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Thread Statistics | Show CCP posts - 3 post(s) |

Pr1ncess Alia
Perkone Caldari State
32
|
Posted - 2011.10.26 09:10:00 -
[241] - Quote
Tippia wrote:Pr1ncess Alia wrote:your argument has tunnel vision, is not practical and is invalid How so? Oh, and I certainly see drones and hull being mentioned thereGǪ
it takes circumstantial hypotheticals and makes broad sweeping generalizations. that's how so
yes, he mentions you can't overheat drones and that webs don't count because large acs can track identically sized ships... again vs the 1v1 argument which, for 8 years running, has been the weakest and worst way to try and discuss ship balance.
tunnel vision
he looks at the tip of the iceberg and is SO CERTAIN how big the rest of it is. |

Tippia
Sunshine and Lollipops
995
|
Posted - 2011.10.26 09:16:00 -
[242] - Quote
Pr1ncess Alia wrote:it takes circumstantial hypotheticals and makes broad sweeping generalizations. that's how so But the thing is, you didn't really address any of his pointsGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Daniel L'Siata
Don't Regret Until Next Keg Dragoons.
22
|
Posted - 2011.10.26 09:17:00 -
[243] - Quote
Oh lord, this is going to be interesting.
I am fitting up a Tachyon Oracle and a 1400 Tornado the *second* I get my hands on one.
I'm curious as to whether the requirements for the T2 Triage and Siege will be IV or V. |

Grimpak
Midnight Elites Echelon Rising
102
|
Posted - 2011.10.26 09:20:00 -
[244] - Quote
tbh blasters still need a damage boost and a range cut, but if these stats go final, it's a good middle term.
rails would go for increasing RoF instead damage tho. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Shadowsword
The Rough Riders Ares Protectiva
43
|
Posted - 2011.10.26 09:21:00 -
[245] - Quote
Tippia wrote:Pepinillos wrote:No comments about the Oracle? It seriously needs a damage bonus IMO It's hilarious with Tachyons.
212km optimal and 520 dps with paper-thin Tach sniper fit and Aurora.
Not sure it's really practical when today's "long range" is 80km, however.
On a side note, considering Tornado's and Talos's efficient range/ehp, the dps difference between the two should be greater. i'd suggest replacing the Torando RoF bonus by a damage one, but alpha fleets are already FOTM enough. Maybe removing a gun? The Talos having a web bonus is fine and dandy, but in fleet pvp you won't often have targets in range to use it. Better something that can be used in both blaster and rail fits. How about a second 5% damage bonus?
Daniel L'Siata wrote:I'm curious as to whether the requirements for the T2 Triage and Siege will be IV or V.
According to the file, it's V. Get started on training long-ass skills. |

Pr1ncess Alia
Perkone Caldari State
32
|
Posted - 2011.10.26 09:28:00 -
[246] - Quote
Tippia wrote:Pr1ncess Alia wrote:it takes circumstantial hypotheticals and makes broad sweeping generalizations. that's how so But the thing is, you didn't really address any of his pointsGǪ
What would be the benefit in me doing so? What exactly should I elaborate on here?
I didn't say he was wrong in his microscopic selective analysis, just that he's using a tiny set if data to make broad conclusions.
What part of this are you failing to understand? I'd be happy to explain it a 4th time. |

Tippia
Sunshine and Lollipops
995
|
Posted - 2011.10.26 09:30:00 -
[247] - Quote
Shadowsword wrote:212km optimal and 520 dps with paper-thin Tach sniper fit and Aurora.
Not sure it's really practical when today's "long range" is 80km, however. It would make it a contender to the Cerb's old anti-support/anti-ECM role (which admittedly sees less use these days), only with instant damageGǪ
Pr1ncess Alia wrote:What would be the benefit in me doing so? What exactly should I elaborate on here?
I didn't say he was wrong in his microscopic selective analysis, just that he's using a tiny set of data points to make broad sweeping conclusions. How about discussing how/why he's wrong about the effects when we move into larger groups and disprove or at least present a solid case against his claim that the Tornado is unquestionably superior for the reasons he mention?
The benefit of this would be to make you seem able to hold a rational discussion. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Pepinillos
Republic University Minmatar Republic
0
|
Posted - 2011.10.26 09:34:00 -
[248] - Quote
Tippia wrote:Shadowsword wrote:212km optimal and 520 dps with paper-thin Tach sniper fit and Aurora.
Not sure it's really practical when today's "long range" is 80km, however. It would make it a contender to the Cerb's old anti-support/anti-ECM role (which admittedly sees less use these days), only with instant damageGǪ
That would be its only viable use if it ends up being as it is now. Its nothing special with pulses fitted. |

