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Thread Statistics | Show CCP posts - 4 post(s) |

Alsyth
64
|
Posted - 2013.08.02 14:08:00 -
[331] - Quote
Put an Eagle/Zealot/Deimos/Muninn 50km from a nano cruiser (say vanilla cynabal. a new HAC will be even worse with signature bonus), fire -> maximum damage, no matter which direction the cruiser is facing, awesome transversal or not, etc.
Take a heavy missile, faction -> at 60km you won't hit because your missiles are too slow. Unless your ship has a bonus to velocity of missiles. -> at 40km you might hit. For 30% of maximum damage only. Take a usual non-nano cruiser, you still won't do more than 50%, even if he rushes towards you with no transversal.
"If the target is close missiles will hit better". Yes. How close though?
T2 hi-tracking (and hi-damage) ammo means arty/beam/rails will still do close to maximum damage to such a nano cruiser when he has top transveral at 20km. Things only get bad if you get caught under 20km and if the target manage to keep extremely hi transveral (and then, you failed hard and deserve to die :D ).
With missiles? No, even if he gets close and you use precision (low damage) a vanilla cynabal with no boost no snakes will not take more than half of your (very bad) dps. He does not even need to keep a good transversal!
Of course it's even worse with AB, against frigates, or signature bonused ships (HACs, Inties, Talwars, AFs). You simply cannot apply dps reliably to those unless they are heavily webbed and painted. With turrets, you only need a small instant of low transversal (and you can compensate that with your own speed when you know how to pvp) to hit for max damage (it's still hard to do on inties and AB frigs, but easy on everything else)
Here is the heavy missile problem: damage application is aweful even on unbonused, non-nano cruisers.
Add to this the aweful way CCP has to force all Caldari missile-using cruisers/BC in kinetic only damage... And you get the absolute worse weapon system for cruisers/BCs. |

Aglais
Liberation Army
322
|
Posted - 2013.08.02 23:41:00 -
[332] - Quote
I almost forgot to ask.
Are you going to do anything about the utterly obscene amount of PG it takes to fit all but the smallest and most useless of medium rails? Or no? |

Harvey James
Deep Core Mining Inc. Caldari State
408
|
Posted - 2013.08.02 23:46:00 -
[333] - Quote
Alsyth wrote:Nano Cynabal (no links, no snakes) at 50km
Eagle/Zealot/Deimos/Muninn with relevant ammo -> maximum damage (No matter which direction the cruiser is facing, awesome transversal or not, etc.)
Heavy missile, faction -> at 50km you won't hit because your missiles are too slow. Unless your ship has a bonus to velocity of missiles. Cerberus with Faction -> your missiles hit for 30% of maximum damage only. (Take a usual non-nano cruiser, you still won't do more than 50%, even if he rushes towards you with no transversal.)
"If the target is close missiles will hit better". Yes. How close though?
Turrets T2 hi-tracking (and hi-damage) ammo -> arty/beam/rails will still do close to maximum damage to such a nano cruiser when he has top transversal at 20km. Things only get bad if you get caught under 20km and if the target manage to keep extremely hi transveral (and then, you failed hard and deserve to die :D ).
Missiles No, even if he gets close and you use precision (low damage) a vanilla cynabal with no boost no snakes will not take more than half of your (very bad) dps. He does not even need to keep a good transversal!
Of course all of this gets even worse with AB, against frigates, or signature bonused ships (HACs, Inties, Talwars, AFs). You simply cannot apply dps reliably to those unless they are webbed and painted. With turrets, you only need a small instant of low transversal (and you can compensate that with your own speed when you know how to pvp) to hit for max damage (it's still hard to do on inties and AB frigs, but easy on everything else)
Here is the heavy missile problem in a nutshell: damage application is aweful even on unbonused, non-nano cruisers.
Add to this the aweful way CCP has to force all Caldari missile-using cruisers/BC in kinetic only damage, the travel time... And you get the absolute worse weapon system for cruisers/BCs.
interesting its also a reason CCP need to add missiles to TE/TC/TD
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
31
|
Posted - 2013.08.03 00:42:00 -
[334] - Quote
Aglais wrote:I almost forgot to ask.
Are you going to do anything about the utterly obscene amount of PG it takes to fit all but the smallest and most useless of medium rails? Or no?
This would be nice. 10% or even 7.5% reduced PG for 200/250mm rails would allow them to be fit to a cruiser with a reasonable tank. |

