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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vedje
Deep Core Mining Inc. Caldari State
2
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Posted - 2011.10.27 21:59:00 -
[121] - Quote
Finally something new Hybrids might become useful, and we get new toys to play with
But i do wonder what Naga will look like :)
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
76
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Posted - 2011.10.27 22:07:00 -
[122] - Quote
Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges. Where do you get this information? A new data export has become available?
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
76
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Posted - 2011.10.27 22:09:00 -
[123] - Quote
GeeShizzle MacCloud wrote:as much as i do like the new talos i was kinda hoping it was gonna be this one! even so it looks kinda similar-ish i can see a modified version of this being a very likely contender for the amarr Oracle! although my personal preference is this one Though it looks more like a battleship. i reeeeeeeeaaaaalllly like this for the caldari Naga... u really HAVE to look at that 1 close up! its very caldari! and very lush! ohh btw get rid of the web bonus on the Talos... all your doing is throwing yet another gal ship into the overflowing basket of lowsec-only gallente gank ships! Gallente need a viable fleet pvp ship. Totally agree on that last one for the Naga! |
Atlas Oracle
Colossus Enterprises
0
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Posted - 2011.10.27 22:19:00 -
[124] - Quote
very secksi |
Byrinkaikin
Immortalis Mortis Angelus Mayhem.
0
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Posted - 2011.10.27 22:23:00 -
[125] - Quote
I saw this and....
"I jizzed in my pants"
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Mintrolio
Royal Amarr Institute Amarr Empire
20
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Posted - 2011.10.27 22:45:00 -
[126] - Quote
Two step wrote:You guys need to show the pics from behind, I don't like the nose of the ship...
i agree. i think many may prefer it from behind.
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Kalot Sakaar
CragCO
1
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Posted - 2011.10.27 22:50:00 -
[127] - Quote
I just don't know, it will have to be tested. But even with the web bonus i just think this will be too susceptible to kiting as it lacks sufficient mid slots to shield tank; and armor tanking will make it just like the rest of the blaster boats, simply not able to close the distance. Maybe the hybrid fix will deal with this but my confidence is low. I think it really needs one more mid slot to equal it out with the other ships. As CCP mentions already "in the right situations," well those right situations are so difficult to achieve that everyone just goes with the more flexible and thus better ships. Thus a universe full of drakes and hurricanes.
Why does the Caldari ship get the flexibility to put long range hybrids, blasters, AND Torps? How about a Gallente ship that actually has some flexibility also to do some long range work if desired?
And what is up with this rumor that there are changes to gang links coming? I hope they are not getting nerfed after all the time I've put into training them....that would probably lead to a potential rage quit. Big tears. |
Imawuss
United Atheist League
2
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Posted - 2011.10.27 22:56:00 -
[128] - Quote
Looks good, naru would have been preffered. But a blaster boat with the sig of a BC and tank of a cruiser with dps of a battleship does seem like an interesting idea, but i think it will fail. This will become primary first everytime in fleet fights and will melt fast, in single combat well it will be interesting, will the BS dps pop the other guy before your cruiser tank fails..? guess we shall see.
Without knowing any details i would say this will die more than it kills as a blaster boat and have very little surviability, But As a nano-sniper i think it will do much better, and use the web bonuse and drones for any interceptors/frigs that get too close. |
Alaskan Hunter
Senex Legio Get Off My Lawn
1
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Posted - 2011.10.27 23:02:00 -
[129] - Quote
Meh,
The back half of the ship looks perfect. The front pillar thing on the nose not so much. Not to mention the front doesn't speak Gallente to me with all the sharp edges. Gallente are usually very organic looking and I don't feel that with this one. At any rate I'm sure it will be a fine ship and look forward to flying it.
Thanks CCP for adding new content. Makes me very happy:)
Now lets see the other two!!!! |
Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.27 23:27:00 -
[130] - Quote
Slightly at odds with the Gallente design philosophy but very sexy !!! FIRE FRIENDSHIP TORPEDOES ! |
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Nyla Skin
Pew Pew Corp Behold.
