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Thread Statistics | Show CCP posts - 63 post(s) |

Max O'Deel
O'Deels Reclaimers
3
|
Posted - 2011.11.18 19:29:00 -
[1771] - Quote
Hakaru Ishiwara wrote:Max O'Deel wrote:CCP PI related Devs take note: -Your CEO he has already had to carry out one humbling climb down apology for arrogantly driving blinkered in one direction with a pet idea; ( you obviously feel you are too important to have to worry about that ), which you are too proud of to change sensibly all from not listening to the disaffected player base. I am sure neither you, ourselves nor him wish for another public fiasco resulting from the effects of the PI changes you are presenting. It would be humiliating in the least. It may not be the PI development personnel who are driving this change, keep in mind. CCP has been laying the groundwork for DUST over the past year and a half and this may simply be one more deliverable in their overall project plan no matter how they try to sell the changes to their existing customers. CCP will do whatever they believe to be necessary to further their DUST 514 project, make no mistakes about it. And it is up to us if we want to continue to play along in the context of CCP's grand console title delivery plan.
Call me cynical if you like, your comments may be right, in some aspects, however whilst it may be their company project why shaft EVE player's too make it happen. If DUST is the cause of this crap then it should have been developed separately got themselves its own player base paying for it, then ask us all how they feel about integration aspects dont just do it at our expense. or do you like paying for someone elseGÇÖs game development.
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uglybass
Blue Republic RvB - BLUE Republic
8
|
Posted - 2011.11.19 11:58:00 -
[1772] - Quote
This hole concept is full of fail, It just shouts grief, grief, grief me. low-sec should have left outside of this, because they will just become tax farming grounds to mega-blob nullsec alliances. they can field hundred super caps to clear out system and no low-sec group can defend that.
what about low-sec systems which are not-so-PI-intensive, say Im pretty much only one doing PI there. I need to do launches or set tax office for myself....great... and ofc some random bored group of bullies will blow that one up... just because of lulz.
luckily high-sec has been left out of this... I can imagine how "Lucky Luke - The Oklahoma Land Rush" would occur if high sec gets player owned PI Tax offices
I dont have much of an idea how this will benefith null either. Alliance living there will be the one collecting taxes... So basicly its the same thing that I take ISK from right pocket and put it to left pocket. If you can ninja tax offices, null-sec alliances get more structure shooting. THE most enjoyable part of the game.
sorry, Omen I seriously think this concept needs couple more rounds of iteration...
My opinion considers the big picture, OFC there is variables here like PL, CVA and NPC-null that I didnt mention |

Clama
Republic University Minmatar Republic
1
|
Posted - 2011.11.20 15:13:00 -
[1773] - Quote
Sisi looks amazing. I love the new transfer window.
You keep saying we can launch if we canGÇÖt use the POCO. To get the stuff in the command centre which has to be done via expedited transfer. Which has a cool down of 15mins.
[url]http://imgur.com/kBnW0[/url]
Please consider reducing this. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.22 02:13:00 -
[1774] - Quote
I still want to know how this will affect WHs. Due to the nature of WHs, you have to dedicate time if you want to destroy them (since WHs don't last longer than 24 hours). Currently on SiSi, WHs have Customs Offices owned by EVEOnline, and you cannot access them. Requiring WH people to grab Custom's offices isn't that big of a deal monetarily speaking, it just *limits* WH life. I know the original intent of WH life was to be more nomadic (example, change subsystems in a POS, meaning less ships to do all the roles), and there could have been changes added to do this, but they are going the other route.
Low sec PI should probably be owned by whomever owns the space (faction warfare, syndicate, etc), and NPC null-sec the same. As much as I'd want more places to fight besides gates, WHs, and pos's, there is no reason to fight here. An attacking force gains nothing by blowing up a CO (except to grief). |

