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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Sisyphus
C C P C C P Alliance
445

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Posted - 2013.05.08 14:23:00 -
[1] - Quote
Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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SMT008
SnaiLs aNd FroGs Verge of Collapse
586
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Posted - 2013.05.08 14:44:00 -
[2] - Quote
Is that "under the hood" thing what you called "Brain in the box" previously ? As in, a separate server that allows for much shorter loading time when you actually plug the skills/implants in a ship ? |
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CCP Prism X
C C P C C P Alliance
1173

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Posted - 2013.05.08 14:45:00 -
[3] - Quote
DISCLAIMER: I've got a fever. If this post is not making sense to you it's probably because you don't have a high enough fever and should consider taking a prolonged cold shower to amend the fact. (P.S. Do not take a prolonged cold shower. It can have a negative impact on your health.)
Hey kids,
I'm the guy who does all the stuff you never really notice. But this time around I kind of need you to pay attention to the stuff you never notice!
Thing is, that in order to get the jump transition to be not horrendously choppy (I'm somewhat certain it still is, also keep an eye out for that) and seem seamless we had to refactor the clientside teardown of solar system (and scene) objects.
So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid" I'd find reason to pour some happy down my pants.
Examples of "leftover artefacts" include, but are not limited to:
- Brackets
Targets HUD Effect Bar Inventory windows you no longer have access to staying open Effects that are no longer in your system/grid still visible Overview leftovers from former scene/grid That lasagne I made a few years back that's still in my fridge Contextual menus offering options from the former system/grid Sytem maps not updating Etc...
And just so we're clear this applies to both jumping between systems and warping within the system. So if you're running missions on SISI or doing fleet fights please keep them peepers peeled for any of this. 
Thank you for your time! @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Isbariya
The Dancer. Initiative Mercenaries
45
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Posted - 2013.05.08 15:14:00 -
[4] - Quote
Will we get this for cynoing in/out of a system as well, maybe in red like the cynoeffect itself ? |
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CCP Prism X
C C P C C P Alliance
1174

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Posted - 2013.05.08 15:40:00 -
[5] - Quote
Good catch: Any sort of system X -> system Y transition as well as warping out of grids. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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monkfish2345
D'reg The Methodical Alliance
78
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Posted - 2013.05.08 15:48:00 -
[6] - Quote
Are we possibly missing a sticky thread that says that there is a new build going into Sisi and what we should expect to find in there. ?
seems like it might be difficult to give feedback on something we don't have yet |

MailDeadDrop
Rage and Terror Against ALL Authorities
184
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Posted - 2013.05.08 15:56:00 -
[7] - Quote
Prism, will you want the "bonus effects" (a/k/a "leftovers") reported here in this thread, bug reported, both, or other testimony?
MDD
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Isbariya
The Dancer. Initiative Mercenaries
46
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Posted - 2013.05.08 17:57:00 -
[8] - Quote
CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids.
Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.
But I will be checking your request on odd effects on jumping out/into a system with a cyno |

iskflakes
431
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Posted - 2013.05.08 18:24:00 -
[9] - Quote
Question number 1: Can I turn this off?
- |
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CCP Prism X
C C P C C P Alliance
1178

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Posted - 2013.05.08 18:38:00 -
[10] - Quote
iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations? 
But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be. 
It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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iskflakes
431
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Posted - 2013.05.08 18:44:00 -
[11] - Quote
CCP Prism X wrote:If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect
Yes, that is what I was worried about. The demo at fanfest looked a lot more graphically intensive, I'll test it myself as soon as SiSi is up. - |
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CCP Prism X
C C P C C P Alliance
1179

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Posted - 2013.05.08 19:19:00 -
[12] - Quote
Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno
Missed that earlier, sorry.
The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Isbariya
The Dancer. Initiative Mercenaries
46
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Posted - 2013.05.08 19:36:00 -
[13] - Quote
CCP Prism X wrote:Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno Missed that earlier, sorry. The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others 
Hehe no problem, just get into your bed already. Though of corse you can make promises on behalf of others, makes the whole thing way more interesting  |

Max Kolonko
High Voltage Industries Ash Alliance
273
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Posted - 2013.05.08 20:16:00 -
[14] - Quote
CCP Prism X wrote:Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno Missed that earlier, sorry. The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others 
WHY cant we get EXACTLY the same graphics animation for WH? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

maCH'EttE
Mafia Redux Phobia.
34
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Posted - 2013.05.08 20:25:00 -
[15] - Quote
question, will this new grapic effect cause any lag when 20+ or even 100+ people jump the gate, besides the current loading delay of such numbers. |

Persephone Zeichnet
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
0
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Posted - 2013.05.08 21:07:00 -
[16] - Quote
Alright I don't know if this is teh right post to post things in but I found some error
I can fly all the ships I could before but if you look on skill needed I don't have the skill so I shoulden't be able to fly it
second the battlecrusiers skill is till in SISI the old one
Cat |

Bienator II
madmen of the skies
1727
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Posted - 2013.05.08 21:17:00 -
[17] - Quote
if you have a ship preview open while jumping the window border disappears but the preview is still rendered. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Logan LaMort
Screaming Hayabusa
1323
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Posted - 2013.05.08 22:18:00 -
[18] - Quote
First of all, amazing!
Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time. |

Sarmatiko
1085
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Posted - 2013.05.08 22:24:00 -
[19] - Quote
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
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Liner Xiandra
Sparks Inc Zero Hour Alliance
187
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Posted - 2013.05.08 22:27:00 -
[20] - Quote
The camera spinning with each jump gets a bit nauseating after a few jumps, predominantly because the tracking camera gets turned on and puts focus on the gate you just jumped through when arriving in the new system, and then warp to the next gate on your route.
If there are (going to be) options for the cameras put in place, at least please don't put focus on the gate you arrived in system with.
Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented. |
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Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
119
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Posted - 2013.05.08 22:28:00 -
[21] - Quote
When you finish the transition to a new system and you are auto-focused ono the gate you came in on, it seems you have to press C to stop it staying focused on it. Not sure if this is intentional.
Also if you have the map window open (Star Map or Solar System Map) then all the windows fade out when you jump a stargate, but the actual map doesn't. Looks a bit strange.
Also IGB stays on top (unfaded) on gate animation too.
Core Probe Launcher II can only take 7 probes, if you try and load an 8th you get: 22:27:50InfoOne unit of Sisters Core Scanner Probe would take 0.10 units of space. This container only has -0.00 units free. |

Liner Xiandra
Sparks Inc Zero Hour Alliance
187
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Posted - 2013.05.08 22:29:00 -
[22] - Quote
Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
I'd prefer the camera to stay aligned the way you entered through the gate. |

PinkKnife
Future Corps Sleeper Social Club
340
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Posted - 2013.05.08 22:41:00 -
[23] - Quote
Is the effect always that grey-storm cloud look? And if so, can we get it to reflect the colors of the space/nebulae we are in? |

Dr Wernstrom
Tri.City.Trading.Co
4
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Posted - 2013.05.08 22:59:00 -
[24] - Quote
Agreeing with previous comments about the camera tracking back to the gate you just jumped through.
My feelings are mixed. Highsec GÇô Hate it. Personally I like to see where IGÇÖm going while autopiloting my freighter into a gank. Low/Null GÇô Like it. Gate camps, I see youGǪ without clicking and rotating.
But philosophically, I find it a twisted bit of Dev humor, that in an expansion about exploration you are always forced to look backwardGǪ and not forward.
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sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
29
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Posted - 2013.05.08 23:01:00 -
[25] - Quote
the transition is absolutely gorgeous , now if you could do something similar for undocking :P
i also agree with the poster above , that if we want more cinematic view of jumping , we can push ctrl-f9 anytime we want when jumping a stargate , but taking away the windows always is gonna be a minor irritation down the road
i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P IMMA FIRING MA LAZAR!!! |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
300
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Posted - 2013.05.08 23:14:00 -
[26] - Quote
I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Johan Toralen
Clockwork X3
0
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Posted - 2013.05.08 23:22:00 -
[27] - Quote
The effect is nice and all but please add an option to disable it for people with motion sickness and who grow tired of it. Also an option to keep the hud while cloaking would be nice, especialy the chat windows, inventory, ingame browser. I can see this starting to go on the nerves after a couple jumps otherwise. I would also like it if the camera returns to where i was before the jump so i don't always have to scroll out again after every jump |

Anariasis
Boris Johnson's Love Children
3
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Posted - 2013.05.08 23:26:00 -
[28] - Quote
- Nice effect - the first 10 jumps. Then, it just gets boring and the camera movement after you jumped really gets annoying.
- Does this effect also appear when you jump through a wormhole? Didn't have the chance to try on SiSi.
- The effect seems to actually increase the system changing time. I really prefer a black screen for 0.2 secs than a nice one for 3 secs!
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GeeShizzle MacCloud
326
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Posted - 2013.05.09 00:06:00 -
[29] - Quote
would be sweet to add some kind of transition for wormholes thats a speeded up version of this:
https://www.youtube.com/watch?v=8tX7KQSKMtQ
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Toguri Iva
Shimai of New Eden
0
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Posted - 2013.05.09 00:21:00 -
[30] - Quote
I like the new jump effect, i hope it'll be added for wormhole jumps soon ^^ |
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Sinq Arnolles
Center for Advanced Studies Gallente Federation
8
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Posted - 2013.05.09 00:24:00 -
[31] - Quote
The effect is nice however some small things would make it much better: Return the camera to they way it was before or it throws you off a bit. Leave the interface enabled. With the current jump effect it might take longer to jump but I can still read my channels and make replies while it's happening. |

Evelgrivion
Calamitous-Intent
248
|
Posted - 2013.05.09 00:33:00 -
[32] - Quote
Can we have an option to disable the camera spinning and panning with this feature? It would give me a happy.  |

James Amril-Kesh
4S Corporation RAZOR Alliance
4908
|
Posted - 2013.05.09 00:37:00 -
[33] - Quote
New jump effect is nice but do not force the camera to track after jump. That is going to get irritating VERY quickly. |

EI Digin
Sniggerdly Pandemic Legion
628
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Posted - 2013.05.09 00:51:00 -
[34] - Quote
It's pretty annoying to be pulled away from whatever you were doing in game, like viewing the market, browsing a web page with the igb etc. to see yourself jump through a gate.
Effect is neat though. |

Noonxo
Federal Organization for Outerspace Freedom Fatal Ascension
0
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Posted - 2013.05.09 00:51:00 -
[35] - Quote
I got a leftover with a preview of a ship (Armageddon navy issue) still open while starting to jump, the preview stayed visible even if the borders of the window disappeared during the jump.
And yeah as a bunch of people already said, the camera tracking at the end of the jump isn't great, would be fine if the camera stayed in the same direction the "tunnel effect" is ! |

Mad Crafter
Grim Determination Nulli Secunda
7
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Posted - 2013.05.09 01:16:00 -
[36] - Quote
Undocking from a station in a 1.0 I got jumped by the faction navy (I though that was supposed to happen in all systems or not at all). After they poped my mighty Velator my pod continued the warp and jump command I gave to my ship. However I didn't get any warp effects. I tried it again in a different system with the same result. No warp effect. Jump effect work great though.
Also can we get the abort button back when undocking? |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
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Posted - 2013.05.09 01:27:00 -
[37] - Quote
Must admit - it was cool the first time - maybe even the 2nd and 10th time......i am not sure after that...is there a way to 'tone' it down? im not sure how else to say that....its a much stronger visual effect than the regular warp, and maybe that is why it starts to get annoying after a bit.
Is there a way to make it more translucent perhaps?
I don't really like the 're-aligning' to the direction of the gate - it feels awkward and a bit jerky in terms of the animation.
I am going to go log back into Tranquility and think about it some more - the fade to black with bar vs this new effect....
Still kudo's for trying different things - this one perhaps just needs some tweaking.....or maybe i just need more beer......or both....
Cheers
~Regan~
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Naomi Hale
Children of New Eden
13
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Posted - 2013.05.09 01:45:00 -
[38] - Quote
It's a great effect and I'm surprised I don't get bored of it (even after 50ish jumps). It nicely connects the different systems and finally makes New Eden feel like one universe rather than several thousand unconnect instances.
Only two issues really. One is the UI turning off each time, I'm so used to reading something when travelling and it's odd that it keeps popping away, maybe an option to leave the ui on in transit? But that might ruin or deminish the effect. Two is that the game crashed during a jump, not sure what caused it and it hasn't happened again but it did force me to hard reset. I'll file a bug report as it may have nothing to do with the jump.
To sum up. Great Work  |

ErrorRon
The Drunken Empire Fatal Ascension
51
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Posted - 2013.05.09 01:58:00 -
[39] - Quote
Camera zoom reset and windows disappearing are my biggest issues with the new jump animation. Apart from that it looks pretty nifty. Better than a black screen transition. |

Derdrom Utida
Brave Newbies Inc. Brave Collective
36
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Posted - 2013.05.09 04:05:00 -
[40] - Quote
It's fantastic. Looks great, however, the blur effect makes the edges of my ship into a slightly weird RGB effect that may-or-may-not be related to my video card (Nvidia 560ti). The timing feels right too, but there are a few things I want to nitpick about:
1) I don't like how there's camera tracking upon landing on the other side.
2) The UI fade needs to go; I can easily see it being annoying in the middle of conversations and in particularly bad cases (such as a mass-jump where your UI will be wiped for at least 15-20 seconds) will be really immersion-breaking.
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Oberine Noriepa
1191
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Posted - 2013.05.09 04:46:00 -
[41] - Quote
*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?
*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.
*The UI SHOULD NOT be fading out.
*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 05:02:00 -
[42] - Quote
Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet. Is this intended? |

Tawrich Tistrya
Ballz Deep operations WHY so Seri0Us
0
|
Posted - 2013.05.09 06:18:00 -
[43] - Quote
First off , the new transition is awesome , the movie i saw from fanfest doesnt do it justice compared to atually seeing it ingame.
Asfar as bugs i've noticed :
- 3D preview and preview from fitting screen remain on screen - Browser open will have it's border removed but the page stays visible ( kinda weird to look at ) - Asset browser has gfx placement issue , icons and name appear lower then they should , even though the overlay for t2/3/faction is properly placed.
Also would love to see this for wormholes , cynos etc. and perhaps even docking undocking in a similar fashion. |

Montevius Williams
Eclipse Industrial Inc
515
|
Posted - 2013.05.09 06:27:00 -
[44] - Quote
Panhead4411 wrote:I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone
PC must not be that beastly. I tested and it was smooth as silk. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Montevius Williams
Eclipse Industrial Inc
515
|
Posted - 2013.05.09 06:30:00 -
[45] - Quote
James Amril-Kesh wrote:Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet. Is this intended?
Also even after the UI fades, you will still get tooltips from mousing over areas where portions of the UI were. For example if you jump and then place your mouse where the safety button is, you'll get the tooltip saying what your current safety setting is. I'll upload a picture of this soon.
Some Amarr gates are backwards as well. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Faulx
Brother Fox Corp
161
|
Posted - 2013.05.09 07:30:00 -
[46] - Quote
Liner Xiandra wrote:...Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented. This.
sten mattson wrote:...i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P And This.
Oberine Noriepa wrote:...One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends.... And This.
Also, on my first trip through a gate there was a moment where the video "jumped" (in the frame-rate way, not traveling-through-a-space-time-anomaly way). After that, it was a smooth transition pretty much every time.
While in the "star gate jump tunnel" Mouse-over tool-tips such as from a "show info" window still pop-up as you move the mouse.
If I go through a stargate while in solar system map, my UI momentarily disappears and the map just suddenly switches from one system to the next. Shouldn't it "zoom out and back in" or something?
Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Tonto Auri
Vhero' Multipurpose Corp
156
|
Posted - 2013.05.09 07:42:00 -
[47] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  No, I want to turn this splash of mud into my face off. It makes me uncomfortable. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Isbariya
The Dancer. Initiative Mercenaries
46
|
Posted - 2013.05.09 08:30:00 -
[48] - Quote
If you initiate the jump and then klick on something in near space like a rat, the focus will automaticly switch to that and the jump tunnel will start from there and not frrom inside the gate |

