Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Sinq Arnolles
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.05.09 00:24:00 -
[31] - Quote
The effect is nice however some small things would make it much better: Return the camera to they way it was before or it throws you off a bit. Leave the interface enabled. With the current jump effect it might take longer to jump but I can still read my channels and make replies while it's happening. |
Evelgrivion
Calamitous-Intent
248
|
Posted - 2013.05.09 00:33:00 -
[32] - Quote
Can we have an option to disable the camera spinning and panning with this feature? It would give me a happy. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4908
|
Posted - 2013.05.09 00:37:00 -
[33] - Quote
New jump effect is nice but do not force the camera to track after jump. That is going to get irritating VERY quickly. |
EI Digin
Sniggerdly Pandemic Legion
628
|
Posted - 2013.05.09 00:51:00 -
[34] - Quote
It's pretty annoying to be pulled away from whatever you were doing in game, like viewing the market, browsing a web page with the igb etc. to see yourself jump through a gate.
Effect is neat though. |
Noonxo
Federal Organization for Outerspace Freedom Fatal Ascension
0
|
Posted - 2013.05.09 00:51:00 -
[35] - Quote
I got a leftover with a preview of a ship (Armageddon navy issue) still open while starting to jump, the preview stayed visible even if the borders of the window disappeared during the jump.
And yeah as a bunch of people already said, the camera tracking at the end of the jump isn't great, would be fine if the camera stayed in the same direction the "tunnel effect" is ! |
Mad Crafter
Grim Determination Nulli Secunda
7
|
Posted - 2013.05.09 01:16:00 -
[36] - Quote
Undocking from a station in a 1.0 I got jumped by the faction navy (I though that was supposed to happen in all systems or not at all). After they poped my mighty Velator my pod continued the warp and jump command I gave to my ship. However I didn't get any warp effects. I tried it again in a different system with the same result. No warp effect. Jump effect work great though.
Also can we get the abort button back when undocking? |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
|
Posted - 2013.05.09 01:27:00 -
[37] - Quote
Must admit - it was cool the first time - maybe even the 2nd and 10th time......i am not sure after that...is there a way to 'tone' it down? im not sure how else to say that....its a much stronger visual effect than the regular warp, and maybe that is why it starts to get annoying after a bit.
Is there a way to make it more translucent perhaps?
I don't really like the 're-aligning' to the direction of the gate - it feels awkward and a bit jerky in terms of the animation.
I am going to go log back into Tranquility and think about it some more - the fade to black with bar vs this new effect....
Still kudo's for trying different things - this one perhaps just needs some tweaking.....or maybe i just need more beer......or both....
Cheers
~Regan~
|
Naomi Hale
Children of New Eden
13
|
Posted - 2013.05.09 01:45:00 -
[38] - Quote
It's a great effect and I'm surprised I don't get bored of it (even after 50ish jumps). It nicely connects the different systems and finally makes New Eden feel like one universe rather than several thousand unconnect instances.
Only two issues really. One is the UI turning off each time, I'm so used to reading something when travelling and it's odd that it keeps popping away, maybe an option to leave the ui on in transit? But that might ruin or deminish the effect. Two is that the game crashed during a jump, not sure what caused it and it hasn't happened again but it did force me to hard reset. I'll file a bug report as it may have nothing to do with the jump.
To sum up. Great Work |
ErrorRon
The Drunken Empire Fatal Ascension
51
|
Posted - 2013.05.09 01:58:00 -
[39] - Quote
Camera zoom reset and windows disappearing are my biggest issues with the new jump animation. Apart from that it looks pretty nifty. Better than a black screen transition. |
Derdrom Utida
Brave Newbies Inc. Brave Collective
36
|
Posted - 2013.05.09 04:05:00 -
[40] - Quote
It's fantastic. Looks great, however, the blur effect makes the edges of my ship into a slightly weird RGB effect that may-or-may-not be related to my video card (Nvidia 560ti). The timing feels right too, but there are a few things I want to nitpick about:
1) I don't like how there's camera tracking upon landing on the other side.
