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Thread Statistics | Show CCP posts - 4 post(s) |

Mournful Conciousness
Embers Children TOHA Conglomerate
303
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Posted - 2013.09.04 11:26:00 -
[511] - Quote
Cade Windstalker wrote:Mournful Conciousness wrote:It actually does not penalise attackers. It helps them.
I assume you mean in a fleet context?
it would actually allow attackers to stage themselves with somewhat more precision than everyone simply arriving in a humungous blob on top of the cyno beacon.
A few well-placed cloaked scouts could serve as warp-in spots in order to assemble the fleet at the combat site at correct ranges.
Thinking forward to on-grid boosting, initial ship placement will be an important consideration.
Except that generally "in a huge blob and all in one place" is exactly where you want people. Dropping everyone all over the system gives an even remotely prepared enemy time to scan down half your capital ships, tackle them, and pop them. Dreadnaughts take about 30 seconds to align and warp, if you have probes out when the fleet hits the system you can have people on-grid with these ships before they can align out without even taking into account the time for orders to go out for them to assemble somewhere. It wouldn't even be that hard, just have probing ships outside a staging POS in command of pinning squads, they start furiously scanning as soon as the Cyno drops and with the size of a Dread or Carrier they won't even need to be very tight in their probe formations in order to get a lock. Immediately warp the squad to the signal, tackle, and drop a kill wing on it (which is easy because it's capped out from the jump and trying to regen with cap-boosters). Now the attacker's have lost half their capitals before the fight's even really started.
With the best will in the world, scanning a dread, getting into warp and landing in sufficiently short time to get a target lock takes very close to, or more than, 30 seconds. Most of your warp time is acceleration and deceleration. Not actual 6AU/second warping.
Even if a defending fleet had enough scrambling probe ships to lock down all the incoming dreads, what then?
It only takes a subcap or two to warp to each stricken dread to clean off the offending player.
OK, so the battlefield might suddenly shift to somewhere new if the defender decides to blob one dread.
Cool! A new dynamic and crazy fleet battle ensues, with neither side having an the unfair advantage of sitting on grid with logistics, sensor boosters and drone assist primed and ready to go.
This is better. Winter marauders - Mutant Ninja Space Turtles
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Leslie Chow
Spiritus Draconis Sicarius Draconis
5
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Posted - 2013.09.04 13:52:00 -
[512] - Quote
I was so excited to fly my rail thorax again. Then i tried to kill a cal navy cruiser orbiting (at optimal) with mwd off and it took about a full minute. Wheres that 550 DPS I was promised. Was using 200mm btw. yeah take back that damage and return the tracking. |

Arthur Aihaken
The.VOID
148
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Posted - 2013.09.04 13:59:00 -
[513] - Quote
Leslie Chow wrote:I was so excited to fly my rail thorax again. Then i tried to kill a cal navy cruiser orbiting (at optimal) with mwd off and it took about a full minute. Wheres that 550 DPS I was promised. Was using 200mm btw. yeah take back that damage and return the tracking.
The 550 DPS is there... if you're running in a straight line. ;) I am currently away, traveling through time and will be returning last week. |

Leslie Chow
Spiritus Draconis Sicarius Draconis
5
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Posted - 2013.09.04 14:11:00 -
[514] - Quote
So true. How silly of me not to be continuously chasing or running away from my target like a 5 year old. ;) Yeah I know it's possible to use but honestly CCP you are killing solo kite ships. I mean this fit is DC tanked because that's all it can fit. What do you guys want us to do. Oh yeah fit scram web, etc. get armor logi check. |

Arthur Aihaken
The.VOID
148
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Posted - 2013.09.04 14:15:00 -
[515] - Quote
Leslie Chow wrote:So true. How silly of me not to be continuously chasing or running away from my target like a 5 year old. ;) Yeah I know it's possible to use but honestly CCP you are killing solo kite ships. I mean this fit is DC tanked because that's all it can fit. What do you guys want us to do. Oh yeah fit scram web, etc. get armor logi check.
If you're not running away, you're doing it wrong. ;) I went back to blasters and a MWD. I am currently away, traveling through time and will be returning last week. |

Leslie Chow
Spiritus Draconis Sicarius Draconis
5
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Posted - 2013.09.04 14:22:00 -
[516] - Quote
I'll probably do the same. :) |

