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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Faife
Dreddit Test Alliance Please Ignore
116
|
Posted - 2013.10.07 15:18:00 -
[61] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed.
"yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" |
Capqu
Love Squad
338
|
Posted - 2013.10.07 15:18:00 -
[62] - Quote
Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother"
heavy missiles aren't battleship weapons you idiot
also mwding shield taloses arent exactly super sig tanked he's just trying to show you how bad hml damage application is http://pizza.eve-kill.net |
Faife
Dreddit Test Alliance Please Ignore
116
|
Posted - 2013.10.07 15:21:00 -
[63] - Quote
Capqu wrote:Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" heavy missiles aren't battleship weapons you idiot also mwding shield taloses arent exactly sig tanked he's just trying to show you how bad hml damage application is
"mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
391
|
Posted - 2013.10.07 15:23:00 -
[64] - Quote
Faife wrote:Capqu wrote:Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" heavy missiles aren't battleship weapons you idiot also mwding shield taloses arent exactly sig tanked he's just trying to show you how bad hml damage application is "mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?"
stop posting |
Faife
Dreddit Test Alliance Please Ignore
119
|
Posted - 2013.10.07 15:28:00 -
[65] - Quote
TrouserDeagle wrote:Faife wrote:
"mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?"
stop posting
"and then mother, i told him 'stop posting'. aren't i just the worst? ha ha. no, it was online. like on a forum. yes, on the spaceship one. mother please, i'm an adult. this is exactly what i mean when i say you don't respect me." |
Xicho
Damned Yankees Insidious Empire
7
|
Posted - 2013.10.07 15:28:00 -
[66] - Quote
TrouserDeagle wrote: All I'm getting from this is they should nerf ABCs and links.
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David Kir
Tailender
237
|
Posted - 2013.10.07 15:29:00 -
[67] - Quote
TheFace Asano wrote:Looking at the ship bonus's, here is a run down by ship on which ones it makes sense on.
CNR: Won't fit as neither bonus applies. Navy Scorp: Both bonus's apply as one is tank the other is rate of fire Cruise will still be better. Raven: 1 out of 2 bonus apply, range is too short to want to equip because of lack of velocity bonus. Not really worth it. Typhoon: 1 out of 2 bonus apply, application bonus would make this ship really stand out if it applied... Fleet Issue Typhoon: This one could work as well as the missile bonus can be fully exploited Golem: Well hopefully the +100 percent damage to bs missile launchers applies, this one would have been the best of them all if the application + range were applied. My guess bastion won't apply either.... Rattlesnake: missile velocity bonus won't apply. Another ship this would have been perfect for. Armageddon: No actual missile bonus, a good fit, but inconsequential for the discussion because of lack of bonus.
As a backup system for ships like the Tempest / Tempest Fleet Issue these will be excellent.
So only 2 of the 7 bonused hulls will allow for full use of their missile bonus. With the recent nerf to HML application, these really have little to no value for most BS to even consider. Precision Cruise will apply damn near just as well as precision cruise to smaller targets, and much more dps / alpha to larger targets.
My suggestion would be to nerf the RoF slighty (seems a little too rapid in the first iteration), then allow for all bonuses to apply while giving heavy missiles a slight (5-10%) buff to explosion velocity. Then we have a compelling choice.
I'd rather have some cap warfare in my 'pest's highs than mount a couple missile launchers, |
Boltorano
Devious Chemicals
33
|
Posted - 2013.10.07 15:31:00 -
[68] - Quote
True Sansha missile launchers haven't dropped in years, what's the point in making a TS version if it will never drop? |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
273
|
Posted - 2013.10.07 15:33:00 -
[69] - Quote
Garviel Tarrant wrote:Could you nerf RLML's (and LML's for that matter) down to an acceptable state before you start copying the idea?
RLML's basically turn a Caracal into a 30k ehp destroyer.. that is also faster than the Caldari missile destroyer....
As it stands lml's are by FAR the best weapon system for kiting in frigates, it isn't even close to being a contest.
I think the missiles them selves need a nerf but i also think that RLML's should take more fittings, as it is you can way to easily overtank a rlml ship to compensate for the slight lack of dps.
And i'm saying this as someone who has quite enjoyed abusing rlml's.
I fail to grasp how LMLs and RLML are overpowered. Just cause heavies suck doesn't mean that small LR missiles need to be ****. They aren't OP, they are doing what they are intended to do. They are working. That's all.
