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ALUCARD 1208
Spiritus Draconis Sicarius Draconis
160
|
Posted - 2013.04.04 21:12:00 -
[211] - Quote
Cearain wrote:But you and the other gallente seem impervious to reason..
it isnt just gallente rubbishing this everyone is  GÖÑ HIGH FIVES GÖÑ-á |

Mirana Niranne
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
|
Posted - 2013.04.04 22:03:00 -
[212] - Quote
Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing.
You don't need a cloak OR a stab to farm effectively, you just need to be paying attention. I plex to PvP myself, but when something shows up on short I know I can't deal with, I align out. If it lands and is blinky, I'm in warp before he's even fully landed.... Except this one time when I was paying too much attention to eye bleach.
Something that may help a little bit though, is increasing the tank on the NPCs to something reasonable. A stabbed frig should in no way be able to break the tank on a medium... And probably not a small either. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 01:30:00 -
[213] - Quote
ALUCARD 1208 wrote:Cearain wrote:But you and the other gallente seem impervious to reason.. it isnt just gallente rubbishing this everyone is 
Sorry but the idea has been supported for years. Just because the latest batch of farmers to enter fw don't like it, doesn't mean its not supported. Hans actually had this idea in his platform when he ran for csm 8. You just display more ignorrnace when you suggest no one likes the idea.
ALUCARD 1208 wrote:
what i dont understand why we should be given this information instead of finding out for ourselves it doesnt seem very sandboxy notifications telling you were people are......
Why shouldn't military complexes notify the rest of the militia when they are attacked. Can you think of a militiary complex anywhere in the world that would not notify its army if it was attacked by the enemy?
Plus from a gameplay perspective the fact is that if pvpers do not have this tool then 90% of the warzone will be determined by rabbits. You may like the "content" that delivers but you and your fellow gallente posters are pretty much allone on that.
ALUCARD 1208 wrote: or in the case of backwaters even care that their even there, just bcos i have something telling me were they are doesnt make me care any more than usual
First just to be clear - what you call backwater is 90% of the warzone.
Second most people don't care because the game play involved with doing something about what happens in sov under the current mechanics is ridiculously boring. But if the mechanics changed so that doing something about sov in the other 90% of systens involved lots of great pvp - they would start caring. They would care because the fw sov game would become a good game that is worth playing and caring about. Right now no one cares because the game is broken.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Juan Rayo
Justified Chaos
48
|
Posted - 2013.04.05 01:38:00 -
[214] - Quote
Cearain wrote: Right now no one cares because the game is broken.
First, you don't speak for everyone. Lots of people understand this.
Second, tons of people are actually IN faction warfare, fighting, having fun. You are not in FW and yet to keep on going and going and going with your ridiculous idea. Those people IN faction warfare keep telling you how wrong you are, but you, NOT being in fw, continue to think we are the ones impervious to reason.
One thing for you tho: you-¦ve manage to make both gallente AND caldari agree on one thing: making fun of your notification crap. That-¦s something I guess. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 04:16:00 -
[215] - Quote
Juan Rayo wrote:Cearain wrote: Right now no one cares because the game is broken. First, you don't speak for everyone. Lots of people understand this. Second, tons of people are actually IN faction warfare, fighting, having fun. You are not in FW and yet to keep on going and going and going with your ridiculous idea. Those people IN faction warfare keep telling you how wrong you are, but you, NOT being in fw, continue to think we are the ones impervious to reason. One thing for you tho: you-¦ve manage to make both gallente AND caldari agree on one thing: making fun of your notification crap. That-¦s something I guess.
Your right a few people do care about the other 90% of systems. But that number is dwindling as the reality of these mechanics sinks in.
Its not my idea to have the notifications. It was suggested years ago by someone who thought fw shoud be a pvp mechanic. Whether people in fw farmville today still think that way or not is none of my concern. Maybe they all like the content rabbits provide. You can join them. But there are plenty of people who think its broken. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.05 06:31:00 -
[216] - Quote
Mirana Niranne wrote:Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing... We've had missions tailored (and exclusive) to FW from the beginning, getting ISK was never an issue. The problem in those days was that it is a bonafide PvE activity and as we all know that is beneath the leet population, never mind the fact that spending twice as long getting only half the LP (at tier3) orbiting a button is also really PvE.
