| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 33 :: one page |
| Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Harry Juana
Ship Trading Company Fidelas Constans
1
|
Posted - 2013.08.30 07:39:00 -
[931] - Quote
Zeus Maximo wrote:Mine in high sec for safety. Ore may not be worth as much but you won't have to jeopardize a rorq! You'll noticate that your profits won't change much if any.
That is the point, The risk vs reward of mining in null sec is long gone. Not long ago you could even make more money mining scordite in hi sec. In null sec you just make a little more than in hi sec (even with rorq boost) while you have much bigger risks, especially post Odyssee where the hidden belts are gone and miners are now just (even easier targets because they can't shoot back) as easy targets than ratters. Ratters however make much better money. Adding another risk like on-grid boosting will even further lower the reward for mining. |

Harry Juana
Ship Trading Company Fidelas Constans
1
|
Posted - 2013.08.30 08:12:00 -
[932] - Quote
Cade Windstalker wrote: We are repeating things that CCP have said as to why boosts are being pushed on-grid. They are currently very high reward for little to no risk, whether that's mining or combat boosting and that's not what Eve is about.
For mining they are not, in null sec you just make a little more than mining in hi sec while the risks are much bigger, certainly post Odyssee. Addng on-grid mining boosts will only furhter unbalance this.
Quote: If you want a counter to BLOPS gangs then I suggest finding friends who like to hunt such things or join up with a large null-sec group that's recruiting industrialists and will protect them (everyone likes when the bait is helping make your replacement ships after all). Alternatively you could find a wormhole corp to take you in, same principal, no hot-drops.
I am part of a large null sec group, we do hunt these gangs with a passion. But do you have any idea what it takes to trap these gangs? Or even their cynos? With hit and run (read bridge in and out) tactics these gangs are long gone before we can even form up a fleet to counter them. And even if we do they just cloak up and bridge out. And where will I hire protection and how will I pay them while we are constantly at war with pvp pliots deployed? This shows that the risks of mining in null sec are already big enough without having to add more risks.
Quote: If you somehow feel that you should be able to, as a miner without using a combat ship, completely interdict an enemy force... well that's kind of unrealistic. They are working together to kill you and you should have to work together to kill them. This is not a solo-man's game.
You sould not have taken that literally but more as an example of current situation. I am surely no solo player, you can not be in null sec
|

Flextra Aurilen
Fang Corp Lycosidae Infernalis
1
|
Posted - 2013.08.30 13:40:00 -
[933] - Quote
I just read the changelog and I guess it has been mentioned already, but digging through 1k posts is kind of exhausting ... so, with the update, it's possible to buy T2 mindlinks in the LP store for just 20k SP and 20m isk. Does it really mean, we can buy the Mining Foreman Mindlink implant for just 20m ISK and that absurdly low 20k SP?! I mean, I just bought the implant for 1.2 bil 2-3 months ago before we every knew that it will be in the LP store... |

Mara Maken
Science and Trade Institute Caldari State
3
|
Posted - 2013.08.30 14:35:00 -
[934] - Quote
How do Navy Mindlinks work on strategic cruisers? The patch notes say they boost two links based on the command ship bonus but strategic cruisers have three bonuses. |

Lephia DeGrande
Luxembourg Space Union
78
|
Posted - 2013.08.30 14:41:00 -
[935] - Quote
Mara Maken wrote:How do Navy Mindlinks work on strategic cruisers? The patch notes say they boost two links based on the command ship bonus but strategic cruisers have three bonuses.
One shall stand, one shall fall. - Optimus Prime
 |

Joey Thelleree
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.08.30 20:53:00 -
[936] - Quote
Are you trying to get rid of mining all together? My Orca Pilots wanna go back to playing WOW now. I think you should look at Rebalancing Titans and other big money ships so that people actually get back in the pilot seat of these beasts. Why you catering to noobs for. This game is a grind and its not supposed to be something that happens overnight. You should be looking at keeping your long term players happy and not just noobs. |

Lephia DeGrande
Luxembourg Space Union
84
|
Posted - 2013.08.30 21:00:00 -
[937] - Quote
Joey Thelleree wrote:Are you trying to get rid of mining all together? My Orca Pilots wanna go back to playing WOW now. I think you should look at Rebalancing Titans and other big money ships so that people actually get back in the pilot seat of these beasts. Why you catering to noobs for. This game is a grind and its not supposed to be something that happens overnight. You should be looking at keeping your long term players happy and not just noobs.
I dont get what do you want to say?! |