14
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Posted - 2011.10.27 23:33:00 -
[131] - Quote
Louis deGuerre wrote:Slightly at odds with the Gallente design philosophy but very sexy !!!
Yes, it doesn't look all that much gallente, but Ill accept it. Getting new ships is great in itself.
Not sure about combination of glass tank and blasters |
Written Word
Dreddit Test Alliance Please Ignore
71
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Posted - 2011.10.27 23:33:00 -
[132] - Quote
I, for one, welcome my new Talos overlords |
Sakaane Eionell
Intaki Liberation Front
13
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Posted - 2011.10.27 23:43:00 -
[133] - Quote
I usually prefer Amarr hulls, but Gallente ones come a close second. Even so, not digging this one. Its overall shape reminds me of a Thorax with Caldari overtones, especially from the top and behind.
EVE already has too many space weewees flying around. Would have much preferred a slimmed-down version of something like this or this.
Oh well. Bring on Amarr! Sakaane
- Solitary Pilot | @ILFCorp | @Sakaane - |
Havegun Willtravel
Mobile Alcohol Processing Units
2
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Posted - 2011.10.28 00:00:00 -
[134] - Quote
Very nice work to everyone. Looks gorgeous.
My exotic dancers await their new ride with great anticipation. |
Zo'ha
Techno Miners
0
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Posted - 2011.10.28 00:31:00 -
[135] - Quote
hmm, these new ships make my loins moist for the drop booster market |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
181
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Posted - 2011.10.28 01:36:00 -
[136] - Quote
Ugly Boy Woman wrote:Third, actually Large Blaster Specialization to V, anyone?
Soon on four accounts. I don't get the hybrid whiners.. but hey, a boost to that and this boat.. sure, I'll take whatever you do to make me even more powerful. this is a signature |
Dare Devel
Perkone Caldari State
2
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Posted - 2011.10.28 05:49:00 -
[137] - Quote
Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges.
Can anyone confirm this please?
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bloomeh
Ghost Militia BricK sQuAD.
0
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Posted - 2011.10.28 06:03:00 -
[138] - Quote
Personaly I would rather see a range bonus, of say 10% per level, to scram / disrupt. The scram range bonus would give the blasters a better chance of getting into range without screwing frigs and AFs who tackle it (they should be able to tackle it safely). It would also give their rails more chance of getting shots off at long range while keeping it tackled. This would keep them from infringing on Minmatar web range rolls.
On that note, I think the Tornado should have a web range bonus if the Talos has an e-war range bonus. This would allow the Minmatar to be able to kite others with its superior speed and agility. How it should be.
DonGÇÖt ask me how this would translate over to the Caldari and Amarr ones. I donGÇÖt use them enough to theory craft them fairly.
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Draahk Chimera
Interstellar eXodus
8
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Posted - 2011.10.28 06:43:00 -
[139] - Quote
Dare Devel wrote:Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges. Can anyone confirm this please?
I can't confirm anything, I don't work at CCP and if I did I would be gagged :) However there is a so-called "leaked document" (that for all I know might be scribbled together by a 14-year old Goon member) with some interresting reading. If it's true and if they don't change it before the expansion here's the results from a quick read:
Gallante and Serpentis ships: + agility, + max speed (10 meters per second across the board). Caldari hybrid ships: +agility
Railguns: -CPU need, -Power need, -Cap need, +damage mod Blasters: -CPU need, -Cap need, +tracking [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |
Tiger's Spirit
Troll Hunters INC.
5
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Posted - 2011.10.28 07:25:00 -
[140] - Quote
Palovana wrote:TorTorden wrote:Day 1, winter expansion. Day 3, HulkaGeddon Day 2, ???
FIX day patch number 1.0.001 to 1.1
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Jill Antaris
Imperial Academy Amarr Empire
16
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Posted - 2011.10.28 07:42:00 -
[141] - Quote
Fon Revedhort wrote:So 90% aren't overpowered anymore. huh? What's changed?
CCP actually played her own game and realized that the blaster vents had a good point 3 years ago?
