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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jinn Rho
Corp 1 Allstars
8
|
Posted - 2011.11.06 03:19:00 -
[211] - Quote
Spineker wrote:Need to stop Incursion respawn or be fair to the rest of the players in the game.
2/10 for blatent disregard for all the facts presented to you throughout this thread, which obviously wasn't read... (I gave you +1 for thinking the word fair exists in EVE...) |
Spineker
Caldari State
34
|
Posted - 2011.11.06 03:43:00 -
[212] - Quote
Ahh someone is speaking out about the ISK Waterfall and what? You are not correct. |
LacLongQuan
Deep Space Expedition.
3
|
Posted - 2011.11.06 04:19:00 -
[213] - Quote
Trinkets friend wrote:Incursions are a broken ISK flood of biblical proportions. ......................... Also, the risk they take is insane compared to "oh noes my logi disconnected, i might die if he doesn't log back in immediately AND if the other 2 logi's ALSO disconnect!" (this is in no way a comment on game stability, btw).
+1 for your post, just about everything broken about incursion |
JackStraw56
Bayesian Motion Knights of Tomorrow
20
|
Posted - 2011.11.06 04:27:00 -
[214] - Quote
mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet.
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mingetek
DustWaffe DUST ALLIANCE
13
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Posted - 2011.11.06 07:09:00 -
[215] - Quote
JackStraw56 wrote:mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet.
tbh i think he means 6-9b isk in unspent concord lp |
Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.06 12:03:00 -
[216] - Quote
mingetek wrote:JackStraw56 wrote:mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet. tbh i think he means 6-9b isk in unspent concord lp
Which than again is not much, as they are farming them since nearly a year, farming a year level 4s would do the same. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.06 12:16:00 -
[217] - Quote
tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales. |
Jinn Rho
Corp 1 Allstars
8
|
Posted - 2011.11.06 20:11:00 -
[218] - Quote
mingetek wrote:tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales.
Again, conversely interesting, if one were to flood the market, faction mod prices would drop. [Supply/Demand] Therefore, how can one claim the LP market is crashed when both faction mods via LP store and tag prices have risen?
Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. |
mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.07 05:24:00 -
[219] - Quote
Jinn Rho wrote:mingetek wrote:tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales. Again, conversely interesting, if one were to flood the market, faction mod prices would drop. [Supply/Demand] Therefore, how can one claim the LP market is crashed when both faction mods via LP store and tag prices have risen? Change the name of this thread to " Incursions are slowly raising LP store profits" and end this damn thing.
i deal in soley one item I used to sell for 55m all day everyday. about a month ago the item i used to sell was at a all time low of around 43m isk. as more people buy tags the sell price climbs for the faction item so profit for them is marginal at best.
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JackStraw56
Bayesian Motion Knights of Tomorrow
20
|
Posted - 2011.11.07 05:59:00 -
[220] - Quote
mingetek wrote:tbh i think he means 6-9b isk in unspent concord lp Then he is very bad at communicating.
Quote:Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. LP store profits are actually falling even though the sell price of LP store items has increased. Usually LP store profit would be determined as isk/LP, and that metric is definately going down. The problem is that tag prices are increasing so much that you need to buy too much isk worth of tags in order to cash in your LP.
There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP. |
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Tenris Anis
Schattenengel Clan
1
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Posted - 2011.11.07 07:27:00 -
[221] - Quote
JackStraw56 wrote:
There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP.
My Items still raising to increase profit. Others don-¦t? Bad for them, that is the economy. Other stuff will be used, and other items will be bought from those tags, because they are not that expensive for nothing.
Anyway those items that give you now negative isk/lp did so before either, just now you do not even have to calculate opportunity costs into it to see it. In other words: You lost money 6 months before already on those items. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.07 08:25:00 -
[222] - Quote
JackStraw56 wrote:mingetek wrote:tbh i think he means 6-9b isk in unspent concord lp Then he is very bad at communicating. Quote:Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. LP store profits are actually falling even though the sell price of LP store items has increased. Usually LP store profit would be determined as isk/LP, and that metric is definately going down. The problem is that tag prices are increasing so much that you need to buy too much isk worth of tags in order to cash in your LP. There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP.
maybe they should just do the following..
do anti faction missions. get the tags they need. sell off the tags they dont need. with the proceeds of said sale of tags they buy "any" outstanding tags required to cash in lp. on a good week they will have left over isk long before they start loosign isk on buying tags. |
Spineker
Caldari State
40
|
Posted - 2011.11.07 17:30:00 -
[223] - Quote
You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
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Tenris Anis
Schattenengel Clan
1
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Posted - 2011.11.07 19:25:00 -
[224] - Quote
Spineker wrote:You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
Why I ever should want Caldari Navy LP? That LP Store sucks! New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
Spineker
Caldari State
41
|
Posted - 2011.11.07 19:43:00 -
[225] - Quote
Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
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xVx dreadnaught
Rodents of Unusual Size
7
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Posted - 2011.11.07 20:48:00 -
[226] - Quote
Spineker wrote:You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
Right then, so when people are tallying up the isk/lp per hour rates they should remember and add in the pricing of tags.
