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Thread Statistics | Show CCP posts - 7 post(s) |

Gabrielle Rochefort
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.05.10 13:43:00 -
[121] - Quote
Alvatore DiMarco wrote:Right now, on TQ, you already lose your whole UI during session changes between systems.
Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.
You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening. Not on my TQ!
The bumf at the top left disappears and the overview blanks when the screen goes black but this is a shorter duration than the whole gate cutscene. I keep my show info, fitting window and local windows while changing systems. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
212
|
Posted - 2013.05.10 17:53:00 -
[122] - Quote
Rebecha Pucontis wrote:Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
You aren't reading. That is not the part causing the motion sickness. It is the part after the jump in the destination system with the unnecessary camera tracking back to the gate you just exited, before you make the warp to the next gate in the system. |
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CCP Sisyphus
C C P C C P Alliance
464

|
Posted - 2013.05.10 18:04:00 -
[123] - Quote
We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Smoking Blunts
ZC Industries Dark Stripes
410
|
Posted - 2013.05.10 18:06:00 -
[124] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
what about making all chats, fleet windows, overview etc etc visible via an option?
I really do not want everything hidden while making a jump under tidi OMG when can i get a pic here
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
438
|
Posted - 2013.05.10 18:20:00 -
[125] - Quote
CCP Sisyphus wrote:
Also taking a look at wormholes and bridges.
awesome. Not a diplo.-á
The above post was edited for spelling. |

Sinq Arnolles
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.05.10 18:21:00 -
[126] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
Nice to see some improvements but what about keeping the UI up?
Also the effect it would be nice if it changed colour based on the nebula you are going through.. black a bit boring when going through a bright vibrant nebula. |

Bienator II
madmen of the skies
1730
|
Posted - 2013.05.10 18:27:00 -
[127] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
could you add some starts to the tunnel?
and the HUD fade out really should be an opt-out feature (please!) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Velarra
215
|
Posted - 2013.05.10 18:55:00 -
[128] - Quote
I'd like to say i love the new effect / animation, overall. Yet there is 1 tiny/serious problem. Before you enter the stargate warp tunnel the camera is automatically moved/animated. When you arrive in the new solar system, the camera is automatically moved.
I'm one of those users who turns off camera shake. The intial version of TiDi on sisi made me very ill.
The automated movement of the camera before using the gate & on landing in a new solar system likewise makes me feel very dizzy and uncomfortable. Please provide an option to turn it off.
Otherwise? The warp tunnel is awesome. The new gate energy effects? Fantastic. FPS Performance? Perfect.
Running to the porcelan alter to lose my lunch? Not so fun :/
--- As filed in Bug Report #157583 |

Maximus Andendare
Future Corps Sleeper Social Club
148
|
Posted - 2013.05.10 19:04:00 -
[129] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
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TheButcherPete
The James Gang R O G U E
243
|
Posted - 2013.05.10 19:07:00 -
[130] - Quote
The new gate jump effect kinda lags a little, amazing if we get the lag taken care of
460GTX AMD 1045T x6 2.7ghz 8gb DDR3
Windows 7 Home premium etc etc Bzzt.
GÖÑ Punkturis GÖÑ ElQuirko is my son |

Callic Veratar
Power of the Phoenix
361
|
Posted - 2013.05.10 19:11:00 -
[131] - Quote
We're not moving far enough between the systems for the stars to do that with a system to system jump. It'd be possible with the Jump Drive, though. DirectX 11, it's not rocket appliance! |

Altrue
Exploration Frontier inc
382
|
Posted - 2013.05.10 19:12:00 -
[132] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
Awesome initial quote !
Even more awesome second quote !
And having the UI not fading would be perfect. G££ <= Me |

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 19:15:00 -
[133] - Quote
Love new gate jump transition, but after 10 jumps I felt dizzy and after 17 jumps I got sick. (probably of all that spinning after the jump, please make this spinning optional)
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
thank you, that would be most appreciated. |

Alvatore DiMarco
Capricious Endeavours Ltd
94
|
Posted - 2013.05.10 19:19:00 -
[134] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
In my opinion: The effect when jumping to a should be reddish and look like the jump effect everyone else sees when your ship leaves/arrives. When going through a wormhole, it should be closer to black and maybe a little lightning-heavy to give a sense of the connection's instability. |