Elrinarie
Wrecking Shots Test Alliance Please Ignore
1
|
Posted - 2011.11.24 08:19:00 -
[1775] - Quote
Honestly think this is a terrible idea.
1) It will dramatically increase the costs of PI goods across the board (as if they aren't already too expensive) 2) It is poorly designed and is being rushed out from point of presentation to implementation 3) The tax system will take YEARS to recover the costs of the initial investment for the POCO. 4) while many people do PI for their corps, is a time consuming INDIVIDUAL task. Now you're making an individual task and forcing it into a corporate/alliance denial of income.
If you are doing it on an individual basis in low/null. You are looking at 1-2 months ROI for the initial setup costs per planet in this new system
If you are doing it in a corp/alliance. Your setup costs to tax ROI is going to take years.
essentially.. if all things go as expected.. POCO's will never see ROI |

Feffri
Kroll's Legion Templis Dragonaors
0
|
Posted - 2011.11.25 09:01:00 -
[1776] - Quote
this is so frustrating I can't believe they are actually implementing this... One thing i don't understand is what is the tax % taxing market value of the pi materials? |

Anishoara
Federal Institute Industries
15
|
Posted - 2011.11.25 18:32:00 -
[1777] - Quote
I try to understand something about taxes now, and after.
Today, for example :
1 UNIT of Precious Metal = 0.76 ISK in taxes to export
Tomorrow, with an Interbus Custom Office :
1 UNIT of Precious Metal = 500 ISK (base taxe) x 17% (interbus taxe) = 85 ISK ?
|

Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.11.25 21:22:00 -
[1778] - Quote
Hi-sec CONCORD 5% import fees / 10% export fees:
P0 - 0.25 / 0.50 ISK/u P1 - 25.00 / 50.00 ISK/u P2 - 450 / 900 / ISK/u P3 - 3500 / 7000 ISK/u P4 - 67500 / 135000 ISK/u
Or see:
http://wiki.eveonline.com/en/wiki/CustomsOffice
Your calculation sounds about right though. Just make sure to raise your prices 50-85 ISK on P1 products that you sell on the market and you'll be fine. |

Taloness
Celestial Horizon Corp. Flatline.
1
|
Posted - 2011.11.27 00:57:00 -
[1779] - Quote
Well I haven't been able to read all of these but seems to be a general distaste for these things. I have been very excited about them since I first heard about them but I agree completely with the concerns that have been brought up. After playing around a bit on Sisi I can see its going to be EXTREMELY easy for the big alliances to BURN through Lowsec and put up their own offices all over the universe making some nice income for themselves and taxing people out of areas they dont want them in. CCP you have made PI a big part of the game and you are screwing it up by touching Low Sec. I agree completely with having them in W Space and in Sov but Low Sec shouldn't have been touched. There are plenty of small corps that will never come close to Sov and there is nothing wrong with that. There are also plenty of corps and pilots that will never leave HS and thats ok too. Thats the beauty of Eve there is something for everyone so as far as the talk about forcing pilots to stay in HS or LS I think thats bull, if they are ambitious enough and what it then they have to go for it but puting these in Low Sec will definetely prevent that. I'm guessing that the big alliances will be able to re enforce one of these things in 10minutes. So do you plan to start the same process with IHUB's as needing the gantry before building the actual IHUB? Otherwise why is the customse office special. And why can't I continue to upgrade my Customs office with say defensive upgrades. They could be installed just like upgrades are installed in the IHUBS. You could make the defensive upgrades targetable items like services on outposts. This would provide some protection against the average passers by. But ofcourse that doesn't really matter since the blobs are going to burn these things down just for fun. I'm guessing within a week you see 60% of the customs offices gone without replacements even just plain gone.
I just blew one up with a single Naglfar on sisi in about 2 hours. Granted the player ones will re enforce and not just go straight to boom but it took me about 1.5 hours to go through the shields for re enforce. So this means the blobs will be able to re enforce these things in probably 2 siege cycle's maybe even 1 and if they dooms day them then they will basically be able to re enforce 1 office every 10minutes. Say an average system has 7 plantes thats about 1.5 hours per system to smash all of them including move time to warp from office to office. |