Logan LaMort
Screaming Hayabusa
1323
|
Posted - 2013.05.09 08:44:00 -
[49] - Quote
So I've played around with it a lot more now and I am so freaking impressed.
- Traveled about 20 or so jumps so far, not getting tired of the effect at all

- I've not had any nauseous feelings, but I usually have the tracking camera enabled so I guess it just doesn't affect me and I like the camera viewing the gate you just came from. I find it less disorientating travelling through systems for that simple reason.
- [SUGGESTION] - Link the camera swinging to view the gate after jumping to the 'tracking camera' on/off tick box. If people have the camera tracking off, then keep the camera orientated behind the ship, if people have the camera tracking enabled, swing the camera around to view the gate.
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
|

Schmell
Russian Thunder Squad Darkness of Despair
31
|
Posted - 2013.05.09 08:50:00 -
[50] - Quote
Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.
1) Transition is actually longer that our current "Jumping - Loading" stuff 2) Camera rotation after jump for 3 seconds - do we really need to lose this much time? 3) Chat disappears - VERY BAD 3) No "Disable" option? |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.09 10:01:00 -
[51] - Quote
now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before
Thank you Test 1, 2, 3... |

Raxlaa
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.05.09 10:28:00 -
[52] - Quote
Schmell wrote:Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.
1) Transition is actually longer that our current "Jumping - Loading" stuff (at least from my POV, maybe i am mistaken) 2) Camera rotation after jump for 3 seconds - do we really need to lose this much time? 3) Chat disappears - VERY BAD 3) No "Disable" option?
I think the length of the transition is related to the amount of time it takes for the new system to load? - so perhaps on Sisi it feels longer because the server is less powerful.
((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))
Camera rotation: I like the idea of having it switchable. I can see it being useful when in 0.0 / losec for focusing on camps right away after jumping in. Maybe linking it's behaviour to the overview tab you have open would be a good idea? (PvP tab open? swing back to gate. Travel tab open? dont swing back to gate.) *shrug* not sure, but maybe worth trying out.
|

Logan LaMort
Screaming Hayabusa
1323
|
Posted - 2013.05.09 11:04:00 -
[53] - Quote
Raxlaa wrote:[quote=Schmell]((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))
My internet cut out earlier while I was jumping and I can confirm that the animation was running for a while until I had the whole 'lost connection' message, it was very cool  |

Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.09 11:22:00 -
[54] - Quote
two problems I notice during jumping
1 . it hangs / stops the visual warping for very brief moments (200-300 miliseconds) twice in each jump in my pc (only one client open).
2 . after each jump if forgets the zoom I had before Test 1, 2, 3... |

Chelien Adoudel
The Scope Gallente Federation
0
|
Posted - 2013.05.09 11:32:00 -
[55] - Quote
I can't pinpoint when it occurs but sometimes when I click "Jump" from gate to gate I end up just sitting on the gate at 0 rather than jumping. |

Arduemont
Rotten Legion Ops
1433
|
Posted - 2013.05.09 11:36:00 -
[56] - Quote
I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though.
Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast. "In the age of information, ignorance is a choice." |

mine mi
Boinas Rojas Gentlemen's Agreement
21
|
Posted - 2013.05.09 12:01:00 -
[57] - Quote
To make the experience better,can you put the dot in the beginning of the jump gate? |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
2
|
Posted - 2013.05.09 13:09:00 -
[58] - Quote
The gate effect looks quite awesome :)
I am however also experiencing 4 hiccups in the jumping(each a few miliseconds generally but quite noticable), 1 in the beginning, and 3 in the end.(Beginning of the jump, then 2 near the end and a major one while landing)
edit: also the sound at the end is kinda...non existant :(
Edit2: fun fact, you can still type in chat while warping :) You can't see what you type, but for people who can type blindly it's easy. |

Desukupus
FSPalm Banderlogs Alliance
1
|
Posted - 2013.05.09 13:27:00 -
[59] - Quote
The effect itself is really awesome! But... 1. Rotation must go. ALL rotation. Both on entry and on exit. It gets mighty annoying really quick. Maybe leave just the "warp" itself? 2. UI should STAY. its hard to get enough emphasis here.
And all the bugs i found were already reported :( |

Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:29:00 -
[60] - Quote
Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
Motion sickness ? I think this isnt problem of eve online, I ve never get that in eve but I know some games I would get that.. Eve is not the case for most peole.. For the length of transition .. I ve tested it and it actually depends on how far the system youre jumping to is. And I think its pretty cool and wouldnt wanted it differently. Camera seems awesome aswell. |
|

Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:32:00 -
[61] - Quote
Arduemont wrote:I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though. Good job by the way, it looks and feels fantastic.
Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast.
Gets old? Nope mate I think it feels very cool please dont remove that or just add the option to have it on or off.. This just adds the immersion to the game that you really feel like entering a different space or enviroment. Its awesome |

Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:34:00 -
[62] - Quote
Oberine Noriepa wrote:*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?
*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.
*The UI SHOULD NOT be fading out.
*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state.
The distortion seems like its intended and thats maybe what it should do.. weird things happening with the space around it and things what you see. |

Droidyk
Maniacal Miners INC The Omega Industries
26
|
Posted - 2013.05.09 13:36:00 -
[63] - Quote
Panhead4411 wrote:I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone
seriously man.. :P I think the thing with getting something old isnt case for everyone.. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
76
|
Posted - 2013.05.09 13:45:00 -
[64] - Quote
Make camera tracking only active during Autopilot, and having the camera track to the next stargate upon entering warp. Otherwise just keep it off.
The best thing would be seeing the stars transition during the jump animation but I would see this being hard to do since system loading time isn't consistant. |

Aglais
Liberation Army Li3 Federation
274
|
Posted - 2013.05.09 13:56:00 -
[65] - Quote
Though excellent in almost every way, my one gripe with the system transition effect is that the UI fades completely during this effect. It'd be good to have an option to decide whether or not the general UI (and especially the chatbox) fades I think.
Also the camera focusing on things does get a little weird. |

Terrorfrodo
Renegade Hobbits for Mordor
434
|
Posted - 2013.05.09 13:59:00 -
[66] - Quote
First, the new effect is awesome.
There are however a few issues:
1. The effect is quite choppy 2. Often (but not always) the effect disappears half-way through and I see normal space instead of the jump tunnel 3. Most annoyingly, the zoom level resets after every jump. It should really keep my zoom level . |

Belautis
Millard Innovation Inc The 20 Minuters
0
|
Posted - 2013.05.09 14:42:00 -
[67] - Quote
Why is there a scan performed every time you jump ? Seems a bit unnecessary. Especially when you're traveling on auto pilot and you're just passing through !
|

Jalequin
StarHunt Intrepid Crossing
11
|
Posted - 2013.05.09 15:02:00 -
[68] - Quote
-Disable the UI fade-out if you're viewing anything other than space.
I often autopilot-jump through systems while working on the map screen, or managing PI. The fade-out causes every option to vanish.
-Do not reset the zoom level after each jump
Not too serious compared to the above issue, but it's just I like having my zoom level to be left exactly as i set it between systems. Mass jumping effect: http://www.youtube.com/watch?feature=player_detailpage&v=0EVS3oOCRcw#t=46s |

Surumi Fujikawa
Helghast Industries
0
|
Posted - 2013.05.09 15:13:00 -
[69] - Quote
I opened the map a couple of times while tunneling through to the next system, and when i arrived i could no longer see my harbinger or any of the turrets or other associated graphics. I cant remember if there were sounds coming from my ship/modules, but i was pretty confused until i jumped through to the next system. When through to the next system i was fine and back to normal. |

Noriko Mai
821
|
Posted - 2013.05.09 15:18:00 -
[70] - Quote
Bug: If you warp while in ESC menu, the System Info/Route/Missions/etc setting (top left) disables. |
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
430
|
Posted - 2013.05.09 15:45:00 -
[71] - Quote
Some of the Caldari gates have you going through backwards.
The round ones with the blue haze in the center work fine, but the others.. nope.
Not a diplo.-á
The above post was edited for spelling. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
430
|
Posted - 2013.05.09 15:46:00 -
[72] - Quote
Terrorfrodo wrote: 2. Often (but not always) the effect disappears half-way through and I see normal space instead of the jump tunnel
that's actually the next system in route that you're seeing.
Not a diplo.-á
The above post was edited for spelling. |

John Mayweather
SCTEC
0
|
Posted - 2013.05.09 15:50:00 -
[73] - Quote
The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back. |

Cerlestes
Roving Guns Inc. RAZOR Alliance
69
|
Posted - 2013.05.09 15:57:00 -
[74] - Quote
The effect looks awesome, without a doubt.
But after jumping 20+ jumps in a row it annoyed the crap out of me like nothing else in EVE has ever before.
Things that make this really bad (basically just repeating what was previously said): - A jump now takes around 10 seconds instead of five - at least it feels so. - The UI disappears while jumping. - Zoom level is reset after every jump. - Even though Audio is disabled in my client, a sound plays when jumping. Re-disabling Audio fixed this.
Please add a checkbox to disable this effect! |

Contik Ardman
xell network seven V.e.G.A.
2
|
Posted - 2013.05.09 16:16:00 -
[75] - Quote
- Camera zoom and orientation reset after each gate jump, I'd like that to not happen :)
- After a jump the camera's focused on the exit gate, even when I don't have Camera Tracking enabled. I'd like that to not happen either
|

Noriko Mai
821
|
Posted - 2013.05.09 16:20:00 -
[76] - Quote
Contik Ardman wrote:- After a jump the camera's focused on the exit gate, even when I don't have Camera Tracking enabled. I'd like that to not happen either
I like it very much. I think it's better to have a fixed point to look at every time instead of a random direction. |

Vincent Athena
V.I.C.E.
1828
|
Posted - 2013.05.09 16:25:00 -
[77] - Quote
Several Gallente style gates have closed ends. These block viewing some of the effects you have worked so hard to include in the game.
If you jump with the scanner window open, the results of the new scan do not show up in the list. They do show in space. http://vincentoneve.wordpress.com/ |

Johan Toralen
Clockwork X3
3
|
Posted - 2013.05.09 16:49:00 -
[78] - Quote
Chelien Adoudel wrote:I can't pinpoint when it occurs but sometimes when I click "Jump" from gate to gate I end up just sitting on the gate at 0 rather than jumping.
Don't think that's a bug. Happens when nobody used the gate before you after server restart. Same happens on Tranqulity after downtime. It's more likely to happen to you on Sisi because the server is way less populated. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
291
|
Posted - 2013.05.09 18:33:00 -
[79] - Quote
I love the new gate transition, but a slight problem. The computer seems to stutter a little during the actual transition. I'm not sure if this is related to graphics or lag. I have a Nvidia GT 650M. |

Tash'k Omar
0ne Percent. Transmission Lost
17
|
Posted - 2013.05.09 18:40:00 -
[80] - Quote
While this possibly doesn't affect the gate change mechanics, depending on how system changes were implemented, this could be related.
Earlier today I was testing cap escalations in a C5, and used the moveme channel to move back to 6-CZ49. I was successfully teleported back, however my base ship stats were still as if I was being webbed and scrammed by 6 Guardians (10m/s and unable to warp), however I had no warp scram 'notifications' above my capacitor. Logging out and then back in bumped my speed back up to normal, but I was still unable to warp.
I finally warped an alt to me, scrammed me, then deactivated the module, which then allowed me to warp again.
This possibly will never happen on TQ due to the nature of the moveme command, but wanted to share just in case.
Cheers! |
|

Loki Vice
Ministry of War Amarr Empire
43
|
Posted - 2013.05.09 19:13:00 -
[81] - Quote
only gripe is that your camera resets everytime, other than that, love it. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
431
|
Posted - 2013.05.09 19:16:00 -
[82] - Quote
John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand.
Does anyone even read anymore? Not a diplo.-á
The above post was edited for spelling. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
292
|
Posted - 2013.05.09 19:16:00 -
[83] - Quote
Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better. Either that or reduce the animation length if that is not possible. |

Logan LaMort
Screaming Hayabusa
1328
|
Posted - 2013.05.09 19:59:00 -
[84] - Quote
You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.
If you managed to kept the UI shown, but kept it static and none interactable (because you know, loading screen), it might be less of a jarring experience.
Also I noticed while undocking, you can rotate the camera, which is incredibly awesome. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
293
|
Posted - 2013.05.09 20:20:00 -
[85] - Quote
Logan LaMort wrote:You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.
Yes pretty much this. I prefer the new system transition even though is it annoying losing the UI. Losing the UI for the duration of the jump is a pretty big hit to take though and I'm sure most people will get very annoyed at this.
|

impli
Tr0pa de elite. Pandemic Legion
29
|
Posted - 2013.05.09 20:34:00 -
[86] - Quote
Tested the new jump effect on some gates .. I got the feeling on some gates you are "transfer" in the wrong direction ??? Also on a phenom II X6 1100 black edition 6 Core with 68xx HD GraCa I got some transition lags .. its little bit weird.
Can You check on that ? |

Gabrielle Rochefort
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.09 21:19:00 -
[87] - Quote
Rebecha Pucontis wrote:Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better. Agreed. I don't like the interruption to reading the market, ship fitting or show info during the jump. It's like a cutscene now, but the same one again and again.
It is very pretty but will get irritating if it takes over what we're doing while on AP. |

Caljiav Ocanon
5
|
Posted - 2013.05.09 21:40:00 -
[88] - Quote
Liner Xiandra wrote:Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp. I'd prefer the camera to stay aligned the way you entered through the gate.
This.
Added emphasis mine. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Nalha Saldana
Sickology
715
|
Posted - 2013.05.09 21:47:00 -
[89] - Quote
The way the camera turns towards the gate when you land is awesome!
Jumping with the fitting menu open isnt very pretty tho.. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2013.05.09 21:55:00 -
[90] - Quote
I noticed when jumping through a WH the camera centres on the WH before jumping. Would be awesome if you could actually go down the wormhole tunnel as you do with the SG's.
I'm getting used to losing the interface now, but I reckon theyre will be a lot fo complaints until people get used to it.
Also, I had a bug where there seemed to be some lag and I was stuck in the transition for about 15 seconds. Was a pretty awesome bug actually. :) |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2013.05.09 22:14:00 -
[91] - Quote
Just found out you can still continue to type even when the overview is invisisble and the text will be there when the interface re appears. So that is pretty nice actually. |

John Mayweather
SCTEC
1
|
Posted - 2013.05.09 23:20:00 -
[92] - Quote
Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore?
Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 |

John Mayweather
SCTEC
1
|
Posted - 2013.05.09 23:26:00 -
[93] - Quote
- |

Speak Silence
THORN Syndicate Black Legion.
3
|
Posted - 2013.05.09 23:42:00 -
[94] - Quote
The new effect is horrible and annoying. And I thought CCP couldn't do worse than the annoying retribution aggro noises (eve has sound?).
Please let us turn this monstrosity off. |

Ralmar Kimnot
Okorer
2
|
Posted - 2013.05.10 01:08:00 -
[95] - Quote
Great new effect but it is just an effect and one I don't really want. The option to turn this off should be added.
I have also just noticed that all other windows are removed when jumping and returned when the jump is complete. A lot of people use autopilot and do other things, you know, chat to corp mates, buy / sell stuff, general admin and this will now be interupted every couple of minutes by the new jump animation that insists you watch it at the expense of all other eve activities. That's gonna get really old really fast.
If this is going to be a fixed part of eve after the expansion please make it run in the backgroud in the same way that the existing jump process does so I can do other stuff uninterupted while on autopilot. |

Minsc
Order of the Phoenix Gentlemen's Agreement
62
|
Posted - 2013.05.10 01:14:00 -
[96] - Quote
John Mayweather wrote:Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore? Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before.
Sisi /= TQ hardware wise. it is normal for jumps to take a bit longer in my experiece |

