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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Traska Gannel
ROC Deep Space
2
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Posted - 2011.10.18 20:06:00 -
[511] - Quote
Questions: (I didn't read the whole thread to see if these were asked already):
1) Will we be able to use spaceports to launch resources into orbit either a) when a customs office is not present b) when we do not have the standings to use the customs office
... operation of on-planet enterprises should not be dictated by the presence or absence of orbital facilities though the transfer of resources can be expedited by a customs office.
2) Roaming fleets wll pop customs offices for giggles and kill mails on a regular basis if there are no other targets available. Folks will do it just for the fun of griefing others.
a) Should customs offices have defences of some sort? Fighters for example? b) Should attacking customs offices be a no-risk activity?
3) For this to be a viable in-game business model ... i.e. why would anyone do this ... it needs to be able to make a profit. So ... based on stated resource requirements for ONE customs office:
BPC = 6000LP + 20 mil ISK ~= 26,000,000 ISK (at 1000ISK/LP) Parts: Manufacturing the Customs Office Gantry: Skill requirement: Industry V Integrity Response Drones: 5 Nano-Factory: 10 Organic Mortar Applicators: 10 Sterile Conduits: 14 Capital Construction Parts: 1 Upgrade to Customs Office: Broadcast Node: 8 Recursive Computing Module: 8 Self-Harmonizing Power Core: 8 Wetware Mainframe: 8 Parts Cost ~= $75,000,000 ISK at current market value
Total cost for one customs office = 100,000,000 ISK.
Personally my current export taxes average about 60,000 ISK/planet/dayt
Assuming that there are 5 people on each planet (which is not typically the case in my experience) - this would be a return of 300k ISK/day assuming that the rates are held about the same as current.
100,000,000/300,000 = 333 days which is close to a year before you show any profit under what I would consider a fairly optimistic estimate of cash flow.
Conclusion: I don't think anyone in their right mind would build one of these given the current costs since the odds of it lasting a year in order to start making a miniscule profit (300k isk/day) compared to other sources of income in the game (even if totally passive) is NOT cost effective.
CCP ... it is a great idea ... but please go back and look at your numbers or you will be putting in another feature that will simply fail. |
Desiderya
Tirokkunone
7
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Posted - 2011.10.18 20:06:00 -
[512] - Quote
Thanks Omen for all the answers in this thread, by the way.
We'll see how this will work. Taxes are probably a rather low income. If they are too high you will chase away customers. Without loot griefing will probably be not a huge issue, too, more so with COs staying operational in reinforced mode. That's a lowsec perspective. |
Chicken Pizza
Penumbra Institute Inver Brass
1
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Posted - 2011.10.18 20:07:00 -
[513] - Quote
Liandra Xi wrote:Jake Centauri wrote:The combat players love the change. The industrial players hate it. That about sums it up. What do you think 0.0 producers mainly are? Industrialist in PVP alliances or PVP'ers doing industry on the side? I don't know about all alliances but its certainly the latter mainly in our alliance, I think all producers can see the increased management is more than offset by CCP finally giving us "crops" to plant and burn. As long as they can remove Titans/Supercaps from dominating the fights then I think most 0.0 PI'ers can see this will result in a lot of fun fights.
Clearly you don't know very many industrialists outside of your alliance. A very large portion of industrialists I have met do NOT commit themselves to PvP as much as a POCO would demand. I know players who have been bearing it up for the 4+ years they have been playing, and did absolutely zero PvP the entire time. Some of these people manage 30+ planets at a time. They don't have time to PvP. Most of their time is devoted to carebear activities. 0.0 isn't really going to matter in the long run, because whoever holds sov is going to have the PI on lockdown anyway. Big deal.
Lowsec is going to have the largest impact. Besides, most of the 0.0 carebears I've met would much rather continue mining than be forced to roll out on a CTA in whatever ****fit PvP ship they have on hand at the moment, if any. |
VaMei
Meafi Corp
37
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Posted - 2011.10.18 20:10:00 -
[514] - Quote
Bodega Cat wrote:You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.
Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.
More likely, there was little or nothing they could do about it short of camping the CO 24/7 hoping to catch him in a trap. Likely not worth their time.
