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Devil Chaser
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Posted - 2006.02.02 03:26:00 -
[31]
The poll was neutral, not sided one way or the other.
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Icek Villawrov
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Posted - 2006.02.02 03:38:00 -
[32]
Originally by: Devil Chaser The poll was neutral, not sided one way or the other.
You don't happen to be calling 2/3 "yes" answers as nuetral, are you?
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nahtoh
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Posted - 2006.02.02 03:58:00 -
[33]
Originally by: Icek Villawrov
Originally by: Devil Chaser The poll was neutral, not sided one way or the other.
You don't happen to be calling 2/3 "yes" answers as nuetral, are you?
I think he means the questions were not weighted to give a certian response... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
Chiron Typhon
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Posted - 2006.02.02 04:24:00 -
[34]
From a complete purist point of view both systems have their merits. From one who is severely burnt out on massive EQ-esque XP grinds (hihi hundreds upon hundreds of AA in EQ) I for one welcome the EVE system.
Even from the perspective of being a 1 mth newbie I think it's totally reasonable and fair. Going back to grind xp based skills would be painful now.
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Karazaan
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Posted - 2006.02.02 04:33:00 -
[35]
Only system that work is the current one.
You got ISK for your working time/grinding. Thus, you get to pay the ships that blow up in ISK and not in SP.
It prevent charaters sales for profit.
It prevent macros.
The more you play, the more isk you have, the more you can do stupid things like blowing up your 150mil ships!
New doors open over time as your SP increase... Perfect!
Don't compare Eve to others online game, it's just not fair for them.
BTW: there is a search and it's www.eve-search.com
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Delusion 'Fel
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Posted - 2006.02.02 04:45:00 -
[36]
Im in the middle of moving house atm, will take me a while to get settled properly, and may not be able to get ingame for a while.
In most MMo's this would put me at a huge disadvantage compared to my peers. A week/2 weeks play time, even nothing more than a light 2-3 hours a day can mean levels either in character levels or "skills".
On eve however, ive just arranged it so ive got a few "long" skills to learn. In my time off i leave the short term skills i want to learn, and instead concentrate on the lvl 5's allowing me time to gain the benefit of advanced levels in skills i may normally ignore. As a "new" (6 month old) player that kinda means that in the focus areas im working on now, my 1-2 weeks down time is a good thing, and actually of benefit, where in any other game, id be dropping further behind my peers by the second, and really loosing out.
A time based skills system is the great equalizer in my eyes. 2 characters that start at the same time have all the same options available to them in terms of "levelling" regardless of wether the player spends 18 hrs a day every day, or 20 minutes every thursday in game, they still have the potential to be "the same" Sure the guy thats in game more often is likely to be better off financially and able to afford a little more, but thats the benefit to being able to play more.
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Tevrai
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Posted - 2006.02.02 08:30:00 -
[37]
I've played: Everquest 1-4 years Everquest 2-2 weeks :P S.W.G. 1 year W.o.W. 1.5 years
This system is the best thing I have ever experienced. I am beyond satisfied with it. It's a terrific way to advance in a game rather than whacking Uber_mob 101 to level 20 then Uber_mob 201 to level 40...etc etc....
I also think it allows players who focus less on "combat" aspects of the game, i.e. market traders/couriers/escrow players/miners and haulers. A fair shot at "leveling" and doing what they like at the same time.
I love mining.....Yes, I like punishment!
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Pride NL
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Posted - 2006.02.02 08:32:00 -
[38]
Yes the way the SP work in EVE is better then in all other MMORPG. In EVE you get advantages for being longer in the game, rather then how much you play it or how fast (and thus more) trolls you slaughter.
Love it!
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Koori
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Posted - 2006.02.02 09:00:00 -
[39]
Yes, I love the eve skill system. I dont have too much time to play, but i'm very patient. At least I dont have to worry that no-life teenager who played EVE for a month (23/7) is a terrible threat to me. Cause he is not :-) - ------------------------------------------- Helios enterprises is recruiting. 0% tax, 100% fun. |
Mangold
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Posted - 2006.02.02 09:01:00 -
[40]
Originally by: Devil Chaser.
On the original topic: What if they implemented a small percentage skill point bonus for using your skills, that would reward players for putting effort into the game and spending time in a particular trade, but didn't take away the overall balance?
It was something like that in the beginning. You got some skillpoints from using your stuff. If you used your mining lasers you got a few extra points on mining skill. That was removed as it was too easy to abuse.
And I love the current skill system.
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Grimwalius d'Antan
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Posted - 2006.02.02 09:06:00 -
[41]
You might as well rename the topic to "Do you like Eve?", because the skill system is pretty much the core feature of the game. Akimbothumbs up.
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Oro Masut
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Posted - 2006.02.02 09:12:00 -
[42]
The current skill system is nice for people who don't play 24/7 and still can build their charcater the same way a power-gamer does, minus the isk of course. On the other hand, after studying alot of skills and their prereqs., one inevitably has to think, that alot of the level 5 necessities are just there to keep the $$-machine for CCP running. No hard feelings folks, you made a great game and keep it interesting, thus people don't mind to spend their money. On a side note, a monthly fee keeps ALOT of the 1337 haxx0r **** at bay (take a look at Guild Wars...nuff said !)
However, a mix of both would be more realistic and more fun. Keep the current system as a base, and on top of it give a timebonus for actually using certain skills. Alot of room to play here, you can have it easy e.g. you care fighting and all skills you already have get a bonus, or you make it more realistic. Lets say i am just flying around killing rats and pvping, according to my playstyle the skills get a timebonus on learning. Am i snipering, thus it only affects the weapon skill and sharpshooting, while when i am blastering away or getting into the "infight", skills like motion prediction come into play. Just a basic idea, but i think one with alot of potential.
...you can run away, you will just die tired Oro Masut
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Halo Jones
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Posted - 2006.02.02 09:24:00 -
[43]
I like skill training within eve just the way it is
There are a few of the base skills that people cna get with character creation that still do nothing howevere, i'd like this to be addressed
Oberon Carrier and Dreadnought Sales! |
Aodha Khan
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Posted - 2006.02.02 09:24:00 -
[44]
Love the Eve skill system. I'd hate to go back to grinding for skills.
So in war, the way is to avoid what is strong and to strike at what is weak. |
Ertai Vodalion
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Posted - 2006.02.02 09:29:00 -
[45]
IŠll answer with a little story:
A few years ago I joined the open beta of another MMORPG. I told my friends and most of them joined in and we played together with like 8 RL friends. My job at that time forced me to live in Hotels like 2-3 weeks a months (and Net-Access from Hotel rooms wasnŠt common). So when i returned from a business trip and wanted to join my friends in the game again it was not possible at all - they leveled so far away within 1 week that I wouldnŠt gain any expierience hunting with them. Needless to say I uninstalled and never bothered about the game again - isnŠt it supposed to create communities and forge friendship ? - how if by any means of "advancement" in the game, you are outta the loop after not playing for 1 week ?
So YES - the EVE-System is excellent.
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Matthew Johnson
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Posted - 2006.02.02 09:30:00 -
[46]
Looove it!
One of the main reasons I started the game.
+++ Trade...good for you, good for me +++ |
Tony Fats
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Posted - 2006.02.02 09:38:00 -
[47]
I love the skill system.
It lets you do what YOU want, you can sit in base making deals, or helping your friends do stuff.
In other games, if my friend needs help I take time away from grinding to do other stuff that might be fun but will hurt my advancement. In this game you dont have to choose between fun/advancement.
You will advance no matter what. You can do what you want. If you want to go with your buddy to do other stuff that has nothing to do with killing, you still advance. Or you can sit and chat and still advance.
Its freedom to do what you want at any particular time, even logoff.
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EveJunkie
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Posted - 2006.02.02 10:23:00 -
[48]
Eves Skill system is fantastic! I love it.
Its also REALLY evil; Most games I'd be happy with just 1 account, I'd have a main char and some alts to try out new things but with eve that's just not feasible. With the amount of time it takes to train up a char having multiple accounts is really the only way to explore the endless possibilities of Eve. The skill system keeps me paying for my 4 accounts even when I'm sick of eve and taking a break. :D
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Syrec
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Posted - 2006.02.02 10:27:00 -
[49]
Edited by: Syrec on 02/02/2006 10:27:59 Yes and No. Some of the newer skills will take someone half a year to get up to, and in XP based games with the amount of time even a casual player plays EVE they would reach level cap. EVE's skill system also ensures that veteran players remain on top in skillpoints. It has it's upsides and downsides I guess, but skills that take a month to train are silly. I've known people who unsubscribe until the skill they want trains up.
Also, being a PVP game Skillpoints -do- matter. A new player is not going to be competative in PVP until quite a few months down the line. This is probably the biggest downside to the real life time SP system.
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Cesar Sunn
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Posted - 2006.02.02 10:30:00 -
[50]
I like the time based system as before in mmo's i've become fed up with everyones constant obsession with power levelling and grinding instead of taking it easy and exploring the vast game worlds that the developers have created. Eve gives everyone the option of moving at their own pace and not playing catch up all the time.
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Sendraks
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Posted - 2006.02.02 10:31:00 -
[51]
I love the skill system, its a great leveller between hardcore and casual players. Its a wonderful built in nerf to powerlevelling WoW kiddies who want to "PWN" everyone else and for them the time invested compensates for a lack of skill or brain power.
Progression in this game is either better or worse than others, based on how well you plan your training and think about what you want to do in game.
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Hohenheim OfLight
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Posted - 2006.02.02 10:40:00 -
[52]
Originally by: Mister Zero The method for skilling works great now as it is, my only issue (and it's a major one) is that it takes too damn long to skill. The reasons for this are obvious, the skills train outrageously slow to keep the monthly payments coming.
Can I just put Battleships lvl 5 on my credit card and be done with it..?
Dont say that know I sudjest teh same thing last month and the thred was insta locked for flaim bait, aprently it againts teh rules to admit to the truth we all know.
------------------------------------------------- Contribute to the buy Hohenheim a carrier fund in game now! |
Mimio
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Posted - 2006.02.02 10:59:00 -
[53]
Best experience approach in RPG I ever saw. May be a bit more dynamic? But in current state it is excellent solution.
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Ruby StarFire
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Posted - 2006.02.02 11:07:00 -
[54]
Edited by: Ruby StarFire on 02/02/2006 11:12:08 It's designed so that no-one can ever actually reach the peak of skill points. Each patch releases new skills, each of the skills increases in Rank and it takes so long to max out a single skill, that by the time your done a whole new set of skills have just been released.
Its a sneaky way of keeping suscribers hooked for years. If it was XP based, you could imagine that people would max out the specialitites in a matter of days.
Edit: And you realise that SP is just offline XP accumulation right? You still level up, but you can just do it offline.
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Zembla
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Posted - 2006.02.02 11:08:00 -
[55]
One Hybrid (Option3), two capuccino's and a bagel please. Could you put that in a bag please?
<Z> Spread the Z |
Uther Doull
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Posted - 2006.02.02 11:10:00 -
[56]
grind < all
so yes i like it --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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Fiona WantsIt
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Posted - 2006.02.02 11:21:00 -
[57]
Leave it as it is.
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Turia
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Posted - 2006.02.02 11:37:00 -
[58]
EVE's skill system is one of the best I've seen in all my years of gaming. Experience and traditional level-based systems simply reward people with no lives - those who can play darned near 24/7. Take a look at any other MMOG, and that's what you'll see - the high end, absolute best(tm) stuff is firmly grasped by the hands of gaming zombies.
EVE, on the other hand, blows that idea out of the water. And it does so in a manner that still rewards 'old' characters. A newbie can quickly become effective with level 4 skills. An ancient character enjoys another 5% or whatever for his level 5 skills. Those extra few percent, even if spread out over a bunch of skills, do not impose an insurmountable barrier to the newer character.
Of course, the ridiculous 'Level 5!' pre-reqs for everything new and shiny that CCP is coming up with aren't helping the once-greatness of the EVE skill system. Training something to level 5 is a hard pill to swallow, especially when you get into higher-ranked skills. Not that you won't see today's newbie as next year's carrier pilot, but the more massive amounts of time CCP stacks on, the wider the gap becomes between new players and old players. If this gap gets too wide (tech 3? I can imagine the requirements...), EVE might as well have a boring old 'You killed a Sansha's Orc! You get 23 experience points!' system.
Otherwise, new players will come to the game, say, "Three years to pilot UberCoolShipThatMakesNewbiesWantToPlaySoTheyCanGetOne? Nuts to that!' and promptly quit.
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James Lyrus
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Posted - 2006.02.02 11:40:00 -
[59]
The offline skill training is the most sexy thing in EVE. My only complaint with it is the number of L5 prereqs. (I don't mind L5s being uber, I do mind that there's increasingly more things that seem to need L5 skills)
As it goes, the 'real time advancement' is totally cool. It means I can spend time being a diplomat, camping stations, exploring or otherwise doing something 'indirectly productive' without feeling like I'm losing ground.
And means I get to play for the pleasure of playing, not because my corp, alliance, RL friend is levelling up ahead of me. -- We are recruiting
Carriers on sale |
Roshan longshot
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Posted - 2006.02.02 11:49:00 -
[60]
I like it the way it is...
No newbie pestering the zone to get power leveled.... NO newbie pestering the zone for free stuff...
I dont have to spend hours grinding away at some poor monster just to get a few more exp points.
I dont have to feel ashamed cause that newbie has better gear then I do...
No Eve-online takes all that away. True level 5 skills are becomming a real pain in the arse to train. And I have to plan my training around my non-eve time. Had four hours left on a level five skill, but had to start training another so I would not loose out on "Training time"
Lets keep Eve the way it is. After all "If you have to change the rules of a game, then maybe you should not be playing it?"
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |
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