Alvatore DiMarco
Capricious Endeavours Ltd
86
|
Posted - 2013.05.10 01:40:00 -
[97] - Quote
You people. I just don't understand any of you.
Right now, on TQ, you already lose your whole UI during session changes between systems.
Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.
You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
210
|
Posted - 2013.05.10 02:12:00 -
[98] - Quote
When you jump now and then come out of the gate, the loading grid zooms in suddenly then the camera does this pan/swivel around to face the gate you just arrived at, and it causes motion sickness.
If it just loaded grid without that extra swivel in there, it would be a lot easier to take. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
149
|
Posted - 2013.05.10 03:00:00 -
[99] - Quote
The good: Love the animation itself. Awesome
The ugly: The UI vanishes during the animation, and it isn't optional! 
This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely).
The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !).
Make it optional. I'll watch it sometimes, other times it'll be hidden by windows. (Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).
|

Anita1
Explorer Corps Disavowed.
3
|
Posted - 2013.05.10 04:10:00 -
[100] - Quote
so jumping feels now like it takes longer plus the grafic isnt that cool after the second jump anymore, gets pretty annoying plus it feels like getting sick if you have to do more than 2 jumps, nice idea but too much, make it shorter or give us an option to turn it off
pls change:
* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor
* dont hide the ui completly |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 04:19:00 -
[101] - Quote
You sound like a load of old codgers complaining of motion sickness and loud noises. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 04:23:00 -
[102] - Quote
As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much. |

Abus Finkel
Caldari Capital Construction Inc.
11
|
Posted - 2013.05.10 04:27:00 -
[103] - Quote
Anita1 wrote:pls change:
* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor
* dont hide the ui completly I agree with both of the above. Also the ui can still be interacted with while it's hidden. I've accidentally managed to drag windows off screen several times just because I couldn't see what I was doing during the jump animation. |

Caljiav Ocanon
6
|
Posted - 2013.05.10 04:35:00 -
[104] - Quote
Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 06:20:00 -
[105] - Quote
Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints. |

bassie12bf1
Militaris Industries Northern Coalition.
39
|
Posted - 2013.05.10 06:34:00 -
[106] - Quote
UI Fade needs to be an option, also a mass test of some kind is required to see what happens if theres a lot of people and a decent bit of tidi on the other side of a gate. |

Smoking Blunts
ZC Industries Dark Stripes
408
|
Posted - 2013.05.10 06:42:00 -
[107] - Quote
said this in another topic, but ill repeat here
new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open.
this is going to be painful under tidi and in that situation I do not want my client messing about with extra needless stuffs, I just want to get in / out of a system asap OMG when can i get a pic here
|

AngelFood
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2013.05.10 07:54:00 -
[108] - Quote
Say no to cutscenes. |

Jocca Quinn
Matari BackBone
8
|
Posted - 2013.05.10 08:55:00 -
[109] - Quote
Afraid I have to go along with the "this causes headaches" group.
To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.
Leave the warp tunnel effect but please leave the camera focus on the ship.
Thanks |

Raxlaa
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.05.10 10:23:00 -
[110] - Quote
Hmm.. I like the starting jump Pan, but not the landing Pan to gate - well, not in every situation. |
|

Terrorfrodo
Renegade Hobbits for Mordor
438
|
Posted - 2013.05.10 10:28:00 -
[111] - Quote
Jocca Quinn wrote:Afraid I have to go along with the "this causes headaches" group.
To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.
Leave the warp tunnel effect but please leave the camera focus on the ship.
Thanks Disagree, it would only be half as cool without the first-person rollercoaster effect. . |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
435
|
Posted - 2013.05.10 11:47:00 -
[112] - Quote
John Mayweather wrote:Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore? Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before. You can't compare grid loading system to system since each node has different load requirements.
The only metric to compare is CPU time on the server to respond to the client.
Not a diplo.-á
The above post was edited for spelling. |

Caljiav Ocanon
6
|
Posted - 2013.05.10 11:58:00 -
[113] - Quote
Rebecha Pucontis wrote:
The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
I didn't say anything about getting "sick", for me it's just annoying as **** to have to fix my camera after every jump. Add in that stupid auto scan and jumping is about annoying as it gets now.
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

xttz
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.05.10 12:01:00 -
[114] - Quote
Personally I'd be happy with a "don't hide UI while jumping" option... |

Johan Toralen
Clockwork X3
4
|
Posted - 2013.05.10 12:26:00 -
[115] - Quote
Rebecha Pucontis wrote:Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
Depending how far you've scrolled the camera out and the direction its facing it can be like a rollercoaster ride. This will obviously cause trouble to people who suffer from motion sickness. There is nothing silly about it. It's a valid complaint.
But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved.
|

Ralmar Kimnot
Okorer
3
|
Posted - 2013.05.10 12:50:00 -
[116] - Quote
Rebecha Pucontis wrote:As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Sorry but your wrong, in the current build you don't lose the interface. Sure, you can't do anything with your ship or anything in space while your jumping but you can still use all other interface items such as chat windows, market, etc etc. With this release everthing will be taken away in favour of the jump animation.
I regularly do 50 jump round trips in an interceptor on autopilot. With rigs and implants it warps at 18.4AU and approaches gates at 700(ish)ms. While I'm autopiloting between systems I can do other stuff without interuption. My ship warps and jumps around in the backgroud behind many open windows.
With this release, in the 90 minutes it takes to do the trip I'll get interupted 50 times by the jump animation that insists I do nothing other than watch it.
CCP built a sandbox, there are many many people who do not fly around with graphics on max with all other window minimised. And for those people this change detracts from the eve experience and removes functionality in favour of effects.
CCP, please either make it optional or have it act in the same way as the existing jump process so far as access to the UI is concerned. |

Corben Arctus
EVE University Ivy League
11
|
Posted - 2013.05.10 12:58:00 -
[117] - Quote
Karsa Egivand wrote:The good:Love the animation itself. Awesome The ugly:The UI vanishes during the animation, and it isn't optional!  This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely). The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !). Make it optional. I'll watch it sometimes, other times it'll be hidden by windows. (Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).
This. There should be an option somewhere to make the UI stay visible during the animation. As it is right now, it's just incredibly disruptive when you're trying to do stuff (look at the market, write in chat, etc.) while travelling. |

Altrue
Exploration Frontier inc
382
|
Posted - 2013.05.10 13:18:00 -
[118] - Quote
I would love to keep the UI while jumping too. It's annoying, as many of us are managing orders, chating, or else, during transitions. G££ <= Me |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
435
|
Posted - 2013.05.10 13:23:00 -
[119] - Quote
I like the new animation.. I flew 20 jumps and it made the game seem much more seamless.
I only have a few suggestions, and it's really unrelated to the transition.. the "default" seems to always be looking at your ship head-on. It should be the opposite.
When initiating warp it should set to behind the ship, and when leaving station it should do the same. Not a diplo.-á
The above post was edited for spelling. |

FlamesOfHeaven
Phantom Fenix
29
|
Posted - 2013.05.10 13:32:00 -
[120] - Quote
The new jump animation is great atm, just an option to keep the UI while jumping would be even better. No need to waste Dev time tweaking it again because of the whines. |
|

Gabrielle Rochefort
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.05.10 13:43:00 -
[121] - Quote
Alvatore DiMarco wrote:Right now, on TQ, you already lose your whole UI during session changes between systems.
Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.
You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening. Not on my TQ!
The bumf at the top left disappears and the overview blanks when the screen goes black but this is a shorter duration than the whole gate cutscene. I keep my show info, fitting window and local windows while changing systems. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
212
|
Posted - 2013.05.10 17:53:00 -
[122] - Quote
Rebecha Pucontis wrote:Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
You aren't reading. That is not the part causing the motion sickness. It is the part after the jump in the destination system with the unnecessary camera tracking back to the gate you just exited, before you make the warp to the next gate in the system. |
|

CCP Sisyphus
C C P C C P Alliance
464

|
Posted - 2013.05.10 18:04:00 -
[123] - Quote
We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|

Smoking Blunts
ZC Industries Dark Stripes
410
|
Posted - 2013.05.10 18:06:00 -
[124] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
what about making all chats, fleet windows, overview etc etc visible via an option?
I really do not want everything hidden while making a jump under tidi OMG when can i get a pic here
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
438
|
Posted - 2013.05.10 18:20:00 -
[125] - Quote
CCP Sisyphus wrote:
Also taking a look at wormholes and bridges.
awesome. Not a diplo.-á
The above post was edited for spelling. |

Sinq Arnolles
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.05.10 18:21:00 -
[126] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
Nice to see some improvements but what about keeping the UI up?
Also the effect it would be nice if it changed colour based on the nebula you are going through.. black a bit boring when going through a bright vibrant nebula. |

Bienator II
madmen of the skies
1730
|
Posted - 2013.05.10 18:27:00 -
[127] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
could you add some starts to the tunnel?
and the HUD fade out really should be an opt-out feature (please!) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Velarra
215
|
Posted - 2013.05.10 18:55:00 -
[128] - Quote
I'd like to say i love the new effect / animation, overall. Yet there is 1 tiny/serious problem. Before you enter the stargate warp tunnel the camera is automatically moved/animated. When you arrive in the new solar system, the camera is automatically moved.
I'm one of those users who turns off camera shake. The intial version of TiDi on sisi made me very ill.
The automated movement of the camera before using the gate & on landing in a new solar system likewise makes me feel very dizzy and uncomfortable. Please provide an option to turn it off.
Otherwise? The warp tunnel is awesome. The new gate energy effects? Fantastic. FPS Performance? Perfect.
Running to the porcelan alter to lose my lunch? Not so fun :/
--- As filed in Bug Report #157583 |

Maximus Andendare
Future Corps Sleeper Social Club
148
|
Posted - 2013.05.10 19:04:00 -
[129] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
|

TheButcherPete
The James Gang R O G U E
243
|
Posted - 2013.05.10 19:07:00 -
[130] - Quote
The new gate jump effect kinda lags a little, amazing if we get the lag taken care of
460GTX AMD 1045T x6 2.7ghz 8gb DDR3
Windows 7 Home premium etc etc Bzzt.
GÖÑ Punkturis GÖÑ ElQuirko is my son |
|

Callic Veratar
Power of the Phoenix
361
|
Posted - 2013.05.10 19:11:00 -
[131] - Quote
We're not moving far enough between the systems for the stars to do that with a system to system jump. It'd be possible with the Jump Drive, though. DirectX 11, it's not rocket appliance! |

Altrue
Exploration Frontier inc
382
|
Posted - 2013.05.10 19:12:00 -
[132] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
Awesome initial quote !
Even more awesome second quote !
And having the UI not fading would be perfect. G££ <= Me |

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 19:15:00 -
[133] - Quote
Love new gate jump transition, but after 10 jumps I felt dizzy and after 17 jumps I got sick. (probably of all that spinning after the jump, please make this spinning optional)
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
thank you, that would be most appreciated. |

Alvatore DiMarco
Capricious Endeavours Ltd
94
|
Posted - 2013.05.10 19:19:00 -
[134] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- Also taking a look at wormholes and bridges.
Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.
In my opinion: The effect when jumping to a should be reddish and look like the jump effect everyone else sees when your ship leaves/arrives. When going through a wormhole, it should be closer to black and maybe a little lightning-heavy to give a sense of the connection's instability. |

Sarmatiko
1090
|
Posted - 2013.05.10 19:43:00 -
[135] - Quote
CCP Sisyphus wrote:
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
Good! But please, before rolling this on Tranquility, make team-wide playtest with 30+ systems manual jump route. If anyone will get motion sickness in the middle of the route, then animation clearly not done yet 
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
439
|
Posted - 2013.05.10 19:45:00 -
[136] - Quote
TheButcherPete wrote:The new gate jump effect kinda lags a little, amazing if we get the lag taken care of
460GTX AMD 1045T x6 2.7ghz 8gb DDR3
Windows 7 Home premium etc etc
I gon't get this.
I play eve in window mode (more resource intensive) on an HP Dv7 that is 2 years old, half falling apart, and still full of sand. No lag whatsoever. Not a diplo.-á
The above post was edited for spelling. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
305
|
Posted - 2013.05.10 20:03:00 -
[137] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
[list]
We're planning on making some changes to the camera sweep on system entry for sure.
Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. As a medical professional even said on another thread, it is almost impossible to get motion sickness from the camera panning like that.
The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great. What is more important CCP? Seeing this new effect will probably attract loads of new players when they see how cool eve looks.
CCP Sisyphus wrote: There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
Great. I was worried that I had some problem with my system. I was getting a constant stutter towards the end of the jump animation. Would be great if that is smooth.
Kind of sad this cool animation is being nerfed already. :( |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
305
|
Posted - 2013.05.10 20:06:00 -
[138] - Quote
Johan Toralen wrote:But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved. Try F10
|

Ellahan Vhektor
DIVERGENT PROXY
8
|
Posted - 2013.05.10 20:18:00 -
[139] - Quote
Unforgiven Storm wrote:now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before
Thank you derp you can't have modules active while cloaked learn to play first before asking stupid questions GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|

Alvatore DiMarco
Capricious Endeavours Ltd
94
|
Posted - 2013.05.10 20:58:00 -
[140] - Quote
Rebecha Pucontis wrote: The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.
He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.
|
|

Ellahan Vhektor
DIVERGENT PROXY
8
|
Posted - 2013.05.10 21:08:00 -
[141] - Quote
I to also do not like the ui fade out on jump. make this optional plz. i would like to see a jump effect for wormholes cynos and bridges but i think that these should be different. CCP this is all very cool but i would like to see transitions for docking / undocking and also maybe one day in eve we will have a smooth transition from feet to getting in pod to pod being placed in and out of ship to undocking to and from space one day it may involve a new sort of station interior that is a shared social area where we can see other pilots ships coming to and fro and some type of big docking clamps/arms to hold our ships in place while crews rearm repair and refuel our ships while we do our in station biz GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 21:43:00 -
[142] - Quote
Alvatore DiMarco wrote:Rebecha Pucontis wrote: The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.
He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps. Really?
CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation. |

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 22:47:00 -
[143] - Quote
Rebecha Pucontis wrote:CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. Dear it is time to put on your reading glasses. "please make it optional" does not equal "would be dumbed down".
plus this
Alvatore DiMarco wrote: He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 22:55:00 -
[144] - Quote
Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.
|

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 23:13:00 -
[145] - Quote
Rebecha Pucontis wrote:Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Highlighted it in bold there for you just in case you fail at reading again. ^
So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then.  |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:58:00 -
[146] - Quote
Ashlar Vellum wrote:Rebecha Pucontis wrote:Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Highlighted it in bold there for you just in case you fail at reading again. ^ So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then.  Hold on one second, I'm not the one whining here. So just chill yourself before throwing out those accusations. It is other people whining that the transition was making them dizzy. I'll be disappointed if they do dumb down the animation though as it quite clearly states that what they intend on doing in the quote above. |

Alvatore DiMarco
Capricious Endeavours Ltd
95
|
Posted - 2013.05.11 00:15:00 -
[147] - Quote
Rebecha Pucontis wrote:I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.
You are difficult to explain things to.
I'll do this very slowly. Or as slowly as you can via text.
The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about.
I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system. |

Anita1
Explorer Corps Disavowed.
5
|
Posted - 2013.05.11 01:19:00 -
[148] - Quote
Alvatore DiMarco wrote:Rebecha Pucontis wrote:I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation. You are difficult to explain things to. I'll do this very slowly. Or as slowly as you can via text. The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about. I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system.
actually the warp tunnel already makes me feel sick
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
308
|
Posted - 2013.05.11 01:36:00 -
[149] - Quote
Alvatore DiMarco wrote:The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about. System entry could have multiple meanings so it is hardly as clear cut as you point out. System entry could mean entering the star gate into a new system or as you suggested.
Personally I hope they don't touch the entry to the stargate part, the first phase.
Also as the poster above said, people who are getting motion sickness are complaining about the whole animation. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
152
|
Posted - 2013.05.11 02:13:00 -
[150] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
Could you make it optional to hide my market/eve-mail/assets window during EVERY jump? |
|

Kadl
Imperial Academy Amarr Empire
35
|
Posted - 2013.05.11 02:41:00 -
[151] - Quote
CCP Sisyphus wrote:We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
I would like to confirm an earlier statement that removing the windows from the screen is disruptive. It does look cool the first couple of times. But, some people do other things while making 20 jump trips.
I had the sensor overlay appear on a wormhole image as I was jumping through.
I had the jump open up into what looked like a blank system and then continue on with the jump. I am guessing that is one of the stuttering effects you are handling. |

marVLs
135
|
Posted - 2013.05.11 08:20:00 -
[152] - Quote
Warp tunnel effect is awesome 
But: - remove ui fade out - do something with this camera sweep, it ruins everything with 4th transition... |

