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mingetek
Kiss The Girls DUST ALLIANCE
1
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Posted - 2011.10.17 17:03:00 -
[1] - Quote
imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. |

XXSketchxx
Remote Soviet Industries
7
|
Posted - 2011.10.17 17:06:00 -
[2] - Quote
mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp.
Agree on all accounts.
However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine. |

mingetek
Kiss The Girls DUST ALLIANCE
1
|
Posted - 2011.10.17 17:18:00 -
[3] - Quote
XXSketchxx wrote:mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. Agree on all accounts. However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine.
everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec. |

XXSketchxx
Remote Soviet Industries
9
|
Posted - 2011.10.17 17:36:00 -
[4] - Quote
mingetek wrote:
everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec.
Oh I agree with you full heartedly.
But a great deal of said incursion runners believe that smart AI NPCs qualify as risk and thus the 100mil/hr reward is justified.
Silly bears amirite? |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
5
|
Posted - 2011.10.17 17:39:00 -
[5] - Quote
mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp.
oh cry more you pathetic carebear |

Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.17 17:42:00 -
[6] - Quote
We would actually need some numbers to determine if this is the case.
The LP stores are likely also tanking because of the way they dumbed down agents and the relevant social skills.
It would be interesting to know how many concord lp are actually used in other corps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Eru GoEller
State War Academy Caldari State
0
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Posted - 2011.10.17 17:51:00 -
[7] - Quote
Are all convertable LP's coming from high-sec Incursions only? |

Veryez
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.17 18:05:00 -
[8] - Quote
mingetek wrote: everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec.
First off your clain of 100+m isk per hour is a rate, not an absolute, between warping around and waiting for sites to spawn you simply can't sustain that amount , not to mention the competition in highsec incursions.
The 80% lp exchange isn't killing the lp market as concord lp's in general pay more than other npc's. It is far wiser to hold on to your LP's and exchange them for concord items.
Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.
Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played?
Incursions were a major expansion, with the goal of getting people to work together and the net result is that people are working together. My alt's corp has about 30 new members since incursions came out and uses incursions to allow newer players to work with older players, both having fun. For them, the expansion is doing exactly what it was intended to do.
Besides, when people have more isk, they tend to fly more expensive ships with more expensive mods, I know I do. Which means better drops when they die.
Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all? You can make more solo mining. Do you believe CCP wants nobody running incursions? That they want to release an expansion that about 80% of the people playing won't bother with, since about 80% of the people stay in highsec? Doesn't seem very smart to me. Besides incursions are open to everyone. If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm. |

XXSketchxx
Remote Soviet Industries
9
|
Posted - 2011.10.17 18:28:00 -
[9] - Quote
Veryez wrote:
Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.
There is no risk in PvE, at least not from NPCs. Given its high sec, there is no risk.
Quote:Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played?
Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem.
Quote:
Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all?
That hypothetical situation is about as far fetched as it could be.
Quote: If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm.
No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay... |

mingetek
Kiss The Girls DUST ALLIANCE
4
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Posted - 2011.10.17 18:46:00 -
[10] - Quote
XXSketchxx wrote: No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay...
considering my main made well over 30b isk in 6 months doing high sec missions. yes they pay too much. |
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Goose99
Republic Military School Minmatar Republic
58
|
Posted - 2011.10.17 18:47:00 -
[11] - Quote
Agreed, null sanctum and mission site rats should be remade like incursion rats. |

Aqriue
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.17 18:57:00 -
[12] - Quote
I say make Vanguard incursions easier. They should be so easy, you can do it with small gangs of Velators armed with civ guns. Pay should be increased 100 fold. Crash the market of CN Ballistic mods and let that ***** market burn!
They need to decrease the risk of the game and make it more rewarding, cause it pisses one group of people off! If someone else gets mad, hey it means the other guy wins...amirite? U mad bros? Can't get your cheap ass cruisers to aggres smart people flying way over expensive ships once they know how to game the system and avoid the ones flipping cans then asking for repairs from logistics to pass on the aggression, just as much as you game it by hulk bashing a 200m ship with 20m worth of BC or aim for expensive mission ships (ever heard of a PVE fit ship winning? I haven't) cause the guy stupidly shot back at you after you baited with a vigil so you come tear assing back in a BC, T3, or T2 ship moaning like a **** star in climax of the killmail. Risk, Pfft! Its the aggressive side players whining at the passive side players, just as much as the passive side that whines about something being done to buff hulks, CONCORD, whatever!!!! and you just throw out some stupid response thats "Tears!" cause we are all a bunch of whiney hairless apes that cannot get along with anyone and hate the other guy from the choices of how he plays the game to the way he parts his hair that deserves a wardec over it! |

Fedimart
Imperial Academy Amarr Empire
5
|
Posted - 2011.10.17 18:59:00 -
[13] - Quote
This sounds like just the opposite of Carebear tears... *sob* those incursion runners aren't coming through my lowsec gate camp so I can't gank them *sob sob*. It's not fair that they can make so much in highsec.. It's just not fair I tell you! |

XXSketchxx
Remote Soviet Industries
9
|
Posted - 2011.10.17 19:10:00 -
[14] - Quote
Fedimart wrote:This sounds like just the opposite of Carebear tears... *sob* those incursion runners aren't coming through my lowsec gate camp so I can't gank them *sob sob*. It's not fair that they can make so much in highsec.. It's just not fair I tell you!
Or some of actually care about game balance.
Seriously does one have to have a personal agenda when commenting on a part of the game?
Assumptions are cool amirite? |

XXSketchxx
Remote Soviet Industries
9
|
Posted - 2011.10.17 19:11:00 -
[15] - Quote
Aqriue wrote:I say make Vanguard incursions easier. They should be so easy, you can do it with small gangs of Velators armed with civ guns. Pay should be increased 100 fold. Crash the market of CN Ballistic mods and let that ***** market burn!
They need to decrease the risk of the game and make it more rewarding, cause it pisses one group of people off! If someone else gets mad, hey it means the other guy wins...amirite? U mad bros? Can't get your cheap ass cruisers to aggres smart people flying way over expensive ships once they know how to game the system and avoid the ones flipping cans then asking for repairs from logistics to pass on the aggression, just as much as you game it by hulk bashing a 200m ship with 20m worth of BC or aim for expensive mission ships (ever heard of a PVE fit ship winning? I haven't) cause the guy stupidly shot back at you after you baited with a vigil so you come tear assing back in a BC, T3, or T2 ship moaning like a **** star in climax of the killmail. Risk, Pfft! Its the aggressive side players whining at the passive side players, just as much as the passive side that whines about something being done to buff hulks, CONCORD, whatever!!!! and you just throw out some stupid response thats "Tears!" cause we are all a bunch of whiney hairless apes that cannot get along with anyone and hate the other guy from the choices of how he plays the game to the way he parts his hair that deserves a wardec over it!
Quality trolling right here. |

Apollo Gabriel
Mercatoris Etherium Cartel
58
|
Posted - 2011.10.17 19:11:00 -
[16] - Quote
I don't do incursions, but I did a few live events, and there were MANY loses.
Are incursion in HS no risk? you can just afk them? |

Tamiya Sarossa
Hedion University Amarr Empire
38
|
Posted - 2011.10.17 19:17:00 -
[17] - Quote
Incursions are content that you have to be at the keyboard to complete - in that they're a clear improvement over missions/mining.
If you think rewards for them are too high, get a fleet together and finish the Moms as soon as they spawn - you can only make those 100mil isk per hour when an incursion is up, so if you keep the incursion community from farming them, problem solved. |

Apollo Gabriel
Mercatoris Etherium Cartel
58
|
Posted - 2011.10.17 19:26:00 -
[18] - Quote
Tamiya Sarossa wrote:Incursions are content that you have to be at the keyboard to complete - in that they're a clear improvement over missions/mining.
If you think rewards for them are too high, get a fleet together and finish the Moms as soon as they spawn - you can only make those 100mil isk per hour when an incursion is up, so if you keep the incursion community from farming them, problem solved.
So how do they work? Spider tanks? several types of ships? Do people lose their ships on them? |

Goose99
Republic Military School Minmatar Republic
59
|
Posted - 2011.10.17 19:27:00 -
[19] - Quote
mingetek wrote:whine 
u mad bro?
Ammzi wrote:Uh uh!! I just found the golden egg. Quoting soundwave here: "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. " 39 min. 00 seconds. http://www.youtube.com/watch?v=XCf6pXHBFRMIn other words, rewards in incursions. Working as intended.
Working as intended. |

Mfume Apocal
Origin. Black Legion.
34
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Posted - 2011.10.17 19:32:00 -
[20] - Quote
mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp.
Group PvE done decently pays as well or better than solo PvE done extraordinarily. Working as intended. |
|

Cambarus
Clearly Compensating The Dark Triad
12
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Posted - 2011.10.17 19:47:00 -
[21] - Quote
Mfume Apocal wrote:mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. Group PvE done decently pays as well or better than solo PvE done extraordinarily. Working as intended. This.
If you can't pull 60+mil per hour doing lvl 4s you're doing it wrong, and asking for a nerf of 50% is absurd. Why should 10 people, working together, fielding a combined 10+billion isk in ships NOT make more than someone running lvl 4s by themselves?
That said: I actually agree with the LP thing. It was a poorly thought out idea in the first place, most likely only there to compensate for the fact that the concord LP store is terrible wrt the demand its items produce. Add some stuff that actually has a decent amount of demand to it, or lower the cost of cap guns, or something. Named mods aren't yet cheap enough for most regular caps to bother with them, and super pilots are relatively few in number.
ISK and LP payouts are fine as they are, but LP should not be able to screw with the LP market of all the other empire people. |

Fedimart
Imperial Academy Amarr Empire
5
|
Posted - 2011.10.17 19:56:00 -
[22] - Quote
Apollo Gabriel wrote:I don't do incursions, but I did a few live events, and there were MANY loses.
Are incursion in HS no risk? you can just afk them?
Yes there is risk and no you can't AFK them. Of course the risk is much lower than PvP. I've been doing them for about a month and have seen two ships go pop. |

Ammzi
Imperial Guardians Blazing Angels Alliance
59
|
Posted - 2011.10.17 20:16:00 -
[23] - Quote
Goose99 wrote:mingetek wrote:whine  u mad bro?  Ammzi wrote:Uh uh!! I just found the golden egg. Quoting soundwave here: "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. " 39 min. 00 seconds. http://www.youtube.com/watch?v=XCf6pXHBFRMIn other words, rewards in incursions. Working as intended. Working as intended.
Goose99, you beat me to it! Let me quote CCP again.
"We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. "
quote CCP Spitfire
"Hello Im Blue,"
|

Veryez
Pator Tech School Minmatar Republic
2
|
Posted - 2011.10.17 20:29:00 -
[24] - Quote
XXSketchxx wrote:
Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem.
Actually it's not a bad thing at all, when DC II's cost 30 mil a piece, very few people used them. When t2 was very expensive, few people used it for PvP. Cheaper costs and greater supply of isk, mean people spend more and risk more.
And who cares about Losec? You either stay in highsec or go to 0.0. Losec is a transition place. Besides you could nerf all highsec income but that won't make people go to Losec. It has never worked, and nerfing incursions won't make it work either. Anyone who has played this game for a while quickly figures out that PvP setups and PvE setups are not the same. When I run a plex in losec, it's in a PvP setup. A PvE setup in Losec is usually nothing more than a target.
If CCP really wanted people to live in Losec, they would boost Losec rewards (whether for Faction Warfare, Incursions, Lvl 5 missions, exploration) to much greater amounts, and provide a means of protecting the place. Without a means of protecting your holdings, Losec will remain a transition area. Why live there when you can head out to 0.0 and protect what you have? |

JackStraw56
Bayesian Motion Knights of Tomorrow
13
|
Posted - 2011.10.17 20:52:00 -
[25] - Quote
I'd argue it's tag scarcity that's killing LP store profits. There aren't enough tags to meet the demand. I can make more LP per hour blitzing L4s than I can doing incursions. |

Verity Sovereign
Pator Tech School Minmatar Republic
8
|
Posted - 2011.10.18 00:35:00 -
[26] - Quote
The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally. Or, they use the public incursion channel to try and get an invite. *but they first have an alt/friend get aggro on them *then they cap chain with the fleet and have the aggro spread. *Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks |

Goose99
Republic Military School Minmatar Republic
59
|
Posted - 2011.10.18 02:20:00 -
[27] - Quote
Verity Sovereign wrote:The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally. Or, they use the public incursion channel to try and get an invite. *but they first have an alt/friend get aggro on them *then they cap chain with the fleet and have the aggro spread. *Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks
If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant.
LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached.
They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins. |

Mocam
EVE University Ivy League
46
|
Posted - 2011.10.18 10:36:00 -
[28] - Quote
Ammzi wrote:Goose99 wrote:mingetek wrote:whine  u mad bro?  Ammzi wrote:Uh uh!! I just found the golden egg. Quoting soundwave here: "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. " 39 min. 00 seconds. http://www.youtube.com/watch?v=XCf6pXHBFRMIn other words, rewards in incursions. Working as intended. Working as intended. Goose99, you beat me to it! Let me quote CCP again. "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. "
Try watching the rest of the video and seeing what they said across it vs just pulling an excerpt and calling that "as intended".
- Cooperative - Competitive PvP - failure here? - Relative Objectives - - Not just "shoot" - - Tactical objectives - LARGE group rewards. PvE in EVE currently doesn't match massive sale... (11 people = massive? since when?) - NO security, NO Immunity - PvP Mixed with PvE -- missing/failure?
Coments on it: - not just "fat" battleships used. Mixed ships. (25:20 time-mark) - Being completed too fast (26:25 time-mark) - Potential system effects to rewards (27:00 time-mark) - unknown wich would be popular (28:10 time-mark) - monitoring it
With respect to rewards: - Best rewards in lowsec - scaling difficulty to rewards - looking at adjusting (been adjusted 3 times so far) - need to figure it out - educated guess - monitoring it (again) - should be better than agents (your point) - still needs more background info on rewards
So a full blown description of it, you choose to distill down to a handful of comments as "working as intended" - somewhat in evidence across the developer presentation but left open. The fact they find that the incursions are being done too quickly, that the rewards were being watched but that they were also being pulled on "other projects" (dev referenced incrana/WiS "priority") That says the issue isn't closed - even from almost 7 months ago PRIOR to the heavy farming going on these days.
Looking at what's come about, some more adjustments are in order but I don't think reduction of rewards per run should part of it.
CAP the rewards by only allowing someone to run "x" number of a type before they "max out" what they can do - in highsec. Lowsec/nullsec? No limit. Go get into some risk if you want to run more.
This way "farming" the second most trivial type of incursion site will be brought to a close. |

Ammzi
Imperial Guardians Blazing Angels Alliance
62
|
Posted - 2011.10.18 10:52:00 -
[29] - Quote
To the above Mocam,
Goose unfortunately took my words out of context as well. This is the full quote.
Ammzi wrote:Uh uh!! I just found the golden egg. Quoting soundwave here: "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. " 39 min. 00 seconds. http://www.youtube.com/watch?v=XCf6pXHBFRMIn other words, rewards in incursions. Working as intended. Vanguards being most popular, NOT working as intended. According to CCP statements. 
Large group rewards being 20/40/80. I don't recall ANY PVE in eve being that large. C6 sites are inbetween vanguards and assaults. I don't understand your "competitive PVP failure here"? PvP isn't something you come across every day in highsec incursions, but they do exist in form of wardecs, aggro mechanism, kill rights and ganking ships. However PVP in Lowsec incursion constellation you will find every day, and even better. Without all the annoying capital deployment. :D Subcap pvp ftw!!
Being completed too fast is the reason we've established the agreements in highsec so everyone, anywhere at anytime in New Eden have the opportunity to come join us and kick Sansha-ass with us. Again it is also a very logical move for almost everyone, there's an incentive to keep the incursions up. However much I dislike this it is the only possibility currently for incursions to last more than 4-6 hours.... (except pocket incursions that might be able to last a day if it's the only existing highsec incursion).
I'd much rather see CCP implement a dynamic influence gain like I've discussed earlier in general discussions forum. An intelligent one that doesn't just remain static throughout the entire week, but perhaps is a bit tougher to get to 100 % in the weekend, while being easier to pump up in the weekdays. Also hopefully one that would rise slowly in the timeperiod of let's say 2 days or so.
Ammzi wrote:
And regarding with CCP. Yes, it has and still is troublesome especially in regards to the influence being so easily to remove from the incursion. I have stated this before and will do it again: A new highsec incursion will ONLY take 4 hours to get to 100 % influence and then be killed off. It is far from ideal and this is why the community has established these agreements where pilots have agreed to hands off the mothership until a certain requirement is fulfilled (the game mechanics: Withdrawing of an Incursion).
What I would really like is for a dynamic incursion respawn algorithm. Just like the agreement has been dynamic and changing through time in regards to the population of the incursion community and unforseen factors I believe the algorithm for when an incursion is to spawn has to be dynamic and adapting as well.
Of course I am speaking blindly here since I have no knowledge of how this algorithm is set up or if it's not even automatic but manually by a GM. If we could have the algorithm (or an algorithm) to accommodate for participants in an incursion, distance from popular trade hubs, etc. it would be less crowded and more comfortable to run incursions with your fleet. Example given. The player population (amount online) varies from month to month in regards to vacations, holidays etc. If we could include a variable for participants in an incursion to trigger another one elsewhere it would be possible to lessen the strain in one constellation to others and thereby allow for more players and even younger players to participate and have a share of the cake.
quote CCP Spitfire
"Hello Im Blue,"
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CCP Phantom
C C P C C P Alliance
44

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Posted - 2011.10.18 15:27:00 -
[30] - Quote
Thread cleaned from off topic replies.
Please stay on topic. Thank you! CCP Phantom - German Community Coordinator |
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CCP Dropbear
C C P C C P Alliance
11

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Posted - 2011.10.18 23:23:00 -
[31] - Quote
Cearain wrote:We would actually need some numbers to determine if this is the case.
As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively.
Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
|
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Ammzi
Imperial Guardians Blazing Angels Alliance
66
|
Posted - 2011.10.18 23:57:00 -
[32] - Quote
CCP Dropbear wrote:
Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
One could argue this was caused by higher rewards in Incursions vs. Missions. That said, it was your initial intention as well; for Incursion not only to compete with missions, but efficiently beating it.
quote CCP Spitfire
"Hello Im Blue,"
|

XXSketchxx
Remote Soviet Industries
26
|
Posted - 2011.10.19 00:03:00 -
[33] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
Whats your feeling on 100mil/hr isk rates in high sec? |

Mocam
EVE University Ivy League
47
|
Posted - 2011.10.19 00:44:00 -
[34] - Quote
Ammzi wrote:To the above Mocam, Goose unfortunately took my words out of context as well. This is the full quote. Ammzi wrote:Uh uh!! I just found the golden egg. Quoting soundwave here: "We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature. We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. " 39 min. 00 seconds. http://www.youtube.com/watch?v=XCf6pXHBFRMIn other words, rewards in incursions. Working as intended. Vanguards being most popular, NOT working as intended. According to CCP statements.  Large group rewards being 20/40/80. I don't recall ANY PVE in eve being that large. C6 sites are inbetween vanguards and assaults. I don't understand your "competitive PVP failure here"? PvP isn't something you come across every day in highsec incursions, but they do exist in form of wardecs, aggro mechanism, kill rights and ganking ships. However PVP in Lowsec incursion constellation you will find every day, and even better. Without all the annoying capital deployment. :D Subcap pvp ftw!! Being completed too fast is the reason we've established the agreements in highsec so everyone, anywhere at anytime in New Eden have the opportunity to come join us and kick Sansha-ass with us. Again it is also a very logical move for almost everyone, there's an incentive to keep the incursions up. However much I dislike this it is the only possibility currently for incursions to last more than 4-6 hours.... (except pocket incursions that might be able to last a day if it's the only existing highsec incursion). I'd much rather see CCP implement a dynamic influence gain like I've discussed earlier in general discussions forum. An intelligent one that doesn't just remain static throughout the entire week, but perhaps is a bit tougher to get to 100 % in the weekend, while being easier to pump up in the weekdays. Also hopefully one that would rise slowly in the timeperiod of let's say 2 days or so.
Know what it's like to go through a video for over an hour pulling time marks and bullets from it to have it removed as off-topic? lol -- teaches me for replying to a "working as intended" snippet...
There are other small group content sites in the game - higher level plexes -- the 8/10's through 10/10's do take a gang to do them. Whereas it is possible to do many of them with a fairly small crew, it is also possible for a smaller crew to do VG's - it's just not as rewarding for smaller groups vs plex running.
To try and reiterate my summary on the point:
- I don't think Vanguards need their value reduced. - I do think the farming of them needs to be prevented in highsec. (low/null = ok - risks involved) - I think that the higher level incursions could use a buff to encourage more participation in those. (LARGE scale PvE) - I also think that the LP conversions across factions needs to be revisited. That's an issue.
|

Goose99
Republic Military School Minmatar Republic
64
|
Posted - 2011.10.19 00:48:00 -
[35] - Quote
XXSketchxx wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Whats your feeling on 100mil/hr isk rates in high sec?
Working as intended. Learn to read. |

Noopy Nemra
2
|
Posted - 2011.10.19 00:59:00 -
[36] - Quote
Mocam wrote:... - I do think the farming of them needs to be prevented in highsec. (low/null = ok - risks involved) - I think that the higher level incursions could use a buff to encourage more participation in those. (LARGE scale PvE)
What about limiting the number of each incursion site type that a party could participate in during a 24 hour period. That might cause people to farm up the chain, that is, run their limit of vanguards then move to larger types. It would also let some of the 'lower level' players get into the game rather than being shut out, as some have argued they are now.
Dons asbestos.
|

Goose99
Republic Military School Minmatar Republic
64
|
Posted - 2011.10.19 01:19:00 -
[37] - Quote
Noopy Nemra wrote:Mocam wrote:... - I do think the farming of them needs to be prevented in highsec. (low/null = ok - risks involved) - I think that the higher level incursions could use a buff to encourage more participation in those. (LARGE scale PvE)
What about limiting the number of each incursion site type that a party could participate in during a 24 hour period. That might cause people to farm up the chain, that is, run their limit of vanguards then move to larger types. It would also let some of the 'lower level' players get into the game rather than being shut out, as some have argued they are now. Dons asbestos.
It would move them back home to whatever they were doing before.
With fleet finder and Eve gank mechanics the way it is, forming larger fleets is not viable, period. There aren't any FCs motivated enough to put in the time and effort. |

XXSketchxx
Remote Soviet Industries
27
|
Posted - 2011.10.19 01:31:00 -
[38] - Quote
Goose99 wrote:XXSketchxx wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Whats your feeling on 100mil/hr isk rates in high sec? Working as intended. Learn to read.
Sweet troll bro.
Pretty sure he never specifically said "100mil/hr isk is exactly what we wanted." |