2) The UI fade needs to go; I can easily see it being annoying in the middle of conversations and in particularly bad cases (such as a mass-jump where your UI will be wiped for at least 15-20 seconds) will be really immersion-breaking.
|
|
Oberine Noriepa
1191
|
Posted - 2013.05.09 04:46:00 -
[41] - Quote
*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?
*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.
*The UI SHOULD NOT be fading out.
*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 05:02:00 -
[42] - Quote
Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet. Is this intended? |
Tawrich Tistrya
Ballz Deep operations WHY so Seri0Us
0
|
Posted - 2013.05.09 06:18:00 -
[43] - Quote
First off , the new transition is awesome , the movie i saw from fanfest doesnt do it justice compared to atually seeing it ingame.
Asfar as bugs i've noticed :
- 3D preview and preview from fitting screen remain on screen - Browser open will have it's border removed but the page stays visible ( kinda weird to look at ) - Asset browser has gfx placement issue , icons and name appear lower then they should , even though the overlay for t2/3/faction is properly placed.
Also would love to see this for wormholes , cynos etc. and perhaps even docking undocking in a similar fashion. |
Montevius Williams
Eclipse Industrial Inc
515
|
Posted - 2013.05.09 06:27:00 -
[44] - Quote
Panhead4411 wrote:I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone
PC must not be that beastly. I tested and it was smooth as silk. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Montevius Williams
Eclipse Industrial Inc
515
|
Posted - 2013.05.09 06:30:00 -
[45] - Quote
James Amril-Kesh wrote:Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet. Is this intended?
Also even after the UI fades, you will still get tooltips from mousing over areas where portions of the UI were. For example if you jump and then place your mouse where the safety button is, you'll get the tooltip saying what your current safety setting is. I'll upload a picture of this soon.
Some Amarr gates are backwards as well. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Faulx
Brother Fox Corp
161
|
Posted - 2013.05.09 07:30:00 -
[46] - Quote
Liner Xiandra wrote:...Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented. This.
sten mattson wrote:...i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P And This.
Oberine Noriepa wrote:...One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends.... And This.
Also, on my first trip through a gate there was a moment where the video "jumped" (in the frame-rate way, not traveling-through-a-space-time-anomaly way). After that, it was a smooth transition pretty much every time.
While in the "star gate jump tunnel" Mouse-over tool-tips such as from a "show info" window still pop-up as you move the mouse.
If I go through a stargate while in solar system map, my UI momentarily disappears and the map just suddenly switches from one system to the next. Shouldn't it "zoom out and back in" or something?
Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |
Tonto Auri
Vhero' Multipurpose Corp
156
|
Posted - 2013.05.09 07:42:00 -
[47] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations? No, I want to turn this splash of mud into my face off. It makes me uncomfortable. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Isbariya
The Dancer. Initiative Mercenaries
46
|
Posted - 2013.05.09 08:30:00 -
[48] - Quote
If you initiate the jump and then klick on something in near space like a rat, the focus will automaticly switch to that and the jump tunnel will start from there and not frrom inside the gate |
Logan LaMort
Screaming Hayabusa
1323
|
Posted - 2013.05.09 08:44:00 -
[49] - Quote
So I've played around with it a lot more now and I am so freaking impressed.
- Traveled about 20 or so jumps so far, not getting tired of the effect at all
- I've not had any nauseous feelings, but I usually have the tracking camera enabled so I guess it just doesn't affect me and I like the camera viewing the gate you just came from. I find it less disorientating travelling through systems for that simple reason.
- [SUGGESTION] - Link the camera swinging to view the gate after jumping to the 'tracking camera' on/off tick box. If people have the camera tracking off, then keep the camera orientated behind the ship, if people have the camera tracking enabled, swing the camera around to view the gate.