Notifications if done 'wrong' will result in people begging CCP for a way to turn them off in settings, at which point you have effectively wasted what precious Dev time was allotted to include it, thankfully there are other ways to go about it.
What I want/desire/need/crave (in no particular order, numbers are to differentiate): 1. Plex NPC's getting their promised tweak. Too easily killed and the time one has to stop all future spawns is way too generous, one or the other has to change. Frig fights rarely exceed 20-30s, so use that for Novice's, Smalls can be double that (45-60s), Mediums double again (90-120s) and Large a flat five minutes. Forces the issue of appropriate ships without much further work needed in that area, might tweak the rat tanks to account for tiericide bump in dps but other than that .. Reason: Gunless frigs were bad enough, stabbed cloaking sometimes gunless (if main used to clear a system) is not better .. 'nuff said.
2a. Missions to be the primary source of LP once again or people given a choice of "LP or VP" after a few seconds of nothing happening on a button. 2b. Missions could (and always should!) have been part of the war were they only given a poison pill system, so I'd look into that as well .. increase rewards if need be (currently using generic calcs). Rebalance them to force the issue of reward appropriate ships (a bomber does not 'deserve' 30k LP for 2 mins work, especially when it is allowed to use non-militia alts as speed tanks). 2c. Either a new set of 'defence' missions be deployed or missions only spawn in hostile space .. makes no sense for a military to launch an attack into already occupied space .. repeatedly! Reason: Missions are more often than not overlooked, but they have been part of the equation (initial market depression came from missions) since day one and as such should be included.
3. Notifications through the Militia Interface. Either on a tab of its own, it was redesigned to allow for extensions to be added so do it goddamnit or as a flashing/marking of the systems on the systems list page to indicate how many plexes are currently being rotated (ie. in process of respawning). Any further info must come from trawling space (ie. scouting). Reason: With 70+ systems in play and the update of their contested status in militia interface being delayed it is nigh impossible to determine which, if any, is being targeted before a plexing crew has moved on.
4. Reduce offensive LP by 25-33% for every jump away from a friendly harbour, reduce defensive LP by 25-33% for every jump away from a hostile harbour. Severely watered down 'front line' system that I championed unsuccessfully 4 years ago, four jumps is on the Amarr/Shakorite front half the warzone so blobbing as feared by some will not happen. Reason: Way too much farming being done in remote, out of the way systems .. force the choice of an intact hull or a fatter wallet.
5. Unattended timers automatically count towards 'reset' after being tagged/contested through normal operations. Will never 'run on its own' but merely help with reducing the extra time added by an enemy, more fun chasing the random guy around than watch a countdown for the umpteenth time. Reason: The hunters time is as valuable as the preys, but by rotating plexing the prey can effectively make its worthless.
6. Provided the tier system stays in place, then an actual diminishing returns system needs to be put in, the LP tax has no impact whatsoever since LP is infinite. Increase the VP acquired by a factor equal to whatever LP gains the opposition has (reverse tier), increase VP needed appropriately (if both are at tier3 both would get +75% VP). Reason: The wounded/cornered animal fights harder and it will counteract the "flip and hold entire warzones for a month with minimal effort" that has been part of FW since FarmVilleGäó.
May be more, but still working on my first pot of coffee so brain not fully online yet .. but those should be the big'uns. |

Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
102
|
Posted - 2013.04.05 07:29:00 -
[217] - Quote
Page 11 of this thread now. Seems that A LOT of people think the same and even present us fixes. Only one who doesn-¦t care a sh.... is..... Oh it is CCP! Oh wonder^^ |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
414
|
Posted - 2013.04.05 10:14:00 -
[218] - Quote
lets face the facts,
CCP do not want to get rid of farming hoards because those brings $ to CCP.
Notification system does not change the fact that farmer run anyway when you come to plex. And you can see farmers in almost every non vulnerable systems that is not on some main route people use.
Rollback timers do not prevent farming maybe delay it bit, but those do not make farmers pvp because farmer is not for pvp he is for farming isk.
SO no matter how you want to change plexing, things will be same again, you will get bored running after farmers who escape because CCP will not make system that prevents farming totally. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 13:33:00 -
[219] - Quote
Bad Messenger wrote:lets face the facts,
CCP do not want to get rid of farming hoards because those brings $ to CCP.