But hey they still didn't catch up to the concept that a close range ship actually need some sort of bigger tank/ehp than the long range ones that use kitting, making the Talos actually the 2. worse, only toped by the naga that doesn't looks useful for anything beyond super sized sniper hac with 425mm rails so far. |
El'Niaga
Republic Military School Minmatar Republic
44
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Posted - 2011.10.28 07:54:00 -
[142] - Quote
I think the Talos is a good pairing.
Now they just need a larger hull than the Celestis to have Remote Sensor Dampening bonuses and you could see Gallente fleets shine. |
Cron Moonvexor
The Scope Gallente Federation
0
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Posted - 2011.10.28 08:11:00 -
[143] - Quote
Quote:CCP actually played her own game and realized that the blaster vents had a good point 3 years ago?
Let us wait the expansion on TQ and see who is who. I hope that theese attributes that we have on Sisi are not final, and they will be improved (or balanced ? =) ) on the upcoming masstests.
I'm very happy that CCP paid attention to gallente's problems. But oh my brain! - More tracking for blasters, less pg reqiurements for them - is good, but main problem is still here - inbalance between gall's speed and fire range. Simple example - brutix vs hurricane: 1st can't do anything (except a bit drone damage) to kite'ing cane, which have higher speed and longer range. The same with Mega and Tempest.
In my view this has one good solution: a bonus to range of stasis web for brutix (and other blaster boats) that will make the ranges of web and disruptor equal.
This will not give serious advantage to Brutix especially against another Brutix =) But in case with kite'ing hurricane it will help somehow to go closer (~10km when a huri have a web too, but w/o such bonus), where cold shine of blasters already seen and become a reason of enemy's feet tremor .)
The only negative effect of this bonus is one, imho: it will be more problematic for frig-size tackers to keep such brutix from warpout. But I think it is possible to make this range bonus NOT WORK on frig-size (only on frig-size!).
Please, write your ideas about this, I'm always ready for constructive critics =)
P.S. I wish good luck to CCP in realization of their big plans this winter, and wish they rebalance not a single weapons but a whole ships as integral self-sufficient entity on a battlefield. |
Burhtun
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
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Posted - 2011.10.28 09:02:00 -
[144] - Quote
paint over http://burhtun.com/bs/talos.jpg |
Archetype 66
Pleasure and Pain Ares Protectiva
3
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Posted - 2011.10.28 09:10:00 -
[145] - Quote
Wow nice job. I like its nose now :) |
Imryn Xaran
Coherent Light Enterprises
0
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Posted - 2011.10.28 10:08:00 -
[146] - Quote
Crazy KSK wrote:Jill Antaris wrote:Well it doesn't really look like gallente, I would have loved the Aquilon hull ingame. I think the talos is neither gallente nor pretty and dear ccp do not put that web bonus on there DO NOT!that bonus is much too powerful for such a cheap and expendable ship and should be reserved for ships much more expensive also I think it would just be out of balance to give only this ship a bonus to e-war that essentially allows it to negate all the negative offensive bonuses of its ship class (bad tracking of large guns) which is supposed to balance the ship over battleships further I think those ships should get their own class and not be battle cruisers they will be referred to tier 3 battle cruisers other ways anyway rather then battle cruisers
These new ships fit the definition of a battlecruiser perfectly. If anything the old ones should be moved into a new class call "Heavy Cruisers" |
Crazy KSK
Tsunami Cartel Dark Solar Empire
6
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Posted - 2011.10.28 10:12:00 -
[147] - Quote
Cron Moonvexor wrote:Quote:CCP actually played her own game and realized that the blaster vents had a good point 3 years ago? Let us wait the expansion on TQ and see who is who. I hope that theese attributes that we have on Sisi are not final, and they will be improved (or balanced ? =) ) on the upcoming masstests. I'm very happy that CCP paid attention to gallente's problems. But oh my brain! - More tracking for blasters, less pg reqiurements for them - is good, but main problem is still here - inbalance between gall's speed and fire range. Simple example - brutix vs hurricane: 1st can't do anything (except a bit drone damage) to kite'ing cane, which have higher speed and longer range. The same with Mega and Tempest. In my view this has one good solution: a bonus to range of stasis web for brutix (and other blaster boats) that will make the ranges of web and disruptor equal. This will not give serious advantage to Brutix especially against another Brutix =) But in case with kite'ing hurricane it will help somehow to go closer (~10km when a huri have a web too, but w/o such bonus), where cold shine of blasters already seen and become a reason of enemy's feet tremor .) The only negative effect of this bonus is one, imho: it will be more problematic for frig-size tackers to keep such brutix from warpout. But I think it is possible to make this range bonus NOT WORK on frig-size (only on frig-size!). Please, write your ideas about this, I'm always ready for constructive critics =) P.S. I wish good luck to CCP in realization of their big plans this winter, and wish they rebalance not a single weapons but a whole ships as integral self-sufficient entity on a battlefield.