Shadowsword
The Rough Riders Ares Protectiva
43
|
Posted - 2011.10.26 09:35:00 -
[249] - Quote
Pr1ncess Alia wrote:Tippia wrote:Pr1ncess Alia wrote:it takes circumstantial hypotheticals and makes broad sweeping generalizations. that's how so But the thing is, you didn't really address any of his pointsGǪ What would be the benefit in me doing so? What exactly should I elaborate on here? I didn't say he was wrong in his microscopic selective analysis, just that he's using a tiny set of data points (in an isolated 1v1 scenario, I might add.... again) to make broad sweeping conclusions. What part of this are you failing to understand? I'd be happy to explain it a 4th time.
It's just that you're reasoning, based on "you can't speak about 1v1", is wrong, at least when similar sizes, roles and costs are concerned.
If ship A is better than ship B in 1v1, then a fleet of 50 ships A will also be better than a fleet of 50 ships B. |

Nyla Skin
Special Taskforce
9
|
Posted - 2011.10.26 09:41:00 -
[250] - Quote
CCP Guard wrote:Data from early test builds is always very likely to change. But that's no reason not to discuss possibilities.
At some point soon we'll publish a dev blog to tell you what we're thinking and to get feedback from you.
Eventually some version of these stats will also make its way to SiSi for you to test and play around with.
This is CCP guard, confirming that the info is true?
I read from EN24 that this info was reverse-engineered from CCP's internal test server somehow by someone naughty.
Someone said that this is a troll because CCP would never do so many things right at the same time. I hope its not a troll.
I hope they go forward with this patch cause not only would it make me happy, it would make many more happy and do wonders to CCPs public image. |

Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.10.26 09:45:00 -
[251] - Quote
Tristan North wrote:Roime wrote:This is just purely awesome, I think the wip buffs look already very very good <3
Best regards,
A Gallente pilot 10 m/s is good? For escape? Hybrids are fine, but gallentes ships need way more speed, for what is now looks more like a nerf.
Escape? What is that? I want to dive right in and blast the enemy into bloody pulp, and die in flames. It's great to see these changes don't change that scenario, only make the blaster boat style more viable.
+10m/s makes Brutix the second fastest T1 BC, which I think is right. If it was as fast or even nearly as fast as Scythe, it would be OP. Same with Thorax, Incursus has been fine... except fitting issues. Fixes to these hybrid fitting is my main source of joy, along with the very sensible hybrid buffs.
Also, T2 drone upgrades \o/
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TehPsycho
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.26 09:53:00 -
[252] - Quote
It's interesting how everybody's worried about buffing blasters to the point they start stepping into AC role, yet we can see AC's step into blasters role better than blasters can. I think keeping the ships speed is fine, its their thing, but nerf the weapon damage of AC's IMO, its just too high at face-range where gallente should have a clear advantage - the fact that they can stay out of face-range easily enough makes this unecessary. |

Nyla Skin
Special Taskforce
9
|
Posted - 2011.10.26 10:02:00 -
[253] - Quote
Indeed, yet another piece of awesomeness.
In regards to Gallente, I do not possess intricate knowledge to eve game mechanics as some people do, but from what I see it doesn't look like Gallente are buffed enough yet to be compared to minmatar. Need more love. Changes to blasters seem fine but propably not enough for people want to fly gallente.
I like the concept of making gallente ships fast in a straight line but have less agility though.
ps. No ship should exist with only one midslot. |

