| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|

CCP Rise
C C P C C P Alliance
2936

|
Posted - 2013.10.07 11:58:00 -
[1] - Quote
Another feature you guys will get your hands on very shortly on the public test server are the new Rapid Heavy Missile launchers!
Please keep in mind that they are still in an early development state in some ways. They still have yet to receive their new icon, there's definitely still some bugs with the firing animation and the stats themselves haven't undergone as much review as some other balance features.
With that out of the way we can talk about the launchers themselves. The idea here is pretty basic in being basically a copy of the Rapid Light Missile launcher group but stepped up one class. Doing this hopefully accomplishes a few goals: Expands the fitting options for battleship sized missile users (currently there's not as much flexibility as turret systems get)
Opens up new tactics for battleship sized missile users
Adds continuity with medium sized missile systems
The high-level design for these launchers is very straight forward because of its parallel to the rapid lights. They should: Fire heavy missiles
Have a higher rate of fire than normal heavy launchers
Have lower overall dps than cruise or torpedo launchers
Be easier to fit than cruise or torpedo launchers
The sticky part is hitting the numbers just right so that they are better damage output against smaller targets than cruise or torpedo launchers but not so high that they become the right choice in almost all cases. Here's where the numbers are at now, but they are certainly up for negotiation.
Type (PG need / CPU need / rate of fire)
Rapid Heavy Missile Launcher I (50 / 960 / 9.3s) Rapid Heavy Missile launcher II (59 / 1210 / 7.45s) 'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s) 'Limos' Rapid Heavy Missile Launcher I (49 / 1160/ 8.37s) 'Malkuth' Rapid Heavy Missile Launcher I (43 / 1160 / 8.84s) Caldari Navy Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Domination Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Dread Guristas Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Estamel's Modified Rapid Heavy Missile Launcher (72 / 1060 / 5.21s) Gotan's Modified Rapid Heavy Missile Launcher (50 / 1160 / 6.33s) Hakim's Modified Rapid Heavy Missile Launcher (48 / 1160 / 6.7s) Kaikka's Modified Rapid Heavy Missile Launcher (62 / 1060 / 6.19s) Mizuro's Modified Rapid Heavy Missile Launcher (45 / 1160 / 7.07s) Republic Fleet Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Shaqil's Modified Rapid Heavy Missile Launcher (50 / 1060 / 5.96s) Thon's Modified Rapid Heavy Missile Launcher (66 / 1060 / 5.86s) Tobias' Modified Rapid Heavy Missile Launcher (52 / 1160 / 5.96s) True Sansha Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Vepas' Modified Rapid Heavy Missile Launcher (68 / 1060 / 5.54s) YO-5000 Rapid Heavy Missile Launcher (51 / 1160 / 7.91s)
As you can see, we are going to put in a full range of meta levels for Rapid Heavy Launchers and they will all be attained in the same way you would get the Cruise or Torpedo launcher counterpart at a given meta. They will drop at the same rates and obtained at the same LP. The manufacturing costs will be between the cost of torpedo and cruiser launchers which should lead to prices that are very similar.
If you have questions or feedback let us know and I'll do my best to answer. Thanks <3 |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3571
|
Posted - 2013.10.07 11:59:00 -
[2] - Quote
Yep, scrap it
RLMLs are stupidly OP and these aren't different.
ty
Notify-á-á You cannot do that while warping. |

Lidia Caderu
Cobalt Academy Catastrophic Uprising
17
|
Posted - 2013.10.07 12:00:00 -
[3] - Quote
2nd |

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 12:03:00 -
[4] - Quote
The have a little faster ROF than I thought. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Drake Doe
SVER True Blood Public Disorder.
276
|
Posted - 2013.10.07 12:03:00 -
[5] - Quote
Time to buy ravens "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

SMT008
SnaiLs aNd FroGs Verge of Collapse
685
|
Posted - 2013.10.07 12:04:00 -
[6] - Quote
Roime wrote:and these aren't different.
Thank you for the laugh.
If you think that 480 DPS with Fury missiles at 47.5km on a Battleship hull is OP, then I don't even know what to tell you. And that's with 3 BCS. |

Alticus C Bear
University of Caille Gallente Federation
177
|
Posted - 2013.10.07 12:06:00 -
[7] - Quote
I assume power grid is actually the middle stat? |

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 12:06:00 -
[8] - Quote
Which ships, if any, will get bonuses to these? Or is that a secret? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

BadAssMcKill
Love Squad
409
|
Posted - 2013.10.07 12:08:00 -
[9] - Quote
Omnathious Deninard wrote:Which ships, if any, will get bonuses to these? Or is that a secret?
Phoon and Raven
http://i.imgur.com/6j6cIZE.gif-á |

Lidia Caderu
Cobalt Academy Catastrophic Uprising
17
|
Posted - 2013.10.07 12:09:00 -
[10] - Quote
Isn't it enough just 1 basic meta version of RMS, instead of:
'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s) 'Limos' Rapid Heavy Missile Launcher I (49 / 1160/ 8.37s) 'Malkuth' Rapid Heavy Missile Launcher I (43 / 1160 / 8.84s) |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3571
|
Posted - 2013.10.07 12:09:00 -
[11] - Quote
SMT008 wrote:Roime wrote:and these aren't different.
Thank you for the laugh. If you think that 480 DPS with Fury missiles at 47.5km on a Battleship hull is OP, then I don't even know what to tell you. And that's with 3 BCS.
The issue is damage application, not paper dps. Notify-á-á You cannot do that while warping. |

Moonaura
The Dead Rabbit Society
288
|
Posted - 2013.10.07 12:10:00 -
[12] - Quote
Will any ships be getting relevant bonuses? Aka like the Caracal does for RLML? Boldly going forward, still can't find reverse - name that tune kids! |

SMT008
SnaiLs aNd FroGs Verge of Collapse
685
|
Posted - 2013.10.07 12:11:00 -
[13] - Quote
Roime wrote:SMT008 wrote:Roime wrote:and these aren't different.
Thank you for the laugh. If you think that 480 DPS with Fury missiles at 47.5km on a Battleship hull is OP, then I don't even know what to tell you. And that's with 3 BCS. The issue is damage application, not paper dps.
Alright, so now you're telling us that Heavy Missiles apply damage too well ?
There is a reason no one uses them anymore except on the occasional Drake and 100MN Tengus.
|

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
100
|
Posted - 2013.10.07 12:14:00 -
[14] - Quote
I'm excited to check these out on sisi! Great work, good to see some love for missiles. Can't shoot blues if you don't have any. Long Live NPSI. |

Destoya
Sniggerdly Pandemic Legion
163
|
Posted - 2013.10.07 12:17:00 -
[15] - Quote
Heavy missiles are garbage right now, cant imagine why one would want to use them on a battleship except in some very specific edge case. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 12:18:00 -
[16] - Quote
SMT008 wrote:Roime wrote:SMT008 wrote:Roime wrote:and these aren't different.
Thank you for the laugh. If you think that 480 DPS with Fury missiles at 47.5km on a Battleship hull is OP, then I don't even know what to tell you. And that's with 3 BCS. The issue is damage application, not paper dps. Alright, so now you're telling us that Heavy Missiles apply damage too well ? There is a reason no one uses them anymore except on the occasional Drake and 100MN Tengus. Indeed, Light Missiles apply damage incomparably too well I'd say. |

Altrue
Exploration Frontier inc
606
|
Posted - 2013.10.07 12:20:00 -
[17] - Quote
It would be wise to first take a look at heavy missiles. They were nerfed some time ago before the up of other medium-sized long-range weapons.
Now that these have been buffed again, I believe you CCP should first rebalance heavy missiles (I don't know for you but I never got to use them since the nerf) THEN tweak the stats of these RHML.
Edit : Also, CCP, you should first state what you want players to use in specific situations. e.g. : For a BS versus BC, do you plan to make the BS player use Cruise or RHML ? G££ <= Me |

Vorll Minaaran
Centre Of Attention Middle of Nowhere
18
|
Posted - 2013.10.07 12:20:00 -
[18] - Quote
seems the PG and CPU stats not in the correct order:
CCP Rise wrote: Type (PG need / CPU need / rate of fire) Rapid Heavy Missile Launcher I (50 / 960 / 9.3s) ...
No raven has 6x960 CPU to fit all launcherslot :) |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1007
|
Posted - 2013.10.07 12:21:00 -
[19] - Quote
Because we really need another missile launcher in 15 meta levels of obscurity...
Just post about one thing everybody is really curious about: new deployable structures. Gief us all da detailz! NAOW! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 12:23:00 -
[20] - Quote
Is a Rapid Cruise Missile Launcher on project for capitals ? |

Rovinia
Exotic Dancers Union SONS of BANE
160
|
Posted - 2013.10.07 12:26:00 -
[21] - Quote
Like it  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 12:30:00 -
[22] - Quote
RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be. |

Destoya
Sniggerdly Pandemic Legion
163
|
Posted - 2013.10.07 12:43:00 -
[23] - Quote
Bouh Revetoile wrote:Is a Rapid Cruise Missile Launcher on project for capitals ?
Right when other capitals get a 6x Tachyon/Rail weapon with half the DPS of current dread weapons but battleship tracking (hint: you dont want this) |

Altrue
Exploration Frontier inc
606
|
Posted - 2013.10.07 12:46:00 -
[24] - Quote
TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be.
Dude dont you think that you're slightly overreacting here ? I've been in FW for a while now (this is where you're most likely to see t1 cruisers and frigates fighting eachother) and I can assure you that I've never seen nor been killed by RLMLs. Remember that if you're at "5x times the range" you can still warp out. Also remember that since the ammo is the same and the range bonuses between frigs and cruisers are the same, a caracal won't hit from a longer distance than a frigate, if both are using light missiles.
About RHML, I believe that on a non target-painted BC they should do slightly less damage than a cruise would on a target-painted BC. On a cruiser they should probably outdamage cruise missiles regardless of if it's painted or not (= one paint, I'm not talking about crazy situations like 3 paints + motionless cruiser). Versus other BS however, they should do less damages than cruise missiles even without paint. Seems obvious but I'm not entierly sure it would be the case if the BS is going fast. However perhaps cruise missiles should be buffed here, not the opposite.
Of course, since the only stat we can balance here is rate of fire, it only leaves limited options.
G££ <= Me |

Capqu
Love Squad
338
|
Posted - 2013.10.07 12:49:00 -
[25] - Quote
can we have rapid rapid lights instead?
jk these look cool, missiles getting the same options as turrets have with their low fitting, higher tracking guns. but on the subject of missiles i think you should up heavy missile damage (and perhaps reduce application) because right now they are just worse than rapid lights in almost every case http://pizza.eve-kill.net |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 12:52:00 -
[26] - Quote
Altrue wrote:TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be. Dude dont you think that you're slightly overreacting here ? I've been in FW for a while now (this is where you're most likely to see t1 cruisers and frigates fighting eachother) and I can assure you that I've never seen nor been killed by RLMLs. Remember that if you're at "5x times the range" you can still warp out. Also remember that since the ammo is the same and the range bonuses between frigs and cruisers are the same, a caracal won't hit from a longer distance than a frigate, if both are using light missiles. The range thing you're mentionning is thus invalid and a proof that you are objectively overreacting. Also, battlecruisers don't wreck cruisers. At least not when BCs are using missiles. Have you ever tried to hit an AB cruiser with heavy missiles ? About RHML, I believe that on a non target-painted BC they should do slightly less damage than a cruise would on a target-painted BC. On a cruiser they should probably outdamage cruise missiles regardless of if it's painted or not (= one paint, I'm not talking about crazy situations like 3 paints + motionless cruiser). Versus other BS however, they should do less damages than cruise missiles even without paint. Seems obvious but I'm not entierly sure it would be the case if the BS is going fast. However perhaps cruise missiles should be buffed here, not the opposite. Of course, since the only stat we can balance here is rate of fire, it only leaves limited options.
How much people use them is irrelevant. Try flying one yourself. I was using them before the cruiser and LML rebalance, and they were still very silly back then. |

Caleb Seremshur
Angel of War Game 0f Tears
108
|
Posted - 2013.10.07 12:53:00 -
[27] - Quote
TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be.
Have you debated the application of RHML in use against ABCs?
FWIW I can still push heavy missiles to 140km on a Cerberus. Assuming the bog-standard 50% range bonus on a raven that could mean what... 90km range at least? Also much better damage application against ABCs shouldn't be discounted, granted at significantly lower comparable DPS.
I agree with previous posters that HMLs need to be fixed. They were nerfed too hard and now aren't justifiable for common use. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Bouh Revetoile
TIPIAKS
370
|
Posted - 2013.10.07 12:59:00 -
[28] - Quote
Caleb Seremshur wrote:I agree with previous posters that HMLs need to be fixed. They were nerfed too hard and now aren't justifiable for common use. LR weapon is not supposed to have a common use but a defined use. HML are a long range medium missile. If you don't shoot cruisers past 30km, then you don't need HML, and that's fine, because you have HAM for this closer range. |
|

CCP Rise
C C P C C P Alliance
2939

|
Posted - 2013.10.07 13:03:00 -
[29] - Quote
Updated the OP to fix the PG/CPU backwardsness and also to include the way we are dealing with bonuses. |
|

ApolloF117 HUN
x-universum reunion
6
|
Posted - 2013.10.07 13:09:00 -
[30] - Quote
make this launchers fittable for the naga |

Altrue
Exploration Frontier inc
607
|
Posted - 2013.10.07 13:13:00 -
[31] - Quote
ApolloF117 HUN wrote:make this launchers fittable for the naga
Hey actually that would be a cool way to leave the option open to return to its original design.
G££ <= Me |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 13:16:00 -
[32] - Quote
CCP Rise wrote: Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Why. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.07 13:18:00 -
[33] - Quote
CCP Rise wrote:... Adds continuity with medium sized missile systems...
That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
Give me/us/them Medium and Large Gatling lasers! 
Altrue wrote:..Dude dont you think that you're slightly overreacting here?... RLML wielded by a Caracal gives you a ~68 km range, range at which destroyers most commonly get to engage is around 10-15km .. seems like the x5 range is spot on. While that excessive range does allow you to warp out, keep in mind that the frigate/destroyer that is on the receiving end has to close to well within point range to apply any damage so that argument is null and void in most situations.
When a ship with RLML is on the field it is basically a no-fly zone for anything small and even some cruisers (nano, light buffer). Everyone laughed at the FW Caldari die-hards when they starting running around in Caracals all those years ago, right up until the penny dropped and people realised that there is nothing one can do against them other than run away or ship up .. high-dps/high-tank AB frigates are you best bet and even then you are lucky to do any armour damage on him.
In short: RLML Cruisers are better destroyers than destroyers and the dps hit is marginal against other cruisers due to what amounts to 100% applied damage using lights. There is no reason whatsoever to think that things will be any different with regards to a RHML. A one-stop weapon choice that outperforms all other options in the majority of scenarios. |

TAckermassacker
New Republic
26
|
Posted - 2013.10.07 13:23:00 -
[34] - Quote
i want the missile velocity bonus as well like the caracal does it to rapid light |

Altrue
Exploration Frontier inc
609
|
Posted - 2013.10.07 13:27:00 -
[35] - Quote
Veshta Yoshida wrote:CCP Rise wrote:... Adds continuity with medium sized missile systems...
That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers? Give me/us/them Medium and Large Gatling lasers!  Altrue wrote:..Dude dont you think that you're slightly overreacting here?... RLML wielded by a Caracal gives you a ~68 km range, range at which destroyers most commonly get to engage is around 10-15km .. seems like the x5 range is spot on. While that excessive range does allow you to warp out, keep in mind that the frigate/destroyer that is on the receiving end has to close to well within point range to apply any damage so that argument is null and void in most situations. When a ship with RLML is on the field it is basically a no-fly zone for anything small and even some cruisers (nano, light buffer). Everyone laughed at the FW Caldari die-hards when they starting running around in Caracals all those years ago, right up until the penny dropped and people realised that there is nothing one can do against them other than run away or ship up .. high-dps/high-tank AB frigates are you best bet and even then you are lucky to do any armour damage on him. In short: RLML Cruisers are better destroyers than destroyers and the dps hit is marginal against other cruisers due to what amounts to 100% applied damage using lights. There is no reason whatsoever to think that things will be any different with regards to a RHML. A one-stop weapon choice that outperforms all other options in the majority of scenarios.
... yet there are only so many cruisers seen with RLML. Also : You're comparing a ship using a short range weapon to a ship using long range weapons. In every situation the short range will have to close the distance while the other is applying DPS. That's you're point which is invalid :D G££ <= Me |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
21
|
Posted - 2013.10.07 13:31:00 -
[36] - Quote
Will their be a new skill with these launchers or will they piggy back off the heavy missile skills? Will there be t2 versions of these? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
389
|
Posted - 2013.10.07 13:31:00 -
[37] - Quote
Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams. |

Kane Fenris
NWP
90
|
Posted - 2013.10.07 13:34:00 -
[38] - Quote
CCP Rise wrote: Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
missile velocity not applying is inconsistent.
|

Darling Hassasin
Imperial Academy Amarr Empire
25
|
Posted - 2013.10.07 13:35:00 -
[39] - Quote
Go away people, nothing to see here, other than ridiculously pre-nerfed drivel. One will outdamge this ridiculously with the various cruise missiles on all ships classes. |

Kaarous Aldurald
ROC Academy The ROC
1114
|
Posted - 2013.10.07 13:37:00 -
[40] - Quote
TrouserDeagle wrote:Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams.
Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit.
[Edit: Oh, and the word "maser" is ****ing stupid. Not posting on my main, and loving it.-á Because free speech.-á |

Gorski Car
ElitistOps Pandemic Legion
84
|
Posted - 2013.10.07 13:38:00 -
[41] - Quote
"Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity)." Please reconsider this. The damage application on hmls is pretty **** at the moment especially after that -10% explo velocity nerf.
The dps is horribad right now even against bcs if you assume the target is skirmish linked (standard now days deal with it.) |

Zappity
Kurved Space
495
|
Posted - 2013.10.07 13:42:00 -
[42] - Quote
Altrue wrote:It would be wise to first take a look at heavy missiles. They were nerfed some time ago before the up of other medium-sized long-range weapons.
Now that these have been buffed again, I believe you CCP should first rebalance heavy missiles (I don't know for you but I never got to use them since the nerf) THEN tweak the stats of these RHML. ... Edit 2 : Of course, finally having a tracking computer / enhancer / remote computer / disruptor equivalent for missiles would also be a good thing to consider before actually balancing the RHML.
Yeah. The modules are logical but could easily be OP with minor changes such as above. Zappity's Adventures for a taste of lowsec. |

Denuo Secus
176
|
Posted - 2013.10.07 13:48:00 -
[43] - Quote
Please reconsider to leave out the damage projection bonus. Without that bonus RHMLs become more or less a pure defensive weapon against smaller ships imho. To be used in an aggressive manner on a slow battleship damage projection is needed. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
34
|
Posted - 2013.10.07 13:58:00 -
[44] - Quote
Gorski Car wrote:"Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity)." Please reconsider this. The damage application on hmls is pretty **** at the moment especially after that -10% explo velocity nerf.
The dps is horribad right now even against bcs if you assume the target is skirmish linked (standard now days deal with it.)
Going to have to agree here. Precision Cruise hit pretty decently already and at around 100km on a Raven / CNR. Allowing the missile velocity / application bonus makes sense, otherwise there really is not much use for slotting these. |

stoicfaux
3207
|
Posted - 2013.10.07 14:01:00 -
[45] - Quote
Sooo.. 12s rof for HML. 7.45 for RHML.
12 / 7.45 = 1.61. RHML has 61% moar DPS than HML. For the Raven with it's RoF bonus, that's 1.61 / .75 = 2.15 times the DPS of a standard HML. Or, 1.61 / .75 * 6 launchers = 12.9 effective HMLs. (CNR would be the same. Golem's 100% damage bonus won't apply, so this a Golem nerf.)
So... if you're a carebear who puts 4x CN BCUs on their Raven hulls, that's 339 DPS with Fury (not including reload time) * 2.15 = 728.9 DPS.
With 5% rof and dmg implants, that's 2.15 * 375 DPS = 806 DPS with RHMLs as they currently stand (sans ammo reloading.)
With 2xMissile Speed II and 1xFlight Time rigs, that's ~75km of range.
2 BCUIIs w/CN: 2.15 * 228 = 490 2 BCUIIs w/Fury: 2.15 * 267 DPS = 574 3 BCUIIs w/CN: 2.15 * 256 = 550 3 BCUIIs w/Fury: 2.15 * 300 DPS = 645
|

Alvatore DiMarco
Capricious Endeavours Ltd
664
|
Posted - 2013.10.07 14:03:00 -
[46] - Quote
Kaarous Aldurald wrote:Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit. [Edit: Oh, and the word "maser" is ****ing stupid.
Stupid or not, Masers are a thing.
More on topic, I will be interested to see the difference in applied DPS vs BC and smaller when using Cruises and when using RHMLs. Even if the Cruise has higher paper DPS, you won't need to double- and triple-paint things when using RHMLs. The only problem may be getting into their effective range with a slow, fat battleship. Perhaps a MWD may be of moderate assistance here. Why don't we have any MWD-bonused BS hulls? I suppose that's an entirely different topic.
|

GOB III
Shockwave Innovations Surely You're Joking
4
|
Posted - 2013.10.07 14:04:00 -
[47] - Quote
Does this mean that we can expect a rapid cruise phoenix in the future? |

Alvatore DiMarco
Capricious Endeavours Ltd
664
|
Posted - 2013.10.07 14:11:00 -
[48] - Quote
GOB III wrote:Does this mean that we can expect a rapid cruise phoenix in the future?
Something that would make the Phoenix useful? Blasphemy! |

Gorski Car
ElitistOps Pandemic Legion
86
|
Posted - 2013.10.07 14:13:00 -
[49] - Quote
A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
389
|
Posted - 2013.10.07 14:19:00 -
[50] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed.
All I'm getting from this is they should nerf ABCs and links. |

Rain6638
Team Evil
699
|
Posted - 2013.10.07 14:33:00 -
[51] - Quote
just make the animation for each bay go "FwoomFwoomFwoomFwoomFwoom" like 6 missiles from each bay per cycle.
I don't care what the cycle time is, I just want an alpha barrage of missuls
...but also from my new kaalakiota draek, plox [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

Crysantos Callahan
EntroPrelatial Industria DARKNESS.
10
|
Posted - 2013.10.07 14:34:00 -
[52] - Quote
CCP Rise wrote:... Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
So no bonus on ships like the rattlesnake because it only gives velocity bonus or do we get a damage bonus for it? Just wondering, like the new launchers but to make it viable we need a bit of love for HM ;) |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
273
|
Posted - 2013.10.07 14:37:00 -
[53] - Quote
TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be.
TBH, my nanohawk with 4 lights isn't that far behind compared to a caracal. So it's at 160-170dps and lacking the selectable damage, but I fail to see how RLMLs are broken. They work well, as opposed to the heavies some derps keep on fitting, and are nowhere near HAM-dps against tackled/painted targets.
Seeing rapid heavies announced, those surely won't be as great as one would expect, as they are heavies with - what I've been told - unusable damage-application, nonexistant basedamage and crappy range. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385
- 15% more tank since the 1.1-patch. |

X ATM092
Clan Shadow Wolf Fatal Ascension
102
|
Posted - 2013.10.07 14:40:00 -
[54] - Quote
TheFace Asano wrote:Gorski Car wrote:"Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity)." Please reconsider this. The damage application on hmls is pretty **** at the moment especially after that -10% explo velocity nerf.
The dps is horribad right now even against bcs if you assume the target is skirmish linked (standard now days deal with it.) Going to have to agree here. Precision Cruise hit pretty decently already and at around 100km on a Raven / CNR. Allowing the missile velocity / application bonus makes sense, otherwise there really is not much use for slotting these. Could not agree more. You've gone to all this trouble creating a new weapon system and then made it complete trash by only letting people load trash ammo. |

HardRockLife
War Decs Inc
4
|
Posted - 2013.10.07 14:42:00 -
[55] - Quote
Kaarous Aldurald wrote:TrouserDeagle wrote:Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams. Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit. [Edit: Oh, and the word "maser" is ****ing stupid. Yeah sure think it stupid, its an acronym. Much better than writing the whole thing out. Also fun to use on bots and can be made from a microwave if you dont mind cooking yourself. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
34
|
Posted - 2013.10.07 14:45:00 -
[56] - Quote
Looking at the ship bonus's, here is a run down by ship on which ones it makes sense on.
CNR: Won't fit as neither bonus applies. Navy Scorp: Both bonus's apply as one is tank the other is rate of fire Cruise will still be better. Raven: 1 out of 2 bonus apply, range is too short to want to equip because of lack of velocity bonus. Not really worth it. Typhoon: 1 out of 2 bonus apply, application bonus would make this ship really stand out if it applied... Fleet Issue Typhoon: This one could work as well as the missile bonus can be fully exploited Golem: Well hopefully the +100 percent damage to bs missile launchers applies, this one would have been the best of them all if the application + range were applied. My guess bastion won't apply either.... Rattlesnake: missile velocity bonus won't apply. Another ship this would have been perfect for. Armageddon: No actual missile bonus, a good fit, but inconsequential for the discussion because of lack of bonus.
As a backup system for ships like the Tempest / Tempest Fleet Issue these will be excellent.
So only 2 of the 7 bonused hulls will allow for full use of their missile bonus. With the recent nerf to HML application, these really have little to no value for most BS to even consider. Precision Cruise will apply damn near just as well as precision cruise to smaller targets, and much more dps / alpha to larger targets.
My suggestion would be to nerf the RoF slighty (seems a little too rapid in the first iteration), then allow for all bonuses to apply while giving heavy missiles a slight (5-10%) buff to explosion velocity. Then we have a compelling choice.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1477
|
Posted - 2013.10.07 14:46:00 -
[57] - Quote
Could you nerf RLML's (and LML's for that matter) down to an acceptable state before you start copying the idea?
RLML's basically turn a Caracal into a 30k ehp destroyer.. that is also faster than the Caldari missile destroyer....
As it stands lml's are by FAR the best weapon system for kiting in frigates, it isn't even close to being a contest.
I think the missiles them selves need a nerf but i also think that RLML's should take more fittings, as it is you can way to easily overtank a rlml ship to compensate for the slight lack of dps.
And i'm saying this as someone who has quite enjoyed abusing rlml's. BYDI recruitment closed-ish |

Dersen Lowery
Laurentson INC StructureDamage
783
|
Posted - 2013.10.07 14:50:00 -
[58] - Quote
Destoya wrote:Bouh Revetoile wrote:Is a Rapid Cruise Missile Launcher on project for capitals ? Right when other capitals get a 6x Tachyon/Rail weapon with half the DPS of current dread weapons but battleship tracking (hint: you dont want this)
Now the Phoenix is going to back to its corner and cry for a while. For a brief, shining moment, someone was thinking of it, but not anymore.
Poor Phoenix. :-( Proud founder and member of the Belligerent Desirables. |

Grarr Dexx
Snuff Box
277
|
Posted - 2013.10.07 14:58:00 -
[59] - Quote
TrouserDeagle wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. All I'm getting from this is they should nerf ABCs and links.
cccc
**** tier 3s in their entirety. |

Kane Fenris
NWP
91
|
Posted - 2013.10.07 15:14:00 -
[60] - Quote
rlm's are not op they are just very good
if you just nerf em slightly and overnerf em just by a tiny bit youll end up with HM's in their current state cause it is exactly what happened to HM's.
the proposed LML's will only work if all bonuses apply if you are concerned about dmg tune down ROF a bit but plz make all bonuses apply else there is no fitting diversity and nearly no reason to fit them over cruises. |

Faife
Dreddit Test Alliance Please Ignore
116
|
Posted - 2013.10.07 15:18:00 -
[61] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed.
"yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" |

Capqu
Love Squad
338
|
Posted - 2013.10.07 15:18:00 -
[62] - Quote
Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother"
heavy missiles aren't battleship weapons you idiot
also mwding shield taloses arent exactly super sig tanked he's just trying to show you how bad hml damage application is http://pizza.eve-kill.net |

Faife
Dreddit Test Alliance Please Ignore
116
|
Posted - 2013.10.07 15:21:00 -
[63] - Quote
Capqu wrote:Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" heavy missiles aren't battleship weapons you idiot also mwding shield taloses arent exactly sig tanked he's just trying to show you how bad hml damage application is
"mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
391
|
Posted - 2013.10.07 15:23:00 -
[64] - Quote
Faife wrote:Capqu wrote:Faife wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. "yes hello mother, it's Gor. hi. listen, i just figured out that shooting battleship weapons at a sig tanked BC is less efficient than shooting smaller weapons. what? no i didn't apply a target painter, i don't have time. yes, i'm posting right now, why do you ask? no i won't look like an idiot, mother this is important. please don't use that tone mother" heavy missiles aren't battleship weapons you idiot also mwding shield taloses arent exactly sig tanked he's just trying to show you how bad hml damage application is "mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?"
stop posting |

Faife
Dreddit Test Alliance Please Ignore
119
|
Posted - 2013.10.07 15:28:00 -
[65] - Quote
TrouserDeagle wrote:Faife wrote:
"mother hi! hi! listen, great idea. no, calm down. listen. i'm going to fit rapid heavy missile launchers on cruisers! surprise! small size, low cost, but battleship dps! mother? what's so funny mother?"
stop posting
"and then mother, i told him 'stop posting'. aren't i just the worst? ha ha. no, it was online. like on a forum. yes, on the spaceship one. mother please, i'm an adult. this is exactly what i mean when i say you don't respect me." |

Xicho
Damned Yankees Insidious Empire
7
|
Posted - 2013.10.07 15:28:00 -
[66] - Quote
TrouserDeagle wrote: All I'm getting from this is they should nerf ABCs and links.
|

David Kir
Tailender
237
|
Posted - 2013.10.07 15:29:00 -
[67] - Quote
TheFace Asano wrote:Looking at the ship bonus's, here is a run down by ship on which ones it makes sense on.
CNR: Won't fit as neither bonus applies. Navy Scorp: Both bonus's apply as one is tank the other is rate of fire Cruise will still be better. Raven: 1 out of 2 bonus apply, range is too short to want to equip because of lack of velocity bonus. Not really worth it. Typhoon: 1 out of 2 bonus apply, application bonus would make this ship really stand out if it applied... Fleet Issue Typhoon: This one could work as well as the missile bonus can be fully exploited Golem: Well hopefully the +100 percent damage to bs missile launchers applies, this one would have been the best of them all if the application + range were applied. My guess bastion won't apply either.... Rattlesnake: missile velocity bonus won't apply. Another ship this would have been perfect for. Armageddon: No actual missile bonus, a good fit, but inconsequential for the discussion because of lack of bonus.
As a backup system for ships like the Tempest / Tempest Fleet Issue these will be excellent.
So only 2 of the 7 bonused hulls will allow for full use of their missile bonus. With the recent nerf to HML application, these really have little to no value for most BS to even consider. Precision Cruise will apply damn near just as well as precision cruise to smaller targets, and much more dps / alpha to larger targets.
My suggestion would be to nerf the RoF slighty (seems a little too rapid in the first iteration), then allow for all bonuses to apply while giving heavy missiles a slight (5-10%) buff to explosion velocity. Then we have a compelling choice.
I'd rather have some cap warfare in my 'pest's highs than mount a couple missile launchers, |

Boltorano
Devious Chemicals
33
|
Posted - 2013.10.07 15:31:00 -
[68] - Quote
True Sansha missile launchers haven't dropped in years, what's the point in making a TS version if it will never drop?  |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
273
|
Posted - 2013.10.07 15:33:00 -
[69] - Quote
Garviel Tarrant wrote:Could you nerf RLML's (and LML's for that matter) down to an acceptable state before you start copying the idea?
RLML's basically turn a Caracal into a 30k ehp destroyer.. that is also faster than the Caldari missile destroyer....
As it stands lml's are by FAR the best weapon system for kiting in frigates, it isn't even close to being a contest.
I think the missiles them selves need a nerf but i also think that RLML's should take more fittings, as it is you can way to easily overtank a rlml ship to compensate for the slight lack of dps.
And i'm saying this as someone who has quite enjoyed abusing rlml's.
I fail to grasp how LMLs and RLML are overpowered. Just cause heavies suck doesn't mean that small LR missiles need to be ****. They aren't OP, they are doing what they are intended to do. They are working. That's all.
Else, 430dps from RLMLs is not always better compared to the 770dps from HAMs on a cerb, it just depends. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385
- 15% more tank since the 1.1-patch. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
392
|
Posted - 2013.10.07 15:38:00 -
[70] - Quote
Lloyd Roses wrote:Garviel Tarrant wrote:Could you nerf RLML's (and LML's for that matter) down to an acceptable state before you start copying the idea?
RLML's basically turn a Caracal into a 30k ehp destroyer.. that is also faster than the Caldari missile destroyer....
As it stands lml's are by FAR the best weapon system for kiting in frigates, it isn't even close to being a contest.
I think the missiles them selves need a nerf but i also think that RLML's should take more fittings, as it is you can way to easily overtank a rlml ship to compensate for the slight lack of dps.
And i'm saying this as someone who has quite enjoyed abusing rlml's. I fail to grasp how LMLs and RLML are overpowered. Just cause heavies suck doesn't mean that small LR missiles need to be ****. They aren't OP, they are doing what they are intended to do. They are working. That's all. Else, 430dps from RLMLs is not always better compared to the 770dps from HAMs on a cerb, it just depends.
Try making a beam laser executioner, then compare it to a condor. |

MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:42:00 -
[71] - Quote
Quote:Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
now well that sucks balls...
i had this picture in my mind of the phoon being a useful fleet ship...
i saw the phoon as the new anti ahac ship...
now i am unsure why would you fit the new launcher if you cant take advantage of the ships bonus. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
100
|
Posted - 2013.10.07 15:46:00 -
[72] - Quote
I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative. Can't shoot blues if you don't have any. Long Live NPSI. |

MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:48:00 -
[73] - Quote
Jayne Fillon wrote:I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative.
yeah its like telling me the tracking bonus on the megathron only works on ions and nuetron but not elctron blasters There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Bullet Therapist
Caldari Provisions Caldari State
80
|
Posted - 2013.10.07 15:49:00 -
[74] - Quote
CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Can you share your reasoning on this point? Heavy missiles were weak compared to the other medium long range weapons even before they were buffed, moreover heavy missiles suffer from terrible application and poor dps, and with application being essentially the only reason anyone will use these weapons I think you're going to find that aside from early exploration into this concept people are not going to use this weapon system. |

Soldarius
Deadman W0nderland Forsak3n.
348
|
Posted - 2013.10.07 16:03:00 -
[75] - Quote
TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be.
RLML Caracal has the same range as a Talwar, and most certainly is not as fast, for 10x the cost. Indeed it does have a better tank. But +1 ship size category. Get your facts straight.
Free Ripley Weaver! |

baltec1
Bat Country
8154
|
Posted - 2013.10.07 16:06:00 -
[76] - Quote
Bullet Therapist wrote:CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Can you share your reasoning on this point? Heavy missiles were weak compared to the other medium long range weapons even before they were buffed, moreover heavy missiles suffer from terrible application and poor dps, and with application being essentially the only reason anyone will use these weapons I think you're going to find that aside from early exploration into this concept people are not going to use this weapon system.
I can see me using this for dealing with solo cruisers. |

Soldarius
Deadman W0nderland Forsak3n.
348
|
Posted - 2013.10.07 16:07:00 -
[77] - Quote
Kaarous Aldurald wrote:TrouserDeagle wrote:Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams. Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit. [Edit: Oh, and the word "maser" is ****ing stupid.
http://en.wikipedia.org/wiki/Maser
Learn to weapons. Free Ripley Weaver! |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
34
|
Posted - 2013.10.07 16:11:00 -
[78] - Quote
David Kir wrote:TheFace Asano wrote:Looking at the ship bonus's, here is a run down by ship on which ones it makes sense on.
CNR: Won't fit as neither bonus applies. Navy Scorp: Both bonus's apply as one is tank the other is rate of fire Cruise will still be better. Raven: 1 out of 2 bonus apply, range is too short to want to equip because of lack of velocity bonus. Not really worth it. Typhoon: 1 out of 2 bonus apply, application bonus would make this ship really stand out if it applied... Fleet Issue Typhoon: This one could work as well as the missile bonus can be fully exploited Golem: Well hopefully the +100 percent damage to bs missile launchers applies, this one would have been the best of them all if the application + range were applied. My guess bastion won't apply either.... Rattlesnake: missile velocity bonus won't apply. Another ship this would have been perfect for. Armageddon: No actual missile bonus, a good fit, but inconsequential for the discussion because of lack of bonus.
As a backup system for ships like the Tempest / Tempest Fleet Issue these will be excellent.
So only 2 of the 7 bonused hulls will allow for full use of their missile bonus. With the recent nerf to HML application, these really have little to no value for most BS to even consider. Precision Cruise will apply damn near just as well as precision cruise to smaller targets, and much more dps / alpha to larger targets.
My suggestion would be to nerf the RoF slighty (seems a little too rapid in the first iteration), then allow for all bonuses to apply while giving heavy missiles a slight (5-10%) buff to explosion velocity. Then we have a compelling choice.
I'd rather have some cap warfare in my 'pest's highs than mount a couple missile launchers,
I agree, but it gives you the option for extra damage with easier fitting option than cruise and more dps than just adding standard heavy missile launchers. |

Arthur Aihaken
The.VOID
274
|
Posted - 2013.10.07 16:16:00 -
[79] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity). As has been previously mentioned by others, if this is the case RHMLs are just going to end up being a niche weapon. As this IS a battleship-class weapon - explosion velocity, explosion radius and missile velocity should all apply. Even with these bonuses, any battleship setup with RHMLs will still be looking at less range and overall less DPS; the only benefit will be improved damage application against cruiser-sized ships (as it should be). I am currently away, traveling through time and will be returning last week. |

Ambassador Spock
Mindstar Technology Fatal Ascension
15
|
Posted - 2013.10.07 16:20:00 -
[80] - Quote
Crysantos Callahan wrote:So no bonus on ships like the rattlesnake because it only gives velocity bonus or do we get a damage bonus for it? Just wondering, like the new launchers but to make it viable we need a bit of love for HM ;)
Just a thought, but with the (eventual) addition of a new drone-focused Pirate BS (SoE), I'd love to see the Rattlesnake re-purposed as a RHML-bonused BS; sort of the Caracal of Battleships
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Morrigan LeSante
The Lost and Forgotten Troopers
408
|
Posted - 2013.10.07 16:45:00 -
[81] - Quote
stoicfaux wrote:Sooo.. 12s rof for HML. 7.45 for RHML.
12 / 7.45 = 1.61. RHML has 61% moar DPS than HML. For the Raven with it's RoF bonus, that's 1.61 / .75 = 2.15 times the DPS of a standard HML. Or, 1.61 / .75 * 6 launchers = 12.9 effective HMLs. (CNR would be the same. Golem's 100% damage bonus won't apply, so this a Golem nerf.)
So... if you're a carebear who puts 4x CN BCUs on their Raven hulls, that's 339 DPS with Fury (not including reload time) * 2.15 = 728.9 DPS.
With 5% rof and dmg implants, that's 2.15 * 375 DPS = 806 DPS with RHMLs as they currently stand (sans ammo reloading.)
With 2xMissile Speed II and 1xFlight Time rigs, that's ~75km of range.
2 BCUIIs w/CN: 2.15 * 228 = 490 2 BCUIIs w/Fury: 2.15 * 267 DPS = 574 3 BCUIIs w/CN: 2.15 * 256 = 550 3 BCUIIs w/Fury: 2.15 * 300 DPS = 645
Real quick math in my head fancies that the difference between these systems and precision cruise is sufficiently negligible that you'll be better off with cruise. That was my CNR though. |

Vladimir Norkoff
Income Redistribution Service
269
|
Posted - 2013.10.07 16:49:00 -
[82] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity). Gotta chime in with most everybody else on this one. Lack of applicable bonuses seem to make these modules rather underwhelming. Sure adding the bonuses will make them cruiser killing beasts, but is that really a bad thing? Normal fit BSs are gonna rip them apart, and AB frigs are still gonna be able to swarm all over them. Don't really see a balance issue here.
P.S. - Fix Defender missiles (ie. make them apply Tracking disruptor effects to missiles) and you'll have a nice counter option to these new modules.
|

AskariRising
ROGUE SPADES EoN.
11
|
Posted - 2013.10.07 17:10:00 -
[83] - Quote
anti- cruiser raven:
two heavy neuts II
4 RHML's
1 sram
2 webs
1 large shield extender
2 invul field II
1 100mn AB
4 bcu's II
1 damage control
3 defenese field extenders
would this fit not wreck everything under the sun NOT a BS? |

Naoru Kozan
The humbleless Crew
31
|
Posted - 2013.10.07 17:13:00 -
[84] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed.
Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results.
Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises.
The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2633
|
Posted - 2013.10.07 17:13:00 -
[85] - Quote
CCP Rise wrote: Type ( CPU need / PG need / rate of fire)
Rapid Heavy Missile Launcher I (50 / 960 / 9.3s) Rapid Heavy Missile launcher II (59 / 1210 / 7.45s) 'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s) 'Limos' Rapid Heavy Missile Launcher I (49 / 1160/ 8.37s) 'Malkuth' Rapid Heavy Missile Launcher I (43 / 1160 / 8.84s) Caldari Navy Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Domination Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Dread Guristas Rapid Heavy Missile Launcher (59 / 1060 / 6.51s) Estamel's Modified Rapid Heavy Missile Launcher (72 / 1060 / 5.21s) Gotan's Modified Rapid Heavy Missile Launcher (50 / 1160 / 6.33s) Hakim's Modified Rapid Heavy Missile Launcher (48 / 1160 / 6.7s) Kaikka's Modified Rapid Heavy Missile Launcher (62 / 1060 / 6.19s) Mizuro's Modified Rapid Heavy Missile Launcher (45 / 1160 / 7.07s) Republic Fleet Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Shaqil's Modified Rapid Heavy Missile Launcher (50 / 1060 / 5.96s) Thon's Modified Rapid Heavy Missile Launcher (66 / 1060 / 5.86s) Tobias' Modified Rapid Heavy Missile Launcher (52 / 1160 / 5.96s) True Sansha Rapid Heavy Missile Launcher (43 / 1160 / 7.21s) Vepas' Modified Rapid Heavy Missile Launcher (68 / 1060 / 5.54s) YO-5000 Rapid Heavy Missile Launcher (51 / 1160 / 7.91s)
Heavy Missile Launcher I (50 / 100 / 15s) 'Malkuth' Heavy Missile Launcher I (40 / 100 / 14s) Advanced 'Limos' Heavy Missile Bay (45 / 100 / 13.5s) XR-3200 Heavy Missile Bay (48 / 100 / 12.75s) 'Arbalest' Heavy Missile Launcher (43 / 100 / 12s) Heavy Missile Launcher II (55 / 105 / 12s) 'Undertaker' Heavy Missile Launcher (43 / 90 / 13.5s) Domination Heavy Missile Launcher (40 / 100 / 11.625s) Republic Fleet Heavy Missile Launcher (40 / 100 / 11.625s) True Sansha Heavy Missile Launcher (40 / 100 / 11.625s) Caldari Navy Heavy Missile Launcher (55 / 90 / 10.5s) Dread Guristas Heavy Missile Launcher (55 / 90 / 10.5s)
So we're looking at an increase in the rate of heavy missile fire of about 67.2% or so... but a navy drake has 8 launcher hardpoints and a Raven has but 6, to the net increase in rate of fire between a navy drake and a raven is only about... what? ~ 34% ish? Did I screw that up? The Raven sounds like a bargain, given the difference in price between the two.
|

Michael Harari
Genos Occidere HYDRA RELOADED
678
|
Posted - 2013.10.07 17:13:00 -
[86] - Quote
AskariRising wrote:
would this fit not wreck everything under the sun NOT a BS?
It wouldnt because cruisers can project outside of heavy neut range nowadays |

Gorski Car
ElitistOps Pandemic Legion
91
|
Posted - 2013.10.07 17:21:00 -
[87] - Quote
Naoru Kozan wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results. Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises. The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi.
Precisions do more dps then cn if the talos is linked. I am not using crash/dps application rigs/implants for simplicity so that even you could understand. Obviously this failed. |

Naoru Kozan
The humbleless Crew
31
|
Posted - 2013.10.07 17:24:00 -
[88] - Quote
Gorski Car wrote:Naoru Kozan wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Yeaaaah shooting Precision Cruise missiles at a Talos....try Faction Cruise missiles for much improved results. Faction HMLs would be a better comparison for Precision Cruise missiles on a Typhoon. While Fury HMLs would compare better with Faction Cruises. The Rapid Heavy Launchers look ok. Can't make an informed judgement until I've had a play with them on Sisi. Precisions do more dps then cn if the talos is linked. I am not using crash/dps application rigs/implants for simplicity so that even you could understand. Obviously this failed.
EFT warrioring > practical experience? :P |

AskariRising
ROGUE SPADES EoN.
11
|
Posted - 2013.10.07 17:25:00 -
[89] - Quote
Michael Harari wrote:AskariRising wrote:
would this fit not wreck everything under the sun NOT a BS? It wouldnt because cruisers can project outside of heavy neut range nowadays
how long does an overheated disruptor last? thats all the time they have to kill you |

Jasmine Assasin
State War Academy Caldari State
34
|
Posted - 2013.10.07 17:29:00 -
[90] - Quote
MeBiatch wrote:Jayne Fillon wrote:I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative. yeah its like telling me the tracking bonus on the megathron only works on ions and nuetron but not elctron blasters
Yep, maybe they should (or rather, let us) actually do some testing before making a decision.
|

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
386
|
Posted - 2013.10.07 17:29:00 -
[91] - Quote
I like it! lovely, will be awesome on some ships like the CNR and CNS! |

Reaver Glitterstim
Dromedaworks inc Forsak3n.
611
|
Posted - 2013.10.07 17:33:00 -
[92] - Quote
Bouh Revetoile wrote:Is a Rapid Cruise Missile Launcher on project for capitals ? This could actually be a pretty cool idea. I'd also like to see XL Electron Blasters, Quad Mega Pulse Lasers, and a comparable XL autocannon. If they had DPS much higher than a battleship (but much lower than the siege weapons), then they could be used by dreadnoughts to attack subcaps. They would of course need to have lower tracking than battleship weapons, but it'd make for a cool trick. Dreadnoughts engaging our station? Lets hit em with a battleship fleet! Oh noes they all fit small XL weapons!! Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1480
|
Posted - 2013.10.07 17:34:00 -
[93] - Quote
Soldarius wrote:TrouserDeagle wrote:RLMLs are overpowered because light missiles are overpowered, but also just the role itself. We have these things called destroyers, which are supposed to kill frigates - it's what they do, and then the caracal comes along and does more damage at 5x the range, goes faster and has many times the tank. Not sure why we need another class of ships that wrecks cruisers, we already have battlecruisers, and they're far more prominent than they probably should be. RLML Caracal has the same range as a Talwar, and most certainly is not as fast, for 10x the cost. Indeed it does have a better tank. But +1 ship size category. Get your facts straight.
Might i suggest that the facts that you're so proud of yourself for having
Are wrong.
First you took his range comment out of context Quote:"does more damage at 5x the range," . Highlighted the important part for you. You know.. and the fact that if you read his former posts as well you would know that he thinks the LML's on said Talwars are also overpowered.
Ohh and the Caracal is faster than the talwar by about 170 m/s, Get your facts straight?
Compare lml's to all other small long range weapons and you will see why they are grossly overpowered. RLML's simply put those overpowered weapons on crusiers you can easily overtank because, low fittings.
BYDI recruitment closed-ish |

WInter Borne
Cold Station 12 Surely You're Joking
90
|
Posted - 2013.10.07 18:02:00 -
[94] - Quote
Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Using EM against a loki? really? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1481
|
Posted - 2013.10.07 18:03:00 -
[95] - Quote
WInter Borne wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Using EM against a loki? really?
Surely you're joking........... BYDI recruitment closed-ish |

Michael Harari
Genos Occidere HYDRA RELOADED
678
|
Posted - 2013.10.07 18:10:00 -
[96] - Quote
WInter Borne wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Using EM against a loki? really?
Reading is hard, but please make an effort |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.07 18:12:00 -
[97] - Quote
People always have to have something to ***** about it seems. The rapid launchers are made to kill smaller ships, but against a cruiser or bigger they are pretty much worthless, just like dual 180mm, ions and the other smallest versions of the med/large guns. They are great against smaller ships but terrible against bigger ones. The new RHML is no different, it will be great against cruiser size ships, and maybe some BC, but against frigates, most BC and BS it won't do much. Guns have a lot of options to them, even drones do, but missiles have very few. I think as long as they do these right they will be very nice, and work just like the RMLs. If you think the RMLs are OP, attack a Vaga, or Cerb, or etc with them, let me know how it goes for you. These are made to go against smaller targets, doesn't make them OP, and just makes them good for specific type of job.
And like EVERYTHING else in EVE these will be tested first on sisi, and should have most of the bugs and issues worked out by Nov 19th I'd say. |

WInter Borne
Cold Station 12 Surely You're Joking
90
|
Posted - 2013.10.07 18:13:00 -
[98] - Quote
Garviel Tarrant wrote:WInter Borne wrote:Gorski Car wrote:A cruise phoon does 290 dps up to 74km with mjolnir precisions to a mwding Loki linked Talos. A rhml Phoon will do around 350 dps to the same Talos shooting mjolnir precisions but the range will only be 31km. For comparison, a Cerb shooting rapid lights with scourge fury will do 355 dps up to 80km.
This is of course just a example but still hml dmg application is pretty bad. The hml nerf was totally not needed. Using EM against a loki? really? Surely you're joking........... I apparently can't read, more news at 11:00. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1254
|
Posted - 2013.10.07 18:32:00 -
[99] - Quote
MeBiatch wrote:Quote:Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity). now well that sucks balls... i had this picture in my mind of the phoon being a useful fleet ship... i saw the phoon as the new anti ahac ship... now i am unsure why would you fit the new launcher if you cant take advantage of the ships bonus.
Current HM's are bad, those are actually so bad you can make a Raven be better with cruises all the way. With faction ammo and top skills you can get a 150'ish explo radius from cruises ad a Tp and from regular frigs to BSs you have the right weapon you need. RHMLs will not be that great without a slight increase in HMs base speed, a -8/10% explo radius buff and a little 10% dmg increase because :medium turrets buff:
Just throwing some numbers out, some will most probably post better numbers once they run their spreadsheets. *removed inappropriate ASCII art signature* - CCP Eterne |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1482
|
Posted - 2013.10.07 18:43:00 -
[100] - Quote
Thaddeus Eggeras wrote:People always have to have something to ***** about it seems. The rapid launchers are made to kill smaller ships, but against a cruiser or bigger they are pretty much worthless, just like dual 180mm, ions and the other smallest versions of the med/large guns. They are great against smaller ships but terrible against bigger ones. The new RHML is no different, it will be great against cruiser size ships, and maybe some BC, but against frigates, most BC and BS it won't do much. Guns have a lot of options to them, even drones do, but missiles have very few. I think as long as they do these right they will be very nice, and work just like the RMLs. If you think the RMLs are OP, attack a Vaga, or Cerb, or etc with them, let me know how it goes for you. These are made to go against smaller targets, doesn't make them OP, and just makes them good for specific type of job.
And like EVERYTHING else in EVE these will be tested first on sisi, and should have most of the bugs and issues worked out by Nov 19th I'd say.
RLML's are not like "ions" (the fact that you don't even know which blasters are the smallest speaks volumes)
RLML's are like if you could use small railguns on a thorax with an increased rate of fire and full dps bonuses. Except lml's are overpowered.
If you want to do a cerb vs cerb comparison i suggest you try doing a dps comparison between two cerbs fighting while running mwd. One with HML's and the other with rlml's.
Now try adding links.
Now try to see how they would do against a small frigate gang.
The entire premise of your argument is false. BYDI recruitment closed-ish |

Vicar2008
Mindstar Technology Fatal Ascension
71
|
Posted - 2013.10.07 18:44:00 -
[101] - Quote
What is the Skill book train for this and how does it fit into the missile tree etc, so what do we need to get the launchers and training multipliers etc? |

Lephia DeGrande
Luxembourg Space Union
149
|
Posted - 2013.10.07 18:48:00 -
[102] - Quote
New RHML Raven > all Cruisers/Battlecruisers?
Also its kinda unfair that Turrets dont get Large Weapons with Medium Ammunition for example Dual Heavy Pulse Lasers.
|

stoicfaux
3213
|
Posted - 2013.10.07 18:54:00 -
[103] - Quote
Morrigan LeSante wrote:stoicfaux wrote:Sooo.. 12s rof for HML. 7.45 for RHML.
12 / 7.45 = 1.61. RHML has 61% moar DPS than HML. For the Raven with it's RoF bonus, that's 1.61 / .75 = 2.15 times the DPS of a standard HML. Or, 1.61 / .75 * 6 launchers = 12.9 effective HMLs. (CNR would be the same. Golem's 100% damage bonus won't apply, so this a Golem nerf.)
So... if you're a carebear who puts 4x CN BCUs on their Raven hulls, that's 339 DPS with Fury (not including reload time) * 2.15 = 728.9 DPS.
With 5% rof and dmg implants, that's 2.15 * 375 DPS = 806 DPS with RHMLs as they currently stand (sans ammo reloading.)
With 2xMissile Speed II and 1xFlight Time rigs, that's ~75km of range.
2 BCUIIs w/CN: 2.15 * 228 = 490 2 BCUIIs w/Fury: 2.15 * 267 DPS = 574 3 BCUIIs w/CN: 2.15 * 256 = 550 3 BCUIIs w/Fury: 2.15 * 300 DPS = 645
Real quick math in my head fancies that the difference between these systems and precision cruise is sufficiently negligible that you'll be better off with cruise. That was my CNR though. Edit: I suppose they may be worried about precision weapons in the heavy class but ..... Seems a bit thin. Good point.
Raven with 4xCN BCUs:
RHML Raven with Prec ammo, three speed/range rigs: * 630 DPS Er = 93.75 Ev = 145.5 range=~50km
RHML Raven with T1 ammo, three speed/range rigs: * 630 DPS Er = 121.5 Ev = 105 range=~100km
RHML Raven with Fury ammo, three speed/range rigs: * 729 DPS Er = 180.75 Ev = 102 range=~75km
Raven with Precision Cruise, 4xCN BCUs three Rigor I rigs: * 668 DPS Er = 136.8 Ev = 124.5 range=~111km
Raven with T1, 4xCN BCU, three Rigor I rigs: * 668 DPS Er = 152 Ev = 103.5 range=~222km
RHML with Fury ammo provides a 9% DPS boost over T1/Prec cruise, but T1/Faction/Precision cruise can sport better explosion radius/velocity numbers via Rigors and/or TPs.
Well, from a PvE perspective, RHMLs aren't going to be FotM except for those who have HML V trained but can't be bothered to train cruise missiles.
|

Morrigan LeSante
The Lost and Forgotten Troopers
408
|
Posted - 2013.10.07 19:24:00 -
[104] - Quote
Yes - and there's also the phoon which gets the cruises application bonuses.
I suppose it's a trade between being able to spank tiny or huge targets. Too much overlap IMO though - the core differences are precision heavy vs fury cruise, the rest are as close as makes no odds (to my eyes) |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
276
|
Posted - 2013.10.07 19:33:00 -
[105] - Quote
Garviel Tarrant wrote:
[...] RLML's are like if you could use small railguns on a thorax with an increased rate of fire and full dps bonuses. Except lml's are overpowered.
If you want to do a cerb vs cerb comparison i suggest you try doing a dps comparison between two cerbs fighting while running mwd. One with HML's and the other with rlml's.
Now try adding links.
Now try to see how they would do against a small frigate gang.
The entire premise of your argument is false.
Just to put your argument into relations:
a light-missile / rangerigged hawk using lights reaches out to some 60-70km using lights? For very decent, delayed 160ish dps (very optimistic), while a railhrapy tops that by 35km, and only loses 40dps in comparison. Spiketracking at 80-100km is very acceptable.
The one thing that LMLs are good at is *kiting*. Fin, nothing more. They suck hard on the dps side compared to rockets, and there is like 5 ships you can fit light missiles to: talwar, hawk, condor, (kestrel), hookbill. The other missile ships (breacher, corax, *worm*, and whatever else got misssile highs) are such crap when not using rockets, either due to fittings or lacking sufficient bonus, that those five should suffice to do any LML comparison. The Corax is just plain bad, though I heard some people got kills with it against thrashers. Out of experience, those thrasher pilots should be burned and never mentioned again. Talwar is a gangship. Hawk is smallgang at best. Condor is dangerous for its tackling/ewar/mobility, but you gotta be joking telling us that LMLs are an actual threat. The fact that you can't run and that it will kill you eventually though is problematic. I do not know what a kestrel does, besides dying. Never saw it doing anything but dying. It's the caldari-rifter, I'm unconcerned. The hookbill used to be flown with LMLs a lot, but I rarely see any of those that don't use rockets anymore. Maybe the 8/15-hookbill pilot found out that since some patches ago (ewar shift), buying a 200mil hookbill isn't always a victory against anything anymore.
__________ And now to go on to rapid heavies versus cruise/torps, and my expectations GÖÑ
The base DPS of rapid heavies is around 60% beyond regular heavies. So an unbonused rapid heavy launcher would roughly be 54dps each at all V using navy, which is around the same as cruise missiles do right now. RHML also care less about the hostile velocity, by around 50%. Their sig resolution is three times better compared to torps, 2.5times to cruises. So their advantage appears massive, at the cost of only range. Since their raw damage is near identical, below a simulation of RHML and cruises (one launcher each, RHML by fitting a HML to a tengu and loading navy scourge, is just like a RHML, just the range accidentaly extended) Shooting an interceptor http://puu.sh/4KaNx.png , with mwd http://puu.sh/4KaQf.png // both apply no damage whatsoever. Shooting a HAC http://puu.sh/4KaSo.png , with mwd http://puu.sh/4KaTx.png // RHML soooo stronk at shorter ranges Shooting a Battleship http://puu.sh/4KaZl.png // finally, cruises are on par Please note that the range is wrongly indicated and shows like twice of what heavies actually have.
Judging just from that, the RHML seems slightly to strong. It can shoot back at near skirmishranges (less than 70), got miraculous application even compared to the cruises that already are considered *fine*. Worst thing is that you will not get anything out of cruises unless you're straight further away than 70k, which is where cruises got any raison d'+¬tre at all.
I doubt that this current RHML does the game that much good, they just seem to obsolete cruises, which obsoleted torps for a large part. With the introduction of these, battleship sized missiles might even be split into RHML (pvp), cruises (pve, blobfleet F1-pvp) and torps (structure shooting and weird ways of running anoms/L4s).
Assuming that those stats I took aren't miscalculated massively, RHMLs seem to be a very bad idea. When comparing rapid lights to HAMs, the discrepancy is some 50-60%, not 35% like for those, comparing RHML to torps. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |

Streya Jormagdnir
Alexylva Paradox
205
|
Posted - 2013.10.07 19:51:00 -
[106] - Quote
Can we please fit these to stealth bombers? Please? I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
276
|
Posted - 2013.10.07 19:53:00 -
[107] - Quote
Streya Jormagdnir wrote:Can we please fit these to stealth bombers? Please?
You are dirty. I wanted the same though, but kept quiet.
We'd also be totally satisfied with just cruises :D https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1485
|
Posted - 2013.10.07 20:01:00 -
[108] - Quote
Lloyd Roses wrote:Garviel Tarrant wrote:
[...] RLML's are like if you could use small railguns on a thorax with an increased rate of fire and full dps bonuses. Except lml's are overpowered.
If you want to do a cerb vs cerb comparison i suggest you try doing a dps comparison between two cerbs fighting while running mwd. One with HML's and the other with rlml's.
Now try adding links.
Now try to see how they would do against a small frigate gang.
The entire premise of your argument is false.
Just to put your argument into relations: a light-missile / rangerigged hawk using lights reaches out to some 60-70km using lights? For very decent, delayed 160ish dps (very optimistic), while a railhrapy tops that by 35km, and only loses 40dps in comparison. Spiketracking at 80-100km is very acceptable. The one thing that LMLs are good at is *kiting*. Fin, nothing more. They suck hard on the dps side compared to rockets, and there is like 5 ships you can fit light missiles to: talwar, hawk, condor, (kestrel), hookbill. The other missile ships (breacher, corax, *worm*, and whatever else got misssile highs) are such crap when not using rockets, either due to fittings or lacking sufficient bonus, that those five should suffice to do any LML comparison. The Corax is just plain bad, though I heard some people got kills with it against thrashers. Out of experience, those thrasher pilots should be burned and never mentioned again. Talwar is a gangship. Hawk is smallgang at best. Condor is dangerous for its tackling/ewar/mobility, but you gotta be joking telling us that LMLs are an actual threat. The fact that you can't run and that it will kill you eventually though is problematic. I do not know what a kestrel does, besides dying. Never saw it doing anything but dying. It's the caldari-rifter, I'm unconcerned. The hookbill used to be flown with LMLs a lot, but I rarely see any of those that don't use rockets anymore. Maybe the 8/15-hookbill pilot found out that since some patches ago (ewar shift), buying a 200mil hookbill isn't always a victory against anything anymore.
The hookbill isn't used for lml stuff because its fittings make it very hard and it isn't significantly better than a condor/kestrel.
And yes, lml's lose in dps to rockets.. I don't see your point there.
As for the rail harpy vs lml hawk is a double range bonus vs a single range bonus. The biggest difference is application. Compared to other long range small weapons lml's apply very well and require absolutely minimal skill to apply (Since you don't have to worry about your tracking)
The rail harpy vs lml hawk is the closest comparison you're going to get with lml's vs other long range weapons. Try any t1 frig or faction. A comet can be made pretty decent but thats largely because of drones. Did i mention that lml's also have pretty damn good alpha?
lml's are by far the best long range small weapon system by far. RLML's are just silly because they basically turn cruisers into oversized destroyers... that also happen to have more speed than destroyers.
BYDI recruitment closed-ish |

Miasmos
Aliastra Gallente Federation
0
|
Posted - 2013.10.07 20:26:00 -
[109] - Quote
Looks to me like HMs will be getting a buff to put them in line with long range medium weaponry. After that happens, RHMLs would be pretty good. If CCP plans on buffing HM damage, the RHML stats make perfect sense.
The PVE theorycrafting could prehaps include a Bay Loading Accelerator II - 2x Flare setup in the relevant battleships. The PVE theorycrafting could prehaps include a FOF setup just to see how much dps you can pull off an afk setup made to apply the damage evenly on different target sizes. Even 500 decently applied dps might prove useful under the right circumstances. The PVP theorycrafting could prehaps include precision alpha battleships. Would RLMLs be just better vs. frig-dest-cruiser? |

Maximus Andendare
Future Corps Sleeper Social Club
616
|
Posted - 2013.10.07 20:28:00 -
[110] - Quote
Reading over 6 pages, I don't see an argument for why other BS damage application bonuses should apply. RHMLs fire heavy missiles, which are innately balanced around hitting a cruiser-sized (or larger) target. Thus, the missile's base explosion velocity and signature radius (modified by skills) are balanced around hitting those sized targets. RHMLs are being introduced to give battleships a cruiser-sized weapon system so they can have some defense vs. a cruiser or BC, since their missile systems are sized to attack other battleships, with slower overall velocities and larger signatures.
Buffing a heavy missile's base explosion velocity and signature radius would make it overpowered vs cruisers or BCs, which would overbuff the RHMLs by bumping the dps being provided by RoF bonuses. There really doesn't need to be more bonuses being provided, and I'm sure the adoption of the RoF bonus is simply to give those battleships an edge (where the others get tank/gank supplemental bonuses).
Also, since there are more than a few comparisons of which battleships receive no bonus to RHMLs as a result of only allowing rate of fire bonuses to be included, just have a look at missile cruisers and how many of them don't have a bonus for RLMLs. Just the Caracal stands out in the T1 lineup from all available missile cruisers (and BCs) that *can* fit missiles and yet don't have a bonus for RLMLs. Anyone complain that Drake's don't have a bonus for RLMLs or that application bonuses don't apply?
RLMLs are fine. They'll be a great "wildcard" addition for missile BSs. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.07 20:40:00 -
[111] - Quote
surely being able to have heavy missiles getting 180 explosion radius on T2 furies is OP????????
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Hideyoshi Kinoshita
Perkone Caldari State
4
|
Posted - 2013.10.07 20:40:00 -
[112] - Quote
Where is Meta 3 RHML?
and Shaqil's RHML is a bit weird as I do not know Shaqil has Officer Torp or Cruise missile Launchers now. |

Major Killz
La Fraternite
248
|
Posted - 2013.10.07 20:42:00 -
[113] - Quote
So how good will these be? Like will there be any reason to use "cruise missiles" instead of these? - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
|
Posted - 2013.10.07 20:56:00 -
[114] - Quote
Major Killz wrote:So how good will these be? Like will there be any reason to use "cruise missiles" instead of these?
EDIT: Also rapid light missile launchers ARE NOT overpowered. The weapon system has been in game FOREVER. The rapid missile launcher-Caracal has been used in game forever as a anti-frigate platform.
The issues surrounding light missile-Frigates is something else. The Condor for example has an EASY TIME fitting electronic warfare modules and what not. NERFING powergrid and CPU would be a good way to remove that issue. Have no idea why it's easier to fit a Condor than a Hookbill...
The Caracal isn't what it used to be mate.
Also in case you didn't know lml's got buffed. BYDI recruitment closed-ish |

Kane Fenris
NWP
91
|
Posted - 2013.10.07 21:02:00 -
[115] - Quote
Maximus Andendare wrote:Reading over 6 pages, I don't see an argument for why other BS damage application bonuses should apply. RHMLs fire heavy missiles, which are innately balanced around hitting a cruiser-sized (or larger) target. Thus, the missile's base explosion velocity and signature radius (modified by skills) are balanced around hitting those sized targets. RHMLs are being introduced to give battleships a cruiser-sized weapon system so they can have some defense vs. a cruiser or BC, since their missile systems are sized to attack other battleships, with slower overall velocities and larger signatures.
Buffing a heavy missile's base explosion velocity and signature radius would make it overpowered vs cruisers or BCs, which would overbuff the RHMLs by bumping the dps being provided by RoF bonuses. There really doesn't need to be more bonuses being provided, and I'm sure the adoption of the RoF bonus is simply to give those battleships an edge (where the others get tank/gank supplemental bonuses).
Also, since there are more than a few comparisons of which battleships receive no bonus to RHMLs as a result of only allowing rate of fire bonuses to be included, just have a look at missile cruisers and how many of them don't have a bonus for RLMLs. Just the Caracal stands out in the T1 lineup from all available missile cruisers (and BCs) that *can* fit missiles and yet don't have a bonus for RLMLs. Anyone complain that Drake's don't have a bonus for RLMLs or that application bonuses don't apply?
RLMLs are fine. They'll be a great "wildcard" addition for missile BSs.
this may be the case but missile velocity (and if there would be such thing flight time) bonuses sould apply cause the arent projection bonuses in terms of sig/speed.
|

Marc Callan
Interstellar Steel Templis Dragonaors
310
|
Posted - 2013.10.07 21:02:00 -
[116] - Quote
The Meta-3 RHML is the "YO-5000".
And it looks like, as with the RLML, it just needs the skill set for standard heavy launchers (plus Missile Launcher Operation III) for T1, and Heavy Missile Specialization for the T2 unit. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.07 21:17:00 -
[117] - Quote
it would be better if instead of just usual meta tiers we could actually get a more role based system of mods like the ships have gotten.
meta 0 - base mod lowest skill requirement and cheapest meta 1 - slight improvement on meta 0 meta 2 - same as meta 0 but much easier on fittings meta 3 - best ROF but worst on fittings and slight range penalty meta 4 - same as meta 0 but with bonuses to missiles explosion velocity T2 - allows use of T2 missiles requires more fittings than meta 0 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Major Killz
La Fraternite
248
|
Posted - 2013.10.07 21:26:00 -
[118] - Quote
I'm aware of the changes that were done to light missile launchers. Was it needed? No. However, it wasn't a big deal and wasnt significant. Fleets of light missile Caracals were just as dangerous as they are now. However, there use was NOT as popular as they are now.
Caracals are fine and so is the Rapid light missile launcher-Bellicose; they seem to explode easily enough too.
Also the comparison with Destroyers is pretty stupid. That said. So are cruisers out pacing f*cking destroyers which is ret@ded.
Here's another stupid argument. AT RANGE A FLEET OF RAIL-THORAX **** FRIGATES = / To reach them you have to go threw a 50km sphere of death..
In fact the rail-Thorax was DOING Ridiculous things like tracking mwding HARPY @ less than 17k because the silly ship is as fast or faster than a Harpy (before the recent changes to rails)... Which meant IT could reduce any tracking issue and had a superiority in range dictation. DId I mention doing NEAR 500 dps up to 30K?
CCP has and is doing MAD ret@rded sh!t but the CAracal, Bellicose and rapid light missile launchers isn't one of them. Except their velocities being too high.
Since the assault frigate changes there has been MORE IMBALANCES IN GAME NO LESS. Some say it started with Strategic cruisers or Tier 3 battlecruisers v0v - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Ranamar
Valkyries of Night Of Sound Mind
18
|
Posted - 2013.10.07 22:41:00 -
[119] - Quote
CCP Rise wrote:edit:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Light missile range (for RLML platforms) is bonused on the Caracal. Why isn't heavy missile range bonused for RHML Ravens?
I have no dog in the "RLML is OP" fight because I'd rather HAM-fit my Caracals if I can get away with it, but I'd like some consistency here. |

Arthur Aihaken
The.VOID
276
|
Posted - 2013.10.07 23:30:00 -
[120] - Quote
Ranamar wrote:Why isn't heavy missile range bonused for RHML Ravens? That's the million dollar question. While the base specs with full skills aren't bad (62.9km, 105m explosion radius, 121.5m explosion velocity) I was really hoping for a "cruiser killer". I guess a person could run a set of T2 hydraulics and a T2 flare, but it would be nice if they received at least the explosion radius and explosion velocity bonuses and at least a 25% velocity bonus (where applicable). Ideally the velocity bonuses as well to free up the rig slots for shield and armor buffing. I am currently away, traveling through time and will be returning last week. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2170
|
Posted - 2013.10.08 00:36:00 -
[121] - Quote
Hideyoshi Kinoshita wrote:Where is Meta 3 RHML?
YO-5000 RHML, located at the bottom of the list for alphabetical sorting reasons. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

GeMiPaT
The Holy Knights of Malta
3
|
Posted - 2013.10.08 00:44:00 -
[122] - Quote
Hi CCP,
Nice idea, true it was missing. Just got a question:
- What about BC tier 3, will they be able to use them as they are able to use large launchers ? Do you see where I go ? A tier 3 BC with insane ROF. could be nice mid range battles.
GeM |

Arthur Aihaken
The.VOID
276
|
Posted - 2013.10.08 00:51:00 -
[123] - Quote
GeMiPaT wrote:- What about BC tier 3, will they be able to use them as they are able to use large launchers ? Do you see where I go ? A tier 3 BC with insane ROF. could be nice mid range battles. Naga on steroids? I am currently away, traveling through time and will be returning last week. |

M1k3y Koontz
Thorn Project Surely You're Joking
350
|
Posted - 2013.10.08 01:19:00 -
[124] - Quote
Bouh Revetoile wrote:Is a Rapid Cruise Missile Launcher on project for capitals ?
You mean make the Phoenix useful?!?! Blasphemy! 
Would be probably OP for tracking dread applications... How much herp could a herp derp derp if a herp derp could herp derp. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 01:27:00 -
[125] - Quote
I made some graphs for you nice people to muse over, enjoy:
Damage Projection for Battleship Launchers
and my personal favorite graph:
Battleship Launcher Comparison -- Anti Support
My full analysis of these launchers with other graphs and whatnot can be found here:
Rapid Heavy Missile Launcher Analysis
Let me know what you think. Can't shoot blues if you don't have any. Long Live NPSI. |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 02:22:00 -
[126] - Quote
Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 02:51:00 -
[127] - Quote
Caleb Seremshur wrote:Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned.
These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. Can't shoot blues if you don't have any. Long Live NPSI. |

Funless Saisima
Strange Energy Gentlemen's Agreement
21
|
Posted - 2013.10.08 03:18:00 -
[128] - Quote
On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? |

MeBiatch
Republic University Minmatar Republic
1345
|
Posted - 2013.10.08 04:03:00 -
[129] - Quote
ok confirmed nacy scorp and hrml are awesome with drones around 800 dps... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Barrogh Habalu
Imperial Shipment Amarr Empire
529
|
Posted - 2013.10.08 04:17:00 -
[130] - Quote
Jayne Fillon wrote:These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. This is why the system seems controversal to me. On one hand, BSs will perhaps be able to go into lowsec without fear that they will be killed by anything smaller than them, which is significant part of day-to-day ship population of EVE. On the other hand, missiles are rather braindead weapon system to fly against and this newfound BS sized "challenge" boils down to whether you can go head to head in the most straight way with it or not. Unless you are seeking to swarm the thing with frigates or something. So it's kinda fine. I guess. |

Arthur Aihaken
The.VOID
276
|
Posted - 2013.10.08 04:21:00 -
[131] - Quote
Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional?
For the Marauder, the hits just keep on coming... I am currently away, traveling through time and will be returning last week. |

Flyinghotpocket
Nasranite Watch OLD MAN GANG
178
|
Posted - 2013.10.08 04:38:00 -
[132] - Quote
Caleb Seremshur wrote:Interesting analysis. Probable applications of rhml as anti-t3 and anti hac weapon system? Seems like this weapon will be drawing the line in the sand where cruiser vs bs fights are concerned. because battleships dont already waste cruisers?
also good graphs. |

Altrue
Exploration Frontier inc
618
|
Posted - 2013.10.08 05:17:00 -
[133] - Quote
As I said in the comment section, nice article !
It enlighten the role of these missiles and how they are a viable solution to pvp for missile battleships. It is true that given the situation and the absence of range bonuses, these "long-distance" missiles are not overlapping cruise missiles domain, while at the same time, torpedoes cannot really be compared to them since they are reserved for truly massive targets. From what I see, the missile system for battleships won't work the same way than the turret system does, since for instance a torpedo will never reach the dps of, say, a blaster, on a "regular pvp target". Yet this is balanced since there is an alternative that fits nicely at disruptor range.
Each missile type keeps its domain, and now that an interceptor can move from out of D-scan range from grid in less than 10 seconds, it is needed to have a chance of killing them even when you are a missile battleship :o
So.. good job ? :D G££ <= Me |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.08 06:02:00 -
[134] - Quote
Nice analysis, but I'm concerned that no skills / mods / rigs makes the numbers a bit misleading.
Damage modifications are a wash, because they scale identically for all targets. However, considering only skill bonus, an all V missile pilot gets 1.5*1.5 = 2.25 to range, 50% reduction in target's effective velocity and 25% reduction in target's effective sig (assuming I correctly understand how GMP and TNP work). Under these numbers, a precision HML doesn't run out of range at ~14km (OH scram range or thereabouts) but at somewhere above 30km (OH point range). I suspect similar issues might apply for the damage application bonuses.
Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range). Aren't Caldari supposed to have a large signature? |

Carniflex
StarHunt The Explicit Alliance
94
|
Posted - 2013.10.08 08:07:00 -
[135] - Quote
Interesting gadgets.
When they release I will probably try them out for PvE. As damage application bonuses will not apply then probably on typhoon. Something on the lines of 6x lanuchers, few missile speed rigs and probably rigor, probably sentry drones as well. Load with FoF and let them handle frigs that get close while using sentries to apply damage to targets at range.
Not entirely convinced it will be effective but I'm interested to try to see.
At first glance the damage ends up in the same ballpark with these as Tengu with heavy missiles.
I mean fleet phoon with these should be limping as far as approx 500 dps with t1 ammo for these which aint all that bad. Then top it off with sentries and it should be sort of decent platform. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 09:12:00 -
[136] - Quote
MeBiatch wrote:ok confirmed nacy scorp and hrml are awesome with drones around 800 dps... the increase in ammo consumption will help the economy a bit too. I'm wondering if we will see more bs fight now with torps vs rhml? Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 09:34:00 -
[137] - Quote
Arthur Aihaken wrote:Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? For the Marauder, the hits just keep on coming...
That would be a huge oversight, and something that I would STRONGLY advocate to change.
Quote: Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range).
Do the damage applications change significantly based on skills only? No, not at all. Same as damage projection. As RHMLs still don't quite apply their full damage even against MWD Battlcruisers (Currently at 78% PME), the application against all targets will go up. The only case where this would cause a discrepancy between the weapon systems would be if you had hit 100% PME for one weapon system and not the other. As this only happen in extreme ranges for all of these systems, that's not a concern.
However, this that DO cause a change in the graph is of course non-consistent bonuses from ships such as the Typhoon.
I ran them quickly (aka didn't save the graph) but all it did was serve to close the gap between the missile systems - it definitely didn't make them ineffective or outclassed for their niche in the damage/projection graph. Really, Cruise and Torpedoes are the systems that need that bonus in order to actually function somewhat respectably, whereas certain ship bonus (ala Typhoon) would turn RHMLs into murder machines against certain ship classes such as cruisers.
I'll have more detailed information for ship bonuses soon ish maybe. I am lazy afterall. Can't shoot blues if you don't have any. Long Live NPSI. |

Malcanis
Vanishing Point. The Initiative.
12042
|
Posted - 2013.10.08 09:39:00 -
[138] - Quote
How do those graphs look when taking base damage into account.
Cruise missiles have a lot higher base DPS; a scenario where eg: CMLs apply 50% and RHMLs apply 60% would see the Cruise doing more actual DPS.
1 Kings 12:11
|

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
102
|
Posted - 2013.10.08 09:49:00 -
[139] - Quote
Malcanis wrote:How do those graphs look when taking base damage into account. Cruise missiles have a lot higher base DPS; a scenario where eg: CMLs apply 50% and RHMLs apply 60% would see the Cruise doing more actual DPS.
Base damage is taken into account in all cases.
The "arbitrary values" part simply refers to an unskilled pilot using a launcher with no ship bonuses.
The units are "Applied Damage per Second per Launcher," and they do take base damage into account. Can't shoot blues if you don't have any. Long Live NPSI. |

Kagura Nikon
Mentally Assured Destruction
566
|
Posted - 2013.10.08 10:38:00 -
[140] - Quote
Barrogh Habalu wrote:Jayne Fillon wrote:These weapons seem tailored for shooting - and doing large amounts of damage to - everything between the size of cruiser and battlecruiser regardless of speed. It basically makes small gang PvP with missile battleships viable. I haven't finished the math on what a Golem is going to look like, but my money is on scary. This is why the system seems controversal to me. On one hand, BSs will perhaps be able to go into lowsec without fear that they will be killed by anything smaller than them, which is significant part of day-to-day ship population of EVE. On the other hand, missiles are rather braindead weapon system to fly against and this newfound BS sized "challenge" boils down to whether you can go head to head in the most straight way with it or not. Unless you are seeking to swarm the thing with frigates or something. So it's kinda fine. I guess.
you think? try goign into low sec then with your BS. If yu beleive a weapon like htat will make any difference. What kills the battleships is NOT that, otherwsie megatrons woudl fear nothign in low sec "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction
566
|
Posted - 2013.10.08 10:40:00 -
[141] - Quote
Jayne Fillon wrote:Arthur Aihaken wrote:Funless Saisima wrote:On SISI the Golem does not give a bonus to RHML. Without the 100% bonus they are fairly useless. Is this an over-site or intentional? For the Marauder, the hits just keep on coming... That would be a huge oversight, and something that I would STRONGLY advocate to change. Quote: Can you re-run the numbers assuming these bonuses fully apply (all V in the four relevant skills)? Do the damage application comparisons change significantly?
I'm also curious how the 'phoon's explosion velocity bonus changes the balance. The missile velocity bonuses on the Raven and 'snake affect damage projection, and are thus easier to evaluate on your graphs by simply shifting the larger missiles 50% to the right (widening the extreme range "advantage" of cruises vs heavies and putting torps nearer to heavies in range).
Do the damage applications change significantly based on skills only? No, not at all. Same as damage projection. As RHMLs still don't quite apply their full damage even against MWD Battlcruisers (Currently at 78% PME), the application against all targets will go up. The only case where this would cause a discrepancy between the weapon systems would be if you had hit 100% PME for one weapon system and not the other. As this only happen in extreme ranges for all of these systems, that's not a concern. However, this that DO cause a change in the graph is of course non-consistent bonuses from ships such as the Typhoon. I ran them quickly (aka didn't save the graph) but all it did was serve to close the gap between the missile systems - it definitely didn't make them ineffective or outclassed for their niche in the damage/projection graph. Really, Cruise and Torpedoes are the systems that need that bonus in order to actually function somewhat respectably, whereas certain ship bonus (ala Typhoon) would turn RHMLs into murder machines against certain ship classes such as cruisers. I'll have more detailed information for ship bonuses soon ish maybe. I am lazy afterall.
If youJust balance, if you give raven the bonus the typhoon crowd will pressure for their bonus and that is somethign ccp is not willing to risk.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Sparkus Volundar
Applied Creations The Fendahlian Collective
69
|
Posted - 2013.10.08 12:50:00 -
[142] - Quote
Some comments:
- Cruise missiles feel a bit over-buffed when their damage application and range are compared to Torps. - HMLs feel a bit poor compared to RLMLs and HAMLs. - This proposal sees RHMLs have a 23% quicker RoF than HMLs. - RLMLs have a 17% quicker RoF than LMLs. - Long-ranged medium turrets have been buffed.
Perhaps we could benefit from a bit slower RHML RoE and HMLs seeing their damage and/or application being increased a bit to levels intermediate with their old, pre-nerf levels. It's good to balance RLMLs against Cruise and Torps but I think it would be handy to make sure HM stats are where they need to be today before doing so. . |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
105
|
Posted - 2013.10.08 13:16:00 -
[143] - Quote
Sparkus Volundar wrote:Some comments:
- Cruise missiles feel a bit over-buffed when their damage application and range are compared to Torps. - HMLs feel a bit poor compared to RLMLs and HAMLs. - This proposal sees RHMLs have a 23% quicker RoF than HMLs. - RLMLs have a 17% quicker RoF than LMLs. - Long-ranged medium turrets have been buffed.
Perhaps we could benefit from a bit slower RHML RoE and HMLs seeing their damage and/or application being increased a bit to levels intermediate with their old, pre-nerf levels. It's good to balance RLMLs against Cruise and Torps but I think it would be handy to make sure HM stats are where they need to be today before doing so.
Not sure where you're getting your numbers.
For example. RHMLs will have a 38% reduction to cycle time, not 23%. Can't shoot blues if you don't have any. Long Live NPSI. |

The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
37
|
Posted - 2013.10.08 13:48:00 -
[144] - Quote
While we're on the topic of Heavy Missiles, it would be nice if you would tweak them to increase flight time and decrease flight velocity so that they're not the only cruiser sized weapon that will always hit. Interceptors should be able to outrun the missiles and tackle unwitting pilots like they can with every other cruiser sized weapon. |

John Ratcliffe
Red Federation RvB - RED Federation
233
|
Posted - 2013.10.08 15:23:00 -
[145] - Quote
Will we be able to fit RHMLs to the Tengu? I don't think that would be OP at all. Not even a little bit  Plus +ºa change, plus c'est la m+¬me chose |

Sparkus Volundar
Applied Creations The Fendahlian Collective
69
|
Posted - 2013.10.08 15:25:00 -
[146] - Quote
Jayne Fillon wrote:Sparkus Volundar wrote: snip
Not sure where you're getting your numbers. For example. RHMLs will have a 38% reduction to cycle time, not 23%.
Thanks, not sure what I did either... Correcting previous post.
. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.08 16:01:00 -
[147] - Quote
So was on sisi today, decided to put some RHMLs on my Golem to test them only did 364DPS, wow that was crap. So don't worry guys, they aren't OP at all. On my RS I got less then 200DPS. Not sure if the BS bonuses don't work with the RHMLs like they are suppose to or if they are just really that weak. I sure hope CCP works on them and fixes them because they are really worthless right now.
I also took my Golem against rats, with 2 TPs the Golem bonuses the RHMLs it took 6 to 7 shots to take out a frigate and 3 to 4 to take out a cruiser, REALLY?! |

Psyren Gaterau
Me and my muli
51
|
Posted - 2013.10.08 16:40:00 -
[148] - Quote
Thaddeus Eggeras wrote:So was on sisi today, decided to put some RHMLs on my Golem to test them only did 364DPS, wow that was crap. So don't worry guys, they aren't OP at all. On my RS I got less then 200DPS. Not sure if the BS bonuses don't work with the RHMLs like they are suppose to or if they are just really that weak. I sure hope CCP works on them and fixes them because they are really worthless right now.
I also took my Golem against rats, with 2 TPs the Golem bonuses the RHMLs it took 6 to 7 shots to take out a frigate and 3 to 4 to take out a cruiser, REALLY?!
If you check your Golem's bonus you'll notice that it says something like "100% Bonus to damage of Cruise Missiles and Torpedos" so that Bonus doesn't apply to RHML. (Happened to me too, nearly filled a bug report about it, until I noticed that the Bonus works as it says it will )
Whether or not that Bonus will change to apply to HM too is something the Devs have yet to let us know. I sure hope it will. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2013.10.08 16:47:00 -
[149] - Quote
I think those missiles in a tengu will rock!Yeah yeah go go go CCP! |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
40
|
Posted - 2013.10.08 16:49:00 -
[150] - Quote
Well then the Golem and any other ship that has bonus only to torps and cruise need the RHMLs added too them, as they are suppose to be for BS size ships. Let's get on this please CCP |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2013.10.08 16:56:00 -
[151] - Quote
Oh yes didn t see the powergrid needed.They are for BS size .Hehe. |

mama guru
Thundercats The Initiative.
156
|
Posted - 2013.10.08 17:02:00 -
[152] - Quote
Phoon and Navy Raven will probably be the best platforms for these babies. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
106
|
Posted - 2013.10.08 17:16:00 -
[153] - Quote
mama guru wrote:Phoon and Navy Raven will probably be the best platforms for these babies.
Neither of those ship bonuses apply to RHMLs unfortunately.
The best will be SNI and TFI. Can't shoot blues if you don't have any. Long Live NPSI. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
106
|
Posted - 2013.10.08 17:26:00 -
[154] - Quote
Thaddeus Eggeras wrote:So was on sisi today, decided to put some RHMLs on my Golem to test them only did 364DPS, wow that was crap. So don't worry guys, they aren't OP at all. On my RS I got less then 200DPS. Not sure if the BS bonuses don't work with the RHMLs like they are suppose to or if they are just really that weak. I sure hope CCP works on them and fixes them because they are really worthless right now.
I also took my Golem against rats, with 2 TPs the Golem bonuses the RHMLs it took 6 to 7 shots to take out a frigate and 3 to 4 to take out a cruiser, REALLY?!
Golem doesn't get any bonuses.
SNI should get ~625DPS with 3x BCU when using only RHMLs
Can't shoot blues if you don't have any. Long Live NPSI. |

Jureth22
V0LTA Verge of Collapse
137
|
Posted - 2013.10.08 17:37:00 -
[155] - Quote
questionable dps (problem lies here on the missiles themselves)
the range is,well how shall i put this? NO (problem lies here on the missiles themselves)
other than that it would be nice to have them. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
277
|
Posted - 2013.10.08 17:50:00 -
[156] - Quote
Jureth22 wrote:questionable dps (problem lies here on the missiles themselves)
the range is,well how shall i put this? NO (problem lies here on the missiles themselves)
other than that it would be nice to have them.
Their dps is quite identical to cruises though. Just application within their 50ish km range is better, and they don't project beyond. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385
- 15% more tank since the 1.1-patch. |

Arthur Aihaken
The.VOID
280
|
Posted - 2013.10.08 18:45:00 -
[157] - Quote
The Golem has that slow sucking sound, regardless of whether or not they modify the stats for it. I am currently away, traveling through time and will be returning last week. |

Major Killz
La Fraternite
251
|
Posted - 2013.10.09 01:11:00 -
[158] - Quote
DPS prolly needs to be brought down SIGNIFICANTLY. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.09 02:15:00 -
[159] - Quote
Jayne Fillon wrote:Do the damage applications change significantly based on skills only? No, not at all. I've looked briefly at the numbers, and this is not strictly true, primarily because DRF differs for different missiles.
Assume we are bound by the third term. The % increase in damage application for the various missiles at GMP/TNP V is as follows: - Heavy Prec: +50% (DRF 2.7) - Heavy: +60% (DRF 3.2) - Cruise Prec: +66% (DRF 3.5) - Heavy Fury: +84% (DRF 4.5) - Cruise: +84% (DRF 4.5) - Cruise Fury: +88% (DRF 4.7) - Torp: +92% (DRF 5) - Torp Javelin: +95% (DRF 5.2) - Torp Rage: +95% (DRF 5.2)
The worse the DRF, the bigger effect of improved skills.
Comparing the biggest improvement (T2 torp) with the smallest (precision heavy), we see that all V improves relative damage application by about 30%. So this is not "no change at all". Whether it makes a practical difference is another matter (eg a Rage Torp vs a noob in a Merlin (39 sig, speed 310) increases from 1% to 2% potential damage, while the Precision Heavy improves from 26% to 39%). Aren't Caldari supposed to have a large signature? |

Darth Cipherous
Unchained Industrial Collective Defiance Enterprises
0
|
Posted - 2013.10.09 02:37:00 -
[160] - Quote
I think it would be beneficial to see how things stack up with missile support skills. Theoretically they improve the damage application of larger weapons more than smaller ones, right? For example, Guided Missile Precision should improve the damage of torps fired largish hulls more than it would for Heavy Missiles.
Downloading eft to check myself.
edit: already covered it seems |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
107
|
Posted - 2013.10.09 04:10:00 -
[161] - Quote
Debir Achen wrote:Jayne Fillon wrote:Do the damage applications change significantly based on skills only? No, not at all. I've looked briefly at the numbers, and this is not strictly true, primarily because DRF differs for different missiles. Assume we are bound by the third term. The % increase in damage application for the various missiles at GMP/TNP V is as follows: - Heavy Prec: +50% (DRF 2.7) - Heavy: +60% (DRF 3.2) - Cruise Prec: +66% (DRF 3.5) - Heavy Fury: +84% (DRF 4.5) - Cruise: +84% (DRF 4.5) - Cruise Fury: +88% (DRF 4.7) - Torp: +92% (DRF 5) - Torp Javelin: +95% (DRF 5.2) - Torp Rage: +95% (DRF 5.2) The worse the DRF, the bigger effect of improved skills. Comparing the biggest improvement (T2 torp) with the smallest (precision heavy), we see that all V improves relative damage application by about 30%. So this is not "no change at all". Whether it makes a practical difference is another matter (eg a Rage Torp vs a noob in a Merlin (39 sig, speed 310) increases from 1% to 2% potential damage, while the Precision Heavy improves from 26% to 39%).
Well damn, I forgot about the effect of the different DRF values. Serves me right for forgetting about the exponential. 
Now I'm not going to be satisfied until I redo all my graphs with skills applied. Although from what you're saying in the explanation of percentage increase affecting applied damage is that it will benefit RHML more than torpedoes? That isn't something I would have expected at all.
Can't shoot blues if you don't have any. Long Live NPSI. |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.09 04:33:00 -
[162] - Quote
Jayne Fillon wrote:Now I'm not going to be satisfied until I redo all my graphs with skills applied. Although from what you're saying in the explanation of percentage increase affecting applied damage is that it will benefit RHML more than torpedoes? That isn't something I would have expected at all. No, T2 torps get the most percentage benefit, and precision heavies the least. Heavy precision damage improves by x1.5 from 0-0 to V-V, while T2 torps improve by x1.95.
Debir Achen wrote:The worse the DRF, the bigger effect of improved skills. The confusion might be the percentages in the final paragraph: they are % application of nominal damage. Increasing from 1% to 2% nominal damage is a x2 increase (x1.95 before rounding), while increasing from 26% to 39% nominal is x1.5 increase. So the torps increase more as a ratio. In practice, 2% of torp nominal damage will be a lot smaller than even 26% of precision HM nominal damage. The extreme cases will continue to favour precision HML, but the balance in the middle might shift slightly. Aren't Caldari supposed to have a large signature? |

Edwin McAlister
Interstellar Engineering and Electronics INC
8
|
Posted - 2013.10.09 06:01:00 -
[163] - Quote
real question to ask,
why is this system being added?
are missile based battleships in need of a role change?
are missile based battleships so rare or non-used in fleet actions for a reason?
will this system make missile battleships a more viable and balanced option in fleets both small and large? |

Verity Sovereign
Sovereign Fleet Tax Shelter
580
|
Posted - 2013.10.09 06:15:00 -
[164] - Quote
Can we have twin undersized guns (ie, dual 150mm rails, dual 250mm rails) that actually behave like undersized guns as far as tracking and sig radius then?
Yes, we have fitting options on turret boats, but its over rated.
1400mm vs 1200mm arty makes very little difference when engaging smaller targets, its basically a PG thing, that you downgrade DPS and alpha if you don't have the fitting.
RHMLs are not simply going to be (as RLMLs) slightly lower DPS launchers with easier fitting than cruise. |

Edwin McAlister
Interstellar Engineering and Electronics INC
8
|
Posted - 2013.10.09 06:59:00 -
[165] - Quote
this might be cause to start a new thread in the features and ideas discussion
while I love the idea of the new missile system, and being able to actively engage smaller targets in my navy scorpion
it is true the guns do not offer the same versatility
BASE unmodified stats
Dual 150mm Railgun II Trackingspeed/accuracy 0.0375 rad/sec Activation cost 3.5 GJ Rate of fire 3.31 Damage mod 2.28x Optimal range 14.40 km Signature resolution 125m
150mm railgun II Trackingspeed/accuracy 0.0735 rad/sec Activation cost 2.338 GJ Rate of Fire 4.25 Damage mod 3.63 Optimal range 14.40 km Signature Resolution 40 m
activation cost makes sense, fireing 2 guns vs 1 tracking speed makes sense, it is a bigger heavier turret with two guns instead of one rate of fire should be half that of the single barrel version (thus shooting twice as fast) optimal range is equal
signature radius and optimal range could be explained various ways... with the dual gun mount the rounds could be spread out making it more of an area effect thus justifying the larger signature radius on the dual mount, also the damage mod possibly takes into account damage from small ammo vs damage from large ammo.... make dual mount use small ammo, but have same damage mod as the single barrel version with twice the rate of fire
dual 150mm mount should be using small ammo and chewing it up twice as fast
while all these changes might be interesting, we are talking about an extreme fundamental change to the game that would require extensive follow on reballanceing |

Verity Sovereign
Sovereign Fleet Tax Shelter
580
|
Posted - 2013.10.09 08:00:00 -
[166] - Quote
The way the tracking formula works, doubling the sig res of a turret is like halving the tracking.
Its as if the dual 150mm rail has a sig res of 40, and a tracking speed of 0.012
Ie its tracking is 0.0735/0.012 = 6.125 x *worse* than the single mount.
I've already made a thread on this before. 2x ROF would be way too much.
Currently a medium turret does 1.3333x the DPS of a small (though the recent long range medium turret change modified this, are your stats up to date?), and a large does 1.333x the DPS of a medium.
A Heavy Pulse laser does 3/4s the DPS of a dual heavy pulse laser, for example.
If we gave it double the ROF, it would become the highest DPS large laser turret.
Instead, I say we follow the example of the RLMLs, and give them a -20% cycle time (say the firing of one interferes with the other or something if it bothers you that much), for 25% more DPS, which is less than the 33% additional DPS they currently have
|

Edwin McAlister
Interstellar Engineering and Electronics INC
8
|
Posted - 2013.10.09 08:53:00 -
[167] - Quote
aye, stats are from in game at the time of the post, they are most current
and yea, I agree with you, that can be issues with changing turrets,
however, what would the dmg on the duel 150mm turret be if it were using SMALL ammo vs medium??
BASE STATES (im not gonna get crazy with all the skill calculations, just takeing states unmodified straight from game)
Javelin S ken 6, therm 8,
Javelin M ken 12, therm 16,
base unmodified stats
dual 150 mm railgun II w/ javelin M = 27.36 ken, 36.48 therm ( 63.84 / 3.31s = 19.28 dps)
if it used small ammo with double rate of fire, would be 13.68 ken, 18.24 therm ( 31.92 / 1.655s = 11.02 dps)
curious, is there a cap on exactly how fast something can shoot in game?
anyway... this is off topic... the real discussion is about rapid heavy missle launchers
I am honestly looking forward to them, I find it boreing that my battleship is only broken out for very very rare occasions and that 99% of the time im flying a cruiser or battlecruiser, I can fly a lot of ships, but have always liked the look of the caldari ships, and I like the scorpion and raven graphics quite a bit
I feel that this system will bring the both types of ravens, and the navy scorp back into a useful combat role of engageing smaller enemy ships, |

Wu Phat
Ugandan Hit Squad DARKNESS.
38
|
Posted - 2013.10.09 12:43:00 -
[168] - Quote
Umm Why Don't the RHML don't benefit from the Secondary Bonus on the Raven,Typhoon & there Navy Issue Counterparts ? The Explosion Velocity (Phoon) and Pure Missile Velocity (Raven) Would Just Make them even More Attractive to use and help Kill Smaller Medium Sized, Signature tanked Hulls. |

Arthur Aihaken
The.VOID
287
|
Posted - 2013.10.09 14:16:00 -
[169] - Quote
Wu Phat wrote:Umm Why Don't the RHML don't benefit from the Secondary Bonus on the Raven,Typhoon & there Navy Issue Counterparts ? The Explosion Velocity (Phoon) and Pure Missile Velocity (Raven) Would Just Make them even More Attractive to use and help Kill Smaller Medium Sized, Signature tanked Hulls. Probably because it would make them even more attractive.  I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction
567
|
Posted - 2013.10.09 14:39:00 -
[170] - Quote
Wu Phat wrote:Umm Why Don't the RHML don't benefit from the Secondary Bonus on the Raven,Typhoon & there Navy Issue Counterparts ? The Explosion Velocity (Phoon) and Pure Missile Velocity (Raven) Would Just Make them even More Attractive to use and help Kill Smaller Medium Sized, Signature tanked Hulls.
Because the typhoon and to lesse degree the raven woudl simply extinguish cruiser sized hulls from PVP.
The real problem is.. thes emodules makje the typhoon bonus USELES!
because its always better to not use the obnus whiel fielding these modules than use the bonus while fielding cruise missiles and torps. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
407
|
Posted - 2013.10.09 15:47:00 -
[171] - Quote
Kagura Nikon wrote:Wu Phat wrote:Umm Why Don't the RHML don't benefit from the Secondary Bonus on the Raven,Typhoon & there Navy Issue Counterparts ? The Explosion Velocity (Phoon) and Pure Missile Velocity (Raven) Would Just Make them even More Attractive to use and help Kill Smaller Medium Sized, Signature tanked Hulls. because its always better to not use the obnus whiel fielding these modules than use the bonus while fielding cruise missiles and torps.
You're lying, right? |

Edwin McAlister
Interstellar Engineering and Electronics INC
9
|
Posted - 2013.10.09 16:10:00 -
[172] - Quote
would the cost factor of using battleships keep them in check if I did the math correctly, I can manufacture about 400 frigates for the minerals it would take me to manufacture 1 raven |

Kagura Nikon
Mentally Assured Destruction
567
|
Posted - 2013.10.09 16:23:00 -
[173] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:Wu Phat wrote:Umm Why Don't the RHML don't benefit from the Secondary Bonus on the Raven,Typhoon & there Navy Issue Counterparts ? The Explosion Velocity (Phoon) and Pure Missile Velocity (Raven) Would Just Make them even More Attractive to use and help Kill Smaller Medium Sized, Signature tanked Hulls. because its always better to not use the obnus whiel fielding these modules than use the bonus while fielding cruise missiles and torps. You're lying, right?
Ok not ALWAYS, bot on ANY situation where you do not need to hit over 40 km. At medium ranges rapid heavies apply more DPS over non battleship targets than Cruises and torpedoes on basically any combination of speed and signature. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Morrigan LeSante
The Lost and Forgotten Troopers
413
|
Posted - 2013.10.09 17:22:00 -
[174] - Quote
What happens to the numbers when a TP enters the equation? Is a single painter enough to get target sig>HML exp radius thus changing the picture further? Bearing in mind cruise and painters are pretty much always used in tandem |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.09 19:47:00 -
[175] - Quote
the numbers will go up, but target painters have always been available for all class of missiles, however, I have only ever observed them used with cruise and torp set up (does not mean that they have not been used with heavy or heavy assault set ups, and there are a few fits in battleclinic with TPs on smaller class ships) and I belive that all missle combat has been balanced with the possible use of target painters factored in
I feel confident that the factor that will need to be balanced here will be the rate of fire on the system and tweeked one way or another. |

Morrigan LeSante
The Lost and Forgotten Troopers
413
|
Posted - 2013.10.09 20:07:00 -
[176] - Quote
Yes, but the point is if sig radius is already >= to explosion radius, a painter does nothing (unless I forgot something, correct me if I'm forgetting something)
It will be far harder to create that sitation for a cruise compared to a heavy.
What I'm getting at is I'm not sure there's a sufficient gap between these and precision cruises considering what you give up using the smaller missiles. I may be wrong, but the analysis so far feels incomplete without considering a full fit.
Unless there are more changes in the pipe for heavies. |

Komodo Askold
Legion of Darkwind
42
|
Posted - 2013.10.09 20:53:00 -
[177] - Quote
Quite interesting.
But yes; Rapid Cruise Missile Launchers? =3 |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
117
|
Posted - 2013.10.09 23:41:00 -
[178] - Quote
Morrigan LeSante wrote:Yes, but the point is if sig radius is already >= to explosion radius, a painter does nothing (unless I forgot something, correct me if I'm forgetting something)
It will be far harder to create that sitation for a cruise compared to a heavy.
What I'm getting at is I'm not sure there's a sufficient gap between these and precision cruises considering what you give up using the smaller missiles. I may be wrong, but the analysis so far feels incomplete without considering a full fit.
Unless there are more changes in the pipe for heavies.
Check out this graph
As you can see, there are many instances where a signature radius larger that explosion radius doesn't apply full damage, and this is exacerbated the faster your target is travelling. For example, a ship moving at 1km/s would have to have a signature radius of >1000m to have full damage applied.
So a target painter will almost always increase your applied damage in situations where you can't web a target down.
Can't shoot blues if you don't have any. Long Live NPSI. |

Kagura Nikon
Mentally Assured Destruction
574
|
Posted - 2013.10.10 00:09:00 -
[179] - Quote
Morrigan LeSante wrote:What happens to the numbers when a TP enters the equation? Is a single painter enough to get target sig>HML exp radius thus changing the picture further? Bearing in mind cruise and painters are pretty much always used in tandem
Pretrty much always? aaa no. It is stil the most rare form of ewar.
A target painter is enough to balance on BC level betwee cruises and rapid heavies. But most moving cruisers still wil take fare mroe damage from rapids than cruises "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Gargantoi
Unknown Soldiers Against ALL Authorities
16
|
Posted - 2013.10.10 00:59:00 -
[180] - Quote
I dont understand a few things here .Why would u make raven / typhoon track better for frigates / cruisers Second you are introducing new launchers rather then fixing older ones .Heavy missiles got nerfed on dmg and range ,ok i get it range was omfgwtf ..but the dmg didnt have to get nerfed . In the forum post u said that u wanted to make hams more usable and hm were "getting in the way" ..why didnt u boost the ham's insteed of nerfing heavy missiles . Anyway to the problem in hand ..this creates a gap and puts missiles bs 1 step up and let me tell u why . With a turret bs to apply dps u got to web ..since web is -60% u can`t hit a frigate / destroyer / barelly hit hac / cruiser (if he gets close under guns) but now with a missile bs u will hit and take down everything that is small ..i mean there isnt that diference between ships . U fly a frigate because is small / agyle takes less dmg from bigger ships ..and to see a raven pwning that with ease kinda makes it bad . What u guys should do here is unerf the heavy missiles ..boost hams ..make torpedo's usable again in pvp / pve boost the ROF of rapid launchers because having frigates that shoot at 6-7 seconds isnt cool and make more ships (frigates/destroyers) to use more rapid launchers and actually have the PG / CPU to fit them a little buff and propulsion mode ..oh also ..did i mention about the FOF missiles + destroyer missiles ? They should of been removed from game long time ago ..NO ONE and i mean NO ONE uses defender missiles ..or F.O.F . My sugestion is just leave the raven as it is ..don`t look to add new stuff to the game that is usless ..just fix the broken stuff and it should be ok |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.10 01:19:00 -
[181] - Quote
people keep asking about all these stats about heavy missile and what not
are not these stats already known??
there is absolutely no difference between a heavy missile launched from a cruiser or battle cruiser,
factors for target painters and webs and after burners and explosive radius vs signature radius and explosive velocity vs target velocity
all of these factors we already know... they have not changed .......
what is gonna change is rate of fire...... so a rapid heavy launcher will fire slightly faster then a standard launcher
damage that heavy missiles do to cruisers and battlecruisers is already known. it will be a slight bit more rate of fire so expect a slight bit more damage output
-- from what I gather however... the problem is not the weapon system itself....
the problem is the politics / game balance
people are concerned about having battleships able to effectively engage cruiser sized targets
I feel confident that this will make the various missile battleships a viable option in small gang / fleet actions, currently, they have mostly been observed used in running lv 4 missions in empire
seriously, ive not seen the raven / navy raven / navy scorpion outside of people running level 4 missions
something to do with travel time of missiles making missile based ships not very desired in pvp combat, |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.10 03:12:00 -
[182] - Quote
Kagura Nikon wrote:Pretrty much always? aaa no. It {target painting} is stil the most rare form of ewar. Mostly because it's the weakest in terms of effect.
An unbonused target painter II adds 30% to the target's sig radius (37.5% at Signature Focusing V). An unbonused web slows a target by 60%, which provides almost double benefit as far as the turret and missile hit/damage calculations are concerned.
In addition to the effect on shooting, a target painter makes it faster to lock the target. A web stops the target from escaping and grants range control to the attacking side. In most situations, both the primary and secondary benefit of a web are superior to a target painter. The only thing going for the target painter is the much longer effective range.
(Also, there's a visibility question. The effect of a web or ECM is obvious - it "feels" like it's doing something. The effect of a target painter is often only visible with careful analysis.)
Aren't Caldari supposed to have a large signature? |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.10 04:23:00 -
[183] - Quote
I think I'd rather have the base ROF lowered and allow the various BS bonuses apply. It wouldn't be much fun to fly a hull where half the bonuses didn't apply. This also make almost all BS hulls exactly the same if fit with RHMLs with a couple that are "great" in comparison. If all the projection/application bonuses applied, you would fly each hull with RHMLs for the exact same reasons you fly them today with Cruise except you'd be hunting lower class vessels instead of other BSs. Shield Tanking - Why armor tanking can't have nice things. |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.10 04:29:00 -
[184] - Quote
I have a gut feeling that the RHML would be used in mission running much more often then cruise missiles...
we shall see |

Matthew Charbonneaux
Coalescent Dynamics
7
|
Posted - 2013.10.10 04:46:00 -
[185] - Quote
So we have a missile version of the lightest guns in the battleship class, not a bad idea, how do they stack against their counterparts for effectiveness? |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.10 04:56:00 -
[186] - Quote
Actually, looking at the damage bonuses (pure damage or ROF) of the various missile BS hulls the only one it matters on is the phoon. Look at effective launchers:
- Raven - 6 x 1.25 (ROF) = 8
- Scorpion - 4 (no bonuses) = 4
- RNI - 8 (no bonuses) = 8
- SNI - 6 x 1.25 (dmg) = 8
- Typhoon - 6 x 1.375 (dmg) = 8.25
- Golem - 4 x 2.0 (dmg) = 8 (only if the role bonus is adjusted to include RHML)
All the BS missile boats are basically the exact same damage, project, and application wise when considering RHML. The remaining bonuses would be the only reason to choose between them. That makes for a bland hull selection process and invalidate most of what makes each of these hulls unique. Shield Tanking - Why armor tanking can't have nice things. |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.10 08:56:00 -
[187] - Quote
it will eventually come down to two choices
a battleship that can engage medium sized targets effectively and take a loss in dealing with large targets (RHML)
a battleship that can engage large sized targets and take a loss in dealing with medium sized targets (Cruise)
the ability to switch between precision and fury missiles will mitigate that to some degree, but not much
I am all for this system and will most likely use it extensively ...
from my view point, using this system, I will take a hit in being able to deal damage to battleship targets I will be able to fit a larger tank and be able to efficiently engage medium sized targets
the above combo works great for mission running
it wont be as much damage as my Tengu or Cerberus, hell, I think even my drake would compete with it for damage output,
|

Kagura Nikon
Mentally Assured Destruction
575
|
Posted - 2013.10.10 10:40:00 -
[188] - Quote
Edwin McAlister wrote:people keep asking about all these stats about heavy missile and what not
are not these stats already known??
there is absolutely no difference between a heavy missile launched from a cruiser or battle cruiser,
factors for target painters and webs and after burners and explosive radius vs signature radius and explosive velocity vs target velocity
all of these factors we already know... they have not changed .......
what is gonna change is rate of fire...... so a rapid heavy launcher will fire slightly faster then a standard launcher
damage that heavy missiles do to cruisers and battlecruisers is already known. it will be a slight bit more rate of fire so expect a slight bit more damage output
-- from what I gather however... the problem is not the weapon system itself....
the problem is the politics / game balance
people are concerned about having battleships able to effectively engage cruiser sized targets
I feel confident that this will make the various missile battleships a viable option in small gang / fleet actions, currently, they have mostly been observed used in running lv 4 missions in empire
seriously, ive not seen the raven / navy raven / navy scorpion outside of people running level 4 missions
something to do with travel time of missiles making missile based ships not very desired in pvp combat,
Are you unable to read?
We are not talkign from WHERE the missile s come. But TO WHERE they hit
And yes, the start are known and these new laucnhers do a LOT more Dps than normal heavy launchers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kesthely
Fleet of the Damned Ace of Spades.
54
|
Posted - 2013.10.10 10:43:00 -
[189] - Quote
Rapid Heavy Missile Launchers,
After calculateing the dps differences between Heavy missile launchers and long range gun weapons, then compareing them with the Large gun high tracking smallest long range guns, the damage ratio of the Rapid Heavy Missile Launchers and thus the rate of fire of it seems in order.
But now comes the tricky part of this launcher. With the current stats of the Heavy missile, Per missile a precision cruise is still better in damage projection then a heavy missile. With more range and more alpha damage even to smaller targets, the RHML seems to be only better when you have to sustain damage against smaller targets.
I don't think this will make people suddenly fly battleships with RHML's to counter Cruisers or Battlecruisers. With the large signature radius, Slow warp travel time, low top speed and maneuverability and long locking times that battleships innately have the cruiser and Battlecruisers seem safe against this.
However that doesn't mean that the RHML will have no use in pvp. With a RHML raven, loaded with FoF missiles going up against a Frigate Fleet might actually be fun.
A Scorpion With RHML with either heavy defender or FoF missiles might prove to be more effective then any other weapon system currently available to it.
Certain missions where you get lots of small ships and only a few large ships, might have people switch out to these RHML's
Is it a new go to weapon system? No. Is it a weapon system no one will use? No. |

Carniflex
StarHunt The Explicit Alliance
94
|
Posted - 2013.10.10 12:41:00 -
[190] - Quote
Iome Ambraelle wrote:Actually, looking at the damage bonuses (pure damage or ROF) of the various missile BS hulls the only one it matters on is the phoon. Look at effective launchers:
- Raven - 6 x 1.25 (ROF) = 8
- Scorpion - 4 (no bonuses) = 4
- RNI - 8 (no bonuses) = 8
- SNI - 6 x 1.25 (dmg) = 8
- Typhoon - 6 x 1.375 (dmg) = 8.25
- Golem - 4 x 2.0 (dmg) = 8 (only if the role bonus is adjusted to include RHML)
All the BS missile boats basically have the exact same damage, projection, and application when considering RHML. The remaining bonuses would be the only reason to choose between them. That makes for a bland hull selection process and invalidates most of what makes each of these hulls unique.
RoF bonus applies different from what you have noted for Raven. What you have in there is 25% damage bonus. Rof bonus would be Raven - 6 / (1-0.25) = 8 which just happens to end up at the same "effective launchers" number in the present case of 6 launchers.
And yes - I was eyeballing a navy phoon to try it out with these after the changes. I dont expect it to be particularly stellar but who knows - it seems worth testing as it does not seem to be a particularly bad platform either at first glance. That is then for PvE purposes atm. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Arthur Aihaken
Perkone Caldari State
289
|
Posted - 2013.10.10 15:55:00 -
[191] - Quote
It would still be nice to have all the bonuses applied to RHMLs. I am currently away, traveling through time and will be returning last week. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.10 16:11:00 -
[192] - Quote
Arthur Aihaken wrote:It would still be nice to have all the bonuses applied to RHMLs. I agree. The overall applied DPS could wind up the same, but it would be nice to have compelling weapon based hull bonuses playing a part in which hull you choose when fitting RHMLs. The SNI will simply be a better ship as you have the same applied damage output as the other BS hulls but better resists. The other hulls simply have 1-2 non-functional hull bonuses. Shield Tanking - Why armor tanking can't have nice things. |

Ranger 1
Ranger Corp
4718
|
Posted - 2013.10.10 16:34:00 -
[193] - Quote
Debir Achen wrote:Kagura Nikon wrote:Pretrty much always? aaa no. It {target painting} is stil the most rare form of ewar. Mostly because it's the weakest in terms of effect. An unbonused target painter II adds 30% to the target's sig radius (37.5% at Signature Focusing V). An unbonused web slows a target by 60%, which provides almost double benefit as far as the turret and missile hit/damage calculations are concerned. In addition to the effect on shooting, a target painter makes it faster to lock the target. A web stops the target from escaping and grants range control to the attacking side. In most situations, both the primary and secondary benefit of a web are superior to a target painter. The only thing going for the target painter is the much longer effective range. (Also, there's a visibility question. The effect of a web or ECM is obvious - it "feels" like it's doing something. The effect of a target painter is often only visible with careful analysis.) Actually Target Painters have a significant advantage in range over a web, which makes sense. A more powerful advantage at close range, a versatile but weaker advantage at long range. Don't discount the advantages of enabling your fleet to hit the target better without needing to close to web range yourself.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Oberus MacKenzie
Fairlight Corp Rooks and Kings
20
|
Posted - 2013.10.10 17:11:00 -
[194] - Quote
The only reason to use the RLML is for anti-frigate purposes and sniping (...because they have a longer range than heavy missiles. If that isn't a clear sign that HML is garbage, you're blind). Light missiles are not particularly high damage, but they will catch just about any frigate and apply damage well. Heavy missiles will do a mediocre amount of damage to cruisers... if they aren't moving fast. They are easily outrun and no amount of pilot skill can change how well that damage is applied, whereas with turrets you have the potential to hit any size of target if you position yourself well.
Cruise missiles do about the same effective damage to cruiser targets, have WAAAY better range and are much, much faster than heavies. Fitting out a raven with RLHML's on Singularity with four BCS, good missiles skills and T2 damage ammo gives me just under 600 dps at 45km and unbonused damage application. I don't see a single purpose that a RLHML can accomplish in fleet, solo or PvE combat that isn't served better by using cruise missiles.
Heavy missiles are completely useless, and making them launch faster doesn't change that. Give heavy missiles some serious love and this might actually get used, otherwise it's just a waste of code.
However to end on a positive note, I do like the attention that missiles have been getting recently. They really need some help. Keep it up, Rise! |

Chessur
Strontless Mistakes Fatal Ascension
168
|
Posted - 2013.10.10 17:44:00 -
[195] - Quote
To make these launchers somewhat viable, the application bonuses / missile velocity bonuses need to be applied as well. HML's have been nerfed into the groud, and are simply not worth using. RHML's need that application bonus to make them viable alternative to cruise missiles. Because as it stands now, RHML's are just a more terrible cruise missile. |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 18:29:00 -
[196] - Quote
Oberus MacKenzie wrote:Cruise missiles do about the same effective damage to cruiser targets, have WAAAY better range and are much, much faster than heavies. Fitting out a raven with RHML's on Singularity with four BCS, good missiles skills and T2 damage ammo gives me just under 600 dps at 45km and unbonused damage application. I don't see a single purpose that a RHML can accomplish in fleet, solo or PvE combat that isn't served better by using cruise missiles.
Heavy missiles are completely useless, and making them launch faster doesn't change that. Give heavy missiles some serious love and this might actually get used, otherwise it's just a waste of code.
However to end on a positive note, I do like the attention that missiles have been getting recently. They really need some help. Keep it up, Rise! 600dps is more than what a HAM Drake will do... And the HAM Drake don't shoot at 45km...
And as numbers showed in this thread, RHML will still do twice the dps of cruise missiles to cruisers and below. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.10 20:24:00 -
[197] - Quote
Bouh Revetoile wrote:Oberus MacKenzie wrote:Cruise missiles do about the same effective damage to cruiser targets, have WAAAY better range and are much, much faster than heavies. Fitting out a raven with RHML's on Singularity with four BCS, good missiles skills and T2 damage ammo gives me just under 600 dps at 45km and unbonused damage application. I don't see a single purpose that a RHML can accomplish in fleet, solo or PvE combat that isn't served better by using cruise missiles.
Heavy missiles are completely useless, and making them launch faster doesn't change that. Give heavy missiles some serious love and this might actually get used, otherwise it's just a waste of code.
However to end on a positive note, I do like the attention that missiles have been getting recently. They really need some help. Keep it up, Rise! 600dps is more than what a HAM Drake will do... And the HAM Drake don't shoot at 45km... And as numbers showed in this thread, RHML will still do twice the dps of cruise missiles to cruisers and below. The numbers posted earlier did not take into account the entire formula for missile damage reduction. The pilot who graciously took the time to do the original is said to be working on a new revision. I can't wait to see it.
I think we need to see fully baked numbers that include:
- All level V support skills
- With and without tackle support
- With and without TP application
Shield Tanking - Why armor tanking can't have nice things. |

unidenify
Caldari Provisions Caldari State
20
|
Posted - 2013.10.10 23:24:00 -
[198] - Quote
Edwin McAlister wrote:I have a gut feeling that the RHML would be used in mission running much more often then cruise missiles...
we shall see
as casual missioner there are some L4 missions that pop in my mind where RHML would clear room faster than Torp/Cruise Rogue Drone harassment, and Wildcat Strike is good example
Then there are missions where RHML damage application play small role comparing to raw DPS needed Gone Berserk is good example as it are just wave by wave of BS.
|

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 00:21:00 -
[199] - Quote
Iome Ambraelle wrote:I agree. The overall applied DPS could wind up the same, but it would be nice to have compelling weapon based hull bonuses playing a part in which hull you choose when fitting RHMLs. The SNI will simply be a better ship as you have the same applied damage output as the other BS hulls but better resists. The other hulls simply have 1-2 non-functional hull bonuses. I like the prospect of being able to utilize a mix of cruise and heavy missiles without necessarily having to commit the rig slots to rigors and flares. I am currently away, traveling through time and will be returning last week. |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.11 01:43:00 -
[200] - Quote
Loaded up my Cerberus
with rapid light missle launcher and navy missles.. the fit window with my skills (mostly lv 4s) shows 304.2 dpsGǪ 1263 salvo, range 77km
with heavy missle launcher with navy missles, the fit window with my skills shows 397.0 dps, 2061 salvo, range 115km
using this as a base line (im rounding numbers so do not blow a gasket)
the cerb with RLML will do 300 dps to cruisers and 300 dps to frigates
the cerb with a HML will do 400 dps to cruisers and about 200 dps to frigates
so, using rough numbers I loaded up a standard scorpion (since it has zero modifiers to missile weapon systems) and put some cruise launchers and heavy launchers to get a general feel
1x cruise missle launcher II with navy ammo = 582 dmg, rof 11.7 s, dps 49.7 exp velocity 101.43, exp radius 250m
1x heavy launcher II with navy ammo = 209 dmg rof 8.49 dps 24.7 exp velocity 119.07 expl radius 106
assumeing slight increase in rate of fire, figure I would be around 5.0 s rough guess, then I would be doing 209 dmg, 41.8 dps
due to explosive velocity and explosive radius... vs battleship target, both systems would do near full damage,(with cruise missle doing more damage) vs a cruiser sized target the RHML will do more damage then the cruise missle |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
117
|
Posted - 2013.10.11 01:46:00 -
[201] - Quote
Okay, I'm done running the numbers. Take a look.
All skills five, faction ammo, stasis webifiers and target painters analyzed.
I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves.
Comprehensive Weapon Systems Analysis Can't shoot blues if you don't have any. Long Live NPSI. |

Chessur
Strontless Mistakes Fatal Ascension
170
|
Posted - 2013.10.11 02:03:00 -
[202] - Quote
So I come with some graphs, but before I show them to you I need to do some explaining.
I use three ships in this graph.
The first is an RHML typhoon. It has T2 launchers, 3 BCS, Standard Crash on, along with 5% damage + Application implants.
The Second is a Cruise Typhoon. It has T2 launchers, 3 BCS, standard Crash, Along with 5% damgae + Application implants and TWO RIGORS
The Third is a RLML Cerberus. It has T2 launchers, 3 BCS, standard Crash, along with 5% damgae + Application implants
They are all shooting at non linked, mwd, shield tanked ships flying at full speed. The ships DPS shown, is that with out any assistance of TP's, Webs.
A final note before the graphs. The RHML ships do not sure precision ammo. The reason why I have done this, is because the range on unbonused precision ammo is about 28/30 K. When placed on a battle ship- you cannot wait that long to begin applying damage to something quickly approaching you. The range is too abysmally short to be used properly in any PvP situation, so I have disregarded it. Other than that, the numbers posted are the MAX amount of applied DPS i was able to achieve either using precision, CN, or fury missiles.
The first graph is a very straight forward bar graph, that will show direct numbers.
http://i.imgur.com/FECgN1k.png
Now what I find more interesting is this second graph. This graph shows the 'Effectiveness' of the three missile ships compared. As you can clearly see, RLML and Cruise Completely dominate the field. RHML are not superior to either missile system, shooting at any target. So my question is... why use them?
http://i.imgur.com/VP6gARl.png
After seeing the data, some of you may be wondering why I chose to use the dual rigor setup on the cruise, while not using it on the RHML. My answer is quite simple- If i am going to be throwing my rig slots on both ships for application purposes, why would I want to go with a lower DPS option? Personally if I am going to field a lower DPS weapon system, I want to be able to use the lowered fitting cost, it increase my tank.
In the case of the typhoon or the raven, throwing those rig slots away really bite into your tank. With out the application bonus applied to the RHML's using the as they are, is simply useless. Now- if the 5% innate damage application of the phoon, or the increased range of the raven did infant count towards the RHMLs, that could make a rather interesting game play choice.
What do you think CCP? |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.11 02:09:00 -
[203] - Quote
don't know what factors you both are accounting for, as one of you has the RHML being over powered, and the other has it being underpowered |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
117
|
Posted - 2013.10.11 02:13:00 -
[204] - Quote
Edwin McAlister wrote:don't know what factors you both are accounting for, as one of you has the RHML being over powered, and the other has it being underpowered
Chessur has thrown a RLML cerberus into his analysis and has messed with rigs and whatnot as well.
All my variables are standard, no variations for fits or implants, and only compare the battleship launchers. What you see in the title of the graphs that I posted is what you get. All are being shot at representative sizes and velocities from the Caldari ship tree. I don't really know what else to say, as my initial conclusion from the TMC article remains applicable even with the other variables factored in such as skills and tackle. Can't shoot blues if you don't have any. Long Live NPSI. |

Chessur
Strontless Mistakes Fatal Ascension
170
|
Posted - 2013.10.11 02:15:00 -
[205] - Quote
Edwin McAlister wrote:don't know what factors you both are accounting for, as one of you has the RHML being over powered, and the other has it being underpowered
The first graph, is really the only graph worth looking at.
he is comparing single turret DPS of CN RHML, CN Cruise, CN Torps vs targets. I have no idea what kind of ships he is using, what ships he is shooting at, or what mods / implants are used. Infact- i can't even tell the DPS or damgae.
So really compared to my graphs- his have little if any relevance.
Mine are showing applied DPS on target, I really don't know what to make of his. |

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 02:16:00 -
[206] - Quote
Jayne Fillon wrote:I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Not necessarily. I'd like to see the numbers with 2x T1 Rigors and 1x T1 Flare (since these aren't slated to affect RHMLs anyway). I am currently away, traveling through time and will be returning last week. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
117
|
Posted - 2013.10.11 02:19:00 -
[207] - Quote
Quote: I have no idea what kind of ships he is using Unbonused single launchers, not ships
Quote: i can't even tell the DPS or damgae It's a comparison, numbers are meaningless.
Quote: his have little if any relevance Okay, whatever. Can't shoot blues if you don't have any. Long Live NPSI. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
63
|
Posted - 2013.10.11 02:39:00 -
[208] - Quote
All the QQ about these being overpowered is ridiculous. These will be fine. They're not comparable to RLML cruisers because battleships are significantly slower than cruisers (cruisers on the other hand when speed fit are only slightly slower than the average frig and usually faster than destroyers). With the kind of DPS these put out, a non-derpy pilot will always be able to escape a battleship if they want to.
Battleships in general also tend to be flown with support anyway with things that help them apply their damage. I mean the only time anyone really calls for a battleship is if they need something that tanks a lot and outputs at least 1k DPS. For solo work, existing cruisers already very easily output 500ish DPS, why would I risk a battleship to do that? The only time I see these being used for PVP IMO is nanophoon gangs, but any decent nanophoon gang has bellicose support anyway so...
As for ravens, I doubt a slow raven dishing out 500ish DPS at HML range is going to be OP for any half decent PvPer. |

Edwin McAlister
Interstellar Engineering and Electronics INC
10
|
Posted - 2013.10.11 03:01:00 -
[209] - Quote
I agree with you, I feel these systems will be fine,
I feel that the only application of these systems will be mission running L4 with navy ravens or navy scorpions
might see them pop up in FW, but will be semi rare
the one factor I would like to see is how much more tank can those ships fit with the lower PG/CPU use from the new systems leaving more for tank
scorpion can already fit a pretty monster tank and still deal 800+ dps with cruise missles |

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 03:30:00 -
[210] - Quote
Iyacia Cyric'ai wrote:As for ravens, I doubt a slow raven dishing out 500ish DPS at HML range is going to be OP for any half decent PvPer. You hit the nail on the head. No one's going to be dropping from almost 1000 to 500 dps. RHML's still need the missile velocity, explosion radius and explosion velocity to even be considered on most missile-based battleships. I am currently away, traveling through time and will be returning last week. |

Debir Achen
The Red Circle Inc.
66
|
Posted - 2013.10.11 04:10:00 -
[211] - Quote
Jayne Fillon wrote:my initial conclusion from the TMC article remains applicable even with the other variables factored in such as skills and tackle. Looking at your graphs, it strikes me that RHML are superior to torpedoes in all but the most favourable situations. Applied damage is at worst comparable (and that's before you switch to Fury) and range is superior.
Even compared to cruise missiles, torps don't seem to bring much extra to the table unless you can get the target double-webbed, or perhaps in a typhoon. Aren't Caldari supposed to have a large signature? |

Naoru Kozan
The humbleless Crew
31
|
Posted - 2013.10.11 04:29:00 -
[212] - Quote
Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis
Found something that might be skewing your results a bit, Jayne.
Faction Cruise missiles have terrible application against anything smaller than a battlecruiser. So Precision Cruise missiles would make for a more accurate comparsion with RHMLs vs smaller stuff. |

Barrogh Habalu
Imperial Shipment Amarr Empire
538
|
Posted - 2013.10.11 04:33:00 -
[213] - Quote
So, basically, kinda-sorta new weapon system that does better against almost anything than torps/cruises isn't really on the level with turret ships still... Speaks volumes.
At least you can hit stuff at very close for a battleship range with them... |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
118
|
Posted - 2013.10.11 04:59:00 -
[214] - Quote
Naoru Kozan wrote:Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis Found something that might be skewing your results a bit, Jayne. Faction Cruise missiles have terrible application against anything smaller than a battlecruiser. So Precision Cruise missiles would make for a more accurate comparsion with RHMLs vs smaller stuff.
Unfortunately there are only so many variables I can calculate at the same time.
If I really wanted to do it again, I could only display which on the three ammo types for each individual weapon system would apply the most damage given the circumstance.... but that's effort. :P
But you're right, faction cruise will have less damage application than precision, in the same way that fury heavies will do more damage than faction in circumstances where the PME is already 100. You could argue it either way. That's the great thing about having multiple ammo types in your cargo! You can pick and choose depending on what situation you find yourself in. Can't shoot blues if you don't have any. Long Live NPSI. |

Naomi Knight
Imperial Academy Amarr Empire
488
|
Posted - 2013.10.11 06:38:00 -
[215] - Quote
Nice item , now maybe just remove the past unneeded overnerfs from heavy missiles ,they are realy crap. |

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 07:13:00 -
[216] - Quote
Chessur wrote:Edwin McAlister wrote:don't know what factors you both are accounting for, as one of you has the RHML being over powered, and the other has it being underpowered The first graph, is really the only graph worth looking at. he is comparing single turret DPS of CN RHML, CN Cruise, CN Torps vs targets. I have no idea what kind of ships he is using, what ships he is shooting at, or what mods / implants are used. Infact- i can't even tell the DPS or damgae. So really compared to my graphs- his have little if any relevance. Mine are showing applied DPS on target, I really don't know what to make of his. Your numbers are interesting, but they only show that the Typhoon won't have a use for these RHML with application implants ; and that with a lot of things to apply missile damage, then RHML don't have that much of an advantage, which was rather obvious in fact : you can't apply more than you max damage, and you are not there, damage application thingy will rise your damage.
That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. |

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 07:20:00 -
[217] - Quote
Bouh Revetoile wrote:That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. No, they won't. Two rigors and a flare on a RNI and cruise missiles will hit for about twice the damage of a heavy missile with the same accuracy and easily 4-5x the range. Which would you choose? There's also the question of missile velocity on the RHMLs, because without any of the inherent velocity bonuses these things are going to almost be as slow as torpedoes. Now if the RHMLs receive ALL of the missiles bonuses, different story. I am currently away, traveling through time and will be returning last week. |

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 07:29:00 -
[218] - Quote
Arthur Aihaken wrote:Bouh Revetoile wrote:That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. No, they won't. Two rigors and a flare on a RNI and cruise missiles will hit for about twice the damage of a heavy missile with the same accuracy and easily 4-5x the range. Which would you choose? There's also the question of missile velocity on the RHMLs, because without any of the inherent velocity bonuses these things are going to almost be as slow as torpedoes. Now if the RHMLs receive ALL of the missiles bonuses, different story. What do you NOT understand in the numbers of Chessur ? Just ask, I can answer. Just realize please that you need 25% bonus + implants + crash + 2 rigor rigs for cruise to apply their dps to smaller targets.
In fact, it's hardly a honest comparison unless you actually look carefully at all the circumstances of these numbers. Here, cruise will have almost the same explosion radius as heavy missiles, so no wonders the results, but not actually a fair comparison. |

Jada Maroo
Native Freshfood Minmatar Republic
1239
|
Posted - 2013.10.11 08:03:00 -
[219] - Quote
Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis
I don't understand what the "Ideal" part of that chart is. Is that your ideal or something else? |

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 08:50:00 -
[220] - Quote
Jada Maroo wrote:Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis I don't understand what the "Ideal" part of that chart is. Is that your ideal or something else? I guess it's max theoretical dps (against an immobile and very large thing). |

Chessur
Strontless Mistakes Fatal Ascension
171
|
Posted - 2013.10.11 10:08:00 -
[221] - Quote
Bouh Revetoile wrote:Chessur wrote:Edwin McAlister wrote:don't know what factors you both are accounting for, as one of you has the RHML being over powered, and the other has it being underpowered The first graph, is really the only graph worth looking at. he is comparing single turret DPS of CN RHML, CN Cruise, CN Torps vs targets. I have no idea what kind of ships he is using, what ships he is shooting at, or what mods / implants are used. Infact- i can't even tell the DPS or damgae. So really compared to my graphs- his have little if any relevance. Mine are showing applied DPS on target, I really don't know what to make of his. Your numbers are interesting, but they only show that the Typhoon won't have a use for these RHML with application implants ; and that with a lot of things to apply missile damage, then RHML don't have that much of an advantage, which was rather obvious in fact : you can't apply more than you max damage, and you are not there, damage application thingy will rise your damage. That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets. The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges.
I am not sure if you never learned how to read graphs, but the red line (showing RHML) Is apply less damage to every target, when compared to cruise missiles. The blue lines, are larger even for interceptors... Also what does range have anything to do with it? The cruise missiles have a much longer range, so again that is a huge +++ |

Chessur
Strontless Mistakes Fatal Ascension
171
|
Posted - 2013.10.11 10:15:00 -
[222] - Quote
Bouh Revetoile wrote:Arthur Aihaken wrote:Bouh Revetoile wrote:That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. No, they won't. Two rigors and a flare on a RNI and cruise missiles will hit for about twice the damage of a heavy missile with the same accuracy and easily 4-5x the range. Which would you choose? There's also the question of missile velocity on the RHMLs, because without any of the inherent velocity bonuses these things are going to almost be as slow as torpedoes. Now if the RHMLs receive ALL of the missiles bonuses, different story. What do you NOT understand in the numbers of Chessur ? Just ask, I can answer. Just realize please that you need 25% bonus + implants + crash + 2 rigor rigs for cruise to apply their dps to smaller targets. In fact, it's hardly a honest comparison unless you actually look carefully at all the circumstances of these numbers. Here, cruise will have almost the same explosion radius as heavy missiles, so no wonders the results, but not actually a fair comparison.
The only thing the cruise typhoon had over the RHML typhoon was 2X T1 rigors. Thats it. Otherwise they shared completly, the exact same implants and fittings.
The reason why I dont' want to put rigors on the RHML typhoon is simply because doing so would make using RHML's completely pointless. Losing those 2 rig slots really cuts back on your tank. The only reason why I so now- is because of the great damage potential of cruise missiles. However with RHML's having anemic DPS, why would i chose to fit my ship with poor damage and poor tank? I feel that with cruise your poor tank is balanced by some nice damage.
If RHMLs could also recive the typhoons innate 5% application bonus, then you could be looking at a ship that can sport a greater tank, while stil applying the majority of its lower DPS. I am trying to make a BS comparison to the RLM cerb / caracal. Both of those ships are amazing. But because their damage is applied so well, you can give them disgusting tnaks- to go along with the nice projection. Even though the dps on both ships is a bit anemic, it still makes for a really strong ship package.
Currently with the typhoon, and RHML- I am just not seeing it. |

Kagura Nikon
Mentally Assured Destruction
578
|
Posted - 2013.10.11 10:28:00 -
[223] - Quote
Arthur Aihaken wrote:Bouh Revetoile wrote:That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. No, they won't. Two rigors and a flare on a RNI and cruise missiles will hit for about twice the damage of a heavy missile with the same accuracy and easily 4-5x the range. Which would you choose? There's also the question of missile velocity on the RHMLs, because without any of the inherent velocity bonuses these things are going to almost be as slow as torpedoes. Now if the RHMLs receive ALL of the missiles bonuses, different story.
Issue is that usually you want the rig slots on the typhoon for something more batleshipish.... talking PVP wise at least.
Without rigs the cruises get outdamaged fast. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Chessur
Strontless Mistakes Fatal Ascension
171
|
Posted - 2013.10.11 10:34:00 -
[224] - Quote
Ok I have made another set of graphs. Here are the variables:
Cruise Phoon: 3 BCS, 2 T1 rirgors, 5% damage + 5% Application implants, Standard Crash RHML Phoon: 3 BCS, 5% damage + 5% Application implants, Standard Crash RHML Rigor Phoon: 3 BCS, 2 T1 rirgors, 5% damage + 5% Application implants, Standard Crash RLM Cerb: 3 BCS, 2 T1 rirgors, 5% damage + 5% Application implants, Standard Crash
In these graphs, but the cruise and RHML rigor phoons share rigors. The Cerberus and RHML phoons do not. I have also (On the RHML Rigor phoon) Used precision missiles when possible.
Please keep in mind when looking at these graphs- that a precision HML with no velocity modifier has a range of 28/30 K. Remember that cruise missiles of the same type have close to a 75K range. These graphs show every variable on both ships completely the same.
Finally here are the fittings of a 3 BCS dual T1 rigor RHML Phoon, when compared to a 3 BCS dual T1 rigor Cruise phoon:
Cruise phoon with 3X BCS + T2 launchers + 2 T1 rigors:
CPU: 447.44 / 800 Grid: 8173.2 / 15625
RHML Phoon With 3X BCS + T2 launchers + 2 T1 rigors:
CPU: 412.71 / 800 Grid: 6537 / 15625
So you are saving 35 CPU and 1636 Grid. Which in my opinion, is simply not worth the dual rigor on the RHML. You still don't have enough CPU to use what little gird extra you have. You could place 1 extra 1600 mm Plate / Large anci repper. Thats it....
Graph 1:
http://i.imgur.com/eS49n5q.png
Graph 2:
http://i.imgur.com/Dj7JWe3.png |

Chessur
Strontless Mistakes Fatal Ascension
171
|
Posted - 2013.10.11 10:40:00 -
[225] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:Bouh Revetoile wrote:That's very interesting because that show exactly what Jayne Fillon is saying : RHML will be largely better than Cruise or Torp to shoot at smaller target but cruise and torp will still be good to apply dps to BS and painted/tackled targets.
The shortish range is interesting too because that make missiles work exactly the reverse of turrets which have less trouble hitting smaller targets at longer ranges whereas these RHML will hit them at closer ranges. No, they won't. Two rigors and a flare on a RNI and cruise missiles will hit for about twice the damage of a heavy missile with the same accuracy and easily 4-5x the range. Which would you choose? There's also the question of missile velocity on the RHMLs, because without any of the inherent velocity bonuses these things are going to almost be as slow as torpedoes. Now if the RHMLs receive ALL of the missiles bonuses, different story. Issue is that usually you want the rig slots on the typhoon for something more batleshipish.... talking PVP wise at least. Without rigs the cruises get outdamaged fast.
You can drop field extenders / trimarks for rigors on cruise missiles. You are doing some really good DPS at great ranges- so that is a worth while trade off. The RHML on the other hand, have a max range of only 60K or so. Precision is even worse at 28/30K. You are doing less damge to larger DPS ships that can project- and you have short range to try and deal with targets flying towards you from farther away (think light tackle) All in all, its just a bad design currently. I see no merits of this system over cruise. |

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 10:42:00 -
[226] - Quote
Chessur wrote:The only thing the cruise typhoon had over the RHML typhoon was 2X T1 rigors. Thats it. Otherwise they shared completly, the exact same implants and fittings.
The reason why I dont' want to put rigors on the RHML typhoon is simply because doing so would make using RHML's completely pointless. Losing those 2 rig slots really cuts back on your tank. The only reason why I so now- is because of the great damage potential of cruise missiles. However with RHML's having anemic DPS, why would i chose to fit my ship with poor damage and poor tank? I feel that with cruise your poor tank is balanced by some nice damage.
If RHMLs could also recive the typhoons innate 5% application bonus, then you could be looking at a ship that can sport a greater tank, while stil applying the majority of its lower DPS. I am trying to make a BS comparison to the RLM cerb / caracal. Both of those ships are amazing. But because their damage is applied so well, you can give them disgusting tnaks- to go along with the nice projection. Even though the dps on both ships is a bit anemic, it still makes for a really strong ship package.
Currently with the typhoon, and RHML- I am just not seeing it. And you certainly chose the Typhoon randomly, and it just happened it had a damage application bonus which don't apply to RHML ? So bad Luck...
But let me sum up : On one hand, cruise missiles with +5% explo velocity ? implant ; 2*15% explo radius rigs ; 25% explosion radius bonus from ship ; 20% explosion radius from crash booster. On the other hand RHML with 20% crash + 5% implant
That's what ? 45% more bonus for cruise missiles ? Absolutely meaningless you'll say ? Please, tell us more how dishonnest you can be...
In fact, you just showed how ONE ship (the Typhoon) can build up explosion radius of cruise missiles to make it lower than on heavy missiles. And hence, you showed how both systems will have a place : cruise missiles for BS or when you have lot of control/damage application bonuses and HML for smaller target and less support. Of course we are not talking about pve where you don't care about gimping your fit and taking boosters to reach insane numbers with cruise missiles.
And you know, there are other ships than the Typhoon to use missiles with. |

Gorski Car
ElitistOps Pandemic Legion
103
|
Posted - 2013.10.11 10:45:00 -
[227] - Quote
1. Anyone good use dmg application rigs on cruise phoon. 2. Chessur make some graphs without crash and implants. While anyone good will have that its easier for the peasant plebs here to understand. 3. You guys are all bad rhmls are bad. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.11 11:26:00 -
[228] - Quote
Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis Great work and I appreciate all the time you've spent on this. What happens when you start applying multiple TPs. Most BS ships can and will fit at least 2 TPs. I run with 3-4 on my SNI on occasion depending on activity. For any of the ship profiles that have reached 100 PME for RHML the additional TPs would bring Cruise missiles into line. Also, a full rig set will have the same effect here.
Is the applied DPS value in your graph the actual DPS number or the percentage of max DPS applied? I assume it's the former of those. The way I see it, RHML are only "better" against smaller targets if you are solo without tackle and maybe a single painter. If you have tackle and a couple painters, the RHML will only be a valid option for sub cruiser targets. If your ship hull has significant bonuses to damage application RHML might become even less of an attractive option. Shield Tanking - Why armor tanking can't have nice things. |

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 11:38:00 -
[229] - Quote
I have to wonder if some of you have actually flown any of these ships... Here are some raw numbers, using T2 cruise and RHML with Caldari Navy faction ammunition (skills to Level-V, no implants or modules except where noted). I had to make some manual calculations with the RHML, so expect -¦1% divergence. Numbers don't tell the whole story here, but I'll try to offer some insight.
Raven Navy Issue: GÇó Cruise II ... 52 dps, 185.63 m radius, 103.5 m/s explosion, 10575 m/s velocity, 222.1km range GÇó RHML II ... 41.6 dps, 105 m radius, 121.5 m/s explosion, 6450 m/s velocity, 62.9km range GÇó w/T2 Rigor-Flare, Cruise II ... 118.8 m radius, 124.2 m/s explosion GÇó w/T2 Rigor-Flare, RHML II ... 67.2m radius, 145.8 m/s explosion GÇó Cruise II, alpha ... 592.63 hp (4741 hp), 11.39 s rate of fire; 416 dps total GÇó RHML II, alpha ... 213.13 hp (1705 hp), 5.99 s rate of fire; 333 dps total
Scorpion Navy Issue and Typhoon: GÇó Cruise II ... 69.3 dps, 247.5 m radius, 103.5 m/s explosion (129.4 m/s Typhoon), 7050 m/s velocity, 148.1km range GÇó RHML II ... 55.5 dos, 105m radius, 121.5 m/s explosion, 6450 m/s velocity, 62.9km range GÇó w/T2 Rigor-Flare, Cruise II ... 158.4 m radius, 124.2 m/s explosion (155.2 m/s Typhoon) GÇó w/T2 Rigor-Flare, RHML II ... 67.2m radius, 145.8 m/s explosion GÇó Cruise II, alpha ... 592.63 hp (3556 hp), 6.26s rate of fire; 416 dps total GÇó RHML II, alpha ... 213.13 hp (1279 hp), 4.49 s rate of fire; 333 dps total
Typhoon Fleet Issue: GÇó Cruise II ... 71.6 dps, 247.5 m radius, 103.5 m/s explosion, 7050 m/s velocity, 148.1km range GÇó RHML II ... 57.2 dos, 105m radius, 121.5 m/s explosion, 6450 m/s velocity, 62.9km range GÇó w/T2 Rigor-Flare, Cruise II ... 158.4 m radius, 124.2 m/s explosion GÇó w/T2 Rigor-Flare, RHML II ... 67.2m radius, 145.8 m/s explosion GÇó Cruise II, alpha ... 814.86 hp (4889 hp), 11.39 s rate of fire; 430 dps total GÇó RHML II, alpha ... 293.05 hp (1758 hp), 5.99 s rate of fire; 343 dps total
Rattlesnake: < lost cause >
First and foremost you've got striking range. It's quite literally night and day. Even with the non-range bonused Scorpions or Typhoons, you're still taking about a 148.1km range with cruise missiles. That affords one the ability to stand-off at a distance to pick targets off, reducing damage and requiring at less tank. At 60km, not so much.
Second, consider missile velocity and alpha. Even at a 50% damage reduction with cruise missiles you're going to 1-shot most cruisers (especially with 1-2 target painters). You'll need at least 2 volleys with RHML, since you can't really get the damage potential any higher with target painters. Then there's the speed. It takes 10 seconds to hit a target @60km with RHML, and 6 seconds with cruise. At the maximum range for RHML you can get 1.5 volleys of cruise missiles off in the time it takes 2 volleys of heavy missiles to hit their target. This is a lot of time for a target to accelerate, change direction, etc. - and can't really be appreciated just by looking at the raw numbers.
So let's look at the flip-side of the coin. You can probably get away with fewer (perhaps zero?) target painters running RHML. You can use this to buffer your tank (which you'll need with a range of 60km). And you're definitely going to hit frigates for more damage, but battleships are going to be more of a grind. So it's kind of a wash. Now you can also run hydraulic rigs and that will get your range to 96.2km, but again that reduces your tank - and kind of commits you to a RHML setup (since there's not a lot of benefit to cruise). This may be the only effective way to run RHMLs because missile velocity is just horrendous otherwise. DPS is going to consistently run about 80% all things considered, but this will vary significantly depending on the target. I really think the missile velocity on RHMLs is going to be a real wildcard that could potentially diminish their effect.
When you look at the numbers it's somewhat easy to understand why the designers are including damage and rate of fire, but not explosion velocity or explosion radius. It would probably be too op, and the Raven Navy Issue would be an absolute terror to just about everything except drones when outfitted with rigors and flares (I can still dream). However, missile velocity is something that should definitely be included (Rattlesnake, Raven and Raven Navy Issue). These are all long-range platforms and it somewhat defeats the purpose to relegate them to mid-range setups. I am currently away, traveling through time and will be returning last week. |

Saberlily Whyteshadow
Novum Matutinus
7
|
Posted - 2013.10.11 11:44:00 -
[230] - Quote
RHML are worthless without proper ship bonus.. Only ROF bonus applies? really??
Allow it to have the velocity bonus too at a minimum. |

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 11:46:00 -
[231] - Quote
Saberlily Whyteshadow wrote:RHML are worthless without proper ship bonus.. Only ROF bonus applies? really?? Allow it to have the velocity bonus too at a minimum. ROF and damage. But I agree, velocity should also be included. I am currently away, traveling through time and will be returning last week. |

Saberlily Whyteshadow
Novum Matutinus
7
|
Posted - 2013.10.11 11:57:00 -
[232] - Quote
ROF literally is the only damage bonus in the BS hulls.. even the Caldari ships dont have a kinetic bonused hull. |

Arthur Aihaken
Stay Frosty.
290
|
Posted - 2013.10.11 12:13:00 -
[233] - Quote
Saberlily Whyteshadow wrote:ROF literally is the only damage bonus in the BS hulls.. even the Caldari ships dont have a kinetic bonused hull. Typhoon Fleet Issue has a damage bonus. Probably the new Marauder. I am currently away, traveling through time and will be returning last week. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
118
|
Posted - 2013.10.11 14:24:00 -
[234] - Quote
-snip- Can't shoot blues if you don't have any. Long Live NPSI. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
118
|
Posted - 2013.10.11 14:24:00 -
[235] - Quote
Iome Ambraelle wrote:Jayne Fillon wrote:Okay, I'm done running the numbers. Take a look. All skills five, faction ammo, stasis webifiers and target painters analyzed. I'm not even going to bother posting my opinion on the matter because the numbers speak for themselves. Comprehensive Weapon Systems Analysis Great work and I appreciate all the time you've spent on this. What happens when you start applying multiple TPs. Most BS ships can and will fit at least 2 TPs. I run with 3-4 on my SNI on occasion depending on activity. For any of the ship profiles that have reached 100 PME for RHML the additional TPs would bring Cruise missiles into line. Also, a full rig set will have the same effect here. Is the applied DPS value in your graph the actual DPS number or the percentage of max DPS applied? I assume it's the former of those. The way I see it, RHML are only "better" against smaller targets if you are solo without tackle and maybe a single painter. If you have tackle and a couple painters, the RHML will only be a valid option for sub cruiser targets. If your ship hull has significant bonuses to damage application RHML might become even less of an attractive option.
As has been commonly requested, I decided to look a Typoon with it's unbalanced bonuses, using 3x Target Painter, 2x Rigor, and 1x Flare (T2 Rigs). Cruise and torps will of course get the bonus to application that RHMLs will not, but it only ended up only increasing their normalized effectiveness by around 20%, (for torpedoes, this was a 4% overall increase in relative effectiveness, from 20% to 24% compared to the RHMLs).
Short of dual webbing the target, I could not get cruise and torpedoes to out perform RHMLs against strategic cruiser sized targets and smaller (the combat battlecruiser seems to be the intersection point). However these bonuses and rigs did change the effectiveness of cruise and torpedoes above 100% when compared to RHMLs in certain cases where they were previously applying less damage.
So there you go. Torps versus big slow things, cruise versus far things, and RHMLs versus close fast and small.
I'm flabbergasted we've gone through twelve pages and still haven't come to this consensus.
Honestly I'm start to feel like a graph on demand service.  Can't shoot blues if you don't have any. Long Live NPSI. |

Arthur Aihaken
Stay Frosty.
290
|
Posted - 2013.10.11 14:55:00 -
[236] - Quote
Jayne Fillon wrote:So there you go. Torps versus big slow things, cruise versus far things, and RHMLs versus close fast and small. Something seems off in your numbers. I can't see how RHMLs on a Typhoon would outperform cruise missiles by more than a factor of 2 against either type of battleship (AB and MWD). For starters, the explosion radius isn't going to come into effect, the explosion velocity is actually higher with cruise missiles and despite the higher rate of fire with RHMLs heavy missiles do less than half the damage. I am currently away, traveling through time and will be returning last week. |

Bouh Revetoile
TIPIAKS
389
|
Posted - 2013.10.11 15:03:00 -
[237] - Quote
Arthur Aihaken wrote:Jayne Fillon wrote:So there you go. Torps versus big slow things, cruise versus far things, and RHMLs versus close fast and small. Something seems off in your numbers. I can't see how RHMLs on a Typhoon would outperform cruise missiles by more than a factor of 2 against either type of battleship (AB and MWD). For starters, the explosion radius isn't going to come into effect, the explosion velocity is actually higher with cruise missiles and despite the higher rate of fire with RHMLs heavy missiles do less than half the damage. Explosion radius always matter and has the same weight as explosion velocity when speed is involved. |

Mer88
Royal Amarr Institute Amarr Empire
32
|
Posted - 2013.10.11 15:29:00 -
[238] - Quote
Bouh Revetoile wrote:Arthur Aihaken wrote:Jayne Fillon wrote:So there you go. Torps versus big slow things, cruise versus far things, and RHMLs versus close fast and small. Something seems off in your numbers. I can't see how RHMLs on a Typhoon would outperform cruise missiles by more than a factor of 2 against either type of battleship (AB and MWD). For starters, the explosion radius isn't going to come into effect, the explosion velocity is actually higher with cruise missiles and despite the higher rate of fire with RHMLs heavy missiles do less than half the damage. Explosion radius always matter and has the same weight as explosion velocity when speed is involved.
that cant be , once your explosion radius has match the sig radius of the target , any further decrease in exp rad wont increase your damage . I have shot angel BS many times with rage torpedo with 4 tp painted and do 1500 volley damage due to its speed was over 200m/s. |

Arthur Aihaken
Stay Frosty.
290
|
Posted - 2013.10.11 15:35:00 -
[239] - Quote
Bouh Revetoile wrote:Explosion radius always matter and has the same weight as explosion velocity when speed is involved. A MWD battleship has a signature radius of well over 1500m and the explosion velocity of cruise missiles on a Typhoon is 7% higher than heavy missiles. So please explain how a heavy missile would outperform a cruise missile by a factor of two in this scenario. I am currently away, traveling through time and will be returning last week. |

Kane Fenris
NWP
95
|
Posted - 2013.10.11 15:42:00 -
[240] - Quote
Arthur Aihaken wrote:Saberlily Whyteshadow wrote:RHML are worthless without proper ship bonus.. Only ROF bonus applies? really?? Allow it to have the velocity bonus too at a minimum. ROF and damage. But I agree, velocity should also be included.
same as i said....
include: dmg, rof and missile velocity
exclude: explosion radius and explosion velocity
then RHML should be ok |

Jenn aSide
STK Scientific Initiative Mercenaries
3021
|
Posted - 2013.10.11 15:49:00 -
[241] - Quote
Arthur Aihaken wrote:However, missile velocity is something that should definitely be included (Rattlesnake, Raven and Raven Navy Issue). These are all long-range platforms and it somewhat defeats the purpose to relegate them to mid-range setups.
^^ This
|

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
120
|
Posted - 2013.10.11 16:01:00 -
[242] - Quote
Arthur Aihaken wrote:Jayne Fillon wrote:So there you go. Torps versus big slow things, cruise versus far things, and RHMLs versus close fast and small. Something seems off in your numbers. I can't see how RHMLs on a Typhoon would outperform cruise missiles by more than a factor of 2 against either type of battleship (AB and MWD). For starters, the explosion radius isn't going to come into effect, the explosion velocity is actually higher with cruise missiles and despite the higher rate of fire with RHMLs heavy missiles do less than half the damage.
On the typhoon the cruise missiles DID our perform RHML against battlecruiser sized targets and larger. With or without prop mod. Not sure if I mistyped or what.
Can't shoot blues if you don't have any. Long Live NPSI. |

Major Killz
La Fraternite
253
|
Posted - 2013.10.11 16:09:00 -
[243] - Quote
CCP should remove heavy missiles and cruiser missile all together. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |

Arthur Aihaken
Stay Frosty.
291
|
Posted - 2013.10.11 16:45:00 -
[244] - Quote
Major Killz wrote:CCP should remove heavy missiles and cruiser missile all together. Yeah... thanks for playing.
Jayne Fillon wrote:On the typhoon the cruise missiles DID our perform RHML against battlecruiser sized targets and larger. With or without prop mod. Not sure if I mistyped or what. I'd be curious to see your spreadsheet with the formulas and how you arrived at the various calculations for each. Any chance you could link it? I am currently away, traveling through time and will be returning last week. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
121
|
Posted - 2013.10.11 16:46:00 -
[245] - Quote
Major Killz wrote:CCP should remove heavy missiles and cruiser missile all together.
Why not just remove missile launchers entirely, and medium projectile ammo for good measure? Can't shoot blues if you don't have any. Long Live NPSI. |

Bouh Revetoile
TIPIAKS
389
|
Posted - 2013.10.11 16:48:00 -
[246] - Quote
Mer88 wrote:that cant be , once your explosion radius has match the sig radius of the target , any further decrease in exp rad wont increase your damage . I have shot angel BS many times with rage torpedo with 4 tp painted and do 1500 volley damage due to its speed was over 200m/s. Don't know about you, but the third case of the missile damage formula says it clearly : (target signature / explo radius) * (explosion velocity / target velocity) ^(thing)
If signature of target is higher than explosion radius, then speed matter, but sig still matter too, and it matter as much as velocity. |

Arthur Aihaken
Stay Frosty.
291
|
Posted - 2013.10.11 17:21:00 -
[247] - Quote
Unless I'm mistaken, explosion radius only comes into play if the target's signature radius is smaller. If that's the case, it means we're primarily looking at explosion velocity as the determining factor.
Using a RNI and a target of a AB Cruiser (signature 175m) as an example, it would seem that compared to heavy missiles cruise missiles have 5% less explosion radius effect (185.63m vs. 105m), 17% less explosion velocity (103.5 m/s vs. 121.5 m/s) but yield approximately 20% more damage (when rate of fire is taken into account). I'm not sure how that works out to twice as effective. I can see RHMLs being marginally more effective, but not completely eclipsing cruise missiles. Especially considering that with the Typhoon cruise outperform RHMLs in instances where the signature radius exceeds that for cruise missiles.
I'm not disagreeing with the overall assessment, it just seems disproportionately weighted towards RHMLs for anything with a signature radius higher than an AB Cruiser. A casual glance would seem to suggest that cruise missiles and torpedoes would actually outstrip RHMLs for applied damage. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Academy The ROC
1135
|
Posted - 2013.10.11 17:35:00 -
[248] - Quote
Quote: A casual glance would seem to suggest that cruise missiles and torpedoes would actually outstrip RHMLs for applied damage.
Cruise, yes. Torps, definitely not. Mostly because Tops have such severe requirement for their damage application to reach maximum.
TMC had a really good article about it.
http://themittani.com/features/rapid-heavy-missile-launcher-analysis?page=0%2C3
The gist of it is that Torps are only remotely worth it under extremely ideal conditions, basically structure shooting. And the range tradeoff is quite simply not worth it. (because seriously, who does 10km brawls in battleship combat?)
Cruise still have their niche, extremely long range. Torps have now lost theirs, RHMLs have it now.
What's more, in less than ideal conditions under 30km range, RHMLs > all.
While I am all for having rules apply equally across the board, if these start getting velocity or travel time bonuses from their parent ships, they will, plain and simple, outstrip torps and cruise for all but extreme long range combat. Not posting on my main, and loving it.-á Because free speech.-á |

Morrigan LeSante
The Lost and Forgotten Troopers
413
|
Posted - 2013.10.11 17:46:00 -
[249] - Quote
On a phone so forgive me for not checking, are these BS with rhml not putting out the same DPS as the (now rare) HML tengu? Aren't those a bit unused now because .... Terrible? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
887
|
Posted - 2013.10.11 18:32:00 -
[250] - Quote
Arthur Aihaken wrote:Unless I'm mistaken, explosion radius only comes into play if the target's signature radius is smaller. If that's the case, it means we're primarily looking at explosion velocity as the determining factor.
I'm afraid you are mistaken. Explosion radius matters if it is both larger and smaller than sig radius.
If explosion radius is bigger than target sig, then max % damage is equal to [sig]/[explosion radius]. This is a hard cap and can only be countered by fiddling with sig or explosion radius figures.
If explosion radius is smaller than target sig, then the quotient of [sig]/[explosion radius] acts as a multiplier to missile explosion velocity, allowing a missile to deal full damage even if its target is exceeding its explosion velocity. This means that a target that experiences 5x increases to sig and speed - such as by activating MWD - can receive the same damage as when MWD was off, assuming that the hard cap of [sig]/[explosion radius] is not in effect.
|

Arthur Aihaken
Stay Frosty.
291
|
Posted - 2013.10.11 18:34:00 -
[251] - Quote
Some real world numbers... I ran a Tengu outfitted with a single cruise and heavy missile launcher against the following targets (Caldari Navy Mjolnir ammunition, so no bonuses):
i. AB Caracal (145m signature, 525 m/s) ii. MWD Caracal (870m signature, 1515 m/s) iii. AB Ferox (345m signature, 346 m/s) iv. MWD Ferox (2070m signature, 961 m/s)
Here were the results:
GÇó Heavy missile ... AB Caracal, 88 damage (142 adjusted damage) GÇó Heavy missile ... MWD Caracal, 150 damage (242 adjusted damage) GÇó Cruise missile ... AB Caracal, 72 damage GÇó Cruise missile ... MWD Caracal, 141 damage
GÇó Heavy missile ... AB Ferox, 184 damage (297 adjusted damage) GÇó Heavy missile ... MWD Ferox, 184 damage (297 adjusted damage) GÇó Cruise missile ... AB Ferox, 194 damage GÇó Cruise missile ... MWD Ferox, 402 damage
Summary:
i. AB Caracal ... RHML, 97.2% more effective ii. MWD Caracal ... RHML, 71.6% more effective iii. AB Ferox ... RHML, 53.1% more effective iv. MWD Ferox ... Cruise, 35.4% more effective I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Stay Frosty.
291
|
Posted - 2013.10.11 18:40:00 -
[252] - Quote
Gypsio III wrote:[If explosion radius is smaller than target sig, then the quotient of [sig]/[explosion radius] acts as a multiplier to missile explosion velocity, allowing a missile to deal full damage even if its target is exceeding its explosion velocity. This means that a target that experiences 5x increases to sig and speed - such as by activating MWD - can receive the same damage as when MWD was off, assuming that the hard cap of [sig]/[explosion radius] is not in effect. Very interesting. Appreciate the clarification, thanks. So would rigors then be more effective than flares (since it's unlikely you'll exceed a target's velocity with explosion velocity alone)? I am currently away, traveling through time and will be returning last week. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.11 18:48:00 -
[253] - Quote
It really all comes down to tackle. If you have 1 x 60% web applied to target and 3 TP (2 if hull bonused for explosion radius) RHML only out performs Cruise on Destroyers and below with a close race if the cruiser/hac is AB. If you have full tackle 2 x 60% webs applied and even a single TP you wind up with about the same scenario (RHML are still even or slightly better on AB targets). Cruise still outperforms RHML at the BC level if you even bring a single TP or 1 web.
So basically, if you are solo, RHML will probably be more effective in the majority of engagements you find yourself in. However, if you fit tackle or bring a friend that can provide tackle Cruise is the better option. Shield Tanking - Why armor tanking can't have nice things. |

Morrigan LeSante
The Lost and Forgotten Troopers
413
|
Posted - 2013.10.11 19:09:00 -
[254] - Quote
Arthur Aihaken wrote:Some real world numbers... I ran a Tengu outfitted with a single cruise and heavy missile launcher against the following targets (Caldari Navy Mjolnir ammunition, so no bonuses):
i. AB Caracal (145m signature, 525 m/s) ii. MWD Caracal (870m signature, 1515 m/s) iii. AB Ferox (345m signature, 346 m/s) iv. MWD Ferox (2070m signature, 961 m/s)
Here were the results:
GÇó Heavy missile ... AB Caracal, 88 damage (142 adjusted damage) GÇó Heavy missile ... MWD Caracal, 150 damage (242 adjusted damage) GÇó Cruise missile ... AB Caracal, 72 damage GÇó Cruise missile ... MWD Caracal, 141 damage
GÇó Heavy missile ... AB Ferox, 184 damage (297 adjusted damage) GÇó Heavy missile ... MWD Ferox, 184 damage (297 adjusted damage) GÇó Cruise missile ... AB Ferox, 194 damage GÇó Cruise missile ... MWD Ferox, 402 damage
Summary:
i. AB Caracal ... RHML, 97.2% more effective ii. MWD Caracal ... RHML, 71.6% more effective iii. AB Ferox ... RHML, 53.1% more effective iv. MWD Ferox ... Cruise, 35.4% more effective
What happens with precision cruise in the tubes?
|

Arthur Aihaken
Stay Frosty.
291
|
Posted - 2013.10.11 19:21:00 -
[255] - Quote
Morrigan LeSante wrote:What happens with precision cruise in the tubes? I didn't test precision cruise (I don't have Cruise-V), but they have a 10% smaller signature and the same explosion velocity as faction heavies. So I imagine they'd fare 25-33% better overall. Without any missile velocity bonus I can't see using precision heavies for anything other than frigate defense, but I suspect they'd be quite effective. I am currently away, traveling through time and will be returning last week. |

unidenify
Caldari Provisions Caldari State
20
|
Posted - 2013.10.11 21:28:00 -
[256] - Quote
hate when people start to compare specific ships for RHML/CM/TM yet left SNI out (SNI's bonus do apply to both CM/RHML)
anyway, I am too lazy to do deep math, and here is my dps for Navy Scorpion in test server BS V Heavy IV (I will add 5% to damage so it act as Level V) Cruise V 6x Meta 4 Launcher for both CML and RHML 3 Caldari BCS + 1 BCS II My SNI have 2 Rigor I and 1 Flare I
RoF RHML: 3.07 sec CML: 6.83 sec
Damage RHML: 1728 (based on EFT) CML: 4710
DPS RHML: 562.86 CML: 689.6
Missile Stat RHML Faction Caldari Explosive Velocity: 143.9m/s Explosive Radius: 83m Velocity: 6,643.5 m/s Flight time: 9.75 sec Range: 64,774 m
CML Faction Caldari Explosive Velocity: 122.59 m/s Explosive Radius: 196m Velocity: 7,261.5m Flight time: 21 sec Range: 152,491.5 m
one thing that concern me is heavy missile's velocity. why it is slower than Cruise? |

Arthur Aihaken
Stay Frosty.
292
|
Posted - 2013.10.11 21:46:00 -
[257] - Quote
unidenify wrote:hate when people start to compare specific ships for RHML/CM/TM yet left SNI out (SNI's bonus do apply to both CM/RHML)... one thing that concern me is heavy missile's velocity. why it is slower than Cruise? That's because the damage is effectively the same between the RNI and SNI. The velocity on heavy missiles is what it is (most cruiser and battlecruiser classes bonus it). I am currently away, traveling through time and will be returning last week. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
888
|
Posted - 2013.10.11 23:08:00 -
[258] - Quote
Arthur Aihaken wrote:Very interesting. Appreciate the clarification, thanks. So would rigors then be more effective than flares? (since it's unlikely you'll exceed a target's velocity with explosion velocity alone)
Yep rigours are superior to flares, and IIRC it's reflected in their calibration costs, although that might just be a CCP coincidence. The -15% to explosion radius from a rigour benefits you in all situations where you're not doing full damage, and a large enough bonus to explosion radius will enable any missile to do full damage to any target, regardless of its speed... although clearly in the case of a citadel torpedo hitting a Dramiel it'd have to be a pretty hefty bonus. 
In contrast, a bonus to explosion velocity has no influence upon the hard cap of [sig]/[explosion radius]. In the case of the citadel torpedo and the Dramiel, no matter what explosion velocity you assign to the torp, it will never do full damage to the Dramiel, it'll max out at the hard cap of [sig]/[explosion radius], something like 40/1500, 2.7%.
I think there's also a mathematical thingy where a 15% bonus to explosion radius is superior to a 15% bonus to explosion velocity, because the former involves division by 0.85, while the latter involves multiplication by 1.15, with the former giving a bigger bonus - think of the superiority of a 5% ROF bonus over a 5% damage one. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
22
|
Posted - 2013.10.12 00:49:00 -
[259] - Quote
So, the part where there isn't a hull in the Tier 3 BC class that can use Missiles... About that.
I'd love an oversized AML caracal. Maybe they had this on the drawing board, and is the actual reason for Naga flipping weapon systems? |

Arthur Aihaken
The.VOID
292
|
Posted - 2013.10.12 01:12:00 -
[260] - Quote
TekGnosis wrote:So, the part where there isn't a hull in the Tier 3 BC class that can use Missiles... About that. I'd love an oversized AML caracal. Maybe they had this on the drawing board, and is the actual reason for Naga flipping weapon systems? What about just retrofitting the Naga for large missiles? I'm sure no one would object...  I am currently away, traveling through time and will be returning last week. |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
121
|
Posted - 2013.10.12 03:55:00 -
[261] - Quote
Arthur Aihaken wrote:
Summary:
i. AB Caracal ... RHML, 97.2% more effective ii. MWD Caracal ... RHML, 71.6% more effective iii. AB Ferox ... RHML, 53.1% more effective iv. MWD Ferox ... Cruise, 35.4% more effective
This sounds about right, the intersection point for RHML vs Cruise seemed to be centered around a MWD Combat Battlecruiser, although I did my calculations using a drake not a ferox.
Can't shoot blues if you don't have any. Long Live NPSI. |

Arthur Aihaken
The.VOID
292
|
Posted - 2013.10.12 04:10:00 -
[262] - Quote
Jayne Fillon wrote:This sounds about right, the intersection point for RHML vs Cruise seemed to be centered around a MWD Combat Battlecruiser, although I did my calculations using a drake not a ferox. I think it's going to intersect a bit earlier with a RNI due to the explosion velocity bonus (possibly an AB battlecruiser). I am currently away, traveling through time and will be returning last week. |

Naes Mlahrend
KINGS OF EDEN Sev3rance
140
|
Posted - 2013.10.12 04:33:00 -
[263] - Quote
Now make an attack BC that get's a bonus to launchers |

Arthur Aihaken
The.VOID
293
|
Posted - 2013.10.12 04:37:00 -
[264] - Quote
Naes Mlahrend wrote:Now make an attack BC that get's a bonus to launchers I'm putting a pair of RHMLs on my Tengu. +25% damage and +50% missile velocity.  I am currently away, traveling through time and will be returning last week. |

Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.12 11:21:00 -
[265] - Quote
I don't see why CCP don't just make a third launcher with a new missile type that would do the same job as RHML but is more appropriate and somewhat less OP..
light torpedo launcher - light torpedos as ammo -reduced pg and cpu than torp launchers
light torpedo explosion radius 200 at lv 5 skills explosion velocity 140m/s lv 5 skills 20% better range than javelin torps
then change precision cruises to more battlecruiser sized 300 or so they shouldn't be hitting at 180 exp rad for battleship sized missiles
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2013.10.12 15:28:00 -
[266] - Quote
Jayne Fillon wrote:Arthur Aihaken wrote:
Summary:
i. AB Caracal ... RHML, 97.2% more effective ii. MWD Caracal ... RHML, 71.6% more effective iii. AB Ferox ... RHML, 53.1% more effective iv. MWD Ferox ... Cruise, 35.4% more effective
This sounds about right, the intersection point for RHML vs Cruise seemed to be centered around a MWD Combat Battlecruiser, although I did my calculations using a drake not a ferox. My numbers show basically the same thing. However, there is an interesting inflection point that occurs when adding situational modifiers. The addition of a single 60% web (provided by someone else) and 2-3 target painters (a common load-out for a BS size hull) moves the intersection migrates down to Cruise being better against T1 cruisers except for Cruisers fit for AB where RHML remains slightly ahead.
If you have full tackle of 2 x 60% webs, Cruise beats out RHML for MWD T1 cruiser and above. Adding even a single TP places Cruise above RHML for anything above a Destroyer or AB T1 cruiser. 3 TPs and full tackle aligns Cruise at 75%+ RHML damage even on non-prop and MWD T1 frigates.
It would be pointless to apply damage application hull bonuses to RHML as they are at max damage against cruisers regardless of propulsion used with only a couple of TPs. That said, I have to say that when striking range, alpha, and missile speed are taken into account, Cruise missiles will still be the better option even when RHML outdamages them by 10-15%. I think if the damage projection bonuses applied these would be in a really good place actually. Shield Tanking - Why armor tanking can't have nice things. |

Mark Maldren
Ardea Technologies
0
|
Posted - 2013.10.12 18:04:00 -
[267] - Quote
CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
The ROF bonus on the Widow has not been updated to effect Rapid Heavy Missile Launchers. Is this over-site or design? |
|

CCP Rise
C C P C C P Alliance
3018

|
Posted - 2013.10.12 18:09:00 -
[268] - Quote
Mark Maldren wrote:CCP Rise wrote:
Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
The ROF bonus on the Widow has not been updated to effect Rapid Heavy Missile Launchers. Is this over-site or design?
Oversight - thanks, will fix.
|
|

Arthur Aihaken
The.VOID
299
|
Posted - 2013.10.12 18:30:00 -
[269] - Quote
CCP Rise wrote:Oversight - thanks, will fix. Any feedback on including at least missile velocity bonuses with the RHML? I am currently away, traveling through time and will be returning last week. |

Gorski Car
ElitistOps Pandemic Legion
103
|
Posted - 2013.10.12 18:44:00 -
[270] - Quote
Explosion velocity or dont use. |

Arthur Aihaken
The.VOID
299
|
Posted - 2013.10.12 18:53:00 -
[271] - Quote
Gorski Car wrote:Explosion velocity or dont use. I'm fine with explosion velocity and missile velocity. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
300
|
Posted - 2013.10.12 21:34:00 -
[272] - Quote
CCP, can we please get at least some update on the rationale for not including missile velocity?
It pretty much limits RHML use to the handful of missile-specific ships that receive a rate of fire or damage bonus (Raven, Scorpion, Scorpion Navy, Typhoon and Typhoon Fleet). Having gone through the numbers most of us appreciate that not including explosion radius (and to a lesser extent, explosion velocity) would probably make RHMLs entirely too powerful, but we're still taking about an overall 20% drop in DPS not including the massive range hit with RHMLs. Some of these ships are more geared towards long-range setups, and the RHMLs only seem to favor short and mid-range fits.
And while we're at it, any updated on the rumored missile tracking computer? I am currently away, traveling through time and will be returning last week. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
23
|
Posted - 2013.10.13 06:18:00 -
[273] - Quote
I see lots of comparisons with navy cruise, but not with what you'd actually pack if you were trying to kill something smaller than a BC (the only reason you'd ever use RHML is to deal with smaller targets easier, right?)
With even only 1 TP, Precision cruise are pretty good against cruisers, particularly with 2 rigor. I'm not sure I see the draw for gimping range and peak damage against the (very common) BC in stepping down to RLHM.
Needs to inherit range buffs imho. Flying a brick slow raven with only 60km range and 'meh' peak dps makes me confused as to the problem being solved. At least with cruise you aren't forced inside Scorch range if you don't want to be. |

Arthur Aihaken
The.VOID
305
|
Posted - 2013.10.13 07:27:00 -
[274] - Quote
TekGnosis wrote:I see lots of comparisons with navy cruise, but not with what you'd actually pack if you were trying to kill something smaller than a BC (the only reason you'd ever use RHML is to deal with smaller targets easier, right?)
With even only 1 TP, Precision cruise are pretty good against cruisers, particularly with 2 rigor. I'm not sure I see the draw for gimping range and peak damage against the (very common) BC in stepping down to RLHM.
Needs to inherit range buffs imho. Flying a brick slow raven with only 60km range and 'meh' peak dps makes me confused as to the problem being solved. At least with cruise you aren't forced inside Scorch range if you don't want to be.
Raven Navy Issue, T2 cruise launchers, precision cruise missiles and three rigors. Cruisers are done as dinner (and frigates not that far off). I am currently away, traveling through time and will be returning last week. |

Koonepamop
Pator Tech School Minmatar Republic
8
|
Posted - 2013.10.13 08:43:00 -
[275] - Quote
Arthur Aihaken wrote:TekGnosis wrote:I see lots of comparisons with navy cruise, but not with what you'd actually pack if you were trying to kill something smaller than a BC (the only reason you'd ever use RHML is to deal with smaller targets easier, right?)
With even only 1 TP, Precision cruise are pretty good against cruisers, particularly with 2 rigor. I'm not sure I see the draw for gimping range and peak damage against the (very common) BC in stepping down to RLHM.
Needs to inherit range buffs imho. Flying a brick slow raven with only 60km range and 'meh' peak dps makes me confused as to the problem being solved. At least with cruise you aren't forced inside Scorch range if you don't want to be. Raven Navy Issue, T2 cruise launchers, precision cruise missiles and three rigors. Cruisers are done as dinner (and frigates not that far off).
Ok. Precision cruise missiles and Rigor. PvE Golem kills frigate in orbit with a single salvo, without the use of TP. How many volleys need RHML?
Why not give a bonus to some Caldari BS to RHML? Like the bonus Caracal and Cerberus? Such as Raven, the initial BS. Or line of Scorpion - The Scorpion navy - Widow (as Caracal - Cerberus) |

Morgan North
Mostly Harmful Pirate Corp Black Core Alliance
137
|
Posted - 2013.10.13 08:47:00 -
[276] - Quote
So, when can we start looking into an attack battlecruiser with rapid heavy missile launchers? :) |

Bouh Revetoile
TIPIAKS
390
|
Posted - 2013.10.13 10:08:00 -
[277] - Quote
Morgan North wrote:So, when can we start looking into an attack battlecruiser with rapid heavy missile launchers? :) That should go in the "one line bad idea" thread ! |

General Jack Cosmo
University of Caille Gallente Federation
0
|
Posted - 2013.10.13 14:59:00 -
[278] - Quote
-why not just get rid of t2 dmg only missiles and replace them with ham like atts! -we have pirate and navy faction dmg missiles any way, that way we can reduce all the launchers we have to deal with!!! this could be for all size missile launchers!!!! With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |

Mer88
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.10.13 16:24:00 -
[279] - Quote
Koonepamop wrote:Arthur Aihaken wrote:TekGnosis wrote:I see lots of comparisons with navy cruise, but not with what you'd actually pack if you were trying to kill something smaller than a BC (the only reason you'd ever use RHML is to deal with smaller targets easier, right?)
With even only 1 TP, Precision cruise are pretty good against cruisers, particularly with 2 rigor. I'm not sure I see the draw for gimping range and peak damage against the (very common) BC in stepping down to RLHM.
Needs to inherit range buffs imho. Flying a brick slow raven with only 60km range and 'meh' peak dps makes me confused as to the problem being solved. At least with cruise you aren't forced inside Scorch range if you don't want to be. Raven Navy Issue, T2 cruise launchers, precision cruise missiles and three rigors. Cruisers are done as dinner (and frigates not that far off). Ok. Precision cruise missiles and Rigor. PvE Golem kills frigate in orbit with a single salvo, without the use of TP. How many volleys need RHML? Why not give a bonus to some Caldari BS to RHML? Like the bonus Caracal and Cerberus? Such as Raven, the initial BS. Or line of Scorpion - The Scorpion navy - Widow (as Caracal - Cerberus) 
precisions dont 1 short frigates without tp especially on a golem with 2 rigs and no bonus to sig. maybe on the weakest type of frigates like drone npcs. |

Arthur Aihaken
The.VOID
309
|
Posted - 2013.10.13 18:38:00 -
[280] - Quote
Damage application is going to be a bit better on the RNI with the explosion radius bonus for cruise missiles, especially if you're running three rigors and precision. Those will probably outperform RHMLs against cruisers and possibly even frigates, mainly due to the 20% extra damage. Now if RHMLs received the missile velocity bonus... I am currently away, traveling through time and will be returning last week. |

Altrue
Exploration Frontier inc
637
|
Posted - 2013.10.14 18:40:00 -
[281] - Quote
RHML find their use very precisely in BS vs smaller ships. Buffing their range would make them overlap cruise missiles, which is not the goal here.
I invite every one of you to read this brilliant article concerning RHML analysis with actual stats, graphs, and analysis, before making any undocumented feedback on the subject : http://themittani.com/features/rapid-heavy-missile-launcher-analysis G££ <= Me |

Morniee
Barbs Hammer Insane Asylum
0
|
Posted - 2013.10.14 18:51:00 -
[282] - Quote
Before you add a new module, witch is a GREAT idea, and i personaly love it.... Can CCP please explain why, you are not fixing the Heavy missile itself, instead of doing it later, just to realize that Rapid HML are OP after that?... Ask any one! What they think of the Heavy Missile... Its damage aplication is garbage... And damage mediocre.
Please Fix the ammo, then build the mod.... |

Demotress
The Circus Corp Bloodline.
10
|
Posted - 2013.10.14 18:56:00 -
[283] - Quote
is any ship gonna get a bonus to these so they arent just crap? |

Altrue
Exploration Frontier inc
637
|
Posted - 2013.10.14 19:00:00 -
[284] - Quote
Demotress wrote:is any ship gonna get a bonus to these so they arent just crap?
You get the damage bonus (and RoF) not the rest.
I agree with this decision since other bonuses would make the launcher too OP. (Imagine a typhoon bonus on these...) G££ <= Me |

Arthur Aihaken
The.VOID
320
|
Posted - 2013.10.14 19:15:00 -
[285] - Quote
Altrue wrote:RHML find their use very precisely in BS vs smaller ships. Buffing their range would make them overlap cruise missiles, which is not the goal here. I invite every one of you to read this brilliant article concerning RHML analysis with actual stats, graphs, and analysis, before making any undocumented feedback on the subject : http://themittani.com/features/rapid-heavy-missile-launcher-analysis No, it would not. The un-bonused range of cruise missiles is 148.1km; it's 62.9km for heavy missiles. Even with the full +50% missile velocity bonus you're talking about a range of 222.15km for cruise missiles and 94.35km for heavy missiles. Then there's the additional +10% velocity bonus cruise missiles have over heavy missiles. This is before the missile velocity on most battleship hulls, which makes cruise missiles twice as fast as heavy missiles.
And yes, I have thoroughly read and reviewed the article - and agree with the author on most points and his excellent analysis. However, it doesn't take into consideration specific hulls that have an inherent explosion radius (Raven Navy Issue) or explosion velocity (Typhoon) bonus - which makes cruise missiles quite deadly.
Where you see the "overlap" escapes me, because RHMLs are clearly mid-range weapons (both in terms of range and speed). The current proposal for RHMLs solely relegate them to hulls with damage or rate of fire bonuses. The only setup where RHMLs make sense is on something like a Typhoon or Scorpion Navy Issue - which don't have a missile velocity bonus and where you get the equivalent of 8 RHMLs with full skills. Then you could run three hydraulic rigs and hit out to 96.2km with a 105m explosion radius (but this would really come at the expense of any tank).
RHMLs need to receive the missile velocity bonuses as well.
Altrue wrote:[quote=Demotress]You get the damage bonus (and RoF) not the rest. I agree with this decision since other bonuses would make the launcher too OP. (Imagine a typhoon bonus on these...) The consensus is that the explosion radius and velocity bonuses would be too OP, but not the range bonus. Including the latter simply gives long-range platforms the option to utilize RHMLs to some extent. I still don't think most of you appreciate that even with the +50% missile velocity bonus these still have half the range and 80% of the DPS of cruise missiles. I am currently away, traveling through time and will be returning last week. |

Heinky
Viziam Amarr Empire
6
|
Posted - 2013.10.14 20:06:00 -
[286] - Quote
Shaqil's Modified Rapid Heavy Missile Launcher (50 / 1060 / 5.96s)
Where can i find some more Shaqil mods?
&
Does this means officer launchers get more expensive? |

Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.14 20:13:00 -
[287] - Quote
besides deleting them before you have introduced them which is what you should do .... why does it need so many OP faction/officer/deadspace versions? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
321
|
Posted - 2013.10.14 22:29:00 -
[288] - Quote
Harvey James wrote:besides deleting them before you have introduced them which is what you should do .... why does it need so many OP faction/officer/deadspace versions? I only see regular, faction and officer. Don't get me wrong, I'd love a Deadspace version... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 00:06:00 -
[289] - Quote
Are these up on the test server yet? I am currently away, traveling through time and will be returning last week. |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
30
|
Posted - 2013.10.15 03:07:00 -
[290] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
Jayne Fillon wrote:I'm currently running the numbers on the new ships, but the bonus to explosion radius and velocity from the RNI and Typhoon seems like an oversight imho. I'll confirm this once I actually run the numbers, but I'm suspicious that without these bonuses the new missiles will come across as an afterthought, not an alternative.
I have to agree with Jayne here, I like the idea of these but I don't think they're being executed properly if you have to gimp ship bonuses to make them work. Were these launchers on the drawing board when you were rebalancing battleships? It doesn't seem like it if you're not going to let some of them use their bonuses.If a Typhoon applies too much damage because of it's bonus, then perhaps its the launchers that need adjustment or maybe the typhoon needs a different hull bonus.
Look at it this way:
Raven + RHML + hull bonus = overpowered. Raven + RHML + no hull bonus = fine. Armageddon + RHML + hull bonus = overpowered... right?
No, the Armageddon doesn't get a projection or range bonus, but it still gets to apply all of the bonuses that come from the hull when fitting RHMLs. Same thing with the fleet typhoon, navy scorpion, aren't these ships now overpowered if these launchers are so badass that you have to kill additional projection/range bonuses?
I'm not saying that they are or aren't overpowered, it just seems inconsistent to let some ships take full advantage of fitting them while others can't. EVE Forums need a button right next to "like" that says "you need to calm your silly self down." |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 03:18:00 -
[291] - Quote
XvXTeacherVxV wrote:I'm not saying that they are or aren't overpowered, it just seems inconsistent to let some ships take full advantage of fitting them while others can't. Yes it does, which is why RHMLs should receive the missile velocity bonuses as well. The numbers bear out that explosion velocity and explosion radius are simply too powerful (much as I like the idea of my Raven Navy Issue having RHMLs that can 1-shot frigates). I am currently away, traveling through time and will be returning last week. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
893
|
Posted - 2013.10.15 08:31:00 -
[292] - Quote
XvXTeacherVxV wrote: I'm not saying that they are or aren't overpowered, it just seems inconsistent to let some ships take full advantage of fitting them while others can't.
There's plenty of this inconsistency with RLMLs.
The Caracal has bonuses to LM velocity and RLML ROF. The Navy Osprey has bonuses to LM damage but not velocity. The Navy Caracal has bonuses to RLML ROF but not LM explosion radius The Cerberus has bonuses to RLML ROF, damage, velocity and flight time
The inconsistency isn't bad, it's just a balancing tool, like some hull having kinetic-only damage bonuses. |

Dav Varan
Spiritus Draconis Sicarius Draconis
64
|
Posted - 2013.10.15 08:35:00 -
[293] - Quote
Sort out heavy missiles first before you make a balancing problem for yourself in the future. Heavies need a 15% boost to bring them back in line with the boosted medium guns that they were previously "balanced" with before last patch.
|

Edwin McAlister
Interstellar Engineering and Electronics INC
11
|
Posted - 2013.10.15 08:36:00 -
[294] - Quote
I played with these on the test server,
was entertaining,
ran a few missions
I flat out obliterated the cruiser and smaller class ships,
however vs battleships, it took forever for me to kill them,
I used a fairly standard T2 fitted navy raven in the missions
had 3 Ballistic control, for improved damage, did not have a target painter or web of any type, I used standard CN faction missiles
I was just curious, overall I like it,
I can do very nice damage to small and crappy to large targets or the opposite, can not have both, which I am quite satisfied with. |

Altrue
Exploration Frontier inc
640
|
Posted - 2013.10.15 08:46:00 -
[295] - Quote
Arthur Aihaken wrote:The un-bonused range of cruise missiles is 148.1km; it's 62.9km for heavy missiles. Even with the full +50% missile velocity bonus you're talking about a range of 222.15km for cruise missiles and 94.35km for heavy missiles. Then there's the additional +10% velocity bonus cruise missiles have over heavy missiles. This is before the missile velocity on most battleship hulls, which makes cruise missiles twice as fast as heavy missiles. [...] Where you see the "overlap" escapes me, because RHMLs are clearly mid-range weapons (both in terms of range and speed). The current proposal for RHMLs solely relegate them to hulls with damage or rate of fire bonuses.
I agree with you when you say that even with range bonuses, heavy missiles would still leave plenty of "range" for cruise missiles. But you have to consider the fact that almost nobody snipes at more than 150km, and even less with cruise missiles, since at this range you cannot slow down your target, paint it, and warp scramble it. You do ridiculous damages, and people can warp to you, it's even more true now with warp speed changes.
So even if the theoretical range is 222km, in practice you won't see much use after 150km I guess, and I would more say 100. So that's why I say it's overlapping with cruise missiles. :) G££ <= Me |

Arthur Aihaken
The.VOID
326
|
Posted - 2013.10.15 14:54:00 -
[296] - Quote
Altrue wrote:I agree with you when you say that even with range bonuses, heavy missiles would still leave plenty of "range" for cruise missiles. But you have to consider the fact that almost nobody snipes at more than 150km, and even less with cruise missiles, since at this range you cannot slow down your target, paint it, and warp scramble it. You do ridiculous damages, and people can warp to you, it's even more true now with warp speed changes.
So even if the theoretical range is 222km, in practice you won't see much use after 150km I guess, and I would more say 100. So that's why I say it's overlapping with cruise missiles. :) Well, let's consider that for a moment. A cruise missile traveling at 10575 m/s (max skills, bonuses) takes 6 seconds to hit targets @60km while a heavy missile traveling at 6450 m/s (max skills) with RHMLs takes 10 seconds. It's not just the range, it's the abysmal speed - and this translates into higher rates of wasted ammunition and target micromanagement.
The hulls that don't receive a missile velocity bonus are typically short to mid-range platforms, and RHMLs will be comparable with cruise missile and torpedo speeds (heavy missiles will actually be marginally faster than cruise missiles).
It's blatantly unfair that every hull except the Raven Navy Issue and Rattlesnake receives a missile bonus to apply to RHMLs. This also limits RHMLs to essentially short-range defensive weapons on both when you consider the ranges they normally operate at. As I've previously pointed out, with three rigors on a RNI I have almost the same performance, 20% more DPS and 3 times the range with cruise missiles. With precision ammunition, I have superior performance and still more than twice the range.
Incidentally, I run a lot of my L4s at ranges of 150km or more. I am currently away, traveling through time and will be returning last week. |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
30
|
Posted - 2013.10.15 16:20:00 -
[297] - Quote
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
My biggest problem with the fact that these mods ignore some hull bonuses is that it makes it totally irrelevant how far you've trained your battleship skill with some ships. Anybody with Caldari Battleship 2 has the same effectiveness on Raven Navy Issue as someone with Caldari Battleship 5. THAT'S RIDICULOUS.
Maybe the solution is that these hull bonuses are only half as effective with RHMLs, but there should be SOMETHING that pilots get out of actually training their battleship skills up. EVE Forums need a button right next to "like" that says "you need to calm your silly self down." |

Arthur Aihaken
The.VOID
327
|
Posted - 2013.10.15 16:26:00 -
[298] - Quote
XvXTeacherVxV wrote:My biggest problem with the fact that these mods ignore some hull bonuses is that it makes it totally irrelevant how far you've trained your battleship skill with some ships. Anybody with Caldari Battleship 2 has the same effectiveness on Raven Navy Issue as someone with Caldari Battleship 5. THAT'S RIDICULOUS.
Maybe the solution is that these hull bonuses are only half as effective with RHMLs, but there should be SOMETHING that pilots get out of actually training their battleship skills up. (cough) ... Missile Velocity ... (cough) I am currently away, traveling through time and will be returning last week. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
605
|
Posted - 2013.10.15 19:28:00 -
[299] - Quote
Lasers can be tracking disrupted, optimal disrupted, and neuted.
Autocannons can be tracking and range disrupted.
Blasters and rails can be tracking and range disrupted, as well as neuted.
But missiles? Nope. No form of any effective e-war against missiles. As long as you're in range, they hit, they do damage, and they kill. This is unbalanced, especially with the introduction of new launchers.
Also, don't say "ECM" or "sensor disruption" because those apply to ALL hulls, not just missile boats. |

baltec1
Bat Country
8240
|
Posted - 2013.10.15 19:31:00 -
[300] - Quote
Nyancat Audeles wrote:
But missiles? Nope. No form of any effective e-war against missiles.
Damps, ECM, Smartbombs. |

Jenn aSide
STK Scientific Initiative Mercenaries
3042
|
Posted - 2013.10.15 20:07:00 -
[301] - Quote
Nyancat Audeles wrote:Lasers can be tracking disrupted, optimal disrupted, and neuted.
Autocannons can be tracking and range disrupted.
Blasters and rails can be tracking and range disrupted, as well as neuted.
But missiles? Nope. No form of any effective e-war against missiles. As long as you're in range, they hit, they do damage, and they kill. This is unbalanced, especially with the introduction of new launchers.
Also, don't say "ECM" or "sensor disruption" because those apply to ALL hulls, not just missile boats.
Defender missiles?
I know, the end of that sentence should be "sucks" lol
|

Arthur Aihaken
The.VOID
327
|
Posted - 2013.10.15 20:12:00 -
[302] - Quote
Nyancat Audeles wrote:But missiles? Nope. No form of any effective e-war against missiles. As long as you're in range, they hit, they do damage, and they kill. This is unbalanced, especially with the introduction of new launchers. Not this sh*t again...  I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
The Wise Man's Fear You Failed the Mumble Test
0
|
Posted - 2013.10.15 20:34:00 -
[303] - Quote
Can we get a Tier 3 BC that can use missiles too? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
895
|
Posted - 2013.10.15 20:46:00 -
[304] - Quote
Make the Tornado a missile boat.
 |

Arthur Aihaken
The.VOID
327
|
Posted - 2013.10.15 21:17:00 -
[305] - Quote
scorchlikeshiswhiskey wrote:Can we get a Tier 3 BC that can use missiles too? Let's swap the Naga out for missiles. I am currently away, traveling through time and will be returning last week. |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
32
|
Posted - 2013.10.15 22:00:00 -
[306] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:Can we get a Tier 3 BC that can use missiles too? Let's swap the Naga out for missiles.
This was a better idea before RHML were on the table. If the Naga couldn't fit them, then it might still be viable but I think some folks would cry foul if it could because it would be so much more versatile than the other ABC hulls. EVE Forums need a button right next to "like" that says "you need to calm your silly self down." |

Arthur Aihaken
The.VOID
327
|
Posted - 2013.10.15 22:17:00 -
[307] - Quote
XvXTeacherVxV wrote:This was a better idea before RHML were on the table. If the Naga couldn't fit them, then it might still be viable but I think some folks would cry foul if it could because it would be so much more versatile than the other ABC hulls. Heavy missile Naga with a range of 62km. Works for me. I am currently away, traveling through time and will be returning last week. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
102
|
Posted - 2013.10.16 04:22:00 -
[308] - Quote
Will you also be implementing rapid cruise launchers for the Phoenix? Blue-Fire Best Fire |

baltec1
Bat Country
8244
|
Posted - 2013.10.16 04:48:00 -
[309] - Quote
Aquila Sagitta wrote:Will you also be implementing rapid cruise launchers for the Phoenix?
But that might make it useful... |

Elindreal
Planetary Interactors
98
|
Posted - 2013.10.16 07:13:00 -
[310] - Quote
Aquila Sagitta wrote:Will you also be implementing rapid cruise launchers for the Phoenix?
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=286965
~ shameless ~ |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
102
|
Posted - 2013.10.16 07:27:00 -
[311] - Quote
Didn't know you made your own post. I'm so sorry bro! Blue-Fire Best Fire |

Debora Tsung
The Investment Bankers Guild
529
|
Posted - 2013.10.16 08:32:00 -
[312] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:Can we get a Tier 3 BC that can use missiles too? Let's swap the Naga out for missiles.
Let's make the Talos a missile boat  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
895
|
Posted - 2013.10.16 10:17:00 -
[313] - Quote
Looking at eve-kill's top 20, which as we all know is a perfectly accurate representation of ship balance and Eve , then we see that the Naga is the most popular ABC. So it's not a good idea to make it a missile boat, it'll just annoy people.
Instead, let's make the least popular ABC into a missilespammer. That's the Oracle. |

Markku Laaksonen
EVE University Ivy League
192
|
Posted - 2013.10.16 12:50:00 -
[314] - Quote
Heavies were nerfed to bring them in line with medium long range turrets.
Medium long range turrets were buffed.
See the problem? RHMLs will shoot heavies, and heavies still suck.
It's reasonable to buff heavies to pre-nerf levels in light of the medium long range turret buff, and then worry about balance for these new turrets. |

Arthur Aihaken
The.VOID
330
|
Posted - 2013.10.16 14:54:00 -
[315] - Quote
Gypsio III wrote:Looking at eve-kill's top 20, which as we all know is a perfectly accurate representation of ship balance and Eve  , then we see that the Naga is the most popular ABC. So it's not a good idea to make it a missile boat, it'll just annoy people. Instead, let's make the least popular ABC into a missilespammer. That's the Oracle. Yeah... no. It doesn't make sense to have two hybrid ships, and the Gallente already have the Talos. Naga should get missiles, plain and simple (or at least the ability to run either hybrids or missiles). I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
330
|
Posted - 2013.10.16 14:55:00 -
[316] - Quote
Markku Laaksonen wrote:Heavies were nerfed to bring them in line with medium long range turrets.
Medium long range turrets were buffed.
See the problem? RHMLs will shoot heavies, and heavies still suck.
It's reasonable to buff heavies to pre-nerf levels in light of the medium long range turret buff, and then worry about balance for these new turrets. Heavies will suck less if we include the missile velocity bonus. I think the majority would be ecstatic with that. I am currently away, traveling through time and will be returning last week. |

Outz Xacto
Echelon Munitions
39
|
Posted - 2013.10.16 15:28:00 -
[317] - Quote
Arthur Aihaken wrote:Markku Laaksonen wrote:Heavies were nerfed to bring them in line with medium long range turrets.
Medium long range turrets were buffed.
See the problem? RHMLs will shoot heavies, and heavies still suck.
It's reasonable to buff heavies to pre-nerf levels in light of the medium long range turret buff, and then worry about balance for these new turrets. Heavies will suck less if we include the missile velocity bonus. I think the majority would be ecstatic with that.
I think the more important piece here would be, re-evaluate HM's, if the conclusion is they are working as intended, then yes, I agree with you. If they tweak them, and these changes effect range, then perhaps something like the vel bonus not being applied makes sense. This being because in both scenarios the end result is similar. |

Arthur Aihaken
The.VOID
330
|
Posted - 2013.10.16 15:49:00 -
[318] - Quote
Outz Xacto wrote:I think the more important piece here would be, re-evaluate HM's, if the conclusion is they are working as intended, then yes, I agree with you. If they tweak them, and these changes effect range, then perhaps something like the vel bonus not being applied makes sense. This being because in both scenarios the end result is similar. I think HMs work as intended for the most part (most of the ships that can run HMs already bonus the velocity). It wouldn't be the end of the world to have a 62km range, but 95km would be better.  I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
330
|
Posted - 2013.10.16 18:41:00 -
[319] - Quote
Could we please get an update (yay or nay) on including the missile velocity bonus for RHMLs? I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
The Wise Man's Fear You Failed the Mumble Test
1
|
Posted - 2013.10.16 22:06:00 -
[320] - Quote
Arthur Aihaken wrote:Could we please get an update (yay or nay) on including the missile velocity bonus for RHMLs? An update on anything missile related is usually too much to ask from CCP. |

Arthur Aihaken
The.VOID
339
|
Posted - 2013.10.17 01:29:00 -
[321] - Quote
Well, some of us enjoy running missile fits. So here's hoping... I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
The Wise Man's Fear You Failed the Mumble Test
2
|
Posted - 2013.10.17 04:58:00 -
[322] - Quote
Arthur Aihaken wrote:Well, some of us enjoy running missile fits. So here's hoping... Oh I greatly enjoy it, but by now I know better than to get my hopes up. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
144
|
Posted - 2013.10.18 06:46:00 -
[323] - Quote
When we get multi-barrel med variant of railguns for Rokh?
|

Katabrok First
Apukaray Security
53
|
Posted - 2013.10.18 14:23:00 -
[324] - Quote
Anthar Thebess wrote:When we get multi-barrel med variant of railguns for Rokh?
Like the dual 250 rails? |

Harvey James
Deep Core Mining Inc. Caldari State
573
|
Posted - 2013.10.18 14:33:00 -
[325] - Quote
Katabrok First wrote:Anthar Thebess wrote:When we get multi-barrel med variant of railguns for Rokh?
Like the dual 250 rails?
quite there are no medium bonused guns for battleships... RHML's are the wrong approach to adding a better tracking easier fitting missile option Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

XvXTeacherVxV
Terra Incognita Insidious Empire
38
|
Posted - 2013.10.18 19:13:00 -
[326] - Quote
Harvey James wrote:Katabrok First wrote:Anthar Thebess wrote:When we get multi-barrel med variant of railguns for Rokh?
Like the dual 250 rails? quite there are no medium bonused guns for battleships... RHML's are the wrong approach to adding a better tracking easier fitting missile option
I think I agree. I'm wondering if it'd be better to kill the rapid missile series altogether, and then add tracking enhancers/computers for missiles instead.
I dream of a world where CCP:
- Removes rapid light missile launchers. - Lets defender missiles switch to target drones in the absence of missiles to hit. - Adds missile equivalents of tracking enhancers and tracking computers. - Changes tracking disruptors to also affect missile launchers - and add two scripts just for disrupting missiles.
Come join me guys, it's beautiful here. EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |

Arthur Aihaken
The.VOID
352
|
Posted - 2013.10.19 00:23:00 -
[327] - Quote
Sorry, but screw that. There are lots of inherent drawbacks with missiles already (you can always spot the gunnery folk). I am currently away, traveling through time and will be returning last week. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
148
|
Posted - 2013.10.20 11:05:00 -
[328] - Quote
Introduce new ammo for cruise/torpedo launchers not next weapon systems. Sell them in NPC stations. If it will be OK . Seed the BPO. If it will be OP - stop seeding the ammo.
|

Arthur Aihaken
The.VOID
365
|
Posted - 2013.10.20 23:01:00 -
[329] - Quote
Anthar Thebess wrote:Introduce new ammo for cruise/torpedo launchers... You had me up until this point.  I am currently away, traveling through time and will be returning last week. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
147
|
Posted - 2013.10.20 23:36:00 -
[330] - Quote
XvXTeacherVxV wrote:Harvey James wrote:Katabrok First wrote:Anthar Thebess wrote:When we get multi-barrel med variant of railguns for Rokh?
Like the dual 250 rails? quite there are no medium bonused guns for battleships... RHML's are the wrong approach to adding a better tracking easier fitting missile option I think I agree. I'm wondering if it'd be better to kill the rapid missile series altogether, and then add tracking enhancers/computers for missiles instead. I dream of a world where CCP: - Removes rapid light missile launchers. - Lets defender missiles switch to target drones in the absence of missiles to hit. - Adds missile equivalents of tracking enhancers and tracking computers. - Changes tracking disruptors to also affect missile launchers - and add two scripts just for disrupting missiles. Come join me guys, it's beautiful here.
No. Just no. Missiles already suck at pvp. Your suggestion would cause nobody to use them. Target speed and sig radius reduce the damage missiles cause already, not to mention that damage is not applied instantly as with turrets. Adding missile equivalents of tracking enhancers and tracking computers would not work as most missile boats do not have a lot of low slots. Not to mention missiles were nerfed already last year.
The only thing missiles do have going for them right now is that they will always hit if the target is in range, even though that damage will be reduced by targets speed and sig radius. RMLs, LMLs, and rockets are about the only worthwhile missile platform worth using currently. I personally can't wait for RHMLs as it will make missile BS somewhat usable in pvp again, besides being relagated to a structure bashing platform.
|

Arthur Aihaken
The.VOID
365
|
Posted - 2013.10.20 23:55:00 -
[331] - Quote
CCP Rise wrote:If you have questions or feedback let us know and I'll do my best to answer. What's the ammunition capacity on these? And... Can we get at least a partial missile velocity bonus (like 2.5% per level for heavy missiles) I am currently away, traveling through time and will be returning last week. |

Carniflex
StarHunt The Explicit Alliance
97
|
Posted - 2013.10.21 09:33:00 -
[332] - Quote
Anthar Thebess wrote:Introduce new ammo for cruise/torpedo launchers not next weapon systems. Sell them in NPC stations. If it will be OK . Seed the BPO. If it will be OP - stop seeding the ammo.
Like, for example, faction FOF missiles ? Once upon time you could get faction fof missiles from LP stores and at some point that stopped. They have not been reintroduced anywhere as far as I'm aware. Which is a pity as I noticed recently that (and let me add that I'm pleasantly surprised) after more than 8 years of complaining about it the FOF have been fixed and no longer attacks structures. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Arcos Vandymion
The Advent of Faith Standing United.
19
|
Posted - 2013.10.21 12:19:00 -
[333] - Quote
Kaarous Aldurald wrote:TrouserDeagle wrote:Veshta Yoshida wrote: That the same kind of continuity CCP has avoided like the plague when it comes to pulse lasers?
God, lasers make me so autistic. We have small focused lasers, and focused medium lasers, and we have both light lasers and small lasers. I don't remember which CCP guy thought this was a good idea. We also have pulse energy beams. Confirming that the entire laser naming scheme is a bane to good grammar and to noobs trying to figure out what to fit. [Edit: Oh, and the word "maser" is ****ing stupid.
Hm ya right.
On topic: Missiles - yawn |

Arthur Aihaken
The.VOID
365
|
Posted - 2013.10.21 13:29:00 -
[334] - Quote
Carniflex wrote:...the FOF have been fixed and no longer attacks structures. Not entirely... they still attack the occasional structure. I am currently away, traveling through time and will be returning last week. |

XvXTeacherVxV
Terra Incognita Insidious Empire
38
|
Posted - 2013.10.21 17:51:00 -
[335] - Quote
Estella Osoka wrote:
No. Just no. Missiles already suck at pvp. Your suggestion would cause nobody to use them. Target speed and sig radius reduce the damage missiles cause already, not to mention that damage is not applied instantly as with turrets. Adding missile equivalents of tracking enhancers and tracking computers would not work as most missile boats do not have a lot of low slots. Not to mention missiles were nerfed already last year.
The only thing missiles do have going for them right now is that they will always hit if the target is in range, even though that damage will be reduced by targets speed and sig radius. RMLs, LMLs, and rockets are about the only worthwhile missile platform worth using currently. I personally can't wait for RHMLs as it will make missile BS somewhat usable in pvp again, besides being relagated to a structure bashing platform.
There's a lot of disparate thoughts in this post, so I'll address each of them by point:
"Missiles already suck at pvp." False. Some missile systems are great, others not so much, but lots of them have very relevant pvp uses. 100mn tengus are great, RLML Caracals are great, even cruise ravens are nothing to sneer at anymore. Talwar fleets are an amazing combination of stupid, powerful and easy. Not every missile ship is amazing, but generalizations like this just make you look misinformed.
"Adding missile equivalents of tracking enhancers and tracking computers would not work as most missile boats do not have a lot of low slots." Tracking computers fit in mid slots. Beyond that, yeah, you'd have to make some choices but the point is you'd have the option instead of now where you don't.
"Target speed and sig radius reduce the damage missiles cause already, not to mention that damage is not applied instantly as with turrets." "The only thing missiles do have going for them right now is that they will always hit if the target is in range, even though that damage will be reduced by targets speed and sig radius." If only there was some kind of mod to help with this... someone should suggest a mod like that.
EDIT: I think it's strange that CCP spent time developing this mod that nobody (that I know of, which means they don't exist) asked for instead of polishing up things we HAVE asked for like TEs/TCs/TDs that affect missiles, or that high slot target painter my low-sec bomber desperately needs. EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |

Arthur Aihaken
The.VOID
370
|
Posted - 2013.10.22 07:48:00 -
[336] - Quote
What happens in Vegas... stays in Vegas. Any chance for an update? I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction
590
|
Posted - 2013.10.22 13:19:00 -
[337] - Quote
XvXTeacherVxV wrote:Estella Osoka wrote:
No. Just no. Missiles already suck at pvp. Your suggestion would cause nobody to use them. Target speed and sig radius reduce the damage missiles cause already, not to mention that damage is not applied instantly as with turrets. Adding missile equivalents of tracking enhancers and tracking computers would not work as most missile boats do not have a lot of low slots. Not to mention missiles were nerfed already last year.
The only thing missiles do have going for them right now is that they will always hit if the target is in range, even though that damage will be reduced by targets speed and sig radius. RMLs, LMLs, and rockets are about the only worthwhile missile platform worth using currently. I personally can't wait for RHMLs as it will make missile BS somewhat usable in pvp again, besides being relagated to a structure bashing platform.
There's a lot of disparate thoughts in this post, so I'll address each of them by point: "Missiles already suck at pvp." False. Some missile systems are great, others not so much, but lots of them have very relevant pvp uses. 100mn tengus are great, RLML Caracals are great, even cruise ravens are nothing to sneer at anymore. Talwar fleets are an amazing combination of stupid, powerful and easy. Not every missile ship is amazing, but generalizations like this just make you look misinformed. "Adding missile equivalents of tracking enhancers and tracking computers would not work as most missile boats do not have a lot of low slots." Tracking computers fit in mid slots. Beyond that, yeah, you'd have to make some choices but the point is you'd have the option instead of now where you don't. "Target speed and sig radius reduce the damage missiles cause already, not to mention that damage is not applied instantly as with turrets." "The only thing missiles do have going for them right now is that they will always hit if the target is in range, even though that damage will be reduced by targets speed and sig radius." If only there was some kind of mod to help with this... someone should suggest a mod like that. EDIT: I think it's strange that CCP spent time developing this mod that nobody (that I know of, which means they don't exist) asked for instead of polishing up things we HAVE asked for like TEs/TCs/TDs that affect missiles, or that high slot target painter my low-sec bomber desperately needs.
That would be homogenization.. THat is not always nice. THen missiles just become same as guns (or almost).
MIssiles are already among th e best PVP weapons, for the ones that fight outnumbered at least and like to use the brain.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

XvXTeacherVxV
Terra Incognita Insidious Empire
39
|
Posted - 2013.10.22 17:23:00 -
[338] - Quote
Kagura Nikon wrote:
That would be homogenization.. THat is not always nice. THen missiles just become same as guns (or almost).
MIssiles are already among th e best PVP weapons, for the ones that fight outnumbered at least and like to use the brain.
Here's what it would mean:
- Missile pilots would have the option to trade tank or dps for more range or hitting smaller targets better. - Tracking disruptor pilots wouldn't be totally useless against missile ships. (Doesn't sound very balanced to me)
If you think that's enough to make missiles just like turrets then I don't think you fully appreciate the differences, i.e.
- Missiles would still do consistent damage to any target in range instead of reduced damage at long range. - Missiles would still never miss (unless outrun). - The trajectory and speed of the ship firing the missiles still does not affect the effectiveness of the missiles (something that turret ships have to deal with because of tracking).
Tell me again how missiles would be just like turrets. EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |

Arthur Aihaken
The.VOID
373
|
Posted - 2013.10.22 18:55:00 -
[339] - Quote
Doesn't look like we'll be getting any update re: some of the proposed suggestions (damage and rate of fire = yes, missile velocity, explosion radius and explosion velocity = no). Which really sucks for some of the hulls, because there won't be any real advantage to switch to RHMLs unless you're opting for a short-range setup.
I was curious about what the capacity will be, but I'll just have to estimate it at +50%(-¦) what the heavy version(s) hold. I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction
591
|
Posted - 2013.10.22 23:13:00 -
[340] - Quote
XvXTeacherVxV wrote:Kagura Nikon wrote:
That would be homogenization.. THat is not always nice. THen missiles just become same as guns (or almost).
MIssiles are already among th e best PVP weapons, for the ones that fight outnumbered at least and like to use the brain.
Here's what it would mean: - Missile pilots would have the option to trade tank or dps for more range or hitting smaller targets better. - Tracking disruptor pilots wouldn't be totally useless against missile ships. (Doesn't sound very balanced to me) If you think that's enough to make missiles just like turrets then I don't think you fully appreciate the differences, i.e. - Missiles would still do consistent damage to any target in range instead of reduced damage at long range. - Missiles would still never miss (unless outrun). - The trajectory and speed of the ship firing the missiles still does not affect the effectiveness of the missiles (something that turret ships have to deal with because of tracking). Tell me again how missiles would be just like turrets.
Because when you turn the factors that you point in the effective values .. i/e damage per second applied.. their capabilities would be almost same as turrets.
All weapons so only that.. DAMAGE. If at end they tracking and damage mitigation are equivalent and etc etc.. a resultign in same damage per second. THey are the same thing for the majority of any argumentation. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Arthur Aihaken
The.VOID
380
|
Posted - 2013.10.23 08:37:00 -
[341] - Quote
As far as that goes, I'm fine if they never release a missile tracking computer. Sure, it would be nice feature - but we're talking about a major rebalance for missiles (since it would no doubt add explosion radius, velocity and probably flight time). I like that missiles are somewhat unique from the other weapon systems, and EVE could really do with a bit more variety. I am currently away, traveling through time and will be returning last week. |

Catherine Laartii
Knights of Xibalba
36
|
Posted - 2013.10.23 08:53:00 -
[342] - Quote
RHMLs + t1 geddon + heavies + logi = miles of lowsec pwnage? |

Arthur Aihaken
The.VOID
380
|
Posted - 2013.10.23 09:14:00 -
[343] - Quote
Catherine Laartii wrote:RHMLs + t1 geddon + heavies + logi = miles of lowsec pwnage? I don't think so. With the warp speed changes in Rubicon, I think you're going to see a tendency towards small ships. As RHMLs don't stand to currently inherent explosion velocity, explosion radius or missile velocity - you're looking at the standard heavy missile with an explosion radius of around 100m. So against cruisers, sure - they'll do ok. Anything smaller and they'll struggle the same as always (albeit perhaps not quite as much). Caracals will still apply RLML damage the best along with Navy Drakes for HMLs. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.23 09:59:00 -
[344] - Quote
so after cruisers get their buff to be useful again ... you bring out more anti cruiser weapons awesome plan!!!!! Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
380
|
Posted - 2013.10.23 10:04:00 -
[345] - Quote
Harvey James wrote:so after cruisers get their buff to be useful again ... you bring out more anti cruiser weapons awesome plan!!!!! I suggest you look at the specs more closely. There's 20% less DPS and a huge range/speed loss as well, not to mention the fact that cruisers will still apply damage with HMs more effectively. RHMLs have a +38% (I believe) increased rate of fire, so outside of that there's still nothing preventing battleships from running HMLs or even RLMLs. I am currently away, traveling through time and will be returning last week. |

Valid Point
Brave Newbies Inc. Brave Collective
13
|
Posted - 2013.10.24 04:31:00 -
[346] - Quote
Heavy rocket launchers? The [UNDOCK] button is an "I agree to be blown up" button. by clicking it, you are accepting. -Kitty Bear |

Arthur Aihaken
The.VOID
391
|
Posted - 2013.10.24 04:44:00 -
[347] - Quote
Valid Point wrote:Heavy rocket launchers? Huh?  I am currently away, traveling through time and will be returning last week. |

Catherine Laartii
Knights of Xibalba
36
|
Posted - 2013.10.24 09:28:00 -
[348] - Quote
Arthur Aihaken wrote:Catherine Laartii wrote:RHMLs + t1 geddon + heavies + logi = miles of lowsec pwnage? I don't think so. With the warp speed changes in Rubicon, I think you're going to see a tendency towards small ships. As RHMLs don't stand to currently inherent explosion velocity, explosion radius or missile velocity - you're looking at the standard heavy missile with an explosion radius of around 100m. So against cruisers, sure - they'll do ok. Anything smaller and they'll struggle the same as always (albeit perhaps not quite as much). Caracals will still apply RLML damage the best along with Navy Drakes for HMLs.
That's why the neut and drone bonuses on the 'Geddon make it so valuable; wouldn't it knock out said small ships with drones and the 30-40km neuts it has? Idea would be the 5 missile/2 neut setup on the highs. At the very least, they'd be better in larger fleets for anti-subcap support. RHML would just make that job a bit easier.
ALSO side note: What possible reason could there be for not including all damage projection bonuses to the RHML? I know they do it for a few of the cruiser/BC class ships like the nosprey and the drake, but perhaps ships like the Navy Raven and Golem could get them? The price would balance out the inherent power of such a platform. Heavy missiles got nerfed fairly hard, so I don't see how this is so significant an issue to make NO ship have a damage projection bonus for this new weapon system... |

Jonas Cooke
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.10.24 14:02:00 -
[349] - Quote
Alvatore DiMarco wrote:GOB III wrote:Does this mean that we can expect a rapid cruise phoenix in the future? Something that would make the Phoenix useful? Blasphemy!
Just make it useful against other caps, not necessarily vs BS sized targets. |

Jonas Cooke
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.10.24 14:07:00 -
[350] - Quote
Boltorano wrote:True Sansha missile launchers haven't existed since circa 2007-08 when the player flown hulls were changed to pure laser boats. What's the point in making a TS version if nobody can ever get one? 
Across the universe, someone is holding all of them in a hangar waiting for that one buff when they can be the richest pilot in the universe. |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:29:00 -
[351] - Quote
CCP you really need to have a rethink here you wouldn't bonus medium blasters on a megathron so why are you doing it with missile ships do you not see the inconsistencies here?
just because RLML's are popular doesn't make them right and balanced its quite often the opposite ...
The correct approach is too add new missile types that fulfill these roles instead of this OP approach of using smaller missiles and just buff the dps ... it also reduces the point of sig tanking somewhat on smaller ships
also precision cruises already track cruisers quite well in terms of explosion radius if not too well Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 17:13:00 -
[352] - Quote
Harvey James wrote:CCP you really need to have a rethink here you wouldn't bonus medium blasters on a megathron so why are you doing it with missile ships do you not see the inconsistencies here?
just because RLML's are popular doesn't make them right and balanced its quite often the opposite ...
The correct approach is too add new missile types that fulfill these roles instead of this OP approach of using smaller missiles and just buff the dps ... it also reduces the point of sig tanking somewhat on smaller ships
also precision cruises already track cruisers quite well in terms of explosion radius if not too well The reason for RHMLs has been clearly stated: "Expands the fitting options for battleship sized missile users (currently there's not as much flexibility as turret systems get)".
Railguns: (3) 350mm, 425mm, Dual 250mm ... Missiles: (1) Cruise Launchers Blasters: (3) Electron Blaster, Ion Blaster, Neutron Blaster ... Missiles: (1) Torpedo Launchers
Beam Lasers: (3) Dual Heavy Beam, Mega Beam, Tachyon Beam ... Missiles: (1) Cruiser Launchers Pulse Lasers: (2) Dual Heavy Pulse, Mega Pulse ... Missiles: (1) Torpedo Launchers
Artillery: (2) 1200mm Artillery, 1400mm Artillery ... Missiles: (1) Cruise Launchers Autocanons (3): Dual 425mm, Dual 650mm, 800mm Repeating ... Missiles: (1) Torpedo Launchers
So yeah, RHMLs are totally justified - even excluding the various ammunition types for turrets. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.24 17:54:00 -
[353] - Quote
not really justified, something like this would be more balanced
small rocket launcher, light rocket launcher, Rapid light rocket launcher. small light missile launcher, light missile launcher, Rapid light missile launcher
Medium assault missile launcher, HAM launcher, Rapid HAM launcher Medium missile launcher, Heavy missile launcher, Rapid Heavy missile launcher
Large torpedo launcher, Heavy torpedo launcher, Rapid Heavy torpedo launcher Large Cruise launcher, Heavy Cruise launcher, Rapid Heavy cruise launcher
frig size - small launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles cruiser size - medium launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles Battleship size - large launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 18:26:00 -
[354] - Quote
Harvey James wrote:not really justified, something like this would be more balanced
small rocket launcher, light rocket launcher, Rapid light rocket launcher. small light missile launcher, light missile launcher, Rapid light missile launcher
Medium assault missile launcher, HAM launcher, Rapid HAM launcher Medium missile launcher, Heavy missile launcher, Rapid Heavy missile launcher
Large torpedo launcher, Heavy torpedo launcher, Rapid Heavy torpedo launcher Large Cruise launcher, Heavy Cruise launcher, Rapid Heavy cruise launcher
frig size - small launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles cruiser size - medium launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles Battleship size - large launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles
A "light" (frigate-destroyer) class RHML would be heavily unbalanced, as would a "medium" (cruiser-battlecruiser) class RHML. The reason the fitting requirements for both are so high is that they need to be limited to cruiser and battleship classes, respectively. I'm fine with the proposed changes, I just wish we could get a bit of bonus to missile velocity. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.24 18:31:00 -
[355] - Quote
Arthur Aihaken wrote:Harvey James wrote:not really justified, something like this would be more balanced
small rocket launcher, light rocket launcher, Rapid light rocket launcher. small light missile launcher, light missile launcher, Rapid light missile launcher
Medium assault missile launcher, HAM launcher, Rapid HAM launcher Medium missile launcher, Heavy missile launcher, Rapid Heavy missile launcher
Large torpedo launcher, Heavy torpedo launcher, Rapid Heavy torpedo launcher Large Cruise launcher, Heavy Cruise launcher, Rapid Heavy cruise launcher
frig size - small launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles cruiser size - medium launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles Battleship size - large launchers NEW - easier fitting, new better tracking smaller missile versions of current missiles
A "light" (frigate-destroyer) class RHML would be heavily unbalanced, as would a "medium" (cruiser-battlecruiser) class RHML. The reason the fitting requirements for both are so high is that they need to be limited to cruiser and battleship classes, respectively. I'm fine with the proposed changes, I just wish we could get a bit of bonus to missile velocity.
its just a rough framework to show there are other ways of adding options that would be more size relative ... the stats would ofc have be balanced but the point remains that there is no need for the RHML style line they are following as they atm. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 19:01:00 -
[356] - Quote
Harvey James wrote:its just a rough framework to show there are other ways of adding options that would be more size relative ... the stats would ofc have be balanced but the point remains that there is no need for the RHML style line they are following as they are atm. The problem with altering the stats means you have to look at rebalancing all missile systems. Again. RHMLs aren't going to be the "OP" weapon everyone thinks they are. For starters, on a RNI you're pretty much hitting at around 135m well past 200km already with cruise missiles, for at least 20% more damage. I've been testing a bunch of L4s out with standard heavy missile launchers and I'm just not seeing a lot of benefit even against cruisers. Then there's having to juggle different types of ammunition. Hard to say until Rubicon comes out, but I think RHMLs are really going to only be advantageous to specific classes of battleships that don't receive any explosion velocity or radius bonuses. I am currently away, traveling through time and will be returning last week. |

Vesan Terakol
Sad Face Enterprises
19
|
Posted - 2013.10.24 19:28:00 -
[357] - Quote
Why haven't anyone done this?
http://oi43.tinypic.com/29qjc0m.jpg
(Sorry, i have no idea how to embed images)
Damn, it looks sweet. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.24 23:44:00 -
[358] - Quote
Arthur Aihaken wrote:Harvey James wrote:its just a rough framework to show there are other ways of adding options that would be more size relative ... the stats would ofc have be balanced but the point remains that there is no need for the RHML style line they are following as they are atm. The problem with altering the stats means you have to look at rebalancing all missile systems. Again. RHMLs aren't going to be the "OP" weapon everyone thinks they are. For starters, on a RNI you're pretty much hitting at around 135m well past 200km already with cruise missiles, for at least 20% more damage. I've been testing a bunch of L4s out with standard heavy missile launchers and I'm just not seeing a lot of benefit even against cruisers. Then there's having to juggle different types of ammunition. Hard to say until Rubicon comes out, but I think RHMLs are really going to only be advantageous to specific classes of battleships that don't receive any explosion velocity or radius bonuses.
When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 23:47:00 -
[359] - Quote
Kagura Nikon wrote:When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose? I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.25 00:26:00 -
[360] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose?
the problem you have here is you assume range is needed ... HM's will do much more damage against a webbed maller than cruises will .. perhaps cruise precision might give Fury/ Faction HM's a run for their money. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
397
|
Posted - 2013.10.25 00:35:00 -
[361] - Quote
Harvey James wrote:the problem you have here is you assume range is needed ... HM's will do much more damage against a webbed maller than cruises will .. perhaps cruise precision might give Fury/ Faction HM's a run for their money. Everyone assume range isn't an issue... until it's an issue. Regardless, a RHML with heavies will only do 80% of the DPS of cruises. Precision cruises on something like a RNI would probably be on par with heavies and an RHML for DPS and damage application, and way ahead on range. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
54
|
Posted - 2013.10.25 01:07:00 -
[362] - Quote
Everyoe has to whine about something. These won't be OP at all, they will play the role they are made to play well and little else. Funny how missiles have very little options to them of what you can do with them compared to guns or drones, but one new thing and everyone goes crazy haha. The RHMLs will do well against cruisers, against anything bigger and Torps/Cruisers will be a better choice, and against frigates they will do ok, but not all that great. Hell Rapid Light Missile Launchers aren't OP, they are great against frigates and destroyers but anything bigger and you are in trouble. don't believe me, fit a Caracal one with HML or HAMS and the other with RMLs. Make the meds, lows and rigs all the same on both boats and tell me how it goes. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.25 01:14:00 -
[363] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose?
Depend agaisnt who I am fighting.
If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
54
|
Posted - 2013.10.25 01:28:00 -
[364] - Quote
Quote:Arthur Aihaken wrote:
Kagura Nikon wrote: When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP
I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose?
Depend agaisnt who I am fighting.
If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size....
I would still like to see a Cerb with HML or HAMS go against a Cerb that is using RML. Both have the same meds, low, and rigs, and both use missiles of the same damage type and see how it goes. I doubt the RML will out DPS the HMLs or HAMs even with the HACs 50% from MWD sig |

Arthur Aihaken
The.VOID
397
|
Posted - 2013.10.25 01:38:00 -
[365] - Quote
Kagura Nikon wrote:Depend agaisnt who I am fighting. If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size.... Fair enough. If I wanted to go cruiser hunting, I'd probably run a Raven Navy Issue with three Rigors, a pair of RLMLs, four RHMLs and a pair of cruise. Missile boats aren't going to be the pushovers they were in Rubicon... I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:15:00 -
[366] - Quote
Thaddeus Eggeras wrote:Quote:Arthur Aihaken wrote:
Kagura Nikon wrote: When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP
I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose?
Depend agaisnt who I am fighting.
If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size.... I would still like to see a Cerb with HML or HAMS go against a Cerb that is using RML. Both have the same meds, low, and rigs, and both use missiles of the same damage type and see how it goes. I doubt the RML will out DPS the HMLs or HAMs even with the HACs 50% from MWD sig
want to try? Just war dec us.. we run a lot of cerberus with RML.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Arthur Aihaken
The.VOID
397
|
Posted - 2013.10.25 11:15:00 -
[367] - Quote
This thread might as well be locked with a "finalized", because it's unlikely we'll see any changes to the proposal for RHMLs (lack of dev feedback and these seem to be following the RLMLs with minimal hull bonuses). I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:18:00 -
[368] - Quote
Arthur Aihaken wrote:This thread might as well be locked with a "finalized", because it's unlikely we'll see any changes to the proposal for RHMLs (lack of dev feedback and these seem to be following the RLMLs with minimal hull bonuses).
These threads are always left open until a few days after the patch hits. CCP likes to see imemdiate feedback seems. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

ChromeStriker
The Riot Formation Public Disorder.
603
|
Posted - 2013.10.25 15:33:00 -
[369] - Quote
New Launcher Models?? - Nulla Curas |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
54
|
Posted - 2013.10.25 16:06:00 -
[370] - Quote
Quote: want to try? Just war dec us.. we run a lot of cerberus with RML....
I doubt we will wardec you, we don't wardec per say, no need to. But I'm game sometime to one on one with Cerbs and see. Ever get on sisi, that's all I am able to get on for now, and the next few months. The join of where I am, and my job haha. |

Arthur Aihaken
The.VOID
398
|
Posted - 2013.10.25 18:15:00 -
[371] - Quote
You guys should get a room... I am currently away, traveling through time and will be returning last week. |

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
192
|
Posted - 2013.10.25 18:33:00 -
[372] - Quote
What dmg are we talking about on the raven With the New launchers With max skills? |

Arthur Aihaken
The.VOID
398
|
Posted - 2013.10.25 18:58:00 -
[373] - Quote
Optimo Sebiestor wrote:What dmg are we talking about on the raven With the New launchers With max skills? About 80% the DPS of cruise. I am currently away, traveling through time and will be returning last week. |

Lipbite
Express Hauler
1121
|
Posted - 2013.10.25 19:54:00 -
[374] - Quote
Optimo Sebiestor wrote:What dmg are we talking about on the raven With the New launchers With max skills?
Equipped navy Raven with T2 cruisers - got ~800 vs 600 DPS with T2 RHML (skills in IV). Could use T2 HML Tengu for better results (sans MJD). I don't get it. |

Arthur Aihaken
The.VOID
399
|
Posted - 2013.10.25 21:03:00 -
[375] - Quote
Lipbite wrote:Equipped navy Raven with T2 cruisers - got ~800 vs 600 DPS with T2 RHML (skills in IV). Could use T2 HML Tengu for better results (sans MJD). I don't get it. 1. It's not a Tengu. 2. The nerf bat is circling the T3s. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
55
|
Posted - 2013.10.26 16:24:00 -
[376] - Quote
Quote:Depend agaisnt who I am fighting.
If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size....
Kagura Nikon,
I tested this out on sisi, Against a regular cruiser or faction cruiser HAMs do MUCH more damage per volley then a RLM, and against HACs they both did pretty much the same damage per volley, only a 5 to 15 different in damage, and sometimes it was higher with HAMs, sometimes higher with RLM (depends on the HAC I fought), but HAMs have a faster rate of fire, so really their DPS would be higher.
Both used scourge caldari navy missiles, and I didn't kill the ship I was fighting, so their fits wouldn't be different at all. The only really nice thing I saw with RLMs was they killed drone in 2 shots, and they shot out to 94km, instead of the 45km that the HAMs did. The RLMs also use less PG and CPU it seems, so if that is an issue for a fit they might be a better choice then HAMs or HMLs. I used a Cerb as my test boat. But HAMs fire every 6s, to the RLMs 10s before bonuses, that's a pretty huge differance. Now RLM vs HMLs, I'm not sure which would be better.
The issue I have with RHMLs is that ALL cruisers that get bonuses to missiles get them to HAMs, HMLs, and RLMs, where as BSs still only get their bonuses to Torps, and cruisers, I very much hope CCP fixes this very soon. I also hope CCP makes the Golem look like the Raven again, but thats for a different forum haha.
Kagura Nikon thanks for bring that up though so I could really test them. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
611
|
Posted - 2013.10.26 16:49:00 -
[377] - Quote
Omfg... do I need to explain everything?
Hint the mwd bonus on the hac is a TRAP! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

To mare
Advanced Technology
268
|
Posted - 2013.10.26 17:08:00 -
[378] - Quote
Thaddeus Eggeras wrote:Quote:Arthur Aihaken wrote:
Kagura Nikon wrote: When someoen say taht somethign is goign to be overpowered they are not thinking about Level 4's.. they are thinking about EVE.. and that means PVP
I am thinking of PvP. With maximum skills, you're looking at 65km range, 105m signature radius, 80% DPS (compared to cruise) and horrible, horrible missile velocity. With cruise you only have a 30-40% larger signature radius, 20% more DPS and the speed is double out to a range of over 200km. Which would you choose?
Depend agaisnt who I am fighting.
If you had to fight Hacs.. the RML woudl have FAR superior effective DPS.
So surely not the cruises. Cruise missiles are only strong agaisnt BC and larger targets. Since 90% of the ships I fight are in the cruiser bracket of size.... I would still like to see a Cerb with HML or HAMS go against a Cerb that is using RML. Both have the same meds, low, and rigs, and both use missiles of the same damage type and see how it goes. I doubt the RML will out DPS the HMLs or HAMs even with the HACs 50% from MWD sig why would you even do that, a rml fit will have more fitting left so it will make a better use of the other slots. plus the rml one its much less vulnerable to small ships so its a better machine overall |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
55
|
Posted - 2013.10.26 17:25:00 -
[379] - Quote
The -50 to MWD isnt a trap, if you know how to fly a HAC it is pretty nice, you can take bigger ships more easy and other cruisers aren't much an issue, smaller ships just don't have the tank to mess with HACs one on one so that's not an issue.
RLMs are nice against destroyers and frigate, but against cruisers or larger HAMs are a much better pick, which my test proved. HMLs might even be better then RLMs too. But in EVE it's all about knowing your enemy, if I know I'm fighting frigates and/or destroyers then I'll use my Cerb that has a RLMs, if I'm fighting cruisers or larger I'll use HAMs, if I'm fighting a mix or not sure what I'm going against I'll take my chance with HAMs. 45km is damn good range for HAMs. |

Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 18:33:00 -
[380] - Quote
Thaddeus Eggeras wrote:The -50 to MWD isnt a trap, if you know how to fly a HAC it is pretty nice, you can take bigger ships more easy and other cruisers aren't much an issue, smaller ships just don't have the tank to mess with HACs one on one so that's not an issue.
RLMs are nice against destroyers and frigate, but against cruisers or larger HAMs are a much better pick, which my test proved. HMLs might even be better then RLMs too. But in EVE it's all about knowing your enemy, if I know I'm fighting frigates and/or destroyers then I'll use my Cerb that has a RLMs, if I'm fighting cruisers or larger I'll use HAMs, if I'm fighting a mix or not sure what I'm going against I'll take my chance with HAMs. 45km is damn good range for HAMs. Rigor, rigor and more rigor... I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
611
|
Posted - 2013.10.27 11:23:00 -
[381] - Quote
A sure.. tryign to teach an U_MAD about how to avoid damage while in a HAC. Do your homework a bit more... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
126
|
Posted - 2013.10.27 13:24:00 -
[382] - Quote
The 50% MWD bloom bonus was there to create consistency with assault frigates. It's not specifically a design feature for HAC's....
the 6 cap/s on the other hand... that's a whole other story.. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.27 15:58:00 -
[383] - Quote
HACs are really off-topic, since RHMLs are going to be entirely ineffective on them (even if you sacrifice and scrape to get a few of these mounted). Where RHMLs will shine is in mission running, where a pair will be fairly effective against smaller ships while only costing you 5% DPS overall (four will cost you about 10% DPS). If you're running the standard 2x rigor and 1x flare setup, these will be hitting for around 65m radius at an explosion velocity of about 125 m/s. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
57
|
Posted - 2013.10.27 17:04:00 -
[384] - Quote
If CCP fixes the RHMLs so they get the bonuses that battleship has for cruise and torps just like cruisers give their missiles bonues to HAMs, HMLs, and RMLs then some battleships will do well against HACs with RHMLs, but CCP needs to fix that first. |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.27 20:32:00 -
[385] - Quote
Thaddeus Eggeras wrote:If CCP fixes the RHMLs so they get the bonuses that battleship has for cruise and torps just like cruisers give their missiles bonues to HAMs, HMLs, and RMLs then some battleships will do well against HACs with RHMLs, but CCP needs to fix that first. You'd have to go back in this thread to some of the earlier posts, but there was some fairly comprehensive data and charts posted on just how effective RHMLs are even without the majority of the bonuses. If the explosion radius, explosion velocity and missile velocity were included for RHMLs - on a RNI you'd end up with a heavy missile with a 100km+ range and a 30m explosion radius with 3 rigors!
As it is, heavy missiles have an explosion radius of 105m - so RHMLs are going to be very hard on cruisers in general. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
57
|
Posted - 2013.10.27 22:07:00 -
[386] - Quote
But only on cruisers. Again anything else this will either not do enough DPS to replace torps or cruisers or will still have too big a explosion radius to do a lot of damage fast enough to matter. Just like RMLs are great against frigates, and destroyers, but against cruiser and up HAMs are a better choice, I tested this and proved it, even against HACs HAMs do better. If you are going to make the RHMLs you have to give them the bonus of the ship, like cruisers get with RLMs. They won't be anything amazing for a couple reasons. One the ship you are putting them on is big and slow, so once it's caught it's going to be finished, in CTAs they willl have little use, because against BSs they won't do the DPS or range that cruise would to BSs, against a wolf pack I doubt you'd kill more then one or two frigates before you die because they just can't do the DPS to them you'd need. ONLY against cruisers will these be grea against, and I'm sure cruiser pilots will find away to counter them too, it always happens. Let missiles have something else, they don't have anything near the range of options guns or drones have, one more launcher won't matter much. And CCP wiill adjust them as needed as they do everything. And if you choose to fit 3 rigor rigs, then you are gonna die fast aways, because you didn't do anything to help your tank, and as long as it takes a BS to lock a cruiser or frigate the range won't matter, they will be on you before you lock them or get a second volley off.
It seems to me ALL these forums just have people who want to whine, troll or do numbers that don't take in account a range of things in PvP, but then ships or new mods come out and they are always good or good enough and everything dies down. If something is too weak or too strong CCP seem good about fixing them right away, later anyway. |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.28 00:00:00 -
[387] - Quote
Thaddeus Eggeras wrote:It seems to me ALL these forums just have people who want to whine, troll or do numbers that don't take in account a range of things in PvP, but then ships or new mods come out and they are always good or good enough and everything dies down. If something is too weak or too strong CCP seem good about fixing them right away, later anyway.
RHMLs are going to be perfectly fine for battleships. They're already amazing enough. I wish they had a bit more range, but I've got a solid plan for use with my RNI.
I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.28 01:34:00 -
[388] - Quote
They really aren't, I used them on my Golem and they did terrible DPS, nothing compared to cruises or torps, if they don't get the bonuses as they should, they wouldn't be worth much but for PvE. |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.28 02:17:00 -
[389] - Quote
Thaddeus Eggeras wrote:They really aren't, I used them on my Golem and they did terrible DPS, nothing compared to cruises or torps, if they don't get the bonuses as they should, they wouldn't be worth much but for PvE. And they can't do anything against other battleships or even battlecruisers right now. Cruisers shouldn't even fear them, if they aren't applied to the battleships missile bonuses. RHMLs do 80% of the effective DPS of cruise missiles. When you consider the explosion radius of heavy missiles, they'll actually do more damage than cruise missiles. If you're using torpedoes... you have my sympathies. It's not just paper DPS - it's damage application.
I can't tell if you're serious or if you're just trolling, but either way you're dead wrong with your assessment. If you plan to use your Golem for PvP, well... best of luck! I am currently away, traveling through time and will be returning last week. |

Barrogh Habalu
Imperial Shipment Amarr Empire
552
|
Posted - 2013.10.28 04:23:00 -
[390] - Quote
Thaddeus Eggeras wrote:They really aren't, I used them on my Golem and they did terrible DPS, nothing compared to cruises or torps, if they don't get the bonuses as they should, they wouldn't be worth much but for PvE. And they can't do anything against other battleships or even battlecruisers right now. Cruisers shouldn't even fear them, if they aren't applied to the battleships missile bonuses. That's probably because they don't get Golem's role bonus. On other ships they shouldn't be that terrible. |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.28 14:55:00 -
[391] - Quote
Barrogh Habalu wrote:That's probably because they don't get Golem's role bonus. On other ships they shouldn't be that terrible. From what I understand, RHMLs are supposed to benefit from damage and rate of fire bonuses. If this isn't the case on the Golem, that's probably an oversight (at least I would hope so, anyway). I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.28 18:22:00 -
[392] - Quote
no ships giver thier role bonuses, the RS says 50% to velocity for torps and cruise, All Missile bonused BS need their bonuses to be for RHMLs also. |

Arthur Aihaken
The.VOID
404
|
Posted - 2013.10.28 20:17:00 -
[393] - Quote
Thaddeus Eggeras wrote:no ships giver thier role bonuses, the RS says 50% to velocity for torps and cruise, All Missile bonused BS need their bonuses to be for RHMLs also. All we're getting is damage and rate of fire, nothing else. I am currently away, traveling through time and will be returning last week. |

Barrogh Habalu
Imperial Shipment Amarr Empire
553
|
Posted - 2013.10.29 16:05:00 -
[394] - Quote
Arthur Aihaken wrote:All we're getting is damage and rate of fire, nothing else. I guess that bonuses are still on case-by-case basis, but it makes no sense to me to exclude Golem from ships that can use RHMLs effectively, so as you've said, I believe it's an oversight. Unless it is, but on my part  |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.29 16:18:00 -
[395] - Quote
I don't see how you think they do 80% of cruise to, when I had cruise on a RS I did over 700DPS, when I put on the RHMLs then went down to 500 or so, just by changes missiles, seems a bit less then 80% I'd say. and they don't do close to Torps. ALL I'm saying is they need the bonuses missile BS give, like the RLMs get from cruisers, you can't have cruisers give bonuss to RLMs but BSs not give theirs to the RHMLs, come on that makes no since at all. Do it right or don't do it at all. |

Arthur Aihaken
The.VOID
407
|
Posted - 2013.10.29 17:17:00 -
[396] - Quote
Thaddeus Eggeras wrote:I don't see how you think they do 80% of cruise to, when I had cruise on a RS I did over 700DPS, when I put on the RHMLs then went down to 500 or so, just by changes missiles, seems a bit less then 80% I'd say. and they don't do close to Torps. ALL I'm saying is they need the bonuses missile BS give, like the RLMs get from cruisers, you can't have cruisers give bonuss to RLMs but BSs not give theirs to the RHMLs, come on that makes no since at all. Do it right or don't do it at all. Level V skills, no ship damage/rate-of-fire bonuses, modules or implants. 79.86% GÇó Cruise Missile Launcher II (scourge cruise missile) ... 45.2 dps GÇó Rapid heavy Missile Launcher II (scourge heavy missile) ... 36.1 dps
Explosion radius on heavy missiles is 105m, so applied damage to cruisers and frigates will be significantly higher than cruise missiles but less than cruise missiles against battleships. Well, let's look at cruisers and how their bonuses apply to RLMLs or light missiles. GÇó Caracal ... ROF GêÜ, Missile Velocity GêÜ GÇó Caracal Navy Issue ... ROF GêÜ, Explosion Radius x GÇó Cerberus ... ROF GêÜ, Missile Damage GêÜ, Missile Velocity GêÜ, Flight Time GêÜ GÇó Gila ... Missile Velocity GêÜ GÇó Legion ... ROF x, Missile Damage x GÇó Onyx ... Missile Damage GêÜ, Missile Velocity x GÇó Osprey Navy Issue ... Missile Damage GêÜ, Missile Velocity x GÇó Rook ... ROF x, Missile Velocity x GÇó Sacrilege ... ROF GêÜ, Missile Damage x, Missile Velocity x GÇó Bellicose ... ROF GêÜ GÇó Skythe Fleet Issue ... Missile Damage GêÜ GÇó Tengu ... Kinetic damage GêÜ, ROF GêÜ, Missile Velocity x
It's anything but consistent here. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.29 18:04:00 -
[397] - Quote
So because CCP messed up on some ships for cruisers make it right to not get the BS bonsues to RHMLs? I don't think so, seems CCP needs to fix some cruisers to use RLMs. All cruisers get their full bonuses to whatever their gun type is and same with drones, so let's go CCP and stop the hate on missiles shall we? guns small, med and large come in long range and close range and always have 2 or 3 different sizes for each and all their bonuses work for them all, and drone bonuses work for any drones, small, med, heavy, and sentries, so why do the bonuses to missils only work for some and then some they don't. Just stupid and unfair. Sure hope this all gets fixed. I don't see why missiles always have issues like this. It's only what 10 years, and CCP is ALL about making everything equal, so let's make missiles more equal with the other weapon types. |

Arthur Aihaken
The.VOID
408
|
Posted - 2013.10.29 18:50:00 -
[398] - Quote
Thaddeus Eggeras wrote:So because CCP messed up on some ships for cruisers make it right to not get the BS bonsues to RHMLs? I don't think so, seems CCP needs to fix some cruisers to use RLMs. All cruisers get their full bonuses to whatever their gun type is and same with drones, so let's go CCP and stop the hate on missiles shall we? guns small, med and large come in long range and close range and always have 2 or 3 different sizes for each and all their bonuses work for them all, and drone bonuses work for any drones, small, med, heavy, and sentries, so why do the bonuses to missils only work for some and then some they don't. Just stupid and unfair. Sure hope this all gets fixed. I don't see why missiles always have issues like this. It's only what 10 years, and CCP is ALL about making everything equal, so let's make missiles more equal with the other weapon types. And pretty much RLMs work like the smallest med gun versions, but they all get full bonuses, so RHMLs shhould work like the smallest large gun versions and get any bonuses for missiles, but they don't, and I doubt will. Seems fair. I fail to grasp what point you're arguing here... None (zero) of the cruisers, heavy assault cruisers, strategic cruisers (or battlecruisers, for that matter) extend any explosion radius and explosion velocity to light missiles. Neither do battleships for RHMLs, so this is entirely consistent. The vast majority of cruiser hulls extend missile damage and/or rate of fire to light missiles and RLMLs - which is also consistent with the proposed RHMLs.
If every ship hull were to have the same bonuses there would be no difference beyond aesthetics in choosing one over the other. I am currently away, traveling through time and will be returning last week. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.29 19:19:00 -
[399] - Quote
The RHMLs don't get ANY bonuses, no RofF, no damage to velocity, think they should get those. Now should the RLMs or RHMLs get the explosion bonuses, I'm not sure if they should or not. But to not give the damage, RofF and velocity bonuss to RLMs and RHML is just unfair. |

Arthur Aihaken
The.VOID
409
|
Posted - 2013.10.29 21:12:00 -
[400] - Quote
Thaddeus Eggeras wrote:The RHMLs don't get ANY bonuses, no RofF, no damage to velocity, think they should get those. Now should the RLMs or RHMLs get the explosion bonuses, I'm not sure if they should or not. But to not give the damage, RofF and velocity bonuss to RLMs and RHML is just unfair. For the umpteenth time, RHMLs receive the rate of fire and damage bonus from battleship hulls. If it's not in-place on the Golem, it's probably an oversight. I don't have access to Sisi - so I can neither confirm nor deny.
CCP Rise wrote:Forgot to mention something important - Battleships with Damage bonuses (like Raven and Typhoon rate of fire) will have those bonuses applied to the new launchers. Any bonuses to damage projection or application will NOT be applied (such as Raven missile velocity or Typhoon explosion velocity).
I am currently away, traveling through time and will be returning last week. |

Morrigan LeSante
The Lost and Forgotten Troopers
434
|
Posted - 2013.11.01 12:58:00 -
[401] - Quote
Still be nice if they got the missile velocity bonuses i.e. range. |

Arthur Aihaken
The.VOID
420
|
Posted - 2013.11.01 15:14:00 -
[402] - Quote
Morrigan LeSante wrote:Still be nice if they got the missile velocity bonuses i.e. range. Definitely. But with three hydraulic or rocket fuel rigs, max skills and an implant these will still easily hit out to 100km. I am currently away, traveling through time and will be returning last week. |

hujciwdupe22
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.01 15:48:00 -
[403] - Quote
now give the naga 8 launcher slots |

hujciwdupe22
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.01 15:52:00 -
[404] - Quote
that would actually make sense,
we would have fallof nados, blaster taloses, lazor oracles and missile nagas, Imo looks realle nice across the board, each race at its best |

Arthur Aihaken
The.VOID
420
|
Posted - 2013.11.01 15:55:00 -
[405] - Quote
hujciwdupe22 wrote:now give the naga 8 launcher slots With the update to cruise missiles, I think this is more feasible.
Caldari Battlecruiser skill bonus per level: GÇó 5% explosion velocity GÇó 10% cruise missile and torpedo velocity I am currently away, traveling through time and will be returning last week. |

Justin Cody
AQUILA INC Verge of Collapse
44
|
Posted - 2013.11.02 18:43:00 -
[406] - Quote
Lephia DeGrande wrote:New RHML Raven > all Cruisers/Battlecruisers?
Also its kinda unfair that Turrets dont get Large Weapons with Medium Ammunition for example Dual Heavy Pulse Lasers.
How is that unfair? Blasters already have the best tracking...electrons hit really well with paint or web and autos track insanely well as well. Dual 650's btw are equivalent to to dual heavy pulse so stfu.
you are just wrong. |

Arthur Aihaken
The.VOID
427
|
Posted - 2013.11.03 18:08:00 -
[407] - Quote
Justin Cody wrote:How is that unfair? Each weapon system has unique advantages and inherent drawbacks. Those that complain about missiles have usually never used them extensively. I am currently away, traveling through time and will be returning last week. |

Frozen Chief
Hedion University Amarr Empire
0
|
Posted - 2013.11.04 15:11:00 -
[408] - Quote
This thread + cruise missile thread + manner in which missles track = train missiles gogogo |

Moragrine
Vogoni
0
|
Posted - 2013.11.05 10:03:00 -
[409] - Quote
Is there list of ships that will actually have some bonus for this missile type? I found just Raven ...
And please reconsider at least missile velocity bonus to be applied, where present, for this missiles to add option for sniper fit and use of MJD.
|

Arthur Aihaken
The.VOID
433
|
Posted - 2013.11.05 18:51:00 -
[410] - Quote
Moragrine wrote:Is there list of ships that will actually have some bonus for this missile type? I found just Raven ...
And please reconsider at least missile velocity bonus to be applied, where present, for this missiles to add option for sniper fit and use of MJD. Here's the short list: Raven (+25% rate of fire), Scorpion Navy (+25% rate of fire), Typhoon (+25% rate of fire), Typhoon Fleet (+37.5% damage). Apparently the new Golem Marauder does not receive a +100% damage bonus to RHMLs (somewhat disappointing, and kills the class for me).
Many of us have asked for the missile velocity bonus (or at least a partial missile velocity bonus), but since CCP has chosen not to respond (or even comment) - it seems like RHMLs are somewhat set in stone. Just run with three hydraulic rigs and that will give you a +55% (stacking-penalized) missile velocity of between 40-45% with a range out to around 90km. |

Abdullah Bahdoon
Somali Initiative for Dialogue and Posting
4
|
Posted - 2013.11.07 02:42:00 -
[411] - Quote
I am amazed by the number of posts demanding further nerfs to missile systems. There are already plenty of them that still don't work as intended and need some love : rockets, heavy missiles, torpedoes, defenders, FoF and capital sized ones. People just simply forget how much SP you have to invest in missiles when compared to a weapon system from gunnery tree (not to mention the upcoming Rubicon change that will allow you to train for whatever suites you just like missiles do), and after all of that there are only a relatively limited number of ships in the game that benefits from them. As for TDs affecting them... Baltec1 already mentioned , there are plenty of ewar systems that affect them (ECM, sensor damps) combined with smartbombs and theoretically defender missiles, so I say the hell with that. If those of you who complained in here that there are OP still think so , then simply just train for missiles and use them as others already do, no one is keeping you from doing so. Regarding RHMLs, i would have liked to first see a fix to heavy missiles before that. |

Arthur Aihaken
The.VOID
436
|
Posted - 2013.11.07 06:08:00 -
[412] - Quote
Abdullah Bahdoon wrote:Regarding RHMLs, i would have liked to first see a fix to heavy missiles before that. Reduce the power grid and CPU requirements so that these can be used to some extent on heavy cruisers, strategic cruisers and battlecruisers as well. Then heavy missiles really don't need any adjustments. |

Abdullah Bahdoon
Somali Initiative for Dialogue and Posting
4
|
Posted - 2013.11.07 14:34:00 -
[413] - Quote
Arthur Aihaken wrote:Abdullah Bahdoon wrote:Regarding RHMLs, i would have liked to first see a fix to heavy missiles before that. Reduce the power grid and CPU requirements so that these can be used to some extent on heavy cruisers, strategic cruisers and battlecruisers as well. Then heavy missiles really don't need any adjustments.
It makes sense, imo i see no reason why we shouldn't be able to fit them to the mentioned ships above. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
75
|
Posted - 2013.11.08 13:56:00 -
[414] - Quote
CCP Rise wrote: The sticky part is hitting the numbers just right so that they are better damage output against smaller targets than cruise or torpedo launchers but not so high that they become the right choice in almost all cases. Here's where the numbers are at now, but they are certainly up for negotiation.
Dear Rise,
Thank you for the opportunity to comment. The following comes with the standard "IMO" caveat. I think the problems that can be experienced with balancing a new weapon system like this are compounded, or perhaps created, by the following design choices:
1. Cruise missiles feel over-buffed when their damage application and range are compared to Torps. 2. HMLs were heavily nerfed relative to HAMLs and RLMLs (this is an observation rather than implied criticism). 3. Long-ranged, medium turrets have been buffed without revisiting HMLs.
I think those three issues make balancing RHMLs difficult. I donGÇÖt think changing the reload+RoF times for RHMLs and RLMLs without revising point 1 and 3 above would be the best way forward.
CCP Rise wrote:
Expands the fitting options for battleship sized missile users (currently there's not as much flexibility as turret systems get)
Sorry for noob question but please could you elaborate on this point? As far as I am aware, there are no ships with bonuses to under-sized turrets. I think there is greater turret ammo diversity but as far as I am aware, they don't carry tracking bonuses equivalent to shooting from an under-sized turret. |

Marcus Walkuris
Aww yeahhh
25
|
Posted - 2013.11.08 20:38:00 -
[415] - Quote
Thaddeus Eggeras wrote:I don't see how you think they do 80% of cruise to, when I had cruise on a RS I did over 700DPS, when I put on the RHMLs then went down to 500 or so, just by changes missiles, seems a bit less then 80% I'd say. and they don't do close to Torps. ALL I'm saying is they need the bonuses missile BS give, like the RLMs get from cruisers, you can't have cruisers give bonuss to RLMs but BSs not give theirs to the RHMLs, come on that makes no since at all. Do it right or don't do it at all.
I hope you don't mean a RattleSnake since cruise missiles make up about a 200dps at best, and drones do the rest. If your dps dropped to 500 your drone skills must show 0.5 mill SP total. That said I think missile tracking needs revised really bad possibly a complete overhaul, it doesn't really add anything at this point and has not for too long already. Anytime missiles make an impact to the point of being chosen over guns it has much MUCH more to do with hull bonuses then the weapon-systems inherent strengths. In other words anemic weapon-system completely supported by hull bonuses, just make the track better by default I dont know I'll just shut up.. |

Batelle
Komm susser Tod
302
|
Posted - 2013.11.08 20:42:00 -
[416] - Quote
Arthur Aihaken wrote:hujciwdupe22 wrote:now give the naga 8 launcher slots With the update to cruise missiles, I think this is more feasible. Caldari Battlecruiser skill bonus per level: GÇó 5% explosion velocity GÇó 10% cruise missile and torpedo velocity
At the risk of offending the sensibilities of missile users that feel unloved, I think a RLML Naga with dual application bonuses would op as hell.
EDIT: NVM thats a range bonus. Meh. |

Mer88
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.08 20:45:00 -
[417] - Quote
Marcus Walkuris wrote:Thaddeus Eggeras wrote:I don't see how you think they do 80% of cruise to, when I had cruise on a RS I did over 700DPS, when I put on the RHMLs then went down to 500 or so, just by changes missiles, seems a bit less then 80% I'd say. and they don't do close to Torps. ALL I'm saying is they need the bonuses missile BS give, like the RLMs get from cruisers, you can't have cruisers give bonuss to RLMs but BSs not give theirs to the RHMLs, come on that makes no since at all. Do it right or don't do it at all. I hope you don't mean a RattleSnake since cruise missiles make up about a 200dps at best, and drones do the rest. If your dps dropped to 500 your drone skills must show 0.5 mill SP total. That said I think missile tracking needs revised really bad possibly a complete overhaul, it doesn't really add anything at this point and has not for too long already. Anytime missiles make an impact to the point of being chosen over guns it has much MUCH more to do with hull bonuses then the weapon-systems inherent strengths. In other words anemic weapon-system completely supported by hull bonuses, just make the track better by default I dont know I'll just shut up..
cruise missiles on rattlesnake do 380 dps with navy cruise and 450ish dps with fury if you use 3 x faction bcs. with 2 x 5% implants.
|

Marcus Walkuris
Aww yeahhh
25
|
Posted - 2013.11.08 21:12:00 -
[418] - Quote
Mer88 wrote: cruise missiles on rattlesnake do 380 dps with navy cruise and 450ish dps with fury if you use 3 x faction bcs. with 2 x 5% implants.
Alright and it still wouldn't explain these numbers. I wouldn't know and am sure you know what you're talking about, I just didn't see the realistic scenario where people load up faction anything into the Rattler with nothing but a velocity bonus and 4 launcher slots. Maybe people choose to PvP in a rattler I haven't come across them yet. I guess its an EFT only scenario? Enlighten me ohh wise one ^^.. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: [one page] |