Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Brainless Bimbo
Pator Tech School Minmatar Republic
40
|
Posted - 2013.05.14 15:40:00 -
[211] - Quote
One thing that areally bugs me...
U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.
pretty please
|

AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
744
|
Posted - 2013.05.14 17:14:00 -
[212] - Quote
Brainless Bimbo wrote:One thing that areally bugs me...
U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.
pretty please
This and keeping all of your windows open and you have an awesome feature. The thing is i get thereason for this is to make it feel more seamless but by taking away your windows it actually makesit feel less seamless and more disjointed. It also makes 0 sense in terms of you flying a spaceship losing your interface.
Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
|
Posted - 2013.05.14 17:25:00 -
[213] - Quote
Someone else may have posted this before but try keeping the fitting window open whilst the nice new stargate transition effect takes place. I get a nice circle with a lovely picture of my ship displayed in it - basically the fitting window picture of my ship.
Also having the map window open when you transition has some unexpected results. All the text info for the planets and scan range fade out but you are left with the trajectory cirlces. When you arrive in the new system this all gets resolved correctly for the new solar system you are in.
|

Shalua Rui
Rui Freelance Mining
12738
|
Posted - 2013.05.15 11:07:00 -
[214] - Quote
Love it, looks really stylish!
Bt, as some people here already mentioned, it does strange things to UI. I say, either shut down/reboot the UI as a whole when jumping (making it a lore "feature") or keep the UI intact. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:23:00 -
[215] - Quote
the final turn to face the gate--I find myself dragging the camera to undo that, every time. it is the opposite of intuitive
also: star wars warp. this warp tunnel has a very low-poly look http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
7
|
Posted - 2013.05.15 16:37:00 -
[216] - Quote
Logan LaMort wrote:First of all, amazing!
Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time.
This is what i wanted to say. Please fix :)
|

Cerebus5
Happy Endings. Raiden.
4
|
Posted - 2013.05.15 17:11:00 -
[217] - Quote
This looks really cool, but I think it would be less disorienting if the camera lock wasn't needed, and we could still move the camera around, like in warp. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.16 09:35:00 -
[218] - Quote
CCP Sisyphus wrote:Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
CCP Sisyphus,
Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through it to a neighboring system. I wouldn't be surprised if other people are experiencing similar experiences.
For me, the major problem is when the camera zooms in and is locked onto my ship. Possibly by removing the camera lock it would prevent a lot of the jostling around and simply zoom in without any jerking movement and motion?
Furthermore, I was thinking that a button/checkbox can be built into the Escape Menu in the Eve Client so the system transition effect can be toggled off. It's a shame because I really like the effect but it makes me so dizzy I wouldn't be surprised if I had a seizure. I don't mean to be upsetting anyone but this is a major concern of mine in which would ruin the overall experience of this game. I don't want to see it come to that point.
Not expecting for you all to resolve this come patch day on June 4th. As long as it can be out as soon as possible to toggle off the system transition that will be great!
|

James Razor
RazorCorporation Crystal Lights
39
|
Posted - 2013.05.16 09:56:00 -
[219] - Quote
My experience so far:
While the new animation is nice, it looks almost the same as the warp effect if u warp through a planet. The warp tunnel also sometimes isnt consistens, meaning i see things behind the warp walls at the side, dunno if thats intended to be that was.
Also, camera-behaviour is getting annoying after a couple of jumps, especially the tracking camera and the fact that it twists around so much after u enter the system.
Also, no matter how much optimization u put into this, it takes CONSIDERIBLY longer than the current transition from system to system.
I got a 100.000 MBit/s Cable conncetion here and a good gaming computer to allow me to play and for me it takes at least double the time, tripple if i take into account how disorientating the camera behaviour is. That needs to be changed and the activation of the tracking camera needs to be undone. Old Bitter Veteran, EX-GBC / EX-IT Member. |

Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.16 10:04:00 -
[220] - Quote
I hope that the new wormhole transition is only work in progress, otherwise it's a bit poor to only have a fade to black with no tunnel. G££ <= Me |
|

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 10:30:00 -
[221] - Quote
Altrue wrote:I hope that the new wormhole transition is only work in progress, otherwise it's a bit poor to only have a fade to black with no tunnel.
You will be happy to know CCP has said they are looking into adding this effect to jump bridges, jump drives, and wormholes soon :) |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 11:13:00 -
[222] - Quote
Thank you thank you thank you thank you for turning off the tracking cam at the end of the jump animation <3 |

Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 18:09:00 -
[223] - Quote
I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen. |

Smoking Blunts
ZC Industries Dark Stripes
422
|
Posted - 2013.05.16 18:11:00 -
[224] - Quote
why does the camera now reset to zoomed in after jumping.
I want it zoomed out until I zoom in, why are you making me reset it after each jump?
where are all my UI windows going?
plus side, less camera movement on the whole. but I would still like to turn this off please OMG when can i get a pic here
|

Qual
Cornexant Research Sleeping Dragons
29
|
Posted - 2013.05.16 21:02:00 -
[225] - Quote
Please dont touch my camera angle nor zoom level.
If you insist on the swivel transition instead of a much cleaner direct cut scene version of the jump animation, at least reset my camera when the transition is done with a direct cut. (Or swivel back if you REALLY have to. Urgh.)
I always travel zoomed out. TBH honest I always play zoomed out. Having to zoom out after each jump is beyond annoying.
Pretty please. (As a bonus you will avoid getting threadnaughted by your players after the patch. Yes, it is THAT annoying...) |

Einar Matveinen
Shimai of New Eden
19
|
Posted - 2013.05.16 22:23:00 -
[226] - Quote
I don't like too much new wormhole jump effect ...  |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
197
|
Posted - 2013.05.16 22:42:00 -
[227] - Quote
Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on. thhief ghabmoef |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 23:43:00 -
[228] - Quote
Fronkfurter McSheebleton wrote:Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on.
Actually to be honest, the wormhole can be entered from any direction, Id say probably the easiest way is to allign the cam to the nearest planet and have the cam go through the hole toward that planet. This would give a fixed point of reference I think. |

Rain6639
Team Evil
392
|
Posted - 2013.05.16 23:58:00 -
[229] - Quote
my orca character doesn't look at the gate after jumping, and the only thing I did differently was toggle C a couple/few times during warp. it's the only client that doesn't do the final "look at the gate" after jumping. EDM? you mean EFM-á| Rain6639 > hey. how bat is the phone right now |

Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 00:17:00 -
[230] - Quote
Still have the central ship picture from the fitting window present over the warp tunnel if fitting window was open when jump made.
camera now stays at range, or is that an artefact of fitting window, will check tomorrow |
|

Chris Winter
Zephyr Corp V.A.S.T.
105
|
Posted - 2013.05.17 00:28:00 -
[231] - Quote
Octoven wrote:Fronkfurter McSheebleton wrote:Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on. Actually to be honest, the wormhole can be entered from any direction, Id say probably the easiest way is to allign the cam to the nearest planet and have the cam go through the hole toward that planet. This would give a fixed point of reference I think. Or just the line from the ship to the wormhole... |

seth Hendar
I love you miners
53
|
Posted - 2013.05.17 08:55:00 -
[232] - Quote
my impressions on the new jump animation
1- graphic are good, nice job, i love it
2- this is a bit more immersive, but not completely (see below for details)
3- the camera ressetting and spinning is annoying passed the first jump
As CCP stated, the main purpose for this animation is supposed to be les "cuts" in the player experience, but i think that, while this is a good step in this direction, it as not totally achieved is goal
i would suggest that the jump transition to be closer to the warp one:
-once at the gate, make ship vanish with the animation, then rotate camera to the correct angle for the new (awesome) animation to start (like it is now)
-then play the animation, but keep the whole UI, just refresh it accordingly (mid animation, switch system relative info like name etc.., clean overview, and instead of "warping...", the speed bar would display "jumping....", no need to have the "warp bubble / distance etc..." here, just leave this blank, we dont care)
at landing, no camera movement, camera is behind ship and retain it's zoom level (the one it had prior to activating the gate)
this would, for me at least, be a really smooth jump experience
the feeling as it is in sis curently is like you replaced a ugly progress bar by an great cut-scene, but it remain a "cut" in the experience |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.05.17 11:23:00 -
[233] - Quote
Chris Winter wrote:I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen. +1
I know CCP wants everyone to enjoy their new gee-whizz-bang effect, but it'll still look great with the UI in front of it and we won't have a disjointed UX.
Aside from that the removal of auto-tracking camera on the gate is great, but I'd like the game to maintain the original zoom level if possible. |