I think either web bonus is a very bad idea the range bonus would leave no reason to fly a loki ever again (for me anyway) and has allways belonged to minmatar the web strength bonus would not stop them from being kited at all its just gonna be overkill on gates making it impossible for every ship that can be locked in time to escape thats why those bonuses should be limited to more expensive ships like the ashimmu and vigilant
what ccp should do is in my eyes easy just buff all gallente hulls to be the fastest by far minmatar should need to use long range webbing ships in their fleet if they want to kite gallente yes they would get rather powerful when used as shield fits BUT just give them the slowest turning rate off all
right now on TQ the brutix is only 145m/s fast while the cane does 165
since I don't like nerf bats id just go and make the brutix go 185
gallente blaster boats should just be unkiteable without a web or two but they should be turning slow enough that a mini ship can just dodge em |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
5
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Posted - 2011.10.28 11:00:00 -
[148] - Quote
Dare Devel wrote:Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges. Can anyone confirm this please?
Nova Fox is wrong, wrong, wrong.
Blaster boats are getting their speed boosted, their agility nerfed (bigger number = less agile).
Blasters themselves are getting a tracking boost (it's either 20% or 30%). Railguns are getting 10% better volley damage. Most hybrid turrets are getting reduced pg and cpu need, and they're all getting a reduction to capacitor use.
In other words, Gallente hybrid platforms are still underpowered in every combat scenario, except for that tiny niche which only exists in fantasy.
(And no, ganks and docking games are not 'combat') |
Kalot Sakaar
CragCO
2
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Posted - 2011.10.28 11:20:00 -
[149] - Quote
Daedalus Arcova wrote:Dare Devel wrote:Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges. Can anyone confirm this please? Nova Fox is wrong, wrong, wrong. Blaster boats are getting their speed boosted, their agility nerfed (bigger number = less agile). Blasters themselves are getting a tracking boost (it's either 20% or 30%). Railguns are getting 10% better volley damage. Most hybrid turrets are getting reduced pg and cpu need, and they're all getting a reduction to capacitor use. In other words, Gallente hybrid platforms are still underpowered in every combat scenario, except for that tiny niche which only exists in fantasy. (And no, ganks and docking games are not 'combat')
CCP Please tell me these stats are all wrong because this is depressing. The tracking bonus is long overdue but no increase to blaster range? Really? Less agile than the armored pigs already are? Let me see, warp in, even at zero on a fast moving target which is hard to achieve, and then by the time you lock and slowly accelerate the enemy is out of scram/web/gun range. This sucks. Plus when its time to GTFO since blaster boats can't fight aligned well due to range of guns, good luck getting out with a slow align time with this worse agility. Plus in orbit the increase in speed will be negated by the inability to hold the orbit due to worse agility. |
Nur AlHuda
Callide Vulpis Curatores Veritatis Alliance
1
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Posted - 2011.10.28 11:28:00 -
[150] - Quote
So the Tornado was first in contest and was selected as the new t3 bc.
This was second place for gallente ship http://baranha.deviantart.com/art/Naru-Kami-Final-179403464 and its totaly different from the one in devblog however both were in same competition? Just trying to make sense out of it. |
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