zero9300
Love Squad Confederation of xXPIZZAXx
15
|
Posted - 2013.08.03 21:27:00 -
[335] - Quote
Hybrid bonused cruisers struggle to fit rails. Being able to fit these things without foregoing tank and requiring AWU V would probably result in their use, rather than giving stats to guns that people don't fit because they don't fit. |

Tibus Bravour
State War Academy Caldari State
0
|
Posted - 2013.08.03 22:36:00 -
[336] - Quote
zero9300 wrote:Hybrid bonused cruisers struggle to fit rails. Being able to fit these things without foregoing tank and requiring AWU V would probably result in their use, rather than giving stats to guns that people don't fit because they don't fit.
It's been that way for beams of all classes for ages. |

Viribus
Love Squad Confederation of xXPIZZAXx
167
|
Posted - 2013.08.05 01:06:00 -
[337] - Quote
Hey CCP maybe it's time to admit the HML nerf was heavy-handed and short-sighted
The introduction of ABCs was really all the nerf the Drake needed tbh |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 22:00:00 -
[338] - Quote
why not rebalance rail guns this way
150's have great tracking 200 have great falloff 150's have great optimal range.
that way ships like the thorax can take advantage of 150's for tracking or the diemos for 200's for fall off or the moa/eagle for 250's for optimal range There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 22:04:00 -
[339] - Quote
Viribus wrote:Hey CCP maybe it's time to admit the HML nerf was heavy-handed and short-sighted
The introduction of ABCs was really all the nerf the Drake needed tbh
meh just let te/tc/td work on missiles and i am ok There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Atreides 47
Atreides of Arrakis
9
|
Posted - 2013.08.05 22:18:00 -
[340] - Quote
CCP Rise wrote: Medium Artillery: +10% Rate of Fire -5% Tracking
Thats just laughable . CCP does not simply buff Minmatar weapons and ships, yes ?
http://img.gawkerassets.com/img/188kfa791ev5xjpg/original.jpg Long Live the Fighters ! |

Viribus
Love Squad Confederation of xXPIZZAXx
171
|
Posted - 2013.08.06 02:26:00 -
[341] - Quote
Probably because they've been dominant for years and will continue to be so after this patch? They do less dps than rails and beams but have over double the alpha of either one, seems pretty fair |

TravelBuoy
Imperial Academy Amarr Empire
95
|
Posted - 2013.08.06 08:00:00 -
[342] - Quote
Compare with the other changes u idiot:
Medium Rails (all sizes and metas): +15% Rate of Fire +15% Damage Multiplier -15% Tracking Speed
Medium Beams: +25% Damage Multiplier -10% Tracking Speed |

Rek Seven
Probe Patrol Polarized.
950
|
Posted - 2013.08.06 08:54:00 -
[343] - Quote
Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha  Putting work in since 2010. |

Naomi Knight
Imperial Academy Amarr Empire
456
|
Posted - 2013.08.06 09:45:00 -
[344] - Quote
Rek Seven wrote:Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha  sure 5% dmg boost instead of 10% rof there u go |

Dav Varan
Spiritus Draconis Sicarius Draconis
42
|
Posted - 2013.08.06 10:16:00 -
[345] - Quote
What about heavy missiles , did you not long ago balance these ( nerf to hell and back ) with other shonky lange range mediums.
If your going to boost long range mediums which is needed please do all 4 ( include missiles ).
|

Rek Seven
Probe Patrol Polarized.
950
|
Posted - 2013.08.06 10:42:00 -
[346] - Quote
Naomi Knight wrote:Rek Seven wrote:Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha  sure 5% dmg boost instead of 10% rof there u go
Hmmm Putting work in since 2010. |