It's one thing to ignore the 'irritation' when it's more trouble to scratch than it's worth. Now they don't need to scratch. |
Minop
ADVANCED R6D INSTITUTION ARTESANOS
2
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Posted - 2011.10.18 20:10:00 -
[515] - Quote
I think it's going to be a new fail of CCP that will only permit to big corps/allys exploit planets like moons...
A penalty.. it-¦ll increase all goods derivated by PI exponentially..
Sincerely, I don-¦t understand the last ways took by CCP... |
Xintri Ra'Virr
Six Kin Mining and Development Group
0
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Posted - 2011.10.18 20:15:00 -
[516] - Quote
From one side im glad about that change. As a owner of 15 colonies i just stopped selling my stocks because i expect to PI material will rise in price until said change of custom offices will be deployed. That will make many other items rise in price in general. ( Most items are made on POSes) --> fuel will be more expensive than now. Second thing, this is unofficial LOWSEC boost. If PI will go high enough more ppl will start doing it and there will be fights of custom ownership and more ppl in low means piracy will gain too.
From other side im worried bout that change.
This change in Custom offices puts on stake my 800 - 1B / month pure passive income in long term. I worried that ppl who will owners od customs will set tax to 100% just to keep PI materials prices as high as possible for long time.
Also WH players just gain nice opportunity to make billions without risk cuz noone will blow their customs. ( proice will raise dirasticly ). Its kinda unfair but meh... |
Mikron Alexarr
New Age Solutions The Laughing Men
13
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Posted - 2011.10.18 20:15:00 -
[517] - Quote
VaMei wrote:Bodega Cat wrote:You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.
Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.
More likely, there was little or nothing they could do about it short of camping the CO 24/7 hoping to catch him in a trap. Likely not worth their time. It's one thing to ignore the 'irritation' when it's more trouble to scratch than it's worth. Now they don't need to scratch.
This line of thinking generally fails. They'll still hunt the neutral. Several posters have already commented on just how bored some people get inside a WH. |
Adunh Slavy
Ammatar Trade Syndicate
32
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Posted - 2011.10.18 20:16:00 -
[518] - Quote
Interesting change, looking forward to seeing its impacts on markets. One question, though I assume I know the answer, only one office per planet, yes? |
Bodega Cat
Expedition Arcadia Narwhals Ate My Duck
4
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Posted - 2011.10.18 20:17:00 -
[519] - Quote
Candente wrote:Firstly, I donGÇÖt understand the devGÇÖs approach of GÇ£letGÇÖs try this first and if it doesnGÇÖt work weGÇÖll change it.GÇ¥ EveGÇÖs market is a delicate beast, and for many well-thought comments on this thread, it is more than evident that for people who actually play and use PI feature within the context of the gameGÇÖs environment and politics, most of the changes will introduce more problems.
Well theirs a really good reason for why they do that, and its because what your design intent in practice is, will end up being something else entirely by the way the users game it down once its released no matter what.
Theirs simply no realistic way in a sandbox game as delicate as eve to develope a feature so soundly and stoutly from the design floor that it is brilliant and balanced and fits perfectly and snuggly right into the market the day it launches.
Think of droping an ornate new playground piece of equipment into a sandbox for little monkeys. You really don't know if they're going to swing from it, climb all over it, or run away from it cause it smells funny.
One thing you can be certain of is, the market will stabilize, and some people will get super rich off of it.
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Buruk Utama
Science and Trade Institute Caldari State
22
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Posted - 2011.10.18 20:18:00 -
[520] - Quote
I want to put out some reasons why this will not work in WH.
Taxes from the planets will be minimal since they are not traveled very much to get the industrial in and out. By having the PI, the occupying corporation has to then allow the hauler/pi + prober so the PI can get out of the system. At the same time the planet will be depleted so the WH corp is now competing against someone in their own system for resources. So they may be forced to now bring in more materials than before ...do you think that price is worth the tax received? If you do, I want to sell you a statute outside Jita.
Now while the PI is operating the WH corp has to allow that person free access which means Intel. How hard is it to pull Intel on the WH system, corp, defenses, time on, ships flow, etc all under the guise of "PI"? Your "hope" to have the system owner allow a neut is the same as 0.0 systems allowing neuts, you are only inviting ambush, disaster, or worse to your wh and giving free intel to whoever may be interested.
Now lets talk about the hole itself. Most active WH corps will close the holes. If you have someone you let do PI for taxes they might start making a fuss about closing those holes. Conversely, the pi pilot may shutter the hole on their way in and out in which the WH corp was using and routing a supply ship through. not a big issue but aggravation factor can increase when conducting an operation.
Next we have the pirate-in-disguise. Once they have a foothold in your WH with their PI/prober guy they likely have to have an alt in order to keep someone in the whole so they can get their goodies out. If they can get out they can get in. You've just invited someone to bring some nasty ships into the hole to disrupt your operations, especially mining. They can also bring in a ship (depending on wh class) and start clearing out your sites. They have to have probing skill to find the wh exit so they can find your sleepers...there goes a big chunk of income for the WH corporation.
So we have to weigh all the cons (free intel giveaway, possible attacks, competing for planet resources, competing for WH resources) v. the pros (uh some taxes from 1 or 2 pi people). Which one of these do you think will happen. Hope all you want but get back to reality of this game and get your head into the game before making these types of decisions. |
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Bodega Cat
Expedition Arcadia Narwhals Ate My Duck
4
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Posted - 2011.10.18 20:18:00 -
[521] - Quote
Oh one other question and it's really important and i haven't seen anyone ask it yet...
Can the Offices be named? |
Zendoren
Aktaeon Industries The Black Armada
16
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Posted - 2011.10.18 20:18:00 -
[522] - Quote
Needs to have the ability to give a discount based on standings to the owner of the customs office.
Minimum standings for use is good but we need to be able to more granularly set taxes. |
Phoenix IV
The 8th Order
9
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Posted - 2011.10.18 20:22:00 -
[523] - Quote
Mikron Alexarr wrote: I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule.
My opinion only, I can't see the future. PI is not and never will be technetium moon level income (or level 4 mission level). I doubt any big alliance will waste time to guard structures 24/7 which can be killed by 15-20 stealth bombers within an hour. But I think with the high sec PI tax increase it will create moderate income for people who actually live there. And for solo players: worst case they pay some tax for the owner of the CO. And? They'll still make money.
Mikron Alexarr wrote: Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.
Abandoned low-sec: it can't be worse than now. Populated low-sec: as I said earlier nothing can stop you to do PI, you pay some taxes, that's all.
Mikron Alexarr wrote: Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there. Some corps can do it, some can't. It depends on many things. But this is nothing to do with PI.
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Pat Irvam
15 Minute Outliers Chained Reactions
5
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Posted - 2011.10.18 20:22:00 -
[524] - Quote
Xintri Ra'Virr wrote:From one side im glad about that change. As a owner of 15 colonies i just stopped selling my stocks because i expect to PI material will rise in price until said change of custom offices will be deployed. That will make many other items rise in price in general. ( Most items are made on POSes) --> fuel will be more expensive than now. Second thing, this is unofficial LOWSEC boost. If PI will go high enough more ppl will start doing it and there will be fights of custom ownership and more ppl in low means piracy will gain too.
From other side im worried bout that change.
This change in Custom offices puts on stake my 800 - 1B / month pure passive income in long term. I worried that ppl who will owners od customs will set tax to 100% just to keep PI materials prices as high as possible for long time.
Also WH players just gain nice opportunity to make billions without risk cuz noone will blow their customs. ( proice will raise dirasticly ). Its kinda unfair but meh...
With regards to whs. In the last year we have occupied three separate whs. Now with this change upgrading holes is going to be much more difficult. Not only do you have to remove any left over dead poses but all the dead COs too. So they will be destroyed in wh and no we have plenty of risk. Just ask all the haulers i watch leave a pos to get torpedoed seconds later at the custom office. |
gfldex
9
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Posted - 2011.10.18 20:24:00 -
[525] - Quote
How do the figures look like anyway? How much PI stuff is mined in lowsec compared to highsec?
Anyway, you may want to reconsider the requirements to build named capital guns. It's a bit odd to pay as much for 3 guns then for the hull.
