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Thread Statistics | Show CCP posts - 18 post(s) |

Nemesis Factor
Deep Core Mining Inc. Caldari State
12
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Posted - 2011.11.03 21:49:00 -
[151] - Quote
Black Dranzer wrote:CCP t0rfifrans wrote:If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront. Half of me says "to hell with them, they can make new bloody bookmarks". But, realistically, I guess that would be an issue. I guess you'd have to take every bookmark within, say, 1 megameter (Wow, don't get to use that very often) of a station and rotate it along the same axis as the station itself is rotated, or some such.
What's this about stations? I thought we were talking about rotating stargates? And who uses w20 bookmarks anymore anyway? What use do they serve? I only land outside of jump range like 5% of the time..... |

Flamewave
Crimson Moon Society
3
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Posted - 2011.11.03 21:50:00 -
[152] - Quote
Looking forward to trying these out on the test server. 
Illectroculus Defined wrote:Well if I were to put on my hardcore astronomer hat (which is a heavy woolen balaclava because of the cold nights) I'd like to see proper HDR environments. When you're in close to the star you wouldn't be able to see other stars or nebulae, and as you go further out the stars become visible, and then the nebulae. You can move your ship into the shadow behind a planet and reveal the heavens in all their glory should you desire. This, so very much this. Some things ISK can't buy. For everything else, there's Jita. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
4
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Posted - 2011.11.03 21:54:00 -
[153] - Quote
Flamewave wrote:Looking forward to trying these out on the test server.  Illectroculus Defined wrote:Well if I were to put on my hardcore astronomer hat (which is a heavy woolen balaclava because of the cold nights) I'd like to see proper HDR environments. When you're in close to the star you wouldn't be able to see other stars or nebulae, and as you go further out the stars become visible, and then the nebulae. You can move your ship into the shadow behind a planet and reveal the heavens in all their glory should you desire. This, so very much this. Seconding. But I think it was mentioned that proper dynamic lighting has to be reintroduced before this can be done right. |

Malcanis
Vanishing Point. The Initiative.
963
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Posted - 2011.11.03 22:17:00 -
[154] - Quote
CCP t0rfifrans wrote:Illectroculus Defined wrote:Valeo Galaem wrote: Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr. .
THis is one of my concerns, it's not as if it needs any new technology. hell I could even compute the rotation matrices from the existing data dump. It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront. Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...
You realise we haven't needed WTZ bookmarks since the Kali expansion in winter 2006? 
Yeah, maybe log in once in a while man. Who knows how much it might help you to reconnect with your customers....? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cerulean Ice
EVE University Ivy League
8
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Posted - 2011.11.03 22:19:00 -
[155] - Quote
I'd love to see some of this bleed into the wormholes, maybe the updated backdrops while keeping the existing nebulae and amazing special effects (pulsar <3 ) ^^ |

Trevton
ROC Deep Space
0
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Posted - 2011.11.03 22:20:00 -
[156] - Quote
+1 Is amazing and in my opinion the more realistic EVE is the better :D |

Mors Magne
The Red Exhilez Chaos Theory Alliance
4
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Posted - 2011.11.03 22:30:00 -
[157] - Quote
The new nebulae sound really good. The Dev comments on this forum are good as well!  |
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CCP t0rfifrans
C C P C C P Alliance
223

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Posted - 2011.11.03 22:35:00 -
[158] - Quote
Malcanis wrote:CCP t0rfifrans wrote:Illectroculus Defined wrote:Valeo Galaem wrote: Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr. .
THis is one of my concerns, it's not as if it needs any new technology. hell I could even compute the rotation matrices from the existing data dump. It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront. Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately... You realise we haven't needed WTZ bookmarks since the Kali expansion in winter 2006?  Yeah, maybe log in once in a while man. Who knows how much it might help you to reconnect with your customers....?
Contrary to popular belief many of us do actually play the game. My bad at referring to an old mechanic but the point was that stargates have a collision model that would be different if they are rotated and that might affect bookmarks, which is always a concern when we do world changes.
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Illectroculus Defined
Caldari Provisions Caldari State
6
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Posted - 2011.11.03 22:40:00 -
[159] - Quote
CCP t0rfifrans[/quote wrote:
Contrary to popular belief many of us do actually play the game. My bad at referring to an old mechanic but the point was that stargates have a collision model that would be different if they are rotated and that might affect bookmarks, which is always a concern when we do world changes.
Glad to hear this clarification. I guess we're talking about BMs with ranges of 0 to the activation radius on the gate.
Personally, I say do it for the lulz, if people start bouncing off gates then that's their problem, with luck we might get a few comedy killmails from it.
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Nova Fox
Novafox Shipyards
195
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Posted - 2011.11.03 22:44:00 -
[160] - Quote
well you managed to draw in bks when you shunk solar systems and you managed to delete all of the wtzs when the change when through, wounldnt a script ensure that similar repeats or missed bks from the last time get knocked out? |
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Vincent Jarjadian
BOAE INC BricK sQuAD.
0
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Posted - 2011.11.03 22:44:00 -
[161] - Quote
They do look nice...
2 questions...
1: How much will the new nebulas increase the memory footprint of EVE? As someone who used to dual client but can no longer do this with 1GB of RAM... hopefully CCP wont go overboard on the already large game memory footprint... Could also affect multiple clients on PCs with more ram...
2: How much space will these take up on the hard drive? Considering not everyone has 10k RPM drives or SSDs, could they increase lag by taking time to load off of the drive into memory? |

Solo Player
56
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Posted - 2011.11.03 22:56:00 -
[162] - Quote
CCP t0rfifrans wrote:Illectroculus Defined wrote:Valeo Galaem wrote: Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr. .
THis is one of my concerns, it's not as if it needs any new technology. hell I could even compute the rotation matrices from the existing data dump. It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront. Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...
That's a bit of a shame, ttbt. I was under the impression that it was alluded somewhere (e:on?) that you'd actually see the star you were about to warp to. I had assumed that you would actually superimpose nearby stars at their correct position onto your cube map - after all, what's a few hundred extra dots in a scenery of thousands?
And you really should go out of your way to screw up ppl's wtz bookmarks every once in a while. Or make them decay over time - there's just too many of them about, cluttering hangars and servers, and I bet they cause lag, too. |
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CCP t0rfifrans
C C P C C P Alliance
224

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Posted - 2011.11.03 23:02:00 -
[163] - Quote
Camios wrote:The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category).
The total size for 67 cubemaps is 201 megabytes (Each cubemap is 3 megabytes). The new cubemaps are the same size as the old ones. Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. They are planned to be removed later at a date to be determined. The old files occupy around 134 mb.
So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. |
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Bratwurst0r
DARK ORCHESTRA
4
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Posted - 2011.11.03 23:02:00 -
[164] - Quote
I'm not a big fan of "region granularity" either, thats way too rough, as we have regions that overlap....
I was under the impression that you would go "system granularity" by calculating the backdrop while jumping (well, not the nebula, just your position in a larger box) with an algorythm.
Well, if i understand correctly all this stuff is prerendered, and so 68 backdrops = large data dump, right? |

Illwill Bill
Svea Rike Controlled Chaos
21
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Posted - 2011.11.03 23:11:00 -
[165] - Quote
CCP t0rfifrans wrote:The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
Any chance for a low-res download of the entire client graphics pack?
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Logan LaMort
Black Rebel Rifter Club
1064
|
Posted - 2011.11.03 23:15:00 -
[166] - Quote
CCP t0rfifrans wrote:Camios wrote:The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category). The total size for 67 cubemaps is 201 megabytes (Each cubemap is 3 megabytes). The new cubemaps are the same size as the old ones. Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. They are planned to be removed later at a date to be determined. The old files occupy around 134 mb. So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
I'm sure a lot of us would appreciate that option.
Also a question regarding how you guys want to make the lighting better, do you think this would help the moons blend more into the background? It's always kind of annoyed me how you have the dark side of the moon contrasting against the background... always felt kind out of place and makes the moon seem more two dimensional.
I guess though that's the sacrifice for having a beautiful, but fairly light background. |
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CCP Atropos
C C P C C P Alliance
25

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Posted - 2011.11.03 23:21:00 -
[167] - Quote
CCP t0rfifrans wrote:Camios wrote:The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category). The total size for 67 cubemaps is 201 megabytes (Each cubemap is 3 megabytes). The new cubemaps are the same size as the old ones. Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. They are planned to be removed later at a date to be determined. The old files occupy around 134 mb. So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  Software Engineer, Core Infrastructure |
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cBOLTSON
Star Frontiers BricK sQuAD.
5
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Posted - 2011.11.03 23:23:00 -
[168] - Quote
CCP t0rfifrans wrote:Camios wrote:The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category). The total size for 67 cubemaps is 201 megabytes (Each cubemap is 3 megabytes). The new cubemaps are the same size as the old ones. Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. They are planned to be removed later at a date to be determined. The old files occupy around 134 mb. So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
Oh yes please!    I for one would happily download so that the game looks even more awesome. As others have said they might be great for desktop wallpapers too. |

Alastar Frost
EVE University Ivy League
0
|
Posted - 2011.11.03 23:27:00 -
[169] - Quote
I see the advantage of prerendered images, and therefore the need to limit the number of backdrops. But as said above, the region granularity is a bit too large to notice changes in environment often.
My suggestion would be: Use the large prerendered cubemaps for region changes. They show the really big phenomenons even from far away.
But think of a way to add a second layer with smaller phonomena, maybe even rendered live on every system jump which show the closest stars and small nebulae between them. They can be much smaller and only need to cover a small percentage of the whole cube, but change with every jump. It would be really nice to see the star you are jumping to (relatively) aligned with the gate and much brighter than the rest of the stars. Or that you could move around a small nebula when moving inside a constellation.
Those things from the second layer would be small dots from far away, so they are not a concern after a region jump.
I could imagine that a second layer which is transparent in large areas and only has some noticable spots filled would not take too much ressources.
I also guess just adding bright stars for the other systems of the constellation with some simple geometry would make the nerds (like me) happy. Just some small things that change when jumping from system to system. I promise i will search for them  |

Camios
Tribal Liberation Force Minmatar Republic
6
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Posted - 2011.11.03 23:28:00 -
[170] - Quote
CCP t0rfifrans wrote:
[...] The old files occupy around 134 mb.
So you will be downloading 201 megs, [...]
Only 70 mb more, and they look soo better and are more varied (67 vs 30)? Great job I'd say.
CCP t0rfifrans wrote: so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare
CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size 
I understand the complications, but I could even pay a reasonable amount of money for getting more detailed background. That is the kind of cosmetics you can sell to me. |
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Ashlynn Tanaka
Nebula Engineering L.L.C.
5
|
Posted - 2011.11.04 00:25:00 -
[171] - Quote
What are the chances of getting those three images in the devblog in larger sizes?
Let's say 1920x1200 (or 1920x1080) or 1680x1050  |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.04 00:31:00 -
[172] - Quote
CCP t0rfifrans wrote:The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. Would this be a large effort to do? What would be the video ram impact of running with these hi-rez maps? I'd like this option now and I'll buy the hardware if mine isn't good enough.
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Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
3
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Posted - 2011.11.04 00:37:00 -
[173] - Quote
Awesome work guys, I'm really looking forward to this 
I agree that it would have been incredible to have nebula changes on a system or constellation level; I was imagining each jump enlarging or reducing the size of the "neighboring" nebula (the one for the adjoining region in the background), but like you've said it's all a balancing act. As it is though, giving each region its own nebula will do wonders for giving us a better "feel" for the different areas of space and adding some much needed geographical flavor. |

Ashlynn Tanaka
Nebula Engineering L.L.C.
5
|
Posted - 2011.11.04 00:39:00 -
[174] - Quote
CCP t0rfifrans wrote:Camios wrote:The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category). The total size for 67 cubemaps is 201 megabytes (Each cubemap is 3 megabytes). The new cubemaps are the same size as the old ones. Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. They are planned to be removed later at a date to be determined. The old files occupy around 134 mb. So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
I wouldn't mind higher resolution backgrounds as a separate download. I'm an astronomy nut and it's one of the many reasons I play EVE. Many places in EVE are rather beautiful to look at.
I highly doubt we'll get black holes, neutron stars, blue giants, binary star systems, or supernovas, but these new nebulae will suffice. 
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Marlakh
24th Imperial Crusade Amarr Empire
8
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Posted - 2011.11.04 00:44:00 -
[175] - Quote
I've waited for this feature since it was announced at the last Fanfest. It looks absolutely fantastic in appearanc and execution, but I'll torture myself a bit more and wait for it to appear on Tranquility instead 
I'm just wondering if there's any plan to have the nebulae superimposed on the map screen instead? So we have an appreciation of the location and relative sizes of the nebulae? From an exploration point of view, it'd be interesting to go to one system and be able to say: "I'm in Catch, I looked back and there is the XXX nebula surrounding Domain, my home".
Next in the space background department, I'm really hoping to see binary or multi-star systems, comets, black holes, supernovae, neutron stars and other exotics!
Please keep up the good work!
Farewell, Smoke Monster from Lost! I'll miss you! |

Deviana Sevidon
Jades Falcon Guards
64
|
Posted - 2011.11.04 00:53:00 -
[176] - Quote
I like the new nebulas, but having their brightness based on the security status is immersion breaking and makes absolutely no sense. Why should the stars care about pirates, gatecamps and Concord-patrols? |

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
9
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Posted - 2011.11.04 01:00:00 -
[177] - Quote
I'm liking the change but I'm not entirely sure I like the relationship between natural phenomenon and security status (and to a lesser extent racial colour). It seems a bit arbitrary and slightly counter-intuitive.
While the racial colour thing kind of makes sense (nations base their colour schemes on the local surroundings), I would have thought that the over-populated urban sprawl of high-sec would be more dark and grey, where the vast wilderness and freedom of nullsec would have more vibrant and bright colours. Think Los Angeles vs the Amazon Jungle, or New York vs Madagascar.
I think that might even be a psychological queue that would encourage more people to explore beyond the boundaries of highsec. Food for thought at the very least.
Having said that I really like that this will give a visual queue of the player's current location, and if you pay attention you can get an idea of relative locations between systems for a sort of veteran's instinct navigation system (for capital pilots anyway). |

Barbelo Valentinian
The Scope Gallente Federation
120
|
Posted - 2011.11.04 01:14:00 -
[178] - Quote
Been looking forward to this for ages. Looking good. Except ...
I'm also disappointed by the region granularity. Previous communications from CCP made it seem as if the changes would be at least through solar systems, if not slight ones between individual star systems.
It means that contrary to our present circumstances where the backdrop does change from system to system, giving some sense of travel, now we won't have much of a sense of a difference between systems at all except for the suns.
This is obviously a big gain in terms of background beauty and versimilitude, but perhaps a loss in sense of movement between system and system? |
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CCP t0rfifrans
C C P C C P Alliance
242

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Posted - 2011.11.04 01:31:00 -
[179] - Quote
Barbelo Valentinian wrote:Been looking forward to this for ages. Looking good. Except ...
I'm also disappointed by the region granularity. Previous communications from CCP made it seem as if the changes would be at least through solar systems, if not slight ones between individual star systems.
It means that contrary to our present circumstances where the backdrop does change from system to system, giving some sense of travel, now we won't have much of a sense of a difference between systems at all except for the suns.
This is obviously a big gain in terms of background beauty and versimilitude, but perhaps a loss in sense of movement between system and system? It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements! |
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Sarmatiko
147
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Posted - 2011.11.04 01:46:00 -
[180] - Quote
CCP t0rfifrans wrote:Note that the patch will not remove the old cubemaps from your hard drive, due to legacy issues and the fact that they are used in places such as ship icons. So does this means that we will see something like this later?  |
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