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Stonecrusher Mortlock
University of Caille Gallente Federation
124
|
Posted - 2013.05.29 06:09:00 -
[1] - Quote
Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
Try as you might there's no effective way to cut your opponent off.
Warp dec there haulers? - NPC Corp
Gank them? - sec status drops to quickly to be effective.
Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.
AFK in Local? - add new jump points, AFKer cant be in every system at one time.
As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.
Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.
|

Roime
Ten Thousand Years Shinjiketo
2995
|
Posted - 2013.05.29 06:20:00 -
[2] - Quote
Cynos remove strategic placement and movement of forces in the same way.
-á- All I really wanted was to build a castle among the stars - |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3520
|
Posted - 2013.05.29 06:23:00 -
[3] - Quote
I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?
Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally? Day 0 advice for new players: Day 0 Advice for New Players |

Ioe Oria
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.05.29 06:58:00 -
[4] - Quote
I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V. |

Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
43
|
Posted - 2013.05.29 07:59:00 -
[5] - Quote
this would be nice. pvp is rather stagnant and boring atm. making it easier to disrupt supply lines would be interesting. it would also force people to actually engage others. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |

ACE McFACE
Radical Astronauts Plundering Eve
1318
|
Posted - 2013.05.29 08:10:00 -
[6] - Quote
Ioe Oria wrote:I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V. That idea is probably the best way to change it without having to completely overhaul an entire aspect of the game. Plus it makes sense, who wants to be looking out the window of their space office and suddenly see a 2km long spaceship appear meters from their face? Its not safe! You should be notified if someone quotes your post so you can continue the argument! |

ashley Eoner
175
|
Posted - 2013.05.29 08:14:00 -
[7] - Quote
Mara Rinn wrote:I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?
Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally? I imagine with the roid changes that'll be less of an issue. |

Heinel Coventina
University of Caille Gallente Federation
26
|
Posted - 2013.05.29 08:43:00 -
[8] - Quote
Isn't restricting ice supply a way to combat that?
Presumably, if CCP wanted to, they could continue to tweak fuel prices until jumping no longer become economical, and would be restricted to only for special circumstances. |

Rordan D'Kherr
Imperial Academy Amarr Empire
436
|
Posted - 2013.05.29 08:49:00 -
[9] - Quote
Most logistic guys in larger entities know the tricks of the pirates, yes. This is not really a problem as it forces people to find new ways... _______________________________________ Don't be scared, because being afk is not a crime. |

March rabbit
epTa Team Inc.
696
|
Posted - 2013.05.29 08:56:00 -
[10] - Quote
Stonecrusher Mortlock wrote: When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.
But that Play stile is long dead, and in the past years of eve.
Now i spend my time patrolling WHs for even a small reminder of the days of old.
no more easy mode? 
|

Jowen Datloran
Science and Trade Institute Caldari State
494
|
Posted - 2013.05.29 09:32:00 -
[11] - Quote
Meh, I never saw the introduction of jump drives as a benefit for the game in general. Sure it is of benefit of the individual player, but in total it reduces game play aspects for many just to make things more convenient for a few.
Though, I am still living in the hope that one day all low sec systems will have cynosural blockers. Mr. Science & Trade Institute, EVE Online Lorebook-á |

March rabbit
epTa Team Inc.
696
|
Posted - 2013.05.29 09:51:00 -
[12] - Quote
Jowen Datloran wrote:Though, I am still living in the hope that one day all low sec systems will have cynosural blockers. ban capitals from low-sec totally?
maybe this is good idea....
|

Gwenywell Shumuku
31
|
Posted - 2013.05.29 09:56:00 -
[13] - Quote
Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
Then ppl started to use Titans to bridge freighters (lol), the less rich used carriers (at least still having to cross high/lowsec) and later use cyno-bridge networks (the end of 0.0 logistics) and then jump-freighters (beating the already dead horse again eliminating even the highsec/lowsec jump). |

Debora Tsung
The Investment Bankers Guild
139
|
Posted - 2013.05.29 10:27:00 -
[14] - Quote
Gwenywell Shumuku wrote: There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later. There's nothing a million chinese guys can't do cheaper. |

Grimpak
Midnight Elites United Federation of Commerce
891
|
Posted - 2013.05.29 10:39:00 -
[15] - Quote
Debora Tsung wrote:Gwenywell Shumuku wrote: There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later. it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.
and every milimeter of that path has one hundred hungry lions waiting for you.
so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.
tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Malcanis
Vanishing Point. The Initiative.
9603
|
Posted - 2013.05.29 10:40:00 -
[16] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
http://eve-kill.net/?a=home&scl_id=600
There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9603
|
Posted - 2013.05.29 10:43:00 -
[17] - Quote
Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9603
|
Posted - 2013.05.29 10:46:00 -
[18] - Quote
No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
1 Kings 12:11
|

0Lona 0ltor
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2013.05.29 10:47:00 -
[19] - Quote
Ioe Oria wrote:I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V.
An easier and long over due fix is that warp scram should prevent docking. Would end station (sexually unconservitive indivudals) from hanging around stations and spreading disseases. |

Debora Tsung
The Investment Bankers Guild
139
|
Posted - 2013.05.29 10:47:00 -
[20] - Quote
Grimpak wrote:it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.
and every milimeter of that path has one hundred hungry lions waiting for you.
so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.
tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy.
Aaaand, even more awesome! 
EDIT: I can understand why alliances and their haulers like jump bridges, jump freighters, cynos etc. But i still believe they're used in a downright inflationary way, it would be cool if there was some kind of reason or mechanic that would justify such kind of convoys even if You have access to various kinds of jumping technologies. There's nothing a million chinese guys can't do cheaper. |

Gwenywell Shumuku
31
|
Posted - 2013.05.29 10:50:00 -
[21] - Quote
Easy gameplay mechanics encurage stupidity. Stupidity will never go away, doesn't matter how easy you make any activity. So ppl still die, as it SHOULD be.
The problem is that ppl not sleeping while playing will never die again doing logistics. I did logistics for a 100ppl corp in deepest 0.0 ALONE for 4 months...thats how broken the system is.
CCPs motivation was to bring more ppl to 0.0. Making it easy to get stuff there should accomplish that, they thought. Well, all they got was 0.0 folk saying "oh, look, we don't need that many ppl now, lets do all the logistics with fewer ppl = more money for us".
All this jumping around and easy logistics made it way to easy to hold and control large amounts of space without anyone living in it. Enjoy todays 0.0. |

Bryla Jax
AeD Corp
2
|
Posted - 2013.05.29 10:58:00 -
[22] - Quote
Grimpak wrote: it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.
and every milimeter of that path has one hundred hungry lions waiting for you.
so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.
tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy.
So more player iteraction, more 0.0/low sec pvp, more alliance importance, more importance to strategic system.
Yep, it's obvious why they remove that feature |

baltec1
Bat Country
6692
|
Posted - 2013.05.29 10:58:00 -
[23] - Quote
It still wasn't enough to stop us from being terrible at this game. |

Gwenywell Shumuku
31
|
Posted - 2013.05.29 10:59:00 -
[24] - Quote
Malcanis wrote:Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too.
Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life.
Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume.
For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you.
Risk/Reward, yes? Isn't that what we cry out for.... |

Bryla Jax
AeD Corp
2
|
Posted - 2013.05.29 11:04:00 -
[25] - Quote
Malcanis wrote:At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
No jump--->less items from high sec to null sec--->more manufacturing in null sec to supply---> 0.0 manufacturing a viable option |

Mhax Arthie
85
|
Posted - 2013.05.29 11:04:00 -
[26] - Quote
Uhm, freighter convoys... yummy! Just yesterday passed a huge freighter convoy in hi sec somewhere around Rens, there was about more than 20 Charon's on each side of the gate. I would love to see something like this in low and null sec! |

ACE McFACE
Radical Astronauts Plundering Eve
1320
|
Posted - 2013.05.29 11:10:00 -
[27] - Quote
Grimpak wrote:Debora Tsung wrote:Gwenywell Shumuku wrote: There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later. it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres. and every milimeter of that path has one hundred hungry lions waiting for you. so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely. tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy. Sounds so much better than "Wake up at 2am to shoot at a tower that will probably have no one defending it, if I don't see you in fleet you get kicked." You should be notified if someone quotes your post so you can continue the argument! |

Othran
Route One
502
|
Posted - 2013.05.29 11:11:00 -
[28] - Quote
Mhax Arthie wrote:Uhm, freighter convoys... yummy! Just yesterday passed a huge freighter convoy in hi sec somewhere around Rens, there was about more than 20 Charon's on each side of the gate. I would love to see something like this in low and null sec!
Well you'd have to nerf the crap out of cynos/bridges - and probably supercaps as well.
So it isn't going to happen. Simple as that. |

Infinity Ziona
Cloakers
32
|
Posted - 2013.05.29 11:16:00 -
[29] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships. Pretty sure he's talking about cargo ships, the ones that you could actually hunt in null. The ones that would occasionally be full of mega and zyd. He's absolutely right too, having had the pleasure of hunting those ships way back then, there was some risk to null seccers. Now there's none. |

Malcanis
Vanishing Point. The Initiative.
9608
|
Posted - 2013.05.29 11:29:00 -
[30] - Quote
Infinity Ziona wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships. Pretty sure he's talking about cargo ships, the ones that you could actually hunt in null. The ones that would occasionally be full of mega and zyd. He's absolutely right too, having had the pleasure of hunting those ships way back then, there was some risk to null seccers. Now there's none.
You know that there's no Rhea class titans, right?
Look at that page again.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9608
|
Posted - 2013.05.29 11:30:00 -
[31] - Quote
Bryla Jax wrote:Malcanis wrote:At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option. No jump--->less items from high sec to null sec--->more manufacturing in null sec to supply---> 0.0 manufacturing a viable option
3% of the build capacity of hi-sec -> carry right on building in hi-sec
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9608
|
Posted - 2013.05.29 11:31:00 -
[32] - Quote
Gwenywell Shumuku wrote:Malcanis wrote:Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too. Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life. Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume. For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you. Risk/Reward, yes? Isn't that what we cry out for....
What's the reward for manufacturing in 0.0 instead of hisec?
1 Kings 12:11
|

Grimpak
Midnight Elites United Federation of Commerce
891
|
Posted - 2013.05.29 11:31:00 -
[33] - Quote
Bryla Jax wrote:Grimpak wrote: it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.
and every milimeter of that path has one hundred hungry lions waiting for you.
so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.
tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy.
So more player iteraction, more 0.0/low sec pvp, more alliance importance, more importance to strategic system. Yep, it's obvious why they remove that feature  well, from a logistical standpoint, previous model was a nightmare, specially when your alliance lived some 50 jumps away from the nearest hisec.
and back then sov wars was basically who put up more POSes in the system and there was no system-wide bonuses. hell outposts weren't even a year old, and we didn't even knew wtf was a mothership or a titan. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

HalfArse
Wixo Trading Co.
17
|
Posted - 2013.05.29 11:41:00 -
[34] - Quote
Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
When i finished reading the OP i was going to mention this too :P convoys were awesome fun - going through 30 odd 0.0 jumps at freighter speed could be tedious but fleet comms always made up for it and the constant tension of being hit kept it exciting - listening to all the scout reports and co-coordinating the escorts to move into blocking positions for possible threats etc
I guess itl be impossible to remove jump freighters from the game :( tho i reckon they could stop titans from being able to bridge freighters - but without removing jump freighters itd be kinda pointless. |

Roime
Ten Thousand Years Shinjiketo
3002
|
Posted - 2013.05.29 11:42:00 -
[35] - Quote
Malcanis wrote:
You know that there's no Rhea class titans, right?
Look at that page again.
I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point.
-á- All I really wanted was to build a castle among the stars - |

Malcanis
Vanishing Point. The Initiative.
9610
|
Posted - 2013.05.29 11:53:00 -
[36] - Quote
Roime wrote:Malcanis wrote:
You know that there's no Rhea class titans, right?
Look at that page again.
I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point.
Why not?
How else would one kill a cargo ship with no module slots than with a "gank"? I'm interested to hear your 'non-gank' methodology of doing so. Convo the pilot, challenge him to rock-paper-scissors and the loser honourably self destructs? Please do enlighten us "nullseccers".
Who do you think is operating those JFs? "Even hi-seccers" aren't sufficiently uninformed of game mechancis to use a JF to move materials from one hi-sec system to another. Not after the first cyno fails, anyway. So what's your objection? Aren't JFs killed in the Forge dead enough for you?
1 Kings 12:11
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
545
|
Posted - 2013.05.29 11:54:00 -
[37] - Quote
HalfArse wrote:
When i finished reading the OP i was going to mention this too :P convoys were awesome fun - going through 30 odd 0.0 jumps at freighter speed could be tedious but fleet comms always made up for it and the constant tension of being hit kept it exciting - listening to all the scout reports and co-coordinating the escorts to move into blocking positions for possible threats etc
I guess itl be impossible to remove jump freighters from the game :( tho i reckon they could stop titans/pos bridges from being able to bridge freighters - but without removing jump freighters itd be kinda pointless.
They could divide every JF in the game by 3; so if you own one then now you own 3, the cargo cap is a third if what it used to be as is the materials list to produce one.
So now there are a lot more JF's moving around making smaller runs. Block freighters from bridging and increase null industrial capacity in a big way, now people have some choices to make.
It might be a better balance between interesting and tedium. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Gwenywell Shumuku
34
|
Posted - 2013.05.29 12:05:00 -
[38] - Quote
@Malcanis
For a moment there i thought you were just trolling, but seems you are not.
What the reward would be (you asked me) as an industrialist in 0.0? As always, ISK. For an alliance = availability of stuff....thats the reward. NOT having to bring it in from Highsec. That makes an industrialist vailable to the alliance, now industrialists are good and welcome, and you probably get even more ISK out of it because of bulk guaranteed buyorders from the alliance.
Saving HOURS of TEDIUM LOGISTICS is what drives 0.0 markets....got the point? Probably not...where you even around during freighterruns? I just ask because i want to know if we discuss at the same level here.
Tedium brings opportunity for ppl who aleviate that tedium for others to make profit of of ppl who don't want tedium. Its not that difficult to imagine, is it? Pilots are always willing to pay more in 0.0 if they get that fitted ship asap, well, at least if logistics are difficult.
Now, for the gank in highsec....really? If thats "working mechanics" for you, doing highsec ganks on JFs to stop alliance logistics, then we probably have nothing else to discuss here. Thats just way to different world views of how fun and working EvE PvP should look like to create more PvP in 0.0. |

Malcanis
Vanishing Point. The Initiative.
9612
|
Posted - 2013.05.29 12:11:00 -
[39] - Quote
Gwenywell Shumuku wrote:@Malcanis
For a moment there i thought you were just trolling, but seems you are not.
What the reward would be (you asked me) as an industrialist in 0.0? As always, ISK...
And how is this extra ISK obtained? By playing Somerblink during the additional hauling overhead because refineries are always in a different system than factory stations? By the shortage of low end materials? The small market population?
1 Kings 12:11
|

baltec1
Bat Country
6692
|
Posted - 2013.05.29 12:11:00 -
[40] - Quote
Gwenywell Shumuku wrote:
Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life.
Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume.
For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you.
Risk/Reward, yes? Isn't that what we cry out for....
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null. |

Grimpak
Midnight Elites United Federation of Commerce
891
|
Posted - 2013.05.29 12:14:00 -
[41] - Quote
Gwenywell Shumuku wrote:Now, for the gank in highsec....really? If thats "working mechanics" for you, doing highsec ganks on JFs to stop alliance logistics, then we probably have nothing else to discuss here. Thats just way to different world views on how fun and working EvE PvP should look like to create more PvP in 0.0.
considering the ease of how nullsec is offloading stuff to empire and empire being the least safe bit of the travel, it is a valid mechanic. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Malcanis
Vanishing Point. The Initiative.
9612
|
Posted - 2013.05.29 12:16:00 -
[42] - Quote
baltec1 wrote:Gwenywell Shumuku wrote:
Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life.
Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume.
For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you.
Risk/Reward, yes? Isn't that what we cry out for....
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null.
Isn't it amusing how this inescapable fact always just gets handwaved away?
Almost as funny as people who get to use invincible 250-slot stations they can't get locked out of, for free, calling 0.0ers "lazy"...
1 Kings 12:11
|

Gwenywell Shumuku
34
|
Posted - 2013.05.29 12:17:00 -
[43] - Quote
@Malcanis
read the whole post, answer is in there.
@baltec good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.
The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.
Quote: Isn't it amusing how this inescapable fact always just gets handwaved away?
sure, because having a drawback (actually risking your stuff during transport) is the same as having none...at least try connecting the dots here? |

Jenn aSide
STK Scientific Initiative Mercenaries
1916
|
Posted - 2013.05.29 12:22:00 -
[44] - Quote
Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
And there it is. Nothing in EVe can be viewed "in a vacuum" (yea, pun intended, I know it's a space game). Everything is interconnected.
Yea, jump capability (JFs, jump bridges, cyno beacons , carriers etc etc) makes it very hard to choke of an enemy's supply from high sec. if you COULD do that , the people who are stuck on the idea that null sec is stagnant (isn't not) and impenetrable by small groups (it's mostly not) would really, REALLY be right, because 2013 isn't 2003 and null and low sec alliances can bring thousands of people to camp-in-force the access points.
Maybe jumping stuff is too safe (like maybe cynos shouldn't be able to be lit so close to stations), but to keep EVE Online's main economy driving feature (null sec combat, null has 11% of the population and most of the games real, major ship killing) it has to be that safe. Major changes in the game (like armed freighters and a change to how bubbles work just to start) would be needed to make it where being able to attack "supply lines" wouldn't choke the whole game to death. |

Malcanis
Vanishing Point. The Initiative.
9612
|
Posted - 2013.05.29 12:25:00 -
[45] - Quote
Gwenywell Shumuku wrote:@Malcanis read the whole post, answer is in there. @baltec good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there. The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore. Quote: Isn't it amusing how this inescapable fact always just gets handwaved away?
sure, because having a drawback (actually risking your stuff during transport) is the same as having none...at least try connecting the dots here?
What "drawbacks" do hi-sec industrialists face?
1 Kings 12:11
|

Gwenywell Shumuku
34
|
Posted - 2013.05.29 12:30:00 -
[46] - Quote
Grimpak wrote:Gwenywell Shumuku wrote:Now, for the gank in highsec....really? If thats "working mechanics" for you, doing highsec ganks on JFs to stop alliance logistics, then we probably have nothing else to discuss here. Thats just way to different world views on how fun and working EvE PvP should look like to create more PvP in 0.0. considering the ease of how nullsec is offloading stuff to empire and empire being the least safe bit of the travel, it is a valid mechanic.
Sure, in the broken world of todays logistics its a vailable mechanic, no argument there. But the sentence says it all, doesn't it? Its the last resort for lack of other options, but its nothing i would advocate to stay this way. |

Malcanis
Vanishing Point. The Initiative.
9613
|
Posted - 2013.05.29 12:32:00 -
[47] - Quote
Gwenywell Shumuku wrote:@Malcanis
read the whole post, answer is in there.
I didn't see anything about how making stuff in 0.0 makes more ISK than making it in hi-sec. Maybe your reasoning is a little too subtle for me. Could you make it explicit to me how you'd make more ISK manufacturing in 0.0 than you would in hi-sec?
We'll start with you sharing a 50-slot Amarr outpost with everyone else in the alliance who wants to make stuff, and take it from there. BTW your nearest minmatar outpost is 3 jumps away.
OK: go!
1 Kings 12:11
|

Infinity Ziona
Cloakers
32
|
Posted - 2013.05.29 12:39:00 -
[48] - Quote
Malcanis wrote:Infinity Ziona wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships. Pretty sure he's talking about cargo ships, the ones that you could actually hunt in null. The ones that would occasionally be full of mega and zyd. He's absolutely right too, having had the pleasure of hunting those ships way back then, there was some risk to null seccers. Now there's none. You know that there's no Rhea class titans, right? Look at that page again. That Rhea made a stupid mistake. You have to make one jump into Mai from high sec. Maybe a scout would have been advisable, on the high sec side too :) ? |

Gwenywell Shumuku
35
|
Posted - 2013.05.29 12:41:00 -
[49] - Quote
Malcanis wrote:
What "drawbacks" do hi-sec industrialists face?
Ok, in a world where logistics "matter", who cares really? The moment i don't have to compete with highsec anymore as an industrialist because i can sell everything in bulk-orders in 0.0 (where i build it), i don't fricking care what the highsec dude does...let him stay there. Whats that fixation an the highsec dude? He has no way to get his stuff to 0.0 so let him do his thing.
And the moment the price gets so low in high that logistics are done by alliances, tada, we have PvP opportunity again...good by me, i don't care HOW i get PvP opportunity.
Look, arn't you/we in the process of advocating 0.0 industry changes RIGHT NOW? Arn't we finally getting more slots in 0.0?
All i'm saying is the "next big thing" to revisit is LOGISTICS...and maybe by some ppl who actually have seen both worlds, both extremes. |

Gwenywell Shumuku
35
|
Posted - 2013.05.29 12:44:00 -
[50] - Quote
Gwenywell Shumuku wrote:[quote=Malcanis]
What "drawbacks" do hi-sec industrialists face?
Ok, in a world where logistics "matter", who cares really? The moment i don't have to compete with highsec anymore as an industrialist because i can sell everything in bulk-orders in 0.0 (where i build it), i don't fricking care what the highsec dude does...let him stay there. Whats that fixation an the highsec dude? He has no way to get his stuff to 0.0 so let him do his thing.
And the moment the price gets so low in high that logistics are done by alliances, tada, we have PvP opportunity again...good by me, i don't care HOW i get PvP opportunity.
Look, arn't you/we in the process of advocating 0.0 industry changes RIGHT NOW? Arn't we finally getting more slots in 0.0?
All i'm saying is the "next big thing" to revisit is LOGISTICS...and maybe by some ppl who actually have seen both worlds, both extremes.
Quote: I didn't see anything about how making stuff in 0.0 makes more ISK than making it in hi-sec. Maybe your reasoning is a little too subtle for me. Could you make it explicit to me how you'd make more ISK manufacturing in 0.0 than you would in hi-sec?
Simple, i don't have to make "much" more then in highsec (few %), i just have to make the same minus logistic hassle (if logistics are a hassle). At that point you have an advantage over highsec, and you can sell in bulk orders without 0.1 games. Thats enough, enough ppl would take that deal. |

Jenn aSide
STK Scientific Initiative Mercenaries
1917
|
Posted - 2013.05.29 12:52:00 -
[51] - Quote
Gwenywell Shumuku wrote:
All i'm saying is the "next big thing" to revisit is LOGISTICS...and maybe by some ppl who actually have seen both worlds, both extremes.
And that's where you fall off the track. The pin-prick changes to null industry don't change the basic equation. Null sec still won't even be able to supply itself with the levels of ammunition it needs to keep the current tempo of war let alone other things.
The game would need a major re-write to make what you are suggesting viable ie non-game killing. EVE's economy works now because no one can turn off the "materials spigot" which means people can throw ships at each other with abandon in null sec.
You think MOON cartels and such are bad (I don't know if you do, but many people do), wait until big alliances like TEST can own all of null sec with a few gate camps. Because human nature is fickle and rather than try to push into null sec (something most of EVE's players already don't do), people will just let null wither even further than it has already.
CCP sometimes things like you do.. Example, the 1st null upgrade system/anomaly nerf that was supposed to "give alliances a reason to fight over space" but that really just turned null back into a desert as people took their pve alts and fled to high sec incursions and faction warfare button orbiting. |

Frostys Virpio
Lame Corp Name
416
|
Posted - 2013.05.29 12:55:00 -
[52] - Quote
Malcanis wrote:Gwenywell Shumuku wrote:@Malcanis
read the whole post, answer is in there.
I didn't see anything about how making stuff in 0.0 makes more ISK than making it in hi-sec. Maybe your reasoning is a little too subtle for me. Could you make it explicit to me how you'd make more ISK manufacturing in 0.0 than you would in hi-sec? We'll start with you sharing a 50-slot Amarr outpost with everyone else in the alliance who wants to make stuff, and take it from there. BTW your nearest minmatar outpost is 3 jumps away. OK: go!
What if they started by scrapping that stupid racial outpost with different service availability BS and made outpost one size fits all with module plugged to get what you want out of it and if it eat fuel (I really am not sure) then make it able to eat any kind of race fuel. I can understand the "lore" reason to have lesser quality of service in an outpost compared to a station in empire since you are at the far ass end of the universe so you might not have access to the same tooling and such but if I was to design an outpost to start populate the far ass end of space, I would make damn sure I don't need for different model to do what I need semi efficiently.
John Doe : Welcome to our station Mr Smith.
John Smith : Pleased to visit. I'm looking to manufacture stuff to support the living of people here. Do you have any facility available for that?
J D : Yes we do sir.
*Visit of the facility*
J S : Those production lines are really nice, I can't wait to see the refining facility get the material ready for production.
J D : We do not have refining ystem here. *Point to a far point on a map* For this, you will have to talk to the guys in that other station.
J S : Why didn't you get a refining system in the design of the station, it would even allow you to cut the grass under those guy's feets.
J D : Look, we do manyfacturing here, reprocessing is not what we want to do
J S : *palm connect with face* |

Malcanis
Vanishing Point. The Initiative.
9615
|
Posted - 2013.05.29 12:57:00 -
[53] - Quote
So what you're saying is that if "safe" logistics ("Safe" meaning that JFs only die in ways that you're "not prepared to discuss", because apparently dying in hi-sec doesn't count) were removed, then somehow magically 0.0 industry becaomes worthwhile because all the crippling disadvantages that it suffers compared to the same activity in hi-sec will magically disappear and nullsec players will happily pay 500 mill for a T1 BS hull?
Yeah...no. That's straight up bullshit. What happens is that 0.0 empties out even further because it's no longer viable to live there any more.
Easy logistics exposed that massive imbalance. They didn't cause it, and it won't go away if you nerf logistics. All that will happen is that by leaving that imbalance in place, even fewer people will live in 0.0, because everything will cost far more than it does now, and there won't be any improved capability to make stuff. You're trying to solve the problem by metaphorically burying 0.0 alive.
The actual solution is to correct the imbalance, not to "shoot the messenger" of logistics. When it's more profitable - and possible - to make ships, modules, etc, in 0.0, then that's where they'll be made. The problem is that the imbalance is so incredibly large that people like you are recoiling from the size of the adjustment that you know will be required and are desperately trying to make out that the problem lies elsewhere.
It doesn't.
I know it, CCP know it, you know it, and what's more I know that you do even if you won't admit it.
1 Kings 12:11
|

Gwenywell Shumuku
36
|
Posted - 2013.05.29 13:01:00 -
[54] - Quote
@Jenn Thats the "the sky would fall" argument. EvE did work before, you know? There was a time when it was harder to do this stuff.
Now, i don't disagree on the difficulty to change anything, we just see a different possible OUTCOME. I look back and see what we have lost (yes, even the tedium).
OF COURSE a major rewrite would be necessary, we are starting from a different position today then back in 2006+. CBs and JFs ruined alot, and it would take a steady carefull approach to change it BACK.
I argue that it is a valuable path to take. I just see too many ppl stating it would be "too hard" to do and its better how it is now. I call bullshit on that. |

Othran
Route One
502
|
Posted - 2013.05.29 13:01:00 -
[55] - Quote
The amusing thing that most of the advocates of "nerf null-sec logistics" fail to realise (or do but don't care) is that if you nerf JFs for example, you are nerfing small corps and individuals in null.
Large corps can adapt rapidly, small corps can't.
At the moment small corps can either jump their own stuff in or get Black Frog to do it for them.
That gives them a foothold in npc null without having half the corp assets destroyed at the regional gate.
Null is boring enough, the very last ******* thing it needs is more logistics tedium and blues.
YMMV of course. |

Malcanis
Vanishing Point. The Initiative.
9615
|
Posted - 2013.05.29 13:05:00 -
[56] - Quote
Gwenywell Shumuku wrote:@Jenn Thats the "the sky would fall" argument. EvE did work before, you know? There was a time when it was harder to do this stuff.
Now, i don't disagree on the difficulty to change anything, we just see a different possible OUTCOME. I look back and see what we have lost (yes, even the tedium).
OF COURSE a major rewrite would be necessary, we are starting from a different position today then back in 2006+. CBs and JFs ruined alot, and it would take a steady carefull approach to change it BACK.
I argue that it is a valuable path to take. I just see too many ppl stating it would be "too hard" to do and its better how it is now. I call bullshit on that.
It's not 2004 and it never will be again. You need to accept that if you're going to discuss game conditions and mechanics in 2013.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1917
|
Posted - 2013.05.29 13:07:00 -
[57] - Quote
Gwenywell Shumuku wrote:Thats the "the sky would fall" argument. EvE did work before, you know? There was a time when it was harder to do this stuff.
Which was ok because you had fewer people/characters.
Quote:
Now, we don't even differn in argument, we just see a different possible OUTCOME.
OF COURSE a major rewrite would be necessary, we are starting from a different position today then back in 2006+. CBs and JFs ruined alot, and it would take a steady carefull approach to change it BACK.
I argue that it is a valuable path to take, to change it back. I just see too many ppl stating it would be "too hard" to do and its better how it is now. I call bullshit on that.
The underlined part is why what you wasting your time talking about can't happen. CCP tried to introduce pants and eye pieces and damn near lost everything, you think they're going to change a situation that works so you and I can shoot supply convoys?
Yea, lets, sit back and wait for that to happen.  |

Malcanis
Vanishing Point. The Initiative.
9616
|
Posted - 2013.05.29 13:08:00 -
[58] - Quote
Malcanis wrote: The actual solution is to correct the imbalance, not to "shoot the messenger" of logistics. When it's more profitable - and possible - to make ships, modules, etc, in 0.0, then that's where they'll be made.
I'll reiterate this. When 0.0 industry is balanced with hi-sec, then "easy logistics" won't be an issue for anyone except alliances moving into 0.0 for the first time, and alliances who are getting kicked out of their space. Neither of which group really needs the boot putting in any more than it is already.
Until that happy day arrives, then I will absolutely oppose any further logistics nerf. Handwave all you like; JFs do die. Christ do I know it.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1917
|
Posted - 2013.05.29 13:10:00 -
[59] - Quote
Othran wrote:The amusing thing that most of the advocates of "nerf null-sec logistics" fail to realise (or do but don't care) is that if you nerf JFs for example, you are nerfing small corps and individuals in null.
Large corps can adapt rapidly, small corps can't.
At the moment small corps can either jump their own stuff in or get Black Frog to do it for them.
That gives them a foothold in npc null without having half the corp assets destroyed at the regional gate.
Null is boring enough, the very last ******* thing it needs is more logistics tedium and blues.
YMMV of course.
That's exactly it. A 10,000 character coalition wouldn't sneeze at any change, that 10 man corp of real life buddies living in Curse and carrier jumping ships in to play with and killing stuff would do more than sneeze lol.
|

Syreniac
Dreddit Test Alliance Please Ignore
10
|
Posted - 2013.05.29 13:12:00 -
[60] - Quote
I wonder how many of the issues with nullsec industry will be fixed by the hopefully inevitable POS fix?
Imagine if industry in general, not just in nullsec was not based around the indestructible stations that we all know and love. At the moment, this is inevitable because the hassle of setting up a POS for production doesn't outweigh the bonuses of having one, but that is symptomatic of a variety of underlying issues.
The first is that there are far too many manufacturing slots in Highsec in general. Whilst if I want to run a ME research job in Highsec I have 20+ days in waiting time, almost all stations with manufacturing facilities have no waiting times for production. And contrast the profitability of running a highsec research POS with running a highsec construction POS - one of these is relatively common, the other much rarer.
I would prefer a world where a big time industrialist should consider a POS the normal construction environment rather than doing it all inside stations. That would put a lot more potential for highsec economic warfare in place, because a corp would have to place a lot more at risk to become a major industrial power. The only real issue would be making sure there are ways for new players to get into industry when they don't have access to their own corp POS - one I'm sure can be fixed.
The second is the clunkiness of the POS system in general. It really needs an overhaul, and many better ideas than anything I can come up with have been suggested before on these forums. Perhaps most importantly is the disparity between the station and the POS refinery mechanics. If stations were made equal to POSes in refinery efficiency and/or time, or POSes were made closer to station efficiency, then I think industry in nullsec would be a lot more productive, even if not necessarily easier.
If you can fix the difficulties of producing in nullsec, then the current need (and it is a need, as other people have written already in this thread totally accurately) for massive amounts of imports from high to null would be massively reduced. Then, and only really then, can people seriously discuss reducing the ability for nullsec to import most of its items from highsec. |

Gwenywell Shumuku
37
|
Posted - 2013.05.29 13:13:00 -
[61] - Quote
Othran wrote:The amusing thing that most of the advocates of "nerf null-sec logistics" fail to realise (or do but don't care) is that if you nerf JFs for example, you are nerfing small corps and individuals in null. L
Thats the other "the sky is falling" argument. No, small corps don't need JFs, thank you very much. When i can support 50ppl with 1 carrier and 1 rorqual something is wrong in the equation (i have done it, have you?).
Small corps don't need to do large freighter runs, they just don't. They use other ships, smaller ships, faster ships, cloaky stuff. There are ways to do it right now, it just got too easy so now everyone seems to think to be entitled to do it "the easy way...because".
And if they don't want to, they buy from larger entities where they live. And no, small corps will NEVER challange the large alliance, with or without a JF's.
They didn't back in 2003/4/5, and they don't today. We have tried both ways, thats not whats stopping small corps from taking over. Get over it. |

Adunh Slavy
878
|
Posted - 2013.05.29 13:19:00 -
[62] - Quote
Why are outposts so gimped? Why do they not have 100 manufacture slots? Why must refining, research, manufacture be spread out all over the place? |

Eamiela
Terry-Thomas's School for Scoundrels
0
|
Posted - 2013.05.29 13:19:00 -
[63] - Quote
Agree with the OP but I don't expect things to change unfortunately.
The most important thing in eve is player-player interactions and the more ways we have of avoiding other players and danger when we don't want it - jump drives, jump bridges etc, the more boring and stale the game becomes. Back in the day, before jump drives, jump bridges and the proliferation of every other ship running a warp when cloaked setup, 0.0 pipelines were alive with activity and danger. Now we simply bypass travelling through much of 0.0 and we can see the effect, vast dead areas of 0.0.
I lived in 0.0 back in the day before these changes and yes freight ops were long but it meant that you had to work for your patch in 0.0 and added far more to the game. We had wars over pipelines, we sent out regular pvp gangs to escort and clear the way for other members and we targeted our enemies supply routes. It wasn't just alliances that it generated content for - pirates, mercenaries and determined individuals could all have an impact on the 0.0 landscape. It made 0.0 a far more interesting and dangerous place.
Things wont go back to the way they are because people have got used to easy mode and risk aversion and they cry that 0.0 will be broken, that they can't survive without their carebear tools. We survived just fine before and the game was better without jump bridges etc but people are lazy now. |

flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1127
|
Posted - 2013.05.29 13:20:00 -
[64] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
Simple , because we have more then one character/account.Same reason why you can make this post on an alt right now .....
We are all born ignorant, but one must work hard to remain stupid.
|

Othran
Route One
504
|
Posted - 2013.05.29 13:20:00 -
[65] - Quote
Jenn aSide wrote: That's exactly it. A 10,000 character coalition wouldn't sneeze at any change, that 10 man corp of real life buddies living in Curse and carrier jumping ships in to play with and killing stuff would do more than sneeze lol.
The other thing of course is you get some people in npc null who actually seed the local market on a regular basis, bringing at least some life to the market.
I think its important people think of npc null and sov null as two distinct regions of the game (like high/low).
Sov null IME is dead unless you are the sov holder. Even then its pretty goddamn dead. The market is a farce due to blues - no price-gouging/cutting agreements are common, so its a cartel and not a market. That doesn't appeal to traders. The only industry is supercap/titan production IME.
NPC null can have a reasonably thriving market - depends largely on the corps there - or it can be as bad as sov null. One thing for sure, any npc null markets will be utterly dead were JFs nerfed.
Oh and just for the record, no I don't seed npc null markets as I can make orders of magnitude more with less effort in high-sec. I respect the people who do make the effort though. |

Othran
Route One
504
|
Posted - 2013.05.29 13:22:00 -
[66] - Quote
Gwenywell Shumuku wrote:[ Thats the other "the sky is falling" argument. No, small corps don't need JFs, thank you very much. When i can support 50ppl with 1 carrier and 1 rorqual something is wrong in the equation (i have done it, have you?).
Small corps don't need to do large freighter runs, they just don't. They use other ships, smaller ships, faster ships, cloaky stuff. There are ways to do it right now, it just got too easy so now everyone seems to think to be entitled to do it "the easy way...because".
And if they don't want to, they buy from larger entities where they live. And no, small corps will NEVER challange the large alliance, with or without a JF's.
They didn't back in 2003/4/5, and they don't today. We have tried both ways, thats not whats stopping small corps from taking over. Get over it.
You're living way way WAY back in the past. Best you get to grips with the present rather than discussing the future don't you think? |

Sentamon
962
|
Posted - 2013.05.29 13:25:00 -
[67] - Quote
Malcanis wrote: What's the reward for manufacturing in 0.0 instead of hisec?
Of course there isn't. The risk in hauling back and forth has been completely taken out and one of the most awesome parts of the early game has been destroyed.
Don't get your hopes up on "fixing" nullsec manufacturing. You can't built on a bad foundation. ~ Professional Forum Alt -á~ |

Gwenywell Shumuku
39
|
Posted - 2013.05.29 13:25:00 -
[68] - Quote
Jenn aSide wrote: That's exactly it. A 10,000 character coalition wouldn't sneeze at any change, that 10 man corp of real life buddies living in Curse and carrier jumping ships in to play with and killing stuff would do more than sneeze lol.
Thats so wonderfull to hear, because we heard that EXACLTY before JFs where introduced. The argument was that smaller entities needed JFs now that big alliances had Titans (bridge) and JB-networks.
Now, tell me, who gained the MOST from JF's? A hint...it was not small entities.
Do you ppl even understand what a STRAIN it was to keep a big alliance together back then? Did Grimpack not illustrate to you (look up his posting page 1) how alliance leaders scoffed at this stuff? The bigger you got the more of these runs you had to do.
Let me give you a history lesson and lets see WHAT was the limiting factor for alliances by looking HOW new tools were used when introduced:
- first Dreads: used as transports because of the relativly large cargohold. - then carriers: used as transports because of the "put a full iteron in the shipbay"-trick (got nerfed later) - then titans: lets bridge our freither convoy now.... - then JB-networks: lets bridge without titans...yey - then JFs: lets jump from highsec....yeyy
See a pattern there? The limit for large alliances in 0.0 is organization and logistics. Make it easier and they will grow. Thats exaclty what you get in EvE looking back, it was NEVER the small entity that took the most out of the changes. |

Malcanis
Vanishing Point. The Initiative.
9620
|
Posted - 2013.05.29 13:27:00 -
[69] - Quote
Adunh Slavy wrote:Why are outposts so gimped? Why do they not have 100 manufacture slots? Why must refining, research, manufacture be spread out all over the place?
Apparently because 0.0ers are lazy, morally deficient and make "bad choices".
Or so I've been unironically told.
Outposts are getting a buff in Odyssey; they're being improved from "insultingly terrible" to "rather inadequate, can be upgraded to substandard if you invest a couple of hundred billion ISK in upgrades".
That still doesn't address the huge production overhead gap between hi-sec and 0.0. It just means that an alliance can theoretically make 20% of what it needs instead of only 5%, if it's prepared to invest hundreds of billions of ISK into capturable stations.
1 Kings 12:11
|

Roime
Ten Thousand Years Shinjiketo
3005
|
Posted - 2013.05.29 13:28:00 -
[70] - Quote
Malcanis wrote:Roime wrote:Malcanis wrote:
You know that there's no Rhea class titans, right?
Look at that page again.
I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point. Why not? How else would one kill a cargo ship with no module slots than with a "gank"? I'm interested to hear your 'non-gank' methodology of doing so. Convo the pilot, challenge him to rock-paper-scissors and the loser honourably self destructs? Please do enlighten us "nullseccers". Who do you think is operating those JFs? "Even hi-seccers" aren't sufficiently uninformed of game mechancis to use a JF to move materials from one hi-sec system to another. Not after the first cyno fails, anyway. So what's your objection? Aren't JFs killed in the Forge dead enough for you?
If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
-á- All I really wanted was to build a castle among the stars - |

Malcanis
Vanishing Point. The Initiative.
9623
|
Posted - 2013.05.29 13:42:00 -
[71] - Quote
What's so dreadful about suicide ganking?
1 Kings 12:11
|

Gwenywell Shumuku
41
|
Posted - 2013.05.29 13:43:00 -
[72] - Quote
Othran wrote:
You're living way way WAY back in the past. Best you get to grips with the present rather than discussing the future don't you think?
Let me use a clichee: "the one who dosn't know the past is bound to repeat....." fill in the rest for yourself.
The discussion is about making logistics an important factor again, even in PvP scenarios. So, yes, i have the luxury to look back at a time when this was true. Lets see what we can learn from that and how we can get there again.
Nobody is saying we will do that with "a line of code", but if you know what you want to do you can start doing it (or better, CCP can).
Now, i know there is this idea floating around that every 0.0 dweller is a hardned war veteran and wants just that, PvP, but thats not at all true. 0.0 land is as cearbearish as highsec sometimes, and i won't accomodate for 0.0 cearbears as i won't for highsec cearbears. Let them cry me a river, buhu. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 13:46:00 -
[73] - Quote
Syreniac wrote:I wonder how many of the issues with nullsec industry will be fixed by the hopefully inevitable POS fix? None.
A POS fix will have the effect of moving nullsec industry out of highsec stations and into highsec POSes. The fundamental issue with nullsec industry is the disparity between outposts and NPC stations, where the former have no advantages and the latter have tons of them (and that's just looking at the industry platforms themselves, not the massive additional imbalance that comes from the NPC stations being situated in highsec).
Gwenywell Shumuku wrote:No, small corps don't need JFs, thank you very much. SLOPS is a corp of 4. We need a JF, because nothing else can supply us in the quantity we need.
Roime wrote:If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you. He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsecGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Malcanis
Vanishing Point. The Initiative.
9623
|
Posted - 2013.05.29 13:52:00 -
[74] - Quote
Tippia wrote:Roime wrote:If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you. He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsecGǪ 
"Or"?
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 13:53:00 -
[75] - Quote
Malcanis wrote:Tippia wrote:Roime wrote:If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you. He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsecGǪ  "Or"? Ok, fine. "and". I'm talking about a minimalist approach. More than the absolute minimum would obviously yield better results.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Darth Kilth
Silver Guardians Fidelas Constans
95
|
Posted - 2013.05.29 13:56:00 -
[76] - Quote
Tippia wrote:Malcanis wrote:Tippia wrote:Roime wrote:If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you. He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsecGǪ  "Or"? Ok, fine. "and". I'm talking about a minimalist approach. More than the absolute minimum would obviously yield better results. Let's compromise it to an And/Or case, best of both. |

Malcanis
Vanishing Point. The Initiative.
9625
|
Posted - 2013.05.29 13:58:00 -
[77] - Quote
Roime wrote:Malcanis wrote:Roime wrote:Malcanis wrote:
You know that there's no Rhea class titans, right?
Look at that page again.
I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point. Why not? How else would one kill a cargo ship with no module slots than with a "gank"? I'm interested to hear your 'non-gank' methodology of doing so. Convo the pilot, challenge him to rock-paper-scissors and the loser honourably self destructs? Please do enlighten us "nullseccers". Who do you think is operating those JFs? "Even hi-seccers" aren't sufficiently uninformed of game mechancis to use a JF to move materials from one hi-sec system to another. Not after the first cyno fails, anyway. So what's your objection? Aren't JFs killed in the Forge dead enough for you? If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
I've just spent 3 pages discussing why i think the current situation is far from idea. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.
1 Kings 12:11
|

Gwenywell Shumuku
44
|
Posted - 2013.05.29 14:00:00 -
[78] - Quote
Tippia wrote:Syreniac wrote:[quote=Gwenywell Shumuku]No, small corps don't need JFs, thank you very much. SLOPS is a corp of 4. We need a JF, because nothing else can supply us in the quantity we need.
Ever thought about that maybe, just maybe, its not a good game mechanic that you can do what you do with "only 4 ppl"?
Now, i'm taking a risk here (as i don't have insight in what you do with these 4 ppl, but i'm guessing its not bringing in pvp-cruisers?), but maybe it relates to the problem that 4 ppl with JFs can take care of 1000ppl, which, its exactly my point  |

Gwenywell Shumuku
44
|
Posted - 2013.05.29 14:01:00 -
[79] - Quote
delete. forum went rogue on me. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:04:00 -
[80] - Quote
Gwenywell Shumuku wrote:
@baltec good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.
The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.
Let me just point out that freighter convoys are :effort: for the likes of us and down right impossible for small alliances located in space behind ours. How exactly does one supply Venal with us in the way? |

Roime
Ten Thousand Years Shinjiketo
3009
|
Posted - 2013.05.29 14:10:00 -
[81] - Quote
Malcanis wrote:What's so dreadful about suicide ganking?
You have to go to hisec to participate in it
The fact that majority of JF kills happen in hisec only proves that JFs are nearly invulnerable in low and null. Of course the real solution is to improve nullsec industry, but making dishonest claims that current supply routes aren't too safe doesn't advance the discussion.
-á- All I really wanted was to build a castle among the stars - |

Frostys Virpio
Lame Corp Name
416
|
Posted - 2013.05.29 14:11:00 -
[82] - Quote
baltec1 wrote:Gwenywell Shumuku wrote:
@baltec good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.
The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.
Let me just point out that freighter convoys are :effort: for the likes of us and down right impossible for small alliances located in space behind ours. How exactly does one supply Venal with us in the way?
Well by jumpi... Oh wait... |

Gwenywell Shumuku
45
|
Posted - 2013.05.29 14:12:00 -
[83] - Quote
@baltec1
Ok, valid question at first, lets have a look at that situation. Someone lives "behind" enemy lines yes? Ask why is that? Lets see:
- if he is stronger then you, he can protect his convois, chance for you to hurt him in the process as "weaker" alliance.
- if he is weaker then you, then he is still there because you TOLERATE him anyways, right? i mean, you can take you capital fleet and stomp him any day you want. He is NOT there because he can bring a JF in, he is there because you want him to. If you want that, let his convois through (or use them as fun-pvp without killing everyone)
- If i decide to live behind enemy lines i make sure i can live there. If i can't by myself, and i have no allies to help me or treaties to pass through, OR treaties with YOU to buy stuff from you (business opportunity?), then maybe its not the right region for me, yes?
Thats why geography mattered one time (before jumpdrives), smaller entities prefered 0.0 close to highsec, larger alliances took advantage of other regions. It worked before, it would work now. PPL adapt. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 14:13:00 -
[84] - Quote
Gwenywell Shumuku wrote:Ever thought about that maybe, just maybe, its not a good game mechanic that you can do what you do with "only 4 ppl"? No. Small-scale industry is pretty much designed for that kind of group size. If anything, it's the other way around: if any activity is disallowed purely due to group size, then that activity needs to be discarded.
In fact, your logic is completely backwards: we need a JF rather than something smaller because we're a small group. If there were a lot more of us, then maybe the cargo could be divided up into smaller hauls and done in stages because more people could be engaged in it without losing their minds going back and forth fiftyeleven times. We don't have that luxury. If one person can't do the haul in one or two go:s, it won't be done because of the sanity costs involved.
This is also why we use a JF rather than a standard freighter: because while we could potentially reduced those really large hauls to a single trip, it would drive the person doing it baldGǪ and in his case, in particular, it would be cruel to precipitate that inevitable state even further.
Quote:Now, i'm taking a risk here (as i don't have insight in what you do with these 4 ppl, but i'm guessing its not bringing in pvp-cruisers?) Quite a lot of them, actually.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1368
|
Posted - 2013.05.29 14:16:00 -
[85] - Quote
Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
Judging by this, Malcanis supports the idea of removal of easy jump freight provided that outposts are balanced to having the same or greater capacity as highsec.
That actually sounds like a fair balance - remove jump bridges, bridging and jump freighters, much like in highsec, and give them the industrial output of highsec. Plus you get the rarer ores and the T2 moon materials - I'm not seeing a big problem. Save the Domi model! Spacewhales should be preserved. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:17:00 -
[86] - Quote
Gwenywell Shumuku wrote:It worked before, it would work now. PPL adapt.
We used to supply ourselves with carriers before. Your idea will cripple all small alliances. |

Malcanis
Vanishing Point. The Initiative.
9629
|
Posted - 2013.05.29 14:18:00 -
[87] - Quote
Roime wrote:Malcanis wrote:What's so dreadful about suicide ganking? You have to go to hisec to participate in it The fact that majority of JF kills happen in hisec only proves that JFs are nearly invulnerable in low and null. Of course the real solution is to improve nullsec industry, but making dishonest claims that current supply routes aren't too safe doesn't advance the discussion.
The JF will spend much more time in hi-sec because it has to travel from gate to gate (At least to get into hi-sec). It's only to be expected that that's where the majority of them die. You seem to be stuck on the idea that JFs "ought" to die more in 0.0, but JFs are almost entirely used to shuttle high end minerals to hi-sec and finished goods out. The Hi-sec part of the operation is just as big a part of their use-case as 0.0. I think you are labouring under an unexamined assumption: Why should JFs die more in 0.0 than hi-sec?
Also: How safe is "too safe"? What's an acceptable loss percentage in your eyes? Is it compatible with the current build cost of a JF? If JFs were made less safe, would you accept a lower cost for them?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9629
|
Posted - 2013.05.29 14:21:00 -
[88] - Quote
ElQuirko wrote:Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option. Judging by this, Malcanis supports the idea of removal of easy jump freight provided that outposts are balanced to having the same or greater capacity as highsec. That actually sounds like a fair balance - remove jump bridges, bridging and jump freighters, much like in highsec, and give them the industrial output of highsec. Plus you get the rarer ores and the T2 moon materials - I'm not seeing a big problem.
Malcanis supports the idea that if 0.0 can be largely self-supporting, then it becomes a moot point.
Incidentally, it's an advantage to have the bulk common ores locally not the rarer ones. It's far easier to move 1000 battleships worth of zydrine to where trit is common than it is to move 1000 battleships worth of trit to where zydrine is common.
1 Kings 12:11
|

Gwenywell Shumuku
45
|
Posted - 2013.05.29 14:21:00 -
[89] - Quote
@Tippia
So you are supplieing a region/alliance/market/corp with only 4 ppl and minimal risk right? And that doesn't make my point?
Now, you know i don't want to **** on your parade right, i don't care how you make your money, you do what the game lets you.
But in no way shape or form do i think this is GOOD for 0.0 logistics. What YOU can do every 0.0 big alliance can do, creating big problems and making 0.0 industry worthless.
baltec1 wrote:Gwenywell Shumuku wrote:It worked before, it would work now. PPL adapt. We used to supply ourselves with carriers before. Your idea will cripple all small alliances.
please, take the time to read all i wrote before responding. the solution is in my posting. you may not like it, but it worked BEFORE. |

Abrazzar
Vardaugas Family
1891
|
Posted - 2013.05.29 14:22:00 -
[90] - Quote
Is there a statistic available how far industrial capacities available in 0.0 are utilized at the moment? Sovereignty and Population New Mining Mechanics |

Andrea Griffin
474
|
Posted - 2013.05.29 14:22:00 -
[91] - Quote
Grimpak wrote:Debora Tsung wrote:Gwenywell Shumuku wrote:There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois. That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later. it wasn't awesome. it was a friggin' nerve trainwreck. Maybe a better solution would have been wormholes, having more miners / production types in your alliance, and changes to make nullsec more capable of independence.
The ease of logistics makes nullsec production rather meaningless. It's infinitely easier to mine, produce, and jump from highsec than it is to do anything in null. It's also incredibly safe if you're not a raging idiot. Null sec with good intel channels is in many ways safer than highsec, and definitely safer than low.
Anyway; imagine if cynos were removed. This would cause:
1. Nullsec systems that border empire space to be valuable, since they are the entry points. 2. The ability to exert some control over local markets, since moving goods in is more difficult. 3. Industrialists to have real importance to nullsec alliances. 4. Convoys to need escorts, which increases player-to-player interaction. 5. Alliances on the outer edges of null to look towards the gate keepers for non-aggression / protection agreements.
As far as gameplay experiences goes, I don't really see much of a downside. I can understand wanting to keep cynos though, since it makes things everything so darn easy and safe - but Eve isn't about easy or safe.
Besides: If the wormhole guys can figure out logistics, the great, powerful, all knowing nullsec alliances can manage somehow I'm sure. CCP Sreegs is my favorite developer. |

Onomerous
Shockwave Innovations Surely You're Joking
94
|
Posted - 2013.05.29 14:23:00 -
[92] - Quote
While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help. |

Othran
Route One
506
|
Posted - 2013.05.29 14:25:00 -
[93] - Quote
Gwenywell Shumuku wrote:
Let me use a clichee: "the one who dosn't know the past is bound to repeat....." fill in the rest for yourself..
Ta for the advice. My Eve history started in May 2003. I know the past. You on the other hand live there. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 14:28:00 -
[94] - Quote
Gwenywell Shumuku wrote:So you are supplieing a region/alliance/market/corp with only 4 ppl and minimal risk right? Nope. Actually, yes, the risk is minimal since it's 7 jumps through highsec and the chances of a gank are zero due to the massive nerfs that ganking have received over the years. Still, the reason it's minimal risk is because we minimise it by the way we fly through those systems.
Quote:But in no way shape or form do i think this is GOOD for 0.0 logistics. What YOU can do every 0.0 big alliance can do, creating big problems and making 0.0 industry worthless. No. The worthlessness of null industry has nothing to do with the ease of logistics. In fact, if logistics were that easy, the null industry would be much more worth-while.
The problem of nullsec industry is that it is inherently worthless, and semi-easy logistics only makes ever so slightly less worthless. The solution is still to make null industry worth-while, at which point the ease of logistics becomes a non-issue anyway GÇö either way, going after the logistics is pointless or even harmful.
Quote:the solution is in my posting. you may not like it, but it worked BEFORE. It didn't particularly work, which is why we are where we are today, and it only GÇ£workedGÇ¥ to any extent at all because of the much smaller scale ofGǪ everything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:28:00 -
[95] - Quote
Gwenywell Shumuku wrote:
but it worked BEFORE.
We used carriers to jump in supplies. Convoys were only used by the big block players who could protect them.
How exactly do you think you can stop the PL super fleet? Or a goon suicide dread force? The game is not as it once was, when we did see convoys there were fewer carriers in the entire game than are currently in some corps. |

Andrea Griffin
474
|
Posted - 2013.05.29 14:36:00 -
[96] - Quote
Onomerous wrote:While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help. They are in the process of being addressed by your friendly CSM representatives. We have a really good CSM this year; I'm sure they will encourage changes that will make everyone happy and hopefully make the game as a whole a healthier, more interesting place. CCP Sreegs is my favorite developer. |

Malcanis
Vanishing Point. The Initiative.
9630
|
Posted - 2013.05.29 14:37:00 -
[97] - Quote
Andrea Griffin wrote:
As far as gameplay experiences goes, I don't really see much of a downside. I can understand wanting to keep cynos though, since it makes things everything so darn easy and safe -
yeah cynos never get used to make things unsafe or uneasy
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9630
|
Posted - 2013.05.29 14:37:00 -
[98] - Quote
Andrea Griffin wrote:Onomerous wrote:While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help. They are in the process of being addressed by your friendly CSM representatives. We have a really good CSM this year; I'm sure they will encourage changes that will make everyone happy and hopefully make the game as a whole a healthier, more interesting place.
I can absolutely promise that the changes won't make everyone happy.
1 Kings 12:11
|

Gwenywell Shumuku
45
|
Posted - 2013.05.29 14:38:00 -
[99] - Quote
@baltec1
you talked about living behind enemy lines and not beeing able to without JFs (or carriers before). Now, i told you that smaller entities lived near highsec BECAUSE of that problem. See the solution right there?
If you really think you live behind enemy lines because you have a JF or 2, think again. The enemy lets you live there, he can stomp you any day. |

Malcanis
Vanishing Point. The Initiative.
9632
|
Posted - 2013.05.29 14:41:00 -
[100] - Quote
Gwenywell Shumuku wrote:@Tippia
But in no way shape or form do i think this is GOOD for 0.0 logistics. What YOU can do every 0.0 big alliance can do, creating big problems and making 0.0 industry worthless.
You've already been told that the problem is the massive imbalance between hisec and 0.0 industry, not the easy logistics that exposed that imbalance.
You've already had your absurd assertion that removing logistics would magically make 0.0 industry worthwhile taken apart. It won't. Logistics aren't the problem. You're like the guy who when he hears about a natural disaster on TV, "solves" the problem by switching the TV off.
1 Kings 12:11
|

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:45:00 -
[101] - Quote
Gwenywell Shumuku wrote:@baltec1
you talked about living behind enemy lines and not beeing able to without JFs (or carriers before). Now, i told you that smaller entities lived near highsec BECAUSE of that problem. See the solution right there?
If you really think you live behind enemy lines because you have a JF or 2, think again. The enemy lets you live there, he can stomp you any day.
I lived in venal before JF came about for years. Deep in the middle of NC space. They tried to get rid of us many times and we fought them off. They sure as hell didn't want us living there.
You seem to not know the history of 0.0. |

Gwenywell Shumuku
45
|
Posted - 2013.05.29 14:48:00 -
[102] - Quote
@Malcanis
Living in your dreamworld yes? Stop trolling on important subjects maybe and i will take you seriously.
It has become MORE then clear in this thread that its a COMBINATION of factors influencing industry in 0.0. Your attempts to make your points (half of them trolled) look more valid is not really working.
Of course 0.0 stations have to be upped, and they are right now (not enough, but its a start). Logistics will be something to be reivsed too, as easy as that.
But hey, go on living in your black/white world, good luck with that. Poor CSM though, if you argue like you do here during CSM sessions....but maybe in person you wouldnt troll that much hm?
baltec1 wrote: I lived in venal before JF came about for years. Deep in the middle of NC space. They tried to get rid of us many times and we fought them off. They sure as hell didn't want us living there.
You seem to not know the history of 0.0.
Really beeing patient here, but what makes you think that this discussion revolves around your personal EGO of living in Venal? I don't really care. I don't even care if you think i know or don't anything about EvE, if i would have wanted to i would have posted with my MAIN no? 
Its not about EGOs....try looking past that and coming back to interesting disussions. |

Jenn aSide
STK Scientific Initiative Mercenaries
1920
|
Posted - 2013.05.29 14:49:00 -
[103] - Quote
Lots of "putting the cart before the horse here". Logistics is easier than it probably should be, but this is a balance with other factors of the game. Changes those factors to make "cutting supply lines" a viable part of the game without addressing the other factors and you get a dead(er) null sec. Change all the factors of the game to accommodate vulnerable supply lines and the gameplay that goes with it, you bascally rewrite the game and end up with massive unintended consequences.
Not that some change can't happen, but the idea that you can make 2013 EVE (with 400k characters on Tranqulity) magically look like 2003 EVE by getting rid of jump freighters and cynos etc etc is beyond crazy. Some things exist as they are because they have to, mess with that and you create more problems than you solved.
This is just like every "get rid of local" discussion I've ever seen, as if getting rid of one thing (local) in a complex interconnected system is the answer to everything and no bad consequences will ensue lol. Local (like EVE's current jumping and logistics mechanics) can be called overpowered, but at this point it's also a necessary evil because doing away with it (without fixing the myriad in-game factors that make it necessary) would be worse than having local. |

Othran
Route One
506
|
Posted - 2013.05.29 14:58:00 -
[104] - Quote
Stop feeding the troll peeps  |

Gwenywell Shumuku
45
|
Posted - 2013.05.29 14:58:00 -
[105] - Quote
@Jenn
You are smarter then this, you already have proven that in your posts. Nobody, really nobody is advocating for a "sudden change".
But yea, lets look at that "get rid of local" problem. How long have wie cried about that? Now, are we not EVER closer to that reality because the goal of getting rid of local (see past fanfests on how ccp agrees that this has to happen someday) was recognized and worked on? Todays scanning mechanics (changes in Ody.) indicate that we are getting there.
The same will happen with 0.0 industry/logistics, agreeing that its too easy right now is a start. I'm fighting the ones who think its not, as i don't agree with them. I have seen otherwise, i liked it more. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 15:02:00 -
[106] - Quote
Gwenywell Shumuku wrote:Really beeing patient here, but what makes you think that this discussion revolves around your personal EGO of living in Venal? I don't really care. I don't even care if you think i know or don't anything about EvE, if i would have wanted to i would have posted with my MAIN no?  Its not about EGOs....try looking past that and coming back to interesting disussions.
Try listening to people WHO LIVED IN THE TIMES YOU SPEAK OF AND KNOW WHAT HAPPENED.
|

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 15:03:00 -
[107] - Quote
Gwenywell Shumuku wrote:The same will happen with 0.0 industry/logistics, agreeing that its too easy right now is a start. GǪand the question is why anyone should (or would) agree with it when it's not really a problem to begin with, and that the issue at play here is one of industrial imbalance.
Solve that problem and the supposed ease of JF logistics becomes irrelevant.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Onomerous
Shockwave Innovations Surely You're Joking
94
|
Posted - 2013.05.29 15:12:00 -
[108] - Quote
Jenn aSide wrote:as if getting rid of one thing in a complex interconnected system is the answer to everything and no bad consequences will ensue lol.
This a million times over. Any idea with simple, quick or easy in it is already a failure. It's the primary reason I believe in a 'leave it the frack alone' position normally.
(original post edited to remove a single idea but the main concept remains intact) |

Gwenywell Shumuku
45
|
Posted - 2013.05.29 15:16:00 -
[109] - Quote
Tippia wrote:Gwenywell Shumuku wrote:The same will happen with 0.0 industry/logistics, agreeing that its too easy right now is a start. GǪand the question is why anyone should (or would) agree with it when it's not really a problem to begin with, and that the issue at play here is one of industrial imbalance. Solve that problem and the supposed ease of JF logistics becomes irrelevant.
Thats where i think you are too focused on one aspect or got too late into this discussion (= read tread)
I see logistics as PvP opportunity, too. Logistics IN SPACE is (or should, in my opinion) be a central part of living in 0.0 just like other activities that take place (ratting, mining, anos, whatever). Thats where this discussion comes from, look at the title and page 1 of this tread, yes?
@baltec1
really dude calm down now, always remember: "you don't know who you are talking to on a forum...". Don't throw around accusations. |

Tarsas Phage
Freight Club Whores in space
202
|
Posted - 2013.05.29 15:16:00 -
[110] - Quote
Gwenywell Shumuku wrote:@Malcanis
Living in your dreamworld yes? Stop trolling on important subjects maybe and i will take you seriously.
It has become MORE then clear in this thread that its a COMBINATION of factors influencing industry in 0.0. Your attempts to make your points (half of them trolled) look more valid is not really working.
Of course 0.0 stations have to be upped, and they are right now (not enough, but its a start). Logistics will be something to be reivsed too, as easy as that.
But hey, go on living in your black/white world, good luck with that. Poor CSM though, if you argue like you do here during CSM sessions....but maybe in person you wouldnt troll that much hm?
I wouldn't look at the whole subject of "0.0 Logistics" as narrowly as you are.
Logistics to anywhere encompasses so many reasons, from the mundane as personal to the alliance or coalition levels.
Malcanis isn't trolling, although I think he might be a bit exasperated. He's right, however, that in the past including right now 0.0 industry is just not provisioned to support the requirements of the larger corps and entities which live there. You can have all the toons mining all the minerals you could ever need locally, however you will still be bottlenecked in your product output by a very finite number of slots. It's enough of a bottleneck to dissuade serious use of these slots. The only other way around this is to sink more towers with assembly arrays, and with that comes a real, recurring monetary cost. It is indeed cheaper at that point to freight your needs in. So, yes, he is indeed correct when he points out that the proliferation of JF use is the symptom of a deeper problem, and not the cause of it.
In the end, however, it comes down to cost. Maybe it turns more manufacturing slots wouldn't be the answer everyone seeks. Even if I had all the slots in the world available to me, there's still a cost with getting the minerals needed to plug into them... it just might be the case that it would still be cheaper, in terms of both time and ISK, to continue to buy these items on the market in empire and ship them out. Time is too important to overlook here, and there are tangible costs of sorts associated with it, in RL and in-game.
I can say, as a person who has cracked open the hulls of many 0.0 alliance members' JFs and freighters, that for the most part they are hauling on the personal or corp level. Some bloke shipping his week's worth of anomaly loot to Jita, or shipping out a few doctrine ships+fittings so he can have something for the next fleet ping. Now and then we'll peg someone hauling what seems to be his own stuff mixed with a few courier contracts from corpmates destined for Jita 4-4. Whatever the case, major hauling for the alliance level is generally done by a dedicated few groups and in en-masse, bursty sessions.
As an aside, remember one instance where we intercepted a freighter completely packed (and I mean level 5 freighter skills packed) with 425mm railguns. He jumped it from highsec to lowsec in order to get it to a station where he could then divvy it up amongst some JFs and jump it all out to 0.0. Best 28B I ever made, and this was before the drone poo nerf. I kinda get misty-eyed when I think about how much that drop would be worth today. So yeah, there's one good reason for me to keep minerals flowing in the direction of 0.0 from empire ;) |

March rabbit
epTa Team Inc.
697
|
Posted - 2013.05.29 15:18:00 -
[111] - Quote
Malcanis wrote:What's the reward for manufacturing in 0.0 instead of hisec? YOU are CSM member. YOU say us: why YOU ask CCP to buff industry in 0.0 if there is no reward of doing industry there.
|

baltec1
Bat Country
6693
|
Posted - 2013.05.29 15:20:00 -
[112] - Quote
Gwenywell Shumuku wrote:
@baltec1
really dude calm down now, always remember: "you don't know who you are talking to on a forum...". Don't throw around accusations.
I do know who I am talking to.
I am talking to someone who has no idea about the games history and thinks screwing over small alliances is a good thing. |

Alphea Abbra
Grim Determination Nulli Secunda
240
|
Posted - 2013.05.29 15:25:00 -
[113] - Quote
March rabbit wrote:Malcanis wrote:What's the reward for manufacturing in 0.0 instead of hisec? YOU are CSM member. YOU say us: why YOU ask CCP to buff industry in 0.0 if there is no reward of doing industry there. You just answered that yourself. The buff is needed because there are no rewards for 0.0 industry. Then maybe, if the combined effect of making 0.0 industry viable and/or either adding costs or effort to HS industry, 0.0 industry becomes a thing. In such a case, HS imported goods would no longer be an issue - because 0.0 would be able to supply itself. |

Haulie Berry
804
|
Posted - 2013.05.29 15:29:00 -
[114] - Quote
Infinity Ziona wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships.
Confuseddoglook.jpg |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 15:29:00 -
[115] - Quote
Gwenywell Shumuku wrote:Thats where i think you are too focused on one aspect or got too late into this discussion (= read tread) Maybe if you read the thread, you'd understand why this isn't the case.
Making logistics harder reduces the number of PvP opportunities as the only result will be a further consolidation of industry to highsec. Making nullsec industry better increases the number of PvP opportunities since there will be more obvious and free targets to attack.
Either way, the ease of logistics is not the problem. Actually, let's specify that a bit. nullsec logistics is not the problem GÇö highsec logistics, on the other handGǪ
Quote:Thats where this discussion comes from GǪand why it's deeply misinformed: because it mistakes symptom for cause; because it doesn't look at the big picture; because it ignores history and a decade worth of experience. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Gwenywell Shumuku
45
|
Posted - 2013.05.29 15:32:00 -
[116] - Quote
@Tarsas
I agree with you an the problems of 0.0 industry, of course, why on earth would we ship all the stuff in freighter convois previously no? ;) It always was a problem, but it generated NEW content at least, convoys to attack. Thats basically gone.
The thing is, if thats how it is (and it always was), at least we had a chance to disrupt that practice before everything "jump" became way to common, more common then EVER intended by CCP (you know, when they thought Titans would stay rare?).
I think JFs are a solution for a percieved problem back when Titans got used for bridging convoys. Only a few big blocks had Titans back then, so the necessity arose to make it easier for everyone else as there was a REAL fear that one entity could dominate through "capital ship superiority".
Now, we know how that turned out, everything "jump" is just common and no problem anymore. Maybe its time to revisit the solution to a problem that no longer exists? (see tread title).
P.S. i disagree on mal. trolling however, just look at page 1 of the tread, the first 2 of his 3 responses where trolls. I know its best practise on a forum, but i played nice for long enough, the moment he tries to put words in my mouth i didnt say its time to ignore him. |

iskflakes
481
|
Posted - 2013.05.29 15:43:00 -
[117] - Quote
The problem lies in 0.0 industry lacking in low end minerals, build slots and mining safety. At least two of those are being addressed in odyssey and the mining safety issue isn't an issue in some cases. Increasing fuel prices will make jump freighters more costly to use, so more work will be done locally (which is good).
Logistics is, even with jump freighters, a massive pain in the ass. I say this as somebody who's done 0.0 industry, including jump freighting raw materials around. Moving freighters is an even bigger problem -- it's incredibly time consuming and risky. I don't see anything in 0.0 that justifies that level of effort. If you make logistics harder, rather than creating logistics convoys to attack you're just going to depopulate the less profitable regions, which is most of them.
Regarding the claim that jump freighters are "unkillable", they're not. Many of them die. You can disrupt their activity by camping the station undock with bumping ships or bubbles if in nullsec. If they're jumping to towers you can camp local, they won't be able to do anything. - |

Gwenywell Shumuku
46
|
Posted - 2013.05.29 15:44:00 -
[118] - Quote
@Tippia
then we will have to agree to disagree.
You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production.
Now, you can rewrite the system to make 0.0 production way better then highsec production to compensate for the risk of storing material, bpo/bpcs and stuff in 0.0, OR/AND you can add cost to logistics again so that highsec prices for goods get additional logistics costs to compete with 0.0 production.
But hey, i'm not here to convert you, but as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits).
|

Arcelian
House of Praetor R O G U E
16
|
Posted - 2013.05.29 15:47:00 -
[119] - Quote
If about 11% of eve players live in null, and can only reasonably produce about 5% of what they need... Did CCP expect less people to live in null?
When did having to import from high-sec, become a "problem"?
Seems to me like it at least, was, working as intended. |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 15:51:00 -
[120] - Quote
Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete.
In highsec, jump capable ships are not an issue and you can attack those supply lines.
Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪand any solution to the actual problem with GÇ£solveGÇ¥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mallak Azaria
GoonWaffe Goonswarm Federation
2953
|
Posted - 2013.05.29 15:52:00 -
[121] - Quote
March rabbit wrote:Jowen Datloran wrote:Though, I am still living in the hope that one day all low sec systems will have cynosural blockers. ban capitals from low-sec totally? maybe this is good idea....
DBRB suggested this at the nullsec round table & CCP laughed at him.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Gwenywell Shumuku
47
|
Posted - 2013.05.29 16:01:00 -
[122] - Quote
Tippia wrote:[quote=Gwenywell Shumuku] Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪand any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable.
Hm, ok, maybe i don't see it (happens some times), but how would that bring anything to the pvp-table again? Remember please that the topic of "more pvp opportunities" is one that really is important for 0.0 dwellers. Comming back to the topic, we lost that component with everything "jump" (JFs beeing the latest and most powerfull addition) and went to "get them in highsec".
I'm not as ready as you to just accept that it has to be like now for ever forever...but i'm repeating myself now, i made this point clear a long time ago. |

Tarsas Phage
Freight Club Whores in space
202
|
Posted - 2013.05.29 16:01:00 -
[123] - Quote
Gwenywell Shumuku wrote: I think JFs are a solution for a percieved problem back when Titans got used for bridging convoys. Only a few big blocks had Titans back then, so the necessity arose to make it easier for everyone else as there was a REAL fear that one entity could dominate through "capital ship superiority".
Now, we know how that turned out, everything "jump" is just common and no problem anymore. Maybe its time to revisit the solution to a problem that no longer exists? (see tread title).
Well, sure, JFs make certain and formerly onerous aspects of logistics a cinch to do.
There's one aspect, and this is a game design aspect, that I think is overlooked too often, however. To wit:
We all play this game, for the most part, to PVP or at least to shoot stuff, even if the targets are red crosses. Hauling and logistics in any of its forms is a means to that end. If I log on to Eve after rolling in from a day at work and want to shoot stuff - but wait, I need ships, ammo, modules and all the stuff to do shooting with, I need to get those things to where I am first.
Would I be happy having to wait, perhaps for days, for the next alliance convoy to get these things through? Will I want to have to go through the stress, banality, and poor risk/reward ratio of scouting a hauler full of my next week's PVP supplies through however many jumps of lowsec and then 0.0? No, I won't be happy with the game if I have to spend countless hours, stress, and trouble of just getting ready to do what this game is urging everyone to do - shoot things. Sure, convoys are a nice target and can generate PVP opportunities, but if that's what 0.0 is reduced to, only the largest entities will be able to muster the manpower to form an appropriate escort fleet. Are you in a 20 player corp with at most %50-%70 concurrent activity living in deep lowsec or NPC 0.0? Too bad. You wouldn't have enough people to form a viable escort even if you had everyone online and willing to go. You barrier to entry to having an established PVP presence is even further reduced.
|

Arcelian
House of Praetor R O G U E
16
|
Posted - 2013.05.29 16:01:00 -
[124] - Quote
Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable.
Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? |

Herzog Wolfhammer
Sigma Special Tactics Group
2814
|
Posted - 2013.05.29 16:03:00 -
[125] - Quote
Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
Then ppl started to use Titans to bridge freighters (lol), the less rich used carriers (at least still having to cross high/lowsec) and later use cyno-bridge networks (the end of 0.0 logistics) and then jump-freighters (beating the already dead horse again eliminating even the highsec/lowsec jump).
Why is it that the people who talk most about emergent play and "this is an MMO you will interact" only do so when ganking hapless miners and haulers, but imply that their instant travel capability is OP and denies just that, suddenly they change their tune.
Sad thing is, because only some ships and some organizations with the resources can go system to system so easily, but nobody else, is what has managed to build the "great wall of carebear" comprised of gank pipelines full of renters and a dead lowsec and destruction of a legitimate form or play ("real piracy" not this shipraep KB-horing crap they loosely call piracy) .
Either the jump capability should go, or ALL ships should have this capability. |

Jenn aSide
STK Scientific Initiative Mercenaries
1923
|
Posted - 2013.05.29 16:09:00 -
[126] - Quote
Gwenywell Shumuku wrote:Tippia wrote:[quote=Gwenywell Shumuku] Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪand any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Hm, ok, maybe i don't see it (happens some times), but how would that bring anything to the pvp-table again? Remember please that the topic of "more pvp opportunities" is one that really is important for 0.0 dwellers. Comming back to the topic of the tread, we lost that component with everything "jump" (JFs beeing the latest and most powerfull addition) and went to "get them in highsec".
That's because you are only looking at one side of the coin.
The other side of the coin is that "logistics" in EVE is vulnerable at the end points, not the "middle". you can attack supply lines in high sec (if you are willing to suicide and do a little bit of research into which npc characters are supplying a null alliance's low sec drop-off points), and you can disrupt the "intake" areas in null sec (camp jump beacon, pop any cyno that pops up in any station system which at least causes Jf pilots a bit of fear because the might no land where they thought they would).
Doing the things necessary to force people to use "convoys" that could be attacked would mess up a lot of other areas of EVE. The end result wouldn't be more old school 2003-4 style convoys, it would be "screw null, too much work for a game, lets go do something else". It can't be 2003-4 again unless you kick about 9/10s to the population of EVe out of the game so that it could work.
|

March rabbit
epTa Team Inc.
697
|
Posted - 2013.05.29 16:10:00 -
[127] - Quote
Alphea Abbra wrote:March rabbit wrote:Malcanis wrote:What's the reward for manufacturing in 0.0 instead of hisec? YOU are CSM member. YOU say us: why YOU ask CCP to buff industry in 0.0 if there is no reward of doing industry there. You just answered that yourself. The buff is needed because there are no rewards for 0.0 industry. there will be no rewards for industry as long as you can move goods cheap and safe from high-sec. People mentioned it many times.
You can have huge asteroid belts right next to your station - but mining in high-sec is still safer. You can have millions of refining/manufacturing slots - but your outpost can be taken from you You can take all risks and still manufacture and sell stuff - but other person will just bring JF from high-sec and outbid you on market.
Alphea Abbra wrote:Then maybe, if the combined effect of making 0.0 industry viable and/or either adding costs or effort to HS industry, 0.0 industry becomes a thing. this. - 0.0 industry needs a buff - logistics needs a nerf
And that's strange that out CSM representatives only speak about 1st half of the problem. And completely ignore 2nd half. |

Malcanis
Vanishing Point. The Initiative.
9635
|
Posted - 2013.05.29 16:11:00 -
[128] - Quote
Arcelian wrote:Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire?
Last year, I believe. CCP Soundwave said that wanted null to be "99%" self sufficient.
When was it decided that null should be utterly dependant?
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1923
|
Posted - 2013.05.29 16:12:00 -
[129] - Quote
Arcelian wrote:Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire?
Hello
http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
|

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 16:13:00 -
[130] - Quote
Gwenywell Shumuku wrote:Hm, ok, maybe i don't see it (happens some times), but how would that bring anything to the pvp-table again? Yes. How would having local resource gathering, transports through gates and to POSes, and short-distance moves to local markets in null possible bring anything ot the PvP table? 
Quote:Comming back to the topic, we lost that component with everything "jump" GǪapart from the fact that no, you really didn't. It just moved to a different part of space.
Arcelian wrote:Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? It never was. The problem is that with the current design, large portions of game content are rendered useless due to the massive imbalance in terms of costs, ease of logistics, safety, availability of resources, availability of services and general ease of use that highsec offers.
The game is inherently designed so that no area can be even mostly independent, but it is also designed so that only a very small portion of space can take advantage of local resources in any meaningful way. If the availability of local resources goes up, then so does the traffic to, from, and near those resources.
That means more stuff to shoot. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Arcelian
House of Praetor R O G U E
16
|
Posted - 2013.05.29 16:17:00 -
[131] - Quote
Malcanis wrote:Arcelian wrote:Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? Last year, I believe. CCP Soundwave said that wanted null to be "99%" self sufficient. When was it decided that null should be utterly dependent?
Apparently it was decided a long time ago that null needed to rely on empire, due to a lack of lower end minerals, and the issue you seem to be very well acquainted with, manufacturing slots. It's hard for me to believe no one saw that bottleneck. So CCP saw these massive freighter convoys and was like, "Huh, that's weird." I think not. This null sec independence is very much a new idea imo.
That being said I'm all for null sec self reliance. I think it's a great idea.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
968
|
Posted - 2013.05.29 16:21:00 -
[132] - Quote
Bryla Jax wrote:Malcanis wrote:At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option. No jump--->less items from high sec to null sec--->more manufacturing in null sec to supply---> 0.0 manufacturing a viable option You clearly don't know anything about manufacturing. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 16:22:00 -
[133] - Quote
March rabbit wrote: - 0.0 industry needs a buff - logistics needs a nerf
And that's strange that out CSM representatives only speak about 1st half of the problem. And completely ignore 2nd half.
Nah. It's just that the former makes the latter a moot point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Andrea Griffin
475
|
Posted - 2013.05.29 16:25:00 -
[134] - Quote
Malcanis wrote:I can absolutely promise that the changes won't make everyone happy. My dear, if you aren't making someone upset, you're not doing it right. CCP Sreegs is my favorite developer. |

Varius Xeral
Galactic Trade Syndicate
980
|
Posted - 2013.05.29 16:29:00 -
[135] - Quote
Like anything that is currently busted in nullsec it needs accompanying changes, or it just makes it even less desirable to be there doing stuff in nullsec; it's the same as the need to implement more local and regional conflict drivers before the otherwise necessary nerf to current power projection. Why go through the massive hassle of a convoy, when you have even less reason to be there in the first place? Overall a logistics nerf would inarguably be a massive hit to pvp in nullsec. On the other hand, a logistics nerf would go hand-in-hand with a huge boost to nullsec industry. |

Arcelian
House of Praetor R O G U E
16
|
Posted - 2013.05.29 16:32:00 -
[136] - Quote
Tippia wrote:Gwenywell Shumuku wrote:Hm, ok, maybe i don't see it (happens some times), but how would that bring anything to the pvp-table again? Yes. How would having local resource gathering, transports through gates and to POSes, and short-distance moves to local markets in null possible bring anything ot the PvP table?  Quote:Comming back to the topic, we lost that component with everything "jump" GǪapart from the fact that no, you really didn't. It just moved to a different part of space. Arcelian wrote:Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? It never was. The problem is that with the current design, large portions of game content are rendered useless due to the massive imbalance in terms of costs, ease of logistics, safety, availability of resources, availability of services and general ease of use that highsec offers. The game is inherently designed so that no area can be even mostly independent, but it is also designed so that only a very small portion of space can take advantage of local resources in any meaningful way. This in spite of the game content geared towards providing that kind of local ownership. If the availability and usefulness of local resources goes up, then so does the usage of that content and so does the traffic to, from, and near those resources. That means more stuff to shoot.
Ok so I understand that high sec industry is easier than null sec. I suppose the restrictions on outposts and null sec industry in general are too harsh. But then that asks the question, why were they put there in the first place? Some kind of balance I suppose. Where do you draw the line?
I guess the whole concept of JF's contradicts the idea that only the areas close to a portion of space can benefit from its resources. I think it's a pretty bold statement to say that improved null sec industry will bring more players to null sec, though. |

Stonecrusher Mortlock
University of Caille Gallente Federation
129
|
Posted - 2013.05.29 16:33:00 -
[137] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.
I to can link a KB that lists a lot of freighter kills of NONE alliance logistics freighters and JF's, i do know there are pubbie tards getting killed in there shiny freighters, but there jumping there crap or some friends crap. Thos do not equal the supply's of these alliances.
I clearly state ALLIANCE Level Logistic's and you give me a KB full of random no name alliance Line member's. |

Alphea Abbra
Grim Determination Nulli Secunda
241
|
Posted - 2013.05.29 16:35:00 -
[138] - Quote
March rabbit wrote:there will be no rewards for industry as long as you can move goods cheap and safe from high-sec. People mentioned it many times. And they have been wrong each time.  The problem isn't that you can move goods cheap - but that to get goods they have to be moved. If you have an amount of minerals in 0.0 or HS, all things equal it will be cheapest to build where you are, since transporting it either way will incur costs (Establishing routes, fuel if using JF, risk, profit if there is a middleman). If 0.0 can build most of what it needs on its own, the costs of logistics would make it most practical to DIY.
Quote:You can have millions of refining/manufacturing slots - but your outpost can be taken from you You can take all risks and still manufacture and sell stuff - but other person will just bring JF from high-sec and outbid you on market. Well, for vulnerable stations... same goes for assets, research POS's and supercap production POS's. For those who use JF's to import - yeah they can, because of the impossibility of 0.0 to actually produce to meet any kind of demand. If 0.0 could produce to meet their own demand, industry would spring up to compete with HS+logistics. If 0.0 could produce to meet their own demand, while being able to compete with HS in buildcost and ease, it would put most logistics out of business. Freighting in supplies would (nearly) only be until you set your own industry up.
Quote:this. - 0.0 industry needs a buff - logistics needs a nerf
And that's strange that out CSM representatives only speak about 1st half of the problem. And completely ignore 2nd half. Why does logistics need a nerf? If 0.0 industry was viable, logistics comes pre-nerfed. |

De'Veldrin
East India Ore Trade The East India Co.
1464
|
Posted - 2013.05.29 16:37:00 -
[139] - Quote
Gwenywell Shumuku wrote: to the problem that 4 ppl with JFs can take care of 1000ppl, which, its exactly my point 
This isn't necessarily a problem. Consider the modern farming industry - at no point in human history have so few fed so many. So why is it a problem based simply on numbers that 4 people can take care of 1000. Especially when you consider that in any given alliance, roughly 35-50% (yes, I made those up, but I doubt they're far from wrong in the general case) of the characters are alts who have specialized uses (such as scouting, scanning, cynos, etc) and are therefore not reliable, constant consumers of the industrial base. (i.e. a scanning alt doesn't often have to buy a new ship, and the ship is so specialized, it's not likely all the parts will be available on the local market anyway, unless you live next door to a major alliance that makes that sort of esoteric stuff in house).
So what you really have is 4 people supplying say ~600 characters with the tools they need to survive in nullsec. That's not really that far-fetched, to be honest.
Also, when people say the sky is falling, it might pay to look up once in a while on the off chance they're right. Eve Online: The full-contact sport for your brain. |

Jenn aSide
STK Scientific Initiative Mercenaries
1926
|
Posted - 2013.05.29 16:40:00 -
[140] - Quote
Varius Xeral wrote:Like anything that is currently busted in nullsec it needs accompanying changes, or it just makes it even less desirable to be there doing stuff in nullsec; it's the same as the need to implement more local and regional conflict drivers before the otherwise necessary nerf to current power projection.
Exactly.
Just like when CCP changed the military upgrade system in null (because under the old way, every null system was basically "equal") with the purpose of "giving groups a reason to fight over space". but they didn't consider High Sec incursions, Faction Warfare, lvl 5 missioning, null npc region lvl missions etc etc, so people just went and did things other than anom farming, large swaths of null that at least had a few ratters turned back into the (pre-military upgrade system) deserts they were before.
A change meant to spur conflict resulted in less conflict. No one fights over ratting space.
To kind of fix that they came back and rebuff null anoms along a basically new "EHP per isk" scheme and it worked a bit, now THAT's getting nerfed with more small ships in lower tier anoms like forsaken hubs and less frigs in Sanctums (the same Sanctums that are now very rare thanks to the 1st nerf).
Madness I tell you lol. And yet people want ccp to do the same kind of things in other areas of the game without considering the potential consequences. Many people just won't "convoy up" and risk corp assets in a freighter that has to be webbed from high sec to the depths of null nor will they re-add the industrial wongs that died when jump bridges we're intruduced IMO. The big alliances will just control more of null sec more easily and pass the buck for ship replacement down tot he corps and grunts.
Kind of funny how ideas meant to Spur PVP always end up causing less PVP.....OMG I just figured out my very own Lex Malcanis! |

Tippia
Sunshine and Lollipops
14393
|
Posted - 2013.05.29 16:44:00 -
[141] - Quote
Arcelian wrote:Ok so I understand that high sec industry is easier than null sec. I suppose the restrictions on outposts and null sec industry in general are too harsh. But then that asks the question, why were they put there in the first place? Some kind of balance I suppose. Because this was early in the game. CCP were still trying to guesstimate and predict player behaviour. These days, they've realised that they can't and that they should rather enable whatever behaviour plays out.
Quote:I think it's a pretty bold statement to say that improved null sec industry will bring more players to null sec, though. That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null GÇö specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.
More useful nullsec industry slots benefits highsec players by giving them more free highsec industry slots. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
1926
|
Posted - 2013.05.29 16:47:00 -
[142] - Quote
Tippia wrote:That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null GÇö specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.
This can't be said enough. It's ironic (in a double standard kind of way) that so many high sec peeps say "you can't make me go to null" while at the same time supporting a status quo where they benifit/profit from null players who would rather be in null but can't because Empire is so much more lucrative..
|

Zifrian
Licentia Ex Vereor Black Core Alliance
969
|
Posted - 2013.05.29 16:48:00 -
[143] - Quote
Even with fixes to station slots and increased low end minerals, null industry is still broken because do the lack of T2 material access. T1 won't be a problem and generally isn't outside of low end mineral access (the patch will be awesome for this issue). T3 can be done if needed, but the complexity of the moon mining system is far too complicated to supply even the simplest T2 items. Not to mention datacores. PI helped a bunch but until they fix T2 material access, this whole idea of "cutting null logistics will increase null profit because it'll be made locally" argument just shows your ignorance of null industry.
Allow invention in Caldari research stations without requiring datacores and we are getting somewhere. But how do you solve the moon mat problem? Good luck with that one. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Varius Xeral
Galactic Trade Syndicate
981
|
Posted - 2013.05.29 16:48:00 -
[144] - Quote
Tippia wrote:That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null GÇö specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.
Not just "go", but also the all-important "be there doing stuff". "Doing stuff" is really the key point. Having 10k more people in nullsec who are just playing other games while waiting for pings to go shoot structures isn't exactly the ideal outcome of changes. What we really want more than anything is more stuff to do, more people would just be an additional bonus.
|

Varius Xeral
Galactic Trade Syndicate
981
|
Posted - 2013.05.29 16:50:00 -
[145] - Quote
Zifrian wrote:But how do you solve the moon mat problem? Good luck with that one.
"more" does not equal "all". Your "problem" is solved (reading comprehension would have spared you this problem in the first place).
|

Othran
Route One
507
|
Posted - 2013.05.29 16:51:00 -
[146] - Quote
I'm at a loss to see why anyone would commit BPO's/assets to sov null for manufacturing purposes unless compelled to do so - eg supers/titans. |

Jenn aSide
STK Scientific Initiative Mercenaries
1926
|
Posted - 2013.05.29 16:51:00 -
[147] - Quote
Zifrian wrote:Even with fixes to station slots and increased low end minerals, null industry is still broken because do the lack of T2 material access. T1 won't be a problem and generally isn't outside of low end mineral access (the patch will be awesome for this issue). T3 can be done if needed, but the complexity of the moon mining system is far too complicated to supply even the simplest T2 items. Not to mention datacores. PI helped a bunch but until they fix T2 material access, this whole idea of "cutting null logistics will increase null profit because it'll be made locally" argument just shows your ignorance of null industry.
Allow invention in Caldari research stations without requiring datacores and we are getting somewhere. But how do you solve the moon mat problem? Good luck with that one.
Point well made, the whole "nerf logistics" idea doesn't take issues like the ones you describe into account. it would take a major re-write of the game to get it to overcome the potential consequences. In the real world we'd call this whole nerf logistics idea a "non-starter" (which is slang for Bullshit).
|

Stonecrusher Mortlock
University of Caille Gallente Federation
129
|
Posted - 2013.05.29 16:51:00 -
[148] - Quote
Malcanis wrote:Gwenywell Shumuku wrote:@Malcanis
For a moment there i thought you were just trolling, but seems you are not.
What the reward would be (you asked me) as an industrialist in 0.0? As always, ISK... And how is this extra ISK obtained? By playing Somerblink during the additional hauling overhead because refineries are always in a different system than factory stations? By the shortage of low end materials? The small market population?
Why is it always about making the running of SPACE EMPIRES EASIER at the expense of interesting game play options?
You don't like doing it someone else will, you want fights but wish to risk nothing to get them, you want supply's but to not wish to do the effort to get them.
You can never have your cake and eat it to. |

Tippia
Sunshine and Lollipops
14394
|
Posted - 2013.05.29 16:58:00 -
[149] - Quote
Stonecrusher Mortlock wrote:Why is it always about making the running of SPACE EMPIRES EASIER at the expense of interesting game play options? It's not. It's about making the running of space empires easier thus creating interesting game play options.
Quote:You don't like doing it someone else will, you want fights but wish to risk nothing to get them, you want supply's but to not wish to do the effort to get them. GǪexcept that none of those are true. No-one likes doing it, which is why so few do; fights happen when there's something that's worth the risk, but there rarely is; people do put in the effort to get supplies, but there's a difference between GÇ£put in the effortGÇ¥ and GÇ£be deliberately stupid and inefficientGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Stonecrusher Mortlock
University of Caille Gallente Federation
129
|
Posted - 2013.05.29 17:09:00 -
[150] - Quote
baltec1 wrote:
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null.
And you would need to defend these items in transport, and people would wish to attack them.
And interesting game play in born.
Malcanis wrote:
Isn't it amusing how this inescapable fact always just gets handwaved away?
Almost as funny as people who get to use invincible 250-slot stations they can't get locked out of, for free, calling 0.0ers "lazy"...
You dot get it? This is not a thread about OMFG THEY IMPORT EVERYTHING its a thread about you doing so and with your logistic wing using 1/10000000000 of there brain power being 99% safe during the hole trip, with no way for a player to EFFECTIVELY attack your supply lines. O i could go gank 2 or 3 freighters, then have to spend weeks getting standing.
I would rather attack convoys, in low sec and null and get fun fights out of it.
But that would add EFFORT to running space empires and make smaller groups and pirates able to kill people with 10000 small cuts if thing are not done to stop them, and here CCP harps on and on about the Enablers of EvE.
Malcanis wrote:
What "drawbacks" do hi-sec industrialists face?
The fact there's 20,000 OTHER industrialists driving prices down to dirt cheap?
|

Jenn aSide
STK Scientific Initiative Mercenaries
1926
|
Posted - 2013.05.29 17:14:00 -
[151] - Quote
Stonecrusher Mortlock wrote:
I would rather attack convoys, in low sec and null and get fun fights out of it.
That sounds great. Too bad that wouldn't happen.
We know what would happen. The big alliances would convoy in such massive numbers that Tidi alone would preclude a fight, and the smaller groups would couldn't do that wouldn't it it AT ALL.
The end result is the exact same as today, NO FIGHT for you, but this (nerf logistics) way would just mean more power for the already powerful, large , entrenched null sec interests.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
129
|
Posted - 2013.05.29 17:16:00 -
[152] - Quote
Tippia wrote: GÇ£put in the effortGÇ¥ and GÇ£be deliberately stupid and inefficientGÇ¥.
what effort? training a JF and using a small part of your brain?
I DO logistics, did them at the start and do them now, i also hunted convoys as well.
I know fully how little effort is required to safely move items around null sec it is.
|

Tippia
Sunshine and Lollipops
14395
|
Posted - 2013.05.29 17:21:00 -
[153] - Quote
Stonecrusher Mortlock wrote:what effort? You should know GÇö you're the one saying they're not willing to put it inGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
981
|
Posted - 2013.05.29 17:22:00 -
[154] - Quote
This is another utterly moot discussion. The reason we took the CSM for null and will keep it in perpetuity is so that chucklefuk outsider-looking-in ideas like this don't get implemented. It will never happen.
All this thread will be good for is the usual "making clueless hisec scrublords demonstrate their cluelessness", which is admittedly fun, but more and more pointless as we "nullsec zealots" continue our inexorable ascendancy. |

War Kitten
Panda McLegion
2050
|
Posted - 2013.05.29 17:27:00 -
[155] - Quote
OP, these supply lines you want to attack - they're analogous to the supply lines of an army on the march, invading territory, yes?
Nullsec is not a forward advance army that is fed by hisec. Nullsec is home base. There shouldn't be a need for a supply line to attack in day to day life. One should be able to support oneself on home turf.
Ownership of nullsec is broken until it is able to do so.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Stonecrusher Mortlock
University of Caille Gallente Federation
130
|
Posted - 2013.05.29 17:45:00 -
[156] - Quote
Malcanis wrote:
I've just spent 3 pages discussing why i think the current situation is far from ideal. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.
There not "invulnerable" but it takes MASSIVE errors for you to die.
Go and ask your alliances Logistic wing how often they really die, and if they tell you its to anything other than the random ganking of there NPC corp JF alt, fire them as there completely incompetent and should not hold that office.
My friends 7 year old plays eve for 8 months now and safely supply's his corps 37 members with supply's in NPC null sec. You know how many times he has died doing it in the last 4 months scene he started? NONE.
A 7 year old can out smart every pirate and gate camp alliance member and leader in eve, how? Checking local, and not going afk in less docked, and NPC corp. tell me if a 7 year old can do it how often do you think the people that do it every day and know every trick in the book and every way it can be safely done for there alliances die?
SO, is it to easy? YES.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1928
|
Posted - 2013.05.29 17:46:00 -
[157] - Quote
Varius Xeral wrote:This is another utterly moot discussion. The reason we took the CSM for null and will keep it in perpetuity is so that chucklefuk outsider-looking-in ideas like this don't get implemented. It will never happen.
Damn it Varius, at the last "Secret Society for the Destruction of High Sec and Elevation of Null" club meeting we all (you included) agreed to not advertise our devious plans vis-a-vis our perpetual domination of the CSM (and eventually CCP, CCP Rise was just the 1st!!@!), yet here you are, advertising our devious plans. I mean damn, man, we, talked about this already.
Anyways, see you next meeting on Monday , which we will un-ironically be holding in meeting room 143 at Jita 4-4. BYOB as usual. |

Jenn aSide
STK Scientific Initiative Mercenaries
1928
|
Posted - 2013.05.29 17:48:00 -
[158] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:
I've just spent 3 pages discussing why i think the current situation is far from ideal. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.
There not "invulnerable" but it takes MASSIVE errors for you to die. Go and ask your alliances Logistic wing how often they really die, and if they tell you its to anything other than the random ganking of there NPC corp JF alt, fire them as there completely incompetent and should not hold that office. My friends 7 year old plays eve for 8 months now and safely supply's his corps 37 members with supply's in NPC null sec. You know how many times he has died doing it in the last 4 months scene he started? NONE. A 7 year old can out smart every pirate and gate camp alliance member and leader in eve, how? Checking local, and not going afk in less docked, and NPC corp. tell me if a 7 year old can do it how often do you think the people that do it every day and know every trick in the book and every way it can be safely done for there alliances die? SO, is it to easy? YES.
What is that beeping noise? Oh yea now I know, I just haven't heard my bullshit detector make THAT much noise so much since monoclegate that I forgot what it sounds like.
|

Some Rando
University of Caille Gallente Federation
1135
|
Posted - 2013.05.29 17:49:00 -
[159] - Quote
The pure mad in this thread, and the grammar/spelling errors it is causing, is epic. brb, getting more popcorn. CCP has no sense of humour. |

Andski
GoonWaffe Goonswarm Federation
8026
|
Posted - 2013.05.29 18:03:00 -
[160] - Quote
Stonecrusher Mortlock wrote:And you would need to defend these items in transport, and people would wish to attack them.
And interesting game play in born.
We have a lot of titans, hope this helps. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

baltec1
Bat Country
6697
|
Posted - 2013.05.29 18:04:00 -
[161] - Quote
Stonecrusher Mortlock wrote:baltec1 wrote:
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null.
And you would need to defend these items in transport, and people would wish to attack them. And interesting game play in born.
PL dump their supers onto your convoy. Now what?
Simple fact is, the convoy cant work these days due to the numbers out there and we will simply revert to using carriers. If you stop us from using carriers as freighters then smaller alliances in the harder to get to areas will be crushed and it will be that much harder to attack the big powerblocks. Convoys have had their day. |

Danni stark
424
|
Posted - 2013.05.29 18:07:00 -
[162] - Quote
baltec1 wrote:PL dump their supers onto your convoy. Now what?
be a man, cyno in some heavy interdictors and have at them. Ice Mining Skill Plan. |

Stonecrusher Mortlock
University of Caille Gallente Federation
130
|
Posted - 2013.05.29 18:13:00 -
[163] - Quote
baltec1 wrote:Gwenywell Shumuku wrote:Really beeing patient here, but what makes you think that this discussion revolves around your personal EGO of living in Venal? I don't really care. I don't even care if you think i know or don't anything about EvE, if i would have wanted to i would have posted with my MAIN no?  Its not about EGOs....try looking past that and coming back to interesting disussions. Try listening to people WHO LIVED IN THE TIMES YOU SPEAK OF AND KNOW WHAT HAPPENED. Its nothing at all to do with ego, I am simply saying what used to happen and why your idea would hurt this game.
You said you fully lived in the middle of someones space with out JF, and a good industry system and constantly got fights?
Compared to now? |

Benny Ohu
Chaotic Tranquility Casoff
1115
|
Posted - 2013.05.29 18:15:00 -
[164] - Quote
Tippia wrote:More useful nullsec industry slots benefits highsec players by giving them more free highsec industry slots. oh hohoho, we think we're funny, do we, tippia? |

Andski
GoonWaffe Goonswarm Federation
8026
|
Posted - 2013.05.29 18:16:00 -
[165] - Quote
Also all this would do is force fleet sizes to get smaller, reducing the scale of fights. Pubbies might consider this a good thing because THE BLOB is the excuse du jour for not leaving the safety, comfort and convenience of hisec but ultimately interest dwindles and people stop playing. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

De'Veldrin
East India Ore Trade The East India Co.
1464
|
Posted - 2013.05.29 18:20:00 -
[166] - Quote
Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them.
You first. Let us know how that works out for you, though. Eve Online: The full-contact sport for your brain. |

Yula Khardula
0
|
Posted - 2013.05.29 18:22:00 -
[167] - Quote
Andski wrote:Also all this would do is force fleet sizes to get smaller, reducing the scale of fights. Pubbies might consider this a good thing because THE BLOB is the excuse du jour for not leaving the safety, comfort and convenience of hisec but ultimately interest dwindles and people stop playing.
I too, hunger for node death and blueballs. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:23:00 -
[168] - Quote
Stonecrusher Mortlock wrote:
You said you fully lived in the middle of someones space with out JF, and a good industry system and constantly got fights?
Compared to now?
The days of RUST were good ones and NC were even more farmable than IRC, CFC and HBC have ever been. Mind you back then the death of a super was something special. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:24:00 -
[169] - Quote
De'Veldrin wrote:
You first. Let us know how that works out for you, though.
DBRB loved it. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:25:00 -
[170] - Quote
Yula Khardula wrote:Andski wrote:Also all this would do is force fleet sizes to get smaller, reducing the scale of fights. Pubbies might consider this a good thing because THE BLOB is the excuse du jour for not leaving the safety, comfort and convenience of hisec but ultimately interest dwindles and people stop playing. I too, hunger for node death and blueballs.
Havent had node death for years now. TiDi is by far the best thing to hit EVE after they added the megathron. |

Danni stark
425
|
Posted - 2013.05.29 18:28:00 -
[171] - Quote
De'Veldrin wrote:You first. Let us know how that works out for you, though.
but i am just one man, i can't cyno myself in.
edit: nor can i fly a heavy interdictor for that matter... Ice Mining Skill Plan. |

Stonecrusher Mortlock
University of Caille Gallente Federation
130
|
Posted - 2013.05.29 18:29:00 -
[172] - Quote
Tippia wrote:March rabbit wrote: - 0.0 industry needs a buff - logistics needs a nerf
And that's strange that out CSM representatives only speak about 1st half of the problem. And completely ignore 2nd half.
Nah. It's just that the former makes the latter a moot point.
And we are still left with the main point of this thread, no way to effectively stop the resupply of your enemy's.
THAT was the only point of this thread, You can not effectively run a interdiction on supply's, if thos supply's HAVE NO TRANSPORT TIME.
The fact these supply's make there trip all most instantly is the problem.
Make it so Cynos cannot be lit on grid with Station's, Outposts, POS's, or gates.
THAT solution would do a WORLD of good for eve, the amount of PVP created by that change would be massive. |

Tippia
Sunshine and Lollipops
14396
|
Posted - 2013.05.29 18:30:00 -
[173] - Quote
Benny Ohu wrote:Tippia wrote:More useful nullsec industry slots benefits highsec players by giving them more free highsec industry slots. oh hohoho, we think we're funny, do we, tippia? No. Just obvious. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Marlona Sky
D00M. Northern Coalition.
3781
|
Posted - 2013.05.29 18:36:00 -
[174] - Quote
It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes.
|

Abrazzar
Vardaugas Family
1896
|
Posted - 2013.05.29 18:39:00 -
[175] - Quote
If you move industry to null-sec, then there needs to be the possibility to sabotage enemy production facilities or raid them or temporarily disable or impair them. Else you just have the same situation as now minus jump freighters with all production being done in next to 100% save space. Though that would need to be balanced properly, too, lest production stays in hig-sec if the cost of sustaining hom production is greater than the time and jump fuel costs. Sovereignty and Population New Mining Mechanics |

De'Veldrin
East India Ore Trade The East India Co.
1464
|
Posted - 2013.05.29 18:40:00 -
[176] - Quote
Marlona Sky wrote:It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes.
Define "relies only on itself". While we're at it, define "small." Eve Online: The full-contact sport for your brain. |

DerArt1st
Ministry of War Amarr Empire
33
|
Posted - 2013.05.29 18:46:00 -
[177] - Quote
It needed like 5-6 years until ccp noticed that lowsec is somewhat broken even when everybody told them so i wouldnt hope for a change for the next years in that matter. |

Spurty
V0LTA Verge of Collapse
868
|
Posted - 2013.05.29 18:49:00 -
[178] - Quote
De'Veldrin wrote:Marlona Sky wrote:It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes. Define "relies only on itself". While we're at it, define "small."
Show us the CORPORATION with no blues or an alliance that has held for some time (long enough for logistics to be a pain monthly) and currently still holds SOV and we'll show you your 'small and reliant on itself' definitions. You may have issues here. Marlona has already explained why.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 18:52:00 -
[179] - Quote
I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur. |

Marlona Sky
D00M. Northern Coalition.
3781
|
Posted - 2013.05.29 18:56:00 -
[180] - Quote
De'Veldrin wrote:Marlona Sky wrote:It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes. Define "relies only on itself". While we're at it, define "small." Relies only on itself is pretty self explanatory. Small of course depends on the individuals point of view.
"Don't nerf the titan jump bridges because it will nerf the slot 9 crew hull modifier!"
See:
|

Yula Khardula
0
|
Posted - 2013.05.29 19:00:00 -
[181] - Quote
Varius Xeral wrote:I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur.
Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours. |

Sukur
Shimai of New Eden
8
|
Posted - 2013.05.29 19:03:00 -
[182] - Quote
Im still reading page 6 but i want to give my experience.
I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.
Now all the fun would be getting blobed by a 50 man fleet cynoed by a Titan i cant even know where it is. Not even titan is necesary BOps work also.
Eve was much better those days. If i could choose i would play that game, you can even have my skillpoints (Yes! even with nanophoons!!!!!!). And that is a pretty serious statement, because after 7 years of "improving" they are making an awesome game mediocre.
Malcanis wants 00 industry to compete with highsec in number of slots without realizing that null only needs to supply local residents. Ignoring that OP is not about spreadsheets, its about pvp and fun. This dosent mean it dosent need to be fixed, they are diferent albeit related problems.
P.D.--> Comparing lane hunting to suicide ganking as game mechanics is like comparing the battle of the atlantic with auswitch. Lots of pvp in auswitch..... but not that much fun.
P.D.-->Moving production to poses AND nerfing the logistics could be the solution. Unlimited production on 00, and hard/fun to get it out. |

Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:08:00 -
[183] - Quote
Yula Khardula wrote:Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours.
Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.
|

Yula Khardula
0
|
Posted - 2013.05.29 19:15:00 -
[184] - Quote
Varius Xeral wrote:Yula Khardula wrote:Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?
The non sequitur is all yours. Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.
So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story. |

Marlona Sky
D00M. Northern Coalition.
3782
|
Posted - 2013.05.29 19:19:00 -
[185] - Quote
Varius Xeral wrote:I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur. More like an individual level most of the time. When it comes time to move/road trip, then it scales up with incredible ease.
Same thing applies to power projection. It really comes down to jump drives and cynos. Cynos can fit on any ship in the game and is incredibly trivial to train an alt for. Toss in ships that have a jump drive or are being bridged in is limitless. Don't forget they can be safely logged off anywhere in the game until they are needed. All of this scales to retardedly easy mode the larger the number of people in your coalition.
Still not convinced? A week or so ago Solar Fleet was about to reclaim their first station in the drone regions (I think, basically on the Far East side of null space) and my alliance was based on the edge of Delve. In 12 minutes we had traveled from one side of the game to the others via a cyno chain with carriers to stop them. Truth be told it could easily been faster. It was done in 100% safety.
Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1930
|
Posted - 2013.05.29 19:19:00 -
[186] - Quote
Sukur wrote:Im still reading page 6 but i want to give my experience.
I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.
What's to stop them from just flying cloaky/nullified T3s past you now.
That's the point i've been making. Now is not the past, what worked in the past worked for a variety of reasons (one of which may be lower population), which means it wouldn't work the same way today.
There is also a fair bit of "viewing the past through rose colored glasses" that goes on, as if the EVE of the past had no issues and was great. Just like how people tend to view past relationships (like marriages) more favorably "now" (years later) than they did when they were married lol.
Not that i think that EVE is perfect and can't be improved, but a lot of people making suggestions nowadays don't seem to be very realistic in their reasoning.
|

Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:21:00 -
[187] - Quote
Yula Khardula wrote:So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story.
No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions). So the net effect would be to punish smaller and more independent organizations by forcing them to become bigger and more dependent.
"Nobody is perfectly independent, so there is no spectrum of interdependence" is just crybaby reactionary garbage unworthy of serious response.
|

Varius Xeral
Galactic Trade Syndicate
983
|
Posted - 2013.05.29 19:23:00 -
[188] - Quote
Marlona Sky wrote:Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.
Uh huhn...and that goes directly against your initial kneejerk crybaby response, but then again I'm responding to noted forum moron marlona sky, so I shouldn't be surprised.
|

Yula Khardula
0
|
Posted - 2013.05.29 19:26:00 -
[189] - Quote
Varius Xeral wrote: No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions).
Crying about a blue doughnut. |

Varius Xeral
Galactic Trade Syndicate
984
|
Posted - 2013.05.29 19:30:00 -
[190] - Quote
Yula Khardula wrote:Crying about a blue doughnut.
Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.
|

Sukur
Shimai of New Eden
11
|
Posted - 2013.05.29 19:34:00 -
[191] - Quote
Jenn aSide wrote:[quote=Sukur]Im still reading page 6 but i want to give my experience.
What's to stop them from just flying cloaky/nullified T3s past you now.
With a nerfbat.
No rose colored glass here but game is worse now.
There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy. |

Yula Khardula
0
|
Posted - 2013.05.29 19:37:00 -
[192] - Quote
Varius Xeral wrote:Yula Khardula wrote:Crying about a blue doughnut. Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.
Just pointing out the obvious: that your argument is the current situation isn't a blue doughnut, but any change to easy logistics and force projection would create said blue doughnut. There never was a blue doughnut before and isn't one now, so why would either argument (your or the strawman you constructed to represent mine) be valid?
Sukur wrote:
No rose colored glass here but game is worse now.
There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.
Well said. |

Stonecrusher Mortlock
University of Caille Gallente Federation
131
|
Posted - 2013.05.29 19:45:00 -
[193] - Quote
Sukur wrote:Jenn aSide wrote:[quote=Sukur]Im still reading page 6 but i want to give my experience.
What's to stop them from just flying cloaky/nullified T3s past you now.
With a nerfbat. No rose colored glass here but game is worse now. There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.
once up on a time, you used to fight across several systems to get to your target. now you simply and instantly cyno in at full force. |

Tarsas Phage
Freight Club Whores in space
204
|
Posted - 2013.05.29 19:48:00 -
[194] - Quote
Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them.
Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF.
Fighter Bombers volley every 15 seconds.
Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+¬tre of your convoy fleet is dead.
Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights. |

Stonecrusher Mortlock
University of Caille Gallente Federation
132
|
Posted - 2013.05.29 19:52:00 -
[195] - Quote
Tarsas Phage wrote:Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them. Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF. Fighter Bombers volley every 15 seconds. Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+¬tre of your convoy fleet is dead. Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.
this scenario shine's light on the effect all jump capable ships have had on eve. |

De'Veldrin
East India Ore Trade The East India Co.
1464
|
Posted - 2013.05.29 19:59:00 -
[196] - Quote
Marlona Sky wrote:De'Veldrin wrote:Marlona Sky wrote:It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.
The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes. Define "relies only on itself". While we're at it, define "small." Relies only on itself is pretty self explanatory. Small of course depends on the individuals point of view. "Don't nerf the titan jump bridges because it will nerf the slot 9 crew hull modifier!"See.
Well, we're a small alliance that relies only on itself for our null to high logistics. For some definition of the word small. Eve Online: The full-contact sport for your brain. |

Tarsas Phage
Freight Club Whores in space
205
|
Posted - 2013.05.29 20:41:00 -
[197] - Quote
Stonecrusher Mortlock wrote:Tarsas Phage wrote:Danni stark wrote:baltec1 wrote:PL dump their supers onto your convoy. Now what? be a man, cyno in some heavy interdictors and have at them. Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF. Fighter Bombers volley every 15 seconds. Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'+¬tre of your convoy fleet is dead. Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights. this scenario shine's light on the effect all jump capable ships have had on eve.
What does shine own? |

Nexus Day
Lustrevik Trade and Travel Bureau
600
|
Posted - 2013.05.29 22:38:00 -
[198] - Quote
Dynamic objectives are too "complicated" in PvP games. In general people prefer their PvP to be like there PvE, go here and fight this. In PvE the "this" is usually a woefully outmatched NPC. In PvP the "this" is usually a woefully outmatched player character.
One PvP game I used to play went from static to dynamic PvP objectives, and people rage quit en masse because the mechanic broke up the zerg. I applaud the OP's idea but also offer the above cautionary tale. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

ACE McFACE
Radical Astronauts Plundering Eve
1325
|
Posted - 2013.05.30 00:08:00 -
[199] - Quote
Grimpak wrote:ACE McFACE wrote:Sounds so much better than "Wake up at 2am to shoot at a tower that will probably have no one defending it, if I don't see you in fleet you get kicked." waking up at 2am to shoot a tower seemed much better than waking up at 00.00,to do about 4 hours of pathfinding, travel upwards with the convoy, arrive at destination at about 6-8am, getting 2-3 hours of sleep, do about 4 hours of scouting upwards and downwards the route, travel another 2-4 hours slower than snail's pace, and that's considering you don't get any hostiles in the way. it wasn't pretty, it was too hard. JF's came and made it too easy. I don't know, to me it just sound like what null should be (minus waking up at impossible times).
Edit: For the record I don't mean null should be "too hard" You should be notified if someone quotes your post so you can continue the argument! |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 01:16:00 -
[200] - Quote
Tarsus Phage wrote:Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.
Spoken like a true carebear. Who said they had to be loaded? |

Gustaf Heleneto
The Separatists Double Tap.
8
|
Posted - 2013.05.30 04:10:00 -
[201] - Quote
Gwenywell Shumuku wrote: CCPs motivation was to bring more ppl to 0.0. Making it easy to get stuff there should accomplish that, they thought. Well, all they got was 0.0 folk saying "oh, look, we don't need that many ppl now, lets do all the logistics with fewer ppl = more money for us".
I have read a couple pages of your arguments with Malcanis and you seem unwilling to consider his points. I think your argument is fundamentally flawed.
Essentially in your quote you are saying CCP did not accomplish their goal. Can you show us some references that back up your statement that the introduction of JF and jump-capable ships DID NOT increase population and activity in 0.0? How can you be so sure that a nerf to logistics wouldn't simply decrease population and activity in 0.0?
Also, I think you have a skewed idea of what 0.0 really is. 0.0 is not a PvP-ONLY zone! PvP is not a profitable game...some people are able to do it in the current meta, but we can't all go around and blow each other's ships up and profit from it! Nullsec is a PvP-ALLOWED zone. Meaning increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Let me repeat...
Increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Let's consider what we are actually transporting in these jump capable ships? I bet a large portion of it is ships/modules/ammo being imported INTO nullsec for pew-pew! Less supply in nullsec just means less PEW! So the idea of nerfing logistics to create more PvP is a self defeating argument...
"But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
So nerfing logistics is not the key. Just because it is 'difficult' to catch a freighter/JF doesn't mean you don't have more access to PvP BECAUSE of their existence. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3547
|
Posted - 2013.05.30 05:32:00 -
[202] - Quote
Malcanis wrote:Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
Have you folk had a look at my ideas for industry?
- Turn all refineries to activity lines with finite throughput
- Remove the bulk of NPC activity lines across the board
- Remove mineral compression
Chitsa Jason has a link to my notes on mining (and doing it properly, which means my way, rather than arse about like in Odyssey ;)
Day 0 advice for new players: Day 0 Advice for New Players |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 05:41:00 -
[203] - Quote
Gustaf Heleneto wrote:Increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it.
Is it CCP's job to make more "PVP opportunities" for you? Or is it their job to balance their game over the broad spectrum of playstyles that occur within it or might occur within it? |

Pr1ncess Alia
Perkone Caldari State
318
|
Posted - 2013.05.30 05:45:00 -
[204] - Quote
Gustaf Heleneto wrote: This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
So nerfing logistics is not the key. Just because it is 'difficult' to catch a freighter/JF doesn't mean you don't have more access to PvP BECAUSE of their existence.
So we can justify crap game mechanics purely on ship/module demand? Because that's all I'm hearing from this discussion.
You do see the obvious retort? If 0.0 didn't have the instant ability to restock from high sec with little to no limiting factors for volume of supplies nor risk in transit, there wouldn't be the turnover of ships going boom that there is.
...now that's no answer though. We don't want to inhibit pvp because of crap logistical gameplay either... so there is a middle ground.
There is an argument to be made for increasing manufacturing capabilities (among soooo many other support logistics) for 0.0 stations. They should be able to be self sufficient if they want to choose that option. But CCP has a track record of ignoring things like this in 0.0....
How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
IMO, it's just too easy to blink all over the universe into whatever spot you want to place either one freighter or every damned ship in an alliance.
Too easy to move assets. Too easy to project power.
OP is 100% right, they have basically removed the ability to disrupt supply lines because the only option now is to either pray for one mistake or attack the entire infrastructure those supplies are constantly supporting.
I played this entire last decade. I lived in multiple different regions of 0.0 before jump bridges (hell, before capital ships period).
I've watched my side's freighters burn in move ops, I've had my own assets lost simply in transit. It was a nightmare, nerve racking, unfair... IT WAS EVE ONLINE. Our enemies had the save vulnerabilities, we were all on equal footing.
We've long heard complaints about the structure grind in 0.0. About how much of a pain war itself is... do you not think this might be because there are **** mechanics making structure grind your only option? Perhaps there should other fronts to attack on (which there are, but not enough)... another vulnerability?
I think there should be many vulnerabilities. And I think there is no question if they went too far with the system we have today.
So, if I'm so smart and right, why haven't CCP acknowledged it and brought some much needed Achilles heels to the massive MASSIVE entities? Ones that should otherwise either be more independent in 0.0 for supplies or at least be vulnerable somewhere in the process of them moving supplies for 1,000 armies from Jita to the edge of known space.
My guess is the obvious, that they decided that they had made their bed by putting the entire 0.0 endgame into sov and structure grind and never bothered to realize that what they made 0.0 into... the very root of the concept, was incredibly flawed and poorly implemented.
It was laziness to fix the system at hand and it was eagerness to put out new shiny ships and abilities with little regard to the impact of the game in the long run. So, ~18 months, basically.
And I say that as a person that lived it. Plenty before and plenty after. It was better before. It was harder and more competitive and more risky, more HTFU, just as this game is supposed to be.
|

Arronicus
Chromeria WHY so Seri0Us
653
|
Posted - 2013.05.30 06:41:00 -
[205] - Quote
Heinel Coventina wrote:Isn't restricting ice supply a way to combat that?
Presumably, if CCP wanted to, they could continue to tweak fuel prices until jumping is no longer economical, and would be restricted to only for special circumstances.
The point where control towers become prohibitively expensive to operate comes long, long before jumping is no longer economical. |

Marlona Sky
D00M. Northern Coalition.
3783
|
Posted - 2013.05.30 06:41:00 -
[206] - Quote
nerf one aspect of the game = buff another aspect of the game
|

Malcanis
Vanishing Point. The Initiative.
9655
|
Posted - 2013.05.30 08:14:00 -
[207] - Quote
Pr1ncess Alia wrote:How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
How about linking to where anyone's asking for such a thing?
Again this comes back to just how massive the imbalance is. People simply don't want to believe it and they act as if it's the normal kind of EVE imbalance where Cruiser A has 10% more DPS than Cruiser B or something. Instead we're looking at an imbalance situation where Cruiser A has 295 DPS and Cruiser B has 10 DPS.
There are 5 systems in Caldari hi-sec that, combined, have 10% more production slots than THE WHOLE OF SOV NULL.
5 systems.
There are 28 systems in hi-sec that each have more slots than any sov region.
No one is asking to be able to make it so that a 5000 character alliance can be supported by "just a couple of systems". It sure would be nice if they could be supported by "just a couple of regions" though.
1 Kings 12:11
|

dark heartt
I Own Four Sheep Nyratic
326
|
Posted - 2013.05.30 08:27:00 -
[208] - Quote
Malcanis wrote:Pr1ncess Alia wrote:How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation?
How about linking to where anyone's asking for such a thing? Again this comes back to just how massive the imbalance is. People simply don't want to believe it and they act as if it's the normal kind of EVE imbalance where Cruiser A has 10% more DPS than Cruiser B or something. Instead we're looking at an imbalance situation where Cruiser A has 295 DPS and Cruiser B has 10 DPS. There are 5 systems in Caldari hi-sec that, combined, have 10% more production slots than THE WHOLE OF SOV NULL. 5 systems. There are 28 systems in hi-sec that each have more slots than any sov region. No one is asking to be able to make it so that a 5000 character alliance can be supported by "just a couple of systems". It sure would be nice if they could be supported by "just a couple of regions" though.
Great post, really shows just how bad null sec is for supporting war and why the game is in the high sec supplying null situation it is. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Darth Kilth
Silver Guardians Fidelas Constans
96
|
Posted - 2013.05.30 08:35:00 -
[209] - Quote
A lot of people in this topic should really read this article. |

Abrazzar
Vardaugas Family
1901
|
Posted - 2013.05.30 08:36:00 -
[210] - Quote
Look at the concept of Sovereignty and Population linked in my signature. It would allow to build a industrial complex in a deadspace are that can provide 48 manufacturing slots (if you make one line per module per upgrade). A system can support 2-5 of such complexes, depending on the planets in the system. The lines can be disable by enemies if they are not defended.
All systems can be upgraded and customized to fill a purpose and require either constant repairs or defence from attacks to maintain their upgrades instead of grinding indexes. It's created by players and destroyed by players, as one would expect from a sandbox. Sovereignty and Population New Mining Mechanics |

Pr1ncess Alia
Perkone Caldari State
320
|
Posted - 2013.05.30 09:01:00 -
[211] - Quote
Malcanis wrote: How about linking to where anyone's asking for such a thing?
Again this comes back to just how massive the imbalance is. People simply don't want to believe it and they act as if it's the normal kind of EVE imbalance where Cruiser A has 10% more DPS than Cruiser B or something. Instead we're looking at an imbalance situation where Cruiser A has 295 DPS and Cruiser B has 10 DPS.
There are 5 systems in Caldari hi-sec that, combined, have 10% more production slots than THE WHOLE OF SOV NULL.
5 systems.
There are 28 systems in hi-sec that each have more slots than any sov region.
No one is asking to be able to make it so that a 5000 character alliance can be supported by "just a couple of systems". It sure would be nice if they could be supported by "just a couple of regions" though.
It could have written that sentiment in a much better way so, not your problem that you took it the wrong way. I agree with everything you just said.
I was trying to suggest that it's just silly how these major activity hubs just hop around and all we have to do is load up the JFs and bridge everything over to the next system everyone will live out of. At some point shouldn't there be real established logistics and all the things that should go into managing a massive alliance empire?
The 'size' of any alliance space is so lol... no one uses more than a tiny part at any time. Everything gets blinked around by cyno to wherever it's needed and this isn't some failing or injustice by 0.0 organizations... it's just a crappy way the game is designed and all of it sucks.
Just think if they'd never made the cyno. At some point it would be better to fan out and try to establish your own local supply line instead of risking mega-value hauling runs to high-sec
... but as you point out that's basically impossible on any given scale on 0.0.
...And as such perhaps the 5k size alliances living out of a couple stations at a given time wouldn't be possible (to bring it back around), nor intended?
Perhaps they should be given near limitless production and research capabilities, even without nerfing jfs/bridges... but to fix the invulnerable supply line issue it will need to be a must. And note then there is a real supply line to attack, as people might actually *gasp* be out collecting minerals and conducting industrial ops in their 0.0 space (which if you remember we also used to do, back in the day)
But there is so much about 0.0 that is crazy and CCP needs to start taking some hard looks at all of them. Their development of 0.0 from cradle to today get's a D- grade in my opinion.
The constructable-then-indestructible stations, everything about supercaps, I really shouldn't go on because I ramble 
Everything about 0.0 seems like arbitrary crap placed by CCP to make it into a particular gameplay (sov/structure grind),
when all they'd had to do was realize the mistake of removing the "natural" barrier of having to actually travel 90 jumps into the middle of no where to live 90 jumps into the middle of nowhere. That being, the distance itself created the game play.
When you can go from A to Z by avoiding B-Y, think of all the gameplay opportunities being missed in those inbetween systems. We used to have it, securing lines through space, attacking them... space just used to mean something it doesn't now.
In a game built on the idea of a massive universe.. a game built on 'space', they took all the 'space' out of the space :P |

