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Devil Chaser
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Posted - 2006.02.02 00:57:00 -
[1]
Ok, these forums are so primitive with no search or polls, we'll have to 'old skool' it.
** Poll intro:
Eve uses a 'skills improve over time regardless of what activities the player partakes in' approach to skill improvement. ADVANTAGES: - You don't have to put alot of time into the game to improve your skills, as they can improve while you're offline. - Takes the stress off of the 'working class' of players because they dont have to sacrifice alot of time a day to get their skills up. (similar to advantage 1, but more to the point for some players) - Unique system not duplicated in other MMORPGs
DISADVANTAGES: - No skill rewards for using your skills. THere are other rewards such as money. - Incentive to putting effort into gameplay is lower than XP systems due to no skill improvement. (XP system gives XP and loot, Eve only gives loot) - Skill vs. activity paradox. (Improving combat skills while mining or manufacturing) - Gameplay vs. real life paradox. (Learning by doing nothing vs. improving skills by using said skills)
---------------------
Poll Question:
Do you prefer the Eve skill system that uses time as the method of skill building, or do you prefer the standard skill system that improves skills as the player uses his/her skills during gameplay? As a third option, would you prefer a hybrid that incorporates both methods of improving skills?
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Martinez
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Posted - 2006.02.02 00:59:00 -
[2]
yes
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Gierling
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Posted - 2006.02.02 01:02:00 -
[3]
I liked it a lot more before LEvel 5 skills became common as prereqs, now its just a ridiculous grind with the naked purpose of keepng you paying for months at a time.
*snip* That's not very appropriate. - Teblin |

Maderda Kuhal
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Posted - 2006.02.02 01:10:00 -
[4]
The third option of course. Neither of the first two work well independently nor do they make sense. I can initially learn the basics of a skill simply by reading about how it is done. Then hone the skill by practicing it. You can only become so adept at something by reading. Sooner or later you have to actually put what you've read into practice to be really any good at it.
Example: I can read about how EVE is played until my eyeballs drop out. To be able to play the game with any skill I actually have to get in there and do it for a time. Conversly, I could go right in and play. But I won't know alot without reading about how it's played, either on the forums or from chats.
For those who were not around In The Beginning, you could receive experience by doing things. That was removed because some were abusing it (macro). I guess it was easier to throw something out rather than try and fix it.
Of course it's far too late to change the way skills are trained so any opinion will remain exactly that, an unrealized opinion. |

Mister Zero
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Posted - 2006.02.02 01:17:00 -
[5]
The method for skilling works great now as it is, my only issue (and it's a major one) is that it takes too damn long to skill. The reasons for this are obvious, the skills train outrageously slow to keep the monthly payments coming.
Can I just put Battleships lvl 5 on my credit card and be done with it..?
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Nikolai Nuvolari
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Posted - 2006.02.02 01:18:00 -
[6]
I like how it works. I love it as a game mechanic, and it makes perfect sense in terms of realism because we can use our neural jacks to download and assimilate information. In addition, it's mostly not a "skill" in terms of something you practice, it's ability to interface your mind with different systems. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Harry Voyager
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Posted - 2006.02.02 01:21:00 -
[7]
I find myself in agreement with Geirling on this one.
lvl 5 skills used to indicate a character who was utterly dedicated to whatever the skill was, willing to go that extra mile for that last bit of performance, but a generalist could take many more skills at only rank 4, gaining greater role flexibility for an only moderate loss of performance.
A lvl 5 Blastathron pilot would certainly beat a lvl 4 blasterthron pilot, but a lvl 4 Blastathron pilot would have the option of using Tempests, Armageddons and Ravens as the situation demanded.
Now everyone has to train lvl 5 in dozens of skills, or be completely ineffective in combat. lvl 5 for Tech II guns, lvl 5 for Tech II ships, lvl 5 for tech II components, lvl 5 for Drones, lvl 5 for this, lvl 5 for that, and on and on.
This game would be so much better if all lvl 5 skill prereqs were dropped to lvl 4, and Tech II BPOs were creatable.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

BoinKlasik
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Posted - 2006.02.02 01:25:00 -
[8]
Originally by: Maderda Kuhal The third option of course. Neither of the first two work well independently nor do they make sense. I can initially learn the basics of a skill simply by reading about how it is done. Then hone the skill by practicing it. You can only become so adept at something by reading. Sooner or later you have to actually put what you've read into practice to be really any good at it.
Example: I can read about how EVE is played until my eyeballs drop out. To be able to play the game with any skill I actually have to get in there and do it for a time. Conversly, I could go right in and play. But I won't know alot without reading about how it's played, either on the forums or from chats.
For those who were not around In The Beginning, you could receive experience by doing things. That was removed because some were abusing it (macro). I guess it was easier to throw something out rather than try and fix it.
Of course it's far too late to change the way skills are trained so any opinion will remain exactly that, an unrealized opinion.
honestly that would have been areally cool feature to keep around imo. Being able to get to lvl 1 with just the skill book, lvl 2 would take some component of time but the actual use of the skill etc... The Damsel is no longer in distress. She was rescued enough times that she got the hint and installed better security systems at home. |

Relki
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Posted - 2006.02.02 01:27:00 -
[9]
Personally I think the skill system is actually more consistent with the EVE universe. I.e. Think Matrix.
In a sfi universe all knowledge and skills are available in a downloadable format. It simply takes time for it to be integrated into your personality, thus the time lag.
This frees players up to do whatever they want in the game rather then be funnelled into actions based around building so called XP. Like pushing the fire button on my Heavy Laser Torrents 1,000,000 time is actually going to improve my ability to push the button again.
In addition to that many of the skills are like technical add-ons to make the player compatible with certain types of hardware.
So in short I think the EVE skills system is far superior to any sfi game I have played to date. But thatĘs just my opinion.
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Necrologic
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Posted - 2006.02.02 01:28:00 -
[10]
I think it is great how it is.
Official Nos Troll |

Devil Chaser
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Posted - 2006.02.02 01:32:00 -
[11]
What if they implemented a small percentage skill point bonus for using your skills, that would reward players for putting effort into the game and spending time in a particular trade, but didn't take away the overall balance?
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Death Unleashed
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Posted - 2006.02.02 01:32:00 -
[12]
I like the way the skill system is setup. Last thing i want is some snot nosed little kid become a higher lvl then me just because he dont have to spend 8 hours a day working for a living. this skill system helps balance that out. I would however like to see some rewards for doing things, i.e. Some one who only ever uses projectils and has been doing so for some time gets a experiance reward. eg, 5% bonus to tracking and projectile accurracy fall off.
Some thing to that effect. I am sure that I am not the only one that would like to be able to get rewarded for working determindly in ones profession of choice.
Mine alittle, rat alittle, run a few missions = NO REWARD Dedication to area = EXPERIENCE REWARD
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Gift
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Posted - 2006.02.02 01:38:00 -
[13]
Edited by: Gift on 02/02/2006 01:38:59 Time > Grind
Originally by: Devil Chaser On the original topic: What if they implemented a small percentage skill point bonus for using your skills, that would reward players for putting effort into the game and spending time in a particular trade, but didn't take away the overall balance?
Macro Sawa's Graphic Fun Time
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Danton Marcellus
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Posted - 2006.02.02 01:38:00 -
[14]
Yes, I don't have the time or patience to grind.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Death Unleashed
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Posted - 2006.02.02 01:41:00 -
[15]
On the original topic: What if they implemented a small percentage skill point bonus for using your skills, that would reward players for putting effort into the game and spending time in a particular trade, but didn't take away the overall balance?
Did Did iiiii SSSSTTTTUUUUUTTTTEEEERRRRR. Thats what i said
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Telemicus Thrace
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Posted - 2006.02.02 01:48:00 -
[16]
Originally by: Harry Voyager I find myself in agreement with Geirling on this one.
lvl 5 skills used to indicate a character who was utterly dedicated to whatever the skill was, willing to go that extra mile for that last bit of performance, but a generalist could take many more skills at only rank 4, gaining greater role flexibility for an only moderate loss of performance.
A lvl 5 Blastathron pilot would certainly beat a lvl 4 blasterthron pilot, but a lvl 4 Blastathron pilot would have the option of using Tempests, Armageddons and Ravens as the situation demanded.
Now everyone has to train lvl 5 in dozens of skills, or be completely ineffective in combat. lvl 5 for Tech II guns, lvl 5 for Tech II ships, lvl 5 for tech II components, lvl 5 for Drones, lvl 5 for this, lvl 5 for that, and on and on.
This game would be so much better if all lvl 5 skill prereqs were dropped to lvl 4, and Tech II BPOs were creatable.
Harry Voyager
Lvl4 is becoming a more common pre-requisite for the very reasons you cited. I think it was on the EveNews.com interview with Oveur. Whether they will drop retroactively on existin pre-requisites or just affect future skills I don't know.
Option 3 used to exist. Some skills would get a boost through use like Afterburners would get a boost when you switched on your AB. It got dropped because apparantly a lot of folk just sat outside station activating and deactivating modules. It caused lag and was clearly not working in the intended fashion.
The system as it is is fine. In fact the time based training is one of the main reasons I was persuaded to try Eve. I have played XP based games and when work is busy I would quickly find myself way behind my peers and unable to game with my mates which defeated the purpose of multiplayer gaming for me.
The fact that not only do I not fall behind if I am not around for a week is one of the things that keeps me playing. It is also because of this system that I have actually been playing since day 1 rather than just grinding to keep up with my peers so I can go questin on the weekend.
It also gives me stuff to look forward to. For instance I'll get home tonight I'll be able to use an extra drone and by the end of the evening I can upgrade them to heavies. If it was xp based I would have nothing to look forward to but rock bashing.
Option 1. Leave it as is.
 "I cannot hear what you say for the thunder of what you are." - Zulu proverb. |

Jenny Spitfire
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Posted - 2006.02.02 02:03:00 -
[17]
Neither but it is something different for a change so it is OK.  ----------------
RecruitMe@NOINT! |

Saeris Tal'Urduar
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Posted - 2006.02.02 02:12:00 -
[18]
Originally by: Martinez yes
/signed
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Dark Shikari
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Posted - 2006.02.02 02:14:00 -
[19]
I love it. It seperates the skill of the character from the skill of the player using it. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Righteous Fury
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Posted - 2006.02.02 02:14:00 -
[20]
Time based skills is the reason why Eve > all other mmos.
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nahtoh
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Posted - 2006.02.02 02:16:00 -
[21]
I like it as it is...For pretty much all the already listed resons... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Neon Genesis
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Posted - 2006.02.02 02:16:00 -
[22]
Originally by: Gierling I liked it a lot more before LEvel 5 skills became common as prereqs, now its just a ridiculous grind with the naked purpose of keepng you paying for months at a time.
Time for lvl 6? 
There, i just contributed nothing to your thread |

Soulita
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Posted - 2006.02.02 02:19:00 -
[23]
yes, good system as it is
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Tarminic
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Posted - 2006.02.02 02:34:00 -
[24]
In a word...OMGWTFEVESKILLZARETEHBEST!!!!!!!!!11111uno
I love the EVE Skill system...it's one of the best thing about this game. I'm not at a huge disadvantage to the people that play 8 hours a day and live in their parent's basement! I work 20 hours a week and i'm taking 15 Credit Hours at college right now, so I can't play as much as I'd like. But the game doesn't penalize me for that. I love it.
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Robstr
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Posted - 2006.02.02 02:38:00 -
[25]
time skills are awesome.
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Tripoli
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Posted - 2006.02.02 02:44:00 -
[26]
I love EVE's skill system more than anyone else does and there's plenty of people who can vouch for that.  ---
Skill Collector Level 271 skills trained. |

w0rmy
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Posted - 2006.02.02 02:51:00 -
[27]
The skill system is a large part of why I play.
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Auraurious
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Posted - 2006.02.02 02:56:00 -
[28]
Yes. I enjoy pvping the whole game (while money allows ofc) and not having to worry about powergaming. ____________________ Comparing EVE tp WOW is like comparing apples to butter. That said, I like apples. |

Darlan Flame
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Posted - 2006.02.02 02:59:00 -
[29]
Lets keep the leveling treadmill in wow thanks.
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Gonada
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Posted - 2006.02.02 03:08:00 -
[30]
op, guess you got your answer eh ?
a resounding yes was given. now quit trying to make this great game into World OF Evecraft
-I don't necessarily agree with everything I say.-
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