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Hast
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Posted - 2006.01.08 02:32:00 -
[121]
Originally by: Hoshino oh im sorry if my remark ****ed you off was answering the 1st not all you guys that have some important input to this i realy dont cear what you think or say this is just my 2 cents on this matter take it or just dont i do not cear but logging of is a realy smart tacktic to pirates that try to gank miners end of story and like i sayd b4 it can **** you off or not if it does **** you off then try to use the tools you got to work around the problem end of story 
what tools? come home to you and physically restraining you from logging off?
Give miners a log off timer |

CdCommander
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Posted - 2006.01.08 02:36:00 -
[122]
/signed by cosmic fusion
miners shouldn;t get it easy
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BloodSpoon
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Posted - 2006.01.08 03:04:00 -
[123]
/signed......
strip miners are an easy couple mill
"Arguing about lag is like competing in the special olympics. Even if you win you still look like a retard" |

Ituralde
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Posted - 2006.01.08 04:02:00 -
[124]
Originally by: Hast
Originally by: Hoshino oh im sorry if my remark ****ed you off was answering the 1st not all you guys that have some important input to this i realy dont cear what you think or say this is just my 2 cents on this matter take it or just dont i do not cear but logging of is a realy smart tacktic to pirates that try to gank miners end of story and like i sayd b4 it can **** you off or not if it does **** you off then try to use the tools you got to work around the problem end of story 
what tools? come home to you and physically restraining you from logging off?
Yes. Denizens of EVE are not allowed a RL. 
[carebear devils advocate]Ok look. That poor guy you want to gank mining probably built one of the ships you use. What, hast? can't gank anything equipped with more than mining lasers? Seriously, roids don't have feelings too, and unless you let miners and strips damage your ships I say this is the dumbest idea ever. Get someone worth fighting instead of popping barges and haulers, or secure your space so they don't get in in the first place. If LV has to worry about this then really you guys must suck as an alliance[/carebear devils advocate]
Ok, that was fun. Not enough opposition to this thread anyhow. my counter:
Ugh! You are so impersonal, all you can gank is innocent roids yet you are so cowardly that you don't even have the balls to deal with those who run to their defense? Really, you carebear, if you can't hold your own in 0.0 then get out. Or, get a mining pass. There are ways to work around this such that you don't need to be a coward and log off every time hostiles come in a hostile environment.
Really though, in my real opinion, don't be so ****ed that you missed ganking a miner. If you regularly patrol your space then you should be able to take him out when he logs back on and tries to escape, or delay him so much that it would have been more economical to die and go someplace else to mine than sit there logged off. Its easy enough to kill miners as is , no need to aggro them when they touch a roid.
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Ras Blumin
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Posted - 2006.01.08 04:04:00 -
[125]
Edited by: Ras Blumin on 08/01/2006 04:07:07 And once again, people abusing game mechanics will lead to whines from the people who actually crash, IF this actually gets implemented ofc.
@ all the carebears who logs instead of safespotting, stop playing EVE in easy mode plz. If you're just posting coz you lack the balls to actually fight any of us carebearkillers without twice the numbers, get the fo of this thread.
Oh, and saying that ganking miners is risk free is bs. The actual ganking might be virtually riskfree, but getting to the system/belt and out again certainly is not, unless noone is protecting the space, ofc.
p - l - u - r
My first vid |

Tasuric Orka
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Posted - 2006.01.08 04:24:00 -
[126]
I do.. not agree with this idea.
Its hardly "your space" if you dont have people on the gates, at least CHECKING who gets in. To me you are just running around looking for some-one to kill or loot. In random space one should be able to do whatever he or she wants.
Now.. if you have souvereinty9sp?) to the sector, then it should be different.. otherwise, suck it up and move on.
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Deja Thoris
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Posted - 2006.01.08 05:49:00 -
[127]
Its because you dont have an honest face like me.
We got a 47 man blob in a certain 0.0 system. There were 48 people in local.
Lo and behold there was an npc'ing ship in a belt
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TheKiller8
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Posted - 2006.01.08 05:59:00 -
[128]
I said it countless times before and I will say it again: I am a firm believer that ships should not disappear at all when logged off. Make cloaking devices stay active after logging off. Keep ships in POSes after logging off. Hell, put in new 'stealth' bubbles that protect you from scanprobes if you're inside the bubbles field but don't just let ships disappear and remain hidden in your back yard. Imo the only place one should ever be safe online and offline is docked inside a station. Yes I know the devs have already stated that keeping ships in space for long periods is not doable for whatever server related reasons.. I just think it's a better idea than all these silly timers.
.: Click 2 See My Flash Animations :. |

Calshim
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Posted - 2006.01.08 06:45:00 -
[129]
I can't stand this any longer
First things first -- I'm really sorry Boss but I couldn't sit here and read all this without commenting on what I've seen !!
5 Pages and still nobody really gets the point of this thread
We are not talking about ganking innocent miners here we are talking about miners that come into the region of space that we have fought damn hard to get and fight damn hard to keep, we are talking about theft of our assets ( yes they are assets, why else lay claim to a piece of 0.0 )
We spend a lot of time and resources protecting our little piece of space, only to have some miner come in and strip the belts and log off when he sees the guards coming, is that right ? I think not.
Safespot and logoff yeah thats fine, got no problem with that, valid tactic, but just logoff at the belt instantly with zero risk, nah sorry, mining in someone elses backyard should carry a risk, currently there is no risk. --------------------------------------------------------------
*** Ba (hons) Male Bovine Excrement Speech Techniques ***
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Sarela
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Posted - 2006.01.08 07:12:00 -
[130]
I just don't understand sometimes.
As a full time miner for over a year now it has been a labour of love.
An opertonity to meet in space with friends, to train new pilots that are just starting eve (mining allows good chat time), and peacefully stare at a roid for over 92% of all my online time.
There has always been better ways to make isk. lvl 4 missions alone reap far better rewards than sitting still while you mine any roid type.
With this gathered material we would make ships, all kinds of cruisers and BS's to sell on the market. As a small group its an honest way to make some measly gains in the grand scheem of things.
As if time well wasted was not hard and boring enough in its own right, we have been subjected to so many hardships along the way. Pirates, Corp Wars, Macro Miners stripping our home fields, Ore Thiefs.
And now you suggest that CCP makes it even harder to do the one thing that I have enjoyed for over a year by removing my only last resort in an un-winable situation?
Maybe your right that its frustrating for you seeking an easy kill to add to you trophy mantle, but you fly away with a ship intact in the end, all I would gain is a pod or clone ride and yet another ship to replace, thus even more mining to recover from the losses.
If eve is eroding into a pure PvP game then I suspect that you will never see the blobs venture farther than the Emperial confines.
Sure im a carebear, Sure I do the boring things that you fighters would never dream of wasting your time with. But lets not completely phase out the strugling miners that are just trying to take the peacefull path of advancement by implementing such a concept as this to the arena.
If I log off when I know I wont survive because I want to save my last mining ship so I can try again another day then I emplore you all that are entertaining this idea to reconsider.
I for one vote no to your proposal and trust that CCP would never entertain such a concept if it wishes to retain its civilian population as an ongoing venue for players wanting to enjoy the game in a way thats different than yours.
Not all of us want to blow stuff up, not all of us want to keep losing ships simply because we are easy targets for the elite fighters like yourselves.
What ever happened to Fighters wishing to fight on even ground with each other? Why hunt down the weaker pilots that have put a huge skill investment towards peacefull endeavours, and thus do not have the skills needed to face battle hungry pilots like yourselves?
Is the universe not big enough for both types of pilots? Maybe its time to open up Jovian space instead. Because it sure seems like theres fewer and fewer places where the miner is welcome in this game.
Rather than hunting the miners down, I would sure like to see a body of pilots bent on protecting them as a valued resource instead. But alas. This is as unlikely to happen as your proposal.
And so I shall keep my eye on local chanel, and use every available means to avoid providing you an easy kill. Even if that includes logging off in the fields.
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Calshir
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Posted - 2006.01.08 07:25:00 -
[131]
Originally by: Sarela
*snip*
This is not about EASY kills this is about protection of assets... pure and simple.
**************************************** If Hindsight was Foresight the world would be a much better place to live in !!!!
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c0rn1
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Posted - 2006.01.08 07:32:00 -
[132]
/signed
The same timer should count when you agress a player as if you agress a roid with your miners (at least in 0.0).
It's ridiculous when you try to grab an opponent by the industrial wing and you won't be able to touch them because they insta logoff in 0.0 space. x x x x x x x x x x x x x x
Life's a waste of time ...
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Slink Grinsdikild
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Posted - 2006.01.08 07:41:00 -
[133]
Just make local optional (i.e. talk = show portrait in local) and we wouldn't have this problem now would we.
