fast brawler, hence the nerf it gets. |

Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.30 21:30:00 -
[378] - Quote
Veshta Yoshida wrote:Liang Nuren wrote:...Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest. Who suggests that? The complaint that I (assuming you include me in that group  ) have raised/support is that is too narrow in its scope to a point where brawling is not even possible/viable .. big difference between "making it into.." and "allowing for...". The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days. Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down 
The thing about it is that all of the suggestions around "allowing for brawling" seem to revolve around removing that which makes it able to kite - the optimal bonus. There is no way in hell CCP is going to give us an 800 DPS "brawling from 50km" platform. Thus, NO - we have a hundred million billion gajillion brawling laser platforms that have damn near every combination of reasonable bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1119
|
Posted - 2013.03.30 21:57:00 -
[379] - Quote
Liang, I agree with what you're saying. But I kind of feel like the Navy Omen is what the Omen should have angled towards originally. |

Major Killz
163
|
Posted - 2013.03.30 21:58:00 -
[380] - Quote
Heh! 800dps indeed. I suppose that would displace the Oracle which is able to do 800 damage per second @ 60,000m with scorch.
As far as the Vexor Navy Issue. Ive never been a fan of pure drone ships without secondary weapon systems contributing to damage.
With that said. I would not want to engage multiple Vexor Navy Issues and I do believe this will end badly for the Ishtar.
- killz |

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.03.30 22:00:00 -
[381] - Quote
May I suggest an alternative for SFI before it gets victimized to "rifter syndrome".
Switch the 5% rof bonus to a 6-7% damage bonus. This way it can have a nice alpha niche.
Too much emphasis on NOmen on this thread. People are really underestimating that range bonus and focusing on damage. Damage projection is a vital part of PVP and NOmen delivers that very nicely. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
698
|
Posted - 2013.03.31 01:51:00 -
[382] - Quote
Deerin wrote:May I suggest an alternative for SFI before it gets victimized to "rifter syndrome".
Switch the 5% rof bonus to a 6-7% damage bonus. This way it can have a nice alpha niche.
Too much emphasis on NOmen on this thread. People are really underestimating that range bonus and focusing on damage. Damage projection is a vital part of PVP and NOmen delivers that very nicely.
Sfi will still be a top 3 navy cruiser imo. BYDI (Shadow cartel) Recruitment open!
|

Drunken Bum
School of Applied Knowledge Caldari State
57
|
Posted - 2013.03.31 02:15:00 -
[383] - Quote
Major Killz wrote:Heh! 800dps indeed. I suppose that would displace the Oracle which is able to do 800 damage per second @ 60,000m with scorch.
As far as the Vexor Navy Issue. Ive never been a fan of pure drone ships without secondary weapon systems contributing to damage.
With that said. I would not want to engage multiple Vexor Navy Issues and I do believe this will end badly for the Ishtar.
- killz Ishtar still needs to be rebalanced. No point in speculating on that until they do. |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
62
|
Posted - 2013.03.31 07:16:00 -
[384] - Quote
Liang Nuren wrote:Veshta Yoshida wrote:Liang Nuren wrote:...Anyway. I still like the new NOmen and don't want to see it turned into the millionth medium laser brawler platform as some suggest. Who suggests that? The complaint that I (assuming you include me in that group  ) have raised/support is that is too narrow in its scope to a point where brawling is not even possible/viable .. big difference between "making it into.." and "allowing for...". The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days. Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down  The thing about it is that all of the suggestions around "allowing for brawling" seem to revolve around removing that which makes it able to kite - the optimal bonus. There is no way in hell CCP is going to give us an 800 DPS "brawling from 50km" platform. Thus, NO - we have a hundred million billion gajillion brawling laser platforms that have damn near every combination of reasonable bonus. -Liang
What would the names of these brawling laser boats be? Because I would like to buy some.
I suppose you could be mentioning the maller, but its strange that you called it "million bajillion"
Myself, I'd just like to see the nomen pull another mid out of its ass. Lol-shield setups and dual rep surprise would be pretty sweet and it isn't like the amarr lineup couldn't use a tad bit of flexibility.
PS
Nomen's speed/agility makes me hard.
|

Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.31 07:41:00 -
[385] - Quote
What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Michael Harari
Genos Occidere HYDRA RELOADED
540
|
Posted - 2013.03.31 08:18:00 -
[386] - Quote
Quote: - Phantasm (Brawler [or at least, it's damn sure not a kiter])
:Sansha: |

Johnny Aideron
Order of Rouvenor
30
|
Posted - 2013.03.31 08:59:00 -
[387] - Quote
The Navy Vexor doesn't need 2 utility highs, it seems like you are just phoning it in there. You should give it a third turret, or remove a highslot in favour of a more worthwhile attribute, such as a 275m3 dronebay (for two types of heavy/sentry drone, plus a flight of lights). |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
62
|
Posted - 2013.03.31 10:16:00 -
[388] - Quote
Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang
That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range.
Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there.
'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less.
And really, how many X/3/7 cruisers are needed?
Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl. |

Mariner6
Agony Unleashed Agony Empire
112
|
Posted - 2013.03.31 12:07:00 -
[389] - Quote
Johnny Aideron wrote:The Navy Vexor doesn't need 2 utility highs, it seems like you are just phoning it in there. You should give it a third turret, or remove a highslot in favour of a more worthwhile attribute, such as a 275m3 dronebay (for two types of heavy/sentry drone, plus a flight of lights).
Actually, this is pretty nice. This gives you an ability to put on a Drone Link Augmentor and a Neut if your doing kiting stuff with sentries and small autocannons. The boost to drone tracking will help quite a bit and the combo of a neut, small guns will help with anti-frigate stuff. (or you can abandon the sentries and launch the warriors if it gets nasty.) Hmmm, doing a quick fit in EFT a kiting sentry NVexor with Bouncers II's gives you 657 dps with pretty darn good tracking and you can hit out to 60 + 42 with them. (3 dda's) and its cap stable with a small booster burning away. (able to target out to 85km and the DLA allows you to engage to 80km with my fit) Its a tad bit slow at 2226m/s the way I have it fit so would need links/maybe implants to really pull it off. Will make a nice solo boat.
Or if you prefer up close and personal and gang work the 2 utility high slots allow for a very nice Remote Rep Vexor gang that should be very fun. If not doing that i can see some neuts being very handy. Also for those that might want to run low sec exploration sites, this might be a nice boat to do it from also with a spot for a probe launcher. So I think overall the slot layout is very nice.
What I cannot seem to do is work up a fit for the Navy Ex that I find really all that much better than a thorax (to the point that it would make it worth the cost particularly when you know this thing will be primary first.) I'm finding it really lacking on powergrid. When I compare it to other faction options I find it wanting. Though I starting to wonder if perhaps the eft file I'm working these fits is 100% accurate. Anyone EFT warrior up any good Navy EX fits yet? I'd be curious to see what you guys are coming up. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
145
|
Posted - 2013.03.31 14:45:00 -
[390] - Quote
Drunken Bum wrote:Major Killz wrote:Heh! 800dps indeed. I suppose that would displace the Oracle which is able to do 800 damage per second @ 60,000m with scorch.
As far as the Vexor Navy Issue. Ive never been a fan of pure drone ships without secondary weapon systems contributing to damage.
With that said. I would not want to engage multiple Vexor Navy Issues and I do believe this will end badly for the Ishtar.
- killz Ishtar still needs to be rebalanced. No point in speculating on that until they do. The ishtar still does a little more damage since it has three bonused turrets versus the new vexor navy issue's two unbonused. The ishtar also has more flexibility in how it's tanked due to slot layout and has a couple better base resistances. But, will the ishtar be worth the much higher cost and skill training? I don't think so. At least, not until they get their balance pass.
The vexor navy issue may even be a better armor tanker without the two extra resistances since it has an additional low power slot and rig slot. I wear my sunglasses at night. |

Lili Lu
721
|
Posted - 2013.03.31 15:49:00 -
[391] - Quote
Well this is my first comment in this thread. I guess the biggest thing that stood out to me is the comparison between the Navy Osprey and the Navy Exeq. These are the respective "fast" navy cruisers for Caldari and Gallente. And here I am confused as to why the ship you are expecting/manipulating to be fit with the shortest range guns is being given the least speed, even less than the traditionally slowest race.
Are you afraid that those 6 lows could be abused with nano and damage mods? Well then the wonderful 4 mid slots means it would become another paper shield tanked gallente gank mobile. So really it would just die to the Osprey as soon as it got in range (a range much less than the Hams or Heavys being shot back at it) to apply it's blasters. In fact with such low base speed you are practically ensuring that this dynamic will prevail (nano all gank **** for shield tank suckage) because those blasters aren't going to ever get in range without such a setup. And the Navy exeq will remain the runt of the litter.
I did notice that you normalized the shield regen on all these ships to the base usual cruiser regen stat. I'm still wondering why BC shield regen has not been addressed yet to get rid of the ridiculous pve regen setups on the Drake. Until you do, that ship will continue to top the usage numbers for BCs I will bet. BCs having a 1400 regen very close to that of a cruiser and far from a BS regen while having almost a BS shield hp. This is a stupid design. Ok so you want to keep the Passive shield regen fitting possibility for pve. It can stand to lose some of its current power though.
Overall these are a lot of changes to digest. So some things may surprise us all with unintended consequences. But really, do something about the poor base speed of the Navy Exeq. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
698
|
Posted - 2013.03.31 16:58:00 -
[392] - Quote
Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang
How many solo viable laser brawlers are there ? ^^
BYDI (Shadow cartel) Recruitment open!
|

Zircon Dasher
178
|
Posted - 2013.03.31 17:36:00 -
[393] - Quote
Garviel Tarrant wrote: How many solo viable laser brawlers are there ? ^^
Who cares? This is a MMO. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Liang Nuren
Heretic Army Atrocitas
3260
|
Posted - 2013.03.31 17:39:00 -
[394] - Quote
Templar Dane wrote: That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. ... Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl.
Garviel Tarrant wrote:How many solo viable laser brawlers are there ? ^^
The role that you guys want filled is already filled. The optimal bonus kiting role isn't filled at all. If you want a good fast brawling platform, why not ask for the NAugoror to get a 4th mid slot or a tracking bonus?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Justified Chaos
1195
|
Posted - 2013.03.31 18:33:00 -
[395] - Quote
Mariner6 wrote:What I cannot seem to do is work up a fit for the Navy Ex that I find really all that much better than a thorax (to the point that it would make it worth the cost particularly when you know this thing will be primary first.) I'm finding it really lacking on powergrid. When I compare it to other faction options I find it wanting. Though I starting to wonder if perhaps the eft file I'm working these fits is 100% accurate. Anyone EFT warrior up any good Navy EX fits yet? I'd be curious to see what you guys are coming up. ENI, with extra low slot, will have a better resist profile than Thorax (or more damage with mag stab, your pick). So it will stay alive longer (and apply more dps) than Thorax in a fleet fight.
OTOH, if you go with the speed option, it will be able to put in one more overdrive than Thorax and still have 20% more dps. Speed option is great for killing support in small skirmish fights.
I'm trying to figure out what the Thorax would be better at than the ENI at. Is it 200mm rail kiting? And what will the regular Vexor be better at than the VNI? The whole point of the rebalance was to give each ship a niche, and it seems to me that the ENI/VNI completely cover the Thorax/Vexor.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2013.03.31 19:13:00 -
[396] - Quote
Liang Nuren wrote:Templar Dane wrote: That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. ... Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl.
Garviel Tarrant wrote:How many solo viable laser brawlers are there ? ^^ The role that you guys want filled is already filled. The optimal bonus kiting role isn't filled at all. If you want a good fast brawling platform, why not ask for the NAugoror to get a 4th mid slot or a tracking bonus? -Liang
The Naug has a more extreme version of what he maller needs to become a solo boat, increased damage bonus, -1 gun +1 NOS
Loving the Naug though
Still i think its ****** up that the Navy exec can barely fit an 800 plate and electrons while the naug can fit heavy pulses and a 1600 plate.
also if the Caracal is supposed to be a viable brawler that competes with the vexor, sfi and naug it needs more tank. BYDI (Shadow cartel) Recruitment open!
|

Rynnik
In Exile. Imperial Outlaws.
76
|
Posted - 2013.03.31 20:24:00 -
[397] - Quote
Liang Nuren wrote:If you want a good fast brawling platform, why not ask for the NAugoror to get a 4th mid slot
Already did in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=2802720#post2802720
I really hope CCP considers it. I especially like that the already allocated 10% armour hp bonus has synergy with the solo concept without making it a beastly maller replacement in gangs due to resists and reps working so well together. I would fly a 4 mid NAug brawler around true solo (and die to the first gatecamp - but that has never bothered me much).
I mean I would fly a 4 mid Nomen as well but it will already be borderline op kiting with 3, and it is pretty blah how all 5 laser Amarr cruisers have the same slot layout. TBH as unpopular as this statement will be, the Maller could have been a 2 mid cruiser with a bit of tweaking. It already sucks solo and depends on tackling assistance in gangs, so prop and cap booster are fine. That would have nerfed the traditional roll of cyno bait though I guess. 
---
CCP, please think about making one of these ships deviate from 5-3-7! |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1100
|
Posted - 2013.03.31 21:41:00 -
[398] - Quote
The VNI's bonus would be better placed on the Ishtar. As is, I don't see what direction the Ishtar's balance pass could go that would be helpful AND leave the VNI as a distinct ship. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
165
|
Posted - 2013.03.31 21:41:00 -
[399] - Quote
X Gallentius wrote:Mariner6 wrote:What I cannot seem to do is work up a fit for the Navy Ex that I find really all that much better than a thorax (to the point that it would make it worth the cost particularly when you know this thing will be primary first.) I'm finding it really lacking on powergrid. When I compare it to other faction options I find it wanting. Though I starting to wonder if perhaps the eft file I'm working these fits is 100% accurate. Anyone EFT warrior up any good Navy EX fits yet? I'd be curious to see what you guys are coming up. ENI, with extra low slot, will have a better resist profile than Thorax (or more damage with mag stab, your pick). So it will stay alive longer (and apply more dps) than Thorax in a fleet fight. OTOH, if you go with the speed option, it will be able to put in one more overdrive than Thorax and still have 20% more dps. Speed option is great for killing support in small skirmish fights. I'm trying to figure out what the Thorax would be better at than the ENI at. Is it 200mm rail kiting? And what will the regular Vexor be better at than the VNI? The whole point of the rebalance was to give each ship a niche, and it seems to me that the ENI/VNI completely cover the Thorax/Vexor. They cost more. CCP have already stated that performance to isk should scale exponentially. |

0racle
Galactic Rangers R O G U E
17
|
Posted - 2013.04.01 00:23:00 -
[400] - Quote
Two step wrote:My comment from the CSM forums:
Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something.
It's an Omen not a Thorax.
Gallente are more the type to armor tank and get another med slot in place of a low. |

Ashina Sito
Center for Advanced Studies Gallente Federation
52
|
Posted - 2013.04.01 00:59:00 -
[401] - Quote
X Gallentius wrote: And what will the regular Vexor be better at than the VNI? The whole point of the rebalance was to give each ship a niche.
First as I understand it Navy ships should be an iteration of T1 hulls, T2 is where specialization comes in. The new Navy Vexor is a cheaper less effective version of the Ishar. It should be a better version of the Vexor, it is not. I could be wrong about how the ships are intended to be balanced.
What does the Vexor do better? Flexibility in fitting and DPS.
The new Navy Vexor is only good for (in PvP) a kite set up or bait. Someone above mentioned using it for RR, you still could do that if it had all gun slots in the high. There is no reason why you can't drop a gun to fit for RR. You don't get that flexibility with the new Navy Vexor. The faster drone speed doesn't even really help you all that much. Your just getting a slightly faster time to target with that bonus which only helps if your kiting. I still haven't figured out what I want in the new Vexor's 4th mid.... a drone speed mod has never even crossed my mind. Most likely the tracking speed bonus is needed to keep the drones hitting at a higher orbit speed do to the speed bonus. On top of all of that drones are the absolute worst weapon type to kite with. If your target does not have it's prop mod disabled/neutralized your not hitting with your drones since they do not fire when the MWD is on.
When it comes to DPS, you can do more in a Vexor, no question.
I know of a number of people (who fly Vexors in PvP all the time) who were really looking forward to the new Navy Vexor, every one of them is disappointed. The only reason to fly it is if you don't have the skills to fly the Ishtar, in every other way the new Navy Vexor fails. Your better off spending the extra ISK on an Ishtar then fly in an inferior ship... then again, when is the last time you saw an Ishtar in PVP? On the other hand the Vexor is one of the most powerful ships in it's class. As an added bonus it can do anything you want it to do, it is a mini Domi.
The truth is the new Navy Vexor would be fine for what I Was planning n using it as, a tank for a RR Vexor gang. Eve is filled with KM *****'s who can't pass up the chance to kill a faction ship (see Freke in the Alliance tourny) so it gets primaryed even though it has the largest tank and best resists in the group. Although more guns would still be better because it would always be primary it has no need for RR... so guess it gets screwed anyway.
I guess it is telling that the new Navy Vexor is now a kite setup and all of the other ships that everyone is talking about in this thread are kite setups. Everyone playing Eve needs to grow a pair of balls and start doing PvP instead of looking for easy ganks. Oh well, the Vexor is not going to be touched on the rebalanced pass so we still have to be thankful for. |

Catherine Laartii
Providence Guard Templis Dragonaors
1
|
Posted - 2013.04.01 02:32:00 -
[402] - Quote
Zarnak Wulf wrote:Why would I fly an Osprey over a missile Scythe. The Scythe gets:
The same number of launchers. 10% damage bonus on any damage type, not just kinetic. Significantly more PG. Bigger Drone bay. Is faster. Has a smaller sig radius.
You nee to rethink the Scythe. Shield boost and 5% damage per level would be my vote.
Because 6 mids on the osprey navy = obscene shield tanking? |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
64
|
Posted - 2013.04.01 06:14:00 -
[403] - Quote
Liang Nuren wrote:Templar Dane wrote: That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. ... Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl.
Garviel Tarrant wrote:How many solo viable laser brawlers are there ? ^^ The role that you guys want filled is already filled. The optimal bonus kiting role isn't filled at all. If you want a good fast brawling platform, why not ask for the NAugoror to get a 4th mid slot or a tracking bonus? -Liang
That would do. As everything is/looks the only amarr cruiser with more than 3 mids is the arbitrator. The omen and maller also lost their utility highs, which is a bit of a problem when it comes to brawling.
|

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
64
|
Posted - 2013.04.01 06:18:00 -
[404] - Quote
Ashina Sito wrote:X Gallentius wrote: And what will the regular Vexor be better at than the VNI? The whole point of the rebalance was to give each ship a niche.
First as I understand it Navy ships should be an iteration of T1 hulls, T2 is where specialization comes in. The new Navy Vexor is a cheaper less effective version of the Ishar. It should be a better version of the Vexor, it is not. I could be wrong about how the ships are intended to be balanced. What does the Vexor do better? Flexibility in fitting and DPS. The new Navy Vexor is only good for (in PvP) a kite set up or bait. Someone above mentioned using it for RR, you still could do that if it had all gun slots in the high. There is no reason why you can't drop a gun to fit for RR. You don't get that flexibility with the new Navy Vexor. The faster drone speed doesn't even really help you all that much. Your just getting a slightly faster time to target with that bonus which only helps if your kiting. I still haven't figured out what I want in the new Vexor's 4th mid.... a drone speed mod has never even crossed my mind. Most likely the tracking speed bonus is needed to keep the drones hitting at a higher orbit speed do to the speed bonus. On top of all of that drones are the absolute worst weapon type to kite with. If your target does not have it's prop mod disabled/neutralized your not hitting with your drones since they do not fire when the MWD is on. When it comes to DPS, you can do more in a Vexor, no question. I know of a number of people (who fly Vexors in PvP all the time) who were really looking forward to the new Navy Vexor, every one of them is disappointed. The only reason to fly it is if you don't have the skills to fly the Ishtar, in every other way the new Navy Vexor fails. Your better off spending the extra ISK on an Ishtar then fly in an inferior ship... then again, when is the last time you saw an Ishtar in PVP? On the other hand the Vexor is one of the most powerful ships in it's class. As an added bonus it can do anything you want it to do, it is a mini Domi. The truth is the new Navy Vexor would be fine for what I Was planning n using it as, a tank for a RR Vexor gang. Eve is filled with KM *****'s who can't pass up the chance to kill a faction ship (see Freke in the Alliance tourny) so it gets primaryed even though it has the largest tank and best resists in the group. Although more guns would still be better because it would always be primary it has no need for RR... so guess it gets screwed anyway. I guess it is telling that the new Navy Vexor is now a kite setup and all of the other ships that everyone is talking about in this thread are kite setups. Everyone playing Eve needs to grow a pair of balls and start doing PvP instead of looking for easy ganks. Oh well, the Vexor is not going to be touched on the rebalanced pass so we still have to be thankful for.
You underestimate sentries. Sentries without a tracking bonus are pretty good, you throw a scram and a web on a cruiser and plop out sentries, they don't have a problem hitting a cruiser. With the ability to fit TWO webs AND having a tracking bonus....they can be pretty devastating, especially if you can drop them at least 5km from a target.
|

Boiglio
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.04.01 06:52:00 -
[405] - Quote
I am disappoint. I'm not even sure where it should be directed. I think I'm having the Eve-equivalent reaction of when Santa brings you everything you had on your wish list (Retribution) and says "I'll be bringing some more gifts--expect them when the elves get through applying the extra-awesome glitter!" You're excited, your eyes shine with anticipation, you spend hours chatting with friends who understand JUST HOW AWESOME this is going to be! Then the gift arrives. And it's a knitted tea cozy. Sure, it has wonderful, super-sparkly yarn, and it cozies tea like no one's business--it's even hand-knitted with love--but Santa, right on the heels of getting it so right, leaves you with meh. It isn't like he has packaged up dog **** and handed it to you, it's just not quite what you thought you were in line to receive.
You won't often see me posting on the forums, but please don't mistake that for not caring or being willing to discuss issues that affect how I see the game. Mostly I just detest forums. ;) I have been an outspoken advocate for cruisers in general, vexors in particular, and for using frigates and cruisers in both PvE and PvP throughout the game. I loved Retribution, not just because it played right into how I spend my time and energies in Eve, but because it made it easier for so many people to try out so many different ships and tactics relatively quickly. I cheered when I heard you say that people shouldn't expect these sweeping, large buffs when it came time to do the t2 hulls, because those were going to be focused ships, for different roles/niches. It's exactly the right thing. The problem is that I inferred that meant the navy/faction stuff *was* going to be "upgraded" versions of the base hulls. The turbo models, if you will.
The new Vexor Navy Issue, instead of being a buffed Vexor, ends up instead being a gimpy Ishtar. The regular Vexor is the most versatile t1 cruiser in Eve, and the navy version completely guts that. If you want to have a pure drone boat Gallente cruiser, make one, but I don't think it belongs in the "slot" for the Nvex. The difficult part about this, is that so much of it really depends on what the niche/role that the HACS are going to have eventually. If the down-the-road Ishtar is going to be what the Nvex used to be--the epitome of double-damage OMG dps, then I'm somewhat soothed. But you aren't presenting me with plans for HACS, Santa. You're giving me puppy-dog eyes and a tea cozy--to a girl from Seattle, the home of everything coffee.
Please reconsider, or tell us more of your plans so we can give you the feedback I think you need, and in context.
~Boiglio |

Ashina Sito
Center for Advanced Studies Gallente Federation
52
|
Posted - 2013.04.01 07:25:00 -
[406] - Quote
Templar Dane wrote: You underestimate sentries. Sentries without a tracking bonus are pretty good, you throw a scram and a web on a cruiser and plop out sentries, they don't have a problem hitting a cruiser. With the ability to fit TWO webs AND having a tracking bonus....they can be pretty devastating, especially if you can drop them at least 5km from a target.
Heavy's would give a bit more DPS then Sentrys.
I dummied up a few fits. While the DPS was better then I thought it would be the lack of versatility is still the issue. The Vexor has the ability to be a Gun boat, or a drone boat or a combination of both. Mabe the issue is not that the Navy Vexor is looking to be not so great, it is just that the Vexor is so damn amazing and so a hard act to follow.
TBH, keep the old Navy Vexor bonuses, the 200m3 drone bay, drop the bandwith back to 100 and just give it more PG and CPU then listed in the OP. Then it would be able to be fit like a Vexor, just better. Which is where it should be. |

Gal'o Sengen
State War Academy Caldari State
88
|
Posted - 2013.04.01 08:21:00 -
[407] - Quote
The Stabber Fleet nerfs make no sense to me. After the patch it will be slow, fragile (in comparison to the N Osprey and Aug), with low DPS, bad damage projection, no Utility slots, and average Sig.
What exactly is it meant to be used for? Compared to the buffed T1 Cruisers it's already fairly well balanced, nerfing one thing then buffing everything else comparable is an absolutely awful idea.
Leave the SFI as it is, let things pan out for a while, and then nerf it later, if it really needs it. |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
66
|
Posted - 2013.04.01 13:26:00 -
[408] - Quote
Ashina Sito wrote:Templar Dane wrote: You underestimate sentries. Sentries without a tracking bonus are pretty good, you throw a scram and a web on a cruiser and plop out sentries, they don't have a problem hitting a cruiser. With the ability to fit TWO webs AND having a tracking bonus....they can be pretty devastating, especially if you can drop them at least 5km from a target.
Heavy's would give a bit more DPS then Sentrys. I dummied up a few fits. While the DPS was better then I thought it would be the lack of versatility is still the issue. The Vexor has the ability to be a Gun boat, or a drone boat or a combination of both. Mabe the issue is not that the Navy Vexor is looking to be not so great, it is just that the Vexor is so damn amazing and so a hard act to follow. TBH, keep the old Navy Vexor bonuses, the 200m3 drone bay, drop the bandwith back to 100 and just give it more PG and CPU then listed in the OP. Then it would be able to be fit like a Vexor, just better. Which is where it should be.
Sentries are more reliable than heavies since they don't orbit the target like retards.
|