Marlona Sky
D00M. Northern Coalition.
3783
|
Posted - 2013.05.30 09:06:00 -
[212] - Quote
What I am worried about is instead of doing a ton of changes here and there as tweaks and revamps, there will be just two or three massive buffs/nerfs. Thus making the problems worse.
Example being the jump freighter. Yes, living in deep null was a major pain without the jump freighter years ago. The problem was it was a major pain when comparing it to living in low sec and high sec. So instead of increasing the difficulty of high sec logistics and decreasing the difficulty of null logistics, they gave us the jump freighter. Literally making everyone's hanger a diet Jita market at Jita prices.
And because logistics in high sec did not change one bit, it still remained king when compared to logistics of null even after the JF was introduced. So here we are, with the same bar of easy mode high sec functions. So do we keep buffing null logistics to make it more attractive? NOOOO!!!! That would not accomplish the goal at all.
But again, the issues are many and intertwined with each other. There is a lot of players who have been enjoying fine wine on a cheap beer budget. Sadly they will have tunnel vision and only care about them and not the health of the game. Just keep in mind that if a change needs to happen badly, do not be discouraged if at first it can't/shouldn't be done due to it causing other issues. It is only an issue if you do not address those at the same time, thus letting your original change/fix run wild causing more harm than good.
Is the juice worth the squeeze?
|

Marlona Sky
D00M. Northern Coalition.
3783
|
Posted - 2013.05.30 09:13:00 -
[213] - Quote
As far as freighter convoys goes, one issue is how incredibly easy it is to kill them. So how do you make them nice and beefy to allow your escort to fight off would be attackers without making them invincible in high sec?
Just have the hit points scale depending on the security status of the system. Use the current hit points to remain the same as they are if they are in a 0.5 system. If they go to higher security status systems, then the hit points decrease down accordingly. If they go into low sec and into null, the hit points scale up to match.
Just tossing that idea out there. Suicide gankers remain happy and more importantly, it removes the, "Disregard the escort, gank the freighter." mentality a bit. Stil, there is other issues that would need to be addressed, like a solid reason to escort a freighter from one part of null to the other instead of just using a JF to do everything in 100% safety.
|

pussnheels
The Fiction Factory
1231
|
Posted - 2013.05.30 09:28:00 -
[214] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
Try as you might there's no effective way to cut your opponent off.
Warp dec there haulers? - NPC Corp
Gank them? - sec status drops to quickly to be effective.
Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.
AFK in Local? - add new jump points, AFKer cant be in every system at one time.
As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.
Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.
When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.
But that Play stile is long dead, and in the past years of eve.
Now i spend my time patrolling WHs for even a small reminder of the days of old.
---------------------------------- all i see is a I DEMAND easier targets post
have a look at some killboards and you see how many JF get killed , all you need are some brains and some good teamwork I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Capt Tenguru10
State War Academy Caldari State
3
|
Posted - 2013.05.30 10:35:00 -
[215] - Quote
confirming friegtor pilots are the new miners |

Gustaf Heleneto
The Separatists Double Tap.
8
|
Posted - 2013.05.30 11:28:00 -
[216] - Quote
Mayhaw Morgan wrote:Gustaf Heleneto wrote:Increasing population and activity through incentives to bear the increased risk is the best way to create more PvP opportunities for those that seek it. Is it CCP's job to make more "PVP opportunities" for you? Or is it their job to balance their game over the broad spectrum of playstyles that occur within it or might occur within it?
Don't take me out of context! I never said anything about CCPs job here. My post was in response to another posters argument that removing the need to convoy goods to your home in nullsec has reduced PvP opportunity. My counter argument was that even though convoys don't happen the way they used to, the existence of jump capable ships has in fact INCREASED pvp opportunity, just changed its form a bit.
Now you bring up another issue...balance. That's an interesting word and has been used a lot of different ways around here. What does it mean, and when is it achieved? Does it mean there has to be an obvious counter for every action? Or does it mean everybody has to have the same access to all arts of the game given time and ISK? Or both? Or neither?
The way I see it is if both of those conditions are false there is true imbalance worthy of dev action. So when accessibility is limited to a few and there is no real counter then I consider it unbalanced. Take moon goo for example, the moon goo industry was dominated by large power blocs so good moons were not accessible to anybody other than another tech owning power bloc. So in that scenario we have a monopoly. Access to that kind of ISK generation is limited to a few groups and nobody except them can hope to change that because there is no real counter to an organization that large with that much access to ISK. This results in stalemates and NIPs in nullsec...nobody is happy or having fun. So CCP rebalanced by reducing the Tech bottleneck.
As far as logistics goes I do not believe it is unbalanced. Anybody can train up to a JF or rorqual and grind up to afford on just like everyone else. Additionally the jump capable ships actually INCREASE population and activity in 0.0 so they are inherently good for the game.
Sorry for any spelling errors...wrote this on my iPhone and it was a pain... |

Jowen Datloran
Science and Trade Institute Caldari State
504
|
Posted - 2013.05.30 11:34:00 -
[217] - Quote
Meh, if only this thread, about changes that are comming soon to Eve-O and people appear generally rather upset about, would get a fraction of the CSM attention as this one is getting, everything would be great.
I mean, nerfs to null sec logistics are not on any official CCP plan. Or maybe they are. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Gustaf Heleneto
The Separatists Double Tap.
8
|
Posted - 2013.05.30 11:43:00 -
[218] - Quote
Pr1ncess Alia wrote:Gustaf Heleneto wrote: This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
So nerfing logistics is not the key. Just because it is 'difficult' to catch a freighter/JF doesn't mean you don't have more access to PvP BECAUSE of their existence.
So we can justify crap game mechanics purely on ship/module demand? Because that's all I'm hearing from this discussion. You do see the obvious retort? If 0.0 didn't have the instant ability to restock from high sec with little to no limiting factors for volume of supplies nor risk in transit, there wouldn't be the turnover of ships going boom that there is. ...now that's no answer though. We don't want to inhibit pvp because of crap logistical gameplay either... so there is a middle ground. There is an argument to be made for increasing manufacturing capabilities (among soooo many other support logistics) for 0.0 stations. They should be able to be self sufficient if they want to choose that option. But CCP has a track record of ignoring things like this in 0.0.... How about the argument that no one says you should be able to support a 5000 man 0.0 alliance out of just a couple stations? Where is this a written right and intended consequence? Are there not hundreds of arguments to make against eternal escalation? IMO, it's just too easy to blink all over the universe into whatever spot you want to place either one freighter or every damned ship in an alliance. Too easy to move assets. Too easy to project power. OP is 100% right, they have basically removed the ability to disrupt supply lines because the only option now is to either pray for one mistake or attack the entire infrastructure those supplies are constantly supporting. I played this entire last decade. I lived in multiple different regions of 0.0 before jump bridges (hell, before capital ships period). I've watched my side's freighters burn in move ops, I've had my own assets lost simply in transit. It was a nightmare, nerve racking, unfair... IT WAS EVE ONLINE. Our enemies had the save vulnerabilities, we were all on equal footing. We've long heard complaints about the structure grind in 0.0. About how much of a pain war itself is... do you not think this might be because there are **** mechanics making structure grind your only option? Perhaps there should other fronts to attack on (which there are, but not enough)... another vulnerability? I think there should be many vulnerabilities. And I think there is no question if they went too far with the system we have today. So, if I'm so smart and right, why haven't CCP acknowledged it and brought some much needed Achilles heels to the massive MASSIVE entities? Ones that should otherwise either be more independent in 0.0 for supplies or at least be vulnerable somewhere in the process of them moving supplies for 1,000 armies from Jita to the edge of known space. My guess is the obvious, that they decided that they had made their bed by putting the entire 0.0 endgame into sov and structure grind and never bothered to realize that what they made 0.0 into... the very root of the concept, was incredibly flawed and poorly implemented. It was laziness to fix the system at hand and it was eagerness to put out new shiny ships and abilities with little regard to the impact of the game in the long run. So, ~18 months, basically. And I say that as a person that lived it. Plenty before and plenty after. It was better before. It was harder and more competitive and more risky, more HTFU, just as this game is supposed to be.
I am all for a buff to nullsec industry! I think independence from high sec is one of the major ideas behind nullsec itself, and should be achievable!
Achilles heels...yes, but it would be completely unfair to totally destroy the security and space a large coalition has worked years to build! However, moon goo rebalance was a step in the right direction to rebalance the vice grip that certain coalitions have on nullsec at the moment!
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 11:50:00 -
[219] - Quote
Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS?
|

Malcanis
Vanishing Point. The Initiative.
9667
|
Posted - 2013.05.30 12:03:00 -
[220] - Quote
Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS?
Because using POS is
(1) Horrible horrible horrible and that's not going to change any time soon
(2) Expensive, and that's going to change to even more expensive soon
(3) Even more risky than operating in a conquerable station
If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either.
0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9667
|
Posted - 2013.05.30 12:13:00 -
[221] - Quote
Jowen Datloran wrote:Meh, if only this thread, about changes that are comming soon to Eve-O and people appear generally rather upset about, would get a fraction of the CSM attention as this one is getting, everything would be great. I mean, nerfs to null sec logistics are not on any official CCP plan. Or maybe they are.
Ali and Chitsa are leading the CSM conversation with CCP in the probing/exploration changes. Not all of us have to be involved experts on every topic
If you don't think that nullsec isn't going to be a major discussion topic with CCP this year, then I have good news for you: it is.
Prior to that discussion starting, I am interested in explaining and discussing the viewpoints that we'll be bringing to CCP. That a vibrant, player-centric (as opposed to structure-centric) active and diverse 0.0 is essential to the future of EVE.
Trashing the nullsec logistics supplyline before that goal is acheived because some people who don't live in 0.0 are ~mad that 6 billion ISK jump freighters are generally flown cautiously and their pilots avoid losing their ships to the best of their ability will not advance that goal in any way.
After the goal is achieved, it will become a moot point, because the level of traffic between 0.0 and hi-sec will fall dramatically, and the traffic between and within various parts of 0.0 will likewise increase.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9667
|
Posted - 2013.05.30 12:16:00 -
[222] - Quote
Darth Kilth wrote:A lot of people in this topic should really read this article.
"It's hard to make a man understand something when his livelihood depends on not understanding it"
1 Kings 12:11
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 12:16:00 -
[223] - Quote
Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations?
Sure, upgrade the outposts - there is no good reason not to. But don't claim that null can't support itself when what you mean is that it actually can but nullsec players are just a little too lazy to deal with CCP's horrible POS mechanics. And let's face it, your points 2 and 3 are not very compelling. The risk is absolutely minimal unless you throw POSes up on the front lines of a conflict and the cost is entirely trivial if a POS is being used efficiently at its full capacity. |

Jenn aSide
STK Scientific Initiative Mercenaries
1936
|
Posted - 2013.05.30 12:27:00 -
[224] - Quote
Adeh Gamalar wrote:Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations? Sure, upgrade the outposts - there is no good reason not to. But don't claim that null can't support itself when what you mean is that it actually can but nullsec players are just a little too lazy to deal with CCP's horrible POS mechanics. And let's face it, your points 2 and 3 are not very compelling. The risk is absolutely minimal unless you throw POSes up on the front lines of a conflict and the cost is entirely trivial if a POS is being used efficiently at its full capacity.
Underlined the important (and insane) part. You do know that POSs can and frequently are attacked, all the time, right?
So how foolish would it be to spend TRILLIONS on something that can be easily wiped away in short order when you can do the same thing in high sec FOR.FREE. and just ship it out? Show me ONE person that stupid and i'll show you a guy who is a millionaire (only because he used to be a BILLIONAIRE before he did stupid things).
What you said is literally the same as saying "why didn't that soldier use a paper clip to kill the enemy, why did he use the assault rifle he was issued, he must be lazy".....
I must be so lazy, a bought a hamburger from McDonald yesterday instead of going hunting for a stray cow that I would have then have to slaughter, clean, cut up and cook.... |

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 12:32:00 -
[225] - Quote
Jenn aSide wrote:
Underlined the important (and insane) part. You do know that POSs can and frequently are attacked, all the time, right?
So how foolish would it be to spend TRILLIONS on something that can be easily wiped away in short order when you can do the same thing in high sec FOR.FREE. and just ship it out? Show me ONE person that stupid and i'll show you a guy who is a millionaire (only because he used to be a BILLIONAIRE before he did stupid things).
That's not an argument for keeping easy logistics to high-sec, though. Quite the opposite. What you are identifying is a consequence of those easy logistics. I agree with you that it would be silly to build in null when it is so easy to build in high and ship it to null but what that tells us is that it is the easy logistics that are undermining the point of building in null. It doesn't tell us that null couldn't be self-sufficient if the pipeline was cut off.
Quote: What you said is literally the same as saying "why didn't that soldier use a paper clip to kill the enemy, why did he use the assault rifle he was issued, he must be lazy".....
Not really. |

Gustaf Heleneto
The Separatists Double Tap.
9
|
Posted - 2013.05.30 12:48:00 -
[226] - Quote
Adeh Gamalar wrote:Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations? Sure, upgrade the outposts - there is no good reason not to. But don't claim that null can't support itself when what you mean is that it actually can but nullsec players are just a little too lazy to deal with CCP's horrible POS mechanics. And let's face it, your points 2 and 3 are not very compelling. The risk is absolutely minimal unless you throw POSes up on the front lines of a conflict and the cost is entirely trivial if a POS is being used efficiently at its full capacity.
And the same was true BEFORE jump capable ships. But people STILL manufacture in high and shipped to null. Another obstacle for pos manufacturing is organizational. Roles are a mess and there really isn't a good way to allow people to manufacture in POSes without adding risk of corporate theft. Add to that the hassle of transporting materials from your home station to refine at the refinery 3 jumps away and then back to the POS for manufacturing, when a single station in high sec can do it all and more...on top of the fact that you have to keep it secure and refuel constantly. A large POS costs 400millons every month to fuel. You can manufacturer he same amount of stuff a large pos pumps out at a high sec station for line fees and jump fuel and you won't spend 400mil a month. It's just the smart choice right now. Less risk, less hassle, higher efficiency.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1936
|
Posted - 2013.05.30 12:51:00 -
[227] - Quote
Adeh Gamalar wrote:[ That's not an argument for keeping easy logistics to high-sec, though. Quite the opposite. What you are identifying is a consequence of those easy logistics. I agree with you that it would be silly to build in null when it is so easy to build in high and ship it to null but what that tells us is that it is the easy logistics that are undermining the point of building in null. It doesn't tell us that null couldn't be self-sufficient if the pipeline was cut off.
This is why I tell people to consider human nature. You are looking at the issue backwards.
Changing the logistics doesn't make null industry any less crappy or risky. Nerf logistics and people can STILL wipe you null POS industry out, leaving you with only that which you can do in stations, which themselves are at least conquerable if not destroyable. End result is few to no people building stuff in null in any volume (as it is now) AND the industrialists in high sec have no way to access the null market that everyone is living off of now. Consequences of that could include less pvp in null as it becomes too expensive and what pvp is down is with less expensive ships.
You'd literally through a giant monkey wrench into the EVE economy and have the exact opposite effect of what you want to. It just doesn't work.
The currently too easy/safe logistics and power projection in EVE is (again) a necessary Evil that at least keeps the wheels of the economy churning (ie null sec pvp groups can at least still throw ships at each other). It CAN be changed, but the wrong changes to a delicate and complex system influence by human nature could mean absolute disaster. |

Jenn aSide
STK Scientific Initiative Mercenaries
1936
|
Posted - 2013.05.30 12:57:00 -
[228] - Quote
Gustaf Heleneto wrote: And the same was true BEFORE jump capable ships. But people STILL manufacture in high and shipped to null. Another obstacle for pos manufacturing is organizational. Roles are a mess and there really isn't a good way to allow people to manufacture in POSes without adding risk of corporate theft. Add to that the hassle of transporting materials from your home station to refine at the refinery 3 jumps away and then back to the POS for manufacturing, when a single station in high sec can do it all and more...on top of the fact that you have to keep it secure and refuel constantly. A large POS costs 400millons every month to fuel. You can manufacturer he same amount of stuff a large pos pumps out at a high sec station for line fees and jump fuel and you won't spend 400mil a month. It's just the smart choice right now. Less risk, less hassle, higher efficiency.
+1
The underlined is the clearest indication that jump capability didn't cause the problem. It did amplify it in ways, but it wasn't the cause. You don't cure a patient by treating his symptoms. I learned that from watching House (lol).
The rest of this post illustrates the intertwined/entangled mess the situation is. Yea, it all sounds very easy to say "just nerf logistics/power projection and the problem is solved" but that's just not true, simple fixes don't fix complex problems. I know some people wish they could, but it just doesn't work that way.
|

Malcanis
Vanishing Point. The Initiative.
9669
|
Posted - 2013.05.30 13:00:00 -
[229] - Quote
Adeh Gamalar wrote:Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations? Sure, upgrade the outposts - there is no good reason not to. But don't claim that null can't support itself when what you mean is that it actually can but nullsec players are just a little too lazy to deal with CCP's horrible POS mechanics. And let's face it, your points 2 and 3 are not very compelling. The risk is absolutely minimal unless you throw POSes up on the front lines of a conflict and the cost is entirely trivial if a POS is being used efficiently at its full capacity.
It's a ridiculous 'solution'.
OK I'll change the line to "Nullsec can't support itself with products that would have a TPC of less than 2 or 3 times what they cost in hi-sec".
If you think it's likely that players - you know, the average grunts who don't have 10 personal R64s and a Titan collection - will stay in a nullsec where they're forced to buy battleship hulls at 600 mill a pop when their income is barely higher than it would be in hi-sec, then I'd be delighted to hear your explaination of why you think that is.
Let's reverse the situation: suppose I take a proposal to CCP that all production and research slots be removed from NPC stations. After all, it's possible for people in empire to build what they need in POS, right? Would you call people objecting to the change "lazy" as well?
1 Kings 12:11
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Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:04:00 -
[230] - Quote
Quote: Another obstacle for pos manufacturing is organizational. Roles are a mess and there really isn't a good way to allow people to manufacture in POSes without adding risk of corporate theft.
Risk?! Theft?! In my eve? Surely not! 
Quote: Add to that the hassle of transporting materials from your home station to refine at the refinery 3 jumps away and then back to the POS for manufacturing, when a single station in high sec can do it all and more...on top of the fact that you have to keep it secure and refuel constantly. A large POS costs 400millons every month to fuel. You can manufacturer he same amount of stuff a large pos pumps out at a high sec station for line fees and jump fuel and you won't spend 400mil a month. It's just the smart choice right now. Less risk, less hassle, higher efficiency.
I agree with all of that. It does make more sense to manufacture in highsec with the current system.
Which brings us to ...
Gustaf Heleneto wrote: And the same was true BEFORE jump capable ships. But people STILL manufacture in high and shipped to null.
I'm not sure this is entirely representative (didn't POSes used to be far less useful at that time?) but even if it is it just goes to show that null does not rely on easy logistics to highsec.
Basically, my point is that if null can already be self-sufficient, and it can, it doesn't need the highsec link. It just wants it because it makes life easier. And if people will still ship stuff to null (which I suspect they wouldn't if compression was removed along with an easy pipeline) without easy logistics then great - danger, conflict and player interaction will abound. |

Malcanis
Vanishing Point. The Initiative.
9670
|
Posted - 2013.05.30 13:10:00 -
[231] - Quote
Adeh Gamalar wrote:
Basically, my point is that if null can already be self-sufficient, and it can, it doesn't need the highsec link. It just wants it because it makes life easier. And if people will still ship stuff to null (which I suspect they wouldn't if compression was removed along with an easy pipeline) without easy logistics then great - danger, conflict and player interaction will abound.
And again, exactly the same argument applies to Empire. So would you advocate removing all slots from NPC stations?
Because if not, it seems like you're saying that it's fine for 0.0 manufacturers to operate under appalling comparitive disadvantages and you want NPC space to have every possible advantage.
Why would anyone make anything in Sov 0.0 under your program? Why would anyone even live there?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9671
|
Posted - 2013.05.30 13:20:00 -
[232] - Quote
"Those guys flying the 10 DPS cruiser B should just fight harder. If they whine for CCP to make their cruiser have 295 DPS like Cruiser A, they're just being lazy because they don't want to deal with a 97% disadvantage. I can see why they''d want CCP to increase their damage by 2900% but the fact is that if enough of them got together and worked really hard they could spend 30 man hours to do something that a single guy flying Cruiser B could do in 1"
Convincing?
1 Kings 12:11
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Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:26:00 -
[233] - Quote
Malcanis wrote: It's a ridiculous 'solution'.
OK I'll change the line to "Nullsec can't support itself with products that would have a TPC of less than 2 or 3 times what they cost in hi-sec".
If you think it's likely that players - you know, the average grunts who don't have 10 personal R64s and a Titan collection - will stay in a nullsec where they're forced to buy battleship hulls at 600 mill a pop when their income is barely higher than it would be in hi-sec, then I'd be delighted to hear your explaination of why you think that is.
Here's the thing - comparisons to highsec prices are meaningless in a context where null is a self-sufficient holistic system. So, why would a battleship hull cost 600mil if built in null? Certainly not due to the additional costs that come from operating a POS. I can't quite remember how many BS arrays one can have at a single large tower but if memory serves it is either three or four, each of which can pump out, what, seven? eight? battleships a day. Worst case, that's 21 BS per tower per day, or 630 per month. The cost of building at a POS is going to add less than 1mil to each of those hulls.
So, why would the hull price be higher? Mineral costs are what you're thinking of, I guess. But if the costs are going to be that much higher because the mins are mined in null then the income from mining in null will also rise proportionately, and won't stay the same as it is in high-sec. Whatever the cause of the additional cost, the point is that this extra isk will simply circulate through the nullsec economy and will end up in the hands of nullsec players. If mineral costs are going to be three times higher then miners are going to be three times better off. Disconnecting the null economy from the high sec economy simply means that each will find its own equilibrium.
Quote: Let's reverse the situation: suppose I take a proposal to CCP that all production and research slots be removed from NPC stations. After all, it's possible for people in empire to build what they need in POS, right? Would you call people objecting to the change "lazy" as well?
Yes. I think that would be entirely appropriate. The whole business of risk-free cheap building in stations when mechanics have been implemented to do it properly in a fully player driven way is ridiculous. It's a holdover from the days before POSes were introduced and maintaining the option simply removes opportunities for conflict and player interaction from the game. I can see a reason to have some very minimal facilities available for brand new players but, beyond that, they don't seem to serve a purpose beyond making life unnecessarily easy for people who want 100% security.
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:32:00 -
[234] - Quote
Malcanis wrote:Adeh Gamalar wrote:
Basically, my point is that if null can already be self-sufficient, and it can, it doesn't need the highsec link. It just wants it because it makes life easier. And if people will still ship stuff to null (which I suspect they wouldn't if compression was removed along with an easy pipeline) without easy logistics then great - danger, conflict and player interaction will abound.
And again, exactly the same argument applies to Empire. So would you advocate removing all slots from NPC stations? Because if not, it seems like you're saying that it's fine for 0.0 manufacturers to operate under appalling comparitive disadvantages and you want NPC space to have every possible advantage. Why would anyone make anything in Sov 0.0 under your program? Why would anyone even live there?
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:34:00 -
[235] - Quote
Malcanis wrote:"Those guys flying the 10 DPS cruiser B should just fight harder. If they whine for CCP to make their cruiser have 295 DPS like Cruiser A, they're just being lazy because they don't want to deal with a 97% disadvantage. I can see why they''d want CCP to increase their damage by 2900% but the fact is that if enough of them got together and worked really hard they could spend 30 man hours to do something that a single guy flying Cruiser B could do in 1"
Convincing?
Not really a useful representation of my claims so I'll pass on commenting on it. It still treats things as a competition between high and null where I'm suggesting that the two should have their economies effectively decoupled. |

Jenn aSide
STK Scientific Initiative Mercenaries
1937
|
Posted - 2013.05.30 13:40:00 -
[236] - Quote
Adeh Gamalar wrote: Here's the thing - comparisons to highsec prices are meaningless in a context where null is a self-sufficient holistic system. So, why would a battleship hull cost 600mil if built in null? Certainly not due to the additional costs that come from operating a POS. I can't quite remember how many BS arrays one can have at a single large tower but if memory serves it is either three or four, each of which can pump out, what, seven? eight? battleships a day. Worst case, that's 21 BS per tower per day, or 630 per month. The cost of building at a POS is going to add less than 1mil to each of those hulls.
What about the "cost" of the thousands of actual human beings who have to sit at keyboards at times they don't want to to defend such POSes? What happens when that groups numbers dwindle to nothing because being FORCED to play a video game isn't fun? The pos gets killed and all that invested capital is gone with it.
OR
Build in high sec in perfect safety and very cheaply and move it to null with easy logistics.
OR (if easy logistics gets nerfed)
Just stay out of null sec, putter around in low sec or do FW, or say screw EVe altogether.
Like I said, you don't consider actual human nature when posting your opinions. This is a video game and now on is going to do as you suggest, people are hard pressed to do inconvenient/dangerous/tedious things in real life, why would they do it in a video game?
Quote: So, why would the hull price be higher? Mineral costs are what you're thinking of, I guess. But if the costs are going to be that much higher because the mins are mined in null then the income from mining in null will also rise proportionately, and won't stay the same as it is in high-sec. Whatever the cause of the additional cost, the point is that this extra isk will simply circulate through the nullsec economy and will end up in the hands of nullsec players. If mineral costs are going to be three times higher then miners are going to be three times better off. Disconnecting the null economy from the high sec economy simply means that each will find its own equilibrium.
Null price would be higher, WAY higher because industrialist in null would have to spend money ALL THE TIME to replace destroyed POSs.
Quote: Let's reverse the situation: suppose I take a proposal to CCP that all production and research slots be removed from NPC stations. After all, it's possible for people in empire to build what they need in POS, right? Would you call people objecting to the change "lazy" as well?
[quote] Yes. I think that would be entirely appropriate. The whole business of risk-free cheap building in stations when mechanics have been implemented to do it properly in a fully player driven way is ridiculous. It's a holdover from the days before POSes were introduced and maintaining the option simply removes opportunities for conflict and player interaction from the game. I can see a reason to have some very minimal facilities available for brand new players but, beyond that, they don't seem to serve a purpose beyond making life unnecessarily easy for people who want 100% security.
The above is the main rpobelm that needs fixing before anything else is considered. Bulding in empire isn't a choice, it's a necessity because industrialists have to make a profit, and losing a dozen POSs a month isn't profitable (just so you can say "but I built it in null)...
|

Jenn aSide
STK Scientific Initiative Mercenaries
1937
|
Posted - 2013.05.30 13:42:00 -
[237] - Quote
Adeh Gamalar wrote:
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
You can't "give them no choice" in a video game they can uninstall, dude. |

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 13:42:00 -
[238] - Quote
Adeh Gamalar wrote:Malcanis wrote:"Those guys flying the 10 DPS cruiser B should just fight harder. If they whine for CCP to make their cruiser have 295 DPS like Cruiser A, they're just being lazy because they don't want to deal with a 97% disadvantage. I can see why they''d want CCP to increase their damage by 2900% but the fact is that if enough of them got together and worked really hard they could spend 30 man hours to do something that a single guy flying Cruiser B could do in 1"
Convincing? Not really a useful representation of my claims so I'll pass on commenting on it. It still treats things as a competition between high and null where I'm suggesting that the two should have their economies effectively decoupled.
So why should people living in 0.0 be the ones to have the inefficient and inadequate production capability? Surely it's the lazy people living in NPC space, who don't fight for the space, who don't pay for the stations, who dont have to import their high bulk low ends, who also get mission agents, R&D agents, CONCORD deterring aggression 24/7 for free... why should they also get production facilities that grossly overpower those available in 0.0
To put it another way: why should it take a hi sec player x hours of ISK making to pay for a batleship and 2x or 3x hours for a 0.0 player to do the same? Because that's what you're advocating, and you haven't even given a reason why this should be apart from "0.0 players are lazy for wanting the same potential as hi-sec".
Why do you want 0.0 existence to be so gimped compared to hi-sec?
1 Kings 12:11
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Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:44:00 -
[239] - Quote
Jenn aSide wrote:Adeh Gamalar wrote:
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
You can't "give them no choice" in a video game they can uninstall, dude.
Down that argumentative route madness lies. Every single game mechanics restricts and removes choices so please don't make out that the suggestion that a choice should be restricted or removed is anything novel at all. |

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 13:44:00 -
[240] - Quote
Adeh Gamalar, can you give me an overview of your experience in 0.0?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 13:48:00 -
[241] - Quote
Adeh Gamalar wrote:Jenn aSide wrote:Adeh Gamalar wrote:
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
You can't "give them no choice" in a video game they can uninstall, dude. Down that argumentative route madness lies. Every single game mechanics restricts and removes choices so please don't make out that the suggestion that a choice should be restricted or removed is anything novel at all.
How do you think the changes you suggest would make EVE better?
0.0 would be depopulated, with the possible exception of systems within a few jumps of empire gateways, and maybe NPC 0.0 with good empire access like Syndicate and Curse.
Traffic through low-sec would also therefore fall to zero.
Most of 0.0 players have no interest in being forced to live in empire, and large numbers of them would simply leave the game. Including their empire production, R&D, mission and mining alts.
All this seems like a rather high price to pay for some weird purity-test nostalgia for aspects of EVE in 2004 that are gone and will never ever come back no matter what you do.
1 Kings 12:11
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:48:00 -
[242] - Quote
Quote:
why should they also get production facilities that grossly overpower those available in 0.0
They don't. You can say it again and again but pretending that POSes don't exist just because you don't want to use them doesn't make it so. In any case, as I've said half a dozen times now I have no objection to increasing the slots in outposts in null, although I would prefer them to be removed in high and for the balance to be brought in in that way.
Quote: To put it another way: why should it take a hi sec player x hours of ISK making to pay for a batleship and 2x or 3x hours for a 0.0 player to do the same? Because that's what you're advocating, and you haven't even given a reason why this should be apart from "0.0 players are lazy for wanting the same potential as hi-sec".
Why do you want 0.0 existence to be so gimped compared to hi-sec?
There is a huge gap in your argument here. So far you haven't explained why it would cost three times as much to make a battleship in a pos in nullsec than it would to make it in a slot in a station. I have no idea why you would think this would be the case. It seems to be a purely made-up number.
|

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 13:52:00 -
[243] - Quote
Adeh Gamalar wrote:
So, why would the hull price be higher? Mineral costs are what you're thinking of, I guess. But if the costs are going to be that much higher because the mins are mined in null then the income from mining in null will also rise proportionately, and won't stay the same as it is in high-sec...
Nullsec is shockingly deficient in low-end minerals. Obviously you're unaware of this, but even after the high-end ore buff planned in odyssey, there isn't going to be nearly enough trit and pyer and especially not enough mexallon in 0.0 anoms.
Really I think you need to educate yourself on what the actual problems of 0.0 manufacturing are before you make any more suggestions about it.
1 Kings 12:11
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.30 13:53:00 -
[244] - Quote
Malcanis wrote:Adeh Gamalar wrote:Jenn aSide wrote:Adeh Gamalar wrote:
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
You can't "give them no choice" in a video game they can uninstall, dude. Down that argumentative route madness lies. Every single game mechanics restricts and removes choices so please don't make out that the suggestion that a choice should be restricted or removed is anything novel at all. How do you think the changes you suggest would make EVE better? 0.0 would be depopulated, with the possible exception of systems within a few jumps of empire gateways, and maybe NPC 0.0 with good empire access like Syndicate and Curse. Traffic through low-sec would also therefore fall to zero. Most of 0.0 players have no interest in being forced to live in empire, and large numbers of them would simply leave the game. Including their empire production, R&D, mission and mining alts. All this seems like a rather high price to pay for some weird purity-test nostalgia for aspects of EVE in 2004 that are gone and will never ever come back no matter what you do.
I have no idea what you are talking about now. Who said anything about forcing 0.0 players to live in empire? What I said was that null should have a fully self-sufficient economy and that it should not be an easy option to displace any resource in null with one from empire space (and vice versa). I thought nullsec self-sufficiency was what you wanted. If so, why would you want an easy link to highsec, since if it is practicable and easy to bring any resource in from high there will be no point in acquiring that resource in null. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
372
|
Posted - 2013.05.30 13:57:00 -
[245] - Quote
I think definitely something needs to be done about cynos and jump drives, they are far too powerful. Completely scrapping them I feel is definitely not the way to go as would throw a massive spanner in the works of how the game currently works in more areas than simply supply and logistics.
The description of being able to attack transport and freighters need to be bought back though. Transporting stuff into null sec should be be risky and open to attack. At the same time Malcanis is correct, industrial activities in null sec should be given a big buff which is what they are doing, along with making the industrialist open to attack, which is again what they seem to be doing. That way alliances will have to decide how to supply their alliance, either through local production, or importing by freighters, or a mix of both. Right now importing is virtually risk free whilst local industrialism is as hard as hell. |

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 14:02:00 -
[246] - Quote
Adeh Gamalar wrote:
There is a huge gap in your argument here. So far you haven't explained why it would cost three times as much to make a battleship in a pos in nullsec than it would to make it in a slot in a station. I have no idea why you would think this would be the case. It seems to be a purely made-up number.
There is the ISK overhead of buying and setting up a destructible POS in the first place
There is the ISK and time overhead of maintaining it.
There is the very high overhead of defending it.
There is the actuarial cost of risking losing it - and in an EVE where 0.0 was filled with thousands of manufacturing POS, they
WOULD be obvious targets, and it would be impossible to reliably defend them all.
There is the ISK and actuarial (risk) overhead of ferrying materials to and finished products from the POS (In a station you can just list them straight onto the market)
POS are capped at 75% refine efficiency, so you need to import bulk minerals from the nearest Minmatar station. And you just removed all bulk jump logistics, so it has to be done with haulers or freighters, making your operation extremely vulnerable. This adds on to your effective cost.
0.0 is cripplingly short of low end minerals, and 0.0 mining is more "expensive" than hi-sec mining because it's much easier for hostiles to disrupt it.
POS operations are far easier for spies and saboteurs to disrupt than station operations. This again adds to the actuarial overhead.
The political situation in 0.0 can change very rapidly. At any given time, you're no more than a coouple of strategic battles away from losing some or all of your space. This means at best, a massive amount of time tearing down your industrial POS (and moving them in slow vulnerable freighters), and at worst, you can simply lose everything. Again, this risk has to be factored into total production cost.
Honestly, I think 2x is a lowball estimate.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 14:03:00 -
[247] - Quote
Rebecha Pucontis wrote: Right now importing is virtually risk free
Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right?
1 Kings 12:11
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
372
|
Posted - 2013.05.30 14:03:00 -
[248] - Quote
Adeh Gamalar wrote:I have no idea what you are talking about now. Who said anything about forcing 0.0 players to live in empire? What I said was that null should have a fully self-sufficient economy and that it should not be an easy option to displace any resource in null with one from empire space (and vice versa). I thought nullsec self-sufficiency was what you wanted. If so, why would you want an easy link to highsec, since if it is practicable and easy to bring any resource in from high there will be no point in acquiring that resource in null. Exactly, part of the reason why local industrialism has failed in null sec is due to the fact that it is almost zero risk and low cost to import straight from high sec. Combine that with the fact that it is very inefficient with a lack of low end minerals in null sec to produce locally then it is obvious that no one produces in null.
If they simply buff null industry without looking at the ease of importing then we will only see a half solution which probably wont achieve the desired goal. It will still be more efficient to rat or run anoms or other PVE activities and then simply import/export to high sec unless there is some risk added to importing. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
372
|
Posted - 2013.05.30 14:05:00 -
[249] - Quote
Malcanis wrote:Rebecha Pucontis wrote: Right now importing is virtually risk free Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right? I'm not saying there is zero risk, but just virtually zero risk. I think it would be difficult to be killed if you do everything correctly, so those pilots achieved quite a feat by managing to die. I would be interested in the circumstances of their deaths. |

Adeh Gamalar
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.05.30 14:07:00 -
[250] - Quote
Malcanis wrote:Adeh Gamalar wrote:
So, why would the hull price be higher? Mineral costs are what you're thinking of, I guess. But if the costs are going to be that much higher because the mins are mined in null then the income from mining in null will also rise proportionately, and won't stay the same as it is in high-sec...
Nullsec is shockingly deficient in low-end minerals. Obviously you're unaware of this, but even after the high-end ore buff planned in odyssey, there isn't going to be nearly enough trit and pyer and especially not enough mexallon in 0.0 anoms. Really I think you need to educate yourself on what the actual problems of 0.0 manufacturing are before you make any more suggestions about it.
Stop being so condescending. We're talking about a hypothetical self-sufficient nullsec, not nullsec as it is right now but with one thing changed.
Regardless, in either the hypothetical or the current situation you still haven't explained why ships will cost 2x or 3x more when built from a POS. Whether built from a POS or built from a station the minerals are going to cost the same.
|

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 14:18:00 -
[251] - Quote
Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote: Right now importing is virtually risk free Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right? I'm not saying there is zero risk, but just virtually zero risk. I think it would be difficult to be killed if you do everything correctly, so those pilots achieved quite a feat by managing to die. I would be interested in the circumstances of their deaths.
OK so a jump freighter can't cyno directly into hi-sec. It has to jump into a lo-sec system and then use gates to get to Jita (or whichever other trade hub). After loading up at the trade hub, it might have to take a few hi-sec gates to get within cyno range of the lo-sec midpoint. From there it can jump into 0. Or depending on the route, it may be able to cyno directly from Jita.
If the JF pilot is in a player corp, then they can obviously be wardecced, and you'd be appalled at how many JFs empire wardec corps harvest.
Even if the pilot isn't in a player corp, JFs can still be suicide ganked relatively easily, and this is also surprisingly common.
And remember: this is a 6.5 billion ISK hull, not to mention the value of the cargo, with no slots and no defences other than its hitpoints. It's slow and clumsy. If they were routinely killable in the way that, say, a 3 million ISK Iteron V is, then they'd be useless.
If you have for example a 10% chance of losing your JF (let's say it's holding 3.5B worth of cargo, bringing the total loss to 10 billion ISK), then that makes the average cost of a trip to empire a billion ISK each way, plus whatever the fuel is. Obviously you're going to make pretty damb sure that your risk is a lot less than 10%. People don't fly JFs like they're T1 cruisers, nor is it a problem that they don't.
In short: what makes you think they're "too safe". How safe would be "just right"?
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
134
|
Posted - 2013.05.30 14:19:00 -
[252] - Quote
Adeh Gamalar wrote:Malcanis wrote:Adeh Gamalar wrote:Jenn aSide wrote:Adeh Gamalar wrote:
Again, I'm happy to see almost all NPC slots go (with the exception of what is necessary for brand new players). But that is kind of irrelevant. If null is to be self-sufficient then talking about 'competition' with empire is pointless. The two systems need to be decoupled with only thin and dangerous pipelines between each other. They should not be competing with each other because in a competition one of them will always win and that will ruin the corresponding economic sector in the other area.
The real answer to the question of how you motivate people to make things in null is to pretty much give them no choice. Make the logistics between high and null sufficiently tricky and people will build in null rather than ship.
You can't "give them no choice" in a video game they can uninstall, dude. Down that argumentative route madness lies. Every single game mechanics restricts and removes choices so please don't make out that the suggestion that a choice should be restricted or removed is anything novel at all. How do you think the changes you suggest would make EVE better? 0.0 would be depopulated, with the possible exception of systems within a few jumps of empire gateways, and maybe NPC 0.0 with good empire access like Syndicate and Curse. Traffic through low-sec would also therefore fall to zero. Most of 0.0 players have no interest in being forced to live in empire, and large numbers of them would simply leave the game. Including their empire production, R&D, mission and mining alts. All this seems like a rather high price to pay for some weird purity-test nostalgia for aspects of EVE in 2004 that are gone and will never ever come back no matter what you do. I have no idea what you are talking about now. Who said anything about forcing 0.0 players to live in empire? What I said was that null should have a fully self-sufficient economy and that it should not be an easy option to displace any resource in null with one from empire space (and vice versa). I thought nullsec self-sufficiency was what you wanted. If so, why would you want an easy link to highsec, since if it is practicable and easy to bring any resource in from high there will be no point in acquiring that resource in null.
Because in the End it will forever be safer to mine it, buy it, and build it in high sec and ship it to null.
I mean why expose your mining fleets to attack in null when you can keep them safe in high sec in NPC corps, so long as the shipping is supper safe its going to allow high sec to dominate production.
CCP Should buff nulls production, to 75% of there consumption, and then in turn make transporting the last bit a player driven activity, right now JFing stuff down to null or lowsec is so simple you could bot it.
Null sec should forever be partially reliant on highsec and vice versa, as CCP has stated all sections of the game should effect other parts no matter how small or how big.
Right now the movement of resources/Supply's is something you DO so you can GO PvP, not something that actively has a impact on game play.
But its all way simpler than that why there dead-set on keeping there logistic lines safe, they don't want any thing that would threaten them, they cant be bothered to run ops to insure there well supplied. Even tho it would generate MASSIVE opportunity's for PVP conflict. |

Jenn aSide
STK Scientific Initiative Mercenaries
1938
|
Posted - 2013.05.30 14:19:00 -
[253] - Quote
Adeh Gamalar wrote: Stop being so condescending.
He's not being condescending (yet lol), he's utterly destroying your argument. You're leaving so many variables out (on purpose it seems) that Malcanis could drive a Dread through the gaps. I mean seriopusly, you're demonstrating that you don't really know what you are talkign about (example "the minerals will cost the same"...minerals you can't get in null sec?).
Malcanis is illustrating a point I've made several times in this thread: the shear incredible amount of changes needed to the game to make any of this nostalgic "attack the convoy! Ho!" crap would would probably involve so much dev time and game reworking that that it would probably be cheaper and faster for CCP to make a whole new game called "Space Convoy Attack" than do in any of the things people are suggesting.
Things do need to change, but the need to change in a reasonable way and CCP need knowledgeable advice from players for that to happen. "Force null sec players to use crappy industry" is not reasonable advice.
And, just to add, Malcanis sucks (there, now no one can accuse me of Malcanese Jock Riding ) .
|

La Nariz
GoonWaffe Goonswarm Federation
921
|
Posted - 2013.05.30 14:22:00 -
[254] - Quote
The first step in allowing supply lines to be attacked is to allow us to interdict and suicide gank station slots in highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
373
|
Posted - 2013.05.30 14:25:00 -
[255] - Quote
Malcanis wrote:Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote: Right now importing is virtually risk free Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right? I'm not saying there is zero risk, but just virtually zero risk. I think it would be difficult to be killed if you do everything correctly, so those pilots achieved quite a feat by managing to die. I would be interested in the circumstances of their deaths. OK so a jump freighter can't cyno directly into hi-sec. It has to jump into a lo-sec system and then use gates to get to Jita (or whichever other trade hub). After loading up at the trade hub, it might have to take a few hi-sec gates to get within cyno range of the lo-sec midpoint. From there it can jump into 0. Or depending on the route, it may be able to cyno directly from Jita. If the JF pilot is in a player corp, then they can obviously be wardecced, and you'd be appalled at how many JFs empire wardec corps harvest. Even if the pilot isn't in a player corp, JFs can still be suicide ganked relatively easily, and this is also surprisingly common. And remember: this is a 6.5 billion ISK hull, not to mention the value of the cargo, with no slots and no defences other than its hitpoints. It's slow and clumsy. If they were routinely killable in the way that, say, a 3 million ISK Iteron V is, then they'd be useless. If you have for example a 10% chance of losing your JF (let's say it's holding 3.5B worth of cargo, bringing the total loss to 10 billion ISK), then that makes the average cost of a trip to empire a billion ISK each way, plus whatever the fuel is. Obviously you're going to make pretty damb sure that your risk is a lot less than 10%. People don't fly JFs like they're T1 cruisers, nor is it a problem that they don't. In short: what makes you think they're "too safe". How safe would be "just right"?
To me that Is still far to safe. We both know the only real way to kill them is to suicide gank in high sec, which is rarely worth it if the freighter pilot is smart and doesn't load up on PLEX's or some other such item which has no business being transported in a freighter. They are completely immune when travelling through null sec and low if the freighter pilots uses friendly pos bubbles. |

Adeh Gamalar
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.05.30 14:26:00 -
[256] - Quote
Malcanis wrote:Adeh Gamalar wrote:
There is a huge gap in your argument here. So far you haven't explained why it would cost three times as much to make a battleship in a pos in nullsec than it would to make it in a slot in a station. I have no idea why you would think this would be the case. It seems to be a purely made-up number.
There is the ISK overhead of buying and setting up a destructible POS in the first place There is the ISK and time overhead of maintaining it. There is the very high overhead of defending it. There is the actuarial cost of risking losing it - and in an EVE where 0.0 was filled with thousands of manufacturing POS, they WOULD be obvious targets, and it would be impossible to reliably defend them all. There is the ISK and actuarial (risk) overhead of ferrying materials to and finished products from the POS (In a station you can just list them straight onto the market) POS are capped at 75% refine efficiency, so you need to import bulk minerals from the nearest Minmatar station. And you just removed all bulk jump logistics, so it has to be done with haulers or freighters, making your operation extremely vulnerable. This adds on to your effective cost. 0.0 is cripplingly short of low end minerals, and 0.0 mining is more "expensive" than hi-sec mining because it's much easier for hostiles to disrupt it. POS operations are far easier for spies and saboteurs to disrupt than station operations. This again adds to the actuarial overhead. The political situation in 0.0 can change very rapidly. At any given time, you're no more than a coouple of strategic battles away from losing some or all of your space. This means at best, a massive amount of time tearing down your industrial POS (and moving them in slow vulnerable freighters), and at worst, you can simply lose everything. Again, this risk has to be factored into total production cost. Honestly, I think 2x is a lowball estimate.
Wait, wait, wait, wait, wait.
Quote: 0.0 is cripplingly short of low end minerals, and 0.0 mining is more "expensive" than hi-sec mining because it's much easier for hostiles to disrupt it.
I asked you to explain the discrepancy between building from a POS and building from a station slot in null. You can't add the cost of mining and logistics in null just to building from a POS. Those will be exactly the same for building from a station.
As to the rest, yes, there are some minor additional costs in terms of time and convenience but you are massively overstating them. Supercaps are built at POSes and the assembly arrays are certainly not moved with the kind of frequency you imply would be necessary. I think you also massively underestimate how much product a single POS can churn out when running at full efficiency. As I said in an earlier post, a single large tower can churn out something in excess of 600 battleships a month. When you get down to modules, weapons and rigs the numbers are simply enormous. The amount of equipment that can be turned by, say, forty or so towers set up in a couple of fortified systems is huge. And, of course, the costs associated with any individual tower will be divided across everything it produces each month.
Really, I don't see 2x as being anywhere near credible. |

Delen Ormand
Center for Advanced Studies Gallente Federation
113
|
Posted - 2013.05.30 14:29:00 -
[257] - Quote
Malcanis wrote:Gwenywell Shumuku wrote:Malcanis wrote:Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too. Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life. Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume. For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you. Risk/Reward, yes? Isn't that what we cry out for.... What's the reward for manufacturing in 0.0 instead of hisec?
Assuming cynos and bridges were nerfed, the benefit would be that you wouldn't have to make freighter runs between null and hisec. You make the stuff there, you use the stuff there.
I'd be in favour of null being able to improve facilities to compete with hisec, but the costs should be absolutely massive, both in terms of time, ISK and effort. Hisec has the backing of long established empires, they can afford to build facilities almost as they please. But null alliances aren't really empires in the same way, they're kind've newcomers on the scene. I'd love it if they could work their way up to that level, but it can't be something that an alliance just sinks an insignificant amount of ISK into and then bingo, they can compete with say, the Amarr Empire. The effort it takes should reflect that infrastructure projects on that kind of scale can only really be done when people are invested in a common cause and are bonded by years of a common culture and vision for the future. It can't be a case of "oh, cool, I sold those 5 Typhoons, I'm going to use that ISK to pay for 300 more manufacturing slots and a new 99.9% efficient refinery".
|

Stonecrusher Mortlock
University of Caille Gallente Federation
134
|
Posted - 2013.05.30 14:33:00 -
[258] - Quote
I fly DAILY multy billion JF runs seeding an NPC market in null, i still have my first JF after they where released.
As dose my best friend and the other 4 people i know that got there's around the same time that i still play with.
Tell me, should the simple act of un-docking my cyno ship looking at the un-dock, looking at local keep me 100% safe?
I have lost cyno ships, LOTS of cyno ships, no one has even locked or even BUMPED the freighter, Because the only time it is in space for more than a few moments is in high-sec.
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe. |

Malcanis
Vanishing Point. The Initiative.
9677
|
Posted - 2013.05.30 14:34:00 -
[259] - Quote
Rebecha Pucontis wrote:Adeh Gamalar wrote:I have no idea what you are talking about now. Who said anything about forcing 0.0 players to live in empire? What I said was that null should have a fully self-sufficient economy and that it should not be an easy option to displace any resource in null with one from empire space (and vice versa). I thought nullsec self-sufficiency was what you wanted. If so, why would you want an easy link to highsec, since if it is practicable and easy to bring any resource in from high there will be no point in acquiring that resource in null. Exactly, part of the reason why local industrialism has failed in null sec is due to the fact that it is almost zero risk and low cost to import straight from high sec. Combine that with the fact that it is very inefficient with a lack of low end minerals in null sec to produce locally then it is obvious that no one produces in null. If they simply buff null industry without looking at the ease of importing then we will only see a half solution which probably wont achieve the desired goal. It will still be more efficient to rat or run anoms or other PVE activities and then simply import/export to high sec unless there is some risk added to importing.
What's your "desired goal" exactly?
Look, there are two major obstacles to 0.0 industry
(1) Lack of capacity. We've covered this and I think that everyone's pretty much on the same page here. Null needs a shedload more slots because outposts are pathetic.
(2) Higher TCP (Total cost of production). Hi-sec industry gets so many effective subsidies that even with the improvement in capacity, 0.0 industry is still heavily disadvantaged in efficiency.
Now there are some things that we can do to help improve 0.0 efficiency, like for instance make Amarr outposts produce more quickly (effectively give them a PE bonus), so that a given player in 0.0 can produce more than he would be able to in hi-sec. But the unpleasant fact is that the sheer weight of subsidies that hi-sec manufacturing gets may have to be balanced with eg: an increase in station fees or some other cost balancing effect. This is made even more unpleasant, because hi-sec people are often unaware of the extra costs that 0.0 players pay - for instance sov bills are a lot of ISK. Goonswarm Federation pays a couple of hundred billion ISK per month on those bills, for instance.
It's basically impossible to compete with people who get free invulnerable stations that are also virtually free to use when you don't get those things.
I ran some numbers from Akita T's spreadsheet on how much it would cost to buy enough Amarr outposts to replicate the production capacity of hisec: assuming 30 billion ISK for an outpost, a cyno jammer POS, TCU and Hub, and 1 billion ISK per month for the sov fees and POS fuel: 40 trillion ISK, plus 1.4 trillion per month. And that's just for the production slots.
That magnitude of subsidy is, as others in this thread have noted, effectively impossible to compete with.
1 Kings 12:11
|

La Nariz
GoonWaffe Goonswarm Federation
922
|
Posted - 2013.05.30 14:35:00 -
[260] - Quote
Adeh Gamalar wrote:
I asked you to explain the discrepancy between building from a POS and building from a station slot in null. You can't add the cost of mining and logistics in null just to building from a POS. Those will be exactly the same for building from a station.
As to the rest, yes, there are some minor additional costs in terms of time and convenience but you are massively overstating them. Supercaps are built at POSes and the assembly arrays are certainly not moved with the kind of frequency you imply would be necessary. I think you also massively underestimate how much product a single POS can churn out when running at full efficiency. As I said in an earlier post, a single large tower can churn out something in excess of 600 battleships a month. When you get down to modules, weapons and rigs the numbers are simply enormous. The amount of equipment that can be turned by, say, forty or so towers set up in a couple of fortified systems is huge. And, of course, the costs associated with any individual tower will be divided across everything it produces each month.
Really, I don't see 2x as being anywhere near credible.
Hi I can explain this to you. Building from a POS is similar to shaving your face with a blunt shard of glass, incredibly painful and incredibly more expensive (medical bills) than doing it in a station, or in other words using a regular razor. To build in a POS you have to set it up, fuel it, defend it, and supply it with the build materials. That doesn't sound like much but, it really is. Setting up a POS can take hours. People can swoop in and murder your tower quickly with a small fleet of dreads so defending it can be miserable. Fueling it causes people to burn out as it is so tedious and boring we end up paying people to do it for us, GSOL is awesome. Supplying build materials is the most terrible part as sometimes it takes multiple freighter trips in non-highsec, that means no autopilot, you must be at the keyboard and there is a real chance of you getting killed. On top of that you have to manage the outputs which if not done correctly you lose your product. Whereas in a station you just plop it all in and use a slot. Supercaps are built in POS because they cannot be built in stations; if they could be built in stations then DBRB would have to put away his coat hangars.
So because I don't expect you to understand or read any of that, the isk:effort:tedium:reward ratio is horribly horribly skewed towards building in stations for POS to be a viable alternative. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Malcanis
Vanishing Point. The Initiative.
9680
|
Posted - 2013.05.30 14:38:00 -
[261] - Quote
Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds.
The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9680
|
Posted - 2013.05.30 14:43:00 -
[262] - Quote
Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote: Right now importing is virtually risk free Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right? I'm not saying there is zero risk, but just virtually zero risk. I think it would be difficult to be killed if you do everything correctly, so those pilots achieved quite a feat by managing to die. I would be interested in the circumstances of their deaths. OK so a jump freighter can't cyno directly into hi-sec. It has to jump into a lo-sec system and then use gates to get to Jita (or whichever other trade hub). After loading up at the trade hub, it might have to take a few hi-sec gates to get within cyno range of the lo-sec midpoint. From there it can jump into 0. Or depending on the route, it may be able to cyno directly from Jita. If the JF pilot is in a player corp, then they can obviously be wardecced, and you'd be appalled at how many JFs empire wardec corps harvest. Even if the pilot isn't in a player corp, JFs can still be suicide ganked relatively easily, and this is also surprisingly common. And remember: this is a 6.5 billion ISK hull, not to mention the value of the cargo, with no slots and no defences other than its hitpoints. It's slow and clumsy. If they were routinely killable in the way that, say, a 3 million ISK Iteron V is, then they'd be useless. If you have for example a 10% chance of losing your JF (let's say it's holding 3.5B worth of cargo, bringing the total loss to 10 billion ISK), then that makes the average cost of a trip to empire a billion ISK each way, plus whatever the fuel is. Obviously you're going to make pretty damb sure that your risk is a lot less than 10%. People don't fly JFs like they're T1 cruisers, nor is it a problem that they don't. In short: what makes you think they're "too safe". How safe would be "just right"? To me that Is still far to safe. We both know the only real way to kill them is to suicide gank in high sec, which is rarely worth it if the freighter pilot is smart and doesn't load up on PLEX's or some other such item which has no business being transported in a freighter. They are completely immune when travelling through null sec and low if the freighter pilots uses friendly pos bubbles.
OK give me a number. What chance of losing a JF on a run to Jita "feels" right to you?
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1941
|
Posted - 2013.05.30 14:49:00 -
[263] - Quote
Malcanis wrote:
I ran some numbers from Akita T's spreadsheet on how much it would cost to buy enough Amarr outposts to replicate the production capacity of hisec: assuming 30 billion ISK for an outpost, a cyno jammer POS, TCU and Hub, and 1 billion ISK per month for the sov fees and POS fuel: 40 trillion ISK, plus 1.4 trillion per month. And that's just for the production slots.
That magnitude of subsidy is, as others in this thread have noted, effectively impossible to compete with.
Bah, you and your "numbers" and your "facts" and city slicker "knowledge". We dun like yer kind round here boy.
*Jenn plays "Deliverance" style banjo music*
|

Stonecrusher Mortlock
University of Caille Gallente Federation
134
|
Posted - 2013.05.30 14:50:00 -
[264] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds. The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable.
There's a standing list for reason, if you don't know who's going to try and kill you your already bad.
Red in local not going, they cant be there at all times, and it only takes 2 to 4 minutes for my run to be done, depending up on how i have planned the route as jump fuel is dirt cheap. |

Malcanis
Vanishing Point. The Initiative.
9682
|
Posted - 2013.05.30 14:53:00 -
[265] - Quote
Delen Ormand wrote:Malcanis wrote:Gwenywell Shumuku wrote:Malcanis wrote:Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too. Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life. Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume. For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you. Risk/Reward, yes? Isn't that what we cry out for.... What's the reward for manufacturing in 0.0 instead of hisec? Assuming cynos and bridges were nerfed, the benefit would be that you wouldn't have to make freighter runs between null and hisec. You make the stuff there, you use the stuff there. I'd be in favour of null being able to improve facilities to compete with hisec, but the costs should be absolutely massive, both in terms of time, ISK and effort. Hisec has the backing of long established empires, they can afford to build facilities almost as they please. But null alliances aren't really empires in the same way, they're kind've newcomers on the scene. I'd love it if they could work their way up to that level, but it can't be something that an alliance just sinks an insignificant amount of ISK into and then bingo, they can compete with say, the Amarr Empire. The effort it takes should reflect that infrastructure projects on that kind of scale can only really be done when people are invested in a common cause and are bonded by years of a common culture and vision for the future. It can't be a case of "oh, cool, I sold those 5 Typhoons, I'm going to use that ISK to pay for 300 more manufacturing slots and a new 99.9% efficient refinery".
So in short, you think it's OK for hi-sec manufacturing to be massively advantaged for lore/fluff reasons?
I mean even with the lore reason you cite, yes the Empires built those stations; that doesn't mean that they're eager to let pod pilots use them essentially for free. (IIRC it costs about 2000 ISK to make a 230 million ISK Maelstrom, which is such a small fee that it's effectively free)
What if they suddenly decide that they need to recoup that investment, because after all, there is a war on, and raise slot use prices to reflect the market value of the facility? OK so now you have to pay 23 million ISK to use an NPC station to make a Maelstrom. How about that? 10% seems like a pretty reasonable cut for that convenience and safety, and after all, you do have the option of using a POS manufacturing array instead.
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
134
|
Posted - 2013.05.30 14:54:00 -
[266] - Quote
Malcanis wrote:
OK give me a number. What chance of losing a JF on a run to Jita "feels" right to you?
Is there a magic number for JUST RIGHT in dead titans? or fleets welped? or miners ganked? |

Malcanis
Vanishing Point. The Initiative.
9682
|
Posted - 2013.05.30 14:55:00 -
[267] - Quote
Jenn aSide wrote:Malcanis wrote:
I ran some numbers from Akita T's spreadsheet on how much it would cost to buy enough Amarr outposts to replicate the production capacity of hisec: assuming 30 billion ISK for an outpost, a cyno jammer POS, TCU and Hub, and 1 billion ISK per month for the sov fees and POS fuel: 40 trillion ISK, plus 1.4 trillion per month. And that's just for the production slots.
That magnitude of subsidy is, as others in this thread have noted, effectively impossible to compete with.
Bah, you and your "numbers" and your "facts" and city slicker "knowledge". We dun like yer kind round here boy. *Jenn plays "Deliverance" style banjo music*
If only we 0.0ers weren't so lazy, we could get a 40 trillion ISK subsidy :(
1 Kings 12:11
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
373
|
Posted - 2013.05.30 14:55:00 -
[268] - Quote
Malcanis wrote:Rebecha Pucontis wrote:Adeh Gamalar wrote:I have no idea what you are talking about now. Who said anything about forcing 0.0 players to live in empire? What I said was that null should have a fully self-sufficient economy and that it should not be an easy option to displace any resource in null with one from empire space (and vice versa). I thought nullsec self-sufficiency was what you wanted. If so, why would you want an easy link to highsec, since if it is practicable and easy to bring any resource in from high there will be no point in acquiring that resource in null. Exactly, part of the reason why local industrialism has failed in null sec is due to the fact that it is almost zero risk and low cost to import straight from high sec. Combine that with the fact that it is very inefficient with a lack of low end minerals in null sec to produce locally then it is obvious that no one produces in null. If they simply buff null industry without looking at the ease of importing then we will only see a half solution which probably wont achieve the desired goal. It will still be more efficient to rat or run anoms or other PVE activities and then simply import/export to high sec unless there is some risk added to importing. What's your "desired goal" exactly? Look, there are two major obstacles to 0.0 industry (1) Lack of capacity. We've covered this and I think that everyone's pretty much on the same page here. Null needs a shedload more slots because outposts are pathetic. (2) Higher TCP (Total cost of production). Hi-sec industry gets so many effective subsidies that even with the improvement in capacity, 0.0 industry is still heavily disadvantaged in efficiency.Now there are some things that we can do to help improve 0.0 efficiency, like for instance make Amarr outposts produce more quickly (effectively give them a PE bonus), so that a given player in 0.0 can produce more than he would be able to in hi-sec. But the unpleasant fact is that the sheer weight of subsidies that hi-sec manufacturing gets may have to be balanced with eg: an increase in station fees or some other cost balancing effect. This is made even more unpleasant, because hi-sec people are often unaware of the extra costs that 0.0 players pay - for instance sov bills are a lot of ISK. Goonswarm Federation pays a couple of hundred billion ISK per month on those bills, for instance. It's basically impossible to compete with people who get free invulnerable stations that are also virtually free to use when you don't get those things. I ran some numbers from Akita T's spreadsheet on how much it would cost to buy enough Amarr outposts to replicate the production capacity of hisec: assuming 30 billion ISK for an outpost, a cyno jammer POS, TCU and Hub, and 1 billion ISK per month for the sov fees and POS fuel: 40 trillion ISK, plus 1.4 trillion per month. And that's just for the production slots. That magnitude of subsidy is, as others in this thread have noted, effectively impossible to compete with. My feeling is that null sec needs a massive buff in terms of the resource availability and quality. When I did some numbers it was simply a complete waste of time to do any industrial resource gathering activities. It was only slightly more profitable than high sec and that wasn't taking into account all the extra risk, time wasted gathering intel and preparing, and the fact that most of the extra income came because of being able to use a 3 billion isk rorqual giving a boost. It was massively more efficient to rat of run plexes and just import everything from high sec.
That is just one aspect though, as you say there are many more aspects with regards to the null sec infrastructure in general from producing. I simply run out of a pirate NPC station and even then it is still better to import from high sec simply due to the quality of the resources.
As for the desired goal, as the OP says, all the supply lines should be open to attack. Right now resource gathering in null sec as a method is going to be vunrable to attack. Not sure if you watched the twitch video yesterday but CCP indicated bomber pilots would be having a field day disrupting the new valuable null sec resource points. But the import/export method is still going to be almost completely invunrable, one person can do it right now alone. The only time they are vunrable is in high sec but that risk can be easily mitigated. So the other desired goal would be to make that aspect of gameplay more interesting by allowing it to be disrupted by dedicated enemy pilots, and at the same time bring the balance of producing locally in null sec on a more even footing so there is an actual choice.
As I said I operate from a NPC null station where a lot of the infrastructure issues you are rightfully trying to improve do not affect me, and it still isn't going to be worth producing anything locally in my eyes. I'm going to wait and see if this new resource shake up by CCP makes any difference. But with the relative ease of simply importing and exporting which I can do myself, I can't see it changing unless the import/export method is looked at.
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind. |

