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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
James Amril-Kesh
4S Corporation Goonswarm Federation
8200
|
Posted - 2014.01.08 05:16:00 -
[451] - Quote
Priestess Lin wrote:Petrus Blackshell wrote:Erasmus Phoenix wrote:James Amril-Kesh wrote:There is no positive aspect to the MSI as far as PVP is concerned.
It is certainly not going to encourage more PVP. Well... I suppose that depends if you count suiciding "Alts in shuttles" as PvP... I can't decide if "Alts in Shuttles Online" is better than "OGB Alts Online". or cry. pirate tears are the best tears. I only see stupid gloating from worthless carebear scrubs. The same people who would cry the loudest should CCP reconsider going through with this plan. My EVE Videos |
Petrus Blackshell
Rifterlings Point Blank Alliance
2850
|
Posted - 2014.01.08 05:37:00 -
[452] - Quote
Priestess Lin wrote:or cry. pirate tears are the best tears. I'm not sure you understand. MSIs are the sort of mechanic that I would (and I will) abuse the hell out of to troll people and generally have a merry time ruining their fun. This goes alike for PvE and PvP.
A lot of people will use it to their advantage to either dissuade, escape, or destroy anyone who approaches their MSI-entrenched position. It is so powerful and so many people will use it that entire swathes of playstyles would be negatively affected. Ganking nullsec ratters aside, I expect negative impacts on: all PvP in FW space (complex shellgame), solo/smallgang PvP elsewhere (can't afford bringing a probe launcher all the time), any activity that involves conflict around missions, deadspace or other scanned locations (e.g. w-space, because core probes are automatically no longer sufficient), securing a nullsec system (and you thought AFK cloakers were problematic?), and a variety of other niches.
MSIs sacrifice all of this to benefit whom? Carebears, and PvPers who like to camp / lay traps for one-sided uninteresting brutal murders.
From where I'm standing, I see MSIs having the potential of wrecking a variety of dynamic player interaction while encouraging static gameplay. Eve does not need to be more boring and static.
So can all this jazz be labeled tears? Sure, look at them: But they're hardly "pirate" tears. More like "player who likes interacting with others" tears. Feel free to continue gloating about how you want less dynamic interaction in Eve, if that's what you think is good for the game. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 05:38:00 -
[453] - Quote
James Amril-Kesh wrote: The MSI decreases risk to ratters, the group which is already at less risk between the two.
I have never, as a ratter, thought that I needed to be safer.
Besides being wrong about who takes more risk, we aren't just talking about ratters, but nice try.
Are you going to also claim say that pirates are taking more risk than miners or any other pve profession that currently screams "BIG FAT TARGET" for any grief monkey that wanders into the system and presses D-scan? Do really think that is fair? That EVE should be a game where sheep are produced for slaughter at the press of a button?
The MSI is an excellent layer of protection from pirates who have it all too easy. For the first time in EVE, pirates will be forced to take risks if they want a better chance at the rewards. Why should aggressors have all the advantages after all? |
Petrus Blackshell
Rifterlings Point Blank Alliance
2850
|
Posted - 2014.01.08 05:41:00 -
[454] - Quote
James Amril-Kesh wrote:Comcast scan probes Not Xfinity scan probes? Those are much better! (they have a different skin)
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Erasmus Phoenix
Balls to the Walls No Response
24
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Posted - 2014.01.08 05:42:00 -
[455] - Quote
It's possible to add additional FUN tools for ratters without wrecking FW and W-space and making core scan probes completely and utterly useless for most things. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8200
|
Posted - 2014.01.08 05:47:00 -
[456] - Quote
Petrus Blackshell wrote:James Amril-Kesh wrote:Comcast scan probes Not Xfinity scan probes? Those are much better! (they have a different skin) Haha, autocorrect. My EVE Videos |
Petrus Blackshell
Rifterlings Point Blank Alliance
2852
|
Posted - 2014.01.08 05:48:00 -
[457] - Quote
Priestess Lin wrote:For the first time in EVE, pirates will be forced to take risks if they want a better chance at the rewards.
You keep repeating that. Have you ever taken the risk of having no information at all? Minimize local, don't use d-scan, and try to calculate what "risks" you can take. Can you warp to that belt safely? Is there a guy waiting for you in that anomaly? Is this FW complex going to have just a rat in it, a farmer who just warps out, a solo pvper, or a gang of 10 guys who alpha you? Who knows?
