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Jodis Talvanen
State War Academy Caldari State
2
|
Posted - 2011.11.03 23:35:00 -
[1] - Quote
Dear CCP art team,
So now we have one unique skybox for the ENTIRE region.
Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?
I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?
Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?
Curious EVE player |

The Apostle
The Black Priests
813
|
Posted - 2011.11.03 23:39:00 -
[2] - Quote
Jodis Talvanen wrote:Dear CCP art team,
So now we have one unique skybox for the ENTIRE region.
Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?
I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?
Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?
Curious EVE player If CCP added every piece of bullshit that everybody asks for, we'd all need Crays. I personally don't want time dilation to kick in just because I aligned.
Cut 'em some slack and let **** evolve.... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
5
|
Posted - 2011.11.03 23:41:00 -
[3] - Quote
You do realize that you are jumping upward of several light years between regions? You will still see the old nebula, just farther away. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
33
|
Posted - 2011.11.03 23:43:00 -
[4] - Quote
Jodis Talvanen wrote:Dear CCP art team,
So now we have one unique skybox for the ENTIRE region.
Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?
I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?
Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?
Curious EVE player
I thought they they were implying that If there is a nebula in Jita then anywhere in the forge you can get a different perspective of that nebula. But if you jump out of the forge you won't see that region of space anymore. It would be ******** to be in deep gallente space and have to render this small Nebula way off in the distance in a far region. |

Dirk Magnum
Sarz'na Khumatari Ushra'Khan
38
|
Posted - 2011.11.03 23:46:00 -
[5] - Quote
It changes relative to the distance you are from the major features, especially when you move to new regions, which is totally awesome and should help give yourself a better sense of "place" within the cluster. I guess it's supposed to change within a single region as well just to a much smaller degree and the overall theme of the nebula within a single region will be roughly the same otherwise. |

Jodis Talvanen
State War Academy Caldari State
2
|
Posted - 2011.11.03 23:50:00 -
[6] - Quote
To the two gentlemen above,
From what I can understand the dev blog, no, the backdrop will be exactly the same in one region, meaning there will be no difference if you are in Jita or at the other end of the region. You won't see any "slight changes" within a nebula, only sudden "whoa I'm suddenly in another nebula and I can see the nebula I was in from far away" when you jump from region to region. |

Decus Daga
45th TIGERS Free Beer.
3
|
Posted - 2011.11.04 00:02:00 -
[7] - Quote
Yeah it is region now, but give it time. Its a start at least :) |

Large Collidable Object
morons.
512
|
Posted - 2011.11.04 00:12:00 -
[8] - Quote
Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread). morons-áare recruiting. We're good at breeding! |

Ranger 1
Ranger Corp
194
|
Posted - 2011.11.04 00:15:00 -
[9] - Quote
Jodis Talvanen wrote:To the two gentlemen above,
From what I can understand the dev blog, no, the backdrop will be exactly the same in one region, meaning there will be no difference if you are in Jita or at the other end of the region. You won't see any "slight changes" within a nebula, only sudden "whoa I'm suddenly in another nebula and I can see the nebula I was in from far away" when you jump from region to region.
Correct in the mechanics, but from the bits I have seen I think that the change will be more gradual than that. Nebulae are not exactly small.
I will admit I would have been happier with it still being one viewpoint per constellation, but I'll reserve judgement until I see the actual effect on the test server. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 00:24:00 -
[10] - Quote
This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future? |
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Ranger 1
Ranger Corp
194
|
Posted - 2011.11.04 00:28:00 -
[11] - Quote
Nova Fox wrote:This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future?
My thoughts exactly, or add some graphics trick that distorts the image slightly based on coordinates. We'll see. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 00:33:00 -
[12] - Quote
Ranger 1 wrote:Nova Fox wrote:This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future? My thoughts exactly, or add some graphics trick that distorts the image slightly based on coordinates. We'll see.
Well. On the bright side they're not making us download the MODEL. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.04 00:34:00 -
[13] - Quote
It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins? |

DarkAegix
Blue Republic RvB - BLUE Republic
215
|
Posted - 2011.11.04 00:49:00 -
[14] - Quote
Cuts must be made here and there, in order to gain in other areas.
No individual skybox per constellation? No matter. We get half the ships V3'd, TiDi and a 'Loot all' button for wrecks. |

Large Collidable Object
morons.
513
|
Posted - 2011.11.04 00:50:00 -
[15] - Quote
Nemesis Factor wrote:dev time... The art team...they spent more time on Nebulae ...
Thanks for your inside information. Development of Nebulae was outsourced btw... morons-áare recruiting. We're good at breeding! |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 01:25:00 -
[16] - Quote
Large Collidable Object wrote:Nemesis Factor wrote:dev time... The art team...they spent more time on Nebulae ... Thanks for your inside information. Development of Nebulae was outsourced btw...
Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. |

