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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Zey Nadar
Aliastra Gallente Federation
9
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Posted - 2011.10.18 18:51:00 -
[451] - Quote
I havent decided yet whether this is good or bad. The fact that its still restricted to officers of a player corp instead of individuals was a massive letdown already.
Why not take this opportunity and refine the corp roles at the same time, introduce more of them or better UI etc. Corp roles is still one of the big things that need fixing. |
Ranger 1
Ranger Corp
46
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Posted - 2011.10.18 18:52:00 -
[452] - Quote
Lucas Kell wrote:I love how the biggest argument for this is that some magic ninja will come along setting up PCOs everywhere with a 9% tax, while everything else is getting ignored. I doubt most alliances will allow neuts to use their PCOs and any that do you can be damn sure tax will be a lot higher than 9%. And the argument "market prices" doesnt really work. The alliances WANT to control the market pries. If they are producing the PI at 0% tax while everyone else is paying 50% tax, they control the region market.
You are taking away a system that works well enough from every casual player and smal alliance that ventures out of highsec. There is NO way this is going to work out well for anyone except big alliances, and even they will have a small problem. What happens when during the night, a group pops into your systems and reinforces ALL of your PCOs. they will now all pop out of reinforced mode at the same time, and theres no way you could coordinate a defence for all of them in < 24 hours. If their defense isnt massively high, and you dont allow turrets with them, it will happen.
[edit] Also please note that the less people an alliance has do PI on its planet, the slower the drain of the resources on the plane is, so why would an alliance allow anyone but their own? [/edit]
1: If you can't keep a group from reinforcing all of your PCO's you are screwed anyway, unless they are simply passing through on a roam. If they are roaming, just rep them back up.
2: If they do destroy all of your PCO's use the launchpads in the mean time and consider yourself properly harrassed EVE style.
3: Not being able to/wanting to use the PCO at a planet does NOT mean you cannot do PI on that planet.
4: With something the size of a planet I can see corp/alliance making it difficult to do ninja PI, but not impossible. Since launchpads are available, this is EXACTLY the way it would be (if SOV would not make it impossible for you to try). To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Ethilia
Freelance Excavation and Resistance United Outworlders
0
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Posted - 2011.10.18 18:53:00 -
[453] - Quote
CCP Omen wrote: We are ready to go when we have sifted through your feedback and made any necessary changes. For once we are not pressed for time, this is a good thing. The CSM were notified 2011.08.19 11:22:00, the design was shown to them and we made several tweaks as a result. If you want to see things UBER early the CSM is the place to be!
Regards Omen
I have asked our lovely community reps , and I can say this much about the release of this feature: between US Thanksgiving and Christmas
There are a few obvious things you guys need to do before releasing this change: 1. Make sure enough BPC for the CO's are available when the current CO's disappear. There are thousands and thousands of planets in use and replacing all those CO's WON'T happen quickly. Alternatively, leave the current CO's in place for 3-6 months or until someone replaces it by anchoring a player owned one. Another idea is to issue 1 free BPC to each corp or each player or each alliance (which ever gives the optimal #). 2. PI prices are going to go through the roof (probably already have). Have you thought through what this means to the market, PoS fuels prices, 0.0 alliance finances, etc.? I bet you don't even have a vague clue and you REALLY should or at least be prepared to do something if it all goes pear shaped (see Market Discussions thread for clues). 3. You've created yet another asset that only giant blobs can reliably defend. Is this really what you want? Perhaps you should weight the HP such that disabling it isn't too hard, but destroying it is hard, COSTLY, and only worth it for strategic reasons. 4. You've created yet another item that will be spammed all across space and doesn't require any kind of maintenance. Do we really need more space trash? I think unused facilities should be easily trashed by a small gang or taken over instead of destroyed.