Chicken Pizza
Penumbra Institute
26
|
Posted - 2011.11.27 07:43:00 -
[1780] - Quote
Taloness wrote:Well I haven't been able to read all of these but seems to be a general distaste for these things. I have been very excited about them since I first heard about them but I agree completely with the concerns that have been brought up. After playing around a bit on Sisi I can see its going to be EXTREMELY easy for the big alliances to BURN through Lowsec and put up their own offices all over the universe making some nice income for themselves and taxing people out of areas they dont want them in. CCP you have made PI a big part of the game and you are screwing it up by touching Low Sec. I agree completely with having them in W Space and in Sov but Low Sec shouldn't have been touched. There are plenty of small corps that will never come close to Sov and there is nothing wrong with that. There are also plenty of corps and pilots that will never leave HS and thats ok too. Thats the beauty of Eve there is something for everyone so as far as the talk about forcing pilots to stay in HS or LS I think thats bull, if they are ambitious enough and what it then they have to go for it but puting these in Low Sec will definetely prevent that. I'm guessing that the big alliances will be able to re enforce one of these things in 10minutes. So do you plan to start the same process with IHUB's as needing the gantry before building the actual IHUB? Otherwise why is the customse office special. And why can't I continue to upgrade my Customs office with say defensive upgrades. They could be installed just like upgrades are installed in the IHUBS. You could make the defensive upgrades targetable items like services on outposts. This would provide some protection against the average passers by. But ofcourse that doesn't really matter since the blobs are going to burn these things down just for fun. I'm guessing within a week you see 60% of the customs offices gone without replacements even just plain gone.
Yeah, the naysayers can say whatever they want. If it generates a kill mail, there is always someone willing to shoot it down. |
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PRLord
Violent Force Productions The Phoenix Regime
1
|
Posted - 2011.11.30 01:43:00 -
[1781] - Quote
Does anyone know if the NPC controlled offices that are destructable have reinforcement timers as well? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
72
|
Posted - 2011.11.30 15:06:00 -
[1782] - Quote
PRLord wrote:Does anyone know if the NPC controlled offices that are destructable have reinforcement timers as well? Probably, but noone will reapair them... |

Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.11.30 15:50:00 -
[1783] - Quote
PRLord wrote:Does anyone know if the NPC controlled offices that are destructable have reinforcement timers as well?
AFAIK, they (the NPC-owned Interbus COs) do not have reinf timers, but they do have slightly more EHP then POCOs. |

Yalawni
eXceed Inc. No Holes Barred
0
|
Posted - 2011.11.30 15:53:00 -
[1784] - Quote
I hate this idea.
People with no interest in PI production will just attack these customs offices for the hell of it. So, to have any chance now of participating in low sec PI i have to join a huge corp that can defend them. What about the little guy?
I am now to be relegated to high sec (poor planet) PI because i am not in a large corp.
You wanted PI to be a big part of the game and many of us solo / small corp players embraced it and have assumed the risk of operating in low sec with covert transports etc but now we are gonna be thrown out.
Again, biggest problem I see here is people with no interest in PI just messing with it for jollies.
I love the expansion in general but this idea sucks.
o/ |

CHrONiC CAiN
Clone Republic War Academy
0
|
Posted - 2011.12.01 01:55:00 -
[1785] - Quote
Thanks for totally screwing up PI CCP, well done. Nothing was wrong with the PI set-up in HS, yet you broke it and now profit is so marginal its not worth bothering with. Yes, I like fuzzy bunny space, dont care about kill mails, gank'n Joe Blow and his corp, back stabbing alliances or any of that other BS. Now it cost TEN TIMES what I usually pay in fees to import/export, not double like it says in the release. Double I can handle. When export goes from 390k to 3.9mil, someone just screwed the pooch. To quote CCP Quote:Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes. That statement isn't even close to what the import/export taxes are in HS.....Whoever taught you math needs to be slapped. There you have it!
TOTAL IDIOTS!!! |

