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Dao 2
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Posted - 2005.12.17 03:57:00 -
[1]
Sup all,
Just have to say :S
Patch seems to be stabilisng now and its nicer and all ;p, but i see one horrible thing :| the new npc changes are absolutely crazy. Now i live in .0, and am inpcing right now ;p so it's not like OMG NERF THE PPL GETTING RICH!!!! T
hough I agree with the risk v reward the new amount of BSes that show up with spawns is god damn crazy! I make more money then I ever had now :o. Im perfectly fine with being rich and all ;p but my problem is that its gonna pump A LOT of isk into the game... REALLY fast...
So I don't really thing this is a good thing :/
ur comments? ;p
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Nyphur
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Posted - 2005.12.17 03:59:00 -
[2]
Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
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David Corbett
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Posted - 2005.12.17 04:00:00 -
[3]
Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
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Lina Kotrican
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Posted - 2005.12.17 04:03:00 -
[4]
I am still a newbie and avoiding anythign with guns. good job my little shuttle is fast. 
=============================================== In space no one can hear you scream. Except maybe the people sat next to you. =============================================== |

Dao 2
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Posted - 2005.12.17 04:04:00 -
[5]
Edited by: Dao 2 on 17/12/2005 04:06:26
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
i was a miner before patch ;p i def make LOTS more npcing now :|
edit: though i made the same amount with npcing before patch, cept when i hit an officer or commander ;p then field day!
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Dao 2
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Posted - 2005.12.17 04:04:00 -
[6]
Originally by: Nyphur Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
tell that to all the triple bs and 2-3 bc spawns ive been having :|
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The Enslaver
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Posted - 2005.12.17 04:04:00 -
[7]
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Dao 2
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Posted - 2005.12.17 04:05:00 -
[8]
Originally by: The Enslaver
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though.
yes ;p
i like some of the changes but theres WAY to much isk being pumped in now
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Dao 2
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Posted - 2005.12.17 04:07:00 -
[9]
Originally by: Lina Kotrican I am still a newbie and avoiding anythign with guns. good job my little shuttle is fast. 
hehe the good days ;p
ull be like us soon enough :|
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Rebell
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Posted - 2005.12.17 04:07:00 -
[10]
Originally by: Nyphur Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
Battleships have become better npc farmers as a result because their big guns will not have to bother with smaller ships anymore.
Killing is fast, but it still takes time to pick up loot, so I think the money/time is still quite balanced.
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Dao 2
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Posted - 2005.12.17 04:08:00 -
[11]
Originally by: Rebell
Originally by: Nyphur Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
Battleships have become better npc farmers as a result because their big guns will not have to bother with smaller ships anymore.
Killing is fast, but it still takes time to pick up loot, so I think the money/time is still quite balanced.
they upped the loot ;p but i skip most of the loot now :| i get what cans i can before i kill the last guy then move on to the next spawn for the monies ;p
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Jenny Spitfire
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Posted - 2005.12.17 04:11:00 -
[12]
Ssssssssssshhhh... dont spoil the market. Later, everyone goes NPCing and PvPing and nobody mines and makes stuffs anymore.
PS: OK, NPCing is a bit more profitable now but not sure NPCing is as good as mining. ----------------
RecruitMe@NOINT! |

Dao 2
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Posted - 2005.12.17 04:12:00 -
[13]
Edited by: Dao 2 on 17/12/2005 04:14:17 Edited by: Dao 2 on 17/12/2005 04:12:57
Originally by: Jenny Spitfire Ssssssssssshhhh... dont spoil the market. Later, everyone goes NPCing and PvPing and nobody mines and makes stuffs anymore.
PS: OK, NPCing is a bit more profitable now but not sure NPCing is as good as mining.
imma miner, was mining bistot 3 days ago ;p trust me its MUCH better :| i was hard pressed to make 100mil a day. I can make like 1/3 that in an hour now :|
edit: thats off the bounties only ;p i think ill have enough 350s and 425s by the end of the day to build myself a new bs
2nd edit: that was 2 accounts mining, one in apoc with dcm 2s and crystals and the other hauling (training for large barge ;p). I would have both npcing now if the other could use a bs and guns ;p
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Lisento Slaven
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Posted - 2005.12.17 04:16:00 -
[14]
NPCing is always better than mining when it comes to making money. Mining is just a slower, safer way of doing it and doesn't bring it nearly as much.
People who live in 0.0 will be making a lot more money now (especially all those alliances who fly in blobs). I wonder how this will affect empire markets...
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Nyphur
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Posted - 2005.12.17 04:17:00 -
[15]
Originally by: Rebell
Originally by: Nyphur Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
Battleships have become better npc farmers as a result because their big guns will not have to bother with smaller ships anymore.
Killing is fast, but it still takes time to pick up loot, so I think the money/time is still quite balanced.
Tractor beam.
Hmm.. Perhaps this is unbalanced. If it is, they'll have a look at it and fix it so enjoy it while it lasts, I guess.
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Dao 2
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Posted - 2005.12.17 04:18:00 -
[16]
Originally by: Nyphur
Originally by: Rebell
Originally by: Nyphur Enemies are scaled more consistently now. Low sec has more cruisers and less frigs, 0.0 has mre bs and less cruisers and frigs etc. I like it.
Battleships have become better npc farmers as a result because their big guns will not have to bother with smaller ships anymore.
Killing is fast, but it still takes time to pick up loot, so I think the money/time is still quite balanced.
Tractor beam.
Hmm.. Perhaps this is unbalanced. If it is, they'll have a look at it and fix it so enjoy it while it lasts, I guess.
20km aint to much but it helps def :|
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Dao 2
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Posted - 2005.12.17 04:18:00 -
[17]
Originally by: Lisento Slaven NPCing is always better than mining when it comes to making money. Mining is just a slower, safer way of doing it and doesn't bring it nearly as much.
People who live in 0.0 will be making a lot more money now (especially all those alliances who fly in blobs). I wonder how this will affect empire markets...
yes its always been better, and funner ;p this is just out of hand :|
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Jenny Spitfire
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Posted - 2005.12.17 04:18:00 -
[18]
Originally by: Dao 2
imma miner, was mining bistot 3 days ago ;p trust me its MUCH better :| i was hard pressed to make 100mil a day. I can make like 1/3 that in an hour now :|
Well, things are overpriced and not many have the luxury of easy ISKs making. I do find 30 mins of NPCing can easily obtain 3M to 5M. But I havent really play the game yet, been having little problems here and there with RMR.
----------------
RecruitMe@NOINT! |

Dao 2
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Posted - 2005.12.17 04:19:00 -
[19]
Edited by: Dao 2 on 17/12/2005 04:19:56
Originally by: Jenny Spitfire
Originally by: Dao 2
imma miner, was mining bistot 3 days ago ;p trust me its MUCH better :| i was hard pressed to make 100mil a day. I can make like 1/3 that in an hour now :|
Well, things are overpriced and not many have the luxury of easy ISKs making. I do find 30 mins of NPCing can easily obtain 3M to 5M. But I havent really play the game yet, been having little problems here and there with RMR.
i make that in a few mins now o_0 u out in .0?
edit: and yes thats one of my reasons for this, i do agree .0 ppl should make more then empire ppl. But this is just isn't funny cause its to much and its gonna ruin the economy with that much isk being pumped in. At least with minerals isk changes hands. Npcing spoofs isk in ;p
btw i love the new armor rep effect :|
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Lina Kotrican
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Posted - 2005.12.17 04:19:00 -
[20]
Originally by: Dao 2
Originally by: Lina Kotrican I am still a newbie and avoiding anythign with guns. good job my little shuttle is fast. 
hehe the good days ;p
ull be like us soon enough :|
I hope so. I hate starting a new game takes ages to level up and stuff. well you don't exactly level up on this... still getting used to it all.
=============================================== In space no one can hear you scream. Except maybe the people sat next to you. =============================================== |

Nyphur
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Posted - 2005.12.17 04:19:00 -
[21]
Originally by: Dao 2 20km aint to much but it helps def :|
Sure helps me a ton ^^;. Been running missions, myself.
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Jenny Spitfire
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Posted - 2005.12.17 04:20:00 -
[22]
Edited by: Jenny Spitfire on 17/12/2005 04:20:45
Originally by: Lisento Slaven NPCing is always better than mining when it comes to making money. Mining is just a slower, safer way of doing it and doesn't bring it nearly as much.
People who live in 0.0 will be making a lot more money now (especially all those alliances who fly in blobs). I wonder how this will affect empire markets...
Shouldnt affect much since most Empire businesses are controlled by Carebears alts of ppl living in 0.0 Also it is hard to say, depending on how many stuffs get blown off, supply and demand. Probably things will get a little bit expensive soon? ----------------
RecruitMe@NOINT! |

Dao 2
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Posted - 2005.12.17 04:21:00 -
[23]
Originally by: Nyphur
Originally by: Dao 2 20km aint to much but it helps def :|
Sure helps me a ton ^^;. Been running missions, myself.
missions i dont do so dunno bout there :S ;p
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Dao 2
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Posted - 2005.12.17 04:22:00 -
[24]
Originally by: Lina Kotrican
Originally by: Dao 2
Originally by: Lina Kotrican I am still a newbie and avoiding anythign with guns. good job my little shuttle is fast. 
hehe the good days ;p
ull be like us soon enough :|
I hope so. I hate starting a new game takes ages to level up and stuff. well you don't exactly level up on this... still getting used to it all.
the most
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Nyphur
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Posted - 2005.12.17 04:27:00 -
[25]
Originally by: Dao 2
Originally by: Nyphur
Originally by: Dao 2 20km aint to much but it helps def :|
Sure helps me a ton ^^;. Been running missions, myself.
missions i dont do so dunno bout there :S ;p
Well they're faster. And complexes are so much easlier to loot now. It's great.
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Dao 2
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Posted - 2005.12.17 04:30:00 -
[26]
also its a damn lot harder to tank mine now so :| npcing it is ;p
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Maya Rkell
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Posted - 2005.12.17 04:41:00 -
[27]
Exodus. Go NPCing for 5 mins just after, find a faction frig. 225 mil faction loot. Cold War. Go NPCing for 5 mins just after, find a faction frig. 30 mil faction loot. Red Moon Rising. Go NPCing for 5 mins just after, find a faction cruiser. 75 mil faction loot.
Heh.
And well, does seem to be easier. Was whipping Blood BC's in a PvP-fitted Claw (and no rocket amo).
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

aeti
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Posted - 2005.12.17 04:47:00 -
[28]
any stuff that makes 0.0 better is good
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Dao 2
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Posted - 2005.12.17 04:50:00 -
[29]
Originally by: aeti any stuff that makes 0.0 better is good
then makes isk worthless ;p?
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Nyphur
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Posted - 2005.12.17 05:20:00 -
[30]
Originally by: Dao 2
Originally by: aeti any stuff that makes 0.0 better is good
then makes isk worthless ;p?
Definitely needs looked at. We all remember what happened when players could make 20-50mil/hour doing level 4 missions, don't we? They nerfed them because they were upsetting the economy. If the same has been done here, it needs a look.
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Dak Hakin
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Posted - 2005.12.17 05:25:00 -
[31]
Its real easy for people flying HACs and battleships to say "I'm making too much money!11!1 this suxors!". Not all of us have the capabilities to npc in 0.0 with a 1million ISK bounty per rat. I currently have less than 2 million in my wallet and I would kind of like to make some more, so that I can buy more skills etc.
Please dont nerf npc bounties or loot. _______________________________________________
If you fear the thorn, do not crave the rose
Mr. Grumpy-sour-pus |

Nyphur
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Posted - 2005.12.17 05:30:00 -
[32]
Originally by: Dak Hakin Its real easy for people flying HACs and battleships to say "I'm making too much money!11!1 this suxors!". Not all of us have the capabilities to npc in 0.0 with a 1million ISK bounty per rat. I currently have less than 2 million in my wallet and I would kind of like to make some more, so that I can buy more skills etc.
Please dont nerf npc bounties or loot.
I think you're missing the point. They're saying the highest end rats in 0.0 will net you more ISK than mining there. You wouldn't be affected by a nerf to that at all if you don't go to 0.0.
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Dak Hakin
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Posted - 2005.12.17 05:32:00 -
[33]
Originally by: Nyphur
Originally by: Dak Hakin Its real easy for people flying HACs and battleships to say "I'm making too much money!11!1 this suxors!". Not all of us have the capabilities to npc in 0.0 with a 1million ISK bounty per rat. I currently have less than 2 million in my wallet and I would kind of like to make some more, so that I can buy more skills etc.
Please dont nerf npc bounties or loot.
I think you're missing the point. They're saying the highest end rats in 0.0 will net you more ISK than mining there. You wouldn't be affected by a nerf to that at all if you don't go to 0.0.
Ahh ok. I did miss the point then  _______________________________________________
If you fear the thorn, do not crave the rose
Mr. Grumpy-sour-pus |

