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Judas Jones
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Posted - 2006.01.08 18:14:00 -
[151]
Miner Timer ehh!
Well, in that case there should be a camper/sniper timer as well...hmm, if u get within 300km's of a gate and commit a hostile action, you can't log for 20mins and your warp drive becomes inoperable for 10mins. This is due to the interaction of charged particles resulting from weapons fire and impacting upon shileds, interluding with gate trasnversal multispectral energy that is present to initiate a jump sequence.
Mkay?    -----------------------------------------------
Expect Typo's |

kahle
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Posted - 2006.01.08 18:35:00 -
[152]
Originally by: Judas Jones Miner Timer ehh!
Well, in that case there should be a camper/sniper timer as well...hmm, if u get within 300km's of a gate and commit a hostile action, you can't log for 20mins and your warp drive becomes inoperable for 10mins. This is due to the interaction of charged particles resulting from weapons fire and impacting upon shileds, interluding with gate trasnversal multispectral energy that is present to initiate a jump sequence.
Mkay?   
this already exists, now, in game. any hostiles action you perform and you have a 15min timer that keeps your ship in space, you can be probed and destroyed
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Alexis Ne
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Posted - 2006.01.08 19:25:00 -
[153]
Originally by: kahle if anything is a joke its your post, at least enlighten us with your amazing insight and give a reason why this shouldnt be implemented. or are you the chicken kinda guy who logs at the first sign of trouble?
One can have a good laugh reading that as well.
Better be a chicken and logoff, than be a dumbass and get killed without a slightest chance to defend oneself.
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Judas Jones
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Posted - 2006.01.08 19:30:00 -
[154]
Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped? -----------------------------------------------
Expect Typo's |

Chowdown
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Posted - 2006.01.09 16:56:00 -
[155]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped?
Sorry your example is completely unrelated I never snipe at gates with WCS fitted. However I will hunt miners mining in 0.0 belts. All that is suggested, is that the playing field is levelled. If I shoot at the miner in a belt I am immediatley on a 15min pvp timer. As such the miner should be on a mining timer if mining. This is not going to stop him getting away, its not going to magically hold him in the belt. It is merely gonna stopping him using "logoffski."
However your argument is fundamentally flawed much as I loathe gate snipers. Gate snipers use game mechanics to escape. "Logoffskis" do not.
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WildHope
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Posted - 2006.01.09 17:41:00 -
[156]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped?
The point is of course, that as long as those snipers remain in-game, they can be found with scan probes. If they log off to escape, then they suffer the 15 minute aggression timer. You ask any PvPer, they will never have any problem with miners warping around the system from safespot to safespot for 15 minutes in the same manner of snipers until the miner/aggression timer has passed. At least this is utlizing in-game mechanics, and a degree of 1) skill & 2) responsibility.
RE your example: Your analogy is flawed as miners who log straight out negate the use of scan probes. The inclusion of this rule would not increase the handicap of the miner beyond the sniper in any way.
For all your moaning that PvPers want a 'WIN' button, you're quite happy to overlook the fact that Ctrl Q represents an 'Invulnerability button' for miners.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