Spineker
Caldari Provisions Caldari State
28
|
Posted - 2011.10.19 01:39:00 -
[39] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset".
What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. |

Ammzi
Imperial Guardians Blazing Angels Alliance
66
|
Posted - 2011.10.19 01:57:00 -
[40] - Quote
Mocam wrote: Know what it's like to go through a video for over an hour pulling time marks and bullets from it to have it removed as off-topic? lol -- teaches me for replying to a "working as intended" snippet...
I have no idea why it was removed. It was ... perhaps not ontopic, but mine was neither. I thought your post was well written so good job for that mate.
And I agree with your opinions. A change is needed and hopefully CCP has been following us in this thread and the few others about incursions.
quote CCP Spitfire
"Hello Im Blue,"
|
|

Esperio Ferver
PhantomRebels
9
|
Posted - 2011.10.19 02:05:00 -
[41] - Quote
the thing is: no one has to support your mindset, you can have it if it's supported or not, that is to say, nobody will stop you from running missions, if that is your cup of tea. why should it ever have to be the best thing?
there are people who FC larger sites successfully, and they would get better pilots and thus do them more successfully if the sites had better rewards. limiting site runs would mess with the fleet mechanics (oh i have to drop, i cant enter anymore sites today, find someone else, wtf). i am of the opinion that rewards would be slightly reduced if it was just made so that vanguards would not reduce influence, and that the sites would be riskier as well. and that would be for the better.
Any good game needs a rewarding group activity that isnt pvp, often referred to as co-op. incursions are great for that. |

Fedimart
Imperial Academy Amarr Empire
6
|
Posted - 2011.10.19 02:50:00 -
[42] - Quote
Incursions are profitable and don't require you to be a part of a huge 0.0 alliance. I think this is causing a lot of hate from the big 0.0 aliances and once they twist CCP's arm Incursions will be nerfed. Enjoy them while you can  |

Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
91
|
Posted - 2011.10.19 04:44:00 -
[43] - Quote
The only PVP element in 90% of the Vanguard grinding is learning how to use the broadcast window to target primaries and call for reps.
Meanwhile, back in those dull old Lv4 deadspaces, we continue to provoke fights, get shot, shoot back, etc. I would say that Lv 4s offer far more in the way of "players shooting at players" (note that calling this PVP really pisses some folks off, so I'll refrain) than you'll ever see in High Sec Vanguard farming. Don't get me wrong, I think the idea of Incursions and Live Events are great ideas, but Incursions really make Lv 4s redundant and they're (Vanguards) only dangerous to the clueless.
Sure, we could still mess with your pug fleets by screwing with your Logi chain, but that got boring after a while. Logistic ships just don't drop enough cool stuff to keep us "high sec piracy" types all that excited. I'm sure the response will be a very predictable "go to Null sec, invade Low sec Incursions" etc., but the devs have clearly "boxed out" the high sec predators from Incursions. For such a profitable enterprise, that seems to be completely out of step with the overarching themes of EVE.
Just one bastard's opinion.
PS After the nerf, please come back to Lv 4s. We really miss you guys.
 Recruiting is ON HOLD Please join our public channel The Ninja Dojo for more info |

Aggressive Nutmeg
4
|
Posted - 2011.10.19 04:59:00 -
[44] - Quote
Spineker wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset". What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. +1
I'm sure the intentions are honourable, but nobody likes to be told how to play a game. The game is marketed as a sandbox on the FAQ page:
"You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances..."
If CCP's masterplan really is is to turn everyone into a pew pewer, then perhaps it should say that on the box? There's no point sucking in new players with false advertising and then trying to sell them something else in-game. |

Steelshine
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2011.10.19 08:17:00 -
[45] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
What about expanding the incursion concept to a few distinct tiers of difficulty vs payoff? Lower the skill/ship/coordination for the entry level, keep the middle as current incursion, and increase difficulty and reward for a higher tier.
Also could tweak anomalies into something needing 3-5ish people to do, if rewards were increased. I'd rather have to deal with getting another person or two to run a sanctum, if in the end I can make more isk in less time vs. grinding out sanctums for hours with the main risk being I get so bored I stop checking local.
aside:for a nullsec player who does pve combat for income the only thing that really beats Hi-sec incursions income rate is low-sec or null incursions. Working as intended? hi-sec incursions are much safer then the majority of 0.0 pve activities. |

Kata Amentis
Re-Awakened Technologies Inc
3
|
Posted - 2011.10.19 08:27:00 -
[46] - Quote
We were discussing the GÇ£incursion vs missionGÇ¥ topic during the incursion fleets I was a part of over last weekend.
That in itself is the point, 10+ random people chatting about all kinds of stuff. The pilots I was flying with ranged from highsec bears to nulsec alts, all used to grinding out missions for isk to support their gameplay elsewhere. The general consensus was that there were two driving forces as to why people were flocking to them.
The GǣeasyGǥ isk Monetising missions can be a real pain, or at least requires some additional effort to just the running of the missions. You have to sort loot, reprocess and sell the minerals from the poor stuff, sell the good stuff. Process the LP into isk by getting tags and what notGǪ keeping an eye on the markets and contract prices etc.
Monetising incursions is easy, kill, paid, kill, paid, killGǪ a fair few pilots IGÇÖve spoken to havenGÇÖt even looked at the LP side yet, theyGÇÖre happy with the pure isk.
The social side Incursions pull together random people, put them in the same place and make them work together or dieGǪ and sometimes die anyway. Sometimes the random nature of incursions kills off a member of even a good crew, sometimes its poor piloting, sometimes the basis are just a little too drunk 
Missions as they stand at the moment are solo grind, the missions are stale static known entities. Losing a mission boat to the npcs is quite a feat these days. You can share missions, but the rewards are split between the mission runners and from personal experience, having 2 pilots running the same mission doesnGÇÖt usually mean twice the speed, so sharing can net a loss of rewards over time (might just be doing that wrong though ).
Are the highsec incursion sites paying out too much? Are vanguards too easy? Etc.
I think there needs to be some balancing done to the incursions, too many crammed into vanguards rather than spread across assaults and hq can be a pain, but as discussed in other threads some of the affecting factors is the ease of getting vanguards together compared to other types of incursions. 10ish Logis and Dps compared to 20ish Logis, Snipers, Close Dps for assaults (more complex fleet) and however many the HQ sites need (only run a couple, but itGÇÖs the size that seemed to be a problem). I think there needs to be some balancing of the rewards to ensure there is that incentive to push to get a larger more complex group together, but thatGÇÖs for another threadGǪ
|

TriadSte
3rd Division
17
|
Posted - 2011.10.19 09:03:00 -
[47] - Quote
Yet again this thread is simply 0.0 nomads moaning about how much empire people earn.
They're simply jealous that there -10 sec status stops them from running them. |

Lek Arthie
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.19 11:45:00 -
[48] - Quote
Where is the risk when your alliance leaders moon mine huge amounts of moon materials, which most of them keep for themselves and have you as meat shield to protect them? No risk at all, even if someone decides to try to take it, it would take maybe even a month to push one alliance out, not to mention huge amount of people to back him up days and nights with expensive ships.... Cant really see the risk, and how easy this risk materializes, and thats why we see all those numerous titans and motherships like they are t1 cruisers.... because the amount of isk generated in 0.0 is immense. Did i mention that its almost afk money? minus a couple of times per week to fuel.... CCP even gave you JF to make fueling even easier so your leaders can generate even more without risk. Didnt see YOU complain about that. On top of that you are in 0.0 you have upgraded systems with numerous plexes and sites and anomalies and even belt rats that you can do ALONE without the help of anyone and get all the isk for yourself, and im not mentioning the chance to get very expensive deadspace and officer mods.... Btw low sec incursions have way bigger risk than your 0.0 ones, that you do with 0.0000000000001% risk instead of 0%. Your alliance owns the space you have local and you can just wrp out when you see hostiles, and continue afterwards, where is the risk in that?....... plus full 100% rewards instead of 75% in empire.
No you dont complain about all those things, you complain because you did incursions and you realize that you cant make so much money from lp store rewards that you expected...... So you ask CCP to just nerf high sec ones so you can make more money. You are in 0.0 you have so many advantages and so many choices to make huge money yet you whine about a way that affects empire.....
Get your facts right ignorant.
What should be nerfed first of all is moon goo, when that is nerfed, come again. |

XXSketchxx
Remote Soviet Industries
32
|
Posted - 2011.10.19 14:27:00 -
[49] - Quote
Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too.
Nice try pubbie. |

Cearain
The IMPERIUM of LaZy NATION
64
|
Posted - 2011.10.19 14:34:00 -
[50] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
I am glad that ccp is working to increase the pvp in the game. Several of the changes they have made have severely decreased it. I think this includes the dominion insurance nerf and some others.
In this case I think you are probably hurting pvp in eve not helping. Your assumption is that people who do high sec missions do not already pvp. You seem to leave out the idea that many pvpers do the level 4s as a means to support their pvp. Your analysis above is not considering that if you dilute their income they will have less isk to use in pvp. Let me explain:
I tend to think that more of the people running high sec level 4 missions are pvpers than those who run high sec incursions. If this is correct then making incursions trump level 4 mission runners will actually decrease pvp in eve.
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
Its only those times when they do not have the time for that that they will do some isk making. High sec missions are less demanding on time. Therefore I would think that more pvpers are doing high sec mission than incursions. Other than the people who just want to see the novelty of incursions, I would guess that incursion runners are more the hard core pvers who never do pvp.
Hence by boosting incursion payouts you are hurting more pvpers than you are helping. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Goose99
Republic Military School Minmatar Republic
65
|
Posted - 2011.10.19 14:40:00 -
[51] - Quote
Lek Arthie wrote:Where is the risk when your alliance leaders moon mine huge amounts of moon materials, which most of them keep for themselves and have you as meat shield to protect them? No risk at all, even if someone decides to try to take it, it would take maybe even a month to push one alliance out, not to mention huge amount of people to back him up days and nights with expensive ships.... Cant really see the risk, and how easy this risk materializes, and thats why we see all those numerous titans and motherships like they are t1 cruisers.... because the amount of isk generated in 0.0 is immense. Did i mention that its almost afk money? minus a couple of times per week to fuel.... CCP even gave you JF to make fueling even easier so your leaders can generate even more without risk. Didnt see YOU complain about that. On top of that you are in 0.0 you have upgraded systems with numerous plexes and sites and anomalies and even belt rats that you can do ALONE without the help of anyone and get all the isk for yourself, and im not mentioning the chance to get very expensive deadspace and officer mods.... Btw low sec incursions have way bigger risk than your 0.0 ones, that you do with 0.0000000000001% risk instead of 0%. Your alliance owns the space you have local and you can just wrp out when you see hostiles, and continue afterwards, where is the risk in that?....... plus full 100% rewards instead of 75% in empire.
No you dont complain about all those things, you complain because you did incursions and you realize that you cant make so much money from lp store rewards that you expected...... So you ask CCP to just nerf high sec ones so you can make more money. You are in 0.0 you have so many advantages and so many choices to make huge money yet you whine about a way that affects empire.....
Get your facts right ignorant.
What should be nerfed first of all is moon goo, when that is nerfed, come again.
There were mentions by devs of adding moo goo production into pi at one point. Somehow nothing came of that... |

Ammzi
Imperial Guardians Blazing Angels Alliance
67
|
Posted - 2011.10.19 15:10:00 -
[52] - Quote
Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. quote CCP Spitfire
"Hello Im Blue,"
|

TriadSte
3rd Division
19
|
Posted - 2011.10.19 16:09:00 -
[53] - Quote
Agree with mega nerfing moon goo and T2 manufacter. Id pay double or triple the isk for a T2 ship I think they're worth it.
Make 0.0 ......better than it is, Its stagnant & dying. Needs refreshing totally.
Make 0.0 accessible for every player, stop the blobs, nerf goo! |

Steve Ronuken
Fuzzwork Enterprises
28
|
Posted - 2011.10.19 16:19:00 -
[54] - Quote
XXSketchxx wrote:Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too. Nice try pubbie.
Depends on the Nerf. Prices are high because the supply is limited (by cartel, or just rarity). Increase the supply, the price for goo will fall. Which means the price for T2 will fall. Or should, at least.
Say, by allowing for limited production of goo through PI, in high low and null.
A nerf that reduces supply, well, that'll have next to no effect on the faucet. Lower supply would equal higher price for that supply. |

JackStraw56
Bayesian Motion Knights of Tomorrow
14
|
Posted - 2011.10.19 17:22:00 -
[55] - Quote
Why are LP store items unprofitable right now is what you need to ask.
The price that the goods from the LP stores sell for is increasing, not decreasing, there is not a problem of too much supply of faction goods.
The reason prices are increasing on faction mods is that the tag prices are getting so high. That are many items that sell for less than the tags you need to make them would sell for.
So it doesn't seem like it's an oversupply of LP causing the issue here at all. It's a lack of supply of tags.
If the problem was an oversupply of LP (but still ample supply of tags) then we would be seeing drops in faction good prices across the board. This is not what we're seeing at all. |

Tango Cainne
TERRIBLE EMO ALTS REGIME
0
|
Posted - 2011.10.19 19:49:00 -
[56] - Quote
XXSketchxx wrote:There is no risk in PvE, at least not from NPCs. Given its high sec, there is no risk.
I beg to differ. ;)
|

Josefine Etrange
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.19 21:20:00 -
[57] - Quote
XXSketchxx wrote:mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. Agree on all accounts. However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine.
IF you cut them by 50% you cut them below l4s. Which leads to anothe can of worms, l4s should be cut by at least 25% at the same time. |

Sassaniak
Rayvek Laboratories
6
|
Posted - 2011.10.19 21:52:00 -
[58] - Quote
Josefine Etrange wrote:XXSketchxx wrote:mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. Agree on all accounts. However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine. IF you cut them by 50% you cut them below l4s. Which leads to anothe can of worms, l4s should be cut by at least 25% at the same time.
Im not exactly sure why you are cutting Isk production from incursions and from L4 missions,
is it to try to force people to get out to 0.0? lowsec?
something about risk vs rewards?
you just dont like missioners?
you dont mission to support a pvp character? (so why should everyone else get to?)
I dont understand what you hope to accomplish by doing this, wount it mean that
A, people stop doing incursions and do more missions B, People stop doing missions and do more incursions C, People do more of each to gain the same amount of isk as pre-nerf D, People run out to 0.0 and rat E, People stop playing because they cant afford plex anymore F, People stop being able to afford nice things for pvp alts G, ? H, Profit!
whats the end result and whats the hoped for result of changing the Isk payouts per mission/Incursion? ...............................................................................
Sometimes, you all make me very disappointed. |

Josefine Etrange
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.19 22:23:00 -
[59] - Quote
Sassaniak wrote:Josefine Etrange wrote:XXSketchxx wrote:mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp. Agree on all accounts. However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine. IF you cut them by 50% you cut them below l4s. Which leads to anothe can of worms, l4s should be cut by at least 25% at the same time. Im not exactly sure why you are cutting Isk production from incursions and from L4 missions, is it to try to force people to get out to 0.0? lowsec? something about risk vs rewards?
Incursions should give more isk than l4s, that simple. They would not if you cut their income by 50%. If you want to nerf incursions heavy, but still want players to actually play them, you need l4s getting an income cut aswell.
Furthermore I guess this would make the risk vs reward situation in low sec and wormholes as well better. *shrugs* Return of investment is simply an issue for high risk areas, becaue you have to calc regular ship replacments into your balance, which reduces effectivly your income.
And by the way I do not agree on a 50% cut for incursions. |

Comy 1
Ore Mongers Indecisive Certainty
43
|
Posted - 2011.10.19 22:50:00 -
[60] - Quote
You want more isk from you lvl 4 missions? Stop declining the faction missions. |
|

Cearain
The IMPERIUM of LaZy NATION
66
|
Posted - 2011.10.19 23:55:00 -
[61] - Quote
Ammzi wrote:Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards?
Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ammzi
Imperial Guardians Blazing Angels Alliance
68
|
Posted - 2011.10.20 00:03:00 -
[62] - Quote
Cearain wrote:Ammzi wrote:Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards? Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity
Oh trust me. I know the general picture. I've been doing incursions for the past 9 months and I would know a thing or two about the people who do them and they are from ALL over New Eden. Every single pilot you can imagine, wormholers, missioners, miners, pirates, griefers, nullsec, general traders, manufacturers and many more I have met in incursions.
Here you go: http://kb.eve-incursions.net/ That is the incursion runners killboard. Do missioners have a killboard like that? I doubt it. quote CCP Spitfire
"Hello Im Blue,"
|

Steelshine
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2011.10.20 01:38:00 -
[63] - Quote
TriadSte wrote:Yet again this thread is simply 0.0 nomads moaning about how much empire people earn.
They're simply jealous that there -10 sec status stops them from running them.
I'm a 0.0 pilot and have +3ish sec status. You don't lose anything for combat in 0.0
edit: I think incursions are one of the best things to be added to eve, but right now income levels are so out of balance everywhere, I'd be nice to see a balancing pass that takes a look at pretty much every non industry or trade profession and streamlines them. It's not a good thing when certain aspects of the game are not done by any/very few people because other activities offer such better/easier/safer rewards. |

Renix Xerar
Off-Axis Response Rebel Alliance of New Eden
0
|
Posted - 2011.10.20 01:58:00 -
[64] - Quote
I think a lot of people are missing the details. Most of the groups that farm vanguards are then taking that money and using it to fund low sec pvp. Have we forgotten the "useless, empty, nothing to shoot" low sec?
More importantly, high sec income isn't really the same as null sec income (disregarding numbers entirely) High sec income is gained without the backing of an alliance, also meaning that they have no goal to farm isk for.. In null, you immediately flop any made money into the war chest for your next campaign.
It really shouldn't matter what people make in high sec, because those aren't the same people that you're about to go up against for control of the region.. Point being, the inflated high sec isk carebears aren't causing an unfair advantage for those that make isk in null. |

Goose99
Republic Military School Minmatar Republic
67
|
Posted - 2011.10.20 02:08:00 -
[65] - Quote
Renix Xerar wrote:I think a lot of people are missing the details. Most of the groups that farm vanguards are then taking that money and using it to fund low sec pvp. Have we forgotten the "useless, empty, nothing to shoot" low sec?
More importantly, high sec income isn't really the same as null sec income (disregarding numbers entirely) High sec income is gained without the backing of an alliance, also meaning that they have no goal to farm isk for.. In null, you immediately flop any made money into the war chest for your next campaign.
It really shouldn't matter what people make in high sec, because those aren't the same people that you're about to go up against for control of the region.. Point being, the inflated high sec isk carebears aren't causing an unfair advantage for those that make isk in null.
It's not causing anything because it's nothing compared to moon goo, Sanctums, plex, etc. If it's actually more isk, null bears would be coming into high in droves to make isk, and then it will be causing something... |

Maikhanh
Deep Space Expedition.
2
|
Posted - 2011.10.20 02:19:00 -
[66] - Quote
Renix Xerar wrote: More importantly, high sec income isn't really the same as null sec income (disregarding numbers entirely) High sec income is gained without the backing of an alliance, also meaning that they have no goal to farm isk for.. In null, you immediately flop any made money into the war chest for your next campaign.
they farm isk for faction mods, officer mods.
incursion should be nerf around 25%~30%, make it balance on risk vs reward scale |

Goose99
Republic Military School Minmatar Republic
67
|
Posted - 2011.10.20 02:21:00 -
[67] - Quote
Maikhanh wrote:Renix Xerar wrote: More importantly, high sec income isn't really the same as null sec income (disregarding numbers entirely) High sec income is gained without the backing of an alliance, also meaning that they have no goal to farm isk for.. In null, you immediately flop any made money into the war chest for your next campaign.
they farm isk for faction mods, officer mods. incursion should be nerf around 25%~30%, make it balance on risk vs reward scale
Where do you think those mods come from? 25-30% nerf to null bears? It all goes around. |

Cearain
The IMPERIUM of LaZy NATION
66
|
Posted - 2011.10.20 03:25:00 -
[68] - Quote
Ammzi wrote:Cearain wrote:Ammzi wrote:Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards? Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity Oh trust me. I know the general picture. I've been doing incursions for the past 9 months and I would know a thing or two about the people who do them and they are from ALL over New Eden. Every single pilot you can imagine, wormholers, missioners, miners, pirates, griefers, nullsec, general traders, manufacturers and many more I have met in incursions. Here you go: http://kb.eve-incursions.net/That is the incursion runners killboard. Do missioners have a killboard like that? I doubt it.
I don't know what that board is. How many people are posting to that board and for how long? 72 kills 1 loss? Looks like they really play it safe.
Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Steelshine
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2011.10.20 04:13:00 -
[69] - Quote
Cearain wrote:
I don't know what that board is. How many people are posting to that board and for how long? 72 kills 1 loss? Looks like they really play it safe.
Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.
Most PVE content works the other way around. It is only attempted and farmed by the hardcore pve people at the beginning, slow spreading into mainstream.
Either due to incursions popularity, its rewards vs risk/effort/difficulty, or some combination Incursions are already very popular with a wide variety of people with different levels of skill/commitment. This isn't necessarily a bad thing, but if Decently Intelligent hisecbear chooses Incursions over anything else every time, then it may be a sign incursions are a too good in some aspect. |

Mfume Apocal
Origin. Black Legion.
40
|
Posted - 2011.10.20 05:01:00 -
[70] - Quote
Cearain wrote:Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards?
I run Incursions.
Quote:Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity
I don't know, there isn't a functional difference between my alt and my main except one has more SP and the other lives in highsec. |
|

mingetek
Kiss The Girls DUST ALLIANCE
6
|
Posted - 2011.10.20 05:08:00 -
[71] - Quote
Cearain wrote:Ammzi wrote:Cearain wrote:Ammzi wrote:Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards? Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity Oh trust me. I know the general picture. I've been doing incursions for the past 9 months and I would know a thing or two about the people who do them and they are from ALL over New Eden. Every single pilot you can imagine, wormholers, missioners, miners, pirates, griefers, nullsec, general traders, manufacturers and many more I have met in incursions. Here you go: http://kb.eve-incursions.net/That is the incursion runners killboard. Do missioners have a killboard like that? I doubt it. I don't know what that board is. How many people are posting to that board and for how long? 72 kills 1 loss? Looks like they really play it safe. Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.
Ummm no! you are thinking of C6 wormholes. |

Banroh
Fleet of the Damned Legion of The Damned.
0
|
Posted - 2011.10.20 07:26:00 -
[72] - Quote
mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp.
How accurate is this 50%? how did you end up with this number?
Not that i wouldnt agree on the fact that vanguards make other pve activities not worth doing, but your math is amazing. Assault and headquarter sites on the other hand actually involve risk and time factor.
Its vanguards that need balancing.
|

