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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Sisyphus
C C P C C P Alliance
445
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Posted - 2013.05.08 14:23:00 -
[1] - Quote
Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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SMT008
SnaiLs aNd FroGs Verge of Collapse
586
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Posted - 2013.05.08 14:44:00 -
[2] - Quote
Is that "under the hood" thing what you called "Brain in the box" previously ? As in, a separate server that allows for much shorter loading time when you actually plug the skills/implants in a ship ? |
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CCP Prism X
C C P C C P Alliance
1173
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Posted - 2013.05.08 14:45:00 -
[3] - Quote
DISCLAIMER: I've got a fever. If this post is not making sense to you it's probably because you don't have a high enough fever and should consider taking a prolonged cold shower to amend the fact. (P.S. Do not take a prolonged cold shower. It can have a negative impact on your health.)
Hey kids,
I'm the guy who does all the stuff you never really notice. But this time around I kind of need you to pay attention to the stuff you never notice!
Thing is, that in order to get the jump transition to be not horrendously choppy (I'm somewhat certain it still is, also keep an eye out for that) and seem seamless we had to refactor the clientside teardown of solar system (and scene) objects.
So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid" I'd find reason to pour some happy down my pants.
Examples of "leftover artefacts" include, but are not limited to:
- Brackets
Targets HUD Effect Bar Inventory windows you no longer have access to staying open Effects that are no longer in your system/grid still visible Overview leftovers from former scene/grid That lasagne I made a few years back that's still in my fridge Contextual menus offering options from the former system/grid Sytem maps not updating Etc...
And just so we're clear this applies to both jumping between systems and warping within the system. So if you're running missions on SISI or doing fleet fights please keep them peepers peeled for any of this.
Thank you for your time! @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Isbariya
The Dancer. Initiative Mercenaries
45
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Posted - 2013.05.08 15:14:00 -
[4] - Quote
Will we get this for cynoing in/out of a system as well, maybe in red like the cynoeffect itself ? |
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CCP Prism X
C C P C C P Alliance
1174
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Posted - 2013.05.08 15:40:00 -
[5] - Quote
Good catch: Any sort of system X -> system Y transition as well as warping out of grids. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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monkfish2345
D'reg The Methodical Alliance
78
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Posted - 2013.05.08 15:48:00 -
[6] - Quote
Are we possibly missing a sticky thread that says that there is a new build going into Sisi and what we should expect to find in there. ?
seems like it might be difficult to give feedback on something we don't have yet |
MailDeadDrop
Rage and Terror Against ALL Authorities
184
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Posted - 2013.05.08 15:56:00 -
[7] - Quote
Prism, will you want the "bonus effects" (a/k/a "leftovers") reported here in this thread, bug reported, both, or other testimony?
MDD
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Isbariya
The Dancer. Initiative Mercenaries
46
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Posted - 2013.05.08 17:57:00 -
[8] - Quote
CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids.
Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.
But I will be checking your request on odd effects on jumping out/into a system with a cyno |
iskflakes
431
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Posted - 2013.05.08 18:24:00 -
[9] - Quote
Question number 1: Can I turn this off?
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CCP Prism X
C C P C C P Alliance
1178
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Posted - 2013.05.08 18:38:00 -
[10] - Quote
iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?
But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.
It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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iskflakes
431
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Posted - 2013.05.08 18:44:00 -
[11] - Quote
CCP Prism X wrote:If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect
Yes, that is what I was worried about. The demo at fanfest looked a lot more graphically intensive, I'll test it myself as soon as SiSi is up. - |
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CCP Prism X
C C P C C P Alliance
1179
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Posted - 2013.05.08 19:19:00 -
[12] - Quote
Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno
Missed that earlier, sorry.
The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Isbariya
The Dancer. Initiative Mercenaries
46
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Posted - 2013.05.08 19:36:00 -
[13] - Quote
CCP Prism X wrote:Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno Missed that earlier, sorry. The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others
Hehe no problem, just get into your bed already. Though of corse you can make promises on behalf of others, makes the whole thing way more interesting |
Max Kolonko
High Voltage Industries Ash Alliance
273
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Posted - 2013.05.08 20:16:00 -
[14] - Quote
CCP Prism X wrote:Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno Missed that earlier, sorry. The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others
WHY cant we get EXACTLY the same graphics animation for WH? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
maCH'EttE
Mafia Redux Phobia.
