Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Killstealing
Broski Enterprises Elite Space Guild
100
|
Posted - 2011.10.25 19:57:00 -
[151] - Quote
easier pos shooting woop |
JC Anderson
Noir. Noir. Mercenary Group
13
|
Posted - 2011.10.25 19:59:00 -
[152] - Quote
One area where these new BC will be useful is in wormhole POS shooting.
It has always been an issue to get enough BS through without collapsing the entrance/exit when moving to reinforce a WH pos. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
443
|
Posted - 2011.10.25 20:02:00 -
[153] - Quote
JC Anderson wrote:One area where these new BC will be useful is in wormhole POS shooting.
It has always been an issue to get enough BS through without collapsing the entrance/exit when moving to reinforce a WH pos.
Of course... the pos guns will rip one apart however where a BS could survive.
I think they actually put some good thought into balancing them to be honest. Six months in the hole... it changes a man. |
JC Anderson
Noir. Noir. Mercenary Group
13
|
Posted - 2011.10.25 20:05:00 -
[154] - Quote
Ingvar Angst wrote:I think they actually put some good thought into balancing them to be honest.
Thats shocking isn't it? ;) |
Aamrr
HnL Enterprise
108
|
Posted - 2011.10.25 20:11:00 -
[155] - Quote
I'm concerned that the new Oracle BC isn't getting a damage bonus. The Tornado will be getting 10.67 effective hardpoints with its RoF bonus -- the Oracle will be stuck with 8.0.
5% Damage bonus per level? Please don't give us another apocalypse. =\ |
Sable Blitzmann
Massively Dynamic Reverberation Project
13
|
Posted - 2011.10.25 20:30:00 -
[156] - Quote
I'm interested in the new t2 probe launchers... they now have 5% scan strength, same as the Sisters variety. What makes the sisters worth 40mil over the new t2 one, which will be around the 1 mil mark presumably? |
Hans Jagerblitzen
Autocannons Anonymous
326
|
Posted - 2011.10.25 20:46:00 -
[157] - Quote
All I saw was the new Meta 6 warp disruptor that gets an extra 20k range when overheated.
42km long point + Tech 2 Skirmish warfare links = Winmatar!! |
E man Industries
SeaChell Productions
115
|
Posted - 2011.10.25 20:47:00 -
[158] - Quote
I really hope the tornado is viable over the tengue for WH PvE.
In a shield fleet of RR tengue's with the new ship have the tank required for class 5+ that the tengu's run?
Or is the tengu still the only real option? I have actually Un-subbed my acounts, We need more to do, not more to wear. E-mail me when CCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term goals. |
Soporo
Perkone Caldari State
2
|
Posted - 2011.10.25 20:49:00 -
[159] - Quote
I'll be glad to finally change my best ranged Ferox fit from Projectiles to the ship bonused Rails.
Might try the Eagle again, even.
Another torp shooter without an explosion radius bonus ... meh. Capital/POS work is right. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
0
|
Posted - 2011.10.25 20:50:00 -
[160] - Quote
Sable Blitzmann wrote:I'm interested in the new t2 probe launchers... they now have 5% scan strength, same as the Sisters variety. What makes the sisters worth 40mil over the new t2 one, which will be around the 1 mil mark presumably?
CPU need. |
|
Dare Devel
Perkone Caldari State
2
|
Posted - 2011.10.25 20:54:00 -
[161] - Quote
Wacktopia wrote:Dare Devel wrote:Calapine wrote:Zagam wrote: Blasters biggest issue wasn't the damage, it was even hitting the target (your effective range was tanked due to the bad tracking)..
Even in a world where tracking is not an issue the very small "on paper" DPS advantage blasters have over a weapons system as, lets say, pulse lasers doesn't outweigh the downsides of minuscule range. Not to mention there isn't even a theoretical DPS lead when using any ammo but antimatter. Outside a few select choice scenarios (docking games, 1vs1, etc..) the few percent of extra damage blasters do isn't worth giving up the benefit of range and versatility of instant ammo switches. In most cases it's better to cause 100% damage right after lock on, instead of 110% damage after slow-boating into range for half a minute. And that's before the tracking issues you rightly mentioned come into play. In short: tracking buff, yes, but don't stop there. Cala Large Neutron blaster Range with NULL is still below 30 KM (without additional mods) ---> easily kitable Hybrid T2 Ammo (both types) still retains the negative tracking attribute (-25%) Hybrid ammo volume still the same Power and CPU is right down though so you can fit bigger guns that will have a bit more range and damage so it is effectively a damage and range buf also. Fit bigger guns ? Neutron Blaster is THE largest blaster gun
I do understand that this is not an official release of hybrid balancing. I would think that the "most requested" hybrid balancing MUST contain... 1) Range correction inline with autocannon and pulse (if I would suggest 60% base optimal increase and 70% base falloff increase) 2) Remove Tracking penalties from T2 blaster ammo since they directly affect DPS. 3) Reduce the volume of ammo by 50% so that 2x qty of ammo charges can be loaded at a time. 4) Cap consumption reduction of hybrids by at least 40%.
