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Yula Khardula
0
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Posted - 2013.05.29 19:00:00 -
[181] - Quote
Varius Xeral wrote:I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur.
Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours. |

Sukur
Shimai of New Eden
8
|
Posted - 2013.05.29 19:03:00 -
[182] - Quote
Im still reading page 6 but i want to give my experience.
I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.
Now all the fun would be getting blobed by a 50 man fleet cynoed by a Titan i cant even know where it is. Not even titan is necesary BOps work also.
Eve was much better those days. If i could choose i would play that game, you can even have my skillpoints (Yes! even with nanophoons!!!!!!). And that is a pretty serious statement, because after 7 years of "improving" they are making an awesome game mediocre.
Malcanis wants 00 industry to compete with highsec in number of slots without realizing that null only needs to supply local residents. Ignoring that OP is not about spreadsheets, its about pvp and fun. This dosent mean it dosent need to be fixed, they are diferent albeit related problems.
P.D.--> Comparing lane hunting to suicide ganking as game mechanics is like comparing the battle of the atlantic with auswitch. Lots of pvp in auswitch..... but not that much fun.
P.D.-->Moving production to poses AND nerfing the logistics could be the solution. Unlimited production on 00, and hard/fun to get it out. |

Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:08:00 -
[183] - Quote
Yula Khardula wrote:Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours.
Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.
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Yula Khardula
0
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Posted - 2013.05.29 19:15:00 -
[184] - Quote
Varius Xeral wrote:Yula Khardula wrote:Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours. Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.
So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story. |

Marlona Sky
D00M. Northern Coalition.
3782
|
Posted - 2013.05.29 19:19:00 -
[185] - Quote
Varius Xeral wrote:I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur. More like an individual level most of the time. When it comes time to move/road trip, then it scales up with incredible ease.
Same thing applies to power projection. It really comes down to jump drives and cynos. Cynos can fit on any ship in the game and is incredibly trivial to train an alt for. Toss in ships that have a jump drive or are being bridged in is limitless. Don't forget they can be safely logged off anywhere in the game until they are needed. All of this scales to retardedly easy mode the larger the number of people in your coalition.
Still not convinced? A week or so ago Solar Fleet was about to reclaim their first station in the drone regions (I think, basically on the Far East side of null space) and my alliance was based on the edge of Delve. In 12 minutes we had traveled from one side of the game to the others via a cyno chain with carriers to stop them. Truth be told it could easily been faster. It was done in 100% safety.
Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.
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Jenn aSide
STK Scientific Initiative Mercenaries
1930
|
Posted - 2013.05.29 19:19:00 -
[186] - Quote
Sukur wrote:Im still reading page 6 but i want to give my experience.
I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.
What's to stop them from just flying cloaky/nullified T3s past you now.
That's the point i've been making. Now is not the past, what worked in the past worked for a variety of reasons (one of which may be lower population), which means it wouldn't work the same way today.
There is also a fair bit of "viewing the past through rose colored glasses" that goes on, as if the EVE of the past had no issues and was great. Just like how people tend to view past relationships (like marriages) more favorably "now" (years later) than they did when they were married lol.
Not that i think that EVE is perfect and can't be improved, but a lot of people making suggestions nowadays don't seem to be very realistic in their reasoning.
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Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:21:00 -
[187] - Quote
Yula Khardula wrote:So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story.
No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions). So the net effect would be to punish smaller and more independent organizations by forcing them to become bigger and more dependent.
"Nobody is perfectly independent, so there is no spectrum of interdependence" is just crybaby reactionary garbage unworthy of serious response.
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Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:23:00 -
[188] - Quote
Marlona Sky wrote:Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.
Uh huhn...and that goes directly against your initial kneejerk crybaby response, but then again I'm responding to noted forum moron marlona sky, so I shouldn't be surprised.
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Yula Khardula
0
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Posted - 2013.05.29 19:26:00 -
[189] - Quote
Varius Xeral wrote: No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions).
Crying about a blue doughnut. |

Varius Xeral
Galactic Trade Syndicate
984
|
Posted - 2013.05.29 19:30:00 -
[190] - Quote
Yula Khardula wrote:Crying about a blue doughnut.
Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.
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Sukur
Shimai of New Eden
11
|
Posted - 2013.05.29 19:34:00 -
[191] - Quote
Jenn aSide wrote:[quote=Sukur]Im still reading page 6 but i want to give my experience.
What's to stop them from just flying cloaky/nullified T3s past you now.
With a nerfbat.
No rose colored glass here but game is worse now.
There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy. |