Ammzi
Imperial Guardians Blazing Angels Alliance
68
|
Posted - 2011.10.20 10:32:00 -
[73] - Quote
Renix Xerar wrote: It really shouldn't matter what people make in high sec, because those aren't the same people that you're about to go up against for control of the region.. Point being, the inflated high sec isk carebears aren't causing an unfair advantage for those that make isk in null.
While I agree with your lowsec argument, I'd disagree on this one. A lot of those nullsec pvp'ers who had alts doing missions to earn their ISK for ships etc. are doing incursions now instead to fund their PVP. Both nullsec, lowsec, wspace and highsec (wars). I am not assuming this, I know this because I talk with the people I fly with.
quote CCP Spitfire
"Hello Im Blue,"
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
180
|
Posted - 2011.10.20 11:23:00 -
[74] - Quote
Ammzi wrote:A lot of those nullsec pvp'ers who had alts doing missions to earn their ISK for ships etc. are doing incursions now instead to fund their PVP. Both nullsec, lowsec, wspace and highsec (wars).
Most of the null sec people I know treat mission-running as a marginal improvement over the sheer boredom of harvesting ice. They love incursions because they get to do a relatively stress-free activity with a bunch of other people.
There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.
I fly logistics, and out of a few tens of incursions I've seen two expensive ships pop - one due to logistics falling asleep, the other due to a broadcast for shield not being received by anyone in the logistics squad.
Things go wrong, mistakes happen. Even at 100M ISK/hr, it takes time to replace that 4B ISK Incursion-running loot pi+¦ata  |

n00n3r
Malicious Destruction
3
|
Posted - 2011.10.20 11:25:00 -
[75] - Quote
Confirming that a LOT of scary sov/lowsec types keep an alt of two in Incursion corps.
Interested in Incursions? Check out our recruitment thread!-á https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread |

Tsubutai
The Tuskers
9
|
Posted - 2011.10.20 12:25:00 -
[76] - Quote
Cearain wrote:Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity I run incursions, albeit not with this character. As long as you have a useful ship (and are willing to 'FC' if needs be, not that FCing lol-vanguards is in any way demanding), it rarely takes more than a few minutes to get a fleet invite; it's perfectly possible to log in, do some incursioning for an hour or so, and then log with your wallet topped up. |

LacLongQuan
Deep Space Expedition.
0
|
Posted - 2011.10.20 19:17:00 -
[77] - Quote
Mara Rinn wrote:[quote=Ammzi] There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.  anyone in eve universe faces the risk of dcing, you should stop using it as a excuse.
I lost a NM due to dcing, it's not a risk. the risk is farming anom and don't know when, who will drop on you. |

Cambarus
Clearly Compensating The Dark Triad
12
|
Posted - 2011.10.20 19:24:00 -
[78] - Quote
LacLongQuan wrote:Mara Rinn wrote:[quote=Ammzi] There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.  anyone in eve universe faces the risk of dcing, you should stop using it as a excuse. I lost a NM due to dcing, it's not a risk. the risk is farming anom and don't know when, who will drop on you. You mean aside from the fact that whoever is going to drop on you would have been lighting up intel channels for 20 jumps and their presence is instantly announced the second they enter your system yeh?
Here's a thought: Instead of comparing incursions in highsec to anoms in null, why not compare then to incursions in null? I think you'll notice a much better sense of balance shows up then. |

LacLongQuan
Deep Space Expedition.
0
|
Posted - 2011.10.20 21:17:00 -
[79] - Quote
I'm comparing incursion with wh. nullsec is a joke. |

Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.21 00:21:00 -
[80] - Quote
When null/low sec corps do high sec incursions it shows there is something wrong with the the risk vs reward balance. Same with lvl4 missions. |
|

Tauranon
Weeesearch
9
|
Posted - 2011.10.21 02:45:00 -
[81] - Quote
Tetragammatron Prime wrote:When null/low sec corps do high sec incursions it shows there is something wrong with the the risk vs reward balance. Same with lvl4 missions.
Risk/reward is a design guideline not an absolute hard rule. Its way more important for eve to offer reasons and places to sail pimp space boats in fleets than it is to slave to risk/reward.
The fact that incursions are more accessible in highsec, doesn't mean that in the future they can't introduce a new fleet encounter type for null and not offer it in highsec. They just strongly needed to offer attractive fleet encounters that was inclusive of highsec risk averse players in the incursion expansion.
Now that they are offering fleet encounters, they should take it to its logical conclusion and offer null only, designed for mixed fleet including capitals encounters (say 15 player jobs) - maybe one for each rat type, that might spawn rarely in conquerable space given some constraints that they could come up with.
|

Tau Cabalander
Retirement Retreat
77
|
Posted - 2011.10.21 05:13:00 -
[82] - Quote
Nobody thinking of the huge number of POCA BPC that need to be purchased with CONCORD or FW LP?
|

Cedo Nulli
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.21 08:30:00 -
[83] - Quote
The fact is ... L4 missions are booring same old same old over and over again with absolutely no variation. In incursion you bring more dangerous AI and add the most dangerous part of all ... more players, into the mix.
What better way is there to make people enjoy the pve (mandatory isk-grind for pvp or other purposes) side of the game ? Incursions offer risk and decent isk gain for it, highsec or not there still is that risk. Tons of griefers around wanting to get a piece from from the multibillion isk ships your required to run efficient fleets with. Waiting for a fleet can be a pain sometimes, then you have the highsec competition for the VG sites.
Most importantly you have to take additional risk of other people in a game dedicated for being a backstabbing scumbag. Still id gladly do it, afterall this is an MMO and fleet action prevails allways over sologrinding in terms of enjoyability.
Nerfing incursions would just break them and drive people back to do L4s as their mandatory isk-grind. Such a shame that would be.
The way to make them better would be to actually BUFF the assaults and HQ sites so that they would offer higher rewards then VGs since obviously with more people in the fleet more enemy dps in the field the risks multiply. Ships get blown up but people would be risking it for the higher gain. Assaults and HQs allso take more time to complete so just finetune the reward vs fleet&site size ratio abit and it should be even better.
Nerfing the VG sites would just make them useless as entry level incursions for people to do. |

Jinn Rho
Corp 1 Allstars
4
|
Posted - 2011.10.21 23:02:00 -
[84] - Quote
Cedo Nulli wrote:The fact is ... L4 missions are booring same old same old over and over again with absolutely no variation. In incursion you bring more dangerous AI and add the most dangerous part of all ... more players, into the mix.
What better way is there to make people enjoy the pve (mandatory isk-grind for pvp or other purposes) side of the game ? Incursions offer risk and decent isk gain for it, highsec or not there still is that risk. Tons of griefers around wanting to get a piece from from the multibillion isk ships your required to run efficient fleets with. Waiting for a fleet can be a pain sometimes, then you have the highsec competition for the VG sites.
Most importantly you have to take additional risk of other people in a game dedicated for being a backstabbing scumbag. Still id gladly do it, afterall this is an MMO and fleet action prevails allways over sologrinding in terms of enjoyability.
Nerfing incursions would just break them and drive people back to do L4s as their mandatory isk-grind. Such a shame that would be.
The way to make them better would be to actually BUFF the assaults and HQ sites so that they would offer higher rewards then VGs since obviously with more people in the fleet more enemy dps in the field the risks multiply. Ships get blown up but people would be risking it for the higher gain. Assaults and HQs allso take more time to complete so just finetune the reward vs fleet&site size ratio abit and it should be even better.
Nerfing the VG sites would just make them useless as entry level incursions for people to do.
I totally agree. Incursionss make PUGs easy to assemble, easy to meet people, easy to work together; pretty much any goal of a MMO.
To comments made about how it's bad making +100m/hr, why is that such a terrible thing? More isk in each player's wallet means more spending on juicy modules means more people willing to risk more in pvp means more fun/better battles means more awesome killmails and loot. Can we please think of the bigger pvp picture here?
IMO, those who want to nerf incursions are the ones who have screwed up their own character's sec status and/or reputation enough so that they can't partake in the greater HS incursion communities.
I agree, buff the Assault/HQ sites with better rewards in order to draw people away from VGs. |

Mocam
EVE University Ivy League
52
|
Posted - 2011.10.21 23:48:00 -
[85] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
I'll expand on my earlier post a bit more.
1) Incursions should be for LARGE scale PvE. Scaling up value to effort/risks.
Incursion break outs: Scout = Level 1's Vanguards = Level 2's Assault = Level 3's HQ = Level 4's.
The most profitable Incursions to do are the Vanguards and they are farmed in highsec.
2) Previous to these, level 5's were "top of the heap" in low/null with higher-end plexes, only available in low/null, being "group activities".
With the tools in place to easily locate and group - with the "top" in other space now far lower comparative value for higher risks - your highsec Vanguards are not an assist but are an impediment to low/nullsec "risk" activities.
This has gotten to the point where you have Wormhole residents, lowsec and nullsec mission/plex runners shutting down their activies - in RISK space - to go do these - in HIGHSEC.
That's not good if the idea is to increase rewards for risk activities. The rewards don't really need to be lowered - the ability to farm them needs to stop. High value with little effort to locate it... For highsec - it needs adjusting.
As in - a crew can't do 10 complexes in a row without investing the time and effort to find them, you shouldn't be able to do batches of these in a row - IN HIGHSEC. Just fix the farming - leave the value there to keep attracting people to the activities.
(also get rid of the flexible LP like it is. Either attach standings to getting stuff from LP stores or eliminate this option - you have people with "junk" standings getting things that take days to "earn" grinding even L5 missions for SPECIFIC corporations...) |

Ammzi
Imperial Guardians Blazing Angels Alliance
71
|
Posted - 2011.10.22 00:43:00 -
[86] - Quote
Mocam wrote:
1) Incursions should be for LARGE scale PvE. Scaling up value to effort/risks.
Incursion break outs: Scout = Level 1's Vanguards = Level 2's Assault = Level 3's HQ = Level 4's.
Why are you comparing incursions to missions? Cause it's not the same, at all. And that comparison is wrong as well mate. quote CCP Spitfire
"Hello Im Blue,"
|

LacLongQuan
Deep Space Expedition.
0
|
Posted - 2011.10.22 05:28:00 -
[87] - Quote
tbh, I don't think incursioners would go to pvp with anything more than 50m, too scared to lose the ship.
And yes, incursion need to be adjusted on the scale of risk vs reward.
Last thing, DONT fly shiny ship if you dont want to get ganked in HISEC.
not so much in everywhere else, no matter what pve ships you fly, you will eventually lose it, that's the real risk vs reward scale. |

Jinn Rho
Corp 1 Allstars
4
|
Posted - 2011.10.22 06:03:00 -
[88] - Quote
LacLongQuan wrote:tbh, I don't think incursioners would go to pvp with anything more than 50m, too scared to lose the ship. You obviously don't Incursion because you have no idea how much we bank. More isk = more willing to field. In the Incursion fleets I frequent, a good chunk of those pilots are right next to me, trying to gank ships in LS/null... and especially in LS, we take T2 and T3 ships. Remember, Incursions attract ALL TYPES of pilots from ALL REGIONS of space, and not just the 'scared mission runner.'
LacLongQuan wrote:And yes, incursion need to be adjusted on the scale of risk vs reward. Half agree. I think a better reward for Assault/HQs would help alleviate the VG whoring. Also, as of right now more ships are lost in Assaults/HQs BECAUSE they have higher risks.
LacLongQuan wrote:Last thing, DONT fly shiny ship if you dont want to get ganked in HISEC. Does hisec = Jita to you? Must be. You forgot the fact that Incursions happen all over hisec, not just crowded trade hubs.
LacLongQuan wrote:not so much in everywhere else, no matter what pve ships you fly, you will eventually lose it, that's the real risk vs reward scale. Incursioners/everyone understands that... and we still field 1-3b isk ships.
|

Cillet Baang Scott
University of Caille Gallente Federation
0
|
Posted - 2011.10.22 06:38:00 -
[89] - Quote
its not really that many people that are contributing to this plex and inflation trend madness. say 30 in sk33t, 150 in SSN, another 50 or so TDF guys with a few caldari noobs in BTL too. all in all, maybe 200-300 pilots. I am one of those unfortunatly... wat we need is goonswarm to come and fleet-awox all those guys.
Wallop!!!... problem solved |

Ammzi
Imperial Guardians Blazing Angels Alliance
71
|
Posted - 2011.10.22 12:13:00 -
[90] - Quote
LacLongQuan wrote:tbh, I don't think incursioners would go to pvp with anything more than 50m, too scared to lose the ship.
:don'tKnowIfSerious:
I went pvp'ing yesterday in lowsec with a group of people. I was dualboxing t2 logis. That's 300 m right there. Not that that is much. I've seen a many incursion runners lose t2 ships, t3 and even a faction battleship or two (navy ships, rattlesnake).
quote CCP Spitfire
"Hello Im Blue,"
|
|

Mocam
EVE University Ivy League
53
|
Posted - 2011.10.22 13:53:00 -
[91] - Quote
Ammzi wrote:Mocam wrote:
1) Incursions should be for LARGE scale PvE. Scaling up value to effort/risks.
Incursion break outs: Scout = Level 1's Vanguards = Level 2's Assault = Level 3's HQ = Level 4's.
Why are you comparing incursions to missions? Cause it's not the same, at all. And that comparison is wrong as well mate. Here's a little something for anyone saying "incursions are safe" All these kills, incursion pilots. Screwed and griefed. a http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=reddragon54304
Because they do break apart in levels and whereas you have 1 loss mail - daily there are mission runners losing ships to PvP across sec levels. They are NO more dangerous than doing missions.
As for how they split up "level wise" - it's not the same as mission running at all. Scoutsre about as tough as L3- L4 missions. Vanguards are roughly on par with tougher L5's or a 10/10 complex. Call them as you will makes no difference in what they are and the fact that there are 4 "levels" to the encounter types.
Yet the higher tier complex running and missions require one to go into more dangerous space. Even L4's will send you to or through lowsec systems and rejecting those missions has penalties. There are none involved with these. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
1
|
Posted - 2011.10.22 14:56:00 -
[92] - Quote
Now that people have had a taste of the good isk from incursions I think it is time to move it off to low sec only with the lvl5s. If they have some balls they will continue doing them in low sec. If not, well go back to lvl4s.
If not then move lvl5s back to high sec and unnerf anomalies. so people can make a steady 100mil isk per hour in 0.0 without having access to the best true sec.
Atm I am very tempted to grind up my sec status so I can do high sec incursions. I do lvl5s and it just isn't worth the risk when I could easily make similar isk per hour in the safety of high sec(and I wouldn't have to triple box to do it!!).
|

Ammzi
Imperial Guardians Blazing Angels Alliance
71
|
Posted - 2011.10.22 15:13:00 -
[93] - Quote
delete double post please. quote CCP Spitfire
"Hello Im Blue,"
|

Ammzi
Imperial Guardians Blazing Angels Alliance
71
|
Posted - 2011.10.22 15:13:00 -
[94] - Quote
Mocam wrote:
Because they do break apart in levels and whereas you have 1 loss mail - daily there are mission runners losing ships to PvP across sec levels. They are NO more dangerous than doing missions.
It's relative. It's so unbelievably relative mate. One pilot may not have lost any ships in incursions ever while another pilot might have lost several faction battleships and t3's over the course of a few months. If you want to look at it as an average I doubt you'll be able to, because you don't have access to the necessary data, and again you might be able to although it won't be accurate.
Either way, you don't know how many mission in EVE and you only have a vague estimate of how many run incursions on a regular basis. I could easily say the same about incursions. DAILY people lose ships to incursions across several sec level. Look for yourself in constellation ship losses over highsec, lowsec and nullsec. Daily losses.
And what loss mail? I was talking about the guy's kills. All those kills he's been having the past couple of days account for BILLIONS of isk, all of those are incursion runners that have been griefed.
Just because those who run incursions are much more public about it by having massive channels and a large concentration of pilots in one place doesn't mean you can automatically assume anything about them without having necessary data when comparing missioners and incursion runners. I'd say at peak time, a saturday or friday afternoon you'll be able to count a max of 500-800 active incursion runners at good circumstances.
Let's just assume:
3 highsec incursions, each with 3 vanguard system, each with 4 fleets in them (extremely crowded). 10 (11) pilots * 4 fleets * 3 systems * 3 constellations =360 - 396 active pilots earning isk.
Let's for that sake assume we have 4 assault fleets and 2 headquarter fleets:
20 * 4 + 40 * 2 = 160 pilots.
At best let's assume a total of these 520-556 pilots are all earning an average of 70 m/hour. This is totally viable, since some fleets are earning 40 m/hour because of dreadful long breaks, losing sites, forming fleet, losing members or waiting for better sites to spawn while other fleets are earning 120 m/hour.
So 520-556 * 120 m/hour = 36,4-38,9 billion isk is being created for incursions at PEAK time and EXTREME crowdness in highsec which only occurs at max 20 hours a week.
Half a thousand pilots, all this because of half a thousand pilots? Seems quite negligible in my eyes.
quote CCP Spitfire
"Hello Im Blue,"
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
3
|
Posted - 2011.10.22 16:12:00 -
[95] - Quote
Cearain wrote:Ammzi wrote:Cearain wrote:Ammzi wrote:Cearain wrote:
Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.
You're so wrong. I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP. Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards? Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity Oh trust me. I know the general picture. I've been doing incursions for the past 9 months and I would know a thing or two about the people who do them and they are from ALL over New Eden. Every single pilot you can imagine, wormholers, missioners, miners, pirates, griefers, nullsec, general traders, manufacturers and many more I have met in incursions. Here you go: http://kb.eve-incursions.net/That is the incursion runners killboard. Do missioners have a killboard like that? I doubt it. I don't know what that board is. How many people are posting to that board and for how long? 72 kills 1 loss? Looks like they really play it safe. Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.
If you even look at the top kill on the board it happends in 0.2 space so what that has to do with high sec Incursions is beyond me. |

Ammzi
Imperial Guardians Blazing Angels Alliance
71
|
Posted - 2011.10.22 17:14:00 -
[96] - Quote
Rip Minner wrote:If you even look at the top kill on the board it happends in 0.2 space so what that has to do with high sec Incursions is beyond me. 
I was falsifying his statement about Incursion runners not being PvP'ers. Hence the incursion killboard. quote CCP Spitfire
"Hello Im Blue,"
|

LacLongQuan
Deep Space Expedition.
1
|
Posted - 2011.10.22 18:37:00 -
[97] - Quote
Widemouth Deepthroat wrote:Now that people have had a taste of the good isk from incursions I think it is time to move it off to low sec only with the lvl5s. If they have some balls they will continue doing them in low sec. If not, well go back to lvl4s.
If not then move lvl5s back to high sec and unnerf anomalies. so people can make a steady 100mil isk per hour in 0.0 without having access to the best true sec.
Atm I am very tempted to grind up my sec status so I can do high sec incursions. I do lvl5s and it just isn't worth the risk when I could easily make similar isk per hour in the safety of high sec(and I wouldn't have to triple box to do it!!).
^this, show yourself has balls by doing incursion in low, take the risk like L5s runners, wh dweller and nullsec dweller |

Jinn Rho
Corp 1 Allstars
6
|
Posted - 2011.10.23 01:09:00 -
[98] - Quote
LacLongQuan wrote:Widemouth Deepthroat wrote:Now that people have had a taste of the good isk from incursions I think it is time to move it off to low sec only with the lvl5s. If they have some balls they will continue doing them in low sec. If not, well go back to lvl4s.
If not then move lvl5s back to high sec and unnerf anomalies. so people can make a steady 100mil isk per hour in 0.0 without having access to the best true sec.
Atm I am very tempted to grind up my sec status so I can do high sec incursions. I do lvl5s and it just isn't worth the risk when I could easily make similar isk per hour in the safety of high sec(and I wouldn't have to triple box to do it!!).
^this, show yourself has balls by doing incursion in low, take the risk like L5s runners, wh dweller and nullsec dweller
You're missing the 'big picture' of Incursions through the developer's eyes... sure we can talk about isk/risk but that's not the point. The point of Incursions is to provide a viable means of TEAMWORK and actual player interaction/introductions. You take away HS Incursions, you take away hundreds if not thousands of player interactions simply because all those people will go back to what they were doing beforehand to make isk: small predetermined, closed groups, or worse, solo work.
Incursions themselves really have nothing to do with 'a lack of balls,' rather it should be marveled that a player has enough confidence in others to frequently field that 500m-3b isk ship to random PUGs. |

Ratnose Banker
Pink Sockers
6
|
Posted - 2011.10.23 01:25:00 -
[99] - Quote
So then shouldn't null/low sec players be fairly rewarded for the coordination and teamwork they put in to hold sov, deter enemy pirates etc? I wish I can have tech moons without having to fight for them. Sounds as silly to me as giving people access to such high income in high sec without having fight for it. |

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 01:42:00 -
[100] - Quote
Ratnose Banker wrote:So then shouldn't null/low sec players be fairly rewarded for the coordination and teamwork they put in to hold sov, deter enemy pirates etc? I wish I can have tech moons without having to fight for them. Sounds as silly to me as giving people access to such high income in high sec without having fight for it.
Hi, my name is Ammzi. I've come here to ask you if you have ever heard about nullsec incursions? You know ... those that give 100 % reward instead of 60 % reward in highsec, practically doubling the reward compared to highsec? quote CCP Spitfire
"Hello Im Blue,"
|
|

Goose99
Republic Military School Minmatar Republic
79
|
Posted - 2011.10.23 02:59:00 -
[101] - Quote
Ammzi wrote:Ratnose Banker wrote:So then shouldn't null/low sec players be fairly rewarded for the coordination and teamwork they put in to hold sov, deter enemy pirates etc? I wish I can have tech moons without having to fight for them. Sounds as silly to me as giving people access to such high income in high sec without having fight for it. Hi, my name is Ammzi. I've come here to ask you if you have ever heard about nullsec incursions? You know ... those that give 100 % reward instead of 60 % reward in highsec, practically doubling the reward compared to highsec?
That's clearly too much work. He can't just blob it and drop moms on it. What sov null needs is more moon goo. |

Mesh Marillion
Fairlight Corp Rooks and Kings
0
|
Posted - 2011.10.23 12:14:00 -
[102] - Quote
The easiest fix for Incursions would just be to increase their difficulty. Best example are HQ sites like Ouroboros that you can run with 8 Logis and 10-15 DPS and you don''t even get full rewards because minimum fleet size for max rewards is like 40. Also having run Vanguards on different characters it think its to easy to sigtank them, given that a lot of their dps comes from SB style hulls.
Basic problem is also, that the resistance penalties are to quickly reduced by completing sites. Another problem with the risk vs reward of nullsec/lowsec vs highsec is that you don't have guaranteed clear out of the final site. If that doesn't happen you risk having more ISK but offsetting that by getting no LPs. Also its way to easy to draw fire on specific ships, especially in larger sites (i've probably tanked 50 % of the Lirsautton bomber waves in the ouroburos sites i've run). We didn't use that weakness of the AI since my ship was one of the thinner tanked ships on the field but its certainly possible to make those sites even easier by cheesing on that part. Another problem of the design is that the payout is mostly fast and rdy cash instead of LPs which is only the icing on the cake for most of the incursion runners.
To summarize my ideas of an adjustment for incursions:
1. Shift rewards more to LPs (and probably do a 50/50 split for lp payout, 50 % for site completion, 50 % for incursion completion) 2. Make certain sites less susceptible to sig/speedtanking 3. Improve AI 4. Reduce the required fleetsizes for all sites by about 20- 30 % (would also reduce the speed at which sites could be blitzed due to having less dps) - problem is that it requires even more logi pilots which are already the bottleneck 5. reduce the speed at which the resistance penalties drop.
|