Seleia O'Sinnor
Drop of Honey
342
|
Posted - 2013.08.06 13:30:00 -
[347] - Quote
Warde Guildencrantz wrote:brb refitting ferox
also. Are you going to de-crap heavy missiles now? Before the reason you nerfed them was because you thought buffing all the long range turrets was too much "power creep". Fozzie? Any say on this?
This Odyssey: Repacking in POS hangars for modules +1,-á but please for other stuff too, especially containers. Make containers openable in POS hangars. |

Naomi Knight
Imperial Academy Amarr Empire
457
|
Posted - 2013.08.06 17:35:00 -
[348] - Quote
Dav Varan wrote:What about heavy missiles , did you not long ago balance these ( nerf to hell and back ) with other shonky lange range mediums.
If your going to boost long range mediums which is needed please do all 4 ( include missiles ).
I stopped using hml-s as probably most people its dmg is just horrific and even then it cant realy apply it well
it is clear that there is a problem when the rlml outdmges the hml vs cruisers... and it is not that the rlml too good (before ccp insta nerfs it)
oh and the rook just became nearly useless, its jamms are crappy due to lame ecm nerfs every patch , and now its dps is crappy due to you have to run with hml-s as it has no tank |

Aglais
Liberation Army
330
|
Posted - 2013.08.06 17:39:00 -
[349] - Quote
MeBiatch wrote:why not rebalance rail guns this way
150's have great tracking 200 have great falloff 150's have great optimal range.
that way ships like the thorax can take advantage of 150's for tracking or the diemos for 200's for fall off or the moa/eagle for 250's for optimal range
The Moa doesn't even have an optimal range bonus anymore though (replaced with a damage bonus), personally if this was the case I'd only ever use 150s, because being able to actually TRACK A TARGET is pretty important. |

Otto Schultzky
Steller Exiles Inc Carthage Empires
6
|
Posted - 2013.08.07 01:17:00 -
[350] - Quote
Dual 150mm Rails and Quad Light Beams are crap as is, with short optimal and fall off range, reducing their tracking even further doesn't make much sense. At that point you might as well fit Electron Blasters/ Dual180mm Auto canons with better tracking and similar engagement envelope with T2 long range ammo (Null/ Barrage) and call it a day.
If at all possible keep the current tracking stats on Dual 150mm Rail guns and Quad Light Beam Lasers, while buffing Damage / ROF
|

Alsyth
78
|
Posted - 2013.08.07 15:44:00 -
[351] - Quote
Still no answer on HML? |

Mra Rednu
Black Watch Guard Brothers of Tangra
320
|
Posted - 2013.08.07 20:15:00 -
[352] - Quote
HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here....... |

Heyer Vitally
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.08.07 22:35:00 -
[353] - Quote
I Like it
Caldari have always been a joke at PVP when flying anything larger than a frigate
- slow ships, - missile travel time - anemic DPS from Rails
with this, hopefully the Moa and the ferox might actually see some use
|

Deacon Abox
Justified Chaos
168
|
Posted - 2013.08.07 22:43:00 -
[354] - Quote
Mra Rednu wrote: HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here.......
No
Heyer Vitally wrote: Caldari have always been a joke at PVP when flying anything larger than a frigate and No.

Otto Schultzky wrote:Dual 150mm Rails and Quad Light Beams are crap as is, with short optimal and fall off range, reducing their tracking even further doesn't make much sense. At that point you might as well fit Electron Blasters/ Dual180mm Auto canons with better tracking and similar engagement envelope with T2 long range ammo (Null/ Barrage) and call it a day.
If at all possible keep the current tracking stats on Dual 150mm Rail guns and Quad Light Beam Lasers, while buffing Damage / ROF
but Yes. |

