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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Droidyk
Maniacal Miners INC The Omega Industries
25
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Posted - 2013.05.09 13:32:00 -
[61] - Quote
Arduemont wrote:I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though. Good job by the way, it looks and feels fantastic.
Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast.
Gets old? Nope mate I think it feels very cool please dont remove that or just add the option to have it on or off.. This just adds the immersion to the game that you really feel like entering a different space or enviroment. Its awesome |

Droidyk
Maniacal Miners INC The Omega Industries
25
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Posted - 2013.05.09 13:34:00 -
[62] - Quote
Oberine Noriepa wrote:*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?
*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.
*The UI SHOULD NOT be fading out.
*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state.
The distortion seems like its intended and thats maybe what it should do.. weird things happening with the space around it and things what you see. |

Droidyk
Maniacal Miners INC The Omega Industries
26
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Posted - 2013.05.09 13:36:00 -
[63] - Quote
Panhead4411 wrote:I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone
seriously man.. :P I think the thing with getting something old isnt case for everyone.. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
76
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Posted - 2013.05.09 13:45:00 -
[64] - Quote
Make camera tracking only active during Autopilot, and having the camera track to the next stargate upon entering warp. Otherwise just keep it off.
The best thing would be seeing the stars transition during the jump animation but I would see this being hard to do since system loading time isn't consistant. |

Aglais
Liberation Army Li3 Federation
274
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Posted - 2013.05.09 13:56:00 -
[65] - Quote
Though excellent in almost every way, my one gripe with the system transition effect is that the UI fades completely during this effect. It'd be good to have an option to decide whether or not the general UI (and especially the chatbox) fades I think.
Also the camera focusing on things does get a little weird. |

Terrorfrodo
Renegade Hobbits for Mordor
434
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Posted - 2013.05.09 13:59:00 -
[66] - Quote
First, the new effect is awesome.
There are however a few issues:
1. The effect is quite choppy 2. Often (but not always) the effect disappears half-way through and I see normal space instead of the jump tunnel 3. Most annoyingly, the zoom level resets after every jump. It should really keep my zoom level . |

Belautis
Millard Innovation Inc The 20 Minuters
0
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Posted - 2013.05.09 14:42:00 -
[67] - Quote
Why is there a scan performed every time you jump ? Seems a bit unnecessary. Especially when you're traveling on auto pilot and you're just passing through !
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Jalequin
StarHunt Intrepid Crossing
11
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Posted - 2013.05.09 15:02:00 -
[68] - Quote
-Disable the UI fade-out if you're viewing anything other than space.
I often autopilot-jump through systems while working on the map screen, or managing PI. The fade-out causes every option to vanish.
-Do not reset the zoom level after each jump
Not too serious compared to the above issue, but it's just I like having my zoom level to be left exactly as i set it between systems. Mass jumping effect: http://www.youtube.com/watch?feature=player_detailpage&v=0EVS3oOCRcw#t=46s |

Surumi Fujikawa
Helghast Industries
0
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Posted - 2013.05.09 15:13:00 -
[69] - Quote
I opened the map a couple of times while tunneling through to the next system, and when i arrived i could no longer see my harbinger or any of the turrets or other associated graphics. I cant remember if there were sounds coming from my ship/modules, but i was pretty confused until i jumped through to the next system. When through to the next system i was fine and back to normal. |

Noriko Mai
821
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Posted - 2013.05.09 15:18:00 -
[70] - Quote
Bug: If you warp while in ESC menu, the System Info/Route/Missions/etc setting (top left) disables. |
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Vincent Gaines
Cold Moon Destruction. Transmission Lost
430
|
Posted - 2013.05.09 15:45:00 -
[71] - Quote
Some of the Caldari gates have you going through backwards.
The round ones with the blue haze in the center work fine, but the others.. nope.
Not a diplo.-á
The above post was edited for spelling. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
430
|
Posted - 2013.05.09 15:46:00 -
[72] - Quote
Terrorfrodo wrote: 2. Often (but not always) the effect disappears half-way through and I see normal space instead of the jump tunnel
that's actually the next system in route that you're seeing.
Not a diplo.-á
The above post was edited for spelling. |

John Mayweather
SCTEC
0
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Posted - 2013.05.09 15:50:00 -
[73] - Quote
The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back. |

Cerlestes
Roving Guns Inc. RAZOR Alliance
69
|
Posted - 2013.05.09 15:57:00 -
[74] - Quote
The effect looks awesome, without a doubt.
But after jumping 20+ jumps in a row it annoyed the crap out of me like nothing else in EVE has ever before.
Things that make this really bad (basically just repeating what was previously said): - A jump now takes around 10 seconds instead of five - at least it feels so. - The UI disappears while jumping. - Zoom level is reset after every jump. - Even though Audio is disabled in my client, a sound plays when jumping. Re-disabling Audio fixed this.
Please add a checkbox to disable this effect! |