Serendipity Max
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Posted - 2006.01.09 17:46:00 -
[157]
This seems pretty obvious; If you hate gate campers YOU HAVE TO SUPPORT an idea that helps other forms of PvP like belt piracy.
Objecting to this idea because you hate campers essentially stamps a sign on your forehead saying "no non-consual PvP please"
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Strongbow
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Posted - 2006.01.09 18:37:00 -
[158]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
There should be a flat 10 min timer for everyone that logs off while they are undocked as it's not just miners that like to use it to avoid PVP.
10 mins is long enough that if you log off and no ones around the chances of being found are very slim or if you make a decent safe spot you will probably not get probed in time, however if you log as soon as some one enters a system or to avoid combat you stand a pretty good chance of being found and offered the free clone ride you deserve.
CTRL+Q has no consequence and is being used more and more as an I WIN button.
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Smith
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Posted - 2006.01.10 08:57:00 -
[159]
I agree with Hasts request/idea.
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Dahin
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Posted - 2006.01.10 09:11:00 -
[160]
Edited by: Dahin on 10/01/2006 09:15:25 Wait, when pvp'ers facing a larger gang log off it's "ok". When miners with brains (the ones checking local) do it, it's "omg timer"?
What we forget to mentioned is how widespread logging of is these days. Even the agression timer doesn't do much other than **** you off for 15 minutes while you hop from safespot to safespot till you can log.
It is simply absurd that people and ships can vanish for ever with such a simple move. It even has a damn button combination to facilitate the logging off faster (yarrr, you be lots! ...ctrl+q)
The old beaten-to-death remove-local is a very, VERY good move. But it's not directly associated with logging off (omg hostiles in scanner... ctrl+q). Nerfing the dissapearance of ships in hostile space is more like it, but it's also an old topic that has been discussed ample. Imho, both local and non-logoff-dissapearance should be implemented after the sovereignity system is developed enough to offer some minimal territorial advantages (like small turrets at gates and some form of auto-intel in local).
Because let's face it, there's just not enough advantages of fighting in your own territory.
EDIT: no, no, no, no. "Earning lots of money" has nothing to do with this case. The current pricing of the minerals coming from 0.0 is directly associated with the ease of acquiring them (given a steady demand). If it was as easy as empire, zyd would just cost 5x trit and so on. I feel the debate here is that escaping a hostile force is ridiculously easy and has nothing to do isk vs risk. If something happens and miners in 0.0 are more helpless, the prices will jump up enough to justify the risk and balance the supply once more.
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In'Nala
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Posted - 2006.01.10 09:27:00 -
[161]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not?
You said it yourself. WCS are part of the game. Logging off... is not.
So ask yourself... if pirates can sit at gates with WCS and be "invincible," why can't miners use the same tactics in belts? If pirates are safe while sniping, even while criminally flagged and underneath a 15 minute logoff timer, then miners can be safe under the same conditions.
The plain fact is that some people are too lazy or too stupid to put to use the tools they have in-game to ensure their safety. Instead, these people simply abandon the game at the first hint of danger, hoping that CCP will save them because they are too pathetic to save themselves.
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Darkrydar
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Posted - 2006.01.10 10:06:00 -
[162]
Originally by: Ruby StarFire
Originally by: Bazman ... since any halfwit knows how to make it completely risk free ...
I think you've completely missed the meaning of risk-free there. It denotes the ability to do nothing and STILL be at no greater risk that if you were doing something... NPC's donot just passover you if you afk in a belt. Just becasue the occasional halfwit manages to kill the NPC doesn't mean its riskless...
I do feel for you though... not being able to get your daily quota of miner gankage does wear thin after a few days of searching. My advice is look for something thats willing to shoot you back, and have a bit of fun with that... 
OMFG
Yes becuse for example the RA ppl dont have loads of minign alts that instalog? Where do you think this sik goes (hopefully)? It goes to making war ships for them and such. So please spare me this ganking poor miner bull****!
Ppl that log as soon as a hostile jumps in simply exploits the fact taht probe scanning takes too long.
You dont want a logoff time, fine. How does a 20 sec covert ops scanner sound?
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Darkrydar
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Posted - 2006.01.10 10:07:00 -
[163]
Originally by: DukDodgerz they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
Knee-Jerk reactions 4TL. There is always a few muppets taht will resist any change because it might force them to think and get out of their rut of complaciency(sp).
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Auman
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Posted - 2006.01.10 10:29:00 -
[164]
It's a nice idea but I think removing local/making it optional would be a better solution.
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var'ulfur
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Posted - 2006.01.10 11:34:00 -
[165]
well thier is nothing that gets the blood flowing like killing near helpless mining ships. id say go find a real fight. i just whish we had a type of cloak that makes the scanner see a miner and in reality you sitting at a belt with a fully fitted apoc. would make things a bit more interesting  dont you think
talk is cheap the cost of action is enormus
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Flyyn
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Posted - 2006.01.10 12:31:00 -
[166]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Shure, I like that. But also add a warning broadcasted from the jump gate, "Warning!!! Hast, an evil pirate has entered the system!! Run!! Hide!! or just kiss you arse goodbye!!"
Yeah lets make it easy for gankers and Pk'ers to drive more people from the game. That just adds more room for the macro miners.
You already made it so, a newbie cant survive an encounter with you, they can log, they cant pay your ransome, just die. Now you want to sneak up on them? And keep them from surviving?
They dont want to fight you, of course, its really not much of a fight, "****!!! Where did he come from?? Run guys!!! Hey its been awhile, I forgot my clone was here..." And that is how long the fight will last.
Get your rocks off by attacking sombody that can defend themselves.
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DeGrand
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Posted - 2006.01.10 12:36:00 -
[167]
Great idea, and yes it should apply to other things as well..like npcing. I npc a lot and wouldnt be opposed to a timer..I dont log off anyway (well not within half an hr at least). Besides its much more amusing to have a lil talk with the `hostile` while evading him.
Id love to know how many of the nay-sayers spend their ingametime in 0.0..im betting most don`t even set foot near it.
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Razor Jaxx
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Posted - 2006.01.10 12:38:00 -
[168]
Canning local altogether is definitely a better option imo. It's been said many times over, you shouldn't appear in local until you actually talk in local; local chat, as its name implies, is after all a communication interface, not an intel-gathering device - or at least it shouldn't be.
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Darkdashing
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Posted - 2006.01.10 12:38:00 -
[169]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
this is rediculous, what If the miner had to log for legit reasons? No go.
There is beauty in tension.... |