Yula Khardula
0
|
Posted - 2013.05.29 19:37:00 -
[192] - Quote
Varius Xeral wrote:Yula Khardula wrote:Crying about a blue doughnut. Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.
Just pointing out the obvious: that your argument is the current situation isn't a blue doughnut, but any change to easy logistics and force projection would create said blue doughnut. There never was a blue doughnut before and isn't one now, so why would either argument (your or the strawman you constructed to represent mine) be valid?
Sukur wrote:
No rose colored glass here but game is worse now.
There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.
Well said. |

Stonecrusher Mortlock
University of Caille Gallente Federation
131
|
Posted - 2013.05.29 19:45:00 -
[193] - Quote
Sukur wrote:Jenn aSide wrote:[quote=Sukur]Im still reading page 6 but i want to give my experience.
What's to stop them from just flying cloaky/nullified T3s past you now.
With a nerfbat. No rose colored glass here but game is worse now. There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.
once up on a time, you used to fight across several systems to get to your target. now you simply and instantly cyno in at full force. |

Tarsas Phage
Freight Club Whores in space
204
|
Posted - 2013.05.29 19:48:00 -
[194] - Quote
Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them.
Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF.
Fighter Bombers volley every 15 seconds.
Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+Žtre of your convoy fleet is dead.
Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights. |

Stonecrusher Mortlock
University of Caille Gallente Federation
132
|
Posted - 2013.05.29 19:52:00 -
[195] - Quote
Tarsas Phage wrote:Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them. Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF. Fighter Bombers volley every 15 seconds. Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+Žtre of your convoy fleet is dead. Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.
this scenario shine's light on the effect all jump capable ships have had on eve. |

De'Veldrin
East India Ore Trade The East India Co.
1464
|
Posted - 2013.05.29 19:59:00 -
[196] - Quote
Marlona Sky wrote:De'Veldrin wrote:Marlona Sky wrote:It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes. Define "relies only on itself". While we're at it, define "small." Relies only on itself is pretty self explanatory. Small of course depends on the individuals point of view. "Don't nerf the titan jump bridges because it will nerf the slot 9 crew hull modifier!"See.
Well, we're a small alliance that relies only on itself for our null to high logistics. For some definition of the word small. Eve Online: The full-contact sport for your brain. |

Tarsas Phage
Freight Club Whores in space
205
|
Posted - 2013.05.29 20:41:00 -
[197] - Quote
Stonecrusher Mortlock wrote:Tarsas Phage wrote:Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them. Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF. Fighter Bombers volley every 15 seconds. Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+Žtre of your convoy fleet is dead. Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights. this scenario shine's light on the effect all jump capable ships have had on eve.
What does shine own? |

Nexus Day
Lustrevik Trade and Travel Bureau
600
|
Posted - 2013.05.29 22:38:00 -
[198] - Quote
Dynamic objectives are too "complicated" in PvP games. In general people prefer their PvP to be like there PvE, go here and fight this. In PvE the "this" is usually a woefully outmatched NPC. In PvP the "this" is usually a woefully outmatched player character.
One PvP game I used to play went from static to dynamic PvP objectives, and people rage quit en masse because the mechanic broke up the zerg. I applaud the OP's idea but also offer the above cautionary tale. This thread has so much content it may be 'Thread of the Year' and it is only January.
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ACE McFACE
Radical Astronauts Plundering Eve
1325
|
Posted - 2013.05.30 00:08:00 -
[199] - Quote
Grimpak wrote:ACE McFACE wrote:Sounds so much better than "Wake up at 2am to shoot at a tower that will probably have no one defending it, if I don't see you in fleet you get kicked." waking up at 2am to shoot a tower seemed much better than waking up at 00.00,to do about 4 hours of pathfinding, travel upwards with the convoy, arrive at destination at about 6-8am, getting 2-3 hours of sleep, do about 4 hours of scouting upwards and downwards the route, travel another 2-4 hours slower than snail's pace, and that's considering you don't get any hostiles in the way. it wasn't pretty, it was too hard. JF's came and made it too easy. I don't know, to me it just sound like what null should be (minus waking up at impossible times).
Edit: For the record I don't mean null should be "too hard" You should be notified if someone quotes your post so you can continue the argument! |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 01:16:00 -
[200] - Quote
Tarsus Phage wrote:Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.
Spoken like a true carebear. Who said they had to be loaded? |