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Ayla Vanir
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Posted - 2006.01.08 09:13:00 -
[134]
Edited by: Ayla Vanir on 08/01/2006 09:13:36
Originally by: Slink Grinsdikild Just make local optional (i.e. talk = show portrait in local) and we wouldn't have this problem now would we.
This makes sense, and is the only argument I can agree with in this thread. It balances the playing field on all sides.
First off, Hast and others initiate the hunt because they see the names listed in Local. Not good. Then people log off to avoid the hunt because they see others appear in Local. Also not good. Changing Local eliminates both problems.
But if CCP ultimately does specifically target miners by introducing a roid flag, then I want to see it applied to every single activity in this game. No one should be left out from the inconvenience of a log-off timer then. Not even someone docked in a station - I'd want the marketeers to be unable to use the Market or Escrows for 15-mins. Just so that everyone can be as inconvenienced as miners by Hast's suggested 'fix' to the problem.
Escrow Market Revamp
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Jeb Rand
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Posted - 2006.01.08 09:40:00 -
[135]
Solve the problem with local and you solve the problem with the logging out of miners. Adds a whole new dimension and suspense to the game too.
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DARTHEXIDOUS
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Posted - 2006.01.08 12:18:00 -
[136]
While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
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Clytamnestra
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Posted - 2006.01.08 12:24:00 -
[137]
Originally by: DARTHEXIDOUS While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
This is a full stop -> . It's part of a class of marks commonly known as punctuation. Using punctuation allows people to read what you have written.
--
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Azuriel Talloth
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Posted - 2006.01.08 12:46:00 -
[138]
Edited by: Azuriel Talloth on 08/01/2006 12:47:26
Originally by: DARTHEXIDOUS While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
OH LOOK! Someone who thinks the thread is about low-sec gate camping 
It's called Risk vs Reward. Mining with no protection in complete safety because of insta log-off = zero risk for high reward.
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Ion Shape
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Posted - 2006.01.08 13:03:00 -
[139]
Edited by: Ion Shape on 08/01/2006 13:05:08
Originally by: Mark A /signed
Also make mining barges align very slowly, so they take a while to get into warp.
As a miner I can tell u - it's already take like forever so not this!! I'm NOT logging of my self if any "bad" person come to local, but I of cause maybe flee to ss or to station. I can see the problem here and maybe this solution width some sort of timer-punishment would be okay if it goes for all types of logging off in belts (battles i.e).
Now let say I flee to station and the "bad" person now just camping my station then I maybe after some time logs cus the dude just sitting out there like forever. Let there also be a "boring" timer on camping stations for maybe say more than 10 min. After 10 he would get a warning and asked to move out or dock - else he would be fired on.
Also if I go to ss I have to wait say 5 min before I can log out. If I wait I wont get the timer-punishment next time I log in.
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Tennotsukai
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Posted - 2006.01.08 13:31:00 -
[140]
As annoying as it is adding a log off timer for miners would do more harm then good.
The whole point of the recent patches was to get people into low sec and 0.0 space..
Its true for the most it hasn't really happend but in some cases it has now adding a log off timer to miners would see many of the miners heading back into empire which kinda defeats the whole object of you wanting a timer to grab an easy kill.
As much as it pains me.. i have to say /not signed as it would have a more harmful effect on the game by driving many of the carebears back into empire.
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Hast
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Posted - 2006.01.08 13:33:00 -
[141]
I think you will find that most of the ships I kill have guns fitted. I dont think I've shot a mining barge more then 5 times.
Its not about getting easy ganks, its about getting the playing field even. And this is a double edged sword, if someone tries to kill my mining alt (yes, I do have a mining alt who can use covetors and stripminers) I'm in the same boat.
I'm not trying to make hunting miners a turkeyshoot more then it is today. All I'm trying to advocate is a even playing ground where there are less room for questionable tactics.
I really dont think you have read the thread when you come call me a "carebear pvp'er" griefer and whatnot. Its not about the poor guy in a low security system chewing happily away at his omber or jaspet roid while enjoying a chat with his corp mate.
This is about the big bad 0.0 miners that doesent even warp out of the belt. Some of them even mine in a highway system on the route to my home. its a highway even tho its in 0.0. As soon as I enter local, even in a shuttle, they just disappear, vanish out of thin air.
Now, why am I suddently the bad guy?