Randy Wray
Pathfinders. The Marmite Collective
21
|
Posted - 2013.04.01 14:52:00 -
[409] - Quote
Youre not adding any grid to the scythe? You can barely fit anything to it as it is and with more slots to fill it's gonna be even worse, the ship needs similar powergrid to the others to be effective. I like how you did the split weapon system though, I think people with skills in missiles and projectiles or just missiles will use it as a missile boat while the average minmatar pilot (like myself) will use it more like a brawley gun boat. |

Violet Winters
Angelic Eclipse.
40
|
Posted - 2013.04.01 17:39:00 -
[410] - Quote
I hope the ishtar will be getting a buff after hammering it into the ground by buffing the vexor navy 
Looks nice though  Violet Winters, sister of Kahlia Winters.
|

Ersahi Kir
Freelance Mining Company
58
|
Posted - 2013.04.01 17:44:00 -
[411] - Quote
Randy Wray wrote:Youre not adding any grid to the scythe? You can barely fit anything to it as it is and with more slots to fill it's gonna be even worse, the ship needs similar powergrid to the others to be effective. I like how you did the split weapon system though, I think people with skills in missiles and projectiles or just missiles will use it as a missile boat while the average minmatar pilot (like myself) will use it more like a brawley gun boat.
Removing a high power slot gives it more powergrid to play with, and if you're only fitting 4 weapon systems (something that would be terrible on the current ScyFI) frees up even more. I'd have to see some final fittings, but I think it's actually a lot better off than you think it is. |

Goldensaver
Marsuud And Sons Industries
171
|
Posted - 2013.04.01 18:41:00 -
[412] - Quote
Gal'o Sengen wrote:The Stabber Fleet nerfs make no sense to me. After the patch it will be slow, fragile (in comparison to the N Osprey and Aug), with low DPS, bad damage projection, no Utility slots, and average Sig.
What exactly is it meant to be used for? Compared to the buffed T1 Cruisers it's already fairly well balanced, nerfing one thing then buffing everything else comparable is an absolutely awful idea.
Leave the SFI as it is, let things pan out for a while, and then nerf it later, if it really needs it. First up, SFI's not going to be that slow. Should still break 2km/s (MWD) pretty easily unless you insist on plating it like crazy. It's not going to be that bad. Also, everything's going to be fragile compared to the NAug. The NOsprey has a lot lower base HP, and will only match the SFI if fit specifically for it.
It's still going to be a strong, versatile, fast ship. Just not as fast as before. |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.04.01 21:21:00 -
[413] - Quote
CCP Fozzie wrote: Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195)
Let us know what you think!
...What.
This terrifies and depresses me. I feel like it still somehow hasn't gotten through to you that heavy drones are godawful in altogether too many ways. 25% speed will NOT make them fast enough to be useful against anything besides an extra-slow battleship whose exhaust port you are already firmly lodged in.
The two utility highs seem to suggest that you think we should be using sentries and DLAs instead. This is all well and good... in PvE. In a PvP situation, any smart pilot will either (A) be close enough in to outrace their tracking and blow them up with ease because they're immobile and a droneless New NVex will be no threat, (B) be tanky enough to shrug off their damage and blow them up with ease because they're immobile and a droneless New NVex will be no threat, or (C) warp away and laugh because you deployed sentries outside point range trying to beat out the tracking problem.
In either case, 125 Bandwidth does NOT justify sticking the Navy Vexor with next to no gunnery. This might change if drones ever get de-suckified, but I don't see any drone changes listed as upcoming. |

Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.04.01 21:59:00 -
[414] - Quote
Ashina Sito wrote:Templar Dane wrote: You underestimate sentries. Sentries without a tracking bonus are pretty good, you throw a scram and a web on a cruiser and plop out sentries, they don't have a problem hitting a cruiser. With the ability to fit TWO webs AND having a tracking bonus....they can be pretty devastating, especially if you can drop them at least 5km from a target.
Heavy's would give a bit more DPS then Sentrys. I dummied up a few fits. While the DPS was better then I thought it would be the lack of versatility is still the issue. The Vexor has the ability to be a Gun boat, or a drone boat or a combination of both. Mabe the issue is not that the Navy Vexor is looking to be not so great, it is just that the Vexor is so damn amazing and so a hard act to follow. TBH, keep the old Navy Vexor bonuses, the 200m3 drone bay, drop the bandwith back to 100 and just give it more PG and CPU then listed in the OP. Then it would be able to be fit like a Vexor, just better. Which is where it should be.
I think you are underestimating how good that bonus is. You would basically need a navicomp and an omni to equate to that and it does a lot for medium and light drones, if you want heavies to apply damage your target needs to be scrammed and webbed though honestly it is more versatile as itGÇÖs drones are better against more targets.
I like the direction it is going although I would still like a third or fourth turret, my concern is the lack of useful utility highs other than neuts with DLAGÇÖs being of very little value. Hopefully there will be some new mods appearing with the next expansion.
I will probably just go Armour brawler relying on midslot e-war or further drone upgrades to prevent myself being kited. Shield gank should still put out around 981dps with overloaded neutrons.
Navy exeq needs a touch more powergrid if you want any hope of seeing any armour fits, given itGÇÖs agility and mass almost certain to be shield tanked, will probably throw on an overdrive or two to make sure it can catch the other attack/faction cruisers. |

Robot Robot
University of Caille Gallente Federation
1
|
Posted - 2013.04.02 00:40:00 -
[415] - Quote
I like absolutely everything about this except for the Stabber Fleet Issue changes. StabberFI is currently well-balanced, solid but not overpowered. The across the board buff to the other Navy cruisers is bringing them all up to (or slightly above) the current Stabber FI level, and punishing the Stabber FI at the same time is just going to but it in a class of it's own... at the bottom.
I beg of you, implement all the other tweaks and then take another look at the situation on TQ and decide whether or not the Stabber FI really needs to be leashed in with Odyssey 1.1. |

Viribus
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.04.02 02:55:00 -
[416] - Quote
Yeah agreed with the SFI changes, the SFI's current popularity has less to do with the SFI being good and more to do with the other navy cruisers being bad.
The proposed changes would make the SFI too weak by comparison |

Pinky Feldman
Gank Bangers Moar Tears
508
|
Posted - 2013.04.02 03:54:00 -
[417] - Quote
Templar Dane wrote:Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there. 'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less. And really, how many X/3/7 cruisers are needed? Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl.
No, the Naug comes out as a Maller with Heavy Pulse lasers, utility highs, and a beautiful navy paint job. Also, due to the fantastic Amarr T1 armor resist spread you can get comparable resists.
The moar you cry the less you pee |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
99
|
Posted - 2013.04.02 04:35:00 -
[418] - Quote
Pinky Feldman wrote:Templar Dane wrote:Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there. 'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less. And really, how many X/3/7 cruisers are needed? Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl. No, the Naug comes out as a Maller with Heavy Pulse lasers, utility highs, and a beautiful navy paint job. Also, due to the fantastic Amarr T1 armor resist spread you can get comparable resists.
No, thats exactly what templar said |

Liang Nuren
Heretic Army Atrocitas
3261
|
Posted - 2013.04.02 06:03:00 -
[419] - Quote
Well, he also said that if he didn't have his X/4/X damage bonus + tracking bonus cruiser then I couldn't have my optimal bonus kiter. He claimed it was something about Amarr not having any brawling cruisers despite having nothing BUT brawling cruisers. I think that's mostly because he hates kiting though.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tub Chil
Last Men Standing
43
|
Posted - 2013.04.02 07:21:00 -
[420] - Quote
I don't like unique snowflake bonus on Augoror and SFI nerf, rest looks good. |

Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 07:29:00 -
[421] - Quote
Flyinghotpocket wrote:Pinky Feldman wrote:Templar Dane wrote:Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there. 'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less. And really, how many X/3/7 cruisers are needed? Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl. No, the Naug comes out as a Maller with Heavy Pulse lasers, utility highs, and a beautiful navy paint job. Also, due to the fantastic Amarr T1 armor resist spread you can get comparable resists. No, thats exactly what templar said
My original post was meant to come across slightly different, but then when I tried posting it reverted to an old draft and I didn't realize it had been lost. But no, thats not what he says at all. All he says is that the Naug is a Maller with utility highs at the cost of less resist, when in reality it's so much more than that. In fact, with 7 lows you can fit a similar tank to a Maller in terms of resists and honestly I find that the utility highs are the least exciting things about it in terms of what its able to do now.
The moar you cry the less you pee |

Luscius Uta
Unleashed' Fury Forsaken Federation
39
|
Posted - 2013.04.02 10:43:00 -
[422] - Quote
Retribution made some ships - especially Vexor and Caracal Navy Issue, inferior to their standard versions, so it's a good thing Fozzie decided to fix that (not to mention how Faction variants of T1 logis were a joke even before Retribution). While I like to see those ships improved, I think some of the improvements could be further optimized.
Omen Navy Issue: All seems good, RoF bonus on all hybrid/laser boats should be replaced with damage bonus. I suppose that a tracking bonus instead of optimal range bonus could work as well, but it's already seen on Phantasm. With bonus to optimal range, ONI could be a good alternative to Zealot for people without skills to fly one.
Osprey Navy Issue: Having flown this ship once in a nullsec roam, I can say it's the worst ship I've ever PvP'd in - it's like a Drake with no tank, no DPS and no cap. It should not be turned into Hookbill's big brother. I would personally leave bonuses same as they were, but add one launcher slot and one mid slot to improve DPS and tank (I can see that CPU, PG and cap are already improved enough to warrant this). Also, why increase mass so much? That would make more sense in Navy Caracal since it's got one more lowslot to put a Nanofiber in.
Exequror Navy Issue: Having both damage and RoF bonus is bad, at least on guns which use cap. I say leave 4 turret slots, but give the ship same bonuses that Brutix has (10% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness). Also, drone bay should be 50 m^3 (generally, I don't see why any faction cruiser should have smaller drone bay than its standard version).
Scythe Fleet Issue: Split weapon systems are bad, bad, bad. Make it a projectile boat or a missile boat, not both. Also, since Stabber lost its velocity bonus, why not reintroduce it on Scythe Fleet Issue?
Augoror Navy Issue: The only faction version of a T1 logi that didn't completely blow before, due to its tanking bonus. However, especially now when it's got a high damage bonus, Amarr Cruiser V will be almost mandatory to fly it effectively.
Caracal Navy Issue: Doesn't seem to be much better than standard Caracal, especially when it's got drone bay removed. Also needs one more midslot or it's still not going to be worth to spend 6 times more money to fly this instead of normal Caracal. However, it's the lightest ship of them all and with a pair of nanofibers it actually could be a good kiter.
Vexor Navy Issue: Seems much better now, especially with nearly useless hybrid damage bonus gone.
Stabber Fleet Issue: My favourite non-pirate faction cruiser, this one actually needed a slight nerf because it's AFAIK the only ship with 10% tracking bonus per level, while 7.5% is the norm. However, 10% mass increase is a bit drastic. |

The Sinister
SKUNKWORKZ STRATEGIC SERVICES Fuzzy Nut Attack Squirrels
2
|
Posted - 2013.04.02 11:22:00 -
[423] - Quote
CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
705
|
Posted - 2013.04.02 11:45:00 -
[424] - Quote
Not bad but still missing something I can't put my finger on.
At least one of each navy cruisers could use of a 3rd hull bonus for specific logistics use. Some sort of "spider rep" ability while maintaining decent DPS values to increase these ships value, more attractive and offer to older as newer players a different and exciting experience.
Just an idea. *removed inappropriate ASCII art signature* - CCP Eterne |

El Geo
Pathfinders. The Marmite Collective
81
|
Posted - 2013.04.02 12:02:00 -
[425] - Quote
please don't change the sfi :( path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Major Killz
163
|
Posted - 2013.04.02 12:28:00 -
[426] - Quote
There was no need to change the Stabber Fleet Issue.
Anyway.
Bad? VERY BAD? You have not really flown a Osprey Navy Issue. There is and was no Caldari missile cruiser that is not good in fleet engagements. Though the changes to the Caracal did make most Caldari navy cruisers irrelevant.
- killz |

ConranAntoni
Empyrean Warriors Insidious Empire
64
|
Posted - 2013.04.02 13:20:00 -
[427] - Quote
SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping. |

El Geo
Pathfinders. The Marmite Collective
81
|
Posted - 2013.04.02 13:31:00 -
[428] - Quote
ConranAntoni wrote:SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping.
when did the SFI become an iWin boat? path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 15:13:00 -
[429] - Quote
El Geo wrote:ConranAntoni wrote:SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping. when did the SFI become an iWin boat?
This is the internet, where anyone can post whatever they want as long as it doesn't break the EULA.
The moar you cry the less you pee |

Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 15:30:00 -
[430] - Quote
The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. Depending on how you fit it, it IS either a gun boat or a missile boat. It isn't a mixed or split weapons system boat, it's a "selectable" weapons system boat. You CAN fit mixed weapons systems but certainly don't need to, in fact most won't.
Look carefully at those bonuses and you'll see that they are quite sufficient. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Lord Okinaba
81
|
Posted - 2013.04.02 15:34:00 -
[431] - Quote
Any chance of you fixing HACs anytime soon?
In particular the Ishtar. It has a 5% bonus to medium hybrid turrets, but fitting medium turrets without seriously gimping it in some fashion is a lesson in futility. Either give it a power and CPU boost or remove the bonus to medium hybrids and replace it with something useful.
Thanks. |

Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2013.04.02 15:58:00 -
[432] - Quote
Another frustrating pass for minmatar I cant speak for the others as i have not flown them before but upon reading this i am sure that will change.
Scythe: I am actually kind of looking forward to playing with this ship the fitting will be fun and having it around and able to use missiles or guns could be kind of a applicable for all fleets ship and t hats fun. How ever i don't expect it to out preform any of the ships that are supposed to be there and that is always kind of the issue for split weapons isn't it? Still I kinda like it if not just because it fits the story so well and is exactly what its in game description says. Still i have to remind myself when i look at the bonuses 10% is like two bonuses 10% is like two bonuses..... except faction stuff usually has higher bonuses....
Stabber: After reading and looking around and seeing what everyone else has to say i have to agree it really has not had a huge change or at least it has not necessarily gotten worse. There are a couple problems with that
1. With the cruiser pass all the cruisers narrowed the gap with their faction counterparts and we all hoped that gap would be replaced with this pass and yet the SFI has simply remained the same. I am not even going to say it is not still better but i definitely don't feel that it is worth the price. So congratulations minny pilots at least this did not get worse?
2. Anyone else find it painful that with the boost to active armor tanking in the last patch and to passive armor tanking the very next patch armor nerfs a frequently active tanked minny ship (albeit it slightly). Not to mention while lowering its armor they actually up the mass that just seems so backwards.
3. In a similar vein it feels like frequently an increase to shields means more shield tanking. Which means kiting for the most part or maybe a high damage brawl fit. Both of these things also rely on another thing getting nerfed the Tracking Enhancer. So here have your shield tank and with it comes a reduction in value on all those low slots you just opened up!
None of these are crushing but they are definitely there and I am just so disappointed with yet another patch where the best i can say is... at least i have blaster's trained.
I can not agree more with something i read online.
If you don't want speed tanking and fighting in fall off to be a minmatar trait anymore that's fine. But please PLEASE give us something else to do. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
679
|
Posted - 2013.04.02 17:04:00 -
[433] - Quote
there is no need to give the SFI more shields, maybe 5% of people shield tank it, and the vaga or cynabal are way better at that. Just leave it as is in terms of armor and mass, it's not even an unfair ship, it is balanced considering its low damage output. |

Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 17:17:00 -
[434] - Quote
Kaz Mafaele wrote:Another frustrating pass for minmatar I cant speak for the others as i have not flown them before but upon reading this i am sure that will change.
Scythe: I am actually kind of looking forward to playing with this ship the fitting will be fun and having it around and able to use missiles or guns could be kind of a applicable for all fleets ship and t hats fun. How ever i don't expect it to out preform any of the ships that are supposed to be there and that is always kind of the issue for split weapons isn't it? Still I kinda like it if not just because it fits the story so well and is exactly what its in game description says. Still i have to remind myself when i look at the bonuses 10% is like two bonuses 10% is like two bonuses..... except faction stuff usually has higher bonuses....
Stabber: After reading and looking around and seeing what everyone else has to say i have to agree it really has not had a huge change or at least it has not necessarily gotten worse. There are a couple problems with that
1. With the cruiser pass all the cruisers narrowed the gap with their faction counterparts and we all hoped that gap would be replaced with this pass and yet the SFI has simply remained the same. I am not even going to say it is not still better but i definitely don't feel that it is worth the price. So congratulations minny pilots at least this did not get worse?
2. Anyone else find it painful that with the boost to active armor tanking in the last patch and to passive armor tanking the very next patch armor nerfs a frequently active tanked minny ship (albeit it slightly). Not to mention while lowering its armor they actually up the mass that just seems so backwards.
3. In a similar vein it feels like frequently an increase to shields means more shield tanking. Which means kiting for the most part or maybe a high damage brawl fit. Both of these things also rely on another thing getting nerfed the Tracking Enhancer. So here have your shield tank and with it comes a reduction in value on all those low slots you just opened up!
None of these are crushing but they are definitely there and I am just so disappointed with yet another patch where the best i can say is... at least i have blaster's trained.
I can not agree more with something i read online.
If you don't want speed tanking and fighting in fall off to be a minmatar trait anymore that's fine. But please PLEASE give us something else to do. Keep in mind that none of those abilities has been removed, not even close.
Many Minmatar ships have enjoyed significant advantages over others for quite some time. It's only logical that when it come time to balance things many ships will get a buff, while those few that are at the top of the heap get a slight nerf to bring them all into line (without invalidating other classes like BC's or the soon to be balanced Pirate or Tech 2 varieties).
That latter point illustrates why they all are not simply raised to the highest level, as you have to balance not only the ships within a class but the various ship classes against each other as well.
Point being, if it seems that mainly Minmatar ships are the ones being toned down it isn't because of the race they belong to... it is directly related to the fact that they were defacto the top of the heap before the balancing. It could have been any race, but in this case Minnie ships have more instances of superior speed and damage application abilities than their counter parts.
The only case I have seen so far in this project of the scales perhaps tipping a little too far in the other direction is in the case of the Rifter, so we'll have to see where the polishing pass ends up for them. It won't take much to nudge it back to equal footing with the rest. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2013.04.02 17:50:00 -
[435] - Quote
I don't think they are all shot i really don't. mainly what i see is that all the other ones you can look at and see a deffinate use where they excel and you get your money's worth which is about a BC cost for this Cruiser hull. The scythe and Stabber i just don't understand what it is they will be any use for.
It seems clear they really don't work off of the feed back in these threads (and who can blame them). So all i can do is hope they will continue to do what they have been doing and adjusting things based on metrics they get back. Like the RIfter or the Stabber and the Breacher oh look most of the minny hulls they have put out have needed changes shortly after in the form of buffs. So here is hoping they continue to stay on it. I'm just bitter because I am about to complete minny cruiser 5 . |

Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 18:11:00 -
[436] - Quote
Kaz Mafaele wrote:I don't think they are all shot i really don't. mainly what i see is that all the other ones you can look at and see a deffinate use where they excel and you get your money's worth which is about a BC cost for this Cruiser hull. The scythe and Stabber i just don't understand what it is they will be any use for. It seems clear they really don't work off of the feed back in these threads (and who can blame them). So all i can do is hope they will continue to do what they have been doing and adjusting things based on metrics they get back. Like the RIfter or the Stabber and the Breacher oh look most of the minny hulls they have put out have needed changes shortly after in the form of buffs. So here is hoping they continue to stay on it. I'm just bitter because I am about to complete minny cruiser 5  . The Rifter needs a minor tweak at best, the Stabber is getting exactly what it needs to become the effictive kiting vessel it is intended to be, and the Breacher is one of the most effective T1 frigates in game right now.
I am in full agreement that the polishing passes are highly important to fine tune things, and we seem to be getting them in a timely fashion (which is excellent). I'm just saying there is a valid reason you are seeing mostly nerfs on the Minnie hulls compared to the other races.
By the way, I wouldn't expect to "get your monies worth" out of anything beyond T1 hulls. Diminishing returns ensure that you never will, and this is as intended. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ersahi Kir
Freelance Mining Company
62
|
Posted - 2013.04.02 18:29:00 -
[437] - Quote
The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do.
The scythe fleet issue is going to be scary as hell IMO.
With turrets it's doing 80% hurricane damage, 90 signiture radius, 280 base speed, and a 5 mid/5 low flexible slot layout. I'm actually going to have to do some eft fits to see how much you can stack on it, but I think it's a sleeper OP ship that's going to be a terror if it hits live.
It all depends on if the powergrid is large enough to get the fitting on this ship right. |

Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 18:35:00 -
[438] - Quote
Ersahi Kir wrote:The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. The scythe fleet issue is going to be scary as hell IMO. With turrets it's doing 80% hurricane damage, 90 signiture radius, 280 base speed, and a 5 mid/5 low flexible slot layout. I'm actually going to have to do some eft fits to see how much you can stack on it, but I think it's a sleeper OP ship that's going to be a terror if it hits live. It all depends on if the powergrid is large enough to get the fitting on this ship right.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Maccian
Soul Takers
5
|
Posted - 2013.04.02 18:56:00 -
[439] - Quote
Stop sabotaging minmatar ships CCP! The T2 rebalances better do the minmatar ships justice  |

Pelea Ming
Prostitutes Are Always Wlling
30
|
Posted - 2013.04.02 19:34:00 -
[440] - Quote
as for the whole "too many brawlers!" those brawlers can be set up as kites as well if you bother to fit 'em correctly, so, yes, let's see the NOmen get something... again, i honestly believe that a tracking speed boost spec'd to beams only would be perfect |

Gevlin
Sebiestor Tribe Minmatar Republic
208
|
Posted - 2013.04.02 20:02:00 -
[441] - Quote
navy vexor with 125m3 bandwidth and mining bonus faster drone speed... just need 25m3 mining drones. Some day I will have the internet and be able to play again. |

Liang Nuren
Heretic Army Atrocitas
3262
|
Posted - 2013.04.02 20:08:00 -
[442] - Quote
We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Krell Kroenen
Miner Intimidation
131
|
Posted - 2013.04.02 20:55:00 -
[443] - Quote
Nvm |

Gabriel Karade
Noir. Noir. Mercenary Group
53
|
Posted - 2013.04.02 21:27:00 -
[444] - Quote
Luscius Uta wrote: Vexor Navy Issue: Seems much better now, especially with nearly useless hybrid damage bonus gone.
What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank 
Really don't like the direction of the navy vexor changes.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
704
|
Posted - 2013.04.02 22:17:00 -
[445] - Quote
Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang
That optimal bonus is fantastic for beams, lets you use mulit
It just can't fit beams AND something else aswell BYDI (Shadow cartel) Recruitment open!
|

Luscius Uta
Unleashed' Fury Forsaken Federation
39
|
Posted - 2013.04.03 08:17:00 -
[446] - Quote
Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank  Really don't like the direction of the navy vexor changes.
To be honest, I never made a Navy Vexor fit in EFT since I can fly an Ishtar and guns on an Ishtar are hardly good for anything but to draw aggro, therefore I assumed they wouldn't perform any better on a Vexor (Navy or otherwise). But with ability to launch 5 heavy or sentry drones (while still having enough room for a stack medium and light drones), I think the new Navy Vexor can still have DPS close to the number you've mentioned. It might even be good for easier C1/C2 WH sites (and with velocity bonus, you should be able to pull them in before Sleepers pop them), and it should definitely be able to do an average lvl 4 mission.
Also, I think that having a bonus to both gun and drone damage is a bad design, much like two weapon systems bonus on Scythe Fleet Issue and Typhoon. Myrmidon (and new Prophecy) works well without a gun bonus. While you can counter that by reducing number of turret slots, that just makes gun bonus inferior if you compare it with (passive or active) tanking bonuses that are seen on Prophecy, Gila or Myrmidon. |

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.03 08:54:00 -
[447] - Quote
Ranger 1 wrote:The fittings wll tell the tale, and I'm pretty sure they will be on the tight side
931.25 PG 500 CPU on L5
650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones)
AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible.
The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes.
As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
|

Ersahi Kir
Freelance Mining Company
70
|
Posted - 2013.04.03 09:35:00 -
[448] - Quote
Deerin wrote:Ranger 1 wrote:The fittings wll tell the tale, and I'm pretty sure they will be on the tight side 931.25 PG 500 CPU on L5 650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones) AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible. The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes. As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
I'm not a very good PvP ship designer, but from my eft warrioring tonight it looked like this ship had some good potential. Focused more around the turret bonus with autocannons because it's the crazy high one, it was able to do 800mm plate + mwd, 800mm plate + ab + HAM, and 2 LSE + mwd. I was a bit concerned about the XLASB w/180's fit, because I wasn't sure what corners to cut when cramming 9 modules into ~190 CPU (it was really really close to being able to fit a RLML also).
But they ScyFI seems to be really flexible, and I really need to figure out how to fit PvP ships. I especially need to figure out how to abuse the 90 signature radius, which just seems like a huge boon of hidden survivability. |

Johnson Oramara
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.03 10:11:00 -
[449] - Quote
Luscius Uta wrote: Caracal Navy Issue: Doesn't seem to be much better than standard Caracal, especially when it's got drone bay removed. Also needs one more midslot or it's still not going to be worth to spend 6 times more money to fly this instead of normal Caracal. However, it's the lightest ship of them all and with a pair of nanofibers it actually could be a good kiter.
Description for the ship made by Fozzie does not seem to agree with kiting:
"Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting."
Fozzie please explain to me why this ship needs to lose the drones, that will totally break the ship for solo... You can't fit this with ham's after these changes because it would leave you totally vulnerable against frigs. None of the other ships have this problem. The ship isn't that tanky either compared to other brawlers and loses in dps too. |