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
|
Schmell
Russian Thunder Squad Darkness of Despair
31
|
Posted - 2013.05.09 08:50:00 -
[50] - Quote
Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.
1) Transition is actually longer that our current "Jumping - Loading" stuff 2) Camera rotation after jump for 3 seconds - do we really need to lose this much time? 3) Chat disappears - VERY BAD 3) No "Disable" option? |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.09 10:01:00 -
[51] - Quote
now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before
Thank you Test 1, 2, 3... |
Raxlaa
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.05.09 10:28:00 -
[52] - Quote
Schmell wrote:Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.
1) Transition is actually longer that our current "Jumping - Loading" stuff (at least from my POV, maybe i am mistaken) 2) Camera rotation after jump for 3 seconds - do we really need to lose this much time? 3) Chat disappears - VERY BAD 3) No "Disable" option?
I think the length of the transition is related to the amount of time it takes for the new system to load? - so perhaps on Sisi it feels longer because the server is less powerful.
((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))
Camera rotation: I like the idea of having it switchable. I can see it being useful when in 0.0 / losec for focusing on camps right away after jumping in. Maybe linking it's behaviour to the overview tab you have open would be a good idea? (PvP tab open? swing back to gate. Travel tab open? dont swing back to gate.) *shrug* not sure, but maybe worth trying out.
|
Logan LaMort
Screaming Hayabusa
1323
|
Posted - 2013.05.09 11:04:00 -
[53] - Quote
Raxlaa wrote:[quote=Schmell]((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))
My internet cut out earlier while I was jumping and I can confirm that the animation was running for a while until I had the whole 'lost connection' message, it was very cool |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.09 11:22:00 -
[54] - Quote
two problems I notice during jumping
1 . it hangs / stops the visual warping for very brief moments (200-300 miliseconds) twice in each jump in my pc (only one client open).
2 . after each jump if forgets the zoom I had before Test 1, 2, 3... |
Chelien Adoudel
The Scope Gallente Federation
0
|
Posted - 2013.05.09 11:32:00 -
[55] - Quote
I can't pinpoint when it occurs but sometimes when I click "Jump" from gate to gate I end up just sitting on the gate at 0 rather than jumping. |
Arduemont
Rotten Legion Ops
1433
|
Posted - 2013.05.09 11:36:00 -
[56] - Quote
I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though.
Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast. "In the age of information, ignorance is a choice." |
mine mi
Boinas Rojas Gentlemen's Agreement
21
|
Posted - 2013.05.09 12:01:00 -
[57] - Quote
To make the experience better,can you put the dot in the beginning of the jump gate? |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
2
|
Posted - 2013.05.09 13:09:00 -
[58] - Quote
The gate effect looks quite awesome :)
I am however also experiencing 4 hiccups in the jumping(each a few miliseconds generally but quite noticable), 1 in the beginning, and 3 in the end.(Beginning of the jump, then 2 near the end and a major one while landing)
edit: also the sound at the end is kinda...non existant :(
Edit2: fun fact, you can still type in chat while warping :) You can't see what you type, but for people who can type blindly it's easy. |
Desukupus
FSPalm Banderlogs Alliance
1
|
Posted - 2013.05.09 13:27:00 -
[59] - Quote
The effect itself is really awesome! But... 1. Rotation must go. ALL rotation. Both on entry and on exit. It gets mighty annoying really quick. Maybe leave just the "warp" itself? 2. UI should STAY. its hard to get enough emphasis here.
And all the bugs i found were already reported :( |
Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:29:00 -
[60] - Quote
Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
Motion sickness ? I think this isnt problem of eve online, I ve never get that in eve but I know some games I would get that.. Eve is not the case for most peole.. For the length of transition .. I ve tested it and it actually depends on how far the system youre jumping to is. And I think its pretty cool and wouldnt wanted it differently. Camera seems awesome aswell. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |