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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
62
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Posted - 2014.01.06 20:10:00 -
[91] - Quote
Marlona Sky wrote:Powers Sa wrote:What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?
"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked." Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him. Shoot it while it anchors? Bump him out of range before it onlines?
would also quote Rivr Luzade but don't know how to double quote.
Sometimes people act like they don't even have a brain. Seriously
Even though I relatively new, when I first read that, I was like well "Destroy b4 it online or bump him outrange, you already the ship for it"..
Funny all I do is shoot NPCs and consider myself to be an "extreme carebear"... Carebear and proud
Before you post or go full rage and insult the intelligence of CCP devs please go afk, have drink and sit down and think..
CCP is trying to improve the games and add more diversity to the sandbox, making it more fun for all of us. Please don't discourage them.
Next thing you know, "EVE Online is dying because game is sh**t"
smh |
1Robert McNamara1
The Graduates RAZOR Alliance
34
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Posted - 2014.01.06 20:13:00 -
[92] - Quote
MSI + Bubble = Nuli-T3 only effective combat probing platform. |
Penny Ibramovic
Wormhole Engineers Greater Realms
143
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Posted - 2014.01.06 20:17:00 -
[93] - Quote
MisterAl tt1 wrote:Epigene wrote:
Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.
How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?
AND you NEED probes to find them, which gives the fleet ample opportunity to notice you and time to flee? |
Hesod Adee
Kiwis In Space
233
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Posted - 2014.01.06 20:17:00 -
[94] - Quote
Lets say I place down an MSI. I also place a warp disruption bubble so that, while the deployable is within the MSI's area of effect, the outer edge of the bubble is outside the edge of the MSI field. Will the warp disruption bubble show up on Dscan ? |
Toshiro Ozuwara
Sniggwaffe WAFFLES.
347
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Posted - 2014.01.06 20:27:00 -
[95] - Quote
Grunanca wrote:And now add the smatbombing battleships in low sec you can no long see, that doesnt even need MJD anymore to get away. I have a really hard time seeing how these are gonna improve the game more than they damage it:-s If you're warping gate to gate and it is 14AU+ warp, you wouldn't see them anyway. --- |
Dersen Lowery
Laurentson INC StructureDamage
930
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Posted - 2014.01.06 20:30:00 -
[96] - Quote
Eeeenterestink.
I love the idea of the Mobile Scan Inhibitor, especially with the proviso that it can't hide things from the Discovery Scanner (finally, something good about the Discovery Scanner!). As to the implementation: if I were you, I'd offer them in Small, Medium, Large and X-Large, with the difference being the radius and the cost increasing exponentially. X-Large would be the current 30km. I think it's wonderful that there's a way to make an enemy wonder whether all those people in Local are a subcapital fleet, or a capital fleet--it shakes things up nicely and adds some tasty uncertainty--but the ability to conceal supercaps shouldn't come cheap. The size would show up on scan.
I'd also strongly consider whacking any scanning done from inside the MSI with a stiff penalty, if you allow it at all.
As for the MMJD, it's... novel. I've dreamed up a couple of tentative applications for it. It's so close to being an acceleration gate, but so far away. Proud founder and member of the Belligerent Desirables. |
Grunanca
Doughboys Shadow Cartel
119
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Posted - 2014.01.06 20:34:00 -
[97] - Quote
Grarr Dexx wrote:Grunanca wrote:Oh god that micro jump unit is gamebreaking! Havent we got enough in the cynojammer for gatecamps to be secure?
I know you guys want to add new stuff, but seriously in this case it seems like you add stuff just to add it. Have you considered the consequenses of these? We already got people refitting stabs when they get tackled in a carrier from the mobile units. We already got gatecamps you cannot kill because they are cynojammed and arent too lazy to scout. Now you add a cheap cyno jammer in the form of a module that lets you start micro jump when you see the cyno, and before the enemy jump through and manage to load and lock, you will be long gone - even if bubbled.
Everytime you add these structures, you add to the total number of people needed to catch lock down a single or a few ships. This will lead to nothing but larger gangs ganking even harder because you got to prepare for every single escape method the enemy would want. I thought you wanted to promote pvp, not do what you can to make people able to avoid it/leave when they commit to a fight.
Is there any chance of use seeing new ships like the asome SOE ones instead from some of the other factions? Would be way better than more gamebreaking structures!
I see a use for the scan inhibitor. Problem is its really hard to balance. Either you got to spam a system with it, or you can way too easy be probed down anyway. If you couldnt probe the structure it would be too powerful. This means its mainly gonna be for large groups capable of doing a lot in one system in a short time (large group in a wormhole for example). I see limited use for it, as it can end up doing the exact opposite of what its supposed to if you only place 1 or 2 in the system. The mobile depot takes a minute to online, has barely any hitpoints in shields or armor and can't be used when reinforced. Maybe you need to prioritize your targets.
Whats the dps on your interceptors?
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Grunanca
Doughboys Shadow Cartel
119
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Posted - 2014.01.06 20:39:00 -
[98] - Quote
Toshiro Ozuwara wrote:Grunanca wrote:And now add the smatbombing battleships in low sec you can no long see, that doesnt even need MJD anymore to get away. I have a really hard time seeing how these are gonna improve the game more than they damage it:-s If you're warping gate to gate and it is 14AU+ warp, you wouldn't see them anyway.
Which is why I dont... There are only few systems with no planets within 14 au of a gate. |
Randy Wray
Euphoria Released Triumvirate.
136
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Posted - 2014.01.06 20:41:00 -
[99] - Quote
If I've got this right this means that a nullsec ratter running anomalies can sit at 0 on an anomaly with scan inhib and MJU up, which blocks anyone that doesn't have a prober from doing anything to them and if something warps in you can just micro jump away.
Does the scan inhib block anomalies from showing up on the ship scanner? Because if this is the case you're effectively killing off solo pvpers ability to kill anomaly ratters and once again pushing people towards pvping in larger groups or with multiple accounts.
I'm gonna have to follow the general opinion in this thread and say that these two units are absolutely awfull and if they get released into the game you're gonna be stepping on alot of peoples feet. Mainly those who don't like big blue donut gameplay. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
Mizhir
Euphoria Released Triumvirate.
49641
|
Posted - 2014.01.06 20:41:00 -
[100] - Quote
Not really that keen on the scan inhibitor.
In the perfect EVE, according to my head, it should be easier to hide a small group of ships while a larger group of ships should be much much easier to detect. With the MSI people can now hide huge blobs as long as the ships can fit within the radius.
It shouldn't be able to hide bubbles either. But it is a good thing that it can't be placed directly on gates. One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |
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Zircon Dasher
319
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Posted - 2014.01.06 20:42:00 -
[101] - Quote
best idea...EVAH!
Looking forward to finding ways to abuse these! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Dersen Lowery
Laurentson INC StructureDamage
930
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Posted - 2014.01.06 20:45:00 -
[102] - Quote
Randy Wray wrote:If I've got this right this means that a nullsec ratter running anomalies can sit at 0 on an anomaly with scan inhib and MJU up, which blocks anyone that doesn't have a prober from doing anything to them and if something warps in you can just micro jump away.
If they aren't moving when they jump, they still aren't moving when they land, so if you have a significantly faster ship you can align to them and use the same MMJD to jump on top of them before they can get away. Or, if you're in an interceptor, you can point your ship in the same direction their ship is pointed in and "slowboat" your way there in about the same amount of time it takes the MMJD to spool up. You know exactly how far away they'll land, after all.
Randy Wray wrote:Does the scan inhib block anomalies from showing up on the ship scanner?
No, per CCP Fozzie.
Also, if the ratter's in a capital, they can't use the MMJD at all. Proud founder and member of the Belligerent Desirables. |
Deen Wispa
Justified Chaos
661
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Posted - 2014.01.06 20:45:00 -
[103] - Quote
The MMJD does not propel you into an infinite distance, as some would think. Once are MJD 100km from the MMJD, you can't activate it again because you need to be within 2500m of it. High Five. Yeah! C'est La Eve . |
Strockhov
The Shire
3
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Posted - 2014.01.06 20:47:00 -
[104] - Quote
Seamus Donohue wrote:Steve Ronuken wrote:So... Lets get the MMJU train going. jump, spool, jump, spool, jump, spool, jump and I'm 400km away in 48 seconds. If the railroad has already been laid, then yes. If you're laying it out yourself at each step, then it's 400 kilometers in 128 seconds. Placing a Mobile Micro Jump Unit requires waiting 20 seconds for it to come online before you can initiate the 12-second spool-up. ...
I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed. |
Susan Black
KA POW POW Inc Late Night Alliance
108
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Posted - 2014.01.06 20:51:00 -
[105] - Quote
I'd be interested to know if the Mobile Scan Inhibitor will be deployable inside of a Faction War plex.
I am really hoping this will not be the case, as easy probability and the ability to warp to the structure (once probed) at range to see who's hiding will not be applicable in the context of a plex. There would really be little counter except to suicide oneself inside to see who (and what) is there.
www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
32
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Posted - 2014.01.06 20:52:00 -
[106] - Quote
Penny Ibramovic wrote:MisterAl tt1 wrote:Epigene wrote:
Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.
How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor? AND you NEED probes to find them, which gives the fleet ample opportunity to notice you and time to flee?
and how is that different from today? If the MSI is inside an ANOM, just warp to it (cloaked) and take a look. If the ships are inside a SIG, you would have to scan them down anyway.
I _do_ agree with the problem that the opposing team scatters many across their system to confuse hunters. Wild hypothesis: some wrecks will be outside outside the 30km range before they can be tracktored into the MSI range. Thus, find the Sig coinciding with the MSI and wrecks and do the famous "penny-scan-down-maneuver" - should be easier with the MSI than without it.
But we agree, I don't think they will add anything really to WH space. Its just something else we need to deal with.
__________________________ My Blog: -ásplatus.wordpress.com-á |
Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
32
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Posted - 2014.01.06 20:53:00 -
[107] - Quote
MisterAl tt1 wrote:Epigene wrote:
Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.
How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?
Good point.
__________________________ My Blog: -ásplatus.wordpress.com-á |
Max Kolonko
High Voltage Industries Ash Alliance
375
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Posted - 2014.01.06 20:55:00 -
[108] - Quote
Fozzie, why didnt You mentioned new named version of siphons?
'Rote' that specialise in stealing processed materials 'Hybrid' that steals hybrid polymers reactions results
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS xXPlease Pandemic Citizens Reloaded Alliance.Xx
59
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Posted - 2014.01.06 20:58:00 -
[109] - Quote
Hello sexy people.
Could we have clarification please if these scan inhibitors can be used inside of a faction warfare complex?
I sincerely hope they can, this has the potential to put an end to plex farmers. And that my friends is a very good thing.
yolo. |
Alice Saki
Mind Games. Suddenly Spaceships.
102038
|
Posted - 2014.01.06 21:06:00 -
[110] - Quote
Terrible.
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Hesod Adee
Kiwis In Space
234
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Posted - 2014.01.06 21:07:00 -
[111] - Quote
Susan Black wrote:I'd be interested to know if the Mobile Scan Inhibitor will be deployable inside of a Faction War plex.
I am really hoping this will not be the case, as easy probability and the ability to warp to the structure (once probed) at range to see who's hiding will not be applicable in the context of a plex. There would really be little counter except to suicide oneself inside to see who (and what) is there.
Unless you are confident that your ship can warp before they can lock you.
Or if you're stabbed
Escobar Slim III wrote:Hello sexy people.
Could we have clarification please if these scan inhibitors can be used inside of a faction warfare complex?
I sincerely hope they can, this has the potential to put an end to plex farmers. And that my friends is a very good thing.
yolo. I don't see how this would end farmers. They would just treat a MSI like they treat a ship in a plex and avoid that plex. |
M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:11:00 -
[112] - Quote
Kristoffon vonDrake wrote:Please stop ruining the game just for the sake of piling new stuff on it. Thank you.
Elaborate? If you're going to make such bold claims you need to explain your thought process. How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:16:00 -
[113] - Quote
Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****.
Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. How much herp could a herp derp derp if a herp derp could herp derp. |
Takari
Brave Newbies Inc. Brave Collective
351
|
Posted - 2014.01.06 21:19:00 -
[114] - Quote
Powers Sa wrote:What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?
"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked." Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him.
If he drops one, at bump distance won't you also be fired off in the same direction at the same speed and distance? At which point you can continue bumping?
If this thing launches every ship in range 100km at the end of spool-up time, this will be an interesting tool. Tackle Frigate drops one in range of enemy fleet in a large battle and suddenly enemy logi is.. somewhere else... "Roll the dice, don't think twice. This is the way of things.
Welcome to EVE." ~ CCP Falcon |
Vatek
GoonWaffe Goonswarm Federation
102
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Posted - 2014.01.06 21:22:00 -
[115] - Quote
M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.
It still gives every single ship with 50m3 of cargo space a free out against anything tackling them that doesn't have a scram fit. |
Josh Cox
FC Build 'n Trade
2
|
Posted - 2014.01.06 21:29:00 -
[116] - Quote
Would a BS equipment with a MJD be able to activate a MMJD and MJD almost simultaneously, effectively jumping 200km in a split second (after the MMJD 12s spool up, of course)?
Or in other words, can you spool up a MMJD and MJD at the same time? |
Juliette Asanari
Saeder-Krupp Trading Division
42
|
Posted - 2014.01.06 21:35:00 -
[117] - Quote
Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all.
Except 50m3 less room for loot/ammo/charges, 32s until you can use it (20s deploy (after which you have to be in activation range) + 12s spool-up) - yeah, no downside oO
|
logic principle3
Knights-of-Cydonia
4
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Posted - 2014.01.06 21:38:00 -
[118] - Quote
So, you gave marauders back their rightful crown... And then you are removing part of it by giving every other ship the ability to jump all over the place like they do? ... Well done CCP, give the bleeding heart carebears more to cry about.
Nah but seriously, with the exception of being butthurt about the MJD thing, I like the idea; it now means I dont have to tank a ship at all for a mission; I can just constantly jump 100km, unload a world of hurt & when the NPC's get too close; jump to another MJD structure I have set up.
I would suggest giving these structures a lifespan of a matter of mins before they become useless (and still make them open to every player to use). |
M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:38:00 -
[119] - Quote
Alice Saki wrote:Terrible.
Gudpoast.
If you're going to post, make it quality. Explain your opinions. "Terrible" is not constructive, and is not at all helpful to making them not "terrible"
Thank you, do not come again. How much herp could a herp derp derp if a herp derp could herp derp. |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
775
|
Posted - 2014.01.06 21:40:00 -
[120] - Quote
CCP Fozzie wrote:Hatsumi Kobayashi wrote:Can cloaked ships use the MJD unit and and if yes remain cloaked while doing so?
Can HICs use it with their bubble up?
Questions needing answers In its current iteration the answer to both is yes. We're not dead set on keeping that as is however. Keep it this way, I love the image of shouting pull and launching bubbled HICs at enemies. And if cloakies do this then BLOPs can do something fun of jump around and suddenly blow things up. |
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