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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
5731
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Posted - 2013.05.08 16:03:00 -
[1] - Quote
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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MainDrain
7th Deepari Defence Armada Apocalypse Now.
182
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Posted - 2013.05.08 16:15:00 -
[2] - Quote
Not as bad as I expected, back of envelope numbers tell me that even low end null belts can supply 10 large towers per spawn.
edit: Fozzie, can you confirm the new cycle times for ice lasers |
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CCP Fozzie
C C P C C P Alliance
5736
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Posted - 2013.05.08 16:33:00 -
[3] - Quote
MainDrain wrote:Not as bad as I expected, back of envelope numbers tell me that even low end null belts can supply 10 large towers per spawn.
edit: Fozzie, can you confirm the new cycle times for ice lasers
New ice harvester cycle times will be exactly 1/2 of what they are right now. So 300s base for T1 and 250s base for T2 and ORE. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Serith Ellecon
Internet Spaceships Initiates Tribal Band
22
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Posted - 2013.05.08 16:34:00 -
[4] - Quote
I want to know what happens to systems that currently have the "wrong" racial ice type.
There is a system in a certain null location in Sansha space that should spawn Amarri ice, but spawns Gallente instead. Will that remain Gallente ice? Or will it become Amarri? Inappropriate signature added.-á CCP Notarealdev. |
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CCP Fozzie
C C P C C P Alliance
5738
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Posted - 2013.05.08 16:37:00 -
[5] - Quote
Serith Ellecon wrote:I want to know what happens to systems that currently have the "wrong" racial ice type.
There is a system in a certain null location in Sansha space that should spawn Amarri ice, but spawns Gallente instead. Will that remain Gallente ice? Or will it become Amarri?
Let me know what system you're wondering about and I'll double check to see if we should make an exception. But we distributed the new belts by region so as of today's sisi patch it will be Amarr ice. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 16:39:00 -
[6] - Quote
I like the numbers CCP Fozzie Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Soft Insanity
Strange Energy Gentlemen's Agreement
6
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Posted - 2013.05.08 16:42:00 -
[7] - Quote
Fozzie, can we get ice miners on the Venture Pwwwwease? |
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CCP Fozzie
C C P C C P Alliance
5738
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Posted - 2013.05.08 16:45:00 -
[8] - Quote
Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease?
I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Wibla
Tactical Narcotics Team
129
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Posted - 2013.05.08 16:53:00 -
[9] - Quote
It's easy as pie!
(Not really)
1/10th size ice chunks that refine into 1/10 of what a normal sized block refines into? |
Serith Ellecon
Internet Spaceships Initiates Tribal Band
22
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Posted - 2013.05.08 16:55:00 -
[10] - Quote
Wibla wrote:It's easy as pie!
(Not really)
1/10th size ice chunks that refine into 1/10 of what a normal sized block refines into?
Or 1/10th size ice blocks that need putting together to make full size ice blocks before refining? Inappropriate signature added.-á CCP Notarealdev. |
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Gilbaron
Free-Space-Ranger Nulli Secunda
868
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Posted - 2013.05.08 16:58:00 -
[11] - Quote
i don't think lowsec belts will be worth the risk We are recruiting german-speaking PVP players, contact me :)
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Lors Dornick
Kallisti Industries Solar Assault Fleet
510
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Posted - 2013.05.08 16:59:00 -
[12] - Quote
Serith Ellecon wrote:Wibla wrote:It's easy as pie!
(Not really)
1/10th size ice chunks that refine into 1/10 of what a normal sized block refines into? Or 1/10th size ice blocks that need putting together to make full size ice blocks before refining? That sounds quite exactly like a hack that I hope that no programmer would accept unless at gun point.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Nomad I
University of Caille Gallente Federation
133
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Posted - 2013.05.08 17:01:00 -
[13] - Quote
Gilbaron wrote:i don't think lowsec belts will be worth the risk
I'm thinking you will be wrong. very wrong |
Wibla
Tactical Narcotics Team
129
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Posted - 2013.05.08 17:04:00 -
[14] - Quote
Serith Ellecon wrote:
Or 1/10th size ice blocks that need putting together to make full size ice blocks before refining?
