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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

DeeJ1
BetaMax Beta
6
|
Posted - 2014.01.06 21:41:00 -
[121] - Quote
Tetsuo Tsukaya wrote:Woo Rubicon brawler supremacy! Get tackled by a nano kiting ship in your brick tank 200m/s point blank blaster melee ship? Drop mobile MJD and peace out. If you manage to survive that long then yeah, but I doubt it you'll be on grid long enough for it to spool up. Also your ganker will be after you in a mere 12 seconds ;) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
477
|
Posted - 2014.01.06 21:42:00 -
[122] - Quote
This is what CCP are doing instead of fixing light missiles. |

Abdiel Kavash
Paladin Order Fidelas Constans
2601
|
Posted - 2014.01.06 21:43:00 -
[123] - Quote
1) Scatter 50 scan disruptors across the system. 2) Hide your fleet at one. 3) Laugh as the enemy probers spend an hour trying to figure out which.
(How did nobody think about this yet? I am disappoint, EVEO forums.) |

Lord Jita
Lord Jita's Big Gay Corp
117
|
Posted - 2014.01.06 21:43:00 -
[124] - Quote
Yeah this is cool, we really needed more ways for people to avoid PVP.
 |

M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:43:00 -
[125] - Quote
Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all.
A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump.
It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't. How much herp could a herp derp derp if a herp derp could herp derp. |

DeeJ1
BetaMax Beta
6
|
Posted - 2014.01.06 21:45:00 -
[126] - Quote
Strockhov wrote: I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed.
Doubt it as they jump you 100km in the direction you were facing, not propelling you through 100km of space. |

Alice Saki
Mind Games. Suddenly Spaceships.
102040
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Posted - 2014.01.06 21:49:00 -
[127] - Quote
M1k3y Koontz wrote:Alice Saki wrote:Terrible. Gudpoast. If you're going to post, make it quality. Explain your opinions. "Terrible" is not constructive, and is not at all helpful to making them not "terrible" Thank you, do not come again.
^_^
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DeeJ1
BetaMax Beta
7
|
Posted - 2014.01.06 21:52:00 -
[128] - Quote
Abdiel Kavash wrote:1) Scatter 50 scan disruptors across the system. 2) Hide your fleet at one. 3) Laugh as the enemy probers spend an hour trying to figure out which.
Get bored to death as the enemy will also be sitting at one, and most probably it will be one you have deployed before ;) (remember, they block all scans, even yours) Hmm, I see a rise in covert cynos as you only need to find a disruptor your enemy deployed, light a covert cyno, get you covops fleet through it and enjoy a free disruptor! |

mr roadkill
Boris Johnson's Love Children
10
|
Posted - 2014.01.06 21:52:00 -
[129] - Quote
When CCP spoke of new deployables I was hoping for something that would start to replace the old pos system. Not funky gizmos and stuff. |

Rekkr Nordgard
The Ardency of Faith
252
|
Posted - 2014.01.06 21:56:00 -
[130] - Quote
Oh look, more dumb shiny crap added for the sake of adding stuff, while huge issues get ignored once again.
Also, if the MSI works inside FW plexes, then you will have effectively kill a significant portion of FW PvP, great job. |
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Tertius Tallang
House Tallang Glorious Legion
1
|
Posted - 2014.01.06 21:57:00 -
[131] - Quote
To everyone saying "you can always use the MMJD to follow your prey" - that is simply untrue. Even if you managed to instantly activate the MMJD yourself as soon as you saw the activation, you would still lose lock as the target jumps and if they're prealigned they can instantly warp out.
Something along the lines of "velocity is set to zero upon landing" might be useful both to balance this concern and to give the fitted MJD a reason to exist. |

Tetsuo Tsukaya
Itinerant Empire
238
|
Posted - 2014.01.06 22:01:00 -
[132] - Quote
DeeJ1 wrote:Tetsuo Tsukaya wrote:Woo Rubicon brawler supremacy! Get tackled by a nano kiting ship in your brick tank 200m/s point blank blaster melee ship? Drop mobile MJD and peace out. If you manage to survive that long then yeah, but I doubt it you'll be on grid long enough for it to spool up. Also your ganker will be after you in a mere 12 seconds ;) I'm not so sure. It takes 32 seconds to anchor and Mjd away using these things. If I'm in a brawler and get snagged by some nano kitey ship, it probably isn't doing enough damage at long point range to kill me in that 32 seconds, not is it doing enough does to kill my 25K ehp Mjd depoloyable. All I have to do is pre align to a gate or station, then once I land from my Mjd I Instagram away.
It makes brawlers a lot more viable which makes me happy just for the sake of being a big change to the meta |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:03:00 -
[133] - Quote
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar. |