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 13:50:00 -
[103] - Quote
Mesh Marillion wrote:The easiest fix for Incursions would just be to increase their difficulty. Best example are HQ sites like Ouroboros that you can run with 8 Logis and 10-15 DPS and you don''t even get full rewards because minimum fleet size for max rewards is like 40. Also having run Vanguards on different characters it think its to easy to sigtank them, given that a lot of their dps comes from SB style hulls.
Basic problem is also, that the resistance penalties are to quickly reduced by completing sites. Another problem with the risk vs reward of nullsec/lowsec vs highsec is that you don't have guaranteed clear out of the final site. If that doesn't happen you risk having more ISK but offsetting that by getting no LPs. Also its way to easy to draw fire on specific ships, especially in larger sites (i've probably tanked 50 % of the Lirsautton bomber waves in the ouroburos sites i've run). We didn't use that weakness of the AI since my ship was one of the thinner tanked ships on the field but its certainly possible to make those sites even easier by cheesing on that part. Another problem of the design is that the payout is mostly fast and rdy cash instead of LPs which is only the icing on the cake for most of the incursion runners.
To summarize my ideas of an adjustment for incursions:
1. Shift rewards more to LPs (and probably do a 50/50 split for lp payout, 50 % for site completion, 50 % for incursion completion) 2. Make certain sites less susceptible to sig/speedtanking 3. Improve AI 4. Reduce the required fleetsizes for all sites by about 20- 30 % (would also reduce the speed at which sites could be blitzed due to having less dps) - problem is that it requires even more logi pilots which are already the bottleneck 5. reduce the speed at which the resistance penalties drop.
First the minimum reward is 30. Uroborus Forces Required: GÇó 30 - 50 pilots
Military Intelligence: Your primary objective is to locate the SanshaGÇÿs Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.
Rewards: GÇó 90,000,000 ISK +ù ratio GÇó 20,000 CONCORD LP +ù ratio
I agree with the penalties being too quickly reduced. The influence gain is way too easy to beat down. But you are MASSIVELY nerfing incursions beyond the lvl 4's if you want to put more LP and less isk in incursions. The CONCORD LP market is already massively saturated by the millions and millions of LP that are being earned daily and sold for utter **** prices on the market. If you wanna boost that LP pay off the market is gonna crash completely.
The AI is already genius, I'd much rather see the wave triggers and compositions became much more random than currently, so you actually have to decide the primary based on most dangerous/easiest kill order, instead of just reading up on some walkthrough.
Reduce the required fleet size or do you mean reduce the max allowed fleet size? Why would anyone run with less people if they can run with more people and earn more isk quicker? If you're gonna reduce the max fleet size you are basically dumping on Incursions and the whole idea behind them; To improve and boost teamwork in EVE between random (or non-random) groups in PvE (PvP lowsec, nullsec).
quote CCP Spitfire
"Hello Im Blue,"
|

Mesh Marillion
Fairlight Corp Rooks and Kings
0
|
Posted - 2011.10.23 14:18:00 -
[104] - Quote
True on the Ouroburos fleet size. Still we did it more often than not with less than those 30 due to not having more pilots online and compensated that by having an alt armada sitting at the accelleration gate in t1 frigs and stuff. And its still very manageable. If you run it with 50, you're almost bruteforcing it, especially with a frontloaded shield repping logi gang where the bomber alpha is way less a problem.
I know that increasing LP vs reducing isk is a nerf. And i think its needed cause the isk faucet on incursions is pretty much the same as on sanctums which got the latter nerfed.
Regarding the AI: no, the AI is very predictable once you're staying in the site a bit longer. In fact there are a lot of ways to get almost snap aggro on the stuff if you exploit the way sleepers/sanshas prioritize their targets. I'm not going to tell you exactly how, but i think i dropped enough hints how to do it (and as far as i know there are incursion fleets that use the same principles in HQ sites already). Also reducing the fleet size (both max and minimum) by 20 % is not dumping on the idea, merely adjusting on the risk vs reward vs timesink side. Granted, its not a perfect solution (given that it would increase the competition for sites and logi pilots) but otoh you have to admit that risk vs reward isn't perfect atm given people farm vanguard and assault sites rather than hqs. If the balacing would be perfect it should be like HQ > Assaults > Vanguards simply because HQs require the highest amount of organization and effort. You will probably all agree that most players do it exactly the other way round, because vanguards are both easier to run and more profitable, only limited by the amount of competition. Which is the reason assaults are getting run at all (and thats only true in highsec, in lowsec incursions people only farm vanguards). So a reduction of a vanguard fleet to 8 persons would still need teamwork, actually more of it because sites get more difficult. Or people can agree that they are willing to take a small payout hit by running sites faster in a slightly larger group.
Don't get me wrong, i think that incursions are generally a good feature and should be rewarded higher than l4s in hs. Same applies to the comparison between nullsec anomalies and nullsec incursions. But even the often quoted Soundwave rather recently stated on Eve Vegas that the balancing between the different tiers of sites needs an adjustment. And at least in my personal experience as well as from talking to a lot of other people i feel that especially assault/vanguard running in highsec is a bit over the top atm, especially given the fact that all other ways of npcing have taken a hit (either by the flood of lps on the market or by nerfing nullsec anomalies). |

Carlos Aceveda
Ares Inc.
0
|
Posted - 2011.10.23 14:56:00 -
[105] - Quote
To be honest I don't see the problem and I'm happy that the worth of LPs are declining due to the massive injection of LP through Incursions and Mission Blitzing.
The one's who suffer are the mission blitzers, who's primary source of income was the LP they were receiving while running their L4s as fast as possible. More LP in the system means oversupply of LP store items, which is pushing their price down, which leads to those items being used more often. I think that's great. The smart (aka patient) incursion runners are hoarding their concord LP anyway to buy player owned custom offices BPCs soon.
For people who are complaining that the Insignia's are getting to expensive, your solution is simple: Get your own. If that means you are crushing your empire standings, fair enough that's your price for it. If you are blitzing missions and that's all you want to do, fair enough. Destroy your Amarr standing if all you want to do is running for Vir Honn. Nothing broken in my eyes.
Win win situation. |

Goose99
Republic Military School Minmatar Republic
80
|
Posted - 2011.10.23 15:21:00 -
[106] - Quote
Carlos Aceveda wrote:To be honest I don't see the problem and I'm happy that the worth of LPs are declining due to the massive injection of LP through Incursions and Mission Blitzing.
The one's who suffer are the mission blitzers, who's primary source of income was the LP they were receiving while running their L4s as fast as possible. More LP in the system means oversupply of LP store items, which is pushing their price down, which leads to those items being used more often. I think that's great. The smart (aka patient) incursion runners are hoarding their concord LP anyway to buy player owned custom offices BPCs soon.
For people who are complaining that the Insignia's are getting to expensive, your solution is simple: Get your own. If that means you are crushing your empire standings, fair enough that's your price for it. If you are blitzing missions and that's all you want to do, fair enough. Destroy your Amarr standing if all you want to do is running for Vir Honn. Nothing broken in my eyes.
Win win situation.
Few people convert their concord LPs to normal for net loss. Even if all concord LP is converted, it wouldn't have made a dent. Incursions are limited to at most 3 constellations in highsec, with 3-4 vanguard systems, supporting at most 3 or 4 dozen people each running at the same time time. The amount of LP and isk gain is a drop in the ocean when compared to missioning or ratting. You might as well claim an ant can move a mountain. |

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 15:35:00 -
[107] - Quote
Mesh Marillion wrote:True on the Ouroburos fleet size. Still we did it more often than not with less than those 30 due to not having more pilots online and compensated that by having an alt armada sitting at the accelleration gate in t1 frigs and stuff. And its still very manageable. If you run it with 50, you're almost bruteforcing it, especially with a frontloaded shield repping logi gang where the bomber alpha is way less a problem.
I know that increasing LP vs reducing isk is a nerf. And i think its needed cause the isk faucet on incursions is pretty much the same as on sanctums which got the latter nerfed.
Regarding the AI: no, the AI is very predictable once you're staying in the site a bit longer. In fact there are a lot of ways to get almost snap aggro on the stuff if you exploit the way sleepers/sanshas prioritize their targets. I'm not going to tell you exactly how, but i think i dropped enough hints how to do it (and as far as i know there are incursion fleets that use the same principles in HQ sites already). Also reducing the fleet size (both max and minimum) by 20 % is not dumping on the idea, merely adjusting on the risk vs reward vs timesink side. Granted, its not a perfect solution (given that it would increase the competition for sites and logi pilots) but otoh you have to admit that risk vs reward isn't perfect atm given people farm vanguard and assault sites rather than hqs. If the balacing would be perfect it should be like HQ > Assaults > Vanguards simply because HQs require the highest amount of organization and effort. You will probably all agree that most players do it exactly the other way round, because vanguards are both easier to run and more profitable, only limited by the amount of competition. Which is the reason assaults are getting run at all (and thats only true in highsec, in lowsec incursions people only farm vanguards). So a reduction of a vanguard fleet to 8 persons would still need teamwork, actually more of it because sites get more difficult. Or people can agree that they are willing to take a small payout hit by running sites faster in a slightly larger group.
Don't get me wrong, i think that incursions are generally a good feature and should be rewarded higher than l4s in hs. Same applies to the comparison between nullsec anomalies and nullsec incursions. But even the often quoted Soundwave rather recently stated on Eve Vegas that the balancing between the different tiers of sites needs an adjustment. And at least in my personal experience as well as from talking to a lot of other people i feel that especially assault/vanguard running in highsec is a bit over the top atm, especially given the fact that all other ways of npcing have taken a hit (either by the flood of lps on the market or by nerfing nullsec anomalies).
I like your argumentation, but again regarding the AI:
Well of course the AI is predictable in terms of primaries in PvP being somewhat predictable where e-war and logistics are usually primary. In the same way sleeper/Sansha AI primary the logistics, e-war fitted ships mostly. But that's it, I've flown logistics enough in headquarters to be able to predict the next pilot who is going to take aggro (very amusing thing to do as logi btw).
Well that is exactly the thing and as I have pointed out myself as well and quoted Soundwave on it from the fan fest videos. The popularity of the different tier sites need to be fixed, but you can not do it efficiently by nerfing vanguards, because you need to nerf them almost 50 % income before it makes any sense to move upwards for assaults and headquarters. We were extremely lucky the other day in highsec, but we managed to do 15 vanguard sites in 60 minutes. That's 150 m isk in one hour. Right now you'd be extremely lucky to earn 80 m isk/hour doing assaults, which basically means you'll have to do 4 sites in a row without pauses at 15 minutes per interval. While I can easily earn this doing vanguards.***
So to get vanguards down on the same level of assaults and headquarters you'd need to nerf them about 30-40 %, whether that is completion time or isk reward. That is an extreme nerf in my eyes and will still not solve the issue when you compare assaults and headquarters to lvl 4 missions. One of the ideas for incursions were to make them more profitable than level 4 missions, currently and realistically with a normal PUG headquarter fleet you'll earn around 50-60 m isk/hour... there's still not elitism in headquarters (maybe a bit in assaults) that people bring expensive high dps boats for them and especially because headquarter sites differ so much in site completion timer between the different sites. Headquarters and assaults earn you SLIGHTLY more than level 4 missions when comparing to a very good and efficient mission runner. Well that's just not good enough and if you want to have the most effective migration from vanguards to the upper site you need a larger incentive than system crowdness. You need an ISK incentive.
However nerfbatting vanguards by 30-40 % will simply make people dump and leave incursions. Whereas buffing the assaults and headquarter rewards you'll see a nice healthy migration to the higher sites with a real reward for the effort put into organization and similar.
*** Granted, assaults and headquarters do have a higher lp/isk ratio, but the LP market is so flooded right now anyway it doesn't make a large difference. quote CCP Spitfire
"Hello Im Blue,"
|

Carlos Aceveda
Ares Inc.
0
|
Posted - 2011.10.23 15:37:00 -
[108] - Quote
If flying missions for Vir Honn is the only thing they're doing in eve anyway, why would they bother going anywhere else in empire? |

Zrygthn Azurlm Zharous
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 16:42:00 -
[109] - Quote
Why would you bother doing null sec missions when you can make more doing high sec incursions without having to worry about get camped in station, probes, etc etc?
I was working out how much I can make in incursions today...
120mil in bounties per hour almost 14k lp per hour which converts at about 3k isk per LP (42mil) = 162mil per hour in the safety of high sec and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. |

Umamasyean
Aliastra Gallente Federation
0
|
Posted - 2011.10.23 18:10:00 -
[110] - Quote
Whatever is happening, there definately is an imbalance in the amount of ISK is being farmed. All you have to do is look at the PLEX charts and you can see there definately has been some decent infaltion going on recently.  |
|

Umamasyean
Aliastra Gallente Federation
0
|
Posted - 2011.10.23 18:11:00 -
[111] - Quote
mispost ignore |

Goose99
Republic Military School Minmatar Republic
80
|
Posted - 2011.10.23 19:18:00 -
[112] - Quote
Umamasyean wrote:Whatever is happening, there definately is an imbalance in the amount of ISK is being farmed. All you have to do is look at the PLEX charts and you can see there definately has been some decent infaltion going on recently. 
Get a clue. That has to do with market speculation since CCP announces it will focus on fixes, plus spaceship content. The correlation matches to within the hour devblog is up, it's actually pretty remarkable. If you look at price history, there is actually no correlation of plex prices to Implementation of Incursion expansion.
Goose99 wrote:Highsec incursions are limited to at most 3 constellations, with 3-4 vanguard systems, supporting at most 3 or 4 dozen people each running at the same time time. The amount of LP and isk gain is a drop in the ocean when compared to missioning or sanctums/ratting. You might as well claim an ant can move a mountain.
Zrygthn Azurlm Zharous wrote:
The butthurt is unbearable. |

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 19:34:00 -
[113] - Quote
Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 13k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it.
Fixed your post. quote CCP Spitfire
"Hello Im Blue,"
|

Zoe Alarhun
The Proactive Reappropriation Corporation
35
|
Posted - 2011.10.23 20:36:00 -
[114] - Quote
Zrygthn Azurlm Zharous wrote:Why would you bother doing null sec missions when you can make more doing high sec incursions without having to worry about get camped in station, probes, etc etc?
I was working out how much I can make in incursions today...
120mil in bounties per hour almost 14k lp per hour which converts at about 3k isk per LP (42mil) = 162mil per hour in the safety of high sec and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it.
And what exactly is this mythical item that sells for 3K lp ? |

Zrygthn Azurlm Zharous
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 20:49:00 -
[115] - Quote
Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post.
if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour...
|

Zrygthn Azurlm Zharous
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 20:50:00 -
[116] - Quote
Zoe Alarhun wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing null sec missions when you can make more doing high sec incursions without having to worry about get camped in station, probes, etc etc?
I was working out how much I can make in incursions today...
120mil in bounties per hour almost 14k lp per hour which converts at about 3k isk per LP (42mil) = 162mil per hour in the safety of high sec and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. And what exactly is this mythical item that sells for 3K lp ?
why would I tell you? |

Goose99
Republic Military School Minmatar Republic
80
|
Posted - 2011.10.23 20:56:00 -
[117] - Quote
Zrygthn Azurlm Zharous wrote:
Yes, you must wait for an incursion to show up deep within the blue ass of a large alliance, where you don't see hostiles for weeks on end. Lowsec and npc null is clearly too unsafe for whiny nullbear. |

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 21:20:00 -
[118] - Quote
Zrygthn Azurlm Zharous wrote:
if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour...
So let me get this straight... you don't wanna risk your ships doing incursions in nullsec that isn't blue to you? quote CCP Spitfire
"Hello Im Blue,"
|

Zrygthn Azurlm Zharous
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 21:21:00 -
[119] - Quote
hmmm how am I a whiny nullbear when I live in high sec and do incursions there? I don't like pvp but I do like easy ~160mil an hour in high sec :D |

Zrygthn Azurlm Zharous
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 21:25:00 -
[120] - Quote
Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post.
grow a brain then we can talk ok?
|
|

Ammzi
Imperial Guardians Blazing Angels Alliance
73
|
Posted - 2011.10.23 21:30:00 -
[121] - Quote
Zrygthn Azurlm Zharous wrote:
grow a brain then we can talk ok?
Hey mate, I've put up reasonable explanations and analysis, you're the one comparing an apple to a pear.
quote CCP Spitfire
"Hello Im Blue,"
|

Tsubutai
The Tuskers
11
|
Posted - 2011.10.23 21:40:00 -
[122] - Quote
Goose99 wrote:Zrygthn Azurlm Zharous wrote: Yes, you must wait for an incursion to show up deep within the blue ass of a large alliance, where you don't see hostiles for weeks on end. Lowsec and npc null is clearly too unsafe for whiny nullbear.  Safety has nothing to do with it; the key points are practicality and convenience. It can take several weeks for an incursion to spawn in a nearby area of lowsec/NPC 0.0, and even if one spawns, you'd need a dedicated group of incursion-running people within your corp/alliance to take advantage of one. To put that last point into perspective, the TEST/goon lowsec incursion groups tend not to attract more than 30-odd guys, from a coaltion of multiple tens of thousands; organizing a fleet from within a smaller corp/alliance is much more challenging. Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle. |

Ammzi
Imperial Guardians Blazing Angels Alliance
74
|
Posted - 2011.10.23 23:08:00 -
[123] - Quote
Tsubutai wrote: Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle.
Right, who doesn't AFK pilot their multibillion faction battleship/t3 20-30 jumps in highsec for an incursion? I mean it's not like some silly gang of battleships are gonna gank you in a 0.5 system to get all your juicy loot while your hardeners are off and you have **** defense... right? If you think that was too sarcastic well then cry me a river.
You're also saying that BECAUSE highsec pilots care to actually put in effort to organize large channels and communities THEY should be punished/nerfed because they are actually putting some hard work into it. Why? Well because nullsec bears who can't be freaking arsed to set up an operation out of their multi-thousand player alliance/blues to go and earn almost double of what highsec incursion runners are earning. Right, nerf somebody else so you don't feel so bad? Why should I be surprised? That's how EVE seems to work anyway. quote CCP Spitfire
"Hello Im Blue,"
|

Goose99
Republic Military School Minmatar Republic
80
|
Posted - 2011.10.23 23:20:00 -
[124] - Quote
Tsubutai wrote:Goose99 wrote:Zrygthn Azurlm Zharous wrote: Yes, you must wait for an incursion to show up deep within the blue ass of a large alliance, where you don't see hostiles for weeks on end. Lowsec and npc null is clearly too unsafe for whiny nullbear.  Safety has nothing to do with it; the key points are practicality and convenience. It can take several weeks for an incursion to spawn in a nearby area of lowsec/NPC 0.0, and even if one spawns, you'd need a dedicated group of incursion-running people within your corp/alliance to take advantage of one. To put that last point into perspective, the TEST/goon lowsec incursion groups tend not to attract more than 30-odd guys, from a coaltion of multiple tens of thousands; organizing a fleet from within a smaller corp/alliance is much more challenging. Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle.
Where do you afk your ship? I have a supply of 1400mm apocs parked one jump from Narija. Was wondering how to get rid of it.
And it is clearly highsec incursion runners' fault that goons aren't willing to run sites, or that nullsec is sparsely populated. How about you make your space NRDS |

Killstealing
Broski Enterprises Elite Space Guild
72
|
Posted - 2011.10.24 01:14:00 -
[125] - Quote
Goose99 wrote:Tsubutai wrote:Goose99 wrote:Zrygthn Azurlm Zharous wrote: Yes, you must wait for an incursion to show up deep within the blue ass of a large alliance, where you don't see hostiles for weeks on end. Lowsec and npc null is clearly too unsafe for whiny nullbear.  Safety has nothing to do with it; the key points are practicality and convenience. It can take several weeks for an incursion to spawn in a nearby area of lowsec/NPC 0.0, and even if one spawns, you'd need a dedicated group of incursion-running people within your corp/alliance to take advantage of one. To put that last point into perspective, the TEST/goon lowsec incursion groups tend not to attract more than 30-odd guys, from a coaltion of multiple tens of thousands; organizing a fleet from within a smaller corp/alliance is much more challenging. Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle. Where do you afk your ship? I have a supply of 1400mm apocs parked one jump from Narija. Was wondering how to get rid of it.  And it is clearly highsec incursion runners' fault that goons aren't willing to run sites, or that nullsec is sparsely populated. How about you make your space NRDS  FREEPORT OR BURN  |

Cambarus
Clearly Compensating The Dark Triad
14
|
Posted - 2011.10.24 01:21:00 -
[126] - Quote
Zrygthn Azurlm Zharous wrote:Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post. if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour... Therein lies the problem. Incursions themselves are balanced just fine, it's the inability to summon them in space you own that's the problem. Also ammzi's numbers are a tad conservative IMO, a fleet of zealots/t3s can clear an NCO in 3 minutes, and without the hundreds of people competing for sites you could definitely run them non-stop for at least a good few hours, pulling in a good 250-300 an hour, before factoring in LP. |

Goose99
Republic Military School Minmatar Republic
80
|
Posted - 2011.10.24 01:38:00 -
[127] - Quote
Cambarus wrote:Zrygthn Azurlm Zharous wrote:Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post. if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour... Therein lies the problem. Incursions themselves are balanced just fine, it's the inability to summon them in space you own that's the problem. Also ammzi's numbers are a tad conservative IMO, a fleet of zealots/t3s can clear an NCO in 3 minutes, and without the hundreds of people competing for sites you could definitely run them non-stop for at least a good few hours, pulling in a good 250-300 an hour, before factoring in LP.
"Summoning" full payment incursions into backwater systems tucked deep inside the blue ass of large alliance where you don't see hostiles for weeks on end, for the sole purpose of private farming and harvest of mom bpc at the end... This is sov null whiner's idea of "fairness." Anything else is clearly unfair, and will prompt drama + whine, the chief export of sov null aside from moon goo.
Better yet, make incursions into free afk gold, just like moon goo. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
3
|
Posted - 2011.10.24 05:08:00 -
[128] - Quote
Goose99 wrote:Cambarus wrote:Zrygthn Azurlm Zharous wrote:Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post. if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour... Therein lies the problem. Incursions themselves are balanced just fine, it's the inability to summon them in space you own that's the problem. Also ammzi's numbers are a tad conservative IMO, a fleet of zealots/t3s can clear an NCO in 3 minutes, and without the hundreds of people competing for sites you could definitely run them non-stop for at least a good few hours, pulling in a good 250-300 an hour, before factoring in LP. "Summoning" full payment incursions into backwater systems tucked deep inside the blue ass of large alliance where you don't see hostiles for weeks on end, for the sole purpose of private farming and harvest of mom bpc at the end... This is sov null whiner's idea of "fairness." Anything else is clearly unfair, and will prompt drama + whine, the chief export of sov null aside from moon goo.  Better yet, make incursions into free afk gold, just like moon goo. 
Just let the moons in high sec be moon mined and set back and watch the war decs fly. |