Gustaf Heleneto
The Separatists Double Tap.
8
|
Posted - 2013.05.30 04:10:00 -
[201] - Quote
Gwenywell Shumuku wrote: CCPs motivation was to bring more ppl to 0.0. Making it easy to get stuff there should accomplish that, they thought. Well, all they got was 0.0 folk saying "oh, look, we don't need that many ppl now, lets do all the logistics with fewer ppl = more money for us".
I have read a couple pages of your arguments with Malcanis and you seem unwilling to consider his points. I think your argument is fundamentally flawed.
Essentially in your quote you are saying CCP did not accomplish their goal. Can you show us some references that back up your statement that the introduction of JF and jump-capable ships DID NOT increase population and activity in 0.0? How can you be so sure that a nerf to logistics wouldn't simply decrease population and activity in 0.0?
Also, I think you have a skewed idea of what 0.0 really is. 0.0 is not a PvP-ONLY zone! PvP is not a profitable game...some people are able to do it in the current meta, but we can't all go around and blow each other's ships up and profit from it! Nullsec is a PvP-ALLOWED zone. Meaning increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Let me repeat...
Increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Let's consider what we are actually transporting in these jump capable ships? I bet a large portion of it is ships/modules/ammo being imported INTO nullsec for pew-pew! Less supply in nullsec just means less PEW! So the idea of nerfing logistics to create more PvP is a self defeating argument...
"But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
So nerfing logistics is not the key. Just because it is 'difficult' to catch a freighter/JF doesn't mean you don't have more access to PvP BECAUSE of their existence. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3547
|
Posted - 2013.05.30 05:32:00 -
[202] - Quote
Malcanis wrote:Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
Have you folk had a look at my ideas for industry?
- Turn all refineries to activity lines with finite throughput
- Remove the bulk of NPC activity lines across the board
- Remove mineral compression
Chitsa Jason has a link to my notes on mining (and doing it properly, which means my way, rather than arse about like in Odyssey ;)
Day 0 advice for new players: Day 0 Advice for New Players |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 05:41:00 -
[203] - Quote
Gustaf Heleneto wrote:Increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Is it CCP's job to make more "PVP opportunities" for you? Or is it their job to balance their game over the broad spectrum of playstyles that occur within it or might occur within it? |

Pr1ncess Alia
Perkone Caldari State
318
|
Posted - 2013.05.30 05:45:00 -
[204] - Quote
Gustaf Heleneto wrote: This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
So nerfing logistics is not the key. Just because it is 'difficult' to catch a freighter/JF doesn't mean you don't have more access to PvP BECAUSE of their existence.
So we can justify crap game mechanics purely on ship/module demand? Because that's all I'm hearing from this discussion.
You do see the obvious retort? If 0.0 didn't have the instant ability to restock from high sec with little to no limiting factors for volume of supplies nor risk in transit, there wouldn't be the turnover of ships going boom that there is.
...now that's no answer though. We don't want to inhibit pvp because of crap logistical gameplay either... so there is a middle ground.
There is an argument to be made for increasing manufacturing capabilities (among soooo many other support logistics) for 0.0 stations. They should be able to be self sufficient if they want to choose that option. But CCP has a track record of ignoring things like this in 0.0....
How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
IMO, it's just too easy to blink all over the universe into whatever spot you want to place either one freighter or every damned ship in an alliance.
Too easy to move assets. Too easy to project power.
OP is 100% right, they have basically removed the ability to disrupt supply lines because the only option now is to either pray for one mistake or attack the entire infrastructure those supplies are constantly supporting.
I played this entire last decade. I lived in multiple different regions of 0.0 before jump bridges (hell, before capital ships period).
I've watched my side's freighters burn in move ops, I've had my own assets lost simply in transit. It was a nightmare, nerve racking, unfair... IT WAS EVE ONLINE. Our enemies had the save vulnerabilities, we were all on equal footing.
We've long heard complaints about the structure grind in 0.0. About how much of a pain war itself is... do you not think this might be because there are **** mechanics making structure grind your only option? Perhaps there should other fronts to attack on (which there are, but not enough)... another vulnerability?
I think there should be many vulnerabilities. And I think there is no question if they went too far with the system we have today.
So, if I'm so smart and right, why haven't CCP acknowledged it and brought some much needed Achilles heels to the massive MASSIVE entities? Ones that should otherwise either be more independent in 0.0 for supplies or at least be vulnerable somewhere in the process of them moving supplies for 1,000 armies from Jita to the edge of known space.
My guess is the obvious, that they decided that they had made their bed by putting the entire 0.0 endgame into sov and structure grind and never bothered to realize that what they made 0.0 into... the very root of the concept, was incredibly flawed and poorly implemented.
It was laziness to fix the system at hand and it was eagerness to put out new shiny ships and abilities with little regard to the impact of the game in the long run. So, ~18 months, basically.
And I say that as a person that lived it. Plenty before and plenty after. It was better before. It was harder and more competitive and more risky, more HTFU, just as this game is supposed to be.
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Arronicus
Chromeria WHY so Seri0Us
653
|
Posted - 2013.05.30 06:41:00 -
[205] - Quote
Heinel Coventina wrote:Isn't restricting ice supply a way to combat that?
Presumably, if CCP wanted to, they could continue to tweak fuel prices until jumping is no longer economical, and would be restricted to only for special circumstances.
The point where control towers become prohibitively expensive to operate comes long, long before jumping is no longer economical. |