Which I think should now tip the scale. Well done you crafty lvl 4 junkies.
The bonus of doing incursions for me is access to those sweet 6% implants... I don't care about faction mods. Because as indicated it's far too expensive for tags, also the conversion rate means I'm losing 1 in 5 LP earned. I'd much rather flip an implant and buy the module outright and still have change in my pocket.
Speaking of which. I have 3 mill Concord LP to sell. Asking for 2.5K per lp I'll pay the isk cost. If any one wants some BPC's/Implants from the Concord LP store.
But Spineker, it's ok... we all understand you're too anti-social to come do incursions with us. Either that or no one would take your Drake.
Someone should bring cheese and crackers, would go great with this WHINE! |
Tenris Anis
Schattenengel Clan
1
|
Posted - 2011.11.07 23:31:00 -
[227] - Quote
Spineker wrote:Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
And your point about this is? No one will either exchange his LP for caldari navy LP, because they still suck. They suck with and without incursions, they are not affected by incursions. And you keep trolling about it.
New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
xVx dreadnaught
Rodents of Unusual Size
8
|
Posted - 2011.11.08 09:50:00 -
[228] - Quote
Tenris Anis wrote:Spineker wrote:Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
And your point about this is? No one will either exchange his LP for caldari navy LP, because they still suck. They suck with and without incursions, they are not affected by incursions. And you keep trolling about it.
See I think Spineker does Caldari missions, he may be a little butt hurt that Incursion folks like myself can take our LP anywhere and he's stuck with the sucky Caldari LP store.
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Aramatheia
Traveler 52 D-Collective
6
|
Posted - 2011.11.08 09:52:00 -
[229] - Quote
Aggressive Nutmeg wrote:Spineker wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset". What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. +1 I'm sure the intentions are honourable, but nobody likes to be told how to play a game. The game is marketed as a sandbox on the FAQ page: "You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances..."If CCP's masterplan really is is to turn everyone into a pew pewer, then perhaps it should say that on the box? There's no point sucking in new players with false advertising and then trying to sell them something else in-game.
Just wondering where that hazy vague border between ccp devs being unable to tell people how to play, and players being allowed to tell others how to play lies here.
the whole point of this thread is to say that incursion runners should get less because of the activity they have become proficient at. I guess i'll just say ship to ship pvp should be deleted cause theres lots of ppl who are better than me at it too.
the much used figure of 100m per hour is probably right, for those blitz fleets who knock off a site in 5 minutes but about 1 in 5 or less fleets are of the blitz fleet type, most take around 9-11 minutes and with 11 ships in fleet (vg's) get i think 10.5m per site. thats looking more like 50-60m per hour. Vastly different to 100m - dont forget for each site cleared then a fleet must relocate to the next before they can earn more money |
xVx dreadnaught
Rodents of Unusual Size
8
|
Posted - 2011.11.08 10:10:00 -
[230] - Quote
Aramatheia wrote:Aggressive Nutmeg wrote:Spineker wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset". What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. +1 I'm sure the intentions are honourable, but nobody likes to be told how to play a game. The game is marketed as a sandbox on the FAQ page: "You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances..."If CCP's masterplan really is is to turn everyone into a pew pewer, then perhaps it should say that on the box? There's no point sucking in new players with false advertising and then trying to sell them something else in-game. Just wondering where that hazy vague border between ccp devs being unable to tell people how to play, and players being allowed to tell others how to play lies here. the whole point of this thread is to say that incursion runners should get less because of the activity they have become proficient at. I guess i'll just say ship to ship pvp should be deleted cause theres lots of ppl who are better than me at it too. the much used figure of 100m per hour is probably right, for those blitz fleets who knock off a site in 5 minutes but about 1 in 5 or less fleets are of the blitz fleet type, most take around 9-11 minutes and with 11 ships in fleet (vg's) get i think 10.5m per site. thats looking more like 50-60m per hour. Vastly different to 100m - dont forget for each site cleared then a fleet must relocate to the next before they can earn more money
11 pilot fleet get 9.7 mill each. the 10.5 is only if your fleet is 10 members or lower.
Other than that I agree with this message.
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Lek Arthie
Federal Navy Academy Gallente Federation
3
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Posted - 2011.11.16 22:19:00 -
[231] - Quote
XXSketchxx wrote:Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too. Nice try pubbie.
