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Serene Sky
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Posted - 2006.01.21 10:47:00 -
[211]
Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
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Hayabusa Fury
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Posted - 2006.01.21 11:56:00 -
[212]
Edited by: Hayabusa Fury on 21/01/2006 11:59:22 Should work the other way. A growing trend is to have a group of 7-8 ships log off in a system, and have one scout watching local for a time to have all group members log in for the gank.
Timer before you can attack...
What is the difference between log off when someone enters system, and warp to station with instas and dock when, some one enters system?
Just make it like most games and have your character stay in the game for 30 seconds after logging, unless in a station. Something along those lines.
This really sounds like a "Make it easier for me to pwn people!" thread.
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woodman az
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Posted - 2006.01.21 14:55:00 -
[213]
Edited by: woodman az on 21/01/2006 14:55:58
Originally by: Hayabusa Fury Edited by: Hayabusa Fury on 21/01/2006 11:59:22 .................................... This really sounds like a "Make it easier for me to pwn people!" thread.
It is. I hear more sqwaking from PVPers / pierates lately then anyone esle.
Heard that WOW canceled 16,000 acounts for cheatiing and selling on E-Bay. Just a copule of months ago, wonder how many came here.
Proud member of the 2
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Makhan
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Posted - 2006.01.21 15:27:00 -
[214]
This thread is a joke, please lock it mods.
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Princess Morenta
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Posted - 2006.01.23 21:28:00 -
[215]
Originally by: Nyxus
PvP aggression has a log off timer.
NPC aggression should have a log off timer.
Roid aggression should have a log off timer. (for OZ's sake if for no other)
TBH I would rather replace local chat entirely with a voluntary constellation chat, but this would really make it a bit more fair accross the board.
PvPers have a log off timer....why not anyone else?
Nyxus
Whine whine whine, would you care for some cheese?
The griefers always cry when they cant grief for some obscene twist of fate.... or they encounter some intelligence.
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WildHope
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Posted - 2006.01.24 16:48:00 -
[216]
Originally by: Serene Sky Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
If you'd read the thread, you would realise every PvPer thats commented so far thinks that your suggestion is entirely fair.
If you evade a PvPer through your in-game efforts, then you deserve your ship and your aggressors respect. I think the argument as it stands is that pressing the quit button in this situation is a bit of a 'cop-out' for avoiding in-game interaction.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

Hast
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Posted - 2006.01.30 00:32:00 -
[217]
Originally by: Serene Sky Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
*ding* *ding* *ding* we have a winner
this is fair gameplay and not something I would complain about. If you got you head on straight and come prepared you can do what ms Serene here suggested. Its within the game mechanics and a fair way of avoiding me. 
Give miners a log off timer
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Greefen Tarbo
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Posted - 2006.01.30 00:48:00 -
[218]
SOD OFF, hast you nub, stupid idea 
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welsh wizard
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Posted - 2006.01.30 02:12:00 -
[219]
I'd like to voice my opinion on this particular argument. My corp is historically a purely PvP pirate hunting corp. I am therefore in a unique situation where I'm not particuarly bias either way.
In this particular case I do actually find myself sympathising with the 'logging is bad' party.
The guy who started the topic is simply saying miners can avoid death 99% of the time by logging as soon as they see an unsavoury sort enter local. If anyone actually thinks this is a reasonable way to play, then please explain to everyone, in detail, why you think this. If its because pirates blowing up your mining ship is not your idea of fun, then I can sympathise, logging isn't really a fair way of dealing with it though.
The way I see it is like this:
Miners choose their career path and when they do so they must accept pirates are a real risk, just as a pirate should accept that theres a real risk of a do gooder such as myself warping in on his sniper spot and ruining his day. Remember this isn't purely a miner vs pirate universe, pirates aren't at the top of the food chain, and likewise neither are anti-pirates.
Every career path should have its risks, and I think Mr Shinra is merely highlighting that ideal.
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