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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 12:10:00 -
[61] - Quote
Razin wrote:Knoppaz wrote:StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region. Let's hope that's really is what CCP has in mind.. That is what CCP had in mind but that is not what CCP implemented. Sounds familiar? Anyway, to get all the relevant info all you have to do is read yesterday's dev blog on this subject and t0rfi's comments in the corresponding discussion thread.
To answer all of this boo hooing
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
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Scrapyard Bob
EVE University Ivy League
270
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Posted - 2011.11.04 13:02:00 -
[62] - Quote
Large Collidable Object wrote:Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread).
Constellations would be a far better choice as most constellations are generally comprised of stars that are all close to each other in the first place.
In some of the larger regions (Sinq Laison), the currently planned "1 skybox per region" is going to be especially bad and jarring as you leave the region. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 13:13:00 -
[63] - Quote
Scrapyard Bob wrote:Large Collidable Object wrote:Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread). Constellations would be a far better choice as most constellations are generally comprised of stars that are all close to each other in the first place. In some of the larger regions (Sinq Laison), the currently planned "1 skybox per region" is going to be especially bad and jarring as you leave the region.
HURRR DURRR
read the above ret*rd
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Jodis Talvanen
State War Academy Caldari State
5
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Posted - 2011.11.04 13:34:00 -
[64] - Quote
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
[/quote]
Quote: That means 68 unique backdrops.
There are 68 regions in the game, not 68 constellations.
Also, he was talking about the technical stuff of the cube map system. "But like stated in the blog, many constellations share the same nebula." means there will be the same cube map for all the constellations inside the same region.
I just HOPE it won't be another abandonware after the initial release and not get improved upon like SO MANY OTHER THINGS in EVE. |

Jodis Talvanen
State War Academy Caldari State
5
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Posted - 2011.11.04 13:36:00 -
[65] - Quote
Karl Planck wrote:
HURRR DURRR
read the above ret*rd
You need a Reading skillbook. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.04 13:39:00 -
[66] - Quote
Karl Planck wrote:Razin wrote:Knoppaz wrote:StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region. Let's hope that's really is what CCP has in mind.. That is what CCP had in mind but that is not what CCP implemented. Sounds familiar? Anyway, to get all the relevant info all you have to do is read yesterday's dev blog on this subject and t0rfi's comments in the corresponding discussion thread. To answer all of this boo hooing CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
Right.
Currently on TQ the 'nebula' backdrop changes every time you travel between constellations.
The new nebula backdrop will change only when you travel between regions.
Could be better thought, since many regions are wrapped between each other in non-linear configurations and don't really conform to this simplistic approach. However, CCP. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 13:52:00 -
[67] - Quote
Jodis Talvanen wrote:CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
Quote: That means 68 unique backdrops.
There are 68 regions in the game, not 68 constellations.
Also, he was talking about the technical stuff of the cube map system. "But like stated in the blog, many constellations share the same nebula." means there will be the same cube map for all the constellations inside the same region.
I just HOPE it won't be another abandonware after the initial release and not get improved upon like SO MANY OTHER THINGS in EVE.[/quote]
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula. |

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 13:57:00 -
[68] - Quote
Karl Planck wrote:
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula.
WhatthefuckamIreading.jpg |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 14:00:00 -
[69] - Quote
Jodis Talvanen wrote:Karl Planck wrote:
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula.
WhatthefuckamIreading.jpg
damnit, i have been trolled
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Jodis Talvanen
State War Academy Caldari State
5
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Posted - 2011.11.04 14:01:00 -
[70] - Quote
Karl Planck wrote: damnit, i have been trolled
No seriously, what the hell do you mean 68 cubemaps but more than 68 backgrounds |
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Knoppaz
Rens Nursing Home
3
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Posted - 2011.11.04 14:01:00 -
[71] - Quote
Only had little time to check, because Singularity came up shortly before my lunch-break was over, but it looks so much better than the old nebula. I really can't wait to fly around some more..  |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 14:05:00 -
[72] - Quote
Jodis Talvanen wrote:Karl Planck wrote: damnit, i have been trolled
No seriously, what the hell do you mean 68 cubemaps but more than 68 backgrounds
http://en.wikipedia.org/wiki/Cube_mapping
with that, think about the fact that they said you can see as you leave one region and enter another. This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
Gah, why I am at work, i need to get on sisi and check this out.
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Jodis Talvanen
State War Academy Caldari State
5
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Posted - 2011.11.04 14:09:00 -
[73] - Quote
Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists.
There IS only 68 backgrounds. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 14:10:00 -
[74] - Quote
Jodis Talvanen wrote:Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists. There IS only 68 backgrounds.
lol i hate you so much right now
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Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:13:00 -
[75] - Quote
Karl Planck wrote:Jodis Talvanen wrote:Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists. There IS only 68 backgrounds. lol i hate you so much right now You're welcome, I love you too |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 14:13:00 -
[76] - Quote
here you go
CCP t0rfifrans wrote:Barbelo Valentinian wrote:Been looking forward to this for ages. Looking good. Except ...
I'm also disappointed by the region granularity. Previous communications from CCP made it seem as if the changes would be at least through solar systems, if not slight ones between individual star systems.
It means that contrary to our present circumstances where the backdrop does change from system to system, giving some sense of travel, now we won't have much of a sense of a difference between systems at all except for the suns.
This is obviously a big gain in terms of background beauty and versimilitude, but perhaps a loss in sense of movement between system and system? It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula. The concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
last response, I don't even care if your too stupid to get it. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
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Posted - 2011.11.04 14:16:00 -
[77] - Quote
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
He's talking about what's currently on TQ.
As opposed to what's on SISI, i.e. one background per region.
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:27:00 -
[78] - Quote
Confirming in SISI there is only one (the same) background/backdrop/cubemap per region.
Changing constellation within the same region DO NOT change the background or ANYTHING. |

Denidil
The Graduates Morsus Mihi
114
|
Posted - 2011.11.04 14:32:00 -
[79] - Quote
Nemesis Factor wrote:It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins?
actually it wouldn't. because once the art team made the model all they have to do for each system level is leave a computer there crunching numbers for however long it takes. rendering per region vs per constellation vs per system is all a matter of how many CPU cores they want to throw at it for how long.
Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:33:00 -
[80] - Quote
Jodis Talvanen wrote:Confirming in SISI there is only one (the same) background/backdrop/cubemap per region.
Changing constellation within the same region DO NOT change the background or ANYTHING.
Posted three hours ago:
CCP Vertex wrote:Just a reminder to everyone, we are watching this thread for feedback on the Nebulae once they are on the test server. Let us know if you have any issues and please file a bug report here: https://bugs.eveonline.com/login.asp
sooo, not on the test server yet
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Tippia
Sunshine and Lollipops
1173
|
Posted - 2011.11.04 14:39:00 -
[81] - Quote
I don't get where the confusion lies. 
Cube map = backdrop = background = sky box.
You get one per region, and each region is unique for a total of 68 backdrops, as opposed to now, when we have thirty different backgrounds (one per constellation, and they're obviously not unique since we have more than 30 constellations in the game).
You'll notice the difference between regions by the fact that the background has changed. You will see the GÇ£geographyGÇ¥ of space when you move across region boundaries GÇö jump to region that is to the south of your current region, and the features in the southern sky will come closer. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ana Vyr
101
|
Posted - 2011.11.04 15:28:00 -
[82] - Quote
Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings.
Pertique....I was thinking wow a new word I don't know. Looked it up.
I think the word you were going for was "pique"?
I'm a writer, so things like this pique my own interest . |

Nova Fox
Novafox Shipyards
199
|
Posted - 2011.11.04 15:30:00 -
[83] - Quote
They need to rotate gates so that immersion would be better so it looks like you are heading twoards the areas. |

Barbelo Valentinian
The Scope Gallente Federation
121
|
Posted - 2011.11.04 15:31:00 -
[84] - Quote
ROTATE THE GATES!  |

Nova Fox
Novafox Shipyards
199
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Posted - 2011.11.04 15:32:00 -
[85] - Quote
Ana Vyr wrote:Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. Pertique....I was thinking wow a new word I don't know. Looked it up. I think the word you were going for was "pique"? I'm a writer, so things like this pique my own interest  .
Darn there is more than one way to skin a fox. Anyways original comment was thrown at a person who declared I know nothing of the subject.
I don't mind regions for now as long as they continue to move to the one per constellation which should probably feel right at home. |

Vegare
Das zweite Konglomerat The Initiative.
4
|
Posted - 2011.11.04 15:43:00 -
[86] - Quote
Just visit Sisi and see for yourselves  |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.04 16:47:00 -
[87] - Quote
Vegare wrote:Just visit Sisi and see for yourselves 
^ this
speaking for myself, I'm very happy with the result  |

mkint
263
|
Posted - 2011.11.04 16:57:00 -
[88] - Quote
So much facepalm in this thread. I wish I had trained Reading What Isn't There level 5. I've only got it trained to level 2 or maybe 3 max. Okay, perhaps lvl 4. Definitely takes level 5, or Advanced to arrive at the amount of *facepalm* in this thread. |

Cunane Jeran
29
|
Posted - 2011.11.04 17:49:00 -
[89] - Quote
Was just on Sisi, the new background looks fantastic. From Placid you can see what I guess is the Cloud Ring being massive, then as you look around you see some others a bit further out, and finally, I nearly missed it, a Small splash of Red which looks like it was on the other side of New Eden.
So I went to find out. Yes, yes it was a massive deep red, with the Cloud Ring in the background being a small smudge.
Well played CCP. Well played. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
14
|
Posted - 2011.11.04 19:58:00 -
[90] - Quote
Denidil wrote:Nemesis Factor wrote:It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins? actually it wouldn't. because once the art team made the model all they have to do for each system level is leave a computer there crunching numbers for however long it takes. rendering per region vs per constellation vs per system is all a matter of how many CPU cores they want to throw at it for how long.
Incorrect.
The nebulae were generated by a third party and then CCP took the images and crafted the cubemaps by HAND. All the automated stuff is already done, if they were to create more cubemaps it would all be by hand. |
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