LacLongQuan
Deep Space Expedition.
2
|
Posted - 2011.10.24 05:54:00 -
[129] - Quote
Tsubutai wrote:Safety has nothing to do with it; the key points are practicality and convenience. It can take several weeks for an incursion to spawn in a nearby area of lowsec/NPC 0.0, and even if one spawns, you'd need a dedicated group of incursion-running people within your corp/alliance to take advantage of one. To put that last point into perspective, the TEST/goon lowsec incursion groups tend not to attract more than 30-odd guys, from a coaltion of multiple tens of thousands; organizing a fleet from within a smaller corp/alliance is much more challenging. Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle. very good point
Ammzi wrote:You're also saying that BECAUSE highsec pilots care to actually put in effort to organize large channels and communities THEY should be punished/nerfed because they are actually putting some hard work into it. Why? Well because nullsec bears who can't be freaking arsed to set up an operation out of their multi-thousand player alliance/blues to go and earn almost double of what highsec incursion runners are earning. Right, nerf somebody else so you don't feel so bad? Why should I be surprised? That's how EVE seems to work anyway. wh pilots put their effort to form up groups to farm sleeper sites, they shouldn't lose their ships to gankers, should they??
yes, wh is very profitable. but factor in splitting, sites limited, gankers. not so much more compare to unlimited incursion. |

Tsubutai
The Tuskers
11
|
Posted - 2011.10.24 06:12:00 -
[130] - Quote
Ammzi wrote:Tsubutai wrote: Conversely, in highsec, you just AFK your ship to the incursion constellation without having to worry about the locals, and have a large and active community of people looking to run sites on tap; near-instant access and no hassle. Right, who doesn't AFK pilot their multibillion faction battleship/t3 20-30 jumps in highsec for an incursion? I mean it's not like some silly gang of battleships are gonna gank you in a 0.5 system to get all your juicy loot while your hardeners are off and you have **** defense... right? If you think that was too sarcastic well then cry me a river. You're also saying that BECAUSE highsec pilots care to actually put in effort to organize large channels and communities THEY should be punished/nerfed because they are actually putting some hard work into it. Why? Well because nullsec bears who can't be freaking arsed to set up an operation out of their multi-thousand player alliance/blues to go and earn almost double of what highsec incursion runners are earning. Right, nerf somebody else so you don't feel so bad? Why should I be surprised? That's how EVE seems to work anyway. A T2-fit logi can be AFK'd anywhere in highsec, and a buffered faction BS fit can get 140k+ EHP with no active hardeners or damage control; at that point, unless you're dumb and have the best part of a billion ISK of faction mods on your ship, no ganker is going to bother with you. Similarly, you can AFK multiple cruiser hulls in an Orca's SMB without issue, no matter how blinged out. Even if you insist on flying a pimpmobile around and have to fly it manually, making 10-30 jumps through safe uncamped space where no one is going to shoot at you is a completely different issue to making the same number of jumps in lowsec or 0.0.
And no, I'm not saying highsec pilots should be punished, I'm saying it's silly to point to the 50% greater payouts of low/nullsec incursions as a justification for highsec payouts while ignoring the orders-of-magnitude difference in convenience and accessibility of the two. As it happens, I do think highsec VGs should be nerfed - they've more or less become the de facto standard against which other means of earning individual income by shooting red crosses are compared, and are sufficiently lucrative to have drawn people away from alternative activities in lowsec, 0.0, and W-space. I think that's pretty daft, but that's not to stop me from abusing it while it lasts. |
|

JitaJane
Science and Trade Institute Caldari State
1
|
Posted - 2011.10.24 06:27:00 -
[131] - Quote
Ok definitely did not read the whole thread. But For my money Incursions have been great for LP work. Look the price of tags has been prohibitive on a lot of LP items. Nobody wants faction missions and lots of us are getting paid out of the LP store, supply and demand. All those shiny incursion ships have raised the demand for a lot of LP items that simply were not worth making before. So keep it like it is. |

Jinn Rho
Corp 1 Allstars
6
|
Posted - 2011.10.24 06:57:00 -
[132] - Quote
Bottom line: Incursions [in]directly fuel PvP whilst providing grounds for dynamic player interaction. Really, Incursions are a catalyst for socioeconomic growth.
|

Zoe Alarhun
The Proactive Reappropriation Corporation
35
|
Posted - 2011.10.24 07:48:00 -
[133] - Quote
Zrygthn Azurlm Zharous wrote:Zoe Alarhun wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing null sec missions when you can make more doing high sec incursions without having to worry about get camped in station, probes, etc etc?
I was working out how much I can make in incursions today...
120mil in bounties per hour almost 14k lp per hour which converts at about 3k isk per LP (42mil) = 162mil per hour in the safety of high sec and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. And what exactly is this mythical item that sells for 3K lp ? why would I tell you?
So that you can factually prove your statement of 3K lp per item. Assertions without facts are worth nothing. |

JitaJane
Science and Trade Institute Caldari State
2
|
Posted - 2011.10.24 08:00:00 -
[134] - Quote
I am getting over 3k/ Lp on some items. No not Concord LP. Yes selling to Incursion runners. No I'm not telling which the market is already getting a little crowded so I will be switching soon but broadcasting to the whole of EVe will cost me a good bit... |

Ammzi
Imperial Guardians Blazing Angels Alliance
75
|
Posted - 2011.10.24 13:32:00 -
[135] - Quote
Cambarus wrote:Zrygthn Azurlm Zharous wrote:Ammzi wrote:Zrygthn Azurlm Zharous wrote:Why would you bother doing HIGH sec incursions when you can make more doing null sec incursions without having to worry about getting hot dropped?
I was working out how much I can make in NULLSEC incursions today...
171 mil in bounties per hour almost 23k lp per hour which converts at about 3k isk per LP (69mil) = 240mil per hour in the safety of my null sec alliance space and the majority of it is in liquid isk...pretty ridiculous when you don't have to care about getting cynoned on, afk cloakers, roaming gangs, etc (all the usual null stuff) or hordes of pirates with a hard on for pvers (in low sec).
Ah well, I'll exploit it till they nerf it. Fixed your post. if you include all the time you spend waiting for an incursion to show up in friendly space you make about 13k per hour... Therein lies the problem. Incursions themselves are balanced just fine, it's the inability to summon them in space you own that's the problem. Also ammzi's numbers are a tad conservative IMO, a fleet of zealots/t3s can clear an NCO in 3 minutes, and without the hundreds of people competing for sites you could definitely run them non-stop for at least a good few hours, pulling in a good 250-300 an hour, before factoring in LP.
I used his (Zrygthn Azurlm Zharous) own numbers and just added the extra reward that exists in nullsec and lowsec. But yes, completely agree. You can earn several hundred million ISK in nullsec and lowsec.
quote CCP Spitfire
"Hello Im Blue,"
|

Cambarus
Clearly Compensating The Dark Triad
14
|
Posted - 2011.10.24 18:06:00 -
[136] - Quote
Tsubutai wrote: And no, I'm not saying highsec pilots should be punished, I'm saying it's silly to point to the 50% greater payouts of low/nullsec incursions as a justification for highsec payouts while ignoring the orders-of-magnitude difference in convenience and accessibility of the two. As it happens, I do think highsec VGs should be nerfed - they've more or less become the de facto standard against which other means of earning individual income by shooting red crosses are compared, and are sufficiently lucrative to have drawn people away from alternative activities in lowsec, 0.0, and W-space. I think that's pretty daft, but that's not going to keep me from abusing it while it lasts.
50% better payouts (and with the lack of competition it's trivial to pull in 2-300% more isk/hour) is literally the biggest difference in terms of isk/hour wrt sec status in the game, and I would LOVE for CCP to make the rest of nullsec activities that profitable when compared to their highsec counterparts. You can't earn 3 times the isk running sanctums that you can running lvl 4s, not even close. Mining MAYBE, it's been so long I don't actually remember how null ores compare to HS ones anymore, but then mining is so broken that's irrelevant anyway.
If CCP made nullsec incursions farmable the issue of balance would be 100% sorted out when it comes to incursions vs other isk making activities (though it still leaves the issue of vanguards being the most profitable). |

xVx dreadnaught
Rodents of Unusual Size
6
|
Posted - 2011.10.24 19:02:00 -
[137] - Quote
Fact is, Mission runners can sit in their little bubble all day, running lvl 4's with 2-3 accounts spinning themselves a nice amount of isk.
They don't depend on anyone else, they have no major risk to their ships and they certainly have no worries of griefers. (unless they are stupid enough to shoot on a ninja looter)
Incursion runners, such as myself have to worry about all of these things, they have to take calculated risks and put trust in other people. They have to work together in order to remain alive, never mind efficient at making isk.
If a mission runner is having a bad day it's because he got some **** loot in his missions or his agent is giving him crap.
I've lost over 10 billion isk worth in a blink of an eye on more than one occasion in incursions so don't you dare say there's no risk cos I will perma-dec your mission running *** ass and show you real isk at the end of my 1400's! |

Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.24 19:34:00 -
[138] - Quote
You must be pretty bad to lose 10bil doing high sec pve...just as bad as anyone stupid enough to shoot a ninja salvager.
Do we really want the game balanced around terrible noobs? I'd rather see the game balanced so that everyone can make a fair income and not have high sec exploited by people who are more than capable of making ~160mil per hour in complete safety. Much the same situation when lvl5s were in high sec and sure there were noobs slowly grinding through 1 mission an hour making about the same isk per hour as running lvl4s. There were others blitzing 5-6 missions an hour making 400-500k LP per hour in high sec.
|

Maikhanh
Deep Space Expedition.
2
|
Posted - 2011.10.24 21:03:00 -
[139] - Quote
xVx dreadnaught wrote:Fact is, Mission runners can sit in their little bubble all day, running lvl 4's with 2-3 accounts spinning themselves a nice amount of isk.
They don't depend on anyone else, they have no major risk to their ships and they certainly have no worries of griefers. (unless they are stupid enough to shoot on a ninja looter)
Incursion runners, such as myself have to worry about all of these things, they have to take calculated risks and put trust in other people. They have to work together in order to remain alive, never mind efficient at making isk.
If a mission runner is having a bad day it's because he got some **** loot in his missions or his agent is giving him crap.
I've lost over 10 billion isk worth in a blink of an eye on more than one occasion in incursions so don't you dare say there's no risk cos I will perma-dec your mission running *** ass and show you real isk at the end of my 1400's! I say that there's any risk in running incursion |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.24 21:58:00 -
[140] - Quote
So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it. |
|

Tsubutai
The Tuskers
11
|
Posted - 2011.10.24 22:00:00 -
[141] - Quote
xVx dreadnaught wrote:Incursion runners, such as myself have to worry about all of these things, they have to take calculated risks and put trust in other people. They have to work together in order to remain alive, never mind efficient at making isk.
...
I've lost over 10 billion isk worth in a blink of an eye on more than one occasion in incursions so don't you dare say there's no risk cos I will perma-dec your mission running *** ass and show you real isk at the end of my 1400's! There is no meaningful risk whatsoever in highsec incursion-running; if you somehow managed to lose 10b in them, you're ... a very special person. Congratulations! |

Jinn Rho
Corp 1 Allstars
6
|
Posted - 2011.10.24 22:16:00 -
[142] - Quote
Tsubutai wrote:There is no meaningful risk whatsoever in highsec incursion-running; if you somehow managed to lose 10b in them, you're ... a very special person. Congratulations!
10b isk loss is pretty silly in HS... but you're more ignorant than ever if you truly believe there is no risk in HS Incursions. You obviously don't know the griefing involved in these things. And yes, there is more griefing in incursions than the typical missioner because you are 100% dependent on others. (FYI incursioners run buffer tank, no local rep.)
And really, people need to quit whining so much. " Poor pvp me, I can't get the same isk generator as HS incursioners... even though I'm blatantly ignoring the fact that a good chunk of those players also pvp and bring bling to pvp battles, where if they do pop, makes the better killmail. boo hoo. " |

Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.25 00:14:00 -
[143] - Quote
oh yeah they are all pvpers :D just like the people who whined about sanctum nerf "oh we need those sanctums in every system so we can afford to pvp!!" look at killboard oh...they only lose 1-2 bc a month covered by their alliance SRP! pull the other one |

Goose99
Republic Military School Minmatar Republic
82
|
Posted - 2011.10.25 01:20:00 -
[144] - Quote
JackStraw56 wrote:So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it.
You missed the point. It's that certain retards cannot get fleet invite with their failfits, and is butthurt about it, thus they came to the forums to troll about it. "Too much isk" only applies when they can't earn it. |

xVx dreadnaught
Rodents of Unusual Size
7
|
Posted - 2011.10.26 13:40:00 -
[145] - Quote
Goose99 wrote:JackStraw56 wrote:So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it. You missed the point. It's that certain retards cannot get fleet invite with their failfits, and is butthurt about it, thus they came to the forums to troll about it. "Too much isk" only applies when they can't earn it. 
My 10bill isk grief/loss was replaced in a matter of days, cos that's how I role 
I've actually started doing more Assault sites, and less of the VG grinding. It's more enjoyable and a more relaxed pace, less rushing into sites because you're competing against half a dozen fleets in one system. even if the isk/hour ratio is a bit slower. |

Goose99
Republic Military School Minmatar Republic
82
|
Posted - 2011.10.26 14:33:00 -
[146] - Quote
xVx dreadnaught wrote:Goose99 wrote:JackStraw56 wrote:So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it. You missed the point. It's that certain retards cannot get fleet invite with their failfits, and is butthurt about it, thus they came to the forums to troll about it. "Too much isk" only applies when they can't earn it.  My 10bill isk grief/loss was replaced in a matter of days, cos that's how I role  I've actually started doing more Assault sites, and less of the VG grinding. It's more enjoyable and a more relaxed pace, less rushing into sites because you're competing against half a dozen fleets in one system. even if the isk/hour ratio is a bit slower.
10 bil? Loss mail or it didn't happen. |

LacLongQuan
Deep Space Expedition.
3
|
Posted - 2011.10.26 19:11:00 -
[147] - Quote
xVx dreadnaught wrote:Goose99 wrote:JackStraw56 wrote:So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it. You missed the point. It's that certain retards cannot get fleet invite with their failfits, and is butthurt about it, thus they came to the forums to troll about it. "Too much isk" only applies when they can't earn it.  My 10bill isk grief/loss was replaced in a matter of days, cos that's how I role  I've actually started doing more Assault sites, and less of the VG grinding. It's more enjoyable and a more relaxed pace, less rushing into sites because you're competing against half a dozen fleets in one system. even if the isk/hour ratio is a bit slower. and you argue that incursion isn't isk faucet. 10b in a few days in hisec, indeed it's needed to be nerfed |

Sturmwolke
30
|
Posted - 2011.10.26 19:20:00 -
[148] - Quote
xVx dreadnaught wrote: It's more enjoyable and a more relaxed pace, less rushing into sites because you're competing against half a dozen fleets in one system. even if the isk/hour ratio is a bit slower.
I think that should be remedied. Have the FC recruit logies exclusively from the local Incursion channel. The fleet needs a bit of rush now and then to keep them awake. 
|

Spineker
Caldari Provisions Caldari State
30
|
Posted - 2011.10.26 21:10:00 -
[149] - Quote
3000 isk per LP
BWAHAHAHAHAHA that is some funny ******* ****. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.10.26 22:46:00 -
[150] - Quote
Spineker wrote:3000 isk per LP
BWAHAHAHAHAHA that is some funny ******* ****.
used to be able to get 10k isk per lp at one stage. |
|

Spineker
Caldari Provisions Caldari State
30
|
Posted - 2011.10.26 23:07:00 -
[151] - Quote
To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.
Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion. |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.10.27 02:39:00 -
[152] - Quote
Spineker wrote:To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.
Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion.
CNR, veldspar under the sun of LP Store Items. /facepalm But thank you very much for actually selling CNR for less than 1000 isk per LP. |

Josefine Etrange
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.27 02:49:00 -
[153] - Quote
Goose99 wrote:Where do you afk your ship? I have a supply of 1400mm apocs parked one jump from Narija. Was wondering how to get rid of it.  And it is clearly highsec incursion runners' fault that goons aren't willing to run sites, or that nullsec is sparsely populated. How about you make your space NRDS 
Hmm, flying into goone space with multi-billion-isk pve ships sounds not as the smartest idee, even WHEN they would change to NRDS ... still I would like to come with my logistics. |

Spineker
Caldari Provisions Caldari State
30
|
Posted - 2011.10.27 03:33:00 -
[154] - Quote
Tenris Anis wrote:Spineker wrote:To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.
Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion. CNR, veldspar under the sun of LP Store Items. /facepalm But thank you very much for actually selling CNR for less than 1000 isk per LP.
Fast nickle or slow time consuming dime. I make more off tags than I ever did off LP |

Josefine Etrange
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.10.27 06:20:00 -
[155] - Quote
About what you are complaining than again? |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.27 07:57:00 -
[156] - Quote
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear. |

Ikonia
Royal Amarr Expeditions
0
|
Posted - 2011.10.27 08:57:00 -
[157] - Quote
Complete nonsense. 100 Mill in an hr while doing high sec things isnt even a lot but of course it isnt a standard to make that much.
This is just the typical whining of ppl who want to have unexperienced PVP players as victims in LS. Such shattered existences with ruined Sec-standing, bad faction everywhere and no chance to get a toe into 0sec.
The listed example is as regardless as blaming a highSec explorer when finding a 100 Million ISK Item about once a week that he has too much income per hour.
Further there are so mony lowsec systems which are split to other lowsecs by high sec systems, in that case mostly impossible to be reached by lowsec-pirates and there are lots of missions that bring far more than 100 mill per hr. Those are quite safe beside some wannabe pirates. When you fly those missions just have a friend or use 2 accounts. Dont forget a tackler, hehe. |

Josefine Etrange
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.10.27 10:46:00 -
[158] - Quote
wrong topic ups |

Mocam
EVE University Ivy League
53
|
Posted - 2011.10.27 13:48:00 -
[159] - Quote
JackStraw56 wrote:So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear.
Incorrect.
Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available") Pirate or FW corp stores = no conversion. One of the 4 primary Empire factions = 80% conversion. Any of the "fringe" (SOE, etc..) factions = 40% conversion rate.
So numbers for highsec...
10 1/2 mill ISK and 1400 LP per site.
We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour.
2 hours run time = 126 million ISK + 16800 LP.
16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game.
2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.
The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.
No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top. |

RadioControlled
Joint Empire Squad The Babylon Consortium
3
|
Posted - 2011.10.27 14:06:00 -
[160] - Quote
Mocam wrote:JackStraw56 wrote:So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear. Incorrect. Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available") Pirate or FW corp stores = no conversion. One of the 4 primary Empire factions = 80% conversion. Any of the "fringe" (SOE, etc..) factions = 40% conversion rate. So numbers for highsec... 10 1/2 mill ISK and 1400 LP per site. We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour. 2 hours run time = 126 million ISK + 16800 LP. 16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game. 2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store. The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort. No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.
Are you arguing in favor of or against the "Concord LP are killing LP store profits" - view?
Some arguments in random order: Changes to sanctums bringing more "income-alts" back to empire had no influence. Changes to nullsec making it (at least for some groups) less agreeable to run ISK-making activities there, or even stay in that space, had no influence. Changes to mission agents making them easier to reach (standings wise) had no influence. Changes to mission distribution within agent types making it easier to get high-lp kill missions had no influence. Changes to social skills, refund of old SP, and the new more specialised social skills had no influence on LP's gained per mission. More information on blitzing missions, and consequently more people blitzing missions had no influence. General problems with tag bottlenecks had no inluence. People not calculating value of inputs into the LP-store had no influence. etc.
Counter, from my own limited experience: last time I checked: 2 good lowsec l4's, run within 15 minutes, could easily bring 20 k lp.
Yup, must be the Concord LP. e: [/sarcasm] |
|

Josefine Etrange
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.10.27 15:11:00 -
[161] - Quote
Mocam wrote:JackStraw56 wrote:So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear. Incorrect. Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available") Pirate or FW corp stores = no conversion. One of the 4 primary Empire factions = 80% conversion. Any of the "fringe" (SOE, etc..) factions = 40% conversion rate. So numbers for highsec... 10 1/2 mill ISK and 1400 LP per site. We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour. 2 hours run time = 126 million ISK + 16800 LP. 16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game. 2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store. The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort. No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.
So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I can understand when people with high conversion rates complain, because the incursion players are flexible enogh to change lp stores depending on market situation. But actually my favorite lp store items RAISE in price, and the raise alot, instead of getting cheaper. And they raise in price more than corrosponing tags are going up in price. Furthermore any mission should access to at least all l4 agents of 2 factions, since the agent overhaul it became rediculus easy to access l4 agents, and as they are now all q20, they bring all good amount of isk and LP. Mission runners are nearly as flexible as incursion runners AND get based on your math way more lp per hour.
If you want to blaim incursions for market changes, try to blaim them for rising dogag prices, becaue here you would have a point. |

Ammzi
Imperial Guardians Blazing Angels Alliance
78
|
Posted - 2011.10.27 15:29:00 -
[162] - Quote
Mocam wrote:
2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.
The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.
No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.
You talk about the "overall impact of the entire thing", but you don't look at the overall impact yourself. You are taking a specific and closed example out, you need to par that as well the argument that
"Concord LP is killing off LP store profits" together with "how many incursion runners vs. how many mission runners." Basically how much of the CONCORD LP spend in the LP stores (that are non-concord and come with loss) compared to how much Empire faction LP (from missions) is spend.
If you look at my previous post where I calculated the maximum possible Isk/hour for ALL highsec incursion runners at any given time (https://forums.eveonline.com/default.aspx?g=posts&m=229653#post229653) we can use those numbers to calculate what the LP/hour rate is for CONCORD.
So let's assume 36 highsec vanguard fleets are running an average of 7 sites every hour generating: 36*10*1400*7 = 3.528.000 CONCORD LP.
Let's add a few assault and headquarter fleets. 6 assaults fleet (that's one in every assault system in 3 different incursions. 6*3500*20 = 420.000 CONCORD LP.
2(fleets)*2(sites pr. hour)*40(members)*7000 = 1.120.000 CONCORD LP.
So at the one of the most ideal incursion scenarios with the most fleets as we can imagine 5 million concord LP is being generated per hour. The real average of an entire week is much, much lower than this.
Now what are your numbers of mission runners in highsec? And how much do they contribute to LP of their own factions? Because keep in mind, not all CONCORD LP is being converted (with a loss !!) to other factions. A lot of it is being spend in the concord LP store and even more will be spend there when the destructible customs offices go online.
quote CCP Spitfire
"Hello Im Blue,"
|