Alundil
The Unnamed. The NME Alliance
375
|
Posted - 2014.01.06 22:03:00 -
[134] - Quote
Two step wrote:I'd love to see the scan inhibitor disable d-scan when people are within its area of effect.
Agreed - Turnabout is fair play.
Winthorp wrote:CCP teaching noobs that learning how to dscan is not needed, just pop probes and do a 1 pass scan to find the fleet. Roll You're not kidding
Bane Nucleus wrote:If you could just make wormholes immune to most changes in Eve, that would greeeeeeeeeeeeat. I'd agree with this as well. Clone mechanics enchancements Deep Space Probe Revival |

Tetsuo Tsukaya
Itinerant Empire
238
|
Posted - 2014.01.06 22:05:00 -
[135] - Quote
Michael Harari wrote:What is the size of these things?
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible.
The number you are looking for is 781 dps, not 1250.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:06:00 -
[136] - Quote
Tetsuo Tsukaya wrote:Michael Harari wrote:What is the size of these things?
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. The number you are looking for is 781 dps, not 1250.
If you activate the module and then it blows up, you will still jump. |

Juliette Asanari
Saeder-Krupp Trading Division
43
|
Posted - 2014.01.06 22:08:00 -
[137] - Quote
Michael Harari wrote:Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar.
50m3 - I highly doubt you could put that many into your intis cargohold |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:10:00 -
[138] - Quote
Juliette Asanari wrote:Michael Harari wrote:Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar. 50m3 - I highly doubt you could put that many into your intis cargohold
Warp speed rigged blockade runner can carry 155 of them |

MisterAl tt1
Pretenders Inc W-Space
126
|
Posted - 2014.01.06 22:10:00 -
[139] - Quote
A little "for great justice" fix to Abdiel Kavash's post:
1) Scatter 50 scan disruptors across the wormhole system. 2) Hide your fleet at one. 3) Laugh as the enemy probers spend an hour trying to figure out is there any active fleet at all in the system?
About "wrecks out of MSI range": with now widely used farming tactics in high-class wormhole sites, there will be no wrecks out of its radius. |

Vatek
GoonWaffe Goonswarm Federation
103
|
Posted - 2014.01.06 22:14:00 -
[140] - Quote
M1k3y Koontz wrote:Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all. A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump. It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't.
Congratulations on failing to read my post, which in fact reads "a free out against anything tackling them that does not have a scram fit.
You're not going to bump a ratting ship 30km in 32 seconds without a very specific setup and the thing has 25k ehp which means you need a minimum of 782 dps to kill it just from the raw numbers without taking lock time into consideration.
The net effect is that if you only have a point fit, you better be able to kill your target in less than 30 seconds otherwise they're just going to pop one of these things out and duckwalk to the nearest station or POS. Yes, you can already do this with normal MJDs or warp core stabs, but both of those require fitting compromises and/or have significant drawbacks.
They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does. |
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Rivr Luzade
Coreli Corporation Ineluctable.
158
|
Posted - 2014.01.06 22:15:00 -
[141] - Quote
TrouserDeagle wrote:This is what CCP are doing instead of fixing light missiles.
Or everything else that's broken or missing, like MJD timers! |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:17:00 -
[142] - Quote
Vatek wrote:
They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does.
Its worse than that, since multiple longpoints dont stop it.
A much more reasonable set of stats for it would be a 45s online time and 5k ehp, similar to the mobile depot |

Nicen Jehr
Brave Newbies Inc. Brave Collective
315
|
Posted - 2014.01.06 22:18:00 -
[143] - Quote
Erasmus Phoenix wrote:The scan inhibitor, on the other hand, will be broken in wormholes ... All this is going to lead to is covops ships spamming fifty of these all over someone's wormhole, making sure they can't possibly check all of them before a fleet is formed up and ready. It's going to be hell getting information. the scan inhibitor is 50 m3, a cheetah with 3 T2 expanders and 2 T1 rigs holds 548 m3. you'd have to risk your blockade runner to be a real nuisance. also with 45k HP they will die to even small fleets quickly, like while the scanner is getting 100% on the rest of the inhibitors.
Of course you never know what is inside...
I think it will make some great content :D
Little Things to improve GëíGïüGëí-á| My Little Things posts |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:20:00 -
[144] - Quote
Nicen Jehr wrote:Erasmus Phoenix wrote:The scan inhibitor, on the other hand, will be broken in wormholes ... All this is going to lead to is covops ships spamming fifty of these all over someone's wormhole, making sure they can't possibly check all of them before a fleet is formed up and ready. It's going to be hell getting information. the scan inhibitor is 50 m3, a cheetah with 3 T2 expanders and 2 T1 rigs holds 548 m3. you'd have to risk your blockade runner to be a real nuisance. also with 45k HP they will die to even small fleets quickly, like while the scanner is getting 100% on the rest of the inhibitors. Of course you never know what is inside... I think it will make some great content :D
Thats one way to use them.
Another way is to anchor one side the plex with a stabbed cloaky FW farming frigate, and if anyone comes in and doesnt see you, they have no idea if you were even there.
Ofc, they might also run into a dozen sebo thrashers and bunch of manner kitsunes, while you are out looking for some frigate pvp. Because roaming wasnt frustrating enough. |