No sensible company is going to make a change that will cost them profits. And ccp would be no different. But fixing faction war sov will not cost them profits. Every pvper likely has at least 1 other account.
I would love to know how many characters enrolled in fw have another character on that account that has more skill points. I would predict that at least 6000 of the 19000 in fw are characters that have another character on that account that has more sp. In other words allot of the people in fw are not really the main character. It is just a place to dump a alt and make isk. If sov plexing were no longer to be the route to isk they would find another. FW missions are already likely more profitable even though it takes a bit more time to train for them.
There are numerous other pve activities in eve so dropping one will not kill as many accounts as fixing a very rare pvp mechanic will gain.
I wish they would understand this with respect to the booster alts.
Bad Messenger wrote: Notification system does not change the fact that farmer run anyway when you come to plex. And you can see farmers in almost every non vulnerable systems that is not on some main route people use..
I see someone doing a plex in 1 in every 5 ssytems.
Notifications will dramatically increase the efficiency of pvpers who want to participate in the sov game - and coorrespondingly decrease the efficiency of the rabbits. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 14:12:00 -
[220] - Quote
Veshta Yoshida wrote:Mirana Niranne wrote:Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing... We've had missions tailored (and exclusive) to FW from the beginning, getting ISK was never an issue. The problem in those days was that it is a bonafide PvE activity and as we all know that is beneath the leet population, never mind the fact that spending twice as long getting only half the LP (at tier3) orbiting a button is also really PvE. Notifications if done 'wrong' will result in people begging CCP for a way to turn them off in settings, at which point you have effectively wasted what precious Dev time was allotted to include it, thankfully there are other ways to go about it.
Why should they do it wrong? Sure if people's pvp consists of just camping a gate then they should be able to minimize the notification window or map or whatever they use. They should be able to keep doing their thing. But people who want to effecitively fight for sov should have a better option than stabs and cloaks.
Veshta Yoshida wrote: What I want/desire/need/crave (in no particular order, numbers are to differentiate): 1. Plex NPC's getting their promised tweak. Too easily killed and the time one has to stop all future spawns is way too generous, one or the other has to change..
CCP did already fix npcs. Continuing to tweak npcs will at best be a waste of time and at worse bring us back to the time when npcs actually discouraged people from pvping in plexes.
Bottom line give players tools to defend their own space don't keep trying to make it so the npcs do that job.
Veshta Yoshida wrote: 2a. Missions to be the primary source of LP once again or people given a choice of "LP or VP" after a few seconds of nothing happening on a button. 2b. Missions could (and always should!) have been part of the war were they only given a poison pill system, so I'd look into that as well .. increase rewards if need be (currently using generic calcs). Rebalance them to force the issue of reward appropriate ships (a bomber does not 'deserve' 30k LP for 2 mins work, especially when it is allowed to use non-militia alts as speed tanks). 2c. Either a new set of 'defence' missions be deployed or missions only spawn in hostile space .. makes no sense for a military to launch an attack into already occupied space .. repeatedly! Reason: Missions are more often than not overlooked, but they have been part of the equation (initial market depression came from missions) since day one and as such should be included..
Whoever runs more missions gains sov the fastest? Not really a fan. The current system is enough of a carebear race I don't think we need to sink deeper.
Veshta Yoshida wrote: 3. Notifications through the Militia Interface. Either on a tab of its own, it was redesigned to allow for extensions to be added so do it goddamnit or as a flashing/marking of the systems on the systems list page to indicate how many plexes are currently being rotated (ie. in process of respawning). Any further info must come from trawling space (ie. scouting). Reason: With 70+ systems in play and the update of their contested status in militia interface being delayed it is nigh impossible to determine which, if any, is being targeted before a plexing crew has moved on.
Very few care about 90% of the systems. Systems sit vulnerable for ages. A general indicator that says "yep korasen is still vulnerable" is not going to change much. It will still be the fwaction war wabbits that decide sov in 90% of systems.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.05 14:58:00 -
[221] - Quote
You need to read that which you reply, preferably before replying my dear 
Cearain wrote:Why should they do it wrong?... Because it is CCP and they tend to use trial and error when it comes to anything remotely related to human behaviour modifications. That paragraph was the introduction to the rest by the way.
