| Pages: 1 2 3 4 5 [6] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Leon Gallet
|
Posted - 2006.02.06 13:44:00 -
[151]
I like the skill system used in Eve, even to the point that I'm happy with the level 5 skills taking a long time to train up. I would even be happy if the training time for level 5 was increased. It would make sure that dedicated players, got the reward, where-as the "I want it yesterday" type players, would be really p*ssed-off. The only change I would like to see, though it's extremely unlikely to happen, is to add a factor determined by your attribute, to the skill when it's in use. As an example, if you have high perception, your gunnery skills are a few percent better than a character with low perception, even if the skill level is the same.
Enjoy your gaming.
Leon. |

Jaguar Dragon
|
Posted - 2006.02.06 15:35:00 -
[152]
One possible way to help. add in a 3'rd level of learning skills for all attributes. make it a requirment to have all lvl-2 tier learning skils to lvl-5. this would help for those that have been in eve and are faceing those lvl-5 skills and high ranked skills
|

Zeigmen Ganzalez
|
Posted - 2006.02.06 15:41:00 -
[153]
Current skillsys offcourse, this game is for grownups with a job ;) - if you want xpbased go play WoW etc. Cheers Z
|

Rosenkranz
|
Posted - 2006.02.06 16:26:00 -
[154]
I've played a lot of MMO's and I like Eve's skill system.
The biggest disadvantage in xp sytems is power leveling xp hohos. Eve's skill system doesn't not attract or encourage these type of folks and they move on to other games.
This is fine by me as I've run across quite a few of them in other games and Eve could really do with them.
While we do have loot and isk hohos, those folks aren't nearly the jerks that xp hohos seem to be.
|

Incident
|
Posted - 2006.02.06 16:28:00 -
[155]
Originally by: Steppa What we need is a mentoring system. This would, of course, require a Mentoring skill to be trained, as part of the Learning skills area. It would grant the ability to help train someone else more quickly than they could learn on their own.
The Mentor would have to have V in whatever skill the pupil wants. Let's say the Mentor could teach that given skill to 1 pupil at level 1 and +1 pupil per level of Mentor skill.
Being mentored means the pupil trains the skill at x2 speed. Mentoring does not stop the Mentor's personal training goals, but does slow them down by 50%. This would be modified -10% per level of Mentoring the Mentor has trained, thus at level V Mentoring, he would have no penalty at all for helping his mates.
Make it a requirement that only corpmates could be trained.
I can see highly skilled characters opening up "universities" and charging for training :)
I can definitely see people taking advantage of this and it especially helps the newer guys.
SWG (pre-CU) had a similar system where to become a master at a particular skill you had to get * amount of Apprentice points - and you would get those by teaching someone else in a skill you already had, you didn't have to have the skill tree at lvl 4 (highest), just as long you had the skill that someone else wanted......
There is only do or do not, there is no try. |
| |
|
| Pages: 1 2 3 4 5 [6] :: one page |
| First page | Previous page | Next page | Last page |