Fafer
Tr0pa de elite. Pandemic Legion
40
|
Posted - 2013.05.17 12:35:00 -
[234] - Quote
I applaud to your efforts in making this game better, and more attractive.
However I would like to point out that one must be careful with the effects - they may become irritating after you seen them few times. Especially I would like to point out that experienced pvp players does not care about non-pvp related effects, and that they turn off all except missile, turret and ewar effects, often in low graphic mode.
Also another reason to turn of the effects is that player that are hooked on EVE play long sessions, and effects are detrimental to their eyes. All those contrasted nebulas, glowing clouds in PVE sites, not to mention the SUN! are hurting the eyes.
Please enable us to at least customize the contrast, if not turn off the unneeded effects at all.
|

Droidyk
Maniacal Miners INC The Omega Industries
28
|
Posted - 2013.05.17 13:19:00 -
[235] - Quote
Those jump sounds are changed.. Why? they sounded much better in the first odyssey patch on sisi.. why are you always change things from awesome to worse.. There is huge gap with no sound in the middle of the jump transition and then there is always two or three same sounds with bass. There has been much more diversity in those sounds before the latest update of odyssey now they are almost boring cause you muffled all of those different sounds to three or four different jump transition sounds, before I ve registered at least 10 awesome different ones for every jump. |

Velarra
218
|
Posted - 2013.05.17 14:50:00 -
[236] - Quote
Following the recent sisi patch on the 16th, the forced camera movement when activating a star gate remains a nausea inducing issue. |

Adan Natrier
Paladin Order Fidelas Constans
9
|
Posted - 2013.05.17 17:33:00 -
[237] - Quote
From flying around a bit (a lot) on sisi It seems to me that, if the tracking camera is off, the camera shouldn't turn to look down the gate as you go through it. If tracking camera is on, it should - like how it now tracks back on jump exit, and is behaviourally consistent with how the tracking camera works. If it's not supposed to track, that camera has no business moving of its own accord. I like the effect, and I can manually spin the camera in 'jump' anyway - this just puts it back in players' hands, without adding any more options selections or tickboxes than already exist.
There was an update not so long ago that kept zoom levels constant between changing ships in space. And yet the current jump cam does. When I'm not using tracking - I don't mind it pulling the zoom in, so much as it changing direction. This is not comfortable for a sense of preserving orientation when there's no visual reference, but I'm not going to pretend it's making me sick.
I care about vanishing UI less than some, as I basically fly everywhere manual. But it'd be nice if it were possible for it not to.
One more thing, the discovery/new sensor overlay visual when it's running gets cut by the system transition 'hole' like it were foreground (except, transparent parts of the hole still cut; some overlapping alpha thing). To reproduce allow for the scan running behind the direction the camera will look down the gate, then jump. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 20:36:00 -
[238] - Quote
Chris Winter wrote:I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen.
I also agree with this statement. At the very least the chat and other signifcant mission crtiical windows should still be fully functional and since the IGB maintains its display while jumping don't see why it can't be adjusted in future patches.
I think the reason for the hiding is probably realted to the fact that for a split second or two while jumping, currently on TQ, the UI has no functionality and just simply loads the next system. With that said the jump animation is significantly longer period of delay so I think that is the reason a lot of people are unhappy with the hiding of the most of the UI during jumping proceedures.
I think an option to toggle off all animations should be developed soon. That way if the animations were toggeled off then it would remain as it is now on TQ but allow people who aren't bothered by the animations leave them enabled. This would make the Eve Client much more robust and meaningful. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 23:11:00 -
[239] - Quote
Chloe Celeste wrote: CCP Sisyphus,
Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through it to a neighboring system. I wouldn't be surprised if other people are experiencing similar experiences.
For me, the major problem is when the camera zooms in and is locked onto my ship. Possibly by removing the camera lock it would prevent a lot of the jostling around and simply zoom in without any jerking movement and motion? ....
Just reporting that I checked out the changes in the system transition aka jump animation and at its current state on 5/17/13 and it no longer makes me dizzy or hurts my eyes anywhere close to the degree that it did previously and it's within tolerable limits.
CCP - Thank you very much for addressing this major concern rather quickly.
To give additional feedback, in current design the camera snap to is a bit quick and fast and that is the only thing I would improve upon at this point. Wouldn't want anyone to get whiplash, lol. However, if this is the final design I know I'll be able to continue enjoying Eve and be able to view the animation too!
Kudos CCP! |

Mohr Cowbell
Dreddit Test Alliance Please Ignore
498
|
Posted - 2013.05.18 00:00:00 -
[240] - Quote
I would like to have wild guitar licks played while jumping. Immersion. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |