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Dao 2
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Posted - 2005.12.19 03:12:00 -
[151]
Edited by: Dao 2 on 19/12/2005 03:11:52
Originally by: sableye this is agood thing, its the first real incentive for many to live in 0.0 it was kind of stupid that level 4 missiosn paid better, in fact in many ways level 4's still do this just makes 0.0 hunting an alternitive.
just change the bounites to better loot then! dont deflate isk itll defeat the whole purpose :|
edit: im going nn ;p
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Jenny Spitfire
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Posted - 2005.12.19 03:12:00 -
[152]
Originally by: Dao 2
Originally by: Jenny Spitfire
Originally by: Dao 2 i have no idea why ur getting ****ty as npcs :S im getting tons of good ones, i can barely find a spawn i could tank mine with ;p
Maybe you are lucky?
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
I think you have mis-interpreted me. I was comparing mining crimson/prime Arkanor vs NPCing in 0.0.
Pre-RMR (30 mins block) Mining: 15M to 20M. (1/1) NPCing: 2M to 4M. (1/4)
RMR (30 mins block) Mining: 15M to 20M. (1/1) NPCing: 5M to 10M. (give or take about 1/2)
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RecruitMe@NOINT! |

Nyphur
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Posted - 2005.12.19 03:22:00 -
[153]
Originally by: Dao 2
Originally by: Jenny Spitfire
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
That's with the best NPCing in the game. And that amount is perfectly in line with the money made with the best mining in the game.
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Clavius XIV
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Posted - 2005.12.19 07:03:00 -
[154]
The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
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Dao 2
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Posted - 2005.12.19 23:36:00 -
[155]
Originally by: Nyphur
Originally by: Dao 2
Originally by: Jenny Spitfire
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
That's with the best NPCing in the game. And that amount is perfectly in line with the money made with the best mining in the game.
that was just bounties, not loot
and im FINE with npcing being better off then mining, just as long as its in loot not isk being put in! ;p
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Torok Nakaht
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Posted - 2005.12.20 02:54:00 -
[156]
OMG i think dao 2 has won the prize for most posts in one thread jesus christ talk about taking over a thread!!!
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Pelvic Thrust
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Posted - 2005.12.20 02:56:00 -
[157]
JA LOL
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Dao 2
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Posted - 2005.12.20 02:57:00 -
[158]
Originally by: Torok Nakaht OMG i think dao 2 has won the prize for most posts in one thread jesus christ talk about taking over a thread!!!
screw u princess ;p
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Dao 2
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Posted - 2005.12.20 02:57:00 -
[159]
Originally by: Pelvic Thrust JA LOL
u too ginger ;p
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Torok Nakaht
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Posted - 2005.12.20 02:58:00 -
[160]
dont make me find the picture with the carebear mininglasers
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Kurenin
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Posted - 2005.12.20 03:12:00 -
[161]
It's not unbalanced. If you have a group, NPCing is inferior to mining or complexing. This can only do good for the game as it will bring more people out into 0.0, which creates diversity and true player content.
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Morealis
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Posted - 2005.12.20 03:27:00 -
[162]
Edited by: Morealis on 20/12/2005 03:27:40 Been farming a tripple 1,8m usurper spawn with 2 cruisers this evening. For some reason the Usurpers always miss with their guns and only hit with their torps. It should be a ***** to kill/tank these bs's but with just 1 kinetic and 1 thermal hardner and a standard large armor rep you can just tank em.
Wierd dont ya think?
Signature removed -zhuge ([email protected]) |

