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foehammer mk2
Gallente Federal Navy Academy
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Posted - 2007.05.20 11:33:00 -
[271]
Interesting reading, thanks to all who put the time/effort into this :)
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Watain
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Posted - 2007.05.20 20:18:00 -
[272]
This is an excellent topic, I have learned alot in this thread. Being a new player, this game has a huge learning curve, and I have read a lot so far about this game. It's the people in this thread and more that make this game a lot more interesting and enjoyable to play. Thanks!!
P.S.(Is it my imagination(perception) the Eve time is longer(for training) than real time?)
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Estoika Chonda
Gallente Kharak Confederation
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Posted - 2007.06.12 10:31:00 -
[273]
Originally by: Tripoli Edited by: Tripoli on 05/06/2006 23:29:13
Here are the various skill groups and which attributes are typically primary and secondary for them:
Corporation Management: Memory / Charisma
Drones: Memory / Perception
Electronics: Intelligence / Memory
Engineering: Intelligence / Memory
Gunnery: Perception / Willpower
Industry: Memory / Intelligence
Leadership: Charisma / Willpower
Learning: Memory / Intelligence
Mechanic: Intelligence / Memory
Missile Launcher Operation: Perception / Willpower
Navigation: Intelligence / Perception
Science: Intelligence / Memory
Social: Charisma / Intelligence
Spaceship Command: Perception / Willpower
Trade: Charisma / Memory
Personally, I think a balance of attribute points in Intelligence, Memory, Perception, and Willpower will serve you best in the long run. Even if you intend to be an ace fighter which requires high Perception and Willpower, a lot of the secondary skills that are required to make a really good fighter (such as Engineering and Electronics) require good Intelligence and Memory. Intelligence and Perception are, in my opinion, the most important attributes in the game.
I hope that you will find this information helpful. I always welcome questions and comments. IÆll try to keep this information up to date for yÆall.
Thx ^^ With blood in our voices we ride, we'll fight till we win or we'll fight until we die!! |
Raynor Etrin
Galactic Waste Management
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Posted - 2007.07.03 13:41:00 -
[274]
Nice, great thread. Getting my new char's learning skills going as we speak
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.07.06 07:12:00 -
[275]
Quote: I do believe that +1 implants require Cybernetics 1, +2s Cyber 2, +3s Cyber 3, etc.
Belief however, does not change the game. Cybernetics 1 gives you access to up to +3 implants (assuming non-faction, faction implants are different). +4 implants require Cybernetics 4.
Now, maybe it -should- be the way you describe. But it isn't.
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Skie Inurian
Gallente Nothing but Pebbles out here
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Posted - 2007.08.10 09:26:00 -
[276]
Edited by: Skie Inurian on 10/08/2007 09:27:39
Originally by: Antaeras
Originally by: Skie Inurian In the earlier version of this thread I posted a list of the "best" character races to play based on the relative importance of attributes. Here is the revised list, with the same attribute weightings of 1.3 for mem, 1.2 for int, 1.1 per, 1.0 for will and 0.8 for charisma. Character races at the top give a "better" character for all-over skills training.
I managed to find the thread you refer to (here), but the actual guide (.rtf file) is gone. After more hunting I found it's included in the Eve Master Datasheet :)
And here I am (a few months!) later noticing a reply!
The original post I wrote was on the last page of this old thread Here
and my earlier coments in this thread are about half- way down page 4 (post 93).
Regardless, the data used was just the raw stats of each bloodline when taken from the character creation screens using the "custom" profession.
To chose the best bloodline for your character, you decide what stats are most important and assign a weighting for them. The conventional wisdom at the time I did my original post meant that int and mem were "more important" than will, or char. Someone trying to be a awesome gang leader may well put higher weightings on Char than most of us!
I have long ago trained all learning skills to the max. I didnt however focus all that heavily on them as I was doing more interesting skills amongst it.
Training low level in the basic learning skills is valuable to everyone with more or less immediate payoffs. Taking them to level 4 opens up the advanced skills and a further cost-effective boost there, training advanced to, say, level 3. This would be good for medium term players.