Arthur Aihaken
The.VOID
148
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Posted - 2013.09.04 14:50:00 -
[517] - Quote
Leslie Chow wrote:I'll probably do the same. :)
It's what all the cool kids are fielding now. :D I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
308
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Posted - 2013.09.04 15:55:00 -
[518] - Quote
Arthur Aihaken wrote:Leslie Chow wrote:I'll probably do the same. :) It's what all the cool kids are fielding now. :D
I did MWD and blasters before it was cool.
How cool is that?
Winter marauders - Mutant Ninja Space Turtles
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Cade Windstalker
Donohue Enterprises Ad-Astra
116
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Posted - 2013.09.04 20:27:00 -
[519] - Quote
Mournful Conciousness wrote:With the best will in the world, scanning a dread, getting into warp and landing in sufficiently short time to get a target lock takes very close to, or more than, 30 seconds. Most of your warp time is acceleration and deceleration. Not actual 6AU/second warping.
Even if a defending fleet had enough scrambling probe ships to lock down all the incoming dreads, what then?
It only takes a subcap or two to warp to each stricken dread to clean off the offending player.
OK, so the battlefield might suddenly shift to somewhere new if the defender decides to blob one dread.
Cool! A new dynamic and crazy fleet battle ensues, with neither side having an the unfair advantage of sitting on grid with logistics, sensor boosters and drone assist primed and ready to go.
This is better.
You may feel it's better but it's still never going to happen.
I decided to test your theory and warped from a station to a start 3 AU away. I landed on-grid exactly 30 seconds later. Now, dreads don't jump through a Cyno cloaked. They land on-grid before the player actually loads it (we learned this the hard way back before TIDI when a 200 man fleet landing on grid could crash out both sides).
So, we have the time lost where he loads grid, and the FC loads grid. FC then needs to get his bearings, call a warp, and the ships need to then hit align and warp. With absolutely maxed out skills it's 30 seconds. With anything less it gets closer and closer to being over a minute. When we factor in everyone's reaction times to the situation I think it wouldn't be out of line to say that half the caps they probe down would be tackled.
The attacking FC now has to send response squads all over the system as well as protect the main body of his fleet. There is really no way around it, he is going to lose caps before he's even on-grid with the objective.
This means that to have an "even" fight the attackers need to bring more ships than the defenders and the defenders are already going to be more able to re-ship because of home-field advantage.
As for the defenders blobbing one dread, they don't have to. You can burn a dread down in less than a minute when it's that low on capacitor with ~20-30 people in battleships. Any dread the FC warps to is going to be half dead by the time he gets there and if the dread sieged he can't even save it, just hope to take out enough enemy ships to make up for the loss.
If you want a more reasonable suggestion, let Interdictors launch cyno-jammers for just the local grid that last about half an hour but can be destroyed and have Battlecruiser EHP. If a target starts going for it you know he's likely about to batphone help and you can run for it.
We can even throw the miners a bone against cloaky hotdrops and let the Rorqual fit one. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
36
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Posted - 2013.09.04 22:59:00 -
[520] - Quote
Aglais wrote:Sarkelias Anophius wrote:Soporo wrote:News Flash: Medium Rails continue to be horrible unless hitting far, far above your weight or have something mass tackled. -15% tracking on medium hybrids. Poor rail Eagle, poor rail Moa, poor rail Ferox.  I will continue dualboxing Proteus/Loki and Deimos/Rapier and mock everyone who thinks rails are bad. I like how you mentioned only Gallente hybrid cruisers in that post.
I like how I responded to a blanket statement that rails were bad, ignoring ships they are very effective on. |
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Mournful Conciousness
Embers Children TOHA Conglomerate
325
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Posted - 2013.09.04 23:24:00 -
[521] - Quote
Cade Windstalker wrote:Mournful Conciousness wrote:stuff... This is better. more stuff...
You forgot the probe scan time, you're assuming that a defending fleet will perfectly allocate scanners to dreads 1:1, and you're forgetting that if 20-30 battleships warp to a dread, they are not somewhere else defending what they should be defending.
But let's focus on what we do agree on: hotdrops that drop everyone on the cyno beacon are bad for skirmish/roaming pvp, which most of us would like to see more of.
I'm sure it can be solved in a multitude of ways, but let's push CCP to solve it, because that's good for Eve. Marauders won't change the game overall for the better. Fixing hotdrop crappiness absolutely will.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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boernl
L0s Zetas
5
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Posted - 2013.09.05 04:14:00 -
[522] - Quote
Leslie Chow wrote:I was so excited to fly my rail thorax again. Then i tried to kill a cal navy cruiser orbiting (at optimal) with mwd off and it took about a full minute. Wheres that 550 DPS I was promised. Was using 200mm btw. yeah take back that damage and return the tracking.
leslie they dont care about what we say the threats like this is only a smoke screen so they can claim that they take the feedback serious
they dont theyr just a bunch of children thinking they know it all and they actualy think more kiddo's are going to play eve they wont except when they get payed to play lol |

Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 11:12:00 -
[523] - Quote
CCP rise, was the tracking of the artillery guns overpowered in comparison to the other weapons, pre-patch?
The 15% to ROF was pretty pointless imo. It only reduces the cycle time by 1 second and i think it would have been better if you increased the damage multiplier by 5% to play to the strength of artillery weapons.
Please reconsider this action.
Putting work in since 2010. |

Mournful Conciousness
Embers Children TOHA Conglomerate
327
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Posted - 2013.09.05 11:15:00 -
[524] - Quote
Rek Seven wrote:CCP rise, was the tracking of the artillery guns overpowered in comparison to the other weapons, pre-patch?
The 15% to ROF was pretty pointless imo. It only reduces the cycle time by 1 second and i think it would have been better if you increased the damage multiplier by 5% to play to the strength of artillery weapons.
Please reconsider this action.
I'm pretty sure they were keen not to make the alpha from artillery any more devastating than it already is
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 11:20:00 -
[525] - Quote
You are probably right but i still think the rof buff wasn't worth it and they should have just kept the weapon the same. I view the change as a nerf more than anything.
Do you view pre-patch artillery as OP in comparison to post-patch rails? Putting work in since 2010. |

Josilin du Guesclin
University of Caille Gallente Federation
111
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Posted - 2013.09.05 11:49:00 -
[526] - Quote
Rek Seven wrote:You are probably right but i still think the rof buff wasn't worth it and they should have just kept the weapon the same. I view the change as a nerf more than anything.
Do you view pre-patch artillery as OP in comparison to post-patch rails? So, let me get this straight: You view an 11.1% DPS increase in return for a small tracking loss a nerf on a sniping weapon system?
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Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 12:22:00 -
[527] - Quote
Josilin du Guesclin wrote:Rek Seven wrote:You are probably right but i still think the rof buff wasn't worth it and they should have just kept the weapon the same. I view the change as a nerf more than anything.
Do you view pre-patch artillery as OP in comparison to post-patch rails? So, let me get this straight: You view an 11.1% DPS increase in return for a small tracking loss a nerf on a sniping weapon system?
Bingo, you go it kid!
Who gives a damn about DPS when the alpha strike is the most important factor?
Putting work in since 2010. |

Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.05 14:32:00 -
[528] - Quote
Im just wondering is it feasible that Legion with t2 medium beam lasers is capable to do more dmg than t2 dps cruise missiles on navy raven or raven. Beam is kinda comparable to cruises as both seems to be originating as long range weapons. To beat medium beam laser on legion requires you to have T2 dps torpedoes that i would somewhat compare to pulse laser weaponry as both designated originally as short range weaponry. |

Jezza McWaffle
The-Hole-Idea Void-Legion
59
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Posted - 2013.09.05 14:49:00 -
[529] - Quote
Alice Doombringer wrote:Im just wondering is it feasible that Legion with t2 medium beam lasers is capable to do more dmg than t2 dps cruise missiles on navy raven or raven. Beam is kinda comparable to cruises as both seems to be originating as long range weapons. To beat medium beam laser on legion requires you to have T2 dps torpedoes that i would somewhat compare to pulse laser weaponry as both designated originally as short range weaponry.
You mean heavies and HAM's right not torps and cruises?
Missiles should do less DPS than lasers because lasers are gimped in so many ways. |

Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.05 14:59:00 -
[530] - Quote
no i compared right those things.. cruise missiles does less dps than medium beam laser with legion. |
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Kyon Rheyne
Frisky cancers Roamer Coalition
21
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Posted - 2013.09.05 22:26:00 -
[531] - Quote
Kyon Rheyne wrote: But where is the problem here? Just make them ALL drop to one place, but this place should be chosen randomly (or, even better, there should be some "warp's destination coordinates' skew" and whole blob will be dropped in some proximity to the cynofield, at a random spot in an area of, say, 5 au around the cynofield.)
Well, I've been thinking about that idea recently, and was able to come up with following compromise: 1) Some randomness in determining entry point of fleet jumping to cynofield has to be introduced. When some vessel turns on cynofield generator, the cynofield itself will be created in random spot within an area of several au around it. 2) This cynofield still will appear in overview (or won't, if it is covert one), as it would normally. 3) Conception of Guided Cynoshural Positioning (name it yourself as you like) has to be introduced: Stations/Starbases can lend a hand in stabilizing cynofiled being created what allows for its more precise placing in space. This simply means that whenever cynofield is being generated in close proximity to any non-hostile station or POS, it will always appears near vessel which initiated the process (again, as it would happen under rules of current mechanics). So this change won't break jump freighter logistics significantly.
Yes, still it allows for hotdrop tactics. But at least its now bound to specific location (very close to stations/POSes) which can be treated with caution. And it won't change the current cyno mechanics that much. |

Mournful Conciousness
Embers Children TOHA Conglomerate
330
|
Posted - 2013.09.06 13:42:00 -
[532] - Quote
Rek Seven wrote:Josilin du Guesclin wrote:Rek Seven wrote:You are probably right but i still think the rof buff wasn't worth it and they should have just kept the weapon the same. I view the change as a nerf more than anything.
Do you view pre-patch artillery as OP in comparison to post-patch rails? So, let me get this straight: You view an 11.1% DPS increase in return for a small tracking loss a nerf on a sniping weapon system? Bingo, you go it kid! Who gives a damn about DPS when the alpha strike is the most important factor? Personally, i would prefer to apply that damage better (+5% tracking) over being able to shoot 1 second earlier.
I agree actually.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Mournful Conciousness
Embers Children TOHA Conglomerate
330
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Posted - 2013.09.06 13:45:00 -
[533] - Quote
Alice Doombringer wrote:no i compared right those things.. cruise missiles does less dps than medium beam laser with legion.
Cruise missiles on what ship?
My experience of the new cruise missiles is that they are devastating at all ranges.
Can you provide some numbers so we can check your claim?
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.06 19:16:00 -
[534] - Quote
Well if you want some numbers.. my friend geared up legion and got with her skills 1050 something dps out of her legion. i made up navy raven geared with full set of cruise missiles and the added low slots with ballistic control systems. i used evehq to run what it is with max skills for the cruise missiles... got about 907 dps |

Mournful Conciousness
Embers Children TOHA Conglomerate
334
|
Posted - 2013.09.06 20:23:00 -
[535] - Quote
Alice Doombringer wrote:Well if you want some numbers.. my friend geared up legion and got with her skills 1050 something dps out of her legion. i made up navy raven geared with full set of cruise missiles and the added low slots with ballistic control systems. i used evehq to run what it is with max skills for the cruise missiles... got about 907 dps
1050 dps from a beam laser legion? I'm afraid to tell you that your friend can't add up.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.06 20:32:00 -
[536] - Quote
or eve can't add up... cos its straight from eve. Are you Amarrian? If so it might be u don't wanna believe or it woulc call nerf on beam. And don't use evehq for medium turret calcs.. it isn't updated yet for it. so figures are from ingame. |

Mournful Conciousness
Embers Children TOHA Conglomerate
334
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Posted - 2013.09.06 20:36:00 -
[537] - Quote
edited my post with numbers from the newly updated EveHQ. Using odyessy 1.1 data.
Your friend is sadly wrong.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.06 21:44:00 -
[538] - Quote
the legion was incursion used legion.. so relies on logis to do teh job |

Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.06 21:47:00 -
[539] - Quote
what im more worried here tough is the fact that i soon shall demand my caldari point being reimbursed.. cos damn caldari missile boats sucks at pvp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
334
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Posted - 2013.09.06 22:16:00 -
[540] - Quote
Alice Doombringer wrote:the legion was incursion used legion.. so relies on logis to do teh job. and aint it bit overpower anyways if 6 medium beams can compete with 8 cruise missiles?
Sorry, how do medium beams compete? In the example given they have a range of 14km and the modules required to make them get that much damage cost 16 BILLION isk. And they still do less damage than cruise missiles with T2 ballistics, which have a range of 160km.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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