Contik Ardman
xell network seven V.e.G.A.
2
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Posted - 2013.05.09 16:16:00 -
[75] - Quote
- Camera zoom and orientation reset after each gate jump, I'd like that to not happen :)
- After a jump the camera's focused on the exit gate, even when I don't have Camera Tracking enabled. I'd like that to not happen either
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Noriko Mai
821
|
Posted - 2013.05.09 16:20:00 -
[76] - Quote
Contik Ardman wrote:- After a jump the camera's focused on the exit gate, even when I don't have Camera Tracking enabled. I'd like that to not happen either
I like it very much. I think it's better to have a fixed point to look at every time instead of a random direction. |

Vincent Athena
V.I.C.E.
1828
|
Posted - 2013.05.09 16:25:00 -
[77] - Quote
Several Gallente style gates have closed ends. These block viewing some of the effects you have worked so hard to include in the game.
If you jump with the scanner window open, the results of the new scan do not show up in the list. They do show in space. http://vincentoneve.wordpress.com/ |

Johan Toralen
Clockwork X3
3
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Posted - 2013.05.09 16:49:00 -
[78] - Quote
Chelien Adoudel wrote:I can't pinpoint when it occurs but sometimes when I click "Jump" from gate to gate I end up just sitting on the gate at 0 rather than jumping.
Don't think that's a bug. Happens when nobody used the gate before you after server restart. Same happens on Tranqulity after downtime. It's more likely to happen to you on Sisi because the server is way less populated. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
291
|
Posted - 2013.05.09 18:33:00 -
[79] - Quote
I love the new gate transition, but a slight problem. The computer seems to stutter a little during the actual transition. I'm not sure if this is related to graphics or lag. I have a Nvidia GT 650M. |

Tash'k Omar
0ne Percent. Transmission Lost
17
|
Posted - 2013.05.09 18:40:00 -
[80] - Quote
While this possibly doesn't affect the gate change mechanics, depending on how system changes were implemented, this could be related.
Earlier today I was testing cap escalations in a C5, and used the moveme channel to move back to 6-CZ49. I was successfully teleported back, however my base ship stats were still as if I was being webbed and scrammed by 6 Guardians (10m/s and unable to warp), however I had no warp scram 'notifications' above my capacitor. Logging out and then back in bumped my speed back up to normal, but I was still unable to warp.
I finally warped an alt to me, scrammed me, then deactivated the module, which then allowed me to warp again.
This possibly will never happen on TQ due to the nature of the moveme command, but wanted to share just in case.
Cheers! |
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Loki Vice
Ministry of War Amarr Empire
43
|
Posted - 2013.05.09 19:13:00 -
[81] - Quote
only gripe is that your camera resets everytime, other than that, love it. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
431
|
Posted - 2013.05.09 19:16:00 -
[82] - Quote
John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand.
Does anyone even read anymore? Not a diplo.-á
The above post was edited for spelling. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
292
|
Posted - 2013.05.09 19:16:00 -
[83] - Quote
Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better. Either that or reduce the animation length if that is not possible. |

Logan LaMort
Screaming Hayabusa
1328
|
Posted - 2013.05.09 19:59:00 -
[84] - Quote
You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.
If you managed to kept the UI shown, but kept it static and none interactable (because you know, loading screen), it might be less of a jarring experience.
Also I noticed while undocking, you can rotate the camera, which is incredibly awesome. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
293
|
Posted - 2013.05.09 20:20:00 -
[85] - Quote
Logan LaMort wrote:You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.
Yes pretty much this. I prefer the new system transition even though is it annoying losing the UI. Losing the UI for the duration of the jump is a pretty big hit to take though and I'm sure most people will get very annoyed at this.
|

impli
Tr0pa de elite. Pandemic Legion
29
|
Posted - 2013.05.09 20:34:00 -
[86] - Quote
Tested the new jump effect on some gates .. I got the feeling on some gates you are "transfer" in the wrong direction ??? Also on a phenom II X6 1100 black edition 6 Core with 68xx HD GraCa I got some transition lags .. its little bit weird.
Can You check on that ? |

Gabrielle Rochefort
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.09 21:19:00 -
[87] - Quote
Rebecha Pucontis wrote:Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better. Agreed. I don't like the interruption to reading the market, ship fitting or show info during the jump. It's like a cutscene now, but the same one again and again.
It is very pretty but will get irritating if it takes over what we're doing while on AP. |

Caljiav Ocanon
5
|
Posted - 2013.05.09 21:40:00 -
[88] - Quote
Liner Xiandra wrote:Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp. I'd prefer the camera to stay aligned the way you entered through the gate.
This.
Added emphasis mine. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Nalha Saldana
Sickology
715
|
Posted - 2013.05.09 21:47:00 -
[89] - Quote
The way the camera turns towards the gate when you land is awesome!
Jumping with the fitting menu open isnt very pretty tho.. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2013.05.09 21:55:00 -
[90] - Quote
I noticed when jumping through a WH the camera centres on the WH before jumping. Would be awesome if you could actually go down the wormhole tunnel as you do with the SG's.
I'm getting used to losing the interface now, but I reckon theyre will be a lot fo complaints until people get used to it.
Also, I had a bug where there seemed to be some lag and I was stuck in the transition for about 15 seconds. Was a pretty awesome bug actually. :) |
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