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EI Digin
Dreddit Test Alliance Please Ignore
180
|
Posted - 2011.10.18 20:24:00 -
[526] - Quote
Smoking Blunts wrote:CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.
can you tell us how your going to address the concerns of teh ones that think its bad? The majority of people who think its a bad idea have no solid ground to base their arguments off of, it's all emotional bullshit about how CCP is a bad company and how blobby goons are going to take over eve, and you're doing nothing to help. |
Nlex
Domini Canium
1
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Posted - 2011.10.18 20:24:00 -
[527] - Quote
So no more setting up PI in dusty low-sec for those lone wolves? Have to wait until someone else installs CO or bother with a corp for that? |
Bodega Cat
Expedition Arcadia Narwhals Ate My Duck
4
|
Posted - 2011.10.18 20:25:00 -
[528] - Quote
Buruk Utama wrote:I want to put out some reasons why this will not work in WH.
blah blah blah blah blah
Well, you are absolutely right. The only wormhole corps or ops on the reg that wouldn't really care about a lot of your concerns would be the smaller outfits run by the one odd russian with 12 accounts, or a small team of guys.
However, these particularly smaller units have everything to fear about giving an inch to anyone at all, even if they wouldn't care about mass hits from an itty run every other day. They must have the CO's all set to off.
In EVE, theirs few circumstances where it pays to be friendly at the chance of a little bit more pay in exchange for opening the door to a future burn.
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
0
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Posted - 2011.10.18 20:26:00 -
[529] - Quote
This would be a good idea if the COs were linked to SOV and once you lost sov, they had to be reinforced just like the station. Otherwise their just easily grief-able targets. There's now no point in PI in Lowsec and 0.0 unless you're some big ass alliance like the Russian Drones. Thanks CCP. |
Ugleb
Sarz'na Khumatari Ushra'Khan
46
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Posted - 2011.10.18 20:27:00 -
[530] - Quote
Well, I've got mixed feellings on first impressions. I like that PI is finally getting some aspect of conflict, and I like that the CO's will be using PI materials to build them.
I'm less sure about how disruptive it is going to be to get any PI done if the CO's keep getting shot up every few days. Especially in low sec where its harder to secure an area. I almost wonder if the structures should stay in a reinforced mode for longer to deter opportunistic griefing, the longer you go from the forst attack the less likely they are to come back for the lulz.
I like that a CO is still operational while in RF, that reduces the griefing aspect as players don't lose out on production unless the CO is destroyed outright.
RF mechanics vs stront. I think I prefer the fuel-less sov style RF timer to using stront, simply because if a CO burns fuel when RF'ed then it will promote griefing using ships that dont use ammo (lasers, fighters etc) to waste the owners fuel and so cost ISK. I think it might end up being more irritating having to refuel and not lead to much resulting fun.
Command Centre capacity. If CO's are going to be removed everywhere outside of high sec then I think that planetary launches may need a boost. 'Ninja PI' is going to suck if you can't get the goods off world faster than your colony makes the stuff. IIRC launches are constrained by the command centres capacity and have a time constraint (1 every 24hrs? is it). I have never actually used planetary launches as spaceports just always seemed the better option.
I can see in the future that I may be designing some colonies for launches and using a CO on the world where I assemble stuff for import/export. In which case I need to be able to launch enough stuff to act as a viable alternative to building and defending a CO on every world.
CO's to use alliance standings. As a null sec dweller and CEO, I find it best to use alliance standings to govern who can use the outpost we currently manage, who our POS guns fire on and who shows up blue or red in overview. Our corp standings are not used, we are part of the alliance and follow its diplomacy. If we are going to be owning CO's, I'd like to be able to set them to use alliance standings, and for other corps in the alliance to be able to use them in kind. What I do not want to do is end up micro managing corp standings to reflect changes in alliance standings. That would not be fun. http://uglebsjournal.wordpress.com/ |
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Buruk Utama
Science and Trade Institute Caldari State
22
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Posted - 2011.10.18 20:29:00 -
[531] - Quote
Bodega Cat wrote:Buruk Utama wrote:I want to put out some reasons why this will not work in WH.
blah blah blah blah blah Well, you are absolutely right. The only wormhole corps or ops on the reg that wouldn't really care about a lot of your concerns would be the smaller outfits run by the one odd russian with 12 accounts, or a small team of guys. However, these particularly smaller units have everything to fear about giving an inch to anyone at all, even if they wouldn't care about mass hits from an itty run every other day. They must have the CO's all set to off. In EVE, theirs few circumstances where it pays to be friendly at the chance of a little bit more pay in exchange for opening the door to a future burn.