Lord MuffloN
Dreddit Test Alliance Please Ignore
93
|
Posted - 2013.05.11 08:42:00 -
[153] - Quote
The new effects are awesome but it doesn't mesh well with Gallente null-sec "smugglers stargate", simply because the camera clips through them, it just looks bad. |

Noztra Ernaga
m o t i o n
5
|
Posted - 2013.05.11 10:21:00 -
[154] - Quote
It is really awesome for first few jumps or for an occassional jump, but it is getting pretty annonying later on... During my 15 jumps trip on Singularity yesterday I really was having enough :)
I would give players the opportunity to turn it off somehow.
- the UI fade is just meeeeh - and I dislike the camera zoom and focus after system transition is finished. Former camera view after jumping to next system is much better. |

Rammix
FreeWorkers
58
|
Posted - 2013.05.11 10:33:00 -
[155] - Quote
Alvatore DiMarco wrote:Rebecha Pucontis wrote: The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.
He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps. Yep. But please don't turn it off for everybody, make it optional. Sometimes it's good to get your camera automatically focused on the gate you've just passed - helps to see new gate activations caused by people following you (probably hunting you down ). OpenSUSE 12.2, wine 1.5 |

Zappity
Kurved Space
63
|
Posted - 2013.05.11 11:30:00 -
[156] - Quote
Please leave the UI windows up during the jump. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Kora Ethereal
Pliaruk
3
|
Posted - 2013.05.11 14:01:00 -
[157] - Quote
I got a error while transitioning after death:
http://puu.sh/2RdSp.png
http://puu.sh/2Re0k.png
I'm absolutely sure it's not related to how I died, as such I'm also putting in a bug report ingame. This is for CCP Prism X as per CCP Paradox's request.
On another note: Isn't my pod supposed to show up somewhere in here?
http://puu.sh/2Re53.jpg |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
214
|
Posted - 2013.05.11 18:05:00 -
[158] - Quote
Rebecha Pucontis wrote:Ashlar Vellum wrote:stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote:We read over this feedback, and some of it made sense. We're planning on making some changes to the camera sweep on system entry for sure. Highlighted it in bold there for you just in case you fail at reading again. ^
System entry, at the destination - not gate entry in the start system.
The camera does not need to spin all around after you land in the system, as immersive as the gate jump itself is, the spinning after it is done is disorienting/disorientating.
LTR. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
214
|
Posted - 2013.05.11 18:11:00 -
[159] - Quote
Velarra wrote:I'd like to say i love the new effect / animation, overall. Yet there is 1 tiny/serious problem. Before you enter the stargate warp tunnel the camera is automatically moved/animated. When you arrive in the new solar system, the camera is automatically moved.
I'm one of those users who turns off camera shake. The intial version of TiDi on sisi made me very ill.
The automated movement of the camera before using the gate & on landing in a new solar system likewise makes me feel very dizzy and uncomfortable. Please provide an option to turn it off.
Otherwise? The warp tunnel is awesome. The new gate energy effects? Fantastic. FPS Performance? Perfect.
Running to the porcelan alter to lose my lunch? Not so fun :/
--- As filed in Bug Report #157583
Yeah for me the initial gate pan and entry is slow enough that my brain is prepared for the awesome whoosh.. but then spinning all around afterwards is very sudden and rapid once the grid loads, so I am glad it is being reconsidered. \o/ |

Octoven
Phoenix Productions Headshot Gaming
121
|
Posted - 2013.05.11 18:51:00 -
[160] - Quote
Anita1 wrote:Alvatore DiMarco wrote:Rebecha Pucontis wrote:I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation. You are difficult to explain things to. I'll do this very slowly. Or as slowly as you can via text. The jump effect is easily broken into three pieces. These pieces are, in order:
- System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.
- System Transition - This is the grey and flashing "hyperspace tunnel" effect.
- System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.
List item #3 is what they are talking about. I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system. actually the warp tunnel already makes me feel sick
If you mean the tunnel for warping around in the system....maybe you shouldnt play this game, if you mean the hyperspace tunnel...it is literally the same mechanic with darker colors.
|
|

YuuKnow
Terra-Formers
742
|
Posted - 2013.05.11 19:25:00 -
[161] - Quote
CCP Sisyphus wrote:Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
New transitions look wonderful. No complaints here. Good work!
yk |

Ashlar Vellum
Esquire Armaments
44
|
Posted - 2013.05.11 19:30:00 -
[162] - Quote
more feedback:
Bugs:
- when you jump to a new system with fitting window open every UI element disappear except fitting window ship picture.
|

Octoven
Phoenix Productions Headshot Gaming
121
|
Posted - 2013.05.11 19:42:00 -
[163] - Quote
So the new jumping effects are really awesome, im not exactly sure why people are getting motion sickness and if there are people getting motion sick from it then i feel sorry if they drive because they must throw up everytime they stop or pull out of a red light.
The overall effect is fine the way it is, the camera swivel at the end of the effect is a bit faster then the beginning which may make some people a little dizzy; however, that can be solved two ways. A) slow down the swiveling effect by half. B) make the camera come out of the tunnel on the gate and then slowly pan back to your ship away from the tracking of the gate. I think these changes might make it a bit more tolerable.
|

Qual
Cornexant Research Sleeping Dragons
23
|
Posted - 2013.05.11 20:54:00 -
[164] - Quote
Ok, first off I like the idea, but current implementation have a few issues:
1) Dont hide chat etc. Its annoying. 2) Make it a cinematic cut like you see in games like x-com. Drop the camera transition, and just cut to the angle behind the gate, and cut back to original angle/zoom when transition is done. This will actually be less confusing/sickness enducing for the player than the current fluid transition.
Keep up the nice work. |

Shuin Pa
Ministry of War Amarr Empire
5
|
Posted - 2013.05.11 21:26:00 -
[165] - Quote
Personally I like the animation. It just needs a little tweeking. I love things that add to the immersion and progress bars are not immersive.
If it can be shorter it should be. Maybe randomize it a bit somehow to make it more interesting? (Dunno how hard or easy that is to do) The camera focus thingy after the jump is a lil annoying and should probably be removed. I want to look at where I am going, not where I came from. 8-)
My biggest issue is that all of the windows dissappear. It is shocking (for lack of a better word) to have all your windows leave the screen. The good news is that we can continue to type and not a single letter is dropped during the transition.
Lastly, I submitted a bug report for the Fitting window picture that stays on top of the transition animation.
Thank you for listening to your community!
Pa |

Alvatore DiMarco
Capricious Endeavours Ltd
99
|
Posted - 2013.05.12 00:48:00 -
[166] - Quote
Qual wrote:Ok, first off I like the idea, but current implementation have a few issues:
1) Dont hide chat etc. Its annoying. 2) Make it a cinematic cut like you see in games like x-com. Drop the camera transition, and just cut to the angle behind the gate, and cut back to original angle/zoom when transition is done. This will actually be less confusing/sickness enducing for the player than the current fluid transition.
Keep up the nice work.
Something I had considered before was moving the warp-to point for stargates from being the center of the gate to being a point in front of the gate. This way instead of ending up basically anywhere and needing the initial wide sweep we currently have, it would be a simple matter of rotating the camera to face the direction we're about to jump.
Everybody warping to the same unobstructed point in space could, of course, cause some problems that might make it a less-than-ideal solution, but it seemed like a reasonable idea when I thought of it. |

Octoven
Phoenix Productions Headshot Gaming
121
|
Posted - 2013.05.12 02:33:00 -
[167] - Quote
Alvatore DiMarco wrote:Qual wrote:Ok, first off I like the idea, but current implementation have a few issues:
1) Dont hide chat etc. Its annoying. 2) Make it a cinematic cut like you see in games like x-com. Drop the camera transition, and just cut to the angle behind the gate, and cut back to original angle/zoom when transition is done. This will actually be less confusing/sickness enducing for the player than the current fluid transition.
Keep up the nice work. Something I had considered before was moving the warp-to point for stargates from being the center of the gate to being a point in front of the gate. This way instead of ending up basically anywhere and needing the initial wide sweep we currently have, it would be a simple matter of rotating the camera to face the direction we're about to jump. Everybody warping to the same unobstructed point in space could, of course, cause some problems that might make it a less-than-ideal solution, but it seemed like a reasonable idea when I thought of it.
Its not that bad an idea, keeping in mind that you dont come out of warp EXACTLY where you should anyway, there is always a few hundred meters differential for each person soo that shouldnt make it to congested in one single spot.
Qual wrote:2) Make it a cinematic cut like you see in games like x-com. Drop the camera transition, and just cut to the angle behind the gate, and cut back to original angle/zoom when transition is done. This will actually be less confusing/sickness enducing for the player than the current fluid transition.
Actually...I love the initial camera panning, it feels more smooth and connect and to be honest that was what the whole jump animation was to be fore anyway, a smooth transition. It almost is seemless now that you pan, streak through and your done; However, when you come out of the hyperspace tunnel, thats where I think we could do away with the swivel and just have the camera drop out face the same direction. You can actually do this now, but it requires you to hold down your right click button and just as you exit the tunnel, move your mouse a little to disrupt the tracking camera.
Essentially leave everything else where it is, but remove the gate tracking cam upon entering the new system. I think that will fix a LOT of issues with the extreme motion. I have noticed that most of the abrupt motion is on the ending of the animation and not the beginning.
I did like the UI disappearing, I think it makes it look and feel more real, you obviously will not be having your UI screen up when you are being de-materialized and sent through a tunnel and re-materialized, BUT this is just a game so who cares what makes sense  |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
313
|
Posted - 2013.05.12 03:56:00 -
[168] - Quote
Utremi Fasolasi wrote:System entry, at the destination - not gate entry in the start system.
LTR. Entry can mean either entry to the stargate, or exit of the stargate. So can be interpreted both ways correctly. A more correct terminology would be to use the word stargate in place of system, as that way there can be no incorrect interpretation. So i'd suggest you learn to write coherently instead of blaming others for not being able to read. |

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
36
|
Posted - 2013.05.12 04:49:00 -
[169] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.  It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.
What I am hearing, and my take on this is, the jump effects are nice but why do you have to tumble our views around on landing? On landing, if I want to turn and face the gate I came in from, that should be up to me... I "should" land in J-cloak facing generally away from the gate I came from... PLEASE stop the maddening Ship Spin Cycle thing on landing!
And, TBH, I am very not enamored of the Caldari (?) gate that you spin round to the back of then get hammered THROUGH a glass/metal cover at the ass end of the damn thing... the open-ended gates are far preferable visually... But this all goes back to my deep seated hatred of warping THROUGH stations and moons and effin planets... which is just downright stoopid... =\ TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Octoven
Phoenix Productions Headshot Gaming
122
|
Posted - 2013.05.12 04:56:00 -
[170] - Quote
TurAmarth ElRandir wrote:CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.  It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor. What I am hearing, and my take on this is, the jump effects are nice but why do you have to tumble our views around on landing? On landing, if I want to turn and face the gate I came in from, that should be up to me... I "should" land in J-cloak facing generally away from the gate I came from... PLEASE stop the maddening Ship Spin Cycle thing on landing!And, TBH, I am very not enamored of the Caldari (?) gate that you spin round to the back of then get hammered THROUGH a glass/metal cover at the ass end of the damn thing... the open-ended gates are far preferable visually... But this all goes back to my deep seated hatred of warping THROUGH stations and moons and effin planets... which is just downright stoopid... =\
Hmm didnt know Caldari gates had closed ends on them, I though this was only on gallente gates? |
|

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
37
|
Posted - 2013.05.12 05:29:00 -
[171] - Quote
Rebecha Pucontis wrote:Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. As a medical professional even said on another thread, it is almost impossible to get motion sickness from the camera panning like that.
Kind of sad this cool animation is being nerfed already. :(
Huh, so when my wife played Decent with me and got motion sick and threw up, she was lying?
Fat damn lot YOU (and your supposed Dr) know... Of ALL the posts here you are like mebbe one of 3 who like it just the way it is. Glad you do, the vast majority of us DON'T. And that is what this forum is for, problems and resolutions... you know, feedback.
The camera zoom & pan should be optional, the hub fade out should be optional. TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
37
|
Posted - 2013.05.12 05:31:00 -
[172] - Quote
Octoven wrote: Hmm didnt know Caldari gates had closed ends on them, I though this was only on gallente gates?
Sorry, I did (?) after Caldari as I was unsure which gate it was, and you are correct It is the Gallente, my bad. =]
TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
37
|
Posted - 2013.05.12 05:35:00 -
[173] - Quote
Rebecha Pucontis wrote:CCP Sisyphus wrote:We're planning on making some changes to the camera sweep on system entry for sure. I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.
Read it with m now... "On System ENTRY" not on EXIT you baft ditch... =\ TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Octoven
Phoenix Productions Headshot Gaming
122
|
Posted - 2013.05.12 05:37:00 -
[174] - Quote
For those of you who are having motion sickness issues, its probably from the end of the effect when your cam swing back around to the gate. Ehh I for one could do with out that; however, the one starting the effect, Ive found that I don't notice the effect much if I focus on a stationary object like the gate itself. If you focus on the gate and allow the cam to 'swing' or arc around, it is kinda similar to just orbiting a gate over and over.
I know there will never be an option to completely disable the effect, im glad in that case; however, I think an option to disable the tracking cam so that you can just do like a cam cut like you would by looking at an object would help. However, leave the swivel effect in as a default because I really like it.  |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
313
|
Posted - 2013.05.12 05:43:00 -
[175] - Quote
TurAmarth ElRandir wrote:Rebecha Pucontis wrote:Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. As a medical professional even said on another thread, it is almost impossible to get motion sickness from the camera panning like that.
Kind of sad this cool animation is being nerfed already. :( Huh, so when my wife played Decent with me and got motion sick and threw up, she was lying? Fat damn lot YOU (and your supposed Dr) know... Of ALL the posts here you are like mebbe one of 3 who like it just the way it is. Glad you do, the vast majority of us DON'T. And that is what this forum is for, problems and resolutions... you know, feedback. The camera zoom & pan should be optional, the hub fade out should be optional. This was from a medical professional in another thread who claimed this. And I agree, if your throwing up then I would guess it is more the result of an underlying medical condition. You should get your wife checked out. Now stop being such a wet blanket and HTFU.
Shesh, its like listening to a whinging and barely coherent old codger reading your posts above. |

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
37
|
Posted - 2013.05.12 05:45:00 -
[176] - Quote
Rebecha Pucontis wrote:(type) words (show ignorance)
CCP Love the new effects! As the bim ditch cannot tell the difference between exit and enter, Can you please make Rebecha Pucontis optional? Thanx! TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
313
|
Posted - 2013.05.12 05:46:00 -
[177] - Quote
Octoven wrote:For those of you who are having motion sickness issues, its probably from the end of the effect when your cam swing back around to the gate. Ehh I for one could do with out that; however, the one starting the effect, Ive found that I don't notice the effect much if I focus on a stationary object like the gate itself. If you focus on the gate and allow the cam to 'swing' or arc around, it is kinda similar to just orbiting a gate over and over. I know there will never be an option to completely disable the effect, im glad in that case; however, I think an option to disable the tracking cam so that you can just do like a cam cut like you would by looking at an object would help. However, leave the swivel effect in as a default because I really like it.  The thing is, a small vocal minority dislike it and come to complain viciously about it on this thread, but the vast majority like me and yourself will love it, but most of them don't come on the forums to congratulate CCP.
Perhaps tweak the stargate exit camera swivel, but that is more for practical reasons and you dont want to have to keep constantly zooming your camera out every time you jump through a gate. |

