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Thread Statistics | Show CCP posts - 8 post(s) |
Abyss Wyrm
Brotherhood.
0
|
Posted - 2013.05.09 00:36:00 -
[31] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Such ice miners definitely needed for lowsec. Otherwise no one gonna mine ice there - too risky. |
Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
41
|
Posted - 2013.05.09 00:59:00 -
[32] - Quote
Abyss Wyrm wrote:CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Such ice miners definitely needed for lowsec. Otherwise no one gonna mine ice there - too risky. tbh making the venture not only a frig, but with built in warp stabs was a big mistake. I still don't know what they were thinking.
Look at it this way. Low sec ice will give the Procurer a job. No one uses it atm. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
|
Posted - 2013.05.09 01:11:00 -
[33] - Quote
Question - is there only going to be 1 ice anom where 1 belt existed before?
Or will a system that had ice in the past have the potential to have 2 or more ice anoms simultaneously from time to time ?
I am on SiSi right now and was shocked how tiny and small the ice numbers seem now.
Probably me just overacting to the huge change that this is - but it does seem to make ice into the new Tech.
~Regan~ |
Jita Bloodtear
Bloodtear Labs
258
|
Posted - 2013.05.09 02:29:00 -
[34] - Quote
There is still a mismatch of intentions to changes.
The value of the ices should be glare crust < dark glitter < gelidus < krystallos. Even with the proposed changes to Krystallos it will be worse than Gelidus. Gelidus is 500-250-75, and the proposed Krystallos is 500-125-125 (ozone-heavy water-strontium). Ozone is where the value of the nullsec ices comes from. To properly balance the ices there should be a shift in ozone refining yields for each ice type. Glare Crust should have 250 ozone, Dark Glitter 500, Gelidus 1000, and Krystallos should be 2000. This will create a real demand for the better ice field systems because the burst mining yield is actually succulent.
The 4hr respawn times on ice fields will only prevent casual players from being able to mine during primetime, thus making ice mining an inaccessible profession to timezone restricted players. The 4hr respawn timer should be removed entirely, and balance of supply should be controlled through the refined ice product yields. This can be accomplished by changing racial ice to producing 200 isotopes instead of 300, lowsec should have an improved racial at 300 isotopes, and nullsec a better improved at 400 isotopes/block. This will actually create a sectioned risk/reward jump (0.0 > lowsec > highsec) and bring ice miners out of empire. At the very least, the low and nullsec ice field respawn timers should be shorter than 4hrs (3&2hrs, 2&1, or preferably instant respawn).
Lastly, the ice compression BPOs need to have their cycle times improved to bring them more in line with ore miners. This is a very simple database change of a single number per BPO. Either changing the runtime of the BPO, or by having them consume batches of 10 ice per run instead of only 1.
I realize at this point you're fairly attached to the respawning ice fields because you've already built the code for them. But it's really not the best or easiest way to solve the problem. I know you want to showcase the new "non-grav" scan-down grav sites because they're new and shiny. But a simple rebalance of ice refining yields will easily fix the system without the need for a 4hr respawn timer that frustrates everyone. The new scan down system is okay - without the 4hr respawn timer. But it's rebalancing the ice products that will bring order to the Force, and will allow ice mining to continue as a profession that everyone can enjoy. |
EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 02:48:00 -
[35] - Quote
Jita Bloodtear wrote: The 4hr respawn timer should be removed entirely, and balance of supply should be controlled through the refined ice product yields. This can be accomplished by changing racial ice to producing 200 isotopes instead of 300, lowsec should have an improved racial at 300 isotopes, and nullsec a better improved at 400 isotopes/block. This will actually create a sectioned risk/reward jump (0.0 > lowsec > highsec) and bring ice miners out of empire. At the very least, the low and nullsec ice field respawn timers should be shorter than 4hrs (3&2hrs, 2&1, or preferably instant respawn).
You just moved ice from "limited" to "unlimited, but with slightly less isk/hour". That is...not in the spirit of the changes, which is the exact opposite direction. |
Mynas Atoch
Eternity INC. Goonswarm Federation
104
|
Posted - 2013.05.09 03:01:00 -
[36] - Quote
Jita Bloodtear wrote:The 4hr respawn times on ice fields will only prevent casual players from being able to mine during primetime, thus making ice mining an inaccessible profession to timezone restricted players. The 4hr respawn timer should be removed entirely, and balance of supply should be controlled through the refined ice product yields. This can be accomplished by changing racial ice to producing 200 isotopes instead of 300, lowsec should have an improved racial at 300 isotopes, and nullsec a better improved at 400 isotopes/block. This will actually create a sectioned risk/reward jump (0.0 > lowsec > highsec) and bring ice miners out of empire. At the very least, the low and nullsec ice field respawn timers should be shorter than 4hrs (3&2hrs, 2&1, or preferably instant respawn). Its trivial to swap from and ice fitted mack to an ore fitted mack and carry on mining till the ice respawns. Better still would be to completely removed the DOWNTIME respawn, both from ICE and ORE belts, only respawning them when they are mined out or the industry index changes.