Goose99
Republic Military School Minmatar Republic
85
|
Posted - 2011.10.27 15:34:00 -
[163] - Quote
Ammzi wrote:Mocam wrote:
2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.
The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.
No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.
You talk about the "overall impact of the entire thing", but you don't look at the overall impact yourself. You are taking a specific and closed example out, you need to par that as well the argument that "Concord LP is killing off LP store profits" together with "how many incursion runners vs. how many mission runners." Basically how much of the CONCORD LP spend in the LP stores (that are non-concord and come with loss) compared to how much Empire faction LP (from missions) is spend. If you look at my previous post where I calculated the maximum possible Isk/hour for ALL highsec incursion runners at any given time (https://forums.eveonline.com/default.aspx?g=posts&m=229653#post229653) we can use those numbers to calculate what the LP/hour rate is for CONCORD. So let's assume 36 highsec vanguard fleets are running an average of 7 sites every hour generating: 36*10*1400*7 = 3.528.000 CONCORD LP. Let's add a few assault and headquarter fleets. 6 assaults fleet (that's one in every assault system in 3 different incursions. 6*3500*20 = 420.000 CONCORD LP. 2(fleets)*2(sites pr. hour)*40(members)*7000 = 1.120.000 CONCORD LP. So at the one of the most ideal incursion scenarios with the most fleets as we can imagine 5 million concord LP is being generated per hour. The real average of an entire week is much, much lower than this. Now what are your numbers of mission runners in highsec? And how much do they contribute to LP of their own factions? Because keep in mind, not all CONCORD LP is being converted (with a loss !!) to other factions. A lot of it is being spend in the concord LP store and even more will be spend there when the destructible customs offices go online.
Your drop of water is contributing to rising sea levels. My flat got flooded and it's all your fault. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
13
|
Posted - 2011.10.27 16:46:00 -
[164] - Quote
winge winge winge whine whine whine cry cry cry
Is this all you people do |

Ammzi
Imperial Guardians Blazing Angels Alliance
78
|
Posted - 2011.10.27 17:07:00 -
[165] - Quote
TrollFace TrololMcFluf wrote:winge winge winge whine whine whine cry cry cry
Is this all you people do
We're actually discussion an interesting topic. I think you're lost, all the other trolls are in General Discussion  quote CCP Spitfire
"Hello Im Blue,"
|

Jinn Rho
Corp 1 Allstars
6
|
Posted - 2011.10.27 19:07:00 -
[166] - Quote
JackStraw56 wrote:So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear.
Mocam wrote:
...13440 LP that can be spent at ANY primary empire corporate LP store in the game.
Josefine Etrange wrote:
So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. ...But actually my favorite lp store items RAISE in price, and the raise alot, instead of getting cheaper. And they raise in price more than corrosponing tags are going up in price. ...Mission runners are nearly as flexible as incursion runners AND get based on your math way more lp per hour.
If you want to blaim incursions for market changes, try to blaim them for rising dogag prices, becaue here you would have a point.
If you've actually looked at contracts, Mocam, faction modules have gone up in price, not down. This is probably due to incursioners blinging out all their whips. Ironically from your failed logic, Mocam, generally a crashed LP store would have faction mods drop in price due to over saturation (SUPPLY/DEMAND)... but as anyone who's been watching contract prices for hot modules can clearly see, those modules are rising in price. Meaning that the main market-changer is tags. Tags from missioners and ratters. Tags rising from pilots either transitioning from missions to incursions (which Josefine pointed out incs makes less LP than lvl4s, no standings gain), or pilots who are smart enough to follow tag supply/demand.
Honestly, the way I see it, just like CCP said, "[generally] working as intended," which to me is getting pilots out of their solo isk boat and into to group isk ships, meetinggreeting, and making use of the word teamwork to reach a greater audience. Again, Incursions are a socioeconomic catalyst for the better.
All you naysayers like to think Incursions are terrible for the economy, but the reality is just that you can't get past naysaying. |

Ammzi
Imperial Guardians Blazing Angels Alliance
79
|
Posted - 2011.10.27 20:26:00 -
[167] - Quote
Jinn Rho wrote: If you've actually looked at contracts, Mocam, faction modules have gone up in price, not down. This is probably due to incursioners blinging out all their whips. Ironically from your failed logic, Mocam, generally a crashed LP store would have faction mods drop in price due to over saturation (SUPPLY/DEMAND)... but as anyone who's been watching contract prices for hot modules can clearly see, those modules are rising in price. Meaning that the main market-changer is tags. Tags from missioners and ratters. Tags rising from pilots either transitioning from missions to incursions (which Josefine pointed out incs makes less LP than lvl4s, no standings gain), or pilots who are smart enough to follow tag supply/demand.
Honestly, the way I see it, just like CCP said, "[generally] working as intended," which to me is getting pilots out of their solo isk boat and into to group isk ships, meetinggreeting, and making use of the word teamwork to reach a greater audience. Again, Incursions are a socioeconomic catalyst for the better.
All you naysayers like to think Incursions are terrible for the economy, but the reality is just that you can't get past naysaying.
Epic conclusion to this whole thread Jinn Rho. I'm almost tempted to say /thread.
 quote CCP Spitfire
"Hello Im Blue,"
|

xVx dreadnaught
Rodents of Unusual Size
7
|
Posted - 2011.10.29 00:20:00 -
[168] - Quote
First off... I had no idea how whiney mission runner could be.
Second. Incursions are for me as much a social and enjoyable event as well as a money spinner.
Thirdly, the manner in which I make my isk has nothing to do with anyone else, but I'll say I didn't make 10 billion isk solely from running incursions in a matter of days. Much of it was also from trading.
Also, the rates have been inflamed slightly. Very few fleets currently run VG's with 10 members. Majority run 1 heavy. This increases the chances of winning contested sites without such a massive drop in individual pay outs.
9.7mill per site per player in a fleet of 11
If you are in an NCO blitzing fleets, you can complete Sites in 3 minutes. Give a couple minutes waiting for spawnings, or jumping to a different system to hunt them out and it isn't hard to do 15 sites per hour. 145.5mill per hour.
But just before you complaining brats get your nose out of joint... it's available for anyone what wants to do it. All you need is 10 friends and the truth is, if you weren't all such anti-social complaining twats, you'd be out here with us running some sites. Instead of complaining your little hearts out in yet another derailed thread.
Bottom line, we earn the ISK and LP fare and square. There's nothing stopping you from doing it |

TheExtruder
Oberon Incorporated Morsus Mihi
8
|
Posted - 2011.10.29 03:12:00 -
[169] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
Keep in mind also that most of us make tons of raw isk income, many of us dont even look into selling that concord LP, you only do it if you are really tight on money (which is not often when you do incursions regularly)
If you are going to nerf concord LP, which i think you should, then simply make the 'exchange rate' into other LP slightly lower, like 0.7 instead of the current 0.8 but please be gentle with nerfind incursions, it certainly is a fragile matter considering that there are many many people who fly poor ships and join poor fleets, those are the guys who need the most lovin... the rich get richer, thats how its always been, only thing you can do is make sure that the market economy stays balanced by simply nerfind the exchange rate from concord LP into other kinds of LP
Personally i am up to about 8 million concord LP which I never have bothered to sell yet, its a time consuming thing. And it bothers me a little to know that probably the most profit I can get from that concord LP is if buy/sell from the Concord LP store as opposed to other LP stores. concord LP is about 2k/LP-3.5k/LP, other LP stores can mostly give you 1k/LP... so converting my concord LP into other wouldnt be very profitable, in fact not nearly as profitable as selling concord stuff
Oh another important matter is that alot of mission runners who have bad standing with amarr, sadly cant even try out doing incursions because they didnt know that accepting certain missions wont let you fly into other races space, having occasional incursion spawns in minni or gallente space doesnt really help much for newcomers to invest in incursions or even try them (people like investing into careers more often than to simply try something out, because once they get bored doing something, they go after the next best career they find). You guys need to either change that 'standings thing' or inform people not to accept those missions unless they want to be blocked from flying into amarr space (which is like 99% of all space lol) |

xVx dreadnaught
Rodents of Unusual Size
7
|
Posted - 2011.10.29 09:47:00 -
[170] - Quote
TheExtruder wrote:
Keep in mind also that most of us make tons of raw isk income, many of us dont even look into selling that concord LP, you only do it if you are really tight on money (which is not often when you do incursions regularly)
If you are going to nerf concord LP, which i think you should, then simply make the 'exchange rate' into other LP slightly lower, like 0.7 instead of the current 0.8 but please be gentle with nerfind incursions, it certainly is a fragile matter considering that there are many many people who fly poor ships and join poor fleets, those are the guys who need the most lovin... the rich get richer, thats how its always been, only thing you can do is make sure that the market economy stays balanced by simply nerfind the exchange rate from concord LP into other kinds of LP
Personally i am up to about 8 million concord LP which I never have bothered to sell yet, its a time consuming thing. And it bothers me a little to know that probably the most profit I can get from that concord LP is if buy/sell from the Concord LP store as opposed to other LP stores. concord LP is about 2k/LP-3.5k/LP, other LP stores can mostly give you 1k/LP... so converting my concord LP into other wouldnt be very profitable, in fact not nearly as profitable as selling concord stuff
Oh another important matter is that alot of mission runners who have bad standing with amarr, sadly cant even try out doing incursions because they didnt know that accepting certain missions wont let you fly into other races space, having occasional incursion spawns in minni or gallente space doesnt really help much for newcomers to invest in incursions or even try them (people like investing into careers more often than to simply try something out, because once they get bored doing something, they go after the next best career they find). You guys need to either change that 'standings thing' or inform people not to accept those missions unless they want to be blocked from flying into amarr space (which is like 99% of all space lol)
I agree with your idea, because I'm one that has already reaped much in the way of benefits from doing incursions. I find no difficulty in getting fleets, because I fly a pretty bling ship and am known well enough. I would very well be in favor of a reduced LP gain for those with X- amount and over.
(But then I would want this to happen across the board, not just with incursions. But with agents as well)
This would make mission and incursion pilots new to the game able to keep up easier... and/or encourage people to sell their LP sooner, rather than stockpiling.
|
|

JitaJane
Science and Trade Institute Caldari State
4
|
Posted - 2011.10.30 01:44:00 -
[171] - Quote
Jinn Rho wrote:JackStraw56 wrote:So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear. Mocam wrote:
...13440 LP that can be spent at ANY primary empire corporate LP store in the game.
Josefine Etrange wrote:
So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. ...But actually my favorite lp store items RAISE in price, and the raise alot, instead of getting cheaper. And they raise in price more than corrosponing tags are going up in price. ...Mission runners are nearly as flexible as incursion runners AND get based on your math way more lp per hour.
If you want to blaim incursions for market changes, try to blaim them for rising dogag prices, becaue here you would have a point.
If you've actually looked at contracts, Mocam, faction modules have gone up in price, not down. This is probably due to incursioners blinging out all their whips. Ironically from your failed logic, Mocam, generally a crashed LP store would have faction mods drop in price due to over saturation (SUPPLY/DEMAND)... but as anyone who's been watching contract prices for hot modules can clearly see, those modules are rising in price. Meaning that the main market-changer is tags. Tags from missioners and ratters. Tags rising from pilots either transitioning from missions to incursions (which Josefine pointed out incs makes less LP than lvl4s, no standings gain), or pilots who are smart enough to follow tag supply/demand. Honestly, the way I see it, just like CCP said, " [generally] working as intended," which to me is getting pilots out of their solo isk boat and into to group isk ships, meetinggreeting, and making use of the word teamwork to reach a greater audience. Again, Incursions are a socioeconomic catalyst for the better. All you naysayers like to think Incursions are terrible for the economy, but the reality is just that you can't get past naysaying. What has 2 thumbs and is getting paid selling faction to you shiny princesses? This girl.
|

JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.30 19:20:00 -
[172] - Quote
Josefine Etrange wrote:So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I make 8k LP per mission on the higher paying missions running level 4s and they take lets say 20 minutes on average. I can make way more LP running missions (even before the exchange rate).
If I were to run incursions pretty fast, lets say 10 sites per hour (it can be higher sometimes, but also lower often when you need to reform after losing people), thats only 14k LP in an entire hour.
Incursions are not even close to killing the LP store market.
It is tag prices that are killing the LP store markets.
|

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.10.30 22:36:00 -
[173] - Quote
JackStraw56 wrote:Josefine Etrange wrote:So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I make 8k LP per mission on the higher paying missions running level 4s and they take lets say 20 minutes on average. I can make way more LP running missions (even before the exchange rate). If I were to run incursions pretty fast, lets say 10 sites per hour (it can be higher sometimes, but also lower often when you need to reform after losing people), thats only 14k LP in an entire hour. Incursions are not even close to killing the LP store market. It is tag prices that are killing the LP store markets.
if tags are "killing" the lp store then... do some anti faction missions or nag ccp to introduce an option to only do anti faction missions. |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.31 04:24:00 -
[174] - Quote
mingetek wrote:JackStraw56 wrote:Josefine Etrange wrote:So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I make 8k LP per mission on the higher paying missions running level 4s and they take lets say 20 minutes on average. I can make way more LP running missions (even before the exchange rate). If I were to run incursions pretty fast, lets say 10 sites per hour (it can be higher sometimes, but also lower often when you need to reform after losing people), thats only 14k LP in an entire hour. Incursions are not even close to killing the LP store market. It is tag prices that are killing the LP store markets. if tags are "killing" the lp store then... do some anti faction missions or nag ccp to introduce an option to only do anti faction missions. Why is it my job to fix it? I'm just pointing out what the problem is, and it is not LP from incursions which was the premise of this thread. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.10.31 04:29:00 -
[175] - Quote
there is enough compaints from high sec mission runners about gettign too many antifaction missions.
THERE is the real problem.
if you think tags are killing the lp store you are sorely mistaken. it has been that way since the lp store was introduced. i do admit that some of the items require stupid amounts of frig tags to get. |

rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.31 12:56:00 -
[176] - Quote
Think its tags myself, its hard to repair standings really. If it was easier to repair would do more anit faction missions. Everytime I look at LP store and want an item its always cheaper to buy that item then redeem it thanks to tags.
After I have a kronos and rail buff, look forward to do anit faction mission, since can do lvl 4s faster, then its easier to repair. thats my plan so far, otherwise its annoying as **** to repair standings. |

rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.31 13:05:00 -
[177] - Quote
Well though it could be incursion LP. Like lots of easy LP, but not lots of easy tags. So people need more tags to match LP. More demand higher prices. Suppose CCP could add more anti faction but easy to repair, or increase amount of tags in a ship kill. That way easy tags with easy LP. Or they could just nerf incurions LP, then dont need easy tags as well then. And faction is still a ***** to repair. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.10.31 14:24:00 -
[178] - Quote
rodyas wrote:Well though it could be incursion LP. Like lots of easy LP, but not lots of easy tags. So people need more tags to match LP. More demand higher prices. Suppose CCP could add more anti faction but easy to repair, or increase amount of tags in a ship kill. That way easy tags with easy LP. Or they could just nerf incurions LP, then dont need easy tags as well then. And faction is still a ***** to repair.
the anti faction missiosn are there. ccp just to allow a option to allow anti faction missions over "standar" pirate missions |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.31 20:51:00 -
[179] - Quote
mingetek wrote:if you think tags are killing the lp store you are sorely mistaken. For many items it now costs more to buy the tags on the market for an LP store item than you would make in profit selling the item (completely ignoring the LP you would also be using).
Now please justify your statement given that information.
The problem is not that people have too much LP, it is that they don't have enough tags. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.01 00:59:00 -
[180] - Quote
JackStraw56 wrote:mingetek wrote:if you think tags are killing the lp store you are sorely mistaken. For many items it now costs more to buy the tags on the market for an LP store item than you would make in profit selling the item (completely ignoring the LP you would also be using). Now please justify your statement given that information. The problem is not that people have too much LP, it is that they don't have enough tags.
simple... do anti faction missiosn and make a killing on the prices. either sellt he tags to other greedy bears or cash them in at the lp store for profit.
also how often d you hear i dont wanna do anti faction m,issiosn as i will be kos in other parts of empire? that mentality has driven up prices as they want thier cake and eat it too |
|

Varrinox
Last Whisper
0
|
Posted - 2011.11.01 07:42:00 -
[181] - Quote
XXSketchxx wrote:Veryez wrote:
Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.
There is no risk in PvE, at least not from NPCs. Given its high sec, there is no risk. Quote:Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played? Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem. Quote:
Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all?
That hypothetical situation is about as far fetched as it could be. Quote: If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm. No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay...
Typical arrogant reply. The main point i disagree with it the 'there is no risk in incursions' I doubt if you have even flown them to be honest, the risk is...
You are there in your big fat shiny faction fitted battleship/t3 whatever, and you rely purely upon the logistics pilots in your gang to be aware and keep you alive, if they do not react in time or for whatever reason don't rep you, YOU WILL DIE. How is there no risk in relying upon other players to keep you alive?
|

JitaJane
Science and Trade Institute Caldari State
6
|
Posted - 2011.11.01 12:32:00 -
[182] - Quote
huh, post did not show up. Anyway Mingetek: Usually what it is is hundreds of low rank tags, So even if you decided to take the faction hit and run faction missions for tags you would be losing. Because you would be running then looting (no way to know which ship might have a tag right?) L1 and L2 missions. Since that will take a couple of minutes even if you got a 'good' tag that runs around a million you are making less than you will get off of the Bounties running 4s. so the net result is that the bulk of the items in any LP store are pretty much worthless. |

yumike
Eve of Madness
4
|
Posted - 2011.11.01 15:27:00 -
[183] - Quote
Rip Minner wrote:Just let the moons in high sec be moon mined and set back and watch the war decs fly. 
Best idea in this entire thread.
I fail to understand the qq , Incursions aren't in highsec 100% of the time - either. Sometimes they are even in npc null too! Yes, highsec is big enough that there is almost always one incursion in there. So's lowsec, Oh hey.. So is null. And you make more doing them in null. Where is the qq coming from? It's not like the isk making potential isn't even higher in null through various other ways AND incursions when they are around. |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.01 16:40:00 -
[184] - Quote
JackStraw56 wrote:mingetek wrote:if you think tags are killing the lp store you are sorely mistaken. For many items it now costs more to buy the tags on the market for an LP store item than you would make in profit selling the item (completely ignoring the LP you would also be using). Now please justify your statement given that information. The problem is not that people have too much LP, it is that they don't have enough tags.
No. The Problem is that they are still wasting money, isk and time on BUYING this items. If they would buy instead items with better conversion rates, soon prices of other items would rise, or tag prices would fall.
If your selling items for 500isk/lp conversion rates, you simply doing it wrong. Thank you anyway. Even trading is pvp in eve, and you are on the losing side it seems. |

JitaJane
Science and Trade Institute Caldari State
7
|
Posted - 2011.11.03 07:03:00 -
[185] - Quote
Tenris Anis wrote:JackStraw56 wrote:mingetek wrote:if you think tags are killing the lp store you are sorely mistaken. For many items it now costs more to buy the tags on the market for an LP store item than you would make in profit selling the item (completely ignoring the LP you would also be using). Now please justify your statement given that information. The problem is not that people have too much LP, it is that they don't have enough tags. No. The Problem is that they are still wasting money, isk and time on BUYING this items. If they would buy instead items with better conversion rates, soon prices of other items would rise, or tag prices would fall. If your selling items for 500isk/lp conversion rates, you simply doing it wrong. Thank you anyway. Even trading is pvp in eve, and you are on the losing side it seems. My best flips are around 6KI/LP honorable internet spaceship pilot. how are you? |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.03 13:05:00 -
[186] - Quote
JitaJane wrote: My best flips are around 6KI/LP honorable internet spaceship pilot. how are you?
Only ~3000 isk / LP with my current agent, switching soon to about 4.5k ... I guess I am on the losing side as well :D New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

xVx dreadnaught
Rodents of Unusual Size
7
|
Posted - 2011.11.03 14:02:00 -
[187] - Quote
Federation Navy Sensor Booster...
This is an example of why I think the system is broke. You can get a Shadow version. Identical in attributes for around 90million isk.
But if you were to buy the tags, or assume the value of the tags at least when converting LP to get the Blueprint to make these Fed versions. The cost is much higher. About 250mill each.
Which is why you don't see any on market. The only people that actually get these are people who want to Roleplay or Theme their fittings.
The answers are all above already, there are 3 possible solutions
1. Remove or reduce greatly the required number of tags for LP items. 2. Make the standings nerf from faction missions easier to correct. 3. Change "Tags" to "Tokens" and have Tokens be rewards you receive from Agents for completing certain missions*
*This is my personal Idea because I think part of the reason some tags are so valuable is that they are not guaranteed to drop from NPC's and no one likes pulling in all those wrecks to see. Where as you can see exactly what "Tokens" will be a reward for you if you take this faction mission... so it's then a choice you can make clearly. Take the standings hit, for the extra LP and these Tokens, rather than on the off chance I get some nice tags.
|

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.03 16:35:00 -
[188] - Quote
What is essential wrong with "useless" items? Markets for tags could change, modules could be come more useful, and more important: People in this tread proofed that they still waste their time to buy items with very bad conversion rates, so actually those items are good, as they offer players choices, even when this choices are sub-optimal. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Spineker
Caldari State
32
|
Posted - 2011.11.03 17:19:00 -
[189] - Quote
What they need to do is stop the respawn in incursions period. Just like missions and most other plexs etc. It was not very smart to make them farmable to start with. It is just a fountain of isk right now.
Turn off LP exchange also if you want LP go run missions for that Corp not difficult to understand. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
31
|
Posted - 2011.11.03 17:55:00 -
[190] - Quote
We had a discussion on MD a while back on this, here are my updated thoughts from that.
What you have with LPs is a market pinched on both sides - costs go up as the supply of tags diminishes compared to its demand while at the same time profits go down because of decreased demand for LP store items and increased availability of LPs.
- Reduction on level of tags
Standings & Incursions - because of the nature of incursions (you need to be able to travel throughout K-space to participate in them) many mission runners with an interest in incursions are far more averse to having deep negative standings with an empire. Effectively Incursions "punishes" those pilots which run missions against factions.
Faction Warfare - Requires tags but does not generate tags.
Speculative: Did change to agents affect the rate at which faction missions are offered? - Actually in some ways this is being confirmed, agents offer less and less faction missions as you decline them over time.
More speculation: People these days are far more averse to having negative faction standings as it has overall a greater impact than before. Points of impact include more WH exploration (you don't know which empire you will end up with) or access to trade hubs etc.
Blitzing - More people blitzing away these days
Agent access - Much easier agent access following the changes to the agent system - everyone gets more LP
All of which leads to an increase in the expense of tags. This is exacerbated by a decrease in the demand for LP store items (from missions) because of competition from:
Exploration - becoming more prevalent in some instances the dedspace modules perform better and are cheaper than LP equivalents.
Drop in demand - Reduced player activity particularly from the bitter vet category has reduced the demand of the LP store items. If the winter expansion is successful, this point might be reversed.
Incursion gear & LP - in some instances (e.g. implants) high end incursion materials is preferred to traditional LP stores - this creates a surplus of LPs which go into items which require tags. The ability to convert CONCORD LP into any kind of LP allows the sniping of high value LPs.
LP value is overall decreasing - yes there are still some good items out there but not many and not as good as they used to be. |
|