CCP seems to be able to add things to be refineable without too much trouble, so why is this nasty hack needed? |
Skia Aumer
Atlas Research Group
34
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Posted - 2013.05.08 17:08:00 -
[15] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while... Were you wanting gas strip miners as well? Stop making things homogenous.
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Gilbaron
Free-Space-Ranger Nulli Secunda
868
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Posted - 2013.05.08 17:24:00 -
[16] - Quote
Wibla wrote:It's easy as pie!
(Not really)
1/10th size ice chunks that refine into 1/10 of what a normal sized block refines into?
normal ice miners would have to give 10 of these per cycle
not much of a problem We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Soft Insanity
Strange Energy Gentlemen's Agreement
7
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Posted - 2013.05.08 17:33:00 -
[17] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.
Let them get the same size blocks but give them slower timers (compared to newer speeds) to make up for increased sneakiness of being a Venture |
EvilweaselSA
GoonWaffe Goonswarm Federation
718
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Posted - 2013.05.08 17:40:00 -
[18] - Quote
Wibla wrote:Serith Ellecon wrote:
Or 1/10th size ice blocks that need putting together to make full size ice blocks before refining?
CCP seems to be able to add things to be refineable without too much trouble, so why is this nasty hack needed? Because some products of ice blocs aren't divisible by 10. "Need x blocks to refine" is a standard mining mechanic anyway. |
Temmu Guerra
Interwebs Cooter Explosion Fatal Ascension
116
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Posted - 2013.05.08 17:47:00 -
[19] - Quote
Fozzie, Is there anything planned for taking a look at the rorq time for compressing these blocks. I would assume if your halving the cycle time you would be doing the same for the compression time. |
Aethlyn
EVE University Ivy League
215
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Posted - 2013.05.08 18:44:00 -
[20] - Quote
Sounds interesting, but I'm not 100% sold on the fixed(?) 4 hours respawn window. This could lead to people to simply create timers to optimize their "farming cycles". How about making the respawn time semi random, like 3.5-4.5 hours to increase variance and give players more chances without forcing them to exactly plan their time ("I have to be back in exactly 4 hours to not miss the new belt"). Looking for more thoughts? Follow me on [url]http://twitter.com/Aethlyn[/url] |
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Hustomte
FutureTech Industrial Inc.
98
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Posted - 2013.05.08 18:52:00 -
[21] - Quote
Aethlyn wrote:Sounds interesting, but I'm not 100% sold on the fixed(?) 4 hours respawn window. This could lead to people simply creating timers to optimize their "farming cycles". How about making the respawn time semi random, like 3.5-4.5 hours to increase variance and give players more chances without forcing them to exactly plan their time ("I have to be back in exactly 4 hours to not miss the new belt").
it is semi-random, its 4 hours after the belt is depleted, not every 4 hours on the clock. ...Signature... |
Zifrian
Licentia Ex Vereor Black Core Alliance
927
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Posted - 2013.05.08 20:16:00 -
[22] - Quote
Improved racial ice? Details or did I miss it? Maximze your Industry Potential! - Get EVE Isk per Hour! |
Aethlyn
EVE University Ivy League
217
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Posted - 2013.05.08 20:25:00 -
[23] - Quote
Hustomte wrote:it is semi-random, its 4 hours after the belt is depleted, not every 4 hours on the clock. Only for those not being involved. If you've been the one farming the last bit of ice, you'll have an exact time it seems. Looking for more thoughts? Follow me on [url]http://twitter.com/Aethlyn[/url] |
Airto TLA
Puppeteers of Doom
33
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Posted - 2013.05.08 20:26:00 -
[24] - Quote
The higher yeild stuff - Smooth, Pristine, etc. |
Zifrian
Licentia Ex Vereor Black Core Alliance
927
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Posted - 2013.05.08 20:47:00 -
[25] - Quote
Airto TLA wrote:The higher yeild stuff - Smooth, Pristine, etc. Oh...derp... Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zeronic
Zero Core Labs United Abominations
18
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Posted - 2013.05.08 21:33:00 -
[26] - Quote
Thanks again Fozzie for killing yet another part of Eve.....