Unlike ORE mining, ICE mining isn't being affected by Industry Index. Instead of tying the ICE types solely to the security status, adding in the alliance industry index, or faction warfare level as a factor to allow alliances another reason to hold and develop space, AND kill poachers, would add additional gameplay both in null sec and for faction warfare.
ORE and ICE are already so easy to smuggle to empire that refinery taxes in null sec are a purely optional tax for most people. Making fast movement of compressed ORE and ICE across EVE even easier makes this even worse.
While you are at it, adding a four hour delay into the respawn of ORE sites would be perfectly reasonable, as well as bringing all the static asteroid belts in the game into this system. |
EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 03:13:00 -
[37] - Quote
I completely agree that buffing ore and ice compression is cutting off the ability of alliances to fund themselves through bottom-up taxes instead of moons. |
Jita Bloodtear
Bloodtear Labs
258
|
Posted - 2013.05.09 03:27:00 -
[38] - Quote
EvilweaselSA wrote:You just moved ice from "limited" to "unlimited, but with slightly less isk/hour". That is...not in the spirit of the changes, which is the exact opposite direction. The spirit of these changes was to offset isotope harvesting to low/nullsec because highsec produced too many. If there are better incentives for mining racial ices in nullsec then it will happen.
Mynas Atoch wrote: ORE and ICE are already so easy to smuggle to empire that refinery taxes in null sec are a purely optional tax for most people. Making fast movement of compressed ORE and ICE across EVE even easier makes this even worse.
While you are at it, adding a four hour delay into the respawn of ORE sites would be perfectly reasonable, as well as bringing all the static asteroid belts in the game into this system.
Goonswarm has their own agenda that rarely overlaps with that of the public good. As an actual miner I can tell you quite clearly that exporting ice/ore to empire is not trivial. Right now ore is rarely exported to empire because the refined mineral yield is much smaller than the ores. And ice is exported to empire out of necessity because nullsec cannot consume it and highsec needs it.
One of the major issues here is that non-miners are the ones advising CCP on how to change the mining profession. As both of you are doing.
Mynas Atoch wrote: Its trivial to swap from and ice fitted mack to an ore fitted mack and carry on mining till the ice respawns
This is completely inaccurate for highsec miners. Highsec ore belts are completely stripped clean within hours of downtime, especially centered around the mining hubs (ice systems). The highsec ice profession as we know it is about to completely die.
In a nullsec upgraded system it is possible to shift into ore ships. But as I've said in my analysis thread, I like the ore changes because they make sense and actually accomplish a reasonable goal. I consider nullsec ore mining to be a viable profession. BUT, why would we artificially restrict low and nullsec ice miners when the entire goal was to encourage them? The "supply problem" has never been with the low and nullsec ices. It's always been a highsec problem. If there's a highsec supply problem, then address that issue by itself.
Factoring in industry index or faction warfare would be good, and would add incentive to groups of players to work together. |
EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 03:33:00 -
[39] - Quote
Jita Bloodtear wrote: Goonswarm has their own agenda that rarely overlaps with that of the public good. As an actual miner I can tell you quite clearly that exporting ice/ore to empire is not trivial. Right now ore is rarely exported to empire because the refined mineral yield is much smaller than the ores. And ice is exported to empire out of necessity because nullsec cannot consume it and highsec needs it.
Ore is not compressed and exported because nobody uses refinery taxes anymore, because they will just be evaded. But once the 3-5% tax goes up....well, all of a sudden that compression picks up. And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!" |
Jita Bloodtear
Bloodtear Labs
258
|
Posted - 2013.05.09 04:42:00 -
[40] - Quote
EvilweaselSA wrote: And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!" Just because Goonswarm hasn't yet found a way to make isk from miners doesn't mean you need to destroy the entire ice mining profession. Goonswarm is hurting for income after the expansion because of the collapse of technetium.
I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally. I know you plan to increase your ratting taxes. I know you plan to raise your POCO taxes.