Cearain wrote:CCP did already fix npcs Yes I know, they went with my idea after all .. the plex specific sub set so that they could be changed at will as needs arose without breaking stuff all over the place. But they launched an infuriatingly watered down rat (singular!) which when killed within an eon prevents all subsequent spawns = stabbed/cloaked frigs/dessies with minimal dps able to do just about all plexes. Quite obviously not enough tank on the things or there is too much time .. as written in the text you replied to.
Cearain wrote:Whoever runs more missions gains sov the fastest? Not really a fan. The current system is enough of a carebear race I don't think we need to sink deeper. With missions only to hostile space, poison pills and size appropriate rats/objectives .. again, written in the text you replied to.
Cearain wrote:Very few care about 90% of the systems. Systems sit vulnerable for ages. A general indicator that says "yep korasen is still vulnerable" is not going to change much. It will still be the fwaction war wabbits that decide sov in 90% of systems. That is the way it is now, with interface telling you (with delay) what is contested and by how much. I propose adding data on how many plexes in a given system is in rotation/respawning, that is which systems are being actively plexed. No one I know would ever go for or indeed support free information about ships and numbers involved, and it is quite frankly not needed as long as people are urged to hunt off the beaten paths .. think of it as a slender plume of smoke rising from the forest, you know someone has a fire going but not much else without having a look see .. again, explained in the text you replied to.
I haven't given up on you Cearain, just trying to help you get you out of the groove you seem to be stuck in. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 16:16:00 -
[222] - Quote
Veshta Yoshida wrote:You need to read that which you reply, preferably before replying my dear  Cearain wrote:Why should they do it wrong?... Because it is CCP and they tend to use trial and error when it comes to anything remotely related to human behaviour modifications. That paragraph was the introduction to the rest by the way. Cearain wrote:CCP did already fix npcs Yes I know, they went with my idea after all .. the plex specific sub set so that they could be changed at will as needs arose without breaking stuff all over the place. But they launched an infuriatingly watered down rat (singular!) which when killed within an eon prevents all subsequent spawns = stabbed/cloaked frigs/dessies with minimal dps able to do just about all plexes. Quite obviously not enough tank on the things or there is too much time .. as written in the text you replied to. Cearain wrote:Whoever runs more missions gains sov the fastest? Not really a fan. The current system is enough of a carebear race I don't think we need to sink deeper. With missions only to hostile space, poison pills and size appropriate rats/objectives .. again, written in the text you replied to. Cearain wrote:Very few care about 90% of the systems. Systems sit vulnerable for ages. A general indicator that says "yep korasen is still vulnerable" is not going to change much. It will still be the fwaction war wabbits that decide sov in 90% of systems. That is the way it is now, with interface telling you (with delay) what is contested and by how much. I propose adding data on how many plexes in a given system is in rotation/respawning, that is which systems are being actively plexed. No one I know would ever go for or indeed support free information about ships and numbers involved, and it is quite frankly not needed as long as people are urged to hunt off the beaten paths .. think of it as a slender plume of smoke rising from the forest, you know someone has a fire going but not much else without having a look see .. again, explained in the text you replied to. I haven't given up on you Cearain, just trying to help you get you out of the groove you seem to be stuck in.
Well veshta I think we just need to agree to disagree. You want lots of npc involvement in the sov war. You want them boosted and (poison pill or not) having mission rats bombard you while you try to pvp is just the same sort of bad idea ccp finally did away with. Changing the npcs is the best thing ccp ever did for fw sov. Its a way waste of time to mess with it further. Forcing bigger ships to fight npcs will not mean more pvp. It will just mean bigger pve ships running plexes. We know this from the past when the rats where stronger and spawned more often. Yet Ank captured over 111 plexes in under a week without a single pvp kill.
As was said earlier plexes are the new top belt. Thanks to the nerf of the rats plexes are now the best place to pvp in all of eve. Lets not undo that. And looking for solutions to farming in npcs is counterintuitive. Wormholes and incursions all have harder npcs but that is still farming. And the harder npcs just make it less likely that those players will be able to pvp.
As far as your complaint that the militia would give "free information" to others in the militia, that is a bit silly. But whatever, how about we pay 5 mill per month to our own militia so that they will tell us when we are being attacked? That way it won't be "free."
Lots of people supported the notification idea - considering it was a fw idea. Its notoriously hard to get support for specific fw proposals. In fact few other specific fw proposal that had as much support. We still see notification proposals popping up for example with respect to bunker busts.
As to what specific information is given that can be tweaked. We should at least know where our military complexes are currently being attacked. Beyond that: -size of the plex -Numbers in the plex -numbers from each militia or neutrals in plex -names of people in the plex -what ship class is in the plex - what ship type is in the plex -what militia is in the plex -how much time is left on the timer -how we find out whether from a map or by a seperate channel for that purpose whatever etc etc is all information that can be debated and tweaked. But just letting us know where our military complexes are under attack, so we can defend them in pvp, is an obvious first step.
My groove is the same groove I have been in for years. I want fw sov to be a pvp activity not a pve one. The way to do that hasn't changed. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
1213
|
Posted - 2013.04.05 17:03:00 -
[223] - Quote
Cearain wrote:In fact few other specific fw proposal that had as much support. There has been universal support for timer rollbacks. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
160
|
Posted - 2013.04.05 17:23:00 -
[224] - Quote
Cearain wrote:
We still see notification proposals popping up for example with respect to bunker busts.
i only ever see them "Pop Up" in your posts
Cearain wrote: -Numbers in the plex -numbers from each militia or neutrals in plex -names of people in the plex -what ship class is in the plex - what ship type is in the plex -what militia is in the plex -how much time is left on the timer
You have got to be kidding me... I serously mean this cerain why dont u ask ccp to magically teleport you into an occupied plex in the perfect counter ship everytime you log in .......... You say your not lazy i beg to differ with that shi.... u posted right there GÖÑ HIGH FIVES GÖÑ-á |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 17:54:00 -
[225] - Quote
ALUCARD 1208 wrote:Cearain wrote:
We still see notification proposals popping up for example with respect to bunker busts.
i only ever see them "Pop Up" in your posts Cearain wrote: -Numbers in the plex -numbers from each militia or neutrals in plex -names of people in the plex -what ship class is in the plex - what ship type is in the plex -what militia is in the plex -how much time is left on the timer
You have got to be kidding me... I serously mean this cerain why dont u ask ccp to magically teleport you into an occupied plex in the perfect counter ship everytime you log in .......... You say your not lazy i beg to differ with that shi.... u posted right there
If you openly attack a military complex do you not think that you will be reported??
What sort of bizarro world is it where you attack a military complex and no one from your own military tells anyone else?
I know you like to defend fwaction war wabbits for all the content they bring but this is going a bit far don't you think?
And again I love how some people on these forums are so out of touch with reality, that they say someone is lazy because they don't spend more time playing computer games. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
344
|
Posted - 2013.04.05 18:16:00 -
[226] - Quote
Seriously?
Cearain wrote: -names of people in the plex -what ship class is in the plex
Why not make it an instanced arena that you can use your summoning stone to magically teleport to? Then you really don't have to anything at all but log in and hit F1. derp? |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
160
|
Posted - 2013.04.05 18:18:00 -
[227] - Quote
Cearain wrote:=
If you openly attack a military complex do you not think that you will be reported??
What sort of bizarro world is it where you attack a military complex and no one from your own military tells anyone else?
It does get reported .... in our intel channels omfg we actually play the game for how its meant to be played... its a cat and mouse game not something that spoon feeds you kills....so yes lazy GÖÑ HIGH FIVES GÖÑ-á |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
160
|
Posted - 2013.04.05 18:20:00 -
[228] - Quote
Only way id ever see it not having some sort of pve element to the sov mechanic would be for onlining of sbus and tcus like null sec imo GÖÑ HIGH FIVES GÖÑ-á |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
415
|
Posted - 2013.04.05 18:47:00 -
[229] - Quote
Cearain wrote: Notifications will dramatically increase the efficiency of pvpers who want to participate in the sov game - and coorrespondingly decrease the efficiency of the rabbits.
my efficiency killing farmers is pretty good and i do not need any notification system for it, only thing is that there is no point to kill farmers or even to try to hold systems, so you do not see me hunting farmers.
Problems in FW mechanics are somewhere else and your ideas do not solve those. |

Crosi Wesdo
War and Order
560
|
Posted - 2013.04.05 18:57:00 -
[230] - Quote
This is XG`s fault. Conceding the thin edge of the npc intel wedge set off a new terrifying wave of bad ideas.
The guy is terrible, i saw him presumably out looking for pvp. Plexes in the system all had single targets in them, I watched for where he wss gonna go play. 30 seconds after he arrived, he was gone again. Not eve enough time to dscan all the plexes. Dude couldnt find pvp in rvb.
Maybe he needs his own kiddy server with notifications and and an instant action button for the adhd, |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 23:08:00 -
[231] - Quote
Wow I suggest the wereabouts of fwaction war wabbits will be disclosed by the military complex they are capturing, and the gallente are very upset.
Lets summarize their concerns:
-Fear it will now be too easy to kill off the wabbits, - Fear that pvp will be too easy to find, -That I am bad at eve, based on observing me for 30 seconds warping out of a system. -and, of course, accusing me of being lazy because I don't spend more time playing a computer game.
Nice round of posts guys.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
161
|
Posted - 2013.04.05 23:26:00 -
[232] - Quote
Cearain wrote:capturing, and the gallente are very upset.
Lets summarize their concerns:
-Fear it will now be too easy to kill off the wabbits, - Fear that pvp will be too easy to find, -That I am bad at eve, based on observing me for 30 seconds warping out of a system. -and, of course, accusing me of being lazy because I don't spend more time playing a computer game.
-Fear it will now be too easy to kill off the wabbits, <---------- dont care about farmers there not worth time/ effort if people want pvp they know where to go
- Fear that pvp will be too easy to find,<---------- PVP is easy to find everyone else apart from you seems to find it
-That I am bad at eve, based on observing me for 30 seconds warping out of a system. <--------- cant comment on that
-and, of course, accusing me of being lazy because I don't spend more time playing a computer game. <---------- no ur not lazy cos u dont spend more time playing it, your lazy for how you want to play it having things gifted to you for no effort GÖÑ HIGH FIVES GÖÑ-á |

X Gallentius
Justified Chaos
1215
|
Posted - 2013.04.05 23:40:00 -
[233] - Quote
Crosi Wesdo wrote:This is XG`s fault. I apologize. I sincerely apologize. I really, really apologize. I regret any comments that caused this problem. I am truly sorry.
|

Crosi Wesdo
War and Order
560
|
Posted - 2013.04.06 00:01:00 -
[234] - Quote
OK. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.06 00:04:00 -
[235] - Quote
ALUCARD 1208 wrote:Cearain wrote:capturing, and the gallente are very upset.
Lets summarize their concerns:
-Fear it will now be too easy to kill off the wabbits, - Fear that pvp will be too easy to find, -That I am bad at eve, based on observing me for 30 seconds warping out of a system. -and, of course, accusing me of being lazy because I don't spend more time playing a computer game.
-Fear it will now be too easy to kill off the wabbits, <---------- dont care about farmers there not worth time/ effort if people want pvp they know where to go
You don't care about fw sov in 90% of systems then.
ALUCARD 1208 wrote: - Fear that pvp will be too easy to find,<---------- PVP is easy to find everyone else apart from you seems to find it
No I am not the only one. Plenty of people indicate that eve takes too long to find pvp action for the amount of time spent. Look in this thread and other current threads in this forum. Its currently better than it was before inferno but its not always so action packed, that it couldn't possibly improve.
ALUCARD 1208 wrote: -That I am bad at eve, based on observing me for 30 seconds warping out of a system. <--------- cant comment on that
-and, of course, accusing me of being lazy because I don't spend more time playing a computer game. <---------- no ur not lazy cos u dont spend more time playing it, your lazy for how you want to play it having things gifted to you for no effort
I want the game to be challenging not time consuming or tedious. Having sov determined by constant pvp is challenging. Having sov determined by alts orbiting buttons and running and hiding from pvp is just tedious and boring.