Sarmatiko
1090
|
Posted - 2013.05.10 19:43:00 -
[135] - Quote
CCP Sisyphus wrote:
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
Good! But please, before rolling this on Tranquility, make team-wide playtest with 30+ systems manual jump route. If anyone will get motion sickness in the middle of the route, then animation clearly not done yet 
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
439
|
Posted - 2013.05.10 19:45:00 -
[136] - Quote
TheButcherPete wrote:The new gate jump effect kinda lags a little, amazing if we get the lag taken care of
460GTX AMD 1045T x6 2.7ghz 8gb DDR3
Windows 7 Home premium etc etc
I gon't get this.
I play eve in window mode (more resource intensive) on an HP Dv7 that is 2 years old, half falling apart, and still full of sand. No lag whatsoever. Not a diplo.-á
The above post was edited for spelling. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
305
|
Posted - 2013.05.10 20:03:00 -
[137] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
[list]
We're planning on making some changes to the camera sweep on system entry for sure.
Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. As a medical professional even said on another thread, it is almost impossible to get motion sickness from the camera panning like that.
The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great. What is more important CCP? Seeing this new effect will probably attract loads of new players when they see how cool eve looks.
CCP Sisyphus wrote: There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
Great. I was worried that I had some problem with my system. I was getting a constant stutter towards the end of the jump animation. Would be great if that is smooth.
Kind of sad this cool animation is being nerfed already. :( |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
305
|
Posted - 2013.05.10 20:06:00 -
[138] - Quote
Johan Toralen wrote:But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved. Try F10
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Ellahan Vhektor
DIVERGENT PROXY
8
|
Posted - 2013.05.10 20:18:00 -
[139] - Quote
Unforgiven Storm wrote:now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before
Thank you derp you can't have modules active while cloaked learn to play first before asking stupid questions GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Alvatore DiMarco
Capricious Endeavours Ltd
94
|
Posted - 2013.05.10 20:58:00 -
[140] - Quote
Rebecha Pucontis wrote: The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.
He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.
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Ellahan Vhektor
DIVERGENT PROXY
8
|
Posted - 2013.05.10 21:08:00 -
[141] - Quote
I to also do not like the ui fade out on jump. make this optional plz. i would like to see a jump effect for wormholes cynos and bridges but i think that these should be different. CCP this is all very cool but i would like to see transitions for docking / undocking and also maybe one day in eve we will have a smooth transition from feet to getting in pod to pod being placed in and out of ship to undocking to and from space one day it may involve a new sort of station interior that is a shared social area where we can see other pilots ships coming to and fro and some type of big docking clamps/arms to hold our ships in place while crews rearm repair and refuel our ships while we do our in station biz GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 21:43:00 -
[142] - Quote
Alvatore DiMarco wrote:Rebecha Pucontis wrote: The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.
He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps. Really?
CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation. |

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 22:47:00 -
[143] - Quote
Rebecha Pucontis wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. Dear it is time to put on your reading glasses. "please make it optional" does not equal "would be dumbed down".
plus this
Alvatore DiMarco wrote: He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 22:55:00 -
[144] - Quote
Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.
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Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 23:13:00 -
[145] - Quote
Rebecha Pucontis wrote:Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Highlighted it in bold there for you just in case you fail at reading again. ^
So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then.  |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:58:00 -
[146] - Quote
Ashlar Vellum wrote:Rebecha Pucontis wrote:Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Highlighted it in bold there for you just in case you fail at reading again. ^ So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then.  Hold on one second, I'm not the one whining here. So just chill yourself before throwing out those accusations. It is other people whining that the transition was making them dizzy. I'll be disappointed if they do dumb down the animation though as it quite clearly states that what they intend on doing in the quote above. |

Alvatore DiMarco
Capricious Endeavours Ltd
95
|
Posted - 2013.05.11 00:15:00 -
[147] - Quote
Rebecha Pucontis wrote:I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.
You are difficult to explain things to.
I'll do this very slowly. Or as slowly as you can via text.
The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about.
I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system. |

Anita1
Explorer Corps Disavowed.
5
|
Posted - 2013.05.11 01:19:00 -
[148] - Quote
Alvatore DiMarco wrote:Rebecha Pucontis wrote:I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation. You are difficult to explain things to. I'll do this very slowly. Or as slowly as you can via text. The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about. I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system.
actually the warp tunnel already makes me feel sick
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
308
|
Posted - 2013.05.11 01:36:00 -
[149] - Quote
Alvatore DiMarco wrote:The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about. System entry could have multiple meanings so it is hardly as clear cut as you point out. System entry could mean entering the star gate into a new system or as you suggested.
Personally I hope they don't touch the entry to the stargate part, the first phase.
Also as the poster above said, people who are getting motion sickness are complaining about the whole animation. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
152
|
Posted - 2013.05.11 02:13:00 -
[150] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
Could you make it optional to hide my market/eve-mail/assets window during EVERY jump? |
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