Mechnom
Blue Republic RvB - BLUE Republic
5
|
Posted - 2011.12.01 11:16:00 -
[1786] - Quote
CHrONiC CAiN wrote:
TOTAL IDIOTS!!!
well - let's calm down a bit.
what is at stake is not pi in high-sec. those changes simply lead to higher pi-product prices. so income from pi wont change i guess. what will be affected are the costs to maintain a station which will then affect t2 production, capital parts production and the like.
i guess changing the prices to export was simply needed to make setting up pocos profitable. i agree that 0.o sec alliances should be rewarded for doing what they do. it is much more risky. so it should pay out. with margins of like 45k iskies noone would have bothered to set pocos up. the way it is now will make them reconsider...
so in generall i agree with the changes to 0.o and highsec.
what should be adressed (dirly) is the way to export stuff from a planet where there is no poco. dont expect small alliances to put one up themselves. as those affore mentioned raids will...
so my adjustment ideas would be:
1. limit the tax rate in empire lowsec to 20% - 25%
AND
2. when a poco is not rebuild within 20 hours a new one is set up (i.e a interbus one)
or
2. make planetary launches possible via the spaceport
or
2. make the storage capacity bigger in the command center
AND: make launches/export possible if not in solar system. well i assume it is just a bug, but one never knows... |

Rui Siyuan
The Order of the Oar P R I M E
1
|
Posted - 2011.12.01 15:05:00 -
[1787] - Quote
I can confirm, no reinforcement timers. But oh boy do they take a while to bring down! Bring ammo and snacks. That'll deter many opportunistic Interbus bashers anyway.
The POCO was up and upgraded in seconds, easy as.
HIGH sec tax rate? What on earth? A little overboard? I dont get the logic. Surely that's not expected to be a strong enough motivator for people to shift from high sec? They'll just drop PI when the hassle becomes insufficiently profitable, do something else .
PLUS - POCOs and their corporate owners now clear for all to see across system on overview. There goes our efforts to disguise our corporate identity in w space then. Tactically, it's going to have a big impact on w space scouting. Fake holding corp to "own" your local tax-free POCOs anyone? |

Jack Dant
The Gentlemen of Low Moral Fibre
493
|
Posted - 2011.12.01 15:15:00 -
[1788] - Quote
Rui Siyuan wrote:I can confirm, no reinforcement timers. But oh boy do they take a while to bring down! Bring ammo and snacks. That'll deter many opportunistic Interbus bashers anyway. They have 2.5m more hp to kill than POCOs (because of the reinforcement mechanics), and you have to do it all in one sitting 
Quote:PLUS - POCOs and their corporate owners now clear for all to see across system on overview. There goes our efforts to disguise our corporate identity in w space then. Tactically, it's going to have a big impact on w space scouting. Fake holding corp to "own" your local tax-free POCOs anyone? With the "transfer ownership" mechanic, the holding corp doesn't even have to set foot in the wormhole. You lose attack notifications, but in a wormhole, you'll usually find out inmediately anyway. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
115
|
Posted - 2011.12.02 04:31:00 -
[1789] - Quote
Scrapyard Bob wrote:Hi-sec CONCORD 5% import fees / 10% export fees: P0 - 0.25 / 0.50 ISK/u P1 - 25.00 / 50.00 ISK/u P2 - 450 / 900 / ISK/u P3 - 3500 / 7000 ISK/u P4 - 67500 / 135000 ISK/u Or see: http://wiki.eveonline.com/en/wiki/CustomsOfficeYour calculation sounds about right though. Just make sure to raise your prices 50-85 ISK on P1 products that you sell on the market and you'll be fine.
So far I've been okay with everything until I found this:
333 units of any P2 launched from the "Command Center" (Rocket Launch) is 1350 ISK/ unit!!!!!!!!!???????????!!!!!!!!!!!!!
WTH?!
CCP Phantom could you please respond to why such a huge increase in the launch costs has occurred?
I mean do whatever you want with Interbus but you guys need to keep your hands off my command center. |

Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.12.02 04:52:00 -
[1790] - Quote
Rui Siyuan wrote: HIGH sec tax rate? What on earth? A little overboard? I dont get the logic. Surely that's not expected to be a strong enough motivator for people to shift from high sec? They'll just drop PI when the hassle becomes insufficiently profitable, do something else .
The short answer:
If hi-sec tariffs hadn't been raised then lo-sec POCOs would not be economically viable. Unable to compete against the hi-sec tariffs. If POCOs aren't economically viable, then people would be crying here about someone blowing up their lo-sec NPC CO and nobody can afford to put one back up. If the NPC CO tariffs in lo-sec weren't high, then users wouldn't bother to take them down prematurely and put new ones up in order to save on tariffs and line their own pockets.
Personally, I argued that CCP needed to give us 3 different sizes, 30M/60M/120M versions, just like POS towers, and to give them defenses just like POS towers. Maybe with only 2/3 the PG and 1/4 the CPU of a regular POS tower in exchange for a much lower fuel use. On the other hand, you can apparently anchor these in or near a POS tower for defense. If they had given us 3 different sizes, then we could have chosen the level of POCO that we wished to deploy.
I'd like to see the material costs for the POCOs lowered - if they only required about 1/2 of the current materials, they would be far more in line with their limited functionality (which is more akin to a POS lab which are 50-80M ISK, not 150-200M).
And the way around the hi-sec tariff is to do more steps on the same planet. Setting up a planet that imports P1 and exports P3 is not hard. You can also setup P2->P4 planets, which might be more profitable then P3->P4. |
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
72
|
Posted - 2011.12.02 06:29:00 -
[1791] - Quote
I think that the only thing that is still necessary for PI on Wormhole is a place for each player store and gather their things separatly from the rest of corp before hauling... So meke a personal place on corporate hangars, or some new kind of structure!! |