So how can you overcome this? Scouting? What if you're solo, or if dedicating a ship of your gang to being a disposable scout would cripple the fleet? Use alts or have a bigger fleet? In other words, multiboxing and blobbing, both very dirty words for very limiting and unfriendly playstyles.
Just clarifying... that's the risk you're looking for, and its effects? Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Erasmus Phoenix
Balls to the Walls No Response
24
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Posted - 2014.01.08 05:53:00 -
[458] - Quote
Petrus Blackshell wrote:Priestess Lin wrote:For the first time in EVE, pirates will be forced to take risks if they want a better chance at the rewards. You keep repeating that. Have you ever taken the risk of having no information at all? Minimize local, don't use d-scan, and try to calculate what "risks" you can take. Can you warp to that belt safely? Is there a guy waiting for you in that anomaly? Is this FW complex going to have just a rat in it, a farmer who just warps out, a solo pvper, or a gang of 10 guys who alpha you? Who knows? So how can you overcome this? Scouting? What if you're solo, or if dedicating a ship of your gang to being a disposable scout would cripple the fleet? Use alts or have a bigger fleet? In other words, multiboxing and blobbing, both very dirty words for very limiting and unfriendly playstyles. Just clarifying... that's the risk you're looking for, and its effects?
Really, these things are yet another change that will hurt solo PvP. |
Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 06:01:00 -
[459] - Quote
people say, " well whut if there is a bunch of MSI in the system, then the bears will have a lots of time to see the probes!! We will nevur catch em!"
If someone has invested into multiple MSI, cutting into their profits, they deserve the extra protection. This is just what you pirates are always telling people about taking precautions to not get exploded. If you want to counter this you can easily bring more people and then you will be able to scan down multiple MSI quickly and have a better chance of the probes not being detected. You have the tools at your disposal but you refuse to use them. It is shameful how some people are opposed to these great mechanics that will bring more challenging game play and risk/ reward to the game for pirates where it hardly existed before. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8200
|
Posted - 2014.01.08 06:07:00 -
[460] - Quote
There's a big difference between having extra protection and having every advantage there is. My EVE Videos |
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Erasmus Phoenix
Balls to the Walls No Response
25
|
Posted - 2014.01.08 06:08:00 -
[461] - Quote
Priestess Lin wrote:people say, " well whut if there is a bunch of MSI in the system, then the bears will have a lots of time to see the probes!! We will nevur catch em!"
If someone has invested into multiple MSI, cutting into their profits, they deserve the extra protection. This is just what you pirates are always telling people about taking precautions to not get exploded. If you want to counter this you can easily bring more people and then you will be able to scan down multiple MSI quickly and have a better chance of the probes not being detected. You have the tools at your disposal but you refuse to use them. It is shameful how some people are opposed to these great mechanics that will bring more challenging game play and risk/ reward to the game for pirates where it hardly existed before.
The risk is that someone actually forms up to fight. Then everyone gets a good story, and some fun.
I absolutely hate people who repeatedly go for utterly defenseless targets, and I'm not a fan of AFK cloakers in systems. at all. But this is not the way to go about fixing things like that, because it just means that more people will be not fighting. And that's not risk or reward. |
Priestess Lin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.01.08 06:15:00 -
[462] - Quote
James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is.
Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes?
Why should aggressors have all the advantages? If anything, defenders should. God forbid pirates should have to take any real risks, right?
Sorry kids, 100% intel days are over. Time to HTFU. |
Erasmus Phoenix
Balls to the Walls No Response
25
|
Posted - 2014.01.08 06:23:00 -
[463] - Quote
Priestess Lin wrote:James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is. Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes? God forbid pirates should have to take any real risks, right? Sorry kids, 100% intel days are over. Time to HTFU. Adapt or die.
Yes, because not being prepared to fight and not stopping whatever you're doing and getting prepared to defend yourself or at least hide when someone comes in is not making a mistake. Of course.
I live in a goddamn wormhole. We have little enough information as it is. This is taking too much. |
Priestess Lin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.01.08 06:37:00 -
[464] - Quote
Erasmus Phoenix wrote:Priestess Lin wrote:James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is. Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes? God forbid pirates should have to take any real risks, right? Sorry kids, 100% intel days are over. Time to HTFU. Adapt or die. Yes, because not being prepared to fight and not stopping whatever you're doing and getting prepared to defend yourself or at least hide when someone comes in is not making a mistake. Of course. .
This is just what i'm talking about, just because you come into the system, everyone is forced to stop what they are doing and wait you out. Getting into any ships to fight you causes you to flee. MSI takes away the power your mere presence has and forces you to take a risk for a great chance at a reward. You can't pick and chose all your engagements anymore if you want to be an aggressor. Risk/reward for all. MSI is an excellent balancing tool.