Malcanis
Vanishing Point. The Initiative.
9682
|
Posted - 2013.05.30 14:56:00 -
[269] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:
OK give me a number. What chance of losing a JF on a run to Jita "feels" right to you?
Is there a magic number for JUST RIGHT in dead titans? or fleets welped? or miners ganked?
Well I don't know mate, I'm not the one complaining that JFs (or Titans) are too safe. I think it's a reasonable question to ask "well OK what's just right then".
1%?
10%?
50%?
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
135
|
Posted - 2013.05.30 14:59:00 -
[270] - Quote
Malcanis wrote:
So in short, you think it's OK for hi-sec manufacturing to be massively advantaged for lore/fluff reasons?
I mean even with the lore reason you cite, yes the Empires built those stations; that doesn't mean that they're eager to let pod pilots use them essentially for free. (IIRC it costs about 2000 ISK to make a 230 million ISK Maelstrom, which is such a small fee that it's effectively free)
What if they suddenly decide that they need to recoup that investment, because after all, there is a war on, and raise slot use prices to reflect the market value of the facility? OK so now you have to pay 23 million ISK to use an NPC station to make a Maelstrom. How about that? 10% seems like a pretty reasonable cut for that convenience and safety, and after all, you do have the option of using a POS manufacturing array instead.
Just so you know, i started a thread many months ago about nurfing high-secs limitless ability to do production, but that was along side CCPs POS change's so, blame CCP, a lot of your concerns can be fixed by a POS re-wright being on the CSM why don't you go get them to do that?
Go be the guy that gets CCP TO FIX POS's and be are hero. |

Jim McMorris
Caldari Provisions Caldari State
1
|
Posted - 2013.05.30 15:00:00 -
[271] - Quote
Let's just remove all capital ships. |

Garresh
Team Chicken and Waffles
230
|
Posted - 2013.05.30 15:02:00 -
[272] - Quote
Tbh its an issue of cynos as a whole. I hate jump freighters as a concept and feel like cynos and bridges should have mass limitations. This Space Intentionally Left Blank |

Stonecrusher Mortlock
University of Caille Gallente Federation
135
|
Posted - 2013.05.30 15:03:00 -
[273] - Quote
Jim McMorris wrote:Let's just remove all capital ships.
no
Garresh wrote:Tbh its an issue of cynos as a whole. I hate jump freighters as a concept and feel like cynos and bridges should have mass limitations.
yes |

Malcanis
Vanishing Point. The Initiative.
9684
|
Posted - 2013.05.30 15:06:00 -
[274] - Quote
Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble.
I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps.
Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9684
|
Posted - 2013.05.30 15:07:00 -
[275] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:
So in short, you think it's OK for hi-sec manufacturing to be massively advantaged for lore/fluff reasons?
I mean even with the lore reason you cite, yes the Empires built those stations; that doesn't mean that they're eager to let pod pilots use them essentially for free. (IIRC it costs about 2000 ISK to make a 230 million ISK Maelstrom, which is such a small fee that it's effectively free)
What if they suddenly decide that they need to recoup that investment, because after all, there is a war on, and raise slot use prices to reflect the market value of the facility? OK so now you have to pay 23 million ISK to use an NPC station to make a Maelstrom. How about that? 10% seems like a pretty reasonable cut for that convenience and safety, and after all, you do have the option of using a POS manufacturing array instead.
Just so you know, i started a thread many months ago about nurfing high-secs limitless ability to do production, but that was along side CCPs POS change's so, blame CCP, a lot of your concerns can be fixed by a POS re-wright being on the CSM why don't you go get them to do that? Go be the guy that gets CCP TO FIX POS's and be are hero.
I would dearly love to be that guy. However, it's been made pretty clear that no one on CSM8 is going to be.
1 Kings 12:11
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
373
|
Posted - 2013.05.30 15:13:00 -
[276] - Quote
Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. The thing is cyno mechanics in general need to be looked at. Not just with regards to logistics, but PvP in general. You can't cyno into a pos bubble but you can cyno just outside and slow boat in, or even easier just dock straight into a station. Lets see if this resource rebalance fixes the issue though, it is a step in the right direction for certain. I would like to see null sec and high sec a bit more cut off from one another though, however that is achieved, I think it would have good results as long as all the resource and industrial issues in null sec are significantly buffed first. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 15:17:00 -
[277] - Quote
Gustaf Heleneto wrote:Take moon goo for example, the moon goo industry was dominated by large power blocs so good moons were not accessible to anybody other than another tech owning power bloc.
Moon goo is a perfect case-in-point. If those big bloc players had to hump that moon goo 47 jumps to get it to Jita to sell, they wouldn't have a monopoly on it. Every wannabe piwate along their route would want to take a piece of their action, and would probably try. Any smart industrialist or marketeer could also "intercept" that freight with a buy order somewhere along the route that wasn't too far off the sell price in Jita. All that would significantly devalue said moon goo and reduce the power of the blue donut.
Fairy freighters eliminate all that. |

Xavier Liche
ACME Mineral and Gas
22
|
Posted - 2013.05.30 15:18:00 -
[278] - Quote
Don't allow high sec jump landings, make them jump to low then run on normal engines through high sec
|

Malcanis
Vanishing Point. The Initiative.
9685
|
Posted - 2013.05.30 15:19:00 -
[279] - Quote
Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. The thing is cyno mechanics in general need to be looked at. Not just with regards to logistics, but PvP in general. You can't cyno into a pos bubble but you can cyno just outside and slow boat in, or even easier just dock straight into a station. Lets see if this resource rebalance fixes the issue though, it is a step in the right direction for certain. I would like to see null sec and high sec a bit more cut off from one another though, however that is achieved, I think it would have good results as long as all the resource and industrial issues in null sec are significantly buffed first.
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9685
|
Posted - 2013.05.30 15:19:00 -
[280] - Quote
Xavier Liche wrote:Don't allow high sec jump landings, make them jump to low then run on normal engines through high sec
That's a great idea. I went back in time to 2004 and made it work like that. So now it does!
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
135
|
Posted - 2013.05.30 15:20:00 -
[281] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Malcanis wrote:
So in short, you think it's OK for hi-sec manufacturing to be massively advantaged for lore/fluff reasons?
I mean even with the lore reason you cite, yes the Empires built those stations; that doesn't mean that they're eager to let pod pilots use them essentially for free. (IIRC it costs about 2000 ISK to make a 230 million ISK Maelstrom, which is such a small fee that it's effectively free)
What if they suddenly decide that they need to recoup that investment, because after all, there is a war on, and raise slot use prices to reflect the market value of the facility? OK so now you have to pay 23 million ISK to use an NPC station to make a Maelstrom. How about that? 10% seems like a pretty reasonable cut for that convenience and safety, and after all, you do have the option of using a POS manufacturing array instead.
Just so you know, i started a thread many months ago about nurfing high-secs limitless ability to do production, but that was along side CCPs POS change's so, blame CCP, a lot of your concerns can be fixed by a POS re-wright being on the CSM why don't you go get them to do that? Go be the guy that gets CCP TO FIX POS's and be are hero. I would dearly love to be that guy. However, it's been made pretty clear that no one on CSM8 is going to be.
Then burn everything in till it is.
Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot.
And then, we are still at the starting point of this thread, your logistic back bone will still revolve around instantly jumping between stations, that cant be removed or threatened in any meaningful way with out a massive fleet.
RIGHT NOW, unless you have a super involved fleet, the FC's and the isk you cant have any impact on null-sec besides making a nuance of your self.
Its impossible to fight a guerrilla type war, attacking there back lines disrupting there efforts to resupply the main fighting force.
I mean, we have in eve the equivalent of China being able to instantly transport there entire armed forces directly on top of DC, and then INSTANTLY resupplying them the moment they need it. there's NO WAY besides having a larger instantly resupplied armed forces to defeat that.
|

Infinity Ziona
Cloakers
36
|
Posted - 2013.05.30 15:21:00 -
[282] - Quote
Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself.
We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese |

Gustaf Heleneto
The Separatists Double Tap.
10
|
Posted - 2013.05.30 15:22:00 -
[283] - Quote
Adeh Gamalar wrote:Quote: Another obstacle for pos manufacturing is organizational. Roles are a mess and there really isn't a good way to allow people to manufacture in POSes without adding risk of corporate theft.
Risk?! Theft?! In my eve? Surely not!  Quote: Add to that the hassle of transporting materials from your home station to refine at the refinery 3 jumps away and then back to the POS for manufacturing, when a single station in high sec can do it all and more...on top of the fact that you have to keep it secure and refuel constantly. A large POS costs 400millons every month to fuel. You can manufacturer he same amount of stuff a large pos pumps out at a high sec station for line fees and jump fuel and you won't spend 400mil a month. It's just the smart choice right now. Less risk, less hassle, higher efficiency.
I agree with all of that. It does make more sense to manufacture in highsec with the current system. Which brings us to ... Gustaf Heleneto wrote: And the same was true BEFORE jump capable ships. But people STILL manufacture in high and shipped to null.
I'm not sure this is entirely representative (didn't POSes used to be far less useful at that time?) but even if it is it just goes to show that null does not rely on easy logistics to highsec. Basically, my point is that if null can already be self-sufficient, and it can, it doesn't need the highsec link. It just wants it because it makes life easier. And if people will still ship stuff to null (which I suspect they wouldn't if compression was removed along with an easy pipeline) without easy logistics then great - danger, conflict and player interaction will abound.
Just so we're clear on my position, I think espionage is one of, if not THE coolest part of Eve Online!
I wasn't saying it is the sole reason to not manufacture in nullsec, just in of the many obstacles that have to be overcome just to produce half of what you could produce in high sec.
To your point: yes, nullsec was sustained before jump capable ships. People lived and operated in various places. But that was a long time ago! Since the creation of jump capable ships participation in 0.0 has increased! Make it harder to live in nullsec and you are just going to force people out. Sure, you can shoot supply convoys now, but good luck finding one after the chunk of people move back to empire. Also, finding a fight in null might seem tough now, wait until ship supply is down, people will fly their thoraxes like that are blinged out proteuses!
Again, writing from my phone, excuse spelling errors and such. Ultimately I feel hunting down a freight fleet and welling it would be cool, but a need to logistics would bring more negatives than that one positive. |

Stonecrusher Mortlock
University of Caille Gallente Federation
135
|
Posted - 2013.05.30 15:27:00 -
[284] - Quote
Malcanis wrote:
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
If you can build it all in null sec, and can still JF/Bridge everything around, you still have the same problem we started with.
you cant fix one with out fixing the other AT THE SAME TIME. |

Malcanis
Vanishing Point. The Initiative.
9686
|
Posted - 2013.05.30 15:29:00 -
[285] - Quote
Infinity Ziona wrote:Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself. We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese
Indeed you do. But no one is going to fly hauler trains about the place for you to blow up just because they like you. They're going to go to all that effort and expense and risk only if it's more profitable to do so. It's not anymore and it never will be again.
Sorry if that's not what you want to hear but life is hard sometimes.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9686
|
Posted - 2013.05.30 15:29:00 -
[286] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
If you can build it all in null sec, and can still JF/Bridge everything around, you still have the same problem we started with. you cant fix one with out fixing the other AT THE SAME TIME.
And that problem is...?
1 Kings 12:11
|

Andski
GoonWaffe Goonswarm Federation
8045
|
Posted - 2013.05.30 15:35:00 -
[287] - Quote
Xavier Liche wrote:Don't allow high sec jump landings, make them jump to low then run on normal engines through high sec
Okay try lighting a cyno in highsec
We'll wait Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Abrazzar
Vardaugas Family
1904
|
Posted - 2013.05.30 15:35:00 -
[288] - Quote
Hello, people, it's me, Abrazzar! And it's silly idea time! [you may have read something like this before]
Cyno generators now come in three sizes: small, medium and large for frigate, cruiser and battleship.
Jumping through a cyno require a certain coherence of the cyno, depending on your ship, which will destabilize the cyno by that amount.
Cyno generators create a certain amount of coherence up to a maximum per cycle, depending on size
Fuel cost per cycle will be reduced proportionate to the lower cycle time, but you'll still be stuck in place with a bacon on your head.
Recons get a bonus on coherence generated and probably maximum coherence to surpass even large cynos with their medium one.
Jump bridges and cyno generators get a similar treatment, though they will have a much greater coherence.
So a noob ship with a cyno will most likely get popped on a hotdrop attempt before anything worthwhile can get through. Better bait with a tank. Power projection will require appropriate amount of cynos proportionate to the power you want to project (this may be inadequate as 'fix').
No more mix with liquid ozone, stir, instant blob!
No more universally usable noob ship cyno alts!
No more wasting ten minutes worth of ozone on a single jump! [hey, wait a moment, that's a boost]
Alright, alright, I shut up, don't hate me (too much). Sovereignty and Population New Mining Mechanics |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
374
|
Posted - 2013.05.30 15:39:00 -
[289] - Quote
Infinity Ziona wrote:Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself.
We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese *12 year old detected* |

Stonecrusher Mortlock
University of Caille Gallente Federation
136
|
Posted - 2013.05.30 15:41:00 -
[290] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Malcanis wrote:
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
If you can build it all in null sec, and can still JF/Bridge everything around, you still have the same problem we started with. you cant fix one with out fixing the other AT THE SAME TIME. And that problem is...?
I will kindly direct you to the post #1 in this thread, you may have forgotten but this did not start out as a high vs null industry thread. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
374
|
Posted - 2013.05.30 15:45:00 -
[291] - Quote
I think we all agree here. Buff null sec resource and industry first, and then look at reworking cyno mechanics to encourage more interesting gameplay in terms of both PVP and Logistics. |

Prince Kobol
761
|
Posted - 2013.05.30 15:49:00 -
[292] - Quote
Transporting stuff from HS to null in a JF is stupidly easy.
I mean hell, so long as your station in null isn't' bubbled, the number of reds is no issue ( well it wasn't for me anyway :))
I never once had any issues and I used to make make regular runs, sometimes 2 - 3 per day.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
136
|
Posted - 2013.05.30 15:54:00 -
[293] - Quote
Rebecha Pucontis wrote:I think we all agree here. Buff null sec resource and industry first, and then look at reworking cyno mechanics to encourage more interesting gameplay in terms of both PVP and Logistics.
do it at the same time, they are basically locked together.
ALL of these issues can be fixed with a reworking of POS's and cyno's, but apparently the CSM has asked CCP about POS's and gotten a resounding NO.
so apparently EvE must burn and so must CCP's profits if we wish to see a POS re-wright.
|

Tarsas Phage
Freight Club Whores in space
206
|
Posted - 2013.05.30 16:03:00 -
[294] - Quote
This thread amuses Freight Club.
The only non-breaking "nerf" that could be applied to JFs (and perhaps capitals in general) is a jump drive cool down period. But it would have to have some stupid catch such as the cool down timer only decrements when the ship is undocked and in space to make such a thing actually fulfill its intent. |

Malcanis
Vanishing Point. The Initiative.
9690
|
Posted - 2013.05.30 16:09:00 -
[295] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Malcanis wrote:
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
If you can build it all in null sec, and can still JF/Bridge everything around, you still have the same problem we started with. you cant fix one with out fixing the other AT THE SAME TIME. And that problem is...? I will kindly direct you to the post #1 in this thread, you may have forgotten but this did not start out as a high vs null industry thread.
Sorry I should have been clearer. I understand that you don't like it but you have made no case that anyone else should care.
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
137
|
Posted - 2013.05.30 16:10:00 -
[296] - Quote
Tarsas Phage wrote:This thread amuses Freight Club.
The only non-breaking "nerf" that could be applied to JFs (and perhaps capitals in general) is a jump drive cool down period. But it would have to have some stupid catch such as the cool down timer only decrements when the ship is undocked and in space to make such a thing actually fulfill its intent.
Or cynos can be given a minimum distance away from station's. POS's, gate's, and other items.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
137
|
Posted - 2013.05.30 16:11:00 -
[297] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Malcanis wrote:
I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
If you can build it all in null sec, and can still JF/Bridge everything around, you still have the same problem we started with. you cant fix one with out fixing the other AT THE SAME TIME. And that problem is...? I will kindly direct you to the post #1 in this thread, you may have forgotten but this did not start out as a high vs null industry thread. Sorry I should have been clearer. I understand that you don't like it but you have made no case that anyone else should care.
the ample likes, and suggesting changes/agreeing to this thread mark's no one cares?
|

De'Veldrin
East India Ore Trade The East India Co.
1476
|
Posted - 2013.05.30 16:13:00 -
[298] - Quote
Xavier Liche wrote:Don't allow high sec jump landings, make them jump to low then run on normal engines through high sec
This made me laugh a little and cry a lot. Please, step away from the topic before you hurt yourself. Eve Online: The full-contact sport for your brain. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 16:18:00 -
[299] - Quote
Malcanis wrote:Nullsec is shockingly deficient in low-end minerals.
Holy **** ***** **** **** son of a God ****! That is an actual quote. Talk about playing fast and loose with the facts.
Low end minerals come from low end ores. Low end ores are far more abundant in low and null sec than they are in high sec. If you mine the low end ores and refine them, they will become low end minerals. If you need further explanation of this game mechanic, there is a nice lady named Aura who you can talk to. She can direct you to some mining tutorials that will explain it all in greater detail.
What the ******* **** suck ***** hallelujah are you talking about? OMFG |

Infinity Ziona
Cloakers
36
|
Posted - 2013.05.30 16:22:00 -
[300] - Quote
Malcanis wrote:Infinity Ziona wrote:Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself. We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese Indeed you do. But no one is going to fly hauler trains about the place for you to blow up just because they like you. They're going to go to all that effort and expense and risk only if it's more profitable to do so. It's not anymore and it never will be again. Sorry if that's not what you want to hear but life is hard sometimes. Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
|

baltec1
Bat Country
6707
|
Posted - 2013.05.30 16:26:00 -
[301] - Quote
Infinity Ziona wrote: Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
Convoys cant work in todays EVE. There is just too much firepower out there and carriers are more common these days than BS were back in the days convoys were used. |

Marlona Sky
D00M. Northern Coalition.
3784
|
Posted - 2013.05.30 16:27:00 -
[302] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds. The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable. Please explain to me how this evil stealth bomber was able to be cloaked well within the station dock range?
I believe you would like to see industry thrive in null space, we all do. But some of your posts suggest you have no clue how some of some of these things, like JF supply lines to Jita, work. I think you are worried CCP will nerf logistics methods from Jita to null without buffing null industry to a point where harvesting and building supplies in null is more logical than just shipping in everything. I guess that is a valid concern, but you need to realize that as much as the disparity between industry in null and industry in high sec is broken to ******** levels; the easy of logistical movement and power projections is just as equally broken.
All those dead jump freighters you like to point out to defend the current JF and how it is used died from suicide ganks or idiots cyno'ing into a system on a POS, instead of a station. Yet for those of us who use just an ounce of precaution make the use of the JF 100% safe. Anyways, again, please explain that stealth bomber cloaked inside the station dock radius again please. It made me giggle.
|

Gustaf Heleneto
The Separatists Double Tap.
10
|
Posted - 2013.05.30 16:32:00 -
[303] - Quote
Mayhaw Morgan wrote:Malcanis wrote:Nullsec is shockingly deficient in low-end minerals. Holy **** ***** **** **** son of a God ****! That is an actual quote. Talk about playing fast and loose with the facts. Low end minerals come from low end ores. Low end ores are far more abundant in low and null sec than they are in high sec. If you mine the low end ores and refine them, they will become low end minerals. If you need further explanation of this game mechanic, there is a nice lady named Aura who you can talk to. She can direct you to some mining tutorials that will explain it all in greater detail. What the ******* **** suck ***** hallelujah are you talking about? OMFG
Oh you must be referring to the asteroid belts. Sure,belts contain some low end minerals, but not nearly enough...they don't contain enough high end minerals either! Couple that with the fact that roid belts have a slow respawn(even in null), and we see that most 0.0 mining is done in Grav sites because they can be essentially permanently refreshed. However, the ratio of minerals in 0.0 Grav sites is tilted heavily to high end materials, so the is a shortage of low ends!
Is this all bad? Not really, miners get high quality ore to move to high sec for sale....but that further reinforces nullsec's dependency on high sec! Ore balancing has worked towards fixing the ratios of minerals in nullsec...another step in the right direction of making 0.0 a worthwhile place to live! |

Abrazzar
Vardaugas Family
1904
|
Posted - 2013.05.30 16:37:00 -
[304] - Quote
Gustaf Heleneto wrote:Oh you must be referring to the asteroid belts. Sure,belts contain some low end minerals, but not nearly enough...they don't contain enough high end minerals either! Couple that with the fact that roid belts have a slow respawn(even in null), and we see that most 0.0 mining is done in Grav sites because they can be essentially permanently refreshed. However, the ratio of minerals in 0.0 Grav sites is tilted heavily to high end materials, so the is a shortage of low ends!
Is this all bad? Not really, miners get high quality ore to move to high sec for sale....but that further reinforces nullsec's dependency on high sec! Ore balancing has worked towards fixing the ratios of minerals in nullsec...another step in the right direction of making 0.0 a worthwhile place to live! They could have just allowed the players to choose what kinds of ores are prospected for instead of spawning always the same belts with the upgrades, but that would have required actual work and not just some tweaking of refining numbers.
Sovereignty and Population New Mining Mechanics |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
480
|
Posted - 2013.05.30 17:03:00 -
[305] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
Try as you might there's no effective way to cut your opponent off.
Warp dec there haulers? - NPC Corp
Gank them? - sec status drops to quickly to be effective.
Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.
AFK in Local? - add new jump points, AFKer cant be in every system at one time.
As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.
Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.
When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.
But that Play stile is long dead, and in the past years of eve.
Now i spend my time patrolling WHs for even a small reminder of the days of old.
----------------------------------
see that cyno over there? warp to 0km and bust up that supply line :P
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
310
|
Posted - 2013.05.30 17:35:00 -
[306] - Quote
0Lona 0ltor wrote:Ioe Oria wrote:I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V. An easier and long over due fix is that warp scram should prevent docking. Would end station (sexually unconservitive indivudals) from hanging around stations and spreading disseases.
The amount of tears this would cause its so HUGE! if only you could look outside the station tho, seems unfair that the only way to know someone is outside is to die. |

Infinity Ziona
Cloakers
36
|
Posted - 2013.05.30 17:52:00 -
[307] - Quote
baltec1 wrote:Infinity Ziona wrote: Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
Convoys cant work in todays EVE. There is just too much firepower out there and carriers are more common these days than BS were back in the days convoys were used. If and when such a changed happened it would not be todays EvE so that wouldnt be a problem. |

Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
18
|
Posted - 2013.05.30 17:55:00 -
[308] - Quote
Because there are no such thing as supply lines. Every player effectively sits on mountains of personal wealth so you would have to decisively oust a player from their territory or constantly inflict huge loss on them in order make any dent in the way they play. All of which are very hard to do and generally not in the control of the aggressing player, sadly. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 17:55:00 -
[309] - Quote
Gusfaf Heleneto wrote:Oh you must be referring to the asteroid belts. Sure,belts contain some low end minerals, but not nearly enough...
Ok, so, then, where do you think low end minerals come from? If not the belts (rat loot, also).
Gustaf Heleneto wrote: . . . we see that most 0.0 mining is done in Grav sites because they can be essentially permanently refreshed. However, the ratio of minerals in 0.0 Grav sites is tilted heavily to high end materials, so the is a shortage of low ends!
So, what Malcanis should have said, what would have been TRUTHFUL, is not that low end minerals are scarcer in null. They are far, far more abundant in null. What he should have said, what would not have been a lie, is that high end minerals are far, far more, stupidly, incredibly, stupefyingly, outrageously more abundant in null, and that the disparity in potential output of low end minerals of high sec versus null sec pales in comparison to the disparity in potential output of high end minerals of high sec versus null sec. So, it is not that Bob Highsec has more cats than Jim Nullsec. It is that Jim Nullsec has a thousand times more dogs than Bob Highsec, and is upset that he only has 100 times more cats than Bob Highsec.
Thanks for clarifying. |

Gustaf Heleneto
The Separatists Double Tap.
10
|
Posted - 2013.05.30 18:18:00 -
[310] - Quote
Mayhaw Morgan wrote:Gusfaf Heleneto wrote:Oh you must be referring to the asteroid belts. Sure,belts contain some low end minerals, but not nearly enough... Ok, so, then, where do you think low end minerals come from? If not the belts (rat loot, also). Gustaf Heleneto wrote: . . . we see that most 0.0 mining is done in Grav sites because they can be essentially permanently refreshed. However, the ratio of minerals in 0.0 Grav sites is tilted heavily to high end materials, so the is a shortage of low ends! So, what Malcanis should have said, what would have been TRUTHFUL, is not that low end minerals are scarcer in null. They are far, far more abundant in null. What he should have said, what would not have been a lie, is that high end minerals are far, far more, stupidly, incredibly, stupefyingly, outrageously more abundant in null, and that the disparity in potential output of low end minerals of high sec versus null sec pales in comparison to the disparity in potential output of high end minerals of high sec versus null sec. So, it is not that Bob Highsec has more cats than Jim Nullsec. It is that Jim Nullsec has a thousand times more dogs than Bob Highsec, and is upset that he only has 100 times more cats than Bob Highsec. Thanks for clarifying.
My dog ate 3 cats and Jim has a bum leg...invalid argument.
The ratio is off 'nuff said. Until you do some meaningful mining in 0.0 please don't comment.
Thanks for contributing.
And you are failing to address the OP and the topic here...the bad mineral ratio(among many other things) encourages shipment to Hisec, production and either sale of goods in high sec or eventual return to nullsec. It's kinda what this thread is about. |

Delen Ormand
Center for Advanced Studies Gallente Federation
113
|
Posted - 2013.05.30 18:34:00 -
[311] - Quote
Malcanis wrote:Delen Ormand wrote: Assuming cynos and bridges were nerfed, the benefit would be that you wouldn't have to make freighter runs between null and hisec. You make the stuff there, you use the stuff there.
I'd be in favour of null being able to improve facilities to compete with hisec, but the costs should be absolutely massive, both in terms of time, ISK and effort. Hisec has the backing of long established empires, they can afford to build facilities almost as they please. But null alliances aren't really empires in the same way, they're kind've newcomers on the scene. I'd love it if they could work their way up to that level, but it can't be something that an alliance just sinks an insignificant amount of ISK into and then bingo, they can compete with say, the Amarr Empire. The effort it takes should reflect that infrastructure projects on that kind of scale can only really be done when people are invested in a common cause and are bonded by years of a common culture and vision for the future. It can't be a case of "oh, cool, I sold those 5 Typhoons, I'm going to use that ISK to pay for 300 more manufacturing slots and a new 99.9% efficient refinery".
So in short, you think it's OK for hi-sec manufacturing to be massively advantaged for lore/fluff reasons? I mean even with the lore reason you cite, yes the Empires built those stations; that doesn't mean that they're eager to let pod pilots use them essentially for free. (IIRC it costs about 2000 ISK to make a 230 million ISK Maelstrom, which is such a small fee that it's effectively free) What if they suddenly decide that they need to recoup that investment, because after all, there is a war on, and raise slot use prices to reflect the market value of the facility? OK so now you have to pay 23 million ISK to use an NPC station to make a Maelstrom. How about that? 10% seems like a pretty reasonable cut for that convenience and safety, and after all, you do have the option of using a POS manufacturing array instead.
To be honest, I'd have no problem with upping the costs for using hisec facilities, they probably are a bit on the low side. I won't comment on the actual percentage, as I don't have enough experience in manufacturing anything other than basic T! bits and pieces.
But, having said that, what I'd be wary of is arriving at a position where null had no need of hisec. The relationship should be symbiotic. If it were simply a case of buffing null industry until it could match empire space, that's way too one-sided for my liking, especially if there were no changes to bridges and cynos. It'd effectively mean that null would hold all the cards - you have better access to materials, your manufacturing would be as efficient, and you could transport it to hisec with minimal risk.
If, God forbid, I were in charge of game mechanics, I suppose my gut reaction would be to start with the following:
1) Have the improve null manufacturing. Paying for manufacturing slots should have diminishing returns, though - so by the time you have more slots than an Empire station, you'll be paying an absolute craptonne for it. It should be profitable to do, but you need to think very carefully about if you can invest the necessary resources and how long it will take to start paying off.
2) Either no jump freighters or big changes to limit how they're used. If you have the option to gain materials and manufacture things more efficiently than hisec, there should be a higher effort involved in getting those items to market. Plus it'd mean more targets, fights and explosions, which can't be bad. Yes, it'd mean much more effort involved in hauling goods to hisec and back, but if null manufacturing is improved then this will be less of an issue as they'll be less dependant on hisec. Besides, if there's the opportunity to profit from a trip, effort and/or risk should increase accordingly. If the profit isn't worth it, don't do it.
3) Increase hisec production costs. Not necessarily a direct tax, but you want to reflect hisec advantages. Eg, payment to CONCORD for providing deterrance to pirates. Maybe involve a fee for entering hisec space? Provide small rep increases over time to the station owner to reflect that you're a valued customer?
4) Be careful not to make hisec or nullsec independant of each other. There has to be some interplay between the two.
These are just ideas I've pulled out of my ass, though. I'm sure there's flaws, it's not some fully thought out design document. |

Garresh
Team Chicken and Waffles
231
|
Posted - 2013.05.30 18:52:00 -
[312] - Quote
Malcanis wrote:Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. The thing is cyno mechanics in general need to be looked at. Not just with regards to logistics, but PvP in general. You can't cyno into a pos bubble but you can cyno just outside and slow boat in, or even easier just dock straight into a station. Lets see if this resource rebalance fixes the issue though, it is a step in the right direction for certain. I would like to see null sec and high sec a bit more cut off from one another though, however that is achieved, I think it would have good results as long as all the resource and industrial issues in null sec are significantly buffed first. I'm not averse to a look at the way jump ships work, but it's an absolute imperative that 0.0 production be fixed first. There can be no compromise on that.
I don't think anyone is disagreeing there. Fix nullsec production and industry, the change cynos to actually have some risk. Maybe make jump drives had mass limitations or have a residual energy discharge which makes it unsafe to dock or enter a force field for 5 minutes. This Space Intentionally Left Blank |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 19:03:00 -
[313] - Quote
Gustaf Heleneto wrote:...invalid argument.
How so?
Gustaf Heleneto wrote:Until you do some meaningful mining in 0.0 please don't comment.
I have done meaningful mining in 0.0. Try again?
Gustaf Heleneto wrote:And you are failing to address the OP and the topic here...the bad mineral ratio(among many other things) encourages shipment to Hisec, production and either sale of goods in high sec or eventual return to nullsec. It's kinda what this thread is about.
The topic is supply lines and logistics (or lack of supply lines and lack of need for logistics). The "problem" is that it is easier, cheaper, better, etc. to set up a market order in Jita, fill it, and haul a freighter of T1 battleships into Bumfukt, Nullsecregion than it is to mine two or three systems away from your station systems in null, refine in your station or in a POS, and just build stuff there. The question is: Should it be easier? Shouldn't there be a trade-off?
The answer to that question depends on what kind of player you are. If you are a "PVPer", hauling and doing industry on-site are both a pain in the ass. If you are a greedy marketeer, you want every .01 ISK for your wallet, and doing either of those adds overhead to your operating costs. But, if you are an industry player or logistician or you prefer to PVP in a more force protective mode than a force projective mode (i.e. defensive, not offensive), then hauling through hostile sectors or doing industry in essentially a wilderness is actually the fun part of the game.
Personally, I still don't understand why being a null sec player is such a badge of honor for so many that you would endure the horrendous, atrocious, unbearable horrendous (did I use that one already?) horror of having to live null sec. If I hated null sec as much as some of you do, I'd just pack up and move back to high sec.
Ultimately, you may not like it, but PVE is part of this and just about any game. SPACE IS AN ENVIRONMENT. If you remove the environment, you are essentially removing half the game. |

baltec1
Bat Country
6711
|
Posted - 2013.05.30 19:04:00 -
[314] - Quote
Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. |

Infinity Ziona
Cloakers
36
|
Posted - 2013.05.30 20:24:00 -
[315] - Quote
baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult. |

baltec1
Bat Country
6711
|
Posted - 2013.05.30 20:31:00 -
[316] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult.
When we had convoys a big fleet was something like 200 people. These days when a call goes out its not uncommon to find two or three full fleets of arty maelstroms. Its impossible to protect freighters against just one fleet of alpha ships let alone 3. Then there are bombing runs, alpha nado fleets ect.
Convoys cannot work with the population we have these days. |

Jenn aSide
STK Scientific Initiative Mercenaries
1941
|
Posted - 2013.05.30 20:39:00 -
[317] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult. When we had convoys a big fleet was something like 200 people. These days when a call goes out its not uncommon to find two or three full fleets of arty maelstroms. Its impossible to protect freighters against just one fleet of alpha ships let alone 3. Then there are bombing runs, alpha nado fleets ect. Convoys cannot work with the population we have these days.
How dare you meantion the things that exist today that didn't exist when people moved stuff in convoys let alone the extreme population increase of EVE online?
Those things don't matter, don't you know all you have to do to make things like 2004 is change 1 thing then everything is wonderful?
Also, **** yo couch -sarcasm meter-, you can afford to buy another. |

Stonecrusher Mortlock
University of Caille Gallente Federation
137
|
Posted - 2013.05.30 21:01:00 -
[318] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult. When we had convoys a big fleet was something like 200 people. These days when a call goes out its not uncommon to find two or three full fleets of arty maelstroms. Its impossible to protect freighters against just one fleet of alpha ships let alone 3. Then there are bombing runs, alpha nado fleets ect. Convoys cannot work with the population we have these days.
If you had to form that fleet, move the actual jumps in space to get there would it still be as easy as you say it is? Remember jumping system to system takes time.
That population only matters because it can be so easily moved around the map, Cynos, JB, JF, and titan bridges are the equivalent of mage portals on the game that will not be named.
You change how cynos and other forms of fast travel work and you add the SPACE back to eve, as well as more game play options.
If it takes 4 or 5 titans to just 2 fleets so what, you ether GET more titans or spend more time jumping the fleet, it also requires more cynos to be lit.
Its absurd, we have the ability to add more meaningful game play elements to the game besides BLOB, BIGGER BLOB, KING SIZED BLOB, SUPER BLOB.
But we cant have the because that would be a change, and you would have to change they way you do things, and you would not be as safe as you are now.
That's all it boils down to is it not? |

Marlona Sky
D00M. Northern Coalition.
3784
|
Posted - 2013.05.30 21:41:00 -
[319] - Quote
And how would people know about these conv... Oh, yeah. 100% instant, 100% effort fee and 100% accurate local channel and directional scanner.
|

Andski
GoonWaffe Goonswarm Federation
8056
|
Posted - 2013.05.30 21:52:00 -
[320] - Quote
Gigantic fleets are the best damn thing about this game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
1941
|
Posted - 2013.05.30 22:04:00 -
[321] - Quote
Stonecrusher Mortlock wrote:
If you had to form that fleet, move the actual jumps in space to get there would it still be as easy as you say it is? Remember jumping system to system takes time.
That population only matters because it can be so easily moved around the map, Cynos, JB, JF, and titan bridges are the equivalent of mage portals on the game that will not be named.
You change how cynos and other forms of fast travel work and you add the SPACE back to eve, as well as more game play options.
If it takes 4 or 5 titans to just 2 fleets so what, you ether GET more titans or spend more time jumping the fleet, it also requires more cynos to be lit.
Its absurd, we have the ability to add more meaningful game play elements to the game besides BLOB, BIGGER BLOB, KING SIZED BLOB, SUPER BLOB.
But we cant have the because that would be a change, and you would have to change they way you do things, and you would not be as safe as you are now.
That's all it boils down to is it not?
The problem with you reasoning is that you're imagining an outcome you'd like to see then allowing yourself to beieve that it would just happen that way. Hell CCP can't even do that (go back and look at the fanfest video where CCP's CEO describes jetcan mining and how the people who made the came didn't even think of that...and they made the game).
If what you want to happen actually happens, Null sec FCs anf CEOs would encourage their players to train things like suicide/whelp cans and Torandos and the like and set them in low sec stations near null sec access points (or hell, even log them off in enemy space). As soon as intel says a convoy is moving, the ping would go out to "log on the nearest convoy whelp reaction force alt" and those convoys would be hit from all sides by so many different Alliances it wouldn't even be funny.
You don't HAVE to rely on jump bridging, eliminating or nerfing bridging will just encourage preposttioning of forces and/or intensifiy metagaming to the point where half of the convoy escort fleet will be goon spys waiting to awox (lol). If you don't think the thousands upon thousands of EVE players (each a creative human being) won't find ways to turn you idea to their advantage, you haven't been paying attention to EVE. That's why CCP has to fix exploits all the time, people won't do what WE expect, they'll do off the wall stuff no one sees coming.
That's why this is a thread about bad ideas. You CAN make positive changes in a complex environment filled with craft a-hole players, but you have to be very careful. CCP trying to give us "supply lines" to disrupt won't end up in cool pvp, it's end up in easily exploitable BS that CCP will have to waste time fixing while people like Malcanis "tsk, tsk" them on the forums forever. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1664
|
Posted - 2013.05.30 22:15:00 -
[322] - Quote
In a day when even a moderately small alliance can field a full fleet of dreads why are we even discussing this? Any regular freight convoy would be massacred, and the dread pilots wouldn't even care about losing their ships because once you count cargo they would likely be destroying something 3-4 times the cost of their own vessel, more if they simply suicide fit it. |

Vaju Enki
Secular Wisdom
685
|
Posted - 2013.05.30 23:02:00 -
[323] - Quote
Xavier Liche wrote:Don't allow high sec jump landings, make them jump to low then run on normal engines through high sec
I would prefer if they just nerfed JF. You should be able to cyno near stations. That would solve some of the problems. R Tape Loading Error |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.05.30 23:08:00 -
[324] - Quote
If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs.
The minimum size for a nullsec power block shouldn't be enough players to fill a 200 man fleet a few times a week to protect their freighter runs, or to get a 50 man fleet together to reship after a loss. |

Xavier Liche
ACME Mineral and Gas
23
|
Posted - 2013.05.30 23:13:00 -
[325] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:
OK give me a number. What chance of losing a JF on a run to Jita "feels" right to you?
Is there a magic number for JUST RIGHT in dead titans? or fleets welped? or miners ganked?
Chance of getting CONCORDed for using Jump Technology in Empire Space: JF I: 50% JF II: 40% JF III: 30% JF IV: 20% JF V: 10%
So JF drops in, gets whacked, 5 more ships get whacked due to loot issues 
It could be fun, has that guard whacked at WBB feel  |

Marlona Sky
D00M. Northern Coalition.
3784
|
Posted - 2013.05.30 23:38:00 -
[326] - Quote
EI Digin wrote:If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs. Stop trolling.
|

Xavier Liche
ACME Mineral and Gas
23
|
Posted - 2013.05.30 23:43:00 -
[327] - Quote
Marlona Sky wrote:EI Digin wrote:If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs. Stop trolling.
+1 but additionally having random large cargo fleets passing through would be awesome, no we couldn't stop them, but they are not also going to risk stopping a cargo fleet to save the few non-freighters we pick off with targeted tackles 
It would be like the migration of the water buffalo  |

Infinity Ziona
Cloakers
36
|
Posted - 2013.05.30 23:43:00 -
[328] - Quote
SmilingVagrant wrote:In a day when even a moderately small alliance can field a full fleet of dreads why are we even discussing this? Any regular freight convoy would be massacred, and the dread pilots wouldn't even care about losing their ships because once you count cargo they would likely be destroying something 3-4 times the cost of their own vessel, more if they simply suicide fit it. You're supposing that all mechanics must remain the same. Dreads are anti-capitals not anti-convoy. Battleships, battle cruisers and smaller should be anti-convoy. That could easily be modified. |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.05.30 23:50:00 -
[329] - Quote
Marlona Sky wrote:EI Digin wrote:If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs. Stop trolling. You're right, any freighter I fly is bait and will never require a large defense fleet to protect because of my alliance ticker.
Almost forgot. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.30 23:58:00 -
[330] - Quote
baltec1 wrote:When we had convoys a big fleet was something like 200 people. These days when a call goes out its not uncommon to find two or three full fleets of arty maelstroms. Its impossible to protect freighters against just one fleet of alpha ships let alone 3. Then there are bombing runs, alpha nado fleets ect.
Convoys cannot work with the population we have these days.
SmilingVagrant wrote:Any regular freight convoy would be massacred,
Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
Secondly, not everybody is a carebear that thinks loading up a freighter with valuables and piloting it willy nilly through unsecured space is a great idea. There are ways to move a freighter more quickly and ways to keep it out of harms way. There are ways to increase the security of the space around you. There are ways to diminish the likelihood of a traitorous act. There are ways of mitigating the results of a traitorous act, and, most importanly, there are ways of dealing with traitors.
You are thinking of a line of Obelisks full of space gold with 10 Rifters escorting them, but the one "convoy" I ever laid eyes on was 1 freighter and at least 30 escorts, battleship and battlecruiser heavy, and probably with capitals on standby. The one freighter escort op I was on was through well-known blue space. There was 1 freighter and 9 scouts. If any of our scouts had contacted you, we would have interdicted you and the freighter would have logged off.
If the logistics team that puts together a convoy makes it as easy as Jump -> Lock freighters -> Blap freighters, then they probably deserve to lose those freighters. But, not everybody is incompetent. And if they are, oh whelp.
Thirdly, mobile on-grid cyno jammer? Why not?
Fourthly, you guys love killing freighters? WTF? |

Marlona Sky
D00M. Northern Coalition.
3784
|
Posted - 2013.05.31 00:42:00 -
[331] - Quote
EI Digin wrote:Marlona Sky wrote:EI Digin wrote:If you hate nullsec because of large power blocs and big blobs, you should be happy about things like jump freighters and fast travel which make life easier for smaller power blocs. Stop trolling. You're right, any freighter I fly is bait and will never require a large defense fleet to protect because of my alliance ticker. Almost forgot. I'm talking about the part where you claim JFs make life easier for small blocks.
|

Andski
GoonWaffe Goonswarm Federation
8060
|
Posted - 2013.05.31 01:12:00 -
[332] - Quote
Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
So the ultimate outcome is a decreased number of fights. Got it! Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Marlona Sky
D00M. Northern Coalition.
3785
|
Posted - 2013.05.31 02:31:00 -
[333] - Quote
Andski wrote:Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget. So the ultimate outcome is a decreased number of fights. Got it! What's really going to bake your noodle, is that less power projection equals more fights.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
141
|
Posted - 2013.05.31 03:40:00 -
[334] - Quote
Marlona Sky wrote:Andski wrote:Mayhaw Morgan wrote:Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget. So the ultimate outcome is a decreased number of fights. Got it! What's really going to bake your noodle, is that less power projection equals more fights.
They don't see it that way, all they see is OMFG YOUR TRYING OT NURF ARE BLOB, or OMFG YOUR TRYING TO NURF NULL SEC, or OMFG YOUR TRYING TO MAKE ARE LIFE HARDER.
if there lord and master had posted this same idea it would be the best thing in the world. |

Andski
GoonWaffe Goonswarm Federation
8074
|
Posted - 2013.05.31 04:17:00 -
[335] - Quote
Marlona Sky wrote:What's really going to bake your noodle, is that less power projection equals more fights.
Power projection is a separate discussion Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8074
|
Posted - 2013.05.31 04:21:00 -
[336] - Quote
Stonecrusher Mortlock wrote:if there lord and master had posted this same idea it would be the best thing in the world.
do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

baltec1
Bat Country
6714
|
Posted - 2013.05.31 04:54:00 -
[337] - Quote
Mayhaw Morgan wrote:
Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
Secondly, not everybody is a carebear that thinks loading up a freighter with valuables and piloting it willy nilly through unsecured space is a great idea. There are ways to move a freighter more quickly and ways to keep it out of harms way. There are ways to increase the security of the space around you. There are ways to diminish the likelihood of a traitorous act. There are ways of mitigating the results of a traitorous act, and, most importanly, there are ways of dealing with traitors.
You are thinking of a line of Obelisks full of space gold with 10 Rifters escorting them, but the one "convoy" I ever laid eyes on was 1 freighter and at least 30 escorts, battleship and battlecruiser heavy, and probably with capitals on standby. The one freighter escort op I was on was through well-known blue space. There was 1 freighter and 9 scouts. If any of our scouts had contacted you, we would have interdicted you and the freighter would have logged off.
If the logistics team that puts together a convoy makes it as easy as Jump -> Lock freighters -> Blap freighters, then they probably deserve to lose those freighters. But, not everybody is incompetent. And if they are, oh whelp.
Thirdly, mobile on-grid cyno jammer? Why not?
Fourthly, you guys love killing freighters? WTF?
We wouldnt be losing that maelstrom fleet and said fleet has the power to alpha through abaddons. Freighters do not have abaddon tanks and align like carriers. We could land at range and blap every freighter with very little trouble. We dont need cynos to get there and we would have as much time to plan the attack as the defender have to plan the convoy. You couldnt protect those whales with hundreds of ships let alone 30.
Hell we dont even need an alpha fleet to do the job. A flight of bombers would be just as effective. Convoys are simply too easy to kill today to work. |

Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
5
|
Posted - 2013.05.31 05:39:00 -
[338] - Quote
don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
|

Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 05:49:00 -
[339] - Quote
Andski wrote:Marlona Sky wrote:What's really going to bake your noodle, is that less power projection equals more fights. Power projection is a separate discussion Power projection is the very core of many debates currently, this one included.
|

Infinity Ziona
Cloakers
38
|
Posted - 2013.05.31 05:53:00 -
[340] - Quote
Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Wow. I didn't realize they could lock onto a cyno from highsec lol. That's so fekked up. Does it wipe their widdle bottoms on the way home too? :) |

Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 06:00:00 -
[341] - Quote
Infinity Ziona wrote:Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Wow. I didn't realize they could lock onto a cyno from highsec lol. That's so fekked up. Does it wipe their widdle bottoms on the way home too? :) If you watch, you can see jump freighters undock from Jita and jump straight out right on the undock. 
|

Malcanis
Vanishing Point. The Initiative.
9729
|
Posted - 2013.05.31 06:37:00 -
[342] - Quote
Andski wrote:Stonecrusher Mortlock wrote:if there lord and master had posted this same idea it would be the best thing in the world. do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl
He does seem like the type who'd spent time in IRC, the 0.0 equivalent of Best Korea, so maybe that was his actual experience.
1 Kings 12:11
|

Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 07:47:00 -
[343] - Quote
Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
|

Mocam
EVE University Ivy League
276
|
Posted - 2013.05.31 08:03:00 -
[344] - Quote
Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Lore wise, BO's should be able to operate in pretty much any k-space including highsec. Their cyno's bypass blocks.
I do like blocking of cyno's out of "blocked systems" -- not just highsec but any blocked system -- except with respect to black ops. That's their speciality and would be needed to keep it consistent - jump in and stuck? Not good.
If it were any blocked system, then cyno blocks would have to be lowered before a jump ship left such a system - SOV or highsec. |

baltec1
Bat Country
6714
|
Posted - 2013.05.31 08:29:00 -
[345] - Quote
Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
Docking range on a good few stations is very big. |

Malcanis
Vanishing Point. The Initiative.
9730
|
Posted - 2013.05.31 08:44:00 -
[346] - Quote
Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even.
1 Kings 12:11
|

Prince Kobol
764
|
Posted - 2013.05.31 09:01:00 -
[347] - Quote
Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
|

Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 09:04:00 -
[348] - Quote
Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them. 
|

Marlona Sky
D00M. Northern Coalition.
3786
|
Posted - 2013.05.31 09:06:00 -
[349] - Quote
Prince Kobol wrote:Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
I'm all for major revamps and fixes. Like I have said many times before; if fixing one thing means you need to fix three other things at the same time, then do it. Unfortunately there is too many people who only care about what goes on in their little world, everyone else be damned. Even the health of the game, as long as they are fine.
|

Malcanis
Vanishing Point. The Initiative.
9735
|
Posted - 2013.05.31 09:25:00 -
[350] - Quote
Marlona Sky wrote:Prince Kobol wrote:Fact is that even the most simple moron (peeps like me) can use their JF's to jump all over the place with very little risk.
On the flip side if you nerf JF's in anyway with without making major changes in null then you can kiss goodbye to what is left of null (not that null is any good at the moment)
Any changes to JF's or cyno's in general would have to come as a package with major changes to null.
I'm all for major revamps and fixes. Like I have said many times before; if fixing one thing means you need to fix three other things at the same time, then do it. Unfortunately there is too many people who only care about what goes on in their little world, everyone else be damned. Even the health of the game, as long as they are fine.
Like people who don't give a crap about hollowing out null even more, so long as they can get easy freighter kills?
Removing jump ships is not a necessary precondition to fixing the nullsec economy. Fixing the nullsec economy is a necessary precondition to even thinking about removing jump ships.
You make it sound like all CCP have to do is look up the "NULL_ECONOMY_VIABILITY=" variable and change it from FALSE to TRUE. Oh and while we're at it, remove JFs. Two jobs done before lunch, let's go for an early Friday beer!
In fact it's going to be incredibly complicated and will almost certainly take multiple expansion cycles. Even if the Game Design Fairy blessed CCP with getting the balance perfectly correct on the first try, it would still take a while for those null sec economies to actually get started and establish themselves as viable supply chains.
Nullsec living has been beaten down on so thoroughly and so hard that you know maybe we should accept that it's going to take a while to get it recovered and stop and think before we advocate starting to put the boot in again in the name of nostalgia for an era of the game that we can never recreate again, because even if CCP removed every cyno ship this downtime, conditions are fundamentally different from what they were when those "aweome" freighter trains were worthwhile.
1 Kings 12:11
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5303
|
Posted - 2013.05.31 10:25:00 -
[351] - Quote
Marlona Sky wrote:Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them.  Coming from someone who thinks removing local from nullsec would be a good idea and somehow make null more vibrant, I'd find it disconcerting if Malcanis didn't take everything you say with a greedy heaping pile of salt. -áMy (mostly boring) Youtube channel. |

Fatbear
Mind Games. Suddenly Spaceships.
32
|
Posted - 2013.05.31 10:28:00 -
[352] - Quote
Convoy fleets and interdictions pre-JFs/mass proliferation of jump ships was an awesome source of PvP. Guaranteed fights, mass defense fleets, skirmish attack fleets etc. I miss it :( |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 10:37:00 -
[353] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Malcanis wrote:Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that. You never answered the question of how cutting nullsec's throat would bring "more PvP", so I guess we're even. Look at you twist my words into something completely different than what I said and their intention. I worries me that you view nerfing power projection as a major threat to null, i.e. cutting it's throat. I figured a CSM member would have the vision to see beyond two feet in front of them.  Coming from someone who thinks removing local from nullsec would be a good idea and somehow make null more vibrant, I'd find it disconcerting if Malcanis didn't take everything you say with a greedy heaping pile of salt.
I think removing local would be a good idea - Marlona and I actually agree on this to a certain extent - but that's in the context of replacing it with a better real-time data tool.
But that's a discussion for another thread, which I will be happy to not engage in because there's only so many times one wants to read exactly the same people yelling exactly the same partial talking points past each other.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 10:39:00 -
[354] - Quote
Fatbear wrote:Convoy fleets and interdictions pre-JFs/mass proliferation of jump ships was an awesome source of PvP. Guaranteed fights, mass defense fleets, skirmish attack fleets etc. I miss it :(
But now the player base has much higher SPs, interdictors exist, cloaky ships are commonplace, numbers are higher, people have more alts, fleets are larger, and ships do more damage as well. And you can't log your freighters off to escape like you used to either.
Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this.
Soreiously, how would you imagine defending a freighter? It can't go anywhere, the majority of its EHP is 0% resist hull hitpoints so you can't realisitcally remote rep it... the mechanics just arent there. A dozen or so guys in t1 cruisers and a couple of frigates could easily kill one of your freighters in less than a minute and there wouldn't be a damb thing that you could do about it. Never mind if they decided to bring a serious BC + interceptors gang. That would just be a turkey shoot.
1 Kings 12:11
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.05.31 12:05:00 -
[355] - Quote
Malcanis wrote:Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this.
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
Malcanis wrote:Soreiously, how would you imagine defending a freighter? It can't go anywhere, the majority of its EHP is 0% resist hull hitpoints so you can't realisitcally remote rep it... the mechanics just arent there.
The mechanics certainly are there. Freighters have more EHP than logistics ships, and we keep them alive just fine. The issue is with people who think that you should be able to move freighters through hostile gate camps unassisted, typically those who have become terribly dependent on freighters being able to (and indeed, preferring to) move unassisted from Jita to nullsec manufacturing hubs.
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 12:13:00 -
[356] - Quote
Mara Rinn wrote:Malcanis wrote:Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this. And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
There are too many pilots in too many ships. The freighters would never make it to any 0.0 hub or staging ground. You cannot protect them. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.05.31 12:14:00 -
[357] - Quote
Malcanis wrote:[Seriously], how would you imagine defending a freighter?
By retaliating.
Right now, there is no point in retaliating, because the whole of EVE works for you, since you can easily access the high sec market. You can replace your losses with ships and materials from high sec with the easy ISK you get from moon goo, which itself is whisked safely to high sec for sale via jump drives. In a scenario where ships, ISK, modules, etc. were scarce (not necessarily rare, mind you, just scarce), you couldn't just throw mountains of ships at the problem until it went away, which is what you do now. There would be an endgame for your opponent, rather than just a never ending slugfest where superior size equated to superior regenerative power.
If things were scarce, you would have to use them efficiently, or risk running out. That is a wholely different way of doing things than just maintaining throughput in the consumption hose. Major alliances wouldn't just be blobs of people that absorb what they need from every direction by osmosis. They would be complex organisms, with vital parts that had to be protected, with inputs and outputs that could be choked off or poisoned. In a world where Jita is 50 jumps away, that small pirate alliance or upstart corp trying to take sovereignty at the edge of your space that is only 25 jumps from Jita has an advantage. They can resupply faster, and you would have to project power into the heart of their domain to resupply yourself from high sec. And, every time you lost the fight to resupply, you'd lose strength.
In that context, blapping some random freighter convoy might be the start of something you couldn't finish. |

Tara Read
The Bastards Shadow Cartel
394
|
Posted - 2013.05.31 12:15:00 -
[358] - Quote
Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.
Try as you might there's no effective way to cut your opponent off.
Warp dec there haulers? - NPC Corp
Gank them? - sec status drops to quickly to be effective.
Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.
AFK in Local? - add new jump points, AFKer cant be in every system at one time.
As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.
Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.
When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.
But that Play stile is long dead, and in the past years of eve.
Now i spend my time patrolling WHs for even a small reminder of the days of old.
----------------------------------
Piracy is never dead my friend. However with how broken cyno's are these days as well as Titan Bridges force projection is instant instead of strategic. I remember (old vet rant) when fleets in Null had to maneuver or travel over an hour to protect certain systems aka strategy.
You don't see that anymore in most FC's these days simply because it's become too easy to reinforce and to bat phone. If CCP were to limit say TB's in a Region, range, etc as well as cyno's themselves well it could add an interesting dynamic. As far as Supply Lines....
Just grab some friends, a cold beer, a dozen catalysts and Allah Snackbar those poor bastards into dust  |

Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 12:16:00 -
[359] - Quote
Mara Rinn wrote:
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
That's nonsense, how do you scout logged off fleets of whelp canes/tornadoes?./ How do you scout awoxxers'spies? There would be significant loses, and you know what happens when an in-game activity becomes too costly?
People stop doing it.
One of the things that would happen is that Wormholes ( the rare highsec/low sec to null, but more commonly wormholes with a null sec static) would become GOLD.
What happens when something becomes? The large alliances find a way to take them (and pay for access to the direct route holes they can't take because they are random.
Null transport Commerce would simply become wormhole based, which would suck the life out of many a wormhole as large alliance undertake to horde them like tech moons. How would the wormhole alliances (which tend to be small) survive this other than simply becoming pets of the big boys?
You people really aren't thinking this one through despite Mal point out situation after situation, game mechanic after game mechanic that would prevent the ideas presented by this thread from happening in the current age. Wormholes, population, alts, Alpha ships, extreme metagaming etc etc.
The discussion is moot I think because CCP would never be that dumb, but it's still annoying to see people resist reason in a discussion. It's not about preserving advantages (I'm not a logistics guy or alliance big wig), it's about (for me) not supporting a stupid pie in the sky idea that could never work the way it's intended to. |

Infinity Ziona
Cloakers
39
|
Posted - 2013.05.31 12:24:00 -
[360] - Quote
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defence which is not an issue at this time.
Oh one more thing, to the previous poster, mechanics can be changed, its a computer program. EvE has changed radically before and will likely change radically again. I'm sure there are easy changes that could be made to wormhole mechanics to prevent big alliances from exploiting them for easy play mode.
Also log on traps have been a big part of EvE since release. People dealt with them before Titan superhighways and they can deal with them again. |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 12:29:00 -
[361] - Quote
Infinity Ziona wrote:Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.
What spoils?
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 12:29:00 -
[362] - Quote
Mayhaw Morgan wrote:Malcanis wrote:[Seriously], how would you imagine defending a freighter? By retaliating. Right now, there is no point in retaliating, because the whole of EVE works for you, since you can easily access the high sec market. You can replace your losses with ships and materials from high sec with the easy ISK you get from moon goo, which itself is whisked safely to high sec for sale via jump drives. In a scenario where ships, ISK, modules, etc. were scarce (not necessarily rare, mind you, just scarce), you couldn't just throw mountains of ships at the problem until it went away, which is what you do now. There would be an endgame for your opponent, rather than just a never ending slugfest where superior size equated to superior regenerative power.
A space ship game with scares space ships isn't a space ship game. EVE works because it lets people throw space ships at each other. High Sec industrialists who play the game to building things get to build things because of this. The cycle of (EVE) life is strong right now.
What you suggest would tank the economy, for what? So some null sec pirates could pretend they are important because they used whelp canes to kill a freighters before the freighters escort could finish killing them?
Quote: If things were scarce, you would have to use them efficiently, or risk running out. That is a wholely different way of doing things than just maintaining throughput in the consumption hose. Major alliances wouldn't just be blobs of people that absorb what they need from every direction by osmosis. They would be complex organisms, with vital parts that had to be protected, with inputs and outputs that could be choked off or poisoned. In a world where Jita is 50 jumps away, that small pirate alliance or upstart corp trying to take sovereignty at the edge of your space that is only 25 jumps from Jita has an advantage. They can resupply faster, and you would have to project power into the heart of their domain to resupply yourself from high sec. And, every time you lost the fight to resupply, you'd lose strength.
In that context, blapping some random freighter convoy might be the start of something you couldn't finish.
If things are scare PEOPLE DON'T RISK THEM in this game. This is why the whole idea of "more pvp by changing cynos or getting rid of jump-ships) is so insane, these kinds of ideas result in less pvp. And example is the anomaly nerf that was suppsoed to give people a reason to fight, but ended up simply making people take characters out of null for PVE, which meant less targets.
If you want more pvp (I don't, I think the balance of build and destroy is pretty ok right now) you should make it EASIER to build and buy ships making losses less meaningful. I don't think that's a good idea either.
That's what a lot of you people are missing, the actual realities of how players of EVE online play. Idealism like that has no place in game design, because people love to break game maker's ideas into small pieces and then laugh at the game makers. |

Sentamon
971
|
Posted - 2013.05.31 12:32:00 -
[363] - Quote
You all are solving so much with blatant personal attacks. 
Just another reminder for Devs to run like hell from all player "balancing" advice. ~ Professional Forum Alt -á~ |

Infinity Ziona
Cloakers
39
|
Posted - 2013.05.31 12:43:00 -
[364] - Quote
Malcanis wrote:Infinity Ziona wrote:Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.
What spoils? The space that is currently claimed because you can simultaneously defend your home systems and your outlying regions even if they're all the way the other side of universe without over-extending and leaving your home systems vulnerable. That extra space would be the spoils. |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 12:57:00 -
[365] - Quote
Infinity Ziona wrote:Malcanis wrote:Infinity Ziona wrote:Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.
What spoils? The space that is currently claimed because you can simultaneously defend your home systems and your outlying regions even if they're all the way the other side of universe without over-extending and leaving your home systems vulnerable. That extra space would be the spoils.
OK I'll rephrase: apart from the pleasure of seeing your flag on the map, what would the value of holding that space be? Given that everything would cost 2-3x as much as it does in hi-sec, and that it's going to be extremely inefficient to export anything as well, and player income would therefore be effectively a fraction of what it is in empire, who would bother to hold any space that wasn't within a few jumps of empire?
The experience you are looking for is in W-space, where the very high income makes up for the risk and logistical difficulties.
What's the point in duplicating the W-space experience in 0.0? Is because YOU don't approve of players creating might space empires? Where else should players be able to create mighty space empires if not in sov 0.0? Are you personally living in sov 0.0 right now?
1 Kings 12:11
|

Adeh Gamalar
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.05.31 13:02:00 -
[366] - Quote
La Nariz wrote:Adeh Gamalar wrote:
Really, I don't see 2x as being anywhere near credible.
Hi I can explain this to you. Building from a POS is similar to shaving your face with a blunt shard of glass, incredibly painful and incredibly more expensive (medical bills) than doing it in a station, or in other words using a regular razor. To build in a POS you have to set it up, fuel it, defend it, and supply it with the build materials. That doesn't sound like much but, it really is. Setting up a POS can take hours. People can swoop in and murder your tower quickly with a small fleet of dreads so defending it can be miserable. Fueling it causes people to burn out as it is so tedious and boring we end up paying people to do it for us, GSOL is awesome. Supplying build materials is the most terrible part as sometimes it takes multiple freighter trips in non-highsec, that means no autopilot, you must be at the keyboard and there is a real chance of you getting killed. On top of that you have to manage the outputs which if not done correctly you lose your product. Whereas in a station you just plop it all in and use a slot. Supercaps are built in POS because they cannot be built in stations; if they could be built in stations then DBRB would have to put away his coat hangars. So because I don't expect you to understand or read any of that, the isk:effort:tedium:reward ratio is horribly horribly skewed towards building in stations for POS to be a viable alternative.
All the factors you identify are real factors but none of them add up to the supposition that building from a POS would double the price of a battleship. How do we know? Simple. Because we already have a working economy based on building from POSes in null where all these risk factors apply: building supers. And the figures for supercap building show that the risk/tedium premium would be nothing even vaguely approaching what is being claimed. My figures are a little out of date but feel free to bring them up to the moment. Two years ago the monthly return on investment for running a super-carrier production line was about 12%. That's 12% per month. If memory serves, a Titan production line was something like 18% (the extra return reflecting the much higher setup costs as a barrier to entry, as well as the greater risk of the longer production time).
If battleships doubled in price purely on the basis of building from a POS, do you know what return a builder churning out ships every day would make on his production line as compensation for his risk? c. 1200% per month. 1200%. He would make a roughly 50% return on investment every single day. The claim that this is the premium builders would charge is beyond absurd. It is completely refuted by the evidence of what real nullsec industrialists do charge when pursuing the much much riskier production of supercaps rather than battleships.
tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works. |