You're foaming at the mouth over possible tax income you see from "more ice miners in nullsec" that you're pushing really hard for these changes. You don't care that the changes will destroy the ice mining profession because you might make some short-term isk. Casual highsec players will no longer be able to ice mine at all. Nullsec ice will cater entirely to the poacher rather than the true industrialist. The changes are bad.
You have a problem with tax evasion. Not with ice mining. Your problems are independent and you shouldn't be dragging down one part of the game in a futile effort to prop up your own.
You have a prominent voice in the media and the CSM, so they believe you are actually representative of the mining profession. But you are not.
CCP wants there to be more low/nullsec ice miners but have not properly analyzed the implications of the changes. Non-miners have become bandwagoning "yes men" pushing for changes that hurt miners because they have nothing at stake.
If you want to tax nullsec ice mining, that's fine. But there's no reason to gut the profession to get this. There needs to be a reason for miners to want to refine in nullsec and right now there is not. Reasons why you should NOT refine ice in nullsec include:
- Nullsec cannot consume your ice products fast enough (not enough demand)
- Nullsec wants to tax you, highsec does not
- POS refining arrays offer perfect refine for ice (so why refine in a taxable station)
- Refined ice products are larger than the compressed ice blocks (thus shipping products after they've been refined is harder)
- Empire has extremely limited ozone. This demands export of nullsec ice to empire
Now if you want local ice refine in nullsec you'll need to satisfy at least one of these conditions:
- Nullsec needs to have better refine rates than empire (this means nerfing empire)
- Nullsec needs to be able to consume a greater percentage of the ice products that are produced locally
- Ozone, Heavy Water, Strontium need to be smaller m3 than compressed ice, so they can be refined locally and exported to market
- Highsec must no longer demand the majority of the nullsec ice products
The ore mining changes meet many of these criteria, and thus nullsec ore mining has become more viable. Now ore miners can actually build things out in nullsec. And with the instant respawn on the hidden belts there is an infinite supply of minerals waiting to be gathered. The mineral balance can still be improved to cover the shortfall of pyerite/mexallon, but it's a good start.
There's no reason that both problems can't be solved. But they don't need to be solved at the same time. Right now ice mining is about to be destroyed, so that's what we need to debate. Ancillary issues can wait until the proper time. The proposed ice changes are endorsed by non-miners who have nothing at stake but large-scale market manipulation games. There's no reason to run headlong off a cliff here with changes. The ice mining profession can still be saved and it can still be balanced. |
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Qyl Anni'un
The Inf1dels EntroPraetorian Aegis
0
|
Posted - 2013.05.09 04:52:00 -
[41] - Quote
Hey Monsieur le Fozz,
When is/are.... (a) ice going to be separated into different overview things like ore/ore going to be joined into a single overview thing like ice (b) there going to be an option to disable the upcoming jump 'video'/effect which resets the camera (annoying; at fanfest ppl stopped saying 'wow' after the third jump demo, I noticed)
(c) there going to be t2 rorquals (perhaps based on a goo/reaction system only minable in wormholes)? ^_^
(d) the Aura AI going to be revealed as the one behind the rogue drones and secretly hating us capsuleers?
|
Zappity
Kurved Space
60
|
Posted - 2013.05.09 06:32:00 -
[42] - Quote
Qyl Anni'un wrote:(d) the Aura AI going to be revealed as the one behind the rogue drones and secretly hating us capsuleers?
Well that explains the tutorial missions. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Danni stark
201
|
Posted - 2013.05.09 07:17:00 -
[43] - Quote
Jita Bloodtear wrote:I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally.
this is the most dumb **** idea i've ever seen on the forums. Ice Mining Skill Plan. |
Psihius
S-DNK U.C.F. Alliance
33
|
Posted - 2013.05.09 07:55:00 -
[44] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Just ask the guys who did changes to the POS fuel, at the start fuel blocks where designed 10 times bigger. |
Danni stark
201
|
Posted - 2013.05.09 08:03:00 -
[45] - Quote
Psihius wrote:CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Just ask the guys who did changes to the POS fuel, at the start fuel blocks where designed 10 times bigger.
the problem is that ice is 1000m3 per unit, and all ice lasers mine 1000m3/cycle with no exception. when mining ore you get a % modifier to the m3/cycle to increase yield, eg mining laser upgrades increase the m3/cycle by 5%. however with ice the % modifier is the cycle time, not the m3 value. therefore if they add an ice module that harvests less than 1000m3/cycle then it will never actually mine anything.
