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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Covert Kitty
SRS Industries SRS.
19
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Posted - 2011.10.25 21:57:00 -
[181] - Quote
Quote:Twilight Sparkle (my mega) is going to LOVE this winter You could almost call these changes CCP's winter wrapup ;) |
Sarmatiko
119
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Posted - 2011.10.25 21:59:00 -
[182] - Quote
AC Tornado fit looks cool
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Kumq uat
Mercurialis Inc. RAZOR Alliance
26
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Posted - 2011.10.25 21:59:00 -
[183] - Quote
I would put a bit more DPS on the blasters and a touch more straight line speed on Gallente hulls. Not bad though. |
Tippia
Sunshine and Lollipops
991
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Posted - 2011.10.25 22:01:00 -
[184] - Quote
Too much HP, as expectedGǪ
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Calapine
Xeno Tech Corp Flatline.
5
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Posted - 2011.10.25 22:02:00 -
[185] - Quote
Buzzmong wrote:
Other things still need to be changed (TE's falloff bonus needs to be halved for starters) and Pulse might need tweaking to reintroduce the "greyzones" where none of the weapons are working at their peaks.
But I think it's a good starting move don't you?
While I agree with your solutions here, they probably wouldn't be too popular and lead to lots of pissed-off pulse pilots and angry autocannon...eh..aviators.
Since I doub't CCP has the stomach for another round of 'this-sucks-I-quit' posts, it might be easier to just give Blasters a hearty damage buff and be done with it.
Cala |
Millur
Blue Beret UFO Retrieval Team
2
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Posted - 2011.10.25 22:06:00 -
[186] - Quote
Oooo goodie! Just got home from work and this will be a good read before bed time This is indeed a step in the right direction CCP, just letting you know You cant arrange them by *****... |
Shadowsword
The Rough Riders Ares Protectiva
42
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Posted - 2011.10.25 22:14:00 -
[187] - Quote
Tippia wrote:Too much HP, as expectedGǪ
Large shield extenders are way too easy to fit, and autocanons take too little powergrid.
As long as those two points aren't fiwed, Minmatar/Angel ships will always be OP.
An Oracle or Talos would cripple itself trying to fit one 1600 plate, and the pair of LSE give more HP for less disadvantages. |
X Gallentius
Quantum Cats Syndicate
25
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Posted - 2011.10.25 22:15:00 -
[188] - Quote
One fewer fitting slot for Gallente hulls! Put a tracking enhancer if you want more range, or a mag stab if you want more damage, or a nanofiber if you want more agility/speed! (don't know if these changes will get me there, but I love the possibilities). |
Tamiya Sarossa
Hedion University Amarr Empire
46
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Posted - 2011.10.25 22:15:00 -
[189] - Quote
T2 ganglinks... I'm going to love those so much but please please make them only work on grid - I'll take that nerf for the sake of the rest of the game. |
Bacchanalian
Stimulus Rote Kapelle
0
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Posted - 2011.10.25 22:20:00 -
[190] - Quote
Here's hoping the Talos is phallic-shaped like the Thorax hulls and most Proteus fits.
Fleet of Sex mk III: Talos blob!
That said, I'm probably the only person in EVE sad about the Oneiros slot changes. It's gonna nerf my Combat Lolneiros fit by forcing me to drop either dual-prop, my web, or the cap injector. Guess I should get out there and lose my last one before the expansion hits and get as much fraps as I can! |
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Large Collidable Object
morons.
439
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Posted - 2011.10.25 22:23:00 -
[191] - Quote
Shadowsword wrote:Tippia wrote:Too much HP, as expectedGǪ Large shield extenders are way too easy to fit, and autocanons take too little powergrid. As long as those two points aren't fixed, Minmatar/Angel ships will always be OP. An Oracle or Talos would cripple itself trying to fit one 1600 plate, and the pair of LSE give more HP for less disadvantages.
Agreed - I also would have hoped to see the new BC's balanced in such a way that fitting the highest Tier T2 weapons would have severe drawbacks on the rest of the fitting, so the smaller Tier BS guns finally see some more use.
But we'll see - things are not set in stone yet.... morons-áare recruiting. We're good at breeding! |
Tippia
Sunshine and Lollipops
991
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Posted - 2011.10.25 22:27:00 -
[192] - Quote
Bacchanalian wrote:Here's hoping the Talos is phallic-shaped like the Thorax hulls and most Proteus fits. NahGǪ not really. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Calapine
Xeno Tech Corp Flatline.