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Khalia Nestune
Ministry of War Amarr Empire
6
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Posted - 2011.10.18 18:56:00 -
[454] - Quote
What are the shield/armor/structure resistances on these things? Couldn't find it.
http://www.mylootyourtears.com |
Deviana Sevidon
Jades Falcon Guards
49
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Posted - 2011.10.18 18:57:00 -
[455] - Quote
Hmm that will effectily be a big nerf to lowsec, since it would be impossible to defend a POS farm, especially 23/7. The cost for some PCO will probably eat up the profit of weeks and if one of them gets blown up it is probably more profitable to mine Veldspar in a newbie-ship.
No I am not crying, but I predict a very sharp price increase in POS fuels will be the result, the ones who will cry will not be the masochists who do PI, but the POS owners who needs the materials. |
Bendenn
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.10.18 18:59:00 -
[456] - Quote
Can we please just have the ability to set these up as an individual player? I don't want to setup a one man corp just to anchor a customs office. PI was introduced as something that everyone could take part in, casual to mega corp. This change kind of breaks that. And please don't give me the "just hang out in high sec" routine. |
Mavric
Viscosity Controlled Chaos
1
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Posted - 2011.10.18 19:00:00 -
[457] - Quote
This is just complete and utter crap. PI already sux. It sucks to set up, it sucks to maintain. Now we want to add yet another structure to shoot at too.. On top of that its going to be a race to get to the plasma planets first.
Whoopee.. I am so excited..
Is the lag fixed yet?
How about walking in stations? (Also useless)
Can my dread out DPS a BS yet?
Are Supers still the win button?
Yea lets screw with PI first.. good plan.. |
Brunaburh
Aurora Security Transstellar Operations
4
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Posted - 2011.10.18 19:00:00 -
[458] - Quote
So some concerns, later on.
First: cost. I'm hearing a probable cost of something like 80 million ISK to set up a customs office, assuming some market manipulation of the component costs and the LP/ISK conversion. Now I don't know about you, but it takes me a well designed setup in losec to come close to 80 million ISK in a month - and that doesn't include the costs for getting the intermediary materials created (Buy P1/P2 and process). The cost - profit ratio for something like Oxygen or Coolant is far too low for this to be a manageable methodology for production. Unless you change the depletion cycles in addition to the outputs, it's going to be very hard to cost-justify setting up a customs office where you need to export P1 or P2 products, and they are the largest, benefiting most from the command center capacity.
Second, lack of cost. Ok, yeah it's not cost effective to set them up on some planets, but it creates a great option to bottleneck production of some components and make Technetium 2.0.
(from a corpmate)
Quote:So some alliance with a lot of capital force projection and liquid ISK goes and takes over every plasma planet in losec. What do you do about it if they charge exorbitant taxes but allow all to use them? Suck it up and pay more isk into their coffers. This won't help industrial corps move into losec...
His example was Goonswarm or Pandemic Legion. Two alliances with a lot of liquid isk and firepower. It would be really easy for them to monopolize a rare planet market, especially since there is no ongoing cost associated with potential incoming profits.
These things need a monthly associated cost |
X Gallentius
Quantum Cats Syndicate
11
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Posted - 2011.10.18 19:04:00 -
[459] - Quote
LOL, here's your terribad 0.0 sov mechanic:
PI Output-----> POS Output -----> Stations, cyno-jammers, etc...
PI to produce input to POS manufacturing. Use the current proposed mechanic for attacking PI. (small gang stuff, marauding, etc...). Make sure that it is expensive (in terms of time spent) but doable for PI outputs to imported via JF, but that it's really inexpensive to use a regular freighter in system to supply POSes with their inputs. This would likely be controlled by the volume of the outputs - like how cap boosters are implemented in game.
POSes produce output that keep the stations operational. They are attacked as usual. Again, whatever these outputs are, make it much more efficient to move them to a station via local freighters than by jump freighter (volume of cargo for example).
Station services and defenses are tied into the outputs of the POSes. Develop some method of putting stations into reinforce that requires super capital blobs to change ownership if they are fully supplied, and something that required a large BS fleet to take down if they are not fully supplied.