Uzbeg Khan
Phantom Squad Insidious Empire
12
|
Posted - 2013.05.31 13:28:00 -
[367] - Quote
Alot of well thought out answers here, and a load of bollox.
The real answer to the OP is as follows: there are ways, you ust don't know them. Do better. Things I hate: - Signatures - Irony - Lists |

Borlag Crendraven
Future Corps Sleeper Social Club
337
|
Posted - 2013.05.31 13:31:00 -
[368] - Quote
Jenn aSide wrote:Mara Rinn wrote:
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
That's nonsense, how do you scout logged off fleets of whelp canes/tornadoes?./ How do you scout awoxxers'spies? There would be significant loses, and you know what happens when an in-game activity becomes too costly? People stop doing it. One of the things that would happen is that Wormholes ( the rare highsec/low sec to null, but more commonly wormholes with a null sec static) would become GOLD. What happens when something becomes? The large alliances find a way to take them (and pay for access to the direct route holes they can't take because they are random. Null transport Commerce would simply become wormhole based, which would suck the life out of many a wormhole as large alliance undertake to horde them like tech moons. How would the wormhole alliances (which tend to be small) survive this other than simply becoming pets of the big boys? You people really aren't thinking this one through despite Mal point out situation after situation, game mechanic after game mechanic that would prevent the ideas presented by this thread from happening in the current age. Wormholes, population, alts, Alpha ships, extreme metagaming etc etc. The discussion is moot I think because CCP would never be that dumb, but it's still annoying to see people resist reason in a discussion. It's not about preserving advantages (I'm not a logistics guy or alliance big wig), it's about (for me) not supporting a stupid pie in the sky idea that could never work the way it's intended to.
Would love to see nullbears try and invade wormhole space....that's always ended well. |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 13:33:00 -
[369] - Quote
Adeh Gamalar wrote:
tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works.
Actually it's based on my experience of what things used to cost in 0.0 back in the day.
But do tell us more about your experience of building ships from a POS in 0.0. Which region was that in? Did you ever use jump ships?
1 Kings 12:11
|

De'Veldrin
East India Ore Trade The East India Co.
1496
|
Posted - 2013.05.31 13:38:00 -
[370] - Quote
Malcanis wrote:Andski wrote:Stonecrusher Mortlock wrote:if there lord and master had posted this same idea it would be the best thing in the world. do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl He does seem like the type who'd spent time in IRC, the 0.0 equivalent of Best Korea, so maybe that was his actual experience.
Hey, I was in IRC...
I mean, I got better, but still.... Eve Online: The full-contact sport for your brain. |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 13:44:00 -
[371] - Quote
Jenn aSide wrote:
The discussion is moot I think because CCP would never be that dumb
Confirming this. I'm just enjoying myself setting up walls for these guys to run their heads into.
Plus in about one in 3 or 4 of these type of threads, I get someone to see the logical flaw or unexamined assumption that's causing the ~mad~ and that's always really rewarding.
1 Kings 12:11
|

De'Veldrin
East India Ore Trade The East India Co.
1496
|
Posted - 2013.05.31 13:55:00 -
[372] - Quote
Borlag Crendraven wrote:
Would love to see nullbears try and invade wormhole space....that's always ended well.
It wouldn't be the bears. It would be the wolves that the bears support.
One of the things I have found in Eve is that if someone wants what you have badly enough they will find a way to take it from you. It may be a straight up kick the door down frontal assault. Or they may sneak in the back, throw your stuff in a sack while you're out grocery shopping, and then shoot you in the face when you come in the front door. Eve Online: The full-contact sport for your brain. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
179
|
Posted - 2013.05.31 13:55:00 -
[373] - Quote
http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/
1. Well moons are being fixed.
2. Now to look at getting people back to the gates.
I love it when a plan comes together. |

Adeh Gamalar
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.05.31 13:56:00 -
[374] - Quote
Malcanis wrote:Adeh Gamalar wrote:
tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works.
Actually it's based on my experience of what things used to cost in 0.0 back in the day. But do tell us more about your experience of building ships from a POS in 0.0. Which region was that in? Did you ever use jump ships?
I'm not going to do the dance of the illegitimate argument from authority with you. You'll get no response from me to your attempts to shut down disagreements with you in such a feeble way. Let's talk about numbers instead (and I'll leave it up to your imagination to decide why I'm familiar with the numbers).
We know roughly what the monthly returns actually are for builders building from a POS in null (I assume they haven't changed very much in the last two years). They are not the absurd 1000% plus that you claim they would be.
If you think that a battleship producer working from a POS would require a 100 times greater monthly return than a supercap producer, tell me why.
Hell, your blanket 2-3x figure just betrays great ignorance of the entire topic because whatever risk and tedium premiums there are will be applied to construction cycles and units of time, not units of end product. The distribution of the premium across the end product will differ wildly from one type of good to another because different quantities of different goods will be built in any given cycle of a production line. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 14:46:00 -
[375] - Quote
Sentamon wrote:You all are solving so much with blatant personal attacks.  Just another reminder for Devs to run like hell from all player "balancing" advice. Player balance ideas are only ever good when they use real numbers and facts. |

Borlag Crendraven
Future Corps Sleeper Social Club
337
|
Posted - 2013.05.31 14:50:00 -
[376] - Quote
De'Veldrin wrote:Borlag Crendraven wrote:
Would love to see nullbears try and invade wormhole space....that's always ended well.
It wouldn't be the bears. It would be the wolves that the bears support. One of the things I have found in Eve is that if someone wants what you have badly enough they will find a way to take it from you. It may be a straight up kick the door down frontal assault. Or they may sneak in the back, throw your stuff in a sack while you're out grocery shopping, and then shoot you in the face when you come in the front door.
It makes no difference, the holes you would require for this are the larger ones form C5 and C6 (the ones capable of supporting freighter sized vessels). You simply can not and will not beat those established bigger wormhole alliances in their own game. Sneak back while one is shopping? Doesn't make any difference, the rest of the 250 guys are still going to be in there, complete with capitals and t3 support fleets. You have your own? Nice, come back to it after you've connected to us 5-20 times more so you can match what the WH corps have thanks to those mass limits. I'm not saying that it isn't possible, all I'm saying is that you are not ready nor willing to put the effort into doing so. It's a constant struggle for the big wh alliances to find proper fights because of this very same issue, nevermind to someone who doesn't live and breathe WH style pvp, which is a whole other ballgame to what you're accustomed to in null.
And no, this isn't a wh corps are elite and you are scrubs message, we can't beat you in your own game either. Nor do we claim to do so. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 15:01:00 -
[377] - Quote
Phone post. |

Andski
GoonWaffe Goonswarm Federation
8098
|
Posted - 2013.05.31 15:17:00 -
[378] - Quote
in other words, wormholes are too safe Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
337
|
Posted - 2013.05.31 15:19:00 -
[379] - Quote
Andski wrote:in other words, wormholes are too safe
In many ways, I'd have to agree. For the big fish it is maybe a bit too safe and stale, for the small fry though it's completely different. |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 16:35:00 -
[380] - Quote
Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.
I'm not entirely sure this is because of GÇ£hig sec subsidiesGÇ¥. In my opinion this is far more likely because most 0.0 alliances have policy of rejecting industrialist players because they donGÇÖt contribute to GÇ£fleet participationGÇ¥, i.e. blob.
Case in point Li3 federation. When Jade started it it was mostly industrial entity. Eventually when Jade approached CFC leadership to bring Li3 in to their fold he was told in no uncertain terms by Mittani himself Li3 should quit recruiting industrialist and focus only on PvP-ers.
However in places where industrialist are tolerated they happily do their thing in 0.0. As you can see in any renting entity in 0.0, in addition of ratters, there is plenty of industrialists there too. Provi also has plenty of miners.
My opinion is while there is a problem of insufficient manufacturing slots in 0.0, this is not main reason there is no significant sub capital manufacturing in that space. And I'm sure after all the bufs low sec and 0.0 ore are made, and all the additional industrial slot are supplied, we will see no significant increase in 0.0 industry. Because as long as 0.0 pvp entities know they can easily and safely import eventing they need form high sec they will refuse to recruit industrialists, and deny them access to their space, unless they pay them rent.
As a counter example I present you wormholes. They have quite a lot of industrialists in lower end wormholes. And even PvP entities in high end are forced to do industry themselves to manufacture their beloved blaping dreds and triage carriers. Also check wormhole sell offers. Often one of selling pints for good wormhole is good PI planets, because WH people often want to make their own PI components for POS fuel so they have to import only ice products. So why are wormholes so much more open to industry? Two reasons. First is because importing **** is much harder, or for some products impossible, so they have no choice. And they donGÇÖt even have outputs, only dreadfully bad POS-es. Second is absence of power projection that makes it impossible for wormhole PvP people to purge GÇ£carebearsGÇ¥ from all of wormhole space of like it is easily done in 0.0.
So while improvements to 0.0 mining and outposts that come with Odyssey are good and necessary, I predict they will be completely pointless as long as 0.0 pvp entities are allowed easy and safe access to hig sec markets. They will simply continue to reject any industrialists short of capital ship manufacturers and renters. Only after mineral compression and and easy finished good imports are nerfed will 0.0 entities be forced to take industrialists seriously. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 16:37:00 -
[381] - Quote
Sofia Wolf wrote:Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.
And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0
At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option. I'm not entirely sure this is because of GÇ£hig sec subsidiesGÇ¥. In my opinion this is far more likely because most 0.0 alliances have policy of rejecting industrialist players because they donGÇÖt contribute to GÇ£fleet participationGÇ¥, i.e. blob.
This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives.
1 Kings 12:11
|

Varius Xeral
Galactic Trade Syndicate
1003
|
Posted - 2013.05.31 16:45:00 -
[382] - Quote
Malcanis wrote:This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives.
I was actually thinking you should just make yourself a boilerplate copy/paste covering the main facts and usual objections, and save yourself all manner of suffering. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 16:48:00 -
[383] - Quote
Varius Xeral wrote:Malcanis wrote:This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. I was actually thinking you should just make yourself a boilerplate copy/paste covering the main facts and usual objections, and save yourself all manner of suffering.
I did this once in a miner threadnought.
It still didnt work |

Borlag Crendraven
Future Corps Sleeper Social Club
337
|
Posted - 2013.05.31 16:49:00 -
[384] - Quote
Sofia Wolf wrote:As a counter example I present you wormholes. They have quite a lot of industrialists in lower end wormholes. And even PvP entities in high end are forced to do industry themselves to manufacture their beloved blaping dreds and triage carriers.
This is just not true, you can jump dreads and carriers into wormhole space just fine when living in a c5 or c6, it's the low end holes where they have to be built inside the hole. As for the PI thing, some people do make stuff for fuel, while others like me do the p4 way and rake in more isk that way, can easily plex and fuel the tower with one toons profits. Getting the actual blocks in is a non issue as you can do that with a single orca trip while hauling out that PI junk. For smaller WH corps the logistics is an issue, not as much for the big ones, we just roll for whatever we want to. |

Sean Parisi
Fugutive Task Force
290
|
Posted - 2013.05.31 16:52:00 -
[385] - Quote
Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
Then ppl started to use Titans to bridge freighters (lol), the less rich used carriers (at least still having to cross high/lowsec) and later use cyno-bridge networks (the end of 0.0 logistics) and then jump-freighters (beating the already dead horse again eliminating even the highsec/lowsec jump).
Link footage please. Interested to look at it to be honest. |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 17:07:00 -
[386] - Quote
Malcanis wrote:... This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives.
Please show me in recruitment sub forum a single post where Goonswarm, Test, Initiative, PL, Nulli, TNT, NC.,FA, FC, Tribal or any other 0.0 sov holding entity is asking for experienced miners or manufacturers to join their alliance.
Frankly it is ridiculous you are attempting to sell this idea how above mentioned want industrialist to join them, but industrialist themselves refuse to do it. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 17:52:00 -
[387] - Quote
Sofia Wolf wrote:Malcanis wrote:... This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. Please show me in recruitment sub forum a single post where Goonswarm, Test, Initiative, PL, Nulli, TNT, NC.,FA, FC, Tribal or any other 0.0 sov holding entity is asking for experienced miners or manufacturers to join their alliance. Frankly it is ridiculous you are attempting to sell this idea how above mentioned want industrialist to join them, but industrialist themselves refuse to do it.
We dont advertise because 0.0 punishes you for doing industry out here. You are literally better off in highsec in an alt corp selling your goods to our JF pilots to ship out here.
Also pubbies get angry when we post things in the recruitment channels. |

Brujo Loco
Brujeria Teologica
920
|
Posted - 2013.05.31 17:57:00 -
[388] - Quote
This thread is exactly like this Video
See the Convoy Interception, the baby is the loot, the females are hi sec noobie carebears or awesomesauce pirates that get intercepted by other pirates/"elite pvpers" (notice they use gel). Then conflict ensues! The baby! Everyone wants the baby!, but WAIT! at 1:27 faceless blonde alt supporting gel pirates but with a hidden agenda appear!
Woman is afraid, blonde is making points in favor of thread but scare supporters of OP.
But everything devolves in chaos and confusion, OP-¦s original thread is lost, now its not about the baby, but people barge in to say how the woman is crazy and everyone begins to barge in their ideas on how this should continue.
Slowly the drama begins to question peoples reputation, more people barge in, original point is lost as everyone just picks the woman to attack , and then a trial ensues!
Everyone knows this thread will keep going like this, video ends with woman confused and or agitated.
Then woman goes bald!
This thread, 100% like it. Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 18:22:00 -
[389] - Quote
baltec1 wrote:Sofia Wolf wrote:Malcanis wrote:... This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. Please show me in recruitment sub forum a single post where Goonswarm, Test, Initiative, PL, Nulli, TNT, NC.,FA, FC, Tribal or any other 0.0 sov holding entity is asking for experienced miners or manufacturers to join their alliance. Frankly it is ridiculous you are attempting to sell this idea how above mentioned want industrialist to join them, but industrialist themselves refuse to do it. We dont advertise because 0.0 punishes you for doing industry out here. You are literally better off in highsec in an alt corp selling your goods to our JF pilots to ship out here. Also pubbies get angry when we post things in the recruitment channels.
I must say that is not entirely true. With exception of Gneiss and Spod 0.0 ores give equal or better isk/h then best high sec ores, and prices in 0.0 trade hubs are significantly higher then in high sec. Those two combined mean much higher profit opportunities for 0.0 industrialist, even when accounted for reduced refining efficiency.
Furthermore take a note of renting empires. If so many carebers industrialists and ratters are willing to pay exorbitant extractions by those slumlords, risking their POS-es, faction fitted ratting ships, expensive mining barges, Orcas and Rorquals to hot drops do you think they would not take opportunity to supply lucrative 0.0 markets as VFK if only they were given the opportunity? But they are not given that opportunity.
To PvP 0.0 entities they are just bunch of carebers that, if allowed in, would ruin their killboard isk efficiency when their mining ops get hotdroped. So consequently they tolerate them only as renters or potential capital manufacturers (because capitals cannot be imported form higsec). Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 19:11:00 -
[390] - Quote
Sofia Wolf wrote:
I must say that is not entirely true.
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners. |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 19:23:00 -
[391] - Quote
Varius Xeral wrote:Malcanis wrote:This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. I was actually thinking you should just make yourself a boilerplate copy/paste covering the main facts and usual objections, and save yourself all manner of suffering.
Maybe I could find some website owner to host it for me with pictures and everything.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 19:25:00 -
[392] - Quote
baltec1 wrote:Varius Xeral wrote:Malcanis wrote:This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. I was actually thinking you should just make yourself a boilerplate copy/paste covering the main facts and usual objections, and save yourself all manner of suffering. I did this once in a miner threadnought. It still didnt work 
Reason never does lol |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 19:28:00 -
[393] - Quote
Sofia Wolf wrote:Malcanis wrote:... This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. Please show me in recruitment sub forum a single post where Goonswarm, Test, Initiative, PL, Nulli, TNT, NC.,FA, FC, Tribal or any other 0.0 sov holding entity is asking for experienced miners or manufacturers to join their alliance. Frankly it is ridiculous you are attempting to sell this idea how above mentioned want industrialist to join them, but industrialist themselves refuse to do it.
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members.
I certainly do, by a factor of 2:1, and I know some of my colleagues have dozens of empire characters.
We don't "hate" industrialists. We're the most eager, versatile and shameless moneygrubbers you can imagine, and we'll do whatever makes the best ISK. If it payed 1% better to make stuff in 0.0 than it does in hi-sec, we'd be doing that flat out.
We're not. It doesn't. You're wrong.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 19:30:00 -
[394] - Quote
I mean listen, your theory demands that every single 0.0 alliance is completely stupid and willingly sacrifices wealth and income because of some bizarre roleplaying thing you've basically made up.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 19:52:00 -
[395] - Quote
Malcanis wrote:I mean listen, your theory-The entire idea of this thread- demands that every single 0.0 alliance is completely stupid and willingly sacrifices wealth and income because of some bizarre roleplaying thing you've basically made up.
I saw flaw in Malcanis post, I fixed flaw in Malcanis post.
You're welcome. 
One glaring problem with these kinds of discussions is the fact that the people with the "blindlingly simple idea that will change everything" is that they aren't game developers and haven't learned the #1 harsh lesson that a game dev WILL learn sooner or later: People don't perform to script, what ever you make soeone will FIND a way to exploit, especially in a game like EVE.
I mean damn, if a few of us can, off the top of our heads, come up with ways to make the general idea of this thread not work in practice just puttering around on a forum what would happen IN GAME when "real" virtual things are at stake? Thousands upon thousands of real people would be sitting in front of keyboards devising new ways to put an end to ANY ability to resupply null sec beyond what they couldn't stop (ie small loads in T3 cloaky nullified ships...yet another thing 2004 didn't have). |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 19:58:00 -
[396] - Quote
baltec1 wrote:Sofia Wolf wrote:
I must say that is not entirely true.
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it. The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.
While that is likely true, or close to be true, IGÇÖll bet that even those few slots are mostly unused.
You see, if manufacturing slots were true current bottleneck of 0.0 industry they would all be constantly full and with long waiting periods. I'm looking right now at manufacturing slots in Provi and from what I can see it seems only about 10% of slots is actually utilised at this moment. And Provi is one of more industry friendly regions of 0.0.
True GÇ£bottleneckGÇ¥ of 0.0 industry is lack of manpower that is allowed to engage in 0.0 industry. Most 0.0 alliances focus excursively at pvp recruiting, and frankly with current mechanics, when everything can be imported form higsec at minimal cost of time and effort, there is no good reason for them to change this policy.
Sure those like you and Malcanis that say 0.0 could not manufacture all that they consume now are right. However eventually, when outposts get their upgrades and sufficient manufacturing slots this will no longer be the case. And then only way you will get anybody to actually use those slots is if you force change in 0.0 alliance recruitment practices.
So first step is exactly what CCP is doing now, that is giving 0.0 entities necessary infrastructure to engage in 0.0 industry. Next step, if CCP is serious about 0.0 industry, is actually forcing 0.0 alliances to use that infrastructure, by nerfing they ability to import **** form higsec. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:03:00 -
[397] - Quote
Sofia Wolf wrote:
While that is likely true, or close to be true, IGÇÖll bet that even those few slots are mostly unused.
They are state owned and in use at all times. |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 20:17:00 -
[398] - Quote
Malcanis wrote:
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members. ...
Good! So find yourself nice Caldari outputs for RnD, and minmatar outpost for mining/rating and bring your alts back to Initiative space. And don't give us GÇ£there are not enough slotsGÇ¥, IGÇÖm sure there is enough, especialy RnD slots given that now in high sec it takes months to get one free. Sansha forsaken/forgone hubs are better then most high sec missions so I donGÇÖt know why are you wasting your time in higsec. 0.0 is where the isk is. Bring your alts home. Get rich. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Jenn aSide
STK Scientific Initiative Mercenaries
1948
|
Posted - 2013.05.31 20:19:00 -
[399] - Quote
Sofia Wolf wrote:Malcanis wrote:
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members. ...
Good! So find yourself nice Caldari outputs for RnD, and minmatar outpost for mining/rating and bring your alts back to Initiative space. And don't give us GÇ£there are not enough slotsGÇ¥, IGÇÖm sure there is enough, especialy RnD slots given that now in high sec it takes months to get one free. Sansha forsaken/forgone hubs are better then most high sec missions so I donGÇÖt know why are you wasting your time in higsec. 0.0 is where the isk is. Bring your alts home. Get rich.
This post wins the "disconnected from reality" award. Well done. |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 20:21:00 -
[400] - Quote
baltec1 wrote:Sofia Wolf wrote:
While that is likely true, or close to be true, IGÇÖll bet that even those few slots are mostly unused.
They are state owned and in use at all times.
Space communism causes shortage of manufacturing slots. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 20:24:00 -
[401] - Quote
Jenn aSide wrote:Sofia Wolf wrote:Malcanis wrote:
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members. ...
Good! So find yourself nice Caldari outputs for RnD, and minmatar outpost for mining/rating and bring your alts back to Initiative space. And don't give us GÇ£there are not enough slotsGÇ¥, IGÇÖm sure there is enough, especialy RnD slots given that now in high sec it takes months to get one free. Sansha forsaken/forgone hubs are better then most high sec missions so I donGÇÖt know why are you wasting your time in higsec. 0.0 is where the isk is. Bring your alts home. Get rich. This post wins the "disconnected from reality" award. Well done.
Are you saying high sec pve is more profitable then 0.0 pve? I call bull on that. Only pve in high sec that is better then 0.0 is incursion, and they require group effort. For solo pve there is nothing in higsec that compares to 0.0. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

LittleTerror
Illuminated Foundation Trust
62
|
Posted - 2013.05.31 20:25:00 -
[402] - Quote
well you can attack supply lines with good intel, but you must do it with out a war declaration, so you just find their logistics and then it it was destroyers and yes its a major blow to any corp who thought they was immune. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:30:00 -
[403] - Quote
Sofia Wolf wrote:Space communism causes shortage of manufacturing slots. 
Shortage of manufacturing slots means they only get used for our most important needs. |

Gwenywell Shumuku
74
|
Posted - 2013.05.31 20:39:00 -
[404] - Quote
Sean Parisi wrote:
Link footage please. Interested to look at it to be honest.
https://www.youtube.com/watch?v=kt0-Dgk5EBw
nothing fancy, but you get the idea. |

Herzog Wolfhammer
Sigma Special Tactics Group
2821
|
Posted - 2013.05.31 20:42:00 -
[405] - Quote
baltec1 wrote:Sofia Wolf wrote:
I must say that is not entirely true.
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it. The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.
I'm watching this back and forth and I think you and Sofia are correct.
Why there is such a running disagreement at this point is a mystery to me.
Yes null needs more slots.
Yes the null corps need to augment their ranks and stop worrying about KD ratios.
More slots without more industrialists won't help. More industrialists without more slots won't help.
The solution is obvious: more slots and a change in attitude.
Why would that be so hard?
|

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 20:45:00 -
[406] - Quote
baltec1 wrote:Sofia Wolf wrote:Space communism causes shortage of manufacturing slots.  Shortage of manufacturing slots means they only get used for our most important needs.
Well CFC is better organised then most entries, so I probably should not be surprised they use their slots more efficiently. My guess they are mostly used to make capital ships and capital ship components. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:46:00 -
[407] - Quote
Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true. |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 20:47:00 -
[408] - Quote
Herzog Wolfhammer wrote:
I'm watching this back and forth and I think you and Sofia are correct.
Why there is such a running disagreement at this point is a mystery to me.
Yes null needs more slots.
Yes the null corps need to augment their ranks and stop worrying about KD ratios.
More slots without more industrialists won't help. More industrialists without more slots won't help.
The solution is obvious: more slots and a change in attitude.
Why would that be so hard?
qft Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1274
|
Posted - 2013.05.31 20:47:00 -
[409] - Quote
Sofia Wolf wrote:Jenn aSide wrote:Sofia Wolf wrote:Malcanis wrote:
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members. ...
Good! So find yourself nice Caldari outputs for RnD, and minmatar outpost for mining/rating and bring your alts back to Initiative space. And don't give us GÇ£there are not enough slotsGÇ¥, IGÇÖm sure there is enough, especialy RnD slots given that now in high sec it takes months to get one free. Sansha forsaken/forgone hubs are better then most high sec missions so I donGÇÖt know why are you wasting your time in higsec. 0.0 is where the isk is. Bring your alts home. Get rich. This post wins the "disconnected from reality" award. Well done. Are you saying high sec pve is more profitable then 0.0 pve? I call bull on that. Only pve in high sec that is better then 0.0 is incursion, and they require group effort. For solo pve there is nothing in higsec that compares to 0.0. If he wasn't saying it, I am.
First of all, discounting Incursions is intellectually dishonest. It's the most valuable form of highsec income, unaffiliated players can link up with running squads easily, it's on-demand, and there's effectively no scaling limit on players doing it. The other PVE I assume you'd be talking about is lvl 4 missions.
Compare to finding complexes in 0.0. They're not on demand, the value comes from loot drops which are not predictable, and the many sites require multiple people which then SPLIT the rewards instead of scale them up per player. Anomaly ratting in 0.0 is on-demand and soloable, but the ISK/hour is merely equivalent to highsec mission running. You are correct in stating that certain lvl4's are not as profitable as the best 0.0 anoms, but likewise there are some 0.0 anoms which are not as good as lvl4 missions. Best for best, they're about tied. And unlike missions, there are a fixed number of good sites per system whereas one agent can service an infinite number of players and there are stations with multiple agents allowing players to cherry pick missions.
Most of my life I've lived outside of 0.0, but I did once control 4 0.0 outpost systems in Providence (before the anom nerf). I know the answer to the which is better 0.0/highsec question because I've seen the corp tax records. I've seen them when our corp was blitzing anomalies and when we are blitzing Incursions/missions. There is no comparison. Highsec Incursions are insanely better than the best 0.0 PVE, and missions are nearly equivalent on pure ISK. While Loyalty Points are harder to quantify, both Incursions and missions give LP with their ISK rewards and anoms do not, so the discrepancy is even greater than it seems.
This is, of course, not factoring in the increased risk of ship loss or play interruption from being in 0.0 vulnerable to attack.
I don't know if anyone has previously taken the time to explain this to you. I don't think you're stupid, I just think there's gaps in your knowledge of the game. Hopefully I've clarified the mechanics. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 20:48:00 -
[410] - Quote
Sofia Wolf wrote:Malcanis wrote:
Our many many industrial, R&D, invention, mission etc etc alts are in highsec
That's the point. We already have the industrial skills tyvm; we don't need to specifically recruit them. It's just not worth applying them in the space we own. I'm pretty sure that VANIS at least has more NPC corp empire alts than actual official corp members. ...
Good! So find yourself nice Caldari outputs for RnD, and minmatar outpost for mining/rating and bring your alts back to Initiative space. And don't give us GÇ£there are not enough slotsGÇ¥, IGÇÖm sure there is enough, especialy RnD slots given that now in high sec it takes months to get one free. Sansha forsaken/forgone hubs are better then most high sec missions so I donGÇÖt know why are you wasting your time in higsec. 0.0 is where the isk is. Bring your alts home. Get rich.
Yeah that's an awesome idea, I can't think why we didn't think of it sooner. We'll move our BPOs out of those nasty invulnerable stations and risk moving them through 0.0 and keep them in lovely 0.0 outposts which we could lose at any time. Pure genius.
Say, would you like a space job? I think we need someone of your caliber to be our director of money to show us how it's done.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 20:51:00 -
[411] - Quote
baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true.
It's hard to argue against someone who uses stuff they invented out of thin air as evidence and sheer ignorance of the subject as a defence.
To adapt Pauli's famous comment: "She's not right. She's not even wrong".
The problem is so different to what she imagines it to be that you can't even discuss the issue with her because you have to accept fundamentally incorrect assumptions to even address her position.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 20:53:00 -
[412] - Quote
Debora Tsung wrote:Grimpak wrote:it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.
and every milimeter of that path has one hundred hungry lions waiting for you.
so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.
tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy. Aaaand, even more awesome!  EDIT: I can understand why alliances and their haulers like jump bridges, jump freighters, cynos etc. But i still believe they're used in a downright inflationary way, it would be cool if there was some kind of reason or mechanic that would justify such kind of convoys even if You have access to various kinds of jumping technologies.
"Inflationary"?
Go on then, please do tell us how JBs, JFs, etc devalue currency. I'm all ears.
1 Kings 12:11
|

Herzog Wolfhammer
Sigma Special Tactics Group
2821
|
Posted - 2013.05.31 22:15:00 -
[413] - Quote
baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true.
Well I would not say that there's hate involved but certainly there's a kind of mindset about things. Take the going to null concept being taken as "you are going to get OMGWTFPWNGANKED so don't even try it" notion. Not true in the vast majority of cases.
It's the prevailing mindset at work that null is for PVP and highsec is for production and trade (hence Jita). It may not be entirely correct, but the belief makes it true.
(existential moment incoming)
I see the CSM guy makes a point about the need not to put BPOs in vulnerable spots. Now, anybody can make an argument for or against that in any way they can see fit, but logically, who would put them anywhere BUT an invulnerable highsec station?
Think of this this way: you can stick your hand in boiling water for only a fraction of a second and not get burned, but there is not a lot of motivation to try it. It goes both ways too. You can make the argument that an industrialist who goes to nullsec will be wanted there and make a profit, but people do end up stranded out there and/or losing everything either from changes in SOV, changes in corp beyond their control (booted, disbanded while unsubbed, etc) or doing the wrong thing. It's a pot of boiling water and we can make the argument that people won't get burned if they do it a certain way, but there is still no desire to do it.
I think CCP should just throw it to the wind and put slots galore in nullsec. I don't think it will be the end of highsec production. Nullsec entities having a surplus of industrial output will still want to sell it in high sec, and others will come there to get what they need.
Some other means of motivating industrialists "out there" could also help. Still, nothing is going to stop some organizations from looking down on anybody who is not killing everything that moves but if industry becomes more popular in the hinterlands perhaps such organizations become extinct for economic reasons.
A good time will be had by all.
|

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 22:18:00 -
[414] - Quote
Alekseyev Karrde wrote: If he wasn't saying it, I am.
First of all, discounting Incursions is intellectually dishonest. It's the most valuable form of highsec income, unaffiliated players can link up with running squads easily, it's on-demand, and there's effectively no scaling limit on players doing it. The other PVE I assume you'd be talking about is lvl 4 missions.
Compare to finding complexes in 0.0. They're not on demand, the value comes from loot drops which are not predictable, and the many sites require multiple people which then SPLIT the rewards instead of scale them up per player. Anomaly ratting in 0.0 is on-demand and soloable, but the ISK/hour is merely equivalent to highsec mission running. You are correct in stating that certain lvl4's are not as profitable as the best 0.0 anoms, but likewise there are some 0.0 anoms which are not as good as lvl4 missions. Best for best, they're about tied. And unlike missions, there are a fixed number of good sites per system whereas one agent can service an infinite number of players and there are stations with multiple agents allowing players to cherry pick missions.
Most of my life I've lived outside of 0.0, but I did once control 4 0.0 outpost systems in Providence (before the anom nerf). I know the answer to the which is better 0.0/highsec question because I've seen the corp tax records. I've seen them when our corp was blitzing anomalies and when we are blitzing Incursions/missions. There is no comparison. Highsec Incursions are insanely better than the best 0.0 PVE, and missions are nearly equivalent on pure ISK. While Loyalty Points are harder to quantify, both Incursions and missions give LP with their ISK rewards and anoms do not, so the discrepancy is even greater than it seems.
This is, of course, not factoring in the increased risk of ship loss or play interruption from being in 0.0 vulnerable to attack.
I don't know if anyone has previously taken the time to explain this to you. I don't think you're stupid, I just think there's gaps in your knowledge of the game. Hopefully I've clarified the mechanics.
You are right about hig sec incursion, I was unjustifiably dismissive. If anyone want to complain about them giving better income then 0.0 I will keep quiet.
However my first hand experience with Snasha anoms, especially forsaken hubs, is that they are significantly superior to average lvl4 mission. In my shitfit t1 BSI get about 50% isk/h more on average in forsaken hubs then doing lvl 4 missions. That accounts for bounty, salvage and LP. Now it could be I just sucked at lvl 4 missions, but I myself have no intention of going back to high sec to do lvl 4 as long I have access to Provi, It is not worth my time. And this is not even accounting possibility of doing anoms in carriers. CCP itself stated doing anoms in carriers are biggest ISK printing machine in EVE ,and are easily turn around 100M/h or more. It goes without saying this is impossible with lvl 4 missions. Only problem with anoms is overcrowded systems with multiple people wanting to run them. If that is the case I coincide that lvl 4 missions could actually turn up better isk/time efficiency.
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Sofia Wolf
Ubuntu Inc. The Fourth District
217
|
Posted - 2013.05.31 22:22:00 -
[415] - Quote
Malcanis wrote:baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true. It's hard to argue against someone who uses stuff they invented out of thin air as evidence and sheer ignorance of the subject as a defence. To adapt Pauli's famous comment: "She's not right. She's not even wrong". The problem is so different to what she imagines it to be that you can't even discuss the issue with her because you have to accept fundamentally incorrect assumptions to even address her position.
You can go ad hominem all you want but this will not change the fact that improving number of 0.0 industrial slots alone will result in no significant increase of 0.0 industry. There are other obstacles to 0.0 industry preventing those slots to be fully used, and they will not go away regardless of how much some people want to ignore them.
Luckily who of us is right is easily empirically verified. This expansion CCP will significantly increase number of available 0.0. slots in stations, and IGÇÖm sure that with it they will have metrics established to measure success of this change. One of those should be number of slots used in 0.0 outposts. So Malcanis if before next expansion we get blog or just a dev statement indicating more then single percentage digit increase in actual 0.0 slot usage I will issue official statement of apology to you for challenging your authority as biggest forum warrior and goon whisperer. I will even not make a snide statement about you being too risk averse to bring BPO to 0.0 Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Stonecrusher Mortlock
University of Caille Gallente Federation
148
|
Posted - 2013.05.31 22:22:00 -
[416] - Quote
Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. |

Infinity Ziona
Cloakers
39
|
Posted - 2013.05.31 23:16:00 -
[417] - Quote
Stonecrusher Mortlock wrote:Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. QFT. Adapt or GTFO.
|

Falin Whalen
GoonWaffe Goonswarm Federation
349
|
Posted - 2013.06.01 00:07:00 -
[418] - Quote
Stonecrusher Mortlock wrote:Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. Lets let CCP Greyscale answer that.
CCP Greyscale wrote:GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 00:32:00 -
[419] - Quote
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  Proud enforcer of 420 BLAZE IT |

Falin Whalen
GoonWaffe Goonswarm Federation
349
|
Posted - 2013.06.01 01:18:00 -
[420] - Quote
James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.
Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Stonecrusher Mortlock
University of Caille Gallente Federation
148
|
Posted - 2013.06.01 01:20:00 -
[421] - Quote
Falin Whalen wrote:Stonecrusher Mortlock wrote:Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. Lets let CCP Greyscale answer that. CCP Greyscale wrote:GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
So, you wont quit eve like that CSM member says you would?
So, you would adapt, to these changes that only remove the safety net of instant safe cynos.
So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?
I'm simply stunned.
So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?
WHO would of ever though Null players where risk adverse! |

Falin Whalen
GoonWaffe Goonswarm Federation
349
|
Posted - 2013.06.01 01:31:00 -
[422] - Quote
Stonecrusher Mortlock wrote:So, you wont quit eve like that CSM member says you would?
So, you would adapt, to these changes that only remove the safety net of instant safe cynos.
So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?
I'm simply stunned.
So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?
WHO would of ever though Null players where risk adverse! No, we will find a way to do it, to spite all you haters.
CCP Greyscale wrote:GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Plus we will hate you in your perfectly unconqerable higsec industrial safe haven. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 01:36:00 -
[423] - Quote
Falin Whalen wrote:You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.
Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal. Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced. Checkmate atheist.  Proud enforcer of 420 BLAZE IT |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.06.01 02:27:00 -
[424] - Quote
James 420 wrote:Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal. Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced. Checkmate atheist.  same |

Alavaria Fera
GoonWaffe Goonswarm Federation
3593
|
Posted - 2013.06.01 03:26:00 -
[425] - Quote
Falin Whalen wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well. Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Never happening. I am a nullsec zealot. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1274
|
Posted - 2013.06.01 04:04:00 -
[426] - Quote
Alavaria Fera wrote:Falin Whalen wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well. Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Never happening. Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^ "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Cyrek Ohaya
Perkone Caldari State
9
|
Posted - 2013.06.01 04:26:00 -
[427] - Quote
Does Malconis know what the thread is about, mumbling about industry like its related, is he ********? I am so sorry. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 04:37:00 -
[428] - Quote
Alekseyev Karrde wrote:Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^ Sure, then they have to change how cyno and jf works because it'll be too easy to manufacture in null and then load everything to hs, I'll switch from afk cloaky ganking ratters to afk cloaky ganking freighters. What is made in hs by hs players stay in hs, what is made in hs by ns players go back to ns safely and you guys are complaining? Please.  Proud enforcer of 420 BLAZE IT |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 04:50:00 -
[429] - Quote
Alekseyev Karrde wrote:Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^
Not alone. Those who put the effort into running a POS should get some benefit over those who use NPC services. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 04:52:00 -
[430] - Quote
baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true.
You guys love industrialists! They produce such nice tears when you awox them! Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 05:10:00 -
[431] - Quote
Malcanis wrote:The actual solution is to correct the imbalance, not to "shoot the messenger" of logistics.
Easy logistics are just as much a part of "the problem" of invulnerable supply lines as lack of manufacturing capability in nullsec.
Adding mountains of manufacturing slots to outposts only goes a tiny way towards addressing the whole issue, which is that the way the game is designed at present it is far easier to bring supplies in from Jita than it is to produce stuff locally. The list of issues looks something like this:
- Ease of procuring materials (contrast to Apple building iPhone in China rather than USA)
- Ease of manufacturing (i.e.: NPC manufacturing slots are so cheap that they are practically free, POS manufacturing is expensive and tedious)
- Mineral compression (425mm railguns are 50m3 built out of 1500m3 of minerals)
- Jump freighters, Jump bridges (i.e.: very few opportunities to interdict supplies other than suicide ganking in Uedama/Jita)
- POS refineries suck, meaning mining outside an outpost system in null is painful
And even with all the issues addressed, nullseccers will still need to bring in supplies from elsewhere due to fuel requirements, T3 production requirements, T2 production requirements, and differences in supply.
At least addressing some of the issues by making POS manufacturing cheaper than NPC station manufacturing means that nullsec industrialists have the opportunity to improve manufacturing capacity at will without burning mountains of ISK.
Day 0 advice for new players: Day 0 Advice for New Players |

Sentamon
971
|
Posted - 2013.06.01 05:24:00 -
[432] - Quote
So null is still trying to turn nullsec into highsec.
I guess that's only natural when the same group of people control every single alliance in nullsec and there is nothing else to do there. ~ Professional Forum Alt -á~ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 05:32:00 -
[433] - Quote
baltec1 wrote:Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.
The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.
The greatest problem with null sec is the people in null sec.
My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.
I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
Day 0 advice for new players: Day 0 Advice for New Players |

Andski
GoonWaffe Goonswarm Federation
8098
|
Posted - 2013.06.01 06:39:00 -
[434] - Quote
James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).
yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8098
|
Posted - 2013.06.01 06:49:00 -
[435] - Quote
but hey keep telling us why CCP needs to nerf nullsec so that highsec miners don't feel that they can't compete with better players Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Infinity Ziona
Cloakers
39
|
Posted - 2013.06.01 07:50:00 -
[436] - Quote
Mara Rinn wrote:baltec1 wrote:Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners. The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum. The greatest problem with null sec is the people in null sec. Regardingthat last sentence - I think its also a problem with the people in CCP. Theres too much interaction between people in null and the developers. Too much gaming of the CSM by null sec players. To much personal involvement in the game by dev players. At its worst it spawned the T20 incident but its also likely to cause buffs such as invincible supply lines and lock onto cyno from Jita undock.
Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on. |

baltec1
Bat Country
6732
|
Posted - 2013.06.01 07:56:00 -
[437] - Quote
Mara Rinn wrote:
The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.
The greatest problem with null sec is the people in null sec.
My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.
I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
So you want to bin all station production slots and just have it happen in POS?
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.06.01 09:31:00 -
[438] - Quote
Mara Rinn wrote:
The greatest problem with null sec is the people in null sec.
So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?
OK that's made my job a tiny bit easier, since it means that you actually think things like a 30:1 slot disparity are less important than some huge generalisation about tens of thousands of people you don't even know. People like that should be treated like people who say "poor people are poor because they're lazy": laughed at when it doesn't matter, ignored when it does.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.06.01 09:42:00 -
[439] - Quote
Sofia Wolf wrote:Malcanis wrote:baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true. It's hard to argue against someone who uses stuff they invented out of thin air as evidence and sheer ignorance of the subject as a defence. To adapt Pauli's famous comment: "She's not right. She's not even wrong". The problem is so different to what she imagines it to be that you can't even discuss the issue with her because you have to accept fundamentally incorrect assumptions to even address her position. You can go ad hominem all you want
I don't need to, because you do such a good job of destroying your own credibility. For one thing, I know what an ad hominem argument is, and it's not, as you think, "Sofia is wrong because her argument is bad" (what I said). An ad hominem is "Sofia's argument is wrong because she is bad".
I'm sure you're a perfectly good person in your own right, and I'd be prepared to believe that you know more than me on quite a few subjects. But you're making the mistake of confusing your invented generalisation about people you don't know with you knowing about the subject being discussed. That doesn't make you wrong because you're a bad person, it just makes you wrong because you've built your position on the shifting sands of prejudice and ignorance, then complained when it's destroyed by the wind and tide of facts and logic.
Your bigotry against "nullseccers" is no more useful in a discussion about nullsec industry and force project than a Dominionist white supremacist's ideas would be in a discussion about development aid policy in Africa.
1 Kings 12:11
|

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 11:18:00 -
[440] - Quote
baltec1 wrote:So you want to bin all station production slots and just have it happen in POS? If POS's weren't such a hassle (set up, roles, fuel, who owns what, efficiency or lack of same... etc), I would support that. IF POS's were what "we want them to be", yeah. I'm not sure if I'd support allowing private POS's (f.e. NPC corp character POS's), since they could have a POS without being in fear of wardecs or anything, but I am sure it would mean more influx into corps and low-sec. It would also with one fell swoop remove any imbalance between HS and 0.0 (re: industry). Oh, and the POS revamp that would precede it? WH'ers would be dying from joy in the streets.
The two only issues I see are transition periods and newbie production. |

baltec1
Bat Country
6735
|
Posted - 2013.06.01 11:49:00 -
[441] - Quote
Alphea Abbra wrote: newbie production.
Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character.
They then have a good reason to get into player owned corps even if its just them in a one man corp. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:00:00 -
[442] - Quote
baltec1 wrote:So you want to bin all station production slots and just have it happen in POS?
Yup.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:07:00 -
[443] - Quote
baltec1 wrote:Alphea Abbra wrote: newbie production. Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character. They then have a good reason to get into player owned corps even if its just them in a one man corp.
That's my line of thinking. Have NPC lines that require an ISK input based on the rolling hand-wavey average blah blah blah of that race's fuel blocks, more than would be required to fuel the same type of activity line in a POS. Thus it will become too expensiveGÇá to keep all the NPC lines jammed full as a denial of service attack.
Perhaps with high enough taxes it wouldn't be necessary to remove any NPC lines.
But I really do want refineries to become activity lines with finite throughput and delayed output. The days of magic refineries that can smelt a Raven faster than anyone can even undock one must come to an end.
GÇá keeping in mind that one should never underestimate the quantity of ISK that players can bring under their control. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:16:00 -
[444] - Quote
Infinity Ziona wrote:Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on.
This is why you need to vote for people whose opinions you trust, and keep people like Malcanis and Ari Aras under careful watch. Make sure you voice your opinion when theirs disagrees. But be very sure that you know what your opinion is first, and ensure that your opinion holds water before taking it into battle against the null sec blocs opinions.
And remember that the major risk of arguing with an idiot is that they'll bring you down to their level, then beat you with experience. Day 0 advice for new players: Day 0 Advice for New Players |

Delen Ormand
Center for Advanced Studies Gallente Federation
116
|
Posted - 2013.06.01 13:16:00 -
[445] - Quote
Andski wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere
How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
|

Andski
GoonWaffe Goonswarm Federation
8101
|
Posted - 2013.06.01 13:21:00 -
[446] - Quote
Delen Ormand wrote:How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
please don't make real life comparisons if you want to be taken half seriously
it's not about the publicity the group gets it's about the publicity their activities create for the game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.06.01 13:34:00 -
[447] - Quote
Malcanis wrote:Mara Rinn wrote:The greatest problem with null sec is the people in null sec. So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?
"Grr! Nullseccers!" may be an over-simplification. Maybe what he/she is saying is that people like you make it difficult, if not impossible to play in null (or wherever YOU are) for certain other types of players (people like myself, for example).
Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.), condescending, entitled, overly-dramatic (cutting null sec's throat?), and stubborn, and I'm probably leaving out a few. That may sound like ad hominem, but it is also my own personal and at least semi-objective assessment of your personality. Contrast that with the typical miner or manufacturer's personality, and maybe it will start to become apparent why it is that you guys just can't get together and COoperate in null, where YOU hold all the cards.
Null has more sand than high sec, but if you act like a douche, we will take (and thus far have taken) our bucket and our shovel and play somewhere else. That's not a choice you get to make for us. And, it is funny how null players, despite having such disdain for "carebears", come with their tails tucked in their fairy freighters to sell/buy in Jita, but you sure don't see us making pilgrimages to anywhere in null to interact with any of you (except, maybe, to kill your ships). It's funny, because if you really thought you were such superior players, you wouldn't fear cutting the umbilical cord between yourself and "carebear"-land. In fact, you'd probably be eager to see it happen.
You may believe your own lies, but from my standpoint, it looks like this:
You are too lazy/greedy/risk averse to do industry in null. You don't want to have to fight for what you have. You want the best of both worlds. You don't want anyone else to have as much as you. You want to be in control. You want to believe you are the bestest, most important EVE player.
But, just ask yourself: Is it a good game mechanic for someone's ships/modules/materials to magically disappear on one side of the galaxy and magically reappear on the other side without any way for other players to stop that from happening? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 13:46:00 -
[448] - Quote
Mayhaw Morgan wrote:Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.)
Be careful of what words you use, the nullseccers are terribly concerned with ISK-efficiency of anything they do (because y'know, every million ISK they spend maintaining infrastructure is ISK they can't RMT and all, if you believe that kind of nonsense). The nullseccers don't want to know how to do industry in nullsec, they just want to know how to ruin hisec.
Then there is the incontestable fact that without NPC refineries, mining in nullsec is far less efficient than hisec.
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
14463
|
Posted - 2013.06.01 13:55:00 -
[449] - Quote
Mayhaw Morgan wrote:There is no factual, numerical data that says you CAN'T do industry in null efficiently. GǪaside from the mechanically enforced costs of doing so; the mechanically enforced limitations on doing it; the mechanically enforced risks in doing it. All of which are factual, numerical, and currently under dev review since it's been proven beyond the shadow of a doubt that it can't be done efficiently.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 14:04:00 -
[450] - Quote
Jenn aSide wrote:Arcelian wrote:Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? Hello http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
That picture was from 2011. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 14:10:00 -
[451] - Quote
Andski wrote: yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner
oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere
That's maybe because most nullsec players are just following fleets to spam f1 on primaries, it's easier to coordinate such docile players for those "events", average nullsec player is just a % of a blob this is not what I call interesting . Highsec has more interesting scamming, highsec has more interesting awoxing, highsec has more interesting market manipulation, etc. The fact that people outside of the game are more interested in events where "10000 ships are blowing" is perfectly normal, they have no idea what tidi is.  Null is not endgame, this is a sandbox game don't forget to say hi when you come to buy some goodies at jita. xoxoxox ^__^
Proud enforcer of 420 BLAZE IT |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 14:11:00 -
[452] - Quote
Stonecrusher Mortlock wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. I to can link a KB that lists a lot of freighter kills of NONE alliance logistics freighters and JF's, i do know there are pubbie tards getting killed in there shiny freighters, but there jumping there crap or some friends crap. Thos do not equal the supply's of these alliances. I clearly state ALLIANCE Level Logistic's and you give me a KB full of random no name alliance Line member's.
Edit : did i just have a CSM try and turn this thread into a whine thread about how highsec is so much better than null? NO, just no, you come into a thread about supply interdiction and whine about having to get supply's and suggest to make Null even less required to move things and easier to do? Your hole Whine would do nothing but make null sec full of instant docking mining fleets because, LOCAL.
Plenty of alliances use out of corp haulers on a daily basis. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Delen Ormand
Center for Advanced Studies Gallente Federation
116
|
Posted - 2013.06.01 14:13:00 -
[453] - Quote
Andski wrote:Delen Ormand wrote:How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
please don't make real life comparisons if you want to be taken half seriously it's not about the publicity the group gets it's about the publicity their activities create for the game
What, are you saying nothing in the game should be compared to real life? And that a player's 'worth' should be measured by the publicity they make for the game?
If so, those statements don't make a lot of sense.
|

Abrazzar
Vardaugas Family
1923
|
Posted - 2013.06.01 14:18:00 -
[454] - Quote
Put standings restrictions on science and industry lines. It's a soft nerf to the amount available as you can just go and get standings for the lines you need. Let's say:
1/2 still public 1/6th faction standing restricted (1/3rd each open at 2, 4 and 6) 1/3rd corporation standing restricted (1/3rd each open at 4, 6 and 8)
More special lines open when you get above 9.99  Sovereignty and Population New Mining Mechanics |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 14:25:00 -
[455] - Quote
Jenn aSide wrote:Tippia wrote:That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null GÇö specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.
This can't be said enough. It's ironic (in a double standard kind of way) that so many high sec peeps say "you can't make me go to null" while at the same time supporting a status quo where they benifit/profit from null players who would rather be in null but can't because Empire is so much more lucrative..
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =( "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6736
|
Posted - 2013.06.01 14:30:00 -
[456] - Quote
Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(
How?
Its a lack of industry slots thats stopping us and we have no ability to change it. |

Tippia
Sunshine and Lollipops
14468
|
Posted - 2013.06.01 14:36:00 -
[457] - Quote
Murk Paradox wrote:Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. GǪif by GÇ£nullsec denizensGÇ¥ you mean GÇ£mechanical restrictions outside of player controlGÇ¥, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.06.01 15:04:00 -
[458] - Quote
Tippia wrote:GǪaside from the mechanically enforced costs of doing so; the mechanically enforced limitations on doing it; the mechanically enforced risks in doing it. All of which are factual, numerical, and currently under dev review since it's been proven beyond the shadow of a doubt that it can't be done efficiently.
Rorqual. Your move.
Tippia wrote:Good news: there are ways for other players to stop that from happening. Even better news: the solution to that (non-)issue lies in fixing the underlying problem that makes such a mechanic a necessity.
Cool story, bro.
Tippia wrote:
1.For the first point, it has nothing to do with laziness, greed, or risk aversion GÇö it has to do with making intelligent choices.
2.There is no point in doing industry in null when you can do it in high and have it be better in every way.
3.why fight for something when there's no need to and when you can get it for free?
4.this whole movement to buff null industry is intended to increase the stuff to fight over
5.it would be downright stupid not to make use of mechanics that make industry effortless, free, and incontestable.
6.They already have the best of both worlds.
7.The last three points are just PvP, and complaining about those in a PvP game is pretty nonsensical. You'll soon discover that it's what pretty much everyone wantsGǪ
1.Your choice was to get on this forum and argue that your internet spaceship should not have to fly through internet space in this internet spaceship game. What do you know about intelligent choices?
2.That's what we're advocating changing. Are you caught up, yet?
3.That's what we're advocating changing. Are you caught up, yet?
4.How so?
5.That's what we're advocating changing. Are you caught up, yet?
6.That's what we're advocating changing. Are you caught up, yet, Tippia, my dear?
7.OK, but, wouldn't it be cool if, instead of PVPing by completely avoiding said PVP, we did that PVP by ummmmm . . . PVPing? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:05:00 -
[459] - Quote
baltec1 wrote:Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(
How? Its a lack of industry slots thats stopping us and we have no ability to change it.
You do so have the ability to change the number of industry slots in nullsec. It's just that POSes are too costly to set up when you have the easy option of just freighting stuff down from Jita. So you choose not to. The economic and social pressures guiding your decision are irrelevant when discussing whether or not nullsec has the ability to do industry.
The economic pressures include the cost of running POSes over using NPC manufacturing slots, the inefficiency of POS refineries, and the risk of losing the POS to enemies (but then that's what "farms and fields" is all about).
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country
6737
|
Posted - 2013.06.01 15:12:00 -
[460] - Quote
Mara Rinn wrote:baltec1 wrote:Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(
How? Its a lack of industry slots thats stopping us and we have no ability to change it. You do so have the ability to change the number of industry slots in nullsec. It's just that POSes are too costly to set up when you have the easy option of just freighting stuff down from Jita. So you choose not to. The economic and social pressures guiding your decision are irrelevant when discussing whether or not nullsec has the ability to do industry. The economic pressures include the cost of running POSes over using NPC manufacturing slots, the inefficiency of POS refineries, and the risk of losing the POS to enemies (but then that's what "farms and fields" is all about).
So the POS option isnt an option.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:20:00 -
[461] - Quote
Mayhaw Morgan wrote:Tippia wrote:4.this whole movement to buff null industry is intended to increase the stuff to fight over 4.How so?
At present it takes a large force to assault an outpost. If industry is moved to POSes through mechanisms which work equally for everyone (regardless of the space they work in), nullsec denizens will have the option of running industry in POSes GÇö industry which works just as well if not better than hisec, thanks to fuel consumption and manufacturing time bonuses from Planetary Conquest GÇö which provides targets for medium sized fleets to shoot at. They don't even need to blow stuff up, just getting a POS to reinforced will stall the industry taking place at that POS.
So in suggestions I have written up, the aim is to improve the lot of the nullsec industrialist, start choking off the too-easy logistics chain, and get things to the point where taking the risks of doing industry in nullsec is worthwhile in comparison to simply hauling stuff down from Jita. This means both buffing and nerfing null sec, but in ways that are fair and apply equally well to all space.
The short version of my plan is: improve POS industry (all the way from refining to manufacturing) so that it is not suicide-inducing, nerf NPC industry to the point that any sane person in hisec given the choice would do industry in a POS if at all possible (POSsible GǪ see what I did there?), and nerf mineral compression so that nullsec folks would prefer to tear their eyes out rather than haul the materials for supercapitals to nullsec from Jita. Because given the choice between running POSes and doing industry in nullsec versus hauling stuff down from Jita at a 30% penalty, many nullseccers would prefer to pay the 30% penalty.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:23:00 -
[462] - Quote
baltec1 wrote:So the POS option isnt an option.
Don't be silly. It is an option. You just don't choose it.
Day 0 advice for new players: Day 0 Advice for New Players |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 15:25:00 -
[463] - Quote
Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations?
If it's just a matter of isk as to why you "can't" use a pos to manufacture.... then why bother with highsec? Again it comes back to the JF/power projection element (that we drummed to death in that threadnaugh months ago).
It would also shift the sov map which is going to be shifted anyways come odyssey.
I'm all for buffing nullsec, we need it badly, but I do not think that what you are proposing is to buff null to compete with highsec, but you want highsec to be nerfed to nullsec's level.
When you beat a dog for shitting on your floor, it's only going to become mean for being hit.
The problem will still exist that nullsec denizens contribute to highsec ongoing success, and will continue to do so even if it is nerfed. Because highsec will not be less industrial than nullsec. Ever. More people reside in highsec than nullsec. JF and jump capabilities still exist, and will continue to be used.
The problem resides with nullsec and its' players, not highsec.
You witch hunt a bit too much on that topic.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Sir Marksalot
GoonWaffe Goonswarm Federation
496
|
Posted - 2013.06.01 15:27:00 -
[464] - Quote
Mara Rinn wrote:baltec1 wrote:So the POS option isnt an option. Don't be silly. It is an option. You just don't choose it.
I have the option to hit my ***** with a 5lb hammer.
I choose not to. |

Tippia
Sunshine and Lollipops
14470
|
Posted - 2013.06.01 15:28:00 -
[465] - Quote
Mara Rinn wrote:baltec1 wrote:So the POS option isnt an option. Don't be silly. It is an option. You just don't choose it. It's not an option because it doesn't nearly offer the efficiency of highsec NPC stations. And no, it's not just a matter of setup and runing costs, but of the actual industry part of the problem. If it was just a matter of cost, it could be counterbalanced by various discounts, but that's only a small part of the problem. Moreover, if POSes were an option, the use would simply move from highsec NPC stations to highsec POSes.
Short of making nullsec POSes (and only nullsec POSes) work exactly he same as outposts, they are not a solution. The problem is that doing so is meaningless: we already have that, they're called outposts, and they don't work. So fixing that part is a far better solution than replacing it with the exact same thing, only better.
Murk Paradox wrote:I'm all for buffing nullsec, we need it badly, but I do not think that what you are proposing is to buff null to compete with highsec, but you want highsec to be nerfed to nullsec's level. No. What we want is highsec to be nerfed so that there is a margin of efficiency within which low and null industry can be better. Until such a margin exists, no reasonable buffs to null will have any effect since it will always be worse doing your industry there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 15:33:00 -
[466] - Quote
Jenn aSide wrote:Adeh Gamalar wrote:[ That's not an argument for keeping easy logistics to high-sec, though. Quite the opposite. What you are identifying is a consequence of those easy logistics. I agree with you that it would be silly to build in null when it is so easy to build in high and ship it to null but what that tells us is that it is the easy logistics that are undermining the point of building in null. It doesn't tell us that null couldn't be self-sufficient if the pipeline was cut off. This is why I tell people to consider human nature. You are looking at the issue backwards. Changing the logistics doesn't make null industry any less crappy or risky. Nerf logistics and people can STILL wipe you null POS industry out, leaving you with only that which you can do in stations, which themselves are at least conquerable if not destroyable. End result is few to no people building stuff in null in any volume (as it is now) AND the industrialists in high sec have no way to access the null market that everyone is living off of now. Consequences of that could include less pvp in null as it becomes too expensive and what pvp is down is with less expensive ships. You'd literally through a giant monkey wrench into the EVE economy and have the exact opposite effect of what you want to. It just doesn't work. The currently too easy/safe logistics and power projection in EVE is (again) a necessary Evil that at least keeps the wheels of the economy churning (ie null sec pvp groups can at least still throw ships at each other). It CAN be changed, but the wrong changes to a delicate and complex system influence by human nature could mean absolute disaster.
Sounds like you're making it a choice then. Null can do what it says it wants to at the risk of combat and losing their assets while not having to JF and move back and forth worrying about highsec , OR they can have their JF capabilities and suffer highsec industry for their lack of risk and be lazy.
So it would seem logistics and highsec industry are indeed linked.
Yay power projection capabilities for being their "necessary evil". Sounds like highsec got meta'd into a necessary evil as a byproduct of being able to jump back and forth in a moment's notice.
But clearly it's not the JF's fault it can make those trips so easily. Surely not. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 15:34:00 -
[467] - Quote
Jenn aSide wrote:Gustaf Heleneto wrote: And the same was true BEFORE jump capable ships. But people STILL manufacture in high and shipped to null. Another obstacle for pos manufacturing is organizational. Roles are a mess and there really isn't a good way to allow people to manufacture in POSes without adding risk of corporate theft. Add to that the hassle of transporting materials from your home station to refine at the refinery 3 jumps away and then back to the POS for manufacturing, when a single station in high sec can do it all and more...on top of the fact that you have to keep it secure and refuel constantly. A large POS costs 400millons every month to fuel. You can manufacturer he same amount of stuff a large pos pumps out at a high sec station for line fees and jump fuel and you won't spend 400mil a month. It's just the smart choice right now. Less risk, less hassle, higher efficiency.
+1 The underlined is the clearest indication that jump capability didn't cause the problem. It did amplify it in ways, but it wasn't the cause. You don't cure a patient by treating his symptoms. I learned that from watching House (lol). The rest of this post illustrates the intertwined/entangled mess the situation is. Yea, it all sounds very easy to say "just nerf logistics/power projection and the problem is solved" but that's just not true, simple fixes don't fix complex problems. I know some people wish they could, but it just doesn't work that way.
This is true, but the first step to fixing a wound is to clean it first. Complex problems take 1 fix at a time. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:34:00 -
[468] - Quote
Tippia wrote:Moreover, if POSes were an option, the use would simply move from highsec NPC stations to highsec POSes.
You need to move the emphasis from "were" to the word that you skipped out between "an" and "option". By naming the beast you have power over it. Don't let it skulk around unnamed and unspoken.
So why don't outposts work for industry in nullsec?
Day 0 advice for new players: Day 0 Advice for New Players |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 15:36:00 -
[469] - Quote
Malcanis wrote:Adeh Gamalar wrote:Malcanis wrote:Adeh Gamalar wrote:Gustaf Heleneto wrote: "But 0.0ers can build the stuff they need!"
Not really. This might be interesting for you...Find out how many ships are destroyed in nullsec on a daily/weekly/monthly basis or whatever...Then look at the total manufacturing capabilities of nullsec and ask yourself if nullsec can be self-sustaining? It can't.
I hear this a lot but the conversation always seems to be about outpost build slots. A single large tower can spit out a huge number of ships every week and there are lots of moons in null. Why not just manufacture at a POS? Because using POS is (1) Horrible horrible horrible and that's not going to change any time soon (2) Expensive, and that's going to change to even more expensive soon (3) Even more risky than operating in a conquerable station If you want nullsec manufacturing to operate out of POS, then hi-sec manufacturing would have to be nerfed with atomic napalm to be balanced with it. I prefer a solution that is less punitive to either. 0.0 Outposts exist. Why shouldn't they be at least upgradeable to match the good hi-sec stations? Sure, upgrade the outposts - there is no good reason not to. But don't claim that null can't support itself when what you mean is that it actually can but nullsec players are just a little too lazy to deal with CCP's horrible POS mechanics. And let's face it, your points 2 and 3 are not very compelling. The risk is absolutely minimal unless you throw POSes up on the front lines of a conflict and the cost is entirely trivial if a POS is being used efficiently at its full capacity. It's a ridiculous 'solution'. OK I'll change the line to "Nullsec can't support itself with products that would have a TPC of less than 2 or 3 times what they cost in hi-sec". If you think it's likely that players - you know, the average grunts who don't have 10 personal R64s and a Titan collection - will stay in a nullsec where they're forced to buy battleship hulls at 600 mill a pop when their income is barely higher than it would be in hi-sec, then I'd be delighted to hear your explaination of why you think that is. Let's reverse the situation: suppose I take a proposal to CCP that all production and research slots be removed from NPC stations. After all, it's possible for people in empire to build what they need in POS, right? Would you call people objecting to the change "lazy" as well?
So, with the problems you outlined here... what IF a jump freighter was removed from the game? If you did not have the ability to move product so easily from highsec to null and back? Do you think logistics would still carry on, or do you think you would hear a larger roar for fixing manufacturing pos's?
In short, do you think it's a better platform to assault the problem of null, or to shift blame to highsec? Remove the ability for null to use highsec so easily and chances are, you will have a better footing to improve null. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:38:00 -
[470] - Quote
Murk Paradox wrote:This is true, but the first step to fixing a wound is to clean it first. Complex problems take 1 fix at a time.
And to stretch the analogy further, you don't start cleaning the wound until you've ensured that what caused the wound to the victim isn't going to wound you too!
Remember, everyone goes to Jita because everyone can go to Jita. Day 0 advice for new players: Day 0 Advice for New Players |