X Gallentius
Justified Chaos
1202
|
Posted - 2013.04.03 15:42:00 -
[450] - Quote
Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank  Really don't like the direction of the navy vexor changes.
Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit. Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit.
However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay.
Overall, new VNI is a better ship. |

Omnathious Deninard
Extrinsic Operations
785
|
Posted - 2013.04.03 16:25:00 -
[451] - Quote
X Gallentius wrote:Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank  Really don't like the direction of the navy vexor changes. Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit. Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit. However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay. Overall, new VNI is a better ship. For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay. For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones) Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

X Gallentius
Justified Chaos
1203
|
Posted - 2013.04.03 16:34:00 -
[452] - Quote
Omnathious Deninard wrote: For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay. For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones)
Doing this would push the OP levels of the VNI to just above "Winmatar", and slightly below Chuck Norris.  |

Omnathious Deninard
Extrinsic Operations
785
|
Posted - 2013.04.03 16:40:00 -
[453] - Quote
X Gallentius wrote:Omnathious Deninard wrote: For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay. For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones)
Doing this would push the OP levels of the VNI to just above "Winmatar", and slightly below Chuck Norris.  Not so sure about that, it would make drone ships the "utility" ships they are bragged to being. If you want to make the ship a field repair ship you would sacrifice ALL drone DPS to shoot out effective logi drones, to use it as a E-War ship you could but again at the expense of all DPS. They are given one less slot because they have a "utility" function but utility drones are in such a horrid state they are useless, making drone ships be able to effectively use combat utility drones could/would breathe some new life into those drones. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Gabriel Karade
Noir. Noir. Mercenary Group
53
|
Posted - 2013.04.03 16:45:00 -
[454] - Quote
X Gallentius wrote:Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank  Really don't like the direction of the navy vexor changes. Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit. Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit. However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay. Overall, new VNI is a better ship. 804 dps, 1 dda, electrons.
I should have qualified: I don't like the direction of the navy vexor bonus changes. The midslot and drone bay increases were I think a given, as a result of the original vexor updates, but the bonus changes seem a bit out of the blue.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Liang Nuren
Heretic Army Atrocitas
3264
|
Posted - 2013.04.03 17:39:00 -
[455] - Quote
Garviel Tarrant wrote:Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang That optimal bonus is fantastic for beams, lets you use mulit It just can't fit beams AND something else aswell
I have to admit the fitting is pretty bad and the DPS is pretty low. I'd gladly trade 25m^3 for better fittings and maybe another turret. I went into the specifics in an earlier post.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.04.03 18:06:00 -
[456] - Quote
Even with the fitting reduction on beams, its still going to be a PITA to fit them. Since you're going to be engaging in warp disruptor range most of the time Pulses are far better especially with the optimal range bonus.
Pulses with Scorch will probably do a bit less than Beam with MF, but it will have much better tracking, close range dps, more fitting to utilize tank, and less capacitor usage.
32km range with Scorch is far more than enough on the Navy Omen, using beams on it is a joke.
If you want to use beams go fly a Tachyon Oracle.
The Omen Navy Issue still needs more dps to be worth using, otherwise people will just fly the omen, harbinger, and zealot instead. |

Liang Nuren
Heretic Army Atrocitas
3264
|
Posted - 2013.04.03 18:21:00 -
[457] - Quote
It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ranger 1
Ranger Corp
3855
|
Posted - 2013.04.03 20:45:00 -
[458] - Quote
Liang Nuren wrote:It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.
-Liang As far as drones go, yes, if you are going to be going solo.
Mediums would be the choice if you can rely on the rest of your gang to keep frigates in check (perhaps with a shiney destroyer or two). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.03 21:00:00 -
[459] - Quote
Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams.
Beam phantasm ends up with 2 wasted highslots. |

Pelea Ming
Prostitutes Are Always Wlling
32
|
Posted - 2013.04.03 21:39:00 -
[460] - Quote
Liang Nuren wrote:It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.
-Liang The zealot should be better as far as that goes, and I agree about the 2 flights of lights and the low dps however. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
705
|
Posted - 2013.04.03 23:38:00 -
[461] - Quote
Soon Shin wrote: 32km range with Scorch is far more than enough on the Navy Omen, using beams on it is a joke.
Yo, I'd like to introduce you to the dual td Caracal, have fun.
If you could fit beams to the nomen with reasonable fitting left and reasonable cap it would be far far better than using scorch.
(I'd also like to suggest that this is a hint that scorch needs to be nerfed >_>) BYDI (Shadow cartel) Recruitment open!
|

Pelea Ming
Prostitutes Are Always Wlling
32
|
Posted - 2013.04.03 23:57:00 -
[462] - Quote
Garviel Tarrant wrote:Soon Shin wrote: 32km range with Scorch is far more than enough on the Navy Omen, using beams on it is a joke.
Yo, I'd like to introduce you to the dual td Caracal, have fun. If you could fit beams to the nomen with reasonable fitting left and reasonable cap it would be far far better than using scorch. I agree, the fitting and cap use on beams makes the proposed NOmen the utmost runt of the litter. |

Major Killz
163
|
Posted - 2013.04.04 00:17:00 -
[463] - Quote
Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz |

Pelea Ming
Prostitutes Are Always Wlling
32
|
Posted - 2013.04.04 00:57:00 -
[464] - Quote
Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
- killz That is the point. Navy should be better then the 'nilla T1. |

Jon Marburg
The Executioners Capital Punishment.
40
|
Posted - 2013.04.04 03:47:00 -
[465] - Quote
Ranger 1 wrote:Quote:I thought Navy was suppose to be an improvement on the primary role of the T1 hull I think people need to get this out of their heads, there will be a lot less confusion that way.  Ships of the same general class that are simply better versions obsolete their counter parts, and they are wisely trying to avoid that.
The idea of Navy being an improvement on T1 was based on the information they provided at fanfest last year. If T1 was level 1, navy was 1.5, and pirate was 2. T2 is suppose to be gains in some areas at a cost to other areas. A T2 hull in the same specialized role as the T1 was meant to be somewhere between 1.5 and 2.
Faction cruisers are in no way counterparts to their T1 hulls. They are not and should not be equal. You spend the extra isk for navy to get a generally better version of the basic T1 hull, the extra isk for pirate for a better ship with unique abilities, and the extra isk for T2 for a better more specialized ship. If you want to relate it to our modern military, T1 are the new recruits, Navy are experienced veterans, T2 are the medics and designated marksmen, and Pirate are special forces. |

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.04 06:19:00 -
[466] - Quote
Major Killz wrote: HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
Upclose, AC version does around 20% more dps than HAM with cheese version. Though HAM has the advantage you mentioned before: Can put javs on and get to kiting range.
I wonder when these ships will go to test server. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.04 07:45:00 -
[467] - Quote
Jon Marburg wrote:...The idea of Navy being an improvement... And that is why I don't get the proposed Nomen .. T1 (and current Nomen) does brawling and kiting both, T2 (Zealot) also does both but with a kiting/range focus while new Navy will do kiting only? How does that compute? The only way I can see the Nomen brawl is to abuse to broken EC-XX drones; not enough tracking, tank or damage for anything other than "stay the **** away and hope you can whittle them down before they escape/light a cyno".
Makes me wonder what they have in store for the Zealot when they get to T2 cruisers .. only options they'll have is to add tracking to make it an even better kiter (never going to happen, OP as hell) or go the drony brawler w. tracing but no range route *sigh* which is all the rage when it comes to 'rebalancing' Amarr apparently.
I quite simply do not "get it" (the reasoning behind proposed changes that is).
|

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
69
|
Posted - 2013.04.04 13:38:00 -
[468] - Quote
Pinky Feldman wrote:Flyinghotpocket wrote:Pinky Feldman wrote:Templar Dane wrote:Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there. 'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less. And really, how many X/3/7 cruisers are needed? Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl. No, the Naug comes out as a Maller with Heavy Pulse lasers, utility highs, and a beautiful navy paint job. Also, due to the fantastic Amarr T1 armor resist spread you can get comparable resists. No, thats exactly what templar said My original post was meant to come across slightly different, but then when I tried posting it reverted to an old draft and I didn't realize it had been lost. But no, thats not what he says at all. All he says is that the Naug is a Maller with utility highs at the cost of less resist, when in reality it's so much more than that. In fact, with 7 lows you can fit a similar tank to a Maller in terms of resists and honestly I find that the utility highs are the least exciting things about it in terms of what its able to do now.
If you fit the same number of heat sinks on the maller and the navy aug[which is a dumb idea] you come out with 34 more dps.
And while an armor amount bonus is fitting, it's not strictly better than a resist bonus. A resist bonus is better for local/remote reps and is still pretty good for buffer. The real reason to fly a Naug over a maller IS the utility highs.
I did not at any point complain about the Naug. I will take those utility highs and make sweet sweet love to them.
|

Pelea Ming
Prostitutes Are Always Wlling
32
|
Posted - 2013.04.04 13:48:00 -
[469] - Quote
Jon Marburg wrote:
The idea of Navy being an improvement on T1 was based on the information they provided at fanfest last year. If T1 was level 1, navy was 1.5, and pirate was 2. T2 is suppose to be gains in some areas at a cost to other areas. A T2 hull in the same specialized role as the T1 was meant to be somewhere between 1.5 and 2.
Faction cruisers are in no way counterparts to their T1 hulls. They are not and should not be equal. You spend the extra isk for navy to get a generally better version of the basic T1 hull, the extra isk for pirate for a better ship with unique abilities, and the extra isk for T2 for a better more specialized ship. If you want to relate it to our modern military, T1 are the new recruits, Navy are experienced veterans, T2 are the medics and designated marksmen, and Pirate are special forces.
Indeed, this just exemplifies my point, the NOmen should not be losing out to the Omen, especially in DPS. |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
69
|
Posted - 2013.04.04 14:34:00 -
[470] - Quote
Liang Nuren wrote:Well, he also said that if he didn't have his X/4/X damage bonus + tracking bonus cruiser then I couldn't have my optimal bonus kiter. He claimed it was something about Amarr not having any brawling cruisers despite having nothing BUT brawling cruisers. I think that's mostly because he hates kiting though.
-Liang
I prefer to man up. And since I'm going on god knows how many years of limiting myself to amarr [and recently amarr pirate ships] on this character, and this character being perhaps my favorite.....
I have a pretty damn unique [bar PIE vets] perspective on amarr ships. I know them inside out. I know what they can do, and what they can't do.
In scram range, amarr is pretty meh.
You talk brawling cruiser, lets talk flabber. Now that, is a brawling cruiser. That ship is fast enough to catch you, has everything it needs to kill you and survive while doing it. You know you're in a bad spot when you have one of these in scram range.
Why is that?
Well, what would happen if you took away a mid and gave it another low? It would be a crappy ship and nobody would use it. It's mission is to catch you, put it's full tackle on you, activate it's afterburner and then come out on top in applied damage, EFT be damned. It does this very well and, yes, I am jelly.
The proposed nomen wants to kill you at range. With just it's guns, it would take a bit over 3 minutes [1600 rolled tungsten, damage control, two EANMs and three trimarks] to kill a navy vexor if you never missed.
Throw two drone damage mods on that navy vexor and with garde II's it'll have damn near double the dps [drones vs guns, 664 vs 346] with more reach and the option of even more reach at the cost of dps. Oh sure sure, the drones can be destroyed and you can't count on them all the time, but that's a pretty easy trade-off for nearly double the damage.
And for the record, you are putting words in my mouth. I never said anything about a tracking bonus, or that it shouldn't be a kiter.
What I said was that a 4th mid would give it flexibility. Alluding to the fact that the amarr lineup has no flexibility and that a 4th mid could give it a reason to be flown over another option.
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.04 14:55:00 -
[471] - Quote
numbers:
both ships have the maximum amount of turret fitted with imperial navy multifrequency, 2 heat sinks , one damage rig and the biggest flight of gallente drones they can carry in their bay (5 hobgoblins for the old , 5 hammerheads for the new)
old nomen: with drones: 521 dps at 6,8k+3,8 without drones: 422 dps
new nomen: with drones: 421 dps at 10,2k+3,8 without drones: 263 dps
my method to find the numbers for the new nomen: create a EFT char with all V except for ammar cruiser , which is at 0, then multiply the dps given by turrets (without drones ofc) with 1,25
discussion:
what i find weird in the case of the nomen is the flat 25% reduction in damage with drones , but 60% reduction without. If they intended the ship to be a kiter , the damage is abysmal , even with close range ammo (and only slightly above 200 dps at 30k with scorch). I also find it weird that for a ship that is supposed to use lazors , has drones represent more than 40% of its potential damage at close range) It is also not normal that a navy ship would be so ridiculously outgunned by its t1 counterpart.
the only good side of this change is the cap usage , that hasnt changed -despite the loss of the cap reduction bonus- and the range bonus, that doesnt help much at brawling range.
just to put it here: a -7,5% rof reduction per lvl equates to giving a 12% damage bonus per lvl. Giving the nomen only 5% dmg per lvl while taking away one turret is not enough, and boosting the drone bay does not enough to compensate for this loss of damage.
in order for the new nomen to match the old nomen in damage -drones included- the damage bonus needs to be close to 15% per lvl.
what can be done:
since i believe the idea of this change was to keep the cap usage the same but take away the capacitor usage bonus, i dont think it would be wise to add another turret but one way to do this would be to up the damage bonus to 10% per lvl , wich would mean only mean -33% turret damage reduction compared to the old nomen (only -10% with the drones). IMMA FIRING MA LAZAR!!! |

X Gallentius
Justified Chaos
1210
|
Posted - 2013.04.04 15:03:00 -
[472] - Quote
Major Killz wrote:Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
The drone speed bonus absolutely wrecks kiting ships. The two extra slots (for neuts) helps VNI as well (see your comment wr.t. Curse/Arbi). This ship's engagement envelope is very large. |

X Gallentius
Justified Chaos
1210
|
Posted - 2013.04.04 15:11:00 -
[473] - Quote
Old Navy Omen should be compared to New Navy Augeror.
New NOmen is supposed to be a kitey bastard. Try suggesting changes that help make it better at doing that such as cap bonus or increasing cap recharge rate so you don't have to use a cap booster.
Or, compare the New NOmen to the other fast faction cruisers and suggest changes (ENI, OspreyNI, ScytheFI) to get it in line with those ships. |

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.04 15:19:00 -
[474] - Quote
sten mattson wrote:numbers:
Something is wrong with those calculations. Recheck them. Also is that FMP that you used? Aren't heavy pulses way to go for these?
263 dps without drones you only get with FMP's + INMF + rof rig + damage rig.
Also get that wig off your head!!!
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.04 15:26:00 -
[475] - Quote
yes those numbers were with FMP , which are the ones you fit when you want to brawl , due to pg restrictions and horrid tracking with heavy pulses IMMA FIRING MA LAZAR!!! |

Kagura Nikon
Mentally Assured Destruction Whores in space
59
|
Posted - 2013.04.04 17:50:00 -
[476] - Quote
Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz
Aff you cannot balance things using raw numbers alone. that is idiotic! Scorch is intended to fit the cobmat model of amarr ships taht are far less mobile. It does not matter how scorch compares to other ammo. It matters is how useful amarr ships with scorch fare comapred to minmatar ships and to gallente ships etc....
STOP comparing only the tips of the icebergs and making claims on the freaking mass of the whole underwater part!
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2013.04.04 18:00:00 -
[477] - Quote
Kagura Nikon wrote:Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz Aff you cannot balance things using raw numbers alone. that is idiotic! Scorch is intended to fit the cobmat model of amarr ships taht are far less mobile. It does not matter how scorch compares to other ammo. It matters is how useful amarr ships with scorch fare comapred to minmatar ships and to gallente ships etc.... STOP comparing only the tips of the icebergs and making claims on the freaking mass of the whole underwater part!
Scorch is about 95% of the reason amarr ships are used at all.
Thats ****** up. BYDI (Shadow cartel) Recruitment open!
|

Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.04 18:05:00 -
[478] - Quote
sten mattson wrote:numbers:
my method to find the numbers for the new nomen: create a EFT char with all V except for ammar cruiser , which is at 0, then multiply the dps given by turrets (without drones ofc) with 1,25
Herein lies the error. %10 dmg per level = %50 => 1.5 |

Major Killz
163
|
Posted - 2013.04.04 19:13:00 -
[479] - Quote
X Gallentius wrote:Major Killz wrote:Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
The drone speed bonus absolutely wrecks kiting ships. The two extra slots (for neuts) helps VNI as well (see your comment wr.t. Curse/Arbi). This ship's engagement envelope is very large.
I think the point I was making is that ship can explode drones. Since I have not seen you or any other Gallente milltia member or really good pilot use ANY GALLENTE ship in a way I do not. Well! That's not true (td kiting navy whoring comets). Still! I p sure tracking what not is meh.
In anycase.
You can prove me wrong either this month or next when my studies are done. You will have ample opportunity to stop my general murdering ways.
- killz |

Major Killz
163
|
Posted - 2013.04.04 19:16:00 -
[480] - Quote
Kagura Nikon wrote:Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz Aff you cannot balance things using raw numbers alone. that is idiotic! Scorch is intended to fit the cobmat model of amarr ships taht are far less mobile. It does not matter how scorch compares to other ammo. It matters is how useful amarr ships with scorch fare comapred to minmatar ships and to gallente ships etc.... STOP comparing only the tips of the icebergs and making claims on the freaking mass of the whole underwater part!
Why not? Because you say they or I cant? I suppose that's what I was suggesting. What of it? Maybe! CCP should nerf warp disruptors from 24k to 20,000m PERIOD. That should make things difficult.
Seems I DID IT AGAIN v0v
- killz |

Pelea Ming
Prostitutes Are Always Wlling
32
|
Posted - 2013.04.04 19:54:00 -
[481] - Quote
sten mattson wrote:numbers:
both ships have the maximum amount of turrets (focused medium pulses) fitted with imperial navy multifrequency, 2 heat sinks , and the biggest flight of gallente drones they can carry in their bay (5 hobgoblins for the old , 5 hammerheads for the new)
old nomen: with drones: 521 dps at 6,8k+3,8 without drones: 422 dps
new nomen: with drones: 421 dps at 10,2k+3,8 without drones: 263 dps
my method to find the numbers for the new nomen: create a EFT char with all V except for ammar cruiser , which is at 0, then multiply the dps given by turrets (without drones ofc) with 1,25
discussion:
what i find weird in the case of the nomen is the flat 25% reduction in damage with drones , but 60% reduction without. If they intended the ship to be a kiter , the damage is abysmal , even with close range ammo (and only slightly above 200 dps at 30k with scorch). I also find it weird that for a ship that is supposed to use lazors , has drones represent more than 40% of its potential damage at close range) It is also not normal that a navy ship would be so ridiculously outgunned by its t1 counterpart.
the only good side of this change is the cap usage , that hasnt changed -despite the loss of the cap reduction bonus- and the range bonus, that doesnt help much at brawling range.
just to put it here: a -7,5% rof reduction per lvl equates to giving a 12% damage bonus per lvl. Giving the nomen only 5% dmg per lvl while taking away one turret is not enough, and boosting the drone bay does not enough to compensate for this loss of damage.
in order for the new nomen to match the old nomen in damage -drones included- the damage bonus needs to be close to 15% per lvl.
what can be done:
since i believe the idea of this change was to keep the cap usage the same but take away the capacitor usage bonus, i dont think it would be wise to add another turret but one way to do this would be to up the damage bonus to 10% per lvl , wich would mean only mean -33% turret damage reduction compared to the old nomen (only -10% with the drones).
EDIT: the numbers were without the damage rig, sorry Thank you for pointing out flaws like this to the proposed changes, it just underlines my point... I have no problem with the concept of the new NOmen being a kite ship, but it definately needs love for it to actually pull it off successfully. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.04 20:52:00 -
[482] - Quote
Deerin wrote:sten mattson wrote:numbers:
my method to find the numbers for the new nomen: create a EFT char with all V except for ammar cruiser , which is at 0, then multiply the dps given by turrets (without drones ofc) with 1,25
Herein lies the error. %10 dmg per level = %50 => 1.5
lol stupid me. ignore my post then
IMMA FIRING MA LAZAR!!! |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
101
|
Posted - 2013.04.05 03:23:00 -
[483] - Quote
we really dont need another amarr cruiser with a 3 mid layout. |

Crash Lander
Imperial Academy Amarr Empire
39
|
Posted - 2013.04.05 03:51:00 -
[484] - Quote
The RoF bonus on Omen Navy Issue made this a really fun ship. At level V Cruiser skill with Rapid Firing V this ship fires its pulse lasers like a non stop machine gun.
It also made it an excellent platform for quickly dispatching smaller targets as a RoF bonus minimizes damage overshoot at the expense of increased ammo usage.
Could you consider keeping the RoF bonus while keeping the DPS the same? Otherwise I'm going to miss this unique ship...  |

Johnson Oramara
Science and Trade Institute Caldari State
15
|
Posted - 2013.04.05 13:12:00 -
[485] - Quote
So let's see...
Navy Caracal with HAM's has 305 dps and 16.9km range with rage. Goes 1521 m/s with mwd.
Caracal with HAM's + 2 lights has 308 dps and 25.3km range with rage. Goes 1881 m/s with mwd.
I'm not too sure how much that explosion radius bonus helps but so far i don't see much point paying that much premium to get a little more shield hp.
What is this niche that this thing is supposed to fill? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
60
|
Posted - 2013.04.05 13:21:00 -
[486] - Quote
Johnson Oramara wrote:So let's see...
Navy Caracal with HAM's has 305 dps and 16.9km range with rage. Goes 1521 m/s with mwd.
Caracal with HAM's + 2 lights has 308 dps and 25.3km range with rage. Goes 1881 m/s with mwd.
I'm not too sure how much that explosion radius bonus helps but so far i don't see much point paying that much premium to get a little more shield hp.
What is this niche that this thing is supposed to fill?
how about the extra EHP and that exp radius is its anti frig defence like an inbuilt TP
P.S. conflag can only do 7.5km so for HAMs rage to do that range for a high damage close range ammo type is insane!!!!! 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
69
|
Posted - 2013.04.05 13:27:00 -
[487] - Quote
Johnson Oramara wrote:So let's see...
Navy Caracal with HAM's has 305 dps and 16.9km range with rage. Goes 1521 m/s with mwd.
Caracal with HAM's + 2 lights has 308 dps and 25.3km range with rage. Goes 1881 m/s with mwd.
I'm not too sure how much that explosion radius bonus helps but so far i don't see much point paying that much premium to get a little more shield hp.
What is this niche that this thing is supposed to fill?
Am guessing you're posting from an alternate reality where math works different.
Navy caracal with rage hams....
337 dps with zero bcus
414 with one
557 with three
|

Johnson Oramara
Science and Trade Institute Caldari State
15
|
Posted - 2013.04.05 14:33:00 -
[488] - Quote
Templar Dane wrote:Johnson Oramara wrote:So let's see...
Navy Caracal with HAM's has 305 dps and 16.9km range with rage. Goes 1521 m/s with mwd.
Caracal with HAM's + 2 lights has 308 dps and 25.3km range with rage. Goes 1881 m/s with mwd.
I'm not too sure how much that explosion radius bonus helps but so far i don't see much point paying that much premium to get a little more shield hp.
What is this niche that this thing is supposed to fill? Am guessing you're posting from an alternate reality where math works different. Navy caracal with rage hams.... 337 dps with zero bcus 414 with one 557 with three Oh yeah, i forgot it was rof but your math lacks the reload times. Anyway, still not that impressive. |

Open Graves
OMGROFLSTOMP Late Night Alliance
2
|
Posted - 2013.04.05 18:48:00 -
[489] - Quote
Could we get the Navy versions of the Logi cruisers to stay logi ships and have a new set of Navy cruisers based on the other hulls like the Thorax, Rupture, Moa, and Maller hulls?
I think adding 8 new ships to the game would be very interesting. |

Pelea Ming
Prostitutes Are Always Wlling
36
|
Posted - 2013.04.05 18:52:00 -
[490] - Quote
Open Graves wrote:Could we get the Navy versions of the Logi cruisers to stay logi ships and have a new set of Navy cruisers based on the other hulls like the Thorax, Rupture, Moa, and Maller hulls?
I think adding 8 new ships to the game would be very interesting. This, I like, alot, especially since some of them, like the Scythe, are pretty **** poor. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
146
|
Posted - 2013.04.05 20:51:00 -
[491] - Quote
Navy ships better be getting their costs reduced if they are not going to be much better than tech 1. I wear my sunglasses at night. |

Pelea Ming
Prostitutes Are Always Wlling
36
|
Posted - 2013.04.05 21:02:00 -
[492] - Quote
Perihelion Olenard wrote:Navy ships better be getting their costs reduced if they are not going to be much better than tech 1. That I agree with, since the biggest component to their costs are the BPs... speaking of which, why aren't BP costs part of the factors used to determine insurance values? |

Zarnak Wulf
In Exile. Imperial Outlaws.
1137
|
Posted - 2013.04.05 23:17:00 -
[493] - Quote
Will the Navy Faction Scythe, Augorer, Osprey, and Exequeror all have their LP cost brought up from 30k to 45k? Maybe get a blueprint variant as well? |

Inkarr Hashur
Sine Nobilitatis
303
|
Posted - 2013.04.06 07:01:00 -
[494] - Quote
The Omen Navy Issue goes from 8 equivalent turrets to 6. Why is everyone so ecstatic about it? It gains an optimal bonus, sure, but at the cost of losing a full quarter of its damage. Tradeoffs are tradeoffs I guess, but I liked it the way it was. |