MisterAl tt1
Pretenders Inc W-Space
126
|
Posted - 2014.01.06 22:23:00 -
[145] - Quote
Fozzie, get yourself and alt and join any decent wormhole alliance. Maybe that will let you know that your idea of the game is not always same with how people play and want to play it. |

Liang Nuren
Heretic Army Heretic Initiative
4312
|
Posted - 2014.01.06 22:33:00 -
[146] - Quote
MisterAl tt1 wrote:Fozzie, get yourself an alt and join any decent wormhole alliance. Maybe that will let you know that your idea of the game is not always same with how people play and want to play it.
I'd argue that Fozzie has systematically nerfed WH space with every expansion since coming to CCP. It's not his fault though - WH space really is a small number of players. Which typically includes me when I play. I can see that buying a new computer so that I can play Eve is really gonna turn out well for me. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Tetsuo Tsukaya
Itinerant Empire
238
|
Posted - 2014.01.06 22:39:00 -
[147] - Quote
Michael Harari wrote:Vatek wrote:
They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does.
Its worse than that, since multiple longpoints dont stop it. A much more reasonable set of stats for it would be a 45s online time and 5k ehp, similar to the mobile depot
No, it's fine as is. You won't be able to blast T1 frigs in a linked and snaked rlml Cerberus anymore, but brawling is viable again.
Adapt or die and all that |

Marga Vhiran
Ice Fire Warriors Late Night Alliance
6
|
Posted - 2014.01.06 22:41:00 -
[148] - Quote
I'd like to add my voice to those saying please don't allow the scan inhibitors to work inside of FW plexes. Being able to set up inside a plex is already a big advantage, forcing the enemy to suicide a ship into the plex to see what's there is too much.
I also very much agree that ships covered by the scan inhibitor should not be able to use dscan themselves. |

Sabriz Adoudel
Mission BLITZ
1659
|
Posted - 2014.01.06 22:42:00 -
[149] - Quote
The MMJD unit really, really needs to be suppressed by any and all forms of warp interdiction. Local bubbles, anchored bubbles, long points, scrams, infinite points - presently only two of these suppress the MMJD and all five should.
There is a big difference between a 'My ship can escape' tool that requires moderate fitting sacrifices, and a 'My whole fleet can escape' tool that only slightly cuts into the amount of ammunition you can carry and has no other meaningful cost. As someone that likes selling to both sides of the various null wars, I do not want my clients being able to extract three-quarters of their ships from a lost fight by having everyone drop one of these then use the ones that don't get popped.
I also believe these MMJDs should have paper-thin EHP prior to being completely anchored. Cruiser EHP once they are anchored is fine, but in that 20 second anchoring time they should be no more durable than a capsule.
As for the scan inhibitors - these are going to be spammed in numbers that you would not believe. I really think these should have paper-thin EHP (akin to a capsule) even when anchored, cost at least as much as a fitted cruiser to reduce spamming, and they should appear on the overview like cynos (in which case they need to be banned from trade hubs and not be renamable), or at the least they should appear on the discovery scanner like anomolies.
In their present incarnation, there will likely be 100+ MSIs at any time in any system in which a fleet fight is expected to occur. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Ilaister
Task Force Proteus Protean Concept
73
|
Posted - 2014.01.06 22:42:00 -
[150] - Quote
Positive changes, if OPs are correct and these are building blocks, signs of things to come.
The anti-change crowd is neglecting that all of these deployables expire, complex traps would require organisation, which should be rewarded. Think of the benefits an anchorable bubble brings for far longer.
You give away too much in w-space by dropping one of these in the first place for PvP... but this will make PVE extremely safe. Has this been factored into the thinking? |
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