Give miners a log off timer |

DARTHEXIDOUS
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Posted - 2006.01.08 14:18:00 -
[142]
Edited by: DARTHEXIDOUS on 08/01/2006 14:20:58 I will write how I like if you dont like the way I type tough theres no rules that say you have to use punctuation marks pokes toungue out even more 
ps ok ill be sriaght with you if you can teach me were the dots go then ill be grateful but as it is i dont know were they go so you will have to accept this sorry
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Halkin
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Posted - 2006.01.08 14:56:00 -
[143]
I cant quite believe people dont get the point of this post. Log off timer should apply to any activity that has any hi slot action.
To the people saying it should apply to combat, it already does! As for the NPC agression timer,I'm not sure if that makes your ship stay in space or not, but if it doesnt it should.
Why should miners be able to simply ctrl + q their way out of trouble in 0.0 space? To the people sho say they should because they are miners then why are they in 0.0 without protection in the first place.
Miner log off timer should be brought into the game.
I've mined in 0.0 myself without protection, simply tanked the spawn with my other char, and it can be frustrating when someone comes along and pops your can full of bistot but thats why its 0.0 ffs.
If you want to be able to earn millions of isk in no time at all in 0.0 space then it shouldnt be a risk free endeavour.
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Hast
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Posted - 2006.01.08 15:10:00 -
[144]
Originally by: Halkin I cant quite believe people dont get the point of this post. Log off timer should apply to any activity that has any hi slot action.
To the people saying it should apply to combat, it already does! As for the NPC agression timer,I'm not sure if that makes your ship stay in space or not, but if it doesnt it should.
Why should miners be able to simply ctrl + q their way out of trouble in 0.0 space? To the people sho say they should because they are miners then why are they in 0.0 without protection in the first place.
Miner log off timer should be brought into the game.
I've mined in 0.0 myself without protection, simply tanked the spawn with my other char, and it can be frustrating when someone comes along and pops your can full of bistot but thats why its 0.0 ffs.
If you want to be able to earn millions of isk in no time at all in 0.0 space then it shouldnt be a risk free endeavour.
*clap* *clap* *clap*
finally someone who gets it.
Give miners a log off timer |

Filan
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Posted - 2006.01.08 15:18:00 -
[145]
why not let mining lasers cause damage and other side effects to ships? i mean a strip miner can bore a hole clean through an astroid i can imagine they could do the same to a ship even one that is shielded. i can also figure due to how they carry the ore back there would be huge EM interfearence to the enemy targeting systems. would be funny to see an APoc mined to death.
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Oriana Fallaci
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Posted - 2006.01.08 15:46:00 -
[146]
yes signed, it is just too easy and tempting to hit ctrl+q whenever a hostile comes in.
I can safely mine this way in 0.0. and never get caught
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Hoshino
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Posted - 2006.01.08 16:04:00 -
[147]
Well 1st of all mining in 0,0 space is safer then mining low sec empire and you can stay in a system for days alone. but that is only half the story if you dont have pos there then you got to haul it to a station for refining not much danger there you got bm and its deep space not many that put up bubbles there unless you in a war sone,now then you got say 200k mega and 200k zyd you want to take it to empire and sell it mabe 40 jumps for you to safe space. Now thous minerals are abut 1,8 bill on market and i tell you 1st 38 jumps to safe space are np but the closer you get the more dangerus it becomes and you loose mabe 1/10-1/2 shipments unless you can ship it in a covert so mining may bee low risk but loosing everything you have made to some pirates(they are a part of game and no resentment) is bad but trying to make it easyer for them to kill deep space miners is just stupid and if you want that timer to come then 1st give the miners somthing to defend them selfs with and then im talking somthing that can realy hurt you so outcome is not sure (you might loose your ship ) So basicly if you want that timer give mining ships some huge bonus on drones or a extra 2-3 high slotts for guns that can only b fired if ship is under attack from a player or somthing but 1st id like to see the miners get somthing to defend themselfs with b4 you get the timer
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Vargrh
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Posted - 2006.01.08 16:35:00 -
[148]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Fully support this
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DukDodgerz
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Posted - 2006.01.08 17:08:00 -
[149]
they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
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kahle
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Posted - 2006.01.08 17:57:00 -
[150]
Originally by: DukDodgerz they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
if anything is a joke its your post, at least enlighten us with your amazing insight and give a reason why this shouldnt be implemented. or are you the chicken kinda guy who logs at the first sign of trouble?
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