Umega
Solis Mensa
148
|
Posted - 2013.04.06 07:24:00 -
[495] - Quote
5-5-5 on something that moves like an AF. Any vets of the current scythe know what I mean.. it's like comparing the mach to the rest of its same class in terms of overall mobility. Dual-prop + TD + 90 sig + one of fastest cruisers in game.. now able to completely utalize missiles, in omni fashion rather than only kin. HP buff too boot.. right...
Lord be praised! I honeslty don't care whats happening to the SFI after reading that. The stupidly broken ability of top end speed + missiles + TD is a wrecking ball of opponent frustration. The 90 sig on a cruiser (which is unchanged) isn't something to gloss over with this equation.
Nixor looks silly.. first thought, glass cannon droneboat. But that makes no sense for several reasons. Second thought.. poor man's Gila. Looks fun tho.
Nomen is going to be a sheer beast. That thing looks really scary actually.. it's going to obsolete a lot of ships me thinks, depending on where the price settles. It may become a fleet staple beyond FW.. yeah, I'm seeing that kind of potential.
Elephant in the room.. the ENI... -áUme-Pro Studios |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
17
|
Posted - 2013.04.06 07:42:00 -
[496] - Quote
Johnson Oramara wrote:...I'm not too sure how much that explosion radius bonus helps... By my calculations, which could be wrong: on average it will increase damage to Destroyers and Frigates by 33%.
The way I see it, which could be wrong: the rate of fire bonus equals a 33% increase in DPS and the Explosion radius adds another 33% increase in DPS against smaller ships. Add a web or two, and things are not going to be pleasant for smaller ships that get too close.
HAM Fury Explosion Radius = 180 Guided Missile Precision = 5 HAM Fury Explosion (effective) Radius = 135
Thrasher Signature Radius = 75 75/135 = 55.5% (Applied)
Slasher Signature Radius = 35 35/135 = 25.9% (Applied)
HAM Fury Explosion (effective after Explosion Radius Bonus) Radius = 101.25
Thrasher 75/101.5 = 73.9% (Applied)
Slasher 35/101.5 = 34.5% (Applied)
Trasher 73.9%/55.5% = 33% increase in applied damage Slasher 34.5%/25.9% = 33% increase in applied damage
Someone with better math skills will most likely correct my mistakes, but... 
Don't underestimate the importance of the Explosion Radius Bonus.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
17
|
Posted - 2013.04.06 08:31:00 -
[497] - Quote
Johnson Oramara wrote:So let's see...
Navy Caracal with HAM's has 305 dps and 16.9km range with rage. Goes 1521 m/s with mwd.
Caracal with HAM's + 2 lights has 308 dps and 25.3km range with rage. Goes 1881 m/s with mwd.
...
What is this niche that this thing is supposed to fill? Caracal is faster, 50% greater range, and two drones. Damage = 5 launcher * (25% damage + 1 Ballistic Control Systems) Effective = 7.5 launchers + two drones
The Navy Caracal is slower and have less range, plus no drones. It does have better Defenses. Damage = 6 Launchers * (25% rate of fire + 3 Ballistic control Systems) Effective = 12 Launchers + 33% Damage to smaller ships.
I would think he Navy Caracal role is to get in close and beat the crap out of smaller ships.
The Navy versions damage against Frigates and Destroyers will be on the order of 100% better.
All figures could be wrong. 
|

Johnson Oramara
Science and Trade Institute Caldari State
15
|
Posted - 2013.04.06 11:47:00 -
[498] - Quote
Bi-Mi Lansatha wrote:Johnson Oramara wrote:...I'm not too sure how much that explosion radius bonus helps... By my calculations, which could be wrong: on average it will increase damage to Destroyers and Frigates by 33%. The way I see it, which could be wrong: the rate of fire bonus equals a 33% increase in DPS and the Explosion radius adds another 33% increase in DPS against smaller ships. Add a web or two, and things are not going to be pleasant for smaller ships that get too close. HAM Fury Explosion Radius = 180 Guided Missile Precision = 5 HAM Fury Explosion (effective) Radius = 135 Thrasher Signature Radius = 75 75/135 = 55.5% (Applied) Slasher Signature Radius = 35 35/135 = 25.9% (Applied) HAM Fury Explosion (effective after Explosion Radius Bonus) Radius = 101.25 Thrasher 75/101.5 = 73.9% (Applied) Slasher 35/101.5 = 34.5% (Applied) Trasher 73.9%/55.5% = 33% increase in applied damage Slasher 34.5%/25.9% = 33% increase in applied damage Someone with better math skills will most likely correct my mistakes, but...  Don't underestimate the importance of the Explosion Radius Bonus. Yes, it's important i understand that but i need to see some numbers that include speed factor also... those pesky frigs tend to be usually moving quite fast 
Even then i don't see them hitting really anything with mwd on. Let's say a navy slicer is pointing and orbiting you at 18km with mwd on, there's nothing really you can do while every single other t1 and faction cruiser has atleast option for ecm drones... |

Sal Landry
School of Applied Knowledge Caldari State
45
|
Posted - 2013.04.06 12:12:00 -
[499] - Quote
Bi-Mi Lansatha wrote:Caracal is faster, 50% greater range, and two drones. Damage = 5 launcher * (25% damage + 1 Ballistic Control Systems) Effective = 7.5 launchers + two drones The Navy Caracal is slower and have less range, plus no drones. It does have better Defenses. Damage = 6 Launchers * (25% rate of fire + 3 Ballistic control Systems) Effective = 12 Launchers + 33% Damage to smaller ships. I would think he Navy Caracal role is to get in close and beat the crap out of smaller ships. The Navy versions damage against Frigates and Destroyers will be on the order of 100% better. All figures could be wrong.  The effective launchers are 6.66 for the Caracal and 8 for the NCaracal |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
17
|
Posted - 2013.04.06 14:37:00 -
[500] - Quote
Sal Landry wrote: The effective launchers are 6.66 for the Caracal and 8 for the NCaracal
What are they if you include a single Ballistic Control for the standard Caracal and three for the Navy version?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2013.04.06 18:01:00 -
[501] - Quote
Umega wrote:5-5-5 on something that moves like an AF. Any vets of the current scythe know what I mean.. it's like comparing the mach to the rest of its same class in terms of overall mobility. Dual-prop + TD + 90 sig + one of fastest cruisers in game.. now able to completely utalize missiles, in omni fashion rather than only kin. HP buff too boot.. right...
HUSH
Stop spreading my plan.. Let the poor bastards do their shield tanks.
BYDI (Shadow cartel) Recruitment open!
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
17
|
Posted - 2013.04.06 18:58:00 -
[502] - Quote
Johnson Oramara wrote:Yes, it's important i understand that but i need to see some numbers that include speed factor also... those pesky frigs tend to be usually moving quite fast  Even then i don't see them hitting really anything with mwd on. Let's say a navy slicer is pointing and orbiting you at 18km with mwd on, there's nothing really you can do while every single other t1 and faction cruiser has atleast option for ecm drones... You do have to 'grab' them... that is true. 
Also, all the bonuses apply to Heavy Missiles also. |

X Gallentius
Justified Chaos
1217
|
Posted - 2013.04.06 22:44:00 -
[503] - Quote
Zarnak Wulf wrote:Will the Navy Faction Scythe, Augorer, Osprey, and Exequeror all have their LP cost brought up from 30k to 45k? Maybe get a blueprint variant as well? No, the better question is whether the LP cost of the VNI, ONI, SFI, and CNI be reduced to 30k? :D
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1137
|
Posted - 2013.04.06 23:26:00 -
[504] - Quote
X Gallentius wrote:Zarnak Wulf wrote:Will the Navy Faction Scythe, Augorer, Osprey, and Exequeror all have their LP cost brought up from 30k to 45k? Maybe get a blueprint variant as well? No, the better question is whether the LP cost of the VNI, ONI, SFI, and CNI be reduced to 30k? :D
I have 15 Navy Augs on the market in Amarr. Shhh!  |

Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.04.07 05:50:00 -
[505] - Quote
Seriously in all, why the **** would i bother flying a dam Omen Navy Issue if the zealot is going to be so much better than it.
Not to mention the Tech 1 Omen outdpses it. |

Takanuro
The Amarrian Expendables
22
|
Posted - 2013.04.07 06:54:00 -
[506] - Quote
Quote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428)
Navy Omen Attributes currently state that Armor is 3,013, if you are going to drop it 463 then it should be 2,550?
Taka.
Yes, we're going to die, but you're coming with us!
The Amarrian Expendables are Recruiting |

Diesel47
Bad Men Ltd.
595
|
Posted - 2013.04.07 07:58:00 -
[507] - Quote
Scythe Fleet Issue Is going to be horrible.
Nice balance. |

Din Tempre
Imperfects Negative-Feedback
28
|
Posted - 2013.04.07 12:50:00 -
[508] - Quote
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
... so you made it a short range Cerb. Is this just to protect the niche of the missile destroyers because I was really happy with the anti-frig cruiser as is. |

Shadragk Spellbound
Imperial Academy Amarr Empire
0
|
Posted - 2013.04.07 16:16:00 -
[509] - Quote
Please don't change the Omen Navy Issue. I love to fly this Ship solo and I love the design of the omen. It isthe most beautiful ship. I would be really disapointed, if this ship would be changed and need to switch to another ship. I might consider not to continue playing this game. When i started playing this game, the navy omen was the ship I wanted to fly. PLEASE DO NOT WEAKEN IT! |

Hannott Thanos
Notorious Legion
535
|
Posted - 2013.04.07 20:00:00 -
[510] - Quote
Diesel47 wrote:Scythe Fleet Issue Is going to be horrible.
Nice balance. Except that it's gonna be awesome.
Nice balance.
See what I did there? It's an opinion not backed up by reason or facts. Try again |

nubile slave
HIFI INDUSTRIAL Claimed.
26
|
Posted - 2013.04.07 21:50:00 -
[511] - Quote
I'm unclear as to how you can make this statement, after ruining the ship....
"Stabber Fleet Issue: Role stays the same, as this ship works very well. Overall the mass increase means a decrease in power but it will remain a very strong ship."
Adding mass to a fast tackle, kiting ship is not really keeping it's role...is it?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
713
|
Posted - 2013.04.08 09:32:00 -
[512] - Quote
nubile slave wrote:I'm unclear as to how you can make this statement, after ruining the ship....
"Stabber Fleet Issue: Role stays the same, as this ship works very well. Overall the mass increase means a decrease in power but it will remain a very strong ship."
Adding mass to a fast tackle, kiting ship is not really keeping it's role...is it?
SFI isn't a kiting ship
Stop being bad. BYDI (Shadow cartel) Recruitment open!
|
|

CCP Fozzie
C C P C C P Alliance
5136

|
Posted - 2013.04.08 10:04:00 -
[513] - Quote
Takanuro wrote:Quote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150) Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Navy Omen Attributes currently state that Armor is 3,013, if you are going to drop it 463 then it should be 2,550? Taka.
You're absolutely right. It's actually 2,550 the 2 is a typo. Correcting now in the OP. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
5142

|
Posted - 2013.04.08 13:59:00 -
[514] - Quote
Hey everyone, thanks for all the feedback so far. We're working hard to get these onto the test server for you all to try out. It's not quite ready to go yet but we'll be providing more updates as we get closer.
The big concerns I'm seeing so far surround the Scythe, Omen and Stabber, so I want to discuss them briefly.
With the Scythe, we've been seeing concern from people who think it's too weak and people who think its too strong. I believe that the Scythe Fleet Issue an extremely powerful ship in its proposed form, although I understand that the unusual bonuses can make it hard to read. The ability to field 8 effective turrets or 6 effective launchers with fully selectable capless damage (and with a utility high to boot) on a ship that fast and small has some extreme potential. The tight fittings helps keep it in line but I am concerned that it may be too strong. We'll be re-evaluating once we get it out for public testing.
With the Omen, I can completely understand where a lot of the expressed unhappyness is coming from. So far when we've given ships entirely new roles we have usually used ships that previously have no good uses. The Omen Navy Issue is viable right now, and this role is a large departure for it, but choosing it wasn't an accident. I believe that the extra speed and agility combined with the range bonus will create a strong and fun ship to fly, even with weaker damage per second than its T1 counterpart. People looking for an excellent brawling cruiser from the Amarr linup may be interested in the new Navy Augoror. As well, part of the concern may have been exacerbated by my typo that had originally showed the Navy Omen with too little armor hitpoints. All this being said, this is another ship we're going to be watching very closely and rest assured that if it is underperforming during public testing we will take all necessary measures.
As for the Stabber Fleet Issue, it is important to remember that it is not intended to simply be a higher Hp version of the normal Stabber. Its role has been long established as a flexible and fast brawler, using the stellar tracking, good hp and sig. It can be fit for speed and kiting, although those uses rely more heavily on surprise than on the actual ship bonuses. When it comes to hitpoints and mobility it actually has a lot more in common with the Rupture than the Stabber, which we know can be confusing but is something that we don't consider a big enough problem to warrant changing its hull.
Also I'll go ahead and let you guys know that we'll be normalizing the LP costs of these ships at the old "Tier 3" Navy Cruiser values (Which is something I think most of you have already guessed). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Omnathious Deninard
Extrinsic Operations
799
|
Posted - 2013.04.08 14:06:00 -
[515] - Quote
Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
|

CCP Fozzie
C C P C C P Alliance
5143

|
Posted - 2013.04.08 14:10:00 -
[516] - Quote
Omnathious Deninard wrote:Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU?
Adjusting the DLAs a bit may be possible, but I'd have to take a closer look at the potential consequences. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:12:00 -
[517] - Quote
CCP Fozzie wrote: With the Scythe, we've been seeing concern from people who think it's too weak and people who think its too strong. I believe that the Scythe Fleet Issue an extremely powerful ship in its proposed form, although I understand that the unusual bonuses can make it hard to read. The ability to field 8 effective turrets or 6 effective launchers with fully selectable capless damage (and with a utility high to boot) on a ship that fast and small has some extreme potential. The tight fittings helps keep it in line but I am concerned that it may be too strong. We'll be re-evaluating once we get it out for public testing.
Why doesn't it have equal bonuses to missiles and projectiles? Makes no sense. Do you think missiles are better than autocannons or something? |
|

CCP Fozzie
C C P C C P Alliance
5143

|
Posted - 2013.04.08 14:14:00 -
[518] - Quote
TrouserDeagle wrote:CCP Fozzie wrote: With the Scythe, we've been seeing concern from people who think it's too weak and people who think its too strong. I believe that the Scythe Fleet Issue an extremely powerful ship in its proposed form, although I understand that the unusual bonuses can make it hard to read. The ability to field 8 effective turrets or 6 effective launchers with fully selectable capless damage (and with a utility high to boot) on a ship that fast and small has some extreme potential. The tight fittings helps keep it in line but I am concerned that it may be too strong. We'll be re-evaluating once we get it out for public testing.
Why doesn't it have equal bonuses to missiles and projectiles? Makes no sense. Do you think missiles are better than autocannons or something?
In this case, as a match with the ship's speed and flight style, yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:14:00 -
[519] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Adjusting the DLAs a bit may be possible, but I'd have to take a closer look at the potential consequences.
How about better drone navigation mods, with tracking bonuses to compensate for the faster orbit? |
|

CCP Fozzie
C C P C C P Alliance
5143

|
Posted - 2013.04.08 14:15:00 -
[520] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Omnathious Deninard wrote:Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Adjusting the DLAs a bit may be possible, but I'd have to take a closer look at the potential consequences. How about better drone navigation mods, with tracking bonuses to compensate for the faster orbit?
Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 14:16:00 -
[521] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Adjusting the DLAs a bit may be possible, but I'd have to take a closer look at the potential consequences.
maybe improve their range aswell as it makes it hard to use sentries
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.08 14:21:00 -
[522] - Quote
CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once (...if of course it doesn't already) Little Things to improve GëíGïüGëí-á| My Little Things posts |
|

CCP Fozzie
C C P C C P Alliance
5143

|
Posted - 2013.04.08 14:22:00 -
[523] - Quote
Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once
Nah that's not the problem. The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones. Unfortunately that's a pretty big issue to fix, as it would essentially involve speeding up the tick rate of the entire simulation. Not coming in Odyssey. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:27:00 -
[524] - Quote
Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once (...if of course it doesn't already)
I don't think they're ever going to do a 'drone revamp' :( Nobody at CCP seems to understand how and when drones are bad. |

Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.08 14:29:00 -
[525] - Quote
CCP Fozzie wrote:The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones Requesting an expansion that improves orbit physics and collisions ;) Little Things to improve GëíGïüGëí-á| My Little Things posts |

Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.08 14:34:00 -
[526] - Quote
TrouserDeagle wrote:I don't think they're ever going to do a 'drone revamp' :( A post from the Little Things thread:Haunting Widow wrote:More on the idea of a "Launch Drones Hot-key"... Have a little button built into the [drone panel] group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. ... P.S. and maybe we could put different drones into the same group?? Why is that not a thing. Little Things to improve GëíGïüGëí-á| My Little Things posts |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
714
|
Posted - 2013.04.08 16:20:00 -
[527] - Quote
CCP Fozzie wrote:Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once Nah that's not the problem. The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones. Unfortunately that's a pretty big issue to fix, as it would essentially involve speeding up the tick rate of the entire simulation. Not coming in Odyssey.
Like i've been saying for ages
The problem with drones is not the stats, (although they tend to be a bit too easy to kill)
its that they are ******* stupid and unreliable.
Anyhow i don't think the Scythe is too powerful, its good but not any "better" than the 86k ehp aug or the 800 dps vexor.
Nomen however is silly. That could be fixed with a beam buff though ^^
Lastly something thats not getting discussed is the Navy caracal. I would like to propose that in its current form its too bad against frigates to be a viable brawler. It needs 2 webs to break 200 dps vs ab frigs while barely getting 100 with 1 web. Either needs one more mid or preferably some drones. (Add to that that even against cruisers and up it puts out way less impressive stats than the vexor/aug/sfi) BYDI (Shadow cartel) Recruitment open!
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Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 17:01:00 -
[528] - Quote
CCP Fozzie wrote:Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once Nah that's not the problem. The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones. Unfortunately that's a pretty big issue to fix, as it would essentially involve speeding up the tick rate of the entire simulation. Not coming in Odyssey.
What about giving (nonsentry) drones something like optimal > orbit range, so when they overshoot, they can still hit.
Also, while you are revamping all the drone ships, how about taking a look at the drone rigs? Most are completely useless and almost entirely unused. |

Milton Middleson
Rifterlings Point Blank Alliance
263
|
Posted - 2013.04.08 18:13:00 -
[529] - Quote
Michael Harari wrote: Also, while you are revamping all the drone ships, how about taking a look at the drone rigs? Most are completely useless and almost entirely unused.
Fixed that for you. --- Anyway, some of the 'fast' navy cruisers seem a little too fast. I realize there's a need to distinguish cruisers (especially faction cruisers) from battlecruisers in ways other than firepower, but too much speed creep and you're going to have to re-up the speeds on frigates and destroyers again for them to be viable. |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 18:17:00 -
[530] - Quote
Milton Middleson wrote:Michael Harari wrote: Also, while you are revamping all the drone ships, how about taking a look at the drone rigs? Most are completely useless and almost entirely unused.
Fixed that for you..
Fair enough I guess.
For fozzie: Here is a list of rigs that i think there would be a very wide consensus on them being near useless:
Dynamic Fuel Valve Engine Thermal Shielding Warp Core Optimizer All the drone rigs, except maybe sentry damage, drone mining augmentor, drone speed augmentor Emission Scope Sharpener Liquid Cooled Electronics Mementic Algorithm Bank Signal Focusing Kit Targeting Systems Stabilizer Powergrid Subroutine Maximizer Core Defense Charge Economizer |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 18:40:00 -
[531] - Quote
CCP Fozzie wrote:Stabber fleet issue is gonna stay the same
So what's the problem with leaving the SFI at the same mass and not increasing it?...
You havent really commented on how people use it for heavy tackle in fleets... |

Ashina Sito
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.04.08 18:59:00 -
[532] - Quote
CCP Fozzie wrote:Hey everyone, thanks for all the feedback so far. We're working hard to get these onto the test server for you all to try out. It's not quite ready to go yet but we'll be providing more updates as we get closer.
The big concerns I'm seeing so far surround the Scythe, Omen and Stabber, so I want to discuss them briefly.
How about the Navy Vexor, or any of the rest?
Would it not be better to break the thread into one for each ship? That way each can get more focus attention and discussion. |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 19:00:00 -
[533] - Quote
Ashina Sito wrote:CCP Fozzie wrote:Hey everyone, thanks for all the feedback so far. We're working hard to get these onto the test server for you all to try out. It's not quite ready to go yet but we'll be providing more updates as we get closer.
The big concerns I'm seeing so far surround the Scythe, Omen and Stabber, so I want to discuss them briefly.
How about the Navy Vexor, or any of the rest? Would it not be better to break the thread into one for each ship? That way each can get more focus attention and discussion.
And then the entire first page could be stickied threads... |

Boiglio
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.04.08 19:33:00 -
[534] - Quote
How about the Navy Vexor, or any of the rest?
Would it not be better to break the thread into one for each ship? That way each can get more focus attention and discussion.[/quote]
And then the entire first page could be stickied threads...[/quote]
Form follows function. If the people who are working on and seeking input are looking for discussion to coalesce around discussing the possibilities/issues with specific ships, then each ship should have a thread to allow that to happen. If they are looking for general feedback about the "theme" or the theory behind how this ship redesign pass came to be and what it hopes to accomplish, then one general thread is the way to go.
You're welcome.
~Boiglio  |

Shadragk Spellbound
Imperial Academy Amarr Empire
0
|
Posted - 2013.04.08 20:14:00 -
[535] - Quote
Isn't it possible to add another version of each navy ship to the game instead of changing all of them? |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
101
|
Posted - 2013.04.09 00:11:00 -
[536] - Quote
Shadragk Spellbound wrote:Isn't it possible to add another version of each navy ship to the game instead of changing all of them? Don't nerf the navy omen. seruiosly when the navy arbitrator coming? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
123
|
Posted - 2013.04.09 05:38:00 -
[537] - Quote
CCP Fozzie wrote:Nah that's not the problem. The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones. Unfortunately that's a pretty big issue to fix, as it would essentially involve speeding up the tick rate of the entire simulation. Not coming in Odyssey. Dont know the details, but maybe using more advanced drone AI would help? PID-controlled speed, anyone? http://en.wikipedia.org/wiki/PID_controller |

Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:14:00 -
[538] - Quote
but my 37,5% rate of fire bonus? ._.
give me 50% rof and I'll be happy, who needs cap anyway? |

Mr Ignitious
Aperture Harmonics K162
12
|
Posted - 2013.04.09 16:05:00 -
[539] - Quote
Jitami This wrote:Is there any point in training T2 ships any more?
Not as far as I can tell. Ishtar is now completely out performed by a T1 (albeit faction ship) that is cheaper as well. And that's not keeping in mind the VNI will have the extra low and extra rig slot so that "resist disadvantage" can be very easily counter-acted by simply fitting tank into those slots.
Voila, you can make a superior ishtar out of a cheaper lower skill requirement ship. TT gg ishtar. |

Legault Revan
Hard Knocks Inc.
4
|
Posted - 2013.04.09 16:43:00 -
[540] - Quote
I liked the split weapons thing for the Scythe and Phoon before, but if it's going away on the Nag and Phoon, why let it persist? Make the Scythe a missile boat with a bit of extra drone space.
On a separate note: I can't wait for the T2 changes that will make T2 viable again after these changes in this thread. My heavy assaults are sad right now. |

Andski
GoonWaffe Goonswarm Federation
7419
|
Posted - 2013.04.09 20:24:00 -
[541] - Quote
split weapons were never a "tradition" they were a "thing forced down everyone's throats by CCP" mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Liang Nuren
Heretic Army Atrocitas
3296
|
Posted - 2013.04.09 20:40:00 -
[542] - Quote
There seems to be a lot of continuing nervousness over the low damage output of the Navy Omen. Have you guys given any thought to that or are you still focused on battleships? :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Michael Harari
Genos Occidere HYDRA RELOADED
552
|
Posted - 2013.04.09 22:49:00 -
[543] - Quote
The issue with buffing the damage of the navy omen is that with its current bonuses, it would just outrange and outdps everything else.
This is why I would suggest increasing the damage and then splitting the range bonus into half the range, but with a tracking bonus |

Liang Nuren
Heretic Army Atrocitas
3296
|
Posted - 2013.04.10 00:11:00 -
[544] - Quote
Hmmm, I don't know how I like that. I'm mostly just wondering if they've made up their mind on how this is gonna roll out or if they're thinking about the fairly significant amount of concern over low damage. I'll undoubtedly be able to make it work, but then again I make the Scythe Fleet work... /shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
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CCP Fozzie
C C P C C P Alliance
5196

|
Posted - 2013.04.10 10:54:00 -
[545] - Quote
Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Pinky Denmark
The Cursed Navy
362
|
Posted - 2013.04.10 11:39:00 -
[546] - Quote
yeah - if you ever get to look at balancing long range weapons for pvp some of those ships will be terrorizing Eve for months haha... IF... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
723
|
Posted - 2013.04.10 12:42:00 -
[547] - Quote
CCP Fozzie wrote:Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones.
(All you really need to do is to make it work with beams!)
(I WANT TO SHOOT BLUE LASERS DAMN IT) BYDI (Shadow cartel) Recruitment open!
|

Jules Wynnfield
MicroPush Push Interstellar Network
18
|
Posted - 2013.04.10 17:14:00 -
[548] - Quote
I am happy for most of these changes to the navy fleet.
Although can you please give the Navy Caracal its drone bay back, it feels like you have taken away its utility belt. GÖ½ When I think about you, I touch myself GÖ½-á- Divinyls 1991 |

Shadragk Spellbound
Imperial Academy Amarr Empire
1
|
Posted - 2013.04.10 18:18:00 -
[549] - Quote
Is the Navy Omen that much overpowered? Isn't it possible just to keep the 5 turrets and the fire rate bonus, and exchanging speed for tank? Or just keep it as it is? |