5
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Posted - 2011.10.25 22:31:00 -
[193] - Quote
Tippia wrote:Bacchanalian wrote:Here's hoping the Talos is phallic-shaped like the Thorax hulls and most Proteus fits. NahGǪ not really.
Reminds me of this! (Good old X-COM...)
Cala |
Sebastien Audaille
ZERO HEAVY INDUSTRIES
0
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Posted - 2011.10.25 22:32:00 -
[194] - Quote
Tornado has falloff bonus, large autocannons and a very high base speed.
This is going to get messy |
Hiram Alexander
Capital Enrichment Services
51
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Posted - 2011.10.25 22:33:00 -
[195] - Quote
http://img17.imageshack.us/img17/5238/taloample.jpg -- Talos -- fun fit... 90% web :)
These new ships all look a whole lot of fun... and this one's tank isn't silly.
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X Gallentius
Quantum Cats Syndicate
25
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Posted - 2011.10.25 22:34:00 -
[196] - Quote
BTW, where is the speed buff to the Myrm? |
Headerman
Quovis Shadow of xXDEATHXx
280
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Posted - 2011.10.25 22:34:00 -
[197] - Quote
No changes to Minmatar caps though? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
Pere Madeleine
Silver Snake Enterprise Against ALL Authorities
2
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Posted - 2011.10.25 22:42:00 -
[198] - Quote
Personally, I think the blaster changes should be something similar to the artillery changes from a couple of years ago. Give them massive alpha, but lower RoF, keeping the overall DPS the same, along with a tracking boost so as they can actually apply their damage. In other words, make them like shotguns.
Then combine that with tweaks to blaster ships to make them fast in a straight line (possibly even faster than most minnie ships, apart from the specialised speedsters like the vaga), but with lower agility, allowing them to close range quickly and get a big initial volley in, but not be able to dictate range over the course of a longer fight, turning them into something of a battering ram.
Also, Gallente are supposed to be the drone race, yet, all that seems to mean is that they get better DPS from drones than other races. In fact, due to the balancing that has to been done to stop that being overpowered, it effectively means Gallente ships need to use DPS drones to keep on par with the other races, which in turn means they never use ewar drones.
Perhaps, rather than giving the Gallente blaster boats a bigger drone bay and bandwidth than the other races equivalents, only do that on the Drone boats. Instead, why not fill out the gaps in the ewar drones lineup (specifically small and medium webbing drones), and let the non-drone Gallente ships rely on drones less? Using the Thorax as an example, why not cut its drone bay in half and tweak its blaster bonus so that its overall DPS remains the same when using 5 light combat drones as it currently is using 5 mediums, which would free up the drone bay to be used for something like webbing drones, which would let it close range faster? |
MotherMoon
Huang Yinglong
135
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Posted - 2011.10.25 22:55:00 -
[199] - Quote
Hiram Alexander wrote:http://img17.imageshack.us/img17/5238/taloample.jpg -- Talos -- fun fit... 90% web :)
These new ships all look a whole lot of fun... and this one's tank isn't silly.
I odn't care if the aito Tempest does 900 dps at 10-20km tha thing does 1500 dps under 10km O.O awesome |
Ryunosuke Kusanagi
7
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Posted - 2011.10.25 23:11:00 -
[200] - Quote
Covert Kitty wrote:Quote:Twilight Sparkle (my mega) is going to LOVE this winter You could almost call these changes CCP's winter wrapup ;)
funny you should mention that, that's what I named my dictor ;) *edit* you could say, you will also get free shipping
*hides* |
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Buzzmong
Aliastra Gallente Federation
0
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Posted - 2011.10.25 23:38:00 -
[201] - Quote
Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility.
Is it? Balls.
Can understand why they've done that, it was asked for. |
Bacchanalian
Stimulus Rote Kapelle
0
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Posted - 2011.10.25 23:42:00 -
[202] - Quote
Buzzmong wrote:Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility. Is it? Balls. Can understand why they've done that, it was asked for.