Alsyth
80
|
Posted - 2013.08.07 23:13:00 -
[355] - Quote
Mr missile hater thank you for your concern.
Now, as someone who flies everything I welcome these changes to medium sized long range weapons but keep the same feedback: HML need to be buffed.
Stop trying to balance hml ships (nighthawk, claymore, sacrilege etc when they don't use ham) while hml are in that utterly useless state.
And while you're at it, start considering rapid light missile launchers as proper cruiser sized weapons, and give bonus to all of missile using ship (cruiser/BC size).
That way missile users would have 3 weapon systems true: -RLM with low dps, medium range, good damage application (100% on cruisers, good on frigs) -HAM with hi dps, low range, medium damage application (100% on slow Cruisers and bigger, poor on frigs) -HML with medium dps, long range, poor damage application (100% on BCs, bad on cruisers, horrible on frigs)
Compared to turrets which will have, after Odyssee 1.1 -close range, high dps, good damage application (100% on cruisers, good on frig except AB up close) -long range, high dps (yes...), medium damage application (100% on cruisers at 25+km, 100% on mwd frig at 80+km)
Right now hml have too low of a dps to be even considered, and their range is not even interesting unless on bonuses ships. Add their poor damage application (no cruiser take full damage from them) on you really have the worst weapon system.
Besides, it would only be consistent with what you did to cruise missiles... |

Deacon Abox
Justified Chaos
170
|
Posted - 2013.08.07 23:23:00 -
[356] - Quote
Alsyth wrote:Mr missile hater thank you for your concern.
... I already do have missiles trained on all my characters. Most with multiple tech II missiles trained. Granted on Deacon the missile sp is minimal (about a million sp).
However, it appears you gloss over tracking considerations and see this OP as only a buff. It is not. Tracking on turrets can be a real *****. And now it will be more so. I think any ship fitting long range medium turrets will be expending more slots on TC/TEs to compensate. But then maybe that the reason for the tracking nerf. So that means fewer slots for other things like damage mods.
Basically, you missile exclusive folks should be calling for CCP to implement the long overdue TC/TE/TD effects on missiles. Or more properly a set of new modules that do what those modules do for turrets. That way you can get missiles to perform the way you want them. By making the same fitting choices turret ships have had to make (and soon more than ever for medium ships) for years and years. |

Mra Rednu
Black Watch Guard Brothers of Tangra
320
|
Posted - 2013.08.08 06:40:00 -
[357] - Quote
Deacon Abox wrote:Mra Rednu wrote: HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here.......
No 
Train sarcasm detection up a lvl or two. |

TehCloud
Carnivore Company 24eme Legion Etrangere
80
|
Posted - 2013.08.08 08:08:00 -
[358] - Quote
Alsyth wrote:Mr missile hater thank you for your concern.
Now, as someone who flies everything I welcome these changes to medium sized long range weapons but keep the same feedback: HML need to be buffed.
Let us think why you are wrong.
Oh yeah, HMLs got nerfed because they were completely OP. Now that they aren't OP anymore you want them buffed. Figures. My Condor costs less than that module! |

Deacon Abox
Justified Chaos
170
|
Posted - 2013.08.08 11:13:00 -
[359] - Quote
Mra Rednu wrote:Deacon Abox wrote:Mra Rednu wrote: HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here.......
No  Train sarcasm detection up a lvl or two. my bad. sawey |

Alsyth
80
|
Posted - 2013.08.08 13:29:00 -
[360] - Quote
Missile exclusive? I fly everything. And since missile nerf, heavy missiles have been utterly useless. I don't fly them any more, and will choose rapid light missiles, heavy assault, or any gun, any day.
Something you and that link fail to understand is how missile damage is only close to turret damage with T2 long range ammo, take any closer range ammo and missiles fall short. Even with T2 fury, which couldn't hit even a slow Mwd cruiser for max damage, at any range.
Tracking is an issue for medium long range turret only under 25km against your intended targets (cruisers). If you get closer than that, well, you were bad and should have chosen short range guns (or heavy assault missile btw). Against frigates well, these are not your intended targets, but you have the opportunity to kill them easily at longer range (50+ with non T2 ammo) while missiles will never do meaningful damage. True, they will always hit, for next to nothing.
Only two situations when heavy missiles are better on ships without range bonuses: -at 50+ km, against slow fat BC or bigger (everything smaller and you're better off with turrets) -under 20km against fast & small targets turrets will not track. But that's a failure on your part if you took long range guns and end up in this situation. |
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