Raem Civrie
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Posted - 2005.12.17 05:50:00 -
[34]
How high is it compared to lvl 4 missions?
Similar gains per hour? ---
God-King of Genitalia |

Dao 2
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Posted - 2005.12.17 06:25:00 -
[35]
Edited by: Dao 2 on 17/12/2005 06:25:45 i get anywhere between 2-4 mil avg on a spawn, more if its dread or officer (havent run into one of those since patch)
i can kill a spawn in like 5 min
edit: and tank mining isnt much of an option when ur jammed or nossed or theres 3 bses shootin u ;p
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Nyphur
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Posted - 2005.12.17 06:28:00 -
[36]
Originally by: Dao 2 Edited by: Dao 2 on 17/12/2005 06:25:45 i get anywhere between 2-4 mil avg on a spawn, more if its dread or officer (havent run into one of those since patch)
i can kill a spawn in like 5 min
edit: and tank mining isnt much of an option when ur jammed or nossed or theres 3 bses shootin u ;p
You've obviously never mined in a deimos! The ultime sacriligle to a lovely battle vessel. Mining.
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Dao 2
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Posted - 2005.12.17 06:33:00 -
[37]
Edited by: Dao 2 on 17/12/2005 06:33:17
Originally by: Nyphur
Originally by: Dao 2 Edited by: Dao 2 on 17/12/2005 06:25:45 i get anywhere between 2-4 mil avg on a spawn, more if its dread or officer (havent run into one of those since patch)
i can kill a spawn in like 5 min
edit: and tank mining isnt much of an option when ur jammed or nossed or theres 3 bses shootin u ;p
You've obviously never mined in a deimos! The ultime sacriligle to a lovely battle vessel. Mining.
apoc with dcm 2s and crystals ;p
edit: there was a dread that mined veld :|
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Hllaxiu
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Posted - 2005.12.17 06:43:00 -
[38]
Originally by: Dao 2 Edited by: Dao 2 on 17/12/2005 06:33:17
Originally by: Nyphur
Originally by: Dao 2 Edited by: Dao 2 on 17/12/2005 06:25:45 i get anywhere between 2-4 mil avg on a spawn, more if its dread or officer (havent run into one of those since patch)
i can kill a spawn in like 5 min
edit: and tank mining isnt much of an option when ur jammed or nossed or theres 3 bses shootin u ;p
You've obviously never mined in a deimos! The ultime sacriligle to a lovely battle vessel. Mining.
apoc with dcm 2s and crystals ;p
edit: there was a dread that mined veld :|
See, but thats USEFUL!
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Snake Jankins
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Posted - 2005.12.17 07:17:00 -
[39]
We, who have been hunting angels, were suffering from difficult npcs and not so good loot anyway. ( The two officers that I got solo in half a year don't make that big difference and count as luck, since I haven't got one for myself in the last 5 months or so although I'm hunting often up to 6 hours non-stop, when I needed money. And that never made me rich except the lucky officers spans ofc. ) And (angel) loot isn't as expensive as it once was. E.g. Arbalest siege Launchers have dropped to 1/4th of the price in the last year.
So yes, hunting in 0.0 is more rewarding now in RMR, but there are people who make lots of money with mining arkanor in 0.0. Others are farming 10/10 complexes in 0.0 and earn lots of money by it.
<I insert a quote here in a minute to show you some numbers>
So now the usualy rat hunter gets a nice income, too. I like it. ___________ 'Only ships can be assembled, this is a Frigate.' |

Bariina Tizhaan
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Posted - 2005.12.17 07:20:00 -
[40]
I don't think that it will upset 0.0 economy in the long run. If ratters have more money then they'll surely pay more for items to purchase. As it is some of the low end mins are more expensive than in empire, just to encourage people to mine them. I'd hope to see it balance out. It'll also be an incentive for people to mine in groups as those on overwatch will earn money directly from protection rather than being paid afterwards.
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Dao 2
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Posted - 2005.12.17 07:25:00 -
[41]
Originally by: Bariina Tizhaan I don't think that it will upset 0.0 economy in the long run. If ratters have more money then they'll surely pay more for items to purchase. As it is some of the low end mins are more expensive than in empire, just to encourage people to mine them. I'd hope to see it balance out. It'll also be an incentive for people to mine in groups as those on overwatch will earn money directly from protection rather than being paid afterwards.
im not afraid of it upsetting the .0 economy. im afraid of it upsetting the ENTIRE eve economy. Pumping that much isk into the game will surely cause massive inflation :|
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Snake Jankins
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Posted - 2005.12.17 07:41:00 -
[42]
Edited by: Snake Jankins on 17/12/2005 07:42:26 I was talking about complex runners and wanted to edit it a quote in later, but guess it just would get lost, so:
Originally by: Evil Thug
7b loss - is not too much for brag about.
You must include, that you killed complex whoring alt. 1 completing of 10\10 complex = 700kk - 2000kk. So - i highly doubt, that its great loss for him.
(quoted from here )
It describes 0.0 complex farming pre-rmr. So imho high-min mining, complex farming and t2 industry in case you have good BPOs are fields, where a lot of money is made.
Now rat hunting got a upgrade, but I don't think that it's uber. If I spend a full day angel rat hunting, like a few hours before DT and the whole afternoon, I end with maybe 100 mil in bounties and a lot of loot, but the loot wasn't good before RMR in case of angels, now it's better, but the price for t1 loot is dropping anyway and will drop even faster now.
If I mine arkanor or farm complexes a whole day, I think I make a lot of money, too. ___________ 'Only ships can be assembled, this is a Frigate.' |

Dao 2
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Posted - 2005.12.17 08:16:00 -
[43]
Originally by: Snake Jankins Edited by: Snake Jankins on 17/12/2005 07:42:26 I was talking about complex runners and wanted to edit it a quote in later, but guess it just would get lost, so:
Originally by: Evil Thug
7b loss - is not too much for brag about.
You must include, that you killed complex whoring alt. 1 completing of 10\10 complex = 700kk - 2000kk. So - i highly doubt, that its great loss for him.
(quoted from here )
It describes 0.0 complex farming pre-rmr. So imho high-min mining, complex farming and t2 industry in case you have good BPOs are fields, where a lot of money is made.
Now rat hunting got a upgrade, but I don't think that it's uber. If I spend a full day angel rat hunting, like a few hours before DT and the whole afternoon, I end with maybe 100 mil in bounties and a lot of loot, but the loot wasn't good before RMR in case of angels, now it's better, but the price for t1 loot is dropping anyway and will drop even faster now.
If I mine arkanor or farm complexes a whole day, I think I make a lot of money, too.
at least the isk is in items that can be sold :/ not ruin the value of the isk
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TogetherAsOne
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Posted - 2005.12.18 10:50:00 -
[44]
Where the hell are you guys NPCing? I've gone a little ways into 0.0 to check out the situation but seemed to have the usual frig or cruiser groups with a few BS spawns in there (although better BS spawns when i saw them). No BS all over the place like i've heard. Must be deep in 0.0, eh?  |

sonofollo
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Posted - 2005.12.18 10:53:00 -
[45]
get rich get the ISK and the assets now because this will be nerfed at some point - the flip side is more in 0.0 and also more PVP leading to more ISK sinks.
So take advantage as the rest of us are doing because eventually a new balance will be found after CCP hotfixes etc. CCP please restore the recruitment channel |

James Lyrus
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Posted - 2005.12.18 10:56:00 -
[46]
L4 missions were a problem, not because they were large amounts of isk, but because they was no competition for L4 missions.
0.0 ratting is different - you make money, but then people can come and pop your ship, so...
-- Lyrus Associates is recruiting |

sonofollo
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Posted - 2005.12.18 11:02:00 -
[47]
risk is also there but CCP have taken a big step at boosting PVP in this game - moving players to 0.0 with bigger rewards sure the alliances will get rich but with jump clones are likley to engage in more warfare more often and able to replace assets a lot quicker (plus with titans costing so much) the cost to support it will require less time.
Theres a acquistion of things being sped up a bit in the game but im sure the NPC spawns will get a AI boost or perhaps a slight nerf it they are to out of balance (CCP craves game balance above all else) anything that doesntm eet this is nerfed CCP please restore the recruitment channel |

Wild Rho
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Posted - 2005.12.18 11:03:00 -
[48]
It sounds more like npc battleships are too easy to kill, maybe they should get a boost so players can't just solo a spawn of 3or 4 of them solo with no real effort.
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Scalor Valentis
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Posted - 2005.12.18 11:04:00 -
[49]
OHNOES!?!?!? SO NOW YOU AN ACTUALY EARN MORE ISK IN 0.4> AND 0.0 THAN IN >0.5 DOING LVL 4?
NOW BELTS ARE ACTUALY WORTH SOMETHING IN 0.4?
THIS CALLS FOE IMIDIET NERF
tool
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Copine Callmeknau
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Posted - 2005.12.18 11:08:00 -
[50]
um So, according to many people here, enticing people to go outside the safety zone is bad and people should stay in high sec to make the game less dynamic?
dubbleyou tee eff?
-------
With five million sheep in this army I seem to be the only one fit to command
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Khapeta
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Posted - 2005.12.18 11:09:00 -
[51]
Dao, I have some belts to you in Otou, just pay me a visit, old friend. Or tell me where you are npcing, so I can help you.  -
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Shittake
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Posted - 2005.12.18 11:09:00 -
[52]
/emote pretends to be Dao and says "Hey everybody, I just found a gold mine, looky here" !!!!!
Damn it Dao, shut up :)
THERE ARE NO GOOD SPAWNS IN THE NORTH AND YOU MAKE CRAPPY ISK, SO GO AWAY, NOTHING TO SEE HERE :)
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Mesuinu
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Posted - 2005.12.18 11:11:00 -
[53]
Dear CCP,
Please don't nerf the npc's 'til I'm rich.
Many thanks,
Mes
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Elve Sorrow
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Posted - 2005.12.18 11:13:00 -
[54]
Originally by: Mesuinu Dear CCP,
Please don't nerf the npc's 'til I'm rich.
Word.
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Wild Rho
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Posted - 2005.12.18 11:14:00 -
[55]
Originally by: Copine Callmeknau um So, according to many people here, enticing people to go outside the safety zone is bad and people should stay in high sec to make the game less dynamic?
dubbleyou tee eff?
It's not being the belt npcs making more isk in 0.0 than in empire thats the problem, it's that it's already been shown that by pumping huge amounts of isk into the economy from sources such as npcs can cause a wide range of problems such such as inflation.
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darth solo
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Posted - 2005.12.18 11:17:00 -
[56]
aye NPCIng is pretty tasty now...
larger commander and officer spwns do not have much support.. IE i found a Officer thingy and it had 4 BS as support..
Any fool can take that down, u just kill one then warp out.
The problem with NPCing has always been trying to kill the frigs that scramble u.
Also the new destroyers seem to have the sig radius of planets, they are so crap... that along with the battlecruisers, they seem to go down easier than normal cruisers.
Anyways, not complaining.... d solo.
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Wrayeth
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Posted - 2005.12.18 11:18:00 -
[57]
Edited by: Wrayeth on 18/12/2005 11:18:52
Originally by: Wild Rho It's not being the belt npcs making more isk in 0.0 than in empire thats the problem, it's that it's already been shown that by pumping huge amounts of isk into the economy from sources such as npcs can cause a wide range of problems such such as inflation.
True, but CCP has already solved this - take a lot at NPC prices for POS control towers and components. The increased costs take money back out of the economy. I just hope it's enough.
Anyway, as a player this has been a godsend. I'd pretty much quit playing on TQ since I could never get ahead, ISK-wise (PvP expenses and losses pretty much neutralized any gains I made), and hence couldn't do the things I wanted, such as acquiring a Machariel, working towards a dread, etc. This has finally made these things possible for me, and I hope it continues as-is - it's made me want to play again. -Wrayeth
Go away. |