Sir Marksalot
GoonWaffe Goonswarm Federation
496
|
Posted - 2013.06.01 15:41:00 -
[471] - Quote
Mara Rinn wrote:Tippia wrote:Moreover, if POSes were an option, the use would simply move from highsec NPC stations to highsec POSes. You need to move the emphasis from "were" to the word that you skipped out between "an" and "option". By naming the beast you have power over it. Don't let it skulk around unnamed and unspoken. So why don't outposts work for industry in nullsec?
Inefficient refineries and a lack of slots. |

Tippia
Sunshine and Lollipops
14470
|
Posted - 2013.06.01 15:41:00 -
[472] - Quote
Murk Paradox wrote:But clearly it's not the JF's fault it can make those trips so easily. Surely not. Not really, no. JFs are a solution, not a problem.
Quote:This is true, but the first step to fixing a wound is to clean it first. Complex problems take 1 fix at a time. GǪand until the problem is fixed, the current solutions (such as JFs) need to remain in place.
Mara Rinn wrote:You need to move the emphasis from "were" to the word that you skipped out between "an" and "option". So no change to the sentence is needed then. Goodie.
Quote:So why don't outposts work for industry in nullsec? Availability, logistics, efficiency, cost, safety, protection, labour. In every category, NPC stations (especially in highsec) offer more for free. That's why the fix has two parts to it: one is to remove the free ride hghsec offers; the other is to offer a comparable ride in low/null at a discount compared to those new, higher costs of high. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Sir Marksalot
GoonWaffe Goonswarm Federation
496
|
Posted - 2013.06.01 15:43:00 -
[473] - Quote
Murk Paradox wrote:
So, with the problems you outlined here... what IF a jump freighter was removed from the game? If you did not have the ability to move product so easily from highsec to null and back? Do you think logistics would still carry on, or do you think you would hear a larger roar for fixing manufacturing pos's?
In short, do you think it's a better platform to assault the problem of null, or to shift blame to highsec? Remove the ability for null to use highsec so easily and chances are, you will have a better footing to improve null.
So, your solution to improve null is to make it an incredibly tedious pain in the ass to do anything there by removing JFs? |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.06.01 15:48:00 -
[474] - Quote
Murk Paradox wrote:So, with the problems you outlined here... what IF a jump freighter was removed from the game? If you did not have the ability to move product so easily from highsec to null and back? Do you think logistics would still carry on, or do you think you would hear a larger roar for fixing manufacturing pos's?
Most people would pack up and move to where most resources are easy to obtain.
I don't think the objective of this game is to be the group who can have the biggest HED/EC-/N-RAEL camp.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:48:00 -
[475] - Quote
Tippia wrote:Quote:So why don't outposts work for industry in nullsec? Availability, logistics, efficiency, cost, safety, protection, labour. In every category, NPC stations (especially in highsec) offer more for free. That's why the fix has two parts to it: one is to remove the free ride hghsec offers; the other is to offer a comparable ride in low/null at a discount compared to those new, higher costs of high.
So you don't believe that pushing hisec industry from NPC facilities to POSes would be a step towards the goal of making nullsec industry more viable?
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 15:50:00 -
[476] - Quote
Sir Marksalot wrote:So, your solution to improve null is to make it an incredibly tedious pain in the ass to do anything there by removing JFs?
As one facet of a possible strategy, making it an incredibly tedious pain to move anything anywhere will benefit everyone!
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
14470
|
Posted - 2013.06.01 15:52:00 -
[477] - Quote
Mara Rinn wrote:So you don't believe that pushing hisec industry from NPC facilities to POSes would be a step towards the goal of making nullsec industry more viable? No. Just more tedious and horrible for everyone unless POSes were like stations, in which case, why not just fix the stations?
Moving highsec industry to POSes would just mean that the (supposedly) nullsec industry is done in highsec POSes rather than highsec stations due to the numerous other benefits highsec industry has. No matter what other solution you choose, those benefits need to be compensated for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:01:00 -
[478] - Quote
Jenn aSide wrote:Adeh Gamalar wrote: Here's the thing - comparisons to highsec prices are meaningless in a context where null is a self-sufficient holistic system. So, why would a battleship hull cost 600mil if built in null? Certainly not due to the additional costs that come from operating a POS. I can't quite remember how many BS arrays one can have at a single large tower but if memory serves it is either three or four, each of which can pump out, what, seven? eight? battleships a day. Worst case, that's 21 BS per tower per day, or 630 per month. The cost of building at a POS is going to add less than 1mil to each of those hulls.
What about the "cost" of the thousands of actual human beings who have to sit at keyboards at times they don't want to to defend such POSes? What happens when that groups numbers dwindle to nothing because being FORCED to play a video game isn't fun? The pos gets killed and all that invested capital is gone with it. OR Build in high sec in perfect safety and very cheaply and move it to null with easy logistics. OR (if easy logistics gets nerfed) Just stay out of null sec, putter around in low sec or do FW, or say screw EVe altogether. Like I said, you don't consider actual human nature when posting your opinions. This is a video game and now on is going to do as you suggest, people are hard pressed to do inconvenient/dangerous/tedious things in real life, why would they do it in a video game?
WTF.
PLAY THIS GAME OR ELSE DAMMIT
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:03:00 -
[479] - Quote
Malcanis wrote:Adeh Gamalar wrote:Malcanis wrote:"Those guys flying the 10 DPS cruiser B should just fight harder. If they whine for CCP to make their cruiser have 295 DPS like Cruiser A, they're just being lazy because they don't want to deal with a 97% disadvantage. I can see why they''d want CCP to increase their damage by 2900% but the fact is that if enough of them got together and worked really hard they could spend 30 man hours to do something that a single guy flying Cruiser B could do in 1"
Convincing? Not really a useful representation of my claims so I'll pass on commenting on it. It still treats things as a competition between high and null where I'm suggesting that the two should have their economies effectively decoupled. So why should people living in 0.0 be the ones to have the inefficient and inadequate production capability? Surely it's the lazy people living in NPC space, who don't fight for the space, who don't pay for the stations, who dont have to import their high bulk low ends, who also get mission agents, R&D agents, CONCORD deterring aggression 24/7 for free... why should they also get production facilities that grossly overpower those available in 0.0 To put it another way: why should it take a hi sec player x hours of ISK making to pay for a batleship and 2x or 3x hours for a 0.0 player to do the same? Because that's what you're advocating, and you haven't even given a reason why this should be apart from "0.0 players are lazy for wanting the same potential as hi-sec". Why do you want 0.0 existence to be so gimped compared to hi-sec?
Because null is about player created things. Highsec is about it being handed to you.
So.... create. Go on. Get to it. Chop chop.
YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:10:00 -
[480] - Quote
Malcanis wrote:Adeh Gamalar wrote:
So, why would the hull price be higher? Mineral costs are what you're thinking of, I guess. But if the costs are going to be that much higher because the mins are mined in null then the income from mining in null will also rise proportionately, and won't stay the same as it is in high-sec...
Nullsec is shockingly deficient in low-end minerals. Obviously you're unaware of this, but even after the high-end ore buff planned in odyssey, there isn't going to be nearly enough trit and pyer and especially not enough mexallon in 0.0 anoms. Really I think you need to educate yourself on what the actual problems of 0.0 manufacturing are before you make any more suggestions about it.
People should loot their wrecks. I am able to get the minerals to build 1 BS and 5 cruisers from just looting BS sized wrecks, ignoring the cruiser and frig wrecks.
And I have dealing with wrecks.
Takes roughly.... oooohhh I think 5 belts worth for 1 maller's worth of minerals. So assume 10 bs wrecks for 1 cruiser.
Anyone, raise your hand if you rat in a carrier or do only sites to rat for isk? That's ALOT of minerals right there. Not a solution to be sure, but can definitely offset the cost of those t1 hull minerals that you NEED to import in... "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 17:25:00 -
[481] - Quote
Murk Paradox wrote:Because null is about player created things. Highsec is about it being handed to you.
So.... create. Go on. Get to it. Chop chop.
YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. If someone said that you are mentally deficient, I would trust it at this point. Normally I'm all for beating the dead horse to death, but in this instance it's a futile effort.
|

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:34:00 -
[482] - Quote
Malcanis wrote:Adeh Gamalar wrote:
There is a huge gap in your argument here. So far you haven't explained why it would cost three times as much to make a battleship in a pos in nullsec than it would to make it in a slot in a station. I have no idea why you would think this would be the case. It seems to be a purely made-up number.
There is the ISK overhead of buying and setting up a destructible POS in the first place There is the ISK and time overhead of maintaining it. There is the very high overhead of defending it. There is the actuarial cost of risking losing it - and in an EVE where 0.0 was filled with thousands of manufacturing POS, they WOULD be obvious targets, and it would be impossible to reliably defend them all. There is the ISK and actuarial (risk) overhead of ferrying materials to and finished products from the POS (In a station you can just list them straight onto the market) POS are capped at 75% refine efficiency, so you need to import bulk minerals from the nearest Minmatar station. And you just removed all bulk jump logistics, so it has to be done with haulers or freighters, making your operation extremely vulnerable. This adds on to your effective cost. 0.0 is cripplingly short of low end minerals, and 0.0 mining is more "expensive" than hi-sec mining because it's much easier for hostiles to disrupt it. POS operations are far easier for spies and saboteurs to disrupt than station operations. This again adds to the actuarial overhead. The political situation in 0.0 can change very rapidly. At any given time, you're no more than a coouple of strategic battles away from losing some or all of your space. This means at best, a massive amount of time tearing down your industrial POS (and moving them in slow vulnerable freighters), and at worst, you can simply lose everything. Again, this risk has to be factored into total production cost. Honestly, I think 2x is a lowball estimate.
Sounds like that would encourage alliances to pick their systems a bit more carefully then and not just have swathes of unused, worthless, space.
But hey, we all like structure grinds right? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Adamai
Naval Protection Corp
4
|
Posted - 2013.06.01 17:37:00 -
[483] - Quote
Jowen Datloran wrote:Meh, I never saw the introduction of jump drives as a benefit for the game in general. Sure it is of benefit of the individual player, but in total it reduces game play aspects for many just to make things more convenient for a few.
Though, I am still living in the hope that one day all low sec systems will have cynosural blockers.
jump drives came about by the very people who dominate nullsec, not todays nullsec boys but the boys back in 2004 and onwards, if you moan enough then change does happen.
they manufactured nullsec around alliances. its why only an alliance can own space. now back then the devs also played eve with the players, the direct result was the devs becoming the players them selves and instead of thinking balance and fairness their thoughts drifted to living in nullsec.. the result was capital ships and jump drives.
how can you possibly live 56 jumps from empire for a very very long duration of time when null sec markets are none existant with out having to travel 56 jumps..
the answer is!!!
jump drives and capitals..
its true. i would dream of living in null without my capital ship. it would be too tedious to have to run a 56 jump pipe just fit out a pvp thorax. it would force my hand and make me a permanent resident of empire space.
ive done the whole 56 jumps to fit a ****** ship out routine and i didnt like it.
thats the genral reason we have jump drive now and jump bridges so better get used to it as that will never ever change, |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:38:00 -
[484] - Quote
Malcanis wrote:Rebecha Pucontis wrote:Malcanis wrote:Rebecha Pucontis wrote: Right now importing is virtually risk free Then please explain all those dead Jump Freighters. You do realise that even if the JF pilot is in a NPC corp, that he's actually a 0.0 alt, right? I'm not saying there is zero risk, but just virtually zero risk. I think it would be difficult to be killed if you do everything correctly, so those pilots achieved quite a feat by managing to die. I would be interested in the circumstances of their deaths. OK so a jump freighter can't cyno directly into hi-sec. It has to jump into a lo-sec system and then use gates to get to Jita (or whichever other trade hub). After loading up at the trade hub, it might have to take a few hi-sec gates to get within cyno range of the lo-sec midpoint. From there it can jump into 0. Or depending on the route, it may be able to cyno directly from Jita. If the JF pilot is in a player corp, then they can obviously be wardecced, and you'd be appalled at how many JFs empire wardec corps harvest. Even if the pilot isn't in a player corp, JFs can still be suicide ganked relatively easily, and this is also surprisingly common. And remember: this is a 6.5 billion ISK hull, not to mention the value of the cargo, with no slots and no defences other than its hitpoints. It's slow and clumsy. If they were routinely killable in the way that, say, a 3 million ISK Iteron V is, then they'd be useless. If you have for example a 10% chance of losing your JF (let's say it's holding 3.5B worth of cargo, bringing the total loss to 10 billion ISK), then that makes the average cost of a trip to empire a billion ISK each way, plus whatever the fuel is. Obviously you're going to make pretty damb sure that your risk is a lot less than 10%. People don't fly JFs like they're T1 cruisers, nor is it a problem that they don't. In short: what makes you think they're "too safe". How safe would be "just right"?
So it would be prudent to mention to that JF pilot that maybe doing smaller trips through the non null areas using less appealing gank worthy ships might be better right? Plenty of guides about highsec freighting around for those that do not wish to RISK their 6bil holds.
It's not like that JF can't dock up in low or anything and just ferry out in smaller trips.
Oh wait, :effort:.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
14471
|
Posted - 2013.06.01 17:40:00 -
[485] - Quote
Murk Paradox wrote:YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. Too bad the game doesn't allow it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:41:00 -
[486] - Quote
Jenn aSide wrote:Adeh Gamalar wrote: Stop being so condescending.
He's not being condescending (yet lol), he's utterly destroying your argument. You're leaving so many variables out (on purpose it seems) that Malcanis could drive a Dread through the gaps. I mean seriopusly, you're demonstrating that you don't really know what you are talkign about (example "the minerals will cost the same"...minerals you can't get in null sec?). Malcanis is illustrating a point I've made several times in this thread: the shear incredible amount of changes needed to the game to make any of this nostalgic "attack the convoy! Ho!" crap would would probably involve so much dev time and game reworking that that it would probably be cheaper and faster for CCP to make a whole new game called "Space Convoy Attack" than do in any of the things people are suggesting. Things do need to change, but the need to change in a reasonable way and CCP need knowledgeable advice from players for that to happen. "Force null sec players to use crappy industry" is not reasonable advice. And, just to add, Malcanis sucks (there, now no one can accuse me of Malcanese Jock Riding  ) .
You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null.
Mind the gap! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:47:00 -
[487] - Quote
La Nariz wrote:Adeh Gamalar wrote:
I asked you to explain the discrepancy between building from a POS and building from a station slot in null. You can't add the cost of mining and logistics in null just to building from a POS. Those will be exactly the same for building from a station.
As to the rest, yes, there are some minor additional costs in terms of time and convenience but you are massively overstating them. Supercaps are built at POSes and the assembly arrays are certainly not moved with the kind of frequency you imply would be necessary. I think you also massively underestimate how much product a single POS can churn out when running at full efficiency. As I said in an earlier post, a single large tower can churn out something in excess of 600 battleships a month. When you get down to modules, weapons and rigs the numbers are simply enormous. The amount of equipment that can be turned by, say, forty or so towers set up in a couple of fortified systems is huge. And, of course, the costs associated with any individual tower will be divided across everything it produces each month.
Really, I don't see 2x as being anywhere near credible.
Hi I can explain this to you. Building from a POS is similar to shaving your face with a blunt shard of glass, incredibly painful and incredibly more expensive (medical bills) than doing it in a station, or in other words using a regular razor. To build in a POS you have to set it up, fuel it, defend it, and supply it with the build materials. That doesn't sound like much but, it really is. Setting up a POS can take hours. People can swoop in and murder your tower quickly with a small fleet of dreads so defending it can be miserable. Fueling it causes people to burn out as it is so tedious and boring we end up paying people to do it for us, GSOL is awesome. Supplying build materials is the most terrible part as sometimes it takes multiple freighter trips in non-highsec, that means no autopilot, you must be at the keyboard and there is a real chance of you getting killed. On top of that you have to manage the outputs which if not done correctly you lose your product. Whereas in a station you just plop it all in and use a slot. Supercaps are built in POS because they cannot be built in stations; if they could be built in stations then DBRB would have to put away his coat hangars. So because I don't expect you to understand or read any of that, the isk:effort:tedium:reward ratio is horribly horribly skewed towards building in stations for POS to be a viable alternative.
So based on that information you would rather nerf highsec stations, or would you clamor for changes to pos? Because the discussion here is slighting towards the former and I'm only on post #261 as you can see. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 17:50:00 -
[488] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds. The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable.
I don't think you've ever pvp'd in null, or lived in a null system you had to defend.
If you think only 1 bookmark is gonna cut it....
Hell, I have 15 if not more per system just to be ready to follow a FC's commands. Perches, safes, warp ins for all gates, belts, points of interests (pos/stations/etc)
That's not even counting the routes I use as home system or regular ratting areas. That's just staging areas.
Any JF only using 1 bm to lend himself to be dependable onto a warp in deserves to be dropped. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
14472
|
Posted - 2013.06.01 17:51:00 -
[489] - Quote
Murk Paradox wrote:You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null. GǪbut not in the quantities needed.
Quote:So based on that information you would rather nerf highsec stations, or would you clamor for changes to pos? GǪor a nerf to highsec stations to create a margin where other production methods could be better than they are, followed by a buff to outposts, and a revamp of POSes for some unrelated purpose.
I'll take the latter, please.
Quote:Because the discussion here is slighting towards the former Not really, no. You're just missing out on half of the actual suggestions and the reasons why they need to happen in conjunction with an overall rebalance effort. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 18:00:00 -
[490] - Quote
Tippia wrote:Murk Paradox wrote:You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null. GǪbut not in the quantities needed. Quote:So based on that information you would rather nerf highsec stations, or would you clamor for changes to pos? GǪor a nerf to highsec stations to create a margin where other production methods could be better than they are, followed by a buff to outposts, and a revamp of POSes for some unrelated purpose. I'll take the latter, please. Quote:Because the discussion here is slighting towards the former Not really, no. You're just missing out on half of the actual suggestions and the reasons why they need to happen in conjunction with an overall rebalance effort.
What you want, to manufacture locally for the nullsec wars/event whatever you call it (AHAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAH), or manufacture in null using superior industry and then unload everything in jita for the hs market using ungankable jf? Null should never be self-sufficient like wspace should never be self-sufficient, it's a bad design. Tho, I agree people should be able to do some local manufacturing, CCP is already buffing the null industry with the next patch so stop crying. By the way have fun mining ice in null, I'll be there with my mighty purifier.  Proud enforcer of 420 BLAZE IT |

Jenn aSide
STK Scientific Initiative Mercenaries
1951
|
Posted - 2013.06.01 18:33:00 -
[491] - Quote
Murk Paradox wrote:Jenn aSide wrote:Adeh Gamalar wrote: Stop being so condescending.
He's not being condescending (yet lol), he's utterly destroying your argument. You're leaving so many variables out (on purpose it seems) that Malcanis could drive a Dread through the gaps. I mean seriopusly, you're demonstrating that you don't really know what you are talkign about (example "the minerals will cost the same"...minerals you can't get in null sec?). Malcanis is illustrating a point I've made several times in this thread: the shear incredible amount of changes needed to the game to make any of this nostalgic "attack the convoy! Ho!" crap would would probably involve so much dev time and game reworking that that it would probably be cheaper and faster for CCP to make a whole new game called "Space Convoy Attack" than do in any of the things people are suggesting. Things do need to change, but the need to change in a reasonable way and CCP need knowledgeable advice from players for that to happen. "Force null sec players to use crappy industry" is not reasonable advice. And, just to add, Malcanis sucks (there, now no one can accuse me of Malcanese Jock Riding  ) . You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null. Mind the gap!
And to do that you have to shoot yourself in the foot.
Sure, you can make peoplesalvage sites OR you can do then quicky and efficently and make the REAL isk from the escalations (each completed anomaly represents 1 chance for escalation to the good stuff).
So there's the choice, make people do something that isn't fun (going back and salvaging sites or using a marauder and juggling guns, target painters and tractor/salvagers) OR do it right in less tedious but more profitable (and for some of us, fun) way and only have to worry about how you're going to get that mach/nightmare/bhaalgorn/etc BPC or deadspace mod back to empire for some mission runner to buy.
Some choice there. It's the same choice for explorers and anom farmers in null as it is for industrialists: the Chocie that invovles high sec is just faster and easier. Jump-ships help but even without jump-ships it would be easeir to stuff the loot into a cloaky/nullifed tech3 or transport and run it 30 jumps to Jita and use the isk there than it is to do what you suggest. |

baltec1
Bat Country
6740
|
Posted - 2013.06.01 18:37:00 -
[492] - Quote
James 420 wrote:What you want, to manufacture locally for the nullsec wars/event whatever you call it (AHAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAH), or manufacture in null using superior industry and then unload everything in jita for the hs market using ungankable jf? Null should never be self-sufficient like wspace should never be self-sufficient, it's a bad design. Tho, I agree people should be able to do some local manufacturing, CCP is already buffing the null industry with the next patch so stop crying. By the way have fun mining ice in null, I'll be there with my mighty purifier. 
CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.06.01 18:40:00 -
[493] - Quote
Mara Rinn wrote:At present it takes a large force to assault an outpost. If industry is moved to POSes through mechanisms which work equally for everyone (regardless of the space they work in), nullsec denizens will have the option of running industry in POSes GÇö industry which works just as well if not better than hisec, thanks to fuel consumption and manufacturing time bonuses from Planetary Conquest GÇö which provides targets for medium sized fleets to shoot at.
They already have the option to run industry out of a POS. What is at question is the "efficiency" at which they do it. They keep saying that it is not as efficient as high sec, but what no one seems to be taking into account is that null's ice and asteroids are the best in the game by a wide margin and they have the option of using a Rorqual to increase the efficiency of harvesting/mining. If you refine at a 30% handicap, but harvest/mine at a 50% bonus, then you actually end up with a 20% increase in potential output over someone producing in high sec.
The problem of security is where the overhead can get out of hand, but that's PVP. If they don't want to do PVP to pave the way for industry in the current model, I don't see why they are going to want to do PVP to pave the way for industry in ANY model. After all, it's much easier to attack miners than it is to defend miners, to attack haulers than it is to defend haulers. You say :
Mara Rinn wrote:Because given the choice between running POSes and doing industry in nullsec versus hauling stuff down from Jita at a 30% penalty, many nullseccers would prefer to pay the 30% penalty.
But, I think that number is an understatement. Let's not forget that many people would prefer to pay real out-of-game currency to not have to "carebear". It's just not why they play the game. And, if those people go live in null because they can "PVP" there unimpeded, they're not going to all of the sudden decide that they want to go mining.
For the industrial people that have chosen to do industry in null, there should definitely be bonuses to their activities, and there are, but there should also be drawbacks, and in the current model, there are. Namely, other players are free to interfere. "Buffing" null industry is a euphemism for "make null industry better than high sec industry". The problem is that it already is. The reason it may not seem that way is because for the most part, the people with the expertise to make use of null's superior industrial capacity don't live there. In large part, they live in high sec, and just sit back and wait for null players (or their alts) to deliver null sec to their front door. That is the system that PLAYERS have constructed. Fine.
What I and maybe some others in this thread are saying is not that null should work a certain way or that high sec players need to do x, y, and z or that low sec players need to be something that they're not, etc. What I am saying is that jumping from point A to point Z instantly and safely is not in the spirit of the game, as I understand it. It is not fair to allow a player in system A to move his stuff to system Z in a way that disallows the possibility of players in systems B-Y to affect him. Player interaction is the whole selling point of this game, as I understand it. (Please correct me if I'm wrong.) It's ironic that null players would complain about the "safety" of high sec in one thread and their inability to war dec NPC corp members in another, but here they are arguing that their moon goo and their tritanium should travel from A->M and M->S and S->Jita in near perfect safety, and that, somehow, the few seconds of session change immunity between undocking and jumping constitutes sufficient "risk" to their assets. |

Malcanis
Vanishing Point. The Initiative.
9792
|
Posted - 2013.06.01 18:41:00 -
[494] - Quote
Murk Paradox wrote:Malcanis wrote:Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds. The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable. I don't think you've ever pvp'd in null, or lived in a null system you had to defend. If you think only 1 bookmark is gonna cut it.... Hell, I have 15 if not more per system just to be ready to follow a FC's commands. Perches, safes, warp ins for all gates, belts, points of interests (pos/stations/etc) That's not even counting the routes I use as home system or regular ratting areas. That's just staging areas. Any JF only using 1 bm to lend himself to be dependable onto a warp in deserves to be dropped.
And yet the "invulnerable" "immune" JFs keep dying....
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
14474
|
Posted - 2013.06.01 18:44:00 -
[495] - Quote
James 420 wrote:What you want, to manufacture locally for the nullsec wars/event whatever you call it, or manufacture in null using superior industry and then unload everything in jita for the hs market using ungankable jf? Yes. Well, aside from the whole GÇ£ungankable JFGÇ¥ part, which obviously won't happen no matter how many highsec players beg for it.
Quote:Null should never be self-sufficient like wspace should never be self-sufficient, it's a bad design. GǪwhich is why the design goal is 99% self-sufficiency by volume for industry.
Quote:Tho, I agree people should be able to do some local manufacturing, CCP is already buffing the null industry with the next patch GǪto such a minute extent and in such a limited area that it's mainly a symbolic gesture rather than something that will actually fix the problem. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 18:58:00 -
[496] - Quote
baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient.
[citation needed]
Tippia wrote:Yes. Well, aside from the whole GÇ£ungankable JFGÇ¥ part, which obviously won't happen no matter how many highsec players beg for it.
GǪwhich is why the design goal is 99% self-sufficiency by volume for industry.
GǪto such a minute extent and in such a limited area that it's mainly a symbolic gesture rather than something that will actually fix the problem. Risk averse superior industry seems like a good idea, using your logic CCP should give JF for HS too. 99% is not fine.
Malcanis wrote:
And yet the "invulnerable" "immune" JFs keep dying....
Well, if they keep dying I see no reason to not have them in hs I'm sending a mail to CCP they might add them for odyssey. Proud enforcer of 420 BLAZE IT |

baltec1
Bat Country
6740
|
Posted - 2013.06.01 19:02:00 -
[497] - Quote
James 420 wrote:baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. [citation needed]
CCPs white board. |

Stonecrusher Mortlock
University of Caille Gallente Federation
149
|
Posted - 2013.06.01 19:04:00 -
[498] - Quote
Tippia wrote:Mara Rinn wrote:baltec1 wrote:So the POS option isnt an option. Don't be silly. It is an option. You just don't choose it. It's not an option because it doesn't nearly offer the efficiency of highsec NPC stations. And no, it's not just a matter of setup and runing costs, but of the actual industry part of the problem. If it was just a matter of cost, it could be counterbalanced by various discounts, but that's only a small part of the problem. Moreover, if POSes were an option, the use would simply move from highsec NPC stations to highsec POSes. Short of making nullsec POSes (and only nullsec POSes) work exactly he same as outposts, they are not a solution. The problem is that doing so is meaningless: we already have that, they're called outposts, and they don't work. So fixing that part is a far better solution than replacing it with the exact same thing, only better. Murk Paradox wrote:I'm all for buffing nullsec, we need it badly, but I do not think that what you are proposing is to buff null to compete with highsec, but you want highsec to be nerfed to nullsec's level. No. What we want is highsec to be nerfed so that there is a margin of efficiency within which low and null industry can be better. Until such a margin exists, no reasonable buffs to null will have any effect since it will always be worse doing your industry there.
Why dose null have to be " the efficiency of highsec NPC stations"? Why do they have to be as good or better than high sec before you start using them?
Why cant we buff NULL industry but not better than highsec, and at the same time nurf the ability to move the easy built stuff in high sec to null. To the point its equal to do it ether way.
so now you have the option's, Do i
A. Buy in highsec and ship it down.
B. Build my own in Null.
C. Shoot the guy moving it down and take his. |

Jenn aSide
STK Scientific Initiative Mercenaries
1951
|
Posted - 2013.06.01 19:05:00 -
[499] - Quote
James 420 wrote:baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. [citation needed]
Trasnlation: I haven't even bother to read the thread that I am posting in. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:08:00 -
[500] - Quote
baltec1 wrote:James 420 wrote:baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. [citation needed] CCPs white board. Wow a whiteboard from 2011, thanks bud I'm sure most of this is implemented/haven't changed. Also it's 99% by volume, which I agree with like I said, the problem is manufacturing from null to hs using ungankable jf to make profit in jita. Null should have a 99% volume local production Proud enforcer of 420 BLAZE IT |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:12:00 -
[501] - Quote
Trasnlation: I'm not the only one having problem with reading comprehension it seems, thanks for posting a 2011 whiteboard it's cute and relevant.  Proud enforcer of 420 BLAZE IT |

Firnas
The Nintendo Generation
14
|
Posted - 2013.06.01 19:12:00 -
[502] - Quote
I've been hearing people say "PvP is stagnant and boring right now" for almost a decade.
The real situation is that there are people who play who are stagnant and boring.
Be imaginative. Apply effort. Think through problems.
Then you kit up, fleet up, and go smash people and Bob's your uncle. |

Bolow Santosi
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.06.01 19:13:00 -
[503] - Quote
Stonecrusher Mortlock wrote: Why dose null have to be " the efficiency of highsec NPC stations"? Why do they have to be as good or better than high sec before you start using them?
Why cant we buff NULL industry but not better than highsec, and at the same time nurf the ability to move the easy built stuff in high sec to null. To the point its equal to do it ether way.
so now you have the option's, Do i
A. Buy in highsec and ship it down.
B. Build my own in Null.
C. Shoot the guy moving it down and take his.
Because until Nullsec is as good as or better at producing its needs it will always be more efficient to ship everything to highsec, produce it there and ship it out. Path of least resistance and all that.
|

baltec1
Bat Country
6741
|
Posted - 2013.06.01 19:18:00 -
[504] - Quote
James 420 wrote: Wow a whiteboard from 2011
Thats still the plan.
James 420 wrote: ungankable jf
If JF are ungankable, then why are three of the top 5 kills for this month so far JF? |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:18:00 -
[505] - Quote
Firnas wrote:I've been hearing people say "PvP is stagnant and boring right now" for almost a decade.
The real situation is that there are people who play who are stagnant and boring.
Be imaginative. Apply effort. Think through problems.
Then you kit up, fleet up, and go smash people and Bob's your uncle. Not really, people are/have been stockpiling resources and they continue to do so, staling forever. It's impossible to kick most big alliances they have so much resources that people get bored of wars way before having stock issues. Mark my words, situation will be the same in 5 years just look at who get elected for csm. It's like people want this game to be boring and risk averse in null.  Proud enforcer of 420 BLAZE IT |

Benny Ohu
Chaotic Tranquility Casoff
1116
|
Posted - 2013.06.01 19:18:00 -
[506] - Quote
James 420 wrote:Trasnlation: I'm not the only one having problem with reading comprehension it seems, thanks for posting a 2011 whiteboard it's cute and relevant.  I agree. It is relevant. |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 19:21:00 -
[507] - Quote
James 420 wrote:Not really, people are/have been stockpiling resources and they continue to do so, staling forever. It's impossible to kick most big alliances they have so much resources that people get bored of wars way before having stock issues. Mark my words, situation will be the same in 5 years just look at who get elected for csm. It's like people want this game to be boring and risk averse in null.  Hey, psst, hey, you, yeah, your tinfoil is showing! Quick, before anyone else notices! |

Tippia
Sunshine and Lollipops
14474
|
Posted - 2013.06.01 19:21:00 -
[508] - Quote
James 420 wrote:Risk averse superior industry seems like a good idea It's not. It's what has caused this massive imbalance, and it needs to go. Industry must become a valid and viable target for corporations and alliances to go after.
Quote:using your logic CCP should give JF for HS too. They already have them, and they don't even need them. And no, that's your logic (whatever it is), not mine.
Why not?
Stonecrusher Mortlock wrote:Why dose null have to be " the efficiency of highsec NPC stations"? Why do they have to be as good or better than high sec before you start using them? Because otherwise they go ununsed and large swaths of game content is rendered meaningless. From a general design standpoint, it also makes no sense that the NPC-run areas offer more player freedom than the player-run ones, or that the area put into the game for the purpose of building empires doesn't let you construct the very cornerstone of such an empire GÇö a proper, good old-fashioned military-industrial complex.
Quote:Why cant we buff NULL industry but not better than highsec, and at the same time nurf the ability to move the easy built stuff in high sec to null. Because there is no way to buff null to be better than highsec due to the inherent advantages that highsec provides, unless you give null industry such discounts on materials and costs that you've created a legal duping mechanism (at which point you've just broken the economy, which is particularly bad in a game where the economy is the engine that keeps the whole thing running).
You can't buff something to be better than free and (effectively) infinite. Instead, you have to remove the free-ness and infinte availability so that there is a level that you can actually be better than. Sure, there are some thing about highsec industry that can't be removed GÇö station content access, for instance GÇö but that just means that the other areas need to be adjusted even more so that there is a cost-benefit analysis to be had where you weigh the value of one aspect against the costs associated with gaining that particular advantage. In short, buffing cannot get us to GÇ£the point its equal to do it ether wayGÇ¥ without breaking the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Stonecrusher Mortlock
University of Caille Gallente Federation
150
|
Posted - 2013.06.01 19:22:00 -
[509] - Quote
Stonecrusher Mortlock wrote:
Why dose null have to be " the efficiency of highsec NPC stations"? Why do they have to be as good or better than high sec before you start using them?
Why cant we buff NULL industry but not better than highsec, and at the same time nurf the ability to move the easy built stuff in high sec to null. To the point its equal to do it ether way.
so now you have the option's, Do i
A. Buy in highsec and ship it down.
B. Build my own in Null.
C. Shoot the guy moving it down and take his.
Even adding more to this, right now you only have the option JUMP IT DOWN. To easy to do.
If you buff Null to the point they can do everything them self in there stations that it takes SC gangs to grind. < Must all ready be a big alliance to have any effect.
You have to change both or you end up with another problem.
Doing Only one or the other and you still don't give medium and small groups any thing to do.
So, by changing the way you move supply's from high sec, not over buffing Null industry/Fixing POS's. You get more PvP action, things for med/small groups, farms and feilds, a feeling of home.
I see many gains for no true loss, yes there's change's but truly no loss. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:25:00 -
[510] - Quote
baltec1 wrote:James 420 wrote: Wow a whiteboard from 2011
Thats still the plan. James 420 wrote: ungankable jf
If JF are ungankable, the why are three of the top 5 kills for this month so far JF?
Ahahaha, "still the plan" [citation needed] also more 90% of that whiteboard is not implemented yet or completely different so what's your point? 1 out of 200 jf is getting killed I bet they are the smartest jf pilots, also gee I wonder where they get killed and by who (I'm sure they are in npc corps and getting killed in null, oh wait).
Proud enforcer of 420 BLAZE IT |

Benny Ohu
Chaotic Tranquility Casoff
1116
|
Posted - 2013.06.01 19:27:00 -
[511] - Quote
if i recall correctly, 2011 was only two years ago |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:28:00 -
[512] - Quote
Benny Ohu wrote:if i recall correctly, 2011 was only two years ago I bet you are a director of your alliance. Proud enforcer of 420 BLAZE IT |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
235
|
Posted - 2013.06.01 19:28:00 -
[513] - Quote
Gwenywell Shumuku wrote:Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.
Then ppl started to use Titans to bridge freighters (lol), the less rich used carriers (at least still having to cross high/lowsec) and later use cyno-bridge networks (the end of 0.0 logistics) and then jump-freighters (beating the already dead horse again eliminating even the highsec/lowsec jump).
In the modern age of cheap and fast alpha ships, you could never effectively defend a convoy, it takes about a dozen tornadoes to alpha a freighter and you cant defend really defend against alpha ships, they warp onto grid 60km or so from the freighter and the freighter dies instantly. Also you only need a webbing alt and said freighters can warp nearly instantly. You would also never be able to keep a modern nullsec empire supplied with freighter convoys, the jump freighter is a necessity for modern nullsec.
Odyssey will probably shift this balance a bit, Battleship production will likely shift to local builders and use locally sourced minerals. As nullsec alliances may end up with surplus ice from the ice mining changes they may end up shipping ice products back to highsec to sell to highsec dwellers.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
150
|
Posted - 2013.06.01 19:31:00 -
[514] - Quote
Why CAN'T that change work?
If it was JUST has hard to ship it to null, as it was to just build it in null, Why would you not do it in null?
You would have the option to do ether.
you lose nothing, you gain the ability to DO null industry or still ship it in.
If you choose to ship it in you have the risk of it getting attacked.
If you choose to build it in null it has the same risk of getting attacked.
Why would you choose to do one of the other? |

Stonecrusher Mortlock
University of Caille Gallente Federation
150
|
Posted - 2013.06.01 19:34:00 -
[515] - Quote
Theodoric Darkwind wrote:
In the modern age of cheap and fast alpha ships, you could never effectively defend a convoy, it takes about a dozen tornadoes to alpha a freighter and you cant defend really defend against alpha ships, they warp onto grid 60km or so from the freighter and the freighter dies instantly. Also you only need a webbing alt and said freighters can warp nearly instantly. You would also never be able to keep a modern nullsec empire supplied with freighter convoys, the jump freighter is a necessity for modern nullsec.
Odyssey will probably shift this balance a bit, Battleship production will likely shift to local builders and use locally sourced minerals. As nullsec alliances may end up with surplus ice from the ice mining changes they may end up shipping ice products back to highsec to sell to highsec dwellers.
Something needs to be done about the ability to alpha anything, THAT's a problem that needs fixed as well, but its hard to get people to admit it, and its even hard to get people to find a good way to fix it, CCP added a item that works towards that but failed to seed it properly, or make it effective enough. |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 19:36:00 -
[516] - Quote
Stonecrusher Mortlock wrote:
Why CAN'T that change work?
If it was JUST has hard to ship it to null, as it was to just build it in null, Why would you not do it in null?
You would have the option to do ether.
you lose nothing, you gain the ability to DO null industry or still ship it in.
If you choose to ship it in you have the risk of it getting attacked.
If you choose to build it in null it has the same risk of getting attacked.
Why would you choose to do one of the other?
For that to be an actual question, HS industry would have to be worse than today, and 0.0 industry would have to be better. Or, of course, something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS. I freely acknowledge that, if you make something so suicide-inducing that it makes people stop it or quit the game, everything that is not that is by comparison better. Not better by default, but better by comparison. I would think CCP wants a game with active customers, though, so that's not an option. Any other questions? |

baltec1
Bat Country
6743
|
Posted - 2013.06.01 19:36:00 -
[517] - Quote
James 420 wrote:
so what's your point?
CCP want null to be 99% self sufficient.
James 420 wrote:1 out of 200 jf is getting killed I bet they are the smartest jf pilots
Last month more JF died than freighters. Around 45% of these deaths were in lowsec/0.0.
Not exactly invincible are they? |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 19:39:00 -
[518] - Quote
Stonecrusher Mortlock wrote:Something needs to be done about the ability to alpha anything, THAT's a problem that needs fixed as well, but its hard to get people to admit it, and its even hard to get people to find a good way to fix it, CCP added a item that works towards that but failed to seed it properly, or make it effective enough. Something needs to be done about the ability to gather 50 people in DPS ships. THAT's a problem that needs fixed as well... Something needs to be done about the ability to gather 50 people in a corporation. THAT's a problem that needs to be fixed as well... Something needs to be done about the ability to fleet up 50 miners for boosts. THAT's a problem that needs to be fixed as well... Something needs to be done about the ability to talk with other people in local. THAT's a problem that needs to be fixed as well...
Why do you want to nerf multiplayer in a multiplayer game?
|

Stonecrusher Mortlock
University of Caille Gallente Federation
150
|
Posted - 2013.06.01 19:39:00 -
[519] - Quote
Alphea Abbra wrote:Stonecrusher Mortlock wrote:
Why CAN'T that change work?
If it was JUST has hard to ship it to null, as it was to just build it in null, Why would you not do it in null?
You would have the option to do ether.
you lose nothing, you gain the ability to DO null industry or still ship it in.
If you choose to ship it in you have the risk of it getting attacked.
If you choose to build it in null it has the same risk of getting attacked.
Why would you choose to do one of the other?
For that to be an actual question, HS industry would have to be worse than today, and 0.0 industry would have to be better. Or, of course, something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS. I freely acknowledge that, if you make something so suicide-inducing that it makes people stop it or quit the game, everything that is not that is by comparison better. Not better by default, but better by comparison. I would think CCP wants a game with active customers, though, so that's not an option. Any other questions?
Stonecrusher Mortlock wrote:Let me get this right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you.
|

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:44:00 -
[520] - Quote
baltec1 wrote:
CCP want null to be 99% self sufficient.
Last month more JF died than freighters. Around 45% of these deaths were in lowsec/0.0.
Not exactly invincible are they?
Learn to read, CCP want null to be 99% self sufficient in volume. After checking the first eve kill pages for last month you are obviously pulling that 45% number out of your ass, they are more like 10% and none of them are in npc corp, also most of them are getting reimbursed. Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14475
|
Posted - 2013.06.01 19:44:00 -
[521] - Quote
James 420 wrote:Ahahaha, "still the plan" [citation needed] also more 90% of that whiteboard is not implemented yet or completely different so what's your point? The point is that null being 99% independent by industry volume is still the design goal, and that the 5+ years that plan is meant to cover isn't even half-over.
Stonecrusher Mortlock wrote:Why CAN'T that change work? Because in spite of evidence to the contrary, players tend to play smart. If you can get something for free and with no effort, you're not going to work hard and pay a lot for it.
Quote:If it was JUST has hard to ship it to null, as it was to just build it in null, Why would you not do it in null? Sure, but that's just it: the whole point is that it can't be as hard to build a ship in highsec and then import it as it is to just build it in null unless we turn all of highsec into nullsec. Highsec (and NPC stations) comes with some inherent benefits that can't be buffed past because they sit on either the 0 or the infinite end of the spectrum GÇö you can't buff costs to be less than 0; you can't buff availability to be greater than infinite.
This means that highsec must in and of itself balance its benefits against its costs GÇö some things will inherently be better than null because that's just how highsec works, but to counterbalance that, some thing must be much at least as much worse than what null has to offer, otherwise (as we have right now) highsec will just straight up be better in every way. Solely buffing null will, at best, only create parity in certain areas, but not all, which means that there is still no reason to use those buffed null services.
Right now, there is no choice. Simply buffing null still leaves us with no choice unless we utterly break to game in order to provide GÇ£less than 0GÇ¥ and GÇ£more than infiniteGÇ¥ options for the null industrialists. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 19:49:00 -
[522] - Quote
Stonecrusher Mortlock wrote:Alphea Abbra wrote:Stonecrusher Mortlock wrote:
Why CAN'T that change work?
If it was JUST has hard to ship it to null, as it was to just build it in null, Why would you not do it in null?
You would have the option to do ether.
you lose nothing, you gain the ability to DO null industry or still ship it in.
If you choose to ship it in you have the risk of it getting attacked.
If you choose to build it in null it has the same risk of getting attacked.
Why would you choose to do one of the other?
For that to be an actual question, HS industry would have to be worse than today, and 0.0 industry would have to be better. Or, of course, something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS. I freely acknowledge that, if you make something so suicide-inducing that it makes people stop it or quit the game, everything that is not that is by comparison better. Not better by default, but better by comparison. I would think CCP wants a game with active customers, though, so that's not an option. Any other questions? Stonecrusher Mortlock wrote:Let me get this right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. Your quote failed to respond to my response.  Furthermore, even if you mistook your response as applicable to my response, do you think CCP would want that? Check this out: http://evemaps.dotlan.net/alliance/memberCount It's a list of alliances in EVE, sorted by members, and try to see how many of the top20 alliances do not have 0.0 sov. Now, imagine the face of any CCP employee if those accounts unsubbed. ALONE FOR THAT REASON is your argument terrible and dysfunctional. You also, as said, failed to address anything from my first post. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:50:00 -
[523] - Quote
Tippia wrote:James 420 wrote:Ahahaha, "still the plan" [citation needed] also more 90% of that whiteboard is not implemented yet or completely different so what's your point? The point is that null being 99% independent by industry volume is still the design goal, and that the 5+ years that plan is meant to cover isn't even half-over. Like I said 3 times now, I agree with 99% VOLUME. Shall we look at the other points of the whiteboard like : - Moving large volume should be a group effort - Weak spot for big groups - Bigger ships/fleet travel slower Oh boy I can wait for this.  Proud enforcer of 420 BLAZE IT |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
691
|
Posted - 2013.06.01 19:50:00 -
[524] - Quote
Four measly days and already 20+ pages .. logistics and null viability must truly have developed into more than a pet peeve for folks around here. About bloody time!
Malcanis wrote:No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required. ... Never had a problem finding an open line in high-sec which leads me to believe that most of those slots are unused for most the time (perhaps with hubs +1 jump being the exceptions).
So ask CCP to launch a spider (or intern, whichever is faster) to determined how many slots are idling most of the time, remove them from high-sec and distribute them primarily in null-sec with a smattering in low-sec.
Need for and extent of changes will depend a lot on what sovereignty ends up looking like. If 'patrolling ones space requirement' remains a topic for delusional minds such as mine and holding ones claim can be done by blotting out the suns every so often then you will need to either accept the broken cyno trains or make null able to compete with high/low in sheer volume.
The sov war (ie. CCP vs. Eve debate) will be bloody, protracted and ugly in the extreme .. should be the greatest spectacle since the crucifiction of that guy from the middle-east who somehow had Norse genes (blond, blue eyes )! |

baltec1
Bat Country
6743
|
Posted - 2013.06.01 19:52:00 -
[525] - Quote
James 420 wrote: Learn to read, CCP want null to be 99% self sufficient in volume. After checking the first eve kill pages for last month you are obviously pulling that 45% number out of your ass, they are more like 10% and none of them are in npc corp, also most of them are getting reimbursed.
Page one =
24 JF,14 of which were in low sec/0.0 on page one. Thats more than 50%.
Over the entire month its 45%.
None of the cargo they carry gets reimbursed. Several hundred billion in cargo was lost.
|

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 19:58:00 -
[526] - Quote
baltec1 wrote:James 420 wrote: Learn to read, CCP want null to be 99% self sufficient in volume. After checking the first eve kill pages for last month you are obviously pulling that 45% number out of your ass, they are more like 10% and none of them are in npc corp, also most of them are getting reimbursed.
Page one = 24 JF,14 of which were in low sec/0.0 on page one. Thats more than 50%. Over the entire month its 45%. None of the cargo they carry gets reimbursed. Several hundred billion in cargo was lost.
Page three =
0 JF killed in null. So it's 0% so jf can't die.
Over the entire month its 10%.
Wow cargo aren't reimbursed? I think I'll cry. Your logic bro.
Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14475
|
Posted - 2013.06.01 20:11:00 -
[527] - Quote
James 420 wrote:Like I said 3 times now, I agree with 99% VOLUME. Shall we look at the other points of the whiteboard like : - Moving large volume should be a group effort - Weak spot for big groups - Bigger ships/fleet travel slower GǪand all of these are true. The last point could use a few more tweaks, but got a big whack with the jump bridge restriction. So your wait is over.
Quote:Wow cargo aren't reimbursed? I think I'll cry. Since it means your claim is incorrect, you probably shouldGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 20:16:00 -
[528] - Quote
Tippia wrote:Quote:Wow cargo aren't reimbursed? I think I'll cry. Since it means your claim is incorrect, you probably shouldGǪ I said most jf are getting reimbursed which is true, I never said hulls AND cargo are getting reimbursed, I think you are confused, your cyno jumps must be acting on your brain or something. Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14475
|
Posted - 2013.06.01 20:19:00 -
[529] - Quote
James 420 wrote:I said most jf are getting reimbursed which is true GǪbased on?
Quote:I never said hulls AND cargo are getting reimbursed GǪso they're not really getting reimbursed at all, then, and represent pretty significant losses no matter what. It most certainly doesn't make them invincible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 20:24:00 -
[530] - Quote
baltec1 wrote:James 420 wrote: Learn to read, CCP want null to be 99% self sufficient in volume. After checking the first eve kill pages for last month you are obviously pulling that 45% number out of your ass, they are more like 10% and none of them are in npc corp, also most of them are getting reimbursed.
Page one = 24 JF,14 of which were in low sec/0.0 on page one. Thats more than 50%. Over the entire month its 45%. None of the cargo they carry gets reimbursed. Several hundred billion in cargo was lost. I know that the CFC for some time has been reputed to have a more generous SRP than the rest of us, so it might be true that your JF's get reimbursed, but I have yet to hear of anyone else who, on alliance or coalition levels, would reimburse JF's unless they were used for strategic purposes. I've seen the question of whether to reimburse grey freigher alts dying on blue POS's during major ops... Point being, reimbursing even the hull is not a given. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 20:25:00 -
[531] - Quote
Tippia wrote:GǪbased on? GǪso they're not really getting reimbursed at all, then, and represent pretty significant losses no matter what. It most certainly doesn't make them invincible.
Are you trying to say that people who lose a jf (HOW PLEASE MAKE A TUTORIAL) should get their cargo reimbursed? Ahahahahaahahaha, I seriously hope CCP don't listen to bears like you. The only significants losses are bpos, everything else is "fine", but you shouldn't lose a jf ever.
Proud enforcer of 420 BLAZE IT |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 20:28:00 -
[532] - Quote
Jenn aSide wrote:Mara Rinn wrote:
And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
That's nonsense, how do you scout logged off fleets of whelp canes/tornadoes?./ How do you scout awoxxers'spies? There would be significant loses, and you know what happens when an in-game activity becomes too costly? People stop doing it. One of the things that would happen is that Wormholes ( the rare highsec/low sec to null, but more commonly wormholes with a null sec static) would become GOLD. What happens when something becomes? The large alliances find a way to take them (and pay for access to the direct route holes they can't take because they are random. Null transport Commerce would simply become wormhole based, which would suck the life out of many a wormhole as large alliance undertake to horde them like tech moons. How would the wormhole alliances (which tend to be small) survive this other than simply becoming pets of the big boys? You people really aren't thinking this one through despite Mal point out situation after situation, game mechanic after game mechanic that would prevent the ideas presented by this thread from happening in the current age. Wormholes, population, alts, Alpha ships, extreme metagaming etc etc. The discussion is moot I think because CCP would never be that dumb, but it's still annoying to see people resist reason in a discussion. It's not about preserving advantages (I'm not a logistics guy or alliance big wig), it's about (for me) not supporting a stupid pie in the sky idea that could never work the way it's intended to.
All very good reasons to encourage more meta game and corp level activity (and counters!) instead of just focusing on 2 minute instant deliveries.
Being apart of a discussion does not mean we are resisting it. In fact, what you are doing is resisting it by inadvertently listing reasons WHY we don't need jump freighters.
Funny how that works.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6744
|
Posted - 2013.06.01 20:28:00 -
[533] - Quote
Alphea Abbra wrote:I know that the CFC for some time has been reputed to have a more generous SRP than the rest of us, so it might be true that your JF's get reimbursed, but I have yet to hear of anyone else who, on alliance or coalition levels, would reimburse JF's unless they were used for strategic purposes. I've seen the question of whether to reimburse grey freigher alts dying on blue POS's during major ops... Point being, reimbursing even the hull is not a given.
We do not reimburse JF losses unless they were taking part in a fleet op. I do not know of any alliance that will pay up on someone losing a JF to a trap. |

Alphea Abbra
Grim Determination Nulli Secunda
249
|
Posted - 2013.06.01 20:34:00 -
[534] - Quote
baltec1 wrote:Alphea Abbra wrote:I know that the CFC for some time has been reputed to have a more generous SRP than the rest of us, so it might be true that your JF's get reimbursed, but I have yet to hear of anyone else who, on alliance or coalition levels, would reimburse JF's unless they were used for strategic purposes. I've seen the question of whether to reimburse grey freigher alts dying on blue POS's during major ops... Point being, reimbursing even the hull is not a given. We do not reimburse JF losses unless they were taking part in a fleet op. I do not know of any alliance that will pay up on someone losing a JF to a trap. Then you, frankly, worded it badly. Now that " James 420 " thing is using your first statement as saying that lost freighters and JF's are reimbursed. Shame on you.  |

Malcanis
Vanishing Point. The Initiative.
9794
|
Posted - 2013.06.01 20:35:00 -
[535] - Quote
baltec1 wrote:James 420 wrote:
so what's your point?
CCP want null to be 99% self sufficient. James 420 wrote:1 out of 200 jf is getting killed I bet they are the smartest jf pilots Last month more JF died than freighters. Around 45% of these deaths were in lowsec/0.0. Not exactly invincible are they?
Look at you, citing actual data at an obviousforum troll alt.
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
14476
|
Posted - 2013.06.01 20:35:00 -
[536] - Quote
James 420 wrote:Are you trying to say that people who lose a jf should get their cargo reimbursed? No, I'm saying thatGǪTippia wrote:James 420 wrote:I said most jf are getting reimbursed which is true GǪbased on? Quote:I never said hulls AND cargo are getting reimbursed GǪso they're not really getting reimbursed at all, then, and represent pretty significant losses no matter what. It most certainly doesn't make them invincible. GǪneither of which you could address and had to try to inject a strawman in a failed attempt at changing the subject.
Murk Paradox wrote:All very good reasons to encourage more meta game and corp level activity (and counters!) instead of just focusing on 2 minute instant deliveries. That's probably why most of us are looking to address the issues that hinder that kind of meta game rather than focus on such (largely irrelevant) second-order issues as JFs since any problem there might be with those will go away when the core issues are solved. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6744
|
Posted - 2013.06.01 20:40:00 -
[537] - Quote
James 420 wrote:
Page three =
0 JF killed in null. So it's 0% so jf can't die.
Over the entire month its 10%.
Wow cargo aren't reimbursed? I think I'll cry. Your logic bro.
36 JF killed on page 3.
16 of them died in low sec/0.0
|

Alphea Abbra
Grim Determination Nulli Secunda
249
|
Posted - 2013.06.01 20:40:00 -
[538] - Quote
Malcanis wrote:Look at you, citing actual data at an obviousforum troll alt. I thought you needed a badge for it to be obvious... Like those "CCP" people, wearing badges all over the place, yet NEVER BEING ONLINE INGAME!?!?!?!? I put it to you, that those with "CCP" or "GM" or "ISD" or "CSM" badges are, in fact, forum alts. The majority probably doesn't even have paid subscriptions running. Pffft, what do those guys know? |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 21:01:00 -
[539] - Quote
Malcanis wrote:Mara Rinn wrote:
The greatest problem with null sec is the people in null sec.
So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"? OK that's made my job a tiny bit easier, since it means that you actually think things like a 30:1 slot disparity are less important than some huge generalisation about tens of thousands of people you don't even know. People like that should be treated like people who say "poor people are poor because they're lazy": laughed at when it doesn't matter, ignored when it does.
You did say you wouldn't take your BPOs out of the invincible empire stations.
So if you are still going to be going to highsec for industry... using the markets which would still be saturated from highsec industrialists wouldn't really change your views on nullsec regardless of how many slots are added.
You said you are a penny pincher and greedy, so you will be obviously following the market. And that won't be changing any time soon. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 21:13:00 -
[540] - Quote
baltec1 wrote:James 420 wrote:
Page three =
0 JF killed in null. So it's 0% so jf can't die.
Over the entire month its 10%.
Wow cargo aren't reimbursed? I think I'll cry. Your logic bro.
36 JF killed on page 3. 16 of them died in low sec/0.0 Low sec is irrelevant, on page 3 : http://eve-kill.net/?a=home&m=5&y=2013&view=kills&scl_id=501&page=3 I see 0 jf killed in null.
Tippia wrote:GǪneither of which you could address and had to try to inject a strawman in a failed attempt at changing the subject. So we've established that you have no basis for your claim; that they're not being reimbursed; and that they're certainly not invincible.
You lack reading comprehension, don't blame me for that, let me explain again; - I said that since jf are the main way to move stuff from null to hs and they are often used with corp assets and not personal assets that's why it's pretty logical to think they are getting reimbursed. - Then you said but they don't reimburse cargo (no **** sherlock) and then something about jf not being invincible (what?). How is that logic for you, I have no idea but my point is; a jf pilot (let alone a "decent" jf pilot) should never die and even if he die moving **** for his corp/alliance he'll probably get his hull reimbursed. The keywords are in bold/underline, so you stop being confused. I never said they are invincible I said a normal jf pilot is ungankable, sure people are getting killed in jfs (I really want to see a video of a jf gank) but people are sending isk to isk doublers too. I really did my best to make it simple for you, please feel free to notice me if you still don't understand I'm a friendly person, I'll explain again. Proud enforcer of 420 BLAZE IT |

baltec1
Bat Country
6746
|
Posted - 2013.06.01 21:17:00 -
[541] - Quote
James 420 wrote:
Low sec is irrelevant
Not to those JF pilots it isnt. Clearly JF are far from invincible. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 21:17:00 -
[542] - Quote
Malcanis wrote:baltec1 wrote:James 420 wrote:
so what's your point?
CCP want null to be 99% self sufficient. James 420 wrote:1 out of 200 jf is getting killed I bet they are the smartest jf pilots Last month more JF died than freighters. Around 45% of these deaths were in lowsec/0.0. Not exactly invincible are they? Look at you, citing actual data at an obviousforum troll alt. The most bloated argument ever; - I used the same logic as him - Provided the same data from the same site But I'm an obviousforum troll alt because my opinion is different, ahahahaah good joke. Thanks for the tears bro. 
The not so obviousforum troll alt.
Proud enforcer of 420 BLAZE IT |

Sentamon
973
|
Posted - 2013.06.01 21:20:00 -
[543] - Quote
The year is 2014. CCP has given nullsec all the industry buffs they want.
Most industry still happens in highsec. trolololol ~ Professional Forum Alt -á~ |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 21:21:00 -
[544] - Quote
baltec1 wrote:James 420 wrote:
Low sec is irrelevant
Not to those JF pilots it isnt. Clearly JF are far from invincible. Ask yourself what are they doing in lowsec and how relevant it is to the discussion about nullsec. JF aren't invincible but a normally (or even above) constituted person flying a jf is ungankable, can you understand the difference or you want me to make it simpler. Because I have no problem explaining basic stuff to you guys. Proud enforcer of 420 BLAZE IT |

Delen Ormand
Center for Advanced Studies Gallente Federation
116
|
Posted - 2013.06.01 21:28:00 -
[545] - Quote
Alphea Abbra wrote:Furthermore, even if you mistook your response as applicable to my response, do you think CCP would want that? Check this out: http://evemaps.dotlan.net/alliance/memberCount It's a list of alliances in EVE, sorted by members, and try to see how many of the top20 alliances do not have 0.0 sov. Now, imagine the face of any CCP employee if those accounts unsubbed. ALONE FOR THAT REASON is your argument terrible and dysfunctional.
Y'know, if it were some hisec miner saying "CCP IF U EVR DO THIS WE'LL ALL UNSUB!!!!", they'd be laughed at. Basically 'cos , 9 times out of 10, they'd be full of ****. |

Tippia
Sunshine and Lollipops
14479
|
Posted - 2013.06.01 21:39:00 -
[546] - Quote
James 420 wrote:Low sec is irrelevant GǪas long as you're not talking about JFs as part of a null supply chain. Oh wait.
Quote:You lack reading comprehension, don't blame me for that I comprehend just fine that you didn't address the points and instead tried to foist some kind of opinion on me. That is commonly called a strawman argument and is a fallacy, and is often used as a desperate attempt at trying to steer the discussion away from a point of discussion where the person making the argument starts to feel that his unsupported argument is collapsing all around him.
Quote:I said that since jf are the main way to move stuff from null to hs and they are often used with corp assets and not personal assets that's why it's pretty logical to think they are getting reimbursed. GǪand this is based onGǪ? Also, logical shmogical. Logic is not reality. You claimed that they are reimbursed. What is that based on?
Quote:Then you said but they don't reimburse cargo Nope. Another strawman on your part. Do you have anything to offer other than fallacies and unsupported claims?
Quote:my point is; a jf pilot (let alone a "decent" jf pilot) should never die and even if he die moving **** for his corp/alliance he'll probably get his hull reimbursed. GǪand the fact of the matter is that they're far from invincible, which is what matters since any claim to the contrary tries to dispute reality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6746
|
Posted - 2013.06.01 21:43:00 -
[547] - Quote
James 420 wrote: Ask yourself what are they doing in lowsec and how relevant it is to the discussion about nullsec. JF aren't invincible but a normally (or even below) constituted person flying a jf is ungankable, can you understand the difference or you want me to make it simpler. Because I have no problem explaining basic stuff to you guys.
JF are as easy to catch and kill as any other cap ship or freighter. You said they are invincible, its very clear that that was a lie. |