Only those of us here for the long haul should bother with level 5 advanced! Besides, I like having evemon tell me that I'm 100% trained in at least one area
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Druv
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Posted - 2007.08.17 00:34:00 -
[277]
Thanks for this awesome guide Tripoli. It has helped me alot :)
I'm pretty sure that there is a faster way than what you describe in this quote though:
Originally by: Tripoli - Determining the best order in which to train Clarity, Focus, and Presence is a little tricky. For each skill, take your current attributes and plug them into this simple formula: Primary + ( Secondary / 2 ) Whichever skill gives the highest result, train it to level 1 first. Repeat this until all three skills are at level 1, then repeat this same process for levels 2-4.
Correct me if I'm wrong but say that your perception is the highest attribute and charisma the lowest (which seems to be the most common) then wouldn't the fastest way of training these skills be: -Clarity 1 -Focus 1 -Clarity 2 -Presence 1 -Focus 2 -Clarity 3 -Presence 2 -Focus 3 -Clarity 4 -Presence 3 -Focus 4 -Presence 4
If you see what I mean? Basicly since clarity has perception/willpower as learningattributes you could train the next level of it right away before taking Presence up to the same level without losing any time. And since Presence has perception as secondary attribute it would go faster to train it this way.
I could be wrong though but if I'm not I hope it can be of help to someone :)
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Detron
Caldari Angelic Industries Blue Sky Consortium
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Posted - 2007.09.23 15:44:00 -
[278]
Since skills and their training time is based on your attributes (so called the modifier of an attribute), I would advice newbies to make missions to aqcuire augumentations (implants). Either by buying them with money earned by missions, or by doing storyline missions where the reward is an implant.
By doing missions, you earn also Loyalty Points, which opens up the loyalty points store (the icon with LP store looks like an officer who has his hand on his chest). From the LP store you can buy augumentations to raise your attributes. The higher LP you have the better items you can finally buy.
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Theodore Grey
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Posted - 2007.10.15 08:23:00 -
[279]
Amazing thread. I have to find out what I need to do to get better missions to do while my character is in college. I combined this post with the excellent class/race combo guide here. http://oldforums.eveonline.com/?a=topic&threadID=472543
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Gingger
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Posted - 2007.10.17 12:38:00 -
[280]
Intersting and beneficial reading this thread. Its great to know what the optimum learning curve is for players with regards to skill training but generally its not pratical. Ive run a quick BC + t2 weaps training scheme in eve-mon and ill be damned if im gonna get up at 03:48 on thursday morning to train the next skill!!!
Would like a skill training manager or queueing system, but i guess thats never going to happen.
The speed of your char development is fully dependent on the timescales you can fit your training around.
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Super Hero
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Posted - 2007.10.31 04:40:00 -
[281]
Thanks man, you're a lifesaver. This game rocks and so do the people. Glad I signed up.
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Nicola Sardonicus
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Posted - 2007.11.16 07:04:00 -
[282]
Something to keep in mind before you go investing a bunch of time into learning skills: it presumes that you are constantly managing your skill-ups so that you are never down. Real life intervenes; the other day I forgot to log on before work and blew through over twelve hours of downtime. If you put a lot of skill time into boosting your learning skills, any downtime makes your time to recover your learning skill investment even longer. If your life is hectic enough so that downtime will be a regular occurrence (it seems to keep happening to me on a regular basis, but then I have two accounts so twice as much chance of screwing up), you may want to focus on your regular skills instead. What's more fun anyway? "Learning" (ugh, back to school) or pew-pew lasers? ____________________________________
War is Peace; Freedom is Slavery; Ignorance is Strength. |
Shaunypoo
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Posted - 2007.11.21 11:56:00 -
[283]
I hope this hasnt been answered to many times before. i've searched for it but there is so much information on this forum its crazy. I've read alot but cant find the answer.
I've downloaded EVEmon as suggested, and still learning it which is fine, but say for instance, a skill you are learning finishes halfway trough the day and I'm unable to log on and start a new skill in eve, can you set Evemon start it for me automatically??