Octoven
Phoenix Productions Headshot Gaming
122
|
Posted - 2013.05.12 05:59:00 -
[178] - Quote
Rebecha Pucontis wrote:Octoven wrote:For those of you who are having motion sickness issues, its probably from the end of the effect when your cam swing back around to the gate. Ehh I for one could do with out that; however, the one starting the effect, Ive found that I don't notice the effect much if I focus on a stationary object like the gate itself. If you focus on the gate and allow the cam to 'swing' or arc around, it is kinda similar to just orbiting a gate over and over. I know there will never be an option to completely disable the effect, im glad in that case; however, I think an option to disable the tracking cam so that you can just do like a cam cut like you would by looking at an object would help. However, leave the swivel effect in as a default because I really like it.  The thing is, a small vocal minority dislike it and come to complain viciously about it on this thread, but the vast majority like me and yourself will love it, but most of them don't come on the forums to congratulate CCP. Perhaps tweak the stargate exit camera swivel, but that is more for practical reasons and you dont want to have to keep constantly zooming your camera out every time you jump through a gate.
Yeah, and the whole business with VIMS which is indeed real...I know some people can get it from flight sims and virtual games; however, there is no point in disabling an effect the rest of the population has no issue with and loves, just to allow a minority to play without any real effects. |

Heimer
Republic University Minmatar Republic
6
|
Posted - 2013.05.12 07:43:00 -
[179] - Quote
Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
|

Brainless Bimbo
Pator Tech School Minmatar Republic
27
|
Posted - 2013.05.12 08:00:00 -
[180] - Quote
Generally like the jump graphic, you get to see the end of the tunnel amid all the excessive shake, what makes you think generated wormholes would be a bumpy ride?. But as many others have said, it is the messing with / aligning of the camera when you finally arrive that is the really annoying bit, time consuming (or is that needed for Db reasons server side?) and is a bit disorientating . If you think about out you should not be facing the gate you just came through should you, it makes no bloody sense, just spawn the ship as present and leave the camera in the spawned ships aligned direction of travel, |
|

Octoven
Phoenix Productions Headshot Gaming
123
|
Posted - 2013.05.12 08:14:00 -
[181] - Quote
Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right?
To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously.
It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really?
I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room..
|

Smoking Blunts
ZC Industries Dark Stripes
412
|
Posted - 2013.05.12 08:52:00 -
[182] - Quote
Octoven wrote:Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right? To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room..
the tracking cam can be turned off, can this much more annoying jump gate thing be turned off? OMG when can i get a pic here
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
316
|
Posted - 2013.05.12 10:52:00 -
[183] - Quote
Octoven wrote:[quote=Heimer]It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really?
The thing is, some people will literally complain about anything, that's what they do, its like a hobby to them. These are the kind of people that would have probably even complained about something as good as sliced bread.
And also there are some massive exaggerations too. Sorry but I don't believe people who said they threw up because of this effect, your just being ridiculous, and you should feel ashamed.
|

Sarmatiko
1093
|
Posted - 2013.05.12 10:53:00 -
[184] - Quote
Octoven wrote:To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. Not sure if trolling, station alt that never jumped more than ten jumps in row on Sisi or just plain stupid.  You can feel as special snowflake that eats all raw features with smile on your face without providing any adequate critique, but the majority strongly dislikes post-jump camera tracking and it will go, whether you like it or not. If post-jump tracking will stay in current state, then CCP will get another forum disaster similar to Inventory UI in the next minute after Odyssey release. You don't need a crystal ball to predict this.
|

gawrshmapooo
Es and Whizz Hedonistic Imperative
0
|
Posted - 2013.05.12 11:02:00 -
[185] - Quote
Good first:
Gû¦It's pretty, I think you can still do more with it, but it's pretty.
Gû¦It is put together rather well.
Bad:
Gû¦Although it is put together well the execution in the context of the game and traveling as a whole is poor.
Gû¦It feels like it is taking a much, much longer time to actually travel. All the camera movement and extra flair adds all this stuff that has to get done before I can actually do anything, and I found myself getting really, really tired of it after only a few jumps.
Suggestions:
Gû¦OPTION to turn it off. Options are good, people who hate it can have their way, people who want it can use it, everyone is happy.
Gû¦KEEP THE UI VISIBLE AND INTERACTIVE (Hell, make this an option too, as far as I could tell it was still THERE, I just couldn't see it, let us see it please). I was looking at the market and such, going over mails and when I would go to jump, "Bu...but I was reading that..."
Overall I perceived jumps to take longer, and in my 30-jump test of the feature I was getting very annoyed with how much longer everything seemed to take.
I like my peaceful everything-cuts-black-without-camera-shennanigans jumping, and would like the ability to keep it that way if I so chose.
Thank you o7 |

marVLs
136
|
Posted - 2013.05.12 13:39:00 -
[186] - Quote
Please only change that camera movement on gate activation for something else, it's getting real boring and don't feel like game |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
216
|
Posted - 2013.05.12 17:21:00 -
[187] - Quote
Rebecha Pucontis wrote:Octoven wrote:It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? The thing is, some people will literally complain about anything, that's what they do, its like a hobby to them. These are the kind of people that would have probably even complained about something as good as sliced bread. And also there are some massive exaggerations too. Sorry but I don't believe people who said they threw up because of this effect, your just being ridiculous, and you should feel bad.
You should feel bad for your lack of empathy. If anything you seem to be the one trolling legitimate feedback that you don't like.
Why not just stick to posting constructive feedback of your own instead of criticizing the feedback of others describing their own subjective experience of the proposed changes? |

Messoroz
AQUILA INC Verge of Collapse
360
|
Posted - 2013.05.12 18:07:00 -
[188] - Quote
Wormhole jumping is EXTREMELY weird. You end up focusing on the wormhole ala stargate for like 10 seconds, and then just appear in the other system. No transition at all. Granted a wormhole is different than a stargate but there should either be a loading bar or a transition effect of some sort. |

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.12 20:16:00 -
[189] - Quote
Sarmatiko wrote:Octoven wrote:To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. Not sure if trolling, station alt that never jumped more than ten jumps in row on Sisi or just plain stupid.  You can feel as special snowflake that eats all raw features with smile on your face without providing any adequate critique, but the majority strongly dislikes post-jump camera tracking and it will go, whether you like it or not. If post-jump tracking will stay in current state, then CCP will get another forum disaster similar to Inventory UI in the next minute after Odyssey release. You don't need a crystal ball to predict this.
Actually I set a course from Jita to the furthest system on the edge of the map I could get to SPECIFICALLY to test the longevity of using this feature, I have to admit after jumping for a very long period of time I felt no worse then when I started. If you had read my earlier post I am actually in support of removing post-tracking cams please don't assume by my supporting the entire effect that I don't think there isn't room for improvement; however, there is no need to completely remove the feature either.
Utremi Fasolasi wrote: You should feel bad for your lack of empathy. If anything you seem to be the one trolling legitimate feedback that you don't like.
Why not just stick to posting constructive feedback of your own instead of criticizing the feedback of others describing their own subjective experience of the proposed changes?
Forgive me, but nagging about a feature in an attempt to completely disable it is not constructive feedback either. If you are providing a means to enhance it such as the session change optimization or lack of cam-tracking at the end of the effect then yes that would be constructive feedback. However, the effect is integrated into the database and thus the entire effect will most likely stay as it is. As I have stated multiple times though, I believe the post-tracking cam is un-needed and is most likely the culprit to so many not feeling well (if they are indeed throwing up).
marVLs wrote: Please only change that camera movement on gate activation for something else, it's getting real boring and don't feel like game
CCP has stated several times they dont want to make eve feel like a game, they would rather it be more like their trailers with realism. Also, that same level of realism is what drew me to this game in the first place, it was the only space game that everything scaled right and provided a sense of reality and immersion.
However, correct me if I am wrong...you want to change something that is animated and moving to something that isnt and doesnt move because the moving bits make you bored??? Sorry, but logically that makes zero sense to want something still shot over moving because you are bored.
Messoroz wrote: Wormhole jumping is EXTREMELY weird. You end up focusing on the wormhole ala stargate for like 10 seconds, and then just appear in the other system. No transition at all. Granted a wormhole is different than a stargate but there should either be a loading bar or a transition effect of some sort.
You will be pleased to announce that in CCP's effort to enhance this effect, one of the things they are looking at is adding this into wormholes and bridging  |

Logan LaMort
Screaming Hayabusa
1337
|
Posted - 2013.05.12 20:41:00 -
[190] - Quote
Logan LaMort wrote:
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
By the way, this is what I was talking about.
|
|

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.12 20:50:00 -
[191] - Quote
Logan LaMort wrote:Logan LaMort wrote:
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
By the way, this is what I was talking about.
Most of the gates will not need this as they have a direct opening from back to front; however, yes the Gallente gates are backasswards lol so I would support the offset cams on them so you arent going through the plating of a gate and defying physics.  |

gawrshmapooo
Es and Whizz Hedonistic Imperative
1
|
Posted - 2013.05.13 02:29:00 -
[192] - Quote
Most of the gates will not need this as they have a direct opening from back to front; however, yes the Gallente gates are backasswards lol so I would support the offset cams on them so you arent going through the plating of a gate and defying physics. [/quote]
Eve and physics in the same sentence :D
|

Haseo Antares
Corollary Forest Fairytail.
36
|
Posted - 2013.05.13 03:06:00 -
[193] - Quote
I support the "war" against loading bars.
However, I do not support this particular campaign. Don't get me wrong the jump animation is VERY cool - with the exception of uncontrollable camera movement...that is annoying. Failing to extend similar to animations to cynos, whs, docking/undocking session change sequences may seem half-assed to the new customers this animation targeting. IMO the new jump animations should not be released until all session change sequence animations can be updated. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |

Montevius Williams
Eclipse Industrial Inc
521
|
Posted - 2013.05.13 04:36:00 -
[194] - Quote
CCP Sisyphus wrote:Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
System transitions are amazing. I have a question:
1. It looks like when in the Jump tunnel that "star streaks" are passing by. Are these representative of stars you pass in interstellar space? If so, nice touch. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Desukupus
FSPalm Banderlogs Alliance
2
|
Posted - 2013.05.13 06:15:00 -
[195] - Quote
Change the wild camera swing into a short "align" animation, synched with gate animation and followed by actual tunnel without fading UI. Here, problem solved, it still is very similar to mission gates and warping, just a different way to move. Would actually probably do more for smooth transitions than camera swings. Oh, and just in case. Hands off my cam It looks where i need it to. |

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 07:12:00 -
[196] - Quote
Smoking Blunts wrote:Octoven wrote:Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right? To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room.. the tracking cam can be turned off, can this much more annoying jump gate thing be turned off?
As stated before, the jump effect is integrated into the DB just as the texture for your standard raven or apocalypse. Just there is no way to turn it off, there is no way to turn this off either. CCP can either keep it all on or turn it all off. Sorry, but Im with CCP on this one, it seems quite stupid for a few players to say, "hey, we dont like this get rid of it." Especially when the majority like the effect overall. The only issues ive been hearing are due to the post-jump tracking cam, THAT actually can be turned off I believe. They have pretty much optimized the session change due to this effect.
If you can think of a way to enhance these effects, I encourage you to voice those opinions; however, asking for them to completely remove an effect just because you and a few others are un happy isn't going to happen. CCP has already said, they are destroying this whole concept of fade to black, loading bars, and such. They will be cannibalized by the new effects that come out. So no, the effects will not be disabled sorry. |

ISquishWorms
202
|
Posted - 2013.05.13 11:45:00 -
[197] - Quote
Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game.
I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to.  . |

Herroth
Impaired Morality
2
|
Posted - 2013.05.13 17:02:00 -
[198] - Quote
my only qualm with the new system transition is when it fades out a window I am trying to read or a chat I am trying to type in. I keep thinking, "Hey, I was doing something!" |

Lord Xyon
Old Timers Guild Inc.
6
|
Posted - 2013.05.13 17:11:00 -
[199] - Quote
My only issue with the jump transition is your windows disappear.
Many times in war or just traveling in more dangerous areas I jump through a gate only to see in the overview an enemy uncloak before the screen transition. So I now can expect him on the other side. Or I know he was hiding waiting for me to pass through before warping off. With the jump transitions now all the windows disappear and you can't see whats going on.
I would love to have my chat windows and overview stay on top. |

bowlofmilk
Aliastra Gallente Federation
22
|
Posted - 2013.05.13 20:55:00 -
[200] - Quote
I like the new jump affect the first time i saw it. Now i want to turn it off. it gives me a slight headache and i feel like i am now playing "Jump tunnel online"
Please give us the option to keep our UI windows visible.
|
|

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 21:09:00 -
[201] - Quote
ISquishWorms wrote:Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game. I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to. 
Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often. |

Babbette
Steel Dogs
0
|
Posted - 2013.05.13 23:20:00 -
[202] - Quote
Looks cool and all but I absolutely hate the fact that it pulls me camera around automagically. Please put an option to turn that off in. |

CirroWing
Athanah Industries
6
|
Posted - 2013.05.13 23:52:00 -
[203] - Quote
The new sensor overlay doesn't fade out properly (or just not fast enough) in the jump gate transition.
How to reproduce: - enable the option to turn the sensor overlay on permanently (the green scanning effect keeps spinning) - Jump through stargate right before the green sensor sweep texture would pass over your screen. Since the green sensor overlay texture is only visible on +/- 25% of your 360 degree view at any given time, this takes some timing.
Well timed example picture included below :) http://i.imgur.com/201yo48.jpg
Note how weird this looks, especially at the edges of the jump animation, even though you wouldn't see this 75% of the time, it's still something that you'd occasionally get a glimpse of and think, hmmm, not quite right.
The diamond '<>' shaped icons for the anomalies and signatures in space on the sensor overlay do disappear fast enough, at least fast enough for me to notice. Might still be an idea to spawn a few of those behind a gate's alignment and test it, kinda hard to find such a situation in-game.
Otherwise, everything looks awesome!
[Ninja edit] Also had a little better look at my own screenshot, you can also still see the destination route plotted in space. could be removed depending on how cinematic you want to make the jump effect. |

CirroWing
Athanah Industries
6
|
Posted - 2013.05.14 00:24:00 -
[204] - Quote
Also, in addition to the earlier mentioned fitting menu and item preview renders staying up, the tutorial window and mouse-over popups (including the top left system info/autopilot/incursion/faction warfare icon mouse-overs)
http://i.imgur.com/qYIzSje.jpg http://i.imgur.com/dySVjKG.jpg |

Terrorfrodo
Renegade Hobbits for Mordor
448
|
Posted - 2013.05.14 08:34:00 -
[205] - Quote
After having travelled 40 jumps on Sisi, I noticed some things:
1. The transition animation, except for the first cool and new part with the gate, is actually very similar to warping, so I always get confused when only half-paying attention... am I warping to the next gate or am I jumping? It's surprisingly disorienting. Maybe you should change the jumping so it's not like a warp tunnel, but something else.
2. The fading out of the UI, especially chat channels, is indeed quite disruptive, even if it enhances the cool new effect. Currently, you only lose the ability to read and write in chat for 1-2 seconds on every jump, with the new system this would become a lot more. This is not good. I think you need to either make the fade-out optional or to at least not fade out the open chat windows. . |

impli
Tr0pa de elite. Pandemic Legion
35
|
Posted - 2013.05.14 09:29:00 -
[206] - Quote
Hi,
some more information's related to the transition. Any open Window like 3d view of a ship, fitting screen etc stays open during jump. More specific all 3d renderings stay open UI fades...
greetings |

AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
743
|
Posted - 2013.05.14 10:40:00 -
[207] - Quote
Finally got around ot playing in SISI a bit and the new jump feature although its very pretty just dosent feel right.
1. After every jump it spins your camera round and zooms you incredibly close to your ship, meaning after every single jump i have to zoom out again and try and work out where i am and where im going
2. It seems to take longer than the load bar for some reason
3. All of your chat windows just disappear while your jumping and wont come back until grid has loaded after the camera spinning animation, this disconnects me from overview/scanner/fleet chat/broadcasts for too long
just my little bit of feed back sofar Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |

ISquishWorms
205
|
Posted - 2013.05.14 11:52:00 -
[208] - Quote
Octoven wrote:ISquishWorms wrote:Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game. I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to.  Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often.
I don't mind change at all so please do not assume that I have an issue with change as a whole. Assumption is the mother of all f ups. Are you one of those that also assume that because you are in highsec you are safe? (Just asking)
As for suggesting playing a different game that does not change often really is that the best you could come up with, think about your reply. If I was to change game that would be a change in itself and mean learning a completely different game and thus would mean that I was happy to make a change and learn something new. I have been playing EVE since 2008 I think I have seen a lot of changes and obviosuly been ok with them up until this point don't you?
I have a problem when change is for the worse, I appreciate that this is just my personal view and that some will like this change, I was simply expressing my own personal feed back sorry if that bothers you. I thought that is what CCP was after in these posts about up and coming changes along with bug / issue reports.
Anyway I have been thinking some more about the new transition. I now think that maybe the reason I get the feeling that I am being taken out of game to watch an animation is simply because the UI (windows) are being removed and hidden from us. Maybe having the interface that we use to interact with the game removed is causing me to have the disjointed removed from the game feeling. Perhaps all that is needed is for the UI (windows) to remain on screen like some others have suggested in this thread already for other reasons. I can't really tell if this would change my perception though without having the chance to try a jump where the UI remains on screen. . |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
306
|
Posted - 2013.05.14 12:03:00 -
[209] - Quote
Yes, option to not remove all windows would be great.
The fact it happens only reinforces my belief that you (CCP) did not truely test and question the "why are we doing this particular thing" with yet another part of an expansion...just like believing that not a single player PREFERRED to use multiple inventory windows to be more efficient...even after a month of us saying we wanted that back....
Seriously, what do you guys do with all your development time...you create an idea, without really truely researching what the player base would like, code it to where it 'functions'...then do no peer testing, except, "look at this shiney feature i just made, isn't it pretty"....then....no second set of reworking until its almost on TQ? (or in alot of cases months AFTER it is on TQ)
There are many examples of this, some even as detrimental as neutral repping war targets while they were being shot at, then not saying a word until almost 2 months later. (likely after you received thousands of petitions before you realized it was 'not as intended') http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Laylle Nightblade
Grimm Hounds SONS of BANE
2
|
Posted - 2013.05.14 15:25:00 -
[210] - Quote
1) I've noticed some jumpiness (*not* FPS loss) during the animation where it rotates around to the back of the gate. Doesn't happen very often.. maybe 1 out of 10 jumps if not less.
2) I noticed that if you press alt ("look at" modifier) right after landing that the camera stops rotating back to the gate. It would be nice if you could hold down alt *during* the gate animation to override the camera rotation entirely. (Right now alt only stops the rotation if you press it *after* landing).
3) The radial menu does not hide during the animation, and only goes away at the point the client has changed systems. |
|

Brainless Bimbo
Pator Tech School Minmatar Republic
40
|
Posted - 2013.05.14 15:40:00 -
[211] - Quote
One thing that areally bugs me...
U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.
pretty please
|

AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
744
|
Posted - 2013.05.14 17:14:00 -
[212] - Quote
Brainless Bimbo wrote:One thing that areally bugs me...
U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.
pretty please
This and keeping all of your windows open and you have an awesome feature. The thing is i get thereason for this is to make it feel more seamless but by taking away your windows it actually makesit feel less seamless and more disjointed. It also makes 0 sense in terms of you flying a spaceship losing your interface.
Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
|
Posted - 2013.05.14 17:25:00 -
[213] - Quote
Someone else may have posted this before but try keeping the fitting window open whilst the nice new stargate transition effect takes place. I get a nice circle with a lovely picture of my ship displayed in it - basically the fitting window picture of my ship.
Also having the map window open when you transition has some unexpected results. All the text info for the planets and scan range fade out but you are left with the trajectory cirlces. When you arrive in the new system this all gets resolved correctly for the new solar system you are in.
|

Shalua Rui
Rui Freelance Mining
12738
|
Posted - 2013.05.15 11:07:00 -
[214] - Quote
Love it, looks really stylish!
Bt, as some people here already mentioned, it does strange things to UI. I say, either shut down/reboot the UI as a whole when jumping (making it a lore "feature") or keep the UI intact. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:23:00 -
[215] - Quote
the final turn to face the gate--I find myself dragging the camera to undo that, every time. it is the opposite of intuitive
also: star wars warp. this warp tunnel has a very low-poly look http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
7
|
Posted - 2013.05.15 16:37:00 -
[216] - Quote
Logan LaMort wrote:First of all, amazing!
Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time.
This is what i wanted to say. Please fix :)
|

Cerebus5
Happy Endings. Raiden.
4
|
Posted - 2013.05.15 17:11:00 -
[217] - Quote
This looks really cool, but I think it would be less disorienting if the camera lock wasn't needed, and we could still move the camera around, like in warp. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.16 09:35:00 -
[218] - Quote
CCP Sisyphus wrote:Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
CCP Sisyphus,
Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through it to a neighboring system. I wouldn't be surprised if other people are experiencing similar experiences.
For me, the major problem is when the camera zooms in and is locked onto my ship. Possibly by removing the camera lock it would prevent a lot of the jostling around and simply zoom in without any jerking movement and motion?
Furthermore, I was thinking that a button/checkbox can be built into the Escape Menu in the Eve Client so the system transition effect can be toggled off. It's a shame because I really like the effect but it makes me so dizzy I wouldn't be surprised if I had a seizure. I don't mean to be upsetting anyone but this is a major concern of mine in which would ruin the overall experience of this game. I don't want to see it come to that point.
Not expecting for you all to resolve this come patch day on June 4th. As long as it can be out as soon as possible to toggle off the system transition that will be great!
|

James Razor
RazorCorporation Crystal Lights
39
|
Posted - 2013.05.16 09:56:00 -
[219] - Quote
My experience so far:
While the new animation is nice, it looks almost the same as the warp effect if u warp through a planet. The warp tunnel also sometimes isnt consistens, meaning i see things behind the warp walls at the side, dunno if thats intended to be that was.
Also, camera-behaviour is getting annoying after a couple of jumps, especially the tracking camera and the fact that it twists around so much after u enter the system.
Also, no matter how much optimization u put into this, it takes CONSIDERIBLY longer than the current transition from system to system.
I got a 100.000 MBit/s Cable conncetion here and a good gaming computer to allow me to play and for me it takes at least double the time, tripple if i take into account how disorientating the camera behaviour is. That needs to be changed and the activation of the tracking camera needs to be undone. Old Bitter Veteran, EX-GBC / EX-IT Member. |

Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.16 10:04:00 -
[220] - Quote
I hope that the new wormhole transition is only work in progress, otherwise it's a bit poor to only have a fade to black with no tunnel. G££ <= Me |
|

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 10:30:00 -
[221] - Quote
Altrue wrote:I hope that the new wormhole transition is only work in progress, otherwise it's a bit poor to only have a fade to black with no tunnel.
You will be happy to know CCP has said they are looking into adding this effect to jump bridges, jump drives, and wormholes soon :) |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 11:13:00 -
[222] - Quote
Thank you thank you thank you thank you for turning off the tracking cam at the end of the jump animation <3 |

Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 18:09:00 -
[223] - Quote
I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen. |

Smoking Blunts
ZC Industries Dark Stripes
422
|
Posted - 2013.05.16 18:11:00 -
[224] - Quote
why does the camera now reset to zoomed in after jumping.
I want it zoomed out until I zoom in, why are you making me reset it after each jump?
where are all my UI windows going?
plus side, less camera movement on the whole. but I would still like to turn this off please OMG when can i get a pic here
|

Qual
Cornexant Research Sleeping Dragons
29
|
Posted - 2013.05.16 21:02:00 -
[225] - Quote
Please dont touch my camera angle nor zoom level.
If you insist on the swivel transition instead of a much cleaner direct cut scene version of the jump animation, at least reset my camera when the transition is done with a direct cut. (Or swivel back if you REALLY have to. Urgh.)
I always travel zoomed out. TBH honest I always play zoomed out. Having to zoom out after each jump is beyond annoying.
Pretty please. (As a bonus you will avoid getting threadnaughted by your players after the patch. Yes, it is THAT annoying...) |

Einar Matveinen
Shimai of New Eden
19
|
Posted - 2013.05.16 22:23:00 -
[226] - Quote
I don't like too much new wormhole jump effect ...  |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
197
|
Posted - 2013.05.16 22:42:00 -
[227] - Quote
Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on. thhief ghabmoef |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 23:43:00 -
[228] - Quote
Fronkfurter McSheebleton wrote:Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on.
Actually to be honest, the wormhole can be entered from any direction, Id say probably the easiest way is to allign the cam to the nearest planet and have the cam go through the hole toward that planet. This would give a fixed point of reference I think. |

Rain6639
Team Evil
392
|
Posted - 2013.05.16 23:58:00 -
[229] - Quote
my orca character doesn't look at the gate after jumping, and the only thing I did differently was toggle C a couple/few times during warp. it's the only client that doesn't do the final "look at the gate" after jumping. EDM? you mean EFM-á| Rain6639 > hey. how bat is the phone right now |

Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 00:17:00 -
[230] - Quote
Still have the central ship picture from the fitting window present over the warp tunnel if fitting window was open when jump made.
camera now stays at range, or is that an artefact of fitting window, will check tomorrow |
|

Chris Winter
Zephyr Corp V.A.S.T.
105
|
Posted - 2013.05.17 00:28:00 -
[231] - Quote
Octoven wrote:Fronkfurter McSheebleton wrote:Max Kolonko wrote: WHY cant we get EXACTLY the same graphics animation for WH?
Wormholes don't "point" anywhere like the stargates do. I'd imagine the effect relies on having two points, or one point an an axis, to align itself on. Actually to be honest, the wormhole can be entered from any direction, Id say probably the easiest way is to allign the cam to the nearest planet and have the cam go through the hole toward that planet. This would give a fixed point of reference I think. Or just the line from the ship to the wormhole... |

seth Hendar
I love you miners
53
|
Posted - 2013.05.17 08:55:00 -
[232] - Quote
my impressions on the new jump animation
1- graphic are good, nice job, i love it
2- this is a bit more immersive, but not completely (see below for details)
3- the camera ressetting and spinning is annoying passed the first jump
As CCP stated, the main purpose for this animation is supposed to be les "cuts" in the player experience, but i think that, while this is a good step in this direction, it as not totally achieved is goal
i would suggest that the jump transition to be closer to the warp one:
-once at the gate, make ship vanish with the animation, then rotate camera to the correct angle for the new (awesome) animation to start (like it is now)
-then play the animation, but keep the whole UI, just refresh it accordingly (mid animation, switch system relative info like name etc.., clean overview, and instead of "warping...", the speed bar would display "jumping....", no need to have the "warp bubble / distance etc..." here, just leave this blank, we dont care)
at landing, no camera movement, camera is behind ship and retain it's zoom level (the one it had prior to activating the gate)
this would, for me at least, be a really smooth jump experience
the feeling as it is in sis curently is like you replaced a ugly progress bar by an great cut-scene, but it remain a "cut" in the experience |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.05.17 11:23:00 -
[233] - Quote
Chris Winter wrote:I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen. +1
I know CCP wants everyone to enjoy their new gee-whizz-bang effect, but it'll still look great with the UI in front of it and we won't have a disjointed UX.
Aside from that the removal of auto-tracking camera on the gate is great, but I'd like the game to maintain the original zoom level if possible. |

Fafer
Tr0pa de elite. Pandemic Legion
40
|
Posted - 2013.05.17 12:35:00 -
[234] - Quote
I applaud to your efforts in making this game better, and more attractive.
However I would like to point out that one must be careful with the effects - they may become irritating after you seen them few times. Especially I would like to point out that experienced pvp players does not care about non-pvp related effects, and that they turn off all except missile, turret and ewar effects, often in low graphic mode.
Also another reason to turn of the effects is that player that are hooked on EVE play long sessions, and effects are detrimental to their eyes. All those contrasted nebulas, glowing clouds in PVE sites, not to mention the SUN! are hurting the eyes.
Please enable us to at least customize the contrast, if not turn off the unneeded effects at all.
|

Droidyk
Maniacal Miners INC The Omega Industries
28
|
Posted - 2013.05.17 13:19:00 -
[235] - Quote
Those jump sounds are changed.. Why? they sounded much better in the first odyssey patch on sisi.. why are you always change things from awesome to worse.. There is huge gap with no sound in the middle of the jump transition and then there is always two or three same sounds with bass. There has been much more diversity in those sounds before the latest update of odyssey now they are almost boring cause you muffled all of those different sounds to three or four different jump transition sounds, before I ve registered at least 10 awesome different ones for every jump. |

Velarra
218
|
Posted - 2013.05.17 14:50:00 -
[236] - Quote
Following the recent sisi patch on the 16th, the forced camera movement when activating a star gate remains a nausea inducing issue. |

Adan Natrier
Paladin Order Fidelas Constans
9
|
Posted - 2013.05.17 17:33:00 -
[237] - Quote
From flying around a bit (a lot) on sisi It seems to me that, if the tracking camera is off, the camera shouldn't turn to look down the gate as you go through it. If tracking camera is on, it should - like how it now tracks back on jump exit, and is behaviourally consistent with how the tracking camera works. If it's not supposed to track, that camera has no business moving of its own accord. I like the effect, and I can manually spin the camera in 'jump' anyway - this just puts it back in players' hands, without adding any more options selections or tickboxes than already exist.
There was an update not so long ago that kept zoom levels constant between changing ships in space. And yet the current jump cam does. When I'm not using tracking - I don't mind it pulling the zoom in, so much as it changing direction. This is not comfortable for a sense of preserving orientation when there's no visual reference, but I'm not going to pretend it's making me sick.
I care about vanishing UI less than some, as I basically fly everywhere manual. But it'd be nice if it were possible for it not to.
One more thing, the discovery/new sensor overlay visual when it's running gets cut by the system transition 'hole' like it were foreground (except, transparent parts of the hole still cut; some overlapping alpha thing). To reproduce allow for the scan running behind the direction the camera will look down the gate, then jump. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 20:36:00 -
[238] - Quote
Chris Winter wrote:I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and going through the gate completely interrupts that by hiding everything--even if I had to briefly pause what I was doing during a jump with the previous method, it interrupted my flow less to have the stuff stay on screen.
I also agree with this statement. At the very least the chat and other signifcant mission crtiical windows should still be fully functional and since the IGB maintains its display while jumping don't see why it can't be adjusted in future patches.
I think the reason for the hiding is probably realted to the fact that for a split second or two while jumping, currently on TQ, the UI has no functionality and just simply loads the next system. With that said the jump animation is significantly longer period of delay so I think that is the reason a lot of people are unhappy with the hiding of the most of the UI during jumping proceedures.
I think an option to toggle off all animations should be developed soon. That way if the animations were toggeled off then it would remain as it is now on TQ but allow people who aren't bothered by the animations leave them enabled. This would make the Eve Client much more robust and meaningful. |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 23:11:00 -
[239] - Quote
Chloe Celeste wrote: CCP Sisyphus,
Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through it to a neighboring system. I wouldn't be surprised if other people are experiencing similar experiences.
For me, the major problem is when the camera zooms in and is locked onto my ship. Possibly by removing the camera lock it would prevent a lot of the jostling around and simply zoom in without any jerking movement and motion? ....
Just reporting that I checked out the changes in the system transition aka jump animation and at its current state on 5/17/13 and it no longer makes me dizzy or hurts my eyes anywhere close to the degree that it did previously and it's within tolerable limits.
CCP - Thank you very much for addressing this major concern rather quickly.
To give additional feedback, in current design the camera snap to is a bit quick and fast and that is the only thing I would improve upon at this point. Wouldn't want anyone to get whiplash, lol. However, if this is the final design I know I'll be able to continue enjoying Eve and be able to view the animation too!
Kudos CCP! |

Mohr Cowbell
Dreddit Test Alliance Please Ignore
498
|
Posted - 2013.05.18 00:00:00 -
[240] - Quote
I would like to have wild guitar licks played while jumping. Immersion. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5118
|
Posted - 2013.05.18 00:23:00 -
[241] - Quote
I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong. Traffic control does not mix with the new system transitions. http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24s The UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all. This is really problematic and it needs to be fixed. -áMy (mostly boring) Youtube channel. |

X4me1eoH
Reverse Side.
57
|
Posted - 2013.05.18 08:32:00 -
[242] - Quote
Sorry bad engish, google translate.
the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game. |