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.26 10:14:00 -
[254] - Quote
Nyla Skin wrote:Indeed, yet another piece of awesomeness. In regards to Gallente, I do not possess intricate knowledge to eve game mechanics as some people do, but from what I see it doesn't look like Gallente are buffed enough yet to be compared to minmatar. Need more love. Changes to blasters seem fine but propably not enough for people want to fly gallente. I like the concept of making gallente ships fast in a straight line but have less agility though. I think they propably still wont be fast enough. ps. No ship should exist with only one midslot.
I fly both.
Gallente's native armor tanking means that the shoehorned shield tanks aren't going anywhere.
So sure the Brutix will be the 2nd fastest BC...whoo who, I will only have 4 midslots so your options will still be shield gank (granted it'll be a 1000 DPS gank fit, 3 magstabs, 2 TEs and and nano) you will still get out ran by Hurricanes that have DOUBLE the engagement range or better.....which means that nano-cane with a couple neuts and a long point is still far and away a hands down better ship.
Personally I fly both, and I'll still fly both. But I'm still not terribly worried about Gallente being OP, serviceable perhaps...but certainly not OP. |

Pr1ncess Alia
Perkone Caldari State
32
|
Posted - 2011.10.26 10:18:00 -
[255] - Quote
Tippia wrote: How about discussing how/why he's wrong about the effects when we move into larger groups and disprove or at least present a solid case against his claim that the Tornado is unquestionably superior for the reasons he mention?
The benefit of this would be to make you seem able to hold a rational discussion.
How about we start at the point where he suggests the tornado is a better blaster ship than the Talos is after citing the fact the Talos holds a much higher DPS?
Oh but wait, damage types. Because we are going to assume that Tornado will automatically be fit against the lowest tanked damage type of the Talos... there aren't 2 other races flying around New Eden that pilot might be prepared for.
Again, not a fan of this type of impractical and extremely stat selective arguments.
Rational discussion? Pot and Kettle much? If I was going to play your card, I could just say "well prove me wrong, where did you prove me wrong?"
Shadowsword wrote: It's just that you're reasoning, based on "you can't speak about 1v1", is wrong, at least when similar sizes, roles and costs are concerned.
If ship A is better than ship B in 1v1, then a fleet of 50 ships A will also be better than a fleet of 50 ships B.
I don't know if you've played this game, but there is RARELY a fleet of identical ships fit identically vs 50 of another. It's an impractical and unrealistic hypothetical.
Check in on ships and modules sometime. A 1v1 scenario never works (nor for that matter a 50v50 or 100v100), the fact you're going to say that it does is evidence of your ineptitude.
The game is more complex than that. We're writing off web bonus' based on another ship having falloff, somehow concluding that ship A having less dps than ship B makes ship A better?!?
The argument is asinine at worst, uneducated and completely inapplicable to any in-game scenario at best.
TehPsycho wrote:It's interesting how everybody's worried about buffing blasters to the point they start stepping into AC role, yet we can see AC's step into blasters role better than blasters can. I think keeping the ships speed is fine, its their thing, but nerf the weapon damage of AC's IMO, its just too high at face-range where gallente should have a clear advantage - the fact that they can stay out of face-range easily enough makes this unecessary.
Except where the genius on the last page pointing this out also came right out and said even with max damage t2 ammo the tornado falls short of the talos DPS by roughly 15%
What is the watershed where the advantage of blasters are acceptable? I fly both but I still see people making very broad generalizations and definite conclusions based on small data samplings and without having even seen these ships in action.
EFT warrioring at it's best.
============
All this said I have to ask, what is the recommended fix? Nerf AC's until they are useless? Boost Blaster dps more? What is the acceptable %age they should be above the other weapon classes at 0km? 25%? 50%?
Everyone knows there is no easy answer, not without making another weapon system useless. We've been discussing it for years now. Yet, when hybrids get a much needed boost... we are so quick to say it wasn't enough.
Not to repeat myself too much, but you haven't even seen these ships fly. You have no clue how they are going to perform, you assume based off one fit and one scenario the entire functionality of these ships.
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Sarmatiko
121
|
Posted - 2011.10.26 10:19:00 -
[256] - Quote
Nyla Skin wrote: I read from EN24 that this info was reverse-engineered from CCP's internal test server somehow by someone naughty.
Why do you believe all that bull on EN24? Test servers isn't something that is hidden. They always been here, just nobody interested in that stuff. How many times in year you think about servers like Multiplicity, Enthropy, Chaos or even Duality? I doubt you even ever heard about them (but in the past they were public access servers) Bulkdata decryption is totally legal and common process. Most of the 3'rd party developers use tools and libraries like Entity Reverence to gather data from sisi and other servers for years. So in other words there is no "database leak", don't listen idiots in private blogs and on EN24  |