Marlona Sky
D00M. Northern Coalition.
3783
|
Posted - 2013.05.30 06:41:00 -
[206] - Quote
nerf one aspect of the game = buff another aspect of the game
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Malcanis
Vanishing Point. The Initiative.
9655
|
Posted - 2013.05.30 08:14:00 -
[207] - Quote
Pr1ncess Alia wrote:How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
How about linking to where anyone's asking for such a thing?
Again this comes back to just how massive the imbalance is. People simply don't want to believe it and they act as if it's the normal kind of EVE imbalance where Cruiser A has 10% more DPS than Cruiser B or something. Instead we're looking at an imbalance situation where Cruiser A has 295 DPS and Cruiser B has 10 DPS.
There are 5 systems in Caldari hi-sec that, combined, have 10% more production slots than THE WHOLE OF SOV NULL.
5 systems.
There are 28 systems in hi-sec that each have more slots than any sov region.
No one is asking to be able to make it so that a 5000 character alliance can be supported by "just a couple of systems". It sure would be nice if they could be supported by "just a couple of regions" though.
1 Kings 12:11
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dark heartt
I Own Four Sheep Nyratic
326
|
Posted - 2013.05.30 08:27:00 -
[208] - Quote
Malcanis wrote:Pr1ncess Alia wrote:How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
How about linking to where anyone's asking for such a thing? Again this comes back to just how massive the imbalance is. People simply don't want to believe it and they act as if it's the normal kind of EVE imbalance where Cruiser A has 10% more DPS than Cruiser B or something. Instead we're looking at an imbalance situation where Cruiser A has 295 DPS and Cruiser B has 10 DPS. There are 5 systems in Caldari hi-sec that, combined, have 10% more production slots than THE WHOLE OF SOV NULL. 5 systems. There are 28 systems in hi-sec that each have more slots than any sov region. No one is asking to be able to make it so that a 5000 character alliance can be supported by "just a couple of systems". It sure would be nice if they could be supported by "just a couple of regions" though.
Great post, really shows just how bad null sec is for supporting war and why the game is in the high sec supplying null situation it is. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Darth Kilth
Silver Guardians Fidelas Constans
96
|
Posted - 2013.05.30 08:35:00 -
[209] - Quote
A lot of people in this topic should really read this article. |

Abrazzar
Vardaugas Family
1901
|
Posted - 2013.05.30 08:36:00 -
[210] - Quote
Look at the concept of Sovereignty and Population linked in my signature. It would allow to build a industrial complex in a deadspace are that can provide 48 manufacturing slots (if you make one line per module per upgrade). A system can support 2-5 of such complexes, depending on the planets in the system. The lines can be disable by enemies if they are not defended.
All systems can be upgraded and customized to fill a purpose and require either constant repairs or defence from attacks to maintain their upgrades instead of grinding indexes. It's created by players and destroyed by players, as one would expect from a sandbox. Sovereignty and Population New Mining Mechanics |
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