Oberine Noriepa
168
|
Posted - 2011.11.04 01:47:00 -
[17] - Quote
You're seriously complaining about this? Per region really isn't as bad as you think. You will still get the sense that you're traveling through space.
There are 786 constellations in the currently known space of New Eden. Do you have any idea how long it would take to give each of those constellations their own cube map? Furthermore, let's think about the quality of the nebulae maps we're getting. If we assume that the quality for each constellation would be equivalent to the region nebulae maps, then we would be getting an exorbitantly sized download for cube maps alone.
We're getting 68 new cube maps that actually make sense and serve a purpose in EVE. That's a huge improvement from the 30 low resolution and repetitious nebulae that don't make sense in their placement as far as navigation is concerned. |

ShadowMaster
5
|
Posted - 2011.11.04 01:48:00 -
[18] - Quote
Nova Fox wrote:Large Collidable Object wrote:Nemesis Factor wrote:dev time... The art team...they spent more time on Nebulae ... Thanks for your inside information. Development of Nebulae was outsourced btw... Half wrong Only the original model was third partied out by an art stuido. The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house.
This guy is correct. Along with that from my understanding the CCP artists also had to spend a fair amount of time touching up the textures that were output for them to look as nice as we see in the dev blog.
The amount of time required to edit all the textures if there was one fore every system would be insane and so not worth it. Give it another 6 years and when CCP does another pass at improving the nebula they will probably develop something that can either do it on the fly our at least output something that does not need to be touched up by hand giving them the ability to do it on a per system basis.
Or if you want it faster feel free to develop a system that can output cube maps from a 3d model in virtual space that look that nice and sell it to CCP. |

mkint
256
|
Posted - 2011.11.04 01:51:00 -
[19] - Quote
The dev blog is pretty clear on it, and the comments thread clarifies it even more. Personally, I'd rather not have terrabytes of stupid space-background chewing up my hard disk. They found a decent balance between bloat and granularity. Ideally, they'd figure out a way to procedurally generate them live per-system, but as was also in the comments thread, when they experimented with that, it looked like sh!t. |

Rakshasa Taisab
Sane Industries Inc.
453
|
Posted - 2011.11.04 01:55:00 -
[20] - Quote
Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ...
You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer.
Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
|

Demon View
24th Imperial Crusade Amarr Empire
28
|
Posted - 2011.11.04 02:05:00 -
[21] - Quote
What? 'Better'? How insulting! I demand to be served nothing but 'Best'! |

Kyoko Sakoda
Veto. Veto Corp
5
|
Posted - 2011.11.04 02:10:00 -
[22] - Quote
Every system having a different cube map = ~5,000 x ~20 MB = ~100 GB, so no. |

mkint
256
|
Posted - 2011.11.04 02:11:00 -
[23] - Quote
Rakshasa Taisab wrote:Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ... You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer. Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway. Hate to burst your "know everything" bubble, but a dev said (I think in the comments thread, or maybe it was in the devblog itself) that artists have to touch up EVERY SINGLE IMAGE by hand to make it look good. Re-read the dev blog, read the dev posts in the thread (there's even a button for it on EVERY FREAKIN' forum page) and THEN come back and show your ignorance. |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 02:14:00 -
[24] - Quote
Rakshasa Taisab wrote:Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ... You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer. Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway.
Dear Sir, I recommend reading about the toys the developers play with and how inferior the common computer is when it comes to flinging massive resources around let alone putting them to good use. Then read up on the PAINFUL efforts it takes to translate best as possible what these power house computers can do into something that a netbook can run. Heres an inkling, the in house models are several thousand polygons, on client versions are less than 500 each. In house models have 200-500MB Shadowmaps PER SHIP clients deal with less than 1mb per ship.
Wouldn't surprise me if the original source models (not pictures, a nebula sized virtual model which for the complexity of the particle details and art used wouldnt surprise me if were looking at a couple million polys) for the nebulas top half a terrabyte total. You're better off taking a PNG snapshot at that point instead of forcing player who dont even have that much memory or storage space on thier computer. |

Oberine Noriepa
168
|
Posted - 2011.11.04 02:23:00 -
[25] - Quote
Rakshasa Taisab wrote:...
You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer.
Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway. Like many posters on this forum, you feign your "knowledge" proudly. |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 02:25:00 -
[26] - Quote
At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. |

Oberine Noriepa
168
|
Posted - 2011.11.04 02:26:00 -
[27] - Quote
Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. Are you responding to me? I'm not quoting you.  |

Nova Fox
Novafox Shipyards
196
|
Posted - 2011.11.04 02:29:00 -
[28] - Quote
Sort of just excusing myself for explination on why I know what I know. Unlike random poster over there who does probably some home renderings which my computer takes four hours to render a decent model somone else did. |

ShadowMaster
5
|
Posted - 2011.11.04 03:56:00 -
[29] - Quote
Rakshasa Taisab wrote:Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ... You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer. Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway.
Not really going to argue with how misguided your knowledge is and am just going to post this here. It is a direct quote from CCP t0rfifrans posted on page 4 of the comments thread for the dev blog for the new nebula. Link to original post: https://forums.eveonline.com/default.aspx?g=posts&m=302360#post302360
CCP t0rfifrans wrote:The cube maps ( that's the technical term for the nebula textures ) are actually hand crafted, starting with 3d generated clouds, then color-corrected and touched up by artists to remove rendering artifacts and add extra "oomhp" to the renders. Each cube map sees a considerable amount of work. So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag.... It's always a balancing act. That said, the system we developed alongside rendering the nebulas does allow us to customize each solarsystem, and we will be making use of that in the future, for lore and such.
The important part here relating to your post is of course the first line which states "the cube maps ... are actually hand crafted" and of course this other little bit relating to the amount of work which states that "each cube map sees a considerable amount of work."
The link is there and you can read his post if you think I have edited something.
Bottom line: It is not all done by computer.
I also like the argument about how much space it would require for each system to have its own image, estimated at 100GB. Yea no thanks. |

Nova Fox
Novafox Shipyards
197
|
Posted - 2011.11.04 04:12:00 -
[30] - Quote
Not sure If I'm the one being defended or the guy is just getting burned just for being wrong. Meh... Thanks if its the former.
But yeah It would not surprise me if the source model is astronomically big on the hard drives. |
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mkint
256
|
Posted - 2011.11.04 04:15:00 -
[31] - Quote
ShadowMaster wrote:Rakshasa Taisab wrote:Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ... You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer. Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway. Not really going to argue with how misguided your knowledge is and am just going to post this here. It is a direct quote from CCP t0rfifrans posted on page 4 of the comments thread for the dev blog for the new nebula. Link to original post: https://forums.eveonline.com/default.aspx?g=posts&m=302360#post302360CCP t0rfifrans wrote:The cube maps ( that's the technical term for the nebula textures ) are actually hand crafted, starting with 3d generated clouds, then color-corrected and touched up by artists to remove rendering artifacts and add extra "oomhp" to the renders. Each cube map sees a considerable amount of work. So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag.... It's always a balancing act. That said, the system we developed alongside rendering the nebulas does allow us to customize each solarsystem, and we will be making use of that in the future, for lore and such. The important part here relating to your post is of course the first line which states "the cube maps ... are actually hand crafted" and of course this other little bit relating to the amount of work which states that "each cube map sees a considerable amount of work." The link is there and you can read his post if you think I have edited something. Bottom line: It is not all done by computer. I also like the argument about how much space it would require for each system to have its own image, estimated at 100GB. Yea no thanks. You know, it makes me wonder... it sounds like they can add "customizations" of the skybox on a per system basis. I wonder if using that system to effectively add more layers to the skybox would be a way to make each system different. So the new nebulae are backdrops for the system specific variances. Now that sounds like it could be the smart solution if it ends up looking good. |

DarkAegix
Blue Republic RvB - BLUE Republic
217
|
Posted - 2011.11.04 04:20:00 -
[32] - Quote
Kyoko Sakoda wrote:Every system having a different cube map = ~5,000 x ~20 MB = ~100 GB, so no. Actually, according to a post by CCP t0rfifrans each cubemap is actually 3MB. https://forums.eveonline.com/default.aspx?g=posts&m=303715#post303715
5000 systems x 3 MB = 15 GB Too much work for CCP to implement, but certainly not unimaginable. If you think otherwise, it's time to shift your EVE install away from your 2500+ floppy disks and onto something more modern.
768 constellations x 3 MB = 2.3 GB 0.4% of my notebook's hard drive.
2.3 GB installed, that is.... I don't have any numbers on what size download it will be when compressed.
An optional 2.3 GB download pack to bring different skyboxes for constellations would be excellent.
The high res packs for Crysis 2, Dragon Age 2 and Battlefield 3 are 1.7 GB, 1 GB and 1.9 GB respectively; so it's not like this kind of thing has never been done before  |

Abrazzar
273
|
Posted - 2011.11.04 05:08:00 -
[33] - Quote
At least we didn't get Zulu's definition of "seamless".
Though I would appreciate the addition of procedurally generated aspects of systems and constellations put on top of the backdrops to make them more unique and diverse. Please visit your user settings to re-enable images. |

Nova Fox
Novafox Shipyards
197
|
Posted - 2011.11.04 05:35:00 -
[34] - Quote
maybe one day theyll remove star gates and that background is an actual model, |

Solhild
Republic Military School Minmatar Republic
49
|
Posted - 2011.11.04 06:23:00 -
[35] - Quote
One possible intermediate solution is to develop 'some' more skyboxes for busy regions.
Those regions that are highly populated could be given additional boxes, especially towards the edge of the region, in order to deepen immersion.
This could give the impression of passing through the cluster, especially in the case where region changes are jarring.
I'm sure that given time, more boxes will be added to targeted sections of regions but it seems a waste of dev time to do everything now.
Looking forward to the new SISI build later - sneeky suspicion that the current build contains most of the assets so hopefully it'll not be a vast download. |

Rakshasa Taisab
Sane Industries Inc.
456
|
Posted - 2011.11.04 06:56:00 -
[36] - Quote
ShadowMaster wrote:The important part here relating to your post is of course the first line which states "the cube maps ... are actually hand crafted" and of course this other little bit relating to the amount of work which states that "each cube map sees a considerable amount of work."
The link is there and you can read his post if you think I have edited something.
Bottom line: It is not all done by computer.
I also like the argument about how much space it would require for each system to have its own image, estimated at 100GB. Yea no thanks. Back when it was announced, they claimed one per constellation. And that is easy to generate from the map data and models.
What seems to have happened is that there are artifacts in the renderings which they need to correct manually, and as such is another example of :CCP: fail rather than a requirement of manual labor in general (if they had done things right).
Also explains why they spent so long on getting the nebulas implemented, despite the outsourcing being done long ago. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Jack Tronic
borkedLabs
8
|
Posted - 2011.11.04 07:05:00 -
[37] - Quote
Don't go into wormhole space which isn't getting updated. You'll emorage when you find out theres 10 regions all with the same background. |

Nova Fox
Novafox Shipyards
198
|
Posted - 2011.11.04 07:26:00 -
[38] - Quote
Like I said the ourtsourcing they hired only made the model nothing more. Just like the asteriod models and space garbage models all done out of house. It is pertty amazing how a third party can fail to deliver as well ccp did joke about getting a flash light back when they got the rohk done out of house for the trinity expansion.
They could have easily made a script that took a snapshot within the models at the correct locations for every star system however Design Art Director from what I gather is very rententive to detail and simply hates imperfections if it can be avoided. Id would hate to be a technical artist working for him though as everythig is just very hard to get right wtihout comprimising players graphics cards ability to tank heat.
Ill settle for one per region for now as long as they move up to one per constellation eventually. |

Jagga Spikes
Spikes Chop Shop
41
|
Posted - 2011.11.04 07:38:00 -
[39] - Quote
considering classic EVE space is about 100 light years across, there really can't be much difference to be seen in the skybox. specific location will matter, and ever-changing difference in distance will be noticed. tho, lets see first and judge second.
personally, i'm looking forward to more patches of black. |

Roime
Blue Republic RvB - BLUE Republic
10
|
Posted - 2011.11.04 07:40:00 -
[40] - Quote
.... aaaand in the end it's a HUGE improvement making a HUGE difference for sense of location, while looking comeinthepants-good.
So, win
|
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St Mio
Imperial Academy Amarr Empire
131
|
Posted - 2011.11.04 07:48:00 -
[41] - Quote
Nova Fox wrote:Wouldn't surprise me if the original source models (not pictures, a nebula sized virtual model which for the complexity of the particle details and art used wouldnt surprise me if were looking at a couple million polys) for the nebulas top half a terrabyte total. You're better off taking a PNG snapshot at that point instead of forcing player who dont even have that much memory or storage space on thier computer.
CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  https://forums.eveonline.com/default.aspx?g=posts&m=303785#post303785
 |

Oberine Noriepa
170
|
Posted - 2011.11.04 08:08:00 -
[42] - Quote
St Mio wrote:Nova Fox wrote:Wouldn't surprise me if the original source models (not pictures, a nebula sized virtual model which for the complexity of the particle details and art used wouldnt surprise me if were looking at a couple million polys) for the nebulas top half a terrabyte total. You're better off taking a PNG snapshot at that point instead of forcing player who dont even have that much memory or storage space on thier computer. CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  https://forums.eveonline.com/default.aspx?g=posts&m=303785#post303785 Is he talking about the models or the cube maps though? I imagine the models are much more hefty in size. |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.04 08:13:00 -
[43] - Quote
It seems some people have a problem to understand the scale of space. There can't be a nebula just in Jita, Rens or whatever else system. Nebulas aren't just within a system, but there are hundreds of thousands of systems within one nebula, so using a nebula for a complete region seems like a good idea.
Additionally it helps while traveling cause you instantly recognize if you moved into a different region which can be useful. With a smaller scale based on constellations this isn't possible. Sure, it's written in overview, but a regionwide skybox still makes it faster to recognize.
|

caldesia
Hedion University Amarr Empire
1
|
Posted - 2011.11.04 08:39:00 -
[44] - Quote
Being as I haven't left the region in which I run my space business in over 3 years I am rather disappointed it isn't at least per constellation, I can only imagine that one sky box is going to get very old very quick, is there an option to use the old nebula? |

Jokerface666
Ever Flow Northern Coalition.
75
|
Posted - 2011.11.04 09:44:00 -
[45] - Quote
to OP, sorry but are you really blind or just dumb?? yeah it is ONE skyboy, BUT it is changing depending where you are in that Region (in the midle, you've got the nebulae all around you) at the edge you got the nebulae on one side of the system)
so every system will look a little different from the others.
you really need reading lvl V ------------------------------w00t w00t rapetrain------------------------------ |

mkint
261
|
Posted - 2011.11.04 09:52:00 -
[46] - Quote
Jokerface666 wrote:to OP, sorry but are you really blind or just dumb?? yeah it is ONE skyboy, BUT it is changing depending where you are in that Region (in the midle, you've got the nebulae all around you) at the edge you got the nebulae on one side of the system)
so every system will look a little different from the others.
you really need reading lvl V I haven't seen anything to suggest that this is even remotely true. In fact, the hints are that the skyboxes are flat wallpapers.
edit: does reading lvl V let you read what hasn't been written? |

Ciar Meara
Virtus Vindice
212
|
Posted - 2011.11.04 10:02:00 -
[47] - Quote
Jodis Talvanen wrote:Dear CCP art team,
Curious EVE player
I'll think you'll find it's just enough.
Also, stop whining about getting moar! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Shivus Tao
Broski Enterprises Elite Space Guild
7
|
Posted - 2011.11.04 10:05:00 -
[48] - Quote
5 skyboxes per system, let's bring inception into eve ccp. |

BadJoe
Ginnungagaps Rymdfarargille
0
|
Posted - 2011.11.04 10:06:00 -
[49] - Quote
Jokerface666 wrote:to OP, sorry but are you really blind or just dumb?? yeah it is ONE skyboy, BUT it is changing depending where you are in that Region (in the midle, you've got the nebulae all around you) at the edge you got the nebulae on one side of the system)
so every system will look a little different from the others.
you really need reading lvl V
This is true, it's been explained several times. |

mkint
261
|
Posted - 2011.11.04 10:13:00 -
[50] - Quote
BadJoe wrote:Jokerface666 wrote:to OP, sorry but are you really blind or just dumb?? yeah it is ONE skyboy, BUT it is changing depending where you are in that Region (in the midle, you've got the nebulae all around you) at the edge you got the nebulae on one side of the system)
so every system will look a little different from the others.
you really need reading lvl V This is true, it's been explained several times. dev quote or it didn't happen |
|

Jovan Geldon
Lead Farmers Kill It With Fire
142
|
Posted - 2011.11.04 10:18:00 -
[51] - Quote
Of all the things to whine about, you picked *this*? The ******* SKY? Jesus H. Christ |

Jokerface666
Ever Flow Northern Coalition.
76
|
Posted - 2011.11.04 10:21:00 -
[52] - Quote
There you go, reading lvl IV should be enough: http://www.eveonline.com/devblog.asp?a=blog&nbid=3057
Quote: You will now see the different phenomena of space based on where you are in the EVE universe. As you travel closer, you will see the phenomena larger and more detailed, and eventually be inside them. The Cloud Ring, the Cauldron, Vapor Sea. These are large stellar objects that span multiple light years. Magnificent astronomical phenomena that evoke a sense of awe and beauty.
We are close to 2012 stop beeing usless with your 1970's technobrains. ------------------------------w00t w00t rapetrain------------------------------ |

Shivus Tao
Broski Enterprises Elite Space Guild
7
|
Posted - 2011.11.04 10:23:00 -
[53] - Quote
http://www.eveonline.com/devblog.asp?a=blog&nbid=3057
Notably
Quote: There is a sense of location in space
You will now see the different phenomena of space based on where you are in the EVE universe. As you travel closer, you will see the phenomena larger and more detailed, and eventually be inside them. The Cloud Ring, the Cauldron, Vapor Sea. These are large stellar objects that span multiple light years. Magnificent astronomical phenomena that evoke a sense of awe and beauty.
Quote: Region jumps cause the sky to change
Given the large number of solar systems in EVE and the quality we put into these backdrops, we had to make compromise between granularity and quality. We decided that the smallest unit using the same backdrop would be a region. That means 68 unique backdrops. So when you jump between regions is when you notice phenomena being closer, further away or gone.
Edit: Jinx. But I added an extra quote. |

Jodis Talvanen
State War Academy Caldari State
3
|
Posted - 2011.11.04 11:16:00 -
[54] - Quote
Quote:We decided that the smallest unit using the same backdrop would be a region. That means 68 unique backdrops. So when you jump between regions is when you notice phenomena being closer, further away or gone.
You don't need Reading V to understand this bit.
Same skybox for the whole region. No "subtle changes" or "inside outside a nebula".
Someone just fell into CCP's marketing. |

Lucien Visteen
Imperial Academy Amarr Empire
39
|
Posted - 2011.11.04 11:23:00 -
[55] - Quote
I like that the fancy lighshow will be more prominent in High-sec and have cold and cool colors in 0.0. |

StarLite
Aurora Polaris The Babylon Consortium
1
|
Posted - 2011.11.04 11:32:00 -
[56] - Quote
Jodis Talvanen wrote:Quote:We decided that the smallest unit using the same backdrop would be a region. That means 68 unique backdrops. So when you jump between regions is when you notice phenomena being closer, further away or gone. You don't need Reading V to understand this bit. Same skybox for the whole region. No "subtle changes" or "inside outside a nebula". Someone just fell into CCP's marketing.
Theres 2 things: *) Backdrops *) Nebulae
Those nebula's will be superimposed over the backdrop.
The backdrops will be the same for a whole region, but the nebulae will be different per system. This way you can differentiate per region, but still have every system be slightly different. You will even be able to see if your are jumping towards or away from "that big shiny blue cloud over there" when moving between systems. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 11:33:00 -
[57] - Quote
StarLite wrote:Jodis Talvanen wrote:Quote:We decided that the smallest unit using the same backdrop would be a region. That means 68 unique backdrops. So when you jump between regions is when you notice phenomena being closer, further away or gone. You don't need Reading V to understand this bit. Same skybox for the whole region. No "subtle changes" or "inside outside a nebula". Someone just fell into CCP's marketing. Theres 2 things: *) Backdrops *) Nebulae Those nebula's will be superimposed over the backdrop. The backdrops will be the same for a whole region, but the nebulae will be different per system.This way you can differentiate per region, but still have every system be slightly different. You will even be able to see if your are jumping towards or away from "that big shiny blue cloud over there" when moving between systems.
I think you got that flipped around
|

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.04 11:50:00 -
[58] - Quote
StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region.
Let's hope that's really is what CCP has in mind.. |

DarkAegix
Blue Republic RvB - BLUE Republic
221
|
Posted - 2011.11.04 11:58:00 -
[59] - Quote
StarLite wrote: Theres 2 things: *) Backdrops *) Nebulae
Those nebula's will be superimposed over the backdrop.
The backdrops will be the same for a whole region, but the nebulae will be different per system. This way you can differentiate per region, but still have every system be slightly different. You will even be able to see if your are jumping towards or away from "that big shiny blue cloud over there" when moving between systems.
A dev confirmation or denial would be helpful right now!  |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.04 12:00:00 -
[60] - Quote
Knoppaz wrote:StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region. Let's hope that's really is what CCP has in mind.. That is what CCP had in mind but that is not what CCP implemented. Sounds familiar?
Anyway, to get all the relevant info all you have to do is read yesterday's dev blog on this subject and t0rfi's comments in the corresponding discussion thread. |
|

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 12:10:00 -
[61] - Quote
Razin wrote:Knoppaz wrote:StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region. Let's hope that's really is what CCP has in mind.. That is what CCP had in mind but that is not what CCP implemented. Sounds familiar? Anyway, to get all the relevant info all you have to do is read yesterday's dev blog on this subject and t0rfi's comments in the corresponding discussion thread.
To answer all of this boo hooing
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
|

Scrapyard Bob
EVE University Ivy League
270
|
Posted - 2011.11.04 13:02:00 -
[62] - Quote
Large Collidable Object wrote:Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread).
Constellations would be a far better choice as most constellations are generally comprised of stars that are all close to each other in the first place.
In some of the larger regions (Sinq Laison), the currently planned "1 skybox per region" is going to be especially bad and jarring as you leave the region. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 13:13:00 -
[63] - Quote
Scrapyard Bob wrote:Large Collidable Object wrote:Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread). Constellations would be a far better choice as most constellations are generally comprised of stars that are all close to each other in the first place. In some of the larger regions (Sinq Laison), the currently planned "1 skybox per region" is going to be especially bad and jarring as you leave the region.
HURRR DURRR
read the above ret*rd
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 13:34:00 -
[64] - Quote
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
[/quote]
Quote: That means 68 unique backdrops.
There are 68 regions in the game, not 68 constellations.
Also, he was talking about the technical stuff of the cube map system. "But like stated in the blog, many constellations share the same nebula." means there will be the same cube map for all the constellations inside the same region.
I just HOPE it won't be another abandonware after the initial release and not get improved upon like SO MANY OTHER THINGS in EVE. |

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 13:36:00 -
[65] - Quote
Karl Planck wrote:
HURRR DURRR
read the above ret*rd
You need a Reading skillbook. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.04 13:39:00 -
[66] - Quote
Karl Planck wrote:Razin wrote:Knoppaz wrote:StarLite wrote: lots of stuff
This totally makes sense. Distant (other region) nebula can be a backdrop, because they won't change no matter where you are within your actual region. Rendering the nebula of the region you're actually in on top of that backdrop gives enough change so it feels like traveling within the region. Let's hope that's really is what CCP has in mind.. That is what CCP had in mind but that is not what CCP implemented. Sounds familiar? Anyway, to get all the relevant info all you have to do is read yesterday's dev blog on this subject and t0rfi's comments in the corresponding discussion thread. To answer all of this boo hooing CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
Right.
Currently on TQ the 'nebula' backdrop changes every time you travel between constellations.
The new nebula backdrop will change only when you travel between regions.
Could be better thought, since many regions are wrapped between each other in non-linear configurations and don't really conform to this simplistic approach. However, CCP. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 13:52:00 -
[67] - Quote
Jodis Talvanen wrote:CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
However, the concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
Quote: That means 68 unique backdrops.
There are 68 regions in the game, not 68 constellations.
Also, he was talking about the technical stuff of the cube map system. "But like stated in the blog, many constellations share the same nebula." means there will be the same cube map for all the constellations inside the same region.
I just HOPE it won't be another abandonware after the initial release and not get improved upon like SO MANY OTHER THINGS in EVE.[/quote]
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula. |

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 13:57:00 -
[68] - Quote
Karl Planck wrote:
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula.
WhatthefuckamIreading.jpg |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:00:00 -
[69] - Quote
Jodis Talvanen wrote:Karl Planck wrote:
Unique backdrops are conformed in cube maps. Think about what your suggesting. If there were static backgrounds for each region, then there would have to be more than 68 individual backgrounds to get the sense of space when leaving a region and approaching another. Since they have said there are 68 backdrops, it is only logical to conclude they are talking about 68 individual cube maps, with the background changing between constellations as different perspectives of the same nebula.
WhatthefuckamIreading.jpg
damnit, i have been trolled
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:01:00 -
[70] - Quote
Karl Planck wrote: damnit, i have been trolled
No seriously, what the hell do you mean 68 cubemaps but more than 68 backgrounds |
|

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.04 14:01:00 -
[71] - Quote
Only had little time to check, because Singularity came up shortly before my lunch-break was over, but it looks so much better than the old nebula. I really can't wait to fly around some more..  |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:05:00 -
[72] - Quote
Jodis Talvanen wrote:Karl Planck wrote: damnit, i have been trolled
No seriously, what the hell do you mean 68 cubemaps but more than 68 backgrounds
http://en.wikipedia.org/wiki/Cube_mapping
with that, think about the fact that they said you can see as you leave one region and enter another. This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
Gah, why I am at work, i need to get on sisi and check this out.
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:09:00 -
[73] - Quote
Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists.
There IS only 68 backgrounds. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:10:00 -
[74] - Quote
Jodis Talvanen wrote:Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists. There IS only 68 backgrounds.
lol i hate you so much right now
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:13:00 -
[75] - Quote
Karl Planck wrote:Jodis Talvanen wrote:Karl Planck wrote:This cannot mean 68 backgrounds otherwise whole regions would be the link to other regions.
This is EXACTLY why this thread exists. There IS only 68 backgrounds. lol i hate you so much right now You're welcome, I love you too |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:13:00 -
[76] - Quote
here you go
CCP t0rfifrans wrote:Barbelo Valentinian wrote:Been looking forward to this for ages. Looking good. Except ...
I'm also disappointed by the region granularity. Previous communications from CCP made it seem as if the changes would be at least through solar systems, if not slight ones between individual star systems.
It means that contrary to our present circumstances where the backdrop does change from system to system, giving some sense of travel, now we won't have much of a sense of a difference between systems at all except for the suns.
This is obviously a big gain in terms of background beauty and versimilitude, but perhaps a loss in sense of movement between system and system? It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula. The concern for our choice of granularity has been noted, we won't make drastic changes to the system or the assets before the winter release, but this is obviously something many are concerned with and we'll examine what we can do. However, I encourage you to check it out on Singularity ( or TQ once it ships ) before making final judgements!
last response, I don't even care if your too stupid to get it. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
|
Posted - 2011.11.04 14:16:00 -
[77] - Quote
CCP t0rfifrans wrote: It actually changes between constellations, not systems, right now. But like stated in the blog, many constellations share the same nebula.
He's talking about what's currently on TQ.
As opposed to what's on SISI, i.e. one background per region.
|

Jodis Talvanen
State War Academy Caldari State
5
|
Posted - 2011.11.04 14:27:00 -
[78] - Quote
Confirming in SISI there is only one (the same) background/backdrop/cubemap per region.
Changing constellation within the same region DO NOT change the background or ANYTHING. |

Denidil
The Graduates Morsus Mihi
114
|
Posted - 2011.11.04 14:32:00 -
[79] - Quote
Nemesis Factor wrote:It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins?
actually it wouldn't. because once the art team made the model all they have to do for each system level is leave a computer there crunching numbers for however long it takes. rendering per region vs per constellation vs per system is all a matter of how many CPU cores they want to throw at it for how long.
Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
|
Posted - 2011.11.04 14:33:00 -
[80] - Quote
Jodis Talvanen wrote:Confirming in SISI there is only one (the same) background/backdrop/cubemap per region.
Changing constellation within the same region DO NOT change the background or ANYTHING.
Posted three hours ago:
CCP Vertex wrote:Just a reminder to everyone, we are watching this thread for feedback on the Nebulae once they are on the test server. Let us know if you have any issues and please file a bug report here: https://bugs.eveonline.com/login.asp
sooo, not on the test server yet
|
|

Tippia
Sunshine and Lollipops
1173
|
Posted - 2011.11.04 14:39:00 -
[81] - Quote
I don't get where the confusion lies. 
Cube map = backdrop = background = sky box.
You get one per region, and each region is unique for a total of 68 backdrops, as opposed to now, when we have thirty different backgrounds (one per constellation, and they're obviously not unique since we have more than 30 constellations in the game).
You'll notice the difference between regions by the fact that the background has changed. You will see the GÇ£geographyGÇ¥ of space when you move across region boundaries GÇö jump to region that is to the south of your current region, and the features in the southern sky will come closer. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ana Vyr
101
|
Posted - 2011.11.04 15:28:00 -
[82] - Quote
Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings.
Pertique....I was thinking wow a new word I don't know. Looked it up.
I think the word you were going for was "pique"?
I'm a writer, so things like this pique my own interest . |

Nova Fox
Novafox Shipyards
199
|
Posted - 2011.11.04 15:30:00 -
[83] - Quote
They need to rotate gates so that immersion would be better so it looks like you are heading twoards the areas. |

Barbelo Valentinian
The Scope Gallente Federation
121
|
Posted - 2011.11.04 15:31:00 -
[84] - Quote
ROTATE THE GATES!  |

Nova Fox
Novafox Shipyards
199
|
Posted - 2011.11.04 15:32:00 -
[85] - Quote
Ana Vyr wrote:Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. Pertique....I was thinking wow a new word I don't know. Looked it up. I think the word you were going for was "pique"? I'm a writer, so things like this pique my own interest  .
Darn there is more than one way to skin a fox. Anyways original comment was thrown at a person who declared I know nothing of the subject.
I don't mind regions for now as long as they continue to move to the one per constellation which should probably feel right at home. |

Vegare
Das zweite Konglomerat The Initiative.
4
|
Posted - 2011.11.04 15:43:00 -
[86] - Quote
Just visit Sisi and see for yourselves  |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.04 16:47:00 -
[87] - Quote
Vegare wrote:Just visit Sisi and see for yourselves 
^ this
speaking for myself, I'm very happy with the result  |

mkint
263
|
Posted - 2011.11.04 16:57:00 -
[88] - Quote
So much facepalm in this thread. I wish I had trained Reading What Isn't There level 5. I've only got it trained to level 2 or maybe 3 max. Okay, perhaps lvl 4. Definitely takes level 5, or Advanced to arrive at the amount of *facepalm* in this thread. |

Cunane Jeran
29
|
Posted - 2011.11.04 17:49:00 -
[89] - Quote
Was just on Sisi, the new background looks fantastic. From Placid you can see what I guess is the Cloud Ring being massive, then as you look around you see some others a bit further out, and finally, I nearly missed it, a Small splash of Red which looks like it was on the other side of New Eden.
So I went to find out. Yes, yes it was a massive deep red, with the Cloud Ring in the background being a small smudge.
Well played CCP. Well played. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
14
|
Posted - 2011.11.04 19:58:00 -
[90] - Quote
Denidil wrote:Nemesis Factor wrote:It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins? actually it wouldn't. because once the art team made the model all they have to do for each system level is leave a computer there crunching numbers for however long it takes. rendering per region vs per constellation vs per system is all a matter of how many CPU cores they want to throw at it for how long.
Incorrect.
The nebulae were generated by a third party and then CCP took the images and crafted the cubemaps by HAND. All the automated stuff is already done, if they were to create more cubemaps it would all be by hand. |
|

Jodis Talvanen
State War Academy Caldari State
7
|
Posted - 2011.11.04 20:21:00 -
[91] - Quote
Yes. Done by hand.
I'm actually disappointed by the "done by hand" factor because that means the pictures of the nebulae are not really precisely positioned and angled. They are just different versions of the same nebula "close up" "mid range" "far away" and some of them seems to be reused in several cubemaps.
It broke my naive hope of seeing a New Eden that is real. Now it is just "representative" stuff baked in photoshop. I'm slightly disappointed.
For example you cannot see nebula too far away even though they should be big enough to show up in the sky. Take the Cloud Ring for example. The scale of it should be big enough for the entire New Eden to see it (Just look at the map and draw a circle around the Cloud Ring region and see how big it is). But it just disappears after 2 regions away.
Yes they do look pretty good I admit. They will look pretty but they don't feel as real or as "locational" as I was hoping. |

David Grogan
The Motley Crew Reborn
181
|
Posted - 2011.11.04 20:24:00 -
[92] - Quote
Large Collidable Object wrote:Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread).
it is per constellation.... the nebulae will get bigger or smaller..... but u should still be able to see that nebulae from another region just it will appear tiny and really far away Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Tippia
Sunshine and Lollipops
1181
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Posted - 2011.11.04 20:32:00 -
[93] - Quote
David Grogan wrote:it is per constellation It currently is by constellation, without any geography. It will be (and is on Sisi at the moment) by region, and the geography will change with each region change. Only when you change regions do things get bigger or smaller. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jodis Talvanen
State War Academy Caldari State
7
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Posted - 2011.11.04 20:34:00 -
[94] - Quote
Tippia wrote:David Grogan wrote:it is per constellation It currently is by constellation, without any geography. It will be (and is on Sisi at the moment) by region, and the geography will change with each region change. Only when you change regions do things get bigger or smaller. Elegant truth is elegant. |

Zemlin
The Legion of Spoon Curatores Veritatis Alliance
0
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Posted - 2011.11.06 03:34:00 -
[95] - Quote
To be honest I am rather disappointed, I would much rather ccp left this out till a later date when they could finish it properly than to release another half-baked project for them to forget about for another 3 years though I guess I would be fine with a per constellation sky box.
[TL:DR for ccp ] Another half baked project might seem like a bit of a relapse, take whatever time is needed to do it right. |
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