Nalha Saldana
Sickology
707
|
Posted - 2013.04.11 18:31:00 -
[550] - Quote
Shadragk Spellbound wrote:Is the Navy Omen that much overpowered? Isn't it possible just to keep the 5 turrets and the fire rate bonus and exchanging speed for tank? Or just keep it as it is? Why shall it be similar to the zealot? Please keep the navy omen as a good attack ship.
They want the navy ships to fill different roles then the t1's and i agree that this is a good way to do that. |

Catherine Laartii
Providence Guard Templis Dragonaors
5
|
Posted - 2013.04.11 21:10:00 -
[551] - Quote
Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? |
|

CCP Fozzie
C C P C C P Alliance
5253

|
Posted - 2013.04.11 21:43:00 -
[552] - Quote
Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now?
Yup Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Michael Harari
Genos Occidere HYDRA RELOADED
556
|
Posted - 2013.04.11 21:52:00 -
[553] - Quote
CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup
To the higher amount, lower amount, or the average? |

Jiji Hamin
Aliastra Gallente Federation
92
|
Posted - 2013.04.11 22:02:00 -
[554] - Quote
Have you considered tracking rather than optimal for the NOmen, to fit with your new direction for Amarr, aka to go alongside Narbinger/Apoc? It would also fit with the new vexor bonus and with SFI tracking bonus. Also, giving it optimal will put it into direct competition with the Zealot and will give it more optimal than it really needs given the limitation of point range for kiting, (scorch+PHL2s is ~25km optimal without optimal bonus iirc) whereas medium pulse kiters could always use with more tracking. With tracking, it fits more in line with Narbinger, the bonus is honestly better for the role of a point-range kiter, it doesn't encroach on Zealot territory, etc. Wondering what your rationale was for not giving it tracking? |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.11 22:58:00 -
[555] - Quote
when will these be on the test server???? IMMA FIRING MA LAZAR!!! |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.11 23:05:00 -
[556] - Quote
Michael Harari wrote:CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup To the higher amount, lower amount, or the average?
navy osprey would take on the price of the navy caracal, and caracal would stay the same, for example, is what they said i believe. |

Drunken Bum
School of Applied Knowledge Caldari State
63
|
Posted - 2013.04.11 23:38:00 -
[557] - Quote
So they're still planning on going split wep systems with the navy scythe huh? I was hoping someone smarter than me woulda talked them out of that by now. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2013.04.12 02:57:00 -
[558] - Quote
Michael Harari wrote:CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup To the higher amount, lower amount, or the average?
Who cares? Can i has beams? BYDI (Shadow cartel) Recruitment open!
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2013.04.12 02:58:00 -
[559] - Quote
Drunken Bum wrote:So they're still planning on going split wep systems with the navy scythe huh? I was hoping someone smarter than me woulda talked them out of that by now.
Hush, the scythe looks awesome. BYDI (Shadow cartel) Recruitment open!
|

Crazy KSK
Tsunami Cartel Gank for Profit
31
|
Posted - 2013.04.12 03:17:00 -
[560] - Quote
just looking at the navy caracal and the osprey and I think,.... weird the osprey gets the slots as if it was a brawler that had to fit web point and neut the caracal gets lots of launchers as if all it had to do was stay at range and spew missiles
feels like both ships would be better if you would switch bonuses speed and hp values between both ships adjusting the damage in the process also oddly large amount of pg on the osprey
caracal feels like it was made for this fit though
[NEW Caracal Navy Issue, New Setup 1 copy 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Warp Disruptor II
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Quote CCP Fozzie: ... The days of balance and forget are over.
|

Crazy KSK
Tsunami Cartel Gank for Profit
32
|
Posted - 2013.04.12 03:28:00 -
[561] - Quote
Jiji Hamin wrote:Have you considered tracking rather than optimal for the NOmen, to fit with your new direction for Amarr, aka to go alongside Narbinger/Apoc? It would also fit with the new vexor bonus and with SFI tracking bonus. Also, giving it optimal will put it into direct competition with the Zealot and will give it more optimal than it really needs given the limitation of point range for kiting, (scorch+HPL2s gets you ~25km optimal without optimal bonus iirc) whereas medium pulse kiters could always use with more tracking. With tracking, it fits more in line with Narbinger, the bonus is honestly better for the role of a point-range kiter, it has morein common with other faction cruisers, it doesn't encroach on Zealot territory, etc. Wondering what your rationale was for not giving it tracking?
I can already see it overshadowed by the zealot tracking or maybe rof+damage bonus I do see that you are running out of bonuses though and it is probably with its bonuses going to hit a mirror in either the zealot or the phantasm Quote CCP Fozzie: ... The days of balance and forget are over.
|

Shadragk Spellbound
Imperial Academy Amarr Empire
1
|
Posted - 2013.04.12 05:04:00 -
[562] - Quote
Why does every ship has to be specialized in a certain direction?
|

MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2013.04.12 05:43:00 -
[563] - Quote
The Scythe is getting two full bonuses. 10% AC ROF and 10% missile damage per lvl. Its fine, usable either way. |

Jiji Hamin
Aliastra Gallente Federation
93
|
Posted - 2013.04.12 14:44:00 -
[564] - Quote
Crazy KSK wrote:Jiji Hamin wrote:Have you considered tracking rather than optimal for the NOmen, to fit with your new direction for Amarr, aka to go alongside Narbinger/Apoc? It would also fit with the new vexor bonus and with SFI tracking bonus. Also, giving it optimal will put it into direct competition with the Zealot and will give it more optimal than it really needs given the limitation of point range for kiting, (scorch+HPL2s gets you ~25km optimal without optimal bonus iirc) whereas medium pulse kiters could always use with more tracking. With tracking, it fits more in line with Narbinger, the bonus is honestly better for the role of a point-range kiter, it has morein common with other faction cruisers, it doesn't encroach on Zealot territory, etc. Wondering what your rationale was for not giving it tracking? I can already see it overshadowed by the zealot tracking or maybe rof+damage bonus I do see that you are running out of bonuses though and it is probably with its bonuses going to hit a mirror in either the zealot or the phantasm
Do you think the NOmen would be good with five guns, tracking and optimal bonuses? |

Liang Nuren
Heretic Army Atrocitas
3309
|
Posted - 2013.04.12 18:20:00 -
[565] - Quote
CCP Fozzie wrote:Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones.
I'm totally fine with letting it hit Sisi before making any drastic changes to it, but I don't know if I approve of the idea of giving ships an impractical way of getting EFT DPS. It tends to do nothing but disguise actual problems with how the ships are/can be used.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crazy KSK
Tsunami Cartel Gank for Profit
34
|
Posted - 2013.04.12 18:49:00 -
[566] - Quote
Jiji Hamin wrote:
Do you think the NOmen would be good with five guns, tracking and optimal bonuses? .
it would be better I guess slightly more dps but it would need some pg to compensate for the gun also the idea of using medium drones for dps in high speed combat is bad they just can't apply much of their dps it should rather have a bigger damage bonus and it drone bay halved Quote CCP Fozzie: ... The days of balance and forget are over.
|

Liang Nuren
Heretic Army Atrocitas
3310
|
Posted - 2013.04.12 20:58:00 -
[567] - Quote
Jiji Hamin wrote: Do you think the NOmen would be good with five guns, tracking and optimal bonuses? Also, how do the devs conceptualize the Navy Cruiser/HAC comparison? I always thought that they designed navy cruisers to be more well rounded (navy ships in general) whereas T2 often had more deisgn focus (HACs in perticular always havign speed, resists native to the hull and ample range bonuses), and so the old Nomen/Zealot comparison made sense in that context, just like the SFI/Vaga comparison makes sense as well. Are they retooling the NOmen to be on a progression path towards the Zealot now rather than being a sibling hull tha emphasizes different elements (IE, HAC focuses on pew pew, speed and tank, faction has utility high, drones) or maybe a bit of both?
Anyway, I would love a dev post at some point explaining the "theory" being navy ships vs particular classes of T2 ship, even if it is just to confirm that Navy ships are designed to be "generalists" and AFs/Inties/HACs have more role focus. Also, an explicit articulation of what the role focus is or will be for HACs would be super sweet as well.
I actually don't think that the new NOmen is on a "progression path" towards the Zealot. I think it fulfills an entirely different role than the Zealot. I just contend that it should look a bit more like a Zealot than an Ishtar. More damage bonus, less drone bay, overall EFT damage nerf, overall practical damage buff.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

CCP Fozzie
C C P C C P Alliance
5350

|
Posted - 2013.04.12 23:49:00 -
[568] - Quote
Michael Harari wrote:CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup To the higher amount, lower amount, or the average?
Excellent question. The answer is: Higher. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1157
|
Posted - 2013.04.13 00:13:00 -
[569] - Quote
Liang Nuren wrote:Jiji Hamin wrote: Do you think the NOmen would be good with five guns, tracking and optimal bonuses? Also, how do the devs conceptualize the Navy Cruiser/HAC comparison? I always thought that they designed navy cruisers to be more well rounded (navy ships in general) whereas T2 often had more deisgn focus (HACs in perticular always havign speed, resists native to the hull and ample range bonuses), and so the old Nomen/Zealot comparison made sense in that context, just like the SFI/Vaga comparison makes sense as well. Are they retooling the NOmen to be on a progression path towards the Zealot now rather than being a sibling hull tha emphasizes different elements (IE, HAC focuses on pew pew, speed and tank, faction has utility high, drones) or maybe a bit of both?
Anyway, I would love a dev post at some point explaining the "theory" being navy ships vs particular classes of T2 ship, even if it is just to confirm that Navy ships are designed to be "generalists" and AFs/Inties/HACs have more role focus. Also, an explicit articulation of what the role focus is or will be for HACs would be super sweet as well.
I actually don't think that the new NOmen is on a "progression path" towards the Zealot. I think it fulfills an entirely different role than the Zealot. I just contend that it should look a bit more like a Zealot than an Ishtar. More damage bonus, less drone bay, overall EFT damage nerf, overall practical damage buff. /shrug -Liang
The Slicer and Retribution coexist. The Navy Omen and Zealot will too. The Omen still needs to be dragged behind the shed though. |

Liang Nuren
Heretic Army Atrocitas
3312
|
Posted - 2013.04.13 00:28:00 -
[570] - Quote
Zarnak Wulf wrote: The Slicer and Retribution coexist. The Navy Omen and Zealot will too. The Omen still needs to be dragged behind the shed though.
Aye, that's my point exactly. I'm more concerned about how impractical the 50m^3 drone bay is on the NOmen.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
107
|
Posted - 2013.04.13 16:01:00 -
[571] - Quote
Liang Nuren wrote:Zarnak Wulf wrote: The Slicer and Retribution coexist. The Navy Omen and Zealot will too. The Omen still needs to be dragged behind the shed though.
Aye, that's my point exactly. I'm more concerned about how impractical the 50m^3 drone bay is on the NOmen. -Liang im more concered with how, almost every ship in the game now has utility highs EXCEPT amarr. Amarr where supposed to be the cap race, all about cap. now who fits cap modules? everybody, almost every minmatar ship gets a neut. |

X Gallentius
Justified Chaos
1272
|
Posted - 2013.04.14 16:29:00 -
[572] - Quote
Liang Nuren wrote: Aye, that's my point exactly. I'm more concerned about how impractical the 50m^3 drone bay is on the NOmen. -Liang
That's for a full set of dishonor drones for GTFO. :D
|

X Gallentius
Justified Chaos
1272
|
Posted - 2013.04.14 16:30:00 -
[573] - Quote
Flyinghotpocket wrote: im more concered with how, almost every ship in the game now has utility highs EXCEPT amarr. Amarr where supposed to be the cap race, all about cap. now who fits cap modules? everybody, almost every minmatar ship gets a neut.
The have removed utility high slots from most Gallente hulls. (yes, Navy Aug and Navy Vexor have utility high slots) |

Naomi Anthar
No Tax So Relax.
53
|
Posted - 2013.04.14 17:14:00 -
[574] - Quote
What the heck ? I was about to say excellent changes ... but no i just cannot. You take away cap bonus for NOmen ... i like this . I though you also give some more cap . BUT ACTUALLY you NERFED it super hard by - 0,3 recharge rate. Cmon you cannot be serious so now we gotta fly ship without cap bonus AND NERFED cap recharge rate. WTF REALLY ? Reverse this change NOW.
And what is the meaning of flatening cap recharge rate for all races on all ships ? WHY ? I see no reason why damn caldari or minimatar ship would need same cap recharge rate as amarr ship. Explain logic behind this stealth nerf across the board - not just navy cruisers. |

Shadragk Spellbound
Imperial Academy Amarr Empire
1
|
Posted - 2013.04.14 20:01:00 -
[575] - Quote
Why don't you change ships which are not usefull at the moment. The NOmen is good as it is. Please don't change it. |

Perihelion Olenard
150
|
Posted - 2013.04.15 00:31:00 -
[576] - Quote
Can you put a different bonus on the navy vexor instead of the mining bonus? I highly doubt people will be mining in their navy vexor. I wear my sunglasses at night. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2013.04.15 00:42:00 -
[577] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones. I'm totally fine with letting it hit Sisi before making any drastic changes to it, but I don't know if I approve of the idea of giving ships an impractical way of getting EFT DPS. It tends to do nothing but disguise actual problems with how the ships are/can be used. -Liang
This, i generally don't even count drones when talking about dps on kiting ships. Its just too unreliable.
The problem with the Nomen is that its basically trying to fill the same niche as the Zealot for a similar price. Now the way that could be done (That i think is the plan) is to trade raw power for versatility.
The problem with that is that its not really doing that so much
I personally think you should try to balance it around making it able to use beams in a realistic way. Because that optimal range bonus lets it get great dps from beams; it just can't really use them because of fittings/cap BYDI (Shadow cartel) Recruitment open!
|

Terianna Eri
Ministry of War Amarr Empire
1
|
Posted - 2013.04.15 23:19:00 -
[578] - Quote
hey why did you turn the navy omen into a really really really really really garbage zealot |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
112
|
Posted - 2013.04.16 00:32:00 -
[579] - Quote
X Gallentius wrote:Flyinghotpocket wrote: im more concered with how, almost every ship in the game now has utility highs EXCEPT amarr. Amarr where supposed to be the cap race, all about cap. now who fits cap modules? everybody, almost every minmatar ship gets a neut.
The have removed utility high slots from most Gallente hulls. (yes, Navy Aug and Navy Vexor have utility high slots) i know that, but arnt gallente utility highslots supposed to be for drone upgrades? not neuts. Amarr were supposed to be the cap race. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.16 19:43:00 -
[580] - Quote
Flyinghotpocket wrote:X Gallentius wrote:Flyinghotpocket wrote: im more concered with how, almost every ship in the game now has utility highs EXCEPT amarr. Amarr where supposed to be the cap race, all about cap. now who fits cap modules? everybody, almost every minmatar ship gets a neut.
The have removed utility high slots from most Gallente hulls. (yes, Navy Aug and Navy Vexor have utility high slots) i know that, but arnt gallente utility highslots supposed to be for drone upgrades? not neuts. Amarr were supposed to be the cap race.
neuts OR NOSs for that matter IMMA FIRING MA LAZAR!!! |

Krystal Flores
Sinister Elite Black Legion.
22
|
Posted - 2013.04.16 22:44:00 -
[581] - Quote
Im pretty sure the Nomen is getting nerfed lets see
10% bonus to Medium Energy Turret damage || ROF is more dps than damage so best case no change in dps from his change
10% bonus to Medium Energy Turret optimal range || Guns use 50% more cap but shoot 37.5% slower, more cap is used Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets || Big hit to dps here -20% dps from the lost gun Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2550(-463) / 2250(-428) Hp nerf acrossed the board Shield Recharge Time: 1250s(-500s) Doesnt matter Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) It loses even more cap from this Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Slightly faster Drones (bandwidth / bay): 50(+25) / 50(+25) More drones with a turret range bonused ship, ok Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Locks farther and faster at the cost of a target Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Worse dps worse tank worse cap you turned this ship thats pretty decent into a failed zealot copy congrats
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
26
|
Posted - 2013.04.16 22:52:00 -
[582] - Quote
Krystal Flores wrote:Im pretty sure the Nomen is getting nerfed lets see
10% bonus to Medium Energy Turret damage || ROF is more dps than damage so best case no change in dps from his change
10% bonus to Medium Energy Turret optimal range || Guns use 50% more cap but shoot 37.5% slower, more cap is used Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets || Big hit to dps here -20% dps from the lost gun Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2550(-463) / 2250(-428) Hp nerf acrossed the board Shield Recharge Time: 1250s(-500s) Doesnt matter Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) It loses even more cap from this Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Slightly faster Drones (bandwidth / bay): 50(+25) / 50(+25) More drones with a turret range bonused ship, ok Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Locks farther and faster at the cost of a target Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Worse dps worse tank worse cap you turned this ship thats pretty decent into a failed zealot copy congrats
tbh how many times are you gonna have 7+ targets locked? 7 targets are more than enough to lock a ship and his 5 drones and his tackler for that matter :P
also the ship will use exactly as much cap as before due to the lost gun and lost RoF bonus (weirdly enough)
you're right , it loses (not a little amount) of damage. but a flight of medium drones for brawlers should keep up , and 50m3 of drones allow for spares and/or differente flights of light drones (ecm+warriors anyone?)
funny thing also is that it has a very low sig , that a medium sized gun will be bereft of a fifth (20%!!!) of its tracking just by shooting at him (or her)
also notice the boosted cargo hold , active tanking anyone, or extended sniping? IMMA FIRING MA LAZAR!!! |

Krystal Flores
Sinister Elite Black Legion.
22
|
Posted - 2013.04.16 23:05:00 -
[583] - Quote
Ya your not gonna use that many locks but medium drones with a range bonus hull seems odd to me. even if they make up for most of the dps loss, they are a large chunk of its damage now |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
167
|
Posted - 2013.04.17 03:23:00 -
[584] - Quote
Naomi Anthar wrote:What the heck ? I was about to say excellent changes ... but no i just cannot. You take away cap bonus for NOmen ... i like this . I though you also give some more cap . BUT ACTUALLY you NERFED it super hard by - 0,3 recharge rate. Cmon you cannot be serious so now we gotta fly ship without cap bonus AND NERFED cap recharge rate. WTF REALLY ? Reverse this change NOW.
And what is the meaning of flatening cap recharge rate for all races on all ships ? WHY ? I see no reason why damn caldari or minimatar ship would need same cap recharge rate as amarr ship. Explain logic behind this stealth nerf across the board - not just navy cruisers. This. Amarr NEEDS MUCH MORE CAPACITOR RECHARGE. Maybe CCP forgot Amarr uses lasers AND reps, requiring MUCH more capacitor than, say, a Gallente or Caldari or Minmatar boat. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1396
|
Posted - 2013.04.17 03:37:00 -
[585] - Quote
CCP Fozzie wrote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout:5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2550(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Ok Fozzie, please show us on the doll where the Omen touched you. 
Live Events are neither. |

Deerin
Murientor Tribe Defiant Legacy
106
|
Posted - 2013.04.17 05:44:00 -
[586] - Quote
Krystal Flores wrote: Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Slightly faster
New Omen Navy 2291m/s 6.4s align Current Omen Navy 1591 m/s 8.4s align
You call this slight?
ONI is a different ship now. As Fozzie says it is a supersized slicer. For all your slugging match needs, there is Navy Auguror. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
606
|
Posted - 2013.04.17 07:05:00 -
[587] - Quote
Deerin wrote:...ONI is a different ship now. As Fozzie says it is a supersized slicer. For all your slugging match needs, there is Navy Auguror. Because the characteristic of T1 hulls is a focus so de-/refined that one will never have to question what to expect .. or was that T2. 
They have succeeded in applying the T2 design paradigm to Amarr's navy hulls .. and Amarr only. You'll be able to bring a perfect counter just be hearing the ship type, no more silliness of checking pilots fitting preferences on boards or keeping tabs on corp preferences. Amarr get a brick (yay! ) and a kiting ship with a target pool so small that it makes PeeWee feel like Schwarzenegger. The people claiming that there is a distinct Gallente/Minmatar bias in the current Dev fold are wrong, but it is quite clear that the current Devs have a far better understanding of what makes those two and the game as it relates to them tick.
Possible solutions, on/some/all: - Give us the medium sized Gatling to actually make laser cruiser brawling viable .. without mids for fight control it is currently impossible without making absurd (comparatively) sacrifices. While you are at it, work on the large version as well to have a low cap option for the new unbonused BS. - Add at least 10m3 bandwidth and 10+ bay size to NAug as well as improve cap to be able to run neut(s) for a bit. - Split NOmen range bonus into range/tracking (5%/5%) .. you don't need 30+km range as no point in the galaxy reaches that far whereas more tracking helps both kiting and brawling. Probably can't/won't be done due to 2x bonus but whatever. - Move NOmen utility to midslot .. kiting and brawling both catered to. No cap for neut and nos are ineffectual on all but tweaked frigate hulls and Amarr recons. - Move half of NOmen drone damage or more! over to gun damage .. all the range in the world won't help you if you can't even collapse a frigs shields before it lands a scram and for a navy laser cruiser to do same gun damage as a Coercer (w/o HS!) is just naff. - Reduce NOmen speed (to around 2k/s) if needed to make it balanced/work. An Amarr hull, particularly a Navy hull, should not be able to compete directly with a Winmatar ditto and 2k/s is enough to counter cruisers (tracking prevents countering frigs so irrelevant). - Remake all the other navy hulls to have the same madly focused design (I DARE YOU! )
In short: Having two hulls is fine. Having only two possible paradigms/fits/tactics is not .. the other six navy ships have options out the wazoo as does all T1 hulls for Goddess sake.
The only upside is that kiting, cowardly/boring/risk-averse as it is, has a huge following so NOmens will sell like hot-cakes laced with [insert addictive substance here] and there will always be a market for sturdy bait ships. |

Liang Nuren
Heretic Army Atrocitas
3345
|
Posted - 2013.04.17 08:27:00 -
[588] - Quote
I think it's very silly to think you'll be able to make the NOmen as they've laid it out work as a brawler, even if you got everything you asked for. It has literally no tank at all and wouldn't need to have its speed nerfed. That said: I'm totally ok with moving the utility high to a mid and seeing a sizable portion of the drone damage moved into guns. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deerin
Murientor Tribe Defiant Legacy
106
|
Posted - 2013.04.17 08:59:00 -
[589] - Quote
Veshta Yoshida wrote:Because the characteristic of T1 hulls is a focus so de-/refined that one will never have to question what to expect .. or was that T2. 
You just summarized whole point of tiercide. Giving roles to ships.
All your propositions are to push NOmen towards brawling. But especially this one made me speechless.
Veshta Yoshida wrote: - Split NOmen range bonus into range/tracking (5%/5%) .. you don't need 30+km range as no point in the galaxy reaches that far whereas more tracking helps both kiting and brawling.
Oh but it does. We are playing OGB online. they are everywhere. Furthermore why do you think that you should be the one doing the pointing. Look at it this way: You'll be dealing your damage without even getting pointed.
Veshta Yoshida wrote:- Remake all the other navy hulls to have the same madly focused design (I DARE YOU!  )
I think thats what they are trying so far....though they were not that succesful to reach that goal. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
606
|
Posted - 2013.04.17 10:30:00 -
[590] - Quote
Deerin wrote:You just summarized whole point of tiercide. Giving roles to ships.. All your propositions are to push NOmen towards brawling. But especially this one made me speechless. Just goes to show that you have completely missed the point/background for tiericide. Read Ytterbiums blog introducing tiericide again and tell me that the proposed NOmen design would not be better suited for T2 than T1.
And no, it is not to push it towards brawling, but an attempt to make it possible in the first place. If I wanted to push it in that direction I'd ask for way more cap, changing range for tracking, increasing tank etv. .. neither of which I did .. with current stats tank is light but mobility with AB should be enough to act as damage mitigation.
Deerin wrote:Oh but it does. We are playing OGB online. they are everywhere. Furthermore why do you think that you should be the one doing the pointing. Look at it this way: You'll be dealing your damage without even getting pointed. For now, it is only a matter of time before OGB is made extinct. And with better mobility than the handful of ships which it can reliably (at least 50/50) engage, being pointed is irrelevant as long as its a disruptor. All frigs are death to it, they are faster and it can't kill them fast fast enough .. only way out is abusing those infinitely broken EC-XX drones.. Most cruisers are death to it as they have 4+ midslots, courtesy of tiericide, and that extra slot will have a TD in it as the kiting fad is peaking and TD's are the single most counter to enemies that outrange you (damp only if against missile spammers). BC's .. forget about it .. will never even dent their tanks before dying horribly.
Deerin wrote:I think thats what they are trying so far....though they were not that succesful to reach that goal. Well they shouldn't, hence the dare. T1 is not supposed to focused/specialized other than having roles .. being a brick or throw crumpled paper at you from 40km is not roles. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
722
|
Posted - 2013.04.17 10:47:00 -
[591] - Quote
There was once the "insta lock"&pop frigates murderer named "Arty Cane", after several changes it's still an awesome arty platform but less "op" and this is good.
Now if I read correctly those numbers, the SFI with 220's IS the highest ROF/Tracking ship (cruiser) in the game with those guns already known for having huge dps tracking and a good dmg projection range.
I'm not against it, it's just "weird" this ship gets these bonus with probably the intention for making it an arty platform but in the end, the benefit for fitting it with autos is higher than will ever be with Arty.
Correct me if I'm wrong. *removed inappropriate ASCII art signature* - CCP Eterne |

Donedy
Snuff Box Urine Alliance
39
|
Posted - 2013.04.17 11:50:00 -
[592] - Quote
Fozzie, im really concerned about what you're going to do to the stabber fleet. At the moment, it is one of the best fast tackler we have in cruiser size, because of its agility and speed. His strongness is mainly in the fact it can easylee reach targets to get tackle and/or easylee get out if things go wrong, thanks to his agility.
After your rebalance, it will be nearly the least agile faction cruiser :
- Exequror Navy Issue:
Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74)
- Osprey Navy Issue:
Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54)
- Omen Navy Issue:
Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25)
- Scythe Fleet Issue:
Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s
- Caracal Navy Issue:
Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2)
- Vexor Navy Issue:
Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36)
- Stabber Fleet Issue: <-HERE
 Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
- Augoror Navy Issue:
Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)
So it will till have crap dps (well okay it has good damage projection, but dps is till pretty low on it), same tank, but will loose all what made it so fun to play. I think you're just killing this ship, not rebalancing it... |
|

CCP Fozzie
C C P C C P Alliance
5446

|
Posted - 2013.04.17 17:32:00 -
[593] - Quote
Found another typo between my design document and the post, the Augoror Navy Issue has 2800 hull, not 2550. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
746
|
Posted - 2013.04.17 19:04:00 -
[594] - Quote
CCP Fozzie wrote:Found another typo between my design document and the post, the Augoror Navy Issue has 2800 hull, not 2550.
You have some epic across the keyboard typo's! BYDI (Shadow cartel) Recruitment open!
|

Shadragk Spellbound
Imperial Academy Amarr Empire
1
|
Posted - 2013.04.17 19:47:00 -
[595] - Quote
Just keep the NOmen as it is, or add further ships with different abilities... PLEASE
|

Michael Harari
Genos Occidere HYDRA RELOADED
558
|
Posted - 2013.04.17 20:34:00 -
[596] - Quote
Donedy wrote:Fozzie, im really concerned about what you're going to do to the stabber fleet. At the moment, it is one of the best fast tackler we have in cruiser size, because of its agility and speed. His strongness is mainly in the fact it can easylee reach targets to get tackle and/or easylee get out if things go wrong, thanks to his agility. After your rebalance, it will be nearly the least agile faction cruiser :
- Exequror Navy Issue:
Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74)
- Osprey Navy Issue:
Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54)
- Omen Navy Issue:
Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25)
- Scythe Fleet Issue:
Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s
- Caracal Navy Issue:
Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2)
- Vexor Navy Issue:
Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36)
- Stabber Fleet Issue: <-HERE
 Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
- Augoror Navy Issue:
Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)
So it will till have crap dps (well okay it has good damage projection, but dps is till pretty low on it), same tank, but will loose all what made it so fun to play. I think you're just killing this ship, not rebalancing it...
Agility doesnt work how you think it does
|

Hannott Thanos
Notorious Legion
548
|
Posted - 2013.04.17 20:34:00 -
[597] - Quote
Donedy wrote:Fozzie, im really concerned about what you're going to do to the stabber fleet. At the moment, it is one of the best fast tackler we have in cruiser size, because of its agility and speed. His strongness is mainly in the fact it can easylee reach targets to get tackle and/or easylee get out if things go wrong, thanks to his agility. After your rebalance, it will be nearly the least agile faction cruiser :
- Exequror Navy Issue:
Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74)
- Osprey Navy Issue:
Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54)
- Omen Navy Issue:
Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25)
- Scythe Fleet Issue:
Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s
- Caracal Navy Issue:
Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2)
- Vexor Navy Issue:
Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36)
- Stabber Fleet Issue: <-HERE
 Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
- Augoror Navy Issue:
Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)
So it will till have crap dps (well okay it has good damage projection, but dps is till pretty low on it), same tank, but will loose all what made it so fun to play. I think you're just killing this ship, not rebalancing it... Tell me. If it's one of the best ships as you say. How is it that making it on par with the others are killing it, and not rebalancing it? Per your own definition, it's OP and needs to be nerfed.
|

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.17 23:02:00 -
[598] - Quote
Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see -1sec align time which makes his align time terrible compared to all the other faction cruisers, im a bit worried.
Also to answer to Hanott, I agree compared to the other faction cruisers, it is OP (atm), but now that the other ships are getting buff, there is no need to nerf it.
"Nerf all the OP ships, buff all the other ones! Oh wait, the old OP ships are **** now." |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:22:00 -
[599] - Quote
Donedy wrote:Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see his terrible align time compared to all the other faction cruisers, im a bit worried. 0,07s more align time is terrible now ?
|

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.17 23:28:00 -
[600] - Quote
Bouh Revetoile wrote:Donedy wrote:Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see his terrible align time compared to all the other faction cruisers, im a bit worried. 0,07s more align time is terrible now ?
I think you are misreading, or something.
Stabber Fleet Issue: Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2013.04.18 00:53:00 -
[601] - Quote
Donedy wrote:Bouh Revetoile wrote:Donedy wrote:Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see his terrible align time compared to all the other faction cruisers, im a bit worried. 0,07s more align time is terrible now ? I think you are misreading, or something. Quote: Stabber Fleet Issue: Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
Thats with 0 skills though? not sure how it scales but meh
also anyone who thinks the sfi won't still be good is bad. BYDI (Shadow cartel) Recruitment open!
|

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.18 01:03:00 -
[602] - Quote
I was comparing it to the navy vexor. I should have mentioned it. Yet, these agility values, per se, are actually very low I think, as the most agile of them are more agile than destroyers. |

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.18 08:50:00 -
[603] - Quote
I was comparing it to all the other faction cruisers. Well its till one of the least agile faction cruisers in this rebalance while being minmatar, i think its not normal. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2013.04.18 09:45:00 -
[604] - Quote
The "combat" navy cruisers are Aug, vexor, sfi and caracal and the SFI is the second most agile there as it should be.
If anything you should complain about how silly agile the osprey is seeing how Caldari are generaly fat fucks. BYDI (Shadow cartel) Recruitment open!
|

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.18 11:10:00 -
[605] - Quote
Well, to begin with, it should be the first one cause its the minnie one. And secondly correct me if im wrong, but due to his mass, his align time is the worst compared to the other combat faction navy cruisers.
|

kraiklyn Asatru
T.R.I.A.D
221
|
Posted - 2013.04.18 11:33:00 -
[606] - Quote
Garviel Tarrant wrote:The "combat" navy cruisers are Aug, vexor, sfi and caracal and the SFI is the second most agile there as it should be.
If anything you should complain about how silly agile the osprey is seeing how Caldari are generaly fat fucks.
It still doesnt make sense though, the SFI was good at its role and post T1 cruiser balance it was not overly powerfull or dominant, in fact it was properly balanced. Now add mass yet decrease armor and then add shield, it just makes me wonder why, whats the reason? |

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.18 11:47:00 -
[607] - Quote
kraiklyn Asatru wrote:Garviel Tarrant wrote:The "combat" navy cruisers are Aug, vexor, sfi and caracal and the SFI is the second most agile there as it should be.
If anything you should complain about how silly agile the osprey is seeing how Caldari are generaly fat fucks. It still doesnt make sense though, the SFI was good at its role and post T1 cruiser balance it was not overly powerfull or dominant, in fact it was properly balanced. Now add mass yet decrease armor and then add shield, it just makes me wonder why, whats the reason? Thanks to put other words on what im trying to explain...
Edit : will i have to create a "Save the SFI" topic in general discussion to be heard or...? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
607
|
Posted - 2013.04.18 13:02:00 -
[608] - Quote
kraiklyn Asatru wrote:It still doesnt make sense though, the SFI was good at its role and post T1 cruiser balance it was not overly powerfull or dominant, in fact it was properly balanced. Now add mass yet decrease armor and then add shield, it just makes me wonder why, whats the reason? Want your panties to really bunch up? Then read this
It is your (SFi pilots) own damn fault! CCP gave you an insanely powerful armour tanked cruiser with excess speed to counter the mass addition of a plate .. it was untouchable in solo/small-gang scenarios .. and you all fit shield-gank. Now they flip it, improve its shield characteristics and lowers its speed to further indicate that it should not be adding plates and you have the audacity to complain?
Winmatar has had three years uninterrupted supremacy, a longer consecutive run than any flavour thus far. Did you or anyone really think that the inevitable change would come in the form of minuscule downward tweaks? Take the hit on the chin and use some of your vaunted gaffer tape to sort yourselves out, you had it coming.
PS: Just wait, there may be more licks coming your way, the ravings about BS fittings in Amarr threads may just end up with hulls used for Artillery losing grid to be on even terms with the rest of Eve. |

Donedy
Snuff Box Urine Alliance
40
|
Posted - 2013.04.18 13:19:00 -
[609] - Quote
Veshta Yoshida wrote:kraiklyn Asatru wrote:It still doesnt make sense though, the SFI was good at its role and post T1 cruiser balance it was not overly powerfull or dominant, in fact it was properly balanced. Now add mass yet decrease armor and then add shield, it just makes me wonder why, whats the reason? Want your panties to really bunch up? Then read this  It is your (SFi pilots) own damn fault! CCP gave you an insanely powerful armour tanked cruiser with excess speed to counter the mass addition of a plate .. it was untouchable in solo/small-gang scenarios .. and you all fit shield-gank. Now they flip it, improve its shield characteristics and lowers its speed to further indicate that it should not be adding plates and you have the audacity to complain? Winmatar has had three years uninterrupted supremacy, a longer consecutive run than any flavour thus far. Did you or anyone really think that the inevitable change would come in the form of minuscule downward tweaks? Take the hit on the chin and use some of your vaunted gaffer tape to sort yourselves out, you had it coming. PS: Just wait, there may be more licks coming your way, the ravings about BS fittings in Amarr threads may just end up with hulls used for Artillery losing grid to be on even terms with the rest of Eve.
Thats wrong, as kraiklyn said after the T1 cruiser rebalance, the SFI was not anymore OP compared to other cruisers.
Also what you dont understand guys, is that the buff to all the other cruisers makes stupid the SFI nerf. Cause now it wont be OP, it will be UNDER powered. Thats not the ship rebalance goal, right? |

Maximus Andendare
Future Corps Sleeper Social Club
139
|
Posted - 2013.04.19 21:28:00 -
[610] - Quote
Donedy wrote:Veshta Yoshida wrote:kraiklyn Asatru wrote:It still doesnt make sense though, the SFI was good at its role and post T1 cruiser balance it was not overly powerfull or dominant, in fact it was properly balanced. Now add mass yet decrease armor and then add shield, it just makes me wonder why, whats the reason? Want your panties to really bunch up? Then read this  It is your (SFi pilots) own damn fault! CCP gave you an insanely powerful armour tanked cruiser with excess speed to counter the mass addition of a plate .. it was untouchable in solo/small-gang scenarios .. and you all fit shield-gank. Now they flip it, improve its shield characteristics and lowers its speed to further indicate that it should not be adding plates and you have the audacity to complain? Winmatar has had three years uninterrupted supremacy, a longer consecutive run than any flavour thus far. Did you or anyone really think that the inevitable change would come in the form of minuscule downward tweaks? Take the hit on the chin and use some of your vaunted gaffer tape to sort yourselves out, you had it coming. PS: Just wait, there may be more licks coming your way, the ravings about BS fittings in Amarr threads may just end up with hulls used for Artillery losing grid to be on even terms with the rest of Eve. Thats wrong, as kraiklyn said after the T1 cruiser rebalance, the SFI was not anymore OP compared to other cruisers. Also what you dont understand guys, is that the buff to all the other cruisers makes stupid the SFI nerf. Cause now it wont be OP, it will be UNDER powered. Thats not the ship rebalance goal, right? Underpowered =/= Balanced with the rest
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
612
|
Posted - 2013.04.21 08:41:00 -
[611] - Quote
Donedy wrote:Thats wrong, as kraiklyn said after the T1 cruiser rebalance, the SFI was not anymore OP compared to other cruisers.
Also what you dont understand guys, is that the buff to all the other cruisers makes stupid the SFI nerf. Cause now it wont be OP, it will be UNDER powered. Thats not the ship rebalance goal, right? Wrong, how? When I don't use the 'OP' tag once .. it wasn't OP in the same way the Hurricane was, but it was/is/will-be as I said insanely powerful. Mass addition is almost countered by general plate mass reduction and honeycombing so performance should be as is. EHP tweaks are so minute as to be irrelevant, if you want something to really sink your complaints into then look at the same numbers as proposed for the Nomen .. a Navy cruiser with EHP like old lower tier T1 hulls 
These changes will in effect add 6 navy cruisers to the game, it will no longer only be SFI's and Caracals flying around. Your preferred ship is still the proverbial wolf among sheep, difference is that the sheep learned how to use and got themselves some guns! |

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.22 12:04:00 -
[612] - Quote
Im just saying :
- With the last T1 cruiser buff SFI was not anymore OP compared to T1 cruisers hulls, according to the price of the hull of course (Its a navy, it has to be more powerfull than a regular T1 hull)
- It is a Minmatarr hull, minmatarr line of ships was/is and should remain the more agile one. As its one of their racial characteristics. Even more in cruiser size.
- As the other cruisers are buffed (im glad with that btw), why nerfing the SFI? Even more if as you said "its a small tweak and its no relevant to complain about." In this case WHY NERFING IT? Other ships will take his old role, thats all...
About the Nomen, check the other buffs they made on it, i was actually thinking the new nomen would be my old SFI... Minmatarrs get trolled very hard with all this ship changes...
I would like to say also that im not worried about getting ****** by this changes as i can perfectly fly all the cruisers. Just I loved to fly the SFI, and i think that this rebalance is not fair for this hull. |

X Gallentius
Justified Chaos
1321
|
Posted - 2013.04.22 21:40:00 -
[613] - Quote
I think this round of ship rebalancing is kind of funny, tbh. Amarr get skirmish ships (which they sorely need - Navy Omen, Navy Harb), and they complain. They get an OP drone boat they don't want (Armageddon).
Gallente pilots complain about Navy Vexor and Dominix for no apparent reason other than "Need moar dps out of fits nobody uses". And so it goes with all of the races.
We know how to fly our ships one way and complain when gift horses land on our laps because we don't know how to fly them as they are intended to fly.
|

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.22 22:09:00 -
[614] - Quote
Well from what ive seen atm the only ones who should complain is minnies... All what they get is nerf except may be about the phoon, and add to that the fact that the new faction battlecruiser is the old hurricane.
TROLL HARDER PLEASE :D! |

Mojo Joo
Scrap Iron Flotilla
0
|
Posted - 2013.04.22 23:10:00 -
[615] - Quote
Nerfing SFI is pure garbage, this is very idiotic and an another lousy move in direction of mediocrity as main direction of this game. Anything who can go a bit out of line of others, get nerfed. Why minmatar ships be more agile than caldari or galente ones? Let's nerf them so all mediocre pilots and game designers to feel on same level, Why to struggle to be more creative in finding new ways to counter an advantage with other advantage? Just nerf, nerf, nerf. Don't search ways to improve, just uniformize anything, brain-dead solution of choice. I feel less and less motivated to stay in this game because is more with every day a big pledge for uniformity and pure mediocrity. |

Cage Man
192
|
Posted - 2013.04.23 00:57:00 -
[616] - Quote
Still two caldari navy missile bonused ships.. a navy moa will make an excellent brawler... Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Perihelion Olenard
153
|
Posted - 2013.04.23 11:29:00 -
[617] - Quote
Mojo Joo wrote:Nerfing SFI is pure garbage, this is very idiotic and an another lousy move in direction of mediocrity as main direction of this game. Anything who can go a bit out of line of others, get nerfed. Why minmatar ships be more agile than caldari or galente ones? Let's nerf them so all mediocre pilots and game designers to feel on same level, Why to struggle to be more creative in finding new ways to counter an advantage with other advantage? Just nerf, nerf, nerf. Don't search ways to improve, just uniformize anything, brain-dead solution of choice. I feel less and less motivated to stay in this game because is more with every day a big pledge for uniformity and pure mediocrity. So, you're upset that your navy stabber isn't the best navy cruiser, anymore? How is this a nerf when it stays pretty much the same? A rage quit over some of the other ships being a little more powerful than they were? You'd rather have it so your ship remains the best and the others are worse by comparison? Oh no, no balance is allowed. I wear my sunglasses at night. |

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.23 11:34:00 -
[618] - Quote
Perihelion Olenard wrote:Mojo Joo wrote:Nerfing SFI is pure garbage, this is very idiotic and an another lousy move in direction of mediocrity as main direction of this game. Anything who can go a bit out of line of others, get nerfed. Why minmatar ships be more agile than caldari or galente ones? Let's nerf them so all mediocre pilots and game designers to feel on same level, Why to struggle to be more creative in finding new ways to counter an advantage with other advantage? Just nerf, nerf, nerf. Don't search ways to improve, just uniformize anything, brain-dead solution of choice. I feel less and less motivated to stay in this game because is more with every day a big pledge for uniformity and pure mediocrity. So, you're upset that your navy stabber isn't the best navy cruiser, anymore? How is this a nerf when it stays pretty much the same? A rage quit over some of the other ships being a little more powerful than they were? You'd rather have it so your ship remains the best and the others are worse by comparison? Oh no, no balance is allowed.
The problem is not that the SFI wont be the best cruiser anymore AT ALL. I will quote my self, cause i think you didnt read my post.
Donedy wrote:Im just saying :
- With the last T1 cruiser buff SFI was not anymore OP compared to T1 cruisers hulls, according to the price of the hull of course (Its a navy, it has to be more powerfull than a regular T1 hull)
- It is a Minmatarr hull, minmatarr line of ships was/is and should remain the more agile one. As its one of their racial characteristics. Even more in cruiser size.
- As the other cruisers are buffed (im glad with that btw), why nerfing the SFI? Even more if as you said "its a small tweak and its no relevant to complain about." In this case WHY NERFING IT? Other ships will take his old role, thats all...
About the Nomen, check the other buffs they made on it, i was actually thinking the new nomen would be my old SFI... Minmatarrs get trolled very hard with all this ship changes... I would like to say also that im not worried about getting ****** by this changes as i can perfectly fly all the cruisers. Just I loved to fly the SFI, and i think that this rebalance is not fair for this hull. |

X Gallentius
Justified Chaos
1325
|
Posted - 2013.04.23 16:47:00 -
[619] - Quote
The CNI has always had better agility than the SFI. (Caracal agility > Stabber too). The Caracal line has always had near OP agility.
|

Deacon Abox
Justified Chaos
103
|
Posted - 2013.04.23 17:05:00 -
[620] - Quote
What about the comparison between the Osprey and the Exequror? I really don't see why the ONI is faster but will also have much better range with short range weapons. And will have lows available for further mobility/kiting fittings v an ENI. An ENI that will be fit with either a very flimsy shield tank or a mobility killing armor tank. Blasters won't be getting in range to do ****. ONI wins quite easily.
And since I'm making this post I'll complain again about the bullshit active armor bonuses on both Gallente BCs and the further **** that will be the Navy Brutix v the probably highly sought after Navy Drake. Thanks balancing team for taking so many wrong turns lately. Gallente to remain in the shitter for years to come. |

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.23 17:23:00 -
[621] - Quote
X Gallentius wrote:The CNI has always had better agility than the SFI. (Caracal agility > Stabber too). The Caracal line has always had near OP agility.
Time to fix that? |

Mojo Joo
Scrap Iron Flotilla
1
|
Posted - 2013.04.23 17:23:00 -
[622] - Quote
Perihelion Olenard wrote: So, you're upset that your navy stabber isn't the best navy cruiser, anymore? How is this a nerf when it stays pretty much the same? A rage quit over some of the other ships being a little more powerful than they were? You'd rather have it so your ship remains the best and the others are worse by comparison? Oh no, no balance is allowed.
The main problem is not that they want to nerf SFI, is their lack of imagination and the way how they chosen to do it.
Every race have their strong points, and that bring diversity and make things more interesting because make you to use your brain and use that advantages to counter other races specific advantages.
But no, thinking hurt brains so instead of keeping the minmatar specific strengths like speed, agility, low signature radius they hit exactly that ones.
Is much more beneficial for gameplay to use other ways to lower the power of some minmatar ship, following this game damn story: "minmatar - duct tape ships"; who are fast and agile but have lower tank than amarr for example...
So to be more clear for the ones who have problems to follow my argumentation and to see my point... is SFI to powerfull? Better decrease his tank! Do not transform it in a brick! You want to fly a slow, tanky brick? Fly damn ONI!
But is much more easy to make SFI and ONI the same, (and preferable as much mediocre is possible) so all lame mediocre players to feel avenged for they inability to use their brains.
PS. And for all the ones who have a psychological trauma because of "the powerfull" SFI... a SFI can be killed any time by an t2 fitted thorax! A cheap t1 cruiser! |

X Gallentius
Justified Chaos
1326
|
Posted - 2013.04.23 23:49:00 -
[623] - Quote
Donedy wrote:X Gallentius wrote:The CNI has always had better agility than the SFI. (Caracal agility > Stabber too). The Caracal line has always had near OP agility. Time to fix that? I think you missed the boat on that since before I started playing this game. Caracal has always been agile.
|

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.24 08:52:00 -
[624] - Quote
Well its not in racial line... Meh, i just want the SFI not be nerfed for all the reasons i said before. Im fine with the CNI. |

X Gallentius
Justified Chaos
1334
|
Posted - 2013.04.24 14:00:00 -
[625] - Quote
Maybe try to horse with sensor strength or anything else that got boosted with this pass for reducing the SFI agility. ? |

Shingorash
S T R A T C O M Critical-Mass
51
|
Posted - 2013.04.24 19:05:00 -
[626] - Quote
I think the Scythe needs another bonus, you cant really use all the high slots at the same time so having a gun and a missile bonus is rather pointless.
Wouldnt it be better to have a Damage or ROF bonus to both and then perhaps a Speed Boost or a Web bonus or something as the secondary? |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.24 19:12:00 -
[627] - Quote
Shingorash wrote:I think the Scythe needs another bonus, you cant really use all the high slots at the same time so having a gun and a missile bonus is rather pointless.
Wouldnt it be better to have a Damage or ROF bonus to both and then perhaps a Speed Boost or a Web bonus or something as the secondary? The bonus it have are doubled : 10%rof or 10% damage with almost as many guns as the others. |

Shingorash
S T R A T C O M Critical-Mass
51
|
Posted - 2013.04.24 23:54:00 -
[628] - Quote
Bouh Revetoile wrote:Shingorash wrote:I think the Scythe needs another bonus, you cant really use all the high slots at the same time so having a gun and a missile bonus is rather pointless.
Wouldnt it be better to have a Damage or ROF bonus to both and then perhaps a Speed Boost or a Web bonus or something as the secondary? The bonus it have are doubled : 10%rof or 10% damage with almost as many guns as the others.
Id still rather see something else. |

Drake Doe
SVER True Blood Unclaimed.
143
|
Posted - 2013.04.25 00:35:00 -
[629] - Quote
Shouldn't the scythe have enough drone bandwidth/bay to field a full medium flight? It's suppose to be a mini typhoon anyways "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Vassal of Doom
Imperial Academy Amarr Empire
0
|
Posted - 2013.04.25 00:57:00 -
[630] - Quote
Why not give the Navy Augoror a HAM damage bonus? You know, so Amarr can finally have a T1 (albeit faction) armored missile boat? |

Alx Warlord
SUPERNOVA SOCIETY
423
|
Posted - 2013.04.26 03:05:00 -
[631] - Quote
I still think that the ship should keep their role... If T1 is logistic, the rest keep logistic... Please read these! > New POS system > New SOV system |

Willy Eckerslike
APOCALYPSE LEGION
3
|
Posted - 2013.04.27 10:16:00 -
[632] - Quote
I like the Scythe FI. Always have done. However, with it's split weapons system it has always been a juggling act to get the best out of it with tight fitting constraints and in the end I always ended up flying it as a big destroyer rather than a light cruiser.
Now I see the upcoming changes and I am now hopeful that I can fit it and fly it in a more suitable 'cruiser style', but the split weapon system still worries me. Yes, I can fit it with guns and a utility high, or I could fit it with missiles/HAMs and a utility high but in either configuration it only gets a single weapon bonus compared to all the other faction cruisers. I could fit split weapons, but each system still only gets a single bonus.
I am happy with the new slot layout for the ship, giving more options on fitting - shield tank and damage mods or armour tank and utility mids. Nice.
What I would propose as a 'fix' for the split weapon system is as suggested earlier in the thread - do the right thing and make it like the new 'Phoon. Make it a fast missile boat and retain the flight of light drones (having 50m3 of drones might be a bit overkill), drop the projectile bonus and give it a second missile bonus such as missile speed.
Minmatar already have one autocannon fitted navy cruiser in the Stabber, so it would make sense to give them a different platform to fight from. |

Chessur
Life of lively full life thx to shield battery
64
|
Posted - 2013.04.28 02:11:00 -
[633] - Quote
So the new navy cruisers:
Omen Navy Issue: Fast as hell- but is completely useless. Honor tanked, this 4 turret cruiser is getting 329DPS with scorch. If your goal was to make it something like the slicer, it needs a damage buff to be competitive. The damage on this cruiser is completely anemic. And as i have said before- the power creep seen in EHP (especially in reagards to armor fits) makes 230DPS almost unplayable when coming from a turret based ship that also sports no tank.
Osprey navy issue: Again, fast, agile, and lost of versatility but it again has no DPS. It will be good for killing frigs with RLM. It fares slightly better as unlike the omen navy, it can at least sport a decent tank- but again it has anemic DPS.
Exq Navy: Its a blaster boat with lots of damage. However its lack of mid slots when compared to the thorax, makes me think that this is sub par in almost every way.
Scythe Fleet: Again with the split weapon systems. It has always been bad, and will be bad. With the TE nerfs and no innate fall off bonus, using medium projectiles will be a waste of time. So your stuck using missiles. Missiles on the whole with out any bonus to damage application shoehorn the ship into using RLM's. While the range is anemic, it can be fixed with some rigs. With RLM fit it can sport a decent tank, and has decent projection with great speed, and a flight of light drones. if you ask me this missile boat is far more adept at being a missile boat than the current iteration of the osprey navy. I like the changes, and hope to be flying this when it comes out.
Augoror Navy Issue: I really like the idea of this ship. Almost reminds me of an armor rupture. With a cap booster and scram, with the possibility of dual med neuts, this will be very potent and different when compared to most amarr ships. Looks nice.
Caracal Navy Issue: I like the idea of having the abbility to finally apply damage with missiles that are not RLM. However i don't like the fact that the CNI no longer has any type of projection bonus. HML's have horrible damage and application- so they are really not worth it anymore, on any ship. RLM's don't really need the innate expo radius bonus, and again are difficult to use with out any type of projection increase.
So we are left with HAMs. Even with perfect skills, drugs, implants, and two rigors- applying damage is hard. Couple that with the fact that the CNI doesn't have the fitting room to sport a decent tank- and you are left with a serious problem. Brawl- with limited utility mids, and terrible tank (when compared to other brawling setups) or fit your ship to kite, and struggle with Sub 30K range. Either way both are sub optimal and I feel this is a horrible change to a great ship. Please have a re-look at what the fitting ability is on this ship would be the bare minimum that would need to be addressed.
Vexor navy issue: I hate drones, any drones that are not light / medium are for the most part useless when it comes to apply damage to a target that is not hard tackled. The vexor is relegated to a pure brawl play type, which is fine- however it is a bit one dimensional. (Don't even get me started with sniping and sentries)
SFI: Kind of sad to see that you are keeping the ship for the most part unchanged. SFI has no projection, and no damage. While it has amazing tracking and is great at being hard tackle, it really doesn't serve any more of a role than that. If CCP is fine with that, than so be it- but i was hoping for more.
My 2 isk |

Michael Harari
Genos Occidere HYDRA RELOADED
566
|
Posted - 2013.04.28 07:05:00 -
[634] - Quote
The fleet scythe could really use a 5th launcher hardpoint. With -50% cycle time on guns, it has 8 effective guns, but with 50% damage bonus on missiles, only 6 effective launchers. 5 launchers would give it 7.5 effective launchers, which is a lot more reasonable.
Edit: The osprey navy also has this problem - it is out damaged by a t1 caracal. |

Akturous
Immortalis Inc. Shadow Cartel
121
|
Posted - 2013.04.28 08:12:00 -
[635] - Quote
Willy Eckerslike wrote:I like the Scythe FI. Always have done. However, with it's split weapons system it has always been a juggling act to get the best out of it with tight fitting constraints and in the end I always ended up flying it as a big destroyer rather than a light cruiser.
Now I see the upcoming changes and I am now hopeful that I can fit it and fly it in a more suitable 'cruiser style', but the split weapon system still worries me. Yes, I can fit it with guns and a utility high, or I could fit it with missiles/HAMs and a utility high but in either configuration it only gets a single weapon bonus compared to all the other faction cruisers. I could fit split weapons, but each system still only gets a single bonus.
I am happy with the new slot layout for the ship, giving more options on fitting - shield tank and damage mods or armour tank and utility mids. Nice.
What I would propose as a 'fix' for the split weapon system is as suggested earlier in the thread - do the right thing and make it like the new 'Phoon. Make it a fast missile boat and retain the flight of light drones (having 50m3 of drones might be a bit overkill), drop the projectile bonus and give it a second missile bonus such as missile speed.
Minmatar already have one autocannon fitted navy cruiser in the Stabber, so it would make sense to give them a different platform to fight from.
You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind). Vote Item Heck One for CSM8 |

Anika Ataru
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.04.28 09:45:00 -
[636] - Quote
NVex with two unbonused turrets.. Is it kind of bad joke or something? Can you at least solve it in similar way like with Dominix, by removing turret bonus (I don't like that, but if you insist..), whilst keeping turrets? Just make it more than two, two turrets without bonus are ridiculous. It's like crippled Ishtar (I'm actually really worried about your plans with Ishtar now). Decent ship for PvE I guess, but I would rather keep my five goddamn turrets (even unbonused ones), instead of getting one stupid heavy drone. Those secondary drone bonuses, whilst marginally useful, aren't really worth it either.
Weird, after "Dominix without bonus, but still with turrets" rage, I would expect this thread to be upside down because of NVex without both, but so far, I see like three people complaining about it. I'm refusing to believe, that people have no use for those turrets, or NVex itself :( |

Willy Eckerslike
APOCALYPSE LEGION
3
|
Posted - 2013.04.28 10:42:00 -
[637] - Quote
Akturous wrote:You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind).
The Scythe FI gets two bonusses (bonii, whatever). Count them. One. Two. That's right, two bonusses. However, they each only apply to one weapon system. So fit a single weapon of choice and that weapon system gets ONE bonus. Count it. One. That's right. One bonus.
Fit two different weapon systems in a split formation and each system gets one bonus. Count it. One. That's right. One bonus.
Now look at all the other ships. They get two bonusses for their weapon system.. You fit that weapon system and you get two bonusses. Count them. One. Two. That's right. Two bonusses.
Who did you say was the ******? Ignorance is bliss.
The projectile bonus does not apply to missile systems and the missile damage bonus does not apply to projectiles.
Get rid of the split weapon system and let us have two bonusses for a single weapon, like all the others. Split weapons are old hat.
I thank you.
Edit: Apparently re-tard is a naughty word |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
640
|
Posted - 2013.04.28 11:48:00 -
[638] - Quote
Willy Eckerslike wrote:...The Scythe FI... Amazing, it is hardly rocket science yet you still manage to muck it up. Impressive!
Each bonus is equal to two bonuses .. +5%/+5% .. not that hard to understand. Using a single weapon system double bonus as you demand could increase dps if the second was RoF based, but the ship would have to be competitive with similar platforms (guns or missiles) for it to ever be used.
The proposed change actually provide you with more, yes you read that right MOAR!, dps than a single weapon w. 2 bonuses can achieve as you essentially get a full double bonus for a weapon you choose to insert in the utility slot.
The 10%/10% solution combined with the more than awesome slot layout provides you with the single most customizable platform in existence .. it is the most Minmatar hull of all, the enemy will never know what to expect giving you a massive advantage in combat.
But if having a Caracal that can be refitted to function as a Rupture on a whim does not suit you fancy, you could just ignore it and buy those two hulls instead and enjoy twice the hauling to get them set up.
If anything, the twin double bonus with even/near-even slot distribution solution should be applied to more hulls; Cyclone, Typhoon, Rifter/Slasher (why are those two so similar?) as it speaks directly to what Minmatar is all about .. versatility.
|

Michael Harari
Genos Occidere HYDRA RELOADED
567
|
Posted - 2013.04.28 12:20:00 -
[639] - Quote
Akturous wrote:
You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind).
You understand that "number of bonuses" is completely arbitrary and an entirely stupid thing to care about?
Its like, you could take the vagas speed bonus, include it in the hull and "OMG IT HAS LESS BONUSES THAN OTHER HACS IT NEEDS BUFF"
Also the entire reason it has "4 bonuses" is that bonuses to two weapon systems cant really be used at the same time. Its like saying the hookbill gets a kinetic damage bonus, then THREE MORE DAMAGE BONUSES TO EVERY OTHER DAMAGE TYPE OMG SO MANY BONUSES |

Willy Eckerslike
APOCALYPSE LEGION
3
|
Posted - 2013.04.28 14:43:00 -
[640] - Quote
Veshta Yoshida wrote:Stuff
I see what you are getting at with the double bonus idea. 10% damage does come across as a lot compared to other ship bonusses. However, I refer you to a couple of other ships in the lineup:
Omen NI - 4 Turrets. 10% Damage bonus and a 10% Optimal bonus.
Osprey NI - 4 Launchers. 10% Damage bonus and a 10% Missile velocity bonus. (ok 5% dmg bonus on non-kinetic, but you get the idea)
compared to what I suggested:
Scythe FI - 4 Launchers. 10% Damage bonus plus some other missile bonus. RoF would be too much to ask for. Missile flight duration, explosion velocity. something.
TBH, I would rather have a reduced dmg bonus (7.5% maybe) to go with some form of damage application bonus. I would just like to see the end of the split weapon system.
But if nothing else I will gladly take what is offered. The new ship is a nice step up from what it used to be.
|

Akiyo Mayaki
169
|
Posted - 2013.04.28 16:15:00 -
[641] - Quote
I like the Vexor Navy Issue changes. No |

Aglais
Liberation Army Li3 Federation
233
|
Posted - 2013.04.28 16:37:00 -
[642] - Quote
Chessur wrote: Osprey navy issue: Again, fast, agile, and lost of versatility but it again has no DPS. It will be good for killing frigs with RLM. It fares slightly better as unlike the omen navy, it can at least sport a decent tank- but again it has anemic DPS.
Since when is ~410 DPS ignoring your two drones 'no DPS'? Do you ignore ships if you can't fit them to be 700+ DPS notank kill platforms? The new Navy Osprey is far, FAR more than just an RLM boat. Yes, it'll probably do well in that role, but here's the thing- with HAMs, it'll kite and spank almost every T1 cruiser, still. HMLs probably don't do much DPS anymore in general but I'm imagining that the navy osprey would be terrific at keeping maximum range against slower targets. It's an excellent skirmisher, exactly as the apparent lore behind it states. It's also got some solid tank potential too, which is solidly in line with Caldari design.
|

Chessur
Life of lively full life thx to shield battery
66
|
Posted - 2013.04.28 21:40:00 -
[643] - Quote
Aglais wrote:Chessur wrote: Osprey navy issue: Again, fast, agile, and lost of versatility but it again has no DPS. It will be good for killing frigs with RLM. It fares slightly better as unlike the omen navy, it can at least sport a decent tank- but again it has anemic DPS.
Since when is ~410 DPS ignoring your two drones 'no DPS'? Do you ignore ships if you can't fit them to be 700+ DPS notank kill platforms? The new Navy Osprey is far, FAR more than just an RLM boat. Yes, it'll probably do well in that role, but here's the thing- with HAMs, it'll kite and spank almost every T1 cruiser, still. HMLs probably don't do much DPS anymore in general but I'm imagining that the navy osprey would be terrific at keeping maximum range against slower targets. It's an excellent skirmisher, exactly as the apparent lore behind it states. It's also got some solid tank potential too, which is solidly in line with Caldari design.
No. It does not get 410 DPS. Using 2bcs (i feel dropping a DCU for a 3rd BC is a waste) you are looking at (with perfect skills, 5% implants, and 2 warriors) 382 DPS with out heat. You can have a 2 LSE tank on this... which is decent but not amazing. But the thing with hams is- The applied dps is far different than the pretty number posted in EFT. Unless you are hard tackling the target- HAMs struggle to apply DPS. You can rectify this with throwing away all of your rigs, but then you are really cutting back on your tank. The last option (forgoing dual web and into brawl rage) is to fit dual TP. Doing this allows some possibility of kiting- but again you still have poor tank, and your capacitor will be a joke.
So please explain this to me. Why would i ever choose HAM's? RLM's can provide better applied dps at greater range while allowing a better tank.
|

Donedy
Snuff Box Urine Alliance
62
|
Posted - 2013.04.29 12:02:00 -
[644] - Quote
FOZZIEEEEEEEEEEEEEEEEEEEE! DONT NERF MY FLABBERRRRRRRRRRRRR!
Quote:
- With the last T1 cruiser buff SFI was not anymore OP compared to T1 cruisers hulls, according to the price of the hull of course (Its a navy, it has to be more powerfull than a regular T1 hull)
- It is a Minmatarr hull, minmatarr line of ships was/is and should remain the more agile one. As its one of their racial characteristics. Even more in cruiser size.
- As the other cruisers are buffed (im glad with that btw), why nerfing the SFI? Even more if as you said "its a small tweak and its no relevant to complain about." In this case WHY NERFING IT? Other ships will take his old role, thats all...
|

John 1135
2
|
Posted - 2013.04.30 13:12:00 -
[645] - Quote
Quote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2550(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
DPS reduced? The extra optimal seems decent. Why reduced shield recharge time on an armour tanked ship? Heavily reduced HP (20% across the board?) in exchange for 10% lower sig and 25% better agility speed. Seems plausible. Why more drones? Ship was better / more distinctive as a laser boat. What is the point of the cap reduction? Cargo capacity increased so it can carry more booster charges? = -1 Mid?
I think the limp gun DPS will be a problem, and adding drones a poor way to balance that out. Would rather keep the fifth turret and lose the additional drones. In an ideal world would also lose the shield recharge, gain a tiny bit of cap to make up for the lost cap bonus on guns, and lose very slightly less armour.
|

Drago Shouna
Royal Amarr Institute Amarr Empire
11
|
Posted - 2013.04.30 14:20:00 -
[646] - Quote
I want the drone bay back on my Caracal Carrying a couple of salvaging drones was great. |

Seolfor
Caldari Provisions Caldari State
3
|
Posted - 2013.05.01 05:33:00 -
[647] - Quote
If market prices are a measure of perceived popularity and hence perceived power:
'Combat' Navy Cruisers (Sell price, from ~1 month ago)
1. Augoror ~40M to ~80M [+100%] 2. Caracal ~48M to ~67M [+40%] 3. Vexor ~63M to ~84M [+33%] 4. Stabber ~50M to ~45M [-10%]
Comment: The Navy Aug and Vexor's frankly look very powerful. Imo a Neut/plated VNI will reign supreme. Navy Caracal with no utility high or drone bay just looks ripe for tacklers, especially with HAMs or HMLs. I think price/performance of the SFI remains the best despite the nerfs.
'Attack' Navy Cruisers (Sell price, from ~1 month ago)
1. Osprey ~35M to ~53M [+51%] 2. Exeq ~45M to ~67M [+49%] 3. Omen ~58M to ~73M [+26%] 4. Scythe ~35M to ~40M [+14%]
Comment: The cormorant grade agility cruiser sized hookbill is looking good. The Exeq gives stupid-levels of dps and has the speed, agility and mids to apply it, dont get caught. The Nomen is meh to me, but obviously the market believes otherwise, and as usual the the matari attack navy cruiser is heavily underestimated.
I know which ones im stockpiling. Lets see what the next month of SiSi testing does.
Im predicting pre-release downward tuning to Navy Aug, Vexor and Exeq. |

Mojo Joo
Scrap Iron Flotilla
3
|
Posted - 2013.05.02 14:09:00 -
[648] - Quote
Seolfor wrote:...I think price/performance of the SFI remains the best despite the nerfs. So SFI is the only faction cruiser who price drop and you believe that is still the best performance ship for his price. Or you want to say best price for his performance? 
Maybe i am wrong, and my common sense don't work so well like your, but it 's not looking like most people seems to have an opposite opinion?! Is not that price drop a clear lack of demand compared with all other faction cruisers?  So this ship is so powerfull that people don't want it anymore? 
CCP make Omen navy issue agile like an minmatar ship; buff it's signature radius, agility and speed, and nerf the same characteristics on a minmatar ship, making ONI faster and more agile! Make perfect sense, go forward bunch of...  |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
38
|
Posted - 2013.05.02 14:46:00 -
[649] - Quote
Looks nice, although I expected more tank and/or fitting on navy caracal. And special thanks for navy scythe. |

Syrias Bizniz
Dark Shadows Of The Night
150
|
Posted - 2013.05.02 19:23:00 -
[650] - Quote
In case you didn't know:
Amarr cruisers went up in price because Amarr FW is sitting at Tier 1 for like 1 month (or 2, or more) now, that's also the reason minmatar cruisers are dropping slightly in price over time.
Also,
Amarr Cruisers look underwhelming for solo / small gang action when compared to all the other choices available. However, once it gets into ranges of 20+ people in armor cruisers, i predict we will see a lot of NOmens doing very, very well.
SFI is strong now, will be strong after Odyssey hits, but the other navy cruisers will be strong, too. Looking forward to NOsprey, Scythe Fleet and NExequror. |

Mojo Joo
Scrap Iron Flotilla
3
|
Posted - 2013.05.02 20:09:00 -
[651] - Quote
Syrias Bizniz wrote:In case you didn't know:
Amarr cruisers went up in price because Amarr FW is sitting at Tier 1 for like 1 month (or 2, or more) now, that's also the reason minmatar cruisers are dropping slightly in price over time.
Also,
Amarr Cruisers look underwhelming for solo / small gang action when compared to all the other choices available. However, once it gets into ranges of 20+ people in armor cruisers, i predict we will see a lot of NOmens doing very, very well.
SFI is strong now, will be strong after Odyssey hits, but the other navy cruisers will be strong, too. Looking forward to NOsprey, Scythe Fleet and NExequror.
So i guess your post is an answer to mine? What ships do you fly boy, and what game do you play? It's EVE? Really? Are you sure?
Before coming here and explain me how is very normal that an Amarr ship to be more fast and agile than his Minmatar counterpart, are you really sure you know anything about this game story? The races, etc?
Don't be to ashamed, it seems even CCP lost his original ideas too, about this game. We wait for armor Caldari ships, more and more fast and agile Amarr ships, maybe even shield tanked, missiles Gallente ships, and all things will be the great and very, very balanced in this game... a great homogeneous mixture of ships without any identity. |

Syrias Bizniz
Dark Shadows Of The Night
150
|
Posted - 2013.05.02 21:36:00 -
[652] - Quote
Mojo Joo wrote:Syrias Bizniz wrote:In case you didn't know:
Amarr cruisers went up in price because Amarr FW is sitting at Tier 1 for like 1 month (or 2, or more) now, that's also the reason minmatar cruisers are dropping slightly in price over time.
Also,
Amarr Cruisers look underwhelming for solo / small gang action when compared to all the other choices available. However, once it gets into ranges of 20+ people in armor cruisers, i predict we will see a lot of NOmens doing very, very well.
SFI is strong now, will be strong after Odyssey hits, but the other navy cruisers will be strong, too. Looking forward to NOsprey, Scythe Fleet and NExequror. So i guess your post is an answer to mine? What ships do you fly boy, and what game do you play? It's EVE? Really? Are you sure? Before coming here and explain me how is very normal that an Amarr ship to be more fast and agile than his Minmatar counterpart, are you really sure you know anything about this game story? The races, etc? Don't be to ashamed, it seems even CCP lost his original ideas too, about this game. We wait for armor Caldari ships, more and more fast and agile Amarr ships, maybe even shield tanked, missiles Gallente ships, and all things will be the great and very, very balanced in this game... a great homogeneous mixture of ships without any identity.
People like you are the reason i like reading the threads with announced balance changes. It's always amusing to see people rant about their beloved fotm ship being 'nerfed' or brought in line with other ships. If you had any grasp of the game itself, you would just keep your mouth shut, let everyone rant who wants, and start getting used to the fact that you will fly Scythe Fleet Issues in the future a lot, and that you will love them, and that you will rarely look back at the SFI. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
38
|
Posted - 2013.05.03 06:36:00 -
[653] - Quote
Mojo Joo wrote: Don't be to ashamed, it seems even CCP lost his original ideas too, about this game. We wait for armor Caldari ships, more and more fast and agile Amarr ships, maybe even shield tanked, missiles Gallente ships, and all things will be the great and very, very balanced in this game... a great homogeneous mixture of ships without any identity.
This everything is already here.. Look at Falcon/Scorpion fits - they're armor; Look at Curse - it's often shield-tanked... Deimos?..
Yes, I don't like what's happening, but that's the destiny of any balanced game. Yes, I hate balance. BTW that's why I don't play world of tanks... An almost perfectly balanced thing. |

Mojo Joo
Scrap Iron Flotilla
4
|
Posted - 2013.05.03 07:15:00 -
[654] - Quote
]Syrias Bizniz wrote:People like you are the reason i like reading the threads with announced balance changes. It's always amusing to see people rant about their beloved fotm ship being 'nerfed' or brought in line with other ships. If you had any grasp of the game itself, you would just keep your mouth shut, let everyone rant who wants, and start getting used to the fact that you will fly Scythe Fleet Issues in the future a lot, and that you will love them, and that you will rarely look back at the SFI.
So you don't give a s... about what it's happening with this game, all you just want to see are griefed people... I recommend you then to go and watch "crime and punishment" thread where is full of rants and "delicious tears". There is a good place to let out your own repressed feelings and sufferance from RL
Indeed, here are posting people who care about their "beloved" ships and "their" beloved game, EVE. You say that you are here just from some weird and unhealthy desire to see people who suffer... but some of us are here, in this game because we really like it, we like EVE whole idea, EVE universe and we like playing this game. And i think that purpose of this thread is that to get an feedback from people who like EVE, not to "harvest tears", OK?
Also i am sure that scope of the changes are not making people to not fly SFI anymore, and force them to fly in exchange some other ship... your statement just endorse my point of view, that SFI don't need to be nerfed in that way.
PS. People, including me, will fly ONI most likely, not Scythe FI, because with that specifications ONI will be new "old SFI"  But that will not change the weirdness of situation, where we need to use an amarr ship to fly in minmatar style  |

Donedy
Snuff Box Urine Alliance
72
|
Posted - 2013.05.03 10:14:00 -
[655] - Quote
Is that normal and intended that amarr navy cruisers looks to have like big capacitor issues? Even more as each of them got only 3 medslots. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
652
|
Posted - 2013.05.03 10:20:00 -
[656] - Quote
Donedy wrote:Is that normal and intended that amarr navy cruisers looks to have like big capacitor problems? Even more as they got only 3 medslots each of them. Don't worry about it, cruisers are not alone in that so all is well 
Amarr is Eve on Hard-mode. Our ships either have half the bonuses or 3-4 slots (gotta have CAP!) less than the other races .. it is as it should be. We have Scorch, it is enough ... hahahahahahaha |

John 1135
3
|
Posted - 2013.05.03 12:46:00 -
[657] - Quote
Donedy wrote:Is that normal and intended that amarr navy cruisers looks to have like big capacitor issues? Even more as each of them got only 3 medslots. Yes. That's normal and intended. |

Ashina Sito
Center for Advanced Studies Gallente Federation
55
|
Posted - 2013.05.04 08:49:00 -
[658] - Quote
Anika Ataru wrote:NVex with two unbonused turrets.. Is it kind of bad joke or something? Can you at least solve it in similar way like with Dominix, by removing turret bonus (I don't like that, but if you insist..), whilst keeping turrets? Just make it more than two, two turrets without bonus are ridiculous. It's like crippled Ishtar (I'm actually really worried about your plans with Ishtar now). Decent ship for PvE I guess, but I would rather keep my five goddamn turrets (even unbonused ones), instead of getting one stupid heavy drone. Those secondary drone bonuses, whilst marginally useful, aren't really worth it either.
Weird, after "Dominix without bonus, but still with turrets" rage, I would expect this thread to be upside down because of NVex without both, but so far, I see like three people complaining about it. I'm refusing to believe, that people have no use for those turrets, or NVex itself :(
I hear ya Sister!
I posted against the Navy Vexor changes. I realized though that CCP would not care about it. With how they abandoned their own design philosophy and bad the choices for the bonus changes it is clear they have an image of what they want it to do and you, I and we won't say anything to change CCP's mind. One upside is that they are leaving the Vexor alone.
There is an additional issue as well. The Navy Vexor is little used in PvP. As a PvE ship it will do fine.... sort of. It is a temporary ship to use while your waiting to train up to use an Ishtar. Now these changes on an Ishtar hull are awesome, for the Navy Vex it is just a sad day.
|

Syrias Bizniz
Dark Shadows Of The Night
153
|
Posted - 2013.05.06 15:58:00 -
[659] - Quote
The NVex is going to be a very nice brawling cruiser, who's engagement profile is incredibly huge, basically everything from frig(gang)s to battleships.
I understand that you have a desire for the Vexor being able to bring out 500-600 dronedps and ontop of that go in with some nice blaster (or autocannon) pressure, but the way it is upcoming, it will be more about sustainability and ewar (Hello 1 med 3 small neuts, mwd, capbooster, scram, web, 1600mm or 800mm+MAAR and good tank/gank) |

Rastor Galondil
Internet Spaceships Initiates Tribal Band
0
|
Posted - 2013.05.07 18:13:00 -
[660] - Quote
Why nerf the Stabber Fleet mass? Isn't speed and mobility suppose to be something that Minmatar excel at, then less mass with less armor? I don't even... 0.o? Then nerf it's already relatively low CPU? Seems a bit unfair. Looking forward to the Scythe tho. That's how most Minmatar ships should be, but that's just my opinion. |

X Gallentius
Justified Chaos
1386
|
Posted - 2013.05.07 20:14:00 -
[661] - Quote
Mojo Joo wrote:CCP make Omen navy issue agile like an minmatar ship; buff it's signature radius, agility and speed, and nerf the same characteristics on a minmatar ship, making ONI faster and more agile than SFI ! Make perfect sense, go forward bunch of...  ONI = attack faction cruiser SFI = combat faction cruiser
So yes, CCP got it right. |

kraiklyn Asatru
T.R.I.A.D
231
|
Posted - 2013.05.08 05:08:00 -
[662] - Quote
XGal has a point here. ONI is supposed to be a big slicer ( slicer looks to be going he way of the dodo so whether this will work is still a question)
I do take issue though...Most navy cruisers look fine but they are gimping the SFI.. thats fine...if it wasnt that the SFI has a poor tank or very poor dps/projection. Yet now CCP does weird things again by increasing shield (srsly if you decrease agility and slow it down then why in hell would anyone want to shield tank it, especially with the TE nerf) if you tank it you are reduced to armour and 180s anyway (most common i'd say)
Anyway why mess with something that seems to be in the right position. Not that they will ever listen to that argument. |