I also don't think rabbit plexing takes more "effort" than having to win plexes through pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Phox Jorkarzul
Deep Void Merc Syndicate Villore Accords
15
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Posted - 2013.04.06 00:23:00 -
[236] - Quote
I would like to keep this at the top, by stating that Crosi is right it is XG's fault Blasters for life
https://neverpheedthetroll.blogspot.com |

Crosi Wesdo
War and Order
560
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Posted - 2013.04.06 00:35:00 -
[237] - Quote
I think were playing 2 different games. last time i played, i undocked, found a caldari gang of 7 talwars, an arbitrator and an atron in my home system. So i undocked a cane and baited them into a fight. I had 3 talwar an arbitrator and atron kills within 5 minutes of logging on. Bit later got into a BC small gang brawl with squids. Though i was logi and didnt ***** on many kills :(
Not played for a couple of days, but logged on today, squids in plexes in my home system, just leroyed a maulus into them. Coincidently, SPCA were leroying a couple dessies into them as well, so got on several kills within 5 minutes of logging on. Went 1 jump, found an enyo and hb, leroyed into them, hb bailed enyo died. 2 jumps later tacked a neutral moa in a medium. Was gonna take him by myself but some rainbow dash guys pissed on my parade, i tackled the rainbow noman with my maulus forcing them to bring in 8 other guys and logi to support him. My backup arrived but just as i was going back in for a point they bailed.
So in about 50 minutes i had been involved in 8 kills. This is pretty typical. If i dont go out scouting, nothing happens. If i do, pvp keeps happens very frequently.
If you want pvp without doing the groundwork, WoW ----> |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
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Posted - 2013.04.06 01:43:00 -
[238] - Quote
We have now heard from Moe Larry Curly and Shemp.
But what is interesting is how the argument against revealing where the farmers are keeps shifting.
At first the gang of four has been arguing that notifications will effect nothing. It won't make sov war involve any more of a pvp mechanic than it is now.
But now the arguments are doing an about face. Curly now says it will make pvp too easy to find. Larry now say we already have so much pvp no one could possibly want more. Moe just apologizes. And Shemp admits he really doesn't mind that 90% of the warzone sov is determined by rabbits. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order
560
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Posted - 2013.04.06 02:19:00 -
[239] - Quote
Cearain wrote:We have now heard from Moe Larry Curly and Shemp.
But what is interesting is how the argument against revealing where the farmers are keeps shifting.
At first the gang of four has been arguing that notifications will effect nothing. It won't make sov war involve any more of a pvp mechanic than it is now.
But now the arguments are doing an about face. Curly now says it will make pvp too easy to find. Larry now says we already have so much pvp no one could possibly want more. Moe just apologizes. And Shemp admits he really doesn't mind that 90% of the warzone sov is determined by rabbits.
Ah, a post from the school of "i said it so its true".
Curly and larry are being misconstrued in your post, moe was joking and very few people really cares about the state of the greater warzone outside of strategic systems and accepts their swinging status as a practical way to enable all militias to exist and at some point, in the upswing, be profitable. More isk = more pvp.
Im mostly interest in which if the handful of events will start the pendulum swinging away from gallente in the gallente and caldari warzone. If this doesnt happen in the next 3-4 weeks, THEN i will accept something is broken, but using indicators that are exactly opposite to yours. As in, no gallente system is more than 60% contested, and their contested rates are falling. This indicates that caldari farmers are having little or no impact on the overall state of any system, even backwaters. Your wet dream.
This will lead to a stagnant warzone which is the antitheses of the sov-light principal of FW.
You want sov to be the pinnacle, its not, and no one outside some brain damaged roleplayers want it to be.
Nullsec = Sov > PvP FW = PvP > Sov |

Davion Falcon
Those Once Loyal
46
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Posted - 2013.04.06 07:08:00 -
[240] - Quote
Cearain wrote:We have now heard from Moe Larry Curly and Shemp.
But what is interesting is how the argument, against revealing where the farmers are, keeps shifting.
At first the gang of four has been arguing that notifications will effect nothing. It won't make sov war involve any more of a pvp mechanic than it is now.
But now the arguments are doing an about face. Curly now says it will make pvp too easy to find. Larry now says we already have so much pvp no one could possibly want more. Moe just apologizes. And Shemp admits he really doesn't mind that 90% of the warzone sov is determined by rabbits.
Aren't you no longer in FW? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
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