Maybe you should reduce the cycle time on the Ice belts, or increase the ice amount so that we are not mining everyday just to keep a few tower going. Is it me or is CCP Fozzie trying to kill miners and towers at an alarming rate.... |
DarthNefarius
Minmatar Heavy Industries
1001
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Posted - 2013.05.08 22:07:00 -
[27] - Quote
CCP Fozzie wrote:MainDrain wrote:Not as bad as I expected, back of envelope numbers tell me that even low end null belts can supply 10 large towers per spawn.
edit: Fozzie, can you confirm the new cycle times for ice lasers New ice harvester cycle times will be exactly 1/2 of what they are right now. So 300s base for T1 and 250s base for T2 and ORE.
Speaking of ORE harvestors I got a bunch of them for sale in Jita go buy them They'll improve your range so you don't have to shuttle around so much in the depleteing ice fields
Also has there ever been any discusion of introducing HG Harvest implants to the ORE LP store? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
SdeeeL
Nordgoetter Test Alliance Please Ignore
0
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Posted - 2013.05.08 23:06:00 -
[28] - Quote
Zeronic wrote:Thanks again Fozzie for trying to kill off Ice Botters, this seem like the perfect way to do it.
Maybe you should reduce the cycle time on the Ice belts, Iincrease the ice amount so that we are not mining everyday just to keep a few tower going.
Make the Null Sec Ice have more yield since it a much Higher risk, also why not make it so that system that have some Industry Level have a chance to spawn an Ice belt too, these would help a lot as well.
Properly botter be killed, but what is the miners with multi boxers or people with multiple chars? these are now more or less unemployed because they are much too small belts. if there are more than 5 or 6 chars sit inside the belts are empty after 1-2 hours In large systems are currently 40 people in an ice belt after an update ice belt would be so empty after less than one hour. except that this will increase the amount of ice prices
sry for my bad english :/ |
Danni stark
200
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Posted - 2013.05.08 23:16:00 -
[29] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.
don't change the ice block size, make it cycle longer, and make it require a turret slot, so the venture is forced to retain a utility high.
also after looking at the isk/m3 of the ice anoms at current prices they seem very well balanced. i like it. Ice Mining Skill Plan. |
Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
41
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Posted - 2013.05.09 00:04:00 -
[30] - Quote
Aethlyn wrote:Sounds interesting, but I'm not 100% sold on the fixed(?) 4 hours respawn window. This could lead to people simply creating timers to optimize their "farming cycles". How about making the respawn time semi random, like 3.5-4.5 hours to increase variance and give players more chances without forcing them to exactly plan their time ("I have to be back in exactly 4 hours to not miss the new belt").
I agree. The miners who mine the anom will know exactly when it falls. They will set a timer and know when it will come back. Botters arenGÇÖt that dumb they will know when the belts are drained throughout the day. I think it should be a random respawn in more than one system. For instance in amarr space Ice belts are being removed with no anoms to replace them. Why not add more systems in the non amarr areas equal to the ammount of the old amarr systems that had ice. When an anom is mined out in 3 to 4 random hours it spawns in a random system that can spawn ice anoms.
Example: Lets say a random number of 24 systems can spawn ice anoms. Only 12 anoms can appear at one time The ice in system 1 gets mined out. It will be replaced by another ice anom between 3 to 4 hours in one of the 24 systems. If some one overlooks a system for too long anoms will build up in a system allowing some lucky person to find maybe 3 to 4 belts in an overlooked system. |
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