Alphea Abbra
Grim Determination Nulli Secunda
252
|
Posted - 2013.06.01 21:46:00 -
[548] - Quote
Delen Ormand wrote:Alphea Abbra wrote:Furthermore, even if you mistook your response as applicable to my response, do you think CCP would want that? Check this out: http://evemaps.dotlan.net/alliance/memberCount It's a list of alliances in EVE, sorted by members, and try to see how many of the top20 alliances do not have 0.0 sov. Now, imagine the face of any CCP employee if those accounts unsubbed. ALONE FOR THAT REASON is your argument terrible and dysfunctional. Y'know, if it were some hisec miner saying "CCP IF U EVR DO THIS WE'LL ALL UNSUB!!!!", they'd be laughed at. Basically 'cos , 9 times out of 10, they'd be full of ****. Which was not related to what I said originally. What I responded to was an earlier post of his, saying that a number of HS people would move in if 0.0 entities moved out. To which I can say, "yeah, no 'human excrement in 4 letters', Sherlock!", and then I explained how, even if new entities from HS replaced "the old guard", CCP would generally not want the old 0.0 players gone, because of the number of subs they represent. But seriously, you read the full quotes and still take that last part out of context? The part you quote was my rebuttal at a totally unrelated post of himself that he quoted - not something I brought up. My thought when writing what you quote was "maybe he thinks his argument works if it had been directed at someone who argued what he might be replying to", which I showed would most likely not be the case. So please, don't take my statements out of context, when you did have access to the whole context. It's bad for the discussion. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 21:57:00 -
[549] - Quote
Tippia wrote:GǪas long as you're not talking about JFs as part of a null supply chain. Oh wait. You are so entitled, don't you think that lowsec has JFs too so most of these kills are not relevant. The time you stay in ls is risk free if you're supplying null. Feel free to explain me how to die.
Tippia wrote:I comprehend just fine that you didn't address the points and instead tried to foist some kind of opinion on me. That is commonly called a strawman argument and is a fallacy, and is often used as a desperate attempt at trying to steer the discussion away from a point of discussion where the person making the argument starts to feel that his unsupported argument is collapsing all around him. I answered every single of your arguments, you are the one trying to derail the discussion please stay on topic.
Tippia wrote:GǪand this is based onGǪ? A thing called logic, feel free to prove me wrong with factual data.
Tippia wrote:Nope. Another strawman on your part. Do you have anything to offer other than fallacies and unsupported claims? Please stop calling me name and prove me wrong. When I proved you wrong on the cargo being reimbursed (never said that) you switch to jf being invincible which I never said, I just said a normal jf pilot is not gankable. Feel free to prove me wrong and not call me a troll.
Tippia wrote:GǪand the fact of the matter is that they're far from invincible, which is what matters since any claim to the contrary tries to dispute reality. If for you being an average pilot is invincible then yes I agree with you, I'm sorry I don't know about null piloting standards. If you die in a jf, there is something wrong with your gameplay, either you should learn about timers or stop letting your dog haul your corp assets. Proud enforcer of 420 BLAZE IT |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:00:00 -
[550] - Quote
baltec1 wrote:James 420 wrote: Ask yourself what are they doing in lowsec and how relevant it is to the discussion about nullsec. JF aren't invincible but a normally (or even below) constituted person flying a jf is ungankable, can you understand the difference or you want me to make it simpler. Because I have no problem explaining basic stuff to you guys.
JF are as easy to catch and kill as any other cap ship or freighter. You said they are invincible, its very clear that that was a lie as hundreds have died so far this year. People actually losing jfs are a minority for the jf population, besides how many billions isk were scammed this year? You should never lose a jf if you're not massively bad at this game. Proud enforcer of 420 BLAZE IT |

baltec1
Bat Country
6748
|
Posted - 2013.06.01 22:02:00 -
[551] - Quote
James 420 wrote: People actually losing jfs are a minority for the jf population, besides how many billions isk were scammed this year? You should never lose a jf if you're not massively bad at this game.
People losing freighters are a minority too. It doesnt change the fact that these ships do still die. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:06:00 -
[552] - Quote
baltec1 wrote:James 420 wrote: People actually losing jfs are a minority for the jf population, besides how many billions isk were scammed this year? You should never lose a jf if you're not massively bad at this game.
People losing freighters are a minority too. It doesnt change the fact that these ships do still die. Yes I agree, but the game shouldn't be balanced around bad people. It's ok mate we just have to wait for the changes from the whiteboard. Proud enforcer of 420 BLAZE IT |

Alphea Abbra
Grim Determination Nulli Secunda
252
|
Posted - 2013.06.01 22:10:00 -
[553] - Quote
James 420 wrote:Tippia wrote:GǪand this is based onGǪ? A thing called logic, feel free to prove me wrong with factual data. Feel free to supply actual data to support your "logic". While you're at it, please show your logic too. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:13:00 -
[554] - Quote
Alphea Abbra wrote:James 420 wrote:Tippia wrote:GǪand this is based onGǪ? A thing called logic, feel free to prove me wrong with factual data. Feel free to supply actual data to support your "logic". While you're at it, please show your logic too. I normally don't answer to people that don't even read my posts but I feel nice here you go :
Quote: - I said that since jf are the main way to move stuff from null to hs and they are often used with corp assets and not personal assets that's why it's pretty logical to think they are getting reimbursed. Feel free to explain why an alliance with tons of resources would not reimburse jf hulls, crippling their own economy and losing profits. If you can actually read my post this time of course. Proud enforcer of 420 BLAZE IT |

Toshiroma McDiesel
Lupus Draconis Dragehund
122
|
Posted - 2013.06.01 22:16:00 -
[555] - Quote
Wow, is this a really a thread about gankers whining they can't gank in low/null? Really?  I"m not really the Evil One, I'm just his answering service. |

Tippia
Sunshine and Lollipops
14485
|
Posted - 2013.06.01 22:16:00 -
[556] - Quote
James 420 wrote:You are so entitled In what way?
Quote:I answered every single of your arguments Nope. I asked you what your claims were based on and pointed out that you hadn't provided any basis for a previous claim. You answered this by attempting to put words in my mouth and then ridicule the suggestion I supposedly (but not actually) made. This is called a red herring GÇö specifically a strawman argument. It is an evasion and not an answer to anything.
Quote:A thing called logic, feel free to prove me wrong with factual data. Onus probandi. I don't have to prove you wrong until you prove yourself right first. Oh, and now you're going for a different fallacy: begging the question. The claim is that it's logical; your suggested basis for this is that it is logical, which is what was in question to begin with, which once again doesn't answer anything.
So, again, what is the logic based on?
Moreover. So what? You're committing a naturalistic fallacy. Just because it's (supposedly, but so far not provably) logical doesn't mean it is actually what's happening
So, again, what is the claim that they're being reimbursed based on?
Quote:Please stop calling me name and prove me wrong. I have to start before I can stop. It would have been nice to label this as yet another fallacy on your part, but why bother. Let's just call it what it is: a lie. Also, again, I don't have to prove anything until you do.
Quote:When I proved you wrong on the cargo being reimbursed (never said that) you switch to jf being invincible which I never said, I just said a normal jf pilot is not gankable. You said that they were being reimbursed. You made no distinction. There are two sides in this thread: the GÇ£JFs are invicibleGÇ¥ side and the GÇ£not really, and even if they were, so what?GÇ¥ side. You're on the former, and you keep calling them ungankable.
So, where did you prove me wrong, again? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6751
|
Posted - 2013.06.01 22:17:00 -
[557] - Quote
James 420 wrote: Feel free to explain why an alliance with tons of resources would not reimburse jf hulls, crippling their own economy and losing profits. If you can actually read my post this time of course.
People jump up their items at their own risk, no JF pilot who dies outside of an official operation will get reimbursed. This is from the people with the most generous reimbursement programme. |

Alphea Abbra
Grim Determination Nulli Secunda
252
|
Posted - 2013.06.01 22:19:00 -
[558] - Quote
James 420 wrote:Alphea Abbra wrote:James 420 wrote:Tippia wrote:GǪand this is based onGǪ? A thing called logic, feel free to prove me wrong with factual data. Feel free to supply actual data to support your "logic". While you're at it, please show your logic too. I normally don't answer to people that don't even read my posts but I feel nice here you go : Quote: - I said that since jf are the main way to move stuff from null to hs and they are often used with corp assets and not personal assets that's why it's pretty logical to think they are getting reimbursed. Feel free to explain why an alliance with tons of resources would not reimburse jf hulls, crippling their own economy and losing profits. If you can actually read my post this time of course. Well, I requested evidence or logic to back up your statement, and you restated your statement. So much for that evidence or logic. When you move out of your 1-man-corp and/or the corp grows, I'll rely on your statement. Until then, how about the simple "you're wrong" ? JF's are most often not corp or alliance assets, and do not get reimbursed.
As for corp assets, they probably get replaced, yeah. I pay my taxes for a reason.  |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:35:00 -
[559] - Quote
Tippia wrote:In what way? Not a good way. 
Tippia wrote:Nope. I asked you what your claims were based on and pointed out that you hadn't provided any basis for a previous claim. You answered this by attempting to put words in my mouth and then ridicule the suggestion I supposedly (but not actually) made. This is called a red herring GÇö specifically a strawman argument. It is an evasion and not an answer to anything. I answered on the second post, you are the one calling me names call you please stay focused?
Tippia wrote:Onus probandi. I don't have to prove you wrong until you prove yourself right first. Oh, and now you're going for a different fallacy: begging the question. The claim is that it's logical; your suggested basis for this is that it is logical, which is what was in question to begin with, which once again doesn't answer anything.
So, again, what is the logic based on?
Moreover. So what? You're committing a naturalistic fallacy. Just because it's (supposedly, but so far not provably) logical doesn't mean it is actually what's happening
So, again, what is the claim that they're being reimbursed based on? Avada Kedavra. Yes in this case my opinion is not better or worse than yours unless any of us can provide actual legit data on how many jfs are getting reimbursed in null.
And also it depends on the corp/alliance, the player wallet (some don't care about losing a jf) and tons of other parameters but it's pretty safe to say that most of them can or are reimbursed (like I said depending on the player) so they can move on and make profit again (they are in null). Feel free to prove my logic wrong or to provide data.
Tippia wrote:I have to start before I can stop. It would have been nice to label this as yet another fallacy on your part, but why bother. Let's just call it what it is: a lie. Also, again, I don't have to prove anything until you do. Please you really need to stay focused and only prove me wrong when you can.
Tippia wrote:You said that they were being reimbursed. You made no distinction. There are two sides in this thread: the GÇ£JFs are invicibleGÇ¥ side and the GÇ£not really, and even if they were, so what?GÇ¥ side. You're on the former. So, where did you prove me wrong, again? Do you actually read my posts, I said more than 3 times that they are not invincible but risk-free it's a pretty big difference. If you shoot a JF with enough dps he'll die (wow dude it's really basic stuff I'm teaching you) but will you have the occasion to do so with a jf that know his timers ? Nope ! If you lost a JF you're not very good at the game and need to work on your gameplay, no offense being bad is not a problem stay bad and whining at CCP on the other hand.. Proud enforcer of 420 BLAZE IT |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:43:00 -
[560] - Quote
baltec1 wrote:James 420 wrote: Feel free to explain why an alliance with tons of resources would not reimburse jf hulls, crippling their own economy and losing profits. If you can actually read my post this time of course.
People jump up their items at their own risk, no JF pilot who dies outside of an official operation will get reimbursed. This is from the people with the most generous reimbursement programme. Agreed but completely irrelevant, we are talking about attacking supply lines of big alliances not about a single indy moving stuff and dieing in his jf somehow.
Alphea Abbra wrote:Well, I requested evidence or logic to back up your statement, and you restated your statement. So much for that evidence or logic. When you move out of your 1-man-corp and/or the corp grows, I'll rely on your statement. Until then, how about the simple "you're wrong" ? JF's are most often not corp or alliance assets, and do not get reimbursed. As for corp assets, they probably get replaced, yeah. I pay my taxes for a reason. 
It's very difficult for me to gather data, I would need to join all the corps in null at the same time. Which I can't do, but I can use my brain and give you what most alliances/corps must do because it's logic and profitable. Can you show me data? No, then can you prove my logic wrong? Welp, seems like you can't. This is not my only character, I don't want to post with them (or maybe am I?) for strategical reasons so please be gentle. You are just getting proved wrong by a 1man corp person that seems to know more stuff about null than you do, kinda sad. Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14486
|
Posted - 2013.06.01 22:43:00 -
[561] - Quote
James 420 wrote:Not a good way. GǪso you can't actually explain yourself or provide any basis for your claim, as usual.
Quote:I answered on the second post, you are the one calling me names Nope and nope, in that order. In the second post, you just made more unsupported claims without anything to back them up, which was added to the pool of things I would like to know what they're based on.
Quote:Yes in this case my opinion is not better or worse than yours unless any of us can provide actual legit data on how many jfs are getting reimbursed in null. So you admit that your claims have no basis then. Good. That's all you had to say.
Consequently, your supposed logic doesn't matter either even if you could offer anything to support it (and you still have no basis for it anyway).
Quote:Please you really need to stay focused and only prove me wrong when you can. You need to prove yourself right before I have to do anything. Until you do, all I have to focus on is to get you to provide said proof. Since you just admitted that you can't and that you have no basis for your claims, my job is done.
Quote:Do you actually read my posts, I said more than 3 times that they are not invincible but risk-free it's a pretty big difference. GǪand yet you keep arguing that they are, and you keep trying to suggest that I've said things that I haven't. Based on the pattern above, I feel pretty safe in concluding that you have no basis for these claims (or for the first one quote above) either. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Alphea Abbra
Grim Determination Nulli Secunda
252
|
Posted - 2013.06.01 22:46:00 -
[562] - Quote
James 420 wrote:(...) Tippia wrote:Onus probandi. Avada Kedavra. (...) AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH. Damn your excrements from a male bovine is so thick, you could use it to reinforce your cave. Anyway, as you have shown time and time again, you're not interested in learning yet. When you are, please read the thread again. Feel free to thank any posters who opened your eyes when you're done. |

James 420
EVE Corporation 98188875
13
|
Posted - 2013.06.01 22:58:00 -
[563] - Quote
Tippia wrote:GǪso you can't actually explain yourself or provide any basis for your claim, as usual.
Well either you are a massive zealot on steroid, either you don't understand my posts because you keep asking the same questions I just answered.
Tippia wrote:Nope and nope, in that order. In the second post, you just made more unsupported claims without anything to back them up, which was added to the pool of things I would like to know what they're based on.
They are not claims, it's just my opinion based on logic and data from eve-kill and the official eve forums and my personal knowledge of the game. Please feel free to notify me If I left any of your questions unanswered, I'm pretty sure I didn't.
Tippia wrote:So you admit that your claims have no basis then. Good. That's all you had to say.
Consequently, your supposed logic doesn't matter either even if you could offer anything to support it (and you still have no basis for it anyway).
No I don't claim to know about every single corp and their politics on reimbursing jfs but It's pretty safe to think that they reimburse most jfs that are used to move corp assets. If my logic is so flawed, please feel free to give me arguments and not just comment on my claims and ask questions.
Tippia wrote:You need to prove yourself right before I have to do anything. Until you do, all I have to focus on is to get you to provide said proof. Since you just admitted that you can't and that you have no basis for your claims, my job is done.
I am right till proved wrong, same here.
Tippia wrote:GǪand yet you keep arguing that they are, and you keep trying to suggest that I've said things that I haven't. Based on the pattern above, I feel pretty safe in concluding that you have no basis for these claims (or for the first one quote above) either.
I think you are confused, JFs are not invincible (that's your claim) they are risk free please answer my question on how to gank a JF that know his timers. Still right, I'm waiting for your data.
Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14487
|
Posted - 2013.06.01 23:06:00 -
[564] - Quote
James 420 wrote:Well either you are a massive zealot on steroid, either you don't understand my posts because you keep asking the same questions I just answered. GǪexcept that piling on more unproven assertions does not qualify as proving the previous unproven assertions. So no, you didn't answer them.
Much like what you're doing here: still not explaining or proving your claim. As usual.
Quote:They are not claims Yes they are. You claim that GÇ£most jf are getting reimbursed which is trueGÇ¥ GÇö a claim you have not been able to provide any basis or evidence for, and which you have admitted that you can't prove.
Quote:No I don't claim to know about every single corp and their politics on reimbursing jfs but It's pretty safe to think that they reimburse most jfs that are used to move corp assets. GǪbased onGǪ?
Quote:I am right till proved wrong Incorrect. That is pretty much the exact opposite of how it works. You are wrong until you prove yourself right. At that point, the rest of us can prove your wrong again. You haven't even gotten past the first step since you so adamantly refuse to provide anything that even remotely counts as supporting evidence. The fact that you can offer nothing but fallacies just pushes you deeper into the bog of wrongness.
Quote:I think you are confused, JFs are not invincible (that's your claim) No it is not. You are the one who's on the GÇ£invincible JFGÇ¥ side of the argument and who keeps referring to them as ungankable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6754
|
Posted - 2013.06.01 23:06:00 -
[565] - Quote
James 420 wrote:completely irrelevant
Funny how every time its pointed out that your argument is wrong it suddenly becomes irrelevant.
|

Alphea Abbra
Grim Determination Nulli Secunda
253
|
Posted - 2013.06.01 23:14:00 -
[566] - Quote
James 420 wrote:I am right till proved wrong, same here. The post of mine that you liked a few minutes ago? That one where you answer "Avada Kedavra." to Tippias "Onus probandi." ? Yeah, so ... about that reality, maybe you should get back together with her?
For the record (In case you are as 'state of severely impaired mental faculties' in 6 letters as your posting shows), the words Onus Probandi are latin, AFAIK the literal translation is Burden of Proof, is a legal and scientific term for the principle that he who proposes something must first prove it, before asking others to disprove it. In law, it would normally be expressed "innocent until proven guilty". The opposite would be that any claim is true until disproven.
It is used to be able to discard rubbish based on the lack of merit, instead of having to devote time to any claim that can be uttered. Imagine how it would be if you could be accused of anything, and the judge should convict you unless you could prove your innocense? Or if scientists were to take any claim at face value, unless they could disprove it? That's probably why Tippia stated it before.
So, are you going to lift that burden? |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.01 23:25:00 -
[567] - Quote
Tippia wrote:GǪexcept that piling on more unproven assertions does not qualify as proving the previous unproven assertions. So no, you didn't answer them.
Much like what you're doing here: still not explaining or proving your claim. As usual. I suspect that you just threw that GǣentitledGǥ in there because you've heard it being thrown around in previous highsec vs. nullsec arguments without ever fully understanding what the word meantGǪ
It's just my opinion on you based on the few posts I'm reading of you, maybe I'm wrong and you're a chill guy just having a bad day.
Tippia wrote:Yes they are. You claim that GÇ£most jf are getting reimbursed which is trueGÇ¥ GÇö a claim you have not been able to provide any basis or evidence for, and which you have admitted that you can't prove.
Nope, it's just you lacking reading comprehension AGAIN, I can't prove it because it's impossible to prove since you have to gather private data from all the corps in null, you can't either and you are just dodging AGAIN, where is your data, prove me wrong? Third time I ask you to prove me wrong, third time you dodge asking me to prove something nobody can instead of proving my logic wrong #easy 
Tippia wrote:GǪbased onGǪ?
On logic, if they don't have a jf they can't make profit if they don't make profit they die, since most corps are still alive after a JF loss and most JF pilots don't seems to get kicked it's pretty safe to think they are reimbursing the JF. It's logic, I might be wrong so feel free to argue.
Tippia wrote:Incorrect. That is pretty much the exact opposite of how it works. You are wrong until you prove yourself right. At that point, the rest of us can prove your wrong again. You haven't even gotten past the first step since you so adamantly refuse to provide anything that even remotely counts as supporting evidence. The fact that you can offer nothing but fallacies just pushes you deeper into the bog of wrongness. Where do you think wa are ? Am I right till proved wrong, feel free to prove me wrong my logic seems to be flawed. 
Tippia wrote:No it is not. You are the one who's on the GÇ£invincible JFGÇ¥ side of the argument and who keeps referring to them as ungankable, which goes counter to reality as previous link wars have amply demonstrated. Feel free to explain how to gank a JF that use timers to jump, this is the second time I'm asking you. Still dodging I see  Proud enforcer of 420 BLAZE IT |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.01 23:30:00 -
[568] - Quote
baltec1 wrote:James 420 wrote:completely irrelevant Funny how every time its pointed out that your argument is wrong it suddenly becomes irrelevant. Maybe you should quote the whole sentence. 
Alphea Abbra wrote:James 420 wrote:I am right till proved wrong, same here. The post of mine that you liked a few minutes ago? That one where you answer "Avada Kedavra." to Tippias "Onus probandi." ? Yeah, so ... about that reality, maybe you should get back together with her? For the record (In case you are as 'state of severely impaired mental faculties' in 6 letters as your posting shows), the words Onus Probandi are latin, AFAIK the literal translation is Burden of Proof, is a legal and scientific term for the principle that he who proposes something must first prove it, before asking others to disprove it. In law, it would normally be expressed "innocent until proven guilty". The opposite would be that any claim is true until disproven. It is used to be able to discard rubbish based on the lack of merit, instead of having to devote time to any claim that can be uttered. Imagine how it would be if you could be accused of anything, and the judge should convict you unless you could prove your innocense? Or if scientists were to take any claim at face value, unless they could disprove it? That's probably why Tippia stated it before. So, are you going to lift that burden? Your post was genuinely funny, thanks for the little latin lesson.  I'm just playing with him, he is stuck in a loop, but hey feel free to prove me wrong ahahahaha.
Proud enforcer of 420 BLAZE IT |

Alphea Abbra
Grim Determination Nulli Secunda
253
|
Posted - 2013.06.01 23:34:00 -
[569] - Quote
Alphea Abbra wrote:James 420 wrote:I am right till proved wrong, same here. The post of mine that you liked a few minutes ago? That one where you answer "Avada Kedavra." to Tippias "Onus probandi." ? Yeah, so ... about that reality, maybe you should get back together with her? For the record (In case you are as 'state of severely impaired mental faculties' in 6 letters as your posting shows), the words Onus Probandi are latin, AFAIK the literal translation is Burden of Proof, is a legal and scientific term for the principle that he who proposes something must first prove it, before asking others to disprove it. In law, it would normally be expressed "innocent until proven guilty". The opposite would be that any claim is true until disproven. It is used to be able to discard rubbish based on the lack of merit, instead of having to devote time to any claim that can be uttered. Imagine how it would be if you could be accused of anything, and the judge should convict you unless you could prove your innocense? Or if scientists were to take any claim at face value, unless they could disprove it? That's probably why Tippia stated it before. So, are you going to lift that burden? Your post was genuinely funny, thanks for the little latin lesson.  I'm just playing with him, he is stuck in a loop, but hey feel free to prove me wrong ahahahaha. [/quote]It's likely the other way around, both for the playing, and the proving. I also noticed how you disregarded the testimony of a Goonswarm member (CFC) and a Nulli Secunda member (N3), where we both said that freighter or JF reimbursements don't happen unless they're lost on actual operations. And how they're not alliance owned. And how you're flat out wrong.
See, now I disproved you, so with your proof and my disproof, you're at -1. Do you need any further explanations of how you're wrong?
I'm sure Tippia and baltec1 can assist you with your learning disability, they have both been patient so far. |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.01 23:40:00 -
[570] - Quote
Alphea Abbra wrote:It's likely the other way around, both for the playing, and the proving. I also noticed how you disregarded the testimony of a Goonswarm member (CFC) and a Nulli Secunda member (N3), where we both said that freighter or JF reimbursements don't happen unless they're lost on actual operations. And how they're not alliance owned. And how you're flat out wrong.
See, now I disproved you, so with your proof and my disproof, you're at -1. Do you need any further explanations of how you're wrong?
I'm sure Tippia and baltec1 can assist you with your learning disability, they have both been patient so far.
Please my sides are hurting, did you lose a JF moving your corp assets and did not get reimbursed? If yes please post proof (including api keys), also please post proof that your corp is not reimbursing lost jfs used for ops (because like I said, we don't care about the single indy getting blown in his JF, we are talking about attacking supply lines of big null alliances). Checkmate again, why is this so easy?  Proud enforcer of 420 BLAZE IT |

Tippia
Sunshine and Lollipops
14487
|
Posted - 2013.06.01 23:41:00 -
[571] - Quote
James 420 wrote:It's just my opinion on you based on the few posts I'm reading of you GǪand the claim about entitlement is based onGǪ?
Quote:Nope, it's just you lacking reading comprehension AGAIN, I can't prove it because it's impossible to prove since you have to gather private data from all the corps in null So in other words, I understood it perfectly: you haven't provided any basis or evidence for your claim for the simple reason that you can't. Until you do, you are wrong by default and there's no need or reason to prove it. The burden of proof still lies with you and the benefit of assumption lies with me. Want to change that? Cough up the proofGǪ except you've admitted that you can't.
Quote:On logic, if they don't have a jf they can't make profit if they don't make profit they die, since most corps are still alive after a JF loss and most JF pilots don't seems to get kicked it's pretty safe to think they are reimbursing the JF. GǪand that's based onGǪ? Anyway, it doesn't strike me as particularly safe an assumption, no. It could equally suggests that the pilots themselves have to bear the full brunt of the loss, and that's what keeps the corp from losing the money needed to stay alive and what keeps the character from being kicked.
Oh, and as mentioned, a naturalistic fallacy is not a good basis for any kind of argument so your claim is still as baseless as ever.
Quote:Where do you think wa are ? Am I right till proved wrong I think we're on Earth, where we're subject to the same logic that has been around for much of recorded history: one where you are wrong until you've proven yourself right GÇö again, onus probandi. You have been unable to prove yourself right, so the default position that you are wrong still stands.
Quote:Feel free to explain how to gank a JF that use timers to jump Nah. I'm going to exercise my freedom to wait until there's any reason for me to do that. In the meantime, your claim that they're ungankable is still in conflict with reality and recorded history as previously shown. Again, the burden of proof is on you and the proof available actually proves you wrong, so the default position not only remains but is reinforced. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.02 00:00:00 -
[572] - Quote
Tippia wrote:It's just my opinion on you based on the few posts I'm reading of youGǪand the claim about entitlement is based onGǪ? ...Your posts, your logic... ?
Tippia wrote:So in other words, I understood it perfectly: you haven't provided any basis or evidence for your claim for the simple reason that you can't. Until you do, you are wrong by default and there's no need or reason to prove it. The burden of proof still lies with you and the benefit of assumption lies with me. Want to change that? Cough up the proofGǪ except you've admitted that you can't.
Except that they are not claims just my opinion/suppositions on JF reimbursements, because in this particular case it's impossible to gather enough legit data to tell if most JFs are getting reimbursed, you can't either. But my opinion is pretty clear, most JFs lost moving corp assets are getting their hull reimbursed. Prove me wrong or confirm this if you have enough data, if you don't please just post your opinion and I'll gladly answer. 
Tippia wrote: GǪand that's based onGǪ? Any way, it doesn't strike me as particularly safe an assumption, no. It could equally suggests that the pilots themselves have to bear the full brunt of the loss, and that's what keeps the corp from losing the money needed to stay alive and what keeps the character from being kicked.
I already answered that first question, feel free to read my posts If you don't understand reformulate your question. What if the JF player can't, for most alliances/corp in null the loss of a JF is nothing compared to their whole assets. Reimbursing the JF as soon as possible is the best thing to do for them so they can go back to profit, if they don't well it's a bad decision since local market is pretty bad compared to hs for null indys.
Tippia wrote:I think we're subject to the same logic that has been around for all of recorded history: one where you are wrong until you've proven yourself right GÇö again, onus probandi. You have been unable to prove yourself right, so the default position that you are wrong still stands. That's just like your opinion on how arguing works, in fact it's just pure and simple damage control since you can't prove me wrong nor can't prove that most JF aren't getting reimbursed.  Too easy *yawn*
Tippia wrote:Nah. I'm going to exercise my freedom to wait until there's any reason for me to do that. In the meantime, your claim that they're ungankable is still in conflict with reality and recorded history as previously shown. Again, the burden of proof is on you and the proof available actually proves you wrong, so the default position not only remains but is reinforced.
So you can't prove me wrong, seems like we are both in the same default position. Prove that you can kill a JF that use timers to jump, this is the third time I'm asking you.  Proud enforcer of 420 BLAZE IT |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:13:00 -
[573] - Quote
James 420 wrote:
Except that they are not claims just my opinion/suppositions on JF reimbursements, because in this particular case it's impossible to gather enough legit data to tell if most JFs are getting reimbursed, you can't either.
Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket. |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.02 00:19:00 -
[574] - Quote
baltec1 wrote: Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket.
That's a cute claim but where are the api keys? I need to check it for myself and I'll then confirm or not that what you are saying is true. Can't wait to have every guy who lost a jf api key.  Proud enforcer of 420 BLAZE IT |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:26:00 -
[575] - Quote
James 420 wrote:baltec1 wrote: Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket.
That's a cute claim but where are the api keys? I need to check it for myself and I'll then confirm or not that what you are saying is true. Can't wait to have every guy who lost a jf api key. 
Why would we need API keys? |

James 420
EVE Corporation 98188875
14
|
Posted - 2013.06.02 00:34:00 -
[576] - Quote
baltec1 wrote:James 420 wrote:baltec1 wrote: Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket.
That's a cute claim but where are the api keys? I need to check it for myself and I'll then confirm or not that what you are saying is true. Can't wait to have every guy who lost a jf api key.  Why would we need API keys? I was being "ironic" using Tippia's "logic", you are probably right mate (that seems kinda hard to believe), we will never know. That's nice then, you guys shouldn't reimburse dumb losses, even tho from a strategic point if it's the only way to get your stuff out/in of null it can cripple your economy pretty bad.
Proud enforcer of 420 BLAZE IT |

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 00:50:00 -
[577] - Quote
baltec1 wrote:James 420 wrote:
Low sec is irrelevant
Not to those JF pilots it isnt. Clearly JF are far from invincible.
You do know i stated in the opening posts i know RANDOM NONE LOGISTICS SCRUBS die all the time.
and made it competently clear this is a thread about the killing of REAL null sec LOGISTICS JF's.
But you link a KB full of random none affiliated alliance scrubs, these are they same people that end up as stupid dead carrier's and other dumb ****. |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:58:00 -
[578] - Quote
Stonecrusher Mortlock wrote:
But you link a KB full of random none affiliated alliance scrubs, these are they same people that end up as stupid dead carrier's and other dumb ****.
You might want to look up what has been happening in QPO lately.
Also you do realise that most alliances use none affiliated alts for most of their transport needs. |

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 01:00:00 -
[579] - Quote
baltec1 wrote:
outside of an official operation
THESE people are the ones running your logistics supply lines.
MY WATCH LIST is populated with neutral supply running JF's. i made his list by adding people to my watch list and when they log out i run locator agents on them to get there NULL sec locations, depending on what systems, area in space.
When i have confirmed there not a alt hauler for some null scrub(in jita every other day/daily) they get added to the KNOWN x alliance supply hauler.
Do you know how often the PRO's die?
I have seen only a few die, to ganking..... in ..... high sec.... NEVER in low sec or null sec. |

Delen Ormand
Center for Advanced Studies Gallente Federation
116
|
Posted - 2013.06.02 01:21:00 -
[580] - Quote
Alphea Abbra wrote:Delen Ormand wrote:Alphea Abbra wrote:Furthermore, even if you mistook your response as applicable to my response, do you think CCP would want that? Check this out: http://evemaps.dotlan.net/alliance/memberCount It's a list of alliances in EVE, sorted by members, and try to see how many of the top20 alliances do not have 0.0 sov. Now, imagine the face of any CCP employee if those accounts unsubbed. ALONE FOR THAT REASON is your argument terrible and dysfunctional. Y'know, if it were some hisec miner saying "CCP IF U EVR DO THIS WE'LL ALL UNSUB!!!!", they'd be laughed at. Basically 'cos , 9 times out of 10, they'd be full of ****. Which was not related to what I said originally. What I responded to was an earlier post of his, saying that a number of HS people would move in if 0.0 entities moved out. To which I can say, "yeah, no 'human excrement in 4 letters', Sherlock!", and then I explained how, even if new entities from HS replaced "the old guard", CCP would generally not want the old 0.0 players gone, because of the number of subs they represent. But seriously, you read the full quotes and still take that last part out of context? The part you quote was my rebuttal at a totally unrelated post of himself that he quoted - not something I brought up. My thought when writing what you quote was "maybe he thinks his argument works if it had been directed at someone who argued what he might be replying to", which I showed would most likely not be the case. So please, don't take my statements out of context, when you did have access to the whole context. It's bad for the discussion.
I just looked again. Doesn't seem out of context. Your initial reply was so hyperbolic as to be ridiculous - ie, that "something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS" would make nullseccers unsub en masse as it would be "suicide-inducing"..
CCP wouldn't be losing all those subs you said they would because, as Mortlock said, 9 out of 10 would suck it up and carry on.
|

baltec1
Bat Country
6754
|
Posted - 2013.06.02 01:24:00 -
[581] - Quote
Stonecrusher Mortlock wrote: As soon as you provide a acceptable list of Logistic alts from your alliance, showing clear API losses of JF, in use in low sec or null sec, that are CLEARLY members of your Logistic wing( we know its there its the same people that haul the loads of alliance moon poo to high sec)
But you cant do that can you, because they have no losses of any notable amount, because they NEVER DIE during there runs.
This is by far the craziest pubbie post I have ever seen.
There are thousands of dead JF for you to see on EVE-Kill but they don't count because a handful of people who pay attention to what they are doing don't die very often. That must mean JF are uncatchable! If you disagree with me I will demand the API of every single alt in your logistics chain whileignoring the massive pile of facts that blows my argument out of the water!
|

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 01:29:00 -
[582] - Quote
Delen Ormand wrote:Alphea Abbra wrote:Delen Ormand wrote:Alphea Abbra wrote:Furthermore, even if you mistook your response as applicable to my response, do you think CCP would want that? Check this out: http://evemaps.dotlan.net/alliance/memberCount It's a list of alliances in EVE, sorted by members, and try to see how many of the top20 alliances do not have 0.0 sov. Now, imagine the face of any CCP employee if those accounts unsubbed. ALONE FOR THAT REASON is your argument terrible and dysfunctional. Y'know, if it were some hisec miner saying "CCP IF U EVR DO THIS WE'LL ALL UNSUB!!!!", they'd be laughed at. Basically 'cos , 9 times out of 10, they'd be full of ****. Which was not related to what I said originally. What I responded to was an earlier post of his, saying that a number of HS people would move in if 0.0 entities moved out. To which I can say, "yeah, no 'human excrement in 4 letters', Sherlock!", and then I explained how, even if new entities from HS replaced "the old guard", CCP would generally not want the old 0.0 players gone, because of the number of subs they represent. But seriously, you read the full quotes and still take that last part out of context? The part you quote was my rebuttal at a totally unrelated post of himself that he quoted - not something I brought up. My thought when writing what you quote was "maybe he thinks his argument works if it had been directed at someone who argued what he might be replying to", which I showed would most likely not be the case. So please, don't take my statements out of context, when you did have access to the whole context. It's bad for the discussion. I just looked again. Doesn't seem out of context. Your initial reply was so hyperbolic as to be ridiculous - ie, that "something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS" would make nullseccers unsub en masse as it would be "suicide-inducing".. CCP wouldn't be losing all those subs you said they would because, as Mortlock said, 9 out of 10 would suck it up and carry on.
CCP's nurfed null secs toys before, anoms, you didn't unsub, titans didn't unsub, JB didn't unsub.
If they changed cyno's im sure only a few would rage quit, AFTER they died a few times because there unable to adapt to the change.
They keep acting as if im making this post as a OMFG NURF NULL BECAUSE, when its a ADD MORE GAME PLAY.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 01:35:00 -
[583] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote: As soon as you provide a acceptable list of Logistic alts from your alliance, showing clear API losses of JF, in use in low sec or null sec, that are CLEARLY members of your Logistic wing( we know its there its the same people that haul the loads of alliance moon poo to high sec)
But you cant do that can you, because they have no losses of any notable amount, because they NEVER DIE during there runs.
This is by far the craziest pubbie post I have ever seen. There are thousands of dead JF for you to see on EVE-Kill but they don't count because a handful of people who pay attention to what they are doing don't die very often. That must mean JF are uncatchable! If you disagree with me I will demand the API of every single alt in your logistics chain whileignoring the massive pile of facts that blows my argument out of the water!
If there not ACTIVE member's of the group of people that Supply YOUR FLEET SHIPS, YOUR GUNS, YOUR AMMO, POS FUEL, and all the other items it takes to keep your alliance in fighting condition every day of the week, they ARE irrelevant to this conversation.
I could kill every pubbie Null member's JF and so long as your logistic guys don't make any massive errors you would still function as a alliance. |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 01:40:00 -
[584] - Quote
Stonecrusher Mortlock wrote:
If there not ACTIVE member's of the group of people that Supply YOUR FLEET SHIPS, YOUR GUNS, YOUR AMMO, POS FUEL, and all the other items it takes to keep your alliance in fighting condition every day of the week, they ARE irrelevant to this conversation.
How?
They are all doing the exact same job. |

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 01:47:00 -
[585] - Quote
Let me make you a List of changes, WHY it needs changed, and a basic out line of what it would do.
POS's Revamp.
Fixing POS's to replace the current **** outposts
Modular, infinite scalability( given limitless isk and fuel) destructible, renforceable, dock-able.
Null Industry Buff.
Fix in the POS's Rebalance, mineral Rebalance.
Fast travel.
Nurfing cyno's and titan bridges.
Creates more gate traffic, promotes more player interaction on gates, makes logistic's harder, promotes null industry.
Fix thos 3 things and see EvE's null sec and low sec thrive.
If your argument is its STILL not as safe as high sec your are correct null will NEVER be as safe as high sec, but that's inherent in it being Null sec, if you want your null to be as safe as high sec you don't belong out there in the first place. |

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 01:54:00 -
[586] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
If there not ACTIVE member's of the group of people that Supply YOUR FLEET SHIPS, YOUR GUNS, YOUR AMMO, POS FUEL, and all the other items it takes to keep your alliance in fighting condition every day of the week, they ARE irrelevant to this conversation.
How? They are all doing the exact same job.
No there not, i know from PLAYING as part of the CFC that you have a logistic's wing that moves things for your alliance group, supply's staging area's dose all of this FOR your member's as dose most of the other alliances in null sec.
These people are not the same people that die every few day's to jumping in to an unscouted cyno beacon, get killed in there ratting carriers, if these people died as much as your random null scrub's they would NEVER be trusted to get things from point A to point B, the reason they have these job IS because they never die and take every precaution to be unkillable, so if fact your REAL supply lines are virtually immune to attack.
|

baltec1
Bat Country
6755
|
Posted - 2013.06.02 01:59:00 -
[587] - Quote
Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do? |

Stonecrusher Mortlock
University of Caille Gallente Federation
152
|
Posted - 2013.06.02 02:07:00 -
[588] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do?
You know why they don't matter don't you?
Because there just grunts doing grunt things, if they die no one cares besides them and there friends that lost junk.
If your real logistic guys died, you would have alliance less ships to hand out, less alliance fuel for your POS's, less alliance moon poo would make it to market resulting in less alliance ISK to buy and replace war assets with.
|

baltec1
Bat Country
6755
|
Posted - 2013.06.02 02:09:00 -
[589] - Quote
Stonecrusher Mortlock wrote:baltec1 wrote:Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do? You know why they don't matter don't you? Because there just grunts doing grunt things, if they die no one cares besides them and there friends that lost junk. If your real logistic guys died, you would have alliance less ships to hand out, less alliance fuel for your POS's, less alliance moon poo would make it to market resulting in less alliance ISK to buy and replace war assets with.
Still doesn't change the fact that they are JF and that JF clearly are not untouchable given that thousands have died. |

Stonecrusher Mortlock
University of Caille Gallente Federation
153
|
Posted - 2013.06.02 02:13:00 -
[590] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:baltec1 wrote:Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do? You know why they don't matter don't you? Because there just grunts doing grunt things, if they die no one cares besides them and there friends that lost junk. If your real logistic guys died, you would have alliance less ships to hand out, less alliance fuel for your POS's, less alliance moon poo would make it to market resulting in less alliance ISK to buy and replace war assets with. Still doesn't change the fact that they are JF and that JF clearly are not untouchable given that thousands have died.
I, Stonecrusher Mortlock, have never said JF where unkillable, i said your supply lines are impossible in interfere with, there's a deference. |

baltec1
Bat Country
6755
|
Posted - 2013.06.02 02:14:00 -
[591] - Quote
Stonecrusher Mortlock wrote:
I, Stonecrusher Mortlock, have never said JF where unkillable, i said your supply lines are impossible in interfere with, there's a deference.
If only that was true. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3593
|
Posted - 2013.06.02 04:01:00 -
[592] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:I, Stonecrusher Mortlock, have never said JF where unkillable, i said your supply lines are impossible in interfere with, there's a deference. If only that was true. Yeah, he isn't deferring to you at all. I am a nullsec zealot. |

Alphea Abbra
Grim Determination Nulli Secunda
253
|
Posted - 2013.06.02 08:52:00 -
[593] - Quote
Delen Ormand wrote:I just looked again. Doesn't seem out of context. Your initial reply was so hyperbolic as to be ridiculous - ie, that "something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS" would make nullseccers unsub en masse as it would be "suicide-inducing".. CCP wouldn't be losing all those subs you said they would because, as Mortlock said, 9 out of 10 would suck it up and carry on. Then please re-read it. I'm guessing it is this part that you're referring to?
Quote:I freely acknowledge that, if you make something so suicide-inducing that it makes people stop it or quit the game, everything that is not that is by comparison better. Not better by default, but better by comparison. Now that we have the quote on the table, would you please stop misrepresenting it? While you're at it, please don't put words in my post. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3593
|
Posted - 2013.06.02 09:27:00 -
[594] - Quote
Alphea Abbra wrote:Delen Ormand wrote:I just looked again. Doesn't seem out of context. Your initial reply was so hyperbolic as to be ridiculous - ie, that "something like removing freighters and jumpfreighters from HS, and any jump-capable ship from LS" would make nullseccers unsub en masse as it would be "suicide-inducing".. CCP wouldn't be losing all those subs you said they would because, as Mortlock said, 9 out of 10 would suck it up and carry on. Then please re-read it. I'm guessing it is this part that you're referring to? Quote:I freely acknowledge that, if you make something so suicide-inducing that it makes people stop it or quit the game, everything that is not that is by comparison better. Not better by default, but better by comparison. Now that we have the quote on the table, would you please stop misrepresenting it? While you're at it, please don't put words in my post.  Hmm, we should replace cyno-based logistics with structure-shooting based logistics.
Like you have to defend your infrastructure hub, because it provides your logistical infrastructure (rather than the cyno-based system). I am a nullsec zealot. |

baltec1
Bat Country
6756
|
Posted - 2013.06.02 09:36:00 -
[595] - Quote
Alavaria Fera wrote: Hmm, we should replace cyno-based logistics with structure-shooting based logistics.
Like you have to defend your infrastructure hub, because it provides your logistical infrastructure (rather than the cyno-based system).
But how would we then be able to sacrifice our freighters to Brack Region? |

Alphea Abbra
Grim Determination Nulli Secunda
254
|
Posted - 2013.06.02 09:41:00 -
[596] - Quote
Alavaria Fera wrote:Hmm, we should replace cyno-based logistics with structure-shooting based logistics.
Like you have to defend your infrastructure hub, because it provides your logistical infrastructure (rather than the cyno-based system). After all the fights against SOLAR, I would love nothing more than to grind more structure. Truly, all the action we had in the East has left us wanting for calmer waters. A quick little structure grind would surely be good to alleviate all ailments. |

Stonecrusher Mortlock
University of Caille Gallente Federation
153
|
Posted - 2013.06.02 12:23:00 -
[597] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
I, Stonecrusher Mortlock, have never said JF where unkillable, i said your supply lines are impossible in interfere with, there's a deference.
If only that was true.
Context, use it, and stop acting like your a moron, i clearly acknowledged JF's die, i even acknowledged that and KB stats you linked would be populated with random Grunts doing random grunt things and dying in stupid ways, Before any KB stats where posted.
THE hole of this thread i been working under the assumption you read the first post, and new what we where talking about.
You have proven, that your reading comprehension skills are about as good as google translate's, as you see words you know what each word means, but have no clue the context there used in.
If your planning to act like a moron for the foreseeable further i have no reason to continue responding to any thing you post. |

Stonecrusher Mortlock
University of Caille Gallente Federation
153
|
Posted - 2013.06.02 12:27:00 -
[598] - Quote
Stonecrusher Mortlock wrote:Let me make you a List of changes, WHY it needs changed, and a basic out line of what it would do.
POS's Revamp.
Fixing POS's to replace the current **** outposts/POS's
Modular, infinite scalability( given limitless isk and fuel) destructible, renforceable, dock-able.
Null Industry Buff.
Fix in the POS's Rebalance, mineral Rebalance.
Fast travel.
Nurfing cyno's and titan bridges.
Creates more gate traffic, promotes more player interaction on gates, makes logistic's harder, promotes null industry.
Fix thos 3 things and see EvE's null sec and low sec thrive.
If your argument is its STILL not as safe as high sec your are correct null will NEVER be as safe as high sec, but that's inherent in it being Null sec, if you want your null to be as safe as high sec you don't belong out there in the first place.
No ones said Why none of this could not be done, or posted the adverse effects, besides a strawman argument of WE WOULD ALL QUIT, that we all know is untrue.
Edit for post eating forums.
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well. |

baltec1
Bat Country
6758
|
Posted - 2013.06.02 12:53:00 -
[599] - Quote
Stonecrusher Mortlock wrote:
If your planning to act like a moron for the foreseeable further i have no reason to continue responding to any thing you post.
Let me give you a history lesson.
When we took out white noise a few years ago GIA managed to all but wipe out their logistics. They managed to find out what their fleets needed and over the span of a few weeks crippled their ability to get those supplies. It was a combination of blowing up their Haulers, market manipulation and good use of spies. This resulted in WN being unable to resupply their losses and the collapse of their entire empire in under two weeks.
Crippling an enemies logistics is not easy but entirely possible to pull off. |

baltec1
Bat Country
6758
|
Posted - 2013.06.02 12:57:00 -
[600] - Quote
Stonecrusher Mortlock wrote:
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.
You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished. |

Pr1ncess Alia
Perkone Caldari State
321
|
Posted - 2013.06.02 13:08:00 -
[601] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.
You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished.
I'd run 3 with only one filled with crap.
The t2 ones can have super secret contents.
I'd also have a real good look at making them safe in hisec from ganking without some insane intent. This would be key should they be expected to survive low and null sec, as in those spaces you can have modest odds of engaging a threat before it engages your bus without magical cops saving you and making you safe/punishing (like hisec will always be).
If ppl go so far as to suggest removal of cyno capabilities today, other drastic changes would be needed to balance it. And this is all just theory b.s. anyways. |

Baver Juice
The Scope Gallente Federation
0
|
Posted - 2013.06.02 13:11:00 -
[602] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.
War deccing should'nt really count, tbh. |

Tippia
Sunshine and Lollipops
14488
|
Posted - 2013.06.02 13:27:00 -
[603] - Quote
Stonecrusher Mortlock wrote:POS's Revamp.
Fixing POS's to replace the current **** outposts GǪaaaand right there, you broke the idea of making null industry useful.
POSes and outposts are different for a reason. Fixing POSes to replace outposts means that the industry will move from highsec NPC stations to highsec POSes. So no, that's a horrible idea. Instead, make POSes do something else and fix the current outposts. Even if POSes received no attention at all, the outposts need to be fixed since they are the kind of landmarks that sets null apart from other parts of space GÇö leaving them in a broken state is downright idiotic.
Make outposts actually be the stations of null, where, with time and money, you can make them dwarf the capability of anything those silly empires have built. Give player-run space the ability to provide more player freedom than NPC-run space. With that broken content fixed, POSes can be made into something useful that complements the outposts in null and the stations in high, without competing with either.
Quote:Null Industry Buff. GǪand nerf highsec industry to make it make such a buff possible. This ensures that, although you can manufacture more safely and with less logistical hassle in highsec, the costs will be prohibitively large compared to just locally extracting or importing the materials and then building the products in null. This increase null traffic (moving materials and products around between industry hubs and trade hubs or staging areas) means more interaction on gates; it means more targets to attack; it means a way to interdict and disrupt supply lines.
There GÇö you have just fixed nullsec industry and solved the notional problem of this thread. Notice how none of this has anything to do with the capabilities of ships, least of all jump ships. You're right that only three things need to happen, but it's not the three you enumerate. Instead, it's: 1) fixing outposts to match and surpass the capabilities of highsec systems; 2) nerfing highsec to have costs and availability limitations that are commensurate with the safety and logistical ease; 3) buffing null industry to have easier access to base materials.
Jumping ships can safely be left alone because they're not particularly relevant to the actual problem or to its solution.
Quote:No ones said Why none of this could not be done, Yes we did. It's the same as it has always been: because your solution doesn't move industry into null GÇö it just shifts it around in highsec and makes null even more of a chore to live in.
Quote:The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns It is clearly imbalanced because it makes them more survivable for no good reason. If anything, they're already a bit too sturdy for what they are, and should probably be adjusted downwards for better balance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Malcanis
Vanishing Point. The Initiative.
9803
|
Posted - 2013.06.02 13:34:00 -
[604] - Quote
Baver Juice wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. War deccing should'nt really count, tbh.
Why?
1 Kings 12:11
|

La Nariz
GoonWaffe Goonswarm Federation
923
|
Posted - 2013.06.02 13:55:00 -
[605] - Quote
Making it considerably easier to suicide gank things would be a great step to making supply lines vulnerable. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sentamon
976
|
Posted - 2013.06.02 14:05:00 -
[606] - Quote
La Nariz wrote:Making it considerably easier to suicide gank things would be a great step to making supply lines vulnerable.
There is. It's called Self Destruct. Use it at every opportunity. ~ Professional Forum Alt -á~ |

oprime
S0utherN Comfort Raiden.
4
|
Posted - 2013.06.02 14:43:00 -
[607] - Quote
I'm ok with having cynos further away from lowsec stations and reducing jump ranges on JF's. But only in exchange for removing all ore/ice/build/research/agents from highsec space. I'm also for making all but 10% of current highsec into lowsec and tripling the number of nullsec regions beyond the current number of available regions in normal space.
Nullsec alliances should be allowed to setup more then 1 outpost per system. Also allow all but 1 station to be destroyed (during sov war). As well as given an automated way to acquire minerals for their various war efforts instead of stupid and slow mining barges. Keep barges around but for getting minerals from belts/anoms/missions in low.
Why not have pos's for getting minerals? If all minerals have to be gathered and processed locally then a group could very easily attack supply lines and the defender can still operate given the removal of all minerals from empire. This would allow smaller groups to whittle down big groups via resource denial. To make it even easier why not make it so that pos force fields and shields can't be active while a tower has online modules for gathering minerals. A black ops crew like those in Pizza, Mildly intoxicated, and Dirt nap squad could attack carebears warping to the tower to get the minerals. They could also ninja reinforce a resource tower after removing its armor since without shields the tower should go down much more quickly instead of it taking hours.
If you want risk for people in nullsec then I only ask that all people in empire be forced to live in low and null. Highsec should only be for noobies doing training missions and a market similar to an auction house in other mmo's. Eve would then be a harsh place instead of having 90% of the population sucking on the tit of ccp in highsec. |

Entity
X-Factor Industries Synthetic Existence
477
|
Posted - 2013.06.03 09:31:00 -
[608] - Quote
Looks like yesterday/today was a pretty effective attack on supply lines  GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |

Mayhaw Morgan
State War Academy Caldari State
90
|
Posted - 2013.06.03 10:55:00 -
[609] - Quote
Tippia wrote:Make outposts actually be the stations of null, where, with time and money, you can make them dwarf the capability of anything those silly empires have built.
And, while they're at it, they can give the ability to acquire CONCORD SWAT battleships and faction ships/modules/ammo blueprint originals and our own station/gate sentry guns to deploy where ever we want them. If we can afford them, then, I don't see why not.
Tippia wrote:This increase null traffic (moving materials and products around between industry hubs and trade hubs or staging areas) means more interaction on gates;
Except that jump freighters don't use gates in null sec, and only in very limited circumstances in low sec. Neither do Rorquals. Neither do carriers. Neither do dreadnoughts. Neither do supercarriers. Neither do titans. In fact, many regular ships don't use gates in low/null. Hmmmmm . . .
Tippia wrote:Jumping ships can safely be left alone because they're not particularly relevant to the actual problem or to its solution.
The "actual" problem is that there are ships in the game that are impossible to kill except in cases of lag or pilot error (not always due to being a complete moron).
Now, you may say "But, but, but . . . the killburrd says jump freighters die . . .". If you don't understand that the vast majority of those jump freighter kills fall under the category of "pilot error", then you're probably too stupid to understand any explanation I could give (or you just refuse to accept the truth).
The original post of this thread is not about null sec industry. It is about logistics. Refusal to accept even that most basic premise shows that you are not interested in exchanging ideas, but rather, only want to shove yours down our throats.
A good way of coming to terms with the problem might be to ask yourself what effect it would have on the game if Retrievers and Drakes had jump drives. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 12:34:00 -
[610] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.
You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished.
Did i not all ready GIVE you that answer in the post you quoted?
Stonecrusher Mortlock wrote: The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.
And you cant give it a BUT GANKING! as CCP looks at ganking the same way they do living inside of a WH, Meh its cool you can do it, but we are not going to activity build for or take it away.
If a change inadvertently nurfs ( crime watch ) or buffs ( buffing dessies ) ganking, ccp is fine with it as you can still gank people.
|

Benny Ohu
Chaotic Tranquility Casoff
1118
|
Posted - 2013.06.03 12:44:00 -
[611] - Quote
Stonecrusher Mortlock wrote:Did i not all ready GIVE you that answer in the post you quoted? no, you edited it in later |

Jenn aSide
STK Scientific Initiative Mercenaries
1954
|
Posted - 2013.06.03 13:41:00 -
[612] - Quote
The wording of the OP tells the whole story. Their shouldn't BE "supply lines" from high sec in the 1st place because Null sec isn't the "front". it's supposed to be the most player driven aspect of a largely player driven game. The term "supply routes" indicates the gross imbalance and perpetual dependency of the null sec upon high sec.
After that gross imbalance is fixed (to the point where risk taking PLAYERS in the player driven part of the game can create self-sustaining empires as comfortable and useable as those who choose to shelter in high sec behind free/subsudized protective game mechanics), then we can talk about how CCP should provide us ways to affect TRADE ROUTES between player maintained areas and players in NPC space such as high sec. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 13:42:00 -
[613] - Quote
Tippia wrote:For the first point, it has nothing to do with laziness, greed, or risk aversion GÇö it has to do with making intelligent choices. There is no point in doing industry in null when you can do it in high and have it be better in every way. Same goes for the second point: why fight for something when there's no need to and when you can get it for free? In reality, they do fight for what they want (and, in fact, this whole movement to buff null industry is intended to increase the stuff to fight over), but again, it would be downright stupid not to make use of mechanics that make industry effortless, free, and incontestable. The third point is an outright lie. They already have the best of both worlds. What they want is the ability to limit it to one world GÇö one where what you get is commensurate to the effort you put in. The last three points are just PvP, and complaining about those in a PvP game is pretty nonsensical. You'll soon discover that it's what pretty much everyone wantsGǪ
This is an awesome argument. Now, please explain why you would clamor for a change to industry since you just explained why there shouldn't be a change. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 13:47:00 -
[614] - Quote
Tippia wrote:Murk Paradox wrote:Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. GǪif by Gǣnullsec denizensGǥ you mean Gǣmechanical restrictions outside of player controlGǥ, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't.
Because of simply using what's best. Using those alternate accounts and pilots to do those industrial endeavors in highsec feeds into the "working as intended".
You want to see there is a problem, and it should be fixed, but continue to feed into the issue by doing exactly what you're saying is wrong.
"Hi, I'm a murderer. I don't want to turn myself in but I know I have a problem and you have to stop me. Otherwise I'll keep killing people. But it's your fault I do this."
Makes for an awesome movie, but is a crappy reason. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jenn aSide
STK Scientific Initiative Mercenaries
1956
|
Posted - 2013.06.03 13:51:00 -
[615] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. GǪif by Gǣnullsec denizensGǥ you mean Gǣmechanical restrictions outside of player controlGǥ, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't. Because of simply using what's best. Using those alternate accounts and pilots to do those industrial endeavors in highsec feeds into the "working as intended". You want to see there is a problem, and it should be fixed, but continue to feed into the issue by doing exactly what you're saying is wrong. "Hi, I'm a murderer. I don't want to turn myself in but I know I have a problem and you have to stop me. Otherwise I'll keep killing people. But it's your fault I do this." Makes for an awesome movie, but is a crappy reason.
That's just backwards thinking at it's most extreme. Players of a video game are always going to do what works best (path of least resistance), even when that path is unbalanced.
It's like that in every game, like in the FOPS where the game play is stale because everyone is using the "plasma rifle". you choice is "use plasma rifle and be bored" of "don't use plasma rifle and suffer".
That's basically no choice at all. Same way EVE gives no real choice other than "use high sec" or grind FOREVER to do things in null then watch it get killed or captured by someone with bigger blob".
If you think the problem is people simple doing what makes the most sense, you're insane. You are literally blaming the victims.
|

baltec1
Bat Country
6768
|
Posted - 2013.06.03 14:00:00 -
[616] - Quote
Stonecrusher Mortlock wrote:
Did i not all ready GIVE you that answer in the post you quoted?
You more or less said that you dont care about nerfing high sec pirates. You have also said you dont care about massivly nerfing the small block players out in 0.0.
Tens of thousands of people nerfed because you want easier freighter kills. |

Malcanis
Vanishing Point. The Initiative.
9814
|
Posted - 2013.06.03 14:05:00 -
[617] - Quote
It's the same bizarro thinking as we saw in the titan nerf discussions
"If you think Titans are so overpowered how come you are happy to use them?"
"Uh... because they're overpowered?"
This isn't a moral issue. It's not like there are bad guys and good guys here. People weren't using blap Titans because they were bad people but because blap Titans were far too good at blapping things.
We're not saying "Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!" We're saying that it's far too difficult and unprofitable to conduct industry in sov 0.0 compared to how easy and cheap it is in hi-sec. Instead of hisec industry being the easiest and the most profitable, it should be easier but less profitable.
It's a numerical game balance issue. If level 1 missions paid out 30 times what level 4 missions did, no one would run level 4s.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
1959
|
Posted - 2013.06.03 14:28:00 -
[618] - Quote
Malcanis wrote:"Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!"
It's not a GD discussion until something is taken completely out of context. There for i will chop up this post and proclaim Malcanis an null sec jihadist! Mittani-Akbar!
(Sorry, still hung over from yesterday )
Quote: It's a numerical game balance issue. If level 1 missions paid out 30 times what level 4 missions did, no one would run level 4s.
Of course we'd run lvl 4s, I mean, just because lvl 1s are better doesn't mean we should use them, we should only do lvl 4s because actually using the good lvl1 missions would make us complicit in their imblance! Using features as they should be used rather than doing what actually works is called the Murk Paradox.....
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 14:30:00 -
[619] - Quote
Malcanis wrote:Baver Juice wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. War deccing should'nt really count, tbh. Why?
Because if i could war dec the haulers, my problems would all ready be solved, and i could send all day flying around high sec shooting JF's.
now, if you let me wardec NPC corps, i will go have a mod delete this thread.
SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.
FIX IT FIX IT FIX IT FIX IT.
that would be a boon for all you null sec guys as well, MORE HIGH SEC TEARS.
DO IT DO IT DO IT DO IT DO IT DO IT.
|

Malcanis
Vanishing Point. The Initiative.
9816
|
Posted - 2013.06.03 14:37:00 -
[620] - Quote
Stonecrusher Mortlock wrote: SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.
Nerf CONCORD?
1 Kings 12:11
|

Sentamon
981
|
Posted - 2013.06.03 14:38:00 -
[621] - Quote
Malcanis wrote:I
We're not saying "Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!" We're saying that it's far too difficult and unprofitable to conduct industry in sov 0.0 compared to how easy and cheap it is in hi-sec. Instead of hisec industry being the easiest and the most profitable, it should be easier but less profitable.
That's nice but the only way you'll get industry in nullsec is by completely destroying it in highsec. There are many things more profitable in lowsec and nullsec yet people remain in highsec because unless you're the top dog with firewalls all over the place keeping you safe, then people simply won't take the risk even if it's more profitable.
So when you say you want better industry for nullsec, be honest and say you want more profits for the most powerful that already have more isk and assets then they know what to do with. ~ Professional Forum Alt -á~ |

Sentamon
981
|
Posted - 2013.06.03 14:43:00 -
[622] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote: SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.
Nerf CONCORD?
It's not a bad idea. Slap a 1 week suspect timer on anyone that enters nullsec or interacts in any way with someone that was in nullsec and see what happens. 
~ Professional Forum Alt -á~ |

Alphea Abbra
Grim Determination Nulli Secunda
254
|
Posted - 2013.06.03 14:47:00 -
[623] - Quote
Stonecrusher Mortlock wrote:Because if i could war dec the haulers, my problems would all ready be solved, and i could send all day flying around high sec shooting JF's.
now, if you let me wardec NPC corps, i will go have a mod delete this thread.
SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.
FIX IT FIX IT FIX IT FIX IT.
that would be a boon for all you null sec guys as well, MORE HIGH SEC TEARS.
DO IT DO IT DO IT DO IT DO IT DO IT. The reason you can't wardec is because you're in a NPC corp yourself.
NPC corps most likely can't dock in any give null-station. Maybe in provi-bloc (NRDS space), I'm not sure, but they can't in S2N stations, I can assure you that. |