pussnheels
Vintage heavy industries
141
|
Posted - 2011.10.26 10:20:00 -
[257] - Quote
While i understand most of you are excited about those new changes would't it be prudent just to wait till the definite stats and other changes are in a dev blog , Othererwise alot of you will be very dissapointed when CCPdecides to change some numbers at the last moment I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Borlag Crendraven
EVE University Ivy League
3
|
Posted - 2011.10.26 10:21:00 -
[258] - Quote
Nyla Skin wrote:Indeed, yet another piece of awesomeness. In regards to Gallente, I do not possess intricate knowledge to eve game mechanics as some people do, but from what I see it doesn't look like Gallente are buffed enough yet to be compared to minmatar. Need more love. Changes to blasters seem fine but propably not enough for people want to fly gallente. I like the concept of making gallente ships fast in a straight line but have less agility though. I think they propably still wont be fast enough. ps. No ship should exist with only one midslot.
The combination of less cap use as well as easier fitting requirements will effect this in more ways than just the guns. Obviously depending on the build, you might be able to fit better tank, bigger weapons or perhaps replace a fitting related module/rig with speed, tank or weapon related mod that might balance it further. Obviously before final changes this is all speculation, but I see a very bright future for several gallente builds that are currently weaker than their counterparts from the other races. |

Tippia
Sunshine and Lollipops
996
|
Posted - 2011.10.26 10:25:00 -
[259] - Quote
Pr1ncess Alia wrote:Rational discussion? Pot and Kettle much? If I was going to play your card, I could just say "well prove me wrong, where did you prove me wrong?" GǪat which point he'd quite rightly point out that you hadn't provided any claims to disprove yet, so it wouldn't be any pot and kettle GÇö just the kettle all on its own. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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CCP Soundwave
C C P C C P Alliance
76

|
Posted - 2011.10.26 10:39:00 -
[260] - Quote
This winter is going to be so ******* awesome. |
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TehPsycho
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.26 10:43:00 -
[261] - Quote
CCP Soundwave wrote:This winter is going to be so ******* awesome.
It will be if you take aboard the (albeit early) feedback on hybrids and the shiny new BC's. :D |

Wacktopia
Sicarius. Legion of The Damned.
19
|
Posted - 2011.10.26 10:44:00 -
[262] - Quote
CCP Soundwave wrote:This winter is going to be so ******* awesome.
Does this mean you are not going to nerf Gallente agility after all? :innocent smile: |

Shtu Lix
Imperial Academy Amarr Empire
1
|
Posted - 2011.10.26 10:45:00 -
[263] - Quote
Blasters need a damage boost. Also check the hybrid ammo: currently is not worth it to use anything than AM and long range T2. Blaster ships could receive a MWD speed bonus too.
Another way for CCP to change Gallente would be to made "hull tanking" a viable option for more variation. Rather than having a speed penalty (armor), the ships would have an agility penalty (hull). Slap some resistance bonus on the hulls of gallente ships, mess a little bit with all the hull related modules and you have something different. It would mess with the fleet combat, but as it seems right now, hybrid ships are not good for that anyway. ------------------------------ |
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CCP Spitfire
C C P C C P Alliance
362

