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Thread Statistics | Show CCP posts - 4 post(s) |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 01:54:00 -
[1] - Quote
So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down...
Most notable of all was the Talos... Losing it's web bonus AND drones...
Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Amro One
One.
19
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Posted - 2011.11.02 01:57:00 -
[2] - Quote
Moron, If the last data dump was not public you would not have know about the changes.
Moron |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:00:00 -
[3] - Quote
Amro One wrote:Moron, If the last data dump was not public you would not have know about the changes.
Moron I would have been as equally baffled by a t1 gallente ship without drones had I never known the original stats. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Morganta
Peripheral Madness The Midget Mafia
233
|
Posted - 2011.11.02 02:00:00 -
[4] - Quote
IT'S BETA N00B!!!! The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Denidil
The Graduates Morsus Mihi
114
|
Posted - 2011.11.02 02:01:00 -
[5] - Quote
they're ******* anti-cap platforms, how many times do we have to explain this to people Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:01:00 -
[6] - Quote
Morganta wrote:IT'S BETA N00B!!!! Maybe if we keep quite and offer no comments/feedback as or when we learn of these things everything will end up perfect in the end? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Headerman
Quovis Shadow of xXDEATHXx
297
|
Posted - 2011.11.02 02:01:00 -
[7] - Quote
jesus they said that it was a first draft too.
Stop being teste! The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:03:00 -
[8] - Quote
Headerman wrote:jesus they said that it was a first draft too.
Stop being teste! I remember similar comments when the t3 subsystems where announced.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Jada Maroo
Mysterium Astrometrics BRABODEN
391
|
Posted - 2011.11.02 02:04:00 -
[9] - Quote
They flat out TOLD you the specs listed were for testing. I know we're not used to believing CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. |

Xercodo
Xovoni Directorate Not Usually Killing Everyone.
132
|
Posted - 2011.11.02 02:04:00 -
[10] - Quote
You know CCP is doing something right when half the posts in the single thread are defending them. The Drake is a Lie |
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Lord Ryan
True Xero
72
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Posted - 2011.11.02 02:06:00 -
[11] - Quote
Noob, you're all newbs, knobs and hobbits! Hairy feet little bastards! Get off the guys back, if we learned anything it's CCP will stick it to us if we don't speak up. On the forums we unite ingame it's every asshats for herself. They ban the few, but submit to the many!
I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
12
|
Posted - 2011.11.02 02:07:00 -
[12] - Quote
Original stats from sisi dump were beyond broken... Glad to see that the new "dump" has toned these ships down a bit.
As far as the Gallente ship not having drones... Wait till the hybrid re-balance is done before you start crying bloody murder folks. |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:07:00 -
[13] - Quote
Jada Maroo wrote:They flat out TOLD you the specs listed were for testing. I know we're not used to beleiving CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. So no one has any issue with the revision?
People seem to be telling me that the Chaos development server stats where the first iteration... Some things changed in a questionible direction on the second revision, now we should keep quite because the previous version was the first iteration...
Right.
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:08:00 -
[14] - Quote
Jerick Ludhowe wrote:Original stats from sisi dump were beyond broken... Glad to see that the new "dump" has toned these ships down a bit.
As far as the Gallente ship not having drones... Wait till the hybrid re-balance is done before you start crying bloody murder folks.
Wait till it's done, then wait a few more years amirite? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Morganta
Peripheral Madness The Midget Mafia
233
|
Posted - 2011.11.02 02:14:00 -
[15] - Quote
yeah, listen up you pack of amateur professors
testing numbers requires actually loading them on the server
that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Vachir Khan
TriSeq Defence Group
33
|
Posted - 2011.11.02 02:14:00 -
[16] - Quote
The tier 3s aren't supposed to be normal combat ships, they're anti-capital so they don't need the web bonus and they don't need the drones. I tend to avoid fights where caps could happen (find them terribly boring) so I would probably never fly one in combat but I see no issue with that.
If they're good at what they're supposed to do and allow swarms of lover sp folks to scare the living crap out of Scap pilots then by Jove it's worth it! Excellence is not a skill, it's an attitude. |

Jada Maroo
Mysterium Astrometrics BRABODEN
391
|
Posted - 2011.11.02 02:16:00 -
[17] - Quote
Pattern Clarc wrote:Jada Maroo wrote:They flat out TOLD you the specs listed were for testing. I know we're not used to beleiving CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. So no one has any issue with the revision? People seem to be telling me that the Chaos development server stats where the first iteration... Some things changed in a questionible direction on the second revision, now we should keep quite because the previous version was the first iteration... Right. 
I'm not even commenting on the stats. I'm only commenting on your surprise that they changed. CCP said it wasn't finished. My god, after all these years, can we agree that is the one thing we can believe them about? They specialize in unfinished, they delivered unfinished, and we're supposed to be surprised? I am not surprised! |

Pattern Clarc
Aperture Harmonics
235
|
Posted - 2011.11.02 02:19:00 -
[18] - Quote
Morganta wrote:yeah, listen up you pack of amateur professors testing numbers requires actually loading them on the server that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  I am talking about the SECOND ITERATION. They have tested internally, made modifications, which I have seen, and are now addressing in this thread.
Also, the stuff about this being "Low SP anti capital" stuff is bollocks. These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
235
|
Posted - 2011.11.02 02:21:00 -
[19] - Quote
Jada Maroo wrote:Pattern Clarc wrote:Jada Maroo wrote:They flat out TOLD you the specs listed were for testing. I know we're not used to beleiving CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. So no one has any issue with the revision? People seem to be telling me that the Chaos development server stats where the first iteration... Some things changed in a questionible direction on the second revision, now we should keep quite because the previous version was the first iteration... Right.  I'm not even commenting on the stats. I'm only commenting on your surprise that they changed. CCP said it wasn't finished. My god, after all these years, can we agree that is the one thing we can believe them about? They specialize in unfinished, they delivered unfinished, and we're supposed to be surprised? I am not surprised! Can you not understand the difference between criticise under desirable change, and criticise change. Nope? Ok. Thought not. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Morganta
Peripheral Madness The Midget Mafia
234
|
Posted - 2011.11.02 02:23:00 -
[20] - Quote
Pattern Clarc wrote:Morganta wrote:yeah, listen up you pack of amateur professors testing numbers requires actually loading them on the server that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  I am talking about the SECOND ITERATION. They have tested internally, made modifications, which I have seen, and are now addressing in this thread. Also, the stuff about this being "Low SP anti capital" stuff is bollocks. These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days.
and I bet they make some more later.
now STFU and stop being a backseat programmer, its people like you all across the gaming world who cause most game DEVS to never say anything of value. The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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Amro One
One.
20
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Posted - 2011.11.02 02:24:00 -
[21] - Quote
Winter expansion does not look like this so it sucks |

Pattern Clarc
Aperture Harmonics
235
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Posted - 2011.11.02 02:26:00 -
[22] - Quote
Morganta wrote:Pattern Clarc wrote:Morganta wrote:yeah, listen up you pack of amateur professors testing numbers requires actually loading them on the server that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  I am talking about the SECOND ITERATION. They have tested internally, made modifications, which I have seen, and are now addressing in this thread. Also, the stuff about this being "Low SP anti capital" stuff is bollocks. These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days. and I bet they make some more later. now STFU and stop being a backseat programmer, its people like you all across the gaming world who cause most game DEVS to never say anything of value. Yep, I'll just keep quiet, continue to pay my subscription and be thankful for whatever we receive broken, unfinished or otherwise...
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Soldarius
Peek-A-Boo Bombers
56
|
Posted - 2011.11.02 02:26:00 -
[23] - Quote
I don't recall reading a post from CCP saying that the tier 3 BC were supposed to be anti-cap ships. While I don't argue that they could certainly be used in that role, I also agree that we should state what we think of the current stats, while being patient and understanding that they are not even close to finalized. Perhaps CCP is simply trying out extreme stats at the outset, and then will slowly focus in on what is best. Gotta start somewhere.
Kind of like that game on The Price is Right, Hi & Lo, where the player guesses a price and the host says higher or lower until the player gets it right or time runs out. "How do you kill that which has no life?" |

Pattern Clarc
Aperture Harmonics
235
|
Posted - 2011.11.02 02:28:00 -
[24] - Quote
Soldarius wrote:I don't recall reading a post from CCP saying that the tier 3 BC were supposed to be anti-cap ships. While I don't argue that they could certainly be used in that role, I also agree that we should state what we think of the current stats, while being patient and understanding that they are not even close to finalized. Perhaps CCP is simply trying out extreme stats at the outset, and then will slowly focus in on what is best. Gotta start somewhere.
Kind of like that game on The Price is Right, Hi & Lo, where the player guesses a price and the host says higher or lower until the player gets it right or time runs out. Exactly.
First of all, the stats are on the public testing server. So, it's pathetic to suggest that we shouldn't offer comment until we see some final sort of state? (How the **** is it suppose to get there in any satisfactory state without feedback?)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
79
|
Posted - 2011.11.02 02:31:00 -
[25] - Quote
Xercodo wrote:You know CCP is doing something right when half the posts in the single thread are defending them. Sure man, just look at those threads about the ship hangar going away after CCP announced it. |

Renan Ruivo
Hipernova Vera Cruz Alliance
264
|
Posted - 2011.11.02 02:44:00 -
[26] - Quote
Oh, the HUMANITY
STOP IT
/me facepalms... Rated ARG for Pirates. **** you. |

MeBiatch
Republic University Minmatar Republic
90
|
Posted - 2011.11.02 02:45:00 -
[27] - Quote
so what is the new bonus if not webber? more damage? |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 02:46:00 -
[28] - Quote
MeBiatch wrote:so what is the new bonus if not webber? more damage? Tracking. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 02:46:00 -
[29] - Quote
Here's the link for the more cultured/seasoned amongst you. http://pastebin.com/wM7eW70C Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

MeBiatch
Republic University Minmatar Republic
90
|
Posted - 2011.11.02 02:47:00 -
[30] - Quote
hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... |
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MeBiatch
Republic University Minmatar Republic
90
|
Posted - 2011.11.02 02:47:00 -
[31] - Quote
stupid double post |

Morganta
Peripheral Madness The Midget Mafia
234
|
Posted - 2011.11.02 02:48:00 -
[32] - Quote
Pattern Clarc wrote:
First of all, the stats are on the public testing server. So, it's pathetic to suggest that we shouldn't offer comment until we see some final sort of state? (How the **** is it suppose to get there in any satisfactory state without feedback?)
yeah, isn't there an official thread in another forum where you can make those comments? or have they already thrown you out of it?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 02:49:00 -
[33] - Quote
Morganta wrote:Pattern Clarc wrote:
First of all, the stats are on the public testing server. So, it's pathetic to suggest that we shouldn't offer comment until we see some final sort of state? (How the **** is it suppose to get there in any satisfactory state without feedback?)
yeah, isn't there an official thread in another forum where you can make those comments? or have they already thrown you out of it? Thanks for the bumping
/adds to the ignore list. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 02:51:00 -
[34] - Quote
MeBiatch wrote:hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... A mega with 1/5 the hp, no drones and 5 low slots? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Morganta
Peripheral Madness The Midget Mafia
234
|
Posted - 2011.11.02 02:55:00 -
[35] - Quote
Pattern Clarc wrote:
/adds to the forum drama list.
too bad you can't see that
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

MeBiatch
Republic University Minmatar Republic
90
|
Posted - 2011.11.02 02:58:00 -
[36] - Quote
Pattern Clarc wrote:MeBiatch wrote:hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... A mega with 1/5 the hp, no drones and 5 low slots?
or more a mega and a Hyperion had a baby and this came... whats that with new javelin 600+ dps? with a tacking boost
tbh i was not a fan of the webber bonus so i am biased... |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 03:05:00 -
[37] - Quote
MeBiatch wrote:Pattern Clarc wrote:MeBiatch wrote:hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... A mega with 1/5 the hp, no drones and 5 low slots? or more a mega and a Hyperion had a baby and this came... whats that with new javelin 600+ dps? with a tacking boost  tbh i was not a fan of the webber bonus so i am biased... Were as the Oracle = +damage and -cap and Tornado = epic fall off?
Shake out of it jimmy! With the mass additions, I think these things are just are a bit faster than BC's with less slots. And although players say they love glass cannons, the reality I fear is a lot different. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Yvan Ratamnim
Phoenix Evolved Part Duo
31
|
Posted - 2011.11.02 03:17:00 -
[38] - Quote
wow if this is true talos just went back to the hanger... wtf no web?!?!?!?! even in video they said a mini fragile vindicator! |

MeBiatch
Republic University Minmatar Republic
91
|
Posted - 2011.11.02 03:26:00 -
[39] - Quote
its still like a vindicator just swap the webber bonus for the tracking bonus...
if you want to use a 90% web get in a vigilant...
i still have fingers crossed for a second round of hybrid boosting... |

Pesky LaRue
Mercatoris Etherium Cartel
46
|
Posted - 2011.11.02 03:39:00 -
[40] - Quote
Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design?
|
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Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 03:40:00 -
[41] - Quote
Pesky LaRue wrote:Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design? I didn't design the Talos. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pesky LaRue
Mercatoris Etherium Cartel
46
|
Posted - 2011.11.02 03:52:00 -
[42] - Quote
Pattern Clarc wrote:Pesky LaRue wrote:Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design? I didn't design the Talos. your original post mentioned all the T3 BC's before focusing in on the Talos, and many of your posts have been about the general role of the ship and not the Talos specifically, but ok. Was just curious as you seem disproportionately bent out of shape about this. |

Trainwreck McGee
Ghost Ship Inc.
96
|
Posted - 2011.11.02 03:56:00 -
[43] - Quote
LEAVE CCP ALONE  CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 03:58:00 -
[44] - Quote
Pesky LaRue wrote:Pattern Clarc wrote:Pesky LaRue wrote:Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design? I didn't design the Talos. your original post mentioned all the T3 BC's before focusing in on the Talos, and many of your posts have been about the general role of the ship and not the Talos specifically, but ok. Was just curious as you seem disproportionately bent out of shape about this. The majority of my posting on EVE-O over the last couple of months has been about Gallente.
Talos seemed to have a few party tricks, things that seemed to make it stand out. This is no longer the case and with gallente boost in it's current state, the odds of me anything gallente that isn't a proteus or capital anytime soon became slimmer. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Mina Sebiestar
Mactabilis Simplex Cursus
16
|
Posted - 2011.11.02 04:12:00 -
[45] - Quote
Don't see a issue here they leveled gall ship not to have ewar and drones it would makeit op and usable as solo boat anyone that don't see this is frankly not trying for some reasons.
for the rest of changes i can only wait and see. |

Obsidian Hawk
RONA Corporation RONA Directorate
214
|
Posted - 2011.11.02 04:14:00 -
[46] - Quote
They arent even available on the test server yet. hold your horses and go spew rage someplace else. |

Pattern Clarc
Aperture Harmonics
240
|
Posted - 2011.11.02 04:18:00 -
[47] - Quote
Talos compared to the Thorax with Sisi stats... +1k EHP (welp) +60 Signature Radius +85m/s /w MWD +0.3 seconds align time +1 slot -50m3 Drones
This may not end well. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Zendoren
Aktaeon Industries The Black Armada
29
|
Posted - 2011.11.02 04:35:00 -
[48] - Quote
CCP, by dropping the web bonus and drones you have brought the talos in line with what the rest of gallente has been for 8 years.
Leave them on there and if the ship is OP then tweak PLEASE PLEASE PLEASE don't pre-nurf the Gallente boat. a lot of people were looking forward to this buff to a Gallente ship
Thanks! Derp |

MeBiatch
Republic University Minmatar Republic
91
|
Posted - 2011.11.02 05:01:00 -
[49] - Quote
personally now that there are 3 tiers of bc's i would hope ccp balance them like this:
tier one have bs hitpoint but crusier damage
tier two have more then crusier hitpoints/damage but less then battleship hitpoints/damage
tier three have bs damage but crusier hit points... |

raney ilara
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.02 05:50:00 -
[50] - Quote
leave my domi drone boat alone.. even with the speed boost it will still be slower than my grandma with out her walker. |
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Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.02 05:57:00 -
[51] - Quote
raney ilara wrote: leave my domi drone boat alone.. even with the speed boost it will still be slower than my grandma with out her walker.
If it makes your feel any better its still faster than a Maelstrom...and about twice as agile. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
248
|
Posted - 2011.11.02 07:08:00 -
[52] - Quote
Thorax: 5 medium turrets, 5 medium drones. Talos: 8 large turrets.
Is that a fair tradeoff? Sure, I'd like to see the "mini vindicator" comment come to fruition. Perhaps CCP figured that a webifier bonus wasn't going to play into the role that they wanted to fill with this ship?
|

knobber Jobbler
Holding Inc.
9
|
Posted - 2011.11.02 07:15:00 -
[53] - Quote
Interest in flying any of these has gone to 0. Might as well just fly a tier 2 bc or a hac. These new ships no longer offer anything with these stats. |

Sebastian N Cain
Aliastra Gallente Federation
9
|
Posted - 2011.11.02 07:41:00 -
[54] - Quote
Mara Rinn wrote:Thorax: 5 medium turrets, 5 medium drones. Talos: 8 large turrets.
Is that a fair tradeoff? Sure, I'd like to see the "mini vindicator" comment come to fruition. Perhaps CCP figured that a webifier bonus wasn't going to play into the role that they wanted to fill with this ship?
Could be. Webber means close range means blaster.
Effectively another diemost or brutix.
If they are supposed to be anti-cap weapons, that likely didn-¦t work out. And if using talos for it-¦s role resulted usually in instadeath and the other ships did far better because they didn-¦t have to close in, they are probably going for a railfit now and looking how that-¦s working out. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
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CCP Spitfire
C C P C C P Alliance
389

|
Posted - 2011.11.02 08:29:00 -
[55] - Quote
Offtopic posts removed. Please refrain from personal attacks on the forums.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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luZk
Jaegerkorpset
11
|
Posted - 2011.11.02 08:37:00 -
[56] - Quote
Tbh web bonus AND bs sized guns sounds a little overpowered to me. We dont want a bc that makes all the other obsolete now do we? |

Naari Talvanis
Science and Trade Institute Caldari State
2
|
Posted - 2011.11.02 08:38:00 -
[57] - Quote
Are the fitting slot layouts also known?
If we get at least 1 utility high slot it will be hard to dissapoint me.. |

Dziu
State War Academy Caldari State
2
|
Posted - 2011.11.02 08:42:00 -
[58] - Quote
People should stop bitching about sisi data dumps and see the ORIGINAL CONTENT that is coming rather then complaining on some "tests" |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 08:46:00 -
[59] - Quote
luZk wrote:Tbh web bonus AND bs sized guns sounds a little overpowered to me. We dont want a bc that makes all the other obsolete now do we?
That that tank it would get whompped one on one against a Mrym. |

Pattern Clarc
Aperture Harmonics
241
|
Posted - 2011.11.02 08:47:00 -
[60] - Quote
Naari Talvanis wrote:Are the fitting slot layouts also known?
If we get at least 1 utility high slot it will be hard to dissapoint me.. All ships get the same number of slots. 8 highs full of weapons (nothing stopping you from creating your own utility high there) and the same mids/lows as most tier 1 battlecruisers. So no, just about enough to fit a standard tank or gank +tackle fit really. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Pattern Clarc
Aperture Harmonics
241
|
Posted - 2011.11.02 08:52:00 -
[61] - Quote
People go "OMG" it has BS sized guns!!
Which means fuckall without context. The main advantage of BS guns is range. Commandships or T3's can achieve "battleship" dps (or tank) with medium guns with the right bonuses. The problem with the Talos is that 1, rails suck and will continue to suck even with the current iteration of changes - blasters don't really provide the type of range needed to distinguish it's self from medium turrets in any context. Which was why the web and drones kinda helped.
I also question the cruiser stats... CCP, have you even begun to look into how and why t1 cruisers are (not) flown? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Sadayiel
Inner Conflict
8
|
Posted - 2011.11.02 08:56:00 -
[62] - Quote
Pattern Clarc wrote:People go "OMG" it has BS sized guns!!
Which means fuckall without context. The main advantage of BS guns is range. Commandships or T3's can achieve "battleship" dps (or tank) with medium guns with the right bonuses. The problem with the Talos is that 1, rails suck and will continue to suck even with the current iteration of changes - blasters don't really provide the type of range needed to distinguish it's self from medium turrets in any context. Which was why the web and drones kinda helped.
I also question the cruiser stats... CCP, have you even begun to look into how and why t1 cruisers are (not) flown?
Pattern seriously calm yourself down and just keep checking the changes.
If CCP should release ships as they was originaly deployed in SiSi this game should be broken years ago. Hell i even remember when the first versions of the hyperion came with a 2k extra shield and half the regen than a common raven back in the day. |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
2
|
Posted - 2011.11.02 08:59:00 -
[63] - Quote
Pattern Clarc wrote:So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down... Most notable of all was the Talos... Losing it's web bonus AND drones... Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter... 
FFS leave CCP alone and do their job. You know that according with the 1st stats the Caldari BC had one more slot then all the other BC's ? You think that was balanced? Quit whining, seat back and relax...  |

Gypsio III
Dirty Filthy Perverts
49
|
Posted - 2011.11.02 09:04:00 -
[64] - Quote
Haha, so with the latest build:
Naga loses hybrid tracking bonus and the torp explosion velocity bonus, leaving it with just hybrid optimal and missile velocity. Oracle loses laser optimal and tracking, gains cap use and damage. Talos loses the web bonus, gains tracking. Tornado's bonuses are unchanged.
So the Talos become worthless and the Naga more worthless. While clearly the best ship, the Tornado, is unchanged. Oh, they even cut the Talos's speed!
Sure, we could ignore these numbers as work in progress. But I ignored the projectile changes when they were being tested, as I thought they were clearly overpowered and would never make it into the game like that... oh. |

Naran Eto
Kut-n-Run
47
|
Posted - 2011.11.02 09:05:00 -
[65] - Quote
They're doing the standard testing thing, start with high numbers and tweak them lower, it's not a fiasco it's basic common sense tweaking. |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.02 09:07:00 -
[66] - Quote
These changes are good. How can anyone deny that? Unless, of course, they long for something dirt-cheap and overpowered. 90% web - lolwhat?
Speed of those is still way too good, though. I hope further steps will follow. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Cunane Jeran
27
|
Posted - 2011.11.02 09:12:00 -
[67] - Quote
It may of lost the web, but think about it, tracking bonus, easier to fit 425mm rails, and speed.
Personally I like the idea of a nimble rail platform with a 35km optimal using Antimatter, could lead to some interesting uses.
Don't get me wrong, I did want the mini vindicator. But lets wait till the ships hit Sisi before we start screaming over it, stats are always subject to change.
*Edit* Javelin (all sizes): Removed cap penalty Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Forgot about that, with t2 guns, even more rail tracking XD |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
5
|
Posted - 2011.11.02 09:12:00 -
[68] - Quote
I disagree that the Tier 3s are anti-capital ships.
They can certainly be used in that role but their very paper-thinness means that, IMO, there are better options.
Their most effective role is actually as a stepping stone to BS for newer players (or poorer players), allowing a pilot to develop BS weapon skills without having to simultaneously develop BS skills. The Provi-blob used to be famous for its heavy reliance on BCs for example, severely hurt in many engagements by its lack of true fleet BS. While they would still be at a disadvantage with some of those pilots in Fleet BS style Tier 3s their pilots would at least have been able to learn as they went.
Similarly younger players often find great difficulty graduating from the Drake in particular to the larger PvE ships and, as support for another, tanky, pilot, the Tier 3s allow them to learn the limitations of the larger weapon systems.
On Topic however I am dissappointed in the loss of the web bonus on the Talos, the Drone bay is not a huge concern in comparison.
|

luZk
Jaegerkorpset
12
|
Posted - 2011.11.02 09:32:00 -
[69] - Quote
Onictus wrote:luZk wrote:Tbh web bonus AND bs sized guns sounds a little overpowered to me. We dont want a bc that makes all the other obsolete now do we? That that tank it would get whompped one on one against a Mrym.
We dont know yet, but i kinda hope you're right. |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 09:40:00 -
[70] - Quote
luZk wrote:Onictus wrote:luZk wrote:Tbh web bonus AND bs sized guns sounds a little overpowered to me. We dont want a bc that makes all the other obsolete now do we? That that tank it would get whompped one on one against a Mrym. We dont know yet, but i kinda hope you're right.
Look at that hull stats, its like a diemost with worse resists......and Ironically with this pass LESS tank than the Tornado that can hit from out past 50km with ease (less shield /same armor)
Sans dones Sans web bonus.
Pretty sure I could beat myself in a Talos (assuming no neut) with a Comet and I KNOW I could do with with an assault frigate.
Because now you have to go into scram range, with no tank, and no way to definitively in anything down without using two webs or just shield tanking and trying to melt the thing you scram.
Even cutting a gun and tossing on a neut is kinda meh, because you still be easy picking for fleet ceptors and anything with a scram.
Or use rails...with the added aggravation of **** poor tacking, not enough slots to give it good tracking and being WORSE at that roll than a Tornado.
Basically the ship went from pretty cool to meh...
Brutix will do the job better cheaper.
|
|

baltec1
174
|
Posted - 2011.11.02 10:01:00 -
[71] - Quote
Onictus wrote:luZk wrote:Onictus wrote:luZk wrote:Tbh web bonus AND bs sized guns sounds a little overpowered to me. We dont want a bc that makes all the other obsolete now do we? That that tank it would get whompped one on one against a Mrym. We dont know yet, but i kinda hope you're right. Look at that hull stats, its like a diemost with worse resists......and Ironically with this pass LESS tank than the Tornado that can hit from out past 50km with ease (less shield /same armor) Sans dones Sans web bonus. Pretty sure I could beat myself in a Talos (assuming no neut) with a Comet and I KNOW I could do with with an assault frigate. Because now you have to go into scram range, with no tank, and no way to definitively in anything down without using two webs or just shield tanking and trying to melt the thing you scram. Even cutting a gun and tossing on a neut is kinda meh, because you still be easy picking for fleet ceptors and anything with a scram. Or use rails...with the added aggravation of **** poor tacking, not enough slots to give it good tracking and being WORSE at that roll than a Tornado. Basically the ship went from pretty cool to meh... Brutix will do the job better cheaper.
Stop trying to theory craft the talos as a solopwnmobile and you will start to get better results. |

schurem
Anarchy Inc.
8
|
Posted - 2011.11.02 10:17:00 -
[72] - Quote
goddamn. they dont make 'em llike that no more :( .... You can't take the skies from me. |

Nyla Skin
Pew Pew Corp Behold.
27
|
Posted - 2011.11.02 10:32:00 -
[73] - Quote
I like what I read about changes. web bonus -> tracking bonus makes sense to me, as these new battlecruisers would work better as sniper than closerange platform. And BS sniper guns in an agile BC platform sounds pretty good. This might actually become an useful gallente ship. |

Cailais
Nasty Pope Holding Corp Talocan United
89
|
Posted - 2011.11.02 10:35:00 -
[74] - Quote
Pattern Clarc wrote:People go "OMG" it has BS sized guns!!
Which means fuckall without context. The main advantage of BS guns is range. Commandships or T3's can achieve "battleship" dps (or tank) with medium guns with the right bonuses. The problem with the Talos is that 1, rails suck and will continue to suck even with the current iteration of changes - blasters don't really provide the type of range needed to distinguish it's self from medium turrets in any context. Which was why the web and drones kinda helped.
I also question the cruiser stats... CCP, have you even begun to look into how and why t1 cruisers are (not) flown?
Sure. And how much does a T3 with BS DPS actually cost?
There's your 'context'.
C.
|

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 10:39:00 -
[75] - Quote
baltec1 wrote:
Stop trying to theory craft the talos as a solopwnmobile and you will start to get better results.
I never did, I rarely fly blasters solo above the frigate class, mainly for all of the reasons I listed above.
425s Rails are going to be pretty crappy because the optimal on 425s is something like what 48km? Bases tracking is 0.009! x2.5 damage modifier. So plus 45% tracking for the "boost" and hull bonus and you have a whopping 0.013 tracking before pilot skills, I'll tell you from experience that you won't be able to hit a nano-drake at 35km that has ANY transversal going
To get ANY real damage out of it you have to basically forget any tank (remember Tornado has more tank) fit a SeBo and two TC's if you can get away with it plus MWD, three magstabs and suitecase in the lows.
....so great, you have accomplished a Vexor with a hell of a long range. Talk about drake bait.
Fit blasters and you have largely the same issue, you have to tank and you have to armor tank, because now you need MWD scram a TC because changing scripts is a HELL of a lot faster than changing ammo and a cap booster unless I miss my guess.
Oh yeah, and 1600mm plate, EANM and suite case are mandatory, so a pair of mag-stabs and you are done....all for less DPS than nano-cane as well as less tank.
I guess swarming caps is one thing, but you can use a BS for that without being a one trick pony. |
|

CCP Navigator
C C P C C P Alliance
372

|
Posted - 2011.11.02 10:41:00 -
[76] - Quote
This is why we would encourage people totake information from data dumps with a pinch of salt. The four battlecruisers are not even ready to pilot on singularity just yet and may go through several more revisions while they are still in development.
CCP Ytterbium is in the process of writing a blog which will be published when the ships are final. Obviously, you are free to speculate on what may happen but realize that any changes are fluid. These ships may go through several more rounds of changes so please try and be patient for now  CCP Navigator - Lead Community Representative |
|

Pattern Clarc
Aperture Harmonics
241
|
Posted - 2011.11.02 10:47:00 -
[77] - Quote
Take this thread as an example of our enthusiasm - and worry when expansions come and go without pages of OMGWTF.
But still, many of us have been burnt by too many "player testing" periods to take this one lying down. So expect vigorous debate. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Vachir Khan
TriSeq Defence Group
33
|
Posted - 2011.11.02 10:48:00 -
[78] - Quote
People who are bawwing just aren't realistic, all they do is "waaah we want new stuff and it has to be OP!!!", Seriously. Excellence is not a skill, it's an attitude. |

Jack Dant
The Gentlemen of Low Moral Fibre
62
|
Posted - 2011.11.02 10:51:00 -
[79] - Quote
CCP Navigator wrote:CCP Ytterbium is in the process of writing a blog which will be published when the ships are final. Obviously, you are free to speculate on what may happen but realize that any changes are fluid. These ships may go through several more rounds of changes so please try and be patient for now  The word "final" there is worrying . I hope Ytterbium will be looking at all the EFT (well, pyfa) warrioring going on among the players. |

Kietay Ayari
Monopoly Money Operations
16
|
Posted - 2011.11.02 11:15:00 -
[80] - Quote
I know its just random things they are testing out and nothing is final. But seeing the Naga with -1 low slot is scary D: Ferox #1 |
|

Chunicha
Imperial Academy Amarr Empire
4
|
Posted - 2011.11.02 11:26:00 -
[81] - Quote
I like ice cream. |

Smoking Blunts
Zebra Corp BricK sQuAD.
130
|
Posted - 2011.11.02 11:27:00 -
[82] - Quote
CCP Navigator wrote:This is why we would encourage people totake information from data dumps with a pinch of salt. The four battlecruisers are not even ready to pilot on singularity just yet and may go through several more revisions while they are still in development. CCP Ytterbium is in the process of writing a blog which will be published when the ships are final. Obviously, you are free to speculate on what may happen but realize that any changes are fluid. These ships may go through several more rounds of changes so please try and be patient for now 
even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper. these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs CCP-áare full of words and no action. We will watch what they are doing, for now
|

luZk
Jaegerkorpset
17
|
Posted - 2011.11.02 11:36:00 -
[83] - Quote
Okay how about this idea. Lets turn it around.
After many years of stuggle and factions seeing their own weapons turned against them they all invent a ship that counters just that.
Minmatar builds the bc that has a bonus against webbing. Amarr invents a bc that has a bonus against neuts and nos. Caldari builds a bc that has a bonus against ecm. Gallente builds a bc that has a bonus against sensor damps.
Would that work? |

Hans Jagerblitzen
Autocannons Anonymous
426
|
Posted - 2011.11.02 11:36:00 -
[84] - Quote
LEAVE....PATTERN....ALOOOOONE!!!!!
Seriously, y'all just jelly that your awesomesauce spaceship design isn't going to be flying around on Tranq this winter. Did you forget whose idea the Tornado was?
If I designed a spaceship, and it was going to be in EvE, I'd be on pins and needles about how it was going to turn out to. Thats how creativity works. So stop trashing on Pattern for being a "backseat programmer", show a little respect, and allow some healthy debate to take place.
The only mistake was maybe starting a whole new thread for this, but since nothing official is released yet, there really isn't an official place to discuss this. There's absolutely nothing wrong with saying, "I know this isn't official, but here's what I think of what I see so far." |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 11:42:00 -
[85] - Quote
luZk wrote:Okay how about this idea. Lets turn it around.
After many years of stuggle and factions seeing their own weapons turned against them they all invent a ship that counters just that.
Minmatar builds the bc that has a bonus against webbing. Amarr invents a bc that has a bonus against neuts and nos. Caldari builds a bc that has a bonus against ecm. Gallente builds a bc that has a bonus against sensor damps.
Would that work?
Damps? Really?
I don't recall the last time I was sensor damped.
Webbed, nueted, NOS'd and jammed sure. |

Shadowsword
The Rough Riders Ares Protectiva
54
|
Posted - 2011.11.02 11:44:00 -
[86] - Quote
The Talos having it's web bonus removed makes sense, since it was overpowered for gate-camping, and just about useless in fleets. The tracking bonus is.. well, I'd have liked a range or damage bonus better, but I guess that would have been OP. |

luZk
Jaegerkorpset
17
|
Posted - 2011.11.02 11:44:00 -
[87] - Quote
Onictus wrote:luZk wrote:Okay how about this idea. Lets turn it around.
After many years of stuggle and factions seeing their own weapons turned against them they all invent a ship that counters just that.
Minmatar builds the bc that has a bonus against webbing. Amarr invents a bc that has a bonus against neuts and nos. Caldari builds a bc that has a bonus against ecm. Gallente builds a bc that has a bonus against sensor damps.
Would that work? Damps? Really? I don't recall the last time I was sensor damped. Webbed, nueted, NOS'd and jammed sure.
Drone damage then?
|

Pattern Clarc
Aperture Harmonics
244
|
Posted - 2011.11.02 12:01:00 -
[88] - Quote
@hans
Not too worried about the Tornado or the Oracle as the weapons systems are compatible with what I think is the concept of the ship class. Talos and to an increasing extent, Naga are in bad shape. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|

CCP Ytterbium
C C P C C P Alliance
1

|
Posted - 2011.11.02 13:37:00 -
[89] - Quote
Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this.
Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release.
On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers.
The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.
For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).
However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.
Because indeed, we would like you to realize the initial data that was spread around was just that, initial data, and that it is supposed and expected to change at any time during the development process.
Tl;dr: if it's not on TQ, please don't take it as final. Even when it's on TQ, remember it's susceptible to change with time.
Hope that helps a bit. |
|

Smoking Blunts
Zebra Corp BricK sQuAD.
130
|
Posted - 2011.11.02 13:43:00 -
[90] - Quote
CCP Ytterbium wrote:Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this. Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release. On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers. The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted. Because indeed, we would like you to realize the initial data that was spread around was just that, initial data, and that it is supposed and expected to change at any time during the development process. Tl;dr: if it's not on TQ, please don't take it as final. Even when it's on TQ, remember it's susceptible to change with time. Hope that helps a bit.
so teh stats in the current data dump are the ones that are going live on TQ? CCP-áare full of words and no action. We will watch what they are doing, for now
|
|

Angel Lust
Vikinghall
9
|
Posted - 2011.11.02 13:52:00 -
[91] - Quote
So.. there we go.... supercaps can not kill subcaps... Bs/bc can not kill frigs ??
|

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
7
|
Posted - 2011.11.02 13:56:00 -
[92] - Quote
Smoking Blunts wrote:CCP Ytterbium wrote:.
Tl;dr: if it's not on TQ, please don't take it as final. Even when it's on TQ, remember it's susceptible to change with time.
so teh stats in the current data dump are the ones that are going live on TQ?
Suggest you read the TL:DR section |

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
43
|
Posted - 2011.11.02 13:57:00 -
[93] - Quote
Smoking Blunts wrote:CCP Ytterbium wrote:Hope that helps a bit. so teh stats in the current data dump are the ones that are going live on TQ?
R U sure u know how to read? |

Deckard Gates
Clann Fian Narwhals Ate My Duck
0
|
Posted - 2011.11.02 14:00:00 -
[94] - Quote
So taking away the web bonus in order to not pigeonhole the Talos as a blaster boat is ok, but keeping blasters lol range and the stated "especially point blank range" weakness of the tier 3 BCs is also ok? So you're pigeonholing it as a rail boat then.
I understand that blasters may change a lot from what we have seen proposed. But as a pilot that's dedicated SP to blasters and not rails, please tell me what a blaster Talos' role would be. Blasters still look to have unique deficits not shared by any other gun (range of a cocktail skewer) as well as missing out on pretty uniform advantages that all others have (ability to actuslly apply this fabled "superior blaster damage" to actual targets without playing station or gate games). Please tell me more blaster changes are incoming. |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 14:03:00 -
[95] - Quote
CCP Ytterbium wrote:In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.
So what is the Talos supposed to do against any BS that can field heavy drones and neuts?
It simply doesn't have the tank to hang out under the guns, and is neut vulnerable, so are we to understand its meant to be a rail ship, or just sub-par? |

Smoking Blunts
Zebra Corp BricK sQuAD.
130
|
Posted - 2011.11.02 14:03:00 -
[96] - Quote
Cedric deBouilard wrote:Smoking Blunts wrote:CCP Ytterbium wrote:Hope that helps a bit. so teh stats in the current data dump are the ones that are going live on TQ? R U sure u know how to read?
yeh he said they are subject to change, but qualified it by stating that will happen on tq also. which lead me to think, there done, it will land on tq in current state and then they will unnerf them in 2-3 years, kinda like the same plan they had with black ops CCP-áare full of words and no action. We will watch what they are doing, for now
|

Gazmin VanBurin
Go Petition Blizzard
4
|
Posted - 2011.11.02 14:15:00 -
[97] - Quote
They say they dont want the ships to preform outside their roll, then make them worthless in compairison to multi roll ships. (a shield typoon will probialy be as cheep and as efective as a naga, with a better tank and drones.)
I know these changes may not be final by a long shot, and i shure hope they will not, because there is a reason no one flys the raven for pvp, and with out alittle help hitting smaller targets the naga will suffer the same fate. Regaurdless of price it will have a even crummyer tank and no one is going to fly it as long as the Tornado and Orical are more balanced in dps at range (that actualy hits for close to full damage.)
Same gose for the talos, you making its role out to be a slightly longer range gank brutix, not asking for the web back but for the love of jove dont make it another cookie cutter bonused ship.
Over all im not buying this Bull S*** that its a bridge into flying a BS, new piots are more liekly to jump stright into a BS and end up on a killboard as they are likely to jump into these new ships and do it twice as fast.
As for being a new super capital killer, these really arnt any better than a welp cain because at least welp cain fleets can cap the super out wit the newts in their utility highs.
So CCP , make these ships have a more defined roll than just a stepping stone desposable gank ship so people will actualy be compelled to fly the none amarr / mimatar ones, just like most the best pvp ships in the game are amarr / mimatar. |

Hans Jagerblitzen
Autocannons Anonymous
426
|
Posted - 2011.11.02 14:38:00 -
[98] - Quote
Pattern Clarc wrote:@hans
Not too worried about the Tornado or the Oracle as the weapons systems are compatible with what I think is the concept of the ship class. Talos and to an increasing extent, Naga are in bad shape.
I can see the Talos working out well if it has support. Range is an issue like with all blasters, but I've always seen Gallente ships as more or less useless unless you warp them onto your victim, or rely on drones and only use the blasters defensively.
A squadron of Talos's though should be staggering DPS when properly landed on a tackled victim. They seem the most like suicide heavy bombers to me.
As for the Naga, I'm kinda shocked they're using torps as their weapon system - cruise missiles are already underused in PvP and could benefit from a viable platform. To me they seem the most anti-capital of all the weapons - Cruises are useless against smaller targets, and normally suffer the issue of pinning your target long enough for them to work. But against capitals, the fights will last plenty long enough for proper long range bombardment to be effective. I can see a flight of them warping in at a range outside of heavy neuts and pouring cruise missiles into a scrammed supercap, hitting for full damage of course. Naga could have a really nice cruise damage bonus and not be overpowered - as a squadron of them at range will be completely tore up by anything that get close to them. |

Cailais
Nasty Pope Holding Corp Talocan United
89
|
Posted - 2011.11.02 14:38:00 -
[99] - Quote
Onictus wrote:CCP Ytterbium wrote:For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ). So what is the Talos supposed to do against any BS that can field heavy drones and neuts? It simply doesn't have the tank to hang out under the guns, and is neut vulnerable, so are we to understand its meant to be a rail ship, or just sub-par?
Onictus makes a good point here. If the devs had a lot of fun with the Talos, wouldnt players aswell? And could some other aspect be tweaked to prevent the Talos becoming a 'omgpwnzmobile'? Maybe it just has 2 mids (MWD/AB + Web) so it needs support? Or weakening its tank further?
I think (and I may be inviting pain upon myself in a future gank here) that the Gallente Blaster Boat pilots have waited a looooong time to get something good: 8 Neutron Blaster Cannon II face melting is that goodness.
Throw 'em a bone CCP.
C.
|

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.02 14:41:00 -
[100] - Quote
CCP Ytterbium wrote:Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this.
Hope that helps a bit.
Awesome post, thanks. Seems like you're one of those rare sane individuals at CCP :)
I like your approach. Can they please get you working on other crucial things, too? Like, you know, those mentioned in my sig :) 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
|

Dr Sodius
State War Academy Caldari State
0
|
Posted - 2011.11.02 14:44:00 -
[101] - Quote
Pattern Clarc wrote:So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down... Most notable of all was the Talos... Losing it's web bonus AND drones... Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter... 
lol, sometimes i wish ccp would rate EVE for 18+ ppl
how about a little bit patience before you start to act like a little child?
i love thread starters like you, hopefully you'll play another game this winter.... b/c EVE is nothing for you
|

Ranka Mei
TANoshii Incorporated New Eden Research.
46
|
Posted - 2011.11.02 14:48:00 -
[102] - Quote
Pattern Clarc wrote: So no one has any issue with the revision?
You knew that stuff was beta. Worse even; more like the beta of a beta, and yet you act surprised. How dumb can you be?! Or was your desire to rant at CCP so paramount, that you were willing to scream red about anything CCP says? I see a pattern, Mr. Clarc.
-- "All your monies AUR belong to us!" -- CCP |

Krell Kroenen
Miners In Possession
6
|
Posted - 2011.11.02 14:51:00 -
[103] - Quote
So these new ships are to be niche ships to be used in whelp fleets in null against the evil the super caps floating out there. I guess I won't be having one in my hanger then.
I am not saying these ships won't be used (well the Naga and Talos might be rather rare critters). But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
|

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.02 14:59:00 -
[104] - Quote
Krell Kroenen wrote: But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
So you expected them to be on pair with Drakes and thus overpowered by definition? Okey.... 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Jack Dant
The Gentlemen of Low Moral Fibre
63
|
Posted - 2011.11.02 15:01:00 -
[105] - Quote
CCP Ytterbium wrote:The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
These are excellent goals. But please consider how each ship achieves these objectives, compared to the others and their likely gangs.
The tornado is a great complement to a fast shield gang, brings heavy DPS at mid-range. The oracle could fit right into an armor HAC gang, with its great range, dps and above average tank. The Naga, despite its silly mixed bonus (again? really?), can do the same work as the tornado, lobbing torps from right outside point range.
But the talos has so many fitting problems in the latest chaos data, you get less tank than the oracle for a tiny DPS increase, and that DPS increase you can only apply at point blank (under 5km). |

Shpenat
Pafos Technologies
1
|
Posted - 2011.11.02 15:10:00 -
[106] - Quote
CCP Ytterbium wrote:Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this.
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
Lets be constructive here. The problem is that this points go directly against blaster philosophy. With blasters you need to commit yourself to close range hence you are subject to scram/neut/web. Most battleships with enough slots carry at least some of those modules. Hence your mobility plays little role there.
would it thus be possible to give Talos web resistance? Lets say -15% stasis weblifier strength per battlecruiser level. With lvl5 skill each web applied to you will slow you down only about 15%. You will still be subjected to neut and scram.
Comments... |

Cailais
Nasty Pope Holding Corp Talocan United
89
|
Posted - 2011.11.02 15:11:00 -
[107] - Quote
Krell Kroenen wrote:So these new ships are to be niche ships to be used in whelp fleets in null against the evil the super caps floating out there. I guess I won't be having one in my hanger then.
I am not saying these ships won't be used (well the Naga and Talos might be rather rare critters). But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
Well it doesn't matter how you cut it, a BC Hull with BS turrets is basically a poor mans BS. What do you actually want? A BC Hull that deals damage like a BS, manoeuvres like a cruiser and tanks like drake? That's obviously not going to happen.
It probably better to view these ships as big Destroyers - they'll probably be quite decent in medium sized groups and able to dish out some fire power but they're not, and never will be, the top of the food chain.
C.
|

Garbad theWeak
27
|
Posted - 2011.11.02 15:20:00 -
[108] - Quote
CCP Ytterbium wrote:Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this. Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release. On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers. The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted. Because indeed, we would like you to realize the initial data that was spread around was just that, initial data, and that it is supposed and expected to change at any time during the development process. Tl;dr: if it's not on TQ, please don't take it as final. Even when it's on TQ, remember it's susceptible to change with time. Hope that helps a bit.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.02 15:39:00 -
[109] - Quote
CCP Ytterbium wrote:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. OK, so what is is about this Talos (besides its looks) that would make it preferable to other BC's? The answer, off course, is 'nothing'. |

Krell Kroenen
Miners In Possession
8
|
Posted - 2011.11.02 15:41:00 -
[110] - Quote
Fon Revedhort wrote:Krell Kroenen wrote: But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
So you expected them to be on pair with Drakes and thus overpowered by definition? Okey....
I never stated I expected them be like drakes, To me CCP has made a specialty tool that can only do one thing and it not looking like it can do the job any better than the tools we already have. If you want talk about nerfing the other tools to make this one more appealing in it's intended role well, that is a whole another topic.
I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.
Even if that specialty tool looks better and fancier.
So I can't say I knew what to expect of the new ships, I won't lie though but I had hope they would do at least one role that I was interested in. Being a cheap lemming for an alliance isn't one of them though.
That is what you can take from my prior statement. |
|

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 15:53:00 -
[111] - Quote
Krell Kroenen wrote:Fon Revedhort wrote:Krell Kroenen wrote: But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
So you expected them to be on pair with Drakes and thus overpowered by definition? Okey.... I never stated I expected them be like drakes, To me CCP has made a specialty tool that can only do one thing and it not looking like it can do the job any better than the tools we already have. If you want talk about nerfing the other tools to make this one more appealing in it's intended role well, that is a whole another topic. I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost. Even if that specialty tool looks better and fancier. So I can't say I knew what to expect of the new ships, I won't lie though but I had hope they would do at least one role that I was interested in. Being a cheap lemming for an alliance isn't one of them though. That is what you can take from my prior statement.
I'm not sure why you feel they are restricted to blob use, as has been stated they are more geared to small gang warfare and their current (still to be tweaked) stats reflect this strongly.
It's a classic case of not actually reading what was written.
As for the Talos, I can easily see it primary armament being the smaller size BS Rails. Good range, better tracking (and being increased), damage being increased, and just fast enough and agile enough to keep itself outside of point range of typical (larger) targets. To balance this they really, really have to watch being tackled by small stuff. Fair trade.
I'm sure it will see use with blasters as well in the right circumstances, I'm sure it will be seen in large blobs with the right fleet composition and tactics (although there are much better choices), and I'm sure we will see them in anti-cap ship engagements (not a bad choice).
But none of those other uses will not be it's primary role. This is a ship to compliment small gang roams, and it's a great design for it so far. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Shadowsword
The Rough Riders Ares Protectiva
56
|
Posted - 2011.11.02 15:59:00 -
[112] - Quote
CCP Ytterbium wrote:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to.
While I agree with all that, I should point out that BS weapons on cruiser-sized hulls is going to exacerbate two current balance issues.
- Autocanons, the "close range" weapon that on some ships just happen to hit a target 80-100km away better than Pulses (the "medium range weapon") do.
- Cruiser-sized shield buffer tanking vs armor buffer tanking, and why one is easy to fit and offer only a small disadvantage, while the other cripple your fit, and turn your ship into a brick.
If you don't nerf LSE's fitting requirements in a major way, then there is now reason to flying any Tier3 BC other than the Tornado. Because the Tornado will have easily 40% more EHP, while having a better offense than the Talos or Naga (more dps doesn't count if you're not in range to apply it) |

Tyraeil Starblade
Eleutherian Guard
4
|
Posted - 2011.11.02 16:07:00 -
[113] - Quote
I agree that not having drones on a gallente ship is PURE, UNADULTERATED MADNESS!
The rest is balancing that CCP feels is needed, I'm not close enough to the metal to understand their motivations/decisions. I'll leave that up to the guys who are mad. |

Verone
Veto Corp
111
|
Posted - 2011.11.02 16:09:00 -
[114] - Quote
Pattern Clarc wrote:So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down... Most notable of all was the Talos... Losing it's web bonus AND drones... Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter... 
I've been laughing my head off as I've watched everyone with a hard on over these ships for the last couple of weeks.
What CCP are doing is normal game balance practice.
You introduce a ship to a test environment in a heavily overpowered state, then bring its statistics down, into line with everything else in slow and small adjustments to make sure that it fits into a specific role within the game.
People are whining about the state of these ships now, but the fact is that once again the crystal ball has come into effect and people have been wildly speculating about setups and how awesome these ships will be, based on completely unrealistic and impractical statistics.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.02 16:15:00 -
[115] - Quote
Krell Kroenen wrote:Fon Revedhort wrote:Krell Kroenen wrote: But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.
I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.
So you expected them to be on pair with Drakes and thus overpowered by definition? Okey.... I never stated I expected them be like drakes.
I've never stated 'like Drakes' either. I said 'on pair'. Drakes and the rest of the tier2 rabble are overpowered. Introducing something equally powerfull - but with a different role - will just shift the game balance towards ubiqutios BC even further - further away from a real diversity. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Jack Dant
The Gentlemen of Low Moral Fibre
64
|
Posted - 2011.11.02 16:26:00 -
[116] - Quote
Shadowsword wrote:If you don't nerf LSE's fitting requirements in a major way, then there is now reason to flying any Tier3 BC other than the Tornado. Because the Tornado will have easily 40% more EHP, while having a better offense than the Talos or Naga (more dps doesn't count if you're not in range to apply it)
With the latest data, Tornado and Oracle are very close in tank/dps/range/tracking. They are pretty much the equivalent ships for shield and armor.
The other two are the more problematic ones. |

Jekyl Eraser
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.02 16:29:00 -
[117] - Quote
I think these ships need a role bonus for them to really work. Something to help with killing capitals... 'can deploy 3 fighters and fighters have +200% increased dmg against other fighters and bombers' or 'can jam ships immune to EW'.
Tiny design flaw, 'for small gangs' and 'against capitals'. Those 2 don't fit together.
Also in a cap fight a fleet is better flying Caps+support BS than Caps+BC/BS wannabees. This cause BS beats these new ships.
These kinda remind Muninn and Zealot.... fast, agile, weak tank, range with large guns but worse tracking than HACs. |

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 16:34:00 -
[118] - Quote
Jekyl Eraser wrote:I think these ships need a role bonus for them to really work. Something to help with killing capitals... 'can deploy 3 fighters and fighters have +200% increased dmg against other fighters and bombers' or 'can jam ships immune to EW'.
Tiny design flaw, 'for small gangs' and 'against capitals'. Those 2 don't fit together.
Also in a cap fight a fleet is better flying Caps+support BS than Caps+BC/BS wannabees. This cause BS beats these new ships.
These kinda remind Muninn and Zealot.... fast, agile, weak tank, range with large guns but worse tracking than HACs.
Those abilities "might" be worth consideration if killing caps was it's primary role... but it's not. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Rasz Lin
4
|
Posted - 2011.11.02 16:39:00 -
[119] - Quote
Look, a new Eagle in the making. We all know how AWESOM0 the Eagle is.
..right? |

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 16:41:00 -
[120] - Quote
Rasz Lin wrote:Look, a new Eagle in the making. We all know how AWESOM0 the Eagle is.
..right?
I didn't realize you could use the soon to be boosted Large Rails on an Eagle, you'll have to share your fit.  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
|

Cailais
Nasty Pope Holding Corp Talocan United
91
|
Posted - 2011.11.02 16:47:00 -
[121] - Quote
Krell Kroenen wrote:
I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.
That might be a fair point - but what deals BS levels of DPS and BS ranges that costs the same as a Tech 1 BC? More to the point if you don't like them, just don't buy them: its that simple.
C.
|

Smoking Blunts
Zebra Corp BricK sQuAD.
130
|
Posted - 2011.11.02 16:53:00 -
[122] - Quote
Cailais wrote:Krell Kroenen wrote:
I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.
That might be a fair point - but what deals BS levels of DPS and BS ranges that costs the same as a Tech 1 BC? More to the point if you don't like them, just don't buy them: its that simple. C.
as the price of this bc will be 35-40mil. its easily comparible on price alone to teh tier 1 bs's. ok they will live a bit longer and are slower with a bigger sig. but just on price comparison. they are a better use of the isk CCP-áare full of words and no action. We will watch what they are doing, for now
|

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
14
|
Posted - 2011.11.02 16:55:00 -
[123] - Quote
Pattern Clarc wrote:Talos compared to the Thorax with Sisi stats... +1k EHP (+<10%... welp) +60% Signature Radius +85m/s /w MWD +0.3 seconds align time +1 slot -50m3 Drones
This may not end well.
I'm glad you added dps and range to this fantastically unbiased comparison... Oh wait, you didn't.....
|

Little Delicious
Imperium's Dark Legion
15
|
Posted - 2011.11.02 17:07:00 -
[124] - Quote
i can't believe people are getting this butt-hurt over internal test changes. get the **** over it. |

Metis Laxon
Zero Point Group
8
|
Posted - 2011.11.02 17:07:00 -
[125] - Quote
Verone wrote:Pattern Clarc wrote:So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down... Most notable of all was the Talos... Losing it's web bonus AND drones... Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...  I've been laughing my head off as I've watched everyone with a hard on over these ships for the last couple of weeks. What CCP are doing is normal game balance practice. You introduce a ship to a test environment in a heavily overpowered state, then bring its statistics down, into line with everything else in slow and small adjustments to make sure that it fits into a specific role within the game. People are whining about the state of these ships now, but the fact is that once again the crystal ball has come into effect and people have been wildly speculating about setups and how awesome these ships will be, based on completely unrealistic and impractical statistics.
^ Oh my, reason in this thread! DO NOT WANT... you are clearly part of the 1%, who can think and wait. BUT WHO OWE ME MONEY. |

baltec1
174
|
Posted - 2011.11.02 17:34:00 -
[126] - Quote
Onictus wrote:
I never did, I rarely fly blasters solo above the frigate class, mainly for all of the reasons I listed above.
425s Rails are going to be pretty crappy because the optimal on 425s is something like what 48km? Bases tracking is 0.009! x2.5 damage modifier. So plus 45% tracking for the "boost" and hull bonus and you have a whopping 0.013 tracking before pilot skills, I'll tell you from experience that you won't be able to hit a nano-drake at 35km that has ANY transversal going
To get ANY real damage out of it you have to basically forget any tank (remember Tornado has more tank) fit a SeBo and two TC's if you can get away with it plus MWD, three magstabs and suitecase in the lows.
....so great, you have accomplished a Vexor with a hell of a long range. Talk about drake bait.
Fit blasters and you have largely the same issue, you have to tank and you have to armor tank, because now you need MWD scram a TC because changing scripts is a HELL of a lot faster than changing ammo and a cap booster unless I miss my guess.
Oh yeah, and 1600mm plate, EANM and suite case are mandatory, so a pair of mag-stabs and you are done....all for less DPS than nano-cane as well as less tank.
I guess swarming caps is one thing, but you can use a BS for that without being a one trick pony.
You were whining about not being able to take on a frigate. You are still whining about a ship none of us have been able to test yet. I am waiting to test this new toy to see what I can get out of it before I make my comments. |

Gary Goat
XDC-UK THE R0NIN
5
|
Posted - 2011.11.02 18:20:00 -
[127] - Quote
CCP Ytterbium wrote:Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release. On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers. The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.
I really don't understand this thought process. Eve is a sandbox game and i feel that it isn't CCPs place to tell us the roles of the ships they give us.
Take HACs as an example. They aren't all designed to fulfill the same role. Each ship has been designed around a specific purpose (not role) that complements the races background and fighting ethos. The Ishtar was designed as a versatile drone ship, the Vagabond was designed as a fast and agile AC boat and the Zealot was designed as a ranged laser platform. We the players decided that the Vagabond excels as a solo fighter, the Ishtar works really well for PVE and the Zealot works best in HAC gangs. CCP didn't decided that.
Now you are taking four ships from four separate races with their different weapons systems and fighting styles and trying to get them to fulfill the same role. If you do this it becomes impossible to balance the ship as there is always going to be one that is far better then another because it just so happens its weapons systems excel in the role you have locked them into. In this case its the Talos that looses out big time as blaster ships have never really worked in gangs or fighting larger ships then themselves. If you design a blaster ship for this purpose, it will fail horribly and will always be sub par to what the other races offer.
We need to get back to the old method of designing ships that is based on the purpose of INDIVIDUAL ships and not on the roles you think a GROUP of ships should fill. Sure they all use battleship sized weapons but that's where the similarity should end. |

Dessau
5
|
Posted - 2011.11.02 18:43:00 -
[128] - Quote
Krell Kroenen wrote:So these new ships are to be niche ships to be used in whelp fleets in null against the evil the super caps floating out there. I guess I won't be having one in my hanger then. This was my initial take-away with regard to their intended role, and if so then I too have no use for them.
Yet I can't say that I feel any disappointment about CCP expanding the available arsenal with ships based on player designs.
Since, to my knowledge, those ships still exist only on paper, a measured approach to balancing (and once the ships are available for test, feedback) for the intended role seems well in order.
All of this is not to say, however, that some of the doomsayer bleating in this thread was not entertaining. |

Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
8
|
Posted - 2011.11.02 18:52:00 -
[129] - Quote
Pattern Clarc wrote:Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter... 
Well. If I suddenly found my hybrid and drone skills were actually cost-effective, the shock might do me in. So perhaps they're trying to avoid any kind of change that would actually make us Gallente-heavy characters effective, since dead subscribers don't (usually) pay? (post script -- I do lurve the look of the Tornado!)
|

luZk
Jaegerkorpset
17
|
Posted - 2011.11.02 18:52:00 -
[130] - Quote
Angel Lust wrote:So.. there we go.... supercaps can not kill subcaps... Bs/bc can not kill frigs ??
The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker. |
|

Gary Goat
XDC-UK THE R0NIN
5
|
Posted - 2011.11.02 19:04:00 -
[131] - Quote
luZk wrote:Angel Lust wrote:So.. there we go.... supercaps can not kill subcaps... Bs/bc can not kill frigs ??
The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker.
Because small, fast tacklers always fly right into web range right?  |

bloodlust priest
Hedion University Amarr Empire
4
|
Posted - 2011.11.02 19:13:00 -
[132] - Quote
the tier 3 bc were never going to be iterated with those rediculous figures.
**** them anyway t2 boost plese |

luZk
Jaegerkorpset
17
|
Posted - 2011.11.02 19:14:00 -
[133] - Quote
Gary Goat wrote:luZk wrote:Angel Lust wrote:So.. there we go.... supercaps can not kill subcaps... Bs/bc can not kill frigs ??
The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker. Because small, fast tacklers always fly right into web range right? 
No but then the bc pilot could make use of his mwd and perhaps even try and kite it. Does make sence to go close on a bc with bs tracking guns does it not? |

Cypermethren
Hardcore p0wnography Cascade Probable
34
|
Posted - 2011.11.02 19:22:00 -
[134] - Quote
Pattern Clarc wrote:So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down... Most notable of all was the Talos... Losing it's web bonus AND drones... Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter... 
so let me get this straight...
You're having a huge ass whine because CCP created 4 new ships, not too long ago at that.... impliment them for the very first time on the test server..... decide they're unbalanced as its IMPOSSIBLE to get balancing correct first go - make some adjustments - which, by the way, arnt final, to try and get it right, and you're bitching?
I bet you're 25, still live with you're parents and ***** when they overcook you're eggs when they make you're breakfast too right?
Incredible. |

Zelphinine
OCTAGON Conglomerate
1
|
Posted - 2011.11.02 19:24:00 -
[135] - Quote
Wait, so the Naga now has a normal split weapon bonus (the previous set of two bonuses for two different weapons is how ALL split weapon ships should be!) and both of them are range? Especially near-useless hybrid range?
Really? 
Why are you even putting it in the game? |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
3
|
Posted - 2011.11.02 19:30:00 -
[136] - Quote
With these stats, why should I even bother to use the Talos or the Naga, when the Tornado and the Oracle are simply the only ones that really work. The Tornado and Oracle work in that they use Range and speed to compensate for their low tank along with great mid to long range weapons. The Talos and Naga are stuck with Rails, which are still crap to use even with the 10% buff, Beams and Artillery is still simply better. What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.
The Talos with the loss of its drones and web bonus along with hitpoint and speed nerf effectively gives it little use in comparison to the tornado and Oracle? Your 1300 blaster dps will not help when your hitpoints are barely greater than a thorax, especially with the close range engagements that you will be fighting in. If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.
The Naga will just be another inferior Raven/Rokh. Ever see many people use those in pvp? Yeah Right. Cruise missiles are pretty much crap. Rails are crap for the reasons stated. Torpedoes are too short ranged and require a web and painter to be of any use to Battleship and battlecruisers. The Naga don't really have any use from what I can see, unless you like pos bashing.
With little surprise it is all about Amarr Victor and Winmatar. Gallente and caldari are a joke. |

Gary Goat
XDC-UK THE R0NIN
5
|
Posted - 2011.11.02 19:40:00 -
[137] - Quote
luZk wrote:Gary Goat wrote:luZk wrote:Angel Lust wrote:So.. there we go.... supercaps can not kill subcaps... Bs/bc can not kill frigs ??
The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker. Because small, fast tacklers always fly right into web range right?  No but then the bc pilot could make use of his mwd and perhaps even try and kite it. Does make sence to go close on a bc with bs tracking guns does it not?
Not really with a blaster ship. Its far easier and safer to tackle it from outside of web and blaster range, after all the inherent weakness of blasters is their limited range which allows them to be kited. A bonused web is really the only thing that will make a blaster ship viable in today's Eve.
Take a look at the Serpentis ship line. They not only get the web bonus but also a MASSIVE damage bonus but i wouldn't say that they were overpowered. Do any of the other faction ships get such huge bonuses just to make the ships work? |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.02 19:49:00 -
[138] - Quote
CCP Ytterbium wrote:In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.
Actually you guyes should have realized that a concept that doesn't work ingame at all isn't worth keeping or build hulls around it during the last 3 years.
People did rage about 90% webs of serpentis ships. Now count how many serpentis ships you see this days compared to angel ones or count the amount of blaster ships you did encounter in pvp compared to nano fittings pre QR?
|

Jita Alt666
449
|
Posted - 2011.11.02 20:01:00 -
[139] - Quote
That looks a bit like Homeworld 2. If I wanted Eve to be like Homeworld 2, I wouldn't play Eve I would play Homeworld 2. |

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 20:07:00 -
[140] - Quote
Soon Shin wrote:With these stats, why should I even bother to use the Talos or the Naga, when the Tornado and the Oracle are simply the only ones that really work. The Tornado and Oracle work in that they use Range and speed to compensate for their low tank along with great mid to long range weapons. The Talos and Naga are stuck with Rails, which are still crap to use even with the 10% buff, Beams and Artillery is still simply better. What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.
The Talos with the loss of its drones and web bonus along with hitpoint and speed nerf effectively gives it little use in comparison to the tornado and Oracle? Your 1300 blaster dps will not help when your hitpoints are barely greater than a thorax, especially with the close range engagements that you will be fighting in. If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.
The Naga will just be another inferior Raven/Rokh. Ever see many people use those in pvp? Yeah Right. Cruise missiles are pretty much crap. Rails are crap for the reasons stated. Torpedoes are too short ranged and require a web and painter to be of any use to Battleship and battlecruisers. The Naga don't really have any use from what I can see, unless you like pos bashing.
With little surprise it is all about Amarr Victor and Winmatar. Gallente and caldari are a joke.
Interesting. One of the most consistandly high killmail scoring ships on Null Sec roams I have seen was a rail fit Astarte running antimatter. (This is a mixed blessing when the pilot is your wife of course, but be that as it may... ) It's only problem was it was a bit difficult to keep up with the rest of the gang.
Yeah, I know, I wouldn't have thought so either, but there it is.
After the Hybrid boost (which isn't final yet either) I will absolutely ask the Mrs. to run that setup again and see how it performs. Then we'll compare it to the Talos and see how it stacks up. It'll take some persuasion however, it's rare that I can get her out of her Taranis. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
|

Pattern Clarc
Aperture Harmonics
249
|
Posted - 2011.11.02 20:08:00 -
[141] - Quote
For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks after initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.
Silly me.
@CCP Ytterbium I like the underlying concept, however. Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.
1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.
But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.
Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".
The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...
2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.
Enough!
Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.
But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.
I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 20:16:00 -
[142] - Quote
Pattern Clarc wrote: For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks before initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.
Silly me.
@CCP Ytterbium I like the underlying concept, however. Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.
1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.
But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.
Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".
The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...
2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.
Enough!
Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.
But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.
I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage.
I have to agree with you, the purpose of putting these ships on the test server (soon) is to do exactly what you have done here. Take what you know, and eventually what you can test, and make observations... ask questions when appropriate. Waiting too long to do this is counter productive. As long as the feedback that is given is constructive, the sooner the better.
I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Paragon Renegade
The Multinational Company.
65
|
Posted - 2011.11.02 20:29:00 -
[143] - Quote
Oh, so they're being nerfed.
......................................
So?
Are people honestly defending the Talos' web bonus? Or how they can still fit a (Relatively) good tank? I feel the changes on Singularity were a means to an end; the end being a an Anti-capital platform that is abysmal without support. All I feel the nerf will do is make them less "Anti-everything" and fill more of a niche (unlike the Hurricane for instance, which was made for small gang support/general use).
I read a few of the pages above this, and I hear ya' about racial disparities and how they should be asymmetrically-balanced to make tactics & strategies more impactful on the overaching gameplay, and make it more thoughtful, and to be honest, I feel that the differences between them were small enough already. However, having asymmetry for asymmetry's sake (Most obvious in the Caldari design philosophy ) is rather redundant and pointless, and it just shows you have run out of ideas.
My 2 cents; +1 for good thread "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

MotherMoon
Huang Yinglong
161
|
Posted - 2011.11.02 20:29:00 -
[144] - Quote
Quote:I really don't understand this thought process. Eve is a sandbox game and i feel that it isn't CCPs place to tell us the roles of the ships they give us
this wins the worst thing ever written on the forums ever. |

Lord Mandelor
Consolidated Holdings War Ensemble.
14
|
Posted - 2011.11.02 20:35:00 -
[145] - Quote
CCP is being so bold as to adjust the statistics of ships they're creating?!? THIS IS AN OUTRAGE! I SPENT TWELVE HOURS IN EFT FITTING OUT MY TALOS TO THE EXACT SPECIFICATIONS I WAS GIVEN! SAGED, REPORTED, UNSUBBING, DELETING MY ACCOUNTS, SETTING MY CAT ON FIRE, CALLED THE POLICE. IT'S OVER, CCP IS FINISHED! ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Pattern Clarc
Aperture Harmonics
249
|
Posted - 2011.11.02 20:36:00 -
[146] - Quote
Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this:
Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?
Not only is this percentages, exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
249
|
Posted - 2011.11.02 20:42:00 -
[147] - Quote
Pattern Clarc wrote:For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks after initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.
Silly me.
@CCP Ytterbium I like the underlying concept, however. Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.
1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.
But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.
Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".
The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...
2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.
Enough!
Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.
But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.
I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage. And yeah, I may just not-empty quote this on every page due to "long thread syndrome" and two bit trolls who can not help but blert out the first things that come to mind however unoriginal it might be. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ranger 1
Ranger Corp
190
|
Posted - 2011.11.02 21:27:00 -
[148] - Quote
Pattern Clarc wrote:Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this: Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms? Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails.
I am aware of this, and do not discount the point, but two things to consider.
I seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.
I tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a medium to long range cruiser or HAC.
You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition.
None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets).
So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Pattern Clarc
Aperture Harmonics
249
|
Posted - 2011.11.02 21:38:00 -
[149] - Quote
Ranger 1 wrote:Pattern Clarc wrote:Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this: Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms? Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails. I am aware of this, and do not discount the point, but two things to consider.  I seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.  I tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a long range cruiser or HAC. You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition. None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets). So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective. There is no where within 100km, or without the current boost, that the Oracle or Tornado won't out perform the Talos with rails. Period. You might find certain situations where the Talos may be competitive, but on the whole the rest will just be more suitible more often. Naga seems set to repeat every caldari ship design mistake since the introduction of the Rokh.
Oh well, they will always have the drake... And I the Proteus.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ranger 1
Ranger Corp
191
|
Posted - 2011.11.02 21:51:00 -
[150] - Quote
Quote:There is no where within 100km, or without the current boost, that the Oracle or Tornado won't out perform the Talos with rails. Period. You might find certain situations where the Talos may be competitive, but on the whole the rest will just be more suitible more often. Naga seems set to repeat every caldari ship design mistake since the introduction of the Rokh.
Oh well, they will always have the drake... And I the Proteus.
You could very well end up being correct, but I think I will wait until the balancing of the ships and hybrids is a little further along (and I have the chance to test them in a variety of situations myself on the test server) before I make that judgement.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
|

Mr Kidd
Center for Advanced Studies Gallente Federation
131
|
Posted - 2011.11.02 22:22:00 -
[151] - Quote
Smoking Blunts wrote: even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper. these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs
As it stands now, these BC's still have a role in w-space. Perhaps that's what the developers are going for. IDK. Their low mass + big guns will be awesome at POS bashs in w-space. We want breast augmentations and sluttier clothing in the NeX! |

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.02 22:26:00 -
[152] - Quote
baltec1 wrote:Onictus wrote:
I never did, I rarely fly blasters solo above the frigate class, mainly for all of the reasons I listed above.
425s Rails are going to be pretty crappy because the optimal on 425s is something like what 48km? Bases tracking is 0.009! x2.5 damage modifier. So plus 45% tracking for the "boost" and hull bonus and you have a whopping 0.013 tracking before pilot skills, I'll tell you from experience that you won't be able to hit a nano-drake at 35km that has ANY transversal going
To get ANY real damage out of it you have to basically forget any tank (remember Tornado has more tank) fit a SeBo and two TC's if you can get away with it plus MWD, three magstabs and suitecase in the lows.
....so great, you have accomplished a Vexor with a hell of a long range. Talk about drake bait.
Fit blasters and you have largely the same issue, you have to tank and you have to armor tank, because now you need MWD scram a TC because changing scripts is a HELL of a lot faster than changing ammo and a cap booster unless I miss my guess.
Oh yeah, and 1600mm plate, EANM and suite case are mandatory, so a pair of mag-stabs and you are done....all for less DPS than nano-cane as well as less tank.
I guess swarming caps is one thing, but you can use a BS for that without being a one trick pony.
You were whining about not being able to take on a frigate. You are still whining about a ship none of us have been able to test yet. I am waiting to test this new toy to see what I can get out of it before I make my comments.
I'd didn't say anything about a frigate I said a nano-drake.
Go fit up a 425mm mega and try it. |

Pattern Clarc
Aperture Harmonics
253
|
Posted - 2011.11.03 01:39:00 -
[153] - Quote
Mr Kidd wrote:Smoking Blunts wrote: even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper. these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs
As it stands now, these BC's still have a role in w-space. Perhaps that's what the developers are going for. IDK. Their low mass + big guns will be awesome at POS bashs in w-space. 2, maybe 3 bombs and party over me thinks.
T3's will always be the best ships in w-space for most things tbh, for pos bashing see tengus. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kalot Sakaar
CragCO
11
|
Posted - 2011.11.03 03:11:00 -
[154] - Quote
Ranger 1 wrote:Pattern Clarc wrote:Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this: Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms? Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails. I am aware of this, and do not discount the point, but two things to consider.  I seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.  I tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a medium to long range cruiser or HAC. You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition. None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets). So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective.
You say that NONE of these ships are designed for a slug fest. But CCP clearly introduced the Talos as an in your FACE glass cannon blaster boat. Very specifically their idea was originally that this ship fly in close and use blasters. Thus the web so that unlike all other blaster boats, it could control range. WHY would CCP produce 4 ships that all do the same thing essentially. People will figure out which one does it the best (probably the Tornado- shocking) and fly only that one. I was fine with having some variety out there to use, not just eye candy. They just needed to leave that web on, and shield tank the hell out of it! NOW that would have been fun and new. Would have spiced the game up. But can't upset the hurricane and drake kiters now can we.
|

Aloe Cloveris
The Greater Goon Clockwork Pineapple
25
|
Posted - 2011.11.03 04:45:00 -
[155] - Quote
As much as CCP drags their feet for literally years before they clue in and fix terrible ships, I'm all for them taking their time and getting these tier 3 BCs right on the first pass. Else we'll be stuck with broken ships for the next decade or whatever. |

Nyla Skin
Pew Pew Corp Behold.
32
|
Posted - 2011.11.04 11:33:00 -
[156] - Quote
Soon Shin wrote:What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.
The only thing rails have to offer over other weapons systems, is superior range with spike. Thats the only thing I can think of. Does it make a difference? In my opinions peas shot to 150-200km are still peas. |
|

CCP Phantom
C C P C C P Alliance
136

|
Posted - 2011.11.04 11:55:00 -
[157] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
|

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.04 11:56:00 -
[158] - Quote
Nyla Skin wrote:Soon Shin wrote:What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.
In this respect giving bonus to what the ship would actually be good at (range) makes sense. (as opposed to web bonus, which I already said doesnt fit in)
Which makes the Talo completely useless for anything other than gate camping and hisec antics.
Rail guns don't work in point range (so no small roaming gangs, and are of dubious value in larger fleets because without alpha it'll take a LOT of Taloses to knock down something and they have to do it from way out there. Against target that can't shoot back.
Blasters don't work on ships with no tank. and large blasters are a poor choice if you are trying to kite.,,,Specially when you are looking at about 700dps of 800mm sexiness from a Tornado.
So what are we going to do with it again? |

Stonecold Steve
I N E X T R E M I S Fidelas Constans
5
|
Posted - 2011.11.04 12:22:00 -
[159] - Quote
Moar tears for the overlord!!
This thread is so much fun! 
Please CCP, test some more with other ships to! "I think of myself as an intelligent, sensitive human being with the soul of a clown which always forces me to blow it at the most important moments." - Confucius"There is nothing in the world so irresistibly contagious as laughter and good humor." - Charles Dickens |

Tanya Powers
Science and Trade Institute Caldari State
116
|
Posted - 2011.11.04 12:24:00 -
[160] - Quote
Keep training matar stuff peeps, so you'll not be disappointed (more)





 |
|

Jack Tronic
borkedLabs
8
|
Posted - 2011.11.04 12:30:00 -
[161] - Quote
At some point CCP will just fix the "hole" in their dev server which keeps leaking TEST data, to keep you giant jewbears from whining about everything that is in TESTING. |

Arrynoss
Nex Exercitus Raiden.
5
|
Posted - 2011.11.04 13:23:00 -
[162] - Quote
Onictus wrote:CCP Ytterbium wrote:In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted. So what is the Talos supposed to do against any BS that can field heavy drones and neuts? It simply doesn't have the tank to hang out under the guns, and is neut vulnerable, so are we to understand its meant to be a rail ship, or just sub-par?
With the significant buff coming to the railgun platform, I'll go out on a whim and say 'yes', Talos, like the others is being aimed at the longer range weaponry.
I originally penned the idea of the 'Pocket Battleship' back in 2007 (linked it in another post). As per the comparisons drawn with the real life variants, a Pocket Battleship was never meant to be able to go toe to toe with it's bigger counterpart, not 1v1 any way.
However the pocket Battleship, as displayed in the 2nd World War, provided a platform for the Germany navy especially, which were A) not only a cheaper ship to build but also B) provided the similar, immense firepower of the bigger counterpart, on a much lower signature hull. It made them harder to spot, harder to hit and made them deadly to the Allied Navies. The Graf Spee alone claimed 9 hulls during it's sorties in the period.
These ships are being pigeon holed into a nice role which Eve really needs. Being able to field a fleet of these that offer the training benchmark and overhead cost that can equate to several months and 50-100million ISK in difference (remembering that rigs will also be a medium asset), this class has a huge future in Eve. They are a quintessential stepping stone to create mobile, roaming 0.0 fleets and also provide the PvP in High and Low sec with new toys to weave into current tactics and doctrine.
A 10% to the damage modifier along with the huge buffs to tracking, capacitance and so forth is going to make rail boats extremely competitive.
|

Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.04 13:38:00 -
[163] - Quote
If they are so tightly focused they should become tech 2. Tech 1 hasnt been, can't be and shouldn't be so niche Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.04 13:41:00 -
[164] - Quote
Arrynoss wrote:
A 10% to the damage modifier along with the huge buffs to tracking, capacitance and so forth is going to make rail boats extremely competitive.
That huge buff to tracking had best bring it down to current 250mm rail levels on 425s, or my statement will hold, they simply won't work inside long point range, specially on a ship that only has room for a lunch box and two TEs. |

Cpt Fina
The Tuskers
71
|
Posted - 2011.11.04 13:42:00 -
[165] - Quote
Pattern Clarc wrote:If they are so tightly focused they should become tech 2. Tech 1 hasnt been, can't be and shouldn't be so niche
T1 mining frigates, T1 mining cruisers, T1 probing frigates, T1 e-war frigates, T1 e-war cruisers, T1 logistic cruisers.
T1 has plenty of specialization. It's just that the introduction of new ships with the mindframe many has towards the new tier 3 BCs has made alot of old ships obsolete (See introduction on Hurricane and Drake) |

Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.04 13:49:00 -
[166] - Quote
I think you'll find t2 ships and teirs also contributed to the opinion that specialised t1 ships suck. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.04 13:51:00 -
[167] - Quote
Just to re-iterate. No problem with them being mobile damage dealers. Just be conscious of why people use and don't use certain ships (surviviblity) and just how in compatible hybrids and untangle bonused torps are to "kiting". Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Keras Authion
Science and Trade Institute Caldari State
5
|
Posted - 2011.11.04 13:52:00 -
[168] - Quote
For your information the new battlecruisers are on Sisi now, just not textured. Go and test them!
Throwing together a quick naga I got something like this. |

Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.04 14:01:00 -
[169] - Quote
Not sure what your skills are like, but it seems like you'd be better off in a stealth bomber... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Grimpak
Midnight Elites Echelon Rising
120
|
Posted - 2011.11.04 14:11:00 -
[170] - Quote
CCP Ytterbium wrote:Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release. On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers. The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:
- Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
- Better aimed for small, fast gang support than battleships due to their increased mobility
- Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
- Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
- Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.
well, I do understand that the stats weren't final, and tbh the web bonus let me a bit torn since I thought it was great and horrible at the same time.
great because of blasters, horrible because it would displace and/or reduce the value of the serp ships.
that said however, I hope that the proposed blaster changes on the devblog aren't final, because if they go to game like that, the talos will have no reason to be used beyond disposable suicide gank platform. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
|

Cpt Fina
The Tuskers
71
|
Posted - 2011.11.04 14:17:00 -
[171] - Quote
Pattern Clarc wrote:I think you'll find t2 ships and teirs also contributed to the opinion that specialised t1 ships suck.
Exactly. That's why CCP should have a clear idea of what role new ships are supposed to fill before they add them into the game. They should do their outmost to make sure that Tier 3 BCs don't render a bunch of old ships obsolete. |

Arrynoss
Nex Exercitus Raiden.
5
|
Posted - 2011.11.04 14:37:00 -
[172] - Quote
Onictus wrote:Arrynoss wrote:
A 10% to the damage modifier along with the huge buffs to tracking, capacitance and so forth is going to make rail boats extremely competitive.
That huge buff to tracking had best bring it down to current 250mm rail levels on 425s, or my statement will hold, they simply won't work inside long point range, specially on a ship that only has room for a lunch box and two TEs.
But again, I think you are confusing a doctrine here mate.
At which point in the past did the 200km+ Apocs fit long points in their mids?
Although I am sure that some pilots will find a use fitting big, close range guns on these and glass cannoning them, the role bonii as they stand point them into providing a far more mobile, fleet sniper platform. Yes, the current state of the game has moved to close range fights in 0.0, however this has taken place due to the Battleship platform being terribly slow and easily pinned down by tackles.
Now there will be a ship class entirely designed around offering the benefits of Medium to Long Range combat, without the drawback of a tremendously immobile fleet.
Railgun tracking is at least gearing to place itself right near the top of the tree post patch. I have to say though, I am please they are looking at removing the drone bay. You could see the niche on paper and the Talos stood out like a sore thumb, as the Moros always did previously with the dreads.
And to address the long point range scenario. All current weapon platforms on the Battleship variant sized weapon have in or around the long point range as the falloff point for the short range weapons. If that is where you wish your ship to operate, then that would be the gun you would clearly use, even utilising the longest range ammunition, you still have a significant benefit in tracking, damage multiplier and so forth. I feel that statement is less a drawback of the Railgun system and more a misuse of it on the Large Hybrid platform. |

Barbelo Valentinian
The Scope Gallente Federation
121
|
Posted - 2011.11.04 15:42:00 -
[173] - Quote
ITT: "Waaaah, they're taking away my WTFBBQSOLOPWNMOBILE that I never had in the first place!" |

Ranger 1
Ranger Corp
197
|
Posted - 2011.11.04 15:58:00 -
[174] - Quote
Tracking and Rail Range:
If you are in a small gang situation, and set up to try and use rails inside point range, you are doing it wrong. These boats are meant to operate outside of point range, not slug it out at point blank. They do NOT have the tank for this, range control and warping out when necessary are their defense.
Rail Damage:
If you are operating at medium range and all you have with you is long range ammo, you are doing it wrong. Especially after the rail and ammo buffs medium and short range rail ammo does acceptable damage. Remember, what is long range to most is well within range of your shorter range, higher damage ammo. This is an advantage often overlooked.
Transversal:
If you are having issues tracking a target at medium range and haven't learned how to manually pilot your ship to compensate, you are doing it wrong. Stop orbiting.
This was written in haste, and isn't intended to be nearly as terse as it probably sounds. 
I do agree that with the Naga they would be better served to make a choice between bonusing rails or missiles, not both. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Saikron
NME1
0
|
Posted - 2011.11.15 04:55:00 -
[175] - Quote
CCP Ytterbium wrote:In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.
TL;DR - We made a gallente ship that was good, realized our error, and corrected it immediately. |

OT Smithers
Buccaneer's Den
1
|
Posted - 2011.11.15 07:28:00 -
[176] - Quote
CCP Navigator wrote:This is why we would encourage people totake information from data dumps with a pinch of salt. The four battlecruisers are not even ready to pilot on singularity just yet and may go through several more revisions while they are still in development. CCP Ytterbium is in the process of writing a blog which will be published when the ships are final. Obviously, you are free to speculate on what may happen but realize that any changes are fluid. These ships may go through several more rounds of changes so please try and be patient for now 
After seeing the direction of the changes so far, and reading the ridiculous dev comment regarding the naga, my confidence is pretty low that you guys will actually get it right. Right, in this case, meaning balanced and having a purpose.
|

Onictus
Legendary Knights Vorpal's Edge
26
|
Posted - 2011.11.15 09:34:00 -
[177] - Quote
Saikron wrote:[
TL;DR - We made a gallente ship that was good, realized our error, and corrected it immediately.
More or less this, there is no reason to fly a Talos over a Tornado other than suicide ganking.
None. |

mkint
330
|
Posted - 2011.11.15 09:43:00 -
[178] - Quote
Saikron wrote:CCP Ytterbium wrote:In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only. For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests ).However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted. TL;DR - We made a gallente ship that was good, realized our error, and corrected it immediately. @ CCP: forgive my squirly ignorance, but how exactly would it be bad if every one of the new BCs performed exactly the same way? Same optimal ranges and falloffs, same DPS, everything the same but the skills? When you see one in space, is "being laughed at" a role?
You don't look at HICs and say "oh my, they all have thick tanks, slow speeds, and the same size bubbles... they are competing with eachother! Quick, make one useless!" Why are you trying to do this with the new BCs?
No, I'm not saying make them exactly the same as eachother, what I'm saying is that if they were all exactly the same, so the hell what? |

Onictus
Legendary Knights Vorpal's Edge
26
|
Posted - 2011.11.15 09:58:00 -
[179] - Quote
http://img192.imageshack.us/img192/3919/nagav.png
.......Talos is now officially bottom of the barrel.
Unless you fancy operating a 30k eHP ship in scram range. |

Pattern Clarc
Aperture Harmonics
292
|
Posted - 2011.11.15 10:09:00 -
[180] - Quote
Additional Drones has made an improvement - in snipe mode, warriors or ecm drones would be a good reason to choose it other the others. Though at this point it's hard to see the Talos functioning with blasters without an increase in grid (EHP)
As for the Naga, I'm just happy that the Caldari have finally got a decent hybrid boat, I hope similar bonuses are replicated on the Rokh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Niko Takahashi
Perkone Caldari State
9
|
Posted - 2011.11.15 11:07:00 -
[181] - Quote
Zendoren wrote:CCP, by dropping the web bonus and drones you have brought the talos in line with what the rest of gallente has been for 8 years.
Leave them on there and if the ship is OP then tweak PLEASE PLEASE PLEASE don't pre-nurf the Gallente boat. a lot of people were looking forward to this buff to a Gallente ship
Thanks! Derp Ehhh
Gallente did not really get in trouble until the web nerf.
They used yo be on top of the food chain for a very long time.
If anything the blobs and changing scale of conflict and decreased frequency of small gang to solo pvp is what hurt them.
You drone ship lineup is still competitive.
Try fly Caldari for pvp then you see problems have not been the FOTM since they introduced the sgi radius and explosion velocity and kind of forgot to add modules for low and high slots equivalent for missiles. |

gnome chaos
Missions Mining and Mayhem Northern Coalition.
0
|
Posted - 2011.11.15 11:21:00 -
[182] - Quote
Pattern Clarc wrote: These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days.
Lock-time. |

March rabbit
Ganse Shadow of xXDEATHXx
38
|
Posted - 2011.11.15 13:50:00 -
[183] - Quote
Smoking Blunts wrote:so teh stats in the current data dump are the ones that are going live on TQ? stop smoking and start reading 
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John Caesse
Navy of Xoc The Remnant Legion
91
|
Posted - 2011.11.15 22:57:00 -
[184] - Quote
This just in: the racial variants of ships in the same class excel at different things. More at 11.
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Joe Skellington
Caldari Elite Force Independence..
28
|
Posted - 2011.11.15 23:06:00 -
[185] - Quote
Game developers change things on a TEST server environment, and people scream like a kid whose candy was stolen. Get a freaking grip people. -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Onictus
Legendary Knights Vorpal's Edge
31
|
Posted - 2011.11.16 04:09:00 -
[186] - Quote
Joe Skellington wrote:Game developers change things on a TEST server environment, and people scream like a kid whose candy was stolen. Get a freaking grip people.
Yeah well don't look now, but it looks distinctly like the expansion is gold. CCP is trumpeting that "all of the changes are on SiSi". |

Pattern Clarc
Aperture Harmonics
308
|
Posted - 2011.11.16 15:04:00 -
[187] - Quote
I told you so...
CCP Affinity wrote:Hentes Zsemle wrote:So basicly you just saying that the guy responsible for this project is not working on it for at least a week more, while the expansion is out in 2 weeks.
I guess theese changes are final then. All expansions have a cut off point for continuing changes... this allows for it to be tested ;) As Soundwave said.. balancing WILL continue but the changes mentioned are the ones that will make it into this release
Basically, this thread was made 2 weeks ago.
And now the changes for release are final....
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Xavier Ansatsusha
Atlantian Initiative
0
|
Posted - 2011.11.17 04:16:00 -
[188] - Quote
OK CCP for the first time since i started eve im actually excited about a patch, well was............
Gallente ships have gotten the wrong end of most things for a long time, both gallente BCs are about useless except very special or lucky occasions. I know the update to hybrids would help but FOR THE LOVE OF GOD, let gallente have a ship that can at least match performance with the other races counterparts. Not to mention Gallente needs a good BC class ship. The Talos has a lot of promise if you stop nerfing it to all hell, another brutix that can fit bigger guns is a waste of minerals and your guys design time cause like the brutix and myrm, and most other gallente ships, you wont hardly see them except occasionally in dodixie sitting on the undock.
Right now it seems though all this work going into the game, the point of new ships is something to give players new toys that are fun, yet your seemingly limiting that to only if you fly minnie or amarr mostly yet again. |

Ager Agemo
I N E X T R E M I S Fidelas Constans
17
|
Posted - 2011.11.17 04:27:00 -
[189] - Quote
the day EVE online behaves like homeworld, eve will be automatically the best only final most awesome ZOMGBBQWIN game ever. |
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