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Petrus Blackshell
Rifterlings Point Blank Alliance
2855
|
Posted - 2014.01.08 08:10:00 -
[465] - Quote
Lin, do you legitimately think that repeating the same stuff over and over, post after post, really accomplishes anything?
As a change of pace, please just answer one thing: do you believe that requiring alts or a large gang to have any intel will lead to interesting player interactions? If so, why and how? Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 09:04:00 -
[466] - Quote
James Amril-Kesh wrote:There is no positive aspect to the MSI as far as PVP is concerned.
It is certainly not going to encourage more PVP.
It could be interesting if it was made alongside local changes. For a complete metagame change. But as it is.. is just another ave the failbears" module. But the greatest offfender is the other. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 09:05:00 -
[467] - Quote
Priestess Lin wrote:Arthur Aihaken wrote:22 pages and the response thus far has been clearly lackluster or outright negative. Standard CCP dev policy will thus be to leave this for another week without comment, make a minor (read: token) adjustment - all the while indicating that testing and feedback indicate the new mobile structures will perform as intended (and that we can't see the "full" picture). Meanwhile, preparations to essentialy roll these out for Rubicon 1.1 in their present state proceed uninterrupted... It is just a vocal minority spamming the thread with one-sided nonsense. They are absolutely livid and afraid over the thought that EVE might get a little harder for them and that they might actually have to use their brain to get kills. The MSI is an excellent tool that will force aggressors to take risks for a change while simultaneously providing a much needed layer of protection for PVE ops. Adapt or die.
No, its a wise group of people postign with supporting examples of breaking effects. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Tyby
Little Willies
0
|
Posted - 2014.01.08 09:07:00 -
[468] - Quote
Priestess Lin wrote:James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is. Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes? Why should aggressors have all the advantages? If anything, defenders should have the advantage. God forbid pirates should have to take any real risks, right? Sorry kids, 100% intel days are over. Time to HTFU.
are you trolling?if so, pls stop if not... let me give you a piece of advice: stay in high sec! there are no risks there.... oh wait, in fact there are some risks even there... s let me try another piece of advice: don't undock! you may lose your ship, you know... |
Jori McKie
Friends Of Harassment
115
|
Posted - 2014.01.08 09:14:00 -
[469] - Quote
Mobile Micro Jump Unit Makes kiting ships obsolete in most combat formats, except very large 0.0 fleet fights when you can instantly kill the Unit. In solo, small and med scale this Unit is a get out of jail for free card for the non kiting ships. Even if you increase the spool up time to something like a 60sec or more, it will be still broken. The only way to balance this Unit is you can't use it, if you are pointed or scrammed. Implementing it without both tackle methods preventing the use of the Unit will kill any kiting engangments in non large 0.0 fleet fights.
Mobile Scan Inhibitor This will be balanced, if you forbid the use in deadspace (any space that has to be accessed via an acceleration gate) and WH environment. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 09:14:00 -
[470] - Quote
Gizznitt Malikite wrote:Theon Severasse wrote:Gizznitt Malikite wrote:Kaeda Maxwell wrote:[quote=Gizznitt Malikite] Instead it creates an increased need for intel gatherers, and that's very much for the better.
There honestly is one area that I can think will directly alter solo travels. When you see this on scan by a gate, and hostiles in local, it becomes very difficult to know whether you can warp to that gate (more often than not, you shouldn't). But these are static, meaning they are easily bypassed. They have a 30 km's radius, can't be within 75km's of a gate or station, nor 40 km's of a POS. This means it will only obfuscate those campers on a catch bubble. Anyone with mild preparation (i.e. having bookmarks in yoru roaming area) can still warp to the area, check out what's up, and fly about. When I solo I will often pick a point in deep null that I haven't necessarily been to before, it's just somewhere that has quite a bit of activity (players in system, rats killed, whatever). What you are essentially saying is that before roaming somewhere I should scout it well in advance in a nullified T3? The fact that I am competent at using D-Scan suddenly becomes useless, I may as well not even have the window open for all the good it will do me if these are released. If you are hunting, it means your prey could potentially setup a trap for you, assuming you rashly warp into an anomaly with one of these on scan. Their price & size is prohibitive enough to prevent endless spamming of these, so it is not likely to be there unless a trap is being laid. If you are worried about escaping, These things DONT COVER GATES. 75 km's - 40 km's means any body "hidden" by an MSI is at least 30 km's off a gate. Don't warp gate to gate when you see this on scan, and bounce off an unaligned celestial. I'm saying you need to use your head, and these things won't inhibit you at all!