Ashina Sito
Center for Advanced Studies Gallente Federation
55
|
Posted - 2013.05.08 05:40:00 -
[663] - Quote
Syrias Bizniz wrote:The NVex...
but the way it is upcoming, it will be more about sustainability and ewar (Hello 1 med 3 small neuts, mwd, capbooster, scram, web, 1600mm or 800mm+MAAR and good tank/gank)
Problem is that you already can do all of that the way it is now. It can do both now but it will only be able to do one with the change. It takes away the one thing that has made drone ships great, flexibility to use them as you see fit, not as it is "suppose" to be.
Not that it matters, I am sure this is a done deal. I don't have the energy to fight it since nothing will change. Additionally I don't fly the Navy Vex or the Domi anymore.... nor will I after the changes. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
166
|
Posted - 2013.05.09 20:23:00 -
[664] - Quote
Ashina Sito wrote:Syrias Bizniz wrote:The NVex...
but the way it is upcoming, it will be more about sustainability and ewar (Hello 1 med 3 small neuts, mwd, capbooster, scram, web, 1600mm or 800mm+MAAR and good tank/gank) Problem is that you already can do all of that the way it is now. It can do both now but it will only be able to do one with the change. It takes away the one thing that has made drone ships great, flexibility to use them as you see fit, not as it is "suppose" to be. Not that it matters, I am sure this is a done deal. I don't have the energy to fight it since nothing will change. Additionally I don't fly the Navy Vex or the Domi anymore.... nor will I after the changes.
Agreed, everything these devs touch turns to **** lately. |

Verity Sovereign
Pator Tech School Minmatar Republic
419
|
Posted - 2013.05.10 11:09:00 -
[665] - Quote
Nomen is going to cap out so easily..... |

Jill Antaris
Imperial Academy Amarr Empire
47
|
Posted - 2013.05.10 11:22:00 -
[666] - Quote
Verity Sovereign wrote:Nomen is going to cap out so easily.....
True, especially with the AN Augoror becoming the new brawling cruiser, the AN Omen needs a bit more cap to use mwd and heavy puls for longer than 90s. Something around 2-2,5 minutes would be good I guess. That also would be a good opportunity to give the normal omen a bit more cap.  |

Verity Sovereign
Pator Tech School Minmatar Republic
419
|
Posted - 2013.05.10 18:07:00 -
[667] - Quote
Am I the only one that wants to see these get new names and models?
The Exequor and Navy exequor are nothing alike. The Nexequor is more like a Thorax. Naugoror is more like a Mallus Osprey... well its more like a Caracal... except there's already one of those... I want to see it changed to a navy moa, and give the caldari a navy hybrid cruiser
Scythe... not really like any of the standard cruisers, but I suppose most like the Belicose, being split weapons and all.
Right now its strange to go from T1 logi, to faction combat cruiser |
|

CCP Fozzie
C C P C C P Alliance
5814

|
Posted - 2013.05.12 13:54:00 -
[668] - Quote
Hey guys just wanted to let you know that I've caught up on all the posts I'd missed in this thread, thanks for the feedback.
I want to let you all know that these changes are up on SISI now for your testing. The navy cruisers are especially good for sisi testing as the kinds of playstyles they will be best at (solo/small gang) can be tested pretty well with sisi gameplay.
Now that we've got sisi updated I'm making the ship and module balance work my priority for the next two weeks so that we can make sure we get the most polished changes possible released in Odyssey. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Gosti Kahanid
Farstriders Apocalypse Now.
15
|
Posted - 2013.05.12 14:08:00 -
[669] - Quote
Verity Sovereign wrote:Am I the only one that wants to see these get new names and models?
The Exequor and Navy exequor are nothing alike. The Nexequor is more like a Thorax. Naugoror is more like a Mallus Osprey... well its more like a Caracal... except there's already one of those... I want to see it changed to a navy moa, and give the caldari a navy hybrid cruiser
Scythe... not really like any of the standard cruisers, but I suppose most like the Belicose, being split weapons and all.
Right now its strange to go from T1 logi, to faction combat cruiser
This is a good point. When I look at the Navy Slicer I always wondered why it has a other Name and a slightly other desighn that the Executioner. It also seems to be the only Navy Ship which is unique like that (if I don-¦t mistaken). Now that some Navy-Ships are completely diffentent from theyr T1-counterparts, why not at least rename them to avoid confusion.
Sorry for my bad english |

Avald Midular
Republic Military School Minmatar Republic
159
|
Posted - 2013.05.12 20:24:00 -
[670] - Quote
CCP Fozzie wrote:Hey guys just wanted to let you know that I've caught up on all the posts I'd missed in this thread, thanks for the feedback.
I want to let you all know that these changes are up on SISI now for your testing. The navy cruisers are especially good for sisi testing as the kinds of playstyles they will be best at (solo/small gang) can be tested pretty well with sisi gameplay.
Now that we've got sisi updated I'm making the ship and module balance work my priority for the next two weeks so that we can make sure we get the most polished changes possible released in Odyssey.
Any chance you can get caught up on the Battleship feedback threads too? The Amarr thread has been especially busy and has received no feedback in a while. |

Michael Harari
Genos Occidere HYDRA RELOADED
589
|
Posted - 2013.05.13 00:57:00 -
[671] - Quote
Gosti Kahanid wrote:Verity Sovereign wrote:Am I the only one that wants to see these get new names and models?
The Exequor and Navy exequor are nothing alike. The Nexequor is more like a Thorax. Naugoror is more like a Mallus Osprey... well its more like a Caracal... except there's already one of those... I want to see it changed to a navy moa, and give the caldari a navy hybrid cruiser
Scythe... not really like any of the standard cruisers, but I suppose most like the Belicose, being split weapons and all.
Right now its strange to go from T1 logi, to faction combat cruiser This is a good point. When I look at the Navy Slicer I always wondered why it has a other Name and a slightly other desighn that the Executioner. It also seems to be the only Navy Ship which is unique like that (if I don-¦t mistaken). Now that some Navy-Ships are completely diffentent from theyr T1-counterparts, why not at least rename them to avoid confusion. Sorry for my bad english
Er, all the navy frigates have unique names. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1210
|
Posted - 2013.05.13 13:36:00 -
[672] - Quote
I finally fit up a Navy Aug on SISI. I have a genolution set as well as energy damage implants on my TQ Amarr clone so I carried those over as well:
High: Heavy Pulse II x 3 Medium Unstable Fluctuator x 2 Mid: 10MN AB II Medium Cap Booster II Faint Epsilon Warp Scrambler Low: 1600mm RT Plate EANM II x 2 DC II Reactive Hardner HS II x 2 Rigs: MACR Trimark x 2
Three Warrior II drones. Wheeee!
The in game fitting screen had me at 66k EHP. I was getting 640 DPS with conflag overheated. 419 DPS with Scorch (22km optimal + 5km falloff) That overheats to about 480 DPS. This ship is going to be scary.
|

Major Killz
191
|
Posted - 2013.05.13 13:53:00 -
[673] - Quote
Osprey Navy Issues: will be annoying and lamed up with electronic warfare. So, I assume turret ships will be useless against it and dual propulsion and what not. *REALLY GOOD IN FLEETS*
Caracal Navy Issues: 'Rapid Light Missile Launcher' set-up will pop frigates and destroyers like bubbles. 'Heavy Assault Missile Launcher' set-up will apply consistent damage to low signature ships without a stasis webifier applied. *REALLY GOOD IN FLEETS*
Scythe Fleet Issues: I wont be using turrets on this ship. 'Heavy Assault Missile Launcher' set-ups will be effective close range and long with javelins. Much the same outcome with 'Rapid Light Missile Launcher'. *REALLY GOOD IN FLEETS*
Stabber Fleet Issues: Same ship for the most part.
ONIssues: Good counter against a SINGLE NON-BONUSED tracking disruptor and will be able to engage OUTSIDE of frigate locking range. Otherwise good all around. *REALLY GOOD IN FLEETS*
VNIssues: Good all around, drones all around. *REALLY GOOD IN FLEETS*
The rest don't MADA.
- killz |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
667
|
Posted - 2013.05.13 14:23:00 -
[674] - Quote
Zarnak Wulf wrote:...This ship is going to be scary. Scary fat, slow and dead ..
Plated AB fit = fat and slow. Abysmal tracking and no fight control = dead.
Neuts are ineffectual against buffers and all but laser ships as blasters all have injectors thanks to more mids plus much lower cap usage. With no real speed or ability to control it even frigs will a major threat as their *new* higher base speeds is enough to defeat M.Pulse tracking even without propulsion .. and three drones are not going to do much of anything.
It looks good on paper, but I fear that the limitations set by current meta game and those inherent in lasers with only three mids will give it a very small niche.
But a super-dense brick with sharp edges and room for a cyno is just what the doctor ordered for bait operations. Jokes on the people who adopt that use when cyno nerfs hits .. provided null doesn't manage to whine themselves out of that one. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 15:05:00 -
[675] - Quote
The stabber fleet issue does intrigue me as a AB plated ship but AB's need some work as they add too much mass and leave you somewhat vulnerable to webs and neuts. Also why add mass to it? its mass was fine it was balanced by being short ranged and the lower mass/extra speed helped with AB potential fits.
The caracal and Augoror has lower mass ... that's very strange for continuity i would think. i think there is room to reduce the mass across the board though. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1210
|
Posted - 2013.05.13 15:16:00 -
[676] - Quote
Veshta Yoshida wrote:Zarnak Wulf wrote:...This ship is going to be scary. Scary fat, slow and dead .. Plated AB fit = fat and slow. Abysmal tracking and no fight control = dead. Neuts are ineffectual against buffers and all but laser ships as blasters all have injectors thanks to more mids plus much lower cap usage. With no real speed or ability to control it even frigs will a major threat as their *new* higher base speeds is enough to defeat M.Pulse tracking even without propulsion .. and three drones are not going to do much of anything. It looks good on paper, but I fear that the limitations set by current meta game and those inherent in lasers with only three mids will give it a very small niche. But a super-dense brick with sharp edges and room for a cyno is just what the doctor ordered for bait operations. Jokes on the people who adopt that use when cyno nerfs hits .. provided null doesn't manage to whine themselves out of that one.
I would point at the Maller. It has become a very powerful fleet ship in FW while using an AB and three mids. Fleets of Mallers backed by Augorers have torn apart Minmatar SFI fleets. It also uses an AB and only has three mids. This ship will fit very nicely in those fleets. It has half an effective turret more to go along with two medium neuts and a nicer tank. Time might force it to be a fleet ship - but it will be very nice there.
Also - In my experience two medium neuts trump a cap injector on anything cruiser or smaller. Even if you don't get immediate gratification - they have to survive a very long time under that neut pressure while going through the NAug's tank. Corpmates with LG slaves were getting 100k EHP fits on the thing. |

Juicescro
Mont Argent The Big Dirty
7
|
Posted - 2013.05.16 06:05:00 -
[677] - Quote
Really happy about the improved drone tracking and -1 high on the Vexor Navy Issue.
Have several of them sitting in hangar unfit on my main, it was simply impossible to fit the highs (with cruiser sized weapons :P) with the current power grid and even have the tank of the regular Vexor. |

Mariner6
Agony Unleashed Agony Empire
157
|
Posted - 2013.05.16 11:36:00 -
[678] - Quote
Played on Sisi for a while last night with the NOMEN.
ITS amazing. In fact this may become my favorite boat to fly. With the right fit its ridiculously fast, incredible agility, hits out to 37km optimal with scorch and can absolutely dictate range. It easily fits a med cap booster and you can run everything for a long time while pumping 800's and occasionally letting up on the MWD. I had no problem with cap management what so ever.
Solo'd several ships with ease in this boat to include a T3 cruiser and others. Particularly nasty against frigs such as a poor daredevil who thought he had it easy. The drone bay is very nice.
Messed around fitting the Navy Vexor and Navy Exe. Really not happy with any of the fits yet on the Navy Exe. I find the fitting on it too tight and in no way survivable. Started a bit of testing with it and it simply struggles to apply dps, made worse by poor tracking and zero GTFO ability. No real reason to spend this much on a gank boat to be honest. A thorax I think will actually apply more real dps to most targets due to tracking, regardless of what EFT says. Granted this is with solo work, I suppose maybe in a gang it might be ok. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
7
|
Posted - 2013.05.17 14:48:00 -
[679] - Quote
had a couple of fights with the Caracal Navy Issue on Sisi. First one was with a talos. Spanked him with ease. Second was with a Zealot. Didn't fair so well there and couldn't scratch his tank. Pretty fun ship to fly.
Fit 6x HAMS tech II, 1x fleeting web, 1x Scram tech II, 1x LSE tech II, 1x 10mn burner, 1x Adapt Invul tech II, 3x Ballistic control tech II, 1x damage control |

Akturous
Immortalis Inc. Shadow Cartel
133
|
Posted - 2013.05.18 03:21:00 -
[680] - Quote
Willy Eckerslike wrote:Akturous wrote:You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind). The Scythe FI gets two bonusses (bonii, whatever). Count them. One. Two. That's right, two bonusses. However, they each only apply to one weapon system. So fit a single weapon of choice and that weapon system gets ONE bonus. Count it. One. That's right. One bonus. Fit two different weapon systems in a split formation and each system gets one bonus. Count it. One. That's right. One bonus. Now look at all the other ships. They get two bonusses for their weapon system.. You fit that weapon system and you get two bonusses. Count them. One. Two. That's right. Two bonusses. Who did you say was the ******? Ignorance is bliss. The projectile bonus does not apply to missile systems and the missile damage bonus does not apply to projectiles. Get rid of the split weapon system and let us have two bonusses for a single weapon, like all the others. Split weapons are old hat. I thank you. Edit: Apparently re-tard is a naughty word
10% is the equivalent of two normal 5% bonuses. Some people, seriously.
Vote Item Heck One for CSM8 |

Kagura Nikon
Mentally Assured Destruction Whores in space
312
|
Posted - 2013.05.18 12:18:00 -
[681] - Quote
Jonas Sukarala wrote:The stabber fleet issue does intrigue me as a AB plated ship but AB's need some work as they add too much mass and leave you somewhat vulnerable to webs and neuts. Also why add mass to it? its mass was fine it was balanced by being short ranged and the lower mass/extra speed helped with AB potential fits.
The caracal and Augoror has lower mass ... that's very strange for continuity i would think. i think there is room to reduce the mass across the board though.
The mass adition is to avoid usage of oversized Burners.
I usually do not agree with this guy. But he has a point. AB could be improved a tiny bit. Not much, just a bit woudl be enough so that the ships that were intended to use them can do it properly. Another 5% speed bonus on each one of all AB types woudl be enough .
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Kaal Redrum
The Tuskers
40
|
Posted - 2013.05.20 19:47:00 -
[682] - Quote
Akturous wrote:Willy Eckerslike wrote:Akturous wrote:You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind). The Scythe FI gets two bonusses (bonii, whatever). Count them. One. Two. That's right, two bonusses. However, they each only apply to one weapon system. So fit a single weapon of choice and that weapon system gets ONE bonus. Count it. One. That's right. One bonus. Fit two different weapon systems in a split formation and each system gets one bonus. Count it. One. That's right. One bonus. Now look at all the other ships. They get two bonusses for their weapon system.. You fit that weapon system and you get two bonusses. Count them. One. Two. That's right. Two bonusses. Who did you say was the ******? Ignorance is bliss. The projectile bonus does not apply to missile systems and the missile damage bonus does not apply to projectiles. Get rid of the split weapon system and let us have two bonusses for a single weapon, like all the others. Split weapons are old hat. I thank you. Edit: Apparently re-tard is a naughty word 10% is the equivalent of two normal 5% bonuses. Some people, seriously.
Cant... resist..replying .. to .. troll...
4 Turrets or Launchers with a 10% damage bonus is a multiplicative bonus i.e. 4 x (1+0.1x5) or 4 x 1.5 ie 6 effective Turrets or Launchers
It is ONE bonus, not Two. One.
RoF on the other hand is a division based buff
4 Turrets with a 10% RoF bonus, fires faster ofcourse i.e. 4 / (1-0.1x5) or 4/0.5 or 8 effective Turrets.
So RoF better than standard Damage bonus - still ONE bonus. Or if you REALLY want to be pedantic a 1.33 bonus (8/6), not Two, but 1.33.
The launcher Scythe FI is distinctly worse for this reason - its 6 Effective Launchers v/s 8 Effective Turrets.
CCP needs to make the bonus to launcher RoF and not launcher damage. Unless theyre saying launchers are inherently better than turrets and thus for a split weapon system ship, its balanced to have 6 launchers vs 8 turrets, all other things being equal |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
671
|
Posted - 2013.05.20 21:06:00 -
[683] - Quote
Kaal Redrum wrote:Cant... resist..replying .. to .. troll......
CCP needs to make the bonus to launcher RoF and not launcher damage. Unless theyre saying launchers are inherently better than turrets and thus for a split weapon system ship, its balanced to have 6 launchers vs 8 turrets, all other things being equal I am curious as to how you define a 'troll', when you use fact distortion to rebuke them.
Nomen: 4 Turrets, 10%/lvl = 6 turrets. Bonus only applies to turrets, limited versatility. Naug: 3 Turrets, 25%/lvl = 6.75 turrets. Bonus only applies to turrets, limited versatility. ONI: 4 Launchers, 10%/lvl kinetic / 5%/lvl off-race = 6/5 launchers. Bonus only applies to launchers, limited versatility. CNI: 6 Launchers, 5% RoF/lvl = 8 launchers. Bonus only applies to launchers, limited versatility. * Very odd how it is so much better than the other hulls. Nvex: Drones, not applicable. Nexeq: 5 Turrets, 5% RoF and Dmg/lvl = 8.33 turrets. Bonus only applies to turrets, limited versatility. * Very odd how it is so much better than the other hulls. FIS: 5 Turrets, 5% RoF/lvl = 6.67 turrets. Bonus only applies to turrets, limited versatility. And the one you moan about; SFI: 4 turrets/launchers, 10% RoF/lvl / 10%/lvl = 8 turrets/6 launchers. INSANE versatility while being on par with all other hulls regardless of chosen weapon system .. if it should be changed then the RoF on guns should be damage (ie. nerf) to bring it in line.
There is not a single 10% RoF bonus anywhere but on the Scythe, because doubling damage of a T1 hull is unheard of without reducing mount points (ex. navy frigs, NAug). You are getting same damage as the ONI only with all damage types, plus 2.5x the drones plus way more speed PLUS you get more gun damage than the vast majority of hulls that are limited to guns (Same as the Cynabal for Goddess sake!)
What annoys me the most is that there is no explanation as to why Cara, Exeq and Gun Scythe are given that much more damage than the others.
In short: Scythe should be nerfed from proposed configuration as the ability to use either guns or launchers as well or better than the platform specific hulls is broken .. so by all means, give it a 5% damage/5% RoF (no T1 ships has two of the same bonus, so no 10% (5+5) RoF) on four launchers (6.67) with rest made up from superior speed and drones .. will actually make it more balanced.
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Capqu
Love Squad
110
|
Posted - 2013.05.21 14:01:00 -
[684] - Quote
Veshta Yoshida wrote:Kaal Redrum wrote:Cant... resist..replying .. to .. troll......
CCP needs to make the bonus to launcher RoF and not launcher damage. Unless theyre saying launchers are inherently better than turrets and thus for a split weapon system ship, its balanced to have 6 launchers vs 8 turrets, all other things being equal I am curious as to how you define a 'troll', when you use fact distortion to rebuke them. Nomen: 4 Turrets, 10%/lvl = 6 turrets. Bonus only applies to turrets, limited versatility. Naug: 3 Turrets, 25%/lvl = 6.75 turrets. Bonus only applies to turrets, limited versatility. ONI: 4 Launchers, 10%/lvl kinetic / 5%/lvl off-race = 6/5 launchers. Bonus only applies to launchers, limited versatility. CNI: 6 Launchers, 5% RoF/lvl = 8 launchers. Bonus only applies to launchers, limited versatility. * Very odd how it is so much better than the other hulls. Nvex: Drones, not applicable. Nexeq: 5 Turrets, 5% RoF and Dmg/lvl = 8.33 turrets. Bonus only applies to turrets, limited versatility. * Very odd how it is so much better than the other hulls. FIS: 5 Turrets, 5% RoF/lvl = 6.67 turrets. Bonus only applies to turrets, limited versatility. And the one you moan about; SFI: 4 turrets/launchers, 10% RoF/lvl / 10%/lvl = 8 turrets/6 launchers. INSANE versatility while being on par with all other hulls regardless of chosen weapon system .. if it should be changed then the RoF on guns should be damage (ie. nerf) to bring it in line. There is not a single 10% RoF bonus anywhere but on the Scythe, because doubling damage of a T1 hull is unheard of without reducing mount points (ex. navy frigs, NAug). You are getting same damage as the ONI only with all damage types, plus 2.5x the drones plus way more speed PLUS you get more gun damage than the vast majority of hulls that are limited to guns (Same as the Cynabal for Goddess sake!) What annoys me the most is that there is no explanation as to why Cara, Exeq and Gun Scythe are given that much more damage than the others. In short: Scythe should be nerfed from proposed configuration as the ability to use either guns or launchers as well or better than the platform specific hulls is broken .. so by all means, give it a 5% damage/5% RoF (no T1 ships has two of the same bonus, so no 10% (5+5) RoF) on four launchers (6.67) with rest made up from superior speed and drones .. will actually make it more balanced.
You have to consider the Scythe does not have a utility bonus like almost every other ship. No range / tracking / missile velocity or whatever. It sacrifices it's utility bonus for the versatility of two mutually exclusive primary bonuses, which are slightly more powerful than usual. Seems fine to me. http://pizza.eve-kill.net |

Macgun90
Cold Nova Industries
3
|
Posted - 2013.06.02 05:47:00 -
[685] - Quote
Navy Caracal should keep its meager drone bay, 3 light drones isnt exactly devestating but they are nice to have when up against frigates as not all Navy Caracals are fitted with rapid lights. Likes: Guns, beer, and Navy Issue ships Dislikes: People who cant dock their ships right "Stop taking up two spaces you moron!" Proud supporter of the Caldari Navy-á
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Akturous
Immortalis Inc. Shadow Cartel
142
|
Posted - 2013.06.02 12:32:00 -
[686] - Quote
Kaal Redrum wrote:Akturous wrote:Willy Eckerslike wrote:Akturous wrote:You retards do understand that it's 10%/lvl for both missiles and guns right?
So you're actually getting 4 bonuses. This is what should have happened to the phoon.
If you can't understand this, jump off a bridge (the jump kind). The Scythe FI gets two bonusses (bonii, whatever). Count them. One. Two. That's right, two bonusses. However, they each only apply to one weapon system. So fit a single weapon of choice and that weapon system gets ONE bonus. Count it. One. That's right. One bonus. Fit two different weapon systems in a split formation and each system gets one bonus. Count it. One. That's right. One bonus. Now look at all the other ships. They get two bonusses for their weapon system.. You fit that weapon system and you get two bonusses. Count them. One. Two. That's right. Two bonusses. Who did you say was the ******? Ignorance is bliss. The projectile bonus does not apply to missile systems and the missile damage bonus does not apply to projectiles. Get rid of the split weapon system and let us have two bonusses for a single weapon, like all the others. Split weapons are old hat. I thank you. Edit: Apparently re-tard is a naughty word 10% is the equivalent of two normal 5% bonuses. Some people, seriously. Cant... resist..replying .. to .. troll... 4 Turrets or Launchers with a 10% damage bonus is a multiplicative bonus i.e. 4 x (1+0.1x5) or 4 x 1.5 ie 6 effective Turrets or Launchers It is ONE bonus, not Two. One. RoF on the other hand is a division based buff 4 Turrets with a 10% RoF bonus, fires faster ofcourse i.e. 4 / (1-0.1x5) or 4/0.5 or 8 effective Turrets. So RoF better than standard Damage bonus - still ONE bonus. Or if you REALLY want to be pedantic a 1.33 bonus (8/6), not Two, but 1.33.
The launcher Scythe FI is distinctly worse for this reason - its 6 Effective Launchers v/s 8 Effective Turrets. CCP needs to make the bonus to launcher RoF and not launcher damage. Unless theyre saying launchers are inherently better than turrets and thus for a split weapon system ship, its balanced to have 6 launchers vs 8 turrets, all other things being equal
So you just agreed with me. I said it's two normal 5% bonuses in one. The fact they gave projectiles 10% ROF and missiles 10% damage is besides the point, a regular bonus is 5%/lvl and around 6-8 effective turrets.
"5% bonus to projectile and missile damage and rof/lvl" would you be happy then? So you'd increase missile dps a bit and lose some projectile (personally not in favour, I hate missiles). Vote Item Heck One for CSM8 |

vxandl Khouch
Grumpy Bastards Mass Overload
0
|
Posted - 2013.06.03 15:16:00 -
[687] - Quote
How about giving faction cruisers slightly faster warp speed than regular cruisers? Perhaps only specific ones, kind of like how the Vagabond has 3.75 AU/s warp speed, why not give something similar to the SFI or Navy Omen? |

Edward Olmops
Sirius Fleet
60
|
Posted - 2013.06.04 10:14:00 -
[688] - Quote
When reading the Odyssey patch notes, I stumbled over one thing that was NOT in there:
Price change for Navy cruisers in LP stores. Was that an oversight or did the former tier 1 ones (Navy Osprey, Augoror, Scythe, Exequror) indeed NOT get more expensive? (as it is stated for the battleships and was also announced for cruisers before...) I would have expected LP prices to go up e.g. in FW LP stores from 30k to 45k where the former tier 2 cruisers reside. |

Perihelion Olenard
171
|
Posted - 2013.06.04 22:26:00 -
[689] - Quote
Navy Exequror is a bit tight on fittings. While the fittings prevent me from getting nice HP, it does put out some decent DPS as an armored cruiser. It doesn't have bad agility and speed when plated, either.
But, are these navy cruisers worth twice the cost of a battlecruiser with much less tank and damage of one? Definitely not. I wear my sunglasses at night. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
214
|
Posted - 2013.06.05 07:00:00 -
[690] - Quote
Edward Olmops wrote:When reading the Odyssey patch notes, I stumbled over one thing that was NOT in there:
Price change for Navy cruisers in LP stores. Was that an oversight or did the former tier 1 ones (Navy Osprey, Augoror, Scythe, Exequror) indeed NOT get more expensive? (as it is stated for the battleships and was also announced for cruisers before...) I would have expected LP prices to go up e.g. in FW LP stores from 30k to 45k where the former tier 2 cruisers reside.
I am interested in this as well. |

Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:44:00 -
[691] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
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