34
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Posted - 2013.05.08 20:25:00 -
[15] - Quote
question, will this new grapic effect cause any lag when 20+ or even 100+ people jump the gate, besides the current loading delay of such numbers. |
Persephone Zeichnet
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
0
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Posted - 2013.05.08 21:07:00 -
[16] - Quote
Alright I don't know if this is teh right post to post things in but I found some error
I can fly all the ships I could before but if you look on skill needed I don't have the skill so I shoulden't be able to fly it
second the battlecrusiers skill is till in SISI the old one
Cat |
Bienator II
madmen of the skies
1727
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Posted - 2013.05.08 21:17:00 -
[17] - Quote
if you have a ship preview open while jumping the window border disappears but the preview is still rendered. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Logan LaMort
Screaming Hayabusa
1323
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Posted - 2013.05.08 22:18:00 -
[18] - Quote
First of all, amazing!
Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time. |
Sarmatiko
1085
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Posted - 2013.05.08 22:24:00 -
[19] - Quote
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
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Liner Xiandra
Sparks Inc Zero Hour Alliance
187
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Posted - 2013.05.08 22:27:00 -
[20] - Quote
The camera spinning with each jump gets a bit nauseating after a few jumps, predominantly because the tracking camera gets turned on and puts focus on the gate you just jumped through when arriving in the new system, and then warp to the next gate on your route.
If there are (going to be) options for the cameras put in place, at least please don't put focus on the gate you arrived in system with.
Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented. |
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Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
119
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Posted - 2013.05.08 22:28:00 -
[21] - Quote
When you finish the transition to a new system and you are auto-focused ono the gate you came in on, it seems you have to press C to stop it staying focused on it. Not sure if this is intentional.
Also if you have the map window open (Star Map or Solar System Map) then all the windows fade out when you jump a stargate, but the actual map doesn't. Looks a bit strange.
Also IGB stays on top (unfaded) on gate animation too.
Core Probe Launcher II can only take 7 probes, if you try and load an 8th you get: 22:27:50InfoOne unit of Sisters Core Scanner Probe would take 0.10 units of space. This container only has -0.00 units free. |
Liner Xiandra
Sparks Inc Zero Hour Alliance
187
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Posted - 2013.05.08 22:29:00 -
[22] - Quote
Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
I'd prefer the camera to stay aligned the way you entered through the gate. |
PinkKnife
Future Corps Sleeper Social Club
340
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Posted - 2013.05.08 22:41:00 -
[23] - Quote
Is the effect always that grey-storm cloud look? And if so, can we get it to reflect the colors of the space/nebulae we are in? |
Dr Wernstrom
Tri.City.Trading.Co
4
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Posted - 2013.05.08 22:59:00 -
[24] - Quote
Agreeing with previous comments about the camera tracking back to the gate you just jumped through.
My feelings are mixed. Highsec GÇô Hate it. Personally I like to see where IGÇÖm going while autopiloting my freighter into a gank. Low/Null GÇô Like it. Gate camps, I see youGǪ without clicking and rotating.
But philosophically, I find it a twisted bit of Dev humor, that in an expansion about exploration you are always forced to look backwardGǪ and not forward.
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sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
29
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Posted - 2013.05.08 23:01:00 -
[25] - Quote
the transition is absolutely gorgeous , now if you could do something similar for undocking :P
i also agree with the poster above , that if we want more cinematic view of jumping , we can push ctrl-f9 anytime we want when jumping a stargate , but taking away the windows always is gonna be a minor irritation down the road
i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P IMMA FIRING MA LAZAR!!! |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
300
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Posted - 2013.05.08 23:14:00 -
[26] - Quote
I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Johan Toralen
Clockwork X3
0
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Posted - 2013.05.08 23:22:00 -
[27] - Quote
The effect is nice and all but please add an option to disable it for people with motion sickness and who grow tired of it. Also an option to keep the hud while cloaking would be nice, especialy the chat windows, inventory, ingame browser. I can see this starting to go on the nerves after a couple jumps otherwise. I would also like it if the camera returns to where i was before the jump so i don't always have to scroll out again after every jump |
Anariasis
Boris Johnson's Love Children
3
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Posted - 2013.05.08 23:26:00 -
[28] - Quote
- Nice effect - the first 10 jumps. Then, it just gets boring and the camera movement after you jumped really gets annoying.
- Does this effect also appear when you jump through a wormhole? Didn't have the chance to try on SiSi.
- The effect seems to actually increase the system changing time. I really prefer a black screen for 0.2 secs than a nice one for 3 secs!
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GeeShizzle MacCloud
326
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Posted - 2013.05.09 00:06:00 -
[29] - Quote
would be sweet to add some kind of transition for wormholes thats a speeded up version of this:
https://www.youtube.com/watch?v=8tX7KQSKMtQ
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Toguri Iva
Shimai of New Eden
0
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Posted - 2013.05.09 00:21:00 -
[30] - Quote
I like the new jump effect, i hope it'll be added for wormhole jumps soon ^^ |
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