Else, 430dps from RLMLs is not always better compared to the 770dps from HAMs on a cerb, it just depends. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
392
|
Posted - 2013.10.07 15:38:00 -
[70] - Quote
Lloyd Roses wrote:Garviel Tarrant wrote:Could you nerf RLML's (and LML's for that matter) down to an acceptable state before you start copying the idea?
RLML's basically turn a Caracal into a 30k ehp destroyer.. that is also faster than the Caldari missile destroyer....
As it stands lml's are by FAR the best weapon system for kiting in frigates, it isn't even close to being a contest.
I think the missiles them selves need a nerf but i also think that RLML's should take more fittings, as it is you can way to easily overtank a rlml ship to compensate for the slight lack of dps.
And i'm saying this as someone who has quite enjoyed abusing rlml's. I fail to grasp how LMLs and RLML are overpowered. Just cause heavies suck doesn't mean that small LR missiles need to be ****. They aren't OP, they are doing what they are intended to do. They are working. That's all. Else, 430dps from RLMLs is not always better compared to the 770dps from HAMs on a cerb, it just depends.
Try making a beam laser executioner, then compare it to a condor. |
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MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:42:00 -
[71] - Quote
Quote:Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
now well that sucks balls...
i had this picture in my mind of the phoon being a useful fleet ship...
i saw the phoon as the new anti ahac ship...
now i am unsure why would you fit the new launcher if you cant take advantage of the ships bonus. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
100
|
Posted - 2013.10.07 15:46:00 -
[72] - Quote
I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative. Can't shoot blues if you don't have any. Long Live NPSI. |
MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:48:00 -
[73] - Quote
Jayne Fillon wrote:I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative.
yeah its like telling me the tracking bonus on the megathron only works on ions and nuetron but not elctron blasters There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Bullet Therapist
Caldari Provisions Caldari State
80
|
Posted - 2013.10.07 15:49:00 -
[74] - Quote
CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Can you share your reasoning on this point? Heavy missiles were weak compared to the other medium long range weapons even before they were buffed, moreover heavy missiles suffer from terrible application and poor dps, and with application being essentially the only reason anyone will use these weapons I think you're going to find that aside from early exploration into this concept people are not going to use this weapon system. |
Soldarius
Deadman W0nderland Forsak3n.
348
|
Posted - 2013.10.07 16:03:00 -
[75] - Quote
TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be.
RLML Caracal has the same range as a Talwar, and most certainly is not as fast, for 10x the cost. Indeed it does have a better tank. But +1 ship size category. Get your facts straight.
Free Ripley Weaver! |
baltec1
Bat Country
8154
|
Posted - 2013.10.07 16:06:00 -
[76] - Quote
Bullet Therapist wrote:CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Can you share your reasoning on this point? Heavy missiles were weak compared to the other medium long range weapons even before they were buffed, moreover heavy missiles suffer from terrible application and poor dps, and with application being essentially the only reason anyone will use these weapons I think you're going to find that aside from early exploration into this concept people are not going to use this weapon system.
I can see me using this for dealing with solo cruisers. |
Soldarius
Deadman W0nderland Forsak3n.
348
|
Posted - 2013.10.07 16:07:00 -
[77] - Quote
Kaarous Aldurald wrote:TrouserDeagle wrote:Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams. Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit. [Edit: Oh, and the word "maser" is ****ing stupid.
http://en.wikipedia.org/wiki/Maser
Learn to weapons. Free Ripley Weaver! |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
34
|
Posted - 2013.10.07 16:11:00 -
[78] - Quote
David Kir wrote:TheFace Asano wrote:Looking at the ship bonus's, here is a run down by ship on which ones it makes sense on.
CNR: Won't fit as neither bonus applies. Navy Scorp: Both bonus's apply as one is tank the other is rate of fire Cruise will still be better. Raven: 1 out of 2 bonus apply, range is too short to want to equip because of lack of velocity bonus. Not really worth it. Typhoon: 1 out of 2 bonus apply, application bonus would make this ship really stand out if it applied... Fleet Issue Typhoon: This one could work as well as the missile bonus can be fully exploited Golem: Well hopefully the +100 percent damage to bs missile launchers applies, this one would have been the best of them all if the application + range were applied. My guess bastion won't apply either.... Rattlesnake: missile velocity bonus won't apply. Another ship this would have been perfect for. Armageddon: No actual missile bonus, a good fit, but inconsequential for the discussion because of lack of bonus.
As a backup system for ships like the Tempest / Tempest Fleet Issue these will be excellent.
So only 2 of the 7 bonused hulls will allow for full use of their missile bonus. With the recent nerf to HML application, these really have little to no value for most BS to even consider. Precision Cruise will apply damn near just as well as precision cruise to smaller targets, and much more dps / alpha to larger targets.
My suggestion would be to nerf the RoF slighty (seems a little too rapid in the first iteration), then allow for all bonuses to apply while giving heavy missiles a slight (5-10%) buff to explosion velocity. Then we have a compelling choice.
I'd rather have some cap warfare in my 'pest's highs than mount a couple missile launchers,
I agree, but it gives you the option for extra damage with easier fitting option than cruise and more dps than just adding standard heavy missile launchers. |
Arthur Aihaken
The.VOID
274
|
Posted - 2013.10.07 16:16:00 -
[79] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity). As has been previously mentioned by others, if this is the case RHMLs are just going to end up being a niche weapon. As this IS a battleship-class weapon - explosion velocity, explosion radius and missile velocity should all apply. Even with these bonuses, any battleship setup with RHMLs will still be looking at less range and overall less DPS; the only benefit will be improved damage application against cruiser-sized ships (as it should be). I am currently away, traveling through time and will be returning last week. |
Ambassador Spock
Mindstar Technology Fatal Ascension
15
|
Posted - 2013.10.07 16:20:00 -
[80] - Quote
Crysantos Callahan wrote:So no bonus on ships like the rattlesnake because it only gives velocity bonus or do we get a damage bonus for it? Just wondering, like the new launchers but to make it viable we need a bit of love for HM ;)
Just a thought, but with the (eventual) addition of a new drone-focused Pirate BS (SoE), I'd love to see the Rattlesnake re-purposed as a RHML-bonused BS; sort of the Caracal of Battleships
-á-- -á- Ambassador Spock
"Vulcans never bluff." |
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Morrigan LeSante
The Lost and Forgotten Troopers
408
|
Posted - 2013.10.07 16:45:00 -
[81] - Quote
stoicfaux wrote:Sooo.. 12s rof for HML. 7.45 for RHML.
12 / 7.45 = 1.61. RHML has 61% moar DPS than HML. For the Raven with it's RoF bonus, that's 1.61 / .75 = 2.15 times the DPS of a standard HML. Or, 1.61 / .75 * 6 launchers = 12.9 effective HMLs. (CNR would be the same. Golem's 100% damage bonus won't apply, so this a Golem nerf.)
So... if you're a carebear who puts 4x CN BCUs on their Raven hulls, that's 339 DPS with Fury (not including reload time) * 2.15 = 728.9 DPS.
With 5% rof and dmg implants, that's 2.15 * 375 DPS = 806 DPS with RHMLs as they currently stand (sans ammo reloading.)
With 2xMissile Speed II and 1xFlight Time rigs, that's ~75km of range.
2 BCUIIs w/CN: 2.15 * 228 = 490 2 BCUIIs w/Fury: 2.15 * 267 DPS = 574 3 BCUIIs w/CN: 2.15 * 256 = 550 3 BCUIIs w/Fury: 2.15 * 300 DPS = 645
Real quick math in my head fancies that the difference between these systems and precision cruise is sufficiently negligible that you'll be better off with cruise. That was my CNR though. |
Vladimir Norkoff
Income Redistribution Service
269
|
Posted - 2013.10.07 16:49:00 -
[82] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity). Gotta chime in with most everybody else on this one. Lack of applicable bonuses seem to make these modules rather underwhelming. Sure adding the bonuses will make them cruiser killing beasts, but is that really a bad thing? Normal fit BSs are gonna rip them apart, and AB frigs are still gonna be able to swarm all over them. Don't really see a balance issue here.
P.S. - Fix Defender missiles (ie. make them apply Tracking disruptor effects to missiles) and you'll have a nice counter option to these new modules.
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AskariRising
ROGUE SPADES EoN.
11
|
Posted - 2013.10.07 17:10:00 -
[83] - Quote
anti- cruiser raven:
two heavy neuts II
4 RHML's
1 sram
2 webs
1 large shield extender
2 invul field II
1 100mn AB
4 bcu's II
1 damage control
3 defenese field extenders
would this fit not wreck everything under the sun NOT a BS? |
Naoru Kozan
The humbleless Crew
31
|
Posted - 2013.10.07 17:13:00 -
[84] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed.
Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results.
Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises.