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Tripoli
XenTech
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Posted - 2007.11.24 21:43:00 -
[284]
Nope. You always have to log into EVE to change skills. The Devs want to keep it that way, too. If you know your skill is going to finish before you're home, switch to a longer skill before you leave, then start the other one again when you're back. --- 343 of 351 skills trained. |
D3ka
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Posted - 2007.11.26 07:01:00 -
[285]
nice
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Derek Chambers
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Posted - 2007.12.16 06:50:00 -
[286]
so I've been reading that Memory is pretty important for learning skills...my char right now has this skillspread....
Caldari Archura Monk
10 points - Intelligence 13 points - Perception 3 points - Charisma 6 points - Memory 13 points - Willpower
He's going to be combat mostly....do you guys think I need more points in Memory? I would like to reduce my training times as much as I can....what do you think?
Thanks in advance =)
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Tripoli
XenTech
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Posted - 2007.12.16 15:52:00 -
[287]
Those attributes look pretty good to me. I'd stick with that. Memory is not a terribly important attribute. I'd weight Intelligence and Perception higher for sure, and maybe even Willpower.
Train up your learning skills and get some implants and you'll be training fast in no time. --- 348 of 359 skills trained. |
Derek Chambers
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Posted - 2007.12.16 16:12:00 -
[288]
Originally by: Tripoli Those attributes look pretty good to me. I'd stick with that. Memory is not a terribly important attribute. I'd weight Intelligence and Perception higher for sure, and maybe even Willpower.
Train up your learning skills and get some implants and you'll be training fast in no time.
cool! thanks a lot =)
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Bellator Militaris
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Posted - 2008.01.13 08:16:00 -
[289]
As stated by the founders of EVE: Knowledge is Power.
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Vilith Firestar
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Posted - 2008.01.28 22:14:00 -
[290]
Edited by: Vilith Firestar on 28/01/2008 22:17:47 Edited by: Vilith Firestar on 28/01/2008 22:15:33 Ok my first character started with these stats and there definantly not good. Wondering just how bad are they compared to an alt I'm thinking of starting.
Cha:6 Int:11 Per:5 Mem:6 Wil:11
With learning skills and +3 implants:
Cha:12 Int:22 Per:18 Mem:18 Wil:23
Currently has 2.3m sp
Now the alt chara has a base of:
Cha:8 Int:8 Per:10 Mem:6 Wil:7
With starting learning skills:
Cha:8 Int:8 Per:12 Mem:6 Wil:11
Thanks!
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Acceleratum
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Posted - 2008.02.21 11:21:00 -
[291]
you first one was better, anyway if you want the best allroudner you should focus on int, mem, percep all high, followed closely by willpower and charisma the lowest possible.
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Danorium
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Posted - 2008.02.28 14:03:00 -
[292]
Edited by: Danorium on 28/02/2008 14:04:04 Corporation Management: Memory / Charisma Drones: Memory / Perception Electronics: Intelligence / Memory Engineering: Intelligence / Memory Gunnery: Perception / Willpower Industry: Memory / Intelligence Leadership: Charisma / Willpower Learning: Memory / Intelligence Mechanic: Intelligence / Memory Missile Launcher Operation: Perception / Willpower Navigation: Intelligence / Perception Science: Intelligence / Memory Social: Charisma / Intelligence Spaceship Command: Perception / Willpower Trade: Charisma / Memory (Copied from the original post)
Maybe something to add. :)
----------------Primary---Secondary---Total Charisma--------3----------1-----------4 Intelligence-----5----------3-----------8 Willpower--------0----------4-----------4 Memory----------4----------4-----------8 Perception-------3----------1-----------4
This shows how many times the attributes are used as primary and/or secondary. this could of course be reworked and expanded by adding all skills since this are only averages.
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Barantz
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Posted - 2008.03.08 16:00:00 -
[293]
read through the thread and not sure if I've missed the answer to a couple of questions, so apologies if that info is here.
1) What is the weighting between primary and secondary attribute towards learning a skill. I presume it isn't 50/50 ?
2) Are the benefits of increasing skills in relation to learning time linear all the way to max ?
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Willzcoolnow
Republic University
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Posted - 2008.03.18 06:20:00 -
[294]
this is a great thread
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Danorium
Eve University Ivy League
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Posted - 2008.03.18 08:22:00 -
[295]
Originally by: Barantz read through the thread and not sure if I've missed the answer to a couple of questions, so apologies if that info is here.
1) What is the weighting between primary and secondary attribute towards learning a skill. I presume it isn't 50/50 ?
2) Are the benefits of increasing skills in relation to learning time linear all the way to max ?
it is 66% over 33% so the primary skill gives twice the points
and yes
Join channel: "Eve University" or read here |
ramzahn
State War Academy
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Posted - 2008.03.28 21:01:00 -
[296]
Hi All.
One thing that disturbs me about this whole "learning skills first" business.
Although it seems perfectly logic and economic to do it exactly this fashion, there is the fact that you have to generate money (isk) in this game to actually be able to.
I think this might be applicable if you get a generous credit of say 50.000 or more, or, if you have a second isk generating account. Otherwise there are so many immediate necessary skill to be taken in order to pay for, as an example, Focus.
p.s. Possibly someone else already had the same objections. I didn't take the time to read up the entire thread.
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Arliss Loveless
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Posted - 2008.04.10 12:57:00 -
[297]
I have tried to measure attribute importance based on skill ranks. The reason being, that skill rank relates closely to training time. The table is based on API page http://api.eve-online.com/eve/SkillTree.xml.aspx. The python script can be made available as well, but i have no idea, where to put it.
The first column contains sums of ranks of all skills in appropriate skill group. Other columns contain sums of ranks of skills that list that attribute as primary or secondary. The full rank value is added, when the attribute is listed as primary and half rank value is added, when the attribute is listed as secondary.
- Corporation Management.........32.0....16.0c.......0.0i....32.0m........0.0p......0.0w - Drones...................................76.0......0.0c.......0.0i....76.0m......38.0p......0.0w - Electronics..............................71.0......0.0c.....71.0i....35.5m........0.0p......0.0w - Engineering............................61.0......0.0c.....61.0i....30.5m........0.0p......0.0w - Gunnery...............................178.0......0.0c.......0.0i......1.0m.....178.0p...88.0w - Industry.................................95.0......0.0c.....47.5i....95.0m.........0.0p......0.0w - Leadership.............................62.0.....62.0c.......0.0i......0.0m........0.0p.....31.0w - Learning.................................21.0......4.5c.......7.5i....10.5m........4.5p......4.5w - Mechanic..............................137.0......0.0c....137.0i....68.5m........0.0p......0.0w - Missile Launcher Operation.......87.0......0.0c.......0.0i......0.0m......87.0p....43.5w - Navigation..............................38.0......0.0c.....38.0i......0.0m......19.0p.......0.0w - Science.................................246.0......5.0c...230.0i...119.5m.......0.0p.....14.5w - Social.....................................22.0.....22.0c.....11.0i......0.0m.......0.0p.......0.0w - Spaceship Command..............426.0......0.0c.......0.0i......0.0m....377.0p...262.0w - Trade.....................................35.0.....32.5c.......0.0i.....13.0m.......0.0p.......7.0w ------------------------------------------------------------------------------------------------ - Total..................................1587.0...142.0c....603.0i...481.5m...703.5p...450.5w
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Ran Jarraal
Caldari
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Posted - 2008.04.14 16:01:00 -
[298]
This is a great thread for a n00b such as myself. I restarted my character after reading this. Thanks for all the work, Tripoli.
Ran |
Tripoli
XenTech Dawn of Transcendence
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Posted - 2008.04.16 01:30:00 -
[299]
Edited by: Tripoli on 16/04/2008 01:31:53 My pleasure. --- 354 of 359 skills trained. |
Highwind Cid
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Posted - 2008.05.09 17:36:00 -
[300]
Dammit, I dumped quite a few points into perception and willpower. I think I dumped the extra into intelligence. So would so say I royally screwed up?(With the obvious exception of dumping all extra points into charisma)
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