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Thread Statistics | Show CCP posts - 3 post(s) |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2170
|
Posted - 2013.10.08 00:36:00 -
[121] - Quote
Hideyoshi Kinoshita wrote:Where is Meta 3 RHML?
YO-5000 RHML, located at the bottom of the list for alphabetical sorting reasons. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

GeMiPaT
The Holy Knights of Malta
3
|
Posted - 2013.10.08 00:44:00 -
[122] - Quote
Hi CCP,
Nice idea, true it was missing. Just got a question:
- What about BC tier 3, will they be able to use them as they are able to use large launchers ? Do you see where I go ? A tier 3 BC with insane ROF. could be nice mid range battles.
GeM |

Arthur Aihaken
The.VOID
276
|
Posted - 2013.10.08 00:51:00 -
[123] - Quote
GeMiPaT wrote:- What about BC tier 3, will they be able to use them as they are able to use large launchers ? Do you see where I go ? A tier 3 BC with insane ROF. could be nice mid range battles. Naga on steroids? I am currently away, traveling through time and will be returning last week. |

M1k3y Koontz
Thorn Project Surely You're Joking
350
|
Posted - 2013.10.08 01:19:00 -
[124] - Quote
Bouh Revetoile wrote:Is a Rapid Cruise Missile Launcher on project for capitals ?
You mean make the Phoenix useful?!?! Blasphemy! 
Would be probably OP for tracking dread applications... How much herp could a herp derp derp if a herp derp could herp derp. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 01:27:00 -
[125] - Quote
I made some graphs for you nice people to muse over, enjoy:
Damage Projection for Battleship Launchers
and my personal favorite graph:
Battleship Launcher Comparison -- Anti Support
My full analysis of these launchers with other graphs and whatnot can be found here:
Rapid Heavy Missile Launcher Analysis
Let me know what you think. Can't shoot blues if you don't have any. Long Live NPSI. |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 02:22:00 -
[126] - Quote
Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 02:51:00 -
[127] - Quote
Caleb Seremshur wrote:Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned.
These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. Can't shoot blues if you don't have any. Long Live NPSI. |

Funless Saisima
Strange Energy Gentlemen's Agreement
21
|
Posted - 2013.10.08 03:18:00 -
[128] - Quote
On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? |

MeBiatch
Republic University Minmatar Republic
1345
|
Posted - 2013.10.08 04:03:00 -
[129] - Quote
ok confirmed nacy scorp and hrml are awesome with drones around 800 dps... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Barrogh Habalu
Imperial Shipment Amarr Empire
529
|
Posted - 2013.10.08 04:17:00 -
[130] - Quote
Jayne Fillon wrote:These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. This is why the system seems controversal to me. On one hand, BSs will perhaps be able to go into lowsec without fear that they will be killed by anything smaller than them, which is significant part of day-to-day ship population of EVE. On the other hand, missiles are rather braindead weapon system to fly against and this newfound BS sized "challenge" boils down to whether you can go head to head in the most straight way with it or not. Unless you are seeking to swarm the thing with frigates or something. So it's kinda fine. I guess. |

Arthur Aihaken
The.VOID
276
|
Posted - 2013.10.08 04:21:00 -
[131] - Quote
Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional?
For the Marauder, the hits just keep on coming... I am currently away, traveling through time and will be returning last week. |

Flyinghotpocket
Nasranite Watch OLD MAN GANG
178
|
Posted - 2013.10.08 04:38:00 -
[132] - Quote
Caleb Seremshur wrote:Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned. because battleships dont already waste cruisers?
also good graphs. |

Altrue
Exploration Frontier inc
618
|
Posted - 2013.10.08 05:17:00 -
[133] - Quote
As I said in the comment section, nice article !
It enlighten the role of these missiles and how they are a viable solution to pvp for missile battleships. It is true that given the situation and the absence of range bonuses, these "long-distance" missiles are not overlapping cruise missiles domain, while at the same time, torpedoes cannot really be compared to them since they are reserved for truly massive targets. From what I see, the missile system for battleships won't work the same way than the turret system does, since for instance a torpedo will never reach the dps of, say, a blaster, on a "regular pvp target". Yet this is balanced since there is an alternative that fits nicely at disruptor range.
Each missile type keeps its domain, and now that an interceptor can move from out of D-scan range from grid in less than 10 seconds, it is needed to have a chance of killing them even when you are a missile battleship :o
So.. good job ? :D G££ <= Me |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.08 06:02:00 -
[134] - Quote
Nice analysis, but I'm concerned that no skills / mods / rigs makes the numbers a bit misleading.
Damage modifications are a wash, because they scale identically for all targets. However, considering only skill bonus, an all V missile pilot gets 1.5*1.5 = 2.25 to range, 50% reduction in target's effective velocity and 25% reduction in target's effective sig (assuming I correctly understand how GMP and TNP work). Under these numbers, a precision HML doesn't run out of range at ~14km (OH scram range or thereabouts) but at somewhere above 30km (OH point range). I suspect similar issues might apply for the damage application bonuses.
Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range). Aren't Caldari supposed to have a large signature? |

Carniflex
StarHunt The Explicit Alliance
94
|
Posted - 2013.10.08 08:07:00 -
[135] - Quote
Interesting gadgets.
When they release I will probably try them out for PvE. As damage application bonuses will not apply then probably on typhoon. Something on the lines of 6x lanuchers, few missile speed rigs and probably rigor, probably sentry drones as well. Load with FoF and let them handle frigs that get close while using sentries to apply damage to targets at range.
Not entirely convinced it will be effective but I'm interested to try to see.
At first glance the damage ends up in the same ballpark with these as Tengu with heavy missiles.
I mean fleet phoon with these should be limping as far as approx 500 dps with t1 ammo for these which aint all that bad. Then top it off with sentries and it should be sort of decent platform. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 09:12:00 -
[136] - Quote
MeBiatch wrote:ok confirmed nacy scorp and hrml are awesome with drones around 800 dps... the increase in ammo consumption will help the economy a bit too. I'm wondering if we will see more bs fight now with torps vs rhml? Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 09:34:00 -
[137] - Quote
Arthur Aihaken wrote:Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? For the Marauder, the hits just keep on coming...
That would be a huge oversight, and something that I would STRONGLY advocate to change.
Quote: Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range).
Do the damage applications change significantly based on skills only? No, not at all. Same as damage projection. As RHMLs still don't quite apply their full damage even against MWD Battlcruisers (Currently at 78% PME), the application against all targets will go up. The only case where this would cause a discrepancy between the weapon systems would be if you had hit 100% PME for one weapon system and not the other. As this only happen in extreme ranges for all of these systems, that's not a concern.
However, this that DO cause a change in the graph is of course non-consistent bonuses from ships such as the Typhoon.
I ran them quickly (aka didn't save the graph) but all it did was serve to close the gap between the missile systems - it definitely didn't make them ineffective or outclassed for their niche in the damage/projection graph. Really, Cruise and Torpedoes are the systems that need that bonus in order to actually function somewhat respectably, whereas certain ship bonus (ala Typhoon) would turn RHMLs into murder machines against certain ship classes such as cruisers.
I'll have more detailed information for ship bonuses soon ish maybe. I am lazy afterall. Can't shoot blues if you don't have any. Long Live NPSI. |

Malcanis
Vanishing Point. The Initiative.
12042
|
Posted - 2013.10.08 09:39:00 -
[138] - Quote
How do those graphs look when taking base damage into account.
Cruise missiles have a lot higher base DPS; a scenario where eg: CMLs apply 50% and RHMLs apply 60% would see the Cruise doing more actual DPS.
1 Kings 12:11
|

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 09:49:00 -
[139] - Quote
Malcanis wrote:How do those graphs look when taking base damage into account. Cruise missiles have a lot higher base DPS; a scenario where eg: CMLs apply 50% and RHMLs apply 60% would see the Cruise doing more actual DPS.
Base damage is taken into account in all cases.
The "arbitrary values" part simply refers to an unskilled pilot using a launcher with no ship bonuses.
The units are "Applied Damage per Second per Launcher," and they do take base damage into account. Can't shoot blues if you don't have any. Long Live NPSI. |

Kagura Nikon
Mentally Assured Destruction
566
|
Posted - 2013.10.08 10:38:00 -
[140] - Quote
Barrogh Habalu wrote:Jayne Fillon wrote:These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. This is why the system seems controversal to me. On one hand, BSs will perhaps be able to go into lowsec without fear that they will be killed by anything smaller than them, which is significant part of day-to-day ship population of EVE. On the other hand, missiles are rather braindead weapon system to fly against and this newfound BS sized "challenge" boils down to whether you can go head to head in the most straight way with it or not. Unless you are seeking to swarm the thing with frigates or something. So it's kinda fine. I guess.
you think? try goign into low sec then with your BS. If yu beleive a weapon like htat will make any difference. What kills the battleships is NOT that, otherwsie megatrons woudl fear nothign in low sec "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction
566
|
Posted - 2013.10.08 10:40:00 -
[141] - Quote
Jayne Fillon wrote:Arthur Aihaken wrote:Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? For the Marauder, the hits just keep on coming... That would be a huge oversight, and something that I would STRONGLY advocate to change. Quote: Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range).
Do the damage applications change significantly based on skills only? No, not at all. Same as damage projection. As RHMLs still don't quite apply their full damage even against MWD Battlcruisers (Currently at 78% PME), the application against all targets will go up. The only case where this would cause a discrepancy between the weapon systems would be if you had hit 100% PME for one weapon system and not the other. As this only happen in extreme ranges for all of these systems, that's not a concern. However, this that DO cause a change in the graph is of course non-consistent bonuses from ships such as the Typhoon. I ran them quickly (aka didn't save the graph) but all it did was serve to close the gap between the missile systems - it definitely didn't make them ineffective or outclassed for their niche in the damage/projection graph. Really, Cruise and Torpedoes are the systems that need that bonus in order to actually function somewhat respectably, whereas certain ship bonus (ala Typhoon) would turn RHMLs into murder machines against certain ship classes such as cruisers. I'll have more detailed information for ship bonuses soon ish maybe. I am lazy afterall.
If youJust balance, if you give raven the bonus the typhoon crowd will pressure for their bonus and that is somethign ccp is not willing to risk.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Sparkus Volundar
Applied Creations The Fendahlian Collective
69
|
Posted - 2013.10.08 12:50:00 -
[142] - Quote
Some comments:
- Cruise missiles feel a bit over-buffed when their damage application and range are compared to Torps. - HMLs feel a bit poor compared to RLMLs and HAMLs. - This proposal sees RHMLs have a 23% quicker RoF than HMLs. - RLMLs have a 17% quicker RoF than LMLs. - Long-ranged medium turrets have been buffed.
Perhaps we could benefit from a bit slower RHML RoE and HMLs seeing their damage and/or application being increased a bit to levels intermediate with their old, pre-nerf levels. It's good to balance RLMLs against Cruise and Torps but I think it would be handy to make sure HM stats are where they need to be today before doing so. . |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
105
|
Posted - 2013.10.08 13:16:00 -
[143] - Quote
Sparkus Volundar wrote:Some comments:
- Cruise missiles feel a bit over-buffed when their damage application and range are compared to Torps. - HMLs feel a bit poor compared to RLMLs and HAMLs. - This proposal sees RHMLs have a 23% quicker RoF than HMLs. - RLMLs have a 17% quicker RoF than LMLs. - Long-ranged medium turrets have been buffed.
Perhaps we could benefit from a bit slower RHML RoE and HMLs seeing their damage and/or application being increased a bit to levels intermediate with their old, pre-nerf levels. It's good to balance RLMLs against Cruise and Torps but I think it would be handy to make sure HM stats are where they need to be today before doing so.
Not sure where you're getting your numbers.
For example. RHMLs will have a 38% reduction to cycle time, not 23%. Can't shoot blues if you don't have any. Long Live NPSI. |

The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
37
|
Posted - 2013.10.08 13:48:00 -
[144] - Quote
While we're on the topic of Heavy Missiles, it would be nice if you would tweak them to increase flight time and decrease flight velocity so that they're not the only cruiser sized weapon that will always hit. Interceptors should be able to outrun the missiles and tackle unwitting pilots like they can with every other cruiser sized weapon. |

John Ratcliffe
Red Federation RvB - RED Federation
233
|
Posted - 2013.10.08 15:23:00 -
[145] - Quote
Will we be able to fit RHMLs to the Tengu? I don't think that would be OP at all. Not even a little bit  Plus +ºa change, plus c'est la m+¬me chose |

Sparkus Volundar
Applied Creations The Fendahlian Collective
69
|
Posted - 2013.10.08 15:25:00 -
[146] - Quote
Jayne Fillon wrote:Sparkus Volundar wrote: snip
Not sure where you're getting your numbers. For example. RHMLs will have a 38% reduction to cycle time, not 23%.
Thanks, not sure what I did either... Correcting previous post.
. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.08 16:01:00 -
[147] - Quote
So was on sisi today, decided to put some RHMLs on my Golem to test them only did 364DPS, wow that was crap. So don't worry guys, they aren't OP at all. On my RS I got less then 200DPS. Not sure if the BS bonuses don't work with the RHMLs like they are suppose to or if they are just really that weak. I sure hope CCP works on them and fixes them because they are really worthless right now.
I also took my Golem against rats, with 2 TPs the Golem bonuses the RHMLs it took 6 to 7 shots to take out a frigate and 3 to 4 to take out a cruiser, REALLY?! |

Psyren Gaterau
Me and my muli
51
|
Posted - 2013.10.08 16:40:00 -
[148] - Quote
Thaddeus Eggeras wrote:So was on sisi today, decided to put some RHMLs on my Golem to test them only did 364DPS, wow that was crap. So don't worry guys, they aren't OP at all. On my RS I got less then 200DPS. Not sure if the BS bonuses don't work with the RHMLs like they are suppose to or if they are just really that weak. I sure hope CCP works on them and fixes them because they are really worthless right now.
I also took my Golem against rats, with 2 TPs the Golem bonuses the RHMLs it took 6 to 7 shots to take out a frigate and 3 to 4 to take out a cruiser, REALLY?!
If you check your Golem's bonus you'll notice that it says something like "100% Bonus to damage of Cruise Missiles and Torpedos" so that Bonus doesn't apply to RHML. (Happened to me too, nearly filled a bug report about it, until I noticed that the Bonus works as it says it will )
Whether or not that Bonus will change to apply to HM too is something the Devs have yet to let us know. I sure hope it will. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2013.10.08 16:47:00 -
[149] - Quote
I think those missiles in a tengu will rock!Yeah yeah go go go CCP! |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
40
|
Posted - 2013.10.08 16:49:00 -
[150] - Quote
Well then the Golem and any other ship that has bonus only to torps and cruise need the RHMLs added too them, as they are suppose to be for BS size ships. Let's get on this please CCP |
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