Cade Windstalker
Donohue Enterprises Ad-Astra
64
|
Posted - 2013.08.30 21:56:00 -
[938] - Quote
Mara Maken wrote:How do Navy Mindlinks work on strategic cruisers? The patch notes say they boost two links based on the command ship bonus but strategic cruisers have three bonuses.
Each Navy Mindlink boosts the 2 links associated with that race's command ship by the same amount as a T2 Mind-Link. For a T3 Cruiser this works the same as if you had a mind-link boosting only one stat. You get 2 types of links boosted and one that is not.
Harry Juana wrote:For mining they are not, in null sec you just make a little more than mining in hi sec while the risks are much bigger, certainly post Odyssee. Addng on-grid mining boosts will only furhter unbalance this.
I'm not talking about mining in Null vs mining in High Sec, I'm talking about mining with boosts vs mining without them. While your Rorqual is tucked away in its POS boosting you're getting +95.7% (post patch) to ore yield, along with 42.2% to capacitor use and laser range. The last two are nice but that ~100% bonus is a huge boost, it doubles the income of everyone in the boosting fleet.
If you don't consider that a big reward then I don't quite know what your definition of "big reward" is...
Harry Juana wrote:You sould not have taken that literally but more as an example of current situation. I am surely no solo player, you can not be in null sec
I stand corrected.
Harry Juana wrote:I am part of a large null sec group, we do hunt these gangs with a passion. But do you have any idea what it takes to trap these gangs? Or even their cynos? With hit and run (read bridge in and out) tactics these gangs are long gone before we can even form up a fleet to counter them. And even if we do they just cloak up and bridge out. And where will I hire protection and how will I pay them while we are constantly at war with pvp pliots deployed? This shows that the risks of mining in null sec are already big enough without having to add more risks.
I think you aren't thinking big enough here. They are talking about re-balancing two entire ships when they move links on grid. Since these ships are directly tied to rock mining and therefore the economy I find it hard to believe that they won't be looking at balancing the cost of what you are risking along with the rewards.
This may mean lowering the cost of the Rorqual and/or the Orca, it may mean increasing the benefits of having them on-grid, and it may mean giving them new abilities and functionality to make them more attractive to have on-grid.
I don't think you'd be complaining so loudly if they, say, halved the cost, gave it a bigger cargo capacity, let it mount an local-grid only Cyno-Jammer, let it bonus Siege Links, and increased the mining boost amount.
You just seem to have so little faith in CCP that you think they are going to completely ignore your concerns and those of every other minor, shove the Roqual on-grid without a second glance, and then run off laughing like maniacs because they screwed over the base-line profession that keeps their game running.... all after they said they're going to re-balance these ships before pushing them on-grid. |

Red Thought
Forever Winter
1
|
Posted - 2013.08.31 03:36:00 -
[939] - Quote
CCP I really wish you would stop messing with this games balance so much. I understand that boosts are perhaps a bit overpowered, maybe. However, with these new changes and proposed changes in the future my second account will loose much of its value to me. I have spent 2 years, and 360$ funding game time on that account. It's only two purposes are to off grid boost and scout. I will never use this toon as an on grid booster, as i don't want to manage two on grid toons at once. My main never bother training boosting because i had an alt account. When making such drastic changes perhaps you should offer players that pay money for this game a refund on skill points when making such drastic changes. Or perhaps all my leaderships skills on my alt account could be added to my main accounts toon, so that i could actually on grid boost. Now i am faced with the choice of forgeting about boosting or training it on this toon........ I have almost 70 mil sp now and really don't want to spend another 15 mil on leadership yet again, when i have so much left that I want to train for. |