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.03 18:15:00 -
[191] - Quote
Cyniac wrote:
LP value is overall decreasing - yes there are still some good items out there but not many and not as good as they used to be.
Which was clear from the moment agent changes were announced. More LP means less ISK per LP. I am actually surprised that it is still very easy to get more than 3k isk per LP. Many players just seem not to care what they buy with their LP and so we have still not a very equal distribution of lp value. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Spineker
Caldari State
32
|
Posted - 2011.11.03 18:41:00 -
[192] - Quote
3k/LP and it is easy... in what faction. Not Caldari |

Spineker
Caldari State
32
|
Posted - 2011.11.03 18:41:00 -
[193] - Quote
I don't care so much about LP make World Collide Respawn after it is cleared. |

Trinkets friend
Sudden Buggery
18
|
Posted - 2011.11.05 10:16:00 -
[194] - Quote
Incursions are a broken ISK flood of biblical proportions. Sure, it gets people out of noobcorps and into playing as part of a small gang with RR/logi's, whatever. I think this is a good thing, but it isn't going to make carebears PVP - if you lay the game to accumulate 0's and 1's of in-game currency, you aren't going to suddenly realise you have 30 billion ISk and start losing ships in lowsec.
Sure, incursions got neckbearded cheetos-ihaling sweaty basement dwelling geeks to drop noobcorp and install TS3 or vent and get social interaction (with other guys; its a start, and each to his own) but this has only been achieved with poorly concieved and unbalanced mechanics. The ISK rewards per site are fine - its the ease with which one gains said rewards and the frequency with which one can gain these sites which is emphatically not. IMO, ofc.
Secondly, Incursions are elitist, so if you don't have 3 FN magstabs on your shield vindi, you will be holding back your Incursion fleet by 0.2% on their DPS, and you will get dropped in favor of a guy who can make your fleet mates that fraction more ISK. Persist, you get blacklisted. Fun, huh?
Incursion bears can farm sites 23.5/7 and they do. They have stopped attacking the Sansha supercarriers in order to prolong their orgy of onanistic ISK vacuuming - because 1 hour transit to the next Incursion will lose them 100M ISk or whatever. Great.
They farm Nation Command outposts and Override Transfer Arrays. They turn a site over in 5 minutes if they suck. 3 minutes if they don't. They leave the higher end, more dangerous sites.
There is no ship size lockouts on Incursion sites. You can, if you figure out how to make it work, blitz anything in any ship. Meanwhile, low-end exploration plexes you can't take BS's into some.
The sansha rats warp out once the objective is complete. This leads to a blitzable OTA in 3 minutes and results in logi-supported DPS BS fleets just popping the BS rats. Can we have this feature in Level 4 Blockade plox? I want to blitz 12K LP Blockades but if I mess my spawns I die in a fire.
All the rewards are cash, delivered hot into your hand while in space. In missions you have to dock up, talk to some numpty avaturd, click a few buttons, get cookie. Can we please make incursions run on a similar line? Just making people dock after each site will reduce the ISK faucet considerabbly.
The sites respawn basically instantly. I find it mysterious that CCP nerfed Sanctum respawn rates, triggering a cascade of delicious tears from nullbears as 25% of their ISK flow turned off, yet you have insta-respawn OTA and NCO in hisec. I await the even bigger deluge of delicious tears from CCP making OTA's respawn only after 5 minutes.
On that note, can we have instant respawning wormhole sites please? Sure, some people can farm C4's in carriers with a few alts, and pull in 2.5B a month, but that's the absolute upper limit for one whole month, because the combat anoms don't respawn instantly. Until they do, these people are wasting their time and should SD their carriers. Also, the risk they take is insane compared to "oh noes my logi disconnected, i might die if he doesn't log back in immediately AND if the other 2 logi's ALSO disconnect!" (this is in no way a comment on game stability, btw).
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Mfume Apocal
Origin. Black Legion.
81
|
Posted - 2011.11.05 10:37:00 -
[195] - Quote
lol nice aspergers |

Ammzi
Imperial Guardians Blazing Angels Alliance
99
|
Posted - 2011.11.05 11:03:00 -
[196] - Quote
Trinkets friend wrote:Incursions are a broken ISK flood of biblical proportions. Sure, it gets people out of noobcorps and into playing as part of a small gang with RR/logi's, whatever. I think this is a good thing, but it isn't going to make carebears PVP - if you lay the game to accumulate 0's and 1's of in-game currency, you aren't going to suddenly realise you have 30 billion ISk and start losing ships in lowsec.
Sure, incursions got neckbearded cheetos-ihaling sweaty basement dwelling geeks to drop noobcorp and install TS3 or vent and get social interaction (with other guys; its a start, and each to his own) but this has only been achieved with poorly concieved and unbalanced mechanics. The ISK rewards per site are fine - its the ease with which one gains said rewards and the frequency with which one can gain these sites which is emphatically not. IMO, ofc.
Incursion bears can farm sites 23.5/7 and they do. They have stopped attacking the Sansha supercarriers in order to prolong their orgy of onanistic ISK vacuuming - because 1 hour transit to the next Incursion will lose them 100M ISk or whatever. Great.
There is no ship size lockouts on Incursion sites. You can, if you figure out how to make it work, blitz anything in any ship. Meanwhile, low-end exploration plexes you can't take BS's into some.
All the rewards are cash, delivered hot into your hand while in space. In missions you have to dock up, talk to some numpty avaturd, click a few buttons, get cookie. Can we please make incursions run on a similar line? Just making people dock after each site will reduce the ISK faucet considerabbly.
The sites respawn basically instantly. I find it mysterious that CCP nerfed Sanctum respawn rates, triggering a cascade of delicious tears from nullbears as 25% of their ISK flow turned off, yet you have insta-respawn OTA and NCO in hisec. I await the even bigger deluge of delicious tears from CCP making OTA's respawn only after 5 minutes.
On that note, can we have instant respawning wormhole sites please? Sure, some people can farm C4's in carriers with a few alts, and pull in 2.5B a month, but that's the absolute upper limit for one whole month, because the combat anoms don't respawn instantly. Until they do, these people are wasting their time and should SD their carriers. Also, the risk they take is insane compared to "oh noes my logi disconnected, i might die if he doesn't log back in immediately AND if the other 2 logi's ALSO disconnect!" (this is in no way a comment on game stability, btw).
Bittervet is bitter! Here have some sugar.
Trinkets friend wrote: Secondly, Incursions are elitist, so if you don't have 3 FN magstabs on your shield vindi, you will be holding back your Incursion fleet by 0.2% on their DPS, and you will get dropped in favor of a guy who can make your fleet mates that fraction more ISK. Persist, you get blacklisted. Fun, huh?
Awww, no one wanted your drake into fleet so you come here to QQ about it? Making a generalization of a thousands large player group shows the intelligence about your post (near the bottom).
Trinkets friend wrote: They farm Nation Command outposts and Override Transfer Arrays. They turn a site over in 5 minutes if they suck. 3 minutes if they don't. They leave the higher end, more dangerous sites.
Some people prefer vanguards and some prefer assaults and headquarters. I did a few headquarters yesterday and I know 40'ish people did the same 
Trinkets friend wrote: The sansha rats warp out once the objective is complete. This leads to a blitzable OTA in 3 minutes and results in logi-supported DPS BS fleets just popping the BS rats. Can we have this feature in Level 4 Blockade plox? I want to blitz 12K LP Blockades but if I mess my spawns I die in a fire.
Oh right ... cause you can't screw up triggers in an incursion and die horribly, right?
You need to get off your spiky chair and take a sit on a pillow or something cause you're so butthurt I can almost feel your pain over here.
Trinkets friend wrote: The sites respawn basically instantly. I find it mysterious that CCP nerfed Sanctum respawn rates, triggering a cascade of delicious tears from nullbears as 25% of their ISK flow turned off, yet you have insta-respawn OTA and NCO in hisec. I await the even bigger deluge of delicious tears from CCP making OTA's respawn only after 5 minutes.
Did you hear about this mystical phenomena called, nullsec incursions? Which every nullbear except goons seems to have forgot about.
The only thing that is wrong about incursions right now is influence gain and the popularity of the different tier sites. End of discussion. quote CCP Spitfire
"Hello Im Blue,"
|

Kara Books
Hedion University Amarr Empire
6
|
Posted - 2011.11.05 11:40:00 -
[197] - Quote
Goose99 wrote:Verity Sovereign wrote:The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally. Or, they use the public incursion channel to try and get an invite. *but they first have an alt/friend get aggro on them *then they cap chain with the fleet and have the aggro spread. *Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant. LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached. They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins.
|

Cambarus
Clearly Compensating The Dark Triad
26
|
Posted - 2011.11.05 18:38:00 -
[198] - Quote
Trinkets friend wrote:
Sure, incursions got neckbearded cheetos-ihaling sweaty basement dwelling geeks to drop noobcorp and install TS3 or vent and get social interaction (with other guys; its a start, and each to his own) but this has only been achieved with poorly concieved and unbalanced mechanics. The ISK rewards per site are fine - its the ease with which one gains said rewards and the frequency with which one can gain these sites which is emphatically not. IMO, ofc.
Secondly, Incursions are elitist, so if you don't have 3 FN magstabs on your shield vindi, you will be holding back your Incursion fleet by 0.2% on their DPS, and you will get dropped in favor of a guy who can make your fleet mates that fraction more ISK. Persist, you get blacklisted. Fun, huh?
Your first and second point contradict each other, for 2 reasons: 1)If it were so easy, and the sites were pulling in isk so quickly, then there would be no elitism, because the exact fit you bring would not matter so much.
2)If you've got a faction fit pirate BS, you'd be pulling in 60mil/hour running lvl 4s. Moving up to 100mil/hour by fleeting up with other people isn't that big of a problem.
Trinkets friend wrote: Incursion bears can farm sites 23.5/7 and they do. They have stopped attacking the Sansha supercarriers in order to prolong their orgy of onanistic ISK vacuuming - because 1 hour transit to the next Incursion will lose them 100M ISk or whatever. Great.
They stopped killing the sansha MS because doing so at the first possible moment lead to incursions only being runnable a few hours a week. Not online when that incursion spawned at noon today? Try again in a few days. Isk issues aside, that sucks. Not only that, but you've got literally HUNDREDS, if not thousands, of players cooperating in order to increase the isk they make as a group. Nullsec groups that do that get high end moons and sov space, the balance is there.
Trinkets friend wrote: The sansha rats warp out once the objective is complete. This leads to a blitzable OTA in 3 minutes and results in logi-supported DPS BS fleets just popping the BS rats. Can we have this feature in Level 4 Blockade plox? I want to blitz 12K LP Blockades but if I mess my spawns I die in a fire.
If you mess up the triggers in an OTA you whelp a fleet costing more than a super carrier. Also isn't the blockade already blitzible?
Trinkets friend wrote: All the rewards are cash, delivered hot into your hand while in space. In missions you have to dock up, talk to some numpty avaturd, click a few buttons, get cookie. Can we please make incursions run on a similar line? Just making people dock after each site will reduce the ISK faucet considerabbly.
The sites respawn basically instantly. I find it mysterious that CCP nerfed Sanctum respawn rates, triggering a cascade of delicious tears from nullbears as 25% of their ISK flow turned off, yet you have insta-respawn OTA and NCO in hisec. I await the even bigger deluge of delicious tears from CCP making OTA's respawn only after 5 minutes.
You do know that there are incursions in nullsec, and that said incursions pay out a whopping 40% more isk and LP than the ones in highsec, right? It's literally the most well balanced pay scale in the game. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.05 20:22:00 -
[199] - Quote
Kara Books wrote:Goose99 wrote:Verity Sovereign wrote:The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally. Or, they use the public incursion channel to try and get an invite. *but they first have an alt/friend get aggro on them *then they cap chain with the fleet and have the aggro spread. *Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant. LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached. They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins. Now lets include some one who knows how to work with dynamic numbers, because the OP is fail in my OP for the following reasons. ---------------REAL NUMBERS SPOILER: So we have 106.7M isk per hour SINK Times 0.67 =70M per hour and a total of 115.5M per hour Times 0.5 = 57m per hour--------------- I used to grind level 4 missions (mainly for standing to get jump clones). I was pulling in about 10-40K LP/100-400M per day on my own, alone and very bored from grinding level 4 missions. Right now Im grinding Incursions sites, Not alone and pulling in roughly 10-40K Concord LP per day and I try my hardest to make 400M per day, if I have a whole day. Lets compare the amount of ISK I was sinking into the economy as a level 4 mission runner to what I do now, run incursion vanguard systems. in about 8 hours of level 4's I would get a few decent item drops, maybe worth, 50M isk (not a sink and not a faucet) I would pull in maybe 35 million ISK in bounty's per hour, and about that much in bounty rewards, for a total of 70 million ISK per hour faucet. I would salvage about 35 million per hour in, well salvage, the kind you use to make rigs out of (not a faucet and not a sink) I would gather as much as I could stuff into my ship, sometimes making a trip back and from station for a 2nd picking of loot drops for later reprocessing. the LP, I try to turn it into 1200 ISK per LP or more, so I guess my avarage per hour for LP would be something like 3000? so, 3000X1200=3.6M worth of LP so at my very best, I would make 50+70+35+3+3.6 million ISK per hour grinding level 4 missions. 70 million ISK faucet and a grand total of 161.6 million per hour running 2 characters at the same time.
Running Vanguard sites, at my best I have run 11 missions per hour, with the pro's, so that's, 9.7M times 11 is 106.7M isk per hour, running 1 character and 1000 LP times 11 is 11K LP per hour, lets give it a value of 800ISK per LP for a total of 8.8 million ISK. So we have 106.7M isk per hour SINK and a total of 115.5M per hour.
The verdict: dribble...dribble
Nobody wants PVE balanced around people with down syndrome because that means anyone with a brain will make 10x as much.
|

Kara Books
Hedion University Amarr Empire
6
|
Posted - 2011.11.05 21:41:00 -
[200] - Quote
Widemouth Deepthroat wrote:Kara Books wrote:Goose99 wrote:Verity Sovereign wrote:The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally. Or, they use the public incursion channel to try and get an invite. *but they first have an alt/friend get aggro on them *then they cap chain with the fleet and have the aggro spread. *Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant. LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached. They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins. Now lets include some one who knows how to work with dynamic numbers, because the OP is fail in my OP for the following reasons. ---------------REAL NUMBERS SPOILER: So we have 106.7M isk per hour SINK Times 0.67 =70M per hour and a total of 115.5M per hour Times 0.5 = 57m per hour--------------- I used to grind level 4 missions (mainly for standing to get jump clones). I was pulling in about 10-40K LP/100-400M per day on my own, alone and very bored from grinding level 4 missions. Right now Im grinding Incursions sites, Not alone and pulling in roughly 10-40K Concord LP per day and I try my hardest to make 400M per day, if I have a whole day. Lets compare the amount of ISK I was sinking into the economy as a level 4 mission runner to what I do now, run incursion vanguard systems. in about 8 hours of level 4's I would get a few decent item drops, maybe worth, 50M isk (not a sink and not a faucet) I would pull in maybe 35 million ISK in bounty's per hour, and about that much in bounty rewards, for a total of 70 million ISK per hour faucet. I would salvage about 35 million per hour in, well salvage, the kind you use to make rigs out of (not a faucet and not a sink) I would gather as much as I could stuff into my ship, sometimes making a trip back and from station for a 2nd picking of loot drops for later reprocessing. the LP, I try to turn it into 1200 ISK per LP or more, so I guess my avarage per hour for LP would be something like 3000? so, 3000X1200=3.6M worth of LP so at my very best, I would make 50+70+35+3+3.6 million ISK per hour grinding level 4 missions. 70 million ISK faucet and a grand total of 161.6 million per hour running 2 characters at the same time.
Running Vanguard sites, at my best I have run 11 missions per hour, with the pro's, so that's, 9.7M times 11 is 106.7M isk per hour, running 1 character and 1000 LP times 11 is 11K LP per hour, lets give it a value of 800ISK per LP for a total of 8.8 million ISK. So we have 106.7M isk per hour SINK and a total of 115.5M per hour.
The verdict: dribble...dribble Nobody wants PVE balanced around people with down syndrome because that means anyone with a brain will make 10x as much.
Your lack of TEXTWALL is appalling... |
|

Cypher Decypher
Elite United Hard Moose Moose Alliance
4
|
Posted - 2011.11.05 22:37:00 -
[201] - Quote
There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP
Something wrong there, in my book.
I think Loyalty Points should have a finite lifespan. It would certainly make them more realistic. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.05 22:50:00 -
[202] - Quote
Trinkets friend yes you are right everyone runs only vanguards etc... and does not take it further.
yet everyone i know has a **** stack high of lp for concord. 1+m lp each. care to explain? |

JackStraw56
Bayesian Motion Knights of Tomorrow
20
|
Posted - 2011.11.05 23:08:00 -
[203] - Quote
Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.05 23:18:00 -
[204] - Quote
JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion.
lets see...
360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. |

Eru GoEller
State War Academy Caldari State
1
|
Posted - 2011.11.05 23:43:00 -
[205] - Quote
Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP
Something wrong there, in my book.
I think Loyalty Points should have a finite lifespan. It would certainly make them more realistic.
Good luck to get support for a motion to have a best-before-date on LP's, i believe there's some major LP's to be had by doing lvl 5's. Guess they doesn't add up to the numbers, where some may have 1M+ or in the extreme 1B+ of Concord LP's which is doubtful in itself, although i'm seing well over 50K for lvl5's. For you mean all LP's should have a best-before-date, don't you?
mingetek wrote:Trinkets friend yes you are right everyone runs only vanguards etc... and does not take it further.
yet everyone i know has a **** stack high of lp for concord. 1+m lp each. care to explain?
First Concord LPs was destroying the LP stores all over in EVE by being convertable, now Concord LP that is unspent is a problem?? In what way are this a problem, where players don't spend what they have collected?. And should they spend them in any other LP store then Concord, they are destroying the LP store all over again.
|

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.05 23:57:00 -
[206] - Quote
Eru GoEller wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP
Something wrong there, in my book.
I think Loyalty Points should have a finite lifespan. It would certainly make them more realistic. Good luck to get support for a motion to have a best-before-date on LP's, i believe there's some major LP's to be had by doing lvl 5's. Guess they doesn't add up to the numbers, where some may have 1M+ or in the extreme 1B+ of Concord LP's which is doubtful in itself, although i'm seing well over 50K for lvl5's. For you mean all LP's should have a best-before-date, don't you? mingetek wrote:Trinkets friend yes you are right everyone runs only vanguards etc... and does not take it further.
yet everyone i know has a **** stack high of lp for concord. 1+m lp each. care to explain? First Concord LPs was destroying the LP stores all over in EVE by being convertable, now Concord LP that is unspent is a problem?? In what way are this a problem, where players don't spend what they have collected?. And should they spend them in any other LP store then Concord, they are destroying the LP store all over again.
wtf you talkign about 50k lp for a lvl 5? ou might wanna check up on that. I can bet around 100k lp a lvl 5 mission.. yet their stores are really raped due to how many lp you can make in a day. |

Eru GoEller
State War Academy Caldari State
1
|
Posted - 2011.11.06 00:02:00 -
[207] - Quote
mingetek wrote:Eru GoEller wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP
Something wrong there, in my book.
I think Loyalty Points should have a finite lifespan. It would certainly make them more realistic. Good luck to get support for a motion to have a best-before-date on LP's, i believe there's some major LP's to be had by doing lvl 5's. Guess they doesn't add up to the numbers, where some may have 1M+ or in the extreme 1B+ of Concord LP's which is doubtful in itself, although i'm seing well over 50K for lvl5's. For you mean all LP's should have a best-before-date, don't you? mingetek wrote:Trinkets friend yes you are right everyone runs only vanguards etc... and does not take it further.
yet everyone i know has a **** stack high of lp for concord. 1+m lp each. care to explain? First Concord LPs was destroying the LP stores all over in EVE by being convertable, now Concord LP that is unspent is a problem?? In what way are this a problem, where players don't spend what they have collected?. And should they spend them in any other LP store then Concord, they are destroying the LP store all over again. wtf you talkign about 50k lp for a lvl 5? ou might wanna check up on that. I can bet around 100k lp a lvl 5 mission.. yet their stores are really raped due to how many lp you can make in a day.
By whom, Incursioners converting their Concord LP's at 80%, or by lvl 5 mission runners that rake in 100K per mission? |

JitaJane
Science and Trade Institute Caldari State
9
|
Posted - 2011.11.06 00:14:00 -
[208] - Quote
Tenris Anis wrote:JitaJane wrote: My best flips are around 6KI/LP honorable internet spaceship pilot. how are you?
Only ~3000 isk / LP with my current agent, switching soon to about 4.5k ... I guess I am on the losing side as well :D It is worthwhile to just pop through stations and jot down LP store prices. It is also worthwhile to have 5+ faction standings. 6 is a high and the market won't bear over-exploiting it. 3-4 is a good average. Thing is you need to diversify or markets crash on high end items. And as I said to begin with, incursions have raised demand for some shinnies. Leave their channel open and notice which bits are chronically on the fits.... |

Jinn Rho
Corp 1 Allstars
8
|
Posted - 2011.11.06 02:46:00 -
[209] - Quote
JitaJane wrote:Tenris Anis wrote:JitaJane wrote: My best flips are around 6KI/LP honorable internet spaceship pilot. how are you?
Only ~3000 isk / LP with my current agent, switching soon to about 4.5k ... I guess I am on the losing side as well :D It is worthwhile to just pop through stations and jot down LP store prices. It is also worthwhile to have 5+ faction standings. 6 is a high and the market won't bear over-exploiting it. 3-4 is a good average. Thing is you need to diversify or markets crash on high end items. And as I said to begin with, incursions have raised demand for some shinnies. Leave their channel open and notice which bits are chronically on the fits....
Honestly, JitaJane is one of the few pilots on this complaint forum who is actually making something useful outta this whole discussion. Instead of moaning and moaning, she is actually thinking outside the box and making a huge profit off us incursioners. That's what intelligent people do.
Yes dedicated incursioners make a lot of LP, but dedicated missioners make more LP per hour. On top of that, concord LP payouts are made only when the incursion mothership is killed, more or less a week due to the BTL/TDF agreement. Furthermore, incursions dont yield corp/faction standings.
When you boil it all down, incursioners make more raw isk. But missioners can equally profit, if not more, from selling tags and/or selling faction mods via LP store.
As someone stated earlier, one can ALWAYS run lvl4s at their leisure, whereas HS incursioners have to deal with heavy competition for that paycheck, especially true if there is only one HS incursion at the moment.
Open your eyes and think outside the box. As Snoop Dogg once said, "Drop it like it's hot." |

