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envisage
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Posted - 2006.02.08 20:34:00 -
[1]
Edited by: envisage on 08/02/2006 20:55:20 I've been looking for some post-rmr raven setups but not found any. The setups i have seen, have been fairly old and was wondering what the latest popular setups are.
I'll post my current ratting/unavoidable pvp setup to start the discussion. Feel free to 'shoot me down' (not literallly) and offer suggestions.
High x3 'Arbalest' Siege x3 'Arbalest' Cruise x2 Heavy 'diminishing' NOS
Med XL Shield Booster II Invulnibility Field II Heat Dispersion II Photon Scattering II 'Faction' Shield Boost Aplifier 'Named' Heavy Cap Booster
Low Internal Forcefield Array (cant remeber the name, but a good damage control) 'Pandemonium' Ballistic Control x2 PDU II RCU II
And usually chuck whatever drones i have about into the drone bay, a mixture of light, medium and somtimes a heavy.
Post your setups and ideas please to give me somthing to compare.
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Drakhis
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Posted - 2006.02.08 20:41:00 -
[2]
Well my PVP setup is
Hi 6x Tech 2 Cruise Launchers
Mid 2x Painters 2x Sensor Boosters 1x Webber 1x 20km Scram
Lo 3x BCU 2x PDU
The ability to perceive or think differently is more important than the knowledge gained. |

Constantinee
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Posted - 2006.02.09 03:49:00 -
[3]
High 6 Seige II Mid 1 Sensor Booster II,3x invulni field II's,XL BoosterII,Boost Amp Low 4xBCU 1x Power Diag II or 5 BCU depending on skills
an alternate mid slot is 2x Sensor Booster II 2x Target Painter II 2x Target Jammers
for npc's
6 cruise II , 2 heavy diminishing NOS's 1x explo 1x kin 1x thermal 1x invulni XL booster,boost amp 4BCU 1 PDU II or 5 BCU depending on skills
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trust trd
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Posted - 2006.02.09 19:08:00 -
[4]
I play around with different setups so will put down the different combos I use for NPC and Mission running...
High 2-4 Named Cruise 2-4 Named Siege 1-2 Heavy NOS 1 Cloak (for low sec)
Med 1 XL or Large Shield Booster II 1 Shield Boost Amp 1 Shield Extender or Cap Recharger 1 Invulnerability II 2 Active Hardeners II (specific to Rats im killing)
Low 1-2 BCS (more then 2 gives very little benefit) 2-3 PDU II (I love these) 0-2 WCS (for the tough lvl 4 missions with scram ships)
I played around with the Dmg Control Mod (because of the RMR changes), but the gain was so small and I got much more out of adding an additional PDU II. If you plan to do low sec hunting you probably want to go with 4 curise launchers so you can use FoF missiles to protect from pirates.
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Jennifae
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Posted - 2006.02.09 19:14:00 -
[5]
Originally by: trust trd I play around with different setups so will put down the different combos I use for NPC and Mission running...
High 2-4 Named Cruise 2-4 Named Siege 1-2 Heavy NOS 1 Cloak (for low sec)
Med 1 XL or Large Shield Booster II 1 Shield Boost Amp 1 Shield Extender or Cap Recharger 1 Invulnerability II 2 Active Hardeners II (specific to Rats im killing)
Low 1-2 BCS (more then 2 gives very little benefit) 2-3 PDU II (I love these) 0-2 WCS (for the tough lvl 4 missions with scram ships)
I played around with the Dmg Control Mod (because of the RMR changes), but the gain was so small and I got much more out of adding an additional PDU II. If you plan to do low sec hunting you probably want to go with 4 curise launchers so you can use FoF missiles to protect from pirates.
eh, go ahead, load the FoFs. My friend and I will just pop drones out for those missiles to chase and tank the rest np. FoFs are overrated.
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trust trd
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Posted - 2006.02.09 19:19:00 -
[6]
Originally by: Jennifae
Originally by: trust trd I play around with different setups so will put down the different combos I use for NPC and Mission running...
High 2-4 Named Cruise 2-4 Named Siege 1-2 Heavy NOS 1 Cloak (for low sec)
Med 1 XL or Large Shield Booster II 1 Shield Boost Amp 1 Shield Extender or Cap Recharger 1 Invulnerability II 2 Active Hardeners II (specific to Rats im killing)
Low 1-2 BCS (more then 2 gives very little benefit) 2-3 PDU II (I love these) 0-2 WCS (for the tough lvl 4 missions with scram ships)
I played around with the Dmg Control Mod (because of the RMR changes), but the gain was so small and I got much more out of adding an additional PDU II. If you plan to do low sec hunting you probably want to go with 4 curise launchers so you can use FoF missiles to protect from pirates.
eh, go ahead, load the FoFs. My friend and I will just pop drones out for those missiles to chase and tank the rest np. FoFs are overrated.
Relax, I never said FoF missiles were the 'Win all' button, but they are better then nothing.
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Riley Craven
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Posted - 2006.02.09 19:23:00 -
[7]
I have found that in ratting its much better to fit all seige launchers and just use torps to take ou bs's and get some t2 medium drones to take out cruisers and frigs. They are pretty fast so usually by the time you kill one bs your drones can kill a cruiser, or a couple frigs.
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Condemner
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Posted - 2006.02.09 20:19:00 -
[8]
npc raven 6 torp 2 nos
2 boost amps 1 xlt2 booster or better 2 hardners 1 t2 invul
lows 5 cap relays with something to nos u can run the booster nonstop for 4-6 min depending on shield compensation skills and the amps negate the neg effect of the relays and then some use med drones for frigs and cruisers
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Cvuos
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Posted - 2006.02.10 02:52:00 -
[9]
Regarding Nos in PvE, how do they effect rats post-RMR? Will Nos'ing an interceptor dry stop it from MWD/ABing/shooting/scrambling/anything?
I'm just about to start doing level 4s with a fresh Raven, how do you rate a 3 mill SP char chances at soloing? I'm thinking I'll be bothering corp mates to help me for quite some time. 
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Xoduse
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Posted - 2006.02.10 03:52:00 -
[10]
Originally by: Constantinee High 6 Seige II Mid 1 Sensor Booster II,3x invulni field II's,XL BoosterII,Boost Amp Low 4xBCU 1x Power Diag II or 5 BCU depending on skills
is this even possible? This is my fitting
6 X Arby Siege 2 Heavy Diminishing Nos
1 x C5-L XL booster, 1 x Eutectic, 3 x Invuln II's 1x Shield boost amp
5 x power diag IIs or 3 power diags IIs and 2 BCUs
....and with weapon upgrades V and electronics V and all the named stuff its a tight fit on CPU. I havent dont the numbers but i dont see how a straight tech II fit...especially an XL booster could possibly fit w/o some kind of cpu mod(s)
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Xianthar
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Posted - 2006.02.10 05:59:00 -
[11]
PvP:Group Fight, generally with smaller ships 6 x cruise 2 x heavy nos XL booster, 3 x boost amp, 2 x invuln field 5 x cap power relay situation here is that you are likely to be primary in the group so fit a nasty tank to handle the dmg...use best items possible obviously but using TII XL booster that will tank 220dmg/sec for several minutes and provide fire support
PvP solo look at drakhis's post
fleet....don't bother to tank, you get called primary you warp out....so use those midslots for something useful like EW....
PvE (angels, but fit hardeners to your rats) 6 x arb siege, 1 x heavy dim nos, 1 whatever(tractor beam if u have no loot alt) gisti b-type lrg boost, 2 x dom boost amps, 1 TII explosive hard, 2 TII invulns 2 x PDU II, 3 v BCU II
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Lockheed19
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Posted - 2006.02.11 12:04:00 -
[12]
Edited by: Lockheed19 on 11/02/2006 12:11:35 Edited by: Lockheed19 on 11/02/2006 12:07:39 Edited by: Lockheed19 on 11/02/2006 12:06:19 Level 4 Set-Up;
Hi:
4 x arby cruise 2 x arby siege 2 x heavy dim' nos
Med:
gistii small shield booster named shield boost amp xlarge shield boost II inv. field II 2 x rat specific hardeners [i just bought 1 each of all type, gist b-types @ 57.5% but was using t2 before]
Low:
2 x bcu II 1 x internal force field array 2 x pdu II
thank you to all who have posted their set-ups. most interesting and i shall be trying some of those out soon. nice one.
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Pict1on
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Posted - 2006.02.11 12:19:00 -
[13]
i use: 6x t2 siege luncers 1x xl c5l booster (dont know why ppl use the t2 one way to much fitting req'q) 2x em hards (for pve)other wise only 1 2x thermal hard's(for pve) other wise 2x t2 invulnerability fields 1x shield boost ampl(or for pve one t2 cap recharcer) 3x t2 bcu's 2x t2 pdu's
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Cavy Dan
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Posted - 2006.02.11 12:38:00 -
[14]
"Shield Booster Amp + CPR"-setups are NOT going to work in a future patch. Tuxford stated that the stacking penalty-"bug" is squished on SISI.
My Setup:
Highs: 1 Heavy Neut 1 Heavy Nos 4 Arby Cruise 2 Arby Siege
Meds: XL Shield Booster II Shield Booster Amp Large Shield Extender II 1 Magnetic Scattering Amplifer II 2 Invulnerability Field II
Lows: 4 PDS II 1 Internal Force Array.
Decent resists all over, good for tanking Laser (and angels). You may also exchange the Extender for something else.
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Tomas Nuerin
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Posted - 2006.02.11 16:49:00 -
[15]
Originally by: Pict1on 1x xl c5l booster (dont know why ppl use the t2 one way to much fitting req'q)
They both give same shield (120/sec) but T2 uses less cap (100/sec vs. 80/sec). 20 cap/sec is quite big difference. |

Constantinee
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Posted - 2006.02.12 00:52:00 -
[16]
Originally by: Xoduse
Originally by: Constantinee High 6 Seige II Mid 1 Sensor Booster II,3x invulni field II's,XL BoosterII,Boost Amp Low 4xBCU 1x Power Diag II or 5 BCU depending on skills
is this even possible? This is my fitting
6 X Arby Siege 2 Heavy Diminishing Nos
1 x C5-L XL booster, 1 x Eutectic, 3 x Invuln II's 1x Shield boost amp
5 x power diag IIs or 3 power diags IIs and 2 BCUs
....and with weapon upgrades V and electronics V and all the named stuff its a tight fit on CPU. I havent dont the numbers but i dont see how a straight tech II fit...especially an XL booster could possibly fit w/o some kind of cpu mod(s)
Very Possible i got weapon Upgrades V advanced Upgrades V Caldari BS V Electronics V Get those skills up and you can fit it it is a tight squeez on me as well i hve like 23 cp left and abot 3 power left :)
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LoveKebab
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Posted - 2006.02.12 02:11:00 -
[17]
6x arbs Cruise lauchers 2x heavy nos
100mn ab II c5l xl sb some good sensor booster v-m15 multispecral v-m15 multispecral shield boost amp
3x bcu 2x pdu
u can use 6 torps instead cruise launcher but i wasnt able to fit 2x heavy nos (i had 2x bcu, 2x rcu and 1x co-proc) - i had only 1 :)
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RikiTiki T
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Posted - 2006.02.12 02:18:00 -
[18]
Please excuse my ignorance, but what is "RMR" and what makes it different from PvP or PvE- what's the purpose? Thankyou!
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Wesley Harding
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Posted - 2006.02.12 02:32:00 -
[19]
Originally by: RikiTiki T Please excuse my ignorance, but what is "RMR" and what makes it different from PvP or PvE- what's the purpose? Thankyou!
RMR stands for 'Red Moon Rising', which is the latest version of EVE. PvP is player vs. player, and PvE is player vs. EvE NPCs, like rats and Concord. Setups can vary greatly depending on who you are going to face.
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RikiTiki T
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Posted - 2006.02.12 03:23:00 -
[20]
Thanks! What I meant by what's the difference, is what has changed in RMR from the regular PvP and PvE setups? Is it just taking advantage of the newest updates?
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Dark Shikari
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Posted - 2006.02.12 03:26:00 -
[21]
Originally by: RikiTiki T Thanks! What I meant by what's the difference, is what has changed in RMR from the regular PvP and PvE setups? Is it just taking advantage of the newest updates?
The Mark 2 project changed all sorts of things, mostly in terms of frigates and cruisers. It also did some stuff like change stacking penalties and buff invulnerability fields. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is |

VaderDSL
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Posted - 2006.02.15 18:17:00 -
[22]
Hi, is it possible I could get feedback on my Raven setup please?
Highs
4 x Arbalest Siege Launchers 2 x Tech 2 Heavy Launchers 2 x Tech 2 150mm Railguns
Mids
1 x Tech 2 XL Shield Booster 2 x Tech 2 Large Shield Extenders 3 x Tech 2 Hardeners
Low
5 x Tech 2 Power Diagnostic Systems
It will be used in Lvl 4 missions solo, or sometimes with a Prophecy as company
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Pride NL
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Posted - 2006.02.23 00:45:00 -
[23]
Originally by: Cavy Dan "Shield Booster Amp + CPR"-setups are NOT going to work in a future patch. Tuxford stated that the stacking penalty-"bug" is squished on SISI.
Tell me some more about that. As i see it; 5 CPR = 10% shieldboost penalty per CPR. Lets say (to keep stupid calculations outside) This result into a 50% shieldboost penalty. 2 Shield Boost amps give you 30% each. 60% total.
In my opinion no matter how you stack it, the results will be about the same, the bonusses and penalties dissolving eachother. Or am i missing the point?
Originally by: patchnotes Modules that are under the influence of the stacking nerf penality no longer share ranks with counter-modules, i.e. Tracking Disruptor are no longer affected by Tracking Computers.
So, shieldboost penalty is 50%. But then you have 2 modules making sure you get 60% shieldboost bonus.
I dont get how they could possibly put the CPR out of order on Ravens.
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Zysco
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Posted - 2006.02.23 00:52:00 -
[24]
Originally by: Pride NL
Originally by: Cavy Dan "Shield Booster Amp + CPR"-setups are NOT going to work in a future patch. Tuxford stated that the stacking penalty-"bug" is squished on SISI.
Tell me some more about that. As i see it; 5 CPR = 10% shieldboost penalty per CPR. Lets say (to keep stupid calculations outside) This result into a 50% shieldboost penalty. 2 Shield Boost amps give you 30% each. 60% total.
In my opinion no matter how you stack it, the results will be about the same, the bonusses and penalties dissolving eachother. Or am i missing the point?
Originally by: patchnotes Modules that are under the influence of the stacking nerf penality no longer share ranks with counter-modules, i.e. Tracking Disruptor are no longer affected by Tracking Computers.
So, shieldboost penalty is 50%. But then you have 2 modules making sure you get 60% shieldboost bonus.
I dont get how they could possibly put the CPR out of order on Ravens.
ummmmm lets say you boost 200 shields base. -50% from cap relays = 100 shield boost +60% from amps = 160 shield boost
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Equinox II
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Posted - 2006.02.23 02:03:00 -
[25]
Originally by: Pride NL Tell me some more about that. As i see it; 5 CPR = 10% shieldboost penalty per CPR. Lets say (to keep stupid calculations outside) This result into a 50% shieldboost penalty. 2 Shield Boost amps give you 30% each. 60% total.
In my opinion no matter how you stack it, the results will be about the same, the bonusses and penalties dissolving eachother. Or am i missing the point?
So, shieldboost penalty is 50%. But then you have 2 modules making sure you get 60% shieldboost bonus. I dont get how they could possibly put the CPR out of order on Ravens.
Remember, there is a stacking penalty. Say you stack 5x modules that each give a 30% bonus.. The first one will give you 30%, the second will maybe only give 15%, the third maybe 7%, the forth maybe 3%, the fifth won't make a difference at all. (I don't have the exact numbers since i don't know the stacking-penalty formula)..
Anyway, result of cap relays and boost amps will be something like the following for 2 boost amps, 5 relays.. They affect the same modifier, but postive is counted first: 1st Boost Amp: +30% 2nd Boost Amp: +15% 3rd Cap Relay: -3% 4th Cap Relay: -1% 5th Cap Relay: -0.5% 6th Cap Relay: -0% 7th Cap Relay: -0%
So you see, you gain a lot of cap recharge, without having much boost penalty from the relays.
After the patch it will be more like: Positive in it's own pool: 1st Boost Amp: +30% 2nd Boost Amp: +15% 3rd Cap Relay: -10% Negative in it's own pool: 4th Cap Relay: -5% 5th Cap Relay: -2.5% 6th Cap Relay: -1% 7th Cap Relay: -0.5%
Again, numbers aren't exactly right as I don't know the formula.
CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari. |

Pride NL
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Posted - 2006.02.23 06:41:00 -
[26]
I see. Pretty sad these changes. Now you could substitute a medium slot to get more cap and free up a few low slots for damage module. Sad that CCP changes it.
Thnx for clearing it up you two 
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EzeikaL
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Posted - 2006.02.23 10:29:00 -
[27]
Edited by: EzeikaL on 23/02/2006 10:29:29 Not flown a raven in quite a while, but i tried this setup.. and seemed to work, this was on test and my raven skills are pretty basic.
High Slots : 6 seige, 1 nos
Med Slots : xl c5-l, 1 em, 2 invuls, 2 shield amps
Low Slots : 3 pdu2, 2 cap relay
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Szun
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Posted - 2006.02.23 11:21:00 -
[28]
Cap power relay: 20% to cap. recharge, -10% to shield recharge As a armor tanker i dont think much about the -10%, but i wondered to see that that malu reduces the boost of shield boosters. I was under the impression it affects the passive shield recharge rate of the shields, not any active boosting.
can someone enlighten me?:D
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Yaro
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Posted - 2006.02.23 11:44:00 -
[29]
6t2 sieges 1 large t2 shield booster, amp, 4 hardeners (depending on rats) 3 t2 BCUs, 2 warp core stabs
Solo pvp
6 t2 cruises, 2 heavy nos same same
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Dan Black
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Posted - 2006.02.23 12:06:00 -
[30]
Originally by: Yaro 6t2 sieges 1 large t2 shield booster, amp, 4 hardeners (depending on rats) 3 t2 BCUs, 2 warp core stabs
Solo pvp
6 t2 cruises, 2 heavy nos same same
I'd love to see you solo pvp without a warp scrambler or disruptor.
And that goes for every poster in this thread, where's the scrambler-setups?
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