Cade Windstalker
Donohue Enterprises Ad-Astra
64
|
Posted - 2013.08.31 10:57:00 -
[940] - Quote
Red Thought wrote:CCP I really wish you would stop messing with this games balance so much. I understand that boosts are perhaps a bit overpowered, maybe. However, with these new changes and proposed changes in the future my second account will loose much of its value to me. I have spent 2 years, and 360$ funding game time on that account. It's only two purposes are to off grid boost and scout. I will never use this toon as an on grid booster, as i don't want to manage two on grid toons at once. My main never bother training boosting because i had an alt account. When making such drastic changes perhaps you should offer players that pay money for this game a refund on skill points when making such drastic changes. Or perhaps all my leaderships skills on my alt account could be added to my main accounts toon, so that i could actually on grid boost. Now i am faced with the choice of forgeting about boosting or training it on this toon........ I have almost 70 mil sp now and really don't want to spend another 15 mil on leadership yet again, when i have so much left that I want to train for.
I suggest either selling your OGB toon while it's still worth a fair amount of money or training it toward combat skills. Either way the intent behind this is over a year old at this point, if not older.
There is no requirement, anywhere, that CCP refund you for something you have gotten use out of because they decide that it is imbalanced. If you were to buy all the skill-books the day before the change went into effect you might have a leg to stand on for getting a refund on the cost of those books but as things stand this complaint and associated requests are patently ridiculous.
You still have your account, he still has his skills, the fact that you choose not to make use of them is entirely your prerogative. |
|

ISD Ezwal
ISD Community Communications Liaisons
420

|
Posted - 2013.08.31 19:57:00 -
[941] - Quote
I removed a rule breaking post and those quoting it.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Ponder Stuff
Deadly Intent.
2
|
Posted - 2013.09.02 10:37:00 -
[942] - Quote
These changes alone are going to be enough to break eve for me, it has taken me a fair amount of money and time to get 2 boosting accounts running along side my main, the severity of the t3 links nerf has directly cost CCP my subscription for those 2 accounts from the end of the month.
That said I do love the changes to command ships and think that needed doing very badly. I would love to see on grid boosting become a viable option. Sadly all you have done is put more of my isk on the field to be blobbed to death and removed nano tactics from the game as a viable option.
No one in lowsec cares how much links affect the big fleets in 0.0, maybe a stacking nerf to links with the number of people in a fleet would have been a better option, but you have ruined the small gang even more than you did with the bloody t1 logi buff.
Thanks again CCP for costing me less every month i may be able to afford star citizen when it comes out. |

Mournful Conciousness
Embers Children TOHA Conglomerate
288
|
Posted - 2013.09.02 10:41:00 -
[943] - Quote
Ponder Stuff wrote:These changes alone are going to be enough to break eve for me, it has taken me a fair amount of money and time to get 2 boosting accounts running along side my main, the severity of the t3 links nerf has directly cost CCP my subscription for those 2 accounts from the end of the month.
That said I do love the changes to command ships and think that needed doing very badly. I would love to see on grid boosting become a viable option. Sadly all you have done is put more of my isk on the field to be blobbed to death and removed nano tactics from the game as a viable option.
No one in lowsec cares how much links affect the big fleets in 0.0, maybe a stacking nerf to links with the number of people in a fleet would have been a better option, but you have ruined the small gang even more than you did with the bloody t1 logi buff.
Thanks again CCP for costing me less every month i may be able to afford star citizen when it comes out.
Just wanted to ask Ponder, what it is about the fleet boosting change that has had such a pivotal effect on the game for you?
This is not a challenge, it's just that your response is an extreme one that makes me wonder if there's an angle I have missed?
Are you able to say exactly which changes break your small gang doctrine and why?
I ask because I am interested.
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

suid0
Habitual Euthanasia Pandemic Legion
58
|
Posted - 2013.09.02 10:49:00 -
[944] - Quote
Mournful Conciousness wrote:Ponder Stuff wrote:These changes alone are going to be enough to break eve for me, it has taken me a fair amount of money and time to get 2 boosting accounts running along side my main, the severity of the t3 links nerf has directly cost CCP my subscription for those 2 accounts from the end of the month.
That said I do love the changes to command ships and think that needed doing very badly. I would love to see on grid boosting become a viable option. Sadly all you have done is put more of my isk on the field to be blobbed to death and removed nano tactics from the game as a viable option.
No one in lowsec cares how much links affect the big fleets in 0.0, maybe a stacking nerf to links with the number of people in a fleet would have been a better option, but you have ruined the small gang even more than you did with the bloody t1 logi buff.
Thanks again CCP for costing me less every month i may be able to afford star citizen when it comes out. Just wanted to ask Ponder, what it is about the fleet boosting change that has had such a pivotal effect on the game for you? This is not a challenge, it's just that your response is an extreme one that makes me wonder if there's an angle I have missed? Are you able to say exactly which changes break your small gang doctrine and why? I ask because I am interested.
Probably because he can no longer run them unattended from the safety of his tower.
Low sec elite solo PvP for many = you're the only one on the KM, but you've got siege/armor + loki links the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Mournful Conciousness
Embers Children TOHA Conglomerate
288
|
Posted - 2013.09.02 10:52:00 -
[945] - Quote
suid0 wrote: Probably because he can no longer run them unattended from the safety of his tower.
Low sec elite solo PvP for many = you're the only one on the KM, but you've got siege/armor + loki links
Well of course, this was my first thought as well. But giving him the benefit of the doubt, I wondered if there was something in the numbers I had missed...
You never know, if he explains it to us he might realize that he does not lose so much after all...
A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Cade Windstalker
Donohue Enterprises Ad-Astra
86
|
Posted - 2013.09.02 15:30:00 -
[946] - Quote
Ponder Stuff wrote:These changes alone are going to be enough to break eve for me, it has taken me a fair amount of money and time to get 2 boosting accounts running along side my main, the severity of the t3 links nerf has directly cost CCP my subscription for those 2 accounts from the end of the month.
That said I do love the changes to command ships and think that needed doing very badly. I would love to see on grid boosting become a viable option. Sadly all you have done is put more of my isk on the field to be blobbed to death and removed nano tactics from the game as a viable option.
No one in lowsec cares how much links affect the big fleets in 0.0, maybe a stacking nerf to links with the number of people in a fleet would have been a better option, but you have ruined the small gang even more than you did with the bloody t1 logi buff.
Thanks again CCP for costing me less every month i may be able to afford star citizen when it comes out.
And for the record, yes im mad bro.
I really do hope you understand that precisely the scenario you seem to be describing, of a "solo player" with one or more boosting ships supporting him from off-grid where they are in almost no danger, or inside a POS where they are in literally no danger, is a large part of *why* links are moving on-grid.
This is hardly a change meant entirely for 0.0 fleet fights, this is a long standing complaint in engagements everywhere from Jita, to Hek, to Amamake to 6VDT. |

yasumitu
Electric Sheep Machinery Caladrius Alliance
0
|
Posted - 2013.09.02 17:24:00 -
[947] - Quote
oh my god ... please return long long training time and money...
good Powergrid need of all warfare links modules decreased by 100. Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:
Worst why nerf Skirmish Warfare link... my tackler Arazu and Proteus THE Unemployed
eve online is great, but there is a strange nerf a fantasy sometimes |

Cade Windstalker
Donohue Enterprises Ad-Astra
87
|
Posted - 2013.09.02 19:13:00 -
[948] - Quote
yasumitu wrote:oh my god ... please return long long training time and money... good Powergrid need of all warfare links modules decreased by 100. Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems: Worst why nerf Skirmish Warfare link... my tackler Arazu and Proteus THE Unemployed  eve online is great, but there is a strange nerf a fantasy sometimes 
So, there's this funny thing that happens sometimes where something is so good it's a bit over-powered. Then the nerf bat lands on it and everything is happier.
Seriously though, Interdiction Maneuvers was way too powerful. *cough* 21km webs *cough* |

Naja Ashei
Deadly Intent.
5
|
Posted - 2013.09.02 19:22:00 -
[949] - Quote
suid0 wrote:Mournful Conciousness wrote:Ponder Stuff wrote:These changes alone are going to be enough to break eve for me, it has taken me a fair amount of money and time to get 2 boosting accounts running along side my main, the severity of the t3 links nerf has directly cost CCP my subscription for those 2 accounts from the end of the month.
That said I do love the changes to command ships and think that needed doing very badly. I would love to see on grid boosting become a viable option. Sadly all you have done is put more of my isk on the field to be blobbed to death and removed nano tactics from the game as a viable option.
No one in lowsec cares how much links affect the big fleets in 0.0, maybe a stacking nerf to links with the number of people in a fleet would have been a better option, but you have ruined the small gang even more than you did with the bloody t1 logi buff.
Thanks again CCP for costing me less every month i may be able to afford star citizen when it comes out. Just wanted to ask Ponder, what it is about the fleet boosting change that has had such a pivotal effect on the game for you? This is not a challenge, it's just that your response is an extreme one that makes me wonder if there's an angle I have missed? Are you able to say exactly which changes break your small gang doctrine and why? I ask because I am interested. Probably because he can no longer run them unattended from the safety of his tower. Low sec elite solo PvP for many = you're the only one on the KM, but you've got siege/armor + loki links
First of all, we dont use links in a POS, and its still a risk for the people who dont, simply because they can be scanned down. But with this links nerf small-gang pilots wont be able to go against the odds in the way they can now. Its the only thing I actually enjoy in the damn game. Not to mention as ponder is saying this has just about made my links alts useless, guess ill just start running around with a falcon and logi alt now. |

Nevyn Auscent
Broke Sauce
358
|
Posted - 2013.09.02 20:16:00 -
[950] - Quote
The odds you go up against just had their links nerfed exactly the same amount you did. Unless you are claiming they don't have links, in which case it's not really the odds you are claiming anyway. So relatively speaking you should have exactly the same ratio you do now against someone. |

PinkKnife
Future Corps Sleeper Social Club
411
|
Posted - 2013.09.02 20:52:00 -
[951] - Quote
CCP Fozzie wrote:Ok update time!
We're switching the bonus provided by the information warfare skill and info mindlink back to lock range. People correctly pointed out that it makes much more sense for a skill and module (sensor integrity link) to provide similar bonuses than it does for two skills in the same category to provide the same bonus.
Fozzie, can we get at least some sort of usefulness to the Info mindlink? It's one of the least used because locking range is only useful to combat damps. Compare this to the other links, flat armor %, flat agility % flat shield HP. These are all huge advantages to pay off skilling up to MindLinks. Yet, for us Information people we get locking range? When was the last time that was ever useful? In comparison to Armor HP? Come on, throw us a bone here.
Make it at least a choice to trade off. No one, and I mean no one, is going to use a Imperial navy mindlink that gives 15% to locking range and 15% Armor HP, against Federation Navy link that gives 15% Agility and 15% Armor HP.
Give us REAL choices, not the illusion of choice.
Suggested change -
Change the Information Warfare Mindlink (and Navy Mindlinks), to be: 15% to Locking range, Sensor strength, and Scan Resolution.
At least then it is something to consider in exchange for 15% Agility, which is frankly a non-choice. |

Mournful Conciousness
Embers Children TOHA Conglomerate
290
|
Posted - 2013.09.02 23:11:00 -
[952] - Quote
PinkKnife wrote:CCP Fozzie wrote:Ok update time!
We're switching the bonus provided by the information warfare skill and info mindlink back to lock range. People correctly pointed out that it makes much more sense for a skill and module (sensor integrity link) to provide similar bonuses than it does for two skills in the same category to provide the same bonus.
Fozzie, can we get at least some sort of usefulness to the Info mindlink? It's one of the least used because locking range is only useful to combat damps. Compare this to the other links, flat armor %, flat agility, % flat shield HP. These are all huge advantages to pay off skilling up to MindLinks. Yet, for us Information people we get locking range? When was the last time that was ever useful? In comparison to Armor HP? Come on, throw us a bone here. Make it at least a choice to trade off. No one, and I mean no one, is going to use a Imperial Bavy Mindlink that gives 15% to locking range and 15% Armor HP, against Federation Navy link that gives 15% Agility and 15% Armor HP. Likewise, No one is going to opt for a Cal navy link of a Republic Fleet link when you trade 15% agility for 15% lock range. Give us REAL choices, not the illusion of choice. Suggested change - Change the Information Warfare Mindlink (and Navy Mindlinks), to be: 15% to Locking range, Sensor strength, and Scan Resolution. At least then it is something to consider in exchange for 15% Agility, which is frankly a non-choice. At least with these changes, the Info link is as powerful as the others, as it should be.
I agree. I was disappointed to see the information warfare link bonuses returned to uselessness.
Perhaps it's because I do all my work in small fleets, but to me sensor strength and lock time are paramount and worth investing in. Lock range? Don't need it. Winter marauders - Mutant Ninja Space Turtles
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
782
|
Posted - 2013.09.03 11:30:00 -
[953] - Quote
They should make information warfare an universal type (bonuses on all hulls or just bigger base bonuses) and change them to more provide more generic sensor augmentations. Introduce a fifth type for Amarr/Caldari that complements eWar proper (think Recons) and/or synergizes with Skirmish links (extra tackle (points/web) strength) for example so that there will be a reason, however small, to use Amarr/Caldari hulls at all .. especially when/if they pull the trigger on axing the horrible brick bonus.
Why on Earth are the PvP centric skirmish links only available to the Winmatar/Gallente constellation and how many Dev neurons had to misfire to slap information links onto the supposed tanky race?
|

Cade Windstalker
Donohue Enterprises Ad-Astra
94
|
Posted - 2013.09.03 13:11:00 -
[954] - Quote
Veshta Yoshida wrote:They should make information warfare an universal type (bonuses on all hulls or just bigger base bonuses) and change them to more provide more generic sensor augmentations. Introduce a fifth type for Amarr/Caldari that complements eWar proper (think Recons) and/or synergizes with Skirmish links (extra tackle (points/web) strength) for example so that there will be a reason, however small, to use Amarr/Caldari hulls at all .. especially when/if they pull the trigger on axing the horrible brick bonus.
Why on Earth are the PvP centric skirmish links only available to the Winmatar/Gallente constellation and how many Dev neurons had to misfire to slap information links onto the supposed tanky race?
The intent is for Info Links to be geared more toward large fleet fights and Skirmish to be geared more toward smaller gang stuff. In a large fleet fight Skirmish only helps you avoid damage if you're moving very carefully, otherwise you're going to end up with low traversal against some part of the enemy blob and then your sig radius won't help you much.
Plus with Skirmish Links on the less brick-tanked half of the Command Ships you're looking at something of a trade-off for using them in large fleets. Not a huge one but it's still there. |

Kuklinski
Broken Wheel Mercantile and Trading Company Illusion of Solitude
7
|
Posted - 2013.09.03 14:53:00 -
[955] - Quote
[quote=Nevyn Auscent]The odds you go up against just had their links nerfed exactly the same amount you did. Unless you are claiming they don't have links, in which case it's not really the odds you are claiming anyway. So relatively speaking you should have exactly the same ratio you do now against someone.[/quote
I think you missing the real point of what Naja Ashei was saying-he talking about being small gang and "going up against the Odds"-like outnumbered/outclassed-decent Link bonuses encourage fights between mismatched gangs or pushing a dual/multi-boxer to have a go significantly outnumbered.
I do think the links could have been left well alone-off the top of my head i'd maybe say remove T3s ability to run links(i get the impression that decently skilling a T3 isnt that skill-intensive for the bonus you get? ) and i really have no problem with bringing Boosters on-grid-i think that might be a decent enough counter to them that sit in POS' or loiter somewhere cloaked in a deep(ish) safe until an engagement starts etc....a well-skilled Command Ship flying boosting Char. takes ages to skill for(sometimes i get the feeling that folks think it some kind of train overnight-win thing) . I notice a few posts from guys that i can identify with-they not using boosts to go around deliberately OP and dropping masses of ships on solo stuff or hoodwinking someone in 1v1s...i would think that there a heap of players that use boosts for the flying outnumbered or multi-boxing against gangs etc.....its complex,tricky,shall i?/shan't i? against-the-odds stuff....great fun to do.....so why are you(CCP) wanting to mess with that ?
Im totally prepared to wait to see just how badly the nerf is going to affect things-Interdiction getting hammered is a biggie-and maybe the Mindlink halving...all in conjunction with the CS changes(more "lets make everything the same" stuff it seems)....if it does end up all gimped and you think the Chars. wasted then simple-just unsub that Char....and be sure to fill in the Survey when you un-sub when it asks for the specific reason why
This is a long thread but the last few pages the "regular" supporters of the nerf-and this noticeable in the CS changes thread too-the more posts they submit as counters to any dissent it becomes more and more apparent that they basing their replies and counters on eft-warrioring and PvE stuff like Incursions-i dont REALLY get the impression that they have that much idea beyond what they can analyse from CCPs stuff/other thread comments and the paper stats etc from stuff like EFT/whats the other one?--pyft or somethin?
|

Cade Windstalker
Donohue Enterprises Ad-Astra
94
|
Posted - 2013.09.03 15:33:00 -
[956] - Quote
Kuklinski wrote:I think you missing the real point of what Naja Ashei was saying-he talking about being small gang and "going up against the Odds"-like outnumbered/outclassed-decent Link bonuses encourage fights between mismatched gangs or pushing a dual/multi-boxer to have a go significantly outnumbered.
Except that you can never assume that you have links and the other guy doesn't. Over-powered is over-powered whether it has the potential to magically let your 10 man gang trash a 20 man gang. If it lets you do that and all other things are equal then that's a pretty good indicator of OP-ness.
Kuklinski wrote:I do think the links could have been left well alone-off the top of my head i'd maybe say remove T3s ability to run links(i get the impression that decently skilling a T3 isnt that skill-intensive for the bonus you get? ) and i really have no problem with bringing Boosters on-grid-i think that might be a decent enough counter to them that sit in POS' or loiter somewhere cloaked in a deep(ish) safe until an engagement starts etc....a well-skilled Command Ship flying boosting Char. takes ages to skill for(sometimes i get the feeling that folks think it some kind of train overnight-win thing) . I notice a few posts from guys that i can identify with-they not using boosts to go around deliberately OP and dropping masses of ships on solo stuff or hoodwinking someone in 1v1s...i would think that there a heap of players that use boosts for the flying outnumbered or multi-boxing against gangs etc.....its complex,tricky,shall i?/shan't i? against-the-odds stuff....great fun to do.....so why are you(CCP) wanting to mess with that ?
First off, T3s are not particularly less skill intensive than a Command Ship. You have to train leadership skills regardless along with racial Cruiser to 5. The difference between Command Ships and T3s is that one needs Battlecruiser to 5 and the other needs T3 subsystem skills along with the base hull skill. If you have the relevant system to 5 then you just need Command Ships 4 to be boosting 2% better than a T3. Overall it comes out to a similar skill train because Leadership skills still make up the bulk of it. 2 weeks one way or the other just doesn't matter compared to 6 months of leadership and another 2 months of the same ship skills for either one.
They want to mess with it because it probably shouldn't be just that easy. If you want those bonuses then risk something by having them on-grid with you. If they're really that good it shouldn't be that much of an issue.
As to the link nerfs? They nerfed the most powerful and "mandatory" links to bring them into line with others. What's the problem with that?
Kuklinski wrote:Im totally prepared to wait to see just how badly the nerf is going to affect things-Interdiction getting hammered is a biggie-and maybe the Mindlink halving...all in conjunction with the CS changes(more "lets make everything the same" stuff it seems)....if it does end up all gimped and you think the Chars. wasted then simple-just unsub that Char....and be sure to fill in the Survey when you un-sub when it asks for the specific reason why 
Meh? People whine about "I'mma Unsub over X!!!" all the time. If literally the only point of that character was OGBs then that just proves to CCP the scope of the problem.
Kuklinski wrote:This is a long thread but the last few pages the "regular" supporters of the nerf-and this noticeable in the CS changes thread too-the more posts they submit as counters to any dissent it becomes more and more apparent that they basing their replies and counters on eft-warrioring and PvE stuff like Incursions-i dont REALLY get the impression that they have that much idea beyond what they can analyse from CCPs stuff/other thread comments and the paper stats etc from stuff like EFT/whats the other one?--pyft or somethin?
If you can refute my arguments then by all means do so, but single "real life" examples don't prove why a systemic problem isn't still systemic and a problem. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
782
|
Posted - 2013.09.03 15:36:00 -
[957] - Quote
Cade Windstalker wrote:The intent is for Info Links to be geared more toward large fleet fights and Skirmish to be geared more toward smaller gang stuff. In a large fleet fight Skirmish only helps you avoid damage if you're moving very carefully, otherwise you're going to end up with low traversal against some part of the enemy blob and then your sig radius won't help you much.
Plus with Skirmish Links on the less brick-tanked half of the Command Ships you're looking at something of a trade-off for using them in large fleets. Not a huge one but it's still there. I get that, but wasn't the whole point of this CC revision to make each and every one of them capable in their own right and lay the foundation for the move to on-grid? The fact that we still have Fleet and Field (as per your own description) shows that the exercise so far has been a bust.
Why not mix it up some so that both constellations (Amarr/Caldari, Minmatar/Gallente) have access to all the options? Won't even need to go so far as to make a fifth class as I mentioned, one could just: Damn: Armour/Skirmish. Abso: Armour/ Info (Abso with skirmish is too scary, much like Astarte will be when/if link ship gets own bonuses). NH: Shield/Skirmish. Vulture: Shield/Info. Etc.
As for the "trade off" .. where will that be if the Devs manages to come up with a way for relatively low EHP CC's (ie. when bricks go byebye) to survive in blobby weather (ex. recoded spectrum breakers + bonus to use). When that happens you are left with a whopping 50%+ of the newly rebalanced ships not having a purpose whatsoever.
Equal opportunity. |

Cade Windstalker
Donohue Enterprises Ad-Astra
94
|
Posted - 2013.09.03 16:00:00 -
[958] - Quote
Veshta Yoshida wrote: I get that, but wasn't the whole point of this CC revision to make each and every one of them capable in their own right and lay the foundation for the move to on-grid? The fact that we still have Fleet and Field (as per your own description) shows that the exercise so far has been a bust.
This is hardly true. There are definitely large fleets that benefit from Skirmish and small gangs that benefit from Info links. This makes for more meaningful tradeoffs and a much more fine-grain distinction that the old "can boost/can't boost" binary.
Veshta Yoshida wrote:Why not mix it up some so that both constellations (Amarr/Caldari, Minmatar/Gallente) have access to all the options? Won't even need to go so far as to make a fifth class as I mentioned, one could just: Damn: Armour/Skirmish. Abso: Armour/ Info (Abso with skirmish is too scary, much like Astarte will be when/if link ship gets own bonuses). NH: Shield/Skirmish. Vulture: Shield/Info. Etc.
I believe the intent is to create trade-offs in what you skill for and allow a pilot to use their Command Ship's racial setup without being restricted by weapons systems. Getting into this leads to why not armor/shield for every race or why not weapons AND skirmish/info and that ends up with every race needing six+ different command ship hulls.
Personally I prefer the weapons trade-off to weird and unintuitive link mixing.
You are welcome to advocate for a different preference but CCP gets to make the final decision there.
Veshta Yoshida wrote:As for the "trade off" .. where will that be if the Devs manages to come up with a way for relatively low EHP CC's (ie. when bricks go byebye) to survive in blobby weather (ex. recoded spectrum breakers + bonus to use). When that happens you are left with a whopping 50%+ of the newly rebalanced ships not having a purpose whatsoever.
Equal opportunity.
I don't see that as the case having been playing around with the tanks of various Command Ships.
I'm going to defer to Fozzie's explanation of their intentions though since it's a pretty good solution. |

Mournful Conciousness
Embers Children TOHA Conglomerate
300
|
Posted - 2013.09.04 01:44:00 -
[959] - Quote
Cade Windstalker wrote: I believe the intent is to create trade-offs in what you skill for and allow a pilot to use their Command Ship's racial setup without being restricted by weapons systems. Getting into this leads to why not armor/shield for every race or why not weapons AND skirmish/info and that ends up with every race needing six+ different command ship hulls.
Personally I prefer the weapons trade-off to weird and unintuitive link mixing.
You are welcome to advocate for a different preference but CCP gets to make the final decision there.
The community was quite vociferous about its preference for a skirmish and fleet version of command ship for each race in the early part of this thread.
The dev team was silent in the face of this pressure and went ahead anyway to create the current situation.
It's one of the few decisions made by the devs in the odyessy 1.1 patch that I do not agree with. The weapons choice argument is moot - you don't choose a command ship for its weapons, you choose it for its boosts and survivability. In the case of an on-grid small gang, you also ideally want it to be able to keep up.
Winter marauders - Mutant Ninja Space Turtles
|

Kuklinski
Broken Wheel Mercantile and Trading Company Illusion of Solitude
7
|
Posted - 2013.09.04 08:34:00 -
[960] - Quote
Cade Windstalker wrote: same old same old
.
..its true though isnt it?Your kind of just a "theory crafter"/regurgitator of graph stats and stuff youve cherry-picked from others posts and blogs etc?
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 33 :: one page |
| First page | Previous page | Next page | Last page |