Teranor
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Posted - 2006.01.10 12:38:00 -
[170]
So you want it to be even more easier for you to hunt down defenseless miners, by not showing up in local and so they can not instantly jump to safety. Sick, just sick,.....you already got a free ticket to shot down miners with the can flagging and now you want a miner timer......come on get real, you just want your life to be much easier..... see it as a sport m8, sometimes you win sometimes you loose. By the way I'm not a carebear, I'm also a fighter but I think you are trying to make your work too easy m8.
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BuRnEr
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Posted - 2006.01.10 12:40:00 -
[171]
Edited by: BuRnEr on 10/01/2006 12:47:36
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
This would be a nice addition, or nerf local.
Quote: this is rediculous, what If the miner had to log for legit reasons? No go.
Whana be safe? go dock in a station/outpost or even go afk in a POS, use your brain not ctrl-q .
oveur - show us that you have some b*lls and put this in.
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Hast
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Posted - 2006.01.10 13:08:00 -
[172]
Originally by: Flyyn
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Shure, I like that. But also add a warning broadcasted from the jump gate, "Warning!!! Hast, an evil pirate has entered the system!! Run!! Hide!! or just kiss you arse goodbye!!"
Yeah lets make it easy for gankers and Pk'ers to drive more people from the game. That just adds more room for the macro miners.
You already made it so, a newbie cant survive an encounter with you, they can log, they cant pay your ransome, just die. Now you want to sneak up on them? And keep them from surviving?
They dont want to fight you, of course, its really not much of a fight, "****!!! Where did he come from?? Run guys!!! Hey its been awhile, I forgot my clone was here..." And that is how long the fight will last.
Get your rocks off by attacking sombody that can defend themselves.
mind if I put some of that in my sig? 
Give miners a log off timer
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Gibbah Dibb
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Posted - 2006.01.10 13:29:00 -
[173]
I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
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Chowdown
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Posted - 2006.01.10 13:54:00 -
[174]
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
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Gibbah Dibb
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Posted - 2006.01.10 14:06:00 -
[175]
Edited by: Gibbah Dibb on 10/01/2006 14:08:13 Edited by: Gibbah Dibb on 10/01/2006 14:07:45
Originally by: Chowdown
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
Im sorry, my intellect is obviously not on par with yours. I understand that now. I hope you can forgive me.
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Chowdown
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Posted - 2006.01.10 14:11:00 -
[176]
Originally by: Gibbah Dibb Edited by: Gibbah Dibb on 10/01/2006 14:08:13 Edited by: Gibbah Dibb on 10/01/2006 14:07:45
Originally by: Chowdown
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
Im sorry, my intellect is obviously not on par with yours. I understand that now. I hope you can forgive me.
Actually I was referring to some of the previous posts. Your although wrong did not smack of stupidity. Consider yourself forgiven tho for your assumption 
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Felicia Stone
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Posted - 2006.01.10 14:20:00 -
[177]
I totally agree with your reasons for suggesting this feature. Logging off to avoid combat is lame and a game mechanic loophole. However... What is to become of people that have a client crash or an ISP failure? With your solution in place miners in any sec space can be torn apart by rats (or players) if they are forced to logout for reasons that are beyond their control. I realise that for a simple CTD you can log back in but a powercut or ISP screw up could leave you offline for hours. You could attempt to petition to get your ship/equipment replaced but what proof would you have? How easy would it be to exploit the helpful GM's? As such I think that your solution is reasonable but could never be implemented.
Flic
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Hast
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Posted - 2006.01.10 17:40:00 -
[178]
Originally by: Felicia Stone I totally agree with your reasons for suggesting this feature. Logging off to avoid combat is lame and a game mechanic loophole. However... What is to become of people that have a client crash or an ISP failure? With your solution in place miners in any sec space can be torn apart by rats (or players) if they are forced to logout for reasons that are beyond their control. I realise that for a simple CTD you can log back in but a powercut or ISP screw up could leave you offline for hours. You could attempt to petition to get your ship/equipment replaced but what proof would you have? How easy would it be to exploit the helpful GM's? As such I think that your solution is reasonable but could never be implemented.
Flic
well, the torn apart by rats problem isnt a issue really since a) if your tanking the rats your tank will still be running b) if your not you would have gotten out and c) if you got scrambled chances are you would die anyways...
Give miners a log off timer
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Hast
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Posted - 2006.01.10 17:43:00 -
[179]
Originally by: BirdBleed if shinra spent more time trying to kill the poor noob miners than they did spamming crap on the forums, they might actually get a kill !!!!!
:)
If you spent more time thinking of ways to improve the game, rather then coming with blatantly retarded assumptions then the game might actually get somewhere

Give miners a log off timer
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CaptainSeafort
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Posted - 2006.01.10 17:57:00 -
[180]
Originally by: Hast
Originally by: Sheriff Jones I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
if you got a better idea I would definatly like to hear it
im happy for this, so long as you give us a 15minute shield from when you enter system. of coruse, we couldnt have things getting unbalanced, could we? =)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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