I buy T2, empire people buy T2, incursion runners buy T2, missions runners buy T2, pirates buy T2, carebears buy T2, pvpers buy T2, but the only people that complain when moon goo nerfing comes up, are the 0.0 moon goo operators-0.0 people. Coincidence? Just mentioning it.... anyone can derive their own conclusions.
Btw your statement is highly incorrect and lacks basic market knowledge. |
Lady Aja
5
|
Posted - 2011.11.17 04:20:00 -
[232] - Quote
Lek Arthie wrote:XXSketchxx wrote:Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too. Nice try pubbie. I buy T2, empire people buy T2, incursion runners buy T2, missions runners buy T2, pirates buy T2, carebears buy T2, pvpers buy T2, but the only people that complain when moon goo nerfing comes up, are the 0.0 moon goo operators-0.0 people. Coincidence? Just mentioning it.... anyone can derive their own conclusions. Btw your statement is highly incorrect and lacks basic market knowledge.
moon prices go up because tech is the new bottleneck for t2. as far as i know it cannot be obtained via alchamey, if and when ccp fises that then prices will drop. |
Farrina
Royal Amarr Institute Amarr Empire
2
|
Posted - 2011.11.17 19:02:00 -
[233] - Quote
Oh look, the Carebears from Null-Sec who have eachother all set blue are crying about how safe Empire Space is. |
mingetek
DustWaffe DUST ALLIANCE
18
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Posted - 2011.11.18 07:10:00 -
[234] - Quote
Farrina wrote:Oh look, the Carebears from Null-Sec who have eachother all set blue are crying about how safe Empire Space is.
empire is about as safe as nullsec. just sometimes **** happens in empire lol |
Cipher Jones
113
|
Posted - 2011.11.18 17:49:00 -
[235] - Quote
XXSketchxx wrote:mingetek wrote:
everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec.
Oh I agree with you full heartedly. But a great deal of said incursion runners believe that smart AI NPCs qualify as risk and thus the 100mil/hr reward is justified. Silly bears amirite?
Yes, you should be able to make as much money as someone dual boxing in a c3 with a single toon in hisec. Because there is just as much risk involved.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Mfume Apocal
Origin. Black Legion.
97
|
Posted - 2011.11.18 23:19:00 -
[236] - Quote
Cipher Jones wrote:Yes, you should be able to make as much money as someone dual boxing in a c3 with a single toon in hisec. Because there is just as much risk involved.
wow, you mean group pve in an mmo pays out better than solo(is) pve?
:iiam: |
Io Koval
R-.A.-G.-E
0
|
Posted - 2011.11.19 23:15:00 -
[237] - Quote
Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion. |
mingetek
DustWaffe DUST ALLIANCE
18
|
Posted - 2011.11.20 00:07:00 -
[238] - Quote
Io Koval wrote:Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion.
there was a rivier of tears when ccp sent lvl 5's back to low sec where they was originally intended to be. if ccp send incursions to lowsec/null sec there will be a flood of tears on a biblical scale. and only noah will be safe.. http://dl.eve-files.com/media/1111/Ladyajasig4.png |
Arazel Chainfire
Sons Of 0din Fatal Ascension
14
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Posted - 2011.11.20 04:01:00 -
[239] - Quote
mingetek wrote:Io Koval wrote:Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion. there was a rivier of tears when ccp sent lvl 5's back to low sec where they was originally intended to be. if ccp send incursions to lowsec/null sec there will be a flood of tears on a biblical scale. and only noah will be safe..
The difference being that incursions were never intended for lowsec only - they were intended for all known space so that way they could get people working together to shoot stuff. And it hasn't yet reached time to send incursions to the graveyard - aka, lowsec.
-Arazel |
Strrog
Zero Excavations
0
|
Posted - 2011.11.21 12:11:00 -
[240] - Quote
Well just wanted to point out that incursions can bring different level of incomes.
First it depends on how many fleets actually competing in the same system.
Second you need to assemble a decent fleet which in some cases may take a while to do. Like to day was doing vanguard incursions for roughly 3 hours it was close to 60 mill an hour including all breaks between pockets and looking for the fleet. Then depending on where the fleet members are you need to wait for all them to get into the same system.
Now if if take level 4 solo missions which usually yield 20-40 mill an hour depending on the mission type.
Now lets have a look if you play 3 hours a night
in 3 hours you might make 90 mill average in lev 4 missions
in incursion vanguard style you probably will get close to 120 mill where u spent close to 1 hour setting things up in fleet.
I don't see much of a problem here at all with incursions vs level 4 mission lp rewards or money looks pretty even. |
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