to be honest, all that's really needed is taking the current ice harvester, make it require a turret hardpoint, adjust the cpu/pg accordingly and you're kinda done... it will yield less than a retriever due to it's lack of ice harvesting bonuses and still harvests the required 1000m3/cycle. Ice Mining Skill Plan. |
EvilweaselSA
GoonWaffe Goonswarm Federation
724
|
Posted - 2013.05.09 12:22:00 -
[46] - Quote
Jita Bloodtear wrote:EvilweaselSA wrote: And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!" Just because Goonswarm hasn't yet found a way to make isk from miners doesn't mean you need to destroy the entire ice mining profession. Goonswarm is hurting for income after the expansion because of the collapse of technetium. I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally. I know you plan to increase your ratting taxes. I know you plan to raise your POCO taxes. You're foaming at the mouth over possible tax income you see from "more ice miners in nullsec" that you're pushing really hard for these changes. You don't care that the changes will destroy the ice mining profession because you might make some short-term isk. Casual highsec players will no longer be able to ice mine at all. Nullsec ice will cater entirely to the poacher rather than the true industrialist. The changes are bad. We have pushed hard for bottom-up income for years. This isn't new. And we've mulled over many options for increasing income because that's the sensible thing to do, and I hardly see what the point of going "i know all your secrets!!! your evil plans to raise money!!!" when they're hardly secret and they were ideas almost certainly shared with your alliance to try and ameliorate your alliance's loss of income from tech. None of them are final and the cynojammer idea, in particular, we think we can shelve thanks to the rorqual being bad at ice compression and was more a 'what if we did this' idea.
The real issue here isn't at all that this is going to hurt "miners". It's that it's going to hurt your specific type of massive multiboxing mining. What we are interested in cultivating is mining as a thing regular people do, rather than just massive operations here or there. Currently the only people who mine in null are people massively multiboxing, because mining is the only thing that scales well to that. But that doesn't make the massive multiboxer a representative of what mining should be. And nothing proposed is actually destroying ice mining: it's revitalizing it as a common profession at the expense of the 50-man mack fleets.
Also your math on where ice is demanded is hilariously off. It's just that everyone uses jita because it's jita. Highsec easily supplies its own ice with highsec ozone. I expect we'll be buying our ozone locally once mining it becomes a thing, rather than (as we've done in the past) buy compressed DG off jita markets. |
Steve Ronuken
Fuzzwork Enterprises
1387
|
Posted - 2013.05.09 12:29:00 -
[47] - Quote
Any chance of wandering ice anomalies, like the uncommon ore ones?
And yes, this is mostly because I hate mining ice for LO and HW in highsec. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
The Ironfist
Nordgoetter Test Alliance Please Ignore
0
|
Posted - 2013.05.09 12:50:00 -
[48] - Quote
CCP Fozzie wrote:Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25)
That will make T2 ships and Modules crazy ass expensive 3k racial ice blocks every 4 hours given that there is only 2-4 ice systems worth mining due to location in most regions. I really don't see how this is going to be workable.
And quite frankly the same amount of racial ice blocks in 0.0 lowsec and highsec is the most ******** thing I've yet to see. Its gonna take an hour if even that to clear out a 0.0 belt after that its waiting for 4 hours or go to a titan move to the next system which will force you to have more towers setup.
You're turning this piece of **** game into a second job rather then a freaking game. |
EvilweaselSA
GoonWaffe Goonswarm Federation
725
|
Posted - 2013.05.09 13:07:00 -
[49] - Quote
Fozzie: can you please let us blow up the amarr factory in o-2 so we can put a refinery in one of the only four 3-belt >-.5 systems in eve and stop cursing the name of whever dropped that, it would be super appreciated thanks. |
ComDS
Eve Engineering Authority Eve Engineering
2
|
Posted - 2013.05.09 14:29:00 -
[50] - Quote
Dear Fozzie,
I was super excited about the expansion until I seen the numbers in this post... my heart sank... 2500 every 4 hours?
I love the dynamic belt idea of it moving around, that's pretty cool. But that number is about 100x less then it should be.
I do not understand the "design requirements" used in these ice mining changes? How why did you come up with this?
Then the problem is even more compounded with the release on SISI. And investigated the sites and the ice asteroids are TINY! With only 90 to 150 this is not going to go well. Basically took all your excellent BOT suppression changes recently and gave it RIGHT back to the bots having the advantage! You had a chance to really fix the ice mining profession with game design. But choose instead to use artificial regulation and complication, alienating the HUMAN miner, and making thing easier for the bots and shifting resources to the bullies of eve (nullsec.) Now don't get me wrong I love the bullies and I think Nullsec is necessary and exciting, but I will never mine there because it is impossible to secure properly (debate it if you want but you can't with current game mechanics. The tempo always goes to the aggressor.)