I just want to point out these are just simple examples off the top of my head. Regardless if some of them can be negated it goes back to the fact this is not a very well thought out plan for implementation and cause-affect issues. |
Buruk Utama
Science and Trade Institute Caldari State
22
|
Posted - 2011.10.18 20:30:00 -
[532] - Quote
Question on a different topic regarding the CO.
If the CO is in reinforce is it usable or locked out? |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
10
|
Posted - 2011.10.18 20:31:00 -
[533] - Quote
Andy Landen wrote:I certainly won't do PI now. Why risk someone putting my tax to 100% or limiting my exports and denying me the ability to do imports. Seriously. Now I need to call on my alliance to handle attacks on my PI, which isn't very profitable anyway. No way.
One more competitor down. Keep dropping out everyone! |
gfldex
9
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Posted - 2011.10.18 20:31:00 -
[534] - Quote
Phoenix IV wrote:PI [...] technetium moon
Could you kindly put that can of worms away?
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 20:34:00 -
[535] - Quote
EI Digin wrote:Smoking Blunts wrote:CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.
can you tell us how your going to address the concerns of teh ones that think its bad? The majority of people who think its a bad idea have no solid ground to base their arguments off of, it's all emotional bullshit about how CCP is a bad company and how blobby goons are going to take over eve, and you're doing nothing to help.
so its emotional to see that teh cost/risk/reward is so wrong its not funny. 1 year to get the investment back? why bother easier to just jet can. no 2nd 3 rd timer so only a max of what 30h to stop your investment dying, shoudl be at least the same as a pos 1d17h max.
increased cost of pos fuels/pos fits, towers and mods, and all t2 items.
pi being sucking and far far from how the vision of pi was ment to be. see fanfest presentaion 09 i think it was.
so there emotional arguments.. i dont care about goons, or any of there pets. why do you have a hard on about everything being about you? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Mikron Alexarr
New Age Solutions The Laughing Men
17
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Posted - 2011.10.18 20:35:00 -
[536] - Quote
Phoenix IV wrote:Mikron Alexarr wrote: I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule.
My opinion only, I can't see the future. PI is not and never will be technetium moon level income (or level 4 mission level). I doubt any big alliance will waste time to guard structures 24/7 which can be killed by 15-20 stealth bombers within an hour. But I think with the high sec PI tax increase it will create moderate income for people who actually live there. And for solo players: worst case they pay some tax for the owner of the CO. And? They'll still make money. Mikron Alexarr wrote: Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.
Abandoned low-sec: it can't be worse than now. Populated low-sec: as I said earlier nothing can stop you to do PI, you pay some taxes, that's all. Mikron Alexarr wrote: Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there. Some corps can do it, some can't. It depends on many things. But this is nothing to do with PI.
The point that many of us are griping about is that PI producers in low-sec make money based on some premises:
1) access to the CO is unrestricted. 2) yeild is generally high on low-sec planets compared to high-sec. 3) The CO is always there. 4) the support of a full corporation isn't required for day to day operation.
When those premises are not in place, it simply is not profitable to do PI. To elaborate further as to why:
1) We can eventually get to the CO and get our goods and leave. Not being able to get goods out in reasonable volumes removes the planet's viability. 2) Several things contribute to this, but it's generally unaffected by the changes that have been put forth by development. 3) Having to build and maintain a CO is expensvie and cost-prohibitive for anyone but a small corporation or larger group of people. See next point. 4) The whole process will not typically support an entire corporation of people wanting to make money. The money just isn't there and even with the radical changes in prices that will occur, it will remain non-viable. |
VaMei
Meafi Corp
38
|
Posted - 2011.10.18 20:36:00 -
[537] - Quote
Nlex wrote:So no more setting up PI in dusty low-sec for those lone wolves? Have to wait until someone else installs CO or bother with a corp for that?