Jenn aSide
STK Scientific Initiative Mercenaries
1961
|
Posted - 2013.06.03 14:48:00 -
[624] - Quote
Sentamon wrote:Malcanis wrote:I
We're not saying "Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!" We're saying that it's far too difficult and unprofitable to conduct industry in sov 0.0 compared to how easy and cheap it is in hi-sec. Instead of hisec industry being the easiest and the most profitable, it should be easier but less profitable.
That's nice but the only way you'll get industry in nullsec is by completely destroying it in highsec. There are many things more profitable in lowsec and nullsec yet people remain in highsec because unless you're the top dog with firewalls all over the place keeping you safe, then people simply won't take the risk even if it's more profitable. So when you say you want better industry for nullsec, be honest and say you want more profits for the most powerful that already have more isk and assets then they know what to do with.
How do you get from "people won't take risks" to "null sec just wants more money".
That's the "everyone in null is rich" lie and it doesn't make much sense. I just looked at my assets and "personal tech moon" wasn't there.
We've told you what we want: for null players to be able to play in NULL rather than be effectively shacked to high sec industry/isk making alts. No one is advocating a reverse to the dependency (ie high sec become the slave of null the way null is now), we want equality of opportunity.
The only way to get that is for some nerfing of high sec industry, because no matter what, null sec just can't ever be equal as long as so much if FREE in high sec.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 14:51:00 -
[625] - Quote
I said over and over and over, GO HEAD BUFF NULL make it have the ability to supply its self, BUT at the same time let high sec supply null as well if you wish to do it that way, the ONLY way to make that plan work is nurfing the movement of supply's.
i will explain it one more time.
IF you buff null sec industry, you cant make it BETTER than high sec with out breaking the hole game. Buff it till it CAN effectively do industry but with all the risk of it being null sec. Your not trying to compete with high sec you just need the ability to supply your self + profit.
how is that done with out breaking high sec?
you nurf the ability to make easy trips to high sec and get what you need.
Do, you under stand it yet?
Even If you let null do ALL of its industry, so long as you have a supper easy way to get your stuff from Highsec, guess what your still going to do all your stuff in null sec and ship it out because WHY even do it if its easier to just ship it out?
THAT'S why im an avid fan of changing the way you MOVE ITEMS IN SPACE, no matter how good you make null sec industry unless you make to SO competently safe it might as well be highsec, you would choose the easier route, witch is the safety of A well run alliance logistics effort.
Doing null industry should have the same risk, as shipping it out there dose.
Right now? little to no risk in shipping items, there for no null industry. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 14:54:00 -
[626] - Quote
Alphea Abbra wrote:Stonecrusher Mortlock wrote:Because if i could war dec the haulers, my problems would all ready be solved, and i could send all day flying around high sec shooting JF's.
now, if you let me wardec NPC corps, i will go have a mod delete this thread.
SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.
FIX IT FIX IT FIX IT FIX IT.
that would be a boon for all you null sec guys as well, MORE HIGH SEC TEARS.
DO IT DO IT DO IT DO IT DO IT DO IT. The reason you can't wardec is because you're in a NPC corp yourself. NPC corps most likely can't dock in any give null-station. Maybe in provi-bloc (NRDS space), I'm not sure, but they can't in S2N stations, I can assure you that.
So, what your saying in that all your JF's are IN alliance? so if i wardec you there not doing to drop out set there neutral alts to +10 and set minimum docking right's to +10 and avoid the high sec war?
They would be complete morons not to. |

Sentamon
981
|
Posted - 2013.06.03 14:56:00 -
[627] - Quote
Jenn aSide wrote:[ The only way to get that is for some nerfing of high sec industry, because no matter what, null sec just can't ever be equal as long as so much if FREE in high sec.
"some nerfing" won't do anything for you, when people start mining in the more profitable belts in low or null then I might buy your argument, fact is, they don't and they won't unless you completely destroy highsec mining at which point people still won't mine there because industry for the sane belongs in safe areas, not warzones.
You also don't want "equality", since you have it now with everyone able to produce in highsec equally, what you want is to consolidate your power and hope the highsec players will move to nullsec. Guess what, they wont. ~ Professional Forum Alt -á~ |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:02:00 -
[628] - Quote
Tippia wrote:Murk Paradox wrote:I'm all for buffing nullsec, we need it badly, but I do not think that what you are proposing is to buff null to compete with highsec, but you want highsec to be nerfed to nullsec's level. No. What we want is highsec to be nerfed so that there is a margin of efficiency within which low and null industry can be better. Until such a margin exists, no reasonable buffs to null will have any effect since it will always be worse doing your industry there.
While you can still JF/move products to highsec to tap into their marketm that will never happen. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Dirael Papier
Broken Wheel Mercantile and Trading Company Illusion of Solitude
45
|
Posted - 2013.06.03 15:04:00 -
[629] - Quote
Got through like, half the thread before I gave up. Seems like it was the same arguments cycling. Also I have no real experience with null industry or logistics since I've been a highsec carebear most of my EVE life so feel free to tell me if this sounds stupid.
So, all that said, the idea of POSs being a bigger part of nullsec industry sounds interesting to me. Easier for an alliance to scale up to fit their needs (more/fewer POSs) and more crap to shoot at for invading alliances that want to hurt their rival's industrial capacity.
Since an obvious counter to this (besides the cost of running a POS) is that they would just be used in HS anyways, I'm wondering if there would be any way to make POS mods/ system upgrades that significantly increase the manufacturing capability of a POS and are only useable in sov nullsec? Would the fuel cost still be too high do you think? |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:05:00 -
[630] - Quote
Sir Marksalot wrote:Mara Rinn wrote:Tippia wrote:Moreover, if POSes were an option, the use would simply move from highsec NPC stations to highsec POSes. You need to move the emphasis from "were" to the word that you skipped out between "an" and "option". By naming the beast you have power over it. Don't let it skulk around unnamed and unspoken. So why don't outposts work for industry in nullsec? Inefficient refineries and a lack of slots.
That's my point. Nerfing highsec doesn't change that. Changing highsec does nothing in regards to nullsec frieghting their goods to highsec market. Whether they take it to highsec to refine or not still means it's leaving null period.
I think that's the elephant in the room everyone is trying to skirt around.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:06:00 -
[631] - Quote
Jenn aSide wrote:Sentamon wrote:Malcanis wrote:I
We're not saying "Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!" We're saying that it's far too difficult and unprofitable to conduct industry in sov 0.0 compared to how easy and cheap it is in hi-sec. Instead of hisec industry being the easiest and the most profitable, it should be easier but less profitable.
That's nice but the only way you'll get industry in nullsec is by completely destroying it in highsec. There are many things more profitable in lowsec and nullsec yet people remain in highsec because unless you're the top dog with firewalls all over the place keeping you safe, then people simply won't take the risk even if it's more profitable. So when you say you want better industry for nullsec, be honest and say you want more profits for the most powerful that already have more isk and assets then they know what to do with. How do you get from "people won't take risks" to "null sec just wants more money". That's the "everyone in null is rich" lie and it doesn't make much sense. I just looked at my assets and "personal tech moon" wasn't there. We've told you what we want: for null players to be able to play in NULL rather than be effectively shacked to high sec industry/isk making alts. No one is advocating a reverse to the dependency (ie high sec become the slave of null the way null is now), we want equality of opportunity. The only way to get that is for some nerfing of high sec industry, because no matter what, null sec just can't ever be equal as long as so much if FREE in high sec.
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1963
|
Posted - 2013.06.03 15:06:00 -
[632] - Quote
Sentamon wrote:
You also don't want "equality", since you have it now with everyone able to produce in highsec equally, what you want is to consolidate your power and hope the highsec players will move to nullsec. Guess what, they wont.
So you're saying you can't understand the incredible insanity of what you are saying? It's like saying High Sec doesn't need Concord because"you don't have to undock" lol.
Weak mind people cling to the alterior motive idea, in this case, the "you just want me to move" BS. I guess you have to fall back on something when you're wrong (I wouldn't know lol).
No one wants to force anyone to move anywhere (I don't want to shoot anyone unless they dress up like Sanshas and put isk in my wallet every time i kill them). I simply wish I didn't HAVE to play in high sec at times. Sure I have a "choice" that choice is high sec and more isk+ no risk or null sec and less isk+ more risk. (I'm not talking industry personally, just in general).
But I make more isk using 1 macharial in an incursion fleet where the FC is doing all the driving and others in fleet are doing all the work (many times 160 to 180 mil an hour in a shiney fleet) than I do using that same Mach in null sec (110 to 130 mil an hour) in forsaken hubs that are about to get nerfed......
But atleast with PVE null sec is CLOSE to high sec., Industry in null can't hold a candle to industry in high sec despite 10 years of player investment. That needs to change.
|

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:07:00 -
[633] - Quote
Tippia wrote:Murk Paradox wrote:But clearly it's not the JF's fault it can make those trips so easily. Surely not. Not really, no. JFs are a solution, not a problem. Quote:So why don't outposts work for industry in nullsec? Availability, logistics, efficiency, cost, safety, protection, labour. In every category, NPC stations (especially in highsec) offer more for free. That's why the fix has two parts to it: one is to remove the free ride hghsec offers; the other is to offer a comparable ride in low/null at a discount compared to those new, higher costs of high.
I quoted the pertinent bits.
You seem to be contradicting yourself.
JFs are the solution to highsec being so readily available? That just makes no sense. We all know and have established that convoys are not going to happen. Take away the ease of which to use highsec, and you have made the change you insist needs to be made.
If highsec wasn't so readily available, it wouldn't be used anywhere nearly as much. Stem the flow. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jenn aSide
STK Scientific Initiative Mercenaries
1963
|
Posted - 2013.06.03 15:08:00 -
[634] - Quote
Stonecrusher Mortlock wrote:
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
Would you like to loan us the 40 trillion isk we'd need to be able to make Some stuff in null. You'd also need to help us defend it.....or I could just go to high sec and get it for free while concord defends me.
You keep looking at the symptom, not the cause. The cause is high sec.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:09:00 -
[635] - Quote
Dirael Papier wrote:Got through like, half the thread before I gave up. Seems like it was the same arguments cycling. Also I have no real experience with null industry or logistics since I've been a highsec carebear most of my EVE life so feel free to tell me if this sounds stupid.
So, all that said, the idea of POSs being a bigger part of nullsec industry sounds interesting to me. Easier for an alliance to scale up to fit their needs (more/fewer POSs) and more crap to shoot at for invading alliances that want to hurt their rival's industrial capacity.
Since an obvious counter to this (besides the cost of running a POS) is that they would just be used in HS anyways, I'm wondering if there would be any way to make POS mods/ system upgrades that significantly increase the manufacturing capability of a POS and are only useable in sov nullsec? Would the fuel cost still be too high do you think?
But would that really make them do industry in null?
Or would they still chose to ferry goods from high sec to null and raw items to high sec so long as it was easier and safer to do so? |

Dirael Papier
Broken Wheel Mercantile and Trading Company Illusion of Solitude
45
|
Posted - 2013.06.03 15:12:00 -
[636] - Quote
Stonecrusher Mortlock wrote:But would that really make them do industry in null?
Or would they still chose to ferry goods from high sec to null and raw items to high sec so long as it was easier and safer to do so? Dunno if they would do it, but I'm wondering if this could at least make it more viable? |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:13:00 -
[637] - Quote
EI Digin wrote:Murk Paradox wrote:So, with the problems you outlined here... what IF a jump freighter was removed from the game? If you did not have the ability to move product so easily from highsec to null and back? Do you think logistics would still carry on, or do you think you would hear a larger roar for fixing manufacturing pos's? Most people would pack up and move to where most resources are easy to obtain. I don't think the objective of this game is to be the group who can have the biggest HED/EC-/N-RAEL camp.
Not really designed to NOT shoot structures either but we see where that's going don't we? But I guess that's why we all have our own objectives.
Packing up and moving on is still a viable option. That comes back to choice as to what you want to do, and how to accomplish that. Again, self empowering decisions! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

TheGunslinger42
All Web Investigations
1342
|
Posted - 2013.06.03 15:13:00 -
[638] - Quote
I aint reading this whole thread, but I think the NPC corp and ability to instantly drop out of corp during war are two big issues preventing interfering with supply lines
shame they'll never be fixed |

Jenn aSide
STK Scientific Initiative Mercenaries
1963
|
Posted - 2013.06.03 15:13:00 -
[639] - Quote
Stonecrusher Mortlock wrote:Dirael Papier wrote:Got through like, half the thread before I gave up. Seems like it was the same arguments cycling. Also I have no real experience with null industry or logistics since I've been a highsec carebear most of my EVE life so feel free to tell me if this sounds stupid.
So, all that said, the idea of POSs being a bigger part of nullsec industry sounds interesting to me. Easier for an alliance to scale up to fit their needs (more/fewer POSs) and more crap to shoot at for invading alliances that want to hurt their rival's industrial capacity.
Since an obvious counter to this (besides the cost of running a POS) is that they would just be used in HS anyways, I'm wondering if there would be any way to make POS mods/ system upgrades that significantly increase the manufacturing capability of a POS and are only useable in sov nullsec? Would the fuel cost still be too high do you think? But would that really make them do industry in null? Or would they still chose to ferry goods from high sec to null and raw items to high sec so long as it was easier and safer to do so?
You answered your own question lol.
I don't see why you are on this crusade for something that won't happen. It's been explained to you why it won't work, yet you persist without thinking. You are not convincing anyone of anything and your rambling is just hurting your own cause.
Again, the main problems need fixing, THEN people can talk about vulnerability of trade routes (not supply lines).
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:14:00 -
[640] - Quote
Jenn aSide wrote:Stonecrusher Mortlock wrote:
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
Would you like to loan us the 40 trillion isk we'd need to be able to make Some stuff in null. You'd also need to help us defend it.....or I could just go to high sec and get it for free while concord defends me. You keep looking at the symptom, not the cause. The cause is high sec.
the cause is how easy it is to get things from high sec to null, NOT the fact you can make things in highsec.
If the only place you could do industry was null sec and low sec guess what? all industry would be done in low sec and the goods shipped to null because? its safer to do it in low sec.
safety plays the role here, not cost.
NPC corps.
CYNOS/jumpdrives
are what cause this safety issue. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:14:00 -
[641] - Quote
Tippia wrote:Mara Rinn wrote:So you don't believe that pushing hisec industry from NPC facilities to POSes would be a step towards the goal of making nullsec industry more viable? No. Just more tedious and horrible for everyone unless POSes were like stations, in which case, why not just fix the stations? Moving highsec industry to POSes would just mean that the (supposedly) nullsec industry is done in highsec POSes rather than highsec stations due to the numerous other benefits highsec industry has. No matter what other solution you choose, those benefits need to be compensated for.
So nullsec's highsec alts would just plant highsec pos's all over the place? Where does that solve any problems? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Alphea Abbra
Grim Determination Nulli Secunda
254
|
Posted - 2013.06.03 15:15:00 -
[642] - Quote
Stonecrusher Mortlock wrote:Alphea Abbra wrote:[The reason you can't wardec is because you're in a NPC corp yourself.
NPC corps most likely can't dock in any give null-station. Maybe in provi-bloc (NRDS space), I'm not sure, but they can't in S2N stations, I can assure you that. So, what your saying in that all your JF's are IN alliance? so if i wardec you there not doing to drop out set there neutral alts to +10 and set minimum docking right's to +10 and avoid the high sec war? They would be complete morons not to. I don't know what "people" in S2N do, but I can assure you that the many members offering freighter service can't do this. There may be ways to get around this - having a neutral freighter take it to an NPC station in low or pirate 0.0, transfer over and ship again, but no, standings aren't set for NPC corps or alts just to make your deliveries. And, just so you're aware, you need to be in a player corp before you can do any wardeccing. It might have passed you by that it is one of the reasons why you can't successfully wardec anyone.
I do know some of the deliveries aren't made in-alliance, but with either alt-alliances or corps with standings set beforehand... but these you could wardec if you were in a player corp. Our docking rights aren't for +10, btw, more like +2.5 AFAIK (Some stations at least).
So, when will you begin using arguments that conform with reality? |

Jenn aSide
STK Scientific Initiative Mercenaries
1964
|
Posted - 2013.06.03 15:20:00 -
[643] - Quote
Stonecrusher Mortlock wrote:Jenn aSide wrote:Stonecrusher Mortlock wrote:
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
Would you like to loan us the 40 trillion isk we'd need to be able to make Some stuff in null. You'd also need to help us defend it.....or I could just go to high sec and get it for free while concord defends me. You keep looking at the symptom, not the cause. The cause is high sec. the cause is how easy it is to get things from high sec to null, NOT the fact you can make things in highsec. If the only place you could do industry was null sec and low sec guess what? all industry would be done in low sec and the goods shipped to null because? its safer to do it in low sec. safety plays the role here, not cost. NPC corps. CYNOS/jumpdrives are what cause this safety issue.
That's the same as blaming Chevy (the car maker) for drunk driving accidents "because they made the car".
Cynos and such may make the problem worse, but they don't cause it.
You cling to the idea that if you just make it harder to move stuff people will be FORCED to do it locally even though the game mechanics suck. People don't do things in a video game that sucks, they do other things or they quit.
I ask again, you willing to pay 40 trillion so null people can have a hope of doing it in null?
What would happen is (because people are naturally risk averse, thus "the blob" and people hiding in npc corps) fewer fights would happen because losses would be harder to replace. That hurts everyone in the game because the game is about a player driven market.
i just think it's the same kind fo dumb thinking as when ccp nerfed anoms and expected more fighting but ended up seeing people leave null sec. EVE doesn't need more of that.
|

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:22:00 -
[644] - Quote
Tippia wrote:Murk Paradox wrote:YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. Too bad the game doesn't allow it.
Sure it does. We have talked it over for quite some pages now. You just choose to ignore it because it doesn't service your needs. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:23:00 -
[645] - Quote
Tippia wrote:Murk Paradox wrote:You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null. GǪbut not in the quantities needed. Quote:So based on that information you would rather nerf highsec stations, or would you clamor for changes to pos? GǪor a nerf to highsec stations to create a margin where other production methods could be better than they are, followed by a buff to outposts, and a revamp of POSes for some unrelated purpose. I'll take the latter, please. Quote:Because the discussion here is slighting towards the former Not really, no. You're just missing out on half of the actual suggestions and the reasons why they need to happen in conjunction with an overall rebalance effort.
You mean one person cannot do it alone. You are right. On a a corp or alliance level it would take the effort of quite a few. But it can be done. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Malcanis
Vanishing Point. The Initiative.
9816
|
Posted - 2013.06.03 15:23:00 -
[646] - Quote
Stonecrusher Mortlock wrote:Jenn aSide wrote:Stonecrusher Mortlock wrote:
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
Would you like to loan us the 40 trillion isk we'd need to be able to make Some stuff in null. You'd also need to help us defend it.....or I could just go to high sec and get it for free while concord defends me. You keep looking at the symptom, not the cause. The cause is high sec. the cause is how easy it is to get things from high sec to null, NOT the fact you can make things in highsec.
The sooner you accept that you're wrong in this, the better. You need to understand that there's no way that 0.0 inhabitants are going to accept massive price hikes for the dubious privilege of living in sov space. As long as you stubbornly resist this simple fact, you're going to be disappointed in this thread, and in what CCP are going to do.
1 Kings 12:11
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:23:00 -
[647] - Quote
Alphea Abbra wrote:Stonecrusher Mortlock wrote:Alphea Abbra wrote:[The reason you can't wardec is because you're in a NPC corp yourself.
NPC corps most likely can't dock in any give null-station. Maybe in provi-bloc (NRDS space), I'm not sure, but they can't in S2N stations, I can assure you that. So, what your saying in that all your JF's are IN alliance? so if i wardec you there not doing to drop out set there neutral alts to +10 and set minimum docking right's to +10 and avoid the high sec war? They would be complete morons not to. I don't know what "people" in S2N do, but I can assure you that the many members offering freighter service can't do this. There may be ways to get around this - having a neutral freighter take it to an NPC station in low or pirate 0.0, transfer over and ship again, but no, standings aren't set for NPC corps or alts just to make your deliveries. And, just so you're aware, you need to be in a player corp before you can do any wardeccing. It might have passed you by that it is one of the reasons why you can't successfully wardec anyone. I do know some of the deliveries aren't made in-alliance, but with either alt-alliances or corps with standings set beforehand... but these you could wardec if you were in a player corp. Our docking rights aren't for +10, btw, more like +2.5 AFAIK (Some stations at least). So, when will you begin using arguments that conform with reality?
You do know alliance directors can set an individual's standings correct, witch allow them to dock at and station that is set to allow that standing level to dock. So any alliance that knows what its doing WILL set your hauling alt with the correct standings to do this if you ask and prove YOU are the person doing it, so you can avoid all tho's pesky high sec war decs null alliance pick up. |

Jenn aSide
STK Scientific Initiative Mercenaries
1964
|
Posted - 2013.06.03 15:27:00 -
[648] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. Too bad the game doesn't allow it. Sure it does. We have talked it over for quite some pages now. You just choose to ignore it because it doesn't service your needs.
Exactly. You are suggesting people act against their own best interests? How does that make any sense? Who would do that in a video game?
Like I always say about you, you are arguing just to argue. Sure , you COULD do this or that, but what people actually do is the issue. I could live totally in null sec, but I'd have to take so many hits and deal with so much tedium or just go without stuff that it makes no sense, so I (and the rest of null sec) are effectively enslaved to High Sec.
America could exist without OPEC oil, but that existence would be hard, much harder than simply paying money to people we don't like and who don't like us till we can figure out cold fusion......
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:28:00 -
[649] - Quote
Jenn aSide wrote:Stonecrusher Mortlock wrote:Dirael Papier wrote:Got through like, half the thread before I gave up. Seems like it was the same arguments cycling. Also I have no real experience with null industry or logistics since I've been a highsec carebear most of my EVE life so feel free to tell me if this sounds stupid.
So, all that said, the idea of POSs being a bigger part of nullsec industry sounds interesting to me. Easier for an alliance to scale up to fit their needs (more/fewer POSs) and more crap to shoot at for invading alliances that want to hurt their rival's industrial capacity.
Since an obvious counter to this (besides the cost of running a POS) is that they would just be used in HS anyways, I'm wondering if there would be any way to make POS mods/ system upgrades that significantly increase the manufacturing capability of a POS and are only useable in sov nullsec? Would the fuel cost still be too high do you think? But would that really make them do industry in null? Or would they still chose to ferry goods from high sec to null and raw items to high sec so long as it was easier and safer to do so? You answered your own question lol. I don't see why you are on this crusade for something that won't happen. It's been explained to you why it won't work, yet you persist without thinking. You are not convincing anyone of anything and your rambling is just hurting your own cause. Again, the main problems need fixing, THEN people can talk about vulnerability of trade routes (not supply lines).
And what are the main problems? I told you what the problems would be even IF they gave null the ability to do industry.
Jenn aSide wrote:of trade routes (not supply lines)
If im new to the null playing field, and have no space in witch to do industry or gain resources, and use high sec to help me do this war, its a SUPPLY LINE.
If i currently live in null sec and have a surplus of items to sell and move them to high sec or low sec or npc null or my allies null, its a TRADE ROUTE.
There words, that all involve the movement of goods.
Edit spelling. x2 |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:29:00 -
[650] - Quote
Jenn aSide wrote:Murk Paradox wrote:Jenn aSide wrote:Adeh Gamalar wrote: Stop being so condescending.
He's not being condescending (yet lol), he's utterly destroying your argument. You're leaving so many variables out (on purpose it seems) that Malcanis could drive a Dread through the gaps. I mean seriopusly, you're demonstrating that you don't really know what you are talkign about (example "the minerals will cost the same"...minerals you can't get in null sec?). Malcanis is illustrating a point I've made several times in this thread: the shear incredible amount of changes needed to the game to make any of this nostalgic "attack the convoy! Ho!" crap would would probably involve so much dev time and game reworking that that it would probably be cheaper and faster for CCP to make a whole new game called "Space Convoy Attack" than do in any of the things people are suggesting. Things do need to change, but the need to change in a reasonable way and CCP need knowledgeable advice from players for that to happen. "Force null sec players to use crappy industry" is not reasonable advice. And, just to add, Malcanis sucks (there, now no one can accuse me of Malcanese Jock Riding  ) . You mean minerals you cannot MINE in null. You can still get the minerals needed for production in null. Mind the gap! And to do that you have to shoot yourself in the foot. Sure, you can make people salvage sites OR you can do then quicky and efficently and make the REAL isk from the escalations (each completed anomaly represents 1 chance for escalation to the good stuff). So there's the choice, make people do something that isn't fun (going back and salvaging sites or using a marauder and juggling guns, target painters and tractor/salvagers) OR do it right in less tedious but more profitable (and for some of us, fun) way and only have to worry about how you're going to get that mach/nightmare/bhaalgorn/etc BPC or deadspace mod back to empire for some mission runner to buy. Some choice there. It's the same choice for explorers and anom farmers in null as it is for industrialists: Take stuff to high sec and bring finihsed goods back are break your back and do it for yourself more expensivley in null. The Choice that invovles high sec is just faster and easier. Jump-ships help but even without jump-ships it would be easeir to stuff the loot into a cloaky/nullifed tech3 or transport and run it 30 jumps to Jita and use the isk there than it is to do what you suggest.
You are already there making the wrecks. You already have the other pilots to do the work (supposedly), and it would accomplish self efficiency.
You either want that or you don't.
Sorry it's :effort: -shrug-. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:30:00 -
[651] - Quote
Malcanis wrote:Murk Paradox wrote:Malcanis wrote:Stonecrusher Mortlock wrote:
The only way you lose a JF is by being a complete moron, and any one that dose logistics for any group is far from it.
There for to safe.
You light your cyno and the JF jumps in. Because you've used your usual spot on the usual station, there's a cloaked stealthbomber waiting between you and the station. He lights his cyno the instant you jump in, and a dreadnaught plus a couple of tackle ships jump in and you get bumped out of docking range by the suddenly appearing dread. You don't have enough cap to jump out and you're quickly pointed. The dreadnaught melts you in a few seconds. The only counter is to never jump into a system with any hostiles in. If you follow this rule, your route is trivially interdictable. I don't think you've ever pvp'd in null, or lived in a null system you had to defend. If you think only 1 bookmark is gonna cut it.... Hell, I have 15 if not more per system just to be ready to follow a FC's commands. Perches, safes, warp ins for all gates, belts, points of interests (pos/stations/etc) That's not even counting the routes I use as home system or regular ratting areas. That's just staging areas. Any JF only using 1 bm to lend himself to be dependable onto a warp in deserves to be dropped. And yet the "invulnerable" "immune" JFs keep dying....
Because of a mechanic, or pilot error? For every ONE JF that dies, there's 200 that don't. That's a pretty damned good ratio for a game that boasts "if it undocks it dies" mentality. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jenn aSide
STK Scientific Initiative Mercenaries
1964
|
Posted - 2013.06.03 15:34:00 -
[652] - Quote
Murk Paradox wrote:
You are already there making the wrecks. You already have the other pilots to do the work (supposedly), and it would accomplish self efficiency.
You either want that or you don't.
Sorry it's :effort: -shrug-.
And as usual, you don't get it.
The flaw in your thinking is the notion that "if we wanted that,. we do that". What you miss is that if the price of "doing what it takes to do that" is too high, no one does it. It works that way in real life as it does in game, and that you don't understand that indicates a lack of life experience.
For people do do things in a video game environment it has to be somewhat enjoyable or beneficial. No one takes the kind of pain doing what you suggest involves just to prove some kind of point.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 15:36:00 -
[653] - Quote
Murk Paradox wrote:
Because of a mechanic, or pilot error? For every ONE JF that dies, there's 200 that don't. That's a pretty damned good ratio for a game that boasts "if it undocks it dies" mentality.
Most of tho's dead JF's die to sever lag, and spawning to a cynos thats 1 pixel to near a station so they are bumped out of dock range, or to plain STUPID jumping got unknown cyno beacon with out scouting.
So, i do call a ship that only died to Shoving rocks up there nose stupid errors, or game bugs/flaws, to be WAY to safe.
Just think how many carriers/SC/titans would die if they had to use gates part of the time. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 15:42:00 -
[654] - Quote
Stonecrusher Mortlock wrote:
You do know alliance directors can set an individual's standings correct, witch allow them to dock at and station that is set to allow that standing level to dock. So any alliance that knows what its doing WILL set your hauling alt with the correct standings to do this if you ask and prove YOU are the person doing it, so you can avoid all tho's pesky high sec war decs null alliance pick up.
So use a spy, get thats corps name and war dec it. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 15:43:00 -
[655] - Quote
baltec1 wrote:James 420 wrote:baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. [citation needed] CCPs white board.
Please tell me you have something more than that to go on. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 15:47:00 -
[656] - Quote
Murk Paradox wrote:
Please tell me you have something more than that to go on.
Why would I need it? Thats the next 5 years right there. |

Jenn aSide
STK Scientific Initiative Mercenaries
1967
|
Posted - 2013.06.03 15:55:00 -
[657] - Quote
baltec1 wrote:Murk Paradox wrote:
Please tell me you have something more than that to go on.
Why would I need it? Thats the next 5 years right there.
it's always funny when someone who has nothing more than mistaken and illogical ideas goes all "is that all you got" when presented some evidence.
Some evidence trumps ZERO evidence every day of the week.
|

Mayhaw Morgan
State War Academy Caldari State
90
|
Posted - 2013.06.03 15:59:00 -
[658] - Quote
Stonecrusher Mortlock wrote:If the only place you could do industry was null sec and low sec guess what? all industry would be done in low sec and the goods shipped to null because? its safer to do it in low sec.
safety plays the role here, not cost.
NPC corps.
CYNOS/jumpdrives
are what cause this safety issue.
NPC corps are not really part of the logistics problem. I think the part of the problem you are addressing by saying that is alts. Even if every logistics character was in a war dec'able player corp, alliances would just have those characters in a bunch of different corporations, and whatever characters weren't under a war dec, those would be the ones doing the logistics for the alliance that week. And, if there was a single NPC corp player you knew was doing logistics for an alliance, you could disrupt what he/she was doing, even without shooting him. And, if that NPC corp logistician went to low/null/wormhole space, then being an NPC corp player would make his corp ticker almost meaningless.
The problem isn't really NPC corp players. It's NPC corp alts. The only way to fix that part of the equation is to a) remove CONCORD or b) magically disallow alting. Neither "solution" would solve as many problems as it created. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 16:09:00 -
[659] - Quote
Benny Ohu wrote:if i recall correctly, 2011 was only two years ago
I think a timeline of patches is more relevant than years or days. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 16:32:00 -
[660] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
You do know alliance directors can set an individual's standings correct, witch allow them to dock at and station that is set to allow that standing level to dock. So any alliance that knows what its doing WILL set your hauling alt with the correct standings to do this if you ask and prove YOU are the person doing it, so you can avoid all tho's pesky high sec war decs null alliance pick up.
So use a spy, get thats corps name and war dec it.
HURR DUURR HURRR, if you don't have all of the info but out, if you had looked you would see that person was trying to say O NO ONE USED NPC CORP because then we cant dock at are null stations. I had to point out that YOU CAN use NPC corps and STILL dock at your null station's.
|

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 16:45:00 -
[661] - Quote
Jenn aSide wrote:
For people do do things in a video game environment it has to be somewhat enjoyable or beneficial. No one takes the kind of pain doing what you suggest involves just to prove some kind of point.
You live in null sec and grind each others station's JUST TO PROVE A POINT, and that's the most boring thing you can do yet..... you do it as you have no other option.
and if you say you do it to get GUDFITES, guarding a trading/supply run would bring the GUDFITES, as would having attackable industry in null, as would REMOVING NPC CORPS.
EVERY change i have suggested in this thread has been in the name of MORE GUDFITES.
and EVERY bit of opposition i have gotten has been on the order of BUT! "RISK" AND "EFFORT" I'm appalled you would actively have to PLAY EvE and be a target much like you wish the all of high sec would be for you. I cant believe most of you would even set foot in null sec let alone play eve as you spew so much risk aversion and complain about effort so much.
If you like EFFORT RISK free PVP, well may i suggest WoTs or Possably WoW Arena PvP.
Malcanis wrote:Stonecrusher Mortlock wrote:Jenn aSide wrote:Stonecrusher Mortlock wrote:
yep so long as its so EASY to move everything you make in high sec to null, O SO EASY, buy it at jita jump to low sec dock undock jump home.
Would you like to loan us the 40 trillion isk we'd need to be able to make Some stuff in null. You'd also need to help us defend it.....or I could just go to high sec and get it for free while concord defends me. You keep looking at the symptom, not the cause. The cause is high sec. the cause is how easy it is to get things from high sec to null, NOT the fact you can make things in highsec. The sooner you accept that you're wrong in this, the better. You need to understand that there's no way that 0.0 inhabitants are going to accept massive price hikes for the dubious privilege of living in sov space. As long as you stubbornly resist this simple fact, you're going to be disappointed in this thread, and in what CCP are going to do.
NuLL people all ready pay more the JITA, on any thing they dont get themselves or there alliance/corp dose not GIVE them.
I don't care how much you buff null, so long as the core stays the same, I CAN SHOOT IT, and you don't ruin high sec to the point EVERY ONE in high sec quits, because the people more likely to quit will be none invested high sec slum dog # 679545 over a nurf to high sec than you will. a larger buff to null industry is needed and minor nurf to your ability to flirt about on the wings of your jump drives. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 16:47:00 -
[662] - Quote
Stonecrusher Mortlock wrote:
HURR DUURR HURRR, if you don't have all of the info but out, if you had looked you would see that person was trying to say O NO ONE USED NPC CORP because then we cant dock at are null stations. I had to point out that YOU CAN use NPC corps and STILL dock at your null station's.
I know of nobody that does that. All of our JF services are in player corps. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 17:03:00 -
[663] - Quote
baltec1 wrote:Stonecrusher Mortlock wrote:
HURR DUURR HURRR, if you don't have all of the info but out, if you had looked you would see that person was trying to say O NO ONE USED NPC CORP because then we cant dock at are null stations. I had to point out that YOU CAN use NPC corps and STILL dock at your null station's.
I know of nobody that does that. All of our JF services are in player corps.
Pure lies, ever word of it, even if they ARE in player corps, you have all the tools at your fingertips to make it safe to keep running the items you need, if your war deced, you leave corp or Move to a none war deced corp, if you don't YOU DIE, The fact i say it takes being Poking your eye out with a pencil stupid, to die in ANY JF. If i cant ACTIVELY hunt and attempt to kill the people running the supply's EFFECTIVELY in a sustained manor that requires YOUR ACTIVE intervention.
But still, you all have moved my thread from its starting topic, to the hole of eve.
and, you have been presented a fully working solution, that CCP can do if they so chose to, but you keep saying NO NO NO NO, and presenting long and complicated reply's that when boiled down all come out to be BUT THE RISK, BUT THE EFFORT. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 17:18:00 -
[664] - Quote
Stonecrusher Mortlock wrote:
Pure lies, ever word of it, even if they ARE in player corps, you have all the tools at your fingertips to make it safe to keep running the items you need, if your war deced, you leave corp or Move to a none war deced corp, if you don't YOU DIE, The fact i say it takes being Poking your eye out with a pencil stupid, to die in ANY JF.
No its the truth.
Stonecrusher Mortlock wrote:
and, you have been presented a fully working solution, that CCP can do if they so chose to, but you keep saying NO NO NO NO, and presenting long and complicated reply's that when boiled down all come out to be BUT THE RISK, BUT THE EFFORT.
Said plan resulting in the massive nerfs to the high sec pirate community, the lowsec community and the near elimination of small powerblocks in 0.0. |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 17:45:00 -
[665] - Quote
baltec1 wrote: Said plan resulting in the massive nerfs to the high sec pirate community, the lowsec community and the near elimination of small powerblocks in 0.0.
How so?
baltec1 wrote:nerfs to the high sec pirate community
How? you mean the high sec Freighter ganking community? Most of them only gank because there's no effective way to pin someone with a war dec and make it stick. AND they can still gank everything thing else.
baltec1 wrote:nerfs to the lowsec community
How? You mean by providing them more larger targets moving items around in giant LOOT bag's for them to fight over? Given a buff to all Freighter HP so they don't die the moment someone looks in there direction.
baltec1 wrote:the near elimination of small powerblocks in 0.0
How? I suggested nothing that they cant actively take part in, be in the new null industry or gaining there supply's from high sec.
If any thing i suggested something that makes the life's of the few major blocks harder, and improved the lives of many a smaller group by providing suggestion's that increase fleet activity's(small and larger), and gate traffic in low sec and null. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:04:00 -
[666] - Quote
Jenn aSide wrote:Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. GǪif by Gǣnullsec denizensGǥ you mean Gǣmechanical restrictions outside of player controlGǥ, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't. Because of simply using what's best. Using those alternate accounts and pilots to do those industrial endeavors in highsec feeds into the "working as intended". You want to see there is a problem, and it should be fixed, but continue to feed into the issue by doing exactly what you're saying is wrong. "Hi, I'm a murderer. I don't want to turn myself in but I know I have a problem and you have to stop me. Otherwise I'll keep killing people. But it's your fault I do this." Makes for an awesome movie, but is a crappy reason. That's just backwards thinking at it's most extreme. Players of a video game are always going to do what works best (path of least resistance), even when that path is unbalanced. It's like that in every game, like in the FOPS where the game play is stale because everyone is using the "plasma rifle". you choice is "use plasma rifle and be bored" of "don't use plasma rifle and suffer". That's basically no choice at all. Same way EVE gives no real choice other than "use high sec" or grind FOREVER to do things in null then watch it get killed or captured by someone with bigger blob". If you think the problem is people simple doing what makes the most sense, you're insane. You are literally blaming the victims.
Funnily enough, my rated MLG squad from COD always did fairly well, and when we got bored with a weapon, we had fun doing other things.
Is a crossbow best to use for a match? No. But it generated an awesome triple kill during Search and Destroy and was fun as all get out.
Path of least resistance in a video game is kind of.. well... lazy.
What's the point in that? The fun is in the content. To rob yourself by being lazy is to rob yourself of fun.
Why would I want to do incursions or missions or rat when I can simply pay $30 bucks and have 2 plex? Fastest way to make isk.
But the social aspect of making a profit in a fleet doing stuff that doesn't involve profits is infinitely more enjoyable.
Hell, go buy a T2 cruiser and attack a fleet or known gate camp with it. 250mil isn't alot and the effect is very gratifying once you realize you only lost a pixel or 2.
It doesn't really MATTER in the end. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:12:00 -
[667] - Quote
Stonecrusher Mortlock wrote:
How? you mean the high sec Freighter ganking community? Most of them only gank because there's no effective way to pin someone with a war dec and make it stick. AND they can still gank everything thing else.
We do it for profit, more EHP means you have to hit the ones with bigger and bigger piles of isk in the hold. In order to stop an alpha fleet slapping down a freighter in one volly it will need carrier HP. That means tens of billions in the hold. That means only the biggest will be able to gank freighters and only when one is daft enough to carry the isk which happens once or twice a month.
You just ended freighter ganking.
Stonecrusher Mortlock wrote:
How? You mean by providing them more larger targets moving items around in giant LOOT bag's for them to fight over? Given a buff to all Freighter HP so they don't die the moment someone looks in there direction.
They also need to transport goods out there which will become near impossible for smaller corps. People will end up basing in high sec where they can get their replacement ships and low sec will be much reduced.
Stonecrusher Mortlock wrote:
How? I suggested nothing that they cant actively take part in, be in the new null industry or gaining there supply's from high sec.
They cannot supply from high sec because most of them are located in NPC null that lies behind or very close to big sov blocks. They simply cannot get supplies as the people in these blocks will be camping all of the entrences to null all the time. You just killed small alliances in null.
Stonecrusher Mortlock wrote:If any thing i suggested something that makes the life's of the few major blocks harder, and improved the lives of many a smaller group by providing suggestion's that increase fleet activity's(small and larger), and gate traffic in low sec and null.
Yes you have hurt the big players, we would most likely move all of our hubs to be close to high sec. We would abandon the outer edges because they would be near impossible to supply and you made invading the big blocks a near impossibility. Smaller entities would be hammered because they simply will not be able to supply themselves.
All of this means less PVP everywhere just so you can blow a handfull of players who a playing smarter than you. Its a terrible idea. |

Alphea Abbra
Grim Determination Nulli Secunda
254
|
Posted - 2013.06.03 18:13:00 -
[668] - Quote
Stonecrusher Mortlock wrote:You do know alliance directors can set an individual's standings correct, witch allow them to dock at and station that is set to allow that standing level to dock. So any alliance that knows what its doing WILL set your hauling alt with the correct standings to do this if you ask and prove YOU are the person doing it, so you can avoid all tho's pesky high sec war decs null alliance pick up. Oh well, I guess Nulli Secunda doesn't know what they're doing then. All the same - if an alliance, that knows so little that a starter NPC corp player can tell it how it should handle things, can be one of the two major names in a coalition that conquers 1/5 of 0.0 (visually, at least), I wouldn't want to know what alliances that DID know this can do! Now, please please please, check your reality-meter. I think it is setup wrong. Next, see a doctor. The symptoms you're showing here could be caused by a total disconnect from reality, where the patient cannot acknowledge the possibility of being wrong, and is willing to make up whole stories to account for both why things are as he says, and why his opponents will not understand it. Don't worry though, such afflictions can be helped, and through proper help, mastered and worked around.
Don't let a game ruin your health, man. See a doctor. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:23:00 -
[669] - Quote
Jenn aSide wrote:Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:YOU (null resident) wanted to "carve out your own empire and be the master of your domain". Guess it's up to "you" to do it. Too bad the game doesn't allow it. Sure it does. We have talked it over for quite some pages now. You just choose to ignore it because it doesn't service your needs. Exactly. You are suggesting people act against their own best interests? How does that make any sense? Who would do that in a video game? Like I always say about you, you are arguing just to argue. Sure , you COULD do this or that, but what people actually do is the issue. I could live totally in null sec, but I'd have to take so many hits and deal with so much tedium or just go without stuff that it makes no sense, so I (and the rest of null sec) are effectively enslaved to High Sec. America could exist without OPEC oil, but that existence would be hard, much harder than simply paying money to people we don't like and who don't like us till we can figure out cold fusion......
You either do not read much, or overthink things.
I am not suggesting people act against their own best interests. I am asking that they stand by their convictions.
The rest you posted aren't necessarily wrong, as you just listed things people "could" do just by choosing to do so, which... is correct.
Just like you are claiming to be a nullsec resident. Yet you are always either piping in to back Malcanis or someone else, or flat out finding a way to bring up your highsec incursion fleet stories.
Which btw... would net you less income than null if you didn't count LP, which is a commodity used by the market and irrelevant in a comparison since you are talking game mechanics of income through bounties.
If you thought I truly argued just to argue.. my presence on this thread would involve a much higher level of activity.
As it is, I will still contribute an idea, fairly, as concise as I can be (apparently S2n thinks I'm mentally deficient? meh), and will entertain the ideas someone puts forth.
As you have noticed since you care so much about my posting history, I am never one to draw first blood either, so it is safe to assume I am not doing it to **** people off.
I am however a big time fan of free will.
If you want to be in highsec, then be there. Nothing wrong with it. But do not pretend you are something other than what you are, or it will elicit a post from me. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jenn aSide
STK Scientific Initiative Mercenaries
1974
|
Posted - 2013.06.03 18:28:00 -
[670] - Quote
Murk Paradox wrote:
Funnily enough, my rated MLG squad from COD always did fairly well, and when we got bored with a weapon, we had fun doing other things.
Is a crossbow best to use for a match? No. But it generated an awesome triple kill during Search and Destroy and was fun as all get out.
Path of least resistance in a video game is kind of.. well... lazy.
Yes it is. I say that as the guy who used to do lvl 4s with an assault frig just to make things interesting. In my brief career as a Faction Warfare FC I used to throw pick up fleets and organized Squid (Caldari) allainces while yelling damn the torpedos on comms lol. In an old game i used to play (Mechwarrior 4) I used A/Cs 2s and A/C 5s and SRMs etc etc to fight people who were using the same damn clan tech mechs and weapons as 90% of the rest of people.
So yea, i know it's lazy. People are lazy and when talking balance and game play ideas, you have to take into account how OTHER people are, not how YOU are.
That's where the OP fails. He thinks you can change a thing or two and people with just offer up juicy frieghter convoy targets so he can play "wild wets bandit robbing a train". If Everyone in EVE were him, he'd be right, but everyon isn't him and the most likely result is people simply not playing in null sec as much.
[quote[ What's the point in that? The fun is in the content. To rob yourself by being lazy is to rob yourself of fun.
Why would I want to do incursions or missions or rat when I can simply pay $30 bucks and have 2 plex? Fastest way to make isk.
But the social aspect of making a profit in a fleet doing stuff that doesn't involve profits is infinitely more enjoyable.
Hell, go buy a T2 cruiser and attack a fleet or known gate camp with it. 250mil isn't alot and the effect is very gratifying once you realize you only lost a pixel or 2.
It doesn't really MATTER in the end.[/quote]
You've demonstrated in the past that you have trouble looking at things outside of your own perspective and this is more evidence of that. This is where you struggle in these conversations, because you seem to think others will find things reasonable in the same way you do (then you get frustrated when they don't , thus the Murk paradox threadnaughts where you're solo arguing with an entire thread).
|

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:29:00 -
[671] - Quote
Jenn aSide wrote:Murk Paradox wrote:
You are already there making the wrecks. You already have the other pilots to do the work (supposedly), and it would accomplish self efficiency.
You either want that or you don't.
Sorry it's :effort: -shrug-.
And as usual, you don't get it. The flaw in your thinking is the notion that "if we wanted that,. we do that". What you miss is that if the price of "doing what it takes to do that" is too high, no one does it. It works that way in real life as it does in game, and that you don't understand that indicates a lack of life experience. For people do do things in a video game environment it has to be somewhat enjoyable or beneficial. No one takes the kind of pain doing what you suggest involves just to prove some kind of point.
"if we wanted that, we do that" is actually a pretty damned good notion concerning Eve.
Feel free to refer to all those nullsec replies to carebear whines for reference about "if you don't like it then do something about it" type responses.
What takes "it's too high" to do it? This is a game of pixels. It all only involves effort.
Based on mechanics, and ship balancing, a carrier is the worst thing to rat in because of the cost of the ship, plus the amount of loss if you lose it. But it is also the best printing press for isk making.
The one most loved person in Eve, hands down, uses a titan, and dreads, to mine ore.
In highsec.
You tell me the why, and that'll be your proof.
But yes, you are right. You should only do things that are fun and enjoyable. Absolutely right!!
So tell me again why this thread is here? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:34:00 -
[672] - Quote
baltec1 wrote:Murk Paradox wrote:
Please tell me you have something more than that to go on.
Why would I need it? Thats the next 5 years right there.
Well, concerning most people using that board as some sort of proof can't read, that's one reason. The fact you have people saying "null should be 99% efficient) when the focus is on T2, not T1, and all they do is mention (yourself included) is how null can't manufacture the T1 hulls, or ammo, to support it.
Your precious whitboard doesn't account for that. It quite clearly says to focus on T2 production, which uhm, I thought it already did. Atleast in the areas of null I've lived. I don't see much t1 for sale in open markets but I can quite a few t2 anything within reach.
So yea, that's why. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:36:00 -
[673] - Quote
Jenn aSide wrote:baltec1 wrote:Murk Paradox wrote:
Please tell me you have something more than that to go on.
Why would I need it? Thats the next 5 years right there. it's always funny when someone who has nothing more than mistaken and illogical ideas goes all "is that all you got" when presented some evidence. Some evidence trumps ZERO evidence every day of the week.
You should probably skill up in the material of which you want to add to before doing so.
It might help. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Pipernelli Spacemitt
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.06.03 18:38:00 -
[674] - Quote
Stonecrusher Mortlock wrote: and, you have been presented a fully working solution, that CCP can do if they so chose to, but you keep saying NO NO NO NO, and presenting long and complicated reply's that when boiled down all come out to be BUT THE RISK, BUT THE EFFORT.
I'll be honest about it. Your suggestions would probably get us more gudfites, but the cost in extra hours of tedium doesn't appeal to me. I live on the blood, sweat, and tears of a dozen fantastic logistics folks in my alliance and I would rather not see them rage quit because their job got a lot harder.
Of course I agree there hasn't been much risk in sov. pvp if you chose a strong alliance, but that's nothing new and in-fact was still the case all those years ago when WTZ and Bridges weren't even in the game yet. As I've said before, the inertia of power and wealth in nullsec that generates safety and stability are as consistent as gravity. You can't expect players to give up on risk-averse pvp and start engaging in activities that could loose them their space. They have every incentive not to do so.
Take a look at what's happening to TEST right now. They stuck their middle finger up in the name of getting fights and get extremely butt-mad when their thunderdome cruiser fleets were stomped by others not playing by their arbitrary rules. This is EVE. Nobody plays the honour duel game. They're out for conquest, riches, and smug posting.
So you can go ahead and give up on the idea of convincing anyone in nullsec (other than perhaps the bitter TESTies) that we need a more risky metagame. The rest of us are perfectly content to slaughter the lambs in our midst and continue on with business as usual. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:39:00 -
[675] - Quote
Murk Paradox wrote:
Well, concerning most people using that board as some sort of proof can't read, that's one reason. The fact you have people saying "null should be 99% efficient) when the focus is on T2, not T1, and all they do is mention (yourself included) is how null can't manufacture the T1 hulls, or ammo, to support it.
Your precious whitboard doesn't account for that. It quite clearly says to focus on T2 production, which uhm, I thought it already did. Atleast in the areas of null I've lived. I don't see much t1 for sale in open markets but I can quite a few t2 anything within reach.
So yea, that's why.
It also says 99% self sufficient by volume.
We will get our t1 hulls. That t2 focus will be more along the lines of not having to transport moon products to empire to build the ships to ship to null again... |

Stonecrusher Mortlock
University of Caille Gallente Federation
156
|
Posted - 2013.06.03 18:44:00 -
[676] - Quote
baltec1 wrote: We do it for profit, more EHP means you have to hit the ones with bigger and bigger piles of isk in the hold. In order to stop an alpha fleet slapping down a freighter in one volly it will need carrier HP. That means tens of billions in the hold. That means only the biggest will be able to gank freighters and only when one is daft enough to carry the isk which happens once or twice a month.
You just ended freighter ganking.
You do know you you could just go shoo them in low sec? If the change happened.
baltec1 wrote:
They also need to transport goods out there which will become near impossible for smaller corps. People will end up basing in high sec where they can get their replacement ships and low sec will be much reduced.
No, as you still HAVE JF's its just now more dangerous if the changes happened, JUMP - DOCK, now it would be JUMP - WARP TO STATION - DOCK.
baltec1 wrote:
They cannot supply from high sec because most of them are located in NPC null that lies behind or very close to big sov blocks. They simply cannot get supplies as the people in these blocks will be camping all of the entrences to null all the time. You just killed small alliances in null.
No, as seen above, i don't think any null alliance can camp EVERY SYSTEM, at ALL TIMES, they can get supply's Just fine.
baltec1 wrote:
Yes you have hurt the big players, we would most likely move all of our hubs to be close to high sec. We would abandon the outer edges because they would be near impossible to supply and you made invading the big blocks a near impossibility. Smaller entities would be hammered because they simply will not be able to supply themselves.
All of this means less PVP everywhere just so you can blow a handfull of players who a playing smarter than you. Its a terrible idea.
Why would your move your hubs near to high sec you can set up industry now and build all your own stuff, you have a New pos system that's was custom built to allow you to build it up how ever you please, JF/cynos/bridges where nurfed in a way as to make supplying harder than just building it your self if you lived that deep.
Your bad at seeing how multiple changes would effect each other change for a compounding effect. |

Jenn aSide
STK Scientific Initiative Mercenaries
1974
|
Posted - 2013.06.03 18:45:00 -
[677] - Quote
Murk Paradox wrote:
You either do not read much, or overthink things.
no sir, I call em like I see em, and from the defensive tone of this here post I can gather that deep down you know I'm right.
Quote: I am not suggesting people act against their own best interests. I am asking that they stand by their convictions.
Wrong, you are blaming the victim rather than trying to understand the perspective from which the opinion comes from.
No one is asking for a hand out. We're saying it would be good if we could play EVE and live in the kind of space we want to without having to be virtually chained to high sec.
Quote: The rest you posted aren't necessarily wrong, as you just listed things people "could" do just by choosing to do so, which... is correct.
Just like you are claiming to be a nullsec resident. Yet you are always either piping in to back Malcanis or someone else, or flat out finding a way to bring up your highsec incursion fleet stories.
Malcanis and Tippia (and many others) just happen to be right. They both display excellent critical thinking skills and none of the bad thinking/personality traits of posters who are usually wrong.
If YOU displayed sound thinking I'd be backing you up post after post too. But you post in ways that just don't display wisdom or sound thinking in my opinion. [quote[ Which btw... would net you less income than null if you didn't count LP, which is a commodity used by the market and irrelevant in a comparison since you are talking game mechanics of income through bounties.[/quote]
You are (again) wrong, isk is isk whether from bounties or LP selling. Even with that said you are wrong, My mach can get 40 mil ticks if uninterrupted in high sec, the same 120 mil (in danger) an hour I can get tagging along in an incursion fleet with the FC doing the real work (and in safety). I Make more in null dual boxing, but the main point is that It's kind of wrong to be able to do that in the most protected space in the game.
Quote: If you thought I truly argued just to argue.. my presence on this thread would involve a much higher level of activity.
As it is, I will still contribute an idea, fairly, as concise as I can be (apparently S2n thinks I'm mentally deficient? meh), and will entertain the ideas someone puts forth.
As you have noticed since you care so much about my posting history, I am never one to draw first blood either, so it is safe to assume I am not doing it to **** people off.
I am however a big time fan of free will.
If you want to be in highsec, then be there. Nothing wrong with it. But do not pretend you are something other than what you are, or it will elicit a post from me.
I'm just quoting this part to highlight your extreme self-centeredness, which at the end of the day is your biggest failing. Why would I want to "elicit a post from you" LOL.
No,I'm just pointing out to a fellow gamer why he keeps having the same discussion difficulties he keeps having because he can't figure it out for himself.
You're not contributing Ideas, you're playing the wounded contrarian anytime Tippia posts anything.. and doing that badly to boot lol. How many times does Tippia have to forum pwn you before you reexamine your thought process lol?
|

Jenn aSide
STK Scientific Initiative Mercenaries
1974
|
Posted - 2013.06.03 18:47:00 -
[678] - Quote
Murk Paradox wrote:
What takes "it's too high" to do it? This is a game of pixels. It all only involves effort.
When one thing requires effort and another thing requires less effort and is more profitable, only a fool or someone really bored does the former.
|

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:49:00 -
[679] - Quote
Jenn aSide wrote:Murk Paradox wrote:
Funnily enough, my rated MLG squad from COD always did fairly well, and when we got bored with a weapon, we had fun doing other things.
Is a crossbow best to use for a match? No. But it generated an awesome triple kill during Search and Destroy and was fun as all get out.
Path of least resistance in a video game is kind of.. well... lazy.
Yes it is. I say that as the guy who used to do lvl 4s with an assault frig just to make things interesting. In my brief career as a Faction Warfare FC I used to throw pick up fleets and organized Squid (Caldari) allainces while yelling damn the torpedos on comms lol. In an old game i used to play (Mechwarrior 4) I used A/Cs 2s and A/C 5s and SRMs etc etc to fight people who were using the same damn clan tech mechs and weapons as 90% of the rest of people. So yea, i know it's lazy. People are lazy and when talking balance and game play ideas, you have to take into account how OTHER people are, not how YOU are. That's where the OP fails. He thinks you can change a thing or two and people with just offer up juicy frieghter convoy targets so he can play "wild wets bandit robbing a train". If Everyone in EVE were him, he'd be right, but everyon isn't him and the most likely result is people simply not playing in null sec as much. [quote[ What's the point in that? The fun is in the content. To rob yourself by being lazy is to rob yourself of fun. Why would I want to do incursions or missions or rat when I can simply pay $30 bucks and have 2 plex? Fastest way to make isk. But the social aspect of making a profit in a fleet doing stuff that doesn't involve profits is infinitely more enjoyable. Hell, go buy a T2 cruiser and attack a fleet or known gate camp with it. 250mil isn't alot and the effect is very gratifying once you realize you only lost a pixel or 2. It doesn't really MATTER in the end.
You've demonstrated in the past that you have trouble looking at things outside of your own perspective and this is more evidence of that. This is where you struggle in these conversations, because you seem to think others will find things reasonable in the same way you do (then you get frustrated when they don't , thus the Murk paradox threadnaughts where you're solo arguing with an entire thread). [/quote]
But see, that's where the originality stems from.
I don't have to understand, or see, from your perspective to realize you have one.
And I am not arguing with an entire thread (this time=P). I've been on vacation and have taken 3 days to read this damned monster lol. Which is also why I've been like 5 pages behind.
However, I DO get frustrated in some degree when I have had a X# of pages conversation and the thread has to turn to name calling.
That's where it is clear I am either right, or atleast not wrong by default, and my caliber is better than the others (yes that's arrogant but so is the ability to keep cool so whatever). It is VERY frustrating to try to have a conversation and have someone try to be cerebral about something, only to tilt and revert to name calling.
In that regard they can come visit me in Syndicate for all I care, or add a bounty to my head.
Juvenile backsloping is simply.. disappointing.
Oh and btw... try to read those threadnaughts sometime. You'll see people piping in with random stuff from different directions and I only end end fielding questions/accusations from multiple sources.
It's when it gets retardedly off topic I tend to try to reign it back in.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 18:49:00 -
[680] - Quote
baltec1 wrote:Murk Paradox wrote:
Well, concerning most people using that board as some sort of proof can't read, that's one reason. The fact you have people saying "null should be 99% efficient) when the focus is on T2, not T1, and all they do is mention (yourself included) is how null can't manufacture the T1 hulls, or ammo, to support it.
Your precious whitboard doesn't account for that. It quite clearly says to focus on T2 production, which uhm, I thought it already did. Atleast in the areas of null I've lived. I don't see much t1 for sale in open markets but I can quite a few t2 anything within reach.
So yea, that's why.
It also says 99% self sufficient by volume. We will get our t1 hulls. That t2 focus will be more along the lines of not having to transport moon products to empire to build the ships to ship to null again...
You read 1 line of that section. Keep reading. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:53:00 -
[681] - Quote
Stonecrusher Mortlock wrote:
You do know you you could just go shoo them in low sec? If the change happened.
99% of freighter trips will continue to happen in high sec. You killed freighter ganking.
Stonecrusher Mortlock wrote: No, as you still HAVE JF's its just now more dangerous if the changes happened, JUMP - DOCK, now it would be JUMP - WARP TO STATION - DOCK.
In that case nothing at all has changed. The people you cannot kill now still canoot be killed. Thus the change is pointless.
Stonecrusher Mortlock wrote:
No, as seen above, i don't think any null alliance can camp EVERY SYSTEM, at ALL TIMES, they can get supply's Just fine.
See above
Stonecrusher Mortlock wrote: Why would your move your hubs near to high sec you can set up industry now and build all your own stuff, you have a New pos system that's was custom built to allow you to build it up how ever you please, JF/cynos/bridges where nurfed in a way as to make supplying harder than just building it your self if you lived that deep.
see above
Stonecrusher Mortlock wrote: Your bad at seeing how multiple changes would effect each other change for a compounding effect.
I see you have now changed it from convoys to the lesser dont let them cyno onto a station/POS. Its still not a great idea because it will change nothing but tie up a fair bit of Dev time. The people who you complain about will still not die because they will still be better at this game than you. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:59:00 -
[682] - Quote
Murk Paradox wrote:
You read 1 line of that section. Keep reading.
You will have to point this out to me because I see nothing at all that says t1 hulls will not be built in 0.0 |

Shizuken
Venerated Stars
139
|
Posted - 2013.06.03 19:05:00 -
[683] - Quote
Mara Rinn wrote:I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?
Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally?
+1 For me realism should always be the prime directive in a space game. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 19:09:00 -
[684] - Quote
Jenn aSide wrote:Murk Paradox wrote:
You either do not read much, or overthink things.
no sir, I call em like I see em, and from the defensive tone of this here post I can gather that deep down you know I'm right. ......... ......... ......... You're not contributing Ideas, you're playing the wounded contrarian anytime Tippia posts anything.. and doing that badly to boot lol. How many times does Tippia have to forum pwn you before you reexamine your thought process lol?
My feelings are not hurt. That was a cold sharp stab at you to make sure you are paying attention. You are selecting reading what you want and misusing the given context.
You say I'm wrong about LP, and that isk is isk. Uhm. No. Perhaps you do not realize, but there is such things as isk sinks, and isk faucets. Player generated isk is different than server generated isk. LP has a fluid value based on the market. Bounties are set by the server.
When you start using words like "chained" and "forced" you are making yourself out to be the victim. Pure and simple. Am I blaming you for your own self imprisonment? Sure I am. Only you have the power to escape those "chains".
You aren't forced to do jack squat. When you say "I CAN'T do this because it's easier to do it a different way", that's just being petulant. It's self serving entitlement to have to feel the need to nerf highsec because it will actually make null better. Ignoring the fact that the market is what plays the balance game in those regards. If you can still move stuff to highsec, you will. No matter how many more slots null gets, or how less highsec has. Because of that market.
Just like that awesome little whiteboard that you yourself thinks is also gold. Read the damned thing!
It has nothing to do with T1 production! AT, ALL.
But nooooo, that's the only proof that is supposed to say "but null is supposed to be 99% efficient(by volume)". It's meant to focus on T2 production.
And it does.
So while you want to feel persecuted, I assure you, I am not out to get you.
But if you can't play an ever evolving game or trust the game makers... well, perhaps this game isn't for you.
It's obvious they are going to do whatever they want, regardless of what you or I think.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 19:09:00 -
[685] - Quote
baltec1 wrote:Murk Paradox wrote:
You read 1 line of that section. Keep reading.
You will have to point this out to me because I see nothing at all that says t1 hulls will not be built in 0.0
"-geared towards t2"
Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.
_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_ "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 19:15:00 -
[686] - Quote
Jenn aSide wrote:Murk Paradox wrote:
What takes "it's too high" to do it? This is a game of pixels. It all only involves effort.
When one thing requires effort and another thing requires less effort and is more profitable, only a fool or someone really bored does the former.
To be quite honest, I don't think this game is fun or good at making isk. But in regards to blowing up spaceships it's phenomenal.
I don't think passive income, market manipulating, or general manufacture is fun for me at all. Granted I know it's important, but I was a horrible crafter in all games I played. I prefered the take down of the big juicy target.
Don't think you need boredom to be a motivator to have fun... but if that is what it takes you... then so be it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 19:15:00 -
[687] - Quote
Murk Paradox wrote:
"-geared towards t2"
Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.
_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_
So, you have nothing saying t1 will not be built in null. |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.03 19:17:00 -
[688] - Quote
baltec1 wrote:Murk Paradox wrote:
"-geared towards t2"
Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.
_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_
So, you have nothing saying t1 will not be built in null.
Your white board says nothing about it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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