Zedia Zhane
The Lagrangian Mechanics Intrepid Crossing
9
|
Posted - 2011.12.02 11:39:00 -
[1792] - Quote
From the dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
" The Customs Office Gantry itself is a 9600 m3 compact structure that is manufactured in assembly lines in stations (for exact materials, see the Material Shopping List) and must be anchored no further than 100,000 km from the planet."
I just tried to anchor a Gantry 86,000 km from a planet, and got a message saying it can't be anchored more than 5,666 km from the planet. I suppose, technically, it is true that it "must be anchored no further than 100,000 km from the planet." But that statement is, at best, highly misleading.
Also, there's a known bug with Amarr outposts.
"The taxes you paid before can be translated into this new system, and that would equal 5% tax in a player owned customs office. So, if you set the tax to 5% you will pay the exact same as before." (boldface emphasis is mine).
So changing it by a factor of 100x apparently qualifies as "the exact same." In the way that 10 is exactly the same as 1,000.
Note that neither of these "facts" was amended, clarified, or changed in the follow-up dev blog here: http://www.eveonline.com/devblog.asp?a=blog&nbid=3075 |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
115
|
Posted - 2011.12.03 05:22:00 -
[1793] - Quote
CCP could you please confirm you are still monitoring this thread for post feature deployment feedback?? |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
14
|
Posted - 2011.12.03 17:46:00 -
[1794] - Quote
Seems CCP is not monitoring this thread in any meaningful way, otherwise they would have canned this really bad idea before now.
As I understood it PI was originally introduced as a new facet of enterprise that players could if they wished engage in, and oddly in spite of it's awful original format a lot did and till this latest patch continued to do so.
Removal of the original CO's has utterly destroyed this free enterprise ideal in favour of another of these half baked leverage ideas of CCP that making them PoS will in some way force players to engage in PvP, along the same vein as the removal of multiple Jump Bridges from systems.
That idea in it's self highlighted the failure of CCP to understand it's player base or indeed the game EVE at all, odd as they claim to have created it.
So maybe I can give them a pointer as to were to go look.
The Average player in EVE does not once past the initial stages instantly blossom into some rabid PvP killing machine, most in fact move into other areas quite quickly following a fairly fixed pattern using skills they acquired in that initial phase such as Industry/Missions/Manufacture ect.
In doing this they will due to the nature of the game invoke the risk of having to engage in PvP at some level, but considering the investment of time alone they have already expended in getting were they are this is something that expends there hard earned resources and ISK in a manner that detracts from there objectives, that of expanding there play in the field they have chosen for themselves and will be AVOIDED at all costs, hence the reason that only gate camping faggots gained from the Jump bridge nerf.
The results of this are that there play experience is diminished in value and they soon begin to feel that what they are doing is not worth the effort, considering that it may have taken them a long time to get that far only to have everything that they have worked for removed at a whim by CCP has only one end result in the long term, they move on from EVE.
It is quite obvious that this change has been aimed at Losec/0.0 alone to encourage conflict or add another aspect to system attacks during sov warfare, but in truth who is going to care about customs platforms except KM whores, PI has already almost died out as an occupation in these areas anyway except possibly for Plasma planets, almost all PoS fuel items are manufactured in Empire and shipped and this change will in my opinion just seal the fate of ex-empire PI totally.
Possibly CCP you might like to get a grasp of what actually makes players play EVE at all and factor that into your ideas process before expending time and effort on such ill thought out changes to the game and for now until you have matured in your thought process put this idea on the back burner.
There is a way to make PI mean something across EVE, but it it not this. |

Captain Byte
RingWorld Engineering
4
|
Posted - 2011.12.05 02:41:00 -
[1795] - Quote
Anishoara wrote:I try to understand something about taxes now, and after.
Today, for example :
1 UNIT of Precious Metal = 0.76 ISK in taxes to export
Tomorrow, with an Interbus Custom Office :
1 UNIT of Precious Metal = 500 ISK (base taxe) x 17% (interbus taxe) = 85 ISK ?
Import taxes are reasonable, but 17% export tax ?!??! That's ridiculous. And VERY little difference between CO and command center launches. There needs to be a way around these taxes. Do you need a CO to import, or can you do it without one? Also, if there is no CO, can you launch to space from the spaceport? Makes sense you could. If so, just destroy the NPC CO at planets that don't need imports, and not replace them.
This change is driving me out of the PI business, as I need to invest ~1B isk, after I kill all the NPC CO's, to be able to profitably do this. Even with the recent price inflation of 80%. That's like a year to pay back, and since I'm not using battleships in the wormhole, almost a whole day to kill the NPC CO. Good luck with that! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
72
|
Posted - 2011.12.05 06:57:00 -
[1796] - Quote
WE NEED A WAY TO CHANGE THE TARGET WALLET FOR PI TAX INCOME !!!! |

Dragokenshin1
Pariah Nation
0
|
Posted - 2011.12.05 17:44:00 -
[1797] - Quote
If is a invitation to leve all Pi Mining why just not ask or finish it at once??  |

DeathBeforeDishonour
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
0
|
Posted - 2011.12.10 15:21:00 -
[1798] - Quote
In case anyone is still looking at this thread.
I've been trying to configure the access to one of my POCOs. When I click the (-10) icon, nothing happens. When I click the (-5) icon, the (-10) selection changes to "Access Denied". OK, np. Click on the (=) icon and the (-5) selection changes to "Access Denied". NP again.
Click the (+5) icon and the neut selection also goes to "Access Denied".
All is good. Select "submit" and move on.
BUT !
When I click on "Configure" again, I see the (-10, -5, Neut) settings are now at 0% tax, not at "Access Denied".
Went through it all again (5 times so far) and same result. It keeps changing from "Access Denied" to 0% for those selections. (OK, 6 times now after selecting "Clear History", deleting the 0.0 from the box and doing the "click on icon below to set selection for icon above" routine, again.)
Am I doing it wrong or should I submit a petition about this ? |

LordAssasin
Tz Industries BadFellas.
1
|
Posted - 2011.12.13 09:07:00 -
[1799] - Quote
Traska Gannel wrote:Questions: (I didn't read the whole thread to see if these were asked already):
1) Will we be able to use spaceports to launch resources into orbit either a) when a customs office is not present b) when we do not have the standings to use the customs office
... operation of on-planet enterprises should not be dictated by the presence or absence of orbital facilities though the transfer of resources can be expedited by a customs office.
2) Roaming fleets wll pop customs offices for giggles and kill mails on a regular basis if there are no other targets available. Folks will do it just for the fun of griefing others.
a) Should customs offices have defences of some sort? Fighters for example? b) Should attacking customs offices be a no-risk activity?
3) For this to be a viable in-game business model ... i.e. why would anyone do this ... it needs to be able to make a profit. So ... based on stated resource requirements for ONE customs office:
BPC = 6000LP + 20 mil ISK ~= 26,000,000 ISK (at 1000ISK/LP) Parts: Manufacturing the Customs Office Gantry: Skill requirement: Industry V Integrity Response Drones: 5 Nano-Factory: 10 Organic Mortar Applicators: 10 Sterile Conduits: 14 Capital Construction Parts: 1 Upgrade to Customs Office: Broadcast Node: 8 Recursive Computing Module: 8 Self-Harmonizing Power Core: 8 Wetware Mainframe: 8 Parts Cost ~= $75,000,000 ISK at current market value
Total cost for one customs office = 100,000,000 ISK.
Personally my current export taxes average about 60,000 ISK/planet/dayt
Assuming that there are 5 people on each planet (which is not typically the case in my experience) - this would be a return of 300k ISK/day assuming that the rates are held about the same as current.
100,000,000/300,000 = 333 days which is close to a year before you show any profit under what I would consider a fairly optimistic estimate of cash flow.
Conclusion: I don't think anyone in their right mind would build one of these given the current costs since the odds of it lasting a year in order to start making a miniscule profit (300k isk/day) compared to other sources of income in the game (even if totally passive) is NOT cost effective.
CCP ... it is a great idea ... but please go back and look at your numbers or you will be putting in another feature that will simply fail.
Tu esti prost la cap, How much did you say, it was 60 k average...have you tried exporting 1 unit of ROBOTICS?? well bro...for like 700 pieces i payed like 8 mils or so ....i was what...but anyway this was until i read what is going on. But i think if you get 1 month of POCO without it being blown up i think you will get back the money invested...cos remember is not only you that is using the POCO, is all the other horde of Alts, so divide the cost for the poco on the nr of players that use the planets, and to think you consider letting anyone use your pocos...hmm...i mean that is your home system boy, how can you do stuff in your home system if there are reds in there doing stuff...first of all i was not allowed to put CC in space that i had no sover....let alone put pocos...If i was allowed to do this ...id make 3 alt each month just to shorten the other guy PI:) and do it in 14 day rations then after 1 day put it up again...so i really screw his planet..... But anyway, of topic, Poco will bring new life to EVE, pvp for defending, competion on the market, tax money in corpwallet not CCP concorde, DUst123:), a lot more.
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Zleon Leigh
91
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Posted - 2011.12.13 17:45:00 -
[1800] - Quote
Yep, POCO's are a huge success. About as welcome as cancer. Biggest screwup of Crucible. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
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