Ariel Demon
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Posted - 2005.12.18 11:20:00 -
[58]
Well, day after patch I went into a belt on a whim in random space where I'd been camping for a little while in my autotempest. I wasn't tanked for the rats, but there's a 3 BS spawn... no worries, cuz there's no inties, just a cruiser escort, so no fear of getting jammed or webbed = I'm safe.
What do you know? The NPC's are patheticaly easy. Well, that was some nice easy money, let's see how my luck holds out... on to the next belt. An hour later I'm 15 mil richer in bounties and hold about 35 million isk worth of loot at naga prices. I don't know how mining is gonna get you 50 mil per hour solo, but tbh I don't see who'd want to.
I tried again yesterday, and though loot drop wasn't quite as good (just over 20 million in an hour average) bounties per hour were about the same, so still beats any miner who makes less than 35 mil per hour.
NOTE: In the loot isk I've included the few Damage Controll I's I found which sold for 2 million isk each ^^
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Hans Roaming
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Posted - 2005.12.18 11:21:00 -
[59]
Dao, if you look at the numbers of people in space well there are thousands in Empire and a few in 0.0 so I hardly think that it's going to be the huge pump of isk into the economy that it was before. Until now it was hard actually getting people to leave their level 4 missions and come to 0.0 as the risk reward balance was too harsh in CWE.
Now it may be that where you are you're getting triple BS spawns, but that's not 1 jump from empire I bet, you're in a war zone if I remember and you have to watch local at all times in case a hostile comes in at which point you have to hunt them and kill them to keep your space clear. Now all this is different from undocking in Jita in an NPC corp and running level 4s all day as there is zero risk in doing that.
What this actually might be is the carrot that lures people away from high sec into low sec and 0.0 and how would that be a bad thing to get more people out of the theme park and into the sandbox. I predict a lot more pressure on 0.0 alliances now for resources from empire which of course is going to make everything more exciting. I mean there is nothing worse than having 0.0 space and in CWE wondering what could entice your indy people out there (Providence), well now with POS manufacturing and adv refineries as well as NPC's there actually is.
TBH now with the capital ships and all the new T2 ships including the BS coming down the line this is a good things as otherwise all the high end stuff will never be seen let alone used by the bulk of people in Eve. Remember the sinks in the form of BPO and skills for capital ships have also hugely increased so why not the forms of income and if they are in 0.0 then wow I'm all for that.
El Presedente
Be all you can be, join the Huzzah Armed Forces today! |

Snake Jankins
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Posted - 2005.12.18 11:23:00 -
[60]
Edited by: Snake Jankins on 18/12/2005 11:23:48
Originally by: sonofollo get rich get the ISK and the assets now because this will be nerfed at some point - the flip side is more in 0.0 and also more PVP leading to more ISK sinks.
We'll see. I can't hunt for two weeks, because I'm going into holidays. I mean I managed also pre-rmr to hunt in away that I could kfll a lot of battleships per hour. Triple BS spawns were white common for me.
If some whiners like people who make already insane amounts of money by t2 production, high-min mining or complex whoring manage that hunting in RMR gets nerfed to a level below Coldwar level and cut the only income I have, then I'll have a look, if the player loot is better in asteroid belts and complexes.  ___________ 'Only ships can be assembled, this is a Frigate.' |

darth solo
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Posted - 2005.12.18 11:25:00 -
[61]
Originally by: Dak Hakin Its real easy for people flying HACs and battleships to say "I'm making too much money!11!1 this suxors!". Not all of us have the capabilities to npc in 0.0 with a 1million ISK bounty per rat. I currently have less than 2 million in my wallet and I would kind of like to make some more, so that I can buy more skills etc.
Please dont nerf npc bounties or loot.
as im a nice guy and its christmas and all, ill help u out with NPCing in Fountain(access and good areas)... Fountain is bursting with good NPCs. I own fountain its MINE and im gorging on it the now like a fat kid eating his xmas dinner. .
d "nice guy" solo.
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Evil Mckenna
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Posted - 2005.12.18 11:25:00 -
[62]
dao your a nut
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fairimear
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Posted - 2005.12.18 11:26:00 -
[63]
shhhh, why complain i thought PA needed all the funds it could get these days/
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Wrayeth
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Posted - 2005.12.18 11:28:00 -
[64]
Originally by: darth solo as im a nice guy and its christmas and all, ill help u out with NPCing in Fountain(access and good areas)... Fountain is bursting with good NPCs. I own fountain its MINE and im gorging on it the now like a fat kid eating his xmas dinner. .
d "nice guy" solo.
I might have something to say about that. I still haven't been able to stuff the Snake Delta implant I looted from a 9 million bounty commander rat down my throat yet. Anyone want to buy it? lol
And Fountain's mine, all mine! Darth Solo lies, stay away! (Besides, he was on the "Women Of Celestial Apocalypse calendar, and that was a disturbing sight, indeed - a better reason to avoid the area is hard to imagine.) -Wrayeth
Go away. |

Admiral Koutsoudas
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Posted - 2005.12.18 11:29:00 -
[65]
Can someone give me an example of what you get for loot then? 
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Shai Faetal
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Posted - 2005.12.18 11:29:00 -
[66]
maybe this is al part of ccp's evil plan to populate the rest of 0.0, where the ppl blobbing jita aren't ?.
I think its a good thing, with many new items worth like titan/mothership bpo, even for a decent alliance getting the isk for them is a huge task, with the new npc bounty and loot tabes it may be a little more viable to do so for those who dont enjoy mining as much as i do (teh nubs).
i have been hunting the last 2 days in a low level 0.0 system and the spawns are better then they where in high lvl 0.0 pre-rmr. even finding 2-3 faction rats, been making about 5-15mil/hour + the loot, alot of named mods.
but 1 thing bothers me alot... ALL the RATS DRop 1MN AFTERBURNERS!!##, like wtf . not even 1 other propulsion upgrade, but only 1mn ab's 1 out 50 is a named 1mn ab 
---
^_^ my sig is better then urs, damn right! ^_^ |

superscarface
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Posted - 2005.12.18 11:29:00 -
[67]
Ive only read the first page of this thread, so im not sure if this is mentioned. Npcing yeah, its crazy now, I like it :)
Moreover, complexes seem to be a big money maker. Whats up with npc damages nowadays? I was tanking dual 750k spawns with a medium rep on my apoc? In a complex, we had once guy tanking 8 battleships with a large armour rep!!
Member of the : ISS |

Kay Brack
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Posted - 2005.12.18 11:32:00 -
[68]
Man you guys don't know much about economics. What will happen when all your drops and 6000 other peoples drops hit the market ?
Heads up it will make things cheep for nubes like me to afford. I love the thought of it happening though some of the prices in this game are just stupid.
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Wrayeth
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Posted - 2005.12.18 11:33:00 -
[69]
Edited by: Wrayeth on 18/12/2005 11:35:17
Originally by: Admiral Koutsoudas Can someone give me an example of what you get for loot then? 
/me hides his 3 heavy electrochemical cap injectors, 4 large accomodation armor reps, countless n-type armor hardeners...
...and modal mega ion blaster (yes, they actually drop, now!).
Of course, that's from almost 24 hours of intensive NPCing (12 hours yesterday, 12 today). -Wrayeth
Go away. |

Haniblecter Teg
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Posted - 2005.12.18 11:34:00 -
[70]
Originally by: Copine Callmeknau um So, according to many people here, enticing people to go outside the safety zone is bad and people should stay in high sec to make the game less dynamic?
dubbleyou tee eff?
^^^^What he said^^^^
This series is called exodus. If you look at average pilots in space, there is no 'exodus' at the moment. ---------------------------------------- Friends Forever |

Kunming
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Posted - 2005.12.18 11:39:00 -
[71]
I'm glad the devs gave the 0.0 folk a cookie, last time I ratted I logged off with disgust cause of the pathetic cruisers the NPC send after me.
Besides ppl in 0.0 are the ones that pvp the most and take the highest risk, they might be earning more ISK now but they also keep loosing/spending lots of it on war effords. I believe these changes will bring in more action to 0.0, which is nothing I would even complain about.
If u feel the need to nerf something look at the T2 producer in Jita who sits in the station all day putting up buy and sell orders, while cooking more T2 stuff in the factories, without any risk. IMO life in empire and 0.0 just got balanced.
Website Killboard |

Shittake
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Posted - 2005.12.18 11:39:00 -
[72]
Originally by: Hans Roaming Dao, if you look at the numbers of people in space well there are thousands in Empire and a few in 0.0 so I hardly think that it's going to be the huge pump of isk into the economy that it was before. Until now it was hard actually getting people to leave their level 4 missions and come to 0.0 as the risk reward balance was too harsh in CWE.
Now it may be that where you are you're getting triple BS spawns, but that's not 1 jump from empire I bet, you're in a war zone if I remember and you have to watch local at all times in case a hostile comes in at which point you have to hunt them and kill them to keep your space clear. Now all this is different from undocking in Jita in an NPC corp and running level 4s all day as there is zero risk in doing that.
What this actually might be is the carrot that lures people away from high sec into low sec and 0.0 and how would that be a bad thing to get more people out of the theme park and into the sandbox. I predict a lot more pressure on 0.0 alliances now for resources from empire which of course is going to make everything more exciting. I mean there is nothing worse than having 0.0 space and in CWE wondering what could entice your indy people out there (Providence), well now with POS manufacturing and adv refineries as well as NPC's there actually is.
TBH now with the capital ships and all the new T2 ships including the BS coming down the line this is a good things as otherwise all the high end stuff will never be seen let alone used by the bulk of people in Eve. Remember the sinks in the form of BPO and skills for capital ships have also hugely increased so why not the forms of income and if they are in 0.0 then wow I'm all for that.
If you combine these NPC changes with the new starbase assembly arrays and the prevalance of trailer spawns to be farmed (which seems to be better after the patch) in deep 0.0, then you have a template for deep 0.0 capital ship production. A couple adequately equipped large POSes, about 8-10 people with multiple accounts across euro/northam timezone, and you have youself an almost self-contained mining/production operation (except for a local friendly refine conquerable station where you can recycle crap loot until some kind of Recycling Array is introduced).
While you get 3 battleships now instead of 1 before, you seem to see more trailer spawns (anecdotal evidence of course) than before the patch. The NPCs are just one of the really cool changes in this patch which makes deep 0.0 sapce WAY more attractive. If I remember correctly, the mass population of 0.0 space was a goal of the Devs, get the blob out of empire. If things stay as they are now, this will certainly do that.
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Pabs Sco
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Posted - 2005.12.18 11:52:00 -
[73]
Well my point of view on this follows:
If NPC'ing is profitable then more will switch from mining to rat hunting...therefore less minerals on the market, mineral prices will increase as they become rarer. People who loss stuff NPC'ing ned to replace, but less people manufacturing, due to less minerals...market prices get higher, rat bounty seems less insignificant, as it costs more to buy buy replacements...makes sense no?
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Wrayeth
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Posted - 2005.12.18 11:52:00 -
[74]
Originally by: Kunming I'm glad the devs gave the 0.0 folk a cookie, last time I ratted I logged off with disgust cause of the pathetic cruisers the NPC send after me.
QFT! I was so heartily sick of the cruiser spawns showing up in nine out of ten belts that I gave up on ratting except when I had no choice but to grind ISK.
Quote:
Besides ppl in 0.0 are the ones that pvp the most and take the highest risk, they might be earning more ISK now but they also keep loosing/spending lots of it on war effords. I believe these changes will bring in more action to 0.0, which is nothing I would even complain about.
Damned straight - I started playing again now that I can afford PvP and also squirrel away money for a capital ship.
Quote:
If u feel the need to nerf something look at the T2 producer in Jita who sits in the station all day putting up buy and sell orders, while cooking more T2 stuff in the factories, without any risk. IMO life in empire and 0.0 just got balanced.
QFT (again)! -Wrayeth
Go away. |

Jerusaleman
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Posted - 2005.12.18 12:26:00 -
[75]
Edited by: Jerusaleman on 18/12/2005 12:27:38
Originally by: Dao 2 Sup all,
Just have to say :S
Patch seems to be stabilisng now and its nicer and all ;p, but i see one horrible thing :| the new npc changes are absolutely crazy. Now i live in .0, and am inpcing right now ;p so it's not like OMG NERF THE PPL GETTING RICH!!!! T
hough I agree with the risk v reward the new amount of BSes that show up with spawns is god damn crazy! I make more money then I ever had now :o. Im perfectly fine with being rich and all ;p but my problem is that its gonna pump A LOT of isk into the game... REALLY fast...
So I don't really thing this is a good thing :/
ur comments? ;p
what a tool
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Jerusaleman
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Posted - 2005.12.18 12:27:00 -
[76]
Originally by: Dao 2 Sup all,
Just have to say :S
Patch seems to be stabilisng now and its nicer and all ;p, but i see one horrible thing :| the new npc changes are absolutely crazy. Now i live in .0, and am inpcing right now ;p so it's not like OMG NERF THE PPL GETTING RICH!!!! T
hough I agree with the risk v reward the new amount of BSes that show up with spawns is god damn crazy! I make more money then I ever had now :o. Im perfectly fine with being rich and all ;p but my problem is that its gonna pump A LOT of isk into the game... REALLY fast...
So I don't really thing this is a good thing :/
ur comments? ;p
stfu and sit down knob cheese
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marioman
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Posted - 2005.12.18 12:30:00 -
[77]
All this talk of "pumping too much isnt into the market"
Did any1 remember the new cap ships? what is it 65 BILLION isk for a single titan bpo, not to mention the bpos for the components, the POS itself needed to build the ships, and the modules for the ship itself. Then you also have the carrier and mothership bpos. We are talking trillions in isk sinks.
Maybe they had to make npc'ing better in some way to counter the massive isk sinks they added with RMR.
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McArthur BR
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Posted - 2005.12.18 14:10:00 -
[78]
I don't really think that NPCing is more profitable then mining... Mining crokite, i make +-39mil per hour, including the corp taxes and selling zyd for 3500 (and donating the nocx)
-------------------------------- The Canadian got in a store and said to the seller: - I'm a Canadian and I can kill you! - Can what? - Canadian! |