If any of the above are missing then hybrid will remain uncompetitive against other short range platforms. |
Aeril Malkyre
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2011.10.25 20:54:00 -
[162] - Quote
E man Industries wrote:I really hope the tornado is viable over the tengue for WH PvE.
In a shield fleet of RR tengue's with the new ship have the tank required for class 5+ that the tengu's run?
Or is the tengu still the only real option? Umm, the Tornado is Tier 3, not Tech 3. It's not even remotely related to the logis.
It has way more damage than say a Hurricane, but half the tank. Would you take a half tank Hurricane into a Class 5+? |
Tarchus
3 Parshi
2
|
Posted - 2011.10.25 20:59:00 -
[163] - Quote
Hope i'll be able to fit railguns on vindicator without extra powergrid modules and implants !!!
|
Soporo
Perkone Caldari State
2
|
Posted - 2011.10.25 21:01:00 -
[164] - Quote
Who fly's a Harpy, what's your take on this? lolHawk, btw. |
Wa'roun
Quantum Cats Syndicate
17
|
Posted - 2011.10.25 21:05:00 -
[165] - Quote
Still no extra slots for a Deimos though. |
rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.25 21:13:00 -
[166] - Quote
Sable Blitzmann wrote:I'm interested in the new t2 probe launchers... they now have 5% scan strength, same as the Sisters variety. What makes the sisters worth 40mil over the new t2 one, which will be around the 1 mil mark presumably?
Faction always give great boost with little skills needed. T2 can be better then faction but need lvl 5 skills. People will still buy sisters if they dont train to lvl 5. |
Dragonzchilde
BURN EDEN Northern Coalition.
0
|
Posted - 2011.10.25 21:15:00 -
[167] - Quote
If those changes need to bring me back ...
nope
Still one easy big nerf bat solution instead of actually thinking it through and making the game as it used to before all those fail patches and crappy "fixes"
Red moon rising ... go back to that expansion and then start think it through again and pls stop listening to that ****** CSM |
FlameOfSurvival
Kriegsmarinewerft Goonswarm Federation
3
|
Posted - 2011.10.25 21:15:00 -
[168] - Quote
Good that this is not the final list :)
otherwise I really need to ask for WTF the T2 triage module has a Targeting Range bonus (and some other small useless bonus...) |
JC Anderson
Noir. Noir. Mercenary Group
17
|
Posted - 2011.10.25 21:17:00 -
[169] - Quote
One of the more subtle changes, but one that I really do like is that they increased the warp speed on logistics ships... Brings them in line with other cruisers now. |
quickshot89
No trouble in the midst STR8NGE BREW
3
|
Posted - 2011.10.25 21:20:00 -
[170] - Quote
t2 warfare links, im assuming that includes the mining one, so now the t2 links give the same as t1 + mindlink? or is the mindlink still going to be worth plugging in? |
|
thoth rothschild
Imperial War Wolf
3
|
Posted - 2011.10.25 21:30:00 -
[171] - Quote
I <3 the changes to Hail L/M/S Ammo and the T2 Links !!! |
X Gallentius
Quantum Cats Syndicate
25
|
Posted - 2011.10.25 21:30:00 -
[172] - Quote
I'm hoping the cap drain on rails has been reduced enough so that I don't have to waste a fitting slot on a cap booster. Will open up possibilities for nano rail Navy Exe (as well as other ships).
|
Mekhana
Spiritus Draconis
245
|
Posted - 2011.10.25 21:31:00 -
[173] - Quote
Blasters still need to be brought up to par with Autocannons and Pulses.
Just more tracking won't fix that.
Very pleased with the Railgun buff however. I would also like to see Gallente AHACs and Battleships be up to par with Amarr in armor fleets.