|
Posted - 2011.10.26 10:49:00 -
[264] - Quote
pussnheels wrote:While i understand most of you are excited about those new changes would't it be prudent just to wait till the definite stats and other changes are in a dev blog , Othererwise alot of you will be very dissapointed when CCPdecides to change some numbers at the last moment
This would be a very sensible approach, yes. We will be releasing more information on all those changes in the coming days or weeks before they arrive on the Singularity test server.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Embrace My Hate
Black Horizon. Test Friends Please Ignore
14
|
Posted - 2011.10.26 10:51:00 -
[265] - Quote
CCP Soundwave wrote:This winter is going to be so ******* awesome.
Here's to hoping |

El'Niaga
Republic Military School Minmatar Republic
44
|
Posted - 2011.10.26 10:52:00 -
[266] - Quote
To fix gallante ships just lower the base mass of the ship, then adding the armor plates has less of an effect. |

Shadowsword
The Rough Riders Ares Protectiva
43
|
Posted - 2011.10.26 10:58:00 -
[267] - Quote
Pr1ncess Alia wrote:I don't know if you've played this game, but there is RARELY a fleet of identical ships fit identically vs 50 of another. It's an impractical and unrealistic hypothetical.
Check in on ships and modules sometime. A 1v1 scenario never works (nor for that matter a 50v50 or 100v100), the fact you're going to say that it does is evidence of your ineptitude.
The game is more complex than that. We're writing off web bonus' based on another ship having falloff, somehow concluding that ship A having less dps than ship B makes ship A better?!?
The argument is asinine at worst, uneducated and completely inapplicable to any in-game scenario at best.
Inability to argue without turning nasty is a sign of your own ineptitude at debate.
Of course fleets are rarely make of a single ship type. And your point is? The Tornado and Talos have both the same roles, are both of the same classes, and will have almost equal building costs. So of course you should compare them. Refusing to do so on the grounds that other ships in the gang can interfere is like claiming that Dramiels weren't better than Comets because Rapiers exist.
You speak of writing off the Talos web bonus and speaking only about dps, yet you conveniently ignore things like range, EHP and speed (and a gallente BC with a 1600 plate isn't likely to go anywhere close to an unplated minmatar BC, if the minnie pilot isn't an idiot).
It come down to this: Can you even give a reason to choose a Talos over a Tornado for a fleet fight? There is none, for the same reason that current BC fleets are heavy on hurricanes and rarely contain a signifiant amount of harbingers. |

Nyla Skin
Special Taskforce
9
|
Posted - 2011.10.26 10:59:00 -
[268] - Quote
CCP Soundwave wrote:This winter is going to be so ******* awesome.
For once its something other than words. Even hinting that these plans are real might make me resub my other account.
El'Niaga wrote:To fix gallante ships just lower the base mass of the ship, then adding the armor plates has less of an effect.
This is what I have thought about too, although I would rather have gallente ships have some kind of bonus where fitting armor plates causes less mass increase than in other races ships. Otherwise people will just start fitting gallente ships with shield and be doubly fast. |

IHaveCandyGetInTheVan69
30
|
Posted - 2011.10.26 11:00:00 -
[269] - Quote
Looks good, T2 ganglinks look nice, will this coincide with a need for ganglinks to be on grid?
Either loki alts just got awesome or its time to unsub them |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
14
|
Posted - 2011.10.26 11:00:00 -
[270] - Quote
Shtu Lix wrote:Blasters need a damage boost. Also check the hybrid ammo: currently is not worth it to use anything than AM and long range T2. Blaster ships could receive a MWD speed bonus too.
It would be nice to buff hybrid ammo back into relevance. Otherwise I firmly believe that blasters do not need more DPS. What they need is better tracking at close range. Blasters should have the far best tracking at close range.
Additionally I believe adding to range or falloff on blasters is just making everything more vanilla. CCP would need to add enough straight line speed to blaster boats to justify an attempt at getting into range. If Blaster boats aren't fast enough then it doesn't matter how much love blasters get.
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