Spineker
Caldari State
34
|
Posted - 2011.11.06 03:07:00 -
[210] - Quote
Need to stop Incursion respawn or be fair to the rest of the players in the game.
Also end LP exchange whoever came up with that was high or drunk. |
|

Jinn Rho
Corp 1 Allstars
8
|
Posted - 2011.11.06 03:19:00 -
[211] - Quote
Spineker wrote:Need to stop Incursion respawn or be fair to the rest of the players in the game.
2/10 for blatent disregard for all the facts presented to you throughout this thread, which obviously wasn't read... (I gave you +1 for thinking the word fair exists in EVE...) |

Spineker
Caldari State
34
|
Posted - 2011.11.06 03:43:00 -
[212] - Quote
Ahh someone is speaking out about the ISK Waterfall and what? You are not correct. |

LacLongQuan
Deep Space Expedition.
3
|
Posted - 2011.11.06 04:19:00 -
[213] - Quote
Trinkets friend wrote:Incursions are a broken ISK flood of biblical proportions. ......................... Also, the risk they take is insane compared to "oh noes my logi disconnected, i might die if he doesn't log back in immediately AND if the other 2 logi's ALSO disconnect!" (this is in no way a comment on game stability, btw).
+1 for your post, just about everything broken about incursion |

JackStraw56
Bayesian Motion Knights of Tomorrow
20
|
Posted - 2011.11.06 04:27:00 -
[214] - Quote
mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet.
|

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.06 07:09:00 -
[215] - Quote
JackStraw56 wrote:mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet.
tbh i think he means 6-9b isk in unspent concord lp |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.06 12:03:00 -
[216] - Quote
mingetek wrote:JackStraw56 wrote:mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet. tbh i think he means 6-9b isk in unspent concord lp
Which than again is not much, as they are farming them since nearly a year, farming a year level 4s would do the same. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.06 12:16:00 -
[217] - Quote
tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales. |

Jinn Rho
Corp 1 Allstars
8
|
Posted - 2011.11.06 20:11:00 -
[218] - Quote
mingetek wrote:tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales.
Again, conversely interesting, if one were to flood the market, faction mod prices would drop. [Supply/Demand] Therefore, how can one claim the LP market is crashed when both faction mods via LP store and tag prices have risen?
Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.07 05:24:00 -
[219] - Quote
Jinn Rho wrote:mingetek wrote:tenris most weeks i can make 100k lp a day.. if i push it I can easily do 800k+ a week, which boils down to 2b isk a week plus excess tag sales plus bounties..
and thats high sec. if i bothered with low sec I would easily double that again and each 360k lp = 1b isk profit.
but then again i try not to flood the market with my sales. Again, conversely interesting, if one were to flood the market, faction mod prices would drop. [Supply/Demand] Therefore, how can one claim the LP market is crashed when both faction mods via LP store and tag prices have risen? Change the name of this thread to " Incursions are slowly raising LP store profits" and end this damn thing.
i deal in soley one item I used to sell for 55m all day everyday. about a month ago the item i used to sell was at a all time low of around 43m isk. as more people buy tags the sell price climbs for the faction item so profit for them is marginal at best.
|

JackStraw56
Bayesian Motion Knights of Tomorrow
20
|
Posted - 2011.11.07 05:59:00 -
[220] - Quote
mingetek wrote:tbh i think he means 6-9b isk in unspent concord lp Then he is very bad at communicating.
Quote:Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. LP store profits are actually falling even though the sell price of LP store items has increased. Usually LP store profit would be determined as isk/LP, and that metric is definately going down. The problem is that tag prices are increasing so much that you need to buy too much isk worth of tags in order to cash in your LP.
There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP. |
|

Tenris Anis
Schattenengel Clan
1
|
Posted - 2011.11.07 07:27:00 -
[221] - Quote
JackStraw56 wrote:
There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP.
My Items still raising to increase profit. Others don-¦t? Bad for them, that is the economy. Other stuff will be used, and other items will be bought from those tags, because they are not that expensive for nothing.
Anyway those items that give you now negative isk/lp did so before either, just now you do not even have to calculate opportunity costs into it to see it. In other words: You lost money 6 months before already on those items. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

mingetek
DustWaffe DUST ALLIANCE
13
|
Posted - 2011.11.07 08:25:00 -
[222] - Quote
JackStraw56 wrote:mingetek wrote:tbh i think he means 6-9b isk in unspent concord lp Then he is very bad at communicating. Quote:Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. LP store profits are actually falling even though the sell price of LP store items has increased. Usually LP store profit would be determined as isk/LP, and that metric is definately going down. The problem is that tag prices are increasing so much that you need to buy too much isk worth of tags in order to cash in your LP. There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP.
maybe they should just do the following..
do anti faction missions. get the tags they need. sell off the tags they dont need. with the proceeds of said sale of tags they buy "any" outstanding tags required to cash in lp. on a good week they will have left over isk long before they start loosign isk on buying tags. |

Spineker
Caldari State
40
|
Posted - 2011.11.07 17:30:00 -
[223] - Quote
You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
|

Tenris Anis
Schattenengel Clan
1
|
Posted - 2011.11.07 19:25:00 -
[224] - Quote
Spineker wrote:You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
Why I ever should want Caldari Navy LP? That LP Store sucks! New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Spineker
Caldari State
41
|
Posted - 2011.11.07 19:43:00 -
[225] - Quote
Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
|

xVx dreadnaught
Rodents of Unusual Size
7
|
Posted - 2011.11.07 20:48:00 -
[226] - Quote
Spineker wrote:You don't get that many faction missions. I sell the tags out of the few missions that I do get because they are worth far more with all this LP exchanging nonsense. If you want Caldari Navy LP then go earn it with that corp.
Right then, so when people are tallying up the isk/lp per hour rates they should remember and add in the pricing of tags.
Which I think should now tip the scale. Well done you crafty lvl 4 junkies.
The bonus of doing incursions for me is access to those sweet 6% implants... I don't care about faction mods. Because as indicated it's far too expensive for tags, also the conversion rate means I'm losing 1 in 5 LP earned. I'd much rather flip an implant and buy the module outright and still have change in my pocket.
Speaking of which. I have 3 mill Concord LP to sell. Asking for 2.5K per lp I'll pay the isk cost. If any one wants some BPC's/Implants from the Concord LP store.
But Spineker, it's ok... we all understand you're too anti-social to come do incursions with us. Either that or no one would take your Drake.
Someone should bring cheese and crackers, would go great with this WHINE! |

Tenris Anis
Schattenengel Clan
1
|
Posted - 2011.11.07 23:31:00 -
[227] - Quote
Spineker wrote:Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
And your point about this is? No one will either exchange his LP for caldari navy LP, because they still suck. They suck with and without incursions, they are not affected by incursions. And you keep trolling about it.
New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

xVx dreadnaught
Rodents of Unusual Size
8
|
Posted - 2011.11.08 09:50:00 -
[228] - Quote
Tenris Anis wrote:Spineker wrote:Sucks now yeah.
But I am afraid you didn't understand the point. Whatever corporation exchange should be ended right away. It is a stupid idea and CCP needs to fix it if you want LP then go earn it instead of exchanging practically free LP from Concord.
And your point about this is? No one will either exchange his LP for caldari navy LP, because they still suck. They suck with and without incursions, they are not affected by incursions. And you keep trolling about it.
See I think Spineker does Caldari missions, he may be a little butt hurt that Incursion folks like myself can take our LP anywhere and he's stuck with the sucky Caldari LP store.
|

Aramatheia
Traveler 52 D-Collective
6
|
Posted - 2011.11.08 09:52:00 -
[229] - Quote
Aggressive Nutmeg wrote:Spineker wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset". What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. +1 I'm sure the intentions are honourable, but nobody likes to be told how to play a game. The game is marketed as a sandbox on the FAQ page: "You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances..."If CCP's masterplan really is is to turn everyone into a pew pewer, then perhaps it should say that on the box? There's no point sucking in new players with false advertising and then trying to sell them something else in-game.
Just wondering where that hazy vague border between ccp devs being unable to tell people how to play, and players being allowed to tell others how to play lies here.
the whole point of this thread is to say that incursion runners should get less because of the activity they have become proficient at. I guess i'll just say ship to ship pvp should be deleted cause theres lots of ppl who are better than me at it too.
the much used figure of 100m per hour is probably right, for those blitz fleets who knock off a site in 5 minutes but about 1 in 5 or less fleets are of the blitz fleet type, most take around 9-11 minutes and with 11 ships in fleet (vg's) get i think 10.5m per site. thats looking more like 50-60m per hour. Vastly different to 100m - dont forget for each site cleared then a fleet must relocate to the next before they can earn more money |

xVx dreadnaught
Rodents of Unusual Size
8
|
Posted - 2011.11.08 10:10:00 -
[230] - Quote
Aramatheia wrote:Aggressive Nutmeg wrote:Spineker wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Stop trying to force my mindset in any direction has CCP not learned yet? I see at least 15k less players online after the last year or so of "get people out of thier mindset". What part of open ended game has not made sense to CCP devs yet? I don't want you pushing me in any direction and if you think you will by nerfing missions or some other aspect of "mindset control" well I have played since beta but really the force thing is really pissing me off and rather tired of it. You try to create incentive but use a bat on other players to force them down a road you think should be fun. I don't group at all in Eve and most likely will not anytime soon outside of a Corp. +1 I'm sure the intentions are honourable, but nobody likes to be told how to play a game. The game is marketed as a sandbox on the FAQ page: "You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances..."If CCP's masterplan really is is to turn everyone into a pew pewer, then perhaps it should say that on the box? There's no point sucking in new players with false advertising and then trying to sell them something else in-game. Just wondering where that hazy vague border between ccp devs being unable to tell people how to play, and players being allowed to tell others how to play lies here. the whole point of this thread is to say that incursion runners should get less because of the activity they have become proficient at. I guess i'll just say ship to ship pvp should be deleted cause theres lots of ppl who are better than me at it too. the much used figure of 100m per hour is probably right, for those blitz fleets who knock off a site in 5 minutes but about 1 in 5 or less fleets are of the blitz fleet type, most take around 9-11 minutes and with 11 ships in fleet (vg's) get i think 10.5m per site. thats looking more like 50-60m per hour. Vastly different to 100m - dont forget for each site cleared then a fleet must relocate to the next before they can earn more money
11 pilot fleet get 9.7 mill each. the 10.5 is only if your fleet is 10 members or lower.
Other than that I agree with this message.
|
|

Lek Arthie
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.16 22:19:00 -
[231] - Quote
XXSketchxx wrote:Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too. Nice try pubbie.
I buy T2, empire people buy T2, incursion runners buy T2, missions runners buy T2, pirates buy T2, carebears buy T2, pvpers buy T2, but the only people that complain when moon goo nerfing comes up, are the 0.0 moon goo operators-0.0 people. Coincidence? Just mentioning it.... anyone can derive their own conclusions.
Btw your statement is highly incorrect and lacks basic market knowledge. |

Lady Aja
5
|
Posted - 2011.11.17 04:20:00 -
[232] - Quote
Lek Arthie wrote:XXSketchxx wrote:Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too. Nice try pubbie. I buy T2, empire people buy T2, incursion runners buy T2, missions runners buy T2, pirates buy T2, carebears buy T2, pvpers buy T2, but the only people that complain when moon goo nerfing comes up, are the 0.0 moon goo operators-0.0 people. Coincidence? Just mentioning it.... anyone can derive their own conclusions. Btw your statement is highly incorrect and lacks basic market knowledge.
moon prices go up because tech is the new bottleneck for t2. as far as i know it cannot be obtained via alchamey, if and when ccp fises that then prices will drop. |

Farrina
Royal Amarr Institute Amarr Empire
2
|
Posted - 2011.11.17 19:02:00 -
[233] - Quote
Oh look, the Carebears from Null-Sec who have eachother all set blue are crying about how safe Empire Space is. |

mingetek
DustWaffe DUST ALLIANCE
18
|
Posted - 2011.11.18 07:10:00 -
[234] - Quote
Farrina wrote:Oh look, the Carebears from Null-Sec who have eachother all set blue are crying about how safe Empire Space is.
empire is about as safe as nullsec. just sometimes **** happens in empire lol |

Cipher Jones
113
|
Posted - 2011.11.18 17:49:00 -
[235] - Quote
XXSketchxx wrote:mingetek wrote:
everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec.
Oh I agree with you full heartedly. But a great deal of said incursion runners believe that smart AI NPCs qualify as risk and thus the 100mil/hr reward is justified. Silly bears amirite?
Yes, you should be able to make as much money as someone dual boxing in a c3 with a single toon in hisec. Because there is just as much risk involved.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Mfume Apocal
Origin. Black Legion.
97
|
Posted - 2011.11.18 23:19:00 -
[236] - Quote
Cipher Jones wrote:Yes, you should be able to make as much money as someone dual boxing in a c3 with a single toon in hisec. Because there is just as much risk involved.
wow, you mean group pve in an mmo pays out better than solo(is) pve?
:iiam: |

Io Koval
R-.A.-G.-E
0
|
Posted - 2011.11.19 23:15:00 -
[237] - Quote
Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion. |

mingetek
DustWaffe DUST ALLIANCE
18
|
Posted - 2011.11.20 00:07:00 -
[238] - Quote
Io Koval wrote:Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion.
there was a rivier of tears when ccp sent lvl 5's back to low sec where they was originally intended to be. if ccp send incursions to lowsec/null sec there will be a flood of tears on a biblical scale. and only noah will be safe.. http://dl.eve-files.com/media/1111/Ladyajasig4.png |

Arazel Chainfire
Sons Of 0din Fatal Ascension
14
|
Posted - 2011.11.20 04:01:00 -
[239] - Quote
mingetek wrote:Io Koval wrote:Why not have incursions spawn only in constellations that have low-sec or null-sec or sov space in them? (if a constellation happens to have a system that is high sec then it's just by lucky chance)
Increases the risk and draws a boat-load of people to the same areas of low sec/null sec.
If this has been mentioned before please forgive me, there's quite a few pages to this discussion. there was a rivier of tears when ccp sent lvl 5's back to low sec where they was originally intended to be. if ccp send incursions to lowsec/null sec there will be a flood of tears on a biblical scale. and only noah will be safe..
The difference being that incursions were never intended for lowsec only - they were intended for all known space so that way they could get people working together to shoot stuff. And it hasn't yet reached time to send incursions to the graveyard - aka, lowsec.
-Arazel |

Strrog
Zero Excavations
0
|
Posted - 2011.11.21 12:11:00 -
[240] - Quote
Well just wanted to point out that incursions can bring different level of incomes.
First it depends on how many fleets actually competing in the same system.
Second you need to assemble a decent fleet which in some cases may take a while to do. Like to day was doing vanguard incursions for roughly 3 hours it was close to 60 mill an hour including all breaks between pockets and looking for the fleet. Then depending on where the fleet members are you need to wait for all them to get into the same system.
Now if if take level 4 solo missions which usually yield 20-40 mill an hour depending on the mission type.
Now lets have a look if you play 3 hours a night
in 3 hours you might make 90 mill average in lev 4 missions
in incursion vanguard style you probably will get close to 120 mill where u spent close to 1 hour setting things up in fleet.
I don't see much of a problem here at all with incursions vs level 4 mission lp rewards or money looks pretty even. |
|

Snaggle Pu55
Team Bullet Sponge
0
|
Posted - 2011.12.02 21:43:00 -
[241] - Quote
I do agree that having the abilty to instanty convert concord LP to another Corp is unbalanced as it is, Its also unfair on players that have grinded standings with an obscure corp to gain access to rewarding faction BPC runs.
One option to fix the LP conversion is to allow the players standing to that corp to influence the exchange ratio.
So for example if I have 5+ standing to a corp that I've grinded with, my concord lp is converted at 80%
Now if i chooses to convert my lp to an obscure corp ive never had any involvment with my concord LP conversion should be something like 30%
A possible break down table could be something like the following
corp standings to Lp conversion ratio 5+ = 80% 4-5 = 70% 3-4 = 60% 2-3 = 50% 1-2 = 40% 0-1 = 30%
The figures can obviously be tweaked but the mechanic will reward those players which have grinded corp standings and allow them not to be undermined by incursion mission runners with no standings to said corp. |

Arelia Nova
State War Academy Caldari State
2
|
Posted - 2011.12.03 22:22:00 -
[242] - Quote
Some, if not most items for regular faction level missions now pay in excess of 2000 isk per LP now, I usto buy LP from people at 1100-1200 and resale the items.
at one point I was making just stupid lucrative profits.
The point is, the profits per hour are evening out and I think the incursions might actually need a buff eventually.
Its going to get to the point where some people are going to say "I would rather run alone in my gank proof 600m isk Rattler then risk a 5 billion loss to trolls/afk logistics while at the same time trying to earn isk in an unreliable ISK source such as incursions".
The value of the Concord LP is plummeting, soon it will be worth 100-200 ISK per LP...
So yes, the Incursion rush is OVER, there is a new patch and people are getting tired, of running incursion, after incursion, after incursion. |

Oddsodz
The Royal Dynasty Stealth Wear Inc.
3
|
Posted - 2011.12.04 05:12:00 -
[243] - Quote
If anything needs to be changed. It's the amount of LP you get from "vangard" sites. I think that needs a drop and "Assults" and "HQ" sites need a buff. Isk amount if fine. It takes time and effort to get a good fleet rolling. That should be rewarded.
One thing I will say is that the amount of high sec incersions systems active might need to be droped. 1 or 2 in high sec would do fine. It would have a knock on effect of players/fleets having to compeat in sites to make that ISK. Or even go to Low/Null where the risk is even highter. But the payout is better.
I Would like to see more low sec incursions. And I would really like to see some open up in "The Forge" low sec as I never seem to see any there at all. (can you tell I live here yet?)
100mill ISK per hour is doable. But it is borring and you have to fly very shinny Legions to do it. You also have to trust your fellow fleet memebers. That can have some funny storys in itself. Risk = reward. Think about it. When a fleet woth 10bill goes in to a site just to make 10 mill. It had better have a good chance of sucsese. ISK payout is fine in high sec. Remeber there is all sorts of nasty skullduggery that can get that 10bill fleet blown up.
So to sum up.
Vangard LP reward nuff would be good. (but not by much) Assults and HQ site LP would be a good (not too much) More low and null sec incersions systems would be good. Less high sec incursions systems active would be good. |

Substantia Nigra
NFI industrial Revival Of The Talocan Empire
175
|
Posted - 2011.12.04 06:11:00 -
[244] - Quote
I do not see incursions as being too out-of-sync with the rest of eve, and they seem to be a pretty reasonable implementation of what CCP said they wanted to do.
Running incursions from time to time, I find them to be neither a 'fail' nor a veritable 'uber-goldmine' on the risk-reward spectrum. CCP have done a pretty good job on the balance there.
Of course there's always an element here akin to RW hip-pocket-politics and we've also got the fact that different people will have different views on the relative risk and rewards of different modes of gameplay. Unfortunately (IMO) some people, rather than moving on and trying something else when they don't like the risk/reward of an activity, prefer to bleat and moan and seek the universe to be changed to better suit their chosen activities.
The other side of incursions (sort of a risk, or 'cost', in the equation) is that they can get to be pretty tedious pretty quickly. I enjoy running them, pick and choose the gangs i run with (high skill sensible logis can usually afford to do that), and make a reasonable income ... but I can only do incursions for so long before the tedium sets in and I'm clamouring to head off and do something else for a while. We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Dr Silkworth
Two Geezers in Space
0
|
Posted - 2011.12.06 01:40:00 -
[245] - Quote
JackStraw56 wrote:Why are LP store items unprofitable right now is what you need to ask.
The price that the goods from the LP stores sell for is increasing, not decreasing, there is not a problem of too much supply of faction goods.
The reason prices are increasing on faction mods is that the tag prices are getting so high. That are many items that sell for less than the tags you need to make them would sell for.
So it doesn't seem like it's an oversupply of LP causing the issue here at all. It's a lack of supply of tags.
If the problem was an oversupply of LP (but still ample supply of tags) then we would be seeing drops in faction good prices across the board. This is not what we're seeing at all.
^This.
A new balance is coming into place, A lot of these tags come from missions. Faction missions from my brief look. Am I right? As tags go up, Missions may become as attractive as the incursions for those that like to loot tags. I'd always stayed away from tag missions cause of standing. I wanted flexibility to put up POS's but the fuel price has been high ever since PI. Maybe I should look at faction missions again.
The new loot all button is nice, of course we have the Noctis too. The game is changing and following a natural course that has not run all the way through its cycle. looks like a marketing opportunity actually. Another piece to consider is that RMT'ers play with tags. The Alliance RMT operations may be being cramped by the shortage. They can always change to trading loose limbed roes I guess.
|

Cipher Jones
128
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Posted - 2011.12.06 03:25:00 -
[246] - Quote
Solomar Espersei wrote:The only PVP element in 90% of the Vanguard grinding is learning how to use the broadcast window to target primaries and call for reps. Meanwhile, back in those dull old Lv4 deadspaces, we continue to provoke fights, get shot, shoot back, etc. I would say that Lv 4s offer far more in the way of "players shooting at players" (note that calling this PVP really pisses some folks off, so I'll refrain) than you'll ever see in High Sec Vanguard farming. Don't get me wrong, I think the idea of Incursions and Live Events are great ideas, but Incursions really make Lv 4s redundant and they're (Vanguards) only dangerous to the clueless. Sure, we could still mess with your pug fleets by screwing with your Logi chain, but that got boring after a while. Logistic ships just don't drop enough cool stuff to keep us "high sec piracy" types all that excited. I'm sure the response will be a very predictable "go to Null sec, invade Low sec Incursions" etc., but the devs have clearly "boxed out" the high sec predators from Incursions. For such a profitable enterprise, that seems to be completely out of step with the overarching themes of EVE. Just one bastard's opinion. PS After the nerf, please come back to Lv 4s. We really miss you guys. 
You guys run more missions than anyone in the game, should be no shortage of targets whatsoever.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Esunisen
Les Tueurs de Killer Une Pour Tous
25
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Posted - 2011.12.07 04:46:00 -
[247] - Quote
I went to an Incursion once (somewhere in Genesis, maybe Tar), lost 2 heavy T2 drones without being able to kill anything and then left.
Drone boats can't go there. Same for WH. |

mingetek
Obsidian Innovations
21
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Posted - 2011.12.07 06:32:00 -
[248] - Quote
Esunisen wrote:I went to an Incursion once (somewhere in Genesis, maybe Tar), lost 2 heavy T2 drones without being able to kill anything and then left.  Drone boats can't go there. Same for WH.
100% bullshit.
sentry drones... as soon as they take damage pull em en. and relaaunch. .. |
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