What about hiding wormhole entrances? What about laying drag bubble traps on soem eclestials exaclty to catch peopel tryign to do what you describe?
The simple option of hiding a wormhole entrance is enough so that this should be blocked until its solved.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Grath Telkin
Sniggerdly Pandemic Legion
2102
|
Posted - 2014.01.08 09:37:00 -
[471] - Quote
Priestess Lin wrote: Sorry kids, 100% intel days are over. Time to HTFU.
So you'd be fine of course if they nuked local at the same time as putting this mod in then right, I mean you're against 100% intel after all aren't you?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Tertius Tallang
House Tallang Glorious Legion
2
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Posted - 2014.01.08 09:41:00 -
[472] - Quote
Grath Telkin wrote:Priestess Lin wrote: Sorry kids, 100% intel days are over. Time to HTFU.
So you'd be fine of course if they nuked local at the same time as putting this mod in then right, I mean you're against 100% intel after all aren't you?
+1. I mean, if I find myself agreeing with a Grath post, there most be some truth in there. |
Tyby
Little Willies
0
|
Posted - 2014.01.08 09:47:00 -
[473] - Quote
the msi thing is basically "the bears wet dreams come true"; bye-bye solo/small roaming gangs running around;
if anything, this structure will encourage even more the "afk cloak camping"; instead of running around 100 jumps and catch nothing, it will be more easy/less time consuming/more rewarding to just get some t3 nullified/probbing alts in a farming constellation and use a covert cyno to jump/kill things
about the mobile mjd unit: did you finally just managed to get a good bubble on that pesky hac/t3/whaterver sniper gang,? time to ki... oh wait they are now 100 km away from your bubble... sniping your tackle ... and this ^^ is just one example; this thing will make warp distruptor point kind of useless and with that the kitting ships also : you got tackled by a small ship that won't come in your web/scrambler range? don't worry, deploy the mjd thing and jump away...
i should, like allot of other ppl, say that thise structures are more game breaking that beneficial and not nedded; i wont do that tho, since i know that ccp, will go ahead and deploy them anyway adding the customary "we will keep an aye on it and tune it if we see the need"
oh, and speaking of keeping your eyes on stuff and that, are there any plans to "tweak" the mobile depot so that ppl cant use it to refit stabs in mid fight and run away? or is this "working as intended"? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 10:00:00 -
[474] - Quote
Grath Telkin wrote:Priestess Lin wrote: Sorry kids, 100% intel days are over. Time to HTFU.
So you'd be fine of course if they nuked local at the same time as putting this mod in then right, I mean you're against 100% intel after all aren't you?
That is the problem with the MSI, its being done in separate to a MUCH neede revamp of local. IF this was done with a remake on all intel systems, everythign would be ok. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 10:02:00 -
[475] - Quote
Tyby wrote:the msi thing is basically "the bears wet dreams come true"; bye-bye solo/small roaming gangs running around; if anything, this structure will encourage even more the "afk cloak camping"; instead of running around 100 jumps and catch nothing, it will be more easy/less time consuming/more rewarding to just get some t3 nullified/probbing alts in a farming constellation and use a covert cyno to jump/kill things about the mobile mjd unit: did you finally just managed to get a good bubble on that pesky hac/t3/whaterver sniper gang,? time to ki... oh wait they are now 100 km away from your bubble... sniping your tackle ... and this ^^ is just one example; this thing will make warp distruptor point kind of useless and with that the kitting ships also : you got tackled by a small ship that won't come in your web/scrambler range? don't worry, deploy the mjd thing and jump away... i should, like allot of other ppl, say that thise structures are more game breaking that beneficial and not nedded; i wont do that tho, since i know that ccp, will go ahead and deploy them anyway adding the customary "we will keep an aye on it and tune it if we see the need" oh, and speaking of keeping your eyes on stuff and that, are there any plans to "tweak" the mobile depot so that ppl cant use it to refit stabs in mid fight and run away? or is this "working as intended"?
Simpoly ALL these structures shoudl ahve their deploy time increased severely. For all of the,
If you have prepared your battlefield in anteciptaion and deployed jump things and refit places.. ok.. all the pwoer to you.
But improvisign it at middle of a fight in 20 seconds.. it is NOT ok
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
erg cz
Sliperer
52
|
Posted - 2014.01.08 10:08:00 -
[476] - Quote
We, rampaging solo carebears, welcome those new structures. Exactly the way they are suggested. |
gascanu
Bearing Srl.
48
|
Posted - 2014.01.08 10:13:00 -
[477] - Quote
question: can you use those msi things to hide your combat probes from dscan? or at least a part of them? |
Sura Sadiva
Entropic Tactical Crew
1010
|
Posted - 2014.01.08 10:25:00 -
[478] - Quote
Gizznitt Malikite wrote: The truth is, whenever you see these on scan, that will certainly mean someone is doing something they want to keep clandestine. That screams explore here for content to me, and is exactly why I think they are a good idea.
Let me try with an example.
I spend most of my EVE time (limited to few hours per week due to real life) roaming FW plexes searching for suitable a 1vs1 engagment. 9 out of 10 this resolve in people warping away as I enter the plex, but is fine so, when I find one the fun compensate all.
Now, if I see a MSI on scan is not going to be "wow, exciting, some secret activiting is going on here, let me explore this player created content". I know what this secret, exciting actrivity is: someone is orbiting a button. So there're only 2 options:
1. he's alone but will not engage anyway (otherwise why to set up a MSI?) and will warp away (cause he see me, his d-scan is not nerfed like mine) helped further more by the added MSI delay.
2. is a blob trap and I'd be stupid engaging.
In repsect of this there's no incentive to find it out, what should I explore?? Is more exciting to keep jumping trough the Amamake-Ossongur gate. I will skip and warp to the next system. So it only translate in more time spent in warp and more room for the plexer to earn their LP undisturbed.
Is not a risk added (anyway I close the evening with some ship loss, is not relevant to me) or new tactic or opportunities, is simply less gameplay, more delays and deadtimes, more boredom.
In null will be similar. There's a belt covered by an MSI? What kind of clandestine activity is goin on? We already know: someone is mining and using the MSI to add a further delay for neutrals. Or is a blob trap.
People is not going to change their security procedures, they will keep docking as a neutral arrive, using bubble to prevent fast warp in belt and so on. MSi only add more margin to this, add more safety discouragging neutrals/hostiles not due to added risk but trough added delay and boredom.
We can say this is good or needed. But please don't insult our intelligence trying to sell us as new gameplay opportunities, it is - sic et simpliciter - a buff to farming and a nerf for players interactions. |
Arthur Aihaken
The.VOID
2729
|
Posted - 2014.01.08 10:35:00 -
[479] - Quote
Despite the fact that I don't think this will influence anything, I'm going to offer some constructive feedback.
Quote:Mobile Micro Jump Unit Right now we have the base version set to 20s module activation time, 48hr lifetime, 25k ehp (mostly structure), 50m3 volume and a build cost of about 1m isk. Micro Jump spoolup is 12s like an unskilled MJD. Current activation range is 2500m but we're already leaning towards expanding that. If this is primary intended as a "get-out-of-jail-free" card, then the EHP should be on par with the Mobile Tractor Unit. And I would be inclined to *not* increase the activation range.
Quote:Mobile Scan Inhibitor Current stats are 60s activation time, 2h lifetime, 45k ehp (once again mostly structure), 50m3 volume and a build cost of ~5m isk. Like I said above, it has an effective radius of 30km, meaning that even if you're at the edge, someone warping to 0 on it can still catch you fairly easily, especially with inties. Since these are literally going to be plastered everywhere, I think they should have an abysmal EHP - something like 1k. I also think that attacking these should not generate any suspect or criminal flag, and NPCs should actively engage and destroy these. I also like the suggestion that was made to inhibit D-scans while in one of these. I am currently away, traveling through time and will be returning last week. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 10:39:00 -
[480] - Quote
erg cz wrote:We, rampaging solo carebears, welcome those new structures. Exactly the way they are suggested.
yet will continue to die liek sheeps.
The problem liies on peopel with brains enough to sue them well (and that exclude carebears).
The Deplyable jump thing is what will !@##!@ the game.
It furthers push the game into blasters range only. I know current generation of devs love blasters. But this is getting ridiculous.
9 km is the new LONG range now, since anything over that and ANY ship can escape. Since no ship can defeat gallente ships at that range..
WELCOME to the most stupidly unbalanced metagame of eve history. Also say goodbye to solo and near solo pvp because short poitns have too short range to get anyone at gates except by sheer luck.
These jump structures are the most overpowered thing ever suggested in this game. They make the remote trough cyno AOE doomsdays look like wellt ought and balanced devices! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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