So here are a few things I have heard once explaining the changes to the ice fleets. (Concentrated "tears" for some, a word of caution for others.)
"The sandbox is dead."
"The sandbox is a lie. (Imagine written in blood on the side of a white glaze roid.)"
"So CCP does not want casual multiboxing anymore?"
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."
"The flogging will contiune until you play the game we want! (mockingly)"
"Well this sandbox looks great from far away until you play for a while and start looking for cooler toys... realizing that all the cool toys are being controlled by all the older kids that exploit you just to get to see them. But you never have fun with it. I think I am going to go play on the swingset."
"They did a great job disusing the fact that they are gutting highsec of resources and giving the potential to nullsec. Too bad the workforce won't follow not out of unwillingness but because they can not. "
"Why did they change that was it broken?"
" so the general consensus so far is that CCP is going rather heavy handed on the ice belt nerf?"
"Well I just got kicked in the nuts."
"Wow, obviously non of the devs have been in an ice mining fleet before."
"So ice mining and ore mining are exactly the same now, super more gameplay nullification"
"Ice miners, line up and step onto the train... it will be ok."
Anyway enough of the QQ it could go on forever. I have over five years of experiance and over 2 years of data that I would not mind sharing in private. If you would care to debate/discuss this more I don't mind. Contact me ingame for more details.
Respectfully, ComDS CXO EE
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EvilweaselSA
GoonWaffe Goonswarm Federation
726
|
Posted - 2013.05.09 14:46:00 -
[51] - Quote
ComDS wrote: "This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
cant stop laughing at this |
Aryth
GoonWaffe Goonswarm Federation
883
|
Posted - 2013.05.09 14:47:00 -
[52] - Quote
ComDS wrote:
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."
I hope you appreciate those smallpox blankets we will be giving you. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
ComDS
Eve Engineering Authority Eve Engineering
2
|
Posted - 2013.05.09 14:54:00 -
[53] - Quote
Aryth wrote:ComDS wrote:
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."
I hope you appreciate those smallpox blankets we will be giving you.
LOL I love goons! Always appreciate a good metaphor. |
Morgoth Xep
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.05.09 14:54:00 -
[54] - Quote
ComDS wrote:
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
Literally a Trail of Tears.
|
Cultural Enrichment
Jenkem Puffing Association
2
|
Posted - 2013.05.09 14:56:00 -
[55] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.
Why not simply add a penalty to ice mining on the venture? Like, if you want to mine ice at half the speed of a regular ship, have a +100% cycling time on the venture (instead of mining a semi block). |
Aryth
GoonWaffe Goonswarm Federation
883
|
Posted - 2013.05.09 15:01:00 -
[56] - Quote
Morgoth Xep wrote:ComDS wrote:
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
Literally a Trail of Tears.
Yikes. Thread won. Put a fork in it. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Beaver Retriever
Science and Trade Institute Caldari State
76
|
Posted - 2013.05.09 15:02:00 -
[57] - Quote
The Ironfist wrote:CCP Fozzie wrote:Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25) That will make T2 ships and Modules crazy ass expensive 3k racial ice blocks every 4 hours given that there is only 2-4 ice systems worth mining due to location in most regions. I really don't see how this is going to be workable. And quite frankly the same amount of racial ice blocks in 0.0 lowsec and highsec is the most ******** thing I've yet to see. Its gonna take an hour if even that to clear out a 0.0 belt after that its waiting for 4 hours or go to a titan move to the next system which will force you to have more towers setup. You're turning this piece of **** game into a second job rather then a freaking game. Why don't you bot some more about it? |
ComDS
Eve Engineering Authority Eve Engineering
2
|
Posted - 2013.05.09 15:04:00 -
[58] - Quote
Morgoth Xep wrote:ComDS wrote:
"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
Literally a Trail of Tears.
My response was "Maybe CCP will let you build tax exempt casinos in 100 or so years" Too soon? |
Kari Juptris
Dreddit Test Alliance Please Ignore
127
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Posted - 2013.05.09 15:05:00 -
[59] - Quote
Maybe you hisec duders can freeze all those friggen tears to supplement your ice supply? |
rogueclone2
MANDALORIAN MOTORS Eve Engineering
11
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Posted - 2013.05.09 15:08:00 -
[60] - Quote
it's all fun an game's now |
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