The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2633
|
Posted - 2013.10.07 17:13:00 -
[85] - Quote
CCP Rise wrote: Type ( CPU need / PG need / rate of fire)
Rapid Heavy Missile Launcher I (50 / 960 / 9.3s) Rapid Heavy Missile launcher II (59 / 1210 / 7.45s) 'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s) 'Limos' Rapid Heavy Missile Launcher I (49 / 1160/ 8.37s) 'Malkuth' Rapid Heavy Missile Launcher I (43 / 1160 / 8.84s) Caldari Navy Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Domination Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Dread Guristas Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Estamel's Modified Rapid Heavy Missile Launcher (72 / 1060 / 5.21s) Gotan's Modified Rapid Heavy Missile Launcher (50 / 1160 / 6.33s) Hakim's Modified Rapid Heavy Missile Launcher (48 / 1160 / 6.7s) Kaikka's Modified Rapid Heavy Missile Launcher (62 / 1060 / 6.19s) Mizuro's Modified Rapid Heavy Missile Launcher (45 / 1160 / 7.07s) Republic Fleet Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Shaqil's Modified Rapid Heavy Missile Launcher (50 / 1060 / 5.96s) Thon's Modified Rapid Heavy Missile Launcher (66 / 1060 / 5.86s) Tobias' Modified Rapid Heavy Missile Launcher (52 / 1160 / 5.96s) True Sansha Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Vepas' Modified Rapid Heavy Missile Launcher (68 / 1060 / 5.54s) YO-5000 Rapid Heavy Missile Launcher (51 / 1160 / 7.91s)
Heavy Missile Launcher I (50 / 100 / 15s) 'Malkuth' Heavy Missile Launcher I (40 / 100 / 14s) Advanced 'Limos' Heavy Missile Bay (45 / 100 / 13.5s) XR-3200 Heavy Missile Bay (48 / 100 / 12.75s) 'Arbalest' Heavy Missile Launcher (43 / 100 / 12s) Heavy Missile Launcher II (55 / 105 / 12s) 'Undertaker' Heavy Missile Launcher (43 / 90 / 13.5s) Domination Heavy Missile Launcher (40 / 100 / 11.625s) Republic Fleet Heavy Missile Launcher (40 / 100 / 11.625s) True Sansha Heavy Missile Launcher (40 / 100 / 11.625s) Caldari Navy Heavy Missile Launcher (55 / 90 / 10.5s) Dread Guristas Heavy Missile Launcher (55 / 90 / 10.5s)
So we're looking at an increase in the rate of heavy missile fire of about 67.2% or so... but a navy drake has 8 launcher hardpoints and a Raven has but 6, to the net increase in rate of fire between a navy drake and a raven is only about... what? ~ 34% ish? Did I screw that up? The Raven sounds like a bargain, given the difference in price between the two.
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Michael Harari
Genos Occidere HYDRA RELOADED
678
|
Posted - 2013.10.07 17:13:00 -
[86] - Quote
AskariRising wrote:
would this fit not wreck everything under the sun NOT a BS?
It wouldnt because cruisers can project outside of heavy neut range nowadays |
Gorski Car
ElitistOps Pandemic Legion
91
|
Posted - 2013.10.07 17:21:00 -
[87] - Quote
Naoru Kozan wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results. Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises. The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi.
Precisions do more dps then cn if the talos is linked. I am not using crash/dps application rigs/implants for simplicity so that even you could understand. Obviously this failed. |
Naoru Kozan
The humbleless Crew
31
|
Posted - 2013.10.07 17:24:00 -
[88] - Quote
Gorski Car wrote:Naoru Kozan wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results. Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises. The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi. Precisions do more dps then cn if the talos is linked. I am not using crash/dps application rigs/implants for simplicity so that even you could understand. Obviously this failed.
EFT warrioring > practical experience? :P |
AskariRising
ROGUE SPADES EoN.
11
|
Posted - 2013.10.07 17:25:00 -
[89] - Quote
Michael Harari wrote:AskariRising wrote:
would this fit not wreck everything under the sun NOT a BS? It wouldnt because cruisers can project outside of heavy neut range nowadays
how long does an overheated disruptor last? thats all the time they have to kill you |
Jasmine Assasin
State War Academy Caldari State
34
|
Posted - 2013.10.07 17:29:00 -
[90] - Quote
MeBiatch wrote:Jayne Fillon wrote:I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative. yeah its like telling me the tracking bonus on the megathron only works on ions and nuetron but not elctron blasters
Yep, maybe they should (or rather, let us) actually do some testing before making a decision.
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