Smoking Blunts
ZC Industries Dark Stripes
423
|
Posted - 2013.05.18 09:05:00 -
[243] - Quote
James Amril-Kesh wrote:I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong. Traffic control does not mix with the new system transitions. http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24sThe UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all. This is really problematic and it needs to be fixed.
that wasn't even under heavy TiDi.
fix the hidden UI issue or let us turn this off. please OMG when can i get a pic here
|

Qual
Cornexant Research Sleeping Dragons
30
|
Posted - 2013.05.18 20:14:00 -
[244] - Quote
Are you listening CCP?
- Dont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.)
- Dont change zoom level from jump start to jump end.
- Dont hide chat windows.
All these things work in the current EVE client, and their absence are to be considered bugs in the test build. Fail to fix these and you WILL have an issue on launch day. |

Aglais
Liberation Army Li3 Federation
279
|
Posted - 2013.05.18 21:28:00 -
[245] - Quote
X4me1eoH wrote:Sorry bad engish, google translate.
the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game.
Yes- I very much think that the rest of the UI disappearing when you jump is a poor decision; that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying. |

Caljiav Ocanon
12
|
Posted - 2013.05.19 00:34:00 -
[246] - Quote
Aglais wrote:that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying.
I was just on the test server and this wasn't happening to me...However the camera was just zoomed out really far after every jump, mind you I have camera tracking turned off. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Ruze
Next Stage Initiative Trans-Stellar Industries
272
|
Posted - 2013.05.19 02:30:00 -
[247] - Quote
Two major issues with gate transitions.
- There is no animation for the destination gate. This means that there is no warning for those in the destination system that someone is arriving at that gate.
- There is no gate sound to signify warp. No more audio warning that a gate has been used.
Both are significant penalties to gate camps. Arrival system camps were already easy to break. Now they will be almost completely useless. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Faulx
Brother Fox Corp
179
|
Posted - 2013.05.19 04:12:00 -
[248] - Quote
Reiterating: loss of UI during jump effect is extremely annoying.
*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling from one system to another. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Ruze
Next Stage Initiative Trans-Stellar Industries
273
|
Posted - 2013.05.19 04:24:00 -
[249] - Quote
Faulx wrote:Reiterating: loss of UI during jump effect is extremely annoying.
*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling along a route of systems.
Make it an option, at the very least. Though, I understand that you can't make changes in that UI ... chat, market, etc ... while jumping, so it may need a pause cycle in the center of the screen. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Smoking Blunts
ZC Industries Dark Stripes
427
|
Posted - 2013.05.19 21:14:00 -
[250] - Quote
just been in a fleet on tq. local was at 900.
on the way home under massive TiDi, with jumps taking 3-4 mins easy. was nice typing in corp chat while waiting for the next system to load.
im going to miss that OMG when can i get a pic here
|
|

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
65
|
Posted - 2013.05.20 03:22:00 -
[251] - Quote
the transition should be made an option. its ok sometimes , but honestly the transition from the jump into a tube of clouds and then some wild left to right angle or what ever camera view it turns makes me spindle after some system jumps. feel like getting sea sick. and then again warping, but this warp tube is ok. the jump transition more annoiyng , the first time you see it. it is an a nice effect after some time it just annoys and i would like to have just as it is like now. |

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
65
|
Posted - 2013.05.20 03:34:00 -
[252] - Quote
i have the feeling that the time it takes to be in the new system after initiating jump takes longer...
if my client has loaded all data , the animations should be stopped at once and i should be at once be ready to take actions. I got the feeling this is not actually happen.
|

Dasani Waters
Obstergo Polarized.
5
|
Posted - 2013.05.20 09:56:00 -
[253] - Quote
The new system transitions are a beauty to behold, and it's obvious that a lot of effort has gone into making them seamless and smooth. However, the disappearance of the user interface while the animation is in effect is quite jarring and actually disrupts the immersion much more than necessary.
On the live server, one can chat and browse windows with minimal pauses while transiting systems. On the test server, however, pursuing similar activities results in a major interruption every time the user interface disappears while the system changes. Please allow us to interact with the user interface while a system transition is in progress. A slight pause while our windows are updated (much like how the transitions work now on tranquility) is much less intrusive than a complete blackout of the interface. |

Yigal Tzadok
Relentless Terrorism
12
|
Posted - 2013.05.20 10:34:00 -
[254] - Quote
pro tip to CCP: never go full ****** |

Speak Silence
THORN Syndicate Black Legion.
4
|
Posted - 2013.05.20 17:00:00 -
[255] - Quote
AngelFood wrote:Say no to cutscenes.
This cutscenes are annoying. |

Speak Silence
THORN Syndicate Black Legion.
4
|
Posted - 2013.05.20 17:06:00 -
[256] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.  It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.
So you're justifying a bad design decision by calling it "the experience" just like all the other companies who ignore user feedback do. I look forward to the new "experience".
|
|

CCP karkur
C C P C C P Alliance
2113

|
Posted - 2013.05.21 14:46:00 -
[257] - Quote
Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

seth Hendar
I love you miners
55
|
Posted - 2013.05.21 15:51:00 -
[258] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. can't wait to test this, keeping the UI and just refreshing what is required (space / system relative info / overview /local) is just what we ask for, the jump might feel, after all, just like a warp powered by a great force to provide the ++ber speed required to cross the immensity between 2 systems.
if this is the feeling we have with this new update, all my props to your team |

Ashlar Vellum
Esquire Armaments
57
|
Posted - 2013.05.21 19:01:00 -
[259] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. This ... is ... awesome! 
New UI and jump animation are only changes I can't wait for on TQ.
seth Hendar wrote:also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)
all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:
the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent
whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules wormhole warp then? or wormholes are cyno related |

Qual
Cornexant Research Sleeping Dragons
32
|
Posted - 2013.05.21 20:48:00 -
[260] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.
One Down, Two To Go. 
GÇóDont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.) GÇóDont change zoom level from jump start to jump end.
|
|

Reiko Hita
Zebra Corp Gentlemen's Agreement
1
|
Posted - 2013.05.22 08:30:00 -
[261] - Quote
Thank god, removing the chat windows would have destroyed the only thing that keeps me from kiilling myself when jumping systems in massive amounts of TIDI. Now if you can stop the camera from gonig full ****** you might just be onto a winner.
Im still interested to see how the transitions will look under full tidi though, will the camera spin in slow motion to the gate. Also can any body confirm the fact that the gate fire has been removed because that blows. |

seth Hendar
I love you miners
57
|
Posted - 2013.05.22 08:38:00 -
[262] - Quote
Ashlar Vellum wrote:CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. This ... is ... awesome!  New UI and jump animation are only changes I can't wait for on TQ. seth Hendar wrote:also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)
all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:
the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent
whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules wormhole warp then?  or wormholes are cyno related
yeah, indeed the whormholes would also need to be looked at, but they would also behave "somehow" like a warp, with a different effect (cf. the eve origin video).
it would be like a cross system warp, but the animation would be different, based on WH instead of gates
|

ISquishWorms
210
|
Posted - 2013.05.22 11:21:00 -
[263] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.
Thank you CCP Karkur, it's nice to have a CCP developer who listens to what their players would like.  . |

Komodo Askold
Legion of Darkwind Order of the Void
41
|
Posted - 2013.05.22 11:28:00 -
[264] - Quote
CCP Prism X wrote:So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid"; I'd find reason to pour some happy down my pants.
I've got something for you:
When jumping through a warpgate, sometimes the new scanner wave that spinds around your ship gets in the middle of the screen when the new warp animation starts. That animation begins with a 'warp tunnel' opening in the center of the screen as a distorted area.
The problem is that when that warp tunnel appears over the scanner wave, they simply overlap in an ugly, rude way, as it seems the distortion effect was not made for also distorting the scanner wave effect.
Sorry for no screenies, but it happens often enough to be easily located. Hope this heps you :) |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
126
|
Posted - 2013.05.22 11:42:00 -
[265] - Quote
As above. The scanner sweep needs to be aborted the instant you start to jump. |

Smoking Blunts
ZC Industries Dark Stripes
485
|
Posted - 2013.05.22 15:14:00 -
[266] - Quote
chat channels staying is win.
can you just fix the issue with the camera in the desty system zooming in. I have it zoomed out for a reason, I want it to stay where I left it please.
but other than that, much faster loading and smoother. fix that zoom issue and its win OMG when can i get a pic here
|

Rhea Rankin Nolen
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.22 18:43:00 -
[267] - Quote
Main issue I have is forcing the camera.
In current system there is a few seconds time, after initiating the jump and before the transition, during which I sometimes look around to see if someone is landing on the gate or someone decloaked on the gate etc.
The new system that forces the camera after hitting the jump button, won't allow this.
If camera rotation during jump would be available, it would be perfect. |

Qual
Cornexant Research Sleeping Dragons
34
|
Posted - 2013.05.23 21:54:00 -
[268] - Quote
Ok, just came off the test server.
Two Down, One To Go:
GÇóDont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.) |

Chris Winter
Zephyr Corp V.A.S.T.
109
|
Posted - 2013.05.23 22:39:00 -
[269] - Quote
Latest version looks great. |

Alvatore DiMarco
Capricious Endeavours Ltd
136
|
Posted - 2013.05.24 05:21:00 -
[270] - Quote
I dunno if it was SiSi or something on my end, but the sound for jumping which used to perfectly synchronized with the animation seems to have jumped ahead of the animation by about a full second.
Also, it seems as if the sounds for system-jumping have been changed. If so, the original sounds for the jumping were better. These new "lite" system-jump sounds are.. they don't feel substantial at all.
FYI: For anyone who's somehow still complaining about the camera panning this way or that after a jump, turn off your tracking camera and the panning won't happen. |
|

Smoking Blunts
ZC Industries Dark Stripes
545
|
Posted - 2013.05.25 08:31:00 -
[271] - Quote
they fixed the camera movement zooming in crap yet? OMG when can i get a pic here
|

Alvatore DiMarco
Capricious Endeavours Ltd
140
|
Posted - 2013.05.25 10:36:00 -
[272] - Quote
I'm not sure exactly what you're talking about, but the camera no longer pans towards the nearest stargate at the end of a jump if you have your tracking turned off. It also no longer resets the zoom level, returning you to the same zoom you had prior to jumping. The initial animation of zooming out and alining with the gate as well as the actual travel effect, however, remain unchanged. |

Samroski
Games Inc. The Night Crew Alliance
218
|
Posted - 2013.05.25 15:25:00 -
[273] - Quote
I've just got on the test server and seen this effect for the first time.
Firstly: it is awesome. Looks great, and gives you a sense of travel between systems. Great work.
Secondly some feedback: The initial alignment of the view as it becomes parallel with the gate seems a bit forced, and takes a fraction of a second longer than it should. Once this alignment is complete, only then does the jump effect start.
Ideal would be that as the view is aligning, the jump effect should begin, sort of sucking you into the gate and beyond.
This would also cut down the slight delay to a desirable/tolerable level. Happiness is a warm gun, mama. |

Lynx Mercury
Foxer Nation
0
|
Posted - 2013.05.25 18:38:00 -
[274] - Quote
Can i have an option to keep my neocom open or not (chat, menus, capacitor, etc), i don't like the fact that i can't type for a while when using gates. |

Velarra
225
|
Posted - 2013.05.25 22:47:00 -
[275] - Quote
Not sick anymore. The pause before the jump through the tunnel, & lack of camera movement on landing on the other side of any gate jump resolved nausia thank you.
Thank you.
Thank you very much. |

Ordellus
ORI Ground Forces
8
|
Posted - 2013.05.26 05:15:00 -
[276] - Quote
New jump effect is great. 
The only thing I perceive as a problem is the ship alignment / camera rotation on jump effect end. It ruins the illusion by reminding you that the ship did not just land at it's location but was instead placed there.....
Problems: 1) The camera rotation at arrival is disorientating, and feels unnatural. Example: I leave alenia through a stargate that is facing west and downward at 120 degrees. Upon jump effect end however my ship is facing north and at a level zero degrees. The camera then proceeds to rotate from it's facing of west/down 120 around the newly loaded ship to point at whatever....
Solutions: 1) If possible align the ship on XYZ axis to have the same direction and angle facing that the camera has upon "arrival". This will further support the illusion. Example: I leave alenia through a stargate that is facing west and downward at 120 degrees. Upon jump effect end however my ship (and camera) is facing west and downward at 120 degrees.
Now I realize that even if the ship/camera could be place at an angle it would probably being to level itself b/c of the lack of motion. However I think this would be less of a jarring experience than the current issue.
In closing, I suggest refining the illusionary system change experience to be as seamless and immersive as possible.
Also - Thank you CCP for taking player suggestions to heart.
|

Alvatore DiMarco
Capricious Endeavours Ltd
146
|
Posted - 2013.05.26 05:20:00 -
[277] - Quote
Velarra wrote:Not sick anymore. The pause before the jump through the tunnel, & lack of camera movement on landing on the other side of any gate jump resolved nausia thank you.
Thank you.
Thank you very much.
--- Edit:
On the other hand, you're still forcibly panning the camera around before the jump. If zoomed out from the gate, or one's ship, the camera is still being forcibly zoomed in & panned without the player's control, consent / expectation of movement.
A switch / option that would remove or enable all forms of forced camera pans or camera zooms (in or out) , would be good.
That camera panning and zoom is required in order to facilitate the effect correctly.
A simple fix to your "unexpected camera movement" is to simply say "I'm jumping, so the camera's going to move." The solution to your "I didn't consent to the camera moving" is "I consented to jumping, and the effect is part of the jump."
You are not going to try to "I'm getting motion sickness" and "I don't have 200% full control" the devs back into sticking us with that terrible jump transition we currently have on TQ. You absolutely will not do that. |

Andreus Ixiris
Duty.
2708
|
Posted - 2013.05.26 09:10:00 -
[278] - Quote
The new jump animation is cool, but as I said in another thread and in a bug report (which was dismissed as "unreproducable" even though I really couldn't have put any more detail into the reproduction steps than I did) there's a disconnect between the audio and the visuals. The traditional stargate "swoosh" sound seems like it's meant to begin playing when you start moving through the jump tunnel, but it actually plays a significant amount of time before that happens. Mane 614
|

Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 12:03:00 -
[279] - Quote
it is very nice graphic animation efect, but please make it optional, make turn on/off with old loading bar option for this, something like station environment |

Peter Tjordenskiold
89
|
Posted - 2013.05.26 14:47:00 -
[280] - Quote
It's nice but the camera tracking is disorientating and makes me nausea. |
|

Alvatore DiMarco
Capricious Endeavours Ltd
152
|
Posted - 2013.05.26 14:54:00 -
[281] - Quote
Jack Ogeko wrote:it is very nice graphic animation efect, but please make it optional, make turn on/off with old loading bar option for this, something like station environment
They've already stated that it's impossible to do that. The new transition is completely integrated and there's no way to go back.
Peter Tjordenskiold wrote:It's nice but the camera tracking is disorienting and makes me nausea.
Use the "C" button and turn off your tracking camera before you enter a jump. |

Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 20:20:00 -
[282] - Quote
why i not believe you? |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
57
|
Posted - 2013.05.27 06:35:00 -
[283] - Quote
If you have the new scanner overlay running when you jump through the gate the black background of the tunnel opening obscures instead of blends with the moving green overlay front. Makes the 2d sprites look really obvious. |

Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 06:41:00 -
[284] - Quote
Jack Ogeko wrote:why i not believe you?
Well then, don't believe me. Believe CCP PrismX instead.
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.  It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.
If that's not good enough, then here's a link to the post so you can see it with your very own unbelieving eyes.
https://forums.eveonline.com/default.aspx?g=posts&m=2995561#post2995561
You nonbeliever, you. |

Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.27 16:09:00 -
[285] - Quote
it is very big shame, that it is not option, becouse i see now little difference, with tranquility for advantage for old loading bar, and my unbelieving eyes don't like it, even after longer time at test server. |