Earthan
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Posted - 2005.12.20 05:00:00 -
[163]
No its ok, at last 0.0 gets profitable.
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Out here on the perimeter there are no stars Out here we is stoned-immaculate.
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Earthan
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Posted - 2005.12.20 06:05:00 -
[164]
Originally by: Clavius XIV The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
agreed.Make to easy i rarely get scrmbled
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Out here on the perimeter there are no stars Out here we is stoned-immaculate.
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Dao 2
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Posted - 2005.12.20 12:08:00 -
[165]
Originally by: Kurenin It's not unbalanced. If you have a group, NPCing is inferior to mining or complexing. This can only do good for the game as it will bring more people out into 0.0, which creates diversity and true player content.
group npcing is ur choice ;p and ok like i said it needed a boost, just do it in loot not bounties. i dont want more isk coming into the economy it needs to come OUT
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Germain
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Posted - 2005.12.20 15:41:00 -
[166]
cool i will be going to lower sec space tonight to have a look dont know about 0.0 can never get past the gate campers.
why dont the campers at the choke points go and NPC in 0.0 instead of popping players trying to make a living in 0.0
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Invisible Touch
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Posted - 2005.12.20 15:54:00 -
[167]
A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
All of the above are personal views/opinions only and not that of my corp or/and alliance
Every day we stand is another day for PA.
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Jenny Spitfire
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Posted - 2005.12.20 15:57:00 -
[168]
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
Dao may have a strong point but I think not all NPCers in 0.0 are that lucky, TBH. If you do follow the thread, Mining stiil more profitable than NPCing. Loot are excluded because it is purely based on luck.
The current system is fine as it is. ----------------
RecruitMe@NOINT! |

Harisdrop
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Posted - 2005.12.20 16:08:00 -
[169]
What is funny is tech II ammo. You thought getting tech II drones upto 0.0 was hard wait till you are shipping 1,000,000 of rounds up in your freighters! --------------------------
Whats funny is your heard it. |

Ayla Vanir
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Posted - 2005.12.20 17:42:00 -
[170]
Originally by: Dao 2
Originally by: The Enslaver
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though.
yes ;p
i like some of the changes but theres WAY to much isk being pumped in now
Sorry, I don't get this at all. What's the difference between NPCing for ISK - where I kill an NPC and get ISK for it - and mining for ISK - where I kill a roid and get ISK for it? Each day, new NPCs are created. Each day, new roids are created. Each day some of both are killed. Sometimes the NPC drops loot that wasn't manufactured from minerals by other players. Sometimes that loot is worth hundreds of millions of ISK... or billions, if Escrow pricing is representative of value.
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Rexthor Hammerfists
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Posted - 2005.12.20 17:51:00 -
[171]
i like the new number of bses, but they are so damn weak its stupid.
make em stronger, so its more interesting.
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Danton Marcellus
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Posted - 2005.12.20 18:20:00 -
[172]
Originally by: Clavius XIV The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
The following waves of NPC should adapt to the farmers fittings, not right away but over the course of static hammering of said NPC they in turn should scan and adjust their fittings to combat the PC... in the best of worlds.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Dao 2
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Posted - 2005.12.20 20:04:00 -
[173]
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
young dao? ;pppppp
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Dao 2
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Posted - 2005.12.20 20:06:00 -
[174]
Originally by: Jenny Spitfire
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
Dao may have a strong point but I think not all NPCers in 0.0 are that lucky, TBH. If you do follow the thread, Mining stiil more profitable than NPCing. Loot are excluded because it is purely based on luck.
The current system is fine as it is.
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
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Dao 2
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Posted - 2005.12.20 20:16:00 -
[175]
Originally by: Ayla Vanir
Originally by: Dao 2
Originally by: The Enslaver
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though.
yes ;p
i like some of the changes but theres WAY to much isk being pumped in now
Sorry, I don't get this at all. What's the difference between NPCing for ISK - where I kill an NPC and get ISK for it - and mining for ISK - where I kill a roid and get ISK for it? Each day, new NPCs are created. Each day, new roids are created. Each day some of both are killed. Sometimes the NPC drops loot that wasn't manufactured from minerals by other players. Sometimes that loot is worth hundreds of millions of ISK... or billions, if Escrow pricing is representative of value.
well i understand where ur coming from, a lot of ppl think of it in these terms.
When u mine a roid, or get uber loot. You sell that loot or minerals to other PLAYERS. So basically the money he had goes to you, there won't be an inflation. BUT, When you pop an npc, the isk doesn't come from a player, it comes from the game. Hence putting more and more money into the game.
It's kind of like a government continually printing money, which they do, but when you print TO MUCH money, u get big problems.
So its not good to have this much isk going into the economy, yes there has to be some coming in but this'll add WAY to much. I mean even before these changes isk used to be worth practically 10x more then it does now. This'll just crash it down to all new heights.
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O'knar
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Posted - 2005.12.20 20:17:00 -
[176]
for real, love the changes. I make 4+mil isk an hour npcing in 0.0 with my caracal; i can take out dual bs spawns, two 950k's go down in about 20-30mins. It's ****in' amazing, I have 80mil isk now, I've doubled my wallet in less than a week. Good job CCP, now where's the search function for the forums?!?!?!
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Jenny Spitfire
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Posted - 2005.12.20 20:22:00 -
[177]
Edited by: Jenny Spitfire on 20/12/2005 20:23:28
Originally by: Dao 2
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
I dunno, but from what I have seen posted in this thread, many seems to be getting the amount of ISKs that is more or less the same as me.
Maybe there is some amount of luck factor here, that is giving some ppl good ISKs and some not so good ISKs. Also, your thread is about NPCing > Mining but most evidence discussed in this thread points towards Mining > NPCing.
I can only say, there is no point for me to argue about this any more and I shall let the viewers decide on this. There is no replacement than trying out yourself rather than take advices from either the OP or me.
My argument as far as I know still remains, which is Mining > NPCing in general excluding "luck" from NPCing.
Bbye.  ----------------
RecruitMe@NOINT! |