Think the point is to give the Gallente ships better straight-line speed for overtaking something, but not better agility as skirmishing is not what they were looking for. |
tika te
Royal Amarr Institute Amarr Empire
3
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Posted - 2011.10.26 00:18:00 -
[203] - Quote
nerfing agility to gallente with 10m/s base speed increase?? srsly??!! have you guys ever seen an blaster-hyperion accelerating with mwd on? its like throwing a feather against the wind...10m/s more base speed with skill (+25%) maybe 15m/s large speed without mwd, with mwd roughly about 100m/s higher top speed?? this won't change anything. basicaly it should be like this: race with fastest and most agile ships -> weapons with shortest range race with moderate speed -> moderate ranged weaposn race with slowest ships -> longest weapon range and vice versa..
but atm this relation simply is not correct regarding gallente <-> minmataar. minmaatar has fastest ships, does not need any cap for weapons, has best ammo diversity (range modifiers, all dmg types), has decent range and dmg output. gallente however have some of the slowest ships (due to armot tanking/plates), need cap for weapons, have crapy range on blasters, crapy dmg on rails. am i the only one who thinks that there is sth broken by design here?? the solution is simple: either make blasterboats the fastest ships ingame, or significantly boost blaster range/tracking or do a combination of both... --> the key aproach for balancing should be to make the races competitive; competitive in real fighting scenarios, not only on paper..
ps: regarding drones: i'm playing as a 100m+ sp gallente char and i tell you: drones are highly overrated. they need alot micromanagement, they limit your ability to quickly retreat from fight - u can lose them faster than you want, they're only third-choice weapon system in fleet fights, they generate lag. even if this won't ever hapen but i'd like to see drones replaced by any other weapon system. the only benefits you have from drones: they can attack when you're jammed and you can coose the dmg type. ok, i must admit they can be useful in solo pvp or small engagements - which is seldom happening nowdays.. it realy hurts to see frgs being faster than small sttack drones... --> drones should be much faster across the board... (but this is just my opinion) |
Headerman
Quovis Shadow of xXDEATHXx
280
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Posted - 2011.10.26 00:18:00 -
[204] - Quote
Also, no changes to T2 rigs either The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
Bacchanalian
Stimulus Rote Kapelle
0
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Posted - 2011.10.26 00:24:00 -
[205] - Quote
Headerman wrote:Also, no changes to T2 rigs either
They can't change/fix everything in the game all at once. Compared to the last year's worth of changes, this is several orders of magnitude higher than any of the previous patches. In fact, I think even going as far back as late 2006 I don't recall ever seeing this many changes being introduced at once (of course, we're assuming all of these are slated for the winter xpac, which might be a bit presumptuous). Give em time. |
Tristan North
The Scope
27
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Posted - 2011.10.26 00:27:00 -
[206] - Quote
tika te wrote:nerfing agility to gallente with 10m/s base speed increase?? srsly??!! Agree.
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Tanya Powers
Science and Trade Institute Caldari State
59
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Posted - 2011.10.26 00:36:00 -
[207] - Quote
Morganta wrote:care to expand on that? or will we have to wait until you tell CCP what we collectively think about it, and CCP tells us what you told them that we think about it?
Ac's and Arty Canes fleets replaced by those new throw away hit n'blow.
Why not, I can see a lot of good options with new destroyers buff to gank some of those bs's with cheaper throw away |
Gypsio III
Dirty Filthy Perverts
23
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Posted - 2011.10.26 00:42:00 -
[208] - Quote
Tippia wrote:Too much HP, as expectedGǪ
Not just too much EHP, too much DPS also. As long as blasters do not have range, ACs have no right to blaster-like DPS at close range while also having massive falloff and being mounted on much superior hulls. |
Ivan En'Vec
Dark-Force Noir. Mercenary Group
13
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Posted - 2011.10.26 00:44:00 -
[209] - Quote
One thing I see lacking here is that the Coercer only has one mid slot. People have been clamoring for 2 mid slots on both this and the Retribution so they can be included with all the other ships of their type as viable PvP options. CCP - You'd make a lot of people very happy if those changes get included. |
Cloora
APEX Unlimited APEX Conglomerate
2
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Posted - 2011.10.26 00:45:00 -
[210] - Quote
Why would we nerf Caldari hybrid platform ships' agility with no corresponding speed buff? I'm not excited about my Fat 1600mm plated Falcon being even more fat. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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