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Hast
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Posted - 2006.01.07 17:55:00 -
[1]
Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Give miners a log off timer |

nemtrex
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Posted - 2006.01.07 17:56:00 -
[2]
Edited by: nemtrex on 07/01/2006 17:56:40 signed
(second)
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Gal Amat
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Posted - 2006.01.07 17:56:00 -
[3]
what? silly. would you also like an aggression timer from all asteroids eve-wide?
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The Enslaver
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Posted - 2006.01.07 17:57:00 -
[4]
I am in full agreement with Mrs. Hast on this matter. -------- Shinra Director
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Hast
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Posted - 2006.01.07 17:58:00 -
[5]
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
Give miners a log off timer |

Bazman
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Posted - 2006.01.07 18:00:00 -
[6]
I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk. I suggest Hast's suggestion should be implemented asap.
I also suggest that T2 producers be given a logoff timer every time they build a T2 module, double this time for BCS II producers, and automatically force them to undock while flagged criminally to everyone. Also, invalidate their clone contracts.
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Celador Nane
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Posted - 2006.01.07 18:00:00 -
[7]
I agree :), miners are to much fun to kill to miss out on YARR!
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Clytamnestra
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Posted - 2006.01.07 18:00:00 -
[8]
I'd rather see Local reimplemented to not automatically show every player - as discussed in another thread.
--
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Albus
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Posted - 2006.01.07 18:00:00 -
[9]
Indeed, I second this call for a "Miner Timer". In the case of mining using a Dread, a 1 hr "Super Duper Miner Timer" should be activated.
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Gal Amat
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Posted - 2006.01.07 18:01:00 -
[10]
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
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Hast
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Posted - 2006.01.07 18:02:00 -
[11]
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
your scenario is quite fine, what I'm talking about is the people that simply log off as soon as someone enters local, often they dont bother warping out of the belt... now where is the fairness of that?
Give miners a log off timer |

The Enslaver
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Posted - 2006.01.07 18:03:00 -
[12]
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk. I suggest Hast's suggestion should be implemented asap.
I also suggest that T2 producers be given a logoff timer every time they build a T2 module, double this time for BCS II producers, and automatically force them to undock while flagged criminally to everyone. Also, invalidate their clone contracts.
 -------- Shinra Director
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0Virtu0
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Posted - 2006.01.07 18:03:00 -
[13]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
/signed
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Espen
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Posted - 2006.01.07 18:03:00 -
[14]
yea, i agree
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Hast
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Posted - 2006.01.07 18:04:00 -
[15]
stop derailing this thread, it is a serious thread, I might have to call daddy abdalion!
Give miners a log off timer |

Ikvar
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Posted - 2006.01.07 18:04:00 -
[16]
SIGNED! Npcing one too please.
Originally by: Avon I actually enjoy crafting in EQ2.
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Laythun
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Posted - 2006.01.07 18:04:00 -
[17]
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
sir.
you know nothing.
i agree with Mr Hast, logoff timer for miners. so non of this bs 'omg omg omg someones in locla logoff now!"!12111'
See Me! http://195.225.8.195:7090/listen.[/url] |

Mark A
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Posted - 2006.01.07 18:05:00 -
[18]
/signed
Also make mining barges align very slowly, so they take a while to get into warp.
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ParMizaN
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Posted - 2006.01.07 18:05:00 -
[19]
Most definately signed.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

fairimear
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Posted - 2006.01.07 18:06:00 -
[20]
lol why the **** has no one thought of this before.
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Hast
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Posted - 2006.01.07 18:07:00 -
[21]
Originally by: fairimear lol why the **** has no one thought of this before.
clearly I am the better man here
Give miners a log off timer |

St Dragon
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Posted - 2006.01.07 18:07:00 -
[22]
Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

theRaptor
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Posted - 2006.01.07 18:07:00 -
[23]
/signed
I don't think you trust, in, my, self-righteous suicide. |

Dust Angel
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Posted - 2006.01.07 18:07:00 -
[24]
Yes, I agree. I hate to have people who just log the second i enter local. Stressed out with empire politics?
Sansha's Nation helps clear your mind. |

St Dragon
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Posted - 2006.01.07 18:08:00 -
[25]
Oh btw i realise this was a joke thread -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Hast
|
Posted - 2006.01.07 18:08:00 -
[26]
Originally by: St Dragon Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this.
them warping inbetween safespots isnt my concern, atleast then I have a fighting chance... the problem is that the time it takes from me to enter local, then scan them down, locking them down is > 2 minutes
Give miners a log off timer |

Sheriff Jones
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Posted - 2006.01.07 18:09:00 -
[27]
I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
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Hast
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Posted - 2006.01.07 18:10:00 -
[28]
Originally by: St Dragon Oh btw i realise this was a joke thread
you sir are infact wrong, it is a very serious thread and if you got nothing to contribute I suggest you keep your mouse away from the post button.
If it was a joke thread I would say something like
think of the roids, give miners a aggro timer!
Give miners a log off timer |

St Dragon
|
Posted - 2006.01.07 18:10:00 -
[29]
Originally by: Hast
Originally by: St Dragon Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this.
them warping inbetween safespots isnt my concern, atleast then I have a fighting chance... the problem is that the time it takes from me to enter local, then scan them down, locking them down is > 2 minutes
I sympathise with you on that point ive faced that dilema too thing tho is i make this part of the fun in eve and if you persevere you will get someone and its all the sweeter for the extra work.
Also i will point out while they are hiding they cant mine. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Hast
|
Posted - 2006.01.07 18:11:00 -
[30]
Originally by: Sheriff Jones I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
if you got a better idea I would definatly like to hear it
Give miners a log off timer |
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