Erloas
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Posted - 2005.12.20 20:39:00 -
[178]
Well I've ran into quite a few 2-3 1.4-1.8Mil BS spawns lately, but having been new to 0.0 I didn't know if that was the norm or something new. Considering that the new capital ships cost like 3Bill isk just for the skill, its going to take quite a few BS spawns to pay for that.
If its going to cause inflation or not is hard to say, with the better loot being dropped to, it means there will be more out on the market. So rare booster you wanted before that cost 30mil is only 20mil because there are more around. Loot and Mining fit about the same thing though, they can both give minerals for new ships/items or can be sold on the market getting isk from other players. Were as bounties and missions get ISK from outside the player economy. But then again the player economy looses money to ships (and modules) being blown to pieces now and again, and to the few things purchased from NPC corps such as skills. Of course thats no different then it has been, but maybe the economy needs more money added to it. Right now it seems like there are a few people that have huge amounts of money and everyone else that gets by but will never get to the really big things. So will it make everyone richer and lead to inflation or will it make everyone richer and lead to more expendatures and chanced by those players?
If you can earn the money to replace that HAC fairly easy, you are more likely to go out and PvP in it, and are more likely to loose it too. If you can't afford to chance loosing what you have you are less likely to take chances. So I think instead of causing inflation the increase of ISK into the economy will stimulate conflict between players and balance the economy in the losses from those conflicts.
If much of this has already been said then: Meh
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Xiou Shen
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Posted - 2005.12.20 20:39:00 -
[179]
Obviously Dao hasnt fully thought this through or has never been in a corp that had 8 miners two haulers and 1 tanker, ripping apart a nice arkanor belt, and hauling it to the pos, for 100s of mil isk per hour. Not to mention the fact that the devs seeded new bpos, and isk sinks of the amount never before seen (titan bpo, skills books etc) That is 1000s of billions of isk leaving the world. At the most all this will do is slightly raise mineral prices in empire, as alliances and building corps will still be competitive. So Dao before you run to the boards and scream NERFOMG! think dude. think.
The best thing about this, is that the producers will sell more ships. The npcsers usually tend to be 50-80 % pvp oriented and will now have to cash to buy that omgoverpriced command ship for you guys, which you will make them escrow thier kids to get. This will also stimulate better pvp, as they wont all be forced to fly around in suicide frigates instead they can afford suicide cruisers and t2 ships. So please for the love of all that is good, dont scream nerf unneccesarily. This is imo is a wonderful way to encourage more pvp. Its a win win for everyone, and will create (not lose) market stability when all he big alliances throw a trillion isk at getting a capital ship or two and a couple pilots to fly them.
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Dao 2
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Posted - 2005.12.20 20:47:00 -
[180]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 20/12/2005 20:23:28
Originally by: Dao 2
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
I dunno, but from what I have seen posted in this thread, many seems to be getting the amount of ISKs that is more or less the same as me.
Maybe there is some amount of luck factor here, that is giving some ppl good ISKs and some not so good ISKs. Also, your thread is about NPCing > Mining but most evidence discussed in this thread points towards Mining > NPCing.
I can only say, there is no point for me to argue about this any more and I shall let the viewers decide on this. There is no replacement than trying out yourself rather than take advices from either the OP or me.
My argument as far as I know still remains, which is Mining > NPCing in general excluding "luck" from NPCing.
Bbye. 
i said it was better for me ;p and it is by a lot :| and i prefer mining :|
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