Qual
Cornexant Research Sleeping Dragons
34
|
Posted - 2013.05.27 19:15:00 -
[286] - Quote
Camera not going back to its original position after jump is still an issue.
You have fixed UI fade and zoom, but that last one is important to. If it is be course you dont understand what I mean here is the reproduction steps.
1) Disable Tracking Camera. 2) Position camera above you ship looking down on it. 3) Jump though a gate and wait for animation to finish. 4) Notice how camera zoom level has been retained but you are now looking at the ship from the side and not the top.
If you repeat the test on the current TQ build you will see the correct behavior: The camera will stay above the ship looking down.
Please fix this. |

Alvatore DiMarco
Capricious Endeavours Ltd
155
|
Posted - 2013.05.27 19:40:00 -
[287] - Quote
Qual wrote:Camera not going back to its original position after jump is still an issue.
You have fixed UI fade and zoom, but that last one is important to. If it is be course you dont understand what I mean here is the reproduction steps.
1) Disable Tracking Camera. 2) Position camera above you ship looking down on it. 3) Jump though a gate and wait for animation to finish. 4) Notice how camera zoom level has been retained but you are now looking at the ship from the side and not the top.
If you repeat the test on the current TQ build you will see the correct behavior: The camera will stay above the ship looking down.
Please fix this.
Edit: I put in a bug report...
It's not a bug. The camera moves to aim toward where the stargate goes. When the jump finishes, that's where the camera stays. It doesn't swing around or look anywhere else once the jump is finished. In order to do what you want, the whole effect would have to be changed or the camera would have to swing around after the jump - which is exactly what everyone complained about. |

Sirran The Lunatic
Gespenster Kompanie Villore Accords
5
|
Posted - 2013.05.28 04:57:00 -
[288] - Quote
Atomic Option wrote:If you have the new scanner overlay running when you jump through the gate the black background of the tunnel opening obscures instead of blends with the moving green overlay front. Makes the 2d sprites look really obvious.
This is my only "complaint" about the new transition. It does sorta spoil the effect when the sensor sweeps past the tunnel effect just before you go into it and it looks like a blotchy sprite. |

Alvatore DiMarco
Capricious Endeavours Ltd
157
|
Posted - 2013.05.28 05:27:00 -
[289] - Quote
Sirran The Lunatic wrote:Atomic Option wrote:If you have the new scanner overlay running when you jump through the gate the black background of the tunnel opening obscures instead of blends with the moving green overlay front. Makes the 2d sprites look really obvious. This is my only "complaint" about the new transition. It does sorta spoil the effect when the sensor sweeps past the tunnel effect just before you go into it and it looks like a blotchy sprite.
The scanner sweep fades out quickly when you initiate a warp. I've watched it fade out several times, and it seems like that's the exact sort of treatment that jumping needs.
Initiate warp -> scanner fades
Initiate jump -> scanner fades |

Qual
Cornexant Research Sleeping Dragons
34
|
Posted - 2013.05.28 16:25:00 -
[290] - Quote
Alvatore DiMarco wrote:Qual wrote:Camera not going back to its original position after jump is still an issue.
You have fixed UI fade and zoom, but that last one is important to. If it is be course you dont understand what I mean here is the reproduction steps.
1) Disable Tracking Camera. 2) Position camera above you ship looking down on it. 3) Jump though a gate and wait for animation to finish. 4) Notice how camera zoom level has been retained but you are now looking at the ship from the side and not the top.
If you repeat the test on the current TQ build you will see the correct behavior: The camera will stay above the ship looking down.
Please fix this.
Edit: I put in a bug report... It's not a bug. The camera moves to aim toward where the stargate goes. When the jump finishes, that's where the camera stays. It doesn't swing around or look anywhere else once the jump is finished. In order to do what you want, the whole effect would have to be changed or the camera would have to swing around after the jump - which is exactly what everyone complained about.
It IS a bug. Compare it with how it currently works on TQ. They have changed the transition, but in doing that they have broken how the camera works when changing systems. Two different things. As the change is related to transition, not a change to gameplay, this is a bug unless they want to introduce a gameplay change. Apples/oranges. I dont care how they handle the transition. They can cut/swing/fade or have dancing squirrels for all I care. What I do care about is that when they are done, they put me back where I was camara wise, just like they do now. Not doing so is a change of gameplay mechanics. |
|

Alvatore DiMarco
Capricious Endeavours Ltd
163
|
Posted - 2013.05.28 17:58:00 -
[291] - Quote
It's not a bug.
To use your own words, yes it is indeed a change to gameplay. You may not think that changing the transition is a gameplay change, but stop and consider what a fundamental and complete change it actually is. They didn't break anything, they didn't change anything, they removed the old transition completely and put in a whole new one. The old transition is gone entirely. History, extinct, no longer part of the client, consigned to the realm of memory. I don't know how else to continue repeating myself creatively.
Oh, I thought of another way: They didn't break anything, they decided to say "It doesn't work that way anymore."
I tested it in my home constellation, where I'm quite familiar with the camera angles upon system entry. Sure enough, putting the camera into those angles I'm familiar with from TQ would require lots of after-jump tracking and moving and swinging around just like what people were complaining about.
Let me say it one more time for you. It's not a bug. It's a feature, and I'm being quite serious when I say that. The camera is working as intended. |

Qual
Cornexant Research Sleeping Dragons
34
|
Posted - 2013.05.28 19:47:00 -
[292] - Quote
At least try to read past the first sentence before replying.
They changed THE TRANSITION.
I am fine with that. No issue there.
In that change they also changed something NOT related to system transition. My camera angle. I have ONE prefered camera setup: Top down, zoomed out.
If the new transition broke nothing I would not have an issue. BUT IT DID! I dont know how I can be more clear.
They took away the freedom to chose a permanet optimal camera angle becourse they did not want to fix their transition animation... Well, ok they did fix one issue (overly swirly camrera), but created another, thus did not really fix it.
But, hey, the forums will get the message through on patch day. Count on it.
The reply to my bug report confirms your explanation though; that they see it as "working as intended" due to the changes made with the new transition. So they agree with you it is not a bug.
It is though. A very annoying one at thet. |

Andreus Ixiris
Duty.
2755
|
Posted - 2013.05.28 21:28:00 -
[293] - Quote
Qual - I feel your pain. I told them the exact same thing about race-locked content in the avatar creator, and they called it "working as intended," despite the fact that a lot of people were very upset about it. Mane 614
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5267
|
Posted - 2013.05.29 11:58:00 -
[294] - Quote
Some of the stargates (for example, the Amarr System stargate, maybe others) are still firing "backwards" from how they do on TQ currently. -áMy (mostly boring) Youtube channel. |

Linus Gengod
Gravit Negotii S2N Citizens
2
|
Posted - 2013.05.29 20:34:00 -
[295] - Quote
I posted this feedback in another thread before I saw this one...
basically I think the new transitions are cool at first, but get old very fast. I know you say they can't be disabled, but nothing is impossible. I'm sure it's too late to change for next week's release... but please consider allowing players to turn this off in the future if they wish to do so.
For me it's not about performance, I just find the effect strange and disorienting. If I had my camera set to 1st-person shooter mode, then the effect would be cool. But to be forced into a different camera mode every time you jump systems just seems odd and I don't enjoy it.
My 2 cents... |

Yigal Tzadok
Relentless Terrorism The Syndicate.
19
|
Posted - 2013.05.31 12:08:00 -
[296] - Quote
the man above me states the obvious |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2013.06.03 20:18:00 -
[297] - Quote
Yeah, what is this changing of camera angle? I want to keep looking where I am going to, not that the camera swivels back to where I came from every time I jump. |

Alvatore DiMarco
Capricious Endeavours Ltd
224
|
Posted - 2013.06.03 20:29:00 -
[298] - Quote
Thorian Crystal wrote:Yeah, what is this changing of camera angle? I want to keep looking where I am going to, not that the camera swivels back to where I came from every time I jump.
Turn off the tracking camera before the outbound stargate activates and you won't have that happening.
You can turn off the camera with "C".
|

Katy Ling
Crimnson Concept Flame Flaming Nebula
38
|
Posted - 2013.06.14 05:05:00 -
[299] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?  But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be. 
why ? do you want to pay for my hospital bill if i have to receive assistance for seizures or worst ? because of the new animation camera snap ?
you see, not everyone react the same way to video games images. some people get dizzy more likely than others. and not everyone gets affected by camera shaking. some people however, will get affected and a perhaps a smaller percentage has the risk of getting seriously affected.
now, you have a good part of you're costumers base telling you that there's an issue with you're fine work, that the camera snap makes them dizzy after a few jumps.
maybe people didn't realised it right away, but like reading on a car, you don't notice you're going to get dizzy until after a wile, you try it. in a similar way, jumping several gates, with a brush camera snap each jump, adds up to some people's discomfort and dizziness.
effects like camera shaking during warp, can be deactivated at players choice.
- why can't the camera snap on jumping gates can be deactivated too ?
so, you would be a lot more appreciated if you would put you're talent working on a solution to mitigate the issue, like an option to turn of camera snap on jumping gates, instead of making jokes back at people complaining to have a health issue, with you're new forced feature ?
thank you for understanding.
|

Alvatore DiMarco
Capricious Endeavours Ltd
341
|
Posted - 2013.06.14 06:54:00 -
[300] - Quote
Fun Scientific Fact: The jump animation cannot cause seizures. |
|

Oberine Noriepa
1301
|
Posted - 2013.06.14 13:27:00 -
[301] - Quote
I really like the new wormhole transition. |

Deacon Abox
Justified Chaos
116
|
Posted - 2013.06.17 19:41:00 -
[302] - Quote
Do not like. Do not want.
Seriously, why does the damn camera do that dumb partial pan to a set location next to the gate before the jump animation? There was nothing wrong with jumping gates before this expansion. How does this animation fix or help anything? |

Amsterdam Conversations
Viziam Amarr Empire
135
|
Posted - 2013.06.27 01:55:00 -
[303] - Quote
The effects are well done and look great. Whether there is a loading bar or not, it still takes time to jump and then suddenly you are there. I could do with the old effects, but especially for newer people I guess it's better to see some fancy graphics rather than a loading bar.
But what I really want to ask here for a small minority: Is there some way to make it more bearable for people with motion sickness? This jump effect doesn't hit nearly as hard as when you switched over from ship-floating to camera-floating while docked, but nevertheless it really becomes uncomfortable after a while. I would be grateful if you could just give an option to blackscreen the whole thing (similar to warping through a planet), so we don't have do deal with the quite hefty camera movement.
In fact allowing us to have it not zoom in on the gate/hole but only turn the camera before the warp/jump animation would already help a lot, since there really aren't reference points in black space. At least it would decrease the time in which motion sickness would occur. |

Damasa Cloudwalker
Cloudwalker Enterprises
82
|
Posted - 2013.08.31 22:30:00 -
[304] - Quote
Still needing an "off" or a "fade to black transition" option, whichever is easier to code. In-game sounds muted since Retribution, F10 Jumper since Odyssey |

Laura Briggs
The Scope Gallente Federation
2
|
Posted - 2013.09.01 09:23:00 -
[305] - Quote
Please give us an off checkbox for the tunnel transition, please.
The new updated effect still causes physical discomfort (nausea) for me. Just give us an option of a black screen. |

Velarra
268
|
Posted - 2013.09.03 23:03:00 -
[306] - Quote
An off switch please. Current version is nausea inducing. |

Velarra
269
|
Posted - 2013.09.06 13:47:00 -
[307] - Quote
Singularity Revision 8.33.602264 continues to induce nausea and sickness. |

Velarra
270
|
Posted - 2013.09.10 00:43:00 -
[308] - Quote
Singularity Revision 8.33.603221, Issue persists causing nausea and illness. |

marVLs
405
|
Posted - 2013.09.10 06:35:00 -
[309] - Quote
It's awesome, and don't believe in that bs that it makes motion sickness, srly |

Velarra
270
|
Posted - 2013.09.10 14:29:00 -
[310] - Quote
Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation. |
|

Caviar Liberta
Moira. Villore Accords
167
|
Posted - 2013.09.14 17:36:00 -
[311] - Quote
Velarra wrote:Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation.
This sounds like Vertigo.
the following are symptoms of Vertigo:
A sensation that everything around you is moving or spinning Loss of balance Nausea Vomiting Light-headedness Problems walking properly Problems standing still properly Blurred vision Earache
|

Pak Narhoo
Splinter Foundation
1072
|
Posted - 2013.09.18 09:40:00 -
[312] - Quote
Caviar Liberta wrote:Velarra wrote:Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation. This sounds like Vertigo. the following are symptoms of Vertigo: A sensation that everything around you is moving or spinning Loss of balance Nausea Vomiting Light-headedness Problems walking properly Problems standing still properly Blurred vision Earache
In some degree ^ that is what I experience, cannot talk for others of course.
Usually I have no problems, I can easily play, DX old/new, any Crisis or Mass Effect game or a beautiful "oldy" like Fallout 3. It does occur when jumping through more then 1 stargate and really old games like Marathon like (2.5 D) games. Those just really make me unpleasantly "drunk" without actually being drunk. It's a bit like someone pulled the floor away underneath of me and I have trouble figuring out what's up or down. 
Still hope the massive silence from within CCP doesn't mean they have given up on this or worse, went the "we don't care" route.
|

Velarra
271
|
Posted - 2013.09.19 03:38:00 -
[313] - Quote
Current SiSi revision 8.33.610385 the animation seems to have been removed. Which is appreciated. However with Nvidia driver 326.80 graphical glitching is triggered during the system jump as seen here:
https://picasaweb.google.com/lh/photo/W1GmAOj8V-54Y9ehOBBVeeFVfgyBAkcayPobhL6Kr9s?feat=directlink
A simple optional fade to black or similar is fine once driver issues are tended to.
Thank you devs. |

Velarra
271
|
Posted - 2013.09.22 17:52:00 -
[314] - Quote
Updated Nvidia driver 327.23 resolves glitching issue.
Yet renewed camera motion seemingly obscured by earlier graphical degradation triggers nausea.
Please provide option to halt animation/movement of camera during gate jump transition. |

Velarra
271
|
Posted - 2013.09.26 23:46:00 -
[315] - Quote
Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.
Please provide option to halt animation/movement of camera during gate jump transition. |

Kora Ethereal
Dawn Gaming
11
|
Posted - 2013.09.27 01:37:00 -
[316] - Quote
Velarra wrote:Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.
Please provide option to halt animation/movement of camera during gate jump transition.
I suggest you read forum rules 12 and 14. This is spam that bumps an old thread. The last 2 replies not from you are about your post, and so is this one. The other says this feature is awesome.
Also, I jump periodically when doing things and experience nothing. |

roey Semah
Tork n' beans HUNTER'S BROTHERHOOD
1
|
Posted - 2013.09.27 05:03:00 -
[317] - Quote
Hey, This char does not exist on singulairy for known reasons, By any chance you can mirror me (roey Semah)?? Looking forward to hearing from you.
Thanks for your time, Roey . |

Velarra
271
|
Posted - 2013.10.09 21:40:00 -
[318] - Quote
Sequence of a jump and what's causing the issue:
Within system A
1. Undock from station. 2. Warp to gate, after selecting gate on overview. 3. Arrive at zero on gate. 4. Select gate & click jump button. 5. Camera pans away from ship (from where ever it was facing, as the user last had it) 6. Camera focuses on center of the stargate. 7. Camera lingers for a few moments and rushes quickly toward center of the gate. 8. Within a moment ship is within a black/swhirly/flashing tunnel. 9. Ship arrives in system B after tunnel sequence completes.
Issue exists and is created by forced camera pan during stages 5, 6 and 7 because user can not control the rate of pan. Nor can user necessarily expect precisely from where the camera may pan before stopping, as it centers on the gate.
In stage 9 of the above, having used the "c" option, one can turn off the camera pan/swing that would occur. Equally, one can use "c" to turn off camera tracking/pan at undock. In space when selecting targets, one can use the "c" option to turn off the target tracking.
Yet stages 5-7 are forced. It's kinda cool the first time, but repeated over long treks it's horrible. |

Samuel Wess
Stain Police Happy Cartel
30
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Posted - 2013.11.28 19:45:00 -
[319] - Quote
I am sick already, with the interceptor speed warp having many more gate jumps the effect is annoying, please provide a solution. Walk into the club like "What up? I got a big cockpit!" |
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