Sovereignty of a given system is determined by whoever owns the station closest to that system. # of jumps away from station is equal to Sovereignty level. A "tie" equals no sovereignty.
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Zhilia Mann
Tide Way Out Productions
46
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Posted - 2011.10.18 19:06:00 -
[460] - Quote
Just to reinforce two ideas that got buried somewhere in the last 10 pages:
- Leave existing COs in place. If someone wants to claim a planet, make then blow up the CO and then launch one of their own. This at least allows the option of low sec PI to continue in the short term -- which is a good thing.
- Allow anyone to use a CO, if only at a default 100% tax rate. This keeps ninja PI working and forces the choice between paying more for lots of volume or paying less for a rocket with very poor volume. Options = good.
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Viqer Fell
Sicarius. Legion of The Damned.
11
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Posted - 2011.10.18 19:08:00 -
[461] - Quote
The issue of the broken war mechanics will impact on the realistic ability to destroy the low sec based CO's should people even desire to |
Midnight Hope
Pator Tech School Minmatar Republic
6
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Posted - 2011.10.18 19:10:00 -
[462] - Quote
Despite some of the implementation details that don't seem such a good idea at this time, I do applaud the spirit of the change. Conflict is good, taking power from NPCs and giving it to players is good.
Just don't create a resource (POCOs) that can be controlled but just the big boys/alliances/corps. Don't forget about the little guy. There should be a way for them to compete with the big guys. |
Jade Nexia
CHON THE R0NIN
0
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Posted - 2011.10.18 19:10:00 -
[463] - Quote
CCP Omen wrote:Aynen wrote:Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.
When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit. Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something. Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up. This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp. You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
Dear Omen,
Do you play EVE game at all? If yes did you ever get PI production setup in w-space? I guess No. WH space is dangerous and no one would like you to be in same w-space, that's it. It same as for 0.0 sov owners. They will not allow public access to PI at all. All alliances have NBSI policy.
Well player owned CO idea is bad idea from scratch. It serve same purpose as SOV, just make strong stronger and weak even weaker. PI production is not that profitable at all to justify added cost per office. Does we need another BLOB warfare?
BTW: Even planets in w-space have slow regen. I do make planet dry after month of intensive PI production. 8 alts make any w-space planets dry after 4 weeks and I need move to another w-space. All players on same planet share resources of that planet so it mean owner of CO will refuse access for anyone else to planet just because it is necessary.
If you want kill ninja-PI, gratulation this change will made it.
You make new PI feature, but tedious PI stay up,. There is no auto product routing, I must click install, route product for hours. Placing PI extractor heads being eye tearing process thanks to high bringt coloured background on ice and lava planets. Not to mention that circle around extractor is so transparent and is impossible to see cicle borders in many times.
Nothing of this being fixed but you start thinking about stupid player owned COs.
Thank you, I wish developers would rething priorities.
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The Offerer
Republic University Minmatar Republic
17
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Posted - 2011.10.18 19:10:00 -
[464] - Quote
I'll try to give a constructive flame-free negative feedback on this.
Again, instead of giving players the initiative to revive EVE's industry, the proposal goes to even more monopoly given to the corporations. That is not good. In fact, that is very bad. Until now, you could use PI in NPC 0.0 space even if you are not a member of a multiple region owning blobfest of an alliance, since you might already know that you can not place a command center on a planet in a system that is not owned by your alliance. Even lowsec was a viable solution for providing POS fuel and T2 manufacturing materials on a small to medium scale. Now, all that is gone, because as you might already know, there are alliances that are based in NPC nullsec and pirate alliances in lowsec that are just too powerful for the majority of small to medium sized corporations, not to mention an individual player.
Take, for example, something like Pandemic Legion and the current state of Amamake - the most active entrance to the Minmatar Factional Warfare zone and spread that bored blob (I mean Nyxes on gates and titans in belts bored) to a wider lowsec area monopolizing the PI production in the region. I can assure you - that will not populate lowsec and that will not make smaller entities happy.
--- To the always present "This is a good ISK sink" posters: Sorry, to be the one to tell you this, but an ISK sink is the ISK that is removed from the global EVE economy - not the ISK that changes hands between individual players and corporations. ---
Some final words: this NOT a good change, but I'm very glad that you have posted a public discussion about it way before the deployment. If you want more inter-player interaction to expand the sandbox and give players the possibility to prosper even if they are not members of large alliances, you'll have to find a way to give freedom to the players and limit corporate monopoly over every single industrial activity in the game. (like mentioned, inter-command center transfers between players and ways to collaborate on the planet on player-to-player level).
Btw. do you think that Gallente ice prices are scary just because of a couple of days of suicide gankings? Deploy this change to PI as a permanent feature and see what happens to the economy.
Definitely not supported. |
Apollo Gabriel
Mercatoris Etherium Cartel
65
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Posted - 2011.10.18 19:11:00 -
[465] - Quote
CCP Omen,
Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.
Just a thought, AG |
Dinsdale Pirannha
Pirannha Corp
22
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Posted - 2011.10.18 19:12:00 -
[466] - Quote
Deviana Sevidon wrote:Hmm that will effectily be a big nerf to lowsec, since it would be impossible to defend a POS farm, especially 23/7. The cost for some PCO will probably eat up the profit of weeks and if one of them gets blown up it is probably more profitable to mine Veldspar in a newbie-ship.
No I am not crying, but I predict a very sharp price increase in POS fuels will be the result, the ones who will cry will not be the masochists who do PI, but the POS owners who needs the materials.
As of 45 minutes ago, coolant was up 75% over yesterday's price, mech parts and robotics up 60%, All are climbing rapidly on speculation, but this will put some small scale POS owners out of business.
I am betting a 300-400% increase in PI POS fuel prices 2 months after this goes live.
Alot of small scale high sec manufacturers will be out of business soon after. Goons got what they wanted, the eradication of high sec T2 manufacture by small scale corps. |
Scrapyard Bob
EVE University Ivy League
20
|
Posted - 2011.10.18 19:13:00 -
[467] - Quote
Dinsdale Pirannha wrote:Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.
Small scale low end PI in low sec is now dead for small corps. Once again, CCP has developed something for the huge alliances, and screwed the little guy.
Yeah, those POCOs really need to be able to have defenses anchored - just like a POS tower. Give us multiple sizes so that we can trade-off HP vs PG vs CPU vs cost, let us anchor batteries and hardeners to make them tougher to take down. Give us a micro-version used for places where the chance of getting ganked is nearly nill.
(Making them a special version of a POS tower is probably going to look better then trying the "big floating object that you can shoot without it shooting back" method.) |
Les Conrads
JoghLes
0
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Posted - 2011.10.18 19:13:00 -
[468] - Quote
Ok. I own 2 accounts which are fully stacked with PI personnel. I am in a tiny alliance with some friends - we are having a good time, doing this and that, PI and trading, sites and mining. I recently dipped a toe into into low sec, because I liked the higher reward that comes with the risk of getting ganked at the gates, getting found at the offices etcetc. I lost 1 sigil full of crap because there was an insta-lock gate camp which I couldn't even clear with cloak and an afterburner - but that's ok. I made more than enough money from these planets. I was about to think about getting into WHs and set some stuff up there aswell.
Doesn't look like I'm going to leave High Sec now, does it?
Nobody ever will put up customs offices for the general public. They are so ******* expensive and can be blown up "easily". The tax-revenue from a planet is also very low, as you can't allow too many people to settle on it anyways - else the planet will just be sucked dry.
I wouldn't mind, if this crap would only happen in null and wh space, as this is basically the wild west (which I'd never enter). But lowsec is still empire. And the empire should control those offices.
To sum it up: this change will put every tiny step I made from being a TOTAL carebear to waste and leave me no other option but to stay in high. Really, really sadface about that :( |
Liandra Xi
The New Era C0NVICTED
0
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Posted - 2011.10.18 19:14:00 -
[469] - Quote
Trainwreck McGee wrote:It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.
Regards Omen
HAHHAHAHAHAHAHAHAHAHAHA you got to be ******* kidding me. Can we get a new head of PI dept?
Hell no, some us love the one we currently have. At least he is actively reading the thread and replying, to all those asking why you weren't consulted, what do you think this thread is for? Duh lol. |
Scarlett Ninja
Section 5
0
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Posted - 2011.10.18 19:16:00 -
[470] - Quote
Right.......where to start!
I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy.
There is one large Alliance that uses this system as their base, the system always has their members present.
I have 3 characters running PI in this system, all transportation has to be done covertly and a Jumpfreighter is needed to get the goods to market.
So....... the odds of me being the person who has control of the customs office is zero, if i launch it will be destroyed by the resident Alliance ( they are like that! )
They can set the standings to allow only their alliance access or put taxes so high it is unprofitable so deniying me the oppertunity to do PI........( remember this is syndicate NPC space )
I read a blog a little while ago saying that CCP were going to make it easier for small corps or solo players to get a foothold in 0.0.........how is this PI change doing that?
I already have made a substantial investment in skills, time and isk and risk enough already i think!
I also note that all the ppl saying this is good are also the ones asking about how much HP the CO will have, i'm sure there must be a link there :P
Basicaly you have just anexed my sorce of income and given the keys to the biggest Alliance around......thanks for f**k all! |
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Cassius Longinus
Stimulus Rote Kapelle
0
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Posted - 2011.10.18 19:17:00 -
[471] - Quote
Giving them the HP of a small POS means they are generally outside the realm of smallgang/subcap gameplay.
Change the shield/armor/structure HPs around and I could use this to generate timers to get non-pos-fights.
As it is, it's just more crap I'm going to ignore since I don't put SC's on the field.
But this does seem like a nobrainer for bored SC pilots. Maybe they need more to do. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
169
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Posted - 2011.10.18 19:18:00 -
[472] - Quote
They certainly need to be a lot more accessible to people that don't farm Concord or FW LP. They also need to be able to be built at a pos. Six months in the hole... it changes a man. |
Mikron Alexarr
New Age Solutions The Laughing Men
11
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Posted - 2011.10.18 19:18:00 -
[473] - Quote
Scarlett Ninja wrote:Right.......where to start!
I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy.
There is one large Alliance that uses this system as their base, the system always has their members present.
I have 3 characters running PI in this system, all transportation has to be done covertly and a Jumpfreighter is needed to get the goods to market.
So....... the odds of me being the person who has control of the customs office is zero, if i launch it will be destroyed by the resident Alliance ( they are like that! )
They can set the standings to allow only their alliance access or put taxes so high it is unprofitable so deniying me the oppertunity to do PI........( remember this is syndicate NPC space )
I read a blog a little while ago saying that CCP were going to make it easier for small corps or solo players to get a foothold in 0.0.........how is this PI change doing that?
I already have made a substantial investment in skills, time and isk and risk enough already i think!
I also note that all the ppl saying this is good are also the ones asking about how much HP the CO will have, i'm sure there must be a link there :P
Basicaly you have just anexed my sorce of income and given the keys to the biggest Alliance around......thanks for f**k all!
I'd like to see more of the small PI producers in this thread like this guy.
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Phoenix IV
The 8th Order
7
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Posted - 2011.10.18 19:19:00 -
[474] - Quote
Dinsdale Pirannha wrote:Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.
Small scale low end PI in low sec is now dead for small corps. Once again, CCP has developed something for the huge alliances, and screwed the little guy.
It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.
All hail the megacorps and mega alliances.
Please show me ONE "huge alliance" which lives in low-sec.
Shayla Sh'inlux wrote:Oh great. Another nerf to the already completely pointless place that is lowsec!
No, exactly the opposite. Finally a good reason to live in low-sec.
The COs can be killed by a small fleet, that's why most of them will be controlled by the local residents (be it pirates, fw corps, small corps/alliances).
It can be the best change for low-sec ever.
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Mavric
Viscosity Controlled Chaos
1
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Posted - 2011.10.18 19:22:00 -
[475] - Quote
Apollo Gabriel wrote:CCP Omen,
Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.
Just a thought, AG
Screw it. Just leave them alone all together. While we are at it move the POS fuels back to the NPC market.
This is just a bad idea on multiple levels. |
Mikron Alexarr
New Age Solutions The Laughing Men
11
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Posted - 2011.10.18 19:24:00 -
[476] - Quote
Phoenix IV wrote:Dinsdale Pirannha wrote:Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.
Small scale low end PI in low sec is now dead for small corps. Once again, CCP has developed something for the huge alliances, and screwed the little guy.
It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.
All hail the megacorps and mega alliances. Please show me ONE "huge alliance" which lives in low-sec. Shayla Sh'inlux wrote:Oh great. Another nerf to the already completely pointless place that is lowsec!
No, exactly the opposite. Finally a good reason to live in low-sec. The COs can be killed by a small fleet, that's why most of them will be controlled by the local residents (be it pirates, fw corps, small corps/alliances). It can be the best change for low-sec ever.
I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule. Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.
Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there. This is the wishful thinking of someone that has yet to experience all that low-sec has to offer. |
Jean Starwinds
Starwinds and Hawking
0
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Posted - 2011.10.18 19:25:00 -
[477] - Quote
I see this as a mixed as it will effect my low sec. With PI the danger was allready there with running gate camps. The ability for the group of gankers to watch the logs, and set up/move a camp will incress prices of anything that need PI. The Customs office defences will be needed as it will be killable. If it has defences in low sec, will the custom office work like POS. In that case access becomes an issue. Will I lose my ability to use the lowsec PI? |
Smoking Blunts
Zebra Corp BricK sQuAD.
103
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Posted - 2011.10.18 19:25:00 -
[478] - Quote
Mavric wrote:Apollo Gabriel wrote:CCP Omen,
Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.
Just a thought, AG Screw it. Just leave them alone all together. While we are at it move the POS fuels back to the NPC market. This is just a bad idea on multiple levels.
pos fuel on npc markets, best idea yet, pi is ******* bad. i loved my npc sell orders, bring them back CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Andy Landen
Cryptonym Sleepers Moon Warriors
12
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Posted - 2011.10.18 19:26:00 -
[479] - Quote
I certainly won't do PI now. Why risk someone putting my tax to 100% or limiting my exports and denying me the ability to do imports. Seriously. Now I need to call on my alliance to handle attacks on my PI, which isn't very profitable anyway. No way. |
Apathetic Brent
Stimulus Rote Kapelle
0
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Posted - 2011.10.18 19:27:00 -
[480] - Quote
Scarlett Ninja wrote:Right.......where to start!
I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy.
There is one large Alliance that uses this system as their base, the system always has their members present.
I have 3 characters running PI in this system, all transportation has to be done covertly and a Jumpfreighter is needed to get the goods to market.
So....... the odds of me being the person who has control of the customs office is zero, if i launch it will be destroyed by the resident Alliance ( they are like that! )
They can set the standings to allow only their alliance access or put taxes so high it is unprofitable so deniying me the oppertunity to do PI........( remember this is syndicate NPC space )
I read a blog a little while ago saying that CCP were going to make it easier for small corps or solo players to get a foothold in 0.0.........how is this PI change doing that?
I already have made a substantial investment in skills, time and isk and risk enough already i think!
I also note that all the ppl saying this is good are also the ones asking about how much HP the CO will have, i'm sure there must be a link there :P
Basicaly you have just anexed my sorce of income and given the keys to the biggest Alliance around......thanks for f**k all!
You mad, Bro? We moved in just to grief your PI efforts. |
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