Nyphur
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Posted - 2005.12.18 14:12:00 -
[79]
Originally by: McArthur BR I don't really think that NPCing is more profitable then mining... Mining crokite, i make +-39mil per hour, including the corp taxes and selling zyd for 3500 (and donating the nocx)
That's the thing, they're comparing low end mining to high end npcing. You can make a lot NPCing now but only in the same places you can make a lot mining.
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turnschuh
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Posted - 2005.12.18 14:46:00 -
[80]
about 5-15mil per hour when ratting in 0.0
not a big deal. but It got better yeah and I think its just fine now
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Skarsnik
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Posted - 2005.12.18 14:47:00 -
[81]
I'm definatly enjoying the changes to the NPC's a good move on CCP's part. Tis may possibly have more of an impact o the whole macro-miner debacle too. With more isk flowing into the game from the NPC bounties the less likely people will be tempted into that demon of 'Buying ISK'.
Not usre if thats CCP's intentions from this change but it could be a possibility  ------------------------------------------------- Statement of the Obvious
Contrary to Popular belief - it is NOT possible to walk on water.
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Wendat Huron
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Posted - 2005.12.18 14:49:00 -
[82]
Originally by: Snake Jankins ... Triple BS spawns were white common for me...
Freudian slip from herr german here? 
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Chucky
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Posted - 2005.12.18 14:52:00 -
[83]
Originally by: Nyphur
Originally by: Dao 2
Originally by: aeti any stuff that makes 0.0 better is good
then makes isk worthless ;p?
Definitely needs looked at. We all remember what happened when players could make 20-50mil/hour doing level 4 missions, don't we? They nerfed them because they were upsetting the economy. If the same has been done here, it needs a look.
How was agent *****s paying 100mil for Arb seige launchers and 200 mill for ravens upseting the economy again?
... you will see more and more marketing which in turn will bring you more players to torture. |

Himo Amasacia
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Posted - 2005.12.18 14:57:00 -
[84]
Sounds to me like they need to mix more frig escorts into the mix really. I noticed the lack of frigs rating in a 0.3 last night myself. Toss in a few more 4000 isk frogs with warp scramblers and the risk is back with no real increase to bounty generation
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Unknown Subject
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Posted - 2005.12.18 15:24:00 -
[85]
comments? my comment to you is stfu in future because the devs will now get the nerf bat out. its because of big mouthed A-holes like you at the good things in games get removed. fking whiners...
 |

Nyphur
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Posted - 2005.12.18 15:46:00 -
[86]
Edited by: Nyphur on 18/12/2005 15:54:27
Originally by: Unknown Subject comments? my comment to you is stfu in future because the devs will now get the nerf bat out. its because of big mouthed A-holes like you at the good things in games get removed. fking whiners...
Bigger isn't nececarilly better. Level 4 mission rewards were bigger. They were ruining the game and were rebalanced. If this does the same (which it appears not to, after some investigateion, since you can mine and make more), it would be broken and need rebalanced. I'm curious. If you found an exploit, would you petition it or are you the type of player who would exploit it and ***** when it gets fixed?
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Jim Hsu
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Posted - 2005.12.18 22:48:00 -
[87]
Edited by: Jim Hsu on 18/12/2005 22:53:09 Edited by: Jim Hsu on 18/12/2005 22:50:28 I'll try to look at this analytically.
On today with a player record of 20000, about 1500-2000 people (aggressive estimate) are in 0.0. Let's assume at any given time, 20-40% are ratting (as opposed to mining, fighting, traveling, etc).
NPCing is roughly 2-3 times as profitable now compared to the past. With a commonly thrown around figure of 20-30M/hour, I'm guessing the improvement to be .. um... 15M/hour?
That would introduce about 8B/hour (add/subtract a few B). It would also introduce an item/loot value of about the same amount.
Since timezone flunctuations (20000 is peak), avg 0.0 people is more like 1000-1500, making the value mmore like 5.5B/hour for 23/7 (~120B/day).
This would subsequently enter empire markets. Obviously, a significant portion of this would stay within 0.0, for alliance purchases (PvP, etc).
Probable effects: -Prices of "uber-loot" will increase, as 0.0 people bid on them for their ships. However, since there is an element of risk factored in, that keeps it in control as people are unwilling to fly what they can't afford to lose (unlike empire people). Since the journey is arduous from 0.0 to empire, this discourages people from purchasing empire items, and encourages purchase of 0.0 equivalents. -Prices of dropped loot (t1, named) will decrease significantly as markets are flooded. Considering the influx of newbies, this will too be in control as newbies scramble to buy cheap named/t1 loot. AND also since the journey is arduous from 0.0 to empire, less people are willing to make runs with cheap loot to empire (more items would stay in 0.0). -0.0 people entry may increase, if there are other incentives (e.g. corp recruitment). This would have an effect of driving down profit (and this the number of people coming in would equalize). -And the essential fact: this money is lost as 0.0 people spend money killing things and being killed.
Overall, this would have an effect, but not as much as L4's did pre-Cold War, since the geographical and numerical distribution of people is completely different.
-- If you're a math wizard, help me here:
http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1
:)
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Arewen Elendil
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Posted - 2005.12.18 23:01:00 -
[88]
Well, I was in 0.3 space, Akora, or nearby. Hanging around the stargate were 2 NPC rats worth 85K each. So i took a shot. They fought back, but my little Merlin lost only a third of its shield against each of them. 190K for 2 very easy kills.
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Deja Thoris
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Posted - 2005.12.18 23:04:00 -
[89]
Originally by: Jim Hsu
...
I dont even pretend to know how many people do xxx.
I can tell you your assumptions are way off though. You are looking at the whole population base as if they are all capable of ratting in 0.0
Add to this, more people ratting = more ISK around and more loot drops. These offset each other.
We as players do not have the tools to analyse this accurately.
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Dao 2
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Posted - 2005.12.18 23:06:00 -
[90]
Originally by: TogetherAsOne Where the hell are you guys NPCing? I've gone a little ways into 0.0 to check out the situation but seemed to have the usual frig or cruiser groups with a few BS spawns in there (although better BS spawns when i saw them). No BS all over the place like i've heard. Must be deep in 0.0, eh? 
yeah it is deeper .0 ;p
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Dao 2
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Posted - 2005.12.18 23:07:00 -
[91]
Originally by: sonofollo risk is also there but CCP have taken a big step at boosting PVP in this game - moving players to 0.0 with bigger rewards sure the alliances will get rich but with jump clones are likley to engage in more warfare more often and able to replace assets a lot quicker (plus with titans costing so much) the cost to support it will require less time.
Theres a acquistion of things being sped up a bit in the game but im sure the NPC spawns will get a AI boost or perhaps a slight nerf it they are to out of balance (CCP craves game balance above all else) anything that doesntm eet this is nerfed
PVP is NOT an isk sink, actually it just puts more isk into the economy because of insurance
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Jim Hsu
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Posted - 2005.12.18 23:07:00 -
[92]
I was attempting to say that the effect that it would have would not be similar to that of L4's. (the estimate was agressive, as I said). -- If you're a math wizard, help me here:
http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1
:)
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Dao 2
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Posted - 2005.12.18 23:08:00 -
[93]
Originally by: Scalor Valentis OHNOES!?!?!? SO NOW YOU AN ACTUALY EARN MORE ISK IN 0.4> AND 0.0 THAN IN >0.5 DOING LVL 4?
NOW BELTS ARE ACTUALY WORTH SOMETHING IN 0.4?
THIS CALLS FOE IMIDIET NERF
tool
U ARE ****IGN RETARDED
DID U NOT READ MY ****IGN POST?! I ****IGN LIVE IN .0 GOD DAMMIT
I HAVE EVERYTHIGN TO GAIN FROM THIS AND I SUPPORT RISK VS REWARD!
this is just to over the top imo
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Dao 2
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Posted - 2005.12.18 23:08:00 -
[94]
Originally by: Copine Callmeknau um So, according to many people here, enticing people to go outside the safety zone is bad and people should stay in high sec to make the game less dynamic?
dubbleyou tee eff?
i do agree that making ppl go into it is better, i think this is just TO MUCH, though i much rather they dropped better loot then added this
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Dao 2
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Posted - 2005.12.18 23:09:00 -
[95]
Originally by: ****take /emote pretends to be Dao and says "Hey everybody, I just found a gold mine, looky here" !!!!!
Damn it Dao, shut up :)
THERE ARE NO GOOD SPAWNS IN THE NORTH AND YOU MAKE CRAPPY ISK, SO GO AWAY, NOTHING TO SEE HERE :)
gah ;p
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Dao 2
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Posted - 2005.12.18 23:09:00 -
[96]
Edited by: Dao 2 on 18/12/2005 23:08:58
Originally by: Khapeta Dao, I have some belts to you in Otou, just pay me a visit, old friend. Or tell me where you are npcing, so I can help you. 
khap \o/ and i aint ocmin ;p
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Dao 2
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Posted - 2005.12.18 23:09:00 -
[97]
Originally by: Wild Rho
Originally by: Copine Callmeknau um So, according to many people here, enticing people to go outside the safety zone is bad and people should stay in high sec to make the game less dynamic?
dubbleyou tee eff?
It's not being the belt npcs making more isk in 0.0 than in empire thats the problem, it's that it's already been shown that by pumping huge amounts of isk into the economy from sources such as npcs can cause a wide range of problems such such as inflation.
thank u :|
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Dao 2
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Posted - 2005.12.18 23:11:00 -
[98]
Originally by: Wrayeth Edited by: Wrayeth on 18/12/2005 11:18:52
Originally by: Wild Rho It's not being the belt npcs making more isk in 0.0 than in empire thats the problem, it's that it's already been shown that by pumping huge amounts of isk into the economy from sources such as npcs can cause a wide range of problems such such as inflation.
True, but CCP has already solved this - take a lot at NPC prices for POS control towers and components. The increased costs take money back out of the economy. I just hope it's enough.
Anyway, as a player this has been a godsend. I'd pretty much quit playing on TQ since I could never get ahead, ISK-wise (PvP expenses and losses pretty much neutralized any gains I made), and hence couldn't do the things I wanted, such as acquiring a Machariel, working towards a dread, etc. This has finally made these things possible for me, and I hope it continues as-is - it's made me want to play again.
aye they did put in some more isk sinks, but even with all the bpos, shuttles (which is a lot mind u ;p), pos and stuff like that i think the sheer amount of isk this ill pump in would overcome it
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Dao 2
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Posted - 2005.12.18 23:12:00 -
[99]
Originally by: Hans Roaming Dao, if you look at the numbers of people in space well there are thousands in Empire and a few in 0.0 so I hardly think that it's going to be the huge pump of isk into the economy that it was before. Until now it was hard actually getting people to leave their level 4 missions and come to 0.0 as the risk reward balance was too harsh in CWE.
Now it may be that where you are you're getting triple BS spawns, but that's not 1 jump from empire I bet, you're in a war zone if I remember and you have to watch local at all times in case a hostile comes in at which point you have to hunt them and kill them to keep your space clear. Now all this is different from undocking in Jita in an NPC corp and running level 4s all day as there is zero risk in doing that.
What this actually might be is the carrot that lures people away from high sec into low sec and 0.0 and how would that be a bad thing to get more people out of the theme park and into the sandbox. I predict a lot more pressure on 0.0 alliances now for resources from empire which of course is going to make everything more exciting. I mean there is nothing worse than having 0.0 space and in CWE wondering what could entice your indy people out there (Providence), well now with POS manufacturing and adv refineries as well as NPC's there actually is.
TBH now with the capital ships and all the new T2 ships including the BS coming down the line this is a good things as otherwise all the high end stuff will never be seen let alone used by the bulk of people in Eve. Remember the sinks in the form of BPO and skills for capital ships have also hugely increased so why not the forms of income and if they are in 0.0 then wow I'm all for that.
some sense for the opposition finally ;p yeah, but i think it will evnetually overcome the isk sinks. even with everything
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Dao 2
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Posted - 2005.12.18 23:13:00 -
[100]
Originally by: Evil Mckenna dao your a nut
i think uve told me this before ;p
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Dao 2
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Posted - 2005.12.18 23:13:00 -
[101]
Originally by: superscarface Ive only read the first page of this thread, so im not sure if this is mentioned. Npcing yeah, its crazy now, I like it :)
Moreover, complexes seem to be a big money maker. Whats up with npc damages nowadays? I was tanking dual 750k spawns with a medium rep on my apoc? In a complex, we had once guy tanking 8 battleships with a large armour rep!!
nerf complexes then too ;pppp
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Dao 2
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Posted - 2005.12.18 23:14:00 -
[102]
Originally by: Shai Faetal maybe this is al part of ccp's evil plan to populate the rest of 0.0, where the ppl blobbing jita aren't ?.
I think its a good thing, with many new items worth like titan/mothership bpo, even for a decent alliance getting the isk for them is a huge task, with the new npc bounty and loot tabes it may be a little more viable to do so for those who dont enjoy mining as much as i do (teh nubs).
i have been hunting the last 2 days in a low level 0.0 system and the spawns are better then they where in high lvl 0.0 pre-rmr. even finding 2-3 faction rats, been making about 5-15mil/hour + the loot, alot of named mods.
but 1 thing bothers me alot... ALL the RATS DRop 1MN AFTERBURNERS!!##, like wtf . not even 1 other propulsion upgrade, but only 1mn ab's 1 out 50 is a named 1mn ab 
its good to have more ppl in .0
and i do think npcing needed a boost
and they still need better loot
(all my bs have a medium energy transfer fetish :|)
but the isk bounties is to much
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Dao 2
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Posted - 2005.12.18 23:15:00 -
[103]
Originally by: Kunming I'm glad the devs gave the 0.0 folk a cookie, last time I ratted I logged off with disgust cause of the pathetic cruisers the NPC send after me.
Besides ppl in 0.0 are the ones that pvp the most and take the highest risk, they might be earning more ISK now but they also keep loosing/spending lots of it on war effords. I believe these changes will bring in more action to 0.0, which is nothing I would even complain about.
If u feel the need to nerf something look at the T2 producer in Jita who sits in the station all day putting up buy and sell orders, while cooking more T2 stuff in the factories, without any risk. IMO life in empire and 0.0 just got balanced.
im glad oto ;p cookies own
this is a cookie i rather see changed just a bit though
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Dao 2
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Posted - 2005.12.18 23:15:00 -
[104]
Originally by: ****take
Originally by: Hans Roaming Dao, if you look at the numbers of people in space well there are thousands in Empire and a few in 0.0 so I hardly think that it's going to be the huge pump of isk into the economy that it was before. Until now it was hard actually getting people to leave their level 4 missions and come to 0.0 as the risk reward balance was too harsh in CWE.
Now it may be that where you are you're getting triple BS spawns, but that's not 1 jump from empire I bet, you're in a war zone if I remember and you have to watch local at all times in case a hostile comes in at which point you have to hunt them and kill them to keep your space clear. Now all this is different from undocking in Jita in an NPC corp and running level 4s all day as there is zero risk in doing that.
What this actually might be is the carrot that lures people away from high sec into low sec and 0.0 and how would that be a bad thing to get more people out of the theme park and into the sandbox. I predict a lot more pressure on 0.0 alliances now for resources from empire which of course is going to make everything more exciting. I mean there is nothing worse than having 0.0 space and in CWE wondering what could entice your indy people out there (Providence), well now with POS manufacturing and adv refineries as well as NPC's there actually is.
TBH now with the capital ships and all the new T2 ships including the BS coming down the line this is a good things as otherwise all the high end stuff will never be seen let alone used by the bulk of people in Eve. Remember the sinks in the form of BPO and skills for capital ships have also hugely increased so why not the forms of income and if they are in 0.0 then wow I'm all for that.
If you combine these NPC changes with the new starbase assembly arrays and the prevalance of trailer spawns to be farmed (which seems to be better after the patch) in deep 0.0, then you have a template for deep 0.0 capital ship production. A couple adequately equipped large POSes, about 8-10 people with multiple accounts across euro/northam timezone, and you have youself an almost self-contained mining/production operation (except for a local friendly refine conquerable station where you can recycle crap loot until some kind of Recycling Array is introduced).
While you get 3 battleships now instead of 1 before, you seem to see more trailer spawns (anecdotal evidence of course) than before the patch. The NPCs are just one of the really cool changes in this patch which makes deep 0.0 sapce WAY more attractive. If I remember correctly, the mass population of 0.0 space was a goal of the Devs, get the blob out of empire. If things stay as they are now, this will certainly do that.
/me pats the 27.5 mil trit in the pos ;p ran outa room :|
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Ti anna
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Posted - 2005.12.18 23:15:00 -
[105]
Edited by: Ti anna on 18/12/2005 23:15:52
Originally by: Dao 2
Originally by: Evil Mckenna dao your a nut
i think uve told me this before ;p
Well, I think he was right, on all counts.
How many posts in Consecutive order can you reach, I think 8 consecutive in your own post is the record. I might be wrong
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Dao 2
|
Posted - 2005.12.18 23:16:00 -
[106]
Originally by: marioman All this talk of "pumping too much isnt into the market"
Did any1 remember the new cap ships? what is it 65 BILLION isk for a single titan bpo, not to mention the bpos for the components, the POS itself needed to build the ships, and the modules for the ship itself. Then you also have the carrier and mothership bpos. We are talking trillions in isk sinks.
Maybe they had to make npc'ing better in some way to counter the massive isk sinks they added with RMR.
not enough i think :|
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Dao 2
|
Posted - 2005.12.18 23:17:00 -
[107]
Originally by: McArthur BR I don't really think that NPCing is more profitable then mining... Mining crokite, i make +-39mil per hour, including the corp taxes and selling zyd for 3500 (and donating the nocx)
i mine bistot, crokite, and merxocrit. Its more profitable :| ur probably using more than one account mining im going with my one account npcing
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Dao 2
|
Posted - 2005.12.18 23:18:00 -
[108]
Originally by: turnschuh about 5-15mil per hour when ratting in 0.0
not a big deal. but It got better yeah and I think its just fine now
in BOUNTIES, off REGULAR rats, doesnt count when u run into commanders and officers, and add the loot on top
i rather see better loot and smaller (though not drastically) bountis, or less bs
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Dao 2
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Posted - 2005.12.18 23:19:00 -
[109]
Originally by: Jim Hsu Edited by: Jim Hsu on 18/12/2005 23:03:29 Edited by: Jim Hsu on 18/12/2005 22:53:09 Edited by: Jim Hsu on 18/12/2005 22:50:28 I'll try to look at this analytically.
On today with a player record of 20000, about 1500-2000 people (aggressive estimate) are in 0.0. Let's assume at any given time, 20-40% are ratting (as opposed to mining, fighting, traveling, etc).
NPCing is roughly 2-3 times as profitable now compared to the past. With a commonly thrown around figure of 20-30M/hour, I'm guessing the improvement to be .. um... 15M/hour?
That would introduce an increased amount of about 8B/hour (add/subtract a few B). It would also introduce an item/loot value of about the same amount.
Since timezone flunctuations (20000 is peak), avg 0.0 people is more like 1000-1500, making the value more like 5.5B/hour for 23/7 (~120B/day).
This would subsequently enter empire markets. Obviously, a significant portion of this would stay within 0.0, for alliance purchases (PvP, etc).
Probable effects: -Prices of "uber-loot" will increase, as 0.0 people bid on them for their ships. However, since there is an element of risk factored in, that keeps it in control as people are unwilling to fly what they can't afford to lose (unlike empire people). Since the journey is arduous from 0.0 to empire, this discourages people from purchasing empire items, and encourages purchase of 0.0 equivalents. -Prices of dropped loot (t1, named) will decrease significantly as markets are flooded. Considering the influx of newbies, this will too be in control as newbies scramble to buy cheap named/t1 loot. AND also since the journey is arduous from 0.0 to empire, less people are willing to make runs with cheap loot to empire (more items would stay in 0.0). -0.0 people entry may increase, if there are other incentives (e.g. corp recruitment). This would have an effect of driving down profit (and this the number of people coming in would equalize). -And the essential fact: this money is lost as 0.0 people spend money killing things and being killed.
Overall, this would have an effect, but not as much as L4's did pre-Cold War, since the geographical and numerical distribution of people is completely different.
wow thats a lot more then i just figured it to be o_0
worse then i thought :|
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Dao 2
|
Posted - 2005.12.18 23:19:00 -
[110]
Originally by: Unknown Subject comments? my comment to you is stfu in future because the devs will now get the nerf bat out. its because of big mouthed A-holes like you at the good things in games get removed. fking whiners...
y dont u go **** urself man, i should be rejocing cause this would make me so rich. it NEEDS the nerf bat so stop ****ign *****ing about me *****ing just cause something thats gonna make u way to rich and ruin the game
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Dao 2
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Posted - 2005.12.18 23:21:00 -
[111]
Edited by: Dao 2 on 18/12/2005 23:24:23 Edited by: Dao 2 on 18/12/2005 23:21:06
Originally by: Ti anna Edited by: Ti anna on 18/12/2005 23:17:13 Edited by: Ti anna on 18/12/2005 23:15:52
Originally by: Dao 2
Originally by: Evil Mckenna dao your a nut
i think uve told me this before ;p
Well, I think he was right, on all counts.
How many posts in Consecutive order can you reach, I think 8 consecutive in your own post is the record. I might be wrong, but you definitely got that one beat.
P.S. Sorry for interrupting your string of posts to yourself.
hehe ;p i feel bad not replying to everyone :|
i always find myself wanting to be quouted in a thread ;p
edit: wow i went all out :o more then i thought ;p 2nd edit: i think this is the most ive done ;p
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Khonsu
|
Posted - 2005.12.18 23:27:00 -
[112]
Do you have any idea how many BILLIONS, TRILLIONS, GAZILLIONS the new ship BPOs will remove from the economy? That is, if there's anyone in-game who can actually buy them.
/emote gets dizzy just by thinking of the numbers
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The GoldenRatio
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Posted - 2005.12.18 23:27:00 -
[113]
holy frick you are insane dao 2
--- The GoldenRatio > All. |

Dao 2
|
Posted - 2005.12.18 23:30:00 -
[114]
Originally by: Khonsu Do you have any idea how many BILLIONS, TRILLIONS, GAZILLIONS the new ship BPOs will remove from the economy? That is, if there's anyone in-game who can actually buy them.
/emote gets dizzy just by thinking of the numbers
nothing more than billions... no trillions.
how many ppl do u think are gonna buy the titan bpo? maybe 2 or 3 of each tops i think, the rest of the time theyll run off copies and sell them. i mean what else are u gonna do with it?
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Jim Hsu
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Posted - 2005.12.18 23:31:00 -
[115]
Had your caffeine rush? :) -- If you're a math wizard, help me here:
http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1
:)
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Dao 2
|
Posted - 2005.12.18 23:33:00 -
[116]
Edited by: Dao 2 on 18/12/2005 23:32:46
Originally by: Jim Hsu Had your caffeine rush? :)
i blame the add :|
edit: i dont shutup ;p
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Khonsu
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Posted - 2005.12.18 23:36:00 -
[117]
Well, if 3 of each titan sell, that's 816 billion right there. Then there are component BPOs in addition. We're talking filthy amounts of isk here.. you gotta kill a few NPCs to make a trillion back to the economy. And you can't count the money you make currently NPCing, only the excess ISK compared to earlier.
Thus, I choose to respectfully disagree 
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Dao 2
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Posted - 2005.12.18 23:38:00 -
[118]
Edited by: Dao 2 on 18/12/2005 23:46:47
Originally by: Khonsu Well, if 3 of each titan sell, that's 816 billion right there. Then there are component BPOs in addition. We're talking filthy amounts of isk here.. you gotta kill a few NPCs to make a trillion back to the economy. And you can't count the money you make currently NPCing, only the excess ISK compared to earlier.
Thus, I choose to respectfully disagree 
if this keeps up i think itll eventually overrun even that :|
edit: lets say on weekdays theres an average of 7,000 ppl on at all times
and on weekends an average of 12,000 ppl on at all times.
Say 20% of those ppl live in .0
thats 1,400 ppl in .0 at all times in .0 on weekdays thats 2,400 ppl on at all times in .0 on weekends
say 30% of those ppl npc with a 20mil an hour average (i make more but whatever).
420 people on weekdays making 8.4 bil an hour 720 people on weekends making 14.4 bil an hour
thats A LOT say im being to optimistic, and cut those estimates in half.
thats still 92.4 billion a day on weekdays (22 hour days to get rid of dt, and an extra hour cause its real quiet before and after dt)
and 158.4 billion a day on weekends (with the same 22 hour a day calculations :|)
wow am i doing something wrong? thats MUCH more than i woulda figured.....
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Sid Exzaver
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Posted - 2005.12.19 00:25:00 -
[119]
i have a slotion of ballence im a miner/npcer.
i havent realy npced yet in rmr extincvly. but if people are makeing more in 0.0 let em i think this would make balence us miners can finaly raise the selling of ore :) since i have started playing 4 or 5 months ago i have been seeing a steddy decrease in price people selling ore/ mins for what it is realy worth. take a small example and a noob mined and popular and very coman ore since i joined eve i rember when i frist joined 2.20 to 2.40 isk pert trit now 1.20! and lower on market think about that since people will make more money it's olny natral we raise the price at the sorce mineing....... seel ore for more eventaly people will buy. cus they have to make stuff and ships. miners need this increse of cash flow espicaly noobs since if the market keeps going down will be even harder for new members makeing isk. since the trand i notice is a down ward sprial and things are geting expincive ships moduls ect. yet no increese in isk for mins and ore. {{{{{maybey to night i can GET high and go bozeing!!!!! :D}}}}}} |

Dao 2
|
Posted - 2005.12.19 00:45:00 -
[120]
Originally by: Sid Exzaver i have a slotion of ballence im a miner/npcer.
i havent realy npced yet in rmr extincvly. but if people are makeing more in 0.0 let em i think this would make balence us miners can finaly raise the selling of ore :) since i have started playing 4 or 5 months ago i have been seeing a steddy decrease in price people selling ore/ mins for what it is realy worth. take a small example and a noob mined and popular and very coman ore since i joined eve i rember when i frist joined 2.20 to 2.40 isk pert trit now 1.20! and lower on market think about that since people will make more money it's olny natral we raise the price at the sorce mineing....... seel ore for more eventaly people will buy. cus they have to make stuff and ships. miners need this increse of cash flow espicaly noobs since if the market keeps going down will be even harder for new members makeing isk. since the trand i notice is a down ward sprial and things are geting expincive ships moduls ect. yet no increese in isk for mins and ore.
yeah well trit used to be worth an isk a piece
when isk was actually worth something ;p
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Chucky
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Posted - 2005.12.19 01:09:00 -
[121]
Well I done just 2 lvl 4 missions and safely say I'm atleast 60 mill in hole. First I got target jammed and had to warp several times.
2nd was deadspace that put me on top of 6 warpscambling frigates. I launched my drones to kill the frigs while firing on the bships and they switched to my drones and killed them in seconds(yes they were all red) leaving me with no way to get out.
Kudos to making lvl4 missions interesting.
Profitable? I tell you after a week.
... you will see more and more marketing which in turn will bring you more players to torture. |

Agent Kenshin
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Posted - 2005.12.19 01:15:00 -
[122]
Dao your missing a very important part of your equation. How much did people make pre patch from the NPCs... You have to take into account the difference in price in NPCs. Theres no way there are hundreds of billions of extra isk going into the market every day.
current npc bounties - old npc bounties = difference in bounties. Thats the extra isk getting into the economy.
Now im not including the new npcs or anything or the increase in rat hunting. But its not that much more isk going into the market there are a lot of other things that will suck the isk out. Dont be suprised that with the new manufacturing system an increase in the price of T2 even further. Especially in HACs.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Dao 2
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Posted - 2005.12.19 01:23:00 -
[123]
Originally by: Agent Kenshin Dao your missing a very important part of your equation. How much did people make pre patch from the NPCs... You have to take into account the difference in price in NPCs. Theres no way there are hundreds of billions of extra isk going into the market every day.
current npc bounties - old npc bounties = difference in bounties. Thats the extra isk getting into the economy.
Now im not including the new npcs or anything or the increase in rat hunting. But its not that much more isk going into the market there are a lot of other things that will suck the isk out. Dont be suprised that with the new manufacturing system an increase in the price of T2 even further. Especially in HACs.
5-10 if i didnt run into officers and commanders ;p not including loot
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Dao 2
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Posted - 2005.12.19 01:25:00 -
[124]
Originally by: WolfGang H I heard that the npcing in 0.0 was good.
Came out and lost my battleship to player pirates. They wanted 150million isk for my life. I only had 43 million isk and told them that, and that id give it a llto them if they let me go. They demanded 90 million isk...I said again I only have 43 million isk. Not good enough for them. They destroyed my ship and podded me instantly using a large smart bomb. Had 5 +3 implants and other implants.
Spent several hours and borroed some isk from a friend to buy a new ship and get it re equiped and go back out. A few minutes into npcing I got warp scrambled by a guy who demanded 35 million isk. I paid it, leaving me with 6 million isk and I owe isk to my friend.
0.0 sucks. Before you flame me and tell me I could have taken precautions to not get killed/ransomed, I was taking them but both times trickery and improbable circumstances were involved. Sometimes bad stuff just happens at the exact worst time.
u chose a bad place to npc in probably ;p (choke point system im guessin :|)
and u lack the "experience" i haven't died from npcing in many months ;p
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James Snowscoran
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Posted - 2005.12.19 01:27:00 -
[125]
Increasing the ISK supply in low sec space isn't all that dangerous, or even bad for that matter.
I've always thought that shipping goods to low sec space should be a more lucrative business. It might just become that now. Of course, if people start shipping goods to low sec space, we can assume there will be more pirates around to make a profit off them. Increased pirate activity=more blown up ships=ISK sink
And remember that they've removed some complexes in high sec space. So it's also a way to force the NPC hunters more into low sec space to hunt. More people in low sec space=more ships blown up=ISK sink.
Overall, a very good idea.
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Virusuk
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Posted - 2005.12.19 01:29:00 -
[126]
I love the new rats. I think they love me too, but enyway have u seen the prices of skills and stuff. Good thing the rats have bigger bountys and there are more of them coz i really hate mining for isk  *********************************************************
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Khonsu
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Posted - 2005.12.19 01:30:00 -
[127]
Edited by: Khonsu on 19/12/2005 01:32:29
Originally by: Dao 2 Edited by: Dao 2 on 18/12/2005 23:46:47
Originally by: Khonsu Well, if 3 of each titan sell, that's 816 billion right there. Then there are component BPOs in addition. We're talking filthy amounts of isk here.. you gotta kill a few NPCs to make a trillion back to the economy. And you can't count the money you make currently NPCing, only the excess ISK compared to earlier.
Thus, I choose to respectfully disagree 
if this keeps up i think itll eventually overrun even that :|
edit: lets say on weekdays theres an average of 7,000 ppl on at all times
and on weekends an average of 12,000 ppl on at all times.
Say 20% of those ppl live in .0
thats 1,400 ppl in .0 at all times in .0 on weekdays thats 2,400 ppl on at all times in .0 on weekends
say 30% of those ppl npc with a 20mil an hour average (i make more but whatever).
420 people on weekdays making 8.4 bil an hour 720 people on weekends making 14.4 bil an hour
thats A LOT say im being to optimistic, and cut those estimates in half.
thats still 92.4 billion a day on weekdays (22 hour days to get rid of dt, and an extra hour cause its real quiet before and after dt)
and 158.4 billion a day on weekends (with the same 22 hour a day calculations :|)
wow am i doing something wrong? thats MUCH more than i woulda figured.....
Yeah, you're assuming that people made 0 ISK from NPCing before patch. And when I look at the map it looks like less than 20% live in 0.0, but hey.. I don't have the numbers.
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WolfGang H
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Posted - 2005.12.19 01:31:00 -
[128]
Originally by: Dao 2 u chose a bad place to npc ... (choke point system im guessin :|)
What do you know about my circumstances, you uninformed, self-aggrandizing, assuming fool? I was 16 jumps into pure 0.0. Not a coke point, sorry. ---
Have what it takes to join the Guardians of Basgerin? |

Kalixa Hihro
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Posted - 2005.12.19 01:33:00 -
[129]
Originally by: Dao 2
Originally by: aeti any stuff that makes 0.0 better is good
then makes isk worthless ;p?
Well, when a t2 cap recharger costs 17m, and a HAC? Don't get me started LOL, isk is already worthless if you ask me... It takes forever to make (unless you have t2 bpos) and doesn't buy squat, then gets lost in the blink of an eye. Then again, I'm a n00b, so what the hell do I know?
The new t2 stuff will be astronomical... Maybe if people weren't such greedy slimeballs, CCP wouldn't see the need to inject money into the economy. The players cause the inflation.
Someone told me it costs around 40k to make a t2 cap recharger, if that LOL. What they are charging is criminal. I could see 1m, but 10+? ridiculous...
I appreciate CCP's efforts to fix it but better npc'ing won't fix the problem. I don't think it can be fixed without shortening the factory and research cycles on t2 stuff, and dropping some more bpo's to break the monopolies and t2 syndicates.
My 2 cents for what it's worth...
-Kal
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Teblin
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Posted - 2005.12.19 01:33:00 -
[130]
Please keep replies respectful and let's not fly off the handle here. This is a valid topic for discussion so please stay on topic and post constructively.
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Dao 2
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Posted - 2005.12.19 01:36:00 -
[131]
Edited by: Dao 2 on 19/12/2005 01:37:16
Originally by: WolfGang H
Originally by: Dao 2 u chose a bad place to npc ... (choke point system im guessin :|)
What do you know about my circumstances, you uninformed, self-aggrandizing, assuming fool? I was 16 jumps into pure 0.0. Not a coke point, sorry.
jeez i wasnt ratting on u :| dont have to get all *****y if
editing my post cause of the isd above
but was sayin that pure blind aint a good palce to go npcing, and wtf u yellin at me for? did u see me calling u stupid?
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Teblin
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Posted - 2005.12.19 01:46:00 -
[132]
Originally by: Kalixa Hihro The new t2 stuff will be astronomical... Maybe if people weren't such greedy slimeballs, CCP wouldn't see the need to inject money into the economy. The players cause the inflation. -Kal
That has nothing to do with this. you think when you buy something, the isk goes out of the game? People setting high prices for T2 things only shifts isk from other players into their wallets. Same with how mining and selling the minerals doesn't create isk, it only shifts it into your wallet from other wallets. Isk only enters Eve by NPC bounties and NPC buy orders on the market. Adding more ISK will do nothing to this problem at all.
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Nyphur
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Posted - 2005.12.19 01:51:00 -
[133]
Been NPCing for a while out in 0.0. It's good money but I can make the same mining, if not more.
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Dao 2
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Posted - 2005.12.19 01:59:00 -
[134]
Edited by: Dao 2 on 19/12/2005 02:01:37
Originally by: Nyphur Been NPCing for a while out in 0.0. It's good money but I can make the same mining, if not more.
aye was the same for me before, cept if i hit an office or commander. but now that RMR is out i completely blow away mining. i actually prefer mining too :(
though i have to say: the AFs and HACs that have been added def deserve a higher bounty then they currently have
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Nyphur
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Posted - 2005.12.19 02:03:00 -
[135]
Originally by: Dao 2
Originally by: Nyphur Been NPCing for a while out in 0.0. It's good money but I can make the same mining, if not more.
aye was the same for me before, cept if i hit an office or commander. but now that RMR is out i completely blow away mining. i actually prefer mining too :(
Maybe you're not mining properly. Large barge, 3 stripminers with max skills and 5 mining drone IIs? Because that'd be roughly equivalent to the skill and price range of a ship you'd need to solo NPC in 0.0. A HAC or battelship fitted with T2 gear and the best skills. I'm using an ishtar with maxed drones skills (except the new ones, only got those to level 3 so far).
I know with that kind of mining kit I always got more mining than I am NPCing. 15-30mil/hour mining is the norm. I can't make that NPCing currently and I have tried. I get close but just shy of the amount I can make mining.
|

Dao 2
|
Posted - 2005.12.19 02:06:00 -
[136]
Originally by: Nyphur
Originally by: Dao 2
Originally by: Nyphur Been NPCing for a while out in 0.0. It's good money but I can make the same mining, if not more.
aye was the same for me before, cept if i hit an office or commander. but now that RMR is out i completely blow away mining. i actually prefer mining too :(
Maybe you're not mining properly. Large barge, 3 stripminers with max skills and 5 mining drone IIs? Because that'd be roughly equivalent to the skill and price range of a ship you'd need to solo NPC in 0.0. A HAC or battelship fitted with T2 gear and the best skills. I'm using an ishtar with maxed drones skills (except the new ones, only got those to level 3 so far).
I know with that kind of mining kit I always got more mining than I am NPCing. 15-30mil/hour mining is the norm. I can't make that NPCing currently and I have tried. I get close but just shy of the amount I can make mining.
large barge with stripminers ;p or apoc with dcm 2s
i use an arma with all t1 fittin though :| named rep though ;p
|

Jenny Spitfire
|
Posted - 2005.12.19 02:11:00 -
[137]
OK, my observation is...
0.0 belt NPCing is less boring but only make 1/2 the amount of ISKs comparing to mining crimson/prime Arkanor in 0.0.
It is all balanced. Mining is and has always been more profitable than NPCing but boring. Only that NPCing is more balanced now because it is 1/2 the cash and not 1/4 the cash like it used to be. ----------------
RecruitMe@NOINT! |

Dao 2
|
Posted - 2005.12.19 02:14:00 -
[138]
Originally by: Jenny Spitfire OK, my observation is...
0.0 belt NPCing is less boring but only make 1/2 the amount of ISKs comparing to mining crimson/prime Arkanor in 0.0.
It is all balanced. Mining is and has always been more profitable than NPCing but boring. Only that NPCing is more balanced now because it is 1/2 the cash and not 1/4 the cash like it used to be.
o_0 dunno how u get that :|
maybe thats factoring in one account npcing and more than one mining o_0?
|

Jenny Spitfire
|
Posted - 2005.12.19 02:16:00 -
[139]
Originally by: Dao 2
Originally by: Jenny Spitfire OK, my observation is...
0.0 belt NPCing is less boring but only make 1/2 the amount of ISKs comparing to mining crimson/prime Arkanor in 0.0.
It is all balanced. Mining is and has always been more profitable than NPCing but boring. Only that NPCing is more balanced now because it is 1/2 the cash and not 1/4 the cash like it used to be.
o_0 dunno how u get that :|
maybe thats factoring in one account npcing and more than one mining o_0?
Hmmmmmmmmmmm, 30 mins mining is about 10M to 15M, and 30 mins NPCing is about 5M if I am lucky to find and kill 5 BSes and lackeys. ----------------
RecruitMe@NOINT! |

Nyphur
|
Posted - 2005.12.19 02:20:00 -
[140]
Originally by: Dao 2 edit: like i said id be making bout 100mil a day tops, usually not on weekdays. i can make that in like 3 1/2 hours now just off the bounties :|
You're forgetting the mining mods that just came in, you can mine more now. And you're saying you get 30mil/hour in bounties npcing? Where are you doing this?
|

Peter Armstrong
|
Posted - 2005.12.19 02:20:00 -
[141]
ok WTF people complaining about too much isk?? omg get a grip man. means more people go to 0.0 space and more pvp chances just look at the bigger pic. Hell more isk then keep it that way.  
Pirates can have fun now 
|

Dao 2
|
Posted - 2005.12.19 02:52:00 -
[142]
Originally by: Nyphur
Originally by: Dao 2 edit: like i said id be making bout 100mil a day tops, usually not on weekdays. i can make that in like 3 1/2 hours now just off the bounties :|
You're forgetting the mining mods that just came in, you can mine more now. And you're saying you get 30mil/hour in bounties npcing? Where are you doing this?
-1.0 system ;p
|

Virusuk
|
Posted - 2005.12.19 02:52:00 -
[143]
Originally by: Jenny Spitfire
Originally by: Dao 2
Originally by: Jenny Spitfire OK, my observation is...
0.0 belt NPCing is less boring but only make 1/2 the amount of ISKs comparing to mining crimson/prime Arkanor in 0.0.
It is all balanced. Mining is and has always been more profitable than NPCing but boring. Only that NPCing is more balanced now because it is 1/2 the cash and not 1/4 the cash like it used to be.
o_0 dunno how u get that :|
maybe thats factoring in one account npcing and more than one mining o_0?
Hmmmmmmmmmmm, 30 mins mining is about 10M to 15M, and 30 mins NPCing is about 5M if I am lucky to find and kill 5 BSes and lackeys.
I must of had a lucky day i made well over 5 mil in 30 mins rating today *********************************************************
|

Dao 2
|
Posted - 2005.12.19 02:53:00 -
[144]
Originally by: Peter Armstrong ok WTF people complaining about too much isk?? omg get a grip man. means more people go to 0.0 space and more pvp chances just look at the bigger pic. Hell more isk then keep it that way.  
Pirates can have fun now 
id be a lot happied if they gave better loot :S but not ruin the isk value....
|

Dao 2
|
Posted - 2005.12.19 02:54:00 -
[145]
Originally by: Jenny Spitfire
Originally by: Dao 2
Originally by: Jenny Spitfire OK, my observation is...
0.0 belt NPCing is less boring but only make 1/2 the amount of ISKs comparing to mining crimson/prime Arkanor in 0.0.
It is all balanced. Mining is and has always been more profitable than NPCing but boring. Only that NPCing is more balanced now because it is 1/2 the cash and not 1/4 the cash like it used to be.
o_0 dunno how u get that :|
maybe thats factoring in one account npcing and more than one mining o_0?
Hmmmmmmmmmmm, 30 mins mining is about 10M to 15M, and 30 mins NPCing is about 5M if I am lucky to find and kill 5 BSes and lackeys.
i get about 20m an hour mining :|
|

Jenny Spitfire
|
Posted - 2005.12.19 02:57:00 -
[146]
Edited by: Jenny Spitfire on 19/12/2005 02:57:22
Originally by: Dao 2
Originally by: Jenny Spitfire
Hmmmmmmmmmmm, 30 mins mining is about 10M to 15M, and 30 mins NPCing is about 5M if I am lucky to find and kill 5 BSes and lackeys.
i get about 20m an hour mining :|
That means my guesses are more or less matched up with yours. 60 mins of mining should be about 20M to 30M then, and 60 mins of NPCing is probably about 10M to 15M (if lucky, just on bounties and including decent loot, not those "arbalest" stuffs, etc.). ----------------
RecruitMe@NOINT! |

Dao 2
|
Posted - 2005.12.19 02:58:00 -
[147]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 19/12/2005 02:57:22
Originally by: Dao 2
Originally by: Jenny Spitfire
Hmmmmmmmmmmm, 30 mins mining is about 10M to 15M, and 30 mins NPCing is about 5M if I am lucky to find and kill 5 BSes and lackeys.
i get about 20m an hour mining :|
That means my guesses are more or less matched up with yours. 60 mins of mining should be about 20M to 30M then, and 60 mins of NPCing is probably about 10M to 15M (if lucky, just on bounties and including decent loot, not those "arbalest" stuffs, etc.).
have u npced after patch o_0?
|

Nyphur
|
Posted - 2005.12.19 02:58:00 -
[148]
Originally by: Dao 2
Originally by: Nyphur
Originally by: Dao 2 edit: like i said id be making bout 100mil a day tops, usually not on weekdays. i can make that in like 3 1/2 hours now just off the bounties :|
You're forgetting the mining mods that just came in, you can mine more now. And you're saying you get 30mil/hour in bounties npcing? Where are you doing this?
-1.0 system ;p
A-ha, then you need to compare it to the absolute best mining. Morphite or the best arkonor or something. I get 30m/hour doing that. If you make 20m/hour NPCing, it's starting to get fair.
|

Jenny Spitfire
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Posted - 2005.12.19 03:00:00 -
[149]
Edited by: Jenny Spitfire on 19/12/2005 03:02:51
Originally by: Dao 2 have u npced after patch o_0?
Yep.
Also, seems that my guessed ISKs making numbers to tally with others above me in this thread so far.
So, conclusion is, market will still hold and not be expensive because mining is still lucractive like before. Mining > NPCing but NPCing with some luck can earn more than mining on some days. Looks balanced to me, as in NPCing is a little more profitable than before but not at the expense of mining. ----------------
RecruitMe@NOINT! |

Dao 2
|
Posted - 2005.12.19 03:01:00 -
[150]
Originally by: Jenny Spitfire
Originally by: Dao 2 have u npced after patch o_0?
Yep.
i have no idea why ur getting ****ty as npcs :S im getting tons of good ones, i can barely find a spawn i could tank mine with ;p
|

Dao 2
|
Posted - 2005.12.19 03:12:00 -
[151]
Edited by: Dao 2 on 19/12/2005 03:11:52
Originally by: sableye this is agood thing, its the first real incentive for many to live in 0.0 it was kind of stupid that level 4 missiosn paid better, in fact in many ways level 4's still do this just makes 0.0 hunting an alternitive.
just change the bounites to better loot then! dont deflate isk itll defeat the whole purpose :|
edit: im going nn ;p
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Jenny Spitfire
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Posted - 2005.12.19 03:12:00 -
[152]
Originally by: Dao 2
Originally by: Jenny Spitfire
Originally by: Dao 2 i have no idea why ur getting ****ty as npcs :S im getting tons of good ones, i can barely find a spawn i could tank mine with ;p
Maybe you are lucky?
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
I think you have mis-interpreted me. I was comparing mining crimson/prime Arkanor vs NPCing in 0.0.
Pre-RMR (30 mins block) Mining: 15M to 20M. (1/1) NPCing: 2M to 4M. (1/4)
RMR (30 mins block) Mining: 15M to 20M. (1/1) NPCing: 5M to 10M. (give or take about 1/2)
----------------
RecruitMe@NOINT! |

Nyphur
|
Posted - 2005.12.19 03:22:00 -
[153]
Originally by: Dao 2
Originally by: Jenny Spitfire
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
That's with the best NPCing in the game. And that amount is perfectly in line with the money made with the best mining in the game.
|

Clavius XIV
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Posted - 2005.12.19 07:03:00 -
[154]
The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
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Dao 2
|
Posted - 2005.12.19 23:36:00 -
[155]
Originally by: Nyphur
Originally by: Dao 2
Originally by: Jenny Spitfire
Also, how much are you making around 30 mins of NPCing?
mostly around 10-15 mil ;p maybe u got a crappy area to npc in :S dunno how u got 1/4th as much before..... i got just as much
That's with the best NPCing in the game. And that amount is perfectly in line with the money made with the best mining in the game.
that was just bounties, not loot
and im FINE with npcing being better off then mining, just as long as its in loot not isk being put in! ;p
|

Torok Nakaht
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Posted - 2005.12.20 02:54:00 -
[156]
OMG i think dao 2 has won the prize for most posts in one thread jesus christ talk about taking over a thread!!!
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Pelvic Thrust
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Posted - 2005.12.20 02:56:00 -
[157]
JA LOL
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Dao 2
|
Posted - 2005.12.20 02:57:00 -
[158]
Originally by: Torok Nakaht OMG i think dao 2 has won the prize for most posts in one thread jesus christ talk about taking over a thread!!!
screw u princess ;p
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Dao 2
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Posted - 2005.12.20 02:57:00 -
[159]
Originally by: Pelvic Thrust JA LOL
u too ginger ;p
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Torok Nakaht
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Posted - 2005.12.20 02:58:00 -
[160]
dont make me find the picture with the carebear mininglasers
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Kurenin
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Posted - 2005.12.20 03:12:00 -
[161]
It's not unbalanced. If you have a group, NPCing is inferior to mining or complexing. This can only do good for the game as it will bring more people out into 0.0, which creates diversity and true player content.
|

Morealis
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Posted - 2005.12.20 03:27:00 -
[162]
Edited by: Morealis on 20/12/2005 03:27:40 Been farming a tripple 1,8m usurper spawn with 2 cruisers this evening. For some reason the Usurpers always miss with their guns and only hit with their torps. It should be a ***** to kill/tank these bs's but with just 1 kinetic and 1 thermal hardner and a standard large armor rep you can just tank em.
Wierd dont ya think?
Signature removed -zhuge ([email protected]) |

Earthan
|
Posted - 2005.12.20 05:00:00 -
[163]
No its ok, at last 0.0 gets profitable.
*****************************
Out here on the perimeter there are no stars Out here we is stoned-immaculate.
|

Earthan
|
Posted - 2005.12.20 06:05:00 -
[164]
Originally by: Clavius XIV The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
agreed.Make to easy i rarely get scrmbled
*****************************
Out here on the perimeter there are no stars Out here we is stoned-immaculate.
|

Dao 2
|
Posted - 2005.12.20 12:08:00 -
[165]
Originally by: Kurenin It's not unbalanced. If you have a group, NPCing is inferior to mining or complexing. This can only do good for the game as it will bring more people out into 0.0, which creates diversity and true player content.
group npcing is ur choice ;p and ok like i said it needed a boost, just do it in loot not bounties. i dont want more isk coming into the economy it needs to come OUT
|

Germain
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Posted - 2005.12.20 15:41:00 -
[166]
cool i will be going to lower sec space tonight to have a look dont know about 0.0 can never get past the gate campers.
why dont the campers at the choke points go and NPC in 0.0 instead of popping players trying to make a living in 0.0
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Invisible Touch
|
Posted - 2005.12.20 15:54:00 -
[167]
A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
All of the above are personal views/opinions only and not that of my corp or/and alliance
Every day we stand is another day for PA.
|

Jenny Spitfire
|
Posted - 2005.12.20 15:57:00 -
[168]
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
Dao may have a strong point but I think not all NPCers in 0.0 are that lucky, TBH. If you do follow the thread, Mining stiil more profitable than NPCing. Loot are excluded because it is purely based on luck.
The current system is fine as it is. ----------------
RecruitMe@NOINT! |

Harisdrop
|
Posted - 2005.12.20 16:08:00 -
[169]
What is funny is tech II ammo. You thought getting tech II drones upto 0.0 was hard wait till you are shipping 1,000,000 of rounds up in your freighters! --------------------------
Whats funny is your heard it. |

Ayla Vanir
|
Posted - 2005.12.20 17:42:00 -
[170]
Originally by: Dao 2
Originally by: The Enslaver
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though.
yes ;p
i like some of the changes but theres WAY to much isk being pumped in now
Sorry, I don't get this at all. What's the difference between NPCing for ISK - where I kill an NPC and get ISK for it - and mining for ISK - where I kill a roid and get ISK for it? Each day, new NPCs are created. Each day, new roids are created. Each day some of both are killed. Sometimes the NPC drops loot that wasn't manufactured from minerals by other players. Sometimes that loot is worth hundreds of millions of ISK... or billions, if Escrow pricing is representative of value.
|

Rexthor Hammerfists
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Posted - 2005.12.20 17:51:00 -
[171]
i like the new number of bses, but they are so damn weak its stupid.
make em stronger, so its more interesting.
|

Danton Marcellus
|
Posted - 2005.12.20 18:20:00 -
[172]
Originally by: Clavius XIV The only problem is that the spawns are a bit too easy and boring. I thought RMR was supposed to make NPC more interesting. There are just not enough NPC with special abilities, and there aren't enough frigs that web and scramble.
The following waves of NPC should adapt to the farmers fittings, not right away but over the course of static hammering of said NPC they in turn should scan and adjust their fittings to combat the PC... in the best of worlds.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Dao 2
|
Posted - 2005.12.20 20:04:00 -
[173]
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
young dao? ;pppppp
|

Dao 2
|
Posted - 2005.12.20 20:06:00 -
[174]
Originally by: Jenny Spitfire
Originally by: Invisible Touch A lthough young,Dao has a strong point here.If this continues there's gonna be big time inflation in eve economy.
However, I dont think it will continue. I am pretty sure NPCs are gonna get tougher. Probably the Devs played it on the safe side (and its Christmas also!), b/c of the new npc capabilities. So enjoy it while it lasts. I dont give this situation more than a month.
Finally Exodus is happenning 
Dao may have a strong point but I think not all NPCers in 0.0 are that lucky, TBH. If you do follow the thread, Mining stiil more profitable than NPCing. Loot are excluded because it is purely based on luck.
The current system is fine as it is.
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
|

Dao 2
|
Posted - 2005.12.20 20:16:00 -
[175]
Originally by: Ayla Vanir
Originally by: Dao 2
Originally by: The Enslaver
Originally by: David Corbett Take note - CCP has actually come closer to balance between mining and NPCing; you'd still make more consistant money mining. So no need to nerf.
Except, mining causes a shift in isk from other people to you - whereas NPCing causes money to be put into the economy.
Its an interesting change I'll admit. Probably a little over the top though.
yes ;p
i like some of the changes but theres WAY to much isk being pumped in now
Sorry, I don't get this at all. What's the difference between NPCing for ISK - where I kill an NPC and get ISK for it - and mining for ISK - where I kill a roid and get ISK for it? Each day, new NPCs are created. Each day, new roids are created. Each day some of both are killed. Sometimes the NPC drops loot that wasn't manufactured from minerals by other players. Sometimes that loot is worth hundreds of millions of ISK... or billions, if Escrow pricing is representative of value.
well i understand where ur coming from, a lot of ppl think of it in these terms.
When u mine a roid, or get uber loot. You sell that loot or minerals to other PLAYERS. So basically the money he had goes to you, there won't be an inflation. BUT, When you pop an npc, the isk doesn't come from a player, it comes from the game. Hence putting more and more money into the game.
It's kind of like a government continually printing money, which they do, but when you print TO MUCH money, u get big problems.
So its not good to have this much isk going into the economy, yes there has to be some coming in but this'll add WAY to much. I mean even before these changes isk used to be worth practically 10x more then it does now. This'll just crash it down to all new heights.
|

O'knar
|
Posted - 2005.12.20 20:17:00 -
[176]
for real, love the changes. I make 4+mil isk an hour npcing in 0.0 with my caracal; i can take out dual bs spawns, two 950k's go down in about 20-30mins. It's ****in' amazing, I have 80mil isk now, I've doubled my wallet in less than a week. Good job CCP, now where's the search function for the forums?!?!?!
|

Jenny Spitfire
|
Posted - 2005.12.20 20:22:00 -
[177]
Edited by: Jenny Spitfire on 20/12/2005 20:23:28
Originally by: Dao 2
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
I dunno, but from what I have seen posted in this thread, many seems to be getting the amount of ISKs that is more or less the same as me.
Maybe there is some amount of luck factor here, that is giving some ppl good ISKs and some not so good ISKs. Also, your thread is about NPCing > Mining but most evidence discussed in this thread points towards Mining > NPCing.
I can only say, there is no point for me to argue about this any more and I shall let the viewers decide on this. There is no replacement than trying out yourself rather than take advices from either the OP or me.
My argument as far as I know still remains, which is Mining > NPCing in general excluding "luck" from NPCing.
Bbye.  ----------------
RecruitMe@NOINT! |

Erloas
|
Posted - 2005.12.20 20:39:00 -
[178]
Well I've ran into quite a few 2-3 1.4-1.8Mil BS spawns lately, but having been new to 0.0 I didn't know if that was the norm or something new. Considering that the new capital ships cost like 3Bill isk just for the skill, its going to take quite a few BS spawns to pay for that.
If its going to cause inflation or not is hard to say, with the better loot being dropped to, it means there will be more out on the market. So rare booster you wanted before that cost 30mil is only 20mil because there are more around. Loot and Mining fit about the same thing though, they can both give minerals for new ships/items or can be sold on the market getting isk from other players. Were as bounties and missions get ISK from outside the player economy. But then again the player economy looses money to ships (and modules) being blown to pieces now and again, and to the few things purchased from NPC corps such as skills. Of course thats no different then it has been, but maybe the economy needs more money added to it. Right now it seems like there are a few people that have huge amounts of money and everyone else that gets by but will never get to the really big things. So will it make everyone richer and lead to inflation or will it make everyone richer and lead to more expendatures and chanced by those players?
If you can earn the money to replace that HAC fairly easy, you are more likely to go out and PvP in it, and are more likely to loose it too. If you can't afford to chance loosing what you have you are less likely to take chances. So I think instead of causing inflation the increase of ISK into the economy will stimulate conflict between players and balance the economy in the losses from those conflicts.
If much of this has already been said then: Meh
|

Xiou Shen
|
Posted - 2005.12.20 20:39:00 -
[179]
Obviously Dao hasnt fully thought this through or has never been in a corp that had 8 miners two haulers and 1 tanker, ripping apart a nice arkanor belt, and hauling it to the pos, for 100s of mil isk per hour. Not to mention the fact that the devs seeded new bpos, and isk sinks of the amount never before seen (titan bpo, skills books etc) That is 1000s of billions of isk leaving the world. At the most all this will do is slightly raise mineral prices in empire, as alliances and building corps will still be competitive. So Dao before you run to the boards and scream NERFOMG! think dude. think.
The best thing about this, is that the producers will sell more ships. The npcsers usually tend to be 50-80 % pvp oriented and will now have to cash to buy that omgoverpriced command ship for you guys, which you will make them escrow thier kids to get. This will also stimulate better pvp, as they wont all be forced to fly around in suicide frigates instead they can afford suicide cruisers and t2 ships. So please for the love of all that is good, dont scream nerf unneccesarily. This is imo is a wonderful way to encourage more pvp. Its a win win for everyone, and will create (not lose) market stability when all he big alliances throw a trillion isk at getting a capital ship or two and a couple pilots to fly them.
|

Dao 2
|
Posted - 2005.12.20 20:47:00 -
[180]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 20/12/2005 20:23:28
Originally by: Dao 2
dunno why ur getting such crap npces... the majority of ppl i talk too are getting equally good npces, and better most of the time cause i have bad luck with commanders ;p
i mean the corp wallet rose well over 100mil yesterday just cause of taxes! (bout 130 by the time i logged off but not much time left in the day by then ;) )
I dunno, but from what I have seen posted in this thread, many seems to be getting the amount of ISKs that is more or less the same as me.
Maybe there is some amount of luck factor here, that is giving some ppl good ISKs and some not so good ISKs. Also, your thread is about NPCing > Mining but most evidence discussed in this thread points towards Mining > NPCing.
I can only say, there is no point for me to argue about this any more and I shall let the viewers decide on this. There is no replacement than trying out yourself rather than take advices from either the OP or me.
My argument as far as I know still remains, which is Mining > NPCing in general excluding "luck" from NPCing.
Bbye. 
i said it was better for me ;p and it is by a lot :| and i prefer mining :|
|

Dao 2
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Posted - 2005.12.20 20:49:00 -
[181]
Edited by: Dao 2 on 20/12/2005 20:50:46 Edited by: Dao 2 on 20/12/2005 20:50:13
Originally by: Xiou Shen Obviously Dao hasnt fully thought this through or has never been in a corp that had 8 miners two haulers and 1 tanker, ripping apart a nice arkanor belt, and hauling it to the pos, for 100s of mil isk per hour. Not to mention the fact that the devs seeded new bpos, and isk sinks of the amount never before seen (titan bpo, skills books etc) That is 1000s of billions of isk leaving the world. At the most all this will do is slightly raise mineral prices in empire, as alliances and building corps will still be competitive. So Dao before you run to the boards and scream NERFOMG! think dude. think.
The best thing about this, is that the producers will sell more ships. The npcsers usually tend to be 50-80 % pvp oriented and will now have to cash to buy that omgoverpriced command ship for you guys, which you will make them escrow thier kids to get. This will also stimulate better pvp, as they wont all be forced to fly around in suicide frigates instead they can afford suicide cruisers and t2 ships. So please for the love of all that is good, dont scream nerf unneccesarily. This is imo is a wonderful way to encourage more pvp. Its a win win for everyone, and will create (not lose) market stability when all he big alliances throw a trillion isk at getting a capital ship or two and a couple pilots to fly them.
i noted thats against me myself mining and me myself npcing....
though if u had those same 9 ppl npcing in 9 diff systems then ;p
edit: also i worked out some caluclations and they were MUCH scarrier then i first imagined. look back a couple posts and ull see em ;p
2nd edit: though yes freelance generally ;p
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Daxes
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Posted - 2005.12.20 20:53:00 -
[182]
u ppl here forget one important point:
if a pvper now can make 100 mio in 2-3h instead of 4-5h then this doesnt mean he will now spent more time to make money, no he will just hunt the needed 2-3h and then do something else like pvping. So the real change here is that ppl who really want to pvp arent forced to grind for hours and just save time.
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Dao 2
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Posted - 2005.12.20 21:16:00 -
[183]
Edited by: Dao 2 on 20/12/2005 21:16:36
Originally by: Daxes u ppl here forget one important point:
if a pvper now can make 100 mio in 2-3h instead of 4-5h then this doesnt mean he will now spent more time to make money, no he will just hunt the needed 2-3h and then do something else like pvping. So the real change here is that ppl who really want to pvp arent forced to grind for hours and just save time.
make it in loot then plz! ;p
edit: i realize with loot dropping more and more the prices of them will go down but inflation would be just as bad, stuff will cost MORE and MORE, like they did with lvl 4 missions. maybe not as fast though ;p
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