If someone does put up a CO, you have to hope that the owner feels that the tax from your exports is worth more than their extraction rates.
If you put one up yourself, you'd better be able to defend it. That defenseless punching bad owned by a one man corp is going to to be farmed like mad for the tears it'll create; and more than likely, they'll WANT you to defend it.
Maybe the Goonies will decide, out of the goodness of their blackened hearts, that they want to occupy all of the low-sec planets and make them open to neutrals for a nominal fee; just for the stability it'll give the game. |
Chicken Pizza
Penumbra Institute Inver Brass
1
|
Posted - 2011.10.18 20:36:00 -
[538] - Quote
Ranger 1 wrote:Handsome ******* wrote:Dominus Alterai wrote:Holy One wrote:I guess I'll just go do incursions like everyone else. Same here. I think i'll join the mass exodus from PI and start doing incursions instead. 3 more PI alts up for sale.... Confirming that my hauling/PI alt is already training for a Tengu. I did not have time to read the entire thread, can someone bring me up to speed on why people would rather waste their PI characters on another profession instead of: 1: Continuing to do PI in Empire Space, just as they always have. Granted, the fee for import/export will be 10% instead of 5% now. 2: Use the CO someone else has put up if it is in low or null sec, assuming the taxes aren't too high. 3: If those taxes are too high, or you are not allowed access, simply use the launchpad as you always could. 4: If there is no CO in place, form a small PI corp for the purposes of putting up your own CO. You may even earn extra income from the taxing of other people using those planets. Did I miss something meaningful? Or are people just throwing up their hands because they don't understand or didn't read the blog correctly?
1. I don't know why so many people think high sec PI is going to be very fruitful with a doubled tax. I blame CCP sympathizers. They don't actually know how economies work and just act like yes-men for CCP. High sec PI is already a fairly crappy chore for very little output, and continuing PI in high sec will remain an only slightly fruitful task.
2. The taxes WILL be too high. Such is the nature of any large corporation/alliance; put as much pressure on a niche as possible to exploit the market in your favor. Goonswarm is trying to do that with ice belts as we speak. Now, instead of just ice belt ganking, we're going to see a lot of POCO's we can't access or get taxed heavily on because the major alliances are going to hog them up so they can manipulate the PI market to their benefit.
3. You must be crazy to think a 500m3 launch is going to solve this problem. If they made it a 5000m3 launch, I could maybe understand. But 500? No, I'm just going to ditch my PI and find some other way to make my ISK.
4. What small PI corp is going to be able to maintain and defend that POCO? When a larger corporation decides they want the moon your small corp's POS is sitting at, what happens to that POS? It gets destroyed. The same will happen to your POCO. All you will have accomplished is wasting time, ISK, and materials to get it up and running. What incentive would people have to use your POCO when they can either hire a mercenary to blast it to bits for probably a pretty cheap fee, or just blow it up themselves? A small corp, PI or otherwise, is typically going to run during one or two time zones. It won't last very long.
You missed a lot of meaningful things said in this thread. But most of them are from the people who oppose this being implemented. All I have seen so far from the people who like this idea(I've read at least 200 posts) is a bunch of bull about how people are going to work together, or how alliances and corporations will be reasonable with the taxes and standings, just a bunch of unrealistic bull****.
This is EvE. If they aren't being paid, you aren't getting laid. |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
10
|
Posted - 2011.10.18 20:36:00 -
[539] - Quote
Buruk Utama wrote:Question on a different topic regarding the CO.
If the CO is in reinforce is it usable or locked out?
Yes. Answered several times in this thread. |
Budsin Adar
Tears of Galactic Blood Wolves
0
|
Posted - 2011.10.18 20:38:00 -
[540] - Quote
Cool So like a shopping center only very small. I guess that explains why they have the spin back in stations I guess that's] an up grade of the quarters being done. But what ever then station walking I was getting a cold but sitting in my room watching the games But funny no bidding on PVP fights hmm maybe soon? So we can charge for what we can shove into it but if they have good or bad standings and not want them let say then they can be what ?? Shot or just Denied ? let me know sounds cool |
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