The Abaddon can do similar damage to a blasterboat, superior tank, has instant ammo switch, has scorch. Fix this. |
Tippia
Sunshine and Lollipops
991
|
Posted - 2011.10.25 21:39:00 -
[174] - Quote
quickshot89 wrote:t2 warfare links, im assuming that includes the mining one, so now the t2 links give the same as t1 + mindlink? or is the mindlink still going to be worth plugging in? The T2 links give a much smaller increase than the mindlink. Somewhere in the region of 10GÇô25% compared to the mindlink's 50%. And the mindlink gives the [x warfare] skill bonusGǪ and can of course be used together with the T2 link for a total base command bonus that's in the region of 60-90% higher than just the base T1 module.
E.g. Siege Warfare GÇö Active Shielding: 2% base bonus; 3% with mindlink. Siege Warfare GÇö Active Shielding II: 2.5% base bonus; 3.75% with mindlink.
Likewise, Laser Optimization: 2% base bonus, 3% with mindlink. Laser Optimization II: 2.5% base bonus, 3.75% with mindlink.
So yes, the mindlink is still worth it. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Buzzmong
Aliastra Gallente Federation
0
|
Posted - 2011.10.25 21:41:00 -
[175] - Quote
tika te wrote:the problem with blasters is not their cap usage or their cpu need, but tracking and ridculous low range. in todays eve warfare, fights below 10km only happen with frigs...deimos should be able to hit at least 12-20km, not below 10km.. large blaster with optimals way below 20km..well..bs are simply to slow (even with agility boost) to compensate that; a hyperion with neutrons and lead ammo has about 10km optimal + falloff and speed/agility of cotton wool... 50-100m/s more topspeed with mwd won't make any real difference here.
Actually, range is only a side issue with blasters. The things that hurt them were the web changes, the loss of sig bloom (scram changes) and the buffs to autocannons (ammo changes, TE's giving a big boost to falloff, and resulting in autocannon kiting being very feasible) and Pulse lasers having their tracking boosted. Both of which had the factor of eating into blasters niche or removing the "greyzones" from combat.
However, these new changes look promising. If you didn't notice:
12% PG reduction on all medium and large hybrids (as well as some smalls) Small CPU reduction 30% reduction in cap use
These 3 alone change things as it means more fitting options (no more mandatory PG rig on Cruisers!) and that they should be slightly tankier and can shoot for longer. Also means you shouldn't be gimping the rest of your fit just so you can fit mid tier weapons (Ion cannons etc)
All Gallente ships will be gaining 10m/s on their base speeds All Gallente ships getting a 5% agility buff. Blasters have got a 20% tracking boost.
These three however are the icing on the cake.
Other things still need to be changed (TE's falloff bonus needs to be halved for starters) and Pulse might need tweaking to reintroduce the "greyzones" where none of the weapons are working at their peaks.
But I think it's a good starting move don't you?
Railguns might be worthwhile using outside of special fits again too. |
Paragon Renegade
The Multinational Company.
46
|
Posted - 2011.10.25 21:42:00 -
[176] - Quote
I WANT IT SO BAD
CCP, MAKE THIS REAL "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |
JC Anderson
Noir. Noir. Mercenary Group
17
|
Posted - 2011.10.25 21:44:00 -
[177] - Quote
Paragon Renegade wrote:I WANT IT SO BAD
CCP, MAKE THIS REAL
Theyve already replied..It IS REAL, but these numbers are all first pass and will still likely see a lot of changes. ;) |
Tippia
Sunshine and Lollipops
991
|
Posted - 2011.10.25 21:45:00 -
[178] - Quote
Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf.
You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Hungry Eyes
Ministry of War Amarr Empire
0
|
Posted - 2011.10.25 21:55:00 -
[179] - Quote
right. blaster boats arent supposed to outmaneuver the opponent...with the buff, they'll just get there a little faster. but this is not enough. unless blaster optimal (or null ammo) is buffed significantly, blaster boats will still be shut down by scrams.
if agility is gonna get nerfed, blaster boats should probably be the fastest in the game |
Paragon Renegade
The Multinational Company.
46
|
Posted - 2011.10.25 21:57:00 -
[180] - Quote
JC Anderson wrote:Paragon Renegade wrote:I WANT IT SO BAD
CCP, MAKE THIS REAL Theyve already replied..It IS REAL, but these numbers are all first pass and will still likely see a lot of changes. ;)
I love you, and I love CCP's face.
"Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |