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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Theon Severasse
Sniggwaffe WAFFLES.
60
|
Posted - 2014.01.10 15:33:00 -
[871] - Quote
Markku Laaksonen wrote:Kagura Nikon wrote:Markku Laaksonen wrote:Seems a bit heavy handed of a nerf. Considering that the side effects if unchecked were way heavier. I think its easier for them to buff them later if they are nto used enough than to face huge side effects at start if they do not nerf them. Basically nerf now, buff later if needed. Fair enough. One of the biggest things that stood out to me was the the MMJU will have 5k EHP and a 1min activation time. If I'm reading that right, it means I hit the jump button on the MMJU and a minute later I micro-jump 100km away. Seems like an awfully long time. Hopefully I'm reading it wrong.
No. What it means is that it has a 1 minute timer before you can use it, and then once it's anchored it takes 12 seconds to jump away. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1057
|
Posted - 2014.01.10 15:34:00 -
[872] - Quote
Rek Seven wrote:You guys aren't making any sense but tbh, i don't care anymore. The Jump unit will hardly ever be used in PVP but if you disagree, then please describe a scenario in which you could deploy these things in battle without them being instantly reinforced.
That is a challenge?
Ok.. Simple so might be better examples.
You want to ambush on entrance of a gate, put a bubble.. smartbomb battleships.. and about 8 km ahea some of these units. WHen their scouts come trough you explode them.. and if enemy heavy forces arrive you use the units to get the F out after a short movment "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1263
|
Posted - 2014.01.10 16:11:00 -
[873] - Quote
Kagura Nikon wrote:Rek Seven wrote:You guys aren't making any sense but tbh, i don't care anymore. The Jump unit will hardly ever be used in PVP but if you disagree, then please describe a scenario in which you could deploy these things in battle without them being instantly reinforced. That is a challenge? Ok.. Simple so might be better examples. You want to ambush on entrance of a gate, put a bubble.. smartbomb battleships.. and about 8 km ahea some of these units. WHen their scouts come trough you explode them.. and if enemy heavy forces arrive you use the units to get the F out after a short movment There are several other options. But The thing is this is not a REACTION tool. That is more like a preparation of battlefield.
You just picked the worst example which says it all really... Try asking yourself why you would use this structure in conjunction with a battle ship when you could just fit a MJD to your ship and escape in half the time. +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1057
|
Posted - 2014.01.10 16:26:00 -
[874] - Quote
Rek Seven wrote:Kagura Nikon wrote:Rek Seven wrote:You guys aren't making any sense but tbh, i don't care anymore. The Jump unit will hardly ever be used in PVP but if you disagree, then please describe a scenario in which you could deploy these things in battle without them being instantly reinforced. That is a challenge? Ok.. Simple so might be better examples. You want to ambush on entrance of a gate, put a bubble.. smartbomb battleships.. and about 8 km ahea some of these units. WHen their scouts come trough you explode them.. and if enemy heavy forces arrive you use the units to get the F out after a short movment There are several other options. But The thing is this is not a REACTION tool. That is more like a preparation of battlefield. You just picked the worst example which says it all really... Try asking yourself why you would use this structure in conjunction with a battle ship when you could just fit a MJD to your ship and escape in half the time.
ever heard of the concept of modules using a slot? And PG and CPU?
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1263
|
Posted - 2014.01.10 16:36:00 -
[875] - Quote
No, i am completely oblivious to the fact that you can fit modules to ships in eve. 
Face it, your scenario is unrealistic for multiple reason the primary one being that if you are not in range to smartbomb your own structures, it will take you a minimum of 6 seconds to get in activation range and and additional 12 seconds to micro jump. The hostile fleet will be all over you in that time and any fleet worth their salt will have dedicated tackle with scrams fitted.
Feel free to take your time and come up with a better example as to how these will be used in PVP. I'll wait... +1 |

darius mclever
59
|
Posted - 2014.01.10 16:40:00 -
[876] - Quote
just an idea for the mobile scan inhibitor:
Instead of gimping the scan abilities under MSI completely ...how about limiting it to 1AU? That way you have a chance to see probes shortly before they will find you. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1059
|
Posted - 2014.01.10 16:55:00 -
[877] - Quote
Rek Seven wrote:No, i am completely oblivious to the fact that you can fit modules to ships in eve.  Face it, your scenario is unrealistic for multiple reason the primary one being that if you are not in range to smartbomb your own structures, it will take you a minimum of 6 seconds to get in activation range and and additional 12 seconds to micro jump. The hostile fleet will be all over you in that time and any fleet worth their salt will have dedicated tackle with scrams fitted. Feel free to take your time and come up with a better example as to how these will be used in PVP. I'll wait...
Yah beleive what you want. It not like I am in a group that filters the PVP capabilities of the candidates...
Again.. if YOU are unable to use it, its YOUR problem. CCP cannot destroy VALID gameplay (solo) because YOU are unable to put your brain into second gear to deal with a bit more complex strategies. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jori McKie
Friends Of Harassment
115
|
Posted - 2014.01.10 16:57:00 -
[878] - Quote
Rek Seven wrote:You guys aren't making any sense but tbh, i don't care anymore. The Jump unit will hardly ever be used in PVP but if you disagree, then please describe a scenario in which you could deploy these things in battle without them being instantly reinforced. You have to prepare the MMJU usage, have it on the field before the engagement to get the full advantage. In midfight the usefullness depends on how good you are and how good your enemy is. Scenario: 20 kiting vs 25 brawling both have logis, both have Rapiers/Arazus the whole shebang including 5x fast tackle for the brawling gang. The kiting gang FC is not experienced enough and does his usual thing, align sun, burn if you need, 20-30s later the kiting is about 50km to 70km away form the brawling gang, trying to kill the fast tackle. Now the brawling gang drops 20 MMJUs and the kiting FC realize to late that they are on field > some dead kiting stuff or the kiting FC does realize the threat and change alignment just in time primaries the MMJUs and give the fast tackle some room to scram+web stuff waiting for the Rapier/Arazu to catch up. Or ....
There are many many options the MMJU can be used as defensive aka gtfo or offensive on a kiting gang either killing some of them or just put pressure on them so the fast tackle can do its work.
They are a lot more scenarios, in combination with MSI+drag bubble or drage bubble alone to have a gtfo option in non BS.
Let your brain work some out..... |

Rek Seven
Probe Patrol Polarized.
1263
|
Posted - 2014.01.10 17:28:00 -
[879] - Quote
My brain is working at 100% efficiency and with perfect logic thank you very much! 
i think both you guys are wrong and either don't really know what you are talking PVP wise or are bending the reality to support your weak arguments and unrealistic views of PVP.
But let's agree to disagree, as I've said what i want to say and neither of us are getting anything from this exchange. +1 |

Resgo
Sniggerdly Pandemic Legion
11
|
Posted - 2014.01.10 17:44:00 -
[880] - Quote
Quote:Mobile Scan Inhibitor
This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.
This wouldn't bother me as a mechanic if it weren't for the fact that mounting an expanded probe launcher to scan it down ties up so much of a ship's resources and a lot just can't fit one period. This virtually eliminates the possibility of anyone using one of these getting caught in a solo pvp type situation. |
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Erasmus Phoenix
Balls To The Walls No Response
39
|
Posted - 2014.01.10 18:23:00 -
[881] - Quote
Resgo wrote:Quote:Mobile Scan Inhibitor
This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.
This wouldn't bother me as a mechanic if it weren't for the fact that mounting an expanded probe launcher to scan it down ties up so much of a ship's resources and a lot just can't fit one period. This virtually eliminates the possibility of anyone using one of these getting caught in a solo pvp type situation.
The thing is, if you can find someone without probes now, you can find them without probes if they're using an MSI, provided you're willing to warp to every other MSI that might be in the system to see if they're there. It changes things, for sure, but if an MSI is off grid then you would have needed combats to find the ship there anyway.
The MSI doesn't stop you d-scanning for where an anom is, or using cores to find a signature. It just means you're taking a chance on whether there's actually a pilot there or not, and if someone sets up five or ten then you have to go to all of them one by one. |

Milton Middleson
Rifterlings Point Blank Alliance
428
|
Posted - 2014.01.10 18:37:00 -
[882] - Quote
Jori McKie wrote:I'm not sure i get it? Did you read this https://forums.eveonline.com/default.aspx?g=posts&m=4092615#post4092615 ? There are many scenarios for small and medscale fights in which the MMJU still can be used but not abused aka 100% get out of jail free card. Do not forget that every time MMJUs are dropped it is additional EHP the other gang has to kill or deal with the enemy gtfo or deal with tanky ships got in too close.
MMJUs are stationary. Three nano cruisers sporting 300 dps apiece will kill it in six seconds. Their drones can probably kill it before it finishes winding up. Meanwhile, the brawling gang can't move very far from the MMJU if they intend to remain in range to use it once it is done anchoring, if by some miracle it survives. |

Domanique Altares
Rifterlings Point Blank Alliance
2283
|
Posted - 2014.01.10 20:05:00 -
[883] - Quote
Milton Middleson wrote:Jori McKie wrote:I'm not sure i get it? Did you read this https://forums.eveonline.com/default.aspx?g=posts&m=4092615#post4092615 ? There are many scenarios for small and medscale fights in which the MMJU still can be used but not abused aka 100% get out of jail free card. Do not forget that every time MMJUs are dropped it is additional EHP the other gang has to kill or deal with the enemy gtfo or deal with tanky ships got in too close. MMJUs are stationary. Three nano cruisers sporting 300 dps apiece will kill it in six seconds. Their drones can probably kill it before it finishes winding up. Meanwhile, the brawling gang can't move very far from the MMJU if they intend to remain in range to use it once it is done anchoring, if by some miracle it survives.
Good. The more irrelevant and useless these two deployables, the better. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
550
|
Posted - 2014.01.10 20:54:00 -
[884] - Quote
Hey Fozzie... and about the POS revamp? is that the big project that you guys are working with?
NDA?
Ok... Please read these! > New POS system > New SOV system |

Sura Sadiva
Entropic Tactical Crew
1019
|
Posted - 2014.01.10 23:39:00 -
[885] - Quote
Alx Warlord wrote:Hey Fozzie... and about the POS revamp? is that the big project that you guys are working with?
NDA?
Ok...
Is this, the POS revamp |

Arthur Aihaken
The.VOID
2754
|
Posted - 2014.01.11 01:46:00 -
[886] - Quote
Cost and volume on the Mobile Scan Inhibitor still needs to come down. I am currently away, traveling through time and will be returning last week. |

Sura Sadiva
Entropic Tactical Crew
1020
|
Posted - 2014.01.11 01:56:00 -
[887] - Quote
Rek Seven wrote:You guys aren't making any sense but tbh, i don't care anymore. The Jump unit will hardly ever be used in PVP but if you disagree, then please describe a scenario in which you could deploy these things in battle without them being instantly reinforced.
Dude, they're overpowered. Even with only 1 hp they'd be still overpowered.
They scale exponentially with the number of players (and the number of players on a node is theorically unlimioted). Each player (ANY player, no requirement) can deploy several jump unit and each jump unit can be used by an ublimited number of players. In EVE hisory this kind of items acting as multiplier always been abused.
And this had to be enough to never bring this **** on the design table.
We don't need to define specific tactics now to understand this (btw I think they'll be more a tool to close in more than to disengage); people will build MJU grids, jump chains and so on, till the point to override the "traditional" range control in EVE combat.
|

Vaju Enki
Secular Wisdom
1208
|
Posted - 2014.01.11 10:37:00 -
[888] - Quote
This changes are not enough, increase the cost, the volume and nerf them more. The Tears Must Flow |

James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 11:04:00 -
[889] - Quote
Rek Seven wrote:Feel free to take your time and come up with a better example as to how these will be used in PVP. I'll wait... Maybe they won't get used. Hopefully they won't. Good riddance. My EVE Videos |

Barrogh Habalu
Imperial Shipment Amarr Empire
785
|
Posted - 2014.01.11 11:28:00 -
[890] - Quote
Come to think about it, we need mobile afterburners, deployable guns, portable gyrostabs and I'm pretty sure that mobile ECCM arrays are coming soon.
In coherence with this line of thinking, supercaps could use deployable battleships. |
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Chigurh Friendo
Stay Frosty.
45
|
Posted - 2014.01.11 13:35:00 -
[891] - Quote
I like these two mobile deployables. They seem functionally suitable for the limited applications that they are designed for while still allowing people to be creative with their actual use.
Mobile Micro Jump Unit:
For example, the Mobile Micro Jump Unit is useful for escaping from an inattentive or indecisive skirmish tackler (or gang), but it is sufficiently vulnerable that focused enemy aggression can destroy it before it becomes operational (i.e. it can easily be destroyed during the 60s activation timer), thereby preventing conceivable get-out-of-jail-free overtanking+MJU abuses.
One can also imagine that the Mobile Micro Jump Unit still can be set up on a grid like an FW grid to establish favourable positioning for activities like sniping or *shudders* long ranged ECM. Similarly, super-long range ships become somewhat more theoretically interesting in a FW context than before, given what might be possible with suitable preparation.
Although somewhat less useful on normal grids, the Mobile Micro Jump Unit could also nonetheless serve some purpose when used in conjunction with larger slower ships by enabling them to establish sufficient range for performing an on-grid relocation via a post-MJU tactical warp... without, in such case, relying excessively upon alts, fleet members, or warpback bookmarks.
Mobile Scan Inhibitor:
Regarding the Mobile Scan Inhibitor, I am pleased with the balance parameters for cost and duration of use relative to its power level.
As others have noted, the Mobile Scan Inhibitor can allow a fleet to conceal its composition in nullsec or in FW against aggressors. While I dislike this concept as a small gang or solo pilot, I think that the 15M cost and 1h duration are meaningful balancing points that will deter the average user from simply spamming this deployable. In other words, there would have to be sufficient incentive for a collective of players to deploy the Mobile Scan Inhibitor, and in this capacity it affords an advantage for those who prepare accordingly.
Similarly, one can imagine numerous traps that the Mobile Scan Inhibitor makes possible, which I think is a fun concept given the cost and preparation required, relative to the limited duration. |

Sura Sadiva
Entropic Tactical Crew
1021
|
Posted - 2014.01.11 14:41:00 -
[892] - Quote
Chigurh Friendo wrote: As others have noted, the Mobile Scan Inhibitor can allow a fleet to conceal its composition in nullsec or in FW against aggressors.
A problem I see with these deployables is just this, they're geared toward the defender. "Defender" in a general sense can be the ones already inside the plex, the ones camping a gate, the missioners, the ratters and so on. In general is the one already in a place managing their own business decide if, where and when set up this.
I think this is bad because if "defending" is the more convenient option everyone will prefer to defend, and if everyone defends nothing happens. It promotes static gameplay.
On the countrary I think in the current state EVE need to stimulate active/aggression gameplay.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
485
|
Posted - 2014.01.11 15:27:00 -
[893] - Quote
Sura Sadiva wrote:Chigurh Friendo wrote: As others have noted, the Mobile Scan Inhibitor can allow a fleet to conceal its composition in nullsec or in FW against aggressors.
A problem I see with these deployables is just this, they're geared toward the defender. "Defender" in a general sense can be the ones already inside the plex, the ones camping a gate, the missioners, the ratters and so on. In general is the one already in a place managing their own business decide if, where and when set up this. I think this is bad because if "defending" is the more convenient option everyone will prefer to defend, and if everyone defends nothing happens. It promotes static gameplay. On the countrary I think in the current state EVE need to stimulate active/aggression gameplay.
yeah, things are already stacked ridiculously in favour of whoever it is that isn't roaming, at all levels of everything in eve. |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
611
|
Posted - 2014.01.11 15:53:00 -
[894] - Quote
Make the MMJU destroy itself if its targeted. Also unavailable to ships who are not pods. Spoole up time 120 seconds. THX. THIS THING IS COMPLETELE PROKEN And add "completely useless" to the description while your at it- RATE LIKE SUBSCRIBE |

NexusWatcher
Apologetic Tendencies
1
|
Posted - 2014.01.11 19:11:00 -
[895] - Quote
CCP Fozzie wrote:
Of course the CSM isn't the only source for feedback but they are an important one. Our election system does a very good job of accurately representing the subset of the playerbase that cares enough to click a few buttons and in my experience they have provided a very useful pool of players who work very hard to help us improve the game.
We never limit ourselves just to one group's feedback, but for me to ignore the CSM or disrespect the valuable effort they put in would be to do the community and the game a disservice.
We need to both add new things and fix older ones. I tend to fall into the camp that prizes revamping and converting older systems highly but to focus on just one or the other would leave us with missed opportunities to improve the game as a whole.
For every player that provides us the "Stop adding things and just fix stuff" feedback, there's another player that asks us to "Stop fixing stuff and just add things". Neither perspective is entirely wrong, but neither is entirely correct either.
This is probably the wrong place for it but I pretty frustrated by these statements.
I don't believe that. Example: Macintosh forum. Small but avid player group, but we don't get crap for responses. The biggest issue still is the freezing of the mac client which has been around awhile but still no official word about anything for the issue. You can't verify the local client issues even if you send you the logging files and sometimes the logging system is what also helps crash the client itself. I lost a nice ship due to this issue and guess what? All the GM's pretty much said was "clear your cache and cookies, no reimbursement for you!"
CSM/Windows users > Mac users? And I know that's generally how you all feel anyway.
How about you actually fix the mac client as this is breaking EVE just by itself. I'd love to hear back from you but I won't hold my hopes up high as CCP is getting really bad about feedback. (Rapid heavy missile launcher anyone?)
CCP Ukelele wrote:Hello, We apologize for the late reply and appreciate your patience. We are sorry to hear about your ship loss. Unfortunately we are unable to reimburse the ship as our server-side logs do not indicate that a bug/error within the game or a server related problem was the reason for your loss. While we are unable to verify what your local client displayed at the time of your loss, our records indicate that your ship was responsive around the time of your loss. If you believe that your local client is presenting information or visual elements inaccurately, please clear your cache. You can find information on that process here: http://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settingsThis does not mean that we doubt your description of events in any way but I'm afraid it keeps our hands tied in regards to reimbursement. We hope that you will recover swiftly from the loss. Please let us know if issues persist. Best regards, GM Ukulele CCP Customer Support | EVE Online | Dust 514
Keeps your hands tied huh? That doesn't help us out much. GG CCP |

Erasmus Phoenix
Balls To The Walls No Response
39
|
Posted - 2014.01.11 19:33:00 -
[896] - Quote
Dude, get that GM response out of your post right now if you don't want a ban. |

Arthur Aihaken
The.VOID
2759
|
Posted - 2014.01.11 22:55:00 -
[897] - Quote
When the Mobile Micro Jump Unit goes "boom", can we have it explode with bomb damage in a 15km radius?  I am currently away, traveling through time and will be returning last week. |

pichan
Probe Patrol Polarized.
0
|
Posted - 2014.01.11 23:14:00 -
[898] - Quote
I am very much against this mods.... please fix wormhole space first and alliance bookmarks b4 wasting anymore time on this... |

Hatsumi Kobayashi
Origin. Black Legion.
338
|
Posted - 2014.01.12 12:42:00 -
[899] - Quote
CCP Fozzie wrote:Ok everyone, here is our first round of changes since the beginning of public feedback. These are some quite large changes but we think the end result is a much stronger design.
Mobile Micro Jump Unit
We're cutting the EHP of the structure by 80%, to 5000hp. We're increasing the time that the MJU takes to activate to 1 minute. We're increasing the range at which the MJU can be used to 5000m. We're increasing the minimum range from other MJU structures to 10km. We're disabling the ability to jump while cloaked.
Is it still possible to activate the MMJU with a HIC that has its bubble up? No sig. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1184
|
Posted - 2014.01.12 16:29:00 -
[900] - Quote
Sura Sadiva wrote:Chigurh Friendo wrote: As others have noted, the Mobile Scan Inhibitor can allow a fleet to conceal its composition in nullsec or in FW against aggressors.
A problem I see with these deployables is just this, they're geared toward the defender. "Defender" in a general sense can be the ones already inside the plex, the ones camping a gate, the missioners, the ratters and so on. In general is the one already in a place managing their own business decide if, where and when set up this. I think this is bad because if "defending" is the more convenient option everyone will prefer to defend, and if everyone defends nothing happens. It promotes static gameplay. On the countrary I think in the current state EVE need to stimulate active/aggression gameplay.
You just invaded someone else's wormhole You deploy your MSI, or deploy several at multiple locations
The defenders know there is an MSI out there They gain no intel on fleet composition They will have conflicting intel on